Version 3.3 - cleanups and new custom default overlay handling.

This commit is contained in:
wavemotion-dave 2021-12-02 09:12:13 -05:00
parent 4548b73871
commit 1a00a51fa1
15 changed files with 169 additions and 153 deletions

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@ -14,7 +14,7 @@ include $(DEVKITARM)/ds_rules
export TARGET := NINTV-DS
export TOPDIR := $(CURDIR)
export VERSION := 3.2d
export VERSION := 3.3
ICON := -b $(CURDIR)/logo.bmp "NINTV-DS $(VERSION);wavemotion-dave;https://github.com/wavemotion-dave/NINTV-DS"

Binary file not shown.

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@ -219,16 +219,16 @@ Rip* Rip::LoadBinCfg(const CHAR* configFile, UINT32 crc)
else
{
char *ptr = nextLine;
while (*ptr == ' ') ptr++;
while ((*ptr == ' ') || (*ptr == '\t')) ptr++;
if (cfg_mode == 1) // [mapping] Mode
{
if (*ptr == '$')
{
ptr++;
UINT16 start_addr = strtoul(ptr, &ptr, 16);
while (*ptr == ' ' || *ptr == '-' || *ptr == '$') ptr++;
while (*ptr == ' ' || *ptr == '\t' || *ptr == '-' || *ptr == '$') ptr++;
UINT16 end_addr = strtoul(ptr, &ptr, 16);
while (*ptr == ' ' || *ptr == '=' || *ptr == '$') ptr++;
while (*ptr == ' ' || *ptr == '\t' || *ptr == '=' || *ptr == '$') ptr++;
UINT16 map_addr = strtoul(ptr, &ptr, 16);
rip->AddROM(new ROM("Cartridge ROM", "", 0, sizeof(UINT16), (UINT16)((end_addr-start_addr) + 1), map_addr));
}
@ -239,7 +239,7 @@ Rip* Rip::LoadBinCfg(const CHAR* configFile, UINT32 crc)
{
ptr++;
UINT16 start_addr = strtoul(ptr, &ptr, 16);
while (*ptr == ' ' || *ptr == '-' || *ptr == '$') ptr++;
while (*ptr == ' ' || *ptr == '\t' || *ptr == '-' || *ptr == '$') ptr++;
UINT16 end_addr = strtoul(ptr, &ptr, 16);
if (strstr(ptr, "RAM 8") != NULL)
{

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@ -19,7 +19,6 @@ Select game type by using the
"5" button. Toggle music On or
Off at any time by pressing "2".
HOW TO PLAY:
------------
Press up, down, left, and right

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@ -14,10 +14,9 @@ tongue.
CONTROLS:
---------
Extend Tongue - LEFT, RIGHT, UP
or DOWN on the Disc
Retract Tongue - Any side button
Pause - Press 1 and 9 together
DISC - Extend tongue
ANY SIDE BUTTON - Retract Tongue
Press 1+9 together - Pause
SCORING:
---------------------------

