GimliDS/arm9/source/Display.cpp
2025-05-18 07:53:20 -04:00

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// =====================================================================================
// GimliDS Copyright (c) 2025 Dave Bernazzani (wavemotion-dave)
//
// As GimliDS is a port of the Frodo emulator for the DS/DSi/XL/LL handhelds,
// any copying or distribution of this emulator, its source code and associated
// readme files, with or without modification, are permitted per the original
// Frodo emulator license shown below. Hugest thanks to Christian Bauer for his
// efforts to provide a clean open-source emulation base for the C64.
//
// Numerous hacks and 'unsafe' optimizations have been performed on the original
// Frodo emulator codebase to get it running on the small handheld system. You
// are strongly encouraged to seek out the official Frodo sources if you're at
// all interested in this emulator code.
//
// The GimliDS emulator is offered as-is, without any warranty. Please see readme.md
// =====================================================================================
/*
* Display.cpp - C64 graphics display, emulator window handling
*
* Frodo Copyright (C) Christian Bauer
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "sysdeps.h"
#include "Display.h"
#include "main.h"
#include "IEC.h"
#include "C64.h"
#include "Prefs.h"
#include "Cartridge.h"
#include "mainmenu.h"
#include <maxmod9.h>
#include "soundbank.h"
#include "printf.h"
u8 floppy_sound_counter __attribute__((section(".dtcm"))) = 0;
u8 bDebugDisplay __attribute__((section(".dtcm"))) = 0;
// "Colodore" palette
uint8_t palette_red[16] = {
0x00, 0xff, 0x81, 0x75, 0x8e, 0x56, 0x2e, 0xed, 0x8e, 0x55, 0xc4, 0x4a, 0x7b, 0xa9, 0x70, 0xb2
};
uint8_t palette_green[16] = {
0x00, 0xff, 0x33, 0xce, 0x3c, 0xac, 0x2c, 0xf1, 0x50, 0x38, 0x6c, 0x4a, 0x7b, 0xff, 0x6d, 0xb2
};
uint8_t palette_blue[16] = {
0x00, 0xff, 0x38, 0xc8, 0x97, 0x4d, 0x9b, 0x71, 0x29, 0x00, 0x71, 0x4a, 0x7b, 0x9f, 0xeb, 0xb2
};
static uint16 dimDampen = 0;
u8 last_drive_access_type = 0;
void floppy_soundfx(u8 type)
{
last_drive_access_type = type;
if (myConfig.diskSFX)
{
if (floppy_sound_counter == 0) floppy_sound_counter = 250;
}
}
/*
* Update drive LED display (deferred until Update())
*/
u16 LastFloppySound = 0;
u8 last_led_states = 0x00;
void C64Display::UpdateLEDs(int l0, int l1)
{
led_state[0] = l0;
led_state[1] = l1;
last_led_states = l0;
if (led_state[0] == DRVLED_ERROR)
{
DSPrint(24, 21, 2, (char*)"CDE"); // Red Error Label
}
else
{
if (led_state[0] || led_state[1])
{
if (last_drive_access_type)
{
DSPrint(24, 21, 2, (char*)"#$%"); // Blue Activity Label (write)
}
else
{
DSPrint(24, 21, 2, (char*)"@AB"); // Green Activity Label (read or other access)
}
}
else
{
DSPrint(24, 21, 2, (char*)" !\""); // White Idle Drive Label
last_led_states = 0;
}
}
}
/*
