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Don't expose draw channel to outside packages
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parent
7c77927913
commit
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@ -278,8 +278,8 @@ func main() {
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// clear the drawchan so we don't redraw excessively
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// if someone requested a redraw before we started displaying
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for len(screen.DrawChan) > 0 {
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<-screen.DrawChan
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for len(screen.DrawChan()) > 0 {
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<-screen.DrawChan()
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}
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// wait for initial resize event
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@ -334,7 +334,7 @@ func DoEvent() {
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}
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case <-shell.CloseTerms:
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case event = <-events:
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case <-screen.DrawChan:
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case <-screen.DrawChan():
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}
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if action.InfoBar.HasPrompt {
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@ -21,9 +21,9 @@ var Screen tcell.Screen
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// The lock is necessary since the screen is polled on a separate thread
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var lock sync.Mutex
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// DrawChan is a channel that will cause the screen to redraw when
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// drawChan is a channel that will cause the screen to redraw when
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// written to even if no event user event has occurred
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var DrawChan chan bool
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var drawChan chan bool
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// Lock locks the screen lock
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func Lock() {
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@ -38,12 +38,17 @@ func Unlock() {
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// Redraw schedules a redraw with the draw channel
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func Redraw() {
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select {
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case DrawChan <- true:
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case drawChan <- true:
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default:
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// channel is full
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}
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}
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// DrawChan returns the draw channel
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func DrawChan() chan bool {
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return drawChan
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}
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type screenCell struct {
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x, y int
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r rune
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@ -122,7 +127,7 @@ func TempStart(screenWasNil bool) {
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// Init creates and initializes the tcell screen
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func Init() {
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DrawChan = make(chan bool)
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drawChan = make(chan bool)
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// Should we enable true color?
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truecolor := os.Getenv("MICRO_TRUECOLOR") == "1"
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