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@ -11,58 +11,63 @@ yourself. As your score grows
higher, the game speeds up and
becomes more challenging.
CONTROLS:
---------
DISC - Move laser gun
SIDE ACTION BUTTON - Fire
[1] - Auto-fire
[2] - Single shot
[3] - Hyperspace
Press 1+9 together - Pause
Press DISC or any key to start.
GET READY!
----------
When you see the game title,
press Disc or any key to start.
1. Move your active laser gun
left and right by pressing DISC.
2. When you are under a falling
1. When you are under a falling
rock or other object, FIRE by
pressing ANY SIDE ACTION BUTTON
(or press AUTO FIRE [1] and the
(or press AUTO-FIRE [1] and the
computer will shoot 3 times each
second for you). For rapid fire,
use SINGLE SHOT mode, keep
depressing a FIRE button and tap
the DISC.
3. Hit as many rocks as you can-
2. Hit as many rocks as you can-
every one that lands reduces
your score.
4. Be sure to hit every white
3. Be sure to hit every white
"spinner"! Try to hit or avoid
guided missiles and attacking
UFOs (which appear when your
score is over 20,000 points)!
5. Every time your peak score
4. Every time your peak score
goes up another 1,000 points,
you get another laser gun in
your arsenal.
6. Scoring formula:
5. Scoring formula:
Your score goes UP when you hit:
--------------------------------
Big Rock = 10
Small Rock = 20
Big Spinner = 40
Small Spinner = 80
Guided Missile = 50
UFO (level 4+) = 100
Big Rock 10 pts
Small Rock 20 pts
Big Spinner 40 pts
Small Spinner 80 pts
Guided Missile 50 pts
UFO (level 4+) 100 pts
Point values are multiplied by
the level number.
Your score goes DOWN when:
-------------------------------
Big Rock Lands = -5
Small Rock Lands = -10
Gun Is Hit/Spinner Lands = -100
Big Rock Lands -5 pts
Small Rock Lands -10 pts
Gun Hit/Spinner Lands -100 pts
Point values are multiplied by
the level number.
@ -83,25 +88,25 @@ HIGHER SCORES ESPECIALLY WHEN
THE TOTAL PASSES 100,000,
200,000, 500,000 AND 1,000,000!
7. When you hit a rock and it
6. When you hit a rock and it
splits in two, try to hit both
of those fragments: they each
give you twice as many points as
the original big rock!
8. Whenever you see a white
7. Whenever you see a white
object, concentrate on avoiding
it or shooting it down.
White spinners (big and small):
-------------------------------
White spinners (big and small)
------------------------------
Be sure to hit every one you
can, if one lands, you lose a
laser gun (when you lose them
all, the game is over).
Pulsating guided missiles:
--------------------------
Pulsating guided missiles
-------------------------
Will seek out your active laser
gun and blow it up on impact! If
you can, get directly under a GM
@ -114,7 +119,7 @@ happens, your only chance of
escape is to go into HYPERSPACE!
(move instantly to another spot)
When you press HYPERSPACE (3)
When you press HYPERSPACE [3]
your laser will immediately move
to the left or right a random
distance determined by the
@ -125,8 +130,8 @@ HYPERSPACE more than once -- and
risk finding yourself under a
falling rock!
Attack UFOs:
------------
Attack UFOs
-----------
Appear occasionally when your
score is over 20,000 points.
They sweep across the screen,
@ -137,13 +142,13 @@ the way. Keep moving! Try to get
directly beneath the UFO and
shoot it down!
9. Do not shoot at falling rocks
8. Do not shoot at falling rocks
that are very close to your
active laser, as the explosion
may produce shrapnel and blow up
your gun.
10. When you get good at
9. When you get good at
ASTROSMASH, the game can go on
for some time. If you want a
break in the action, remember