* Display_NDS.i by Troy Davis(GPF), adapted from:
* Display_GP32.i by Mike Dawson - C64 graphics display, emulator window handling,
*
* Frodo (C) 1994-1997,2002 Christian Bauer
* X11 stuff by Bernd Schmidt/Lutz Vieweg
*/
#include "C64.h"
#include "VIC.h"
#include <nds.h>
#include <fat.h>
#include <stdlib.h>
#include <stdio.h>
#include <sys/stat.h>
#include <sys/dir.h>
#include <unistd.h>
#include "diskmenu.h"
#include "keyboard.h"
#include "soundbank.h"
#include <maxmod9.h>
#define ABS(a) (((a) < 0) ? -(a) : (a))
#define ROUND(f) ((u32) ((f) < 0.0 ? (f) - 0.5 : (f) + 0.5))
#define INSERT_CART 0xFD
#define MOUNT_DISK 0xFE
#define MAIN_MENU 0xFF
#define KB_NORMAL 0
#define KB_CAPS 1
#define KB_SHIFT 2
#define F_1 0x1
#define F_2 0x2
#define F_3 0x3
#define F_4 0x4
#define F_5 0x5
#define F_6 0x6
#define F_7 0x7
#define F_8 0x18
#define LFA 0x095 // Left arrow
#define CLR 0x147 // Home/clear
#define PND 0x92 // Pound
#define RST 0x13 // Restore
#define RET '\n' // Enter
#define BSP 0x08 // Backspace
#define CTL 0x21 // Ctrl
#define SPC 0x20 // Space
#define ATT 0x22 // At@
#define UPA 0x23 // UP arrow symbol
#define RUN 0x00 // RunStop
#define SLK 0x25 // Shift Lock
#define CMD 0x26 // Commodore key
#define SHF 0x27 // Shift Key
#define CUP 0x14 // Cursor up
#define CDL 0x15 // Cursor left
static int m_Mode=KB_SHIFT;
extern u8 col, row; // console cursor position
static int keystate[256];
extern u8 MainMenu(C64 *the_c64);
void show_joysticks(void);
void show_cartstatus(void);
void show_shift_key(void);
char str[300];
int bg0b, bg1b;
void ShowKeyboard(void)
{
videoSetModeSub(MODE_0_2D | DISPLAY_BG0_ACTIVE | DISPLAY_BG1_ACTIVE);
videoSetModeSub(MODE_0_2D | DISPLAY_BG0_ACTIVE | DISPLAY_BG1_ACTIVE); // BG0 = debug console; BG1 = keyboard
bg0b = bgInitSub(0, BgType_Text8bpp, BgSize_T_256x256, 31,0);
bg1b = bgInitSub(1, BgType_Text8bpp, BgSize_T_256x256, 29,0);
bgSetPriority(bg0b,1); bgSetPriority(bg1b,0);
decompress(keyboardTiles, bgGetGfxPtr(bg0b), LZ77Vram);
decompress(keyboardMap, (void*) bgGetMapPtr(bg0b), LZ77Vram);
dmaCopy((void*) bgGetMapPtr(bg0b)+32*30*2,(void*) bgGetMapPtr(bg1b),32*24*2);
dmaCopy((void*) keyboardPal,(void*) BG_PALETTE_SUB,256*2);
unsigned short dmaVal = *(bgGetMapPtr(bg1b)+24*32);
dmaFillWords(dmaVal | (dmaVal<<16),(void*) bgGetMapPtr(bg1b),32*24*2);
show_joysticks();
show_shift_key();
show_cartstatus();
}
/*
C64 keyboard matrix:
Bit 7 6 5 4 3 2 1 0
0 CUD F5 F3 F1 F7 CLR RET DEL
1 SHL E S Z 4 A W 3
2 X T F C 6 D R 5
3 V U H B 8 G Y 7
4 N O K M 0 J I 9
5 , @ : . - L P +
6 / ^ = SHR HOM ; * <20>
7 R/S Q C= SPC 2 CTL <- 1
*/
#define MATRIX(a,b) (((a) << 3) | (b))
/*
* Display constructor
*/
C64Display::C64Display(C64 *the_c64) : TheC64(the_c64)
{
}
/*
* Display destructor
*/
C64Display::~C64Display()
{
}
/*
* Prefs may have changed
*/
void C64Display::NewPrefs(Prefs *prefs)
{
floppy_sound_counter = 50; // One seconds of no floppy sound...
