Version 5.6a with fixes for Defender of the Crown, new overlays and UI improvements.

This commit is contained in:
Dave Bernazzani 2024-10-08 06:45:32 -04:00
parent 68280c40a5
commit 67edd4a01f

View File

@ -326,8 +326,7 @@ ITCM_CODE void MemoryBus::poke(UINT16 location, UINT16 value)
writeableMemorySpace[location>>MEM_DIV][i]->poke(location, value);
}
// For the lower RAM area or any JLP access... keep the "fast memory" updated
// JLP is unusual in that games can run code out of the JLP RAM so keeping the fast memory updated is required for games like Defender of the Crown.
// For the lower RAM area... keep the "fast memory" updated
if (!(location & 0xF800))
{
*((UINT16 *)(0x06860000 | (location<<1))) = value;