diff --git a/BUILDING.md b/BUILDING.md
deleted file mode 100644
index 9bd637f..0000000
--- a/BUILDING.md
+++ /dev/null
@@ -1,18 +0,0 @@
-# Build Instructions
-
-apicula is written in [Rust](https://www.rust-lang.org/). Make sure it is
-[installed](https://www.rust-lang.org/tools/install).
-
-1. Clone the git repo
-
- $ git clone https://github.com/scurest/apicula.git
-
-3. Change into the `apicula` directory
-
- $ cd apicula
-
-3. Build the project with Cargo (this will take a while)
-
- $ cargo build --release
-
-4. You're done! The binary is located at `target/release/apicula`.
diff --git a/README.md b/README.md
index cd62719..87b7378 100644
--- a/README.md
+++ b/README.md
@@ -10,11 +10,9 @@ Rip models from DS games.
-----
-apicula is a tool for the [NSBMD 3D model
-files](https://wiki.vg-resource.com/wiki/Nintendo_DS#NITRO_File_Formats) found
-in many Nintendo DS games, eg. .nsbmd for models, .nsbca for animations, .nsbtx
-for textures, etc. Models can be extracted from ROMs, viewed, and converted to
-COLLADA.
+apicula can rip, view, and convert the [NSBMD model
+files](https://github.com/scurest/apicula/wiki/FILETYPES) found in many Nintendo
+DS games.
* [Tutorial](https://github.com/scurest/apicula/wiki/TUTORIAL)
* [Hallow's tutorial on VG Resource](https://www.vg-resource.com/thread-32332.html)
@@ -22,9 +20,32 @@ COLLADA.
* [Programmer's documentation on .nsbXX files](https://raw.githubusercontent.com/scurest/nsbmd_docs/master/nsbmd_docs.txt)
+### Compatibility
+
+apicula recognized these file types (called Nitro files). See [the
+wiki](https://github.com/scurest/apicula/wiki/FILETYPES) for more info.
+
+* `.nsbmd`, `.BMD`, or `.BMD0`: 3D models, textures, palettes
+* `.nsbtx`, `.BTX`, or `.BTX0`: textures, palettes
+* `.nsbca`, `.BCA`, or `.BCA0`: joint animations
+* `.nsbtp`, `.BTP`, or `.BTP0`: pattern animations (flipbook-type)
+* `.nsbta`, `.BTA`, or `.BTA0`: material animations (experimental!!)
+
+Models can be converted to COLLADA or glTF.
+
+Pattern animations are supported in the viewer and extractor, but not in the
+converter (neither COLLADA nor glTF support animations that change a material's
+textures).
+
+Material animations are supported in the viewer and extractor, but not in the
+converter.
+
+Importing apicula's COLLADA files has been tested in Blender and Maya.
+
+
### Downloads
-Pre-built binaries are provided for Windows:
+Pre-built binaries are available for Windows:
* [apicula for Windows, 64-bit](https://s3.amazonaws.com/apicula/apicula-latest-x86_64-pc-windows-msvc.zip)
* [apicula for Windows, 32-bit](https://s3.amazonaws.com/apicula/apicula-latest-i686-pc-windows-msvc.zip)
@@ -41,12 +62,12 @@ way](https://doc.rust-lang.org/cargo/guide/working-on-an-existing-project.html)
$ git clone https://github.com/scurest/apicula.git
$ cd apicula
$ cargo b --release
- $ target/release/apciula -V
+ $ target/release/apicula -V
### Usage
-To search a ROM or other packed file for .nsbXX files and extract them
+To search a ROM (or any other file) for Nitro files and extract them
apicula extract -o