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![]() * Can now use gbaframes specific to a gba rom being loaded to ram/flash. Have a bmp file with filename matching the game rom being flashed in GBA_SIGN path. If it finds a matching BMP it will use that before falling back to the default gbaframe.bmp paths. * nds-bootstrap now used for booting retail NDS roms from file browser. Note that currently GBA-Exploader does not create new save files so only games with existing save files (currently hardcoded to GBA_SAV path like with GBA games) can be booted with this. |
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.. | ||
tarosa | ||
ctrl_tbl.cpp | ||
ctrl_tbl.h | ||
GBA_ini.cpp | ||
GBA_ini.h | ||
gba_patch.cpp | ||
gba_patch.h | ||
gbaldr.itcm.cpp | ||
header_rep.cpp | ||
header_rep.h | ||
main.c | ||
message.cpp | ||
message.h | ||
save_sel.c | ||
skin.cpp | ||
skin.h | ||
unicode.c | ||
unicode.h |