mirror of
https://github.com/wavemotion-dave/NINTV-DS.git
synced 2025-06-18 13:55:33 -04:00
679 lines
15 KiB
Plaintext
679 lines
15 KiB
Plaintext
; ================================================================
|
|
; Nintellivision Cheat Database
|
|
;
|
|
; Most of these cheats are provided by the excellent work
|
|
; found at: http://www.midnightblueinternational.com/romhacks.php
|
|
; Thanks to Michael Hayes for allowing the inclusion into NINTV-DS
|
|
; ================================================================
|
|
|
|
; -----------------------
|
|
; Tower of Doom
|
|
; -----------------------
|
|
$D1D352A0
|
|
|
|
[Show True Colors on Items]
|
|
p AE0E 0200
|
|
p AE0F 01D4
|
|
p AFE4 0064
|
|
p AFE5 0064
|
|
p AFE6 004C
|
|
p AFE7 004C
|
|
p AFE8 02F8
|
|
p AFE9 0008
|
|
p AFEA 0240
|
|
p AFEB 031C
|
|
p AFEC 0220
|
|
p AFED 01DD
|
|
|
|
; -----------------------
|
|
; Thin Ice - Released Version
|
|
; -----------------------
|
|
$975AE6DF
|
|
|
|
[Max Lives to 99]
|
|
p 68b8 63 ; Max extra lives can go to 99 instead of 19
|
|
p 68cf 63 ; |
|
|
|
|
[Score Flips 2.56M]
|
|
p 68e4 0 ; Score rolls over at 2.56 million points instead of 1.00 million.
|
|
p 68e6 2ba ; | Blank out the millions-of-points digit for when the other player takes over.
|
|
p 68e7 32 ; | |
|
|
p 68e8 42 ; | |
|
|
p 68e9 2bc ; | |
|
|
p 68ea 204 ; | |
|
|
p 68eb 262 ; | |
|
|
p 68fb 204 ; | Millions-of-points digit drawn one position to the left
|
|
p 68fd 3 ; | Three digits to display the tens of thousands of points
|
|
|
|
[Infinite Lives]
|
|
p 690e 34 ; Infinite lives, both players
|
|
|
|
[Max Lobsters to 99]
|
|
p 6a8e 63 ; Max lobsters can go to 99 instead of 20
|
|
|
|
|
|
; -----------------------
|
|
; Thin Ice - 16K Version
|
|
; -----------------------
|
|
$F3DF94E0
|
|
|
|
[Max Lives to 99]
|
|
p da27 63 ; Max extra lives can go to 99 instead of 19
|
|
p da4a 63 ; |
|
|
|
|
[Score Flips 2.56M]
|
|
p da57 0 ; Score rolls over at 2.56 million points instead of 1.00 million.
|
|
p da59 2ba ; | Blank out the millions-of-points digit for when the other player takes over.
|
|
p da5a 32 ; | |
|
|
p da5b 42 ; | |
|
|
p da5c 2bc ; | |
|
|
p da5d 204 ; | |
|
|
p da5e 262 ; | |
|
|
p da6e 204 ; | Millions-of-points digit drawn one position to the left
|
|
p da70 3 ; | Three digits to display the tens of thousands of points
|
|
|
|
[Infinite Lives]
|
|
p da81 34 ; Infinite lives, both players
|
|
|
|
[Max Lobsters to 99]
|
|
p dd4b 63 ; Max lobsters can go to 99 instead of 20
|
|
|
|
|
|
; -----------------------
|
|
; Treasure of Tarmin
|
|
; -----------------------
|
|
$16C3B62F
|
|
$6746607B
|
|
$5A4CE519
|
|
$BD731E3C
|
|
$2F9C93FC
|
|
|
|
[Display Debug Info]
|
|
p 500d 0 ; Disable the top border extension to see display debug info.
|
|
|
|
[Higher War/Spiritual/HP/Food]
|
|
p 50d6 87 ; Start with more War & Spiritual Strength (HP), arrows, and food!
|
|
|
|
[Start Gold/Platinum Shield]
|
|
p 50e3 60 ; These next 7 lines of code start you off with a Gold or Platinum Large Shield.
|
|
p 50e4 240 ; | (Platinum for the two easier difficulties, Gold for the two harder difficulties)
|
|
p 50e5 174 ; | (This dovetails with the code above for more HP, arrows, and food, so keep that value at $87.)
|
|
p 50e6 2b8 ; | (As a side effect, you start off facing North instead of East.)
