mirror of
https://github.com/wavemotion-dave/SpeccySE.git
synced 2025-06-19 14:25:32 -04:00
1044 lines
49 KiB
C
1044 lines
49 KiB
C
// =====================================================================================
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// Copyright (c) 2025 Dave Bernazzani (wavemotion-dave)
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//
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// Copying and distribution of this emulator, its source code and associated
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// readme files, with or without modification, are permitted in any medium without
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// royalty provided this copyright notice is used and wavemotion-dave and Marat
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// Fayzullin (Z80 core) are thanked profusely.
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//
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// The SpeccyDS emulator is offered as-is, without any warranty. Please see readme.md
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// =====================================================================================
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#include <nds.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <unistd.h>
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#include <fat.h>
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#include <dirent.h>
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#include "SpeccyDS.h"
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#include "CRC32.h"
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#include "cpu/z80/Z80_interface.h"
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#include "SpeccyUtils.h"
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#include "printf.h"
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#define MAX_TAPE_BLOCKS 2048
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#define FLAG_HEADER 0x00
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#define FLAG_DATA 0xFF
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#define BLOCK_ID_STANDARD 0x10
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#define BLOCK_ID_TURBO 0x11
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#define BLOCK_ID_PURE_TONE 0x12
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#define BLOCK_ID_PULSE_SEQ 0x13
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#define BLOCK_ID_PURE_DATA 0x14
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#define BLOCK_ID_PAUSE_STOP 0x20
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#define BLOCK_ID_LOOP_START 0x24
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#define BLOCK_ID_LOOP_END 0x25
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#define BLOCK_ID_STOP_IF_48K 0x2A
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#define TAPE_STOP 0x00
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#define TAPE_START 0x01
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#define TAPE_NEXT_BLOCK 0x02
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#define BLOCK_PILOT_TONE 0x03
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#define SYNC_PULSE 0x04
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#define SEND_DATA_BYTES 0x05
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#define TAPE_DELAY_AFTER 0x06
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#define CUSTOM_PULSE_SEQ 0x07
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// Yes, these are special. They happen frequently enough we trap on the high bit here...
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#define SEND_DATA_ZERO 0x80
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#define SEND_DATA_ONE 0x81
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// Some defaults mostly for the .TAP files as the .TZX
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// will override some/many of these...
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#define DEFAULT_PILOT_LENGTH 2168
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#define DEFAULT_DATA_ZERO_PULSE_WIDTH 855
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#define DEFAULT_DATA_ONE_PULSE_WIDTH 1710
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#define DEFAULT_SYNC_PULSE1_WIDTH 667
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#define DEFAULT_SYNC_PULSE2_WIDTH 735
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#define DEFAULT_TAPE_GAP_DELAY_MS 1000
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#define DEFAULT_HEADER_PULSE_TOGGLES 8063
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#define DEFAULT_DATA_PULSE_TOGGLES 3223
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#define DEFAULT_LAST_USED_BITS 8
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typedef struct
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{
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u8 id; // The block ID (STANDARD, TURBO, DELAY, etc)
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u8 block_flag; // The 0x00=Header, 0xFF=DATA flag
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u16 pilot_length; // Length of the pilot pulse {2168} edge-to-edge
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u16 pilot_pulses; // Number of pilot pulses {8063 with header flag, 3223 with data flag}
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u16 sync1_width; // Length of SYNC first pulse {667}
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u16 sync2_width; // Length of SYNC second pulse {735}
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u16 data_zero_width; // How wide the one '1' bit pulse is {855}
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u16 data_one_width; // How wide the zero '0' bit pulse is {1710}
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u8 last_bits_used; // The number of bits used in the last byte
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u16 gap_delay_after; // How many milliseconds delay after this block {1000}
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u16 loop_counter; // For Loops... how many times to iterate
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u32 block_data_idx; // Where does the block data start (after header stuff is parsed)
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u32 block_data_len; // How many bytes are in the data stream for this block?
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u16 custom_pulse_len[255]; // For the BLOCK_ID_PULSE_SEQ type of block
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} TapeBlock_t;
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TapeBlock_t TapeBlocks[MAX_TAPE_BLOCKS]; // The .TAP or .TZX will be parsed and this will be filled in.
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u8 tape_state __attribute__((section(".dtcm"))) = TAPE_STOP;
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u16 num_blocks_available __attribute__((section(".dtcm"))) = 0;
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u16 current_block __attribute__((section(".dtcm"))) = 0;
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u32 current_block_data_idx __attribute__((section(".dtcm"))) = 0;
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u32 tape_bytes_processed __attribute__((section(".dtcm"))) = 0;
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u32 header_pulses __attribute__((section(".dtcm"))) = 0;
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u16 current_bit __attribute__((section(".dtcm"))) = 0x100;
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u8 lastBitSent __attribute__((section(".dtcm"))) = 0;
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u32 current_bytes_this_block __attribute__((section(".dtcm"))) = 0;
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u8 handle_last_bits __attribute__((section(".dtcm"))) = 0;
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u8 custom_pulse_idx __attribute__((section(".dtcm"))) = 0;
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u16 loop_counter __attribute__((section(".dtcm"))) = 0;
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u16 loop_block __attribute__((section(".dtcm"))) = 0;
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// -----------------------------------------------
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// This traps out the tape loader main routine...
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// -----------------------------------------------
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void tape_patch(void)
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{
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if (myConfig.tapeSpeed)
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{
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SpectrumBios[0x05EF] = 0xED; // Map to ED extended
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SpectrumBios[0x05F0] = 0xF0; // This opcode doesn't really exist - will be trapped
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SpectrumBios128[0x45EF] = 0xED; // Map to ED extended
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SpectrumBios128[0x45F0] = 0xF0; // This opcode doesn't really exist - will be trapped
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}
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else
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{
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SpectrumBios[0x05EF] = 0x3E; // Map back to original Opcodes here...
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SpectrumBios[0x05F0] = 0x7F; // Restores normal speed loading.
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SpectrumBios128[0x45EF] = 0x3E; // The 128K Spectrum has the loader in the
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SpectrumBios128[0x45F0] = 0x7F; // upper bank of BIOS ROM...
