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https://github.com/wavemotion-dave/SpeccySE.git
synced 2025-06-18 13:55:33 -04:00
Version 1.1. released. See readme.md for details.
This commit is contained in:
parent
84938112cd
commit
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2
Makefile
2
Makefile
@ -15,7 +15,7 @@ include $(DEVKITARM)/ds_rules
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export TARGET := SpeccySE
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export TARGET := SpeccySE
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export TOPDIR := $(CURDIR)
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export TOPDIR := $(CURDIR)
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export VERSION := 1.0
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export VERSION := 1.1
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ICON := -b $(CURDIR)/logo.bmp "SpeccySE $(VERSION);wavemotion-dave;https://github.com/wavemotion-dave/SpeccySE"
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ICON := -b $(CURDIR)/logo.bmp "SpeccySE $(VERSION);wavemotion-dave;https://github.com/wavemotion-dave/SpeccySE"
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BIN
SpeccySE.nds
BIN
SpeccySE.nds
Binary file not shown.
Binary file not shown.
Before Width: | Height: | Size: 28 KiB After Width: | Height: | Size: 28 KiB |
@ -1100,13 +1100,13 @@ u8 speccyTapePosition(void)
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}
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}
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// ----------------------------------------------------------------------------
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// ----------------------------------------------------------------------------
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// Chuckie-Style d-pad keeps moving in the last known direction for a few more
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// Slide-n-Glide D-pad keeps moving in the last known direction for a few more
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// frames to help make those hairpin turns up and off ladders much easier...
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// frames to help make those hairpin turns up and off ladders much easier...
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// ----------------------------------------------------------------------------
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// ----------------------------------------------------------------------------
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u8 chuckie_key_up = 0;
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u8 slide_n_glide_key_up = 0;
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u8 chuckie_key_down = 0;
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u8 slide_n_glide_key_down = 0;
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u8 chuckie_key_left = 0;
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u8 slide_n_glide_key_left = 0;
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u8 chuckie_key_right = 0;
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u8 slide_n_glide_key_right = 0;
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// ------------------------------------------------------------------------
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// ------------------------------------------------------------------------
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// The main emulation loop is here... call into the Z80 and render frame
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// The main emulation loop is here... call into the Z80 and render frame
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@ -1380,50 +1380,50 @@ void SpeccySE_main(void)
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// TODO: add diagonal dpad support... not sure how often this is needed
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// TODO: add diagonal dpad support... not sure how often this is needed
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}
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}
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if (myConfig.dpad == DPAD_CHUCKIE) // CHUCKIE-EGG Style... hold left/right or up/down for a few frames
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if (myConfig.dpad == DPAD_SLIDE_N_GLIDE) // CHUCKIE-EGG Style... hold left/right or up/down for a few frames
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{
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{
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if (nds_key & KEY_UP)
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if (nds_key & KEY_UP)
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{
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{
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chuckie_key_up = 12;
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slide_n_glide_key_up = 12;
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chuckie_key_down = 0;
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slide_n_glide_key_down = 0;
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}
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}
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if (nds_key & KEY_DOWN)
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if (nds_key & KEY_DOWN)
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{
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{
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chuckie_key_down = 12;
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slide_n_glide_key_down = 12;
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chuckie_key_up = 0;
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slide_n_glide_key_up = 0;
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}
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}
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if (nds_key & KEY_LEFT)
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if (nds_key & KEY_LEFT)
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{
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{
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chuckie_key_left = 12;
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slide_n_glide_key_left = 12;
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chuckie_key_right = 0;
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slide_n_glide_key_right = 0;
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}
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}
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if (nds_key & KEY_RIGHT)
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if (nds_key & KEY_RIGHT)
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{
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{
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chuckie_key_right = 12;
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slide_n_glide_key_right = 12;
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chuckie_key_left = 0;
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slide_n_glide_key_left = 0;
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}
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}
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if (chuckie_key_up)
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if (slide_n_glide_key_up)
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{
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{
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chuckie_key_up--;
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slide_n_glide_key_up--;
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nds_key |= KEY_UP;
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nds_key |= KEY_UP;
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}
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}
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if (chuckie_key_down)
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if (slide_n_glide_key_down)
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{
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{
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chuckie_key_down--;
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slide_n_glide_key_down--;
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nds_key |= KEY_DOWN;
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nds_key |= KEY_DOWN;
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}
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}
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if (chuckie_key_left)
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if (slide_n_glide_key_left)
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{
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{
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chuckie_key_left--;
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slide_n_glide_key_left--;
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nds_key |= KEY_LEFT;
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nds_key |= KEY_LEFT;
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}
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}
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if (chuckie_key_right)
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if (slide_n_glide_key_right)
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{
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{
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chuckie_key_right--;
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slide_n_glide_key_right--;
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nds_key |= KEY_RIGHT;
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nds_key |= KEY_RIGHT;
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}
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}
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}
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}
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@ -1458,10 +1458,10 @@ void SpeccySE_main(void)
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}
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}
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else // No NDS keys pressed...
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else // No NDS keys pressed...
