example: Stop using deprecated NE_ShadingEnabled()

This commit is contained in:
Antonio Niño Díaz 2024-03-07 01:49:25 +00:00
parent bf63ddea8a
commit 052a15b974

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@ -75,7 +75,7 @@ int main(void)
NE_LightSet(0, NE_White, -0.5, -0.5, -0.5);
// This enables shading (you can choose normal or toon).
NE_ShadingEnable(true);
NE_SetupToonShadingTables(true);
// This enables outlining in all polygons, so be careful
NE_OutliningEnable(true);