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}
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}
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void tape_parse_blocks(int tapeSize)
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{
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u32 block_len = 0;
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u16 gap_len = 0;
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u8 block_flag = 0;
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num_blocks_available = 0;
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current_block = 0;
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memset(TapeBlocks, 0x00, sizeof(TapeBlocks));
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// ---------------------------------------------------------------
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// All tape files start with a block of 1 second 'gap' silence...
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// ---------------------------------------------------------------
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TapeBlocks[num_blocks_available].id = BLOCK_ID_PAUSE_STOP;
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TapeBlocks[num_blocks_available].gap_delay_after = 1000;
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num_blocks_available++;
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// -----------------------------------------------------------------------
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// TAP files are always 'standard load' - no other information in them...
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// -----------------------------------------------------------------------
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if (speccy_mode == MODE_TAP)
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{
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int idx = 0;
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while (idx < tapeSize)
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{
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block_len = ROM_Memory[idx] | (ROM_Memory[idx+1] << 8);
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block_flag = ROM_Memory[idx+2];
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// Put the standard block of data into our list
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TapeBlocks[num_blocks_available].id = BLOCK_ID_STANDARD;
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TapeBlocks[num_blocks_available].gap_delay_after = DEFAULT_TAPE_GAP_DELAY_MS;
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TapeBlocks[num_blocks_available].pilot_length = DEFAULT_PILOT_LENGTH;
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TapeBlocks[num_blocks_available].pilot_pulses = (block_flag ? DEFAULT_DATA_PULSE_TOGGLES : DEFAULT_HEADER_PULSE_TOGGLES);
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TapeBlocks[num_blocks_available].sync1_width = DEFAULT_SYNC_PULSE1_WIDTH;
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TapeBlocks[num_blocks_available].sync2_width = DEFAULT_SYNC_PULSE2_WIDTH;
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TapeBlocks[num_blocks_available].data_one_width = DEFAULT_DATA_ONE_PULSE_WIDTH;
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TapeBlocks[num_blocks_available].data_zero_width = DEFAULT_DATA_ZERO_PULSE_WIDTH;
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TapeBlocks[num_blocks_available].last_bits_used = DEFAULT_LAST_USED_BITS;
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TapeBlocks[num_blocks_available].block_data_idx = idx+2;
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TapeBlocks[num_blocks_available].block_data_len = block_len;
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TapeBlocks[num_blocks_available].block_flag = block_flag;
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num_blocks_available++;
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idx += (block_len + 2); // The two bytes of meta-data length plus the data
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}
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}
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// -----------------------------------------------------------------
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// TZX files have more metadata to help us with the tape layout...
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// -----------------------------------------------------------------
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else if (speccy_mode == MODE_TZX)
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{
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u16 pilot_length, pilot_pulses, sync1, sync2, zero, one, last_bits;
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int idx = 10; // Skip past TZX header
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while (idx < tapeSize)
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{
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u8 block_id = ROM_Memory[idx++];
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// Every block has a Block ID so we store that here...
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TapeBlocks[num_blocks_available].id = block_id;
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switch (block_id)
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{
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case BLOCK_ID_STANDARD: // Standard Load
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gap_len = ROM_Memory[idx+0] | (ROM_Memory[idx+1] << 8);
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block_len = ROM_Memory[idx+2] | (ROM_Memory[idx+3] << 8);
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block_flag = ROM_Memory[idx+4];
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TapeBlocks[num_blocks_available].gap_delay_after = gap_len;
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TapeBlocks[num_blocks_available].pilot_length = DEFAULT_PILOT_LENGTH;
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TapeBlocks[num_blocks_available].pilot_pulses = (block_flag ? DEFAULT_DATA_PULSE_TOGGLES : DEFAULT_HEADER_PULSE_TOGGLES);
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TapeBlocks[num_blocks_available].sync1_width = DEFAULT_SYNC_PULSE1_WIDTH;
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TapeBlocks[num_blocks_available].sync2_width = DEFAULT_SYNC_PULSE2_WIDTH;
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TapeBlocks[num_blocks_available].data_one_width = DEFAULT_DATA_ONE_PULSE_WIDTH;
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TapeBlocks[num_blocks_available].data_zero_width = DEFAULT_DATA_ZERO_PULSE_WIDTH;
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TapeBlocks[num_blocks_available].last_bits_used = DEFAULT_LAST_USED_BITS;
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TapeBlocks[num_blocks_available].block_data_idx = idx+4;
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TapeBlocks[num_blocks_available].block_data_len = block_len;
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TapeBlocks[num_blocks_available].block_flag = block_flag;
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num_blocks_available++;
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idx += (block_len + 4);
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break;
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case BLOCK_ID_TURBO: // Turbo Speed Block
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pilot_length = ROM_Memory[idx+0] | (ROM_Memory[idx+1] << 8);
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sync1 = ROM_Memory[idx+2] | (ROM_Memory[idx+3] << 8);
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sync2 = ROM_Memory[idx+4] | (ROM_Memory[idx+5] << 8);
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zero = ROM_Memory[idx+6] | (ROM_Memory[idx+7] << 8);
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one = ROM_Memory[idx+8] | (ROM_Memory[idx+9] << 8);
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pilot_pulses = ROM_Memory[idx+10] | (ROM_Memory[idx+11] << 8);
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last_bits = ROM_Memory[idx+12];
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gap_len = ROM_Memory[idx+13] | (ROM_Memory[idx+14] << 8);
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block_len = ROM_Memory[idx+15] | (ROM_Memory[idx+16] << 8) | (ROM_Memory[idx+17] << 16);
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block_flag = ROM_Memory[idx+18];
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TapeBlocks[num_blocks_available].gap_delay_after = gap_len;
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TapeBlocks[num_blocks_available].pilot_length = pilot_length;
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TapeBlocks[num_blocks_available].pilot_pulses = pilot_pulses;
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TapeBlocks[num_blocks_available].sync1_width = sync1;
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TapeBlocks[num_blocks_available].sync2_width = sync2;
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TapeBlocks[num_blocks_available].data_one_width = one;
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TapeBlocks[num_blocks_available].data_zero_width = zero;
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TapeBlocks[num_blocks_available].last_bits_used = last_bits;
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TapeBlocks[num_blocks_available].block_data_idx = idx+18;
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TapeBlocks[num_blocks_available].block_data_len = block_len;
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TapeBlocks[num_blocks_available].block_flag = block_flag;
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num_blocks_available++;
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idx += (block_len + 18);
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break;
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case BLOCK_ID_PURE_TONE:
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pilot_length = ROM_Memory[idx+0] | (ROM_Memory[idx+1] << 8);
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pilot_pulses = ROM_Memory[idx+2] | (ROM_Memory[idx+3] << 8);
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TapeBlocks[num_blocks_available].pilot_length = pilot_length;
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TapeBlocks[num_blocks_available].pilot_pulses = pilot_pulses;
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num_blocks_available++;
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idx += 4;
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break;
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case BLOCK_ID_PULSE_SEQ:
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pilot_pulses = ROM_Memory[idx+0];
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idx += 1;
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for (u16 i=0; i < pilot_pulses; i++)
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{
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pilot_length = ROM_Memory[idx+0] | (ROM_Memory[idx+1] << 8);
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idx += 2;
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TapeBlocks[num_blocks_available].custom_pulse_len[i] = pilot_length;
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}
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TapeBlocks[num_blocks_available].pilot_length = 0;
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TapeBlocks[num_blocks_available].pilot_pulses = pilot_pulses;
