rts4ds/source/menu_main.c
2025-04-04 16:33:39 +02:00

179 lines
5.7 KiB
C

// SPDX-License-Identifier: MIT
// Copyright © 2007-2025 Sander Stolk
#include "menu_main.h"
#include "factions.h"
#include "settings.h"
#include "animation.h"
#include "soundeffects.h"
static int continueGameAvailable, extrasAvailable;
void drawMenuMain() {
initSpritesUsedInfoScreen();
initSpritesUsedPlayScreen();
if (continueGameAvailable)
drawMenuOption(0, " continue", 1);
drawMenuOption(0 + continueGameAvailable, " new game", 1);
drawMenuOption(1 + continueGameAvailable, " load game", 1);
if (extrasAvailable)
drawMenuOption(2 + continueGameAvailable, " level select", 1);
drawMenuOption(2 + continueGameAvailable + extrasAvailable, " settings", 1);
drawAnimation();
}
void drawMenuMainBG() {
REG_DISPCNT |= DISPLAY_BG3_ACTIVE;
REG_DISPCNT_SUB |= DISPLAY_BG3_ACTIVE;
}
void doMenuMainLogic() {
if (doAnimationLogic()) // loop the animation please.
initAnimation("menu", 1, 1, 0);
#ifndef DISABLE_MENU_RTS4DS
if (keysDown() & KEY_B) {
setGameState(MENU_RTS4DS);
playSoundeffect(SE_MENU_BACK);
} else
#endif
if ((getKeysOnUp() & KEY_TOUCH) // GUIDE key = 172,168 - 220,192
&& touchReadLast().px >= 172 && touchReadLast().px <= 220
&& touchReadLast().py >= 168) {
setGameState(GUIDE_MAIN);
playSoundeffect(SE_MENU_OK);
}
#ifndef DEBUG_BUILD
if (extrasAvailable) {
#endif
if ((getKeysOnUp() & KEY_TOUCH) // SOUNDROOM key = 111,168 - 159,192
&& touchReadLast().px >= 111 && touchReadLast().px <= 159
&& touchReadLast().py >= 168) {
setGameState(MENU_SOUNDROOM);
playSoundeffect(SE_MENU_OK);
}
#ifndef DEBUG_BUILD
}
#endif
#ifndef DEBUG_BUILD
if (extrasAvailable) {
#endif
if ((getKeysOnUp() & KEY_TOUCH) // GALLERY key = 50,168 - 98,192
&& touchReadLast().px >= 50 && touchReadLast().px <= 98
&& touchReadLast().py >= 168) {
setGameState(GALLERY);
playSoundeffect(SE_MENU_OK);
}
#ifndef DEBUG_BUILD
}
#endif
if (updateMenuOption(3 + continueGameAvailable + extrasAvailable)) {
if (getMenuOption() == 0 && continueGameAvailable) {
setGameState(MENU_CONTINUE);
playSoundeffect(SE_MENU_OK);
} else if (getMenuOption() == 0 + continueGameAvailable) {
setLevel(1);
setGameState(MENU_FACTIONS);
playSoundeffect(SE_MENU_OK);
} else if (getMenuOption() == 1 + continueGameAvailable) {
// load saved game
setGameState(MENU_LOADGAME);
playSoundeffect(SE_MENU_OK);
} else if ((getMenuOption() == 2 + continueGameAvailable) && extrasAvailable) {
setGameState(MENU_LEVELSELECT);
playSoundeffect(SE_MENU_OK);
} else if (getMenuOption() == 2 + continueGameAvailable + extrasAvailable) {
setGameState(MENU_SETTINGS);
playSoundeffect(SE_MENU_OK);
}
} else if (getMenuIdleTime() >= 110*SCREEN_REFRESH_RATE)
setGameState(INTRO);
}
void loadMenuMainGraphics(enum GameState oldState) {
int offset = 0;
if (oldState != MENU_CONTINUE && oldState != MENU_SETTINGS && oldState != MENU_FACTIONS && oldState != MENU_SCENARIOS) {
copyFileVRAM(BG_PALETTE_SUB, "logo", FS_PALETTES);
copyFileVRAM(BG_GFX_SUB, "logo", FS_MENU_GRAPHICS);
initAnimation("menu", 1, 1, 0);
loadAnimationGraphics(oldState);
drawAnimationBG();
copyFileVRAM(SPRITE_PALETTE, "menu_bits", FS_PALETTES);
offset += copyFileVRAM(SPRITE_GFX + (offset>>1), "menu_bit_font", FS_MENU_GRAPHICS);
offset += copyFileVRAM(SPRITE_GFX + (offset>>1), "menu_bit_bar", FS_MENU_GRAPHICS);
offset += copyFileVRAM(SPRITE_GFX + (offset>>1), "menu_bit_back", FS_MENU_GRAPHICS);
}
#ifndef DEBUG_BUILD
if (!extrasAvailable)
copyFileVRAM(BG_GFX, "menu_main", FS_MENU_GRAPHICS);
else
#endif
copyFileVRAM(BG_GFX, "menu_main_unlock", FS_MENU_GRAPHICS);
copyFileVRAM(BG_PALETTE, "menu_main", FS_PALETTES);
}
int initMenuMain() {
int i;
continueGameAvailable = 0;
if (getLevelCurrentFactionInfo() != -1 && getLevelCurrentFactionInfo() < 3) {
if (getLevelCurrent() <= 9 /*|| getLevelCurrentFactionInfo()+1 < 3*/)
continueGameAvailable = 1;
}
for (i=0; i<3 /*MAX_DIFFERENT_FACTIONS*/ && factionInfo[i].enabled; i++) {
if (getLevelReached(i) > 1 && getLevelReached(i) <= 9 && (i != getLevelCurrentFactionInfo() || getLevelReached(i) > getLevelCurrent()))
continueGameAvailable = 1;
}
for (i=0; i<3 && getFactionMedalReceived(i) >= MEDAL_BRONZE && getFactionMedalReceived(i) <= MEDAL_GOLD; i++);
extrasAvailable = (i==3);
REG_DISPCNT = ( MODE_3_2D | DISPLAY_SPR_ACTIVE | DISPLAY_SPR_1D | DISPLAY_SPR_1D_SIZE_64 );
REG_BG3CNT = BG_BMP8_256x256;
/* REG_BG3PA = 1<<8; // scaling of 1
REG_BG3PB = 0;
REG_BG3PC = 0;
REG_BG3PD = 1<<8; // scaling of 1
REG_BG3X = 0;
REG_BG3Y = 0;*/
/* REG_DISPCNT_SUB = ( MODE_3_2D | DISPLAY_SPR_ACTIVE | DISPLAY_SPR_1D | DISPLAY_SPR_1D_SIZE_64 );
REG_BG3CNT_SUB = BG_BMP8_256x256;
REG_BG3PA_SUB = 1<<8; // scaling of 1
REG_BG3PB_SUB = 0;
REG_BG3PC_SUB = 0;
REG_BG3PD_SUB = 1<<8; // scaling of 1
REG_BG3X_SUB = 0;
REG_BG3Y_SUB = 0;*/
playMiscSoundeffect("menu_main"); // startup sounds for non-GIF screens
return 0;
}