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Add comment fix go style
This commit is contained in:
parent
4efc47c0fb
commit
d55dabaa3b
36
buffer.go
36
buffer.go
@ -5,7 +5,11 @@ import (
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"strings"
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)
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// Buffer stores the text for files that are loaded into the text editor
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// It uses a rope to efficiently store the string and contains some
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// simple functions for saving and wrapper functions for modifying the rope
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type Buffer struct {
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// Stores the text of the buffer
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r *Rope
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// Path to the file on disk
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@ -16,47 +20,57 @@ type Buffer struct {
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// This is the text stored everytime the buffer is saved to check if the buffer is modified
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savedText string
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// Provide efficient and easy access to text and lines so the rope toString does not
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// need to be constantly recalculated
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// These variables are updated in the update() function
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text string
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lines []string
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}
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func newBuffer(txt, path string) *Buffer {
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// NewBuffer creates a new buffer from `txt` with path and name `path`
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func NewBuffer(txt, path string) *Buffer {
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b := new(Buffer)
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b.r = newRope(txt)
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b.path = path
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b.name = path
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b.savedText = txt
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b.update()
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b.Update()
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return b
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}
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func (b *Buffer) update() {
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// Update fetches the string from the rope and updates the `text` and `lines` in the buffer
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func (b *Buffer) Update() {
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b.text = b.r.toString()
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b.lines = strings.Split(b.text, "\n")
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}
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func (b *Buffer) save() error {
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return b.saveAs(b.path)
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// Save saves the buffer to its default path
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func (b *Buffer) Save() error {
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return b.SaveAs(b.path)
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}
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func (b *Buffer) saveAs(filename string) error {
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// SaveAs saves the buffer to a specified path (filename), creating the file if it does not exist
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func (b *Buffer) SaveAs(filename string) error {
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b.savedText = b.text
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err := ioutil.WriteFile(filename, []byte(b.text), 0644)
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return err
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}
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func (b *Buffer) insert(idx int, value string) {
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// Insert a string into the rope
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func (b *Buffer) Insert(idx int, value string) {
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b.r.insert(idx, value)
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b.update()
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b.Update()
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}
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func (b *Buffer) remove(start, end int) {
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// Remove a slice of the rope from start to end (exclusive)
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func (b *Buffer) Remove(start, end int) {
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b.r.remove(start, end)
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b.update()
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b.Update()
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}
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func (b *Buffer) length() int {
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// Len gives the length of the buffer
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func (b *Buffer) Len() int {
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return b.r.len
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}
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137
cursor.go
137
cursor.go
@ -1,128 +1,158 @@
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package main
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import (
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// "github.com/gdamore/tcell"
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"strings"
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)
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// Cursor stores the location of the cursor in the view
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// The Cursor struct stores the location of the cursor in the view
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type Cursor struct {
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v *View
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// We need three variables here because we insert text at loc but
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// display the cursor at x, y
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x int
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y int
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loc int
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selectionStart int
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// Start of the selection in charNum
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selectionStart int
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// We store the x, y of the start because when the user deletes the selection
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// the cursor needs to go back to the start, and this is the simplest way
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selectionStartX int
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selectionStartY int
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selectionEnd int
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// End of the selection in charNum
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// We don't need to store the x, y here because when if the user is selecting backwards