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num_blocks_available++;
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break;
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case BLOCK_ID_PURE_DATA:
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zero = ROM_Memory[idx+0] | (ROM_Memory[idx+1] << 8);
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one = ROM_Memory[idx+2] | (ROM_Memory[idx+3] << 8);
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last_bits = ROM_Memory[idx+4];
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gap_len = ROM_Memory[idx+5] | (ROM_Memory[idx+6] << 8);
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block_len = ROM_Memory[idx+7] | (ROM_Memory[idx+8] << 8) | (ROM_Memory[idx+9] << 16);
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block_flag = ROM_Memory[idx+10];
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TapeBlocks[num_blocks_available].gap_delay_after = gap_len;
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TapeBlocks[num_blocks_available].data_one_width = one;
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TapeBlocks[num_blocks_available].data_zero_width = zero;
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TapeBlocks[num_blocks_available].last_bits_used = last_bits;
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TapeBlocks[num_blocks_available].block_data_idx = idx+10;
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TapeBlocks[num_blocks_available].block_data_len = block_len;
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TapeBlocks[num_blocks_available].block_flag = block_flag;
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TapeBlocks[current_block].sync1_width = 0;
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TapeBlocks[current_block].sync2_width = 0;
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num_blocks_available++;
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idx += (block_len + 10);
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break;
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case BLOCK_ID_PAUSE_STOP: // Pause / Stop the Tape
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TapeBlocks[num_blocks_available].gap_delay_after = ROM_Memory[idx] | (ROM_Memory[idx+1] << 8);
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num_blocks_available++;
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idx += 2;
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break;
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case BLOCK_ID_STOP_IF_48K: // Stop the Tape only if 48K mode
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TapeBlocks[num_blocks_available].gap_delay_after = 0;
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num_blocks_available++;
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idx += 4;
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break;
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case 0x21: // Group Start - skip this for now
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block_len = ROM_Memory[idx + 0];
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idx += (block_len + 1);
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break;
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case 0x22: // Group End - skip this for now
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idx += 0;
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break;
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case BLOCK_ID_LOOP_START: // Loop Start
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TapeBlocks[num_blocks_available].loop_counter = (ROM_Memory[idx + 0] << 0) | (ROM_Memory[idx + 1] << 8);
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num_blocks_available++;
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idx += 2;
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break;
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case BLOCK_ID_LOOP_END: // Loop End
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num_blocks_available++;
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idx += 0;
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break;
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case 0x30: // Text Description
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block_len = ROM_Memory[idx + 0];
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idx += (block_len + 1);
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break;
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case 0x32: // Archive Info
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block_len = (ROM_Memory[idx + 0] << 0) | (ROM_Memory[idx + 1] << 8);
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idx += (block_len + 2);
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break;
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case 0x33: // Machine Info
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block_len = ROM_Memory[idx + 0];
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idx += (block_len + 1);
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break;
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case 0x5A: // Glue Block
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idx += 9;
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break;
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#if 0
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default:
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printf("Unknown ID = %02Xh\n", id);
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idx = size;
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break;
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#endif
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}
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}
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// -----------------------------------------------------------------------------------------
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// Sometimes the final block will have a long gap - but it's not needed as the tape is done
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// playing at that point... so we cut this short which helps the emulator stop the tape.
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// -----------------------------------------------------------------------------------------
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TapeBlocks[num_blocks_available-1].gap_delay_after = 0;
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}
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}
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u8 tape_is_playing(void)
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{
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return (tape_state != TAPE_STOP);
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}
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void tape_reset(void)
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{
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tape_state = TAPE_STOP;
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current_block_data_idx = 0;
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current_block = 0;
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tape_bytes_processed = 0;
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lastBitSent = 0x00;
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custom_pulse_idx = 0;
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}
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void tape_stop(void)
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{
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tape_state = TAPE_STOP;
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}
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void tape_play(void)
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{
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tape_state = TAPE_START;
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}
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// Called every frame
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void tape_frame(void)
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{
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// Not sure if we need this yet... called after every 1 frame of timing in the main loop
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}
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// ----------------------------------------------------------------
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// This is called when the Spectrum ULA reads from port 0xFE
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// It will sift and sort the current tape block data and return
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// the appropriate bit to the caller who will put it into the port
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// read return byte.
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// ----------------------------------------------------------------
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inline byte OpZ80(word A) {return *(MemoryMap[(A)>>13] + ((A)&0x1FFF));}
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ITCM_CODE u8 tape_pulse(void)
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{
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u32 pilot_pulse = 0;
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#if 0
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debug[1] = OpZ80(CPU.PC.W-4);
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debug[2] = OpZ80(CPU.PC.W-3);
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debug[3] = OpZ80(CPU.PC.W-2);
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debug[4] = OpZ80(CPU.PC.W-1);
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debug[5] = OpZ80(CPU.PC.W+0);
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debug[6] = OpZ80(CPU.PC.W+1);
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debug[7] = OpZ80(CPU.PC.W+2);
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debug[8] = OpZ80(CPU.PC.W+3);
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debug[9] = OpZ80(CPU.PC.W+4);
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debug[10] = OpZ80(CPU.PC.W+5);
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debug[11] = OpZ80(CPU.PC.W+6);
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#endif
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// Don't return from the state machine until we have a bit value to return
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while (1)
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{
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switch (tape_state)
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{
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case TAPE_STOP:
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lastBitSent = 0x00;
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return lastBitSent;
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break;
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case TAPE_START:
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tape_state = TAPE_NEXT_BLOCK;
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break;
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case TAPE_NEXT_BLOCK:
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// -------------------------------------------------------------
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// If we've exhausted all of the tape blocks, we stop the
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// tape and set the current block back to the start of the tape.
