diff --git a/pages/_en-US/gbarunner2/bios.md b/pages/_en-US/gbarunner2/bios.md
index 2192ae82..8854a2ec 100644
--- a/pages/_en-US/gbarunner2/bios.md
+++ b/pages/_en-US/gbarunner2/bios.md
@@ -12,7 +12,7 @@ In order for GBARunner2 to load titles, a dump of the GBA BIOS is required. Newe
- [Wii (not family edition) / GameCube + link cable dumper](https://github.com/FIX94/gba-link-cable-dumper)
- [3DS using most Virtual Console titles](https://glazedbelmont.github.io/gbabiosdump/#virtual-console-title-from-a-3ds) (Can't be GBA or non-Nintendo (Game Gear) Virtual Console Titles)
-- [GBA or DS Phat / Lite with a GBA flashcard](https://glazedbelmont.github.io/gbabiosdump/#gameboy-advance-sp-micro-ds-ds-lite)
+- [GBA or DS Phat / Lite with a GBA flashcart](https://glazedbelmont.github.io/gbabiosdump/#gameboy-advance-sp-micro-ds-ds-lite)
After dumping the BIOS, it must be renamed to `bios.bin` and then should be placed in `sd:/`, `sd:/gba/`, or `sd:/_gba/` for GBARunner2 to read it.
diff --git a/pages/_en-US/nds-bootstrap/faq.md b/pages/_en-US/nds-bootstrap/faq.md
index 7ef54fa8..5a9420f4 100644
--- a/pages/_en-US/nds-bootstrap/faq.md
+++ b/pages/_en-US/nds-bootstrap/faq.md
@@ -11,7 +11,6 @@ description: FAQ & Troubleshooting for nds-bootstrap
#### Why do I get a white screen when trying to load a game from SD card?
- First, check the [the nds-bootstrap compatibility list](https://docs.google.com/spreadsheets/d/1LRTkXOUXraTMjg1eedz_f7b5jiuyMv2x6e_jY_nyHSc/htmlview#gid=0) and make sure your game is compatible
- Try with all cheats disabled for that game as some cheats are not compatible with nds-bootstrap at the moment, you can use L to disable all cheats for a game
-- If the game you’re trying to launch is a DSi Enhanced game, then make sure that TWiLight Menu++ is set to use `DS Mode`
- If it worked before, delete the `fatTable` and `patchOffsetCache` folders in `sd:/_nds/nds-bootstrap/`
#### Why are there issues with ROM loading, even though they're run natively?
@@ -22,12 +21,13 @@ To improve performance, nds-bootstrap also shrinks the game's heap in memory, wh
#### Why use nds-bootstrap over a regular flashcard?
- Certain compatible ROMs are loaded into RAM, allowing for load times to be faster than even normal cartridges
- You can expand the VRAM memory bus to 32-bit
-- Utilize the DSi's additional CPU speed
+- Utilize the DSi's additional CPU speed, allowing for better performance in some games
- Enhance your audio with 48 kHz
- Use DSi mode, allowing for DSi features
- Using certain cartridges, you are able to use IR in your application
-- nds-bootstrap is open source meaning devs can always update it to fix bugs and other things even if the company gets discontinued
-- The DS Memory Expansion Pak is emulated meaning games that require that accessory will work
+- nds-bootstrap is open source, meaning developers can always update it to fix bugs and other things, even if the project gets discontinued
+- The DS Memory Expansion Pak is emulated, meaning games that require that accessory will work
+- Swap top and bottom screens in compatible games for more comfortable gameplay, or on systems with a broken or removed screen
#### Donor ROMs
Most SDK5 games can be selected as a Donor ROM (which can be done via TWiLight Menu++). The Donor ROM's ARM7 binary is copied by nds-bootstrap and replaces the ARM7 binary for the game that it is trying to run. This allows certain and SDK5 games to boot and save.
@@ -40,15 +40,12 @@ You can get nightly builds for nds-bootstrap [here](https://github.com/TWLBot/Bu
The way E cheat types are implemented in nds-bootstrap is broken, meaning they'd only work half of the time.
Your cheat probably uses that type. It is not a fault of the cheat database, but rather a fault of nds-bootstrap. Please do not request these cheats to get deleted from the DB.
-#### Is there anything else I should know about cheats?
-You can set heap shrink to `Hi` in settings for slightly better cheat support.
-
For more info on cheats, look [here](https://wiki.ds-homebrew.com/ds-index/retail-roms#action-replay-cheats).
#### nds-bootstrap troubleshooting
If you get issues with using the latest version of nds-bootstrap, here's how you could troubleshoot it.