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// and they delete the selection, the cursor is already in the right place
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selectionEnd int
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}
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func (c *Cursor) resetSelection() {
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// ResetSelection resets the user's selection
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func (c *Cursor) ResetSelection() {
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c.selectionStart = 0
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c.selectionEnd = 0
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}
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func (c *Cursor) hasSelection() bool {
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// HasSelection returns whether or not the user has selected anything
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func (c *Cursor) HasSelection() bool {
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return c.selectionEnd != c.selectionStart
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}
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func (c *Cursor) deleteSelected() {
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// DeleteSelected deletes the currently selected text
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func (c *Cursor) DeleteSelected() {
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if c.selectionStart > c.selectionEnd {
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c.v.buf.remove(c.selectionEnd, c.selectionStart+1)
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c.v.buf.Remove(c.selectionEnd, c.selectionStart+1)
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// Since the cursor is already at the selection start we don't need to move
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} else {
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c.v.buf.remove(c.selectionStart, c.selectionEnd+1)
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c.v.buf.Remove(c.selectionStart, c.selectionEnd+1)
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c.loc -= c.selectionEnd - c.selectionStart
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c.x = c.selectionStartX
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c.y = c.selectionStartY
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}
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}
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func (c *Cursor) runeUnder() rune {
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// RuneUnder returns the rune under the cursor
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func (c *Cursor) RuneUnder() rune {
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line := c.v.buf.lines[c.y]
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if c.x >= count(line) {
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if c.x >= Count(line) {
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return ' '
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}
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return []rune(line)[c.x]
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}
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func (c *Cursor) up() {
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// Up moves the cursor up one line (if possible)
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func (c *Cursor) Up() {
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if c.y > 0 {
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c.loc -= count(c.v.buf.lines[c.y][:c.x])
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c.loc -= Count(c.v.buf.lines[c.y][:c.x])
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// Count the newline
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c.loc--
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c.y--
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if c.x > count(c.v.buf.lines[c.y]) {
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c.x = count(c.v.buf.lines[c.y])
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if c.x > Count(c.v.buf.lines[c.y]) {
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c.x = Count(c.v.buf.lines[c.y])
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}
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c.loc -= count(c.v.buf.lines[c.y][c.x:])
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c.loc -= Count(c.v.buf.lines[c.y][c.x:])
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}
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}
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func (c *Cursor) down() {
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// Down moves the cursor down one line (if possible)
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func (c *Cursor) Down() {
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if c.y < len(c.v.buf.lines)-1 {
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c.loc += count(c.v.buf.lines[c.y][c.x:])
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c.loc += Count(c.v.buf.lines[c.y][c.x:])
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// Count the newline
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c.loc++
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c.y++
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if c.x > count(c.v.buf.lines[c.y]) {
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c.x = count(c.v.buf.lines[c.y])
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if c.x > Count(c.v.buf.lines[c.y]) {
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c.x = Count(c.v.buf.lines[c.y])
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}
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c.loc += count(c.v.buf.lines[c.y][:c.x])
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c.loc += Count(c.v.buf.lines[c.y][:c.x])
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}
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}
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func (c *Cursor) left() {
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// Left moves the cursor left one cell (if possible) or to the last line if it is at the beginning
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func (c *Cursor) Left() {
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if c.loc == 0 {
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return
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}
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if c.x > 0 {
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c.loc--
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c.x--
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} else {
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c.up()
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c.end()
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c.Up()
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c.End()
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}
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}
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func (c *Cursor) right() {
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if c.x < count(c.v.buf.lines[c.y]) {
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// Right moves the cursor right one cell (if possible) or to the next line if it is at the end
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func (c *Cursor) Right() {
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if c.loc == c.v.buf.Len() {
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return
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}
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if c.x < Count(c.v.buf.lines[c.y]) {
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c.loc++
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c.x++
