mirror of
https://github.com/ssstolk/rts4ds.git
synced 2025-06-19 01:15:32 -04:00
196 lines
7.8 KiB
C
196 lines
7.8 KiB
C
// SPDX-License-Identifier: MIT
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// Copyright © 2007-2025 Sander Stolk
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#include "menu_continue.h"
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#include <string.h>
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#include "factions.h"
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#include "settings.h"
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#include "animation.h"
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#include "soundeffects.h"
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#include "cutscene_introduction.h"
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void drawMenuContinue() {
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char optionName[256];
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int amountOfOptions=0;
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int i;
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initSpritesUsedInfoScreen();
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initSpritesUsedPlayScreen();
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setSpritePlayScreen(SCREEN_HEIGHT - 32, ATTR0_SQUARE, // the "back" sprite
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0, SPRITE_SIZE_32, 0, 0,
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0, 0, (8704+4096)/(8*8));
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if (getLevelCurrentFactionInfo() != -1 && getLevelCurrentFactionInfo() < 3) {
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if (getLevelCurrent() <= 9) {
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sprintf(optionName, "%s level %i", factionInfo[getLevelCurrentFactionInfo()].name, getLevelCurrent());
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drawMenuOption(amountOfOptions, optionName, 1);
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amountOfOptions++;
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} else if (getLevelCurrentFactionInfo()+1 < 3) {
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sprintf(optionName, "new game with %s", factionInfo[getLevelCurrentFactionInfo() + 1].name);
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drawMenuOption(amountOfOptions, optionName, 1);
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amountOfOptions++;
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}
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}
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for (i=0; i<3 /*MAX_DIFFERENT_FACTIONS*/ && factionInfo[i].enabled; i++) {
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if (getLevelReached(i) > 1 && getLevelReached(i) <= 9 && (i != getLevelCurrentFactionInfo() || getLevelReached(i) > getLevelCurrent())) {
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strcpy(optionName, factionInfo[i].name);
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sprintf(optionName + strlen(factionInfo[i].name), " level %i", getLevelReached(i));
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drawMenuOption(amountOfOptions, optionName, 1);
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amountOfOptions++;
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}
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}
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drawAnimation();
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}
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void drawMenuContinueBG() {
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REG_DISPCNT |= DISPLAY_BG3_ACTIVE;
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/* REG_DISPCNT_SUB |= DISPLAY_BG3_ACTIVE;*/
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}
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void doMenuContinueLogic() {
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int amountOfOptions=0;
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int i;
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if (doAnimationLogic()) // loop the animation please.
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initAnimation("menu", 1, 1, 0);
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if (getLevelCurrentFactionInfo() != -1 && getLevelCurrentFactionInfo() < 3) {
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if (getLevelCurrent() <= 9 || getLevelCurrentFactionInfo()+1 < 3)
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amountOfOptions++;
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}
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for (i=0; i<3 /*MAX_DIFFERENT_FACTIONS*/ && factionInfo[i].enabled; i++) {
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if (getLevelReached(i) > 1 && getLevelReached(i) <= 9 && (i != getLevelCurrentFactionInfo() || getLevelReached(i) > getLevelCurrent()))
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amountOfOptions++;
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}
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if ((keysDown() & KEY_B) ||
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((getKeysOnUp() & KEY_TOUCH) && touchReadLast().px < 32 && touchReadLast().py >= SCREEN_HEIGHT - 32)) {
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setGameState(MENU_MAIN);
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playSoundeffect(SE_MENU_BACK);
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} else if (updateMenuOption(amountOfOptions)) {
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amountOfOptions = 0;
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if (getMenuOption() == 0 && getLevelCurrentFactionInfo() != -1 && getLevelCurrentFactionInfo() < 3) {
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if (getLevelCurrent() <= 9) {
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setLevelLoadedViaLevelSelect(0);
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setFaction(FRIENDLY, getLevelCurrentFactionInfo());
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setLevel(getLevelCurrent());
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setGameState(MENU_REGIONS);
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playSoundeffect(SE_MENU_OK);
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return;
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} else if (getLevelCurrentFactionInfo()+1 < 3) {
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setLevelLoadedViaLevelSelect(0);
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setFaction(FRIENDLY, getLevelCurrentFactionInfo() + 1);
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setLevel(1);
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initCutsceneIntroductionFilename();
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setGameState(CUTSCENE_INTRODUCTION);
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return;
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}
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} else {
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if (getLevelCurrentFactionInfo() != -1 && getLevelCurrentFactionInfo() < 3 && (getLevelCurrent() <= 9 || getLevelCurrentFactionInfo()+1 < 3))
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amountOfOptions++;
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for (i=0; i<3 /*MAX_DIFFERENT_FACTIONS*/ && factionInfo[i].enabled; i++) {
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if (getLevelReached(i) > 1 && getLevelReached(i) <= 9 && (i != getLevelCurrentFactionInfo() || getLevelReached(i) > getLevelCurrent())) {
