// SPDX-License-Identifier: CC0-1.0 // // SPDX-FileContributor: Antonio Niño Díaz, 2008-2011, 2019, 2022 // // This file is part of Nitro Engine #include #include "robot_dsm_bin.h" #include "robot_wave_dsa_bin.h" #include "texture128_bin.h" NE_Camera *Camera; NE_Model *Model; NE_Animation *Animation; NE_Material *Texture; void Draw3DScene(void) { NE_PolyFormat(31, 0, NE_LIGHT_0, NE_CULL_BACK, 0); NE_CameraUse(Camera); NE_ModelDraw(Model); } int main(void) { irqEnable(IRQ_HBLANK); irqSet(IRQ_VBLANK, NE_VBLFunc); irqSet(IRQ_HBLANK, NE_HBLFunc); NE_Init3D(); NE_InitConsole(); Camera = NE_CameraCreate(); Model = NE_ModelCreate(NE_Animated); Animation = NE_AnimationCreate(); NE_AnimationLoad(Animation, robot_wave_dsa_bin); NE_ModelLoadDSM(Model, robot_dsm_bin); NE_ModelSetAnimation(Model, Animation); NE_ModelAnimStart(Model, NE_ANIM_LOOP, floattof32(0.1)); NE_CameraSet(Camera, 6, 3, -4, 0, 3, 0, 0, 1, 0); Texture = NE_MaterialCreate(); NE_MaterialTexLoad(Texture, GL_RGBA, 128, 128, TEXGEN_TEXCOORD, (void *)texture128_bin); NE_ModelSetMaterial(Model, Texture); NE_LightSet(0, NE_White, -0.9, 0, 0); NE_ClearColorSet(NE_Black, 31, 63); while (1) { scanKeys(); uint32 keys = keysHeld(); if (keys & KEY_RIGHT) NE_ModelRotate(Model,0,2,0); if (keys & KEY_LEFT) NE_ModelRotate(Model,0,-2,0); if (keys & KEY_UP) NE_ModelRotate(Model,0,0,2); if (keys & KEY_DOWN) NE_ModelRotate(Model,0,0,-2); printf("\x1b[0;0H" "CPU%%: %d \nFrame: %.3f ", NE_GetCPUPercent(), f32tofloat(NE_ModelAnimGetFrame(Model))); NE_Process(Draw3DScene); NE_WaitForVBL(NE_UPDATE_ANIMATIONS); } return 0; }