diff --git a/_data/de-DE/categories.json b/_data/de-DE/categories.json
new file mode 100644
index 00000000..1ee7eb8c
--- /dev/null
+++ b/_data/de-DE/categories.json
@@ -0,0 +1,48 @@
+{
+ "ds-index": [
+ {
+ "key": "guides",
+ "title": "Anleitungen"
+ },
+ {
+ "key": "reference",
+ "title": "Referenz"
+ }
+ ],
+ "twilightmenu": [
+ {
+ "key": "installing",
+ "title": "Installiere"
+ },
+ {
+ "key": "updating",
+ "title": "Aktualisieren"
+ },
+ {
+ "key": "customization",
+ "title": "Anpassung"
+ },
+ {
+ "key": "other",
+ "title": "Andere"
+ },
+ {
+ "key": "uninstalling",
+ "title": "Deinstallieren"
+ },
+ {
+ "key": "indexes",
+ "title": "Indexe"
+ }
+ ],
+ "nds-bootstrap": [],
+ "gbarunner2": [],
+ "hiyacfw": [],
+ "godmode9i": [],
+ "community": [
+ {
+ "key": "discord",
+ "title": "Discord"
+ }
+ ]
+}
\ No newline at end of file
diff --git a/_data/de-DE/nav.json b/_data/de-DE/nav.json
new file mode 100644
index 00000000..48250d2a
--- /dev/null
+++ b/_data/de-DE/nav.json
@@ -0,0 +1,39 @@
+[
+ {
+ "title": "Startseite",
+ "url": "/"
+ },
+ {
+ "title": "Projekte",
+ "items": [
+ {
+ "title": "TWiLight Menu++",
+ "url": "/twilightmenu"
+ },
+ {
+ "title": "nds-bootstrap",
+ "url": "/nds-bootstrap"
+ },
+ {
+ "title": "GBARunner2",
+ "url": "/gbarunner2"
+ },
+ {
+ "title": "GodMode9i",
+ "url": "/godmode9i"
+ },
+ {
+ "title": "hiyaCFW",
+ "url": "/hiyacfw"
+ }
+ ]
+ },
+ {
+ "title": "DS Index",
+ "url": "/ds-index"
+ },
+ {
+ "title": "Community-Info",
+ "url": "/community"
+ }
+]
diff --git a/_data/de-DE/strings.json b/_data/de-DE/strings.json
new file mode 100644
index 00000000..b91bdc1f
--- /dev/null
+++ b/_data/de-DE/strings.json
@@ -0,0 +1,18 @@
+{
+ "by": "Von: $1",
+ "close": "Schließen",
+ "color-scheme": "Farbschema:",
+ "dark": "Dunkel",
+ "default": "Standard",
+ "description": "Wikis für DS-Homebrew Projekte",
+ "discord-server": "Discord Server (nur auf Englisch)",
+ "light": "Hell",
+ "need-help": "Brauchst du Hilfe? Trete unserem Discord Server bei: DS(i) Mode Hacking! (nur Englisch)",
+ "published-with": "Veröffentlicht mit GitHub-Seiten, sehen Sie die Quelle auf GitHub.",
+ "select-language": "Sprache auswählen",
+ "source": "Quellcode",
+ "title": "DS-Homebrew Wiki",
+ "toggle-navigation": "Navigation umschalten",
+ "translate-here": "Hier übersetzen",
+ "translate-on-crowdin": "[Übersetze auf Crowdin]"
+}
diff --git a/_data/nl-NL/categories.json b/_data/nl-NL/categories.json
new file mode 100644
index 00000000..2b696f1b
--- /dev/null
+++ b/_data/nl-NL/categories.json
@@ -0,0 +1,48 @@
+{
+ "ds-index": [
+ {
+ "key": "guides",
+ "title": "Gidsen"
+ },
+ {
+ "key": "reference",
+ "title": "Referentie"
+ }
+ ],
+ "twilightmenu": [
+ {
+ "key": "installing",
+ "title": "Installeren"
+ },
+ {
+ "key": "updating",
+ "title": "Bijwerken"
+ },
+ {
+ "key": "customization",
+ "title": "Aanpassingen"
+ },
+ {
+ "key": "other",
+ "title": "Overig"
+ },
+ {
+ "key": "uninstalling",
+ "title": "Verwijderen"
+ },
+ {
+ "key": "indexes",
+ "title": "Hoofdstukken"
+ }
+ ],
+ "nds-bootstrap": [],
+ "gbarunner2": [],
+ "hiyacfw": [],
+ "godmode9i": [],
+ "community": [
+ {
+ "key": "discord",
+ "title": "Discord"
+ }
+ ]
+}
\ No newline at end of file
diff --git a/_data/nl-NL/nav.json b/_data/nl-NL/nav.json
new file mode 100644
index 00000000..dcb1cba8
--- /dev/null
+++ b/_data/nl-NL/nav.json
@@ -0,0 +1,39 @@
+[
+ {
+ "title": "Startpagina",
+ "url": "/"
+ },
+ {
+ "title": "Projecten",
+ "items": [
+ {
+ "title": "TWiLight Menu++",
+ "url": "/twilightmenu"
+ },
+ {
+ "title": "nds-bootstrap",
+ "url": "/nds-bootstrap"
+ },
+ {
+ "title": "GBARunner2",
+ "url": "/gbarunner2"
+ },
+ {
+ "title": "GodMode9i",
+ "url": "/godmode9i"
+ },
+ {
+ "title": "hiyaCFW",
+ "url": "/hiyacfw"
+ }
+ ]
+ },
+ {
+ "title": "DS Index",
+ "url": "/ds-index"
+ },
+ {
+ "title": "Community-info",
+ "url": "/community"
+ }
+]
diff --git a/_data/nl-NL/strings.json b/_data/nl-NL/strings.json
new file mode 100644
index 00000000..3878a8e7
--- /dev/null
+++ b/_data/nl-NL/strings.json
@@ -0,0 +1,18 @@
+{
+ "by": "Door: $1",
+ "close": "Sluit",
+ "color-scheme": "Kleurenschema:",
+ "dark": "Donker",
+ "default": "Standaard",
+ "description": "Wiki's voor DS-Homebrew projecten",
+ "discord-server": "Discord server (alleen Engels)",
+ "light": "Licht",
+ "need-help": "Hulp nodig? Sluit je aan bij onze Discord server: DS⁽ⁱ⁾ Mode Hacking! (Engels)",
+ "published-with": "Gepubliceerd met GitHub Pagina's, bekijk de bron op GitHub.",
+ "select-language": "Selecteer taal",
+ "source": "Bron",
+ "title": "DS-Homebrew Wiki",
+ "toggle-navigation": "Toon navigatie",
+ "translate-here": "Vertaal hier",
+ "translate-on-crowdin": "Vertaal op Crowdin"
+}
diff --git a/_data/uk-UA/categories.json b/_data/uk-UA/categories.json
new file mode 100644
index 00000000..eeb189c1
--- /dev/null
+++ b/_data/uk-UA/categories.json
@@ -0,0 +1,48 @@
+{
+ "ds-index": [
+ {
+ "key": "guides",
+ "title": "Гайди"
+ },
+ {
+ "key": "reference",
+ "title": "Референс"
+ }
+ ],
+ "twilightmenu": [
+ {
+ "key": "installing",
+ "title": "Встановлення"
+ },
+ {
+ "key": "updating",
+ "title": "Оновлення"
+ },
+ {
+ "key": "customization",
+ "title": "Персоналізація"
+ },
+ {
+ "key": "other",
+ "title": "Інше"
+ },
+ {
+ "key": "uninstalling",
+ "title": "Видалення"
+ },
+ {
+ "key": "indexes",
+ "title": "Індекси"
+ }
+ ],
+ "nds-bootstrap": [],
+ "gbarunner2": [],
+ "hiyacfw": [],
+ "godmode9i": [],
+ "community": [
+ {
+ "key": "discord",
+ "title": "Discord"
+ }
+ ]
+}
\ No newline at end of file
diff --git a/_data/uk-UA/nav.json b/_data/uk-UA/nav.json
new file mode 100644
index 00000000..76cf4afc
--- /dev/null
+++ b/_data/uk-UA/nav.json
@@ -0,0 +1,39 @@
+[
+ {
+ "title": "Головна",
+ "url": "/"
+ },
+ {
+ "title": "Проєкти",
+ "items": [
+ {
+ "title": "TWiLight Menu++",
+ "url": "/twilightmenu"
+ },
+ {
+ "title": "nds-bootstrap",
+ "url": "/nds-bootstrap"
+ },
+ {
+ "title": "GBARunner2",
+ "url": "/gbarunner2"
+ },
+ {
+ "title": "GodMode9i",
+ "url": "/godmode9i"
+ },
+ {
+ "title": "hiyaCFW",
+ "url": "/hiyacfw"
+ }
+ ]
+ },
+ {
+ "title": "Каталог DS",
+ "url": "/ds-index"
+ },
+ {
+ "title": "Інформація про спільноту",
+ "url": "/community"
+ }
+]
diff --git a/_data/uk-UA/strings.json b/_data/uk-UA/strings.json
new file mode 100644
index 00000000..c9183914
--- /dev/null
+++ b/_data/uk-UA/strings.json
@@ -0,0 +1,18 @@
+{
+ "by": "Від: $1",
+ "close": "Закрити",
+ "color-scheme": "Тема:",
+ "dark": "Темна",
+ "default": "За замовчуванням",
+ "description": "Вікі для проєкту DS-Homebrew",
+ "discord-server": "Сервер Discord (лише англійська мова)",
+ "light": "Світла",
+ "need-help": "Потрібна допомога? Приєднуйтесь до нашого сервера Discord: DS⁽ⁱ⁾ Mode Hacking! (лише англійська мова)",
+ "published-with": "Опубліковано за допомогою Сторінки GitHub. Переглянути джерело на GitHub.",
+ "select-language": "Вибрати мову",
+ "source": "Джерело",
+ "title": "Вікі DS-Homebrew",
+ "toggle-navigation": "Навігаційна панель",
+ "translate-here": "Перекласти тут",
+ "translate-on-crowdin": "Перекласти на Crowdin"
+}
diff --git a/assets/js/i18n/de-DE.js b/assets/js/i18n/de-DE.js
new file mode 100644
index 00000000..9346e3c7
--- /dev/null
+++ b/assets/js/i18n/de-DE.js
@@ -0,0 +1 @@
+export default { 'pageIsInYourLanguage': 'Diese Seite ist in Deutsch verfügbar!' };
\ No newline at end of file
diff --git a/assets/js/i18n/nl-NL.js b/assets/js/i18n/nl-NL.js
new file mode 100644
index 00000000..577ada7a
--- /dev/null
+++ b/assets/js/i18n/nl-NL.js
@@ -0,0 +1 @@
+export default { 'pageIsInYourLanguage': 'Deze pagina is beschikbaar in het Nederlands!' };
\ No newline at end of file
diff --git a/assets/js/i18n/uk-UA.js b/assets/js/i18n/uk-UA.js
new file mode 100644
index 00000000..fac4b5c6
--- /dev/null
+++ b/assets/js/i18n/uk-UA.js
@@ -0,0 +1 @@
+export default { 'pageIsInYourLanguage': 'Ця сторінка доступна українською мовою!' };
\ No newline at end of file
diff --git a/crowdin-pull.sh b/crowdin-pull.sh
index 72e6c691..7531a048 100755
--- a/crowdin-pull.sh
+++ b/crowdin-pull.sh
@@ -1,9 +1,9 @@
#!/bin/bash
# Add new languages here, space separated and using the ID for `crowdin pull`
-LANGUAGES="es-ES fr he hu in-context id it ja ko pl ru sv-SE zh-CN"
+LANGUAGES="es-ES de fr he hu in-context id it ja ko nl pl ru sv-SE uk zh-CN"
-rm -rf pages/_{es-ES,fr-FR,he-IL,hu-HU,ic-IC,id-ID,it-IT,ja-JP,ko-KR,pl-PL,ru-RU,sv-SE,zh-CN}
+rm -rf pages/_{es-ES,de-DE,fr-FR,he-IL,hu-HU,ic-IC,id-ID,it-IT,ja-JP,ko-KR,nl-NL,pl-PL,ru-RU,sv-SE,uk-UK,zh-CN}
ARG=''
for LANGUAGE in $LANGUAGES; do
diff --git a/pages/_de-DE/community/discord-info.md b/pages/_de-DE/community/discord-info.md
new file mode 100644
index 00000000..705d6304
--- /dev/null
+++ b/pages/_de-DE/community/discord-info.md
@@ -0,0 +1,135 @@
+---
+lang: de-DE
+layout: wiki
+section: community
+category: discord
+title: DS⁽ⁱ⁾ Mode Hacking Info
+description: Information for the DS⁽ⁱ⁾ Mode Hacking Discord server
+---
+
+This is a Discord server that specializes in all things related to Nintendo DS(i) modding and homebrew, from helping set up your flashcard to homebrew development. This server also has a focus on other things such as creating ROM hacks, playing DS games, and TWL_FIRM modding on 3DS.
