NINTV-DS/arm9/source/overlay.cpp
2024-10-23 07:53:00 -04:00

697 lines
34 KiB
C++

// =====================================================================================
// Copyright (c) 2021-2024 Dave Bernazzani (wavemotion-dave)
//
// Copying and distribution of this emulator, its source code and associated
// readme files, with or without modification, are permitted in any medium without
// royalty provided the this copyright notice is used and wavemotion-dave (NINTV-DS)
// and Kyle Davis (BLISS) are thanked profusely.
//
// The NINTV-DS emulator is offered as-is, without any warranty.
// =====================================================================================
#include <nds.h>
#include <nds/fifomessages.h>
#include<stdio.h>
#include <fat.h>
#include <dirent.h>
#include <unistd.h>
#include <string.h>
#include <ctype.h>
#include "nintv-ds.h"
#include "overlay.h"
#include "config.h"
#include "ECSKeyboard.h"
#include "bgBottom.h"
#include "bgBottom-ECS.h"
#include "bgBottom-disc.h"
#include "bgTop.h"
#include "Emulator.h"
#include "Rip.h"
// ------------------------------------------------
// Reuse the char buffer from the game load...
// we wouldn't need to use this at the same time.
// ------------------------------------------------
extern char szName[];
extern Rip *currentRip;
// ----------------------------------------------------------------------------------------
// This is the default overlay that matches the main non-custom overlay bottom screen.
// ----------------------------------------------------------------------------------------
struct Overlay_t defaultOverlay[OVL_MAX] =
{
{120, 155, 30, 60}, // KEY_1
{158, 192, 30, 60}, // KEY_2
{195, 230, 30, 60}, // KEY_3
{120, 155, 65, 95}, // KEY_4
{158, 192, 65, 95}, // KEY_5
{195, 230, 65, 95}, // KEY_6
{120, 155, 101, 135}, // KEY_7
{158, 192, 101, 135}, // KEY_8
{195, 230, 101, 135}, // KEY_9
{120, 155, 140, 175}, // KEY_CLEAR
{158, 192, 140, 175}, // KEY_0
{195, 230, 140, 175}, // KEY_ENTER
{255, 255, 255, 255}, // KEY_FIRE
{255, 255, 255, 255}, // KEY_L_ACT
{255, 255, 255, 255}, // KEY_R_ACT
{ 10, 87, 10, 40}, // META_RESET
{ 10, 87, 41, 70}, // META_LOAD
{ 10, 87, 71, 100}, // META_CONFIG
{255, 255, 255, 255}, // META_SCORE
{255, 255, 255, 255}, // META_QUIT
{ 10, 87, 101, 131}, // META_STATE
{ 10, 87, 131, 160}, // META_MENU
{255, 255, 255, 255}, // META_SWAP
{255, 255, 255, 255}, // META_MANUAL
{ 50, 86, 161, 191}, // META_DISC
{ 8, 49, 161, 191}, // META_KEYBOARD
};
// ----------------------------------------------------------------------------------------
// This is the ECS overlay with no menu options...
// ----------------------------------------------------------------------------------------
struct Overlay_t ecsOverlay[OVL_MAX] =
{
{255, 255, 255, 255}, // KEY_1
{255, 255, 255, 255}, // KEY_2
{255, 255, 255, 255}, // KEY_3
{255, 255, 255, 255}, // KEY_4
{255, 255, 255, 255}, // KEY_5
{255, 255, 255, 255}, // KEY_6
{255, 255, 255, 255}, // KEY_7
{255, 255, 255, 255}, // KEY_8
{255, 255, 255, 255}, // KEY_9
{255, 255, 255, 255}, // KEY_CLEAR
{255, 255, 255, 255}, // KEY_0
{255, 255, 255, 255}, // KEY_ENTER
{255, 255, 255, 255}, // KEY_FIRE
{255, 255, 255, 255}, // KEY_L_ACT
{255, 255, 255, 255}, // KEY_R_ACT
{255, 255, 255, 255}, // META_RESET
{255, 255, 255, 255}, // META_LOAD
{255, 255, 255, 255}, // META_CONFIG
{255, 255, 255, 255}, // META_SCORE
{255, 255, 255, 255}, // META_QUIT
{255, 255, 255, 255}, // META_STATE
{255, 255, 255, 255}, // META_MENU
{255, 255, 255, 255}, // META_SWAP
{255, 255, 255, 255}, // META_MANUAL
{255, 255, 255, 255}, // META_DISC
{255, 255, 255, 255}, // META_KEYBOARD
};
// ----------------------------------------------------------------------------------------
// This is the Disc overlay with no menu options...
// ----------------------------------------------------------------------------------------
struct Overlay_t discOverlay[OVL_MAX] =
{
{255, 255, 255, 255}, // KEY_1
{255, 255, 255, 255}, // KEY_2
{255, 255, 255, 255}, // KEY_3
{255, 255, 255, 255}, // KEY_4
{255, 255, 255, 255}, // KEY_5
{255, 255, 255, 255}, // KEY_6
{255, 255, 255, 255}, // KEY_7
{255, 255, 255, 255}, // KEY_8
{255, 255, 255, 255}, // KEY_9
{255, 255, 255, 255}, // KEY_CLEAR
{255, 255, 255, 255}, // KEY_0
{255, 255, 255, 255}, // KEY_ENTER
{255, 255, 255, 255}, // KEY_FIRE
{255, 255, 255, 255}, // KEY_L_ACT
{255, 255, 255, 255}, // KEY_R_ACT
{255, 255, 255, 255}, // META_RESET
{255, 255, 255, 255}, // META_LOAD
{255, 255, 255, 255}, // META_CONFIG
{255, 255, 255, 255}, // META_SCORE
{255, 255, 255, 255}, // META_QUIT
{255, 255, 255, 255}, // META_STATE
{255, 255, 255, 255}, // META_MENU
{255, 255, 255, 255}, // META_SWAP
{255, 255, 255, 255}, // META_MANUAL
{255, 255, 255, 255}, // META_DISC
{255, 255, 255, 255}, // META_KEYBOARD
};
struct Overlay_t myOverlay[OVL_MAX];
struct Overlay_t myDisc[DISC_MAX];
// -------------------------------------------------------------
// Rather than take up precious RAM, we use some video memory.
// -------------------------------------------------------------
unsigned int *customTiles = (unsigned int *) 0x06880000; //60K of video memory for the tiles (largest I've seen so far is ~48K)
unsigned short *customMap = (unsigned short *)0x0688F000; // 4K of video memory for the map (generally about 2.5K)
unsigned short customPal[512];
char directory[192];
char filename[192];
// -----------------------------------------------------------------------
// Map of game CRC to default Overlay file... this will help so that
// users don't need to rename every .rom file to match exactly the
// .ovl file. Most users just want to pick game, play game, enjoy game.
// -----------------------------------------------------------------------
struct MapRomToOvl_t
{
UINT32 crc;
const char *search1;
const char *search2;
const char *ovl_filename;
};
struct MapRomToOvl_t MapRomToOvl[] =
{
{0xA6E89A53 , "DRAGONS", "SWORDS", "A Tale of Dragons and Swords.ovl"},
{0xA60E25FC , "BACKGAMMON", "BACKGAMMON", "ABPA Backgammon.ovl"},
{0xFFFFFFFF , "GAMMON", "GAMMON", "ABPA Backgammon.ovl"},
{0xF8B1F2B7 , "CLOUDY", "MOUNTAIN", "AD&D Cloudy Mountain.ovl"},
{0x11C3BCFA , "CLOUDY", "MOUNTAIN", "AD&D Cloudy Mountain.ovl"},
{0x16C3B62F , "TREASURE", "TARMIN", "AD&D Treasure of Tarmin.ovl"},
{0x6746607B , "TREASURE", "TARMIN", "AD&D Treasure of Tarmin.ovl"},
{0x5A4CE519 , "TREASURE", "TARMIN", "AD&D Treasure of Tarmin.ovl"},
{0xBD731E3C , "TREASURE", "TARMIN", "AD&D Treasure of Tarmin.ovl"},
{0x2F9C93FC , "TREASURE", "TARMIN", "AD&D Treasure of Tarmin.ovl"},
{0x2F9C93FC , "MINOTAUR", "MINOTAUR", "AD&D Treasure of Tarmin.ovl"},
{0x9BA5A798 , "ANTARCTIC", "TALES", "Antarctic Tales.ovl"},
{0xc4f83541 , "ANTHROPOMOR","FORCE", "Anthropomorphic Force.ovl"},
{0x6F91FBC1 , "ARMOR", "BATTLE", "Armor Battle.ovl"},
{0x5578C764 , "ASTRO", "INVADERS", "Astro Invaders.ovl"},
{0xFFFFFFFF , "ASTROSMASH", "SUPER", "Astrosmash-SuperPro.ovl"},
{0xFFFFFFFF , "ASTROSMASH", "COMPETITION", "Astrosmash-SuperPro.ovl"},
{0x00BE8BBA , "ASTROSMASH", "ASTROSMASH", "Astrosmash.ovl"},
{0xFAB2992C , "ASTROSMASH", "ASTROSMASH", "Astrosmash.ovl"},
{0x13FF363C , "ATLANTIS", "ATLANTIS", "Atlantis.ovl"},