|
|
p 50e7 4 ; |
|
|
p 50e8 240 ; |
|
|
p 50e9 103 ; |
|
|
|
|
[Start with Purple Book]
|
|
p 50eb 8d ; Start with a different item equipped ($8d is the best Spiritual weapon, the Purple Book.)
|
|
|
|
[Start with Platinum Crossbow]
|
|
p 50eb 33 ; Start with a different item equipped ($33 is the best War weapon, the Platinum Crossbow.)
|
|
|
|
[Weapons Never Break]
|
|
p 6598 34 ; All weapons are now reusable and never break.
|
|
p 6599 34 ; |
|
|
|
|
|
|
; -----------------------
|
|
; AD&D - Cloudy Mountain
|
|
; -----------------------
|
|
$F8B1F2B7
|
|
$11C3BCFA
|
|
|
|
[Activate Instant Win]
|
|
p 503b 204 ; Activate "instant win" easter egg
|
|
|
|
[Offset to Lower Difficulty]
|
|
p 5095 2 ; Offset the difficulty so pressing 3 at title screen enables a sort of Practice Mode (monsters are motionless and reappear in random places when they go off screen)
|
|
|
|
[Start Beside Cloudy Mountain]
|
|
p 50ab 8b ; Start next to Cloudy Mountain
|
|
|
|
[Infinite Arrows]
|
|
p 5297 34 ; Infinite arrows
|
|
|
|
[Infinite Lives]
|
|
p 5e7d 34 ; Infinite lives
|
|
p 5e80 204 ; |
|
|
|
|
[Invincibility]
|
|
p 6476 34 ; Invincibility
|
|
p 6477 34 ; |
|
|
|
|
|
|
; -----------------------
|
|
; Astrosmash
|
|
; -----------------------
|
|
$00BE8BBA
|
|
$FAB2992C
|
|
$E15BE3BB
|
|
|
|
[Expand Title Screen]
|
|
p 5028 20 ; Expanded title screen text
|
|
p 503c 0 ; |
|
|
|
|
[Enable Game Select]
|
|
p 5069 34 ; Enable Game Selection menu
|
|
p 506a 34 ; |
|
|
p 50aa 6 ; Display "Game " in some color other than black (yellow)
|
|
p 50b6 280 ; Display selection number in some color other than black
|
|
p 50b7 15d ; |
|
|
p 50b8 4c ; |
|
|
p 50b9 48 ; |
|
|
p 50ba 2f8 ; |
|
|
p 50bb 8e ; | (yellow)
|
|
|
|
[Invincibility (Meteor)]
|
|
p 513e 10 ; Invincibility (Meteor)
|
|
|
|
[Invincibility (Meteor)]
|
|
p 518c 10 ; Invincibility (Astrosmash)
|
|
p 58d9 10 ; |
|
|
|
|
[Sky Always Black]
|
|
p 5a9f 2b8 ; Sky is always ...
|
|
p 5aa0 0 ; black
|
|
|
|
|
|
; -----------------------
|
|
; Beauty and the Beast
|
|
; -----------------------
|
|
$C047D487
|
|
|
|
[Infinite Lives]
|
|
p 5a62 34 ; Infinite lives
|
|
|
|
|
|
; -----------------------
|
|
; BEAMRIDER
|
|
; -----------------------
|
|
$EAF650CC
|
|
|
|
[Activate Easter Egg]
|
|
p 504a 204 ; Activate easter egg by default (additional text after "players" prompt at title)
|
|
|
|
[Infinite Torpedoes]
|
|
p 5d54 34 ; Infinite Torpedoes
|
|
|
|
[Infinite Light Ships]
|
|
p 68aa 2b8 ; Infinite Light Ships
|
|
p 68ab 12 ; | (Reserve Ships max out on the Space Station display when you die)
|
|
|
|
[Change Number Enemies]
|
|
p 6b34 14 ; Change number of Enemy Saucers per Sector (feel free to play with this value)
|
|
|
|
[Starting Sector 99]
|
|
p 6b3b 2b8 ; Start at Sector 99
|
|
p 6b3c 62 ; | (You can change this value if you want, but you remain in this Sector. Nothing happens after Sector 99 anyhow.)