+
+## Discord Channels
+There are plenty of channels for different topics, so make sure you're using the right channel so the others don't get flooded with unrelated conversations.
+
+Always remember to check the channel topic and pinned messages before talking in a channel.
+{:.alert .alert-info}
+
+**Important**
+- [#info-and-rules][info-and-rules] - This provides brief information on the rules and information on this server. For more detailed information on the rules, see [the rules page](discord-rules) on this wiki
+- [#useful-resources][useful-resources] - Links to useful resources that are outside of the Discord server, such as other servers or this wiki
+- [#member-logs][member-logs] - Shows user joins and server boosts
+
+**Server Hub**
+- [#announcements][announcements] - Information on new updates to homebrew, as well as general announcements related to the server
+- [#github-updates][github-updates] - Feed of all contributions to and discussions in DS-Homebrew project GitHub repositories
+- [#subreddit-feed][subreddit-feed] - Updates for new posts in the [Subreddit](https://reddit.com/r/NDSBrew)
+- [#community-meta][community-meta] - For giving feedback about the community, including the Discord server, the subreddit, and the [GitHub organization](http://github.com/DS-Homebrew)
+
+**Nintendo DS⁽ⁱ⁾ Modding**
+- [#nds-help][nds-help] - Have an issue with anything Nintendo DS(i) related? Need to ask a general question? Go ahead and do it here, providing all the information you can give (error messages, your console, methods tried, logs, and so forth). Keep 3DS modding in #other-console-modding unless it involves TWL_FIRM
+- [#nds-hardware][nds-hardware] - Place to discuss flashcards, AP patches, and general DS understandings and research. While this channel covers TWL_FIRM on 3DS, please keep 3DS Mode discussions in #other-console-modding
+- [#nds-hacks][nds-hacks] - Talk about ROM hacks, mods, and cheats for Nintendo DS(i) titles. Check the pinned messages for a list of dedicated communities
+- [#nds-dev][nds-dev] - Resources and discussions about DS(i) homebrew development. Regualar discussion of existing homebrew should go in #other-nds-homebrew
+
+**Main DS⁽ⁱ⁾ Homebrew Projects**
+- [#nds-bootstrap-dev][nds-bootstrap-dev] - This channel is for discussion of the development of nds-bootstrap. For help, use #nds-help
+- [#twilight-menu-dev][twilight-menu-dev] - This channel is for discussion of the development of TWiLight Menu++. For help, use #nds-help
+- [#gbarunner2-dev][gbarunner2-dev] - This channel is for discussion of the development of GBARunner2. For help, use #nds-help
+- [#web-dev][web-dev] - Discussion and suggestions for [dsi.cfw.guide](https://dsi.cfw.guide/) and all [DS-Homebrew sites](https://ds-homebrew.com/) go here
+
+**Secondary DS⁽ⁱ⁾ Homebrew Projects**
+- [#godmode9i][godmode9i] - This channel is for discussion of the development of GodMode9i. For help, use #nds-help
+- [#fastvideods][fastvideods] - This channel is for discussion of the development of the FastVideoDS Player and Encoder. For help, use #nds-help
+- [#other-nds-homebrew][other-nds-homebrew] - This forum is for support, updates, and discussion of Nintendo DS(i) homebrew that isn't covered by other channels. There are threads for individual homebrew applications, and you can make a new one if there isn't already a thread for it
+
+**Community**
+- [#off-topic][off-topic] - A channel for any topic that does not necessarily fit the other channels. Lower-quality posts should be kept to #end-of-server
+- [#nds-gaming][nds-gaming] - A place to generally discuss games on the DS(i), as well as seek players for online play. Check the pinned messages for a list of dedicated communities
+- [#other-console-modding][other-console-modding] - Talk about homebrew and mods for any other game systems, such as the 3DS when not in TWL_FIRM
+- [#end-of-server][end-of-server] - This for casual, lower-quality chatting. Rules are slightly more relaxed, but are still enforced. Use this to post your memes, bot commands, and other things that don't facilitate discussion
+
+## Roles & User Flairs
+There are several roles you can get on the server, some of them being accessible with just a [Lightning bot command](#lightning-commands).
+
+### Moderator Roles
+These roles are given to people that are well trusted to maintain the server. They have the ability to ban, kick, mute, and give other roles to users.
+
+- Da Master - The owner's role
+- Admin - Has all possible permissions, usually gets final say between the Server Maintainers
+- Server Maintainers - Help enforce the server rules and manage the server. If there is an issue, contact them first before going higher up
+
+### User Flair Roles
+These roles can only be given by moderators, and indicate that these users are knowledgeable in those fields, some give access to private channels. If you think that you fit the descriptions for any of these roles, ask in #community-meta. Moderators will evaluate your request based on the role's requirements.
+
+- Developers - This role is given to those who have contributed code to the Nintendo DS scene. If you have any projects for the role, show them in #nds-dev
+- Helpers - This role is given to those that actively provide meaningful assistance in #nds-help or have contributed to compatibility reporting
+ - Helpers have no moderator permissions, please ping a moderator if a situation needs one
+- Nitro Booster - Automatically given to those that have given Server Boosts to the server. This role has no additional permissions, and is not hoisted in the Member List
+
+### Punishment Roles
+If you have broken the rules, you may receive these roles from a moderator.
+
+- No Community - Removes access for all the channels under the Community category
+- No Help - Removes access from [#nds-help][nds-help]
+- No Reaction - Disables reaction permissions for all channels
+- No VC - Removes access to the voice channel
+- Muted - Disables the ability to send messages
+
+### Andere
+These roles are only given for very specific purposes by moderators.
+
+- Bots - Used to mark the Discord bots in the server
+- Special Thanks - People that have contributed to the community in a major way
+
+## Lightning Commands
+Lightning is a Discord bot made by [LightSage](https://github.com/LightSage) which has useful commands for modding communities. The most common command used is `!togglerole`, which will give you any of the following roles below:
+
+- Updates - Get pings for updates on new releases of DS(i) homebrew in #announcements
+- Nintendo DS Online Players - Anyone can ping this role in #nds-gaming when they're looking for people to play DS games online with
+- Artist/Designers - For those that have made high-quality TWiLight Menu++ skins, unlaunch backgrounds or graphics for other DS(i) homebrew
+- Composers - For those that have made music for DS(i) homebrew or ROM hacks
+- Game Modders - For those that have made ROM hacks, cheats, or any other type of modifications to DS(i) games
+- Translators - Anyone that wants to be notified for contributing to translations of various DS-Homebrew projects
+
+There are a ton of fun commands you can run as well, but please keep them to [#end-of-server][end-of-server]. To learn more, check out their website:
+
+**Lightning is also used for moderation purposes (to log warns, kicks, mutes, and bans). Keep Direct Messages enabled in the server in case we ever need to reach you.**
+
+## The Staff Team
+These are the people who maintain the server. If they say something is final, it is not up for debate. These members are hoisted in the Member List. Do not ask to be a part of the team, as it will decrease your chance of getting accepted. Members will be added to the team if and when seen fit.
+
+Owner: shutterbug2000
+
+Administrators: rocketrobz, nightscript, gericom., ahezard#8037, apachethunder
+
+Server Maintainers: kaisaan, Pk11#3666, kodtiz3d, lifehackerhansol, lightsage01, kalamty
+
+
+[info-and-rules]: https://discord.com/channels/283769550611152897/626620520330428436
+[useful-resources]: https://discord.com/channels/283769550611152897/638041441079263283
+[member-logs]: https://discord.com/channels/283769550611152897/677714673663082529
+
+[announcements]: https://discord.com/channels/283769550611152897/283771381735489537
+[github-updates]: https://discord.com/channels/283769550611152897/450065134191116290
+[subreddit-feed]: https://discord.com/channels/283769550611152897/869830055377928243
+[community-meta]: https://discord.com/channels/283769550611152897/715651368391671919
+
+[nds-help]: https://discord.com/channels/283769550611152897/332961165829210117
+[nds-hardware]: https://discord.com/channels/283769550611152897/547986366357700620
+[nds-hacks]: https://discord.com/channels/283769550611152897/356988919738400768
+[nds-dev]: https://discord.com/channels/283769550611152897/835273459339624499
+
+[nds-bootstrap-dev]: https://discord.com/channels/283769550611152897/283769550611152897
+[twilight-menu-dev]: https://discord.com/channels/283769550611152897/489307733074640926
+[gbarunner2-dev]: https://discord.com/channels/283769550611152897/620310871800807466
+[web-dev]: https://discord.com/channels/283769550611152897/744649302567157800
+
+[godmode9i]: https://discord.com/channels/283769550611152897/497960894660083732
+[fastvideods]: https://discord.com/channels/283769550611152897/1021121766585806989
+[other-nds-homebrew]: https://discord.com/channels/283769550611152897/1025388133388394547
+
+[off-topic]: https://discord.com/channels/283769550611152897/286686210225864725
+[nds-gaming]: https://discord.com/channels/283769550611152897/668680785154408448
+[other-console-modding]: https://discord.com/channels/283769550611152897/653706029736919051
+[end-of-server]: https://discord.com/channels/283769550611152897/283770736215195648
diff --git a/pages/_de-DE/community/discord-rules.md b/pages/_de-DE/community/discord-rules.md
new file mode 100644
index 00000000..25983072
--- /dev/null
+++ b/pages/_de-DE/community/discord-rules.md
@@ -0,0 +1,54 @@
+---
+lang: de-DE
+layout: wiki
+section: community
+category: discord
+title: DS⁽ⁱ⁾ Mode Hacking Rules
+description: The rules for the DS⁽ⁱ⁾ Mode Hacking Discord server
+---
+
+This page provides more details to the rules outlined in the [#info-and-rules](https://discord.com/channels/283769550611152897/626620520330428436) channel in the Discord server. If you have any further questions, ask in [#community-meta](https://discord.com/channels/283769550611152897/715651368391671919). Note that the [English version of the rules](/community/discord-rules) is the canonical version and any potential discrepancies in translations will not affect their enforcement.