{0xB35C1101 , "AUTO", "RACING", "Auto Racing.ovl"},
{0x8AD19AB3 , "B-17", "BOMBER", "B-17 Bomber.ovl"},
{0xFC49B63E , "BANK", "PANIC", "Bank Panic.ovl"},
{0x8B2727D9 , "BEACHHEAD", "BEACHHEAD", "BeachHead.ovl"},
{0xEAF650CC , "BEAMRIDER", "BEAMRIDER", "Beamrider.ovl"},
{0xC047D487 , "BEAUTY", "BEAST", "Beauty and the Beast.ovl"},
{0xFFFFFFFF , "BEAST", "SP", "BeautyBeast - SP.ovl"},
{0xB03F739B , "BLOCKADE", "RUNNER", "Blockade Runner.ovl"},
{0x32697B72 , "BOMB", "SQUAD", "Bomb Squad.ovl"},
{0xAB87C16F , "BOXING", "BOXING", "Boxing.ovl"},
{0xF8E5398D , "BUCK", "ROGERS", "Buck Rogers.ovl"},
{0x999CCEED , "BUMP", "JUMP", "Bump 'n' Jump.ovl"},
{0x43806375 , "BURGER", "TIME", "Burger Time.ovl"},
{0xC92BAAE8 , "BURGER", "TIME", "Burger Time.ovl"},
{0xFFFFFFFF , "BURGRTM", "BURGRTM", "Burger Time.ovl"},
{0xFA492BBD , "BUZZ", "BOMBERS", "Buzz Bombers.ovl"},
{0xFA492BBD , "BUZZ", "BOMBERS", "Buzz Bombers.ovl"},
{0xD5363B8C , "CENTIPEDE", "CENTIPEDE", "Centipede.ovl"},
{0x2A1E0C1C , "CHAMPIONSHIP","TENNIS", "Championship Tennis.ovl"},
{0x43870908 , "CARNIVAL", "CARNIVAL", "Carnival.ovl"},
{0x5504f202 , "CASTLE", "DEATH", "Castle of Death.ovl"},
{0x2fec6076 , "CAVERNS", "MARS", "Caverns of Mars.ovl"},
{0x36E1D858 , "CHECKERS", "CHECKERS", "Checkers.ovl"},
{0x0BF464C6 , "CHIP", "SHOT", "Chip Shot - Super Pro Golf.ovl"},
{0xFFFFFFFF , "CHRISTMAS", "CAROL", "Christmas Carol.ovl"},
{0x3289C8BA , "COMMANDO", "COMMANDO", "Commando.ovl"},
{0x4B23A757 , "CONGO", "BONGO", "Congo Bongo.ovl"},
{0xe8b99963 , "COPTER", "COMMAND", "Copter Command.ovl"},
{0xFFFFFFFF , "COSMIC", "AVENGER", "Cosmic Avenger.ovl"},
{0x060E2D82 , "D1K", "D1K", "D1K.ovl"},
{0xFFFFFFFF , "D2K", "D2K", "D1K.ovl"},
{0xFFFFFFFF , "DK", "JR", "DKJr.ovl"},
{0x6802B191 , "DEEP", "POCKETS", "Deep Pockets.ovl"},
{0xFFFFFFFF , "KONG", "JR", "DKJr.ovl"},
{0xba346dbd , "DEATH", "RACE", "Death Race.ovl"},
{0xFFFFFFFF , "DEFENDER", "CROWN", "Defender of the Crown.ovl"},
{0xD8F99AA2 , "DEFENDER", "ATARISOFT", "Defender.ovl"},
{0x5E6A8CD8 , "DEMON", "ATTACK", "Demon Attack.ovl"},
{0xFFFFFFFF , "DEEP", "ZONE", "Deep Zone.ovl"},
{0x159AF7F7 , "DIG", "DUG", "Dig Dug.ovl"},
{0x13EE56F1 , "DINER", "DINER", "Diner.ovl"},
{0x84BEDCC1 , "DRACULA", "DRACULA", "Dracula.ovl"},
{0xC5182457 , "DRAGON", "QUEST", "Dragon Quest.ovl"},
{0xAF8718A1 , "DRAGONFIRE", "DRAGONFIRE", "Dragonfire.ovl"},
{0x3B99B889 , "DREADNAUGHT","FACTOR", "Dreadnaught Factor.ovl"},
{0x99f5783d , "DREADNAUGHT","FACTOR", "Dreadnaught Factor.ovl"},
{0x6DF61A9F , "KONG JR", "COLECO", "Donkey Kong.ovl"},
{0xC30F61C0 , "DONKEY KONG","COLECO", "Donkey Kong.ovl"},
{0x54A3FC11 , "ELECTRIC", "MATH", "Electric Company - Math Fun.ovl"},
{0x291106bc , "FANTASY", "2020", "Fantasy.ovl"},
{0xd3f14a9d , "FANTASY", "PUZZLE", "Fantasy Puzzle.ovl"},
{0x4221EDE7 , "FATHOM", "FATHOM", "Fathom.ovl"},
{0xB1BFA8B8 , "FINAL", "ROUND", "FinalRound.ovl"},
{0x3A8A4351 , "FOX", "QUEST", "Fox Quest.ovl"},
{0x912E7C64 , "FRANKENSTIEN","FRANKENSTIEN","Frankenstien.ovl"},
{0xD27495E9 , "FROGGER", "FROGGER", "Frogger.ovl"},
{0x37222762 , "FROG", "BOG", "Frog Bog.ovl"},
{0x71c2c0bf , "GOONINUFF", "GOONINUFF", "Gooninuff.ovl"},
{0xAC764495 , "GOSUB", "GOSUB", "GosubDigital.ovl"},
{0x2c520121 , "GORILLAS", "GORILLAS", "Gorillas.ovl"},
{0x4B8C5932 , "HAPPY", "TRAILS", "Happy Trails.ovl"},
{0x120b53a9 , "HAPPY", "TRAILS", "Happy Trails.ovl"},
{0xB5C7F25D , "HORSE", "RACING", "Horse Racing.ovl"},
