diff --git a/pages/_en-US/gbarunner2/bios.md b/pages/_en-US/gbarunner2/bios.md index 2192ae82..8854a2ec 100644 --- a/pages/_en-US/gbarunner2/bios.md +++ b/pages/_en-US/gbarunner2/bios.md @@ -12,7 +12,7 @@ In order for GBARunner2 to load titles, a dump of the GBA BIOS is required. Newe - [Wii (not family edition) / GameCube + link cable dumper](https://github.com/FIX94/gba-link-cable-dumper) - [3DS using most Virtual Console titles](https://glazedbelmont.github.io/gbabiosdump/#virtual-console-title-from-a-3ds) (Can't be GBA or non-Nintendo (Game Gear) Virtual Console Titles) -- [GBA or DS Phat / Lite with a GBA flashcard](https://glazedbelmont.github.io/gbabiosdump/#gameboy-advance-sp-micro-ds-ds-lite) +- [GBA or DS Phat / Lite with a GBA flashcart](https://glazedbelmont.github.io/gbabiosdump/#gameboy-advance-sp-micro-ds-ds-lite) After dumping the BIOS, it must be renamed to `bios.bin` and then should be placed in `sd:/`, `sd:/gba/`, or `sd:/_gba/` for GBARunner2 to read it. diff --git a/pages/_en-US/nds-bootstrap/faq.md b/pages/_en-US/nds-bootstrap/faq.md index 7ef54fa8..5a9420f4 100644 --- a/pages/_en-US/nds-bootstrap/faq.md +++ b/pages/_en-US/nds-bootstrap/faq.md @@ -11,7 +11,6 @@ description: FAQ & Troubleshooting for nds-bootstrap #### Why do I get a white screen when trying to load a game from SD card? - First, check the [the nds-bootstrap compatibility list](https://docs.google.com/spreadsheets/d/1LRTkXOUXraTMjg1eedz_f7b5jiuyMv2x6e_jY_nyHSc/htmlview#gid=0) and make sure your game is compatible - Try with all cheats disabled for that game as some cheats are not compatible with nds-bootstrap at the moment, you can use L to disable all cheats for a game -- If the game you’re trying to launch is a DSi Enhanced game, then make sure that TWiLight Menu++ is set to use `DS Mode` - If it worked before, delete the `fatTable` and `patchOffsetCache` folders in `sd:/_nds/nds-bootstrap/` #### Why are there issues with ROM loading, even though they're run natively? @@ -22,12 +21,13 @@ To improve performance, nds-bootstrap also shrinks the game's heap in memory, wh #### Why use nds-bootstrap over a regular flashcard? - Certain compatible ROMs are loaded into RAM, allowing for load times to be faster than even normal cartridges - You can expand the VRAM memory bus to 32-bit -- Utilize the DSi's additional CPU speed +- Utilize the DSi's additional CPU speed, allowing for better performance in some games - Enhance your audio with 48 kHz - Use DSi mode, allowing for DSi features - Using certain cartridges, you are able to use IR in your application -- nds-bootstrap is open source meaning devs can always update it to fix bugs and other things even if the company gets discontinued -- The DS Memory Expansion Pak is emulated meaning games that require that accessory will work +- nds-bootstrap is open source, meaning developers can always update it to fix bugs and other things, even if the project gets discontinued +- The DS Memory Expansion Pak is emulated, meaning games that require that accessory will work +- Swap top and bottom screens in compatible games for more comfortable gameplay, or on systems with a broken or removed screen #### Donor ROMs Most SDK5 games can be selected as a Donor ROM (which can be done via TWiLight Menu++). The Donor ROM's ARM7 binary is copied by nds-bootstrap and replaces the ARM7 binary for the game that it is trying to run. This allows certain and SDK5 games to boot and save. @@ -40,15 +40,12 @@ You can get nightly builds for nds-bootstrap [here](https://github.com/TWLBot/Bu The way E cheat types are implemented in nds-bootstrap is broken, meaning they'd only work half of the time. Your cheat probably uses that type. It is not a fault of the cheat database, but rather a fault of nds-bootstrap. Please do not request these cheats to get deleted from the DB. -#### Is there anything else I should know about cheats? -You can set heap shrink to `Hi` in settings for slightly better cheat support. - For more info on cheats, look [here](https://wiki.ds-homebrew.com/ds-index/retail-roms#action-replay-cheats). #### nds-bootstrap troubleshooting If you get issues with using the latest version of nds-bootstrap, here's how you could troubleshoot it. -1. Run everything in 67 MHz, DS Mode, with 32 kHz of audio, etc. Basically, keep everything to DS settings. Don't try to improve it with DSi stuff +1. Run the game with different settings, including changing the ARM9 CPU Speed, DS / DSi Mode, sound quality, Card Read DMA, etc 2. Delete the `fatTable` and `patchOffsetCache` folders in `sd:/_nds/nds-bootstrap/` 3. It's probably not that big of an issue; ask in the [Discord server](https://discord.gg/yD3spjv) diff --git