GimliDS/arm9/source/VIC.h
2025-05-18 07:53:20 -04:00

193 lines
5.9 KiB
C++

// =====================================================================================
// GimliDS Copyright (c) 2025 Dave Bernazzani (wavemotion-dave)
//
// As GimliDS is a port of the Frodo emulator for the DS/DSi/XL/LL handhelds,
// any copying or distribution of this emulator, its source code and associated
// readme files, with or without modification, are permitted per the original
// Frodo emulator license shown below. Hugest thanks to Christian Bauer for his
// efforts to provide a clean open-source emulation base for the C64.
//
// Numerous hacks and 'unsafe' optimizations have been performed on the original
// Frodo emulator codebase to get it running on the small handheld system. You
// are strongly encouraged to seek out the official Frodo sources if you're at
// all interested in this emulator code.
//
// The GimliDS emulator is offered as-is, without any warranty. Please see readme.md
// =====================================================================================
/*
* VIC.h - 6569R5 emulation (line based)
*
* Frodo Copyright (C) Christian Bauer
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef _VIC_H
#define _VIC_H
#include <nds.h>
// Total number of raster lines (PAL)
#define TOTAL_RASTERS 0x138
// Screen refresh frequency (PAL)
#define SCREEN_FREQ 50
// First and last displayed line
#define FIRST_DISP_LINE 0x20
#define LAST_DISP_LINE 0x114
// First and last possible line for Bad Lines
#define FIRST_DMA_LINE 0x30
#define LAST_DMA_LINE 0xf7
// Display window coordinates
#define ROW25_YSTART 0x33
#define ROW25_YSTOP 0xfb
#define ROW24_YSTART 0x37
#define ROW24_YSTOP 0xf7
#define COL40_XSTART 0x20
#define COL40_XSTOP 0x160
#define COL38_XSTART 0x27
#define COL38_XSTOP 0x157
class MOS6510;
class C64Display;
class C64;
struct MOS6569State;
class MOS6569 {
public:
MOS6569(C64 *c64, C64Display *disp, MOS6510 *CPU, uint8 *RAM, uint8 *Char, uint8 *Color);
uint8 ReadRegister(uint16 adr);
void WriteRegister(uint16 adr, uint8 byte);
int EmulateLine(void);
void ChangedVA(uint16 new_va); // CIA VA14/15 has changed
void TriggerLightpen(void); // Trigger lightpen interrupt
void GetState(MOS6569State *vd);
void SetState(MOS6569State *vd);
void Reset(void);
private:
void vblank(void);
void raster_irq(void);
uint8 *get_physical(uint16 adr);
void el_std_text(uint8 *p, uint8 *q, uint8 *r);
void el_mc_text(uint8 *p, uint8 *q, uint8 *r);
void el_std_bitmap(uint8 *p, uint8 *q, uint8 *r);
void el_mc_bitmap(uint8 *p, uint8 *q, uint8 *r);
void el_ecm_text(uint8 *p, uint8 *q, uint8 *r);
void el_std_idle(uint8 *p, uint8 *r);
void el_mc_idle(uint8 *p, uint8 *r);
void el_sprites(uint8 *chunky_ptr);
int el_update_mc(int raster);
void init_text_color_table(uint8 *colors);
void make_mc_table(void);
};
// VIC state
struct MOS6569State {
uint8 m0x; // Sprite coordinates
uint8 m0y;
uint8 m1x;
uint8 m1y;
uint8 m2x;
uint8 m2y;
uint8 m3x;
uint8 m3y;
uint8 m4x;
uint8 m4y;
uint8 m5x;
uint8 m5y;
uint8 m6x;
uint8 m6y;
uint8 m7x;
uint8 m7y;
uint8 mx8;
uint8 ctrl1; // Control registers
uint8 raster;
uint8 lpx;
uint8 lpy;
uint8 me;
uint8 ctrl2;
uint8 mye;
uint8 vbase;
uint8 irq_flag;
uint8 irq_mask;
uint8 mdp;
uint8 mmc;
uint8 mxe;
uint8 mm;
uint8 md;
uint8 ec; // Color registers
uint8 b0c;
uint8 b1c;
uint8 b2c;
uint8 b3c;
uint8 mm0;
uint8 mm1;
uint8 m0c;
uint8 m1c;
uint8 m2c;
uint8 m3c;
uint8 m4c;
uint8 m5c;
uint8 m6c;
uint8 m7c;
// Additional registers
uint8 pad0;
uint16 irq_raster; // IRQ raster line
uint16 vc; // Video counter
uint16 vc_base; // Video counter base
uint8 rc; // Row counter
uint8 spr_dma; // 8 Flags: Sprite DMA active
uint8 spr_disp; // 8 Flags: Sprite display active
uint8 mc[8]; // Sprite data counters
uint8 mc_base[8]; // Sprite data counter bases
bool display_state; // true: Display state, false: Idle state
bool bad_line; // Flag: Bad Line state
bool bad_line_enable; // Flag: Bad Lines enabled for this frame
bool lp_triggered; // Flag: Lightpen was triggered in this frame
bool border_on; // Flag: Upper/lower border on (Frodo SC: Main border flipflop)
u32 total_frames;
uint16 bank_base; // VIC bank base address
uint16 matrix_base; // Video matrix base
uint16 char_base; // Character generator base
uint16 bitmap_base; // Bitmap base
uint16 sprite_base[8]; // Sprite bases
// Frodo SC:
int cycle; // Current cycle in line (1..63)
uint16 raster_x; // Current raster x position
int ml_index; // Index in matrix/color_line[]
uint8 ref_cnt; // Refresh counter
uint8 last_vic_byte; // Last byte read by VIC
bool ud_border_on; // Flag: Upper/lower border on
uint8 spare1;
uint8 spare2;
uint16 spare3;
uint32 spare4;
};
#endif