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@ -43,9 +43,10 @@ There are also timing issues and AP measures (which most are already removed), b
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#### DS/DS Lite: Why use nds-bootstrap on a DS flashcard?
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#### DS/DS Lite: Why use nds-bootstrap on a DS flashcard?
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- Certain compatible ROMs are loaded into the Memory Expansion Pak (or Slot-2 flashcarts containing RAM), allowing for load times to be faster than even normal Game Cards
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- Certain compatible ROMs are loaded into the Memory Expansion Pak (or Slot-2 flashcarts containing RAM), allowing for load times to be faster than even normal Game Cards
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- 400+ DSiWare titles can be run using built-in patches and a Donor ROM of a DSi-Enhanced title
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- 400+ DSiWare titles can be run using built-in patches and a Donor ROM of an SDK5 DS title
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- Keep in mind that nds-bootstrap will always be used for DSiWare, regardless of `Game Loader` setting in TWLMenu++ Settings
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- Keep in mind that nds-bootstrap will always be used for DSiWare, regardless of `Game Loader` setting in TWLMenu++ Settings
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- Not all DSiWare titles can save, due to the difficulty of adding save support for them, and/or them storing more than one file in the save filesystem.
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- Not all DSiWare titles can save, due to the difficulty of adding save support for them, and/or them storing more than one file in the save filesystem
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- Certain DSiWare will require *Lufia: Curse of the Sinistrals* set as a Donor ROM
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- If your flashcard kernel cannot run a certain ROM, nds-bootstrap can be used instead, and can be set per-game
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- If your flashcard kernel cannot run a certain ROM, nds-bootstrap can be used instead, and can be set per-game
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- Swap top and bottom screens in compatible games for more comfortable gameplay, or on systems with a broken or removed screen
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- Swap top and bottom screens in compatible games for more comfortable gameplay, or on systems with a broken or removed screen
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- Take screenshots and edit values in the RAM using the in-game menu
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- Take screenshots and edit values in the RAM using the in-game menu
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@ -53,13 +54,14 @@ There are also timing issues and AP measures (which most are already removed), b
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#### What is a Donor ROM?
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#### What is a Donor ROM?
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In nds-bootstrap, when a game doesn't boot, another ROM is used to "donate" it's ARM7 (and ARM7i, if available) binary to the game set to run, in place of the game's own said binary.
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In nds-bootstrap, when a game doesn't boot, another ROM is used to "donate" it's ARM7 (and ARM7i, if available) binary to the game set to run, in place of the game's own said binary.
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A Donor ROM can be set using **TW**i**L**ight Menu++.
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A Donor ROM can be set using **TW**i**L**ight Menu++.
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- **Flashcards in DS mode:** The supported DSi-Exclusive/DSiWare titles will require a DSi-Enhanced ROM set as a Donor ROM
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- **Flashcards in DS mode:** The supported DSi-Exclusive/DSiWare titles will require an SDK5 DS ROM set as a Donor ROM
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- **DSiWarehax:** As both DSi-Enhanced games and (most) DSi-Exclusive/DSiWare games contain different MBK settings from each other, DSi-Enhanced games will not boot in DSi mode without a Donor ROM. By setting a DSi-Exclusive/DSiWare title as a Donor ROM, DSi-Enhanced games will be able to run within the MBK settings set by the DSiWare title the exploit is used on
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- **DSiWarehax:** As both DSi-Enhanced games and (most) DSi-Exclusive/DSiWare games contain different MBK settings from each other, DSi-Enhanced games will not boot in DSi mode without a Donor ROM. By setting a DSi-Exclusive/DSiWare title as a Donor ROM, DSi-Enhanced games will be able to run within the MBK settings set by the DSiWare title the exploit is used on
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- On DSi, if **TW**i**L**ight Menu++ detects no Donor ROM is set, *Nintendo DSi Sound* and/or a valid exploited title you've launched will automatically be set as Donor ROM(s)
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- On DSi, if **TW**i**L**ight Menu++ detects no Donor ROM is set, *Nintendo DSi Sound* and/or a valid exploited title you've launched will automatically be set as Donor ROM(s)
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- **CycloDS iEvolution:** Same case with DSiWarehax, but DSi-Exclusive/DSiWare titles will require a DSi-Enhanced game set as a Donor ROM, instead of the other way around
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- **CycloDS iEvolution:** Same case with DSiWarehax, but DSi-Exclusive/DSiWare titles will require a DSi-Enhanced game set as a Donor ROM, instead of the other way around
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#### What is the best Donor ROM?
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#### What is the best Donor ROM?
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There is no *best* one to use. Most ROMs of TWL titles can be set as a Donor ROM.
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There is no *best* one to use. Most ROMs of TWL titles can be set as a Donor ROM.
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On DS flashcards, any SDK5 DS title can be set as a Donor ROM for DSiWare.
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Examples:
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Examples:
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- **DSiWarehax on DSi:** *Nintendo DSi Sound* and/or a valid exploited title you've launched will automatically be set as Donor ROM(s), if one hasn't been set yet.
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- **DSiWarehax on DSi:** *Nintendo DSi Sound* and/or a valid exploited title you've launched will automatically be set as Donor ROM(s), if one hasn't been set yet.
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