--- lang: zh-CN layout: wiki section: twilightmenu category: customization title: 如何创建DSi/3DS皮肤 description: 如何为TWiLight Menu++ 制作自定义DSi 和 3DS 皮肤 --- To make a TWiLight Menu++ skin, you will need an image editor capable of exporting `.png` files, 16 BPP `.bmp` files or `.png` files, and 4 BPP `.bmp` files. Ideally, it should also be able to manually rearrange image palettes. [GIMP](https://www.gimp.org) is recommended and will be used for this guide, as it's capable of everything needed. ## 第一部分:下载示例 你应该做的第一件事是下载 [示例皮肤](/assets/files/skin-examples.zip)。 These can be used as a base for your skin and are already in the correct format, so if you have issues later on, you can compare with these. ## 第2部分:编辑图像 Download and install [GIMP](https://www.gimp.org) - Other image editors such as Photoshop may work, but GIMP is what will be used in this guide 安装后,打开GIMP,选择 `Windows` -> `Dockable Dialogs` -> `Colormap`。 这将打开颜色映射对话框,这在编辑调色板图像时很有帮助。 现在你可以在GIMP中打开你想编辑的任何一张图片,然后根据它所在的文件夹继续进入下面的章节。 请注意,TWiLight Menu++对图片的确切格式很挑剔,它因图片在哪个文件夹中而不同,所以要确保按照该部分的规定导出。 ### 背景纹理 (`背景` 文件夹) 这些可以是PNG文件或16位(`A1 R5 G5 B5` 或 `X1 R5 G5 B5`) BMP文件。 - If using BMP files, you can set them to 16-bit under Advanced Options while exporting. You may need to do this each time you export as BMP | 纹理 | 描述 | | --------------------- | ------------------------------------------------------------------------------------------------------ | | top | The top screen background texture | | top_photo | The top screen background texture when a photo is being shown | | bottom | The bottom background texture when not hovering over an icon | | bottom_ds | For the 3DS theme, the bottom background texture when not hovering over an icon when on a DS Phat/Lite | | bottom_macro | For the DSi theme, the background texture when not hovering over an icon while using Macro Mode | | bottom_bubble | The bottom background texture when hovering over an icon | | bottom_bubble_ds | For the 3DS theme, the bottom background texture when hovering over an icon when on a DS Phat/Lite | | bottom_bubble_macro | For the DSi theme, the background texture when hovering over an icon while using Macro Mode | | bottom_moving | For the DSi theme, the bottom background texture when moving an icon | | bottom_moving_macro | For the DSi theme, the background texture when moving an icon while using Maco Mode | ### 电池纹理 (`电池` 文件夹) These must be PNG files. Transparency is supported, however only 100% transparency will work. | 纹理 | Description/Notes | | ------------------ | ------------------------------------- | | battery0 | 电池电量极低时闪烁 `电池1` | | battery1 | 0-4在DSi模式下使用 | | battery1purple | 当 `电源LED颜色` ,在设置中被设置为 `紫色` ,就会使用紫色图标。 | | battery2 | | | battery2purple | | | battery3 | | | battery3purple | | | battery4 | | | battery4purple | | | batterycharge | | | batterychargeblink | 充电时闪烁, `电池电量` | | batteryfull | 在DSi/3DS的DS模式下使用。 | | batteryfullDS | 在DS Phat/DS Lite上使用 | | batterylow | 在DS模式时使用 | ### 调色板纹理(`grf` 文件夹) 这些必须是4个BPP(16色)BMP文件的文件。 To edit these in GIMP, select `Image` -> `Mode` -> `RGB` to allow changing colors, then when done changing colors, select `Image` -> `Mode` -> `Indexed...` to convert back to paletted. 当切换到索引时,确保勾选 `生成最佳调色板` ,并将 `最大颜色数` 设置为 `16`。 **注意:** DSi主题中的一些图片的调色板是根据用户的个人资料颜色来覆盖的。 如果要编辑这些颜色,请确保 `UserPalette` 在 `theme.ini` 中为其设置的选项是 `0`。 在转换为索引后,进入颜色映射对话框,确保透明色(#FF00FF)是颜色映射中的#0。 如果不是,在颜色图中点击右键,选择 `重新排列颜色图...` ,然后将透明色移动到颜色图中的第一个颜色,并选择 `确定`。 If there are fewer than 16 colors in your final colormap, press the `+` button at the bottom of the colormap dialog until you have 16 colors. When exporting, it's recommended to check the `Do not write color space information` box under the `Compatibility Options` dropdown. | 纹理 | 描述 | | ------------- | ----------------------------------------------------------------------------------------------- | | bips | 显示在滚动条底部的提示音(DSi主题)。 | | box | The box texture, containing both full and empty textures (DSi Theme) | | box_empty | The texture displayed for an empty box (3DS Theme) | | box_full | The texture displayed for a box with an icon (3DS Theme) | | brace | The brace texture shown past the first and last icon (DSi Theme) | | bubble | The bottom bit of the bubble that draws over the start border or icon box | | button_arrow | The textures for the arrows on either side of bottom scrollbar (DSi Theme) | | cornerbutton | The buttons that are displayed on the SELECT menu (DSi Theme) (The name is based on an old use) | | cursor | The border with animation frames that indicate the selected icon (3DS Theme) | | dialogbox | The background of the dialog box that slides down | | folder | The icon for folders | | icon_a26 | The icon for Atari 2600 games | | icon_col | The icon for Colecovision games | | icon_gb | The icon for Game Boy games | | icon_gba | The icon for GBA games | | icon_gbamode | The icon for native GBA Mode | | icon_gg | The icon for Game Gear games | | icon_img | The icon for BMP, GIF, and PNG images | | icon_int | The icon for Intellivision games | | icon_m5 | The icon for Sord M5 games | | icon_manual | The icon for the manual | | icon_md | The icon for Mega Drive games | | icon_nes | The icon for NES games | | icon_ngp | The icon for Neo Geo Pocket games | | icon_pce | The icon for PC Engine/TurboGrafx-16 games | | icon_plg | The icon for DSTWO plugins | | icon_settings | The icon for Nintendo DSi Settings | | icon_sg | The icon for Sega SG-1000 games | | icon_sms | The icon for Sega Master System games | | icon_snes | The icon for SNES games | | icon_unk | The icon displayed when a game is missing an icon | | icon_ws | The icon for WonderSwan games | | launch_dot | The dots displayed when a game is launched (DSi Theme) | | moving_arrow | The arrow displayed when a game is being moved (DSi Theme) | | progress | The progress loading animation with 8 frames | | scroll_window | The part of the scrollbar that indicates the icons that are in view | | small_cart | The icons displayed along the top (3DS Theme) and in the SELECT menu (DSi Theme) | | start_border | The border with animation frames that indicates the selected icon (DSi Theme) | | start_text | The text displayed on the start border (DSi Theme) | | wirelessicons | The icons displayed to indicate a game has wireless support | ### DS Classic Menu textures (`quickmenu` folder) These must be PNG files. | 纹理 | 描述 | | ---------- | --------------------------------------------------- | | bottombg | Background for the bottom screen | | phat_topbg | Background for the top screen on DS Phat | | topbg | Background for the top screen on any other DS model | ### UI textures (`ui` folder) These must be PNG files. Transparency is supported, however only 100% transparency will work. Any pixel that is transparent in one texture should be transparent in all of them, so that it's properly overwritten on change. | 纹理 | 描述 | | ------------------------ | ---------------------------------------------------------------- | | Lshoulder | The left shoulder | | Lshoulder_greyed | The left shoulder when there are no pages to the left | | Lshoulder_photo | The left shoulder when there is a photo being shown | | Lshoulder_photo_greyed | The left shoulder with no pages to the left and a photo showing | | Rshoulder | The right shoulder | | Rshoulder_greyed | The right shoulder when there are no pages to the right | | Rshoulder_photo | The right shoulder when there is a photo being shown | | Rshoulder_photo_greyed | The right shoulder with no pages to the left and a photo showing | ### Video texture (`video` folder) Only used for the 3DS theme, `3dsRotatingCubes.rvid` is a Rocket Video file. For more information on converting videos to rvid, read [Converting a video to .rvid](https://github.com/RocketRobz/Vid2RVID/wiki/Converting-a-video-to-.rvid) on the Vid2RVID wiki. If you don't want this to be drawn you can simply delete it. ### Volume textures (`volume` folder) Volume textures are only displayed in DSi Mode. These must be PNG files. Transparency is supported, however only 100% transparency will work. | 纹理 | Description/Notes | | ------- | ---------------------------- | | volume0 | 0 is muted, 4 is full volume | | volume1 | | | volume2 | | | volume3 | | | volume4 | | ## Theme configuration (`theme.ini` file) You may configure various options on how the theme is drawn in the `theme.ini` to accommodate larger graphics or different layouts. For true/false options, `0` is false, and `1` is true. Options with a blank default value for a theme are unused in that theme. | Value | Description/Notes | Default (3DS) | Default (DSi) | | -------------------------- | ------------------------------------------------------------------------------------------------------------------------------- | ------------- | ------------- | | `StartBorderRenderY` | The initial Y position of the Start Border | 92 | 81 | | `StartBorderSpriteW` | The width of the start border sprite. Note that the start border texture is exactly half of the full border | 32 | 32 | | `StartBorderSpriteH` | The height of the start border sprite | 64 | 80 | | `StartTextRenderY` | The initial Y position of the Start text | 143 | 143 | | `BubbleTipRenderX` | The X position of the tip of the bubble that is drawn over the start border | 125 | 122 | | `BubbleTipRenderY` | The Y position of the tip of the bubble that is drawn over the start border | 98 | 80 | | `BubbleTipSpriteW` | The width of the bubble tip sprite | 7 | 11 | | `BubbleTipSpriteH` | The height of the bubble tip sprite | 7 | 8 | | `TitleboxRenderY` | The initial Y position of the title text box | 96 | 85 | | `TitleboxTextY` | The initial Y position of the title text | 55 | 30 | | `TitleboxTextW` | The maximum width of the title text | 200 | 240 | | `TitleboxTextLarge` | Whether to use the large font for the title text | 0 | 1 | | `TitleboxMaxLines` | The maximum lines of text to show of the title | 3 | 4 | | `VolumeRenderX` | The X position on the top screen to draw the volume icon | 4 | 4 | | `VolumeRenderY` | The Y position on the top screen to draw the volume icon | 5 | 5 | | `ShoulderLRenderX` | The X position on the top screen to draw the left shoulder | 0 | 0 | | `ShoulderLRenderY` | The Y position on the top screen to draw the left shoulder | 172 | 172 | | `ShoulderRRenderX` | The X position on the top screen to draw the right shoulder | 178 | 178 | | `ShoulderRRenderY` | The Y position on the top screen to draw the right shoulder | 172 | 172 | | `BatteryRenderX` | The X position on the top screen to draw the battery icon | 235 | 235 | | `BatteryRenderY` | The Y position on the top screen to draw the battery icon | 5 | 5 | | `UsernameRenderX` | The X position on the top screen to draw the username text | 28 | 28 | | `UsernameRenderY` | The Y position on the top screen to draw the username text | 15 | 15 | | `UsernameRenderXDS` | The X position on the top screen to draw the username text, when on a DS Phat/Lite | 4 | 4 | | `DateRenderX` | The X postion on the top screen to draw the date text | 162 | 162 | | `DateRenderY` | The Y postion on the top screen to draw the date text | 7 | 7 | | `TimeRenderX` | The X positon on the top screen to draw the time text | 200 | 200 | | `TimeRenderY` | The Y positon on the top screen to draw the time text | 7 | 7 | | `PurpleBatteryAvailable` | Whether or not to use the purple battery icons when `Power LED color` is set to `Purple` in settings | 1 | 1 | | `FontPalette1` | The transparent color of the font, unused for default fonts | 0x0000 | 0x0000 | | `FontPalette2` | The colors of the font, use [this site](http://www.conradshome.com/html2bgr15/) to convert | 0xDEF7 | 0xDEF7 | | `FontPalette3` | | 0xC631 | 0xC631 | | `FontPalette4` | | 0xA108 | 0xA108 | | `FontPaletteDateTime1` | The override transparent color of the font for the date and time | 0x0000 | 0x0000 | | `FontPaletteDateTime2` | The override color of the font for the date and time | 0xDEF7 | 0xA529 | | `FontPaletteDateTime3` | | 0xC631 | 0xBDEF | | `FontPaletteDateTime4` | | 0xA108 | 0xD6B5 | | `FontPaletteTitlebox1` | The override transparent color of the font for the ROM title box | 0x0000 | 0x0000 | | `FontPaletteTitlebox2` | The override color of the font for the ROM title box | 0xDEF7 | 0xDEF7 | | `FontPaletteTitlebox3` | | 0xC631 | 0xC631 | | `FontPaletteTitlebox4` | | 0xA108 | 0xA108 | | `FontPaletteDialog1` | The override transparent color of the font for dialogs | 0x0000 | 0x0000 | | `FontPaletteDialog2` | The override color of the font for dialogs | 0xDEF7 | 0xDEF7 | | `FontPaletteDialog3` | | 0xC631 | 0xC631 | | `FontPaletteDialog4` | | 0xA108 | 0xA108 | | `FontPaletteOverlay1` | The override transparent color of the font for overlayed text | 0x0000 | 0x0000 | | `FontPaletteOverlay2` | The override color of the font for overlayed text | 0xDEF7 | 0xDEF7 | | `FontPaletteOverlay3` | | 0xC631 | 0xC631 | | `FontPaletteOverlay4` | | 0xA108 | 0xA108 | | `FontPaletteUsername1` | The override transparent color of the font for the username | 0x0000 | 