+
+{% include_relative rules/1.md %}
+
+{% include_relative rules/2.md %}
+
+{% include_relative rules/3.md %}
+
+{% include_relative rules/4.md %}
+
+{% include_relative rules/5.md %}
+
+{% include_relative rules/6.md %}
+
+{% include_relative rules/7.md %}
+
+{% include_relative rules/8.md %}
+
+{% include_relative rules/9.md %}
+
+{% include_relative rules/10.md %}
+
+{% include_relative rules/11.md %}
+
+{% include_relative rules/12.md %}
+
+{% include_relative rules/13.md %}
+
+{% include_relative rules/14.md %}
+
+## Consequences
+
+The consequences of breaking these rules are a warning, mute, kick or ban. Of course, the specific consequences will be handled on a case by case basis.
+- Most users end up having 4 warnings before they are banned
+ - These warnings include using the actual !warn command, getting muted, and also verbal warnings
+- Joining for the purpose of rule breaking will get you banned
+
+## Reporting
+
+- If someone is breaking the rules and a moderator is already not handling the case, please ping an online moderator
+- If the incident was in DMs, there needs to be evidence, such as other people reporting it too, implications on the server, or anything of the sort
+- However, when doing your report, cover any links; do not give the DM advertiser more visibility than they already got by Direct Messaging everyone
+
+
+Last updated: 2022-06-28
diff --git a/pages/_de-DE/community/index.md b/pages/_de-DE/community/index.md
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@@ -0,0 +1,13 @@
+---
+lang: de-DE
+layout: wiki
+section: community
+title: Community
+description: Information about the DS-Homebrew community
+---
+
+You can find information about our community here, such as the rules for our Discord server. We have the following places:
+- Discord: [DS⁽ⁱ⁾ Mode Hacking](https://ds-homebrew.com/discord)
+- Reddit: [r/NDSBrew](https://reddit.com/r/NDSBrew)
+- GitHub: [DS-Homebrew](https://github.com/DS-Homebrew)
+- Website: [ds-homebrew.com](https://ds-homebrew.com)
diff --git a/pages/_de-DE/community/rules/1.md b/pages/_de-DE/community/rules/1.md
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+++ b/pages/_de-DE/community/rules/1.md
@@ -0,0 +1,6 @@
+### 1. Do not act disrespectfully towards others and their beliefs
+
+- This applies to everyone regardless of their role or level of activity in this server, even if they aren’t on the server
+- Do not backseat moderate or try to "help" when a moderator is already dealing with a situation
+- Reminders of the rules are fine, as long as you remain respectful
+- Credit the creator(s) when sending something if you know who created it (exception being when the included work already credits said author)
diff --git a/pages/_de-DE/community/rules/10.md b/pages/_de-DE/community/rules/10.md
new file mode 100644
index 00000000..9cb0a305
--- /dev/null
+++ b/pages/_de-DE/community/rules/10.md
@@ -0,0 +1,4 @@
+### 10. Keep names/nicknames exclusively alphanumeric and do not hoist
+
+- Users with a nickname/username that is not easily readable for an English speaker or mentionable with an English (US) keyboard will be assigned a new nickname
+- Avoid purposely putting characters in the beginning of the name to change your spot in the member list, those characters will be removed
diff --git a/pages/_de-DE/community/rules/11.md b/pages/_de-DE/community/rules/11.md
new file mode 100644
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+++ b/pages/_de-DE/community/rules/11.md
@@ -0,0 +1,6 @@
+### 11. Do not send unsolicited DMs to other users
+
+- Please ask before sending a Direct Message to others and respect those not wanting to communicate
+ - Even if your actions aren't malicious, they could be disturbing or otherwise unwanted
+- Things that happen in Direct Messages **are** the business of the server since unless you both share another server or are friends, you wouldn't be able to reach each other
+- Examples of what not to do include DM advertising, purposely redirecting users to DMs from normal chat (such as support) to break rules, and harassment
diff --git a/pages/_de-DE/community/rules/12.md b/pages/_de-DE/community/rules/12.md
new file mode 100644
index 00000000..cd384b39
--- /dev/null
+++ b/pages/_de-DE/community/rules/12.md
@@ -0,0 +1,7 @@
+### 12. Do not bring external drama, NSFW, or illegal content into the server
+
+- If you are banned in other servers, avoid talking about it here
+ - We can not help you get unbanned from other servers, that is the decision of the staff members there
+- Do not post anything that is not considered safe for work (e.g. sexual content, extreme violence, drugs)
+- Accounts with disturbing avatars will be kicked, then leading to a ban if they keep said avatar on return
+- Despite adult content being banned, users are still required to be thirteen and over in order to participate on this Discord server as per the Discord TOS
diff --git a/pages/_de-DE/community/rules/13.md b/pages/_de-DE/community/rules/13.md
new file mode 100644
index 00000000..b53126dc
--- /dev/null
+++ b/pages/_de-DE/community/rules/13.md
@@ -0,0 +1,3 @@
+### 13. Do not talk about or do actions pertaining to breaking other Discord TOS
+
+- Breaking anything covered by either Discord's [Terms of Service](https://discord.com/terms) or [community guidelines](https://discord.com/guidelines), regardless of whether mentioned by the above or not, will land one a ban
diff --git a/pages/_de-DE/community/rules/14.md b/pages/_de-DE/community/rules/14.md
new file mode 100644
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--- /dev/null
+++ b/pages/_de-DE/community/rules/14.md
@@ -0,0 +1,5 @@
+### 14. Do not try to evade the rules as this will be treated as breaking them
+
+- If you don't understand any of the rules, feel free to ask for further clarification
+- Breaking the rules and then claiming that you “didn’t know” will still make you guilty of breaking them
+- Trying to get around the rules by speaking in vague terms also counts as breaking them
diff --git a/pages/_de-DE/community/rules/2.md b/pages/_de-DE/community/rules/2.md
new file mode 100644
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--- /dev/null
+++ b/pages/_de-DE/community/rules/2.md
@@ -0,0 +1,6 @@
+### 2. Follow standards set in project-development servers
+
+- Asking to ask is not only ironic, but defeats the point of having a help channel such as #nds-help, where all help questions are intended to be directed towards
+- Arbitrary release dates aren't part of our schedule to publish high quality tested applications, and expecting them to be pre-determined/ready on demand interferes with our release schedule. Those not wanting to be constrained by these limitations should instead use nightly builds if the project offers it
+- Handholding is not helping; users are expected to do research on the subject matter, whether it's by reading the pinned messages/#useful-resources or using a search engine to find links
+ - Overlooking this rule for legitimate reasons is allowed, at moderators decision on what is considered legitimate
diff --git a/pages/_de-DE/community/rules/3.md b/pages/_de-DE/community/rules/3.md
new file mode 100644
index 00000000..f8d6eda9
--- /dev/null
+++ b/pages/_de-DE/community/rules/3.md
@@ -0,0 +1,6 @@
+### 3. Keep a positive-environment in the server
+
+- Curse words aren't prohibited (you're on the internet; expect it), but edgelords and slurs aren't welcome
+- Conversational rants are allowed as long as it's not purely for the sake of venting
+ - Prevent discussions being repeats of frustrations already found so commonly elsewhere (ie: Twitter) by introducing another factor not well known or discussed
+ - Starting off a topic with something bad to say about it? Make sure to not instantly start the whole convo to be negative
diff --git a/pages/_de-DE/community/rules/4.md b/pages/_de-DE/community/rules/4.md
new file mode 100644
index 00000000..cabb03a0
--- /dev/null
+++ b/pages/_de-DE/community/rules/4.md
@@ -0,0 +1,11 @@
+### 4. Maintain the chat quality to the expectations set by the environment
+
+- Monologuing to the point of discouraging others from interacting or having the message overflow an average mobile screen should have the messages moved to a dedicated page, such as a server thread or Mystbin: https://mystb.in/
+- GIFs to complement messages are fun, but GIFs made to replace conversation is just irritating and bandwidth wasting.
+- Keep needed messages for your point to a minimal, by:
+ - NOT duplicating messages, especially in different channels
+ - NOT posting for the sake of posting ("chat is dead", copypastas, etc)
+ - NOT sending multiple messages with few words each to build a sentence (ie: popcorning)
+ - using reactions to post simple emoji's responding to another's message (for the message immediately above, type `+:emojiname:` as a shortcut)
+
+**Moderators may request a discussion to stop, and users are expected to comply with its request, even if it doesn't fall into any of the above examples**
diff --git a/pages/_de-DE/community/rules/5.md b/pages/_de-DE/community/rules/5.md
new file mode 100644
index 00000000..d34a15a4
--- /dev/null
+++ b/pages/_de-DE/community/rules/5.md
@@ -0,0 +1,6 @@
+### 5. Do not self-promote with no context or without explicit staff permission
+
+- Giving links to other Discord servers on request is allowed, but please ask a moderator in a DM before advertising a server without prior context
+- DM advertisements aren't allowed, both by the Discord Terms of Service and our server rules, mass DM advertisement (with proof) will land you a ban
+- Joining for the purpose of advertising your discord server will land you a ban and your advertisements will be deleted
+- Any compromised account will get banned, with the sent messages from the bot being removed. If the account is later retrieved, please contact one of the staff members
diff --git a/pages/_de-DE/community/rules/6.md b/pages/_de-DE/community/rules/6.md
new file mode 100644
index 00000000..81a9a226
--- /dev/null
+++ b/pages/_de-DE/community/rules/6.md
@@ -0,0 +1,12 @@
+### 6. Avoid piracy discussion
+
+Examples for what breaks this rule includes:
+- Mentioning/Linking piracy websites/tools
+- Encouraging piracy, whether by assisting others with it or justifying it
+- Uploading pirated or NDA-breaking content (ROMs compiled via official licensed SDKs, tools, etc...)
+
+Example for what DOESN'T break this rule being:
+- Discussing any of the publicly-known leaked content, as long as no builds, source code or even unrelated files are shared
+
+Discord’s Terms of Service follow the US law and as such, is subject to the US definition of piracy regardless of wherever the user lives in the US or not
+- For more information on what is piracy or not, we suggest reading [eip’s piracy definition page](https://3ds.eiphax.tech/piracy.html) (Disclaimer: We are not lawyers)
diff --git a/pages/_de-DE/community/rules/7.md b/pages/_de-DE/community/rules/7.md
new file mode 100644
index 00000000..182804da
--- /dev/null
+++ b/pages/_de-DE/community/rules/7.md
@@ -0,0 +1,6 @@
+### 7. Keep conversations within their respective channels
+
+- Even if they are related, sometimes another channel would be more suitable
+ - Check the channel topics for where to ask questions or have discussion
+- Sometimes, even an entirely different server is preferable, we don't have the answers to everything
+ - There are some related servers in [#useful-resources](https://discord.com/channels/283769550611152897/638041441079263283) and the pins of other channels
diff --git a/pages/_de-DE/community/rules/8.md b/pages/_de-DE/community/rules/8.md
new file mode 100644
index 00000000..7f8c3ea8
--- /dev/null
+++ b/pages/_de-DE/community/rules/8.md
@@ -0,0 +1,5 @@
+### 8. Keep all conversations in English
+
+- We are not able to easily moderate content in other languages
+- We suggest using [DeepL](https://www.deepl.com/translator) for translation
+- Exceptions may be granted in case translation fails and there are trusted people that know your language and are able to help
diff --git a/pages/_de-DE/community/rules/9.md b/pages/_de-DE/community/rules/9.md
new file mode 100644
index 00000000..4b888a63
--- /dev/null
+++ b/pages/_de-DE/community/rules/9.md
@@ -0,0 +1,4 @@
+### 9. You may not have an alternative account on this server without staff permission
+
+- One account per person at a time (except when approved by a staff member), be sure to leave this server on your other account before joining with a new one
+- Punishments apply to the person, not the account, any subsequent accounts made for the purposes of punishment evasion will result in both accounts being banned
diff --git a/pages/_de-DE/ds-index/ds-bios-firmware-dump.md b/pages/_de-DE/ds-index/ds-bios-firmware-dump.md
new file mode 100644
index 00000000..2838b302
--- /dev/null
+++ b/pages/_de-DE/ds-index/ds-bios-firmware-dump.md
@@ -0,0 +1,72 @@
+---
+lang: de-DE
+layout: wiki
+section: ds-index
+category: guides
+title: BIOS-/Firmware-Auslesen
+description: Wie man das Nintendo DS- oder DSi-BIOS/Firmware aus Ihrer Konsole extrahiert
+tabs:
+ -
+ dsi-sd-card: DSi mit Unlaunch
+ flashcard: Flashkarten
+---
+
+Einige Emulatoren, wie beispielsweise melonDS, erfordern das DS-Modus- oder DSi-Modus-BIOS und die Firmware, die durch Extrahieren aus Ihrer Konsole verfügbar sind. Es gibt zwei verschiedene Möglichkeiten, dies zu erreichen, und zwar durch Verwendung von:
+- eine DSi mit Unlaunch ODER
+- eine DS/DS Lite/3DS oder eine DSi ohne Unlaunch, zusammen mit einer für die Konsole kompatiblen Flashkarte
+
+Die DSi-Methode wird sowohl die DS-Modus- als auch die DSi-Modus-BIOS- und Firmware-Dateien extrahieren. Die Methode mit der Flash-Karte wird nur die DS-Modus-Dateien extrahieren.