dimDampen = 0;
}
u8 JITTER[] __attribute__((section(".dtcm"))) = {0, 64, 128};
s16 temp_offset __attribute__((section(".dtcm"))) = 0;
u16 slide_dampen __attribute__((section(".dtcm"))) = 0;
u16 DSIvBlanks __attribute__((section(".dtcm"))) = 0;
int8 currentBrightness = 0;
const int8 brightness[] = {0, -6, -12, -15};
__attribute__ ((noinline)) void HandleBrightness(void)
{
if (currentBrightness == 0) setBrightness(2, currentBrightness);
if (++dimDampen > ((currentBrightness == 0) ? 400 : 15))
{
if (currentBrightness < brightness[myGlobalConfig.keyboardDim]) currentBrightness++; else currentBrightness--;
setBrightness(2, currentBrightness); // Subscreen Brightness
dimDampen = 0;
}
}
ITCM_CODE void vblankDS(void)
{
DSIvBlanks++;
int cxBG = ((s16)myConfig.offsetX << 8);
int cyBG = ((s16)myConfig.offsetY+temp_offset) << 8;
int xdxBG = ((320 / myConfig.scaleX) << 8) | (320 % myConfig.scaleX) ;
int ydyBG = ((200 / myConfig.scaleY) << 8) | (200 % myConfig.scaleY);
REG_BG2X = cxBG;
REG_BG2Y = cyBG;
REG_BG3X = cxBG+JITTER[myConfig.jitter];
REG_BG3Y = cyBG;
REG_BG2PA = xdxBG;
REG_BG2PD = ydyBG;
REG_BG3PA = xdxBG;
REG_BG3PD = ydyBG;
if (temp_offset)
{
if (slide_dampen == 0)
{
if (temp_offset > 0) temp_offset--;
else temp_offset++;
}
else
{
slide_dampen--;
}
}
if (floppy_sound_counter)
{
if (floppy_sound_counter == 250)
{
if (myConfig.diskSFX) mmEffect(SFX_FLOPPY);
}
floppy_sound_counter--;
}
if (currentBrightness != brightness[myGlobalConfig.keyboardDim])
{
HandleBrightness();
}
}
// Toggle full 320x256
static s16 last_xScale = 0;
static s16 last_yScale = 0;
static s16 last_xOffset = 0;
static s16 last_yOffset = 0;
__attribute__ ((noinline)) void toggle_zoom(void)
{
if (last_xScale == 0)
{
last_xScale = myConfig.scaleX;
last_yScale = myConfig.scaleY;
last_xOffset = myConfig.offsetX;
last_yOffset = myConfig.offsetY;
myConfig.scaleX = 320;
myConfig.scaleY = 200;
myConfig.offsetX = 60;
myConfig.offsetY = 24;
}
else
{
myConfig.scaleX = last_xScale;
myConfig.scaleY = last_yScale;
myConfig.offsetX = last_xOffset;
myConfig.offsetY = last_yOffset;
last_xScale = last_yScale = 0;
last_xOffset = last_yOffset = 0;
}
}
int init_graphics(void)
{
//set the mode for 2 text layers and two extended background layers
powerOn(POWER_ALL_2D);
videoSetMode(MODE_5_2D | DISPLAY_BG2_ACTIVE | DISPLAY_BG3_ACTIVE);
bgInit(3, BgType_Bmp8, BgSize_B8_512x512, 0,0);
bgInit(2, BgType_Bmp8, BgSize_B8_512x512, 0,0);
REG_BLDCNT = BLEND_ALPHA | BLEND_SRC_BG2 | BLEND_DST_BG3;
REG_BLDALPHA = (8 << 8) | 8; // 50% / 50%
//set the first two banks as background memory and the third as sub background memory
//D is not used..if you need a bigger background then you will need to map
//more vram banks consecutivly (VRAM A-D are all 0x20000 bytes in size)
vramSetPrimaryBanks(VRAM_A_MAIN_BG_0x06000000, VRAM_B_MAIN_BG_0x06020000, VRAM_C_SUB_BG , VRAM_D_LCD);
vramSetBankD(VRAM_D_LCD); // Not using this for video but 128K of faster RAM always useful! Mapped at 0x06860000 - Unused - reserved for future use
vramSetBankE(VRAM_E_LCD); // Not using this for video but 64K of faster RAM always useful! Mapped at 0x06880000 - ..
vramSetBankF(VRAM_F_LCD); // Not using this for video but 16K of faster RAM always useful! Mapped at 0x06890000 - ..
vramSetBankG(VRAM_G_LCD); // Not using this for video but 16K of faster RAM always useful! Mapped at 0x06894000 - ..