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{
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{
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if (chuckie_key_up) chuckie_key_up--;
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if (slide_n_glide_key_up) slide_n_glide_key_up--;
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if (chuckie_key_down) chuckie_key_down--;
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if (slide_n_glide_key_down) slide_n_glide_key_down--;
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if (chuckie_key_left) chuckie_key_left--;
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if (slide_n_glide_key_left) slide_n_glide_key_left--;
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if (chuckie_key_right) chuckie_key_right--;
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if (slide_n_glide_key_right) slide_n_glide_key_right--;
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last_mapped_key = 0;
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last_mapped_key = 0;
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}
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}
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@ -908,7 +908,7 @@ const struct options_t Option_Table[2][20] =
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{"TAPE SPEED", {"NORMAL", "ACCELERATED"}, &myConfig.tapeSpeed, 2},
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{"TAPE SPEED", {"NORMAL", "ACCELERATED"}, &myConfig.tapeSpeed, 2},
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{"GAME SPEED", {"100%", "110%", "120%", "90%", "80%"}, &myConfig.gameSpeed, 5},
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{"GAME SPEED", {"100%", "110%", "120%", "90%", "80%"}, &myConfig.gameSpeed, 5},
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{"BUS CONTEND", {"NORMAL", "LIGHT", "HEAVY"}, &myConfig.contention, 3},
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{"BUS CONTEND", {"NORMAL", "LIGHT", "HEAVY"}, &myConfig.contention, 3},
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{"NDS D-PAD", {"NORMAL", "DIAGONALS", "CHUCKIE"}, &myConfig.dpad, 3},
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{"NDS D-PAD", {"NORMAL", "DIAGONALS", "SLIDE-N-GLIDE"}, &myConfig.dpad, 3},
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{NULL, {"", ""}, NULL, 1},
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{NULL, {"", ""}, NULL, 1},
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},
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},
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@ -31,7 +31,7 @@
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#define DPAD_NORMAL 0
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#define DPAD_NORMAL 0
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#define DPAD_DIAGONALS 1
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#define DPAD_DIAGONALS 1
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#define DPAD_CHUCKIE 2
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#define DPAD_SLIDE_N_GLIDE 2
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extern char last_path[MAX_FILENAME_LEN];
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extern char last_path[MAX_FILENAME_LEN];
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extern char last_file[MAX_FILENAME_LEN];
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extern char last_file[MAX_FILENAME_LEN];
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17
readme.md
17
readme.md
@ -19,7 +19,7 @@ Features :
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* Kempston and Sinclair joystick support
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* Kempston and Sinclair joystick support
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* Fully configurable keys for the 12 NDS keys to any combination of joystick/keyboard
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* Fully configurable keys for the 12 NDS keys to any combination of joystick/keyboard
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* Save and Restore states so you can pick up where you left off
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* Save and Restore states so you can pick up where you left off
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* Chuckie-Egg style Joystick configuration to make climing ladders more forgiving (try it - you'll like it!)
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* Slide-n-Glide style Joystick configuration to make climbing ladders in games like Chuckie-Egg more forgiving (try it - you'll like it!)
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* High Score saving for 10 scores with initials, date/time.
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* High Score saving for 10 scores with initials, date/time.
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* Solid Z80 core that passes the ZEXDOC test suite (covering everything but not undocumented flags).
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* Solid Z80 core that passes the ZEXDOC test suite (covering everything but not undocumented flags).
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* Minimal design asthetic - pick game, play game. Runs unpached from your SD card via TWL++ or similar.
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* Minimal design asthetic - pick game, play game. Runs unpached from your SD card via TWL++ or similar.
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@ -130,16 +130,15 @@ the 'REDEFINE KEYS' menu, you can press the NDS 'X' button to toggle between
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a number of commonly used preset keys for various ZX games (QAOP, ZXM, etc).
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a number of commonly used preset keys for various ZX games (QAOP, ZXM, etc).
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By default, the configuration for any game is set to use the Kempston joystick.
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By default, the configuration for any game is set to use the Kempston joystick.
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Also be aware that there is a D-PAD option that can be set to 'CHUCKIE' for
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Also be aware that there is a D-PAD option that can be set to 'SLIDE-N-GLIDE'
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games that are often unforgiving using a joystick. If you've ever played
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for games that are often unforgiving using a joystick. If you've ever played
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Chuckie Egg on a keybaord you know that it's pinpoint percise... but with
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Chuckie Egg on a keybaord you know that it's pinpoint percise... but with
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a joystick, it can be a bit frustrating trying to find the exact spot to
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a joystick, it can be a bit frustrating trying to find the exact spot to
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transition from Left/Right to Up/Down to climb a ladder. The 'CHUCKIE' mode
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transition from Left/Right to Up/Down to climb a ladder. This new joy mode
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will hold the L/R or U/D for a fraction of a frame while the transition
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will hold the L/R or U/D for a fraction of a frame while the transition
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is made. This allows for buttery smooth (relatively speaking) transitions
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is made. This allows for buttery smooth (relatively speaking) transitions
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on the ladders. It's likely other games will benefit from this mode - but
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on the ladders. It's likely other games will benefit from this mode - but
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Chuckie Egg is the reason I put it into the emulator and so that's the
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Chuckie Egg is the reason I put it into the emulator.
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name it gets.
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Game Options / Global Options :
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Game Options / Global Options :
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-----------------------
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-----------------------
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@ -260,6 +259,12 @@ you're likely going to want ZXDS.
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Version History :
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Version History :
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-----------------------
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-----------------------
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Version 1.1 - 30-Apr-2025 by wavemotion-dave
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* Double buffer video on DSi/XL/LL for reduced tearing
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* Rebranded 'Chuckie Egg-Style' joystick handling to 'Slide-n-Glide'
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* Minor cleanups as time permitted
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Version 1.0 - 14-Apr-2025 by wavemotion-dave
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Version 1.0 - 14-Apr-2025 by wavemotion-dave
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* First official release of Speccy-SE!
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* First official release of Speccy-SE!
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