0x0000 | | `FontPaletteUsername2` | The override color of the font for the username | 0xDEF7 | 0xDEF7 | | `FontPaletteUsername3` | | 0xC631 | 0xC631 | | `FontPaletteUsername4` | | 0xA108 | 0xA108 | | `BipsUserPalette` | Whether or not to use the DS Profile color for the palette of the bips on the scrollbar | | 0 | | `BoxUserPalette` | Whether or not to use the DS Profile color for the palette of the boxes containing the game icons in the DSi Theme | | 0 | | `BoxEmptyUserPalette` | Whether or not to use the DS Profile color for the palette of empty boxes in the 3DS Theme | 0 | | | `BoxFullUserPalette` | Whether or not to use the DS Profile color for the palette of the boxes containing the game icons in the 3DS Theme | 0 | | | `BraceUserPalette` | Whether or not to use the DS Profile color for the palette of the brace at the start and end of the game list | | 0 | | `BubbleUserPalette` | Whether or not to use the DS Profile color for the palette of the tip of the title bubble | 0 | 0 | | `ButtonArrowUserPalette` | Whether or not to use the DS Profile color for the palette of the arrow buttons on the bottom of the screen | | 1 | | `CornerButtonUserPalette` | Whether or not to use the DS Profile color for the palette of the DSi Menu and Settings icons in the SELECT menu | | 0 | | `CursorUserPalette` | Whether or not to use the DS Profile color for the palette of the cursor | 0 | | | `DialogBoxUserPalette` | Whether or not to use the DS Profile color for the palette of the dialog box | 0 | 1 | | `FolderUserPalette` | Whether or not to use the DS Profile color for the palette of folders | 0 | 0 | | `LaunchDotsUserPalette` | Whether or not to use the DS Profile color for the palette of the launch dots | | 1 | | `MovingArrowUserPalette` | Whether or not to use the DS Profile color for the palette of the arrow shown when moving icons | | 1 | | `ProgressUserPalette` | Whether or not to use the DS Profile color for the palette of the loading progress spinner | 1 | 1 | | `ScrollWindowUserPalette` | Whether or not to use the DS Profile color for the palette of the background to the scroll window on the scrollbar | | 0 | | `SmallCartUserPalette` | Whether or not to use the DS Profile color for the palette of the cartridge icons | 0 | 0 | | `StartBorderUserPalette` | Whether or not to use the DS Profile color for the palette of the start border | | 1 | | `StartTextUserPalette` | Whether or not to use the DS Profile color for the palette of the start text | | 1 | | `WirelessIconsUserPalette` | Whether or not to use the DS Profile color for the palette of the wireless icons | 0 | 0 | | `IconA26UserPalette` | Whether or not to use the DS Profile color for the palette of the Atari 2600 icon | 0 | 0 | | `IconCOLUserPalette` | Whether or not to use the DS Profile color for the palette of the ColecoVision icon | 0 | 0 | | `IconGBUserPalette` | Whether or not to use the DS Profile color for the palette of the Game Boy icon | 0 | 0 | | `IconGBAUserPalette` | Whether or not to use the DS Profile color for the palette of the Game Boy Advance icon | 0 | 0 | | `IconGBAModeUserPalette` | Whether or not to use the DS Profile color for the palette of the native GBA Mode icon | 0 | 0 | | `IconGGUserPalette` | Whether or not to use the DS Profile color for the palette of the Game Gear icon | 0 | 0 | | `IconIMGUserPalette` | Whether or not to use the DS Profile color for the palette of the image icon | 0 | 0 | | `IconINTUserPalette` | Whether or not to use the DS Profile color for the palette of the Intellivision icon | 0 | 0 | | `IconM5UserPalette` | Whether or not to use the DS Profile color for the palette of the Sord M5 icon | 0 | 0 | | `IconManualUserPalette` | Whether or not to use the DS Profile color for the palette of the manual icon | 0 | 0 | | `IconMDUserPalette` | Whether or not to use the DS Profile color for the palette of the Genesis/Mega Drive icon | 0 | 0 | | `IconNESUserPalette` | Whether or not to use the DS Profile color for the palette of the NES/Famicom icon | 0 | 0 | | `IconNGPUserPalette` | Whether or not to use the DS Profile color for the palette of the Neo Geo Pocket icon | 0 | 0 | | `IconPCEUserPalette` | Whether or not to use the DS Profile color for the palette of the PC Engine/TurboGrafx-16 icon | 0 | 0 | | `IconPLGUserPalette` | Whether or not to use the DS