{0x94EA650B , "HOVER", "BOVVER", "Hover Bovver.ovl"},
{0xFF83FF80 , "HOVER", "FORCE", "Hover Force.ovl"},
{0x4F3E3F69 , "ICE", "TREK", "Ice Trek.ovl"},
{0x5F2607E1 , "INFILTRATOR","INFILTRATOR", "Infiltrator.ovl"},
{0xFFFFFFFF , "INTELLIVANIA","INTELLIVANIA","Intellivania.ovl"},
{0xFFFFFFFF , "JAWCRUSHER", "JAWCRUSHER", "Jawcrusher.ovl"},
{0xEE5F1BE2 , "JETSONS", "JETSONS", "Jetsons.ovl"},
{0x4422868E , "KING", "MOUNTAIN", "King of the Mountain.ovl"},
{0x87D95C72 , "KING", "MOUNTAIN", "King of the Mountain.ovl"},
{0xFFFFFFFF , "SPKOTM", "SPKOTM", "King of the Mountain.ovl"},
{0x8C9819A2 , "KOOL", "AID", "Kool-Aid Man.ovl"},
{0xFFFFFFFF , "CAVES", "KROZ", "Kroz.ovl"},
{0xA6840736 , "LADY", "BUG", "Lady Bug.ovl"},
{0x604611C0 , "POKER", "BLACKJACK", "Las Vegas Poker & Blackjack.ovl"},
{0x48D74D3C , "VEGAS", "ROULETTE", "Las Vegas Roulette.ovl"},
{0x632F6ADF , "LEARNING", "FUN II", "Learning Fun II.ovl"},
{0x2C5FD5FA , "LEARNING", "FUN I", "Learning Fun I.ovl"},
{0xE00D1399 , "LOCK", "CHASE", "Lock-n-Chase.ovl"},
{0x5C7E9848 , "LOCK", "CHASE", "Lock-n-Chase.ovl"},
{0x6B6E80EE , "LOCO", "MOTION" "Loco-Motion.ovl"},
{0x80764301 , "LODE", "RUNNER", "Lode Runner.ovl"},
{0x573B9B6D , "MASTERS", "UNIVERSE", "Masters of the Universe - The Power of He-Man.ovl"},
{0xEB4383E0 , "MAXIT", "MAXIT", "Maxit.ovl"},
{0x7A558CF5 , "MAZE", "TRON", "Maze-A-Tron.ovl"},
{0xE806AD91 , "MICRO", "SURGEON", "Microsurgeon.ovl"},
{0x9D57498F , "MIND", "STRIKE", "Mind Strike.ovl"},
{0xec2e2320 , "MISSILE", "DOMINATION", "Missile Domination.ovl"},
{0x11FB9974 , "MISSION", "X", "Mission X.ovl"},
{0x5F6E1AF6 , "MOTOCROSS", "MOTOCROSS", "Motocross.ovl"},
{0x598662F2 , "MOUSE", "TRAP", "Mouse Trap.ovl"},
{0xE367E450 , "MR", "CHESS", "MrChess.ovl"},
{0xDBAB54CA , "NASL", "SOCCER", "NASL Soccer.ovl"},
{0x613e109b , "JR", "PAC", "Jr Pac-Man.ovl"},
{0x0753544F , "MS", "PAC", "Ms Pac-Man.ovl"},
{0x7334CD44 , "NIGHT", "STALKER", "Night Stalker.ovl"},
{0xFFFFFFFF , "MSTALKER", "MSTALKER", "Night Stalker.ovl"},
{0x5EE2CC2A , "NOVA", "BLAST", "Nova Blast.ovl"},
{0xFFFFFFFF , "OLD", "SCHOOL", "Old School.ovl"},
{0xFFFFFFFF , "OLD", "SKOOL", "Old School.ovl"},
{0xFFFFFFFF , "OMEGA", "RACE", "Omega Race.ovl"},
{0x36A7711B , "OPERATION", "CLOUDFIRE", "Operation Cloudfire.ovl"},
{0xFFFFFFFF , "OREGON", "BOUND", "Oregon Bound.ovl"},
{0xFFFFFFFF , "OREGON", "TRAIL", "Oregon Bound.ovl"},
{0x45668011 , "PANDORA", "INCIDENT", "Pandora Incident.ovl"},
{0x169E3584 , "PBA", "BOWLING", "PBA Bowling.ovl"},
{0x800B572F , "SLAM", "BASKETBALL", "Slam Dunk Basketball.ovl"},
{0xed664866 , "SUPER", "BOWLING", "Striker Super Pro Bowling.ovl"},
{0xed664866 , "STRIKER", "BOWLING", "Striker Super Pro Bowling.ovl"},
{0xFF87FAEC , "PGA", "GOLF", "PGA Golf.ovl"},
{0xA21C31C3 , "PAC", "MAN", "Pac-Man.ovl"},
{0x6E4E8EB4 , "PAC", "MAN", "Pac-Man.ovl"},
{0x6084B48A , "PARSEC", "PARSEC", "Parsec.ovl"},
{0x1A7AAC88 , "PENGUIN", "LAND", "Penguin Land.ovl"},
{0xFFFFFFFF , "PIGGY", "PANK", "Piggy Bank.ovl"},
{0xD7C5849C , "PINBALL", "PINBALL", "Pinball.ovl"},
{0x9C75EFCC , "PITFALL!", "PITFALL!", "Pitfall!.ovl"},
{0xBB939881 , "POLE", "POSITION", "Pole Position.ovl"},
{0x0CF06519 , "POKER", "RISQUE", "Poker Risque.ovl"},
{0xC51464E0 , "POPEYE", "POPEYE", "Popeye.ovl"},
{0x38e9ef48 , "PRINCESS", "QUEST", "Princess Quest.ovl"},
{0xFFFFFFFF , "PUMPKIN", "TRILOGY", "Pumpkin Trilogy.ovl"},