-1. Run everything in 67 MHz, DS Mode, with 32 kHz of audio, etc. Basically, keep everything to DS settings. Don't try to improve it with DSi stuff
+1. Run the game with different settings, including changing the ARM9 CPU Speed, DS / DSi Mode, sound quality, Card Read DMA, etc
2. Delete the `fatTable` and `patchOffsetCache` folders in `sd:/_nds/nds-bootstrap/`
3. It's probably not that big of an issue; ask in the [Discord server](https://discord.gg/yD3spjv)
diff --git a/pages/_en-US/nds-bootstrap/testing.md b/pages/_en-US/nds-bootstrap/testing.md
index cb8b4904..7b6f5880 100644
--- a/pages/_en-US/nds-bootstrap/testing.md
+++ b/pages/_en-US/nds-bootstrap/testing.md
@@ -14,4 +14,5 @@ To view tested games, look [here](https://docs.google.com/spreadsheets/d/1LRTkXO
- Look for screen flickering or sound issues
- If something looks off, run the game along a console not using nds-bootstrap to compare
- Try as many features in the game as possible
+- Try different settings for running the game (ARM9 CPU Speed, Card read DMA, etc)
- Be thorough
diff --git a/pages/_en-US/other/godmode9i.md b/pages/_en-US/other/godmode9i.md
index 5144873b..69ebff1a 100644
--- a/pages/_en-US/other/godmode9i.md
+++ b/pages/_en-US/other/godmode9i.md
@@ -14,4 +14,4 @@ Information for [GodMode9i](https://github.com/DS-Homebrew/GodMode9i), a full ac
This happens when you launch GodMode9i from [hiyaCFW](https://wiki.ds-homebrew.com/other/hiyacfw). You can hold X while launching GodMode9i to skip NAND mounting. Alternatively, you can launch GodMode9i directly from unlaunch to be able to mount the NAND.
#### Why can't I dump games on DSi?
-You need unlaunch installed in order to be able to dump games onto your SD card. You can install unlaunch by following [dsi.cfw.guide](https://dsi.cfw.guide/).
+You need Unlaunch installed in order to be able to dump games onto your SD card. You can install Unlaunch by following [dsi.cfw.guide](https://dsi.cfw.guide/).
diff --git a/pages/_en-US/twilightmenu/controls.md b/pages/_en-US/twilightmenu/controls.md
index 28306a6b..0d443591 100644
--- a/pages/_en-US/twilightmenu/controls.md
+++ b/pages/_en-US/twilightmenu/controls.md
@@ -12,7 +12,7 @@ description: Controls for using TWiLight Menu++
- Left / Right: Select a game / app
- A / START: Launch game / app
- L / R or SELECT + Left / Right: Switch pages
-- (DSi/Saturn/HBL theme) SELECT + Up / Down & release SELECT: Switch between the SD card and flashcard
+- (DSi / Saturn / HBL theme) SELECT + Up / Down & release SELECT: Switch between the SD card and flashcard
- Y: Per-game settings
- X: Cheat menu
- A: Toggle cheat
@@ -21,7 +21,7 @@ description: Controls for using TWiLight Menu++
- Y: Show cheat description
- L: Disable all cheats
- X: Delete/hide game
-- (DSi/Saturn/HBL theme) SELECT: SELECT menu or DS Classic Menu (Where system menu, TWLMenu++ Settings, and GBA Mode can be accessed)
+- (DSi / Saturn / HBL theme) SELECT: SELECT menu or DS Classic Menu (Where system menu, TWiLight Menu++ Settings, and GBA Mode can be accessed)
#### R4 theme
- Up / Down: Select a game / app
@@ -59,6 +59,7 @@ description: Controls for using TWiLight Menu++
- Up / Down: Increase / Decrease selected value
- Left / Right: Select a value
- A / B: Return to RAM Viewer/Editor at specified address
+ - The in-game menu is not accessible in DSi Mode, so attempting to use the button combo in DSi Mode will instead exit the game.
#### Boot shortcuts
These should be pressed on the TWiLight Menu++ splash screen / right after the Nintendo DSi splash screen.
diff --git a/pages/_en-US/twilightmenu/faq.md b/pages/_en-US/twilightmenu/faq.md
index 5992d680..cfa3debe 100644
--- a/pages/_en-US/twilightmenu/faq.md
+++ b/pages/_en-US/twilightmenu/faq.md
@@ -26,12 +26,11 @@ Go into TWLMenu++ Settings, and disable `Update recently played list`.
#### Why do I get a white screen when trying to load a game from SD card?
- First, check [the nds-bootstrap compatibility list](https://docs.google.com/spreadsheets/d/1LRTkXOUXraTMjg1eedz_f7b5jiuyMv2x6e_jY_nyHSc/htmlview#gid=0) and make sure your game is compatible
- Try with all cheats disabled for that game as some cheats are not compatible with nds-bootstrap at the moment, you can use L to disable all cheats for a game
-- If the game you're trying to launch is a DSi Enhanced game, then make sure that TWiLight Menu++ is set to use `DS Mode`
- If it worked before, delete the `fatTable` and `patchOffsetCache` folders in `sd:/_nds/nds-bootstrap/`
#### How do I use cheats?
You need to have a cheat DB in the form of a `usrcheat.dat` file in the `sd:/_nds/TWiLightMenu/extras/` folder. The most updated cheat database is [DeadSkullzJr's](https://gbatemp.net/threads/deadskullzjrs-flashcart-cheat-databases.488711/).
-- On the 3DS, this database is available in the Universal Updater app as "NDS Cheat Databases." This will automatically install it to the required location.
+- On the 3DS, this database is available in the Universal-Updater app as "NDS Cheat Databases." This will automatically install it to the required location.
Alternatively, you can use [r4cce](http://hp.vector.co.jp/authors/VA013928/soft_en.html) to create your own cheat DB.