+
+{% capture tab-dsi-sd-card %}
+
+Diese Seite setzt voraus, dass Sie eine moderne CFW-Umgebung von [dsi.cfw.guide](https://dsi.cfw.guide) verwenden.
+{:.alert .alert-warning}
+
+### Teil 1: Beschaffung der erforderlichen Dateien
+
+1. Laden Sie [dsibiosdumper](https://melonds.kuribo64.net/downloads/dsibiosdumper.7z) herunter
+1. Kopieren Sie `dsibiosdumper.nds` aus der dsibiosdumper `.7z` Datei in das Stammverzeichnis Ihrer SD-Karte
+1. Stecken Sie Ihre SD-Karte erneut in Ihr Gerät
+
+### Teil 2: dsibiosdumper
+1. Bei ausgeschaltetem Gerät halten Sie die folgenden Tasten gedrückt: A + B, und während Sie diese Tasten zusammen gedrückt halten, schalten Sie Ihr Gerät ein
+1. Ihr Gerät sollte in das Unlaunch-Menü gebootet sein
+1. Starten Sie dsibiosdumper aus der Liste der Anwendungen
+1. Drücken Sie A, um alles zu dumpen
+1. Warten Sie, bis der Vorgang abgeschlossen ist
+ - Dies kann eine Weile dauern
+1. Nach Abschluss des Vorgangs drücken Sie SELECT, um dsibiosdumper zu verlassen
+1. Schalten Sie Ihr Gerät aus
+1. Stecken Sie Ihre SD-Karte in Ihren Computer
+
+Alle erforderlichen Dateien befinden sich im `dsidump`-Ordner im Stammverzeichnis Ihrer SD-Karte.
+{:.alert .alert-success}
+
+{% endcapture %}
+{% assign tab-dsi-sd-card = tab-dsi-sd-card | split: "////////" %}
+
+{% capture tab-flashcard %}
+
+### Teil 1: Beschaffung der erforderlichen Dateien
+
+1. Laden Sie [dsbf_dump](https://github.com/DS-Homebrew/dsbf_dump/releases/latest) (die Datei `.nds`) herunter
+1. Kopieren Sie `dsbf_dump.nds` in das Stammverzeichnis Ihrer SD-Karte
+1. Stecken Sie Ihre SD-Karte erneut in Ihre Flash-Karte
+
+### Teil 2: dsbf_dump
+1. Schalten Sie Ihr Gerät ein
+1. Starten Sie Ihre Flash-Karte
+1. Navigieren Sie zum Stammverzeichnis Ihrer SD-Karte und starten Sie dsbf_dump
+1. Warten Sie, bis der Vorgang abgeschlossen ist
+1. Nach Abschluss des Vorgangs drücken Sie START, um Ihr Gerät auszuschalten
+ - Auf 3DS-Familiensystemen wird stattdessen "Software geschlossen" angezeigt. Schalten Sie Ihr Gerät von diesem Bildschirm aus
+1. Stecken Sie Ihre SD-Karte in Ihren Computer
+
+Alle erforderlichen Dateien befinden sich in einem auf dem oberen Bildschirm Ihres Geräts angegebenen Ordner.
+{:.alert .alert-success}
+
+{% endcapture %}
+{% assign tab-flashcard = tab-flashcard | split: "////////" %}
+
+{% assign tabs = tab-dsi-sd-card | concat: tab-flashcard %}
+{% include tabs.html index=0 tabs=tabs %}
diff --git a/pages/_de-DE/ds-index/dsi-twl-firm.md b/pages/_de-DE/ds-index/dsi-twl-firm.md
new file mode 100644
index 00000000..65a6e5c7
--- /dev/null
+++ b/pages/_de-DE/ds-index/dsi-twl-firm.md
@@ -0,0 +1,48 @@
+---
+lang: de-DE
+layout: wiki
+section: ds-index
+category: reference
+title: Nintendo DSi / Nintendo 3DS TWL_FIRM
+description: Information about the Nintendo DSi and the Nintendo 3DS's TWL_FIRM
+---
+
+### Setting up CFW
+The main benefit of modding your DSi and 3DS families of systems is that you can unlock more possibilities with your consoles. Installing Custom Firmware is quite easy, and in most cases, all you need is a (micro)SD card. Here are the best of guides for you to follow, with step-by-step instructions:
+
+- [3DS Hacking Guide](https://3ds.hacks.guide)
+ - Lightning command: `mod 3ds`
+ - TWLHelper command: `guide 3ds`
+ - Kurisu command: `guide 3ds`
+- [DSi Hacking Guide](https://dsi.cfw.guide)
+ - Lightning command: `mod dsi`
+ - TWLHelper command: `guide dsi`
+ - Kurisu command: `guide dsi`
+
+### CPU speeds
+The Nintendo DS shipped with a 67 MHz processor in 2004, and the Nintendo DSi shipped with a 133 MHz processor five years later. Most games of the Nintendo DS library were made before the Nintendo DSi came out, and as such the only processor available to them was 67 MHz. Some applications tied themselves to that clock speed and as a result, they will not work well with a higher clock speed. Most games, however, outperform the original with a higher clock speed.
+
+nds-bootstrap has TWL Clock Speed as an option, but it will not try to adjust the ROM to work properly with the higher clock speed. That's on the application itself, and applications not working with a higher clock speed is NOT a bug on the nds-bootstrap end.
+
+### Nintendo DSi Menu
+In version 1.4.0, RSA signatures in the DS Game Card whitelist aren't verified. This is a vulnerability that can be exploited, and it allows you to take access over the ARM9 processor. It requires version 1.4.0 (it was patched in future versions and didn't exist in prior versions) and a flashcard with a modified ROM.
+
+There is also a known glitch in the way the Nintendo DSi Menu calculates free space that can can cause an error when using the menu not from the original NAND, for more information see [hiyaCFW FAQ & Troubleshooting](../hiyacfw/faq#the-free-space-bug).
+
+### Nintendo DSi Slot-1 access & blockout
+Slot-1 access is blocked when launching applications from the system menu, except if said applications are either the Slot-1 launcher itself or System Settings. In order to launch normally unlaunchable Slot-1 cartridges, you'll need to either make a System Settings exploit or install Unlaunch. Without either of those, you cannot launch unlaunchable flashcards and you cannot dump ROMs to your SD card.
+
+Before 1.4.0, the whitelist contained only two sections. In 1.4.0, they introduced a third section, which was made to block flashcards that got around the first two. The third section loads up to eight different sections of the ROM and checks them with a hash to see if the ROM has been tampered with. However, due to lacking any sanity check, this can be overflowed into the exception vector/interrupt address using a large enough value. Best of all, this runs on ARM7 (the security processor) so this makes it the first exploit for the ARM7 processor. Since this happens before the lock out of the SCFG registers, advanced homebrew (such as Slot-1 dumpers) can be run.
+
+Unfortunately, the requirements are tight. It requires version 1.4.0 and a flashcard with a modified ROM. The exploit never officially came out, due to Unlaunch being much simpler to install and having fewer requirements (just a way to get into homebrew) with the same advantages.
+
+### Nintendo DSi Camera
+The Nintendo DSi Camera application has the ability to take pictures in the JPEG format and save them to either the System Memory or the SD card. The way it's loaded restricts it to only DSi made images, due to lacking the proper HMAC stored inside a custom EXIF tag. Any custom images are not readable on the DSi, whether they're PC taken or PC edited, unless properly saved.
+
+A `pit.bin` file is used in order to load images. However, the header size at offset 0x16 is unchecked, so a big enough header size value can exceed boundaries and cause the buffer to overwrite and jump to unsigned code. This is how Memory Pit is powered.
+
+### Nintendo DSi bootstage 2
+The second bootstage of the Nintendo DSi loads launcher's "title.tmd" into memory. However, they do not specify a file size limit check, meaning that the first 80k bytes are loaded into RAM while the rest can be a custom payload. This is the basis of Unlaunch exploit.
+
+### RTCom
+RTCom is the use of the 3DS's RTC to allow the ARM7 and ARM11 CPUs to communicate with each other, even while in TWL_FIRM. This allows 3DS features to be used while in DS(i) mode. This includes the circle pad's analog input, enabling widescreen, and having gyro support. Currently, the only public DS homebrew that make use of RTCom is certain builds of GBARunner2 that have support for the 3DS's gyro feature. To enable RTCom, you will need to use [TWPatch](https://gbatemp.net/threads/542694/).
diff --git a/pages/_de-DE/ds-index/emulators.md b/pages/_de-DE/ds-index/emulators.md
new file mode 100644
index 00000000..9a70cfbe
--- /dev/null
+++ b/pages/_de-DE/ds-index/emulators.md
@@ -0,0 +1,115 @@
+---
+lang: de-DE
+layout: wiki
+section: ds-index
+category: reference
+title: Emulators on the DS
+description: A reference on Emulators on the DS
+---
+
+There are many emulators present for the DS and DSi. This page provides a comprehensive explanation on the many emulators and loaders bundled into TWiLight Menu++.