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// -------------------------------------------------------------
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if (current_block >= num_blocks_available)
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{
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tape_state = TAPE_STOP; // Stop the playback
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current_block = 0; // Wrap back around
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break; // And move DIRECTORYly to the STOP state
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}
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// ----------------------------------------------------------------
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// When we start a new block, we start the CPU timer at the top
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// And we set the block data index back to the start of the block.
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// ----------------------------------------------------------------
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CPU.TStates = 0;
|
|
current_block_data_idx = TapeBlocks[current_block].block_data_idx;
|
|
|
|
// ------------------------------------------------
|
|
// Now... let's see what magic this block holds...
|
|
// ------------------------------------------------
|
|
switch (TapeBlocks[current_block].id)
|
|
{
|
|
case BLOCK_ID_STANDARD: // Standard Play Block
|
|
case BLOCK_ID_TURBO: // Turbo Load Block
|
|
case BLOCK_ID_PURE_TONE: // Pilot Tone Only Block
|
|
tape_state = BLOCK_PILOT_TONE;
|
|
break;
|
|
|
|
case BLOCK_ID_PULSE_SEQ: // Custom pulse sequence
|
|
custom_pulse_idx = 0;
|
|
tape_state = CUSTOM_PULSE_SEQ;
|
|
break;
|
|
|
|
case BLOCK_ID_PURE_DATA: // Pure Data Block
|
|
tape_state = SYNC_PULSE; // We've set the sync1/sync2 both to zero so this will immediately go into data send
|
|
break;
|
|
|
|
case BLOCK_ID_PAUSE_STOP: // Delay/Pause/Stop the Tape
|
|
tape_state = TAPE_DELAY_AFTER;
|
|
break;
|
|
|
|
case BLOCK_ID_STOP_IF_48K: // Stop if 48K
|
|
if (!zx_128k_mode) // If we are 48K Spectrum
|
|
{
|
|
tape_state = TAPE_STOP;
|
|
}
|
|
else // For 128K we can move to the next block
|
|
{
|
|
current_block++;
|
|
tape_state = TAPE_NEXT_BLOCK;
|
|
}
|
|
break;
|
|
|
|
case BLOCK_ID_LOOP_START:
|
|
loop_counter = TapeBlocks[current_block].loop_counter;
|
|
current_block++;
|
|
loop_block = current_block;
|
|
tape_state = TAPE_NEXT_BLOCK;
|
|
break;
|
|
|
|
case BLOCK_ID_LOOP_END:
|
|
if (--loop_counter) // If not done with loop, go back to the block after the loop started
|
|
{
|
|
current_block = loop_block;
|
|
}
|
|
else // Done with loop... move along
|
|
{
|
|
current_block++;
|
|
}
|
|
tape_state = TAPE_NEXT_BLOCK;
|
|
break;
|
|
|
|
default: //TODO: add more block IDs for TZX and trap ones we don't handle...
|
|
tape_state = TAPE_STOP;
|
|
break;
|
|
}
|
|
|
|
break;
|
|
|
|
case BLOCK_PILOT_TONE:
|
|
pilot_pulse = (CPU.TStates / TapeBlocks[current_block].pilot_length); // How many pulses are we into this thing...
|
|
|
|
// Always end the pilot tone on a high bit sent to simplify the logic on the SYNC pulse below
|
|
if ((pilot_pulse < TapeBlocks[current_block].pilot_pulses) || (pilot_pulse & 1)) // Are we still in the pilot tone send?
|
|
{
|
|
if (pilot_pulse & 1) return lastBitSent ^ 0x40; // Send the pulse bit
|
|
else return lastBitSent;
|
|
}
|
|
else // We're done with the pilot tone... get ready to send the SYNC PULSE
|
|
{
|
|
CPU.TStates = 0;
|
|
if (TapeBlocks[current_block].id == BLOCK_ID_PURE_TONE) // If pure tone... we're done.
|
|
{
|
|
current_block++;
|
|
tape_state = TAPE_NEXT_BLOCK;
|
|
}
|
|
else // Otherwise move on to the Sync Pulse
|
|
{
|
|
tape_state = SYNC_PULSE;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case CUSTOM_PULSE_SEQ:
|
|
pilot_pulse = (CPU.TStates / TapeBlocks[current_block].custom_pulse_len[custom_pulse_idx]); // How many pulses are we into this thing...
|
|
|
|
// Always end the custom pulse sequence on a high bit sent to simplify the logic
|
|
if ((pilot_pulse < TapeBlocks[current_block].pilot_pulses) || (pilot_pulse & 1)) // Are we still in the pilot tone send?
|
|
{
|
|
if (pilot_pulse & 1) return lastBitSent ^ 0x40; // Send the pulse bit
|
|
else return lastBitSent;
|
|
}
|
|
else // We're done with the pulse sequence - move to next block
|
|
{
|
|
CPU.TStates = 0;
|
|
current_block++;
|
|
tape_state = TAPE_NEXT_BLOCK;
|
|
}
|
|
break;
|
|
|
|
case SYNC_PULSE:
|
|
if (CPU.TStates < TapeBlocks[current_block].sync1_width) return lastBitSent;
|
|
else if (CPU.TStates < (TapeBlocks[current_block].sync1_width + TapeBlocks[current_block].sync2_width)) return lastBitSent^0x40;
|
|
else
|
|
{
|
|
CPU.TStates = 0;
|
|
current_bit = 0x100; // So when we shift it down we'll be looking at the high (7th) bit of data
|
|
current_bytes_this_block = 0;
|
|
tape_state = SEND_DATA_BYTES;
|
|
handle_last_bits = 0x00;
|
|
}
|
|
break;
|
|
|
|
case SEND_DATA_BYTES:
|
|
current_bit = current_bit>>1;
|
|
if (current_bit == handle_last_bits) // Are we done sending this byte?