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@ -31,6 +31,25 @@ must fight for our survival. How
long Atlantis survives is up to
you. To your stations!"
CONTROLS:
---------
DISC - Move Sight/Saucer
TOP SIDE BUTTONS - Fire Left
LOWER SIDE BUTTONS - Fire Right
[0] - Launch Saucer
[1] - Start
[3] - Reset
Difficulty:
[4] - Easy
[5] - Medium
[6] - Hard
Players:
[7] - One player
[9] - Two players
Pause- Press 1+9 or 3+7 together
Press DISC to begin game.
OBJECTIVES:
-----------
# Blast Gorgon vessels before
@ -46,24 +65,12 @@ destroy Gorgon vessels.
# Battle through day, dusk, and
night.
CONTROLS:
---------
Move Sight/Saucer - DISC
Start - Press 1
Reset - Press 3
Difficulty - Press 4 for easy,
5 for medium, 6 for hard
Fire Left - TOP SIDE BUTTON
Fire Right - LOWER SIDE BUTTON
Launch Saucer - Press 0
Pause- Press 1+9 or 3+7 together
ATLANTIS ARSENAL:
-----------------
2 types of weapons make up the
Two types of weapons make up the
arsenal which defends Atlantis.
Anti-aircraft Guns
Anti-Aircraft Guns
------------------
One anti-aircraft gun is
positioned at each sentry post
@ -132,28 +139,28 @@ General Tarrick's agents cracked
tight Gorgon security and
discovered the following:
# There are 9 types of Gorgon
# There are nine types of Gorgon
vessels with variable flight
patterns.
# The Gorgon Fleet follows a
rigid plan of attack. 4
rigid plan of attack. Four
identical ships form a squadron.
3 different squadrons form a
three different squadrons form a
wave. Exception - by Day 10,
heavy casualties cause the
Gorgon Fleet to mix ship types
in each squadron.
# Duration of attack: 1 wave at
dawn; 1 wave at dusk; 1 wave at
night - for as many days as
Atlantis can survive. Enemies
# Duration of attack: One wave
at dawn; one wave at dusk; one
wave at night - for as many days
as Atlantis can survive. Enemies
fly faster every day.
# A squadron begins its approach
high above Atlantis. Each enemy
ship tries to make 4 passes,
ship tries to make four passes,
from the left or right. Each
pass brings the ship one level
closer to Atlantis. In its
@ -179,18 +186,17 @@ anticipate flight patterns.
SCORING:
--------
# Day One
~ 10 points for every hit scored
by an anti-aircraft gun.
~ 40 points for every enemy
casualty caused by a saucer.
Day One:
Anti-Aircraft Gun Hit 10 pts
Saucer Hit 40 pts
Day Two and After:
Anti-Air Gun Hit Day# x 10 pts
Saucer Hit Day# x 40 pts
# Day Two and After
~ Each day Atlantis survives,
your point award increases by 10
points for each anti-aircraft
gun hit and 40 points for each
Sentinel Saucer strike.
Example: On day three, earn 30
points (3x10pts) for each anti-
aircraft gun hit and 120 points
(3x40pts) for each saucer hit.
TACTICAL TIPS:
--------------

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@ -15,10 +15,11 @@ dodge from beam to beam.
CONTROLS:
---------
Move left or right - DISC
Fire Lasers - TOP SIDE BUTTONS
Torpedoes - LOWER SIDE BUTTONS
Pause- Press 1+9 or 3+7 together
DISC - Move left or right
TOP SIDE BUTTONS - Fire Lasers
LOWER SIDE BUTTONS - Torpedoes
[1] - One player
Press 1+9 or 3+7 together- Pause
GETTING STARTED:
----------------

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@ -14,6 +14,12 @@ birds and bats and leaps clean
over rats - all to get his
little love back!
CONTROLS:
---------
DISC - Move Buford
ANY SIDE BUTTON - Jump
Press any button to start game.
GAME OBJECTIVES:
----------------
Earn the highest number of
@ -28,14 +34,13 @@ glows. Complete as many
buildings as possible. Game ends
when Buford runs out of lives.
CONTROLS:
---------
Press any controller button to
start game. Press any SIDE
BUTTON to make Buford jump. Move
Buford with the DISC. Walk left
and right on ledges. Climb up or
down at open windows.
GAME PLAY:
----------
Press any SIDE BUTTON to make
Buford jump. Move Buford with
the DISC. Walk left and right on
ledges. Climb up or down at open
windows.
Buford must be directly in front
of an open window to climb up.

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@ -7,6 +7,16 @@ Your chef, Peter Pepper, is
surrounded! Pickles and hot dogs
are everywhere!
CONTROLS:
---------
DISC - Move chef in 4 directions
ANY SIDE BUTTON - Throw pepper
Playing Speed: DISC=Fastest,
1=Fast, 2=Medium, 3=Slow
Press ENTER to start game.
OBJECT OF THE GAME:
-------------------
Score points while building
@ -19,16 +29,6 @@ received for giving those foes
a ride on a falling bun, patty,
tomato, or lettuce leaf.
CONTROLS:
---------
DISC - Move chef in 4 directions
SIDE BUTTONS - Throw pepper
Playing Speed: DISC=Fastest,
1=Fast, 2=Medium, 3=Slow
Press ENTER to start game.
THE CHEF:
---------
You control the chef. Move him
@ -147,11 +147,11 @@ score of 255,999,950. GOOD LUCK!
SCORING CHART:
--------------
Dropping hamburger part 50 pts
Squashing a nasty 100 pts
Giving 1 nasty a ride 500 pts
Giving 2 nasties a ride 1000 pts
Giving 3 nasties a ride 2000 pts
Giving 4 nasties a ride 4000 pts
Giving 5 nasties a ride 8000 pts
Gobbling a pepper prize 500 pts
Drop hamburger part 50 pts
Squash a nasty 100 pts
Give 1 nasty a ride 500 pts
Give 2 nasties a ride 1,000 pts
Give 3 nasties a ride 2,000 pts
Give 4 nasties a ride 4,000 pts
Give 5 nasties a ride 8,000 pts
Gobble a pepper prize 500 pts

