nitro-engine/examples/loading/animated_model/source/main.c
2022-10-16 22:55:06 +01:00

83 lines
1.9 KiB
C

// SPDX-License-Identifier: CC0-1.0
//
// SPDX-FileContributor: Antonio Niño Díaz, 2008-2011, 2019, 2022
//
// This file is part of Nitro Engine
#include <NEMain.h>
#include "robot_dsm_bin.h"
#include "robot_wave_dsa_bin.h"
#include "texture128_bin.h"
NE_Camera *Camera;
NE_Model *Model;
NE_Animation *Animation;
NE_Material *Texture;
void Draw3DScene(void)
{
NE_PolyFormat(31, 0, NE_LIGHT_0, NE_CULL_BACK, 0);
NE_CameraUse(Camera);
NE_ModelDraw(Model);
}
int main(void)
{
irqEnable(IRQ_HBLANK);
irqSet(IRQ_VBLANK, NE_VBLFunc);
irqSet(IRQ_HBLANK, NE_HBLFunc);
NE_Init3D();
NE_InitConsole();
Camera = NE_CameraCreate();
Model = NE_ModelCreate(NE_Animated);
Animation = NE_AnimationCreate();
NE_AnimationLoad(Animation, robot_wave_dsa_bin);
NE_ModelLoadDSM(Model, robot_dsm_bin);
NE_ModelSetAnimation(Model, Animation);
NE_ModelAnimStart(Model, NE_ANIM_LOOP, floattof32(0.1));
NE_CameraSet(Camera,
6, 3, -4,
0, 3, 0,
0, 1, 0);
Texture = NE_MaterialCreate();
NE_MaterialTexLoad(Texture, GL_RGBA, 128, 128, TEXGEN_TEXCOORD,
(void *)texture128_bin);
NE_ModelSetMaterial(Model, Texture);
NE_LightSet(0, NE_White, -0.9, 0, 0);
NE_ClearColorSet(NE_Black, 31, 63);
while (1)
{
scanKeys();
uint32 keys = keysHeld();
if (keys & KEY_RIGHT)
NE_ModelRotate(Model,0,2,0);
if (keys & KEY_LEFT)
NE_ModelRotate(Model,0,-2,0);
if (keys & KEY_UP)
NE_ModelRotate(Model,0,0,2);
if (keys & KEY_DOWN)
NE_ModelRotate(Model,0,0,-2);
printf("\x1b[0;0H"
"CPU%%: %d \nFrame: %.3f ",
NE_GetCPUPercent(), f32tofloat(NE_ModelAnimGetFrame(Model)));
NE_Process(Draw3DScene);
NE_WaitForVBL(NE_UPDATE_ANIMATIONS);
}
return 0;
}