+
+### List of systems supported by TWiLight Menu++
+
+| Format | Loader | Extensions | Save file |
+| ----------------------- | ------------------------------------------------ | -------------------------------------- | -------------------------------------------------------------------------- |
+| ARGV[^1] | Native | `.argv` | |
+| Atari 2600 | [StellaDS][stellads] | `.a26` | |
+| Atari 5200 | [A5200DS][a5200ds] | `.a52` | |
+| Atari 7800 | [A7800DS][a7800ds] | `.a78` | |
+| Atari XEGS | [A8DS][a8ds] | `.xex`, `.atr` | |
+| ColecoVision | [S8DS][s8ds], [ColecoDS][colecods] | `.col` | |
+| DS | [nds-bootstrap][ndsbs], flashcard kernel, native | `.nds`, `.dsi`, `.ids`, `.srl`, `.app` | `saves/[rom name].sav`[^2] |
+| DSiWare | [Unlaunch][unlaunch], [nds-bootstrap][ndsbs] | `.nds`, `.dsi`, `.ids`, `.srl`, `.app` | `saves/[rom name].pub`, `saves/[rom name].prv`, `saves/[rom name].sav`[^7] |
+| DSTWO Plugin | [DSTWO][dstwo][^3] | `.plg` | |
+| Game Boy (Color) | [GameYob][gameyob] | `.gb`, `.sgb`, `.gbc` | `[rom name].sav` |
+| Game Boy Advance | [GBARunner2][gbarunner2][^4], native[^5] | `.agb`, `.gba`, `.mb` | `[rom name].sav` |
+| Game Gear | [S8DS][s8ds] | `.gg` | `[rom name].gg.sav` |
+| Genesis/Mega Drive | [jEnesisDS][jenesis], [PicoDriveTWL][pdtwl] | `.gen` | `[rom name].srm`[^6] |
+| Intellivision | [Nintellivision][nintellivision] | `.int` | |
+| Master System | [S8DS][s8ds] | `.sms` | `[rom name].sms.sav` |
+| Neo Geo Pocket (Color) | [NGPDS][ngpds] | `.ngp`, `.ngc` | `/data/ngpds/[rom name].ngp.fla` |
+| FastVideoDS | [FastVideoDSPlayer][fastvideodsplayer] | `.fv` | |
+| NES/Famicom | [nesDS][nesds] | `.nes`, `.fds` | `[rom name].sav` |
+| PC Engine/TurboGrafx-16 | [NitroGrafx][nitrografx] | `.pce` | |
+| Rocket Video | [Rocket Video Player][rvidplayer] | `.rvid` | |
+| SG-1000 | [S8DS][s8ds], [ColecoDS][colecods] | `.sg` | |
+| Sord M5 | [ColecoDS][colecods] | `.m5` | |
+| SNES | [SNEmulDS][snemulds] | `.smc`, `.sfc` | `[rom name].srm` |
+| WonderSwan (Color) | [NitroSwan][nitroswan] | `.ws`, `.wsc` | ??? |
+| Xvid | [tuna-viDS][tunavids] | `.avi` | |
+
+- Footnotes -
+{:footnotes}
+
+These are just recommended emulators and loaders that are present in TWiLight Menu++. There are other emulators for these consoles (such as lolSnes, Gbaemu4ds, etc.)
+
+### Other emulators for the DS
+
+| Format | Loader | Extensions | Save file |
+| ------- | -------------- | ---------- | --------- |
+| Neo Geo | [neoDS][neods] | `.neo` | (unknown) |
+
+## Notes on specific emulators
+### RAM Disks
+- In order for **jEnesisDS** or **neoDS** to work on the DSi SD card, you'll have to use a RAM disk with nds-bootstrap
+ - A RAM disk maker for jEnesisDS is built into TWiLight Menu++. You will need to create your own RAM disk for neoDS. See [Creating RAM Disks](../twilightmenu/creating-ram-disks) on how to do so
+ - The reason why RAM disks are used is because these emulators' ARM7 hooks don't work properly
+
+### Comparison between PicoDriveTWL and jEnesisDS
+- **PicoDriveTWL**
+ - Was made for DSi
+ - Does not require nds-bootstrap RAM Disks
+ - Saving is supported on DSi SD cards
+ - Quicker load times between TWiLight Menu++ to the emulator on the DSi SD card
+ - Supports arguments
+ - Limit is 3 MB on a **Flashcard**
+ - Takes advantage of the DSi extra RAM or DS Memory Pak to extend this limit
+ - No sound emulation
+ - Framerate is extremely choppy
+
+- **jEnesisDS**
+ - DS Mode
+ - Requires nds-bootstrap's RAM disk to be used for DSi SD cards
+ - Saving is unavailable for DSi SD cards
+ - Takes a while to load
+ - No argument support
+ - Limit is 3 MB on all platforms (due to roms loading in RAM)
+ - No DS Memory Pak or DSi Extended Memory support
+ - There is a patch for Sonic 3 & Knuckles that removes the multiplayer, getting the size count down
+ - Sound Emulation
+ - Framerate is smooth
+
+
+
+[^1]: Text files containing the path to a DS homebrew app and arguments to launch it with, see [nds-hb-menu's README](https://github.com/devkitPro/nds-hb-menu#passing-arguments) for more info
+[^2]: Only for retail ROMs, homebrew do not have specific save files
+[^7]: Only when running in B4DS mode
+[^3]: Only works from a SuperCard DSTWO flashcard as it has additional processing power and RAM inside the flashcard
+[^4]: When running in DSi Mode, it can use the DSP for better sound
+[^5]: Requires a Slot-2 flashcart and thus only works on DS Phat and DS Lite
+[^6]: jEnesis can only save when running from a flashcard, but PicoDriveTWL can save from SD and flashcard
+
+[a5200ds]: https://github.com/wavemotion-dave/A5200DS
+[a7800ds]: https://github.com/wavemotion-dave/A7800DS
+[a8ds]: https://github.com/wavemotion-dave/A8DS
+[colecods]: https://github.com/wavemotion-dave/ColecoDS
+[dstwo]: http://eng.supercard.sc
+[fastvideodsplayer]: https://github.com/Gericom/FastVideoDSPlayer
+[gameyob]: https://github.com/Drenn1/GameYob
+[gbarunner2]: https://github.com/Gericom/GBARunner2
+[jenesis]: https://www.gamebrew.org/wiki/JEnesisDS
+[ndsbs]: https://github.com/DS-Homebrew/nds-bootstrap
+[nesds]: https://github.com/DS-Homebrew/NesDS
+[ngpds]: https://github.com/FluBBaOfWard/NGPDS
+[nitrografx]: https://www.gamebrew.org/wiki/NitroGrafx
+[nitroswan]: https://github.com/FluBBaOfWard/NitroSwan
+[pdtwl]: https://github.com/DS-Homebrew/PicoDriveTWL
+[rvidplayer]: https://gbatemp.net/threads/539163
+[s8ds]: https://github.com/FluBBaOfWard/S8DS
+[snemulds]: https://www.gamebrew.org/wiki/SnemulDS_-_Revival
+[stellads]: https://github.com/wavemotion-dave/StellaDS
+[unlaunch]: https://problemkaputt.de/unlaunch.htm
+[neods]: https://www.gamebrew.org/wiki/NeoDS
+[nintellivision]: https://github.com/wavemotion-dave/NINTV-DS
+[tunavids]: https://github.com/chishm/tuna-vids
diff --git a/pages/_de-DE/ds-index/forwarders.md b/pages/_de-DE/ds-index/forwarders.md
new file mode 100644
index 00000000..398cc152
--- /dev/null
+++ b/pages/_de-DE/ds-index/forwarders.md
@@ -0,0 +1,211 @@
+---
+lang: de-DE
+layout: wiki
+section: ds-index
+category: guides
+title: DS Game Forwarders
+description: How to use DS game forwarders on hiyaCFW or 3DS HOME menu
+tabs:
+ -
+ 3ds-sd-card: 3DS SD card
+ dsi-sd-card: DSi SD card
+ flashcard: Flashkarten
+---
+
+Forwarders are shortcuts for games that you can install to your home menu or hiyaCFW menu. You can load DS games from the SD card (using nds-bootstrap) or from a compatible flashcard (via its respective kernel) using forwarders installed to your menu of choice.
+
+DS games need to be dumped to a digital `.nds` format. You can dump your DS cartridges using [GodMode9](https://3ds.hacks.guide/dumping-titles-and-game-cartridges#dumping-a-game-cartridge) on 3DS, or [GodMode9i](https://dsi.cfw.guide/dumping-game-cards) on DSi.
+{:.alert .alert-info}
+
+If you have any issues, check the FAQs on the [GBAtemp thread](https://gbatemp.net/threads/nds-forwarder-cias-for-your-home-menu.426174/).
+{:.alert .alert-warning}
+
+Choose one of the following to add to the HOME menu:
+
+{% capture tab-3ds-sd-card %}
+
+This page assumes you are running a modern CFW environment from [3ds.hacks.guide](https://3ds.hacks.guide).
+{:.alert .alert-warning}
+
+### Teil 1: Beschaffung der erforderlichen Dateien
+
+If you already have Universal Updater installed on your console, you can skip to step 3.
+{:.alert .alert-info}
+
+1. Öffne FBI und wähle `Remote-Installation`, dann `QR-Code scannen`
+1. Scannen Sie diesen QR-Code, um die neueste Version von [Universal-Updater](https://github.com/Universal-Team/Universal-Updater) zu installieren 
+1. Open Universal Updater from your HOME Menu
+1. Install the NDSForwarder package
+1. NDSForwarder and its required files are now set up in its respective locations
+
+### Part 2: NDSForwarder
+1. Open the Homebrew Launcher
+1. In the Homebrew Launcher, open `NDS Forwarder Generator`
+1. Navigate to your game's location and press A
+1. Confirm you wish to install by selecting `Yes`
+1. After it is installed, your game will now appear as a title on your HOME menu
+{% endcapture %}
+{% assign tab-3ds-sd-card = tab-3ds-sd-card | split: "////////" %}
+
+{% capture tab-dsi-sd-card %}
+
+### Requirements
+
+- A Nintendo DSi with [Unlaunch](https://dsi.cfw.guide/installing-unlaunch) and [hiyaCFW](../hiyacfw/installing) installed
+- The latest release of [NDSForwarder-DSi](https://github.com/lifehackerhansol/NDSForwarder-DSi/releases/latest/download/NDSForwarder.dsi)
+
+### Part 1: Getting started
+1. Copy `NDSForwarder.dsi` to your SD card root
+ - This can optionally be installed to hiyaCFW directly using [TMFH](https://github.com/JeffRuLz/TMFH/releases/latest/download/TMFH.0.7.1.zip)
+1. Download the [Forwarder pack for DSi SD Card](https://github.com/RocketRobz/NTR_Forwarder/releases/latest/download/DS.Game.Forwarder.pack.DSi.3DS.SD.Card.7z)
+1. Extract the contents of the `for SD Card root` folder to the root of your DSi's SD card
+
+### Part 2: Getting the AP fix files from TWiLight Menu++
+
+If you already have TWiLight Menu++, skip to the next section.
+{:.alert .alert-info}
+
+1. Lade die neueste Version von [`TWiLightMenu-DSi`](https://github.com/DS-Homebrew/TWiLightMenu/releases/latest/download/TWiLightMenu-DSi.7z) herunter
+1. In the `.7z` file, go to the `_nds/TWiLightMenu/extras` folder
+1. Drag the `apfix.pck` file to `sd:/_nds/ntr-forwarder/`
+
+### Part 3: NDSForwarder-DSi
+1. Stecken Sie Ihre SD-Karte erneut in Ihr Gerät
+1. Hold A + B, then power on your device to boot to Unlaunch
+1. Launch `NDSForwarder.dsi`
+ - If you get a `nitroFSInit() fail` message, try using TWiLight Menu++ to launch, or place `NDSForwarder.dsi` on the root of your SD card
+1. Press A on `Install`
+1. Navigate to your game's location and press A
+1. After it is installed, your game will now appear as a title on your hiyaCFW DSi Menu
+
+{% endcapture %}
+{% assign tab-dsi-sd-card = tab-dsi-sd-card | split: "////////" %}
+
+{% capture tab-flashcard %}
+
+### Requirements
+
+- **DSi users:**
+ - A Nintendo DSi with [Unlaunch](https://dsi.cfw.guide/installing-unlaunch) and [hiyaCFW](installing) installed
+ - The latest release of [Title Manager for Hiya](https://github.com/JeffRuLz/TMFH/releases)
+- **3DS users:**
+ - A Nintendo 3DS family console with modern CFW environment from [3ds.hacks.guide](https://3ds.hacks.guide)
+
+{% capture flashcards %}
+The recommended flashcards are the DSTT and Acekard 2i. If you want perfect game compatibility, get the SuperCard DSTWO/DSTWO PLUS. The only downside is that it drains your system battery faster.