|
|
{
|
|
tape_bytes_processed++;
|
|
current_block_data_idx++;
|
|
if (++current_bytes_this_block >= TapeBlocks[current_block].block_data_len)
|
|
{
|
|
CPU.TStates = 0;
|
|
tape_state = TAPE_DELAY_AFTER; // We're done with this block... delay after
|
|
return lastBitSent; // But make at least one transition back to 'low'
|
|
}
|
|
else // We've got another byte to process...
|
|
{
|
|
current_bit = 0x100;
|
|
|
|
// Check if we are on the very last byte... some Turbo Loaders don't send all the bits
|
|
if ((current_bytes_this_block+1) >= TapeBlocks[current_block].block_data_len)
|
|
{
|
|
// ----------------------------------------------------------------------------------
|
|
// If this loader does not pulse out all the final bits, we need to set up a
|
|
// mask other than 0x00 so that we know when to terminate the last byte transmission.
|
|
// ----------------------------------------------------------------------------------
|
|
handle_last_bits = 0x80 >> TapeBlocks[current_block].last_bits_used;
|
|
}
|
|
tape_state = SEND_DATA_BYTES;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// We need to send one bit of data...
|
|
CPU.TStates = 0;
|
|
if (ROM_Memory[current_block_data_idx] & current_bit) tape_state = SEND_DATA_ONE;
|
|
else tape_state = SEND_DATA_ZERO;
|
|
}
|
|
break;
|
|
|
|
case SEND_DATA_ZERO:
|
|
if (CPU.TStates <= TapeBlocks[current_block].data_zero_width) return 0x00;
|
|
else if (CPU.TStates <= 2*TapeBlocks[current_block].data_zero_width) return 0x40;
|
|
else
|
|
{
|
|
tape_state = SEND_DATA_BYTES;
|
|
}
|
|
break;
|
|
|
|
case SEND_DATA_ONE:
|
|
if (CPU.TStates <= TapeBlocks[current_block].data_one_width) return 0x00;
|
|
else if (CPU.TStates <= 2*TapeBlocks[current_block].data_one_width) return 0x40;
|
|
else
|
|
{
|
|
tape_state = SEND_DATA_BYTES;
|
|
}
|
|
break;
|
|
|
|
case TAPE_DELAY_AFTER: // Normally ~1 second but can be different for custom tapes
|
|
if (CPU.TStates <= (TapeBlocks[current_block].gap_delay_after * 3500)) return lastBitSent;
|
|
else
|
|
{
|
|
if (TapeBlocks[current_block].gap_delay_after == 0)
|
|
{
|
|
current_block++;
|
|
tape_state = TAPE_STOP; // To Pause/Stop the tape
|
|
}
|
|
else
|
|
{
|
|
current_block++;
|
|
tape_state = TAPE_NEXT_BLOCK; // And back to play if we have more tape
|
|
|
|
tape_search_for_loader();
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
u8 inline __attribute__((always_inline)) tape_pulse_fast(void)
|
|
{
|
|
if (tape_state & 1) // SEND_DATA_ONE
|
|
{
|
|
if (CPU.TStates <= TapeBlocks[current_block].data_one_width) return ~0x00; // Inverted and shifted down
|
|
else if (CPU.TStates <= 2*TapeBlocks[current_block].data_one_width) return ~0x20; // So loader does less work
|
|
else
|
|
{
|
|
// Experimentally, this happens about 20x less frequently than the bit returns above
|
|
tape_state = SEND_DATA_BYTES;
|
|
return ~tape_pulse() >> 1; // Invert and shift down
|
|
}
|
|
}
|
|
else // SEND_DATA_ZERO
|
|
{
|
|
if (CPU.TStates <= TapeBlocks[current_block].data_zero_width) return ~0x00; // Inverted and shifted down
|
|
else if (CPU.TStates <= 2*TapeBlocks[current_block].data_zero_width) return ~0x20; // So loader does less work
|
|
else
|
|
{
|
|
// Experimentally, this happens about 20x less frequently than the bit returns above
|
|
tape_state = SEND_DATA_BYTES;
|
|
return ~tape_pulse() >> 1; // Invert and shift down
|
|
}
|
|
}
|
|
}
|
|
|
|
//05ED LD-SAMPLE INC B [+4] Count each pass
|
|
//05EE RET Z [+11/5] Return carry reset & zero set if 'time-up'.
|
|
//05EF LD A,+7F [+7] Read from port +7FFE <== This is where the PC Trap is
|
|
//05F1 IN A,(+FE) [+11] i.e. BREAK and EAR
|
|
//05F3 RRA [+4] Shift the byte
|
|
//05F4 RET NC [+11/5] Return carry reset & zero reset if BREAK was pressed
|
|
//05F5 XOR C [+4] Now test the byte against the 'last edge-type'
|
|
//05F6 AND +20 [+7] Mask off just the bit we care about (normally 0x40 but it's been shifted down)
|
|
//05F8 JR Z,05ED [+12/5] Jump back to LD-SAMPLE unless it has changed
|
|
|
|
//PC will be 0x05F3 when we get here from the standard BIOS but were are being location agnostic
|
|
//so that we can use this same routine when the standard loader is used in other memory locations.
|
|
void tape_sample_standard(void)
|
|
{
|
|
int B = 255-CPU.BC.B.h;
|
|
// The CyclesED[] table will consume the 18 cycles that the LDA, INA would have taken here...
|
|
ld_sample:
|
|
u8 A;
|
|
if (tape_state & 0x80) // One or Zero... do it FAST!
|
|
{
|
|
// This version is already shifted down and inverted...
|
|
A = (tape_pulse_fast()) ^ CPU.BC.B.l;
|
|
}
|
|
else
|
|
{
|
|
A = (~tape_pulse() >> 1) ^ CPU.BC.B.l;
|
|
}
|
|
|
|
if (A & 0x20) // Edge detected. We can exit the loop.
|
|
{
|
|
CPU.TStates += 25; // 25 cycles from the IN to past the JR Z,05ED
|
|
CPU.AF.B.h = A & 0x20; // This is what the result would have been...
|
|
CPU.AF.B.l = H_FLAG; // Set the appropriate flags for the AND +20
|
|
CPU.BC.B.h = (255-B); // Let the caller know how close we got to the timeout
|
|
CPU.PC.W += 7; // Jump past the JR Z,05ED check
|
|
}
|
|
else // Edge not detected - we will do another pass or timeout
|
|
{
|
|
CPU.TStates += 25+34; // It takes 59 total cycles when we take another pass around the loop
|
|
if (--B) goto ld_sample; // If no time-out... take another sample.
