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Version 5.6a with fixes for Defender of the Crown, new overlays and UI improvements.
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@ -326,8 +326,7 @@ ITCM_CODE void MemoryBus::poke(UINT16 location, UINT16 value)
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writeableMemorySpace[location>>MEM_DIV][i]->poke(location, value);
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}
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// For the lower RAM area or any JLP access... keep the "fast memory" updated
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// JLP is unusual in that games can run code out of the JLP RAM so keeping the fast memory updated is required for games like Defender of the Crown.
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// For the lower RAM area... keep the "fast memory" updated
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if (!(location & 0xF800))
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{
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*((UINT16 *)(0x06860000 | (location<<1))) = value;
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