+
+If you have a flashcard that works with Apache Thunder's NTR Launcher, you can request it [on the GBAtemp thread](https://gbatemp.net/threads/nds-forwarder-cias-for-your-home-menu.426174/). Be sure to specify which build you're using (Normal or Alt), and if `RESETSLOT1` is set to `0` or `1` in `sd:/nds/ntr_launcher.ini`.
+
+Compatible:
+- [Acekard 2(i)](http://www.nds-card.com/ProShow.asp?ProID=160) (DSi-Enhanced games, including newer NTR games, don't work)
+- [Acekard RPG](http://wiki.gbatemp.net/wiki/Acekard_RPG)
+- [DSTT](http://www.nds-card.com/ProShow.asp?ProID=157)
+- [DSTT Advance](http://kaze-tado.way-nifty.com/moo/images/2008/11/19/200811202.jpg)
+- Galaxy Eagle
+- M3 DS Real
+- [M3 DS Simply](https://farm2.static.flickr.com/1333/752793411_d91b182eb7.jpg) (uses < 2 GB microSD card)
+- [R4 DS](http://www.nds-card.com/ProShow.asp?ProID=141) (Original Non-SDHC version, uses < 2 GB microSD card)
+- [R4 SDHC Snoopy](http://www.nds-card.com/ProShow.asp?ProID=567)
+- [R4 SDHC RTS LITE](http://www.nds-card.com/ProShow.asp?ProID=450) ([www.r4isdhc.com](http://www.r4isdhc.com/))
+- R4 SDHC Upgrade ([www.r4i-sdhc.com](http://www.r4i-sdhc.com/))
+- [R4i3D](http://www.3ds-cart.com/en/other-flashcarts/35-r4i3d-revolution-cart-for-3ds-dsi-dsl-ds.html) ([www.r4i3d.com](http://www.r4i-sdhc.com/))
+- [R4iDSN](http://3ds-flashcard.com/home/28-r4idsn-3ds.html)
+- [R4i Gold](http://www.nds-card.com/ProShow.asp?ProID=330)
+- [R4i Gold RTS](http://www.nds-card.com/ProShow.asp?ProID=149) ([www.r4ids.cn](http://www.r4ids.cn/))
+- [R4i-SDHC](http://www.nds-card.com/ProShow.asp?ProID=146) ([www.r4i-sdhc.com](http://www.r4i-sdhc.com)) (Normal and RTS versions)
+- R4iTT ([www.r4itt.net](http://www.r4itt.net/)) (Purple card may be incompatible)
+- [SuperCard DSONE](http://wiki.gbatemp.net/wiki/SuperCard_DSONEi)
+- [SuperCard DSTWO](http://www.nds-card.com/ProShow.asp?ProID=135) (Normal and Plus versions)
+
+Untested:
+- R4i3D NEW (Use R4iDSN template and pack)
+
+Partially compatible:
+- Ace 3DS+ (Game compatibility is bad, so saving/loading save file results in crashing)
+- Gateway Blue Card (Game compatibility is bad, so saving/loading save file results in crashing)
+- EX4DS (Game compatibility is bad, so saving/loading save file results in crashing)
+- R4iLS (Game compatibility is bad, so saving/loading save file results in crashing)
+- Cards with [www.r4isdhc.com.cn](http://www.r4isdhc.com.cn/) (Game compatibility is bad, so saving/loading save file results in crashing)
+
+Incompatible:
+- CycloDS (i)Evolution (Can autoboot ROMs, but it works differently than other flashcards)
+- (i)Edge (Unable to autoboot a .nds ROM)
+- R4 Gold Pro ([www.r4i-gold.com](http://www.r4i-gold.com) / [www.r4i-gold.me](http://www.r4i-gold.me)) (YSMenu (not the forwarder process) bricks the card)
+- R4i3D (2012)
+- R4 Infinity Dual Core
+- R4 SDHC
+- R4 SDHC Dual-Core ([www.r4isdhc.com](http://www.r4isdhc.com/)) (YSMenu (not the forwarder process) bricks the card)
+{% endcapture %}
+
+
+ A supported flashcard from this list
+
+ {{ flashcards | markdownify }}
+
+
+
+- A 64 bit OS
+- [Forwarder3-DS](https://www.dropbox.com/s/b9de5ii6vm3dxfn/Forwarder3DS-v2.9.6.zip?dl=0)
+- [Java 8](https://www.java.com/en/download/)
+- **Linux users:** JavaFX
+ - Debian-based: Run [this script](https://gist.githubusercontent.com/puntillol59/7532b6583380baca236dcaf2d8f75b5c/raw/e8b9d193f8b24de941160c7292ec0bb3b997e98e/main.sh)
+ - Arch: `sudo pacman -S java8-openjfx && sudo archlinux-java set java-8-openjdk/jre`
+
+### Part 1: Getting started
+1. Download one of these packs:
+ - [Original R4 / M3 Simply](https://www.dropbox.com/s/juxzri7h8bttunh/DS%20Game%20Forwarder%20pack%20%28Original%20R4%2C%20M3%20Simply%29.7z?dl=0)
+ - [Acekard 2(i) / M3DS Real](https://www.dropbox.com/s/5elogf885sd62hu/DS%20Game%20Forwarder%20pack%20%28M3DS%20Real%29.7z?dl=0)
+ - [DSTT / R4i Gold / R4i-SDHC / R4 SDHC Upgrade / SC DSONE](https://www.dropbox.com/s/xxfmvikwmnvsu63/DS%20Game%20Forwarder%20pack%20%28DSTT%2C%20R4i%20Gold%2C%20R4i-SDHC%2C%20SC%20DSONE%29.7z?dl=0)
+ - [Acekard RPG](https://drive.google.com/file/d/0B2_1xHkEp2_6OHVuZEJwU1BKbEU/view?usp=sharing)
+ - [R4iDSN / R4i Gold RTS / R4i Gold 3DS Plus](https://www.dropbox.com/s/j8nquh073k9y0h7/DS%20Game%20Forwarder%20pack%20%28R4iDSN%2C%20R4i%20Gold%20RTS%29.7z?dl=0)
+ - [Ace 3DS+ / Gateway Blue Card / R4iLS / R4iTT](https://www.dropbox.com/s/fd7dzhn8burcq02/DS%20Game%20Forwarder%20pack%20%28Ace3DS%2C%20GW%20Blue%20Card%2C%20R4iTT%29.7z?dl=0)
+ - [SC DSTWO](https://www.dropbox.com/s/pyyg0vq8b0nmhqd/DS%20Game%20Forwarder%20pack%20%28SC%20DSTWO%29.7z?dl=0)
+1. Extract the contents of the `for Slot-1 microSD` folder to the root of your flashcard's microSD card, and (if the folder exists) the contents of the `for 3DS SD card` folder to the root of your 3DS's SD card
+ - What will be in each pack for loading ROMs:
+ - Original R4/M3 Simply - WoodR4 & YSMenu
+ - DSTT/R4i Gold/R4i-SDHC/R4 SDHC Dual-Core/R4 SDHC Upgrade/SC DSONE, Acekard 2(i)/M3DS Real/R4i-SDHC 1.4.x - YSMenu
+ - Acekard RPG, Ace 3DS+/Gateway Blue Card/R4iLS/R4iTT, R4iDSN/R4i Gold RTS - WoodR4
+
+After you extract the pack for your card, you can edit `sd:/_nds/ntr_forwarder.ini` to change the following settings. This isn't possible for Acekard RPG, R4 DS, and R4i Gold RTS.
+ - `NTRCLOCK`: If set to `0` or A is held, the DSi boot screen will appear instead of the normal DS splash, and TWL clock speed is used, so lags begone
+ - `DISABLEANIMATION`: If set to `1` or B is held, the DS/DSi boot screen is skipped
+ - `HEALTHSAFETYMSG`: If set to `1`, the boot screen's health and safety message will appear on the bottom screen, otherwise the bottom screen stays white with no health and safety message
+
+### Part 2: Getting the AP fix files from TWiLight Menu++
+
+If you already have TWiLight Menu++, skip to the next section.
+{:.alert .alert-info}
+
+1. Lade die neueste Version von[`TWiLightMenu-3DS.7z herunter`](https://github.com/DS-Homebrew/TWiLightMenu/releases/latest/download/TWiLightMenu-3DS.7z)
+1. In the 7z file, go to the `_nds/TWiLightMenu/extras` folder
+1. Drag the `apfix.pck` file to `fat:/_nds/ntr-forwarder/`
+
+### Part 3: Forwarder3-DS
+1. Open `Forwarder3DS.jar`
+ - **Windows users:** If it doesn't open, download this [Forwarder3DS.bat](/assets/files/Forwarder3DS.bat), place it in the same folder as Forwarder3DS.jar, and run it
+1. Set your card as the `Target` on the left
+ - **NOTE:** If you don't see a list of cards, download [this zip](https://github.com/Olmectron/olmectron.github.io/archive/master.zip), and put the `forwarders` folder in the same folder as Forwarder3DS.jar, then rename it to `.forwarders`
+1. Enable `Automatically set ROM path`
+ - **Linux users:** The automatic path is incorrect since it includes the entire path (e.g. `/media/$USER/something/`), please remove that part
+ - **MacOS users:** The automatic path is incorrect since it includes `/Volumes/(cardname)/` at the start, please remove that part
+1. Click the folder in the top right and select the ROMs you want to make forwarders for or drag and drop them onto the window
+ - **NOTE:** The ROMs must already be on your SD card when selecting them, and can't be moved without recreating the forwarders
+1. If you're playing a hack/translation of a DSi-Enhanced game that has it's banner/title edited, find the banner for the game from [here](https://www.dropbox.com/sh/igr47pr0q5bh4p5/AAA9Dy8VOGfBLUA6KdLDSDW-a?dl=0), right click on the game in Forwarder3-DS, click `Import banner`, and click on the banner to use
+1. If using a homebrew ROM, click on it, then clear the `Game title` and type the game's title
+1. Click the floppy disk button to generate the forwarders
+
+### Part 4: Installing the forwarder
+
+- If using a 3DS family console:
+ 1. Copy the CIA(s) to your 3DS's SD card, then install them using FBI
+ - If using EmuNAND, install to both SysNAND and EmuNAND
+- If using a DSi:
+ 1. Copy `tmfh.nds` from the TMFH `.zip` file to the root of your SD card
+ 1. Reinsert your SD card into your DSi
+ 1. Launch `tmfh.nds` from Unlaunch or TWiLight Menu++
+ 1. Install the forwarder NDS file using TMFH
+{% endcapture %}
+{% assign tab-flashcard = tab-flashcard | split: "////////" %}
+
+{% assign tabs = tab-3ds-sd-card | concat: tab-dsi-sd-card | concat: tab-flashcard %}
+{% include tabs.html index=0 tabs=tabs %}
diff --git a/pages/_de-DE/ds-index/hardmod.md b/pages/_de-DE/ds-index/hardmod.md
new file mode 100644
index 00000000..5c5ac988
--- /dev/null
+++ b/pages/_de-DE/ds-index/hardmod.md
@@ -0,0 +1,123 @@
+---
+lang: de-DE
+layout: wiki
+section: ds-index
+category: guides
+title: Hardmod
+description: How to hardmod a Nintendo DSi
+tabs:
+ -
+ windows: Windows
+ other: macOS/Linux
+---
+
+Hardmodding is when you physically solder the motherboard of the Nintendo DSi to an SD card adapter in order to be read on a computer. This is useful for restoring NAND backups, viewing NAND on your PC, etc...