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@ -19,6 +19,13 @@ bees of them all -- the Buzz
Bomber KILLER BEES. Spray them
all and watch the points pile up.
CONTROLS:
---------
DISC - Move spray can right/left
SIDE BUTTONS - Spray
Press any key or DISC to start.
OBJECT OF THE GAME:
-------------------
Spray bees as quickly as you can
@ -42,13 +49,6 @@ to need that can at the higher
levels. The game gets tougher
as you play.
CONTROLS:
---------
DISC - move spray can right/left
SIDE BUTTONS - spray
Press any key or DISC to start.
THE SPRAY CAN:
--------------
You control the spray can. Move

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@ -5,9 +5,9 @@ AND BRUNO FAIDUTTI
CONTROLS:
---------
Press 1 to stay in mine
Press 2 to leave the mine
Press ENTER to lock in choice
[1] - Stay in mine
[2] - Leave the mine
ENTER - Lock in choice
INSTRUCTIONS:
-------------

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@ -14,8 +14,8 @@ enhanced!
CONTROLS:
---------
Any SIDE ACTION BUTTON to kick
DISC to move
DISC - Move
SIDE ACTION BUTTONS - Kick
HOW TO PLAY:
------------
@ -26,17 +26,17 @@ kicking them when possible. Move
using the DISC, and kick using
the controller's ACTION BUTTONS.
Spring - Eat fish, cans and
Spring -- Eat fish, cans and
shirts. Kick or avoid rocks.
Summer - Eat popsicles, hot
Summer -- Eat popsicles, hot
dogs and bananas. Kick or avoid
old tires.
Fall - Eat pumpkins, apples and
Fall -- Eat pumpkins, apples and
skulls. Kick or avoid hammers.
Winter - Eat stockings, candy
Winter -- Eat stockings, candy
canes and yellow snowballs. Kick
or avoid deadly grenades.

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@ -5,13 +5,13 @@ BY ARTRAG, MUSIC BY NYUUNDERE,
INSTRUCTIONS BY MTHOMPSON
Seek the Grail Of The Gods
through 10 randomly generated
levels. Battle 14 monsters, from
the lowly rat to the mighty
dragon. Discover 25 different
weapons and armors.
through ten randomly generated
levels. Battle fourteen monsters,
from the lowly rat to the mighty
dragon. Discover twenty-five
different weapons and armors.
Note: JLP support required.
(Note: JLP support required)
CONTROLS:
---------
@ -72,5 +72,5 @@ currently are at. If you already
have maximum hit points for your
experience level, you won't see
a difference. When you're below
-0- hit points, you are dead,
zero hit points, you are dead,
and the game is over.

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@ -6,17 +6,18 @@ of programs called DSTAR for the
TI graphical calculators created
by Joe Wingbermuehle and Andrew
Von Dollen. The Intellivision
conversion includes the 25
"classic" levels from the TI-83
calculator version, plus 11 all
new levels.
conversion includes the twenty-
five "classic" levels from the
TI-83 calculator version, plus
eleven all new levels.
CONTROLS:
---------
Press 7 to select level
Press 9 on the keypad while
playing the game to switch to an
editor. You can edit your own
level and test it out.
Unfortunately there is no way to
save your level.
DISC - Move
[7] - Select level
[9] - Press while playing the
game to switch to level editor.
You can edit your own level and
test it out. Unfortunately
there is no way to save your
level.