#pragma once #include #define NDSHEADER ((tNDSHeader *)0x02FFFE00) #define TWLNDSHEADER ((tTWLNDSHeader *)0x02FFE000) #define BOOTFLAG *((vu8*)0x02FFFDFB) #define BOOTLDR_NDS 0x02300000 #define BOOTLDR_NDSHEADER ((tNDSHeader *)BOOTLDR_NDS) #define BOOTLDR_TWLNDSHEADER ((tTWLNDSHeader *)BOOTLDR_NDS) typedef struct sTWLNDSHeader { char gameTitle[12]; //!< 12 characters for the game title. char gameCode[4]; //!< 4 characters for the game code. char makercode[2]; //!< identifies the (commercial) developer. u8 unitCode; //!< identifies the required hardware. u8 deviceType; //!< type of device in the game card u8 deviceSize; //!< capacity of the device (1 << n Mbit) u8 reserved1[9]; u8 romversion; //!< version of the ROM. u8 flags; //!< bit 2: auto-boot flag. u32 arm9romOffset; //!< offset of the arm9 binary in the nds file. u32 arm9executeAddress; //!< adress that should be executed after the binary has been copied. u32 arm9destination; //!< destination address to where the arm9 binary should be copied. u32 arm9binarySize; //!< size of the arm9 binary. u32 arm7romOffset; //!< offset of the arm7 binary in the nds file. u32 arm7executeAddress; //!< adress that should be executed after the binary has been copied. u32 arm7destination; //!< destination address to where the arm7 binary should be copied. u32 arm7binarySize; //!< size of the arm7 binary. u32 filenameOffset; //!< File Name Table (FNT) offset. u32 filenameSize; //!< File Name Table (FNT) size. u32 fatOffset; //!< File Allocation Table (FAT) offset. u32 fatSize; //!< File Allocation Table (FAT) size. u32 arm9overlaySource; //!< File arm9 overlay offset. u32 arm9overlaySize; //!< File arm9 overlay size. u32 arm7overlaySource; //!< File arm7 overlay offset. u32 arm7overlaySize; //!< File arm7 overlay size. u32 cardControl13; //!< Port 40001A4h setting for normal commands (used in modes 1 and 3) u32 cardControlBF; //!< Port 40001A4h setting for KEY1 commands (used in mode 2) u32 bannerOffset; //!< offset to the banner with icon and titles etc. u16 secureCRC16; //!< Secure Area Checksum, CRC-16. u16 readTimeout; //!< Secure Area Loading Timeout. u32 unknownRAM1; //!< ARM9 Auto Load List RAM Address (?) u32 unknownRAM2; //!< ARM7 Auto Load List RAM Address (?) u32 bfPrime1; //!< Secure Area Disable part 1. u32 bfPrime2; //!< Secure Area Disable part 2. u32 romSize; //!< total size of the ROM. u32 headerSize; //!< ROM header size. u32 zeros88[14]; u8 gbaLogo[156]; //!< Nintendo logo needed for booting the game. u16 logoCRC16; //!< Nintendo Logo Checksum, CRC-16. u16 headerCRC16; //!< header checksum, CRC-16. u32 debugRomSource; //!< debug ROM offset. u32 debugRomSize; //!< debug size. u32 debugRomDestination; //!< debug RAM destination. u32 offset_0x16C; //reserved? u8 debug_reserved[0x10]; u8 config_settings[52]; u32 access_control;//0x1b4 u32 scfg_ext_mask; u32 reserved_1bc; u32 arm9iromOffset; u32 arm9ireserved; u32 arm9idestination; u32 arm9ibinarySize; u32 arm7iromOffset; u32 arm7ititleparams; u32 arm7idestination; u32 arm7ibinarySize; u32 digest_ntr_offset; u32 digest_ntr_size; u32 digest_twl_offset; u32 digest_twl_size; u32 digest_sector_hashtable_offset; u32 digest_sector_hashtable_size; u32 digest_block_hashtable_offset; u32 digest_block_hashtable_size; u32 digest_sector_size; u32 digest_block_sectorcount; u8 reserved_208[24]; u32 modcrypt1_offset; u32 modcrypt1_size; u32 modcrypt2_offset; u32 modcrypt2_size; u64 titleid; u32 publicsav_size; u32 privatesav_size; u8 reserved_238[192]; u8 arm9_sec_hmac[20];//sha1 hmac /w encrypted secure area u8 arm7_hmac[20]; u8 digest_master_hmac[20]; u8 banner_hmac[20]; u8 arm9i_hmac[20]; u8 arm7i_hmac[20]; u8 reserved_378[40]; u8 arm9_unsec_hmac[20];//without secure area u8 reserved_3b4[2636]; u8 reserved_debugargs[0x180]; u8 signature[0x80]; } __attribute__ ((__packed__)) tTWLNDSHeader; typedef unsigned int size_t; void* memset(void* buffer, int val, size_t len); void* memcpy(void* a, const void* b, size_t len); void* memcpy16(void* a, const void* b, size_t len); void memset_addrs(void* start, void* end); void memcpy_addrs(void* start, void* end, void* dst); void memcpy16_addrs(void* start, void* end, void* dst); void* memcpy_arm9(u32 *a, u32 *b, size_t len); void* memset_arm9(u32 *buffer, int val, size_t len); void memset_arm7(u32 *buffer, int val, size_t len); void memcpy_arm7(u32 *a, u32 *b, size_t len); void memcpy8_arm7(u8 *a, u8 *b, size_t len); void memset_addrs_arm7(u32 start, u32 end); void memset8_arm7(u8 *buffer, int val, size_t len);