vramSetBankH(VRAM_H_LCD); // Not using this for video but 32K of faster RAM always useful! Mapped at 0x06898000 - ..
vramSetBankI(VRAM_I_LCD); // Not using this for video but 16K of faster RAM always useful! Mapped at 0x068A0000 - 16K used for SID waveform table cache
videoSetModeSub(MODE_0_2D | DISPLAY_BG0_ACTIVE | DISPLAY_BG1_ACTIVE); //sub bg 0 will be used to print text
REG_BG0CNT_SUB = BG_MAP_BASE(31);
BG_PALETTE_SUB[255] = RGB15(31,31,31);
if (!fatInitDefault())
{
iprintf("Unable to initialize media device!");
return -1;
}
chdir("/roms");
chdir("c64");
ShowKeyboard();
REG_BG3CNT = BG_BMP8_512x512;
int cxBG = (myConfig.offsetX << 8);
int cyBG = (myConfig.offsetY) << 8;
int xdxBG = ((320 / myConfig.scaleX) << 8) | (320 % myConfig.scaleX) ;
int ydyBG = ((200 / myConfig.scaleY) << 8) | (200 % myConfig.scaleY);
REG_BG2X = cxBG;
REG_BG2Y = cyBG;
REG_BG3X = cxBG;
REG_BG3Y = cyBG;
REG_BG3PA = xdxBG;
REG_BG3PD = ydyBG;
SetYtrigger(190); //trigger 2 lines before vsync
irqSet(IRQ_VBLANK, vblankDS);
irqEnable(IRQ_VBLANK);
return TRUE;
}
/*
* Redraw one raster line of the bitmap to the LCD
*/
__attribute__ ((noinline)) ITCM_CODE void C64Display::UpdateRasterLine(int raster, u8 *src)
{
// Output the raster line to the LCD...
u32 *dest = (uint32*)((u32)0x06000010 + (512*(raster-FIRST_DISP_LINE)));
u32 *source = (u32*) (src+16);
for (int i=0; i<88; i++) // 352 pixels is 320 main pixels and 16 pixel borders. Good enough for DS since we can't really show much of the border anyway.
{
*dest++ = *source++;
}
}
//*****************************************************************************
// Displays a message on the screen
//*****************************************************************************
void DSPrint(int iX,int iY,int iScr,char *szMessage)
{
u16 *pusScreen,*pusMap;
u16 usCharac;
char *pTrTxt=szMessage;
pusScreen=(u16*) bgGetMapPtr(bg1b) + iX + (iY<<5);
pusMap=(u16*) (iScr == 6 ? bgGetMapPtr(bg0b)+24*32 : (iScr == 0 ? bgGetMapPtr(bg0b)+24*32 : bgGetMapPtr(bg0b)+26*32 ));
while((*pTrTxt)!='\0' )
{
char ch = *pTrTxt++;
if (ch >= 'a' && ch <= 'z') ch -= 32; // Faster than strcpy/strtoupper
if (((ch)<' ') || ((ch)>'_'))
usCharac=*(pusMap); // Will render as a vertical bar
else if((ch)<'@')
usCharac=*(pusMap+(ch)-' '); // Number from 0-9 or punctuation
else
usCharac=*(pusMap+32+(ch)-'@'); // Character from A-Z
*pusScreen++=usCharac;
}
}
void show_joysticks(void)
{
if (myConfig.joyPort)
{
DSPrint(1, 3, 2, (char*)"()");
DSPrint(1, 4, 2, (char*)"HI");
DSPrint(3, 3, 2, (char*)"*+");
DSPrint(3, 4, 2, (char*)"JK");
}
else
{
DSPrint(3, 3, 2, (char*)"()");
DSPrint(3, 4, 2, (char*)"HI");
DSPrint(1, 3, 2, (char*)"*+");
DSPrint(1, 4, 2, (char*)"JK");
}
}
void show_cartstatus(void)
{
if (cart_in)
{
DSPrint(21, 23, 2, (char*)"PQR");
}
else
{
DSPrint(21, 23, 2, (char*)"012");
}
extern u8 cart_led;