|
|
|
|
// -----------------------------------------------------------------
|
|
// We have timed out when B wraps back to zero... handle this here.
|
|
// -----------------------------------------------------------------
|
|
CPU.TStates -= (25+34-27); // Give back the time up to INCB/RETZ as we are going to run those real instructions.
|
|
CPU.BC.B.h = 0xFF; // Set this up so that we WILL timeout when returning
|
|
CPU.AF.W = 0x0000; // Clear flags (mainly Carry Reset) and A register will be clear
|
|
CPU.PC.W -= 6; // And return to the INC B counter and allow the timeout
|
|
}
|
|
|
|
CPU.ICount -= (25 + 59); // Make a rough change to ICount based on number of loops. We don't really care here.
|
|
}
|
|
|
|
// SPEEDLOCK Loader:
|
|
//
|
|
// LD-SAMPLE INC B [+4] Count each pass
|
|
// RET Z [+11/5] Return carry reset & zero set if 'time-up'.
|
|
// LD A,+7F [+7] Read from port +7FFE <== This is where the PC Trap is
|
|
// IN A,(+FE) [+11] i.e. BREAK and EAR
|
|
// RRA [+4] Shift the byte
|
|
// XOR C [+4] Now test the byte against the 'last edge-type'
|
|
// AND +20 [+7] Mask off just the bit we care about (normally 0x40 but it's been shifted down)
|
|
// JR Z,05ED [+12/5] Jump back to LD-SAMPLE unless it has changed
|
|
|
|
ITCM_CODE void tape_sample_speedlock(void)
|
|
{
|
|
int B = 255-CPU.BC.B.h;
|
|
// The CyclesED[] table will consume the 18 cycles that the LDA, INA would have taken here...
|
|
ld_sample:
|
|
u8 A;
|
|
if (tape_state & 0x80) // One or Zero... do it FAST!
|
|
{
|
|
// This version is already shifted down and inverted...
|
|
A = (tape_pulse_fast()) ^ CPU.BC.B.l;
|
|
}
|
|
else
|
|
{
|
|
A = (~tape_pulse() >> 1) ^ CPU.BC.B.l;
|
|
}
|
|
|
|
if (A & 0x20) // Edge detected. We can exit the loop.
|
|
{
|
|
CPU.TStates += 20; // 20 cycles from the IN to past the JR Z,05ED
|
|
CPU.AF.B.h = A & 0x20; // This is what the result would have been...
|
|
CPU.AF.B.l = H_FLAG; // Set the appropriate flags for the AND +20
|
|
CPU.BC.B.h = (255-B); // Let the caller know how close we got to the timeout
|
|
CPU.PC.W += 6; // Jump past the JR Z,05ED check
|
|
}
|
|
else // Edge not detected - we will do another pass or timeout
|
|
{
|
|
CPU.TStates += 20+34; // It takes 54 total cycles when we take another pass around the loop
|
|
if (--B) goto ld_sample; // If no time-out... take another sample.
|
|
|
|
// -----------------------------------------------------------------
|
|
// We have timed out when B wraps back to zero... handle this here.
|
|
// -----------------------------------------------------------------
|
|
CPU.TStates -= (20+34-27); // Give back the time up to INCB/RETZ as we are going to run those real instructions.
|
|
CPU.BC.B.h = 0xFF; // Set this up so that we WILL timeout when returning
|
|
CPU.AF.W = 0x0000; // Clear flags (mainly Carry Reset) and A register will be clear
|
|
CPU.PC.W -= 6; // And return to the INC B counter and allow the timeout
|
|
}
|
|
|
|
CPU.ICount -= (25 + 55); // Make a rough change to ICount based on number of loops. We don't really care here.
|
|
}
|
|
|
|
// ALKATRAZ Loader:
|
|
//
|
|
// LD-SAMP{1} INC B [+4] Count each pass
|
|
// {2} JR NZ,LD-SAMPLE2 [+12/7] Jump to LD-SAMPLE2
|
|
// {3} JP <somewhere else> [+10] Trap the timeout - jump out
|
|
// LD-SAMP2:
|
|
// {2} IN A,(FE) [+11] Read from port +xxFE <== This is where the PC Trap is
|
|
// {1} RRA [+4] Shift the byte
|
|
// {1} RET Z [+11/5] Return carry reset & zero set if 'time-up'.
|
|
// {1} XOR C [+4] Now test the byte against the 'last edge-type'
|
|
// {2} AND 20 [+7] Mask off just the bit we care about (normally 0x40 but it's been shifted down)
|
|
// {2} JR Z,LD-SAMP [+12/5] Jump back to LD-SAMP unless it has changed
|
|
ITCM_CODE void tape_sample_alkatraz(void)
|
|
{
|
|
u8 B = (255-CPU.BC.B.h);
|
|
// 11 Cycles for the IN A,(FE) have already been consumed by the CyclesED[] table
|
|
ld_sample:
|
|
u8 A;
|
|
if (tape_state & 0x80) // One or Zero... do it FAST!
|
|
{
|
|
// This version is already shifted down and inverted...
|
|
A = (tape_pulse_fast()) ^ CPU.BC.B.l;
|
|
}
|
|
else
|
|
{
|
|
A = (~tape_pulse() >> 1) ^ CPU.BC.B.l;
|
|
}
|
|
|
|
if (A & 0x20) // Edge detected. We can exit the loop.
|
|
{
|
|
CPU.TStates += 25; // 25 cycles from the IN to past the JR Z,LD-SAMP
|
|
CPU.AF.B.h = A & 0x20; // This is what the result would have been...
|
|
CPU.AF.B.l = H_FLAG; // Set the appropriate flags for the AND +20
|
|
CPU.BC.B.h = (255-B); // Let the caller know how close we got to the timeout
|
|
CPU.PC.W += 6; // Jump past the JR Z,LD-SAMP check
|
|
}
|
|
else // Edge not detected - we will do another pass or timeout
|
|
{
|
|
CPU.TStates += 25+34; // It takes 59 total cycles when we take another pass around the loop to the IN A,(FE)
|
|
if (--B) goto ld_sample; // If no time-out... take another sample.
|
|
|
|
// -----------------------------------------------------------------
|
|
// We have timed out when B wraps back to zero... handle this here.