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} else {
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c.down()
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c.start()
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c.Down()
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c.Start()
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}
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}
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func (c *Cursor) end() {
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c.loc += count(c.v.buf.lines[c.y][c.x:])
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c.x = count(c.v.buf.lines[c.y])
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// End moves the cursor to the end of the line it is on
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func (c *Cursor) End() {
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c.loc += Count(c.v.buf.lines[c.y][c.x:])
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c.x = Count(c.v.buf.lines[c.y])
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}
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func (c *Cursor) start() {
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c.loc -= count(c.v.buf.lines[c.y][:c.x])
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// Start moves the cursor to the start of the line it is on
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func (c *Cursor) Start() {
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c.loc -= Count(c.v.buf.lines[c.y][:c.x])
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c.x = 0
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}
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func (c *Cursor) getCharPosInLine(lineNum, visualPos int) int {
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visualLine := strings.Replace(c.v.buf.lines[lineNum], "\t", "\t"+emptyString(tabSize-1), -1)
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if visualPos > count(visualLine) {
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visualPos = count(visualLine)
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// GetCharPosInLine gets the char position of a visual x y coordinate (this is necessary because tabs are 1 char but 4 visual spaces)
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func (c *Cursor) GetCharPosInLine(lineNum, visualPos int) int {
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visualLine := strings.Replace(c.v.buf.lines[lineNum], "\t", "\t"+EmptyString(tabSize-1), -1)
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if visualPos > Count(visualLine) {
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visualPos = Count(visualLine)
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}
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numTabs := numOccurences(visualLine[:visualPos], '\t')
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numTabs := NumOccurences(visualLine[:visualPos], '\t')
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if visualPos >= (tabSize-1)*numTabs {
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return visualPos - (tabSize-1)*numTabs
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} else {
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return visualPos / tabSize
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}
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return visualPos / tabSize
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}
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func (c *Cursor) getVisualX() int {
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return c.x + numOccurences(c.v.buf.lines[c.y][:c.x], '\t')*(tabSize-1)
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// GetVisualX returns the x value of the cursor in visual spaces
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func (c *Cursor) GetVisualX() int {
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return c.x + NumOccurences(c.v.buf.lines[c.y][:c.x], '\t')*(tabSize-1)
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}
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func (c *Cursor) distance(x, y int) int {
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// Distance returns the distance between the cursor and x, y in runes
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func (c *Cursor) Distance(x, y int) int {
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// Same line
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if y == c.y {
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return x - c.x
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@ -130,45 +160,46 @@ func (c *Cursor) distance(x, y int) int {
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var distance int
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if y > c.y {
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distance += count(c.v.buf.lines[c.y][c.x:])
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distance += Count(c.v.buf.lines[c.y][c.x:])
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// Newline
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distance++
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i := 1
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for y != c.y+i {
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distance += count(c.v.buf.lines[c.y+i])
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distance += Count(c.v.buf.lines[c.y+i])
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// Newline
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distance++
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i++
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}
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if x < count(c.v.buf.lines[y]) {
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distance += count(c.v.buf.lines[y][:x])
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if x < Count(c.v.buf.lines[y]) {
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distance += Count(c.v.buf.lines[y][:x])
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} else {
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distance += count(c.v.buf.lines[y])
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distance += Count(c.v.buf.lines[y])
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}
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return distance
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}
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distance -= count(c.v.buf.lines[c.y][:c.x])
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distance -= Count(c.v.buf.lines[c.y][:c.x])
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// Newline
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distance--
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i := 1
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for y != c.y-i {
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distance -= count(c.v.buf.lines[c.y-i])
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distance -= Count(c.v.buf.lines[c.y-i])
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// Newline
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distance--
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i++
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}
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if x >= 0 {
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distance -= count(c.v.buf.lines[y][x:])
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distance -= Count(c.v.buf.lines[y][x:])
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}
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return distance
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}
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func (c *Cursor) display() {
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// Display draws the cursor to the screen at the correct position