a/pages/_en-US/nds-bootstrap/testing.md b/pages/_en-US/nds-bootstrap/testing.md index cb8b4904..7b6f5880 100644 --- a/pages/_en-US/nds-bootstrap/testing.md +++ b/pages/_en-US/nds-bootstrap/testing.md @@ -14,4 +14,5 @@ To view tested games, look [here](https://docs.google.com/spreadsheets/d/1LRTkXO - Look for screen flickering or sound issues - If something looks off, run the game along a console not using nds-bootstrap to compare - Try as many features in the game as possible +- Try different settings for running the game (ARM9 CPU Speed, Card read DMA, etc) - Be thorough diff --git a/pages/_en-US/other/godmode9i.md b/pages/_en-US/other/godmode9i.md index 5144873b..69ebff1a 100644 --- a/pages/_en-US/other/godmode9i.md +++ b/pages/_en-US/other/godmode9i.md @@ -14,4 +14,4 @@ Information for [GodMode9i](https://github.com/DS-Homebrew/GodMode9i), a full ac This happens when you launch GodMode9i from [hiyaCFW](https://wiki.ds-homebrew.com/other/hiyacfw). You can hold X while launching GodMode9i to skip NAND mounting. Alternatively, you can launch GodMode9i directly from unlaunch to be able to mount the NAND. #### Why can't I dump games on DSi? -You need unlaunch installed in order to be able to dump games onto your SD card. You can install unlaunch by following [dsi.cfw.guide](https://dsi.cfw.guide/). +You need Unlaunch installed in order to be able to dump games onto your SD card. You can install Unlaunch by following [dsi.cfw.guide](https://dsi.cfw.guide/). diff --git a/pages/_en-US/twilightmenu/controls.md b/pages/_en-US/twilightmenu/controls.md index 28306a6b..0d443591 100644 --- a/pages/_en-US/twilightmenu/controls.md +++ b/pages/_en-US/twilightmenu/controls.md @@ -12,7 +12,7 @@ description: Controls for using TWiLight Menu++ - Left / Right: Select a game / app - A / START: Launch game / app - L / R or SELECT + Left / Right: Switch pages -- (DSi/Saturn/HBL theme) SELECT + Up / Down & release SELECT: Switch between the SD card and flashcard +- (DSi / Saturn / HBL theme) SELECT + Up / Down & release SELECT: Switch between the SD card and flashcard - Y: Per-game settings - X: Cheat menu - A: Toggle cheat @@ -21,7 +21,7 @@ description: Controls for using TWiLight Menu++ - Y: Show cheat description - L: Disable all cheats - X: Delete/hide game -- (DSi/Saturn/HBL theme) SELECT: SELECT menu or DS Classic Menu (Where system menu, TWLMenu++ Settings, and GBA Mode can be accessed) +- (DSi / Saturn / HBL theme) SELECT: SELECT menu or DS Classic Menu (Where system menu, TWiLight Menu++ Settings, and GBA Mode can be accessed) #### R4 theme - Up / Down: Select a game / app @@ -59,6 +59,7 @@ description: Controls for using TWiLight Menu++ - Up / Down: Increase / Decrease selected value - Left / Right: Select a value - A / B: Return to RAM Viewer/Editor at specified address + - The in-game menu is not accessible in DSi Mode, so attempting to use the button combo in DSi Mode will instead exit the game. #### Boot shortcuts These should be pressed on the TWiLight Menu++ splash screen / right after the Nintendo DSi splash screen. diff --git a/pages/_en-US/twilightmenu/faq.md b/pages/_en-US/twilightmenu/faq.md index 5992d680..cfa3debe 100644 --- a/pages/_en-US/twilightmenu/faq.md +++ b/pages/_en-US/twilightmenu/faq.md @@ -26,12 +26,11 @@ Go into TWLMenu++ Settings, and disable `Update recently played list`. #### Why do I get a white screen when trying to load a game from SD card? - First, check [the nds-bootstrap compatibility list](https://docs.google.com/spreadsheets/d/1LRTkXOUXraTMjg1eedz_f7b5jiuyMv2x6e_jY_nyHSc/htmlview#gid=0) and make sure your game is compatible - Try with all cheats disabled for that game as some cheats are not compatible with nds-bootstrap at the moment, you can use L to disable all cheats for a game -- If the game you're trying to launch is a DSi Enhanced game, then make sure that TWiLight Menu++ is set to use `DS Mode` - If it worked before, delete the `fatTable` and `patchOffsetCache` folders in `sd:/_nds/nds-bootstrap/` #### How do I use cheats? You need to have a cheat DB in the form of a `usrcheat.dat` file in the `sd:/_nds/TWiLightMenu/extras/` folder. The most updated cheat database is [DeadSkullzJr's](https://gbatemp.net/threads/deadskullzjrs-flashcart-cheat-databases.488711/). -- On the 3DS, this database is available in the Universal Updater app as "NDS Cheat Databases." This will automatically install it to the required location. +- On the 3DS, this database is available in the Universal-Updater app as "NDS Cheat Databases." This will automatically install it to the required location. Alternatively, you can use [r4cce](http://hp.vector.co.jp/authors/VA013928/soft_en.html) to create your own cheat DB.