--- lang: pl_PL layout: wiki section: twilightmenu category: customization title: Skórki DSi/3DS - Własne SFX description: Jak używać niestandardowych efektów muzycznych i dźwiękowych w tle DSi i 3DS dla TWiLight Menu++ --- TWiLight Menu++ obsługuje niestandardowe pliki dźwiękowe w motywach. Umieść pliki dźwiękowe w podkatalogu `sound` w folderze motywu, na przykład dla motywu `white` umieścisz pliki odpowiednio w `themes/white/sound/sfx.bin` i `themes/white/sound/bgm.pcm.raw`. Both files are optional, if `bmg.pcm.raw` is missing, the default music will be used. The same thing would happen with the sound effects if `sfx.bin` is missing as well. Te instrukcje zakładają, że devkitPro jest zainstalowany razem z mmutil. Możesz pobrać devkitPro na [stronie devkitPro](https://devkitpro.org/wiki/Getting_Started). ## Bank Efektów Dźwiękowych The sound effect bank (`sfx.bin`) contains sound effects such as the icon select sound, etc. | Plik | Opis | | ----------- | ------------------------------------------------------------------------------------------------------------- | | startup.wav | Puszczony podczas uruchomienia. Więcej szczegółów można znaleźć w rozdziale [Dźwięk startowy](#startup-sound) | | back.wav | Powrót | | launch.wav | Grane podczas uruchamiania gry | | select.wav | Played when moving the cursor in the per-game settings and select menu | | wrong.wav | Odtwarzane po dotarciu do końca strony | | switch.wav | Odtwarzane podczas przełączania stron | | stop.wav | Odtwarzany w motywie DSi, gdy kursor przestanie się poruszać | All the files listed above are required to build a custom sound effect bank. If you want a sound to be mute, you can use a silent audio file. The `.wav` format is mandatory and the encoding *must* be PCM. [This file](/assets/files/sfx-example.zip) includes the sounds used in the default DSi and 3DS themes, along with the makefile used to build them into a valid sfx.bin file. Feel free to edit and change the sound files to make a custom sound effect bank. To build your custom sound effect bank, open your terminal (or command line if you are using Windows), change the current directory (`cd`) to the folder where `Makefile` is, and then run the `make` command. You will get a resulting `sfx.bin` file that can be copied to the `sound` subfolder in your theme folder. **This file must be under 512000B = 512 kB**. Any file larger than that will result in either crashes or some sounds not playing fully. ### Dźwięk Startowy While the other sound effects will work with any WAV file with PCM encoding, the startup sound must be in a specific format in order to work properly, otherwise there will be a gap between when the startup sound stops and the background music begins. The startup.wav file must be **16-bit 16 kHz**. You can use [Audacity](https://github.com/audacity/audacity/releases/latest) for example to convert to this format. Once the file is loaded in Audacity, change the **Project Rate (Hz)** to **16000**, then press **Shift+M**, and change the **Format** to **16-bit PCM**. If your file is in Stereo, you should also go to **Tracks > Mix > Mix Stereo down to Mono**. You must set `PlayStartupJingle=1` in your `theme.ini` for the startup jingle to play. ## Menu BGM Menu BGM needs to be a **16-bit Mono** `.wav` file. Below is the method for converting audio files into that format. Unlike `sfx.bin`, `bgm.wav` can be arbitrarily large. Please note that if your audio file already comes as a `.wav` file, you must follow the below method anyways, as TWLMenu++ has specific requirements. ### Audacity To get started, download [the latest version of Audacity](https://github.com/audacity/audacity/releases/latest). To convert the audio: 1. Załaduj plik w Audacity 1. Jeśli twój plik jest w stereo, kliknij na utwór, a następnie wybierz `Tracks` > `Mix` > `Mix Stereo down to Mono` 1. Go to `Audio Setup` > `Audio Settings...`, and make sure the `Project Sample Rate` is not set to be above `48000 Hz` (which is the limit) To export in the correct format: 1. Wybierz `File` > `Eksport` > `Eksport audio...` 1. Set `Save as type` to `WAV (Microsoft)` 1. Set `Encoding` to `Signed 16-bit PCM` 1. Set the output name to `bgm.wav` and click `Save` 1. Click `Clear` and then click `OK` to the metadata editing Now you have a `bgm.wav` file that can be copied to the `sound` subfolder in your theme folder. You should then set the `DSi/3DS Theme Music` option in TWiLight Menu++ settings to "Theme" for your custom BGM to play on the menu.