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func (c *Cursor) Display() {
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if c.y-c.v.topline < 0 || c.y-c.v.topline > c.v.height-1 {
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c.v.s.HideCursor()
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} else {
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voffset := numOccurences(c.v.buf.lines[c.y][:c.x], '\t') * (tabSize - 1)
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voffset := NumOccurences(c.v.buf.lines[c.y][:c.x], '\t') * (tabSize - 1)
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c.v.s.ShowCursor(c.x+voffset, c.y-c.v.topline)
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// cursorStyle := tcell.StyleDefault.Reverse(true)
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// c.v.s.SetContent(c.x+voffset, c.y-c.v.topline, c.runeUnder(), nil, cursorStyle)
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14
micro.go
14
micro.go
@ -54,20 +54,20 @@ func main() {
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s.SetStyle(defStyle)
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s.EnableMouse()
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v := newView(newBuffer(string(input), filename), s)
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v := NewView(NewBuffer(string(input), filename), s)
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// Initially everything needs to be drawn
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redraw := 2
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for {
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if redraw == 2 {
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s.Clear()
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v.display()
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v.cursor.display()
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v.sl.display()
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v.Display()
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v.cursor.Display()
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v.sl.Display()
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s.Show()
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} else if redraw == 1 {
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v.cursor.display()
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v.sl.display()
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v.cursor.Display()
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v.sl.Display()
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s.Show()
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}
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@ -81,6 +81,6 @@ func main() {
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}
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}
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redraw = v.handleEvent(event)
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redraw = v.HandleEvent(event)
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}
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}
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|
@ -5,11 +5,14 @@ import (
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"strconv"
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)
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// Statusline represents the blue line at the bottom of the
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// editor that gives information about the buffer
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type Statusline struct {
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v *View
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}
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func (sl *Statusline) display() {
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// Display draws the statusline to the screen
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func (sl *Statusline) Display() {
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y := sl.v.height
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file := sl.v.buf.name
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@ -19,12 +22,12 @@ func (sl *Statusline) display() {
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if sl.v.buf.text != sl.v.buf.savedText {
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file += " +"
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}
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file += " (" + strconv.Itoa(sl.v.cursor.y+1) + "," + strconv.Itoa(sl.v.cursor.getVisualX()+1) + ")"
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file += " (" + strconv.Itoa(sl.v.cursor.y+1) + "," + strconv.Itoa(sl.v.cursor.GetVisualX()+1) + ")"
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statusLineStyle := tcell.StyleDefault.Background(tcell.ColorNavy).Foreground(tcell.ColorBlack)
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for x := 0; x < sl.v.width; x++ {
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if x < count(file) {
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if x < Count(file) {
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sl.v.s.SetContent(x, y, []rune(file)[x], nil, statusLineStyle)
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} else {
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sl.v.s.SetContent(x, y, ' ', nil, statusLineStyle)
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|
9
util.go
9
util.go
@ -4,11 +4,13 @@ import (
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"unicode/utf8"
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)
|
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func count(s string) int {
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// Count returns the length of a string in runes
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func Count(s string) int {
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return utf8.RuneCountInString(s)
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}
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func numOccurences(s string, c byte) int {
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// NumOccurences counts the number of occurences of a byte in a string
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func NumOccurences(s string, c byte) int {
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var n int
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for i := 0; i < len(s); i++ {
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if s[i] == c {
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@ -18,7 +20,8 @@ func numOccurences(s string, c byte) int {
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return n
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}
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func emptyString(n int) string {
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// EmptyString returns an empty string n spaces long
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func EmptyString(n int) string {
|
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var str string
|
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for i := 0; i < n; i++ {
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str += " "
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|
88
view.go
88
view.go
@ -4,6 +4,9 @@ import (
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"github.com/gdamore/tcell"
|
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)
|
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|
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// The View struct stores information about a view into a buffer.
|
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// It has a value for the cursor, and the window that the user sees
|
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// the buffer from.
