// SPDX-License-Identifier: MIT // Copyright © 2007-2025 Sander Stolk #ifndef _ANIMATION_H_ #define _ANIMATION_H_ #include "game.h" void drawAnimation(); void drawAnimationBG(); int doAnimationLogic(); void loadAnimationGraphics(enum GameState oldState); int initAnimation(char *filename, int keepMainFree, int keepMusicFree, int keepSoundFree); #endif