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if (getMenuOption() == amountOfOptions) {
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setLevelLoadedViaLevelSelect(0);
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setFaction(FRIENDLY, i);
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setLevel(getLevelReached(i));
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setGameState(MENU_REGIONS);
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playSoundeffect(SE_MENU_OK);
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return;
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}
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amountOfOptions++;
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}
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}
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}
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}
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}
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void loadMenuContinueGraphics(enum GameState oldState) {
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int offset = 0;
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copyFileVRAM(BG_GFX, "menu_continue", FS_MENU_GRAPHICS);
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copyFileVRAM(BG_PALETTE, "menu_continue", FS_PALETTES);
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if (oldState != MENU_MAIN) {
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/* copyFileVRAM(BG_PALETTE_SUB, "logo", FS_PALETTES);
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copyFileVRAM(BG_GFX_SUB, "logo", FS_MENU_GRAPHICS);*/
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initAnimation("menu", 1, 1, 0);
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loadAnimationGraphics(oldState);
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drawAnimationBG();
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copyFileVRAM(SPRITE_PALETTE, "menu_bits", FS_PALETTES);
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offset += copyFileVRAM(SPRITE_GFX + (offset>>1), "menu_bit_font", FS_MENU_GRAPHICS);
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offset += copyFileVRAM(SPRITE_GFX + (offset>>1), "menu_bit_bar", FS_MENU_GRAPHICS);
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offset += copyFileVRAM(SPRITE_GFX + (offset>>1), "menu_bit_back", FS_MENU_GRAPHICS);
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}
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}
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int initMenuContinue() {
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int amountOfOptions=0;
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int i;
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if (getLevelCurrentFactionInfo() != -1 && getLevelCurrentFactionInfo() < 3) {
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if (getLevelCurrent() <= 9 || getLevelCurrentFactionInfo()+1 < 3)
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amountOfOptions++;
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}
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for (i=0; i<3 /*MAX_DIFFERENT_FACTIONS*/ && factionInfo[i].enabled; i++) {
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if (getLevelReached(i) > 1 && getLevelReached(i) <= 9 && (i != getLevelCurrentFactionInfo() || getLevelReached(i) > getLevelCurrent()))
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amountOfOptions++;
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}
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if (amountOfOptions == 1) {
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if (getLevelCurrentFactionInfo() != -1 && getLevelCurrentFactionInfo() < 3) {
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if (getLevelCurrent() <= 9) {
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setLevelLoadedViaLevelSelect(0);
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setFaction(FRIENDLY, getLevelCurrentFactionInfo());
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setLevel(getLevelCurrent());
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setGameState(MENU_REGIONS);
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return 1;
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} else if (getLevelCurrentFactionInfo()+1 < 3) {
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setLevelLoadedViaLevelSelect(0);
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setFaction(FRIENDLY, getLevelCurrentFactionInfo() + 1);
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setLevel(1);
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initCutsceneIntroductionFilename();
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setGameState(CUTSCENE_INTRODUCTION);
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return 1;
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}
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}
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for (i=0; i<3 /*MAX_DIFFERENT_FACTIONS*/ && factionInfo[i].enabled; i++) {
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if (getLevelReached(i) > 1 && getLevelReached(i) <= 9 && (i != getLevelCurrentFactionInfo() || getLevelReached(i) > getLevelCurrent())) {
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setLevelLoadedViaLevelSelect(0);
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setFaction(FRIENDLY, i);
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setLevel(getLevelReached(i));
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setGameState(MENU_REGIONS);
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return 1;
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}
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}
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}
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REG_DISPCNT = ( MODE_3_2D | DISPLAY_SPR_ACTIVE | DISPLAY_SPR_1D | DISPLAY_SPR_1D_SIZE_64 );
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REG_BG3CNT = BG_BMP8_256x256;
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/* REG_BG3PA = 1<<8; // scaling of 1
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REG_BG3PB = 0;
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REG_BG3PC = 0;
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REG_BG3PD = 1<<8; // scaling of 1
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REG_BG3X = 0;
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REG_BG3Y = 0;*/
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/* REG_DISPCNT_SUB = ( MODE_3_2D | DISPLAY_SPR_ACTIVE | DISPLAY_SPR_1D | DISPLAY_SPR_1D_SIZE_64 );
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REG_BG3CNT_SUB = BG_BMP8_256x256;
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REG_BG3PA_SUB = 1<<8; // scaling of 1
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REG_BG3PB_SUB = 0;
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REG_BG3PC_SUB = 0;
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REG_BG3PD_SUB = 1<<8; // scaling of 1
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REG_BG3X_SUB = 0;
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REG_BG3Y_SUB = 0;*/
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playMiscSoundeffect("menu_continue"); // startup sounds for non-GIF screens
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return 0;
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}
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