+
+### Nintendo DS
+[](/assets/images/ds-hardmod/mobo_pinout.png)
+
+### Nintendo DSi
+
+To hardmod a Nintendo DSi/DSi XL (LL) you will need:
+ - [Pencil tipped soldering iron](https://www.amazon.com/dp/B01N4571Q6)
+ - [Very fine wire](https://www.amazon.com/dp/B01MXGNTA4), 28AWG or smaller, preferably 30AWG+
+ - SD to microSD adapter
+ - An SD card reader able to read eMMC chips running in single data-line mode. [Here's a known working one](https://www.amazon.com/dp/B006T9B6R2)
+ - [Win32DiskImager](https://sourceforge.net/projects/win32diskimager/) and [HxD](https://mh-nexus.de/en/downloads.php?product=HxD20) if on Windows
+ - A valid NAND backup of the DSi you are hardmodding
+ - To be comfortable soldering to pads that are as small as 0.5mm in diameter
+
+#### DSi side A pinouts
+[](/assets/images/dsi-hardmod/side_a.jpg)
+#### DSi side B pinouts
+[](/assets/images/dsi-hardmod/side_b.png)
+#### DSi XL side B pinouts
+[](/assets/images/dsi-hardmod/dsi_xl_side_b.png)
+
+- You will need to solder the points on the motherboard to the microSD card adapter
+ - CMD to pin 2
+ - GND to pins 3 and 6
+ - CLK to pin 5
+ - DAT0 to pin 7
+
+#### Soldered microSD adapter example
+[](/assets/images/dsi-hardmod/sd.jpg)
+
+- Insert the microSD card adapter into your computer
+ - **WARNING** - Windows will ask you to format it: **DO NOT** format it - this might cause irrepairable damage
+
+#### Removing the no$gba footer
+You will first need to remove the NOCASH footer from the backup you are flashing to the DSi. This can be done using the [hiyaCFW helper](https://github.com/mondul/HiyaCFW-Helper/releases/latest).
+
+1. Download the version for the operating system you are using
+1. Run the script, selecting the NAND backup you wish to flash to your DSi
+1. Switch to NAND mode with the button to the left of the file path
+1. Click `Start` to create the NAND backup without the no$gba footer
+
+- Once the script completes, there should be a file with a long name ending in `-no-footer.bin` in the folder where your terminal is open
+ - Use this file as the NAND image you flash onto the DSi
+
+{% capture tab-windows %}
+1. Open Win32DiskImager
+1. Click the folder icon and browse to your desktop. In the text box, write `NAND_0.bin`. When selecting type, choose `All types *.*`
+1. Choose the device that is the DSi and click read
+1. Once it is done, click the folder icon, change the name to `NAND_1.bin` and read again
+1. Open HxD and drag both files into the editor. Go to the top bar, click "Analysis", click "File compare" from the drop down menu, then click "Compare".
+1. Choose to compare both files then click OK when done
+ - If it says "The chosen files are identical.", you are good to go to the next section
+ - If it doesn't say that, and both NANDs aren't around 240 MB, dump NAND_1/NAND_0 again
+1. Open Win32DiskImager, click the folder icon and choose your existing NAND backup you created before
+1. Flash it with the `Write` button
+1. Unplug the SD card adapter and attempt to turn on the DSi
+{% endcapture tab-windows %}
+{% assign tab-windows = tab-windows | split: "////////" %}
+
+
+{% capture tab-other %}
+1. Work out where the SD card is mounted
+ - Linux:
+ 1. Unplug the SD card adapter
+ 1. Run `lsblk` in a terminal
+ 1. Plug in the SD card adapter
+ 1. Run `lsblk` again
+ 1. This time a new device should appear
+ - It may be called `/dev/sdb`, make sure you note down what it is called on *your* computer
+
+ - macOS:
+ 1. Unplug the SD card adapter
+ 1. Run `df` in a terminal
+ 1. Plug in the SD card adapter
+ 1. Run `df` again
+ 1. A new device should appear in the list
+ - It may be called `/dev/disk1s1`, make sure you note down what it is called on *your* computer
+
+1. Dump the NAND
+ - Run the following command in a terminal:
+ - `cat {device-name} > nand0.bin`
+ - Replace `{device-name}` with the SD card mount location
+ - E.g `cat /dev/sdb > nand0.bin`
+ - Then run `cat {device-name} > nand1.bin`
+
+
+1. Compare NAND dumps
+ 1. Run the following command:
+ - Linux: `md5sum nand0.bin nand1.bin`
+ - macOS: `md5 -r nand0.bin nand1.bin`
+ 1. Check that the hash generated matches each other
+ 1. If not, redump the NAND, adjusting the wiring if necessary
+ 1. Keep on redumping the NAND until the hashes are identical
+
+1. Flash NAND
+ 1. Locate the NAND backup you created before on the console
+ 1. Run the following command:
+ - `cat {existing-nand-backup} > {device-name}`
+ - Replace `{existing-nand-backup}` with the location and name of your old NAND backup
+ - Replace `{device-name}` with the mount point of the SD card
+
+At this point you may unplug the SD card adapter and attempt to turn on the DSi. If all went well, the DSi should have booted to the state it was when the backup was created!
+{% endcapture tab-other %}
+{% assign tab-other = tab-other | split: "////////" %}
+
+### Flashing the NAND backup
+{% assign tabs = tab-windows | concat: tab-other %}
+{% include tabs.html index=0 tabs=tabs %}
diff --git a/pages/_de-DE/ds-index/homebrew.md b/pages/_de-DE/ds-index/homebrew.md
new file mode 100644
index 00000000..f012e857
--- /dev/null
+++ b/pages/_de-DE/ds-index/homebrew.md
@@ -0,0 +1,45 @@
+---
+lang: de-DE
+layout: wiki
+section: ds-index
+category: reference
+title: Homebrew
+description: Information about homebrew on the Nintendo DS
+---
+
+### Development
+Developing Nintendo DS homebrew typically uses devkitPro tools, such as devkitARM, libnds, and libfat. However, there is the possibility to branch out and use alternative software:
+
+- **SD card libraries:** [libfat](https://github.com/devkitPro/libfat) is included in libnds and generally recommended, [libslim](https://github.com/DS-Homebrew/libslim/) can sometimes work better but is unstable at times
+- **Graphics libraries:** [easyGL2D](http://rel.phatcode.net/junk.php?id=117), which comes shipped with libnds, is recommended, however [NightFox Lib](https://github.com/knightfox75/nds_nflib) can be used instead
+- **Entire toolchains:** [devkitARM](https://devkitpro.org/wiki/Getting_Started) and [libnds](https://libnds.devkitpro.org/) are recommended, as it includes DSi compatibility and has a larger ecosystem, however [ToolchainGenericDS](https://bitbucket.org/Coto88/toolchaingenericds) is an option for flashcard-exclusive development
+
+To get started, [this GBAtemp thread](https://gbatemp.net/threads/useful-resources-to-help-you-out-with-starting-to-make-nds-homebrew.580507/#post-9322674) has a lot of good resources for begginers. For more technical information on the DS(i), see [GBATEK](https://problemkaputt.de/gbatek-contents.htm).
+
+### Flashcards
+DS mode flashcards are a Slot-1 method of running Nintendo DS applications. Flashcards have the advantages of keeping console files and portable files separate, have the ability to be used without modding your system, and are usable on DS Phat/Lite consoles. However, unlike modding the actual console, there are multiple flashcards on the market, each with different kernel requirements. The kernel you use is the most important.
+
+### DLDI
+Different SD card slots have different hardware (most of the time) and code written for one card won't necessarily work for another card. DLDI (short for Dynamically Linked Device Interface) attempts to solve this by having the SD card handling code patched in externally. Loaders like YSMenu, Wood R4, and TWiLight Menu++ can automatically DLDI patch a homebrew, but if you need to manually patch it in, you can use a [DLDI Patcher](https://www.chishm.com/DLDI#tools) on a computer.
+
+### Time bomb
+In some flashcard kernels, an arbitrary expiration date (more commonly known as a time bomb) is coded in by the kernel developers as a way to get consumers to buy their latest product. The procedure for how this works is the following:
+
+1. The flashcard is booted into and loads up the kernel file from the SD card without checking if it's the kernel intended by the developers
+1. Each time the kernel file from the SD card is loaded, it checks if the system date is past a certain date
+
+If the second test comes out positive, the kernel will refuse to boot. This can be tested by setting your date to the latest value possible. However, the security is weak and the results aren't cached, meaning that there are ways to work around it:
+
+If you want to use the default kernel that the flashcard manufacturers intended, the system clock can be set back in the device's System Settings application. Keep in mind, though, that this may break any game that relies on the system clock (such as Animal Crossing: Wild World).
+
+However, the kernels that come with these cards are fundamentally flawed and it is preferable to outright replace them. Thankfully, 3rd party developers have made alternatives you can use:
+
+- [YSmenu - menu + game loader](https://gbatemp.net/threads/retrogamefan-updates-releases.267243/) - Although it does not have the advantage of a customizable all-in-one menu, the game loader has far better compatibility with support for action-replay cheats
+- [TWiLight Menu++ with nds-bootstrap](../twilightmenu/installing-flashcard) - Has a customizable all-in-one menu and supports cheats, but its B4DS mode (the mode used when it doesn't have the DSi's capabilities) has weak compatibility, some games even requiring the Memory Expansion Pak
+- [TWiLight Menu++ with YSmenu](../twilightmenu/installing-flashcard) - Customizable all-in-one menu with high compatibility, but lacks cheat support
+
+### ARGV support
+ARGV is an information transmitter between two homebrew Nintendo DS applications. It can be used for forwarders or alternative menus.
+
+- The homebrew needs to be programmed in order to take advantage of it. For example, GBARunner2, NesDS, and GameYob all have ARGV support
+- There also needs to have a way to set the ARGV variables. TWiLight Menu++ and HBMenu allow setting ARGV arguments
diff --git a/pages/_de-DE/ds-index/index.md b/pages/_de-DE/ds-index/index.md
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--- /dev/null
+++ b/pages/_de-DE/ds-index/index.md
@@ -0,0 +1,9 @@
+---
+lang: de-DE
+layout: wiki
+section: ds-index
+title: Nintendo DS Modding Index
+description: Eine Erklärung zu allen DS-Modding-Fragen
+---
+
+Willkommen im Bereich der Nintendo DS Modding-Ressourcen. Dies wird versuchen, die meisten Dinge im Zusammenhang mit Nintendo DS Modding zu erklären sowie eine grundlegende Einführung in die NTR-Firmware des Nintendo DS, die TWL Firmware des Nintendo DSi und TWL_FIRM des Nintendo 3DS.
diff --git a/pages/_de-DE/ds-index/retail-roms.md b/pages/_de-DE/ds-index/retail-roms.md
new file mode 100644
index 00000000..b50ae854
--- /dev/null
+++ b/pages/_de-DE/ds-index/retail-roms.md
@@ -0,0 +1,139 @@
+---
+lang: de-DE
+layout: wiki
+section: ds-index
+category: reference
+title: Retail ROMs
+description: Information related to retail DS games
+---
+
+### Anti-piracy
+AP (Anti-Piracy) is a method used by developers to enforce legitimate purchases and prevent piracy. This can be circumvented either from the loader or the ROM itself.
