micro/internal/screen/screen.go
Dmitry Maluka e5093892fd Reset mouse release state after restarting the screen
When we temporarily disable the screen (e.g. during TermMessage or
RunInteractiveShell), if the mouse is pressed when the screen is still
active and then released when the screen is already stopped, we aren't
able to catch this mouse release event, so we erroneously think that the
mouse is still pressed after the screen is restarted. This results in
wrong behavior due to a mouse press event treated as a mouse move event,
e.g. upon the left button click we see an unexpected text selection.

So need to reset the mouse release state to "released" after restarting
the screen, assuming it is always released when the screen is restarted.
2023-01-29 18:26:55 +01:00

224 lines
5.2 KiB
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package screen
import (
"errors"
"log"
"os"
"sync"
"github.com/zyedidia/micro/v2/internal/config"
"github.com/zyedidia/micro/v2/internal/util"
"github.com/zyedidia/tcell/v2"
)
// Screen is the tcell screen we use to draw to the terminal
// Synchronization is used because we poll the screen on a separate
// thread and sometimes the screen is shut down by the main thread
// (for example on TermMessage) so we don't want to poll a nil/shutdown
// screen. TODO: maybe we should worry about polling and drawing at the
// same time too.
var Screen tcell.Screen
// Events is the channel of tcell events
var Events chan (tcell.Event)
// RestartCallback is called when the screen is restarted after it was
// temporarily shut down
var RestartCallback func()
// The lock is necessary since the screen is polled on a separate thread
var lock sync.Mutex
// drawChan is a channel that will cause the screen to redraw when
// written to even if no event user event has occurred
var drawChan chan bool
// Lock locks the screen lock
func Lock() {
lock.Lock()
}
// Unlock unlocks the screen lock
func Unlock() {
lock.Unlock()
}
// Redraw schedules a redraw with the draw channel
func Redraw() {
select {
case drawChan <- true:
default:
// channel is full
}
}
// DrawChan returns the draw channel
func DrawChan() chan bool {
return drawChan
}
type screenCell struct {
x, y int
r rune
combc []rune
style tcell.Style
}
var lastCursor screenCell
// ShowFakeCursor displays a cursor at the given position by modifying the
// style of the given column instead of actually using the terminal cursor
// This can be useful in certain terminals such as the windows console where
// modifying the cursor location is slow and frequent modifications cause flashing
// This keeps track of the most recent fake cursor location and resets it when
// a new fake cursor location is specified
func ShowFakeCursor(x, y int) {
r, combc, style, _ := Screen.GetContent(x, y)
Screen.SetContent(lastCursor.x, lastCursor.y, lastCursor.r, lastCursor.combc, lastCursor.style)
Screen.SetContent(x, y, r, combc, config.DefStyle.Reverse(true))
lastCursor.x, lastCursor.y = x, y
lastCursor.r = r
lastCursor.combc = combc
lastCursor.style = style
}
func UseFake() bool {
return util.FakeCursor || config.GetGlobalOption("fakecursor").(bool)
}
// ShowFakeCursorMulti is the same as ShowFakeCursor except it does not
// reset previous locations of the cursor
// Fake cursors are also necessary to display multiple cursors
func ShowFakeCursorMulti(x, y int) {
r, _, _, _ := Screen.GetContent(x, y)
Screen.SetContent(x, y, r, nil, config.DefStyle.Reverse(true))
}
// ShowCursor puts the cursor at the given location using a fake cursor
// if enabled or using the terminal cursor otherwise
// By default only the windows console will use a fake cursor
func ShowCursor(x, y int) {
if UseFake() {
ShowFakeCursor(x, y)
} else {
Screen.ShowCursor(x, y)
}
}
// SetContent sets a cell at a point on the screen and makes sure that it is
// synced with the last cursor location
func SetContent(x, y int, mainc rune, combc []rune, style tcell.Style) {
if !Screen.CanDisplay(mainc, true) {
mainc = '<27>'
}
Screen.SetContent(x, y, mainc, combc, style)
if UseFake() && lastCursor.x == x && lastCursor.y == y {
lastCursor.r = mainc
lastCursor.style = style
lastCursor.combc = combc
}
}
// TempFini shuts the screen down temporarily
func TempFini() bool {
screenWasNil := Screen == nil
if !screenWasNil {
Screen.Fini()
Lock()
Screen = nil
}
return screenWasNil
}
// TempStart restarts the screen after it was temporarily disabled
func TempStart(screenWasNil bool) {
if !screenWasNil {
Init()
Unlock()
if RestartCallback != nil {
RestartCallback()
}
}
}
// Init creates and initializes the tcell screen
func Init() error {
drawChan = make(chan bool, 8)
// Should we enable true color?
truecolor := os.Getenv("MICRO_TRUECOLOR") == "1"
if !truecolor {
os.Setenv("TCELL_TRUECOLOR", "disable")
}
var oldTerm string
modifiedTerm := false
setXterm := func() {
oldTerm = os.Getenv("TERM")
os.Setenv("TERM", "xterm-256color")
modifiedTerm = true
}
if config.GetGlobalOption("xterm").(bool) {
setXterm()
}
// Initilize tcell
var err error
Screen, err = tcell.NewScreen()
if err != nil {
log.Println("Warning: during screen initialization:", err)
log.Println("Falling back to TERM=xterm-256color")
setXterm()
Screen, err = tcell.NewScreen()
if err != nil {
return err
}
}
if err = Screen.Init(); err != nil {
return err
}
Screen.SetPaste(config.GetGlobalOption("paste").(bool))
// restore TERM
if modifiedTerm {
os.Setenv("TERM", oldTerm)
}
if config.GetGlobalOption("mouse").(bool) {
Screen.EnableMouse()
}
return nil
}
// InitSimScreen initializes a simulation screen for testing purposes
func InitSimScreen() (tcell.SimulationScreen, error) {
drawChan = make(chan bool, 8)
// Initilize tcell
var err error
s := tcell.NewSimulationScreen("")
if s == nil {
return nil, errors.New("Failed to get a simulation screen")
}
if err = s.Init(); err != nil {
return nil, err
}
s.SetSize(80, 24)
Screen = s
if config.GetGlobalOption("mouse").(bool) {
Screen.EnableMouse()
}
return s, nil
}