if (cart_led)
{
DSPrint(22, 21, 2, (char*)"3");
cart_led--;
}
else
{
DSPrint(22, 21, 6, (char*)" ");
}
}
void show_shift_key(void)
{
if (m_Mode == KB_SHIFT)
{
DSPrint(1, 17, 2, (char*)",-");
DSPrint(1, 18, 2, (char*)"LM");
}
else
{
DSPrint(1, 17, 2, (char*)"./");
DSPrint(1, 18, 2, (char*)"NO");
}
}
extern u8 *fake_heap_end; // current heap start
extern u8 *fake_heap_start; // current heap end
u8* getHeapStart() {return fake_heap_start;}
u8* getHeapEnd() {return (u8*)sbrk(0);}
u8* getHeapLimit() {return fake_heap_end;}
int getMemUsed() { // returns the amount of used memory in bytes
struct mallinfo mi = mallinfo();
return mi.uordblks;
}
int getMemFree() { // returns the amount of free memory in bytes
struct mallinfo mi = mallinfo();
return mi.fordblks + (getHeapLimit() - getHeapEnd());
}
int i = 0;
int debug[16]={0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0};
void C64Display::DisplayStatusLine(int speed)
{
char tmp[34];
if (bDebugDisplay)
{
sprintf(tmp, "%-8d %-8d %-6d %-6d", debug[0],debug[1],debug[2],debug[3]);
DSPrint(0, 0, 6, tmp);
sprintf(tmp, "%-8d %-8d %-6d %-6d", debug[4],debug[5],debug[6],debug[7]);
DSPrint(0, 1, 6, tmp);
sprintf(tmp, "%-8d %-8d %-6d %-6d", debug[8],debug[9],debug[10],debug[11]);
DSPrint(0, 2, 6, tmp);
sprintf(tmp, "%-8d %-8d %-6d %-3d", debug[12],debug[13],debug[14],debug[15]);
DSPrint(0, 3, 6, tmp);
sprintf(tmp, "%3d", speed);
DSPrint(29, 3, 6, tmp);
}
show_joysticks();
show_shift_key();
show_cartstatus();
}
void C64Display::KeyPress(int key, uint8 *key_matrix, uint8 *rev_matrix) {
int c64_byte, c64_bit, shifted;
if(!keystate[key]) {
keystate[key]=1;
c64_byte=key>>3;
c64_bit=key&7;
shifted=key&128;
c64_byte&=7;
if(shifted) {
key_matrix[6] &= 0xef;
rev_matrix[4] &= 0xbf;
}
key_matrix[c64_byte]&=~(1<<c64_bit);
rev_matrix[c64_bit]&=~(1<<c64_byte);
}
}
void C64Display::KeyRelease(int key, uint8 *key_matrix, uint8 *rev_matrix) {
int c64_byte, c64_bit, shifted;
if(keystate[key]) {
keystate[key]=0;
c64_byte=key>>3;
c64_bit=key&7;
shifted=key&128;
c64_byte&=7;
if(shifted) {
key_matrix[6] |= 0x10;
rev_matrix[4] |= 0x40;
}
key_matrix[c64_byte]|=(1<<c64_bit);
rev_matrix[c64_bit]|=(1<<c64_byte);
}
}
/*
* Poll the keyboard
*/
int c64_key=-1;
int lastc64key=-1;
bool m_tpActive=false;
touchPosition m_tp;
void C64Display::IssueKeypress(uint8 row, uint8 col, uint8 *key_matrix, uint8 *rev_matrix)
{
c64_key = MATRIX(row,col);
KeyPress(c64_key, key_matrix, rev_matrix);
lastc64key=c64_key;
}
int bDelayLoadPRG = 0;
int bDelayLoadCRT = 0;
void C64Display::PollKeyboard(uint8 *key_matrix, uint8 *rev_matrix, uint8 *joystick)
{
// For PRG files, we wait about half-a-sec before loading in the program...
if (bDelayLoadPRG)
{
if (--bDelayLoadPRG)
{
TheC64->LoadPRG(CartFilename);
}
}
// For PRG files, we wait about half-a-sec before loading in the program...