{0xD8C9856A , "Q-BERT", "Q-BERT", "Q-Bert.ovl"},
{0xC7BB1B0E , "REVERSI", "REVERSI", "Reversi.ovl"},
{0x5AEF02C6 , "RICK", "DYNAMITE", "Rick Dynamite.ovl"},
{0x8910C37A , "RIVER", "RAID", "River Raid.ovl"},
{0x95466AD3 , "RIVER", "RAID", "River Raid.ovl"},
{0xDCF4B15D , "ROYAL", "DEALER", "Royal Dealer.ovl"},
{0x8F959A6E , "SNAFU", "SNAFU", "SNAFU.ovl"},
{0x47AA7977 , "SAFE", "CRACKER", "Safecracker.ovl"},
{0x6E0882E7 , "SAMEGAME", "ROBOTS", "SameGame and Robots.ovl"},
{0x12BA58D1 , "SAMEGAME", "ROBOTS", "SameGame and Robots.ovl"},
{0x20eb8b7c , "SAMEGAME", "ROBOTS", "SameGame and Robots.ovl"},
{0xE0F0D3DA , "SEWER", "SAM", "Sewer Sam.ovl"},
{0xBA68FF28 , "SLAP", "HOCKEY", "Slap Shot Hockey.ovl"},
{0xAB5FD8BC , "SPACE", "PATROL", "Space Patrol.ovl"},
{0x8F7D3069 , "SUPER", "COBRA", "Super Cobra.ovl"},
{0x7C32C9B8 , "SUPER", "COBRA", "Super Cobra.ovl"},
{0xe9e3f60d , "MAZE", "CHASE", "Scooby Doo's Maze Chase.ovl"},
{0xBEF0B0C7 , "MAZE", "CHASE", "Scooby Doo's Maze Chase.ovl"},
{0xFFFFFFFF , "SCOOBY", "DOO", "Scooby Doo's Maze Chase.ovl"},
{0x99AE29A9 , "SEA", "BATTLE", "Sea Battle.ovl"},
{0x2A4C761D , "SHARK!", "SHARK!", "Shark! Shark!.ovl"},
{0xd7b8208b , "SHARK!", "SHARK!", "Shark! Shark!.ovl"},
{0xFF7CB79E , "SHARP", "SHOT", "Sharp Shot.ovl"},
{0xF093E801 , "US", "SKIING", "Skiing.ovl"},
{0x800B572F , "SLAM", "DUNK", "Slam Dunk - Super Pro Basketball.ovl"},
{0x0e6198a5 , "GADHLAN", "THUR", "Gadhlan Thur.ovl"},
{0xFFFFFFFF , "GRAIL", "GODS", "Grail of the Gods.ovl"},
{0xFFFFFFFF , "SACRED", "TRIBE", "Sacred Tribe.ovl"},
{0xE8B8EBA5 , "SPACE", "ARMADA", "Space Armada.ovl"},
{0xFFFFFFFF , "SPACE", "INVADERS", "Space Armada.ovl"},
{0x1AAC64CA , "SPACE", "BANDITS", "Space Bandits.ovl"},
{0xF95504E0 , "SPACE", "BATTLE", "Space Battle.ovl"},
{0x39D3B895 , "SPACE", "HAWK", "Space Hawk.ovl"},
{0xCF39471A , "SPACE", "PANIC", "Space Panic.ovl"},
{0x3784DC52 , "SPACE", "SPARTANS", "Space Spartans.ovl"},
{0xef7c4e8e , "SPACE", "RAID", "Space Raid.ovl"},
{0xA95021FC , "SPIKER", "VOLLEYBALL", "Spiker.ovl"},
{0xFFFFFFFF , "STAR", "MERCENARY", "Star Mercenary.ovl"},
{0xB745C1CA , "MUD", "BUGGIES", "Stadium Mud Buggies.ovl"},
{0x2DEACD15 , "STAMPEDE", "STAMPEDE", "Stampede.ovl"},
{0xD5B0135A , "EMPIRE", "STRIKES", "Empire Strikes Back.ovl"},
{0x72E11FCA , "STAR", "STRIKE", "Star Strike.ovl"},
{0xFFFFFFFF , "STEAMROLLER","STEAMROLLER", "Steamroller.ovl"},
{0x3D9949EA , "SUB", "HUNT", "Sub Hunt.ovl"},
{0xbe4d7996 , "SUPER", "NFL", "Super NFL Football (ECS).ovl"},
{0x15E88FCE , "SWORDS", "SERPENTS", "Swords & Serpents.ovl"},
{0xD6F44FA5 , "TNT", "COWBOY", "TNT Cowboy.ovl"},
{0xCA447BBD , "DEADLY", "DISCS", "TRON Deadly Discs.ovl"},
{0xFFFFFFFF , "DEADLIER", "DISCS", "TRON Deadly Discs.ovl"},
{0x07FB9435 , "SOLAR", "SAILOR", "TRON Solar Sailor.ovl"},
{0xbb759a58 , "SOLAR", "SAILER", "TRON Solar Sailor.ovl"},
{0xFFFFFFFF , "TRON", "SOLAR", "TRON Solar Sailor.ovl"},
{0x03E9E62E , "TENNIS", "TENNIS", "Tennis.ovl"},
{0xB7923858 , "SHOW", "MUST", "The Show Must Go On.ovl"},
{0xF3DF94E0 , "THIN", "ICE", "Thin Ice.ovl"},
{0x975AE6DF , "THIN", "ICE", "Thin Ice.ovl"},
{0xd6495910 , "THIN", "ICE", "Thin Ice.ovl"},
{0xC1F1CA74 , "THUNDER", "CASTLE", "Thunder Castle.ovl"},
{0x67CA7C0A , "THUNDER", "CASTLE", "Thunder Castle.ovl"},
{0x6F23A741 , "TROPICAL", "TROUBLE", "Tropical Trouble.ovl"},
{0x67ca7c0a , "MYSTIC", "CASTLE", "Mystic Castle.ovl"},
{0xD1D352A0 , "TOWER", "DOOM", "Tower of Doom.ovl"},