+
+- For nds-bootstrap, it can load an `.ips` file in order to circumvent said patches. This `.ips` file will be applied by nds-bootstrap in RAM so you can keep the ROM files intact. A pack of `.ips` files is included with TWiLight Menu++
+- For Wood R4, these patches are included in the software itself, you will not need to modify the ROM itself
+
+If there isn't an `.ips` file for your ROM or your software doesn't patch your ROM, you can try directly modifying the ROM itself using [DS-Scene ROM Tool](https://gbatemp.net/download/retrogamefan-nds-rom-tool-v1-0_b1215.35735/).
+
+### Cloneboot
+Cloneboot is when a game sends its own loaded ARM7 and ARM9 binaries to another console. It is used by DS Download Play for single-card multiplayer. Not all games that have single-card multiplayer use cloneboot, however.
+
+### Save files
+Nintendo DS cartridges have 4 known save types:
+
+- EEPROM - Electrically Erasable Programmable Read-Only Memory
+- FLASH
+- FRAM - Ferroelectric Random-Access Memory
+- NAND - NOT-AND
+
+There are different formats to use depending on the loader, but nds-bootstrap uses the raw `.sav` format. If you have a save in a different format, here is a website you can use to convert it: http://www.shunyweb.info/convert.php.
+
+### Assembly
+Assembly language is any low-level programming language with a strong connection between the language's instructions and the processor's instructions. On the DS, assembly code comes in the form of either ARM or THUMB instructions, THUMB instructions being a subset of the ARM instructions. THUMB is useful to save memory bandwidth as it uses 16-bit instructions over the regular 32-bit instructions that ARM uses.
+
+You can find more information on assembly instructions, as well as a lot more technical information for the DS and DSi, on [GBATEK](https://problemkaputt.de/gbatek.htm).
+
+### Card read DMA
+DMA (Direct Memory Access) is a more efficient way to read data than using the CPU. When data is being transferred, code can still execute, so it is the preferred way of accessing data.
+
+You can spot a game that uses DMA in no$gba by enabling the DMA log on ARM9. A DMA access to the card uses AF000001 as the third parameter.
+- For example: `DMA2: 04100010 023C18C0 AF000001`
+
+### Action Replay cheats
+Action Replay cheat codes are codes that allow you to make low-level programmable changes in the memory region of your favorite game(s). These changes range from simple value tweaks to extremely advanced ASM tweaks, both of which can alter the experience of the game(s) being played altogether.
+
+Flashcards can take advantage of cheat codes by using cheat databases. Cheat functionality is integrated within the flashcard kernel respectively. The following kernels can utilize cheats:
+- Wood R4 (`usrcheat.dat`)
+- YSMenu (`usrcheat.dat`)
+
+Homebrew/digital-based solutions can also take advantage of the cheat databases, the software currently available can use the following:
+- [NitroHax](https://www.chishm.com/NitroHax) (`cheats.xml`)
+ - NitroHax lets you use cheats with real Game Cards from a flashcard. The engine used here loads the entire cheats.xml database into the Nintendo DS's limited RAM and tries to manage things from there. This imposes a serious limit on how many cheats you can have, as NitroHax will not load a cheats.xml file past 2.4 MB
+- [NitroHax3DS](https://github.com/ahezard/NitroHax3DS/releases) ([usrcheat.dat fork](https://github.com/Epicpkmn11/NitroHax3DS/releases)) (`cheats.xml` or `usrcheat.dat`)
+ - NitroHax3DS is a version of NitroHax that runs from the system's SD card on DSi or 3DS. The original version uses cheats.xml with the same 2.4 MB limit as the original NitroHax, but there is also a fork that loads cheats from a usrcheat.dat database with no size limitation
+- [TWiLight Menu++](https://github.com/DS-Homebrew/TWiLightMenu/releases) (`usrcheat.dat`)
+ - TWiLight Menu++ reads the `usrcheat.dat` and sends off the enabled cheat values to another file, which nds-bootstrap picks up
+ - The cheat engine used in nds-bootstrap is based on the one used in NitroHax. However, due to the cheat file containing only enabled cheats for that specific title, there is only a limit to how many cheats can be enabled, not a limit on the database size
+
+For the most complete cheat database, using [DeadSkullzJr's NDS Cheat Database](https://gbatemp.net/threads/deadskullzjrs-nds-cheat-databases.488711) is recomended.
+
+Cheat codes generally have types 0 through F, and here is an (unfinished) description of them:
+
+- The 0xE code type is a 32-bit code type that allows you to make multiple writes in many consecutive addresses all at once. Essentially, it is like the basic 32-bit RAM write code type (0x0), except this doesn't have addresses listed next the the values you want to write. Instead, the 0xE code type is programmed to automatically branch from a starting address, then determine the addresses to write to. From there, you just have to tack in the amount to write to in order for it to do the job
+ - It is known that cheat codes of this type usually do not work with nds-bootstrap currently
+- DeadSkullzJr is working on a more comprehensive list of cheat code descriptions, this section will link to that once it is ready
+
+### Demonstration and Distribution Titles:
+Demonstration (Demo) titles are different from their retail counterparts in various ways. The obvious indicator being that the title at hand is a demo of what the retail version will be like, essentially it's a sneak peek at what is coming in the future when the full retail release comes. In the case of the Nintendo DS line, these titles often are marked as "Not for Resale" on the title labels, each demo also sports a different title ID compared to their retail counterparts, and on the back of the title's cartridge, a "Not for Resale" sticker is also present. These titles are usually just kiosk demos in promotional places in stores and what not.
+
+Distribution titles are a slightly different situation in most cases, however demos can also fit the distribution label for a few titles in the library. Most cases distribution titles are just retail versions of the title(s) that are for display only or come from a promotional packaging of some sort. You can see "Not for Resale" labeled on these types of titles like you can with the demonstration titles. These can sometimes also be used in kiosks for the sake of letting other players test out the title. However knowing that these are essentially the same as their retail counterparts in most cases, they tend to have an extra identifier in the title ID on the label.
+
+Example ID: `DIS-NTR-NTRJ-JPN`
+
+`DIS` - Distribution
+
+
+### Title Labels
+Looking at the bottom of the title label shows the title ID along with other bits of information, for this example the following ID will be used:
+
+- NTR-NTRJ-**XXX**
+
+**XXX** represents the following:
+
+- AUS - Australia
+- CHN - China
+- DEN - Denmark
+- EUR - Europe (Multilingual)
+- EUU - Europe (Dutch or Italian Only)
+- FRA - France
+- GER - Germany
+- HOL - Netherlands
+- ITA - Italian
+- JPN - Japan
+- KOR - Korea
+- NOE - Europe (German Only)
+- NOR - Norway
+- RUS - Russia
+- SPA - Spain
+- UKV - United Kingdom
+- USA - United States
+
+The last letter of the title ID itself represents the language of the title. Using the last example's title ID:
+
+- NTR-NTR**X**-JPN
+
+**X** represents the following:
+
+- A - World (doesn't count as only one thing used it)
+- C - Chinese (Simplified)
+- D - German
+- E - American English
+- F - French
+- G - Greek
+- H - Dutch
+- I - Italian
+- J - Japanese
+- K - Korean
+- M - Swedish
+- N - Norwegian
+- O - English (DSi Enhanced)
+- P - European Multilingual
+- Q - Danish
+- R - Russian
+- S - Spanish
+- T - English (DSi Enhanced)
+- U - Australian English
+- V - British English
+- W - Other languages (Varies)
+- X - Other languages (Varies)
+- Y - Other languages (Varies)
+- Z - Other languages (Varies)
+
+In terms of the system identifiers:
+
+- NTR - Nitro - Nintendo DS
+- TWL - Twilight - Nintendo DSi
+
+### DSi Enhanced:
+
+Games with "DSi Enhanced" functionality are games that take advantage of some aspect of the DSi's hardware while still remaining compatible with the DS Phat/Lite. These games are marked as `TWL` but still say "Nintendo DS" instead of "Nintendo DSi" on the label.
diff --git a/pages/_de-DE/ds-index/special-games.md b/pages/_de-DE/ds-index/special-games.md
new file mode 100644
index 00000000..96003b4f
--- /dev/null
+++ b/pages/_de-DE/ds-index/special-games.md
@@ -0,0 +1,475 @@
+---
+lang: de-DE
+layout: wiki
+section: ds-index
+category: reference
+title: Special Games
+description: DS(i) Games that have special properties
+---
+
+### DS games available as DSiWare
+- 100 Classic Books
+ - DSiWare version called "Chotto DS Bun ga Kuzenshuu: Sekai no Bungaku 20"
+ - Only 20 books included
+- 7 Wonders II
+ - Free Play mode removed
+- Advance Wars: Days of Ruin/Dark Conflict
+ - DSiWare version exclusive to Japan, as "Famicom Wars DS: Ushinawareta Hikari"
+ - A patch that changes the Japanese files to the US English versions is available [here](https://www.dropbox.com/s/9spnmwpt3lhrxqv/famicom%20wars%20dsi%20%28eng%29.xdelta?dl=0)
+- Animal Boxing
+- Art Academy
+ - Split into First & Second Semesters
+- Astro Invaders
+ - DSiWare version called "Astro"
+ - Instruction Manual interestingly still shows it as "Astro Invaders" in page 1
+- Bejeweled Twist
+ - Some features removed
+- Bomberman 2
+ - Multiplayer feature turned into a standalone title called "Bomberman Blitz"
+- Bookworm
+ - Download Play feature removed
+ - Icon is animated
+- Brain Challenge
+ - New features related to the DSi camera are added
+ - Versus mode is removed
+ - Many files are compressed for the game to fit within the DSiWare size limit
+ - Icon is animated
+- Chronos Twins
+- Clubhouse Games
+ - Split into three DSiWare titles called
+ - Clubhouse Games Express: Card Classics
+ - Clubhouse Games Express: Family Favorites
+ - Clubhouse Games Express: Strategy Pack
+- Coropata
+- Dragon's Lair
+ - Extras menu containing Watch Mode is replaced with the Manual
+- Electroplankton
+ - Each mode are turned into standalone DSiWare titles
+- Elite Forces: Unit 77
+ - Multiplayer added
+- G.G. Series DSiWare titles
+ - A collection called "G.G. Series Collection+" physically released exclusively in Japan
+ - Built as an NTR title, allowing for playing on DS consoles
+ - Manual screens contain a unique UI
+- Heathcliff: Frantic Foto
+ - DSiWare version called "Heathcliff: Spot On"
+- Jewel Adventures
+- Jewel Legends: Tree of Life
+- Jewel Quest 4: Heritage
+- Jewel Quest 5: The Sleepless Star
+- Master of Illusion/Magic Made Fun
+ - Split into six DSiWare titles called "Master of Illusion Express" (USA), or "A Little Bit of... Magic Made Fun" (Europe)
+- Motto Me de Unou o Kitaeru: DS Sokudoku Jutsu
+ - DSiWare version called "Motto Me de Unou o Kitaeru: DS Sokudoku Jutsu Light"
+- Need for Speed: Nitro
+ - DSiWare version called "Need for Speed: Nitro-X"
+ - Download Play feature and various music are removed
+ - New police cars available
+- Nintendogs: Lab & Friends
+ - DSiWare version exclusive to China
+- Phantasy Star 0
+ - A demo(?) version of the original game, called "Phantasy Star 0 Mini", exclusive to Japan
+ - Icon is animated
+- Planet Puzzle League
+ - DSiWare version called "Puzzle League Express" (USA), or "A Little Bit of... Puzzle League" (Europe)
+ - Multiplayer removed
+ - Some music tracks removed
+- Plants vs. Zombies
+ - Download Play feature, some achievements, and music video are removed
+ - Includes exclusive minigame
+ - Icon is animated
+- The Price Is Right: 2010 Edition
+ - DSiWare version called "The Price Is Right"
+ - Some files are compressed for the game