// SPDX-License-Identifier: MIT // Copyright © 2007-2025 Sander Stolk #include "intro.h" #include "animation.h" void drawIntro() { drawAnimation(); } void drawIntroBG() { drawAnimationBG(); } void doIntroLogic() { if (doAnimationLogic()) setGameState(MENU_MAIN); } void loadIntroGraphics(enum GameState oldState) { loadAnimationGraphics(oldState); } int initIntro() { if (initAnimation("intro", 0, 0, 0)) { setGameState(MENU_MAIN); return 1; } return 0; }