|
|
|
|
|
|
; -----------------------
|
|
; DREADNAUGHT FACTOR
|
|
; -----------------------
|
|
$3B99B889
|
|
$99F5783D
|
|
|
|
[Invincibility]
|
|
p 55b9 203 ; Invincible on all difficulty levels
|
|
|
|
|
|
; -----------------------
|
|
; TRON Deadly Discs
|
|
; -----------------------
|
|
$CA447BBD
|
|
|
|
[Corrected Colors]
|
|
p 50f9 55 ; Tron is light blue instead of red
|
|
p 5109 81 ; Your disc is now blue instead of yellow
|
|
p 5c2a 54 ; Warriors are pink instead of light blue (Leaders are black, and Bulldogs are light green)
|
|
p 5db4 80 ; Enemy discs are black instead of blue (Double Discs are orange, and Homing Discs are yellow)
|
|
|
|
[Guards Appear Immediately]
|
|
p 5b47 244 ; Start with 1.6M points (score display is 0, but Guards appear immediately)
|
|
p 5b48 317 ; |
|
|
p 5b49 1e4 ; |
|
|
p 5b4a 244 ; |
|
|
p 5b4b 12d ; |
|
|
p 583c 3e8 ; First point value tier set to 10,000
|
|
;p 5f32 204 ; Jump to the highest point value tier
|
|
;p 5f3e 317 ; Cross the high/low point values
|
|
;p 5f40 318 ; | (Score goes into the 9-figure range in a hurry)
|
|
|
|
[Recognizer No Shield]
|
|
p 531d 0 ; Recognizer eye has no shield (graphics hack)
|
|
p 531e 0 ; |
|
|
p 531f 0 ; |
|
|
p 5320 0 ; |
|
|
p 5321 0 ; |
|
|
p 5322 0 ; |
|
|
p 5323 0 ; |
|
|
p 5324 0 ; |
|
|
p 5325 0 ; |
|
|
p 5326 0 ; |
|
|
p 5327 0 ; |
|
|
p 5328 0 ; |
|
|
p 5329 0 ; |
|
|
p 532a 0 ; |
|
|
p 532b 0 ; |
|
|
p 532c 0 ; |
|
|
|
|
[Recognizer Easy Hit]
|
|
p 532d 7e ; Recognizer eye is easier to hit (graphics hack)
|
|
p 532e ff ; |
|
|
p 5330 ff ; |
|
|
p 5331 ff ; |
|
|
p 5332 ff ; |
|
|
p 5335 7e ; |
|
|
p 5336 ff ; |
|
|
p 5338 ff ; |
|
|
p 5339 ff ; |
|
|
p 533a ff ; |
|
|
p 533d 7e ; |
|
|
p 533e ff ; |
|
|
p 5340 ff ; |
|
|
p 5341 ff ; |
|
|
p 5342 ff ; |
|
|
p 5345 7e ; |
|
|
p 5346 ff ; |
|
|
p 5348 ff ; |
|
|
p 5349 ff ; |
|
|
p 534a ff ; |
|
|
|
|
[DEREZZED HACK]
|
|
p 5877 44 ; D
|
|
p 5878 45 ; E
|
|
p 5879 52 ; R
|
|
p 587a 45 ; E
|
|
p 587b 5a ; Z
|
|
p 587c 5a ; Z
|
|
p 587d 45 ; E
|
|
p 587e 44 ; D
|
|
p 587f 21 ; !
|
|
|
|
|
|
; -----------------------
|
|
; Night Stalker
|
|
; -----------------------
|
|
$7334CD44
|
|
|
|
[Never Run Out of Bullets]
|
|
p 5b6d 34 ; Never run out of bullets
|
|
|
|
[Disable Robot Bullets]
|
|
p 5073 7 ; Disable robot bullets
|
|
p 5077 104 ; |
|
|
|
|
|
|
; -----------------------
|
|
; Buzz Bombers
|
|
; -----------------------
|
|
$FA492BBD
|
|
$2A1E0C1C
|
|
|
|
[Intermissions Each Stage]
|
|
p 5fd7 1 ; First intermission after stage 1
|
|
p 5fdb 2 ; Second intermission after stage 2
|
|
p 5fdf 3 ; Third intermission after stage 3
|
|
p 5fe3 4 ; Fourth intermission after stage 4
|
|
|
|
[BEES DONT POLLINATE FLOWERS]
|
|
p 6c12 34 ; Bees do not pollinate flowers!