{0x734F3260 , "TRUCKIN", "TRUCKIN", "Truckin.ovl"},
{0x1AC989E2 , "TRIPLE", "ACTION", "Triple Action.ovl"},
{0x6FA698B3 , "TUTANKHAM", "TUTANKHAM", "Tutankham.ovl"},
{0x275F3512 , "TURBO", "COLECO", "Turbo.ovl"},
{0x752FD927 , "USCF", "CHESS", "USCF Chess.ovl"},
{0xF9E0789E , "UTOPIA", "UTOPIA", "Utopia.ovl"},
{0xC9624608 , "VANGUARD", "VANGUARD", "Vanguard.ovl"},
{0xA4A20354 , "VECTRON", "VECTRON", "Vectron.ovl"},
{0xF1ED7D27 , "WHITE", "WATER", "White Water.ovl"},
{0xC2063C08 , "WORLD", "SERIES", "World Series Major League Baseball.ovl"},
{0x15d9d27a , "WORLD CUP", "FOOTBALL", "World Cup Soccer.ovl"},
{0x15d9d27a , "WORLD CUP", "SOCCER", "World Cup Soccer.ovl"},
{0x24B667B9 , "WORM", "WHOMPER", "Worm Whomper.ovl"},
{0x10D64E48 , "CHAMPIONSHIP","BASEBALL", "Baseball.ovl"},
{0xDAB36628 , "MLB", "BASEBALL", "Baseball.ovl"},
{0x650fc1b4 , "PRO", "BASEBALL", "Baseball.ovl"},
{0x6EFA67B2 , "VENTURE", "COLECO", "Venture.ovl"},
{0xFFFFFFFF , "WIZARD", "OF WOR", "Wizard of Wor.ovl"},
{0x740C9C49 , "X-RALLY", "X-RALLY", "X-Rally.ovl"},
{0x45119649 , "YAR", "REVENGE", "Yars Revenge.ovl"},
{0x15C65DC5 , "ZAXXON", "ZAXXON", "Zaxxon.ovl"},
{0xC00CBA0D , "GORF", "GORF", "gorf.ovl"},
{0xFFFFFFFF , "ZOMBIE", "MADNESS", "Zombie Madness.ovl"},
{0xFFFFFFFF , "STOP", "EXPRESS", "Stop the Express.ovl"},
{0xFFFFFFFF , "FUBAR", "FUBAR", "FUBAR.ovl"},
{0xFFFFFFFF , "JUNGLE", "HUNT", "Jungle Hunt.ovl"},
{0xFFFFFFFF , "THUNDER", "SOLDIER", "Thunder Soldier.ovl"},
{0x2711dcbe , "#@!^aZ", "()##b-+", "Maria.ovl"},
{0x00000000 , "xxx", "zzz", "generic.ovl"},
};
// -----------------------------------------------------------------------------------------------
// Custom overlays are read in and must be in a very strict format. See the documenatation
// for custom overlays for details on the format this must be in. We could probably use a
// bit more error checking here... but we expect customer overlay designers to know what's up.
// -----------------------------------------------------------------------------------------------
void load_custom_overlay(bool bCustomGeneric)
{
FILE *fp = NULL;
// -------------------------------------------------------
// Read the associated .ovl file and parse it... Start by
// getting the root folder where overlays are stored...
// -------------------------------------------------------
if (myGlobalConfig.ovl_dir == 1) // In: /ROMS/OVL
{
strcpy(directory, "/roms/ovl/");
}
else if (myGlobalConfig.ovl_dir == 2) // In: /ROMS/INTV/OVL
{
strcpy(directory, "/roms/intv/ovl/");
}
else if (myGlobalConfig.ovl_dir == 3) // In: /DATA/OVL/
{
strcpy(directory, "/data/ovl/");
}
else
{
strcpy(directory, "./"); // In: Same DIR as ROM files
}
u8 bFound = 0;
// If we have a game (RIP) loaded, try to find a matching overlay
if (currentRip != NULL)
{
strcpy(filename, directory);
strcat(filename, currentRip->GetFileName());
filename[strlen(filename)-4] = 0;
strcat(filename, ".ovl");
fp = fopen(filename, "rb");
if (fp != NULL) // If file found
{
bFound = 1;
}
else // Not found... try to find it using the RomToOvl[] table
{
UINT16 i=0;
while (MapRomToOvl[i].crc != 0x00000000)
{
if (MapRomToOvl[i].crc == currentRip->GetCRC())
{
strcpy(filename, directory);
strcat(filename, MapRomToOvl[i].ovl_filename);
fp = fopen(filename, "rb");
if (fp != NULL) bFound = 1;
break;
}
i++;
}
// If still not found after searching for CRC32... try fuzzy name search...