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type View struct {
|
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cursor Cursor
|
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topline int
|
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@ -18,19 +21,21 @@ type View struct {
|
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s tcell.Screen
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}
|
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|
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func newView(buf *Buffer, s tcell.Screen) *View {
|
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// NewView returns a new view with fullscreen width and height
|
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func NewView(buf *Buffer, s tcell.Screen) *View {
|
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w, h := s.Size()
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return newViewWidthHeight(buf, s, w, h)
|
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return NewViewWidthHeight(buf, s, w, h-1)
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}
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func newViewWidthHeight(buf *Buffer, s tcell.Screen, w, h int) *View {
|
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// NewViewWidthHeight returns a new view with the specified width and height
|
||||
func NewViewWidthHeight(buf *Buffer, s tcell.Screen, w, h int) *View {
|
||||
v := new(View)
|
||||
|
||||
v.buf = buf
|
||||
v.s = s
|
||||
|
||||
v.topline = 0
|
||||
v.height = h - 2
|
||||
v.height = h - 1
|
||||
v.width = w
|
||||
v.cursor = Cursor{
|
||||
x: 0,
|
||||
@ -46,7 +51,8 @@ func newViewWidthHeight(buf *Buffer, s tcell.Screen, w, h int) *View {
|
||||
return v
|
||||
}
|
||||
|
||||
func (v *View) scrollUp(n int) {
|
||||
// ScrollUp scrolls the view up n lines (if possible)
|
||||
func (v *View) ScrollUp(n int) {
|
||||
// Try to scroll by n but if it would overflow, scroll by 1
|
||||
if v.topline-n >= 0 {
|
||||
v.topline -= n
|
||||
@ -55,7 +61,8 @@ func (v *View) scrollUp(n int) {
|
||||
}
|
||||
}
|
||||
|
||||
func (v *View) scrollDown(n int) {
|
||||
// ScrollDown scrolls the view down n lines (if possible)
|
||||
func (v *View) ScrollDown(n int) {
|
||||
// Try to scroll by n but if it would overflow, scroll by 1
|
||||
if v.topline+n <= len(v.buf.lines)-v.height {
|
||||
v.topline += n
|
||||
@ -64,63 +71,64 @@ func (v *View) scrollDown(n int) {
|
||||
}
|
||||
}
|
||||
|
||||
// Returns an int describing how the screen needs to be redrawn
|
||||
// HandleEvent handles an event passed by the main loop
|
||||
// It returns an int describing how the screen needs to be redrawn
|
||||
// 0: Screen does not need to be redrawn
|
||||
// 1: Only the cursor/statusline needs to be redrawn
|
||||
// 2: Everything needs to be redrawn
|
||||
func (v *View) handleEvent(event tcell.Event) int {
|
||||
func (v *View) HandleEvent(event tcell.Event) int {
|
||||
var ret int
|
||||
switch e := event.(type) {
|
||||
case *tcell.EventKey:
|
||||
switch e.Key() {
|
||||
case tcell.KeyUp:
|
||||
v.cursor.up()
|
||||
v.cursor.Up()
|
||||
ret = 1
|
||||
case tcell.KeyDown:
|
||||
v.cursor.down()
|
||||
v.cursor.Down()
|
||||
ret = 1
|
||||
case tcell.KeyLeft:
|
||||
v.cursor.left()
|
||||
v.cursor.Left()
|
||||
ret = 1
|
||||
case tcell.KeyRight:
|
||||
v.cursor.right()
|
||||
v.cursor.Right()
|
||||
ret = 1
|
||||
case tcell.KeyEnter:
|
||||
v.buf.insert(v.cursor.loc, "\n")
|
||||
v.cursor.right()
|
||||
v.buf.Insert(v.cursor.loc, "\n")
|
||||
v.cursor.Right()
|
||||
ret = 2
|
||||
case tcell.KeySpace:
|
||||
v.buf.insert(v.cursor.loc, " ")
|
||||
v.cursor.right()
|
||||
v.buf.Insert(v.cursor.loc, " ")
|
||||
v.cursor.Right()
|
||||
ret = 2
|
||||
case tcell.KeyBackspace2:
|
||||
if v.cursor.hasSelection() {
|
||||
v.cursor.deleteSelected()
|
||||
v.cursor.resetSelection()
|
||||
if v.cursor.HasSelection() {
|
||||
v.cursor.DeleteSelected()
|
||||
v.cursor.ResetSelection()
|
||||
ret = 2
|
||||
} else if v.cursor.loc > 0 {
|
||||
v.cursor.left()
|
||||
v.buf.remove(v.cursor.loc, v.cursor.loc+1)
|
||||
v.cursor.Left()
|
||||
v.buf.Remove(v.cursor.loc, v.cursor.loc+1)
|
||||
ret = 2
|
||||
}
|
||||
case tcell.KeyTab:
|
||||
v.buf.insert(v.cursor.loc, "\t")
|
||||
v.cursor.right()
|
||||
v.buf.Insert(v.cursor.loc, "\t")
|
||||
v.cursor.Right()
|
||||
ret = 2
|
||||
case tcell.KeyCtrlS:
|
||||
err := v.buf.save()
|
||||
err := v.buf.Save()
|
||||
if err != nil {
|
||||
// Error!