if (bDelayLoadCRT)
{
if (--bDelayLoadCRT)
{
TheC64->InsertCart(CartFilename);
// Magic Desk requires TRUE DRIVE emulation
Prefs *prefs = new Prefs(ThePrefs);
strcpy(prefs->DrivePath[0], Drive8File);
strcpy(prefs->DrivePath[1], Drive9File);
myConfig.trueDrive = TheC64->TheCart->isTrueDriveRequired();
prefs->TrueDrive = myConfig.trueDrive;
TheC64->NewPrefs(prefs);
ThePrefs = *prefs;
delete prefs;
TheC64->Reset();
}
}
scanKeys();
if ((lastc64key >-1) && ((keysCurrent() & KEY_TOUCH) == 0))
{
KeyRelease(lastc64key, key_matrix, rev_matrix);
}
if ((keysCurrent() & KEY_TOUCH) == 0) // No touch screen... reset the flag
{
m_tpActive = false;
}
else
if ((m_tpActive == false) && (keysCurrent() & KEY_TOUCH))
{
currentBrightness = 0;
touchRead(&m_tp);
m_tpActive = true;
unsigned short c = 0;
int tilex, tiley;
tilex = m_tp.px;
tiley = m_tp.py;
if (tiley > 20) // We're in the keyboard area...
{
if (tiley < 44) // Big Key Row
{
if (tilex < 42)
{
myConfig.joyPort ^= 1;
extern void show_joysticks();
show_joysticks();
}
else if (tilex < 80) c = CTL;
else if (tilex < 118) c = BSP;
else if (tilex < 156) c = RST;
else if (tilex < 194) c = CLR;
else if (tilex < 255) c = RUN;
}
else if (tiley < 74) // Number Row
{
if (tilex < 23) c = '1';
else if (tilex < 42) c = '2';
else if (tilex < 61) c = '3';
else if (tilex < 80) c = '4';
else if (tilex < 99) c = '5';
else if (tilex < 118) c = '6';
else if (tilex < 137) c = '7';
else if (tilex < 156) c = '8';
else if (tilex < 175) c = '9';
else if (tilex < 194) c = '0';
else if (tilex < 213) c = '+';
else if (tilex < 233) c = '-';
else if (tilex < 256) c = PND;
}
else if (tiley < 104) // QWERTY Row
{
if (tilex < 23) c = CUP;
else if (tilex < 42) c = 'Q';
else if (tilex < 61) c = 'W';
else if (tilex < 80) c = 'E';
else if (tilex < 99) c = 'R';
else if (tilex < 118) c = 'T';
else if (tilex < 137) c = 'Y';
else if (tilex < 156) c = 'U';
else if (tilex < 175) c = 'I';
else if (tilex < 194) c = 'O';
else if (tilex < 213) c = 'P';
else if (tilex < 233) c = '@';
else if (tilex < 256) c = '*';
}
else if (tiley < 134) // ASDF Row
{
if (tilex < 23) c = CDL;
else if (tilex < 42) c = 'A';
else if (tilex < 61) c = 'S';
else if (tilex < 80) c = 'D';
else if (tilex < 99) c = 'F';
else if (tilex < 118) c = 'G';
else if (tilex < 137) c = 'H';
else if (tilex < 156) c = 'J';
else if (tilex < 175) c = 'K';
else if (tilex < 194) c = 'L';
else if (tilex < 213) c = ':';
else if (tilex < 233) c = ';';
else if (tilex < 256) c = '=';
}
else if (tiley < 164) // ZXCV Row
{
if (tilex < 23) c = SHF;
else if (tilex < 42) c = 'Z';
else if (tilex < 61) c = 'X';
else if (tilex < 80) c = 'C';
else if (tilex < 99) c = 'V';
else if (tilex < 118) c = 'B';
else if (tilex < 137) c = 'N';
else if (tilex < 156) c = 'M';
else if (tilex < 175) c = ',';
else if (tilex < 194) c = '.';
else if (tilex < 213) c = '/';
else if (tilex < 256) c = RET;
}
else if (tiley < 192) // Bottom Row
{
if (tilex < 23) c = F_1;
else if (tilex < 42) c = F_3;
else if (tilex < 61) c = F_5;
else if (tilex < 80) c = F_7;
else if (tilex < 164) c = ' ';
else if (tilex < 193) c = INSERT_CART;
else if (tilex < 223) c = MOUNT_DISK;
else if (tilex < 256) c = MAIN_MENU;
}
if (c==MAIN_MENU)
{
TheC64->Pause();
MainMenu(TheC64);
ShowKeyboard();
TheC64->Resume();
}
else if (c==INSERT_CART)
{
TheC64->Pause();
u8 reload = mount_cart(TheC64);
ShowKeyboard();
if ((reload == 1) || (reload == 2))
{
// Remove any disks...