if (!bFound)
{
UINT16 i=0;
while (MapRomToOvl[i].crc != 0x00000000)
{
// It has to match both string searches to be valid... Uppercase for the compare...
strcpy(szName, currentRip->GetFileName());
for (int j=0; j<strlen(szName); j++) szName[j] = toupper(szName[j]);
if ((strstr(szName, MapRomToOvl[i].search1) != NULL) && (strstr(szName, MapRomToOvl[i].search2) != NULL))
{
strcpy(filename, directory);
strcat(filename, MapRomToOvl[i].ovl_filename);
fp = fopen(filename, "rb");
if (fp != NULL) bFound = 1;
break;
}
i++;
}
}
}
}
if (bFound == 0)
{
strcpy(filename, directory);
strcat(filename, "generic.ovl");
fp = fopen(filename, "rb");
}
// Default these to unused...
bUseDiscOverlay = false;
for (UINT8 i=0; i < DISC_MAX; i++)
{
myDisc[i].x1 = 255;
myDisc[i].x2 = 255;
myDisc[i].y1 = 255;
myDisc[i].y2 = 255;
}
if (fp != NULL) // If overlay found, parse it and use it...
{
UINT8 ov_idx = 0;
UINT8 disc_idx=0;
UINT16 tiles_idx=0;
UINT16 map_idx=0;
UINT16 pal_idx=0;
char *token;
memset(customTiles, 0x00, 0x10000); // Clear the 64K of video memory to prep for custom tiles...
memcpy(&myOverlay, &discOverlay, sizeof(myOverlay)); // Start with a blank overlay...
do
{
fgets(szName, 255, fp);
// Handle Overlay Line
if (strstr(szName, ".ovl") != NULL)
{
if (ov_idx < OVL_MAX)
{
char *ptr = strstr(szName, ".ovl");
ptr += 5;
myOverlay[ov_idx].x1 = strtoul(ptr, &ptr, 10); while (*ptr == ',' || *ptr == ' ') ptr++;
myOverlay[ov_idx].x2 = strtoul(ptr, &ptr, 10); while (*ptr == ',' || *ptr == ' ') ptr++;
myOverlay[ov_idx].y1 = strtoul(ptr, &ptr, 10); while (*ptr == ',' || *ptr == ' ') ptr++;
myOverlay[ov_idx].y2 = strtoul(ptr, &ptr, 10); while (*ptr == ',' || *ptr == ' ') ptr++;
ov_idx++;
}
}
// Handle Disc Line
if (strstr(szName, ".disc") != NULL)
{
bUseDiscOverlay = true;
if (disc_idx < DISC_MAX)
{
char *ptr = strstr(szName, ".disc");
ptr += 6;
myDisc[disc_idx].x1 = strtoul(ptr, &ptr, 10); while (*ptr == ',' || *ptr == ' ') ptr++;
myDisc[disc_idx].x2 = strtoul(ptr, &ptr, 10); while (*ptr == ',' || *ptr == ' ') ptr++;
myDisc[disc_idx].y1 = strtoul(ptr, &ptr, 10); while (*ptr == ',' || *ptr == ' ') ptr++;
myDisc[disc_idx].y2 = strtoul(ptr, &ptr, 10); while (*ptr == ',' || *ptr == ' ') ptr++;
disc_idx++;
}
}
// Handle HUD_x Line
if (strstr(szName, ".hudx") != NULL)
{
char *ptr = strstr(szName, ".hudx");
ptr += 6;
hud_x = strtoul(ptr, &ptr, 10);
}
// Handle HUD_y Line
if (strstr(szName, ".hudy") != NULL)
{
char *ptr = strstr(szName, ".hudy");
ptr += 6;
hud_y = strtoul(ptr, &ptr, 10);
}
// Handle Tile Line
if (strstr(szName, ".tile") != NULL)
{
char *ptr = strstr(szName, ".tile");
ptr += 6;
customTiles[tiles_idx++] = strtoul(ptr, &ptr, 16); while (*ptr == ',' || *ptr == ' ') ptr++;
customTiles[tiles_idx++] = strtoul(ptr, &ptr, 16); while (*ptr == ',' || *ptr == ' ') ptr++;
customTiles[tiles_idx++] = strtoul(ptr, &ptr, 16); while (*ptr == ',' || *ptr == ' ') ptr++;
customTiles[tiles_idx++] = strtoul(ptr, &ptr, 16); while (*ptr == ',' || *ptr == ' ') ptr++;
customTiles[tiles_idx++] = strtoul(ptr, &ptr, 16); while (*ptr == ',' || *ptr == ' ') ptr++;
customTiles[tiles_idx++] = strtoul(ptr, &ptr, 16); while (*ptr == ',' || *ptr == ' ') ptr++;
customTiles[tiles_idx++] = strtoul(ptr, &ptr, 16); while (*ptr == ',' || *ptr == ' ') ptr++;
customTiles[tiles_idx++] = strtoul(ptr, &ptr, 16); while (*ptr == ',' || *ptr == ' ') ptr++;
}
// Handle Map Line
if (strstr(szName, ".map") != NULL)
{
char *ptr = strstr(szName, ".map");
ptr += 4;
customMap[map_idx++] = strtoul(ptr, &ptr, 16); while (*ptr == ',' || *ptr == ' ') ptr++;
