mirror of
https://github.com/wavemotion-dave/NINTV-DS.git
synced 2025-06-18 22:05:37 -04:00
Version 3.3 - cleanups and new custom default overlay handling.
This commit is contained in:
parent
4548b73871
commit
1a00a51fa1
2
Makefile
2
Makefile
@ -14,7 +14,7 @@ include $(DEVKITARM)/ds_rules
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export TARGET := NINTV-DS
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export TARGET := NINTV-DS
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export TOPDIR := $(CURDIR)
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export TOPDIR := $(CURDIR)
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export VERSION := 3.2d
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export VERSION := 3.3
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ICON := -b $(CURDIR)/logo.bmp "NINTV-DS $(VERSION);wavemotion-dave;https://github.com/wavemotion-dave/NINTV-DS"
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ICON := -b $(CURDIR)/logo.bmp "NINTV-DS $(VERSION);wavemotion-dave;https://github.com/wavemotion-dave/NINTV-DS"
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BIN
NINTV-DS.nds
BIN
NINTV-DS.nds
Binary file not shown.
@ -219,16 +219,16 @@ Rip* Rip::LoadBinCfg(const CHAR* configFile, UINT32 crc)
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else
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else
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{
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{
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char *ptr = nextLine;
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char *ptr = nextLine;
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while (*ptr == ' ') ptr++;
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while ((*ptr == ' ') || (*ptr == '\t')) ptr++;
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if (cfg_mode == 1) // [mapping] Mode
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if (cfg_mode == 1) // [mapping] Mode
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{
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{
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if (*ptr == '$')
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if (*ptr == '$')
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{
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{
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ptr++;
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ptr++;
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UINT16 start_addr = strtoul(ptr, &ptr, 16);
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UINT16 start_addr = strtoul(ptr, &ptr, 16);
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while (*ptr == ' ' || *ptr == '-' || *ptr == '$') ptr++;
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while (*ptr == ' ' || *ptr == '\t' || *ptr == '-' || *ptr == '$') ptr++;
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UINT16 end_addr = strtoul(ptr, &ptr, 16);
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UINT16 end_addr = strtoul(ptr, &ptr, 16);
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while (*ptr == ' ' || *ptr == '=' || *ptr == '$') ptr++;
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while (*ptr == ' ' || *ptr == '\t' || *ptr == '=' || *ptr == '$') ptr++;
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UINT16 map_addr = strtoul(ptr, &ptr, 16);
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UINT16 map_addr = strtoul(ptr, &ptr, 16);
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rip->AddROM(new ROM("Cartridge ROM", "", 0, sizeof(UINT16), (UINT16)((end_addr-start_addr) + 1), map_addr));
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rip->AddROM(new ROM("Cartridge ROM", "", 0, sizeof(UINT16), (UINT16)((end_addr-start_addr) + 1), map_addr));
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}
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}
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@ -239,7 +239,7 @@ Rip* Rip::LoadBinCfg(const CHAR* configFile, UINT32 crc)
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{
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{
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ptr++;
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ptr++;
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UINT16 start_addr = strtoul(ptr, &ptr, 16);
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UINT16 start_addr = strtoul(ptr, &ptr, 16);
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while (*ptr == ' ' || *ptr == '-' || *ptr == '$') ptr++;
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while (*ptr == ' ' || *ptr == '\t' || *ptr == '-' || *ptr == '$') ptr++;
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UINT16 end_addr = strtoul(ptr, &ptr, 16);
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UINT16 end_addr = strtoul(ptr, &ptr, 16);
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if (strstr(ptr, "RAM 8") != NULL)
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if (strstr(ptr, "RAM 8") != NULL)
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{
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{
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@ -19,7 +19,6 @@ Select game type by using the
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"5" button. Toggle music On or
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"5" button. Toggle music On or
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Off at any time by pressing "2".
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Off at any time by pressing "2".
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HOW TO PLAY:
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HOW TO PLAY:
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------------
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------------
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Press up, down, left, and right
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Press up, down, left, and right
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@ -14,10 +14,9 @@ tongue.
