From f6aa9a24e530e48a04a14985725380bff2d5d4cf Mon Sep 17 00:00:00 2001 From: RocketRobz Date: Sat, 7 Jan 2023 19:35:43 -0700 Subject: [PATCH] Update faq.md --- pages/_en-US/nds-bootstrap/faq.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/pages/_en-US/nds-bootstrap/faq.md b/pages/_en-US/nds-bootstrap/faq.md index 95b65172..37fd43c8 100644 --- a/pages/_en-US/nds-bootstrap/faq.md +++ b/pages/_en-US/nds-bootstrap/faq.md @@ -42,7 +42,7 @@ There are also timing issues and AP measures (which most are already removed), b #### DS/DS Lite: Why use nds-bootstrap on a DS flashcard? - Certain compatible ROMs are loaded into the Memory Expansion Pak (or Slot-2 flashcarts containing RAM), allowing for load times to be faster than even normal Game Cards -- 100+ DSiWare titles can be run using built-in patches and a Donor ROM of a DSi-Enhanced title +- 200+ DSiWare titles can be run using built-in patches and a Donor ROM of a DSi-Enhanced title - Keep in mind that nds-bootstrap will always be used for DSiWare, regardless of `Use nds-bootstrap` setting in TWLMenu++ Settings - Not all DSiWare titles can save, due to the difficulty of adding save support for them, and/or them storing more than one file in the save filesystem. - If your flashcard kernel cannot run a certain ROM, nds-bootstrap can be used instead, and can be set per-game