|
|
|
|
[NO LIFE LOST FULL FLOWERBED]
|
|
p 6469 34 ; Do not lose a life if the whole flower bed is pollinated
|
|
|
|
[NO LIFE LOST DUE BUG SPRAY]
|
|
p 69b4 34 ; Do not lose a life for running out of bug spray
|
|
|
|
|
|
; -----------------------
|
|
; HE-MAN Masters of the Universe
|
|
; -----------------------
|
|
$573B9B6D
|
|
|
|
[START WITH 9 LILVES]
|
|
p 50e5 9 ; Start with 9 lives
|
|
|
|
[No Loss Fireball Hit]
|
|
p 5500 34 ; No loss of life when hit by fireball
|
|
p 5503 200 ; |
|
|
|
|
[No Loss Out of Fuel]
|
|
p 6aeb 34 ; No loss of life when running out of fuel
|
|
|
|
[No Loss Out of Time]
|
|
p dc4b 34 ; No loss of life when running out of time
|
|
|
|
[Infinite Time]
|
|
p dcf9 34 ; Infinite time
|
|
|
|
[Infinite Fuel]
|
|
p 5b06 34 ; Infinite fuel
|
|
|
|
|
|
; -----------------------
|
|
; Defender (Atarisoft)
|
|
; -----------------------
|
|
$D8F99AA2
|
|
|
|
[Infinite Lives And Bombs]
|
|
p 71ff 204 ; Activate cheat code
|
|
|
|
|
|
; -----------------------
|
|
; Shark! Shark!
|
|
; -----------------------
|
|
$2A4C761D
|
|
$d7b8208b
|
|
|
|
[Infinite Lives]
|
|
p 6202 34 ; Both players have infinite lives
|
|
|
|
[No Difficulty Increase]
|
|
p 51f6 34 ; Difficulty does not increase at 5,000 points
|
|
p 51fb 34 ; | ... 15,000 points
|
|
p 5200 34 ; | ... 25,000 points
|
|
p 5205 34 ; | ... 50,000 points
|
|
p 520a 34 ; | ... 90,000 points
|
|
p 5210 0 ; | ... 100,000 points
|
|
p 5216 0 ; | ... 250,000 points
|
|
|
|
[GAME OVER to EPIC FAIL]
|
|
p 627c 45 ; G E
|
|
p 627d 50 ; A P
|
|
p 627e 49 ; M I
|
|
p 627f 43 ; E C
|
|
p 6280 20 ; ->
|
|
p 6281 46 ; O F
|
|
p 6282 41 ; V A
|
|
p 6283 49 ; E I
|
|
p 6284 4c ; R L
|
|
|
|
|
|
; -----------------------
|
|
; Auto Racing
|
|
; -----------------------
|
|
$B35C1101
|
|
[Disable Crashing]
|
|
p 5461 34 ; Disable crashing!
|
|
p 5462 34 ; |
|
|
|
|
|
|
; -----------------------
|
|
; Pac-Man
|
|
; -----------------------
|
|
$A21C31C3
|
|
$6E4E8EB4
|
|
|
|
[Start With 9 Lives]
|
|
p 7069 9 ; Start with 9 lives (both players)
|
|
|
|
[Infinite Lives]
|
|
p 7b3f 34 ; Infinite lives (player 1)
|
|
p 7b42 20c ; |
|
|
|
|
[Correct Prize Scoring]
|
|
p 78d5 5 ; Halve the point values of all the prizes to offset the "double points" bug.
|
|
p 78d6 f ; |
|
|
p 78d7 19 ; |
|
|
p 78d8 23 ; |
|
|
p 78d9 32 ; |
|
|
p 78da 96 ; |
|
|
p 78db 96 ; |
|
|
p 78dc fa ; |
|
|
p 78dd fa ; |
|
|
|
|
|
|
; -----------------------
|
|
; Vectron
|
|
; -----------------------
|
|
$A4A20354
|
|
|
|
[Disable All Nasties]
|
|
p 6a1f f7 ; First Hungree neutralized
|
|
p 6a29 f7 ; Second Hungree neutralized
|
|
p 6a65 f7 ; G-Sphere neutralized?