|
|
// -----------------------------------------------------------------
|
|
CPU.TStates -= (25+34-27); // Give back the time up to INCB/JRNZ as we are going to run those real instructions.
|
|
CPU.BC.B.h = 0xFF; // Set this up so that we WILL timeout when returning
|
|
CPU.AF.W = 0x0000; // Clear flags (mainly Carry Reset) and A register will be clear
|
|
CPU.PC.W -= 8; // And return to the INC B counter and allow the timeout
|
|
}
|
|
|
|
CPU.ICount -= (25 + 59); // Make a rough change to ICount based on number of loops. We don't really care here.
|
|
}
|
|
|
|
|
|
// MICROSPHERE Loader:
|
|
//
|
|
// LD-SAMPLE INC B [+4] Count each pass
|
|
// RET Z [+11/5] Return carry reset & zero set if 'time-up'.
|
|
// {2} LD A,+7F [+7] Read from port +7FFE <== This is where the PC Trap is
|
|
// {2} IN A,(+FE) [+11] i.e. BREAK and EAR
|
|
// {1} RRA [+4] Shift the byte
|
|
// {1} AND A [+4] Essentially same as a NOP in this context
|
|
// {1} XOR C [+4] Now test the byte against the 'last edge-type'
|
|
// {2} AND +20 [+7] Mask off just the bit we care about (normally 0x40 but it's been shifted down)
|
|
// JR Z,05ED [+12/5] Jump back to LD-SAMPLE unless it has changed
|
|
void tape_sample_microsphere(void)
|
|
{
|
|
u8 B = (255-CPU.BC.B.h);
|
|
// The CyclesED[] table will consume the 18 cycles that the LDA, INA would have taken here...
|
|
ld_sample:
|
|
u8 A;
|
|
if (tape_state & 0x80) // One or Zero... do it FAST!
|
|
{
|
|
// This version is already shifted down and inverted...
|
|
A = (tape_pulse_fast()) ^ CPU.BC.B.l;
|
|
}
|
|
else
|
|
{
|
|
A = (~tape_pulse() >> 1) ^ CPU.BC.B.l;
|
|
}
|
|
|
|
if (A & 0x20) // Edge detected. We can exit the loop.
|
|
{
|
|
CPU.TStates += 24; // 24 cycles from the IN to past the JR Z,LD-SAMP
|
|
CPU.ICount -= 24; // Make the corresponding change to ICount
|
|
CPU.AF.B.h = A & 0x20; // This is what the result would have been...
|
|
CPU.AF.B.l = H_FLAG; // Set the appropriate flags for the AND +20
|
|
CPU.BC.B.h = (255-B); // Let the caller know how close we got to the timeout
|
|
CPU.PC.W += 7; // Jump past the JR Z,LD-SAMP check
|
|
}
|
|
else // Edge not detected - we will do another pass or timeout
|
|
{
|
|
CPU.TStates += 24+34; // It takes 58 total cycles when we take another pass around the loop
|
|
if (--B) goto ld_sample; // If no time-out... take another sample.
|
|
|
|
// -----------------------------------------------------------------
|
|
// We have timed out when B wraps back to zero... handle this here.
|
|
// -----------------------------------------------------------------
|
|
CPU.TStates -= (24+34-27); // Give back the time up to the INCB/RETZ as we are going to run those real instructions.
|
|
CPU.BC.B.h = 0xFF; // Set this up so that we WILL timeout when returning
|
|
CPU.AF.W = 0x0000; // Clear flags (mainly Carry Reset) and A register will be clear
|
|
CPU.PC.W -= 6; // And return to the INC B counter and allow the timeout
|
|
return;
|
|
}
|
|
|
|
CPU.ICount -= (25 + 58); // Make a rough change to ICount based on number of loops. We don't really care here.
|
|
}
|
|
|
|
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// BLEEPLOAD Loader:
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//
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// LD-SAMPLE INC B [+4] Count each pass
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// RET Z [+11/5] Return carry reset & zero set if 'time-up'.
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// {2} LD A,+7F [+7] Read from port +7FFE <== This is where the PC Trap is
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// {2} IN A,(+FE) [+11] i.e. BREAK and EAR
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// {1} RRA [+4] Shift the byte
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// {1} NOP [+4] NOP in place of the usual 'RET NC' check for keys pressed
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// {1} XOR C [+4] Now test the byte against the 'last edge-type'
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// {2} AND +20 [+7] Mask off just the bit we care about (normally 0x40 but it's been shifted down)
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// JR Z,05ED [+12/5] Jump back to LD-SAMPLE unless it has changed
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void tape_sample_bleepload(void)
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{
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u8 B = (255-CPU.BC.B.h);
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// The CyclesED[] table will consume the 18 cycles that the LDA, INA would have taken here...
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ld_sample:
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u8 A = (~tape_pulse() >> 1) ^ CPU.BC.B.l;
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if (A & 0x20) // Edge detected. We can exit the loop.
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{
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CPU.TStates += 24; // 24 cycles from the IN to past the JR Z,LD-SAMP
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CPU.ICount -= 24; // Make the corresponding change to ICount
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CPU.AF.B.h = A & 0x20; // This is what the result would have been...
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CPU.AF.B.l = H_FLAG; // Set the appropriate flags for the AND +20
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CPU.BC.B.h = (255-B); // Let the caller know how close we got to the timeout
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CPU.PC.W += 7; // Jump past the JR Z,LD-SAMP check
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}
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else // Edge not detected - we will do another pass or timeout
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{
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CPU.TStates += 24+34; // It takes 58 total cycles when we take another pass around the loop
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if (--B) goto ld_sample; // If no time-out... take another sample.
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// -----------------------------------------------------------------
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// We have timed out when B wraps back to zero... handle this here.
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// -----------------------------------------------------------------
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CPU.TStates -= (24+34-27); // Give back the time up to the INCB/RETZ as we are going to run those real instructions.
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CPU.BC.B.h = 0xFF; // Set this up so that we WILL timeout when returning
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CPU.AF.W = 0x0000; // Clear flags (mainly Carry Reset) and A register will be clear
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CPU.PC.W -= 6; // And return to the INC B counter and allow the timeout
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return;
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}
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CPU.ICount -= (25 + 58); // Make a rough change to ICount based on number of loops. We don't really care here.
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}
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// ---------------------------------------------------------------------------------
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// After every new block is settled into memory, we look to see if we can find one
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// of the popular loaders. We might be able to patch the loader for faster access.
