diff --git a/.editorconfig b/.editorconfig
index d1f040a..d741e40 100644
--- a/.editorconfig
+++ b/.editorconfig
@@ -7,6 +7,3 @@ trim_trailing_whitespace = true
insert_final_newline = true
indent_style = space
indent_size = 4
-
-[*.md]
-trim_trailing_whitespace = false
diff --git a/BUILDING.md b/BUILDING.md
new file mode 100644
index 0000000..b7904cb
--- /dev/null
+++ b/BUILDING.md
@@ -0,0 +1,18 @@
+# Build Instructions
+
+apicula is written in [Rust](https://www.rust-lang.org/). Make sure it is
+[installed](https://www.rust-lang.org/en-US/install.html).
+
+1. Clone the git repo
+
+ $ git clone https://github.com/scurest/apicula.git
+
+3. Change into the `apicula` directory
+
+ $ cd apicula
+
+3. Build the project with Cargo (this will take a while)
+
+ $ cargo build --release
+
+4. You're done! The binary is located at `target/release/apicula`.
diff --git a/README.md b/README.md
index aa13570..3e7b812 100644
--- a/README.md
+++ b/README.md
@@ -3,65 +3,66 @@
[](https://ci.appveyor.com/project/scurest/apicula)
[](https://github.com/Aaronepower/tokei)
-Convert Nintendo DS NSBMD models and animations to COLLADA.
+Convert Nintendo DS models and animations to COLLADA.
-
+The [Nitro file
+formats](https://wiki.vg-resource.com/wiki/Nintendo_DS#NITRO_File_Formats) were
+the formats for Nintendo's SDK for DS game developers and were used by many DS
+games. This tool is for dealing with Nitro models (NSBMD files), viewing them,
+and converting them to COLLADA .dae files. There is also support for loading
+textures (NSBTX) and animations (NSBCA).
+
+
+
+* [Tutorial](https://github.com/scurest/apicula/wiki/TUTORIAL)
+* [Hallow's tutorial on VG Resource](https://www.vg-resource.com/thread-32332.html)
+* [Common Blender issues](https://github.com/scurest/apicula/wiki/BLENDER)
-Many NDS games used Nintendo's Nitro SDK format for models (NSBMD), textures (NSBTX), and
-animations (NSBCA). apicula let's you convert these models to `.dae` files.
## Downloads
Pre-built binaries are provided for Windows:
-* [apicula-latest-i686-pc-windows-msvc](https://s3.amazonaws.com/apicula/apicula-latest-i686-pc-windows-msvc.zip) (Windows, 32-bit)
* [apicula-latest-x86_64-pc-windows-msvc](https://s3.amazonaws.com/apicula/apicula-latest-x86_64-pc-windows-msvc.zip) (Windows, 64-bit)
+* [apicula-latest-i686-pc-windows-msvc](https://s3.amazonaws.com/apicula/apicula-latest-i686-pc-windows-msvc.zip) (Windows, 32-bit)
These are built automatically off the latest `master`. You may need one of the Visual Studio
Redistributable packages installed.
+
## Building
-1. If you don't already have it, install [Rust](https://www.rust-lang.org/), either through
-your package manager or by following the installation instructions on the Rust site.
+Building is done in the usual way for Rust projects. See [BUILDING.md](BUILDING.md).
-2. Clone the git repo with
-
- $ git clone https://github.com/scurest/apicula.git
-
-3. Change into the `apicula` directory and build the project with Cargo
-
- $ cd apicula
- $ cargo build --release
-
- This may take a while.
-
-4. You're done! The binary is located at `apicula/target/release/apicula`.
## Usage
-To view a set of Nitro files
+To view a set of models
- apicula view
+ apicula view
-To convert a set of Nitro files to COLLADA, placing the generated files in the given directory
+To convert a set of models to COLLADA, placing the generated files in the given
+directory
- apicula convert -o