|
|
p 6bc9 10 ; Splitters neutralized
|
|
p 6ad2 f7 ; Diamondbacks, Blue Meanies, and Sweeps all neutralized
|
|
p 6b7b 10 ; Prizum neutralized (requires 10 pokes)
|
|
p 6b83 30 ; |
|
|
p 6b89 10 ; |
|
|
p 6c01 10 ; |
|
|
p 6c51 10 ; |
|
|
p 6c7b 30 ; |
|
|
p 6c9f 31 ; |
|
|
p 6ca5 31 ; |
|
|
p 6cab 31 ; |
|
|
p 6cb1 31 ; |
|
|
|
|
[Easter Egg Every Level]
|
|
p 6808 ff
|
|
p 6809 204
|
|
p 680c 204
|
|
p 6811 204
|
|
p 6817 204
|
|
p 681d 20e
|
|
|
|
[After Level 1 Goes to Lv 99]
|
|
p 664d 2b9 ; After Level 1 ...
|
|
p 664e 62 ; Go straight to "Level 99" (Level 2 base shape with Level 99 speed and difficulty) (Game still ends after this level)
|
|
|
|
|
|
; -----------------------
|
|
; Mouse Trap
|
|
; -----------------------
|
|
$598662F2
|
|
|
|
[Neutralize Cats]
|
|
p 5d93 f5 ; Neutralize cats
|
|
|
|
[Neutralize Hawk]
|
|
p 5e08 f1 ; Neutralize hawk
|
|
|
|
|
|
; -----------------------
|
|
; Bump n Jump
|
|
; -----------------------
|
|
$999CCEED
|
|
|
|
[50K ALWAYS AT LEVEL END]
|
|
p 6356 34 ; Always get 50,000 points at level end?
|
|
|
|
[TWEAK END LEVEL TUNE]
|
|
p d204 13b ; Tweak the end-of-level tune
|
|
p d205 10c ; |
|
|
p d206 11c ; |
|
|
|
|
[TWEAK IN-GAME TUNE]
|
|
p d261 178 ; Tweak the in-game tune
|
|
p d264 158 ; |
|
|
p d269 48 ; |
|
|
p d26a 58 ; |
|
|
p d26b 78 ; |
|
|
p d26c 98 ; |
|
|
p d26d b8 ; |
|
|
p d26e c8 ; |
|
|
p d26f e8 ; |
|
|
p d270 108 ; |
|
|
p d274 58 ; |
|
|
p d275 78 ; |
|
|
p d276 98 ; |
|
|
p d277 b8 ; |
|
|
p d278 c8 ; |
|
|
p d279 e8 ; |
|
|
p d27a 108 ; |
|
|
p d27b 118 ; |
|
|
p d283 10c ; |
|
|
p d284 cc ; |
|
|
p d285 ec ; |
|
|
p d2a2 e8 ; |
|
|
p d2a3 108 ; |
|
|
p d2a4 118 ; |
|
|
p d2a5 138 ; |
|
|
|
|
; -----------------------
|
|
; Burgertime
|
|
; -----------------------
|
|
$43806375
|
|
$C92BAAE8
|
|
|
|
[Infinite Peppers]
|
|
p 633a 34 ; Infinite peppers (both players)
|
|
|
|
[Infinite Lives]
|
|
p 51f9 34 ; Infinite lives (both players)
|
|
|
|
|
|
; -----------------------
|
|
; Diner
|
|
; -----------------------
|
|
$13EE56F1
|
|
|
|
[Infinite Peppers]
|
|
p 5656 34 ; Infinite peppers
|
|
|
|
[Infinite Lives]
|
|
p 59dc 34 ; Infinite lives
|
|
|
|
|
|
; -----------------------
|
|
; Space Armada
|
|
; -----------------------
|
|
$E8B8EBA5
|
|
|
|
[Enable Easter Egg]
|
|
p 5044 ff ; Enable easter eggs if no keys are depressed on left controller at startup
|
|
p 504e ff ; Easter egg 2 - SPACE BEASTIES (if no keys depressed on right controller)
|
|
|
|
|
|
[Start Level 252]
|
|
p 50ae fd ; Start at level 252 in Practice Mode with easter egg enabled
|
|
|
|
|
|
[TWO ADDITIONAL LIVES]
|
|
p 517c 6 ; Start with 2 additional lives
|
|
p 517f 11 ; |
|
|
|
|
[INFINITE LIVES]
|
|
p 5649 34 ; Infinite lives
|
|
|
|
[SLOW ENEMIES]
|
|
p 5218 2b8 ; Enemies move very slow when level starts
|
|
p 5219 2 ; |
|
|
p 574e 34 ; Enemies do not speed up throughout the level
|
|
p 574f 34 ; |
|
|
|
|
[GROUND IS ICE]
|
|
p 597f 34 ; Ground turns to ice
|
|
|
|
|
|
|
|
; -----------------------
|
|
; Stampede
|
|
; -----------------------
|
|
$2DEACD15
|
|
|
|
[Infinite Lives]
|
|
p 5bf3 2b9 ; Infinite lives
|
|
p 5bf4 ce ; |
|
|
|
|
; -----------------------
|
|
; Lock n Chase 8k
|
|
; -----------------------
|
|
$5C7E9848
|
|
|
|
[Invincible]
|
|
p 5bf9 34 ; Invincible!
