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Minor cleanup of manuals.
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NINTV-DS.nds
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NINTV-DS.nds
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@ -109,7 +109,7 @@ const struct Database_t database[] =
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{0xE806AD91, "Microsurgeon (Imagic 1982)", 0, 0, 0, {{DB_ROM16, 0x4800, 0x2000}, {DB_NONE, 0x0000, 0x0000}, {DB_NONE, 0x0000, 0x0000}, {DB_NONE, 0x0000, 0x0000}, {DB_NONE, 0x0000, 0x0000}}},
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{0x94096229, "Minehunter (Ryan Kinnen 2004)", 0, 0, 0, {{DB_ROM16, 0x5000, 0x2000}, {DB_NONE, 0x0000, 0x0000}, {DB_NONE, 0x0000, 0x0000}, {DB_NONE, 0x0000, 0x0000}, {DB_NONE, 0x0000, 0x0000}}},
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{0x59898803, "Minehunter (Ryan Kinnen 2004)", 0, 0, 0, {{DB_ROM16, 0x5000, 0x2000}, {DB_NONE, 0x0000, 0x0000}, {DB_NONE, 0x0000, 0x0000}, {DB_NONE, 0x0000, 0x0000}, {DB_NONE, 0x0000, 0x0000}}},
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{0x9D57498F, "Mind Strike! (Matel 1982)", 0, 0, 1, {{DB_ROM16, 0x5000, 0x2000}, {DB_ROM16, 0xD000, 0x1000}, {DB_NONE, 0x0000, 0x0000}, {DB_NONE, 0x0000, 0x0000}, {DB_NONE, 0x0000, 0x0000}}},
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{0x9D57498F, "Mind Strike! (Matel 1982)", 0, 0, 1, {{DB_ROM16, 0x5000, 0x2000}, {DB_ROM16, 0xD000, 0x1000}, {DB_RAM8, 0x4000, 0x0800}, {DB_NONE, 0x0000, 0x0000}, {DB_NONE, 0x0000, 0x0000}}},
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{0x6746607B, "Minotaur v1.1 (Matel 1981)", 0, 0, 0, {{DB_ROM16, 0x5000, 0x2000}, {DB_NONE, 0x0000, 0x0000}, {DB_NONE, 0x0000, 0x0000}, {DB_NONE, 0x0000, 0x0000}, {DB_NONE, 0x0000, 0x0000}}},
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{0x5A4CE519, "Minotaur v2 (Matel 1981)", 0, 0, 0, {{DB_ROM16, 0x5000, 0x2000}, {DB_NONE, 0x0000, 0x0000}, {DB_NONE, 0x0000, 0x0000}, {DB_NONE, 0x0000, 0x0000}, {DB_NONE, 0x0000, 0x0000}}},
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{0xBD731E3C, "Minotaur (Matel 1981)", 0, 0, 0, {{DB_ROM16, 0x5000, 0x2000}, {DB_NONE, 0x0000, 0x0000}, {DB_NONE, 0x0000, 0x0000}, {DB_NONE, 0x0000, 0x0000}, {DB_NONE, 0x0000, 0x0000}}},
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@ -12,7 +12,6 @@
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#ifndef HANDCONTROLLER_H
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#define HANDCONTROLLER_H
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#define NUM_HAND_CONTROLLER_OBJECTS 23
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#include "AY38914_InputOutput.h"
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#include "InputConsumer.h"
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@ -46,7 +45,7 @@ class HandController : public AY38914_InputOutput, public InputConsumer
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const CHAR* name;
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UINT16 controllerID;
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InputConsumerObject* inputConsumerObjects[NUM_HAND_CONTROLLER_OBJECTS];
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//InputConsumerObject* inputConsumerObjects[NUM_HAND_CONTROLLER_OBJECTS];
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UINT16 inputValue;
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static const UINT16 BUTTON_OUTPUT_VALUES[15];
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@ -54,35 +53,4 @@ class HandController : public AY38914_InputOutput, public InputConsumer
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};
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// jeremiah sypult
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enum
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{
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CONTROLLER_DISC_DOWN = 0x01,
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CONTROLLER_DISC_RIGHT = 0x02,
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CONTROLLER_DISC_UP = 0x04,
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CONTROLLER_DISC_LEFT = 0x08,
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CONTROLLER_DISC_WIDE = 0x10,
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CONTROLLER_DISC_UP_LEFT = 0x1C,
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CONTROLLER_DISC_UP_RIGHT = 0x16,
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CONTROLLER_DISC_DOWN_LEFT = 0x19,
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CONTROLLER_DISC_DOWN_RIGHT = 0x13,
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CONTROLLER_KEYPAD_ONE = 0x81,
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CONTROLLER_KEYPAD_TWO = 0x41,
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CONTROLLER_KEYPAD_THREE = 0x21,
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CONTROLLER_KEYPAD_FOUR = 0x82,
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CONTROLLER_KEYPAD_FIVE = 0x42,
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CONTROLLER_KEYPAD_SIX = 0x22,
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CONTROLLER_KEYPAD_SEVEN = 0x84,
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CONTROLLER_KEYPAD_EIGHT = 0x44,
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CONTROLLER_KEYPAD_NINE = 0x24,
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CONTROLLER_KEYPAD_CLEAR = 0x88,
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CONTROLLER_KEYPAD_ZERO = 0x48,
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CONTROLLER_KEYPAD_ENTER = 0x28,
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CONTROLLER_ACTION_TOP = 0xA0,
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CONTROLLER_ACTION_BOTTOM_LEFT = 0x60,
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CONTROLLER_ACTION_BOTTOM_RIGHT = 0xC0
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};
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#endif
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@ -59,19 +59,34 @@ PINK 10/20 13/26
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RED 12/25 16/33
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PURPLE 15/30 20/40
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BOOKS (BLUE < PINK < PURPLE)
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BOOKS
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--------------------------------
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CLEAR COVER: INCREASE WAR
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SOLID COVER: INCREASE SPIRIT
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X ON COVER: BLUE=TRANSPORT
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PINK=SEE THROUGH
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PURP=MIDAS TOUCH
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CLEAR COVER: WAR BOOK
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BLUE : Turn HP BLUE MAX 99
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PINK : Turn HP TAN MAX 149
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PURP : Turn HP WHITE MAX 199
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SOLID COVER: SPIRITUAL BOOK
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BLUE : Turn SP BLUE MAX 49
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PINK : Turn SP TAN MAX 69
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PURP : Turn SP WHITE MAX 99
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X ON COVER: SPECIAL BOOK
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BLUE : TRANSPORT THRU WALLS
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PINK : SEE THROUGH WALLS
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PURP : TURN OBJECT PLATINUM
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KEYS
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--------------------------------
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Tan Key opens Tan Containers
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Orange Key opens Tan + Orange
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Blue Key opens everything
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SENTIENT DOORS
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--------------------------------
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Lt.Blue - Hides Lg Blue Book
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Tan - Hides Lg Purple Book
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Yellow - Hides Lg Pink Book
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Tan - Hides Lg Pink Book
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Yellow - Hides Lg Purple Book
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WAR MONSTERS
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--------------------------------
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150
extras/AD&D-Cloudy_Mountain.man
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150
extras/AD&D-Cloudy_Mountain.man
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@ -0,0 +1,150 @@
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AD&D CLOUDY MOUNTAIN
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(c)1982, 1998 INTELLIVISION
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PRODUCTIONS INC.
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You control a 3-man expedition
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of adventurers. Your object is
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to acquire the two halves of the
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ancient Crown of Kings, hidden
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deep within the caverns of the
