micro/internal/display/softwrap.go
Dmitry Maluka c5798b5b8c
Fix softwrap scrolling issues (#1981)
Softwrap implementation enhanced to fix various issues with scrolling,
centering, relocating etc.

The main idea is simple: work not with simple line numbers but
with (Line, Row) pairs, where Line is a line number in the buffer
and Row is a visual line (a row) number within this line.
The logic remains mostly the same, but simple arithmetic operations
on line numbers are replaced with corresponding operations on
(Line, Row) pairs.

Fixes #632, #1657
2021-04-07 16:18:51 -04:00

150 lines
3.3 KiB
Go

package display
import (
"github.com/zyedidia/micro/v2/internal/buffer"
"github.com/zyedidia/micro/v2/internal/util"
)
// SLoc represents a vertical scrolling location, i.e. a location of a visual line
// in the buffer. When softwrap is enabled, a buffer line may be displayed as
// multiple visual lines (rows). So SLoc stores a number of a line in the buffer
// and a number of a row within this line.
type SLoc struct {
Line, Row int
}
// LessThan returns true if s is less b
func (s SLoc) LessThan(b SLoc) bool {
if s.Line < b.Line {
return true
}
return s.Line == b.Line && s.Row < b.Row
}
// GreaterThan returns true if s is bigger than b
func (s SLoc) GreaterThan(b SLoc) bool {
if s.Line > b.Line {
return true
}
return s.Line == b.Line && s.Row > b.Row
}
type SoftWrap interface {
Scroll(s SLoc, n int) SLoc
Diff(s1, s2 SLoc) int
SLocFromLoc(loc buffer.Loc) SLoc
}
func (w *BufWindow) getRow(loc buffer.Loc) int {
width := w.Width - w.gutterOffset
if w.Buf.Settings["scrollbar"].(bool) && w.Buf.LinesNum() > w.Height {
width--
}
if width <= 0 {
return 0
}
// TODO: this doesn't work quite correctly if there is an incomplete tab
// or wide character at the end of a row. See also issue #1979
x := util.StringWidth(w.Buf.LineBytes(loc.Y), loc.X, util.IntOpt(w.Buf.Settings["tabsize"]))
return x / width
}
func (w *BufWindow) getRowCount(line int) int {
return w.getRow(buffer.Loc{X: util.CharacterCount(w.Buf.LineBytes(line)), Y: line}) + 1
}
func (w *BufWindow) scrollUp(s SLoc, n int) SLoc {
for n > 0 {
if n <= s.Row {
s.Row -= n
n = 0
} else if s.Line > 0 {
s.Line--
n -= s.Row + 1
s.Row = w.getRowCount(s.Line) - 1
} else {
s.Row = 0
break
}
}
return s
}
func (w *BufWindow) scrollDown(s SLoc, n int) SLoc {
for n > 0 {
rc := w.getRowCount(s.Line)
if n < rc-s.Row {
s.Row += n
n = 0
} else if s.Line < w.Buf.LinesNum()-1 {
s.Line++
n -= rc - s.Row
s.Row = 0
} else {
s.Row = rc - 1
break
}
}
return s
}
func (w *BufWindow) scroll(s SLoc, n int) SLoc {
if n < 0 {
return w.scrollUp(s, -n)
}
return w.scrollDown(s, n)
}
func (w *BufWindow) diff(s1, s2 SLoc) int {
n := 0
for s1.LessThan(s2) {
if s1.Line < s2.Line {
n += w.getRowCount(s1.Line) - s1.Row
s1.Line++
s1.Row = 0
} else {
n += s2.Row - s1.Row
s1.Row = s2.Row
}
}
return n
}
// Scroll returns the location which is n visual lines below the location s
// i.e. the result of scrolling n lines down. n can be negative,
// which means scrolling up. The returned location is guaranteed to be
// within the buffer boundaries.
func (w *BufWindow) Scroll(s SLoc, n int) SLoc {
if !w.Buf.Settings["softwrap"].(bool) {
s.Line += n
if s.Line < 0 {
s.Line = 0
}
if s.Line > w.Buf.LinesNum()-1 {
s.Line = w.Buf.LinesNum() - 1
}
return s
}
return w.scroll(s, n)
}
// Diff returns the difference (the vertical distance) between two SLocs.
func (w *BufWindow) Diff(s1, s2 SLoc) int {
if !w.Buf.Settings["softwrap"].(bool) {
return s2.Line - s1.Line
}
if s1.GreaterThan(s2) {
return -w.diff(s2, s1)
}
return w.diff(s1, s2)
}
// SLocFromLoc takes a position in the buffer and returns the location
// of the visual line containing this position.
func (w *BufWindow) SLocFromLoc(loc buffer.Loc) SLoc {
if !w.Buf.Settings["softwrap"].(bool) {
return SLoc{loc.Y, 0}
}
return SLoc{loc.Y, w.getRow(loc)}
}