Profile color for the palette of the DSTWO plugin icon | 0 | 0 | | `IconSettingsUserPalette` | Whether or not to use the DS Profile color for the palette of the DSi Settings icon | 0 | 0 | | `IconSGUserPalette` | Whether or not to use the DS Profile color for the palette of the SG-1000 icon | 0 | 0 | | `IconSMSUserPalette` | Whether or not to use the DS Profile color for the palette of the Master System icon | 0 | 0 | | `IconSNESUserPalette` | Whether or not to use the DS Profile color for the palette of the SNES icon | 0 | 0 | | `IconUnknownUserPalette` | Whether or not to use the DS Profile color for the palette of the unknown (missing) icon | 0 | 0 | | `IconWSUserPalette` | Whether or not to use the DS Profile color for the palette of the WonderSwan icon | 0 | 0 | | `UsernameUserPalette` | Whether or not to use the DS Profile color for the palette of the username | 1 | 1 | | `ProgressBarUserPalette` | Whether or not to use the DS Profile color as the color of the progress bar | 1 | 1 | | `ProgressBarColor` | The color of the progress bar if `ProgressBarUserPalette` is disabled | 0x7C00 | 0x7C00 | | `UseAlphaBlend` | Whether or not to blend the colors of the top screen text (the date/time and username) with the colors of the background | 1 | 1 | | `DarkLoading` | Whether or not to fade to black instead of white during loading screens | 0 | 0 | | `RenderPhoto` | Whether or not to draw a photo on the top screen | 0 | 1 | | `RotatingCubesRenderY` | The Y position on the top screen to draw the rotating cubes | 78 | | | `PlayStartupJingle` | Whether or not to use the startup sound before the main BGM. See the [custom SFX](custom-dsi-3ds-sfx) page for more information | 1 | 0 | | `StartupJingleDelayAdjust` | The amount of samples early in the startup sound the BGM should start at | 0 | 0 | ### Macro Mode options You may add specific override options to `theme.ini` for use in Macro Mode. To do this, add `[MACRO]` to a blank line at the bottom of the configuration file, then add any specified configurations below it. ## Custom background music and sound effects The DSi and 3DS themes also support custom music. See [DSi/3DS skins - Custom SFX](custom-dsi-3ds-sfx) for more details. ## Custom fonts You may put [Custom Fonts](custom-fonts) in the `font` folder for use in the skin. You can also add override fonts for the date & time using `date_time.nftr`, and the console username with `username.nftr`. ## Custom palettes For the paletted textures (`grf` folder), you can optionally add override palette sets which are used when the corresponding `UserPalette` setting is enabled. Palette set files can be created using [this editor](https://skinpaltool.dvdo.dev/). When using the editor, import the image you would like to work with, then create a palette for each of the 16 DS Profile colors. You can use this [example palette file](/assets/files/example-palette.bin) as a starting point. The 16 rows of the palette collection correspond to each profile color and should be in the following order: 1. Gray-Blue 2. Brown 3. 红 4. 粉 5. Orange 6. 黄 7. Lime Green 8. 绿 9. Dark Green 10. Turquoise 11. Cyan/Light Blue 12. 蓝 13. Dark Blue/Indigo 14. Violet/Dark Purple 15. 紫 16. Magenta Once you've created a palette file, place it in the `palettes` folder. The name of the palette file should match the name of its image but with a `.bin` extension instead (ex. `start_border.bin` will be applied to `start_border.bmp`). You may also put a `username.bin` palette file to change the palettes of the username font. Make sure to set the palette editor to `Font Mode` when creating this file. ## Part 3: Adding to TWiLight Menu++ Once you've edited some graphics and would like to test your skin, simply copy your skin folder (the folder containing the `background`, `battery`, etc folders) to `sd:/_nds/TWiLightMenu/3dsmenu/themes/` or `sd:/_nds/TWiLightMenu/dsimenu/themes/` for 3DS and DSi theme skins respectively. ## Part 4: Sharing your skin Once you've completed your skin, you can share it with the community by creating a Pull Request adding it to the [DS-Homebrew/twlmenu-extras](https://github.com/DS-Homebrew/twlmenu-extras) GitHub repository in a `.7z` file. If you're unfamiliar with using git you can also simply create an issue on that repository with a zip file of your skin requesting it be added.