Prefs *prefs = new Prefs(ThePrefs);
strcpy(prefs->DrivePath[0], "");
strcpy(prefs->DrivePath[1], "");
prefs->TrueDrive = myConfig.trueDrive;
TheC64->NewPrefs(prefs);
ThePrefs = *prefs;
delete prefs;
if (reload == 1) // load cart THEN reset
{
TheC64->PatchKernal(ThePrefs.FastReset, ThePrefs.TrueDrive);
TheC64->Reset();
bDelayLoadCRT = 5; // 5 frames and load the CRT file
}
else // reload is 2 - PRG file reset FIRST
{
TheC64->PatchKernal(ThePrefs.FastReset, ThePrefs.TrueDrive);
TheC64->Reset();
bDelayLoadPRG = 10; // 10 frames and load the PRG file
}
cart_in = 1;
}
else if (reload == 3)
{
TheC64->RemoveCart();
TheC64->PatchKernal(ThePrefs.FastReset, ThePrefs.TrueDrive);
TheC64->Reset();
cart_in = 0;
}
TheC64->Resume();
}
else if (c==MOUNT_DISK)
{
TheC64->Pause();
u8 reload = mount_disk(TheC64);
ShowKeyboard();
if (reload & 0x7F)
{
kbd_buf_reset();
// Insert the new disk into the drive...
Prefs *prefs = new Prefs(ThePrefs);
strcpy(prefs->DrivePath[0], Drive8File);
strcpy(prefs->DrivePath[1], Drive9File);
prefs->TrueDrive = myConfig.trueDrive;
TheC64->NewPrefs(prefs);
ThePrefs = *prefs;
delete prefs;
// See if we should issue a system-wide RESET
if (reload == 2)
{
TheC64->RemoveCart();
TheC64->PatchKernal(ThePrefs.FastReset, ThePrefs.TrueDrive);
TheC64->Reset();
}
}
TheC64->Resume();
if (reload & 0x80)
{
extern void kbd_buf_feed(const char *s);
kbd_buf_feed("\rLOAD\"*\",8,1\rRUN\r");
}
}
else if (c != 0)
{
mmEffect(SFX_KEYCLICK); // Play short key click for feedback...
}
if(c==RET) // Return
{
c64_key = MATRIX(0,1);
KeyPress(c64_key, key_matrix, rev_matrix);
lastc64key=c64_key;
} else
if(c==BSP) // Backspace
{
c64_key = MATRIX(0,0);
KeyPress(c64_key, key_matrix, rev_matrix);
lastc64key=c64_key;
} else
if(c==RUN)
{
mmEffect(SFX_KEYCLICK); // Play short key click for feedback...
