* Small adjustments and others
Small adjustments:
- Corrects capitalization of `Acekard` and `SD card`
- Corrects to American English
Also adds detail about nds-bootstrap screenshots, and redirects nds-bootstrap compatibility question to its FAQ, for consistency's sake.
* Compatibility and nds-bootstrap vs flashcard changes
Compatibility question changes:
- Merges troubleshooting and "Why do I get a white screen" because of redundancy
- Removes mention of changing sound quality, as far as I know this has never been an issue anywhere
- Adds mention of Async card read (using Async for the sake of consistency, unless that's to be changed as well)
- Links to GitHub issues page
-Small detail change on adding to the compatibility list
nds-bootstrap vs flashcard changes:
- Corrects `cartridges` to `Game Cards`
- Adds detail about screenshots and RAM editing
* Add detail about TWiLight Menu++ cheats menu
Also removes a period from a bullet
* Small changes
- Corrects capitalization of `Game Card`
- Corrects `3DS/2DS` to just `3DS`
* Add screenshot/frame advance details
Also
- Adds details on faster/fastest scroll in nds-bootstrap RAM viewer
- Adds detail on changing the in-game menu button combination
* Add detail about custom text color palettes
I think this is also worth adding, even though it's stared under the restrictions
* Decapitalize "custom firmware"
* Add detail about 3D/2D elements
Also corrects capitalization of `GBAtemp`
* Add screenshot controls
Also adds details about screenshots.tar
* Add specific spelling for 3DS as a family of systems
* Update controls.md
* Add Up/Down for cycling screenshot VRAM bank
* Correct frame step button
* Add pressing B to return to the in-game menu from Screenshot
Co-authored-by: RocketRobz <bobesh8@gmail.com>
- They now work as tabs without JS
- Use an include for cleaner markdown
- A little bit nicer code overall, annoying that the split is needed, but otherwise pretty nice now
Also rewrote the first sentence of retail-roms.md#assembly to be more correct. Assembly is a programming language, machine code is the native code, assembly is just very closely linked to machine code.
Also sorry translators, I shoulda done this before the big update 😅