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https://github.com/wavemotion-dave/NINTV-DS.git
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Version 4.6 with major overhaul to CPU and memory so that the DS-Lite/Phat can now run more modern homebrews. See readme.md for details.
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NINTV-DS.nds
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NINTV-DS.nds
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@ -347,6 +347,18 @@ Rip* Rip::LoadBinCfg(const CHAR* configFile, UINT32 crc, size_t size)
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{
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bUseJLP = db_entry->bJLP;
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}
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// ---------------------------------------------------------------------------------------------------
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// If we didn't find a specific config for this game and ECS is enabled, default to frameskip=1
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// This is because the secondary audio processor is expensive to emulate and the DSi will just barely
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// keep up. So we default back to some small level of frameskip to ensure the game runs properly.
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// The user is free to disable frameskip - or turn off the ECS handling if the game really isn't
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// utilizing it (many .cfg files specify "ecs=1" when it has no real effect on the game).
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// ---------------------------------------------------------------------------------------------------
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if ((bConfigWasFound == FALSE) && bUseECS)
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{
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myConfig.frame_skip = 1;
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}
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}
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else // Didn't find it... let's see if we can read a .cfg file
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{
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@ -699,6 +711,18 @@ Rip* Rip::LoadRom(const CHAR* filename)
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{
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rip->JLP16Bit = NULL;
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}
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// ---------------------------------------------------------------------------------------------------
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// If we didn't find a specific config for this game and ECS is enabled, default to frameskip=1
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// This is because the secondary audio processor is expensive to emulate and the DSi will just barely
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// keep up. So we default back to some small level of frameskip to ensure the game runs properly.
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// The user is free to disable frameskip - or turn off the ECS handling if the game really isn't
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// utilizing it (many .cfg files specify "ecs=1" when it has no real effect on the game).
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// ---------------------------------------------------------------------------------------------------
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if ((bConfigWasFound == FALSE) && bUseECS)
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{
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myConfig.frame_skip = 1;
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}
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// Load the Intellivoice if asked for...
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if (bUseIVoice) rip->AddPeripheralUsage("Intellivoice", (bUseIVoice == 3) ? PERIPH_OPTIONAL:PERIPH_REQUIRED);
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