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https://github.com/wavemotion-dave/NINTV-DS.git
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Version 4.7b where .int files can be either .rom or .bin and Nintellivision will auto-detect. This allows you to rename all Intellivision game ROMs to .int so that Twilight Menu will recognize them.
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f7a54a9ea4
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2
Makefile
2
Makefile
@ -14,7 +14,7 @@ include $(DEVKITARM)/ds_rules
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export TARGET := NINTV-DS
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export TOPDIR := $(CURDIR)
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export VERSION := 4.7a
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export VERSION := 4.7b
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ICON := -b $(CURDIR)/logo.bmp "NINTV-DS $(VERSION);wavemotion-dave;https://github.com/wavemotion-dave/NINTV-DS"
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BIN
NINTV-DS.nds
BIN
NINTV-DS.nds
Binary file not shown.
@ -81,22 +81,27 @@ BOOL LoadCart(const CHAR* filename)
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slow_ram16_idx = 0; // Nothing uses this internally so we can reset to 0
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slow_ram8_idx = 0; // Nothing uses this internally so we can reset to 0
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fast_ram16_idx = 0x200; // 512 bytes is more than enough for internal Inty RAM so this is safely above the threshold
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const CHAR* extStart = filename + strlen(filename) - 4;
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if (strcmpi(extStart, ".int") == 0 || strcmpi(extStart, ".bin") == 0)
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UINT8 bIsROM = ((strcmpi(extStart, ".rom") == 0) ? true:false);
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if (strcmpi(extStart, ".int") == 0)
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{
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//load the bin file as a Rip - use internal database or maybe <filename>.cfg exists... LoadBin() handles all that.
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currentRip = Rip::LoadBin(filename);
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if (currentRip == NULL)
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// A .int file might or might not be actual .rom format...
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FILE* file = fopen(filename, "rb");
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UINT8 buf[2];
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if (file == NULL)
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{
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return FALSE; // FatalError() will have already been called
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FatalError("BIN FILE DOES NOT EXIST");
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return NULL;
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}
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if (fgetc(file) == 0xA8) bIsROM = true;
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fclose(file);
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}
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else if (strcmpi(extStart, ".rom") == 0) // .rom files contain the loading info...
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if (bIsROM)
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{
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//load the bin file as a Rip
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//load the binary file as a Rip
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currentRip = Rip::LoadRom(filename);
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if (currentRip == NULL)
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{
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@ -105,9 +110,12 @@ BOOL LoadCart(const CHAR* filename)
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}
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else
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{
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currentRip = NULL;
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FatalError("UNKNOWN FILE TYPE");
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return FALSE;
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//load the binary file as a Rip - use internal database or maybe <filename>.cfg exists... LoadBin() handles all that.
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currentRip = Rip::LoadBin(filename);
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if (currentRip == NULL)
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{
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return FALSE; // FatalError() will have already been called
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}
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}
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// ------------------------------------------------------------------------------------------------------------------
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