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legendary Cloudy Mountain.
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WHEN YOU SEE THE GAME TITLE,
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SELECT A SKILL LEVEL.
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----------------------------
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[3]: GRAY - Easy
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[2]: BLUE - Medium
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[1]: RED - Medium Hard
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DISC: PURPLE - Hard
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OBSTACLES include:
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------------------
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BROWN MOUNTAINS - Impassable
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BLACK MOUNTAINS - Contain caves
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that permit passage
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RIVERS - Can be crossed by BOAT
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FORESTS - Can be cleared by AXE
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WALLS - Contain gates that can
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be opened by KEY
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TOOLS
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-----
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A tool (boat, axe or key) is
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always guarded by a dangerous
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monster. A tool can be used
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REPEATEDLY. Without the right
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tool, you are unable to pass an
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obstacle.
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BLACK MOUNTAINS contain:
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------------------------
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Monsters & other nasty creatures
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Tools needed to cross obstacles
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Arrows needed to slay monsters
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One exit
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As you move next to a black mtn,
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it changes color to reflect the
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type of cave and its contents.
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GRAY - EASY. Quivers of arrows
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BLUE - MEDIUM. Boat and arrows
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RED - MED HARD. Axe and arrows
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PURPLE - HARD. Key and arrows
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WATCH OUT FOR MONSTERS!
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-----------------------
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A bat, spider or rat can be
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killed with one shot. A dragon,
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demon or snake takes two shots.
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Blobs are indestructible (but
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slow). And a Winged Dragon takes
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three shots to kill.
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ATTACK ON A WARRIOR
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-------------------
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A warrior can be wounded or
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killed by monsters or by
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ricocheting arrows. The degree
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of a warrior's injury is
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indicated by his color. Black
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means strong. Blue means wounded.
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Red means seriously hurt. If
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killed, a warrior disintegrates.
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EXIT
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----
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A warrior cannot get out of a
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mountain the same way he got in.
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You must find the exit.
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RETURN TO STRATEGY MAP
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----------------------
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After you have fought your way
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through a mountain, the Strategy
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Map appears. The entire
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expedition automatically joins
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your warrior on the other side
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of the mountain. This mountain
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remains clear of monsters, until
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you pass through four more
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mountains. After that, monsters
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re-claim the first mountain.
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CLOUDY MOUNTAIN
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---------------
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Find the TWO SEPARATE HALVES of
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the Crown of Kings and you win!
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Beware! Each half of the Crown
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is guarded by one of the
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deadliest monsters of all -
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the Winged Dragons!
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STRATEGY TIPS
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-------------
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1 - Start with an Easy game,
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until you learn the character-
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istics of different monster
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types. Learn which sight and
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sound clues go with which
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monsters.
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2 - Approach all the accessible
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black mountains, before entering
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any of them, to find out which
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tools are in which mountains.
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3 - After entering your first
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cave system, look for arrows
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before taking on any of the
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really nasty monsters. 3 arrows
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do not last long against dragons
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and snakes.
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4 - Move slowly in the caves and
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LISTEN. Many beasts can be heard
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as you approach.
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5 - When you find a monster
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guarding a tool or exit, be
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prepared to RUN in retreat,
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until you reach a place where
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you can get off a clear shot or
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two.
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6 - Practice bouncing arrows off
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cave walls, to learn how they
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ricochet. The ability to shoot
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around corners gives you a
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distinct advantage over the
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monsters.
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7 - Learn to find and shoot
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monsters in the dark. Remember
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that arrows follow corridors and
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bounce off walls in the dark.
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Only by shooting dangerous
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monsters from a safe distance,
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can your warrior avoid being
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eaten, especially on the harder
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levels.
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