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CONTROLS:
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CONTROLS:
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---------
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---------
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Extend Tongue - LEFT, RIGHT, UP
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DISC - Extend tongue
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or DOWN on the Disc
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ANY SIDE BUTTON - Retract Tongue
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Retract Tongue - Any side button
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Press 1+9 together - Pause
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Pause - Press 1 and 9 together
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SCORING:
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SCORING:
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---------------------------
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---------------------------
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@ -11,58 +11,63 @@ yourself. As your score grows
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higher, the game speeds up and
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higher, the game speeds up and
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becomes more challenging.
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becomes more challenging.
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CONTROLS:
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---------
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DISC - Move laser gun
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SIDE ACTION BUTTON - Fire
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[1] - Auto-fire
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[2] - Single shot
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[3] - Hyperspace
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Press 1+9 together - Pause
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Press DISC or any key to start.
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GET READY!
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GET READY!
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----------
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----------
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When you see the game title,
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1. When you are under a falling
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press Disc or any key to start.
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1. Move your active laser gun
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left and right by pressing DISC.
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2. When you are under a falling
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rock or other object, FIRE by
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rock or other object, FIRE by
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pressing ANY SIDE ACTION BUTTON
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pressing ANY SIDE ACTION BUTTON
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(or press AUTO FIRE [1] and the
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(or press AUTO-FIRE [1] and the
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computer will shoot 3 times each
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computer will shoot 3 times each
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second for you). For rapid fire,
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second for you). For rapid fire,
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use SINGLE SHOT mode, keep
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use SINGLE SHOT mode, keep
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depressing a FIRE button and tap
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depressing a FIRE button and tap
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the DISC.
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the DISC.
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3. Hit as many rocks as you can-
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2. Hit as many rocks as you can-
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every one that lands reduces
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every one that lands reduces
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your score.
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your score.
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4. Be sure to hit every white
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3. Be sure to hit every white
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"spinner"! Try to hit or avoid
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"spinner"! Try to hit or avoid
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guided missiles and attacking
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guided missiles and attacking
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UFOs (which appear when your
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UFOs (which appear when your
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score is over 20,000 points)!
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score is over 20,000 points)!
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5. Every time your peak score
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4. Every time your peak score
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goes up another 1,000 points,
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goes up another 1,000 points,
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you get another laser gun in
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you get another laser gun in
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your arsenal.
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your arsenal.
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6. Scoring formula:
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5. Scoring formula:
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Your score goes UP when you hit:
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Your score goes UP when you hit:
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--------------------------------
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--------------------------------
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Big Rock = 10
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Big Rock 10 pts
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Small Rock = 20
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Small Rock 20 pts
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Big Spinner = 40
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Big Spinner 40 pts
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Small Spinner = 80
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Small Spinner 80 pts
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Guided Missile = 50
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Guided Missile 50 pts
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UFO (level 4+) = 100
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UFO (level 4+) 100 pts
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Point values are multiplied by
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Point values are multiplied by
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the level number.
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the level number.
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Your score goes DOWN when:
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Your score goes DOWN when:
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-------------------------------
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-------------------------------
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Big Rock Lands = -5
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Big Rock Lands -5 pts
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Small Rock Lands = -10
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Small Rock Lands -10 pts
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Gun Is Hit/Spinner Lands = -100
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Gun Hit/Spinner Lands -100 pts
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Point values are multiplied by
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Point values are multiplied by
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the level number.
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the level number.
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@ -83,25 +88,25 @@ HIGHER SCORES ESPECIALLY WHEN
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THE TOTAL PASSES 100,000,
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THE TOTAL PASSES 100,000,
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200,000, 500,000 AND 1,000,000!
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200,000, 500,000 AND 1,000,000!
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7. When you hit a rock and it
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6. When you hit a rock and it
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splits in two, try to hit both
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splits in two, try to hit both
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of those fragments: they each
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of those fragments: they each
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give you twice as many points as
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give you twice as many points as
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the original big rock!
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the original big rock!
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8. Whenever you see a white
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7. Whenever you see a white
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object, concentrate on avoiding
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object, concentrate on avoiding
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it or shooting it down.
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it or shooting it down.
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White spinners (big and small):
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White spinners (big and small)
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-------------------------------
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------------------------------
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Be sure to hit every one you
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Be sure to hit every one you
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can, if one lands, you lose a
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can, if one lands, you lose a
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laser gun (when you lose them
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laser gun (when you lose them
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all, the game is over).
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all, the game is over).
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Pulsating guided missiles:
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Pulsating guided missiles
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--------------------------
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-------------------------
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Will seek out your active laser
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Will seek out your active laser
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gun and blow it up on impact! If
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gun and blow it up on impact! If
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you can, get directly under a GM
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you can, get directly under a GM
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@ -114,7 +119,7 @@ happens, your only chance of
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escape is to go into HYPERSPACE!
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escape is to go into HYPERSPACE!
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(move instantly to another spot)
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(move instantly to another spot)
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When you press HYPERSPACE (3)
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When you press HYPERSPACE [3]
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your laser will immediately move
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your laser will immediately move
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to the left or right a random
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to the left or right a random
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distance determined by the
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distance determined by the
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@ -125,8 +130,8 @@ HYPERSPACE more than once -- and
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risk finding yourself under a
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risk finding yourself under a
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falling rock!
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falling rock!
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Attack UFOs:
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Attack UFOs
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------------
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-----------
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Appear occasionally when your
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Appear occasionally when your
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score is over 20,000 points.
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score is over 20,000 points.
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They sweep across the screen,
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They sweep across the screen,
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@ -137,13 +142,13 @@ the way. Keep moving! Try to get
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directly beneath the UFO and
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directly beneath the UFO and
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shoot it down!
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shoot it down!
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9. Do not shoot at falling rocks
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8. Do not shoot at falling rocks
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that are very close to your
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that are very close to your
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active laser, as the explosion
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active laser, as the explosion
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may produce shrapnel and blow up
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may produce shrapnel and blow up
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your gun.
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your gun.
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10. When you get good at
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9. When you get good at
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ASTROSMASH, the game can go on
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ASTROSMASH, the game can go on
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for some time. If you want a
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for some time. If you want a
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break in the action, remember
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break in the action, remember
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@ -31,6 +31,25 @@ must fight for our survival. How
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long Atlantis survives is up to
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long Atlantis survives is up to
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you. To your stations!"
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you. To your stations!"
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CONTROLS:
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---------
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DISC - Move Sight/Saucer
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TOP SIDE BUTTONS - Fire Left
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LOWER SIDE BUTTONS - Fire Right
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[0] - Launch Saucer
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[1] - Start
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[3] - Reset
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Difficulty:
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[4] - Easy
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[5] - Medium
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[6] - Hard
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Players:
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[7] - One player
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[9] - Two players
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Pause- Press 1+9 or 3+7 together
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Press DISC to begin game.
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OBJECTIVES:
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OBJECTIVES:
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-----------
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-----------
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# Blast Gorgon vessels before
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# Blast Gorgon vessels before
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@ -46,24 +65,12 @@ destroy Gorgon vessels.
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# Battle through day, dusk, and
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# Battle through day, dusk, and
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night.
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night.
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CONTROLS:
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---------
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Move Sight/Saucer - DISC
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Start - Press 1
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Reset - Press 3
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Difficulty - Press 4 for easy,
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5 for medium, 6 for hard
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Fire Left - TOP SIDE BUTTON
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Fire Right - LOWER SIDE BUTTON
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Launch Saucer - Press 0
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Pause- Press 1+9 or 3+7 together
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ATLANTIS ARSENAL:
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ATLANTIS ARSENAL:
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-----------------
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-----------------
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2 types of weapons make up the
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Two types of weapons make up the
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arsenal which defends Atlantis.
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arsenal which defends Atlantis.
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Anti-aircraft Guns
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Anti-Aircraft Guns
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------------------
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------------------
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One anti-aircraft gun is
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One anti-aircraft gun is
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positioned at each sentry post
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positioned at each sentry post
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@ -132,28 +139,28 @@ General Tarrick's agents cracked
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tight Gorgon security and
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tight Gorgon security and
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discovered the following:
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discovered the following:
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# There are 9 types of Gorgon
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# There are nine types of Gorgon
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vessels with variable flight
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vessels with variable flight
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patterns.
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patterns.
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# The Gorgon Fleet follows a
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# The Gorgon Fleet follows a
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rigid plan of attack. 4
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rigid plan of attack. Four
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identical ships form a squadron.
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identical ships form a squadron.
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3 different squadrons form a
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three different squadrons form a
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wave. Exception - by Day 10,
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wave. Exception - by Day 10,
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heavy casualties cause the
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heavy casualties cause the
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Gorgon Fleet to mix ship types
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Gorgon Fleet to mix ship types
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in each squadron.
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in each squadron.
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# Duration of attack: 1 wave at
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# Duration of attack: One wave
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dawn; 1 wave at dusk; 1 wave at
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at dawn; one wave at dusk; one
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night - for as many days as
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wave at night - for as many days
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Atlantis can survive. Enemies
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as Atlantis can survive. Enemies
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fly faster every day.
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fly faster every day.
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# A squadron begins its approach
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# A squadron begins its approach
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high above Atlantis. Each enemy
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high above Atlantis. Each enemy
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ship tries to make 4 passes,
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ship tries to make four passes,
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from the left or right. Each
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from the left or right. Each
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pass brings the ship one level
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pass brings the ship one level
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closer to Atlantis. In its
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closer to Atlantis. In its
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@ -179,18 +186,17 @@ anticipate flight patterns.
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SCORING:
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SCORING:
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--------
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--------
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# Day One
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Day One:
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~ 10 points for every hit scored
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Anti-Aircraft Gun Hit 10 pts
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by an anti-aircraft gun.
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Saucer Hit 40 pts
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~ 40 points for every enemy
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Day Two and After:
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casualty caused by a saucer.
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Anti-Air Gun Hit Day# x 10 pts
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Saucer Hit Day# x 40 pts
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# Day Two and After
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Example: On day three, earn 30
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~ Each day Atlantis survives,
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points (3x10pts) for each anti-
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your point award increases by 10
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aircraft gun hit and 120 points
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points for each anti-aircraft
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(3x40pts) for each saucer hit.
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gun hit and 40 points for each
|
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Sentinel Saucer strike.
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TACTICAL TIPS:
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TACTICAL TIPS:
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--------------
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--------------
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@ -15,10 +15,11 @@ dodge from beam to beam.
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|||||||
|
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CONTROLS:
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CONTROLS:
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||||||
---------
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---------
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Move left or right - DISC
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DISC - Move left or right
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Fire Lasers - TOP SIDE BUTTONS
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TOP SIDE BUTTONS - Fire Lasers
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Torpedoes - LOWER SIDE BUTTONS
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LOWER SIDE BUTTONS - Torpedoes
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Pause- Press 1+9 or 3+7 together
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[1] - One player
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Press 1+9 or 3+7 together- Pause
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||||||
|
|
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GETTING STARTED:
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GETTING STARTED:
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----------------
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----------------
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@ -14,6 +14,12 @@ birds and bats and leaps clean
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over rats - all to get his
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over rats - all to get his
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little love back!
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little love back!
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|
|
||||||
|
CONTROLS:
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||||||
|
---------
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||||||
|
DISC - Move Buford
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|
ANY SIDE BUTTON - Jump
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|
Press any button to start game.
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|
|
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GAME OBJECTIVES:
|
GAME OBJECTIVES:
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----------------
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----------------
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Earn the highest number of
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Earn the highest number of
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@ -28,14 +34,13 @@ glows. Complete as many
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buildings as possible. Game ends
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buildings as possible. Game ends
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when Buford runs out of lives.
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when Buford runs out of lives.
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|
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CONTROLS:
|
GAME PLAY:
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||||||
---------
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----------
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||||||
Press any controller button to
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Press any SIDE BUTTON to make
|
||||||
start game. Press any SIDE
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Buford jump. Move Buford with
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BUTTON to make Buford jump. Move
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the DISC. Walk left and right on
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||||||
Buford with the DISC. Walk left
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ledges. Climb up or down at open
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and right on ledges. Climb up or
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windows.
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down at open windows.
|
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||||||
|
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||||||
Buford must be directly in front
|
Buford must be directly in front
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||||||
of an open window to climb up.
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of an open window to climb up.
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|
@ -7,6 +7,16 @@ Your chef, Peter Pepper, is
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|||||||
surrounded! Pickles and hot dogs
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surrounded! Pickles and hot dogs
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||||||
are everywhere!
|
are everywhere!
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|
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||||||
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CONTROLS:
|
||||||
|
---------
|
||||||
|
DISC - Move chef in 4 directions
|
||||||
|
ANY SIDE BUTTON - Throw pepper
|
||||||
|
|
||||||
|
Playing Speed: DISC=Fastest,
|
||||||
|
1=Fast, 2=Medium, 3=Slow
|
||||||
|
|
||||||
|
Press ENTER to start game.
|
||||||
|
|
||||||
OBJECT OF THE GAME:
|
OBJECT OF THE GAME:
|
||||||
-------------------
|
-------------------
|
||||||
Score points while building
|
Score points while building
|
||||||
@ -19,16 +29,6 @@ received for giving those foes
|
|||||||
a ride on a falling bun, patty,
|
a ride on a falling bun, patty,
|
||||||
tomato, or lettuce leaf.
|
tomato, or lettuce leaf.
|
||||||
|
|
||||||
CONTROLS:
|
|
||||||
---------
|
|
||||||
DISC - Move chef in 4 directions
|
|
||||||
SIDE BUTTONS - Throw pepper
|
|
||||||
|
|
||||||
Playing Speed: DISC=Fastest,
|
|
||||||
1=Fast, 2=Medium, 3=Slow
|
|
||||||
|
|
||||||
Press ENTER to start game.
|
|
||||||
|
|
||||||
THE CHEF:
|
THE CHEF:
|
||||||
---------
|
---------
|
||||||
You control the chef. Move him
|
You control the chef. Move him
|
||||||
@ -147,11 +147,11 @@ score of 255,999,950. GOOD LUCK!
|
|||||||
|
|
||||||
SCORING CHART:
|
SCORING CHART:
|
||||||
--------------
|
--------------
|
||||||
Dropping hamburger part 50 pts
|
Drop hamburger part 50 pts
|
||||||
Squashing a nasty 100 pts
|
Squash a nasty 100 pts
|
||||||
Giving 1 nasty a ride 500 pts
|
Give 1 nasty a ride 500 pts
|
||||||
Giving 2 nasties a ride 1000 pts
|
Give 2 nasties a ride 1,000 pts
|
||||||
Giving 3 nasties a ride 2000 pts
|
Give 3 nasties a ride 2,000 pts
|
||||||
Giving 4 nasties a ride 4000 pts
|
Give 4 nasties a ride 4,000 pts
|
||||||
Giving 5 nasties a ride 8000 pts
|
Give 5 nasties a ride 8,000 pts
|
||||||
Gobbling a pepper prize 500 pts
|
Gobble a pepper prize 500 pts
|
||||||
|
@ -19,6 +19,13 @@ bees of them all -- the Buzz
|
|||||||
Bomber KILLER BEES. Spray them
|
Bomber KILLER BEES. Spray them
|
||||||
all and watch the points pile up.
|
all and watch the points pile up.
|
||||||
|
|
||||||
|
CONTROLS:
|
||||||
|
---------
|
||||||
|
DISC - Move spray can right/left
|
||||||
|
SIDE BUTTONS - Spray
|
||||||
|
|
||||||
|
Press any key or DISC to start.
|
||||||
|
|
||||||
OBJECT OF THE GAME:
|
OBJECT OF THE GAME:
|
||||||
-------------------
|
-------------------
|
||||||
Spray bees as quickly as you can
|
Spray bees as quickly as you can
|
||||||
@ -42,13 +49,6 @@ to need that can at the higher
|
|||||||
levels. The game gets tougher
|
levels. The game gets tougher
|
||||||
as you play.
|
as you play.
|
||||||
|
|
||||||
CONTROLS:
|
|
||||||
---------
|
|
||||||
DISC - move spray can right/left
|
|
||||||
SIDE BUTTONS - spray
|
|
||||||
|
|
||||||
Press any key or DISC to start.
|
|
||||||
|
|
||||||
THE SPRAY CAN:
|
THE SPRAY CAN:
|
||||||
--------------
|
--------------
|
||||||
You control the spray can. Move
|
You control the spray can. Move
|
||||||
@ -190,18 +190,18 @@ SCORING CHART:
|
|||||||
--------------
|
--------------
|
||||||
Hitting a Worker Bee 100 pts
|
Hitting a Worker Bee 100 pts
|
||||||
Hummingbird Eats YELLOW Honeycmb:
|
Hummingbird Eats YELLOW Honeycmb:
|
||||||
Top two screen tiers 1000 pts
|
Top two screen tiers 1000 pts
|
||||||
3rd, 4th and 5th tiers 800 pts
|
3rd, 4th and 5th tiers 800 pts
|
||||||
All remaining tiers 500 pts
|
All remaining tiers 500 pts
|
||||||
Hitting a Killer Bee 1000 pts
|
Hitting a Killer Bee 1000 pts
|
||||||
Hummingbird Eats RED Honeycomb
|
Hummingbird Eats RED Honeycomb
|
||||||
Top two screen tiers 2000 pts
|
Top two screen tiers 2000 pts
|
||||||
3rd, 4th and 5th tiers 1800 pts
|
3rd, 4th and 5th tiers 1800 pts
|
||||||
All remaining tiers 1500 pts
|
All remaining tiers 1500 pts
|
||||||
Beehives(after completing level)
|
Beehives(after completing level)
|
||||||
Hive on top two tiers 2000 pts
|
Hive on top two tiers 2000 pts
|
||||||
3rd, 4th and 5th tiers 1600 pts
|
3rd, 4th and 5th tiers 1600 pts
|
||||||
All remaining tiers 1000 pts
|
All remaining tiers 1000 pts
|
||||||
|
|
||||||
BONUS CAN RECEIVED AT 20,000 pts
|
BONUS CAN RECEIVED AT 20,000 pts
|
||||||
40,000 pts
|
40,000 pts
|
||||||
|
@ -5,9 +5,9 @@ AND BRUNO FAIDUTTI
|
|||||||
|
|
||||||
CONTROLS:
|
CONTROLS:
|
||||||
---------
|
---------
|
||||||
Press 1 to stay in mine
|
[1] - Stay in mine
|
||||||
Press 2 to leave the mine
|
[2] - Leave the mine
|
||||||
Press ENTER to lock in choice
|
ENTER - Lock in choice
|
||||||
|
|
||||||
INSTRUCTIONS:
|
INSTRUCTIONS:
|
||||||
-------------
|
-------------
|
||||||
|
@ -14,8 +14,8 @@ enhanced!
|
|||||||
|
|
||||||
CONTROLS:
|
CONTROLS:
|
||||||
---------
|
---------
|
||||||
Any SIDE ACTION BUTTON to kick
|
DISC - Move
|
||||||
DISC to move
|
SIDE ACTION BUTTONS - Kick
|
||||||
|
|
||||||
HOW TO PLAY:
|
HOW TO PLAY:
|
||||||
------------
|
------------
|
||||||
@ -26,17 +26,17 @@ kicking them when possible. Move
|
|||||||
using the DISC, and kick using
|
using the DISC, and kick using
|
||||||
the controller's ACTION BUTTONS.
|
the controller's ACTION BUTTONS.
|
||||||
|
|
||||||
Spring - Eat fish, cans and
|
Spring -- Eat fish, cans and
|
||||||
shirts. Kick or avoid rocks.
|
shirts. Kick or avoid rocks.
|
||||||
|
|
||||||
Summer - Eat popsicles, hot
|
Summer -- Eat popsicles, hot
|
||||||
dogs and bananas. Kick or avoid
|
dogs and bananas. Kick or avoid
|
||||||
old tires.
|
old tires.
|
||||||
|
|
||||||
Fall - Eat pumpkins, apples and
|
Fall -- Eat pumpkins, apples and
|
||||||
skulls. Kick or avoid hammers.
|
skulls. Kick or avoid hammers.
|
||||||
|
|
||||||
Winter - Eat stockings, candy
|
Winter -- Eat stockings, candy
|
||||||
canes and yellow snowballs. Kick
|
canes and yellow snowballs. Kick
|
||||||
or avoid deadly grenades.
|
or avoid deadly grenades.
|
||||||
|
|
||||||
|
@ -5,13 +5,13 @@ BY ARTRAG, MUSIC BY NYUUNDERE,
|
|||||||
INSTRUCTIONS BY MTHOMPSON
|
INSTRUCTIONS BY MTHOMPSON
|
||||||
|
|
||||||
Seek the Grail Of The Gods
|
Seek the Grail Of The Gods
|
||||||
through 10 randomly generated
|
through ten randomly generated
|
||||||
levels. Battle 14 monsters, from
|
levels. Battle fourteen monsters,
|
||||||
the lowly rat to the mighty
|
from the lowly rat to the mighty
|
||||||
dragon. Discover 25 different
|
dragon. Discover twenty-five
|
||||||
weapons and armors.
|
different weapons and armors.
|
||||||
|
|
||||||
Note: JLP support required.
|
(Note: JLP support required)
|
||||||
|
|
||||||
CONTROLS:
|
CONTROLS:
|
||||||
---------
|
---------
|
||||||
@ -36,11 +36,11 @@ GAME SCREEN:
|
|||||||
DP = Dungeon Depth
|
DP = Dungeon Depth
|
||||||
LV = Experience Level
|
LV = Experience Level
|
||||||
XP = Experience Points on the
|
XP = Experience Points on the
|
||||||
current level, listed as N/M
|
current level, listed as N/M
|
||||||
where N is how many points you
|
where N is how many points you
|
||||||
currently have and M is the
|
currently have and M is the
|
||||||
required number of points to
|
required number of points to
|
||||||
gain one level in experience
|
gain one level in experience
|
||||||
GD = Gold
|
GD = Gold
|
||||||
AT = Attack Level
|
AT = Attack Level
|
||||||
AR = Armor Level
|
AR = Armor Level
|
||||||
@ -72,5 +72,5 @@ currently are at. If you already
|
|||||||
have maximum hit points for your
|
have maximum hit points for your
|
||||||
experience level, you won't see
|
experience level, you won't see
|
||||||
a difference. When you're below
|
a difference. When you're below
|
||||||
-0- hit points, you are dead,
|
zero hit points, you are dead,
|
||||||
and the game is over.
|
and the game is over.
|
||||||
|
@ -6,17 +6,18 @@ of programs called DSTAR for the
|
|||||||
TI graphical calculators created
|
TI graphical calculators created
|
||||||
by Joe Wingbermuehle and Andrew
|
by Joe Wingbermuehle and Andrew
|
||||||
Von Dollen. The Intellivision
|
Von Dollen. The Intellivision
|
||||||
conversion includes the 25
|
conversion includes the twenty-
|
||||||
"classic" levels from the TI-83
|
five "classic" levels from the
|
||||||
calculator version, plus 11 all
|
TI-83 calculator version, plus
|
||||||
new levels.
|
eleven all new levels.
|
||||||
|
|
||||||
CONTROLS:
|
CONTROLS:
|
||||||
---------
|
---------
|
||||||
Press 7 to select level
|
DISC - Move
|
||||||
Press 9 on the keypad while
|
[7] - Select level
|
||||||
playing the game to switch to an
|
[9] - Press while playing the
|
||||||
editor. You can edit your own
|
game to switch to level editor.
|
||||||
level and test it out.
|
You can edit your own level and
|
||||||
Unfortunately there is no way to
|
test it out. Unfortunately
|
||||||
save your level.
|
there is no way to save your
|
||||||
|
level.
|
||||||
|
Loading…
Reference in New Issue
Block a user