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https://github.com/AntonioND/nitro-engine.git
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examples: Remove unneeded calls to NE_ShadowEnable()
This function wasn't required for regular shading, but for toon shading.
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@ -56,9 +56,6 @@ int main(void)
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// Set light color and direction
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NE_LightSet(0, NE_White, -0.5, -0.5, -0.5);
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// Enable shading
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NE_ShadingEnable(true);
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// Other test configurations
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//NE_SpecialEffectNoiseConfig(31);
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//NE_SpecialEffectSineConfig(3, 8);
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@ -59,9 +59,6 @@ int main(void)
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// Set light color and direction
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NE_LightSet(0, NE_White, -0.5, -0.5, -0.5);
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// Enable shading
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NE_ShadingEnable(true);
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// Other test configurations
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//NE_SpecialEffectNoiseConfig(31);
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//NE_SpecialEffectSineConfig(3, 8);
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@ -73,9 +73,6 @@ int main(void)
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// Set up light
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NE_LightSet(0, NE_Yellow, 0, -0.5, -0.5);
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// Enable shading
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NE_ShadingEnable(true);
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// Set start coordinates/rotation of the models
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for (int i = 0; i < NUM_MODELS; i++)
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{
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@ -57,9 +57,6 @@ int main(void)
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// Setup light
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NE_LightSet(0, NE_Yellow, 0, -0.5, -0.5);
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// Enable shading
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NE_ShadingEnable(true);
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// Set start coordinates/rotation of models
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for (int i = 0; i < NUM_MODELS; i++)
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{
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@ -62,9 +62,6 @@ int main(void)
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// Set light color and direction
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NE_LightSet(0, NE_White, -0.5, -0.5, -0.5);
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// Enable shading
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NE_ShadingEnable(true);
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while (1)
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{
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NE_WaitForVBL(0);
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@ -66,9 +66,6 @@ void init_all(void)
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// Set light color and direction
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NE_LightSet(0, NE_White, -0.5, -0.5, -0.5);
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// Enable shading
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NE_ShadingEnable(true);
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}
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int main(void)
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@ -52,9 +52,6 @@ void init_all(void)
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// Set light color and direction
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NE_LightSet(0, NE_White, -0.5, -0.5, -0.5);
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// Enable shading
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NE_ShadingEnable(true);
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}
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int main(void)
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@ -85,9 +85,6 @@ int main(void)
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NE_LightSet(0, NE_Yellow, 0, -0.5, -0.5);
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NE_LightSet(1, NE_Red, 0, -0.5, -0.5);
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// Enable shading
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NE_ShadingEnable(true);
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// Wait a bit
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swiWaitForVBlank();
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swiWaitForVBlank();
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