customMap[map_idx++] = strtoul(ptr, &ptr, 16); while (*ptr == ',' || *ptr == ' ') ptr++;
customMap[map_idx++] = strtoul(ptr, &ptr, 16); while (*ptr == ',' || *ptr == ' ') ptr++;
customMap[map_idx++] = strtoul(ptr, &ptr, 16); while (*ptr == ',' || *ptr == ' ') ptr++;
customMap[map_idx++] = strtoul(ptr, &ptr, 16); while (*ptr == ',' || *ptr == ' ') ptr++;
customMap[map_idx++] = strtoul(ptr, &ptr, 16); while (*ptr == ',' || *ptr == ' ') ptr++;
customMap[map_idx++] = strtoul(ptr, &ptr, 16); while (*ptr == ',' || *ptr == ' ') ptr++;
customMap[map_idx++] = strtoul(ptr, &ptr, 16); while (*ptr == ',' || *ptr == ' ') ptr++;
}
// Handle Palette Line
if (strstr(szName, ".pal") != NULL)
{
char *ptr = strstr(szName, ".pal");
ptr += 4;
customPal[pal_idx++] = strtoul(ptr, &ptr, 16); while (*ptr == ',' || *ptr == ' ') ptr++;
customPal[pal_idx++] = strtoul(ptr, &ptr, 16); while (*ptr == ',' || *ptr == ' ') ptr++;
customPal[pal_idx++] = strtoul(ptr, &ptr, 16); while (*ptr == ',' || *ptr == ' ') ptr++;
customPal[pal_idx++] = strtoul(ptr, &ptr, 16); while (*ptr == ',' || *ptr == ' ') ptr++;
customPal[pal_idx++] = strtoul(ptr, &ptr, 16); while (*ptr == ',' || *ptr == ' ') ptr++;
customPal[pal_idx++] = strtoul(ptr, &ptr, 16); while (*ptr == ',' || *ptr == ' ') ptr++;
customPal[pal_idx++] = strtoul(ptr, &ptr, 16); while (*ptr == ',' || *ptr == ' ') ptr++;
customPal[pal_idx++] = strtoul(ptr, &ptr, 16); while (*ptr == ',' || *ptr == ' ') ptr++;
}
} while (!feof(fp));
fclose(fp);
decompress(customTiles, bgGetGfxPtr(bg0b), LZ77Vram);
decompress(customMap, (void*) bgGetMapPtr(bg0b), LZ77Vram);
dmaCopy((void *) customPal,(u16*) BG_PALETTE_SUB,256*2);
}
else // Otherwise, just use the built-in default/generic overlay...
{
decompress(bgBottomTiles, bgGetGfxPtr(bg0b), LZ77Vram);
decompress(bgBottomMap, (void*) bgGetMapPtr(bg0b), LZ77Vram);
dmaCopy((void *) bgBottomPal,(u16*) BG_PALETTE_SUB,256*2);
}
}
// ---------------------------------------------------------------------------
// This puts the overlay on the main screen. It can be one of the built-in
// overlays or it might be a custom overlay that will be rendered...
// ---------------------------------------------------------------------------
void show_overlay(u8 bShowKeyboard, u8 bShowDisc)
{
// Assume default overlay... custom can change it below...
memcpy(&myOverlay, &defaultOverlay, sizeof(myOverlay));
swiWaitForVBlank();
if (bShowKeyboard) // ECS keyboard overlay
{
decompress(bgBottom_ECSTiles, bgGetGfxPtr(bg0b), LZ77Vram);
decompress(bgBottom_ECSMap, (void*) bgGetMapPtr(bg0b), LZ77Vram);
dmaCopy((void *) bgBottom_ECSPal,(u16*) BG_PALETTE_SUB,256*2);
// ECS Overlay...
memcpy(&myOverlay, &ecsOverlay, sizeof(myOverlay));
}
else // Default Overlay... which might be custom!!
{
if (bShowDisc)
{
decompress(bgBottom_discTiles, bgGetGfxPtr(bg0b), LZ77Vram);
decompress(bgBottom_discMap, (void*) bgGetMapPtr(bg0b), LZ77Vram);
dmaCopy((void *) bgBottom_discPal,(u16*) BG_PALETTE_SUB,256*2);
// Disc Overlay...
memcpy(&myOverlay, &discOverlay, sizeof(myOverlay));
}
else
{
load_custom_overlay(true); // This will try to load nintv-ds.ovl or else default to the generic background
}
}
unsigned short dmaVal = *(bgGetMapPtr(bg1b) +31*32);
dmaFillWords(dmaVal | (dmaVal<<16),(void*) bgGetMapPtr(bg1b),32*24*2);
REG_BLDCNT=0; REG_BLDCNT_SUB=0; REG_BLDY=0; REG_BLDY_SUB=0;
swiWaitForVBlank();
if (bShowKeyboard) // ECS keyboard overlay
{
dsPrintValue(1,22,ecs_ctrl_key?1:0,ecs_ctrl_key ? (char*)"@": (char*)" ");
dsPrintValue(5,22,0,ecs_shift_key ? (char*)"@": (char*)" ");
}
}
// End of Line