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// ---------------------------------------------------------------------------------
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void tape_search_for_loader(void)
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{
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if (myConfig.tapeSpeed == 0) return;
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for (int addr = 0x4000; addr < 0xFFFE; addr++)
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{
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// -----------------------------------------------------------------------
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// All of our loaders have the ubiquitous IN A,+FE to read the microphone
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// -----------------------------------------------------------------------
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if ((OpZ80(addr+0) == 0xDB) && (OpZ80(addr+1) == 0xFE))
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{
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// Standard Loader just moved in memory
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if (OpZ80(addr-2) == 0x3E)
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if (OpZ80(addr-1) == 0x7F)
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if (OpZ80(addr+0) == 0xDB)
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if (OpZ80(addr+1) == 0xFE)
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if (OpZ80(addr+2) == 0x1F)
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if (OpZ80(addr+3) == 0xD0)
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if (OpZ80(addr+4) == 0xA9)
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if (OpZ80(addr+5) == 0xE6)
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if (OpZ80(addr+6) == 0x20)
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if (OpZ80(addr+7) == 0x28)
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{
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*(MemoryMap[(addr+0)>>13] + ((addr+0)&0x1FFF)) = 0xED;
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*(MemoryMap[(addr+1)>>13] + ((addr+1)&0x1FFF)) = 0xF0;
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}
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// Speedlock Loader
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if (OpZ80(addr-2) == 0x3E)
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if (OpZ80(addr-1) == 0x7F)
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if (OpZ80(addr+0) == 0xDB)
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if (OpZ80(addr+1) == 0xFE)
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if (OpZ80(addr+2) == 0x1F)
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if (OpZ80(addr+3) == 0xA9)
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if (OpZ80(addr+4) == 0xE6)
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if (OpZ80(addr+5) == 0x20)
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if (OpZ80(addr+6) == 0x28)
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{
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*(MemoryMap[(addr+0)>>13] + ((addr+0)&0x1FFF)) = 0xED;
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*(MemoryMap[(addr+1)>>13] + ((addr+1)&0x1FFF)) = 0xF1;
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}
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// Alkatraz
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if (OpZ80(addr+0) == 0xDB) // INA
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if (OpZ80(addr+1) == 0xFE) // +FE
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if (OpZ80(addr+2) == 0x1F) // RRA
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if (OpZ80(addr+3) == 0xA9) // XORC
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if (OpZ80(addr+4) == 0xE6) // AND
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if (OpZ80(addr+5) == 0x20) // +20
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if (OpZ80(addr+6) == 0x28) // JRZ
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{
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*(MemoryMap[(addr+0)>>13] + ((addr+0)&0x1FFF)) = 0xED;
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*(MemoryMap[(addr+1)>>13] + ((addr+1)&0x1FFF)) = 0xF2;
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}
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// Owens Loader
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if (OpZ80(addr-2) == 0x3E)
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if (OpZ80(addr-1) == 0x7F)
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if (OpZ80(addr+0) == 0xDB)
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if (OpZ80(addr+1) == 0xFE)
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if (OpZ80(addr+2) == 0x1F)
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if (OpZ80(addr+3) == 0xC8) // RET Z
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if (OpZ80(addr+4) == 0xA9)
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if (OpZ80(addr+5) == 0xE6)
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if (OpZ80(addr+6) == 0x20)
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if (OpZ80(addr+7) == 0x28)
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{
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// Since this has the same cycle count - we can use the standard loader
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*(MemoryMap[(addr+0)>>13] + ((addr+0)&0x1FFF)) = 0xED;
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*(MemoryMap[(addr+1)>>13] + ((addr+1)&0x1FFF)) = 0xF0;
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}
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// Dinaload Loader
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if (OpZ80(addr-2) == 0x3E)
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if (OpZ80(addr-1) == 0x7F)
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if (OpZ80(addr+0) == 0xDB)
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if (OpZ80(addr+1) == 0xFE)
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if (OpZ80(addr+2) == 0x1F)
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if (OpZ80(addr+3) == 0xD0) // RET NC
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if (OpZ80(addr+4) == 0xA9)
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if (OpZ80(addr+5) == 0xE6)
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if (OpZ80(addr+6) == 0x20)
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if (OpZ80(addr+7) == 0x28)
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{
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// Since this has the same cycle count - we can use the standard loader
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*(MemoryMap[(addr+0)>>13] + ((addr+0)&0x1FFF)) = 0xED;
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*(MemoryMap[(addr+1)>>13] + ((addr+1)&0x1FFF)) = 0xF0;
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}
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// Microsphere Loader
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if (OpZ80(addr-2) == 0x3E)
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if (OpZ80(addr-1) == 0x7F)
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if (OpZ80(addr+0) == 0xDB)
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if (OpZ80(addr+1) == 0xFE)
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if (OpZ80(addr+2) == 0x1F)
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if (OpZ80(addr+3) == 0xA7) // AND A (NOP Equivilent)
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if (OpZ80(addr+4) == 0xA9)
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if (OpZ80(addr+5) == 0xE6)
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if (OpZ80(addr+6) == 0x20)
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if (OpZ80(addr+7) == 0x28)
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{
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*(MemoryMap[(addr+0)>>13] + ((addr+0)&0x1FFF)) = 0xED;
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*(MemoryMap[(addr+1)>>13] + ((addr+1)&0x1FFF)) = 0xF3;
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}
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// Bleepload Loader
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if (OpZ80(addr-2) == 0x3E)
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if (OpZ80(addr-1) == 0x7F)
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if (OpZ80(addr+0) == 0xDB)
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if (OpZ80(addr+1) == 0xFE)
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if (OpZ80(addr+2) == 0x1F)
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if (OpZ80(addr+3) == 0x00) // NOP
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if (OpZ80(addr+4) == 0xA9)
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if (OpZ80(addr+5) == 0xE6)
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if (OpZ80(addr+6) == 0x20)
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if (OpZ80(addr+7) == 0x28)
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{
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// Bleepload seems to do a checksum test and this will fail... Sad panda.
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//*(MemoryMap[(addr+0)>>13] + ((addr+0)&0x1FFF)) = 0xED;
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//*(MemoryMap[(addr+1)>>13] + ((addr+1)&0x1FFF)) = 0xFF;
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}
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}
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}
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}
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// End of file
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