c64_key = MATRIX(7,7);
KeyPress(c64_key, key_matrix, rev_matrix);
lastc64key=c64_key;
} else
if(c==SLK || c==SHF)
{
if(m_Mode==KB_NORMAL) {
m_Mode = KB_SHIFT;
} else {
m_Mode = KB_NORMAL;
}
show_shift_key();
}
else
{
u8 left_arrow = 0;
if(c!=0x0)
{
switch (c)
{
case 'A': c64_key = MATRIX(1,2); break;
case 'B': c64_key = MATRIX(3,4); break;
case 'C': c64_key = MATRIX(2,4); break;
case 'D': c64_key = MATRIX(2,2); break;
case 'E': c64_key = MATRIX(1,6); break;
case 'F': c64_key = MATRIX(2,5); break;
case 'G': c64_key = MATRIX(3,2); break;
case 'H': c64_key = MATRIX(3,5); break;
case 'I': c64_key = MATRIX(4,1); break;
case 'J': c64_key = MATRIX(4,2); break;
case 'K': c64_key = MATRIX(4,5); break;
case 'L': c64_key = MATRIX(5,2); break;
case 'M': c64_key = MATRIX(4,4); break;
case 'N': c64_key = MATRIX(4,7); break;
case 'O': c64_key = MATRIX(4,6); break;
case 'P': c64_key = MATRIX(5,1); break;
case 'Q': c64_key = MATRIX(7,6); break;
case 'R': c64_key = MATRIX(2,1); break;
case 'S': c64_key = MATRIX(1,5); break;
case 'T': c64_key = MATRIX(2,6); break;
case 'U': c64_key = MATRIX(3,6); break;
case 'V': c64_key = MATRIX(3,7); break;
case 'W': c64_key = MATRIX(1,1); break;
case 'X': c64_key = MATRIX(2,7); break;
case 'Y': c64_key = MATRIX(3,1); break;
case 'Z': c64_key = MATRIX(1,4); break;
case ' ': c64_key = MATRIX(7,4); break;
case '0': c64_key = MATRIX(4,3); break;
case '1': c64_key = MATRIX(7,0); break;
case '2': c64_key = MATRIX(7,3); break;
case '3': c64_key = MATRIX(1,0); break;
case '4': c64_key = MATRIX(1,3); break;
case '5': c64_key = MATRIX(2,0); break;
case '6': c64_key = MATRIX(2,3); break;
case '7': c64_key = MATRIX(3,0); break;
case '8': c64_key = MATRIX(3,3); break;
case '9': c64_key = MATRIX(4,0); break;
case '*': c64_key = MATRIX(6,1); break;
case ':': c64_key = MATRIX(5,5); break;
case ';': c64_key = MATRIX(6,2); break;
case '=': c64_key = MATRIX(6,5); break;
case '/': c64_key = MATRIX(6,7); break;
case ATT: c64_key = MATRIX(5,6); break;
case ',': c64_key = MATRIX(5,7); break;
case '.': c64_key = MATRIX(5,4); break;
case '+': c64_key = MATRIX(5,0); break;
case '-': c64_key = MATRIX(5,3); break;
case CTL: c64_key = MATRIX(7,2); break;
case RST: c64_key = MATRIX(7,7); TheC64->NMI(); break;
case CLR: c64_key = MATRIX(6,3); break;
case LFA: c64_key = MATRIX(7,1); break;
case UPA: c64_key = MATRIX(6,6); break;
case PND:
if (myConfig.poundKey == 0) c64_key = MATRIX(6,0); // Pound
if (myConfig.poundKey == 1) c64_key = MATRIX(7,1); // Right Arrow
if (myConfig.poundKey == 2) c64_key = MATRIX(0,7); // Up Arrow
if (myConfig.poundKey == 3) c64_key = MATRIX(7,5); // Commodore Command
break;
case CMD: c64_key = MATRIX(7,5); break;
case CUP: c64_key = MATRIX(0,7); break;
case CDL: c64_key = MATRIX(0,2); break;
case F_1: c64_key = MATRIX(0,4); break;
case F_3: c64_key = MATRIX(0,5); break;
case F_5: c64_key = MATRIX(0,6); break;
case F_7: c64_key = MATRIX(0,3); break;
default : c64_key = -1; break;
}
if (c64_key < 0)
return;
if(m_Mode==KB_NORMAL)
{
c64_key = c64_key | 0x80;
}
KeyPress(c64_key, key_matrix, rev_matrix);
lastc64key=c64_key;
if (left_arrow)
{
KeyPress(MATRIX(7,1) | 0x80, key_matrix, rev_matrix);
}
}
}
}
}
}
/*
* Allocate C64 colors
*/
void C64Display::InitColors(uint8 *colors)
{
int i;
for (i = 0; i < 16; i++)
{
BG_PALETTE[i]=RGB15(palette_red[i]>>3,palette_green[i]>>3,palette_blue[i]>>3);
}
// frodo internal 8 bit palette
for(i=0; i<256; i++)
{
colors[i] = i & 0x0f;
}
}
/*
* Show a requester (error message)
*/
char tmp[256];
long int ShowRequester(const char *a, const char *b, const char *)
{
sprintf(tmp, "%s: %s\n", a, b);
DSPrint(0, 0, 6, tmp);
return 1;
}