|
||||
}
|
||||
// Need to redraw the status line
|
||||
ret = 1
|
||||
case tcell.KeyRune:
|
||||
if v.cursor.hasSelection() {
|
||||
v.cursor.deleteSelected()
|
||||
v.cursor.resetSelection()
|
||||
if v.cursor.HasSelection() {
|
||||
v.cursor.DeleteSelected()
|
||||
v.cursor.ResetSelection()
|
||||
}
|
||||
v.buf.insert(v.cursor.loc, string(e.Rune()))
|
||||
v.cursor.right()
|
||||
v.buf.Insert(v.cursor.loc, string(e.Rune()))
|
||||
v.cursor.Right()
|
||||
ret = 2
|
||||
}
|
||||
case *tcell.EventMouse:
|
||||
@ -135,18 +143,18 @@ func (v *View) handleEvent(event tcell.Event) int {
|
||||
switch button {
|
||||
case tcell.Button1:
|
||||
if y-v.topline > v.height-1 {
|
||||
v.scrollDown(1)
|
||||
v.ScrollDown(1)
|
||||
y = v.height + v.topline - 1
|
||||
}
|
||||
if y > len(v.buf.lines) {
|
||||
y = len(v.buf.lines) - 2
|
||||
}
|
||||
|
||||
x = v.cursor.getCharPosInLine(y, x)
|
||||
if x > count(v.buf.lines[y]) {
|
||||
x = count(v.buf.lines[y])
|
||||
x = v.cursor.GetCharPosInLine(y, x)
|
||||
if x > Count(v.buf.lines[y]) {
|
||||
x = Count(v.buf.lines[y])
|
||||
}
|
||||
d := v.cursor.distance(x, y)
|
||||
d := v.cursor.Distance(x, y)
|
||||
v.cursor.loc += d
|
||||
v.cursor.x = x
|
||||
v.cursor.y = y
|
||||
@ -163,10 +171,10 @@ func (v *View) handleEvent(event tcell.Event) int {
|
||||
v.mouseReleased = true
|
||||
return 0
|
||||
case tcell.WheelUp:
|
||||
v.scrollUp(2)
|
||||
v.ScrollUp(2)
|
||||
return 2
|
||||
case tcell.WheelDown:
|
||||
v.scrollDown(2)
|
||||
v.ScrollDown(2)
|
||||
return 2
|
||||
}
|
||||
}
|
||||
@ -184,18 +192,18 @@ func (v *View) handleEvent(event tcell.Event) int {
|
||||
return ret
|
||||
}
|
||||
|
||||
func (v *View) display() {
|
||||
charNum := v.cursor.loc + v.cursor.distance(0, v.topline)
|
||||
// Display renders the view to the screen
|
||||
func (v *View) Display() {
|
||||
charNum := v.cursor.loc + v.cursor.Distance(0, v.topline)
|
||||
for lineN := 0; lineN < v.height; lineN++ {
|
||||
if lineN+v.topline >= len(v.buf.lines) {
|
||||
break
|
||||
}
|
||||
// line := strings.Replace(v.buf.lines[lineN+v.topline], "\t", emptyString(tabSize), -1)
|
||||
line := v.buf.lines[lineN+v.topline]
|
||||
tabchars := 0
|
||||
for colN, ch := range line {
|
||||
st := tcell.StyleDefault
|
||||
if v.cursor.hasSelection() &&
|
||||
if v.cursor.HasSelection() &&
|
||||
(charNum >= v.cursor.selectionStart && charNum <= v.cursor.selectionEnd ||
|
||||
charNum <= v.cursor.selectionStart && charNum >= v.cursor.selectionEnd) {
|
||||
st = st.Reverse(true)
|
||||
|
Loading…
Reference in New Issue
Block a user