From 1e253800533d48d9e1fe8fb11013691f6a9e6a58 Mon Sep 17 00:00:00 2001 From: wavemotion-dave <75039837+wavemotion-dave@users.noreply.github.com> Date: Wed, 1 Jan 2025 10:00:37 -0500 Subject: [PATCH] Update README.md --- README.md | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/README.md b/README.md index 6d8d17d..53438d4 100644 --- a/README.md +++ b/README.md @@ -106,6 +106,10 @@ For those curious, here is the search order for overlays: * Internal database of CRCs ... if the game is a well known good ROM dump, the internal CRC will be found and the right overlay should be loaded and shown. * If neither of those produces a match, there is a loose match based on special keywords for each game. For example, any game that has 'Ninja' and 'Odyssey' anywhere in the title will load up the Ninja Odyssey.ovl overlay. * Lastly, if no overlay match is found... the default keypad is shown. + +Starting with version 6.0, multi-overlays are supported. For games like Triple Challenge, World Series Baseball, Melody Blaster, MR. BASIC - Bits 'n Bytes, etc. there is more than one overlay packaged with the game. These can now be handled by Nintellivision - for any game that has a multi-overlay, just press the swap-icon on the overlay to shift in the next overlay graphic + +![Swap Icon](png/swap-icon.png) Disc Overlay: