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Version 5.6b with new overlays included.
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2
Makefile
2
Makefile
@ -14,7 +14,7 @@ include $(DEVKITARM)/ds_rules
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export TARGET := NINTV-DS
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export TOPDIR := $(CURDIR)
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export VERSION := 5.6a
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export VERSION := 5.6b
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ICON := -b $(CURDIR)/logo.bmp "NINTV-DS $(VERSION);wavemotion-dave;https://github.com/wavemotion-dave/NINTV-DS"
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NINTV-DS.nds
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NINTV-DS.nds
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@ -38,13 +38,6 @@ class MemoryBus
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inline UINT16 peek(UINT16 location) {if (((UINT16 *) 0x06820000)[location] == 1) return readableMemorySpace[location>>MEM_DIV][0]->peek(location); else return peek_slow(location);}
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UINT16 peek_slow(UINT16 location);
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// ------------------------------------------------------------------------------------------------
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// Since PC fetched memory should be mostly static and 16-bits... we pre-load into fast_memory[]
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// for blazingly (relatively!) fast access... we are utilizing VRAM which is a bit faster than
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// main ram - especially when we don't hit the cache just right.
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// ------------------------------------------------------------------------------------------------
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inline UINT16 peek_pc(void) {return *((UINT16 *)(0x06860000 | (r[7]<<1)));}
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void poke(UINT16 location, UINT16 value);
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void poke_cheat(UINT16 location, UINT16 value);
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@ -226,6 +226,7 @@ struct MapRomToOvl_t MapRomToOvl[] =
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{0xFFFFFFFF , "D2K", "D2K", "D1K.ovl"},
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{0xFFFFFFFF , "DK", "JR", "DKJr.ovl"},
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{0xFFFFFFFF , "KONG", "JR", "DKJr.ovl"},
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{0xba346dbd , "DEATH", "RACE", "Death Race.ovl"},
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{0xFFFFFFFF , "DEFENDER", "CROWN", "Defender of the Crown.ovl"},
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{0x5E6A8CD8 , "DEMON", "ATTACK", "Demon Attack.ovl"},
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{0x13EE56F1 , "DINER", "DINER", "Diner.ovl"},
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extras.zip
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extras.zip
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