|
|
p 5bfa 34 ; |
|
|
|
|
[Infinite Lives]
|
|
p 5c26 34 ; Infinite lives
|
|
|
|
; -----------------------
|
|
; Lock n Chase 6k
|
|
; -----------------------
|
|
$E00D1399
|
|
[Invincible]
|
|
p 59a4 34 ; Invincible!
|
|
p 59a5 34 ; |
|
|
[Infinite Lives]
|
|
p 59cb 34 ; Infinite lives
|
|
|
|
|
|
; -----------------------
|
|
; Pinball
|
|
; -----------------------
|
|
$D7C5849C
|
|
|
|
[Infinite Balls]
|
|
p 6732 34 ; Infinite balls (both players)
|
|
|
|
[Never Fall Back A Level]
|
|
p 6752 34 ; Never fall back a level
|
|
|
|
[Hidden Credits Blue Table]
|
|
; See hidden credits and start on the blue table (these hacks dovetail together)
|
|
p 50be 6 ; Echo the number of players in yellow instead of white (editable, range 1-6)
|
|
p 50a9 3 ; Make the text on the "number of players" screen tan instead of white (editable, range 1-6)
|
|
p 50ab 214 ; Replace "Select number of players" text with hidden credits (start on second row)
|
|
p 50ac 1 ; |
|
|
p 50ad 2b9 ; |
|
|
p 50ae e5 ; | ($6ee5 is the actual ROM address where the credits begin)
|
|
p 50af 6e ; |
|
|
p 50b0 4 ; |
|
|
p 50b1 118 ; | ($1867 is the EXEC routine to fetch a string of text pointed to by a register and display it on the screen)
|
|
p 50b2 67 ; |
|
|
p 50b3 34 ; | (We have a little time to kill here. While we are waiting ...)
|
|
p 50b4 2b8 ; | Start on ... table
|
|
p 50b5 2 ; | | (0=green, 1=red, 2=blue)
|
|
p 50b6 240 ; | | (If you change the starting table, ...
|
|
p 50b7 1b4 ; | | be sure to also change the ball starting position below.)
|
|
p 50d2 56 ; | | Ball starting horizontal position is in the middle.
|
|
p 50d7 a ; | | Ball starting vertical position is at the top.
|
|
p 6fa5 0 ; | Null delimiter for credits text (game will crash otherwise)
|
|
|
|
|
|
; -----------------------
|
|
; Scooby Doo Maze Chase
|
|
; -----------------------
|
|
$e9e3f60d
|
|
$BEF0B0C7
|
|
|
|
[Infinite Lives]
|
|
p 5807 34 ; Infinite lives
|
|
|
|
[Extra Life at 50 Points]
|
|
p 595e 5 ; Extra life at 50 points
|
|
p 595f 0 ; |
|
|
p 5964 5 ; |
|
|
p 5965 0 ; |
|
|
|
|
[Start with 4 Lives]
|
|
;p 5a69 34 ; Start with 4 lives
|
|
|
|
[Infinite Lives]
|
|
p 5bca 34 ; Infinite lives
|
|
|
|
[Easter Egg]
|
|
p 6e7c 20c ; Easter egg?
|
|
|
|
; -----------------------
|
|
; Dig Dug
|
|
; -----------------------
|
|
$159AF7F7
|
|
|
|
[Infinite Lives]
|
|
p 5b92 34 ; Never lose lives
|
|
p 5b93 204 ; | (No lives at start, but game does not end)
|
|
|
|
[Start on Level 18]
|
|
p 5daf 12 ; Start on level 18 (last level in the loop)
|
|
p 5db1 173 ; | (No game intro) (Starting at a higher level would disable vegetables)
|
|
|
|
[One Enemy Per Pen]
|
|
p 5e13 ff ; Always have only 1 enemy in each monster pen for levels 7 and up in the loop
|
|
|
|
[Title Screen Easter Egg]
|
|
p 6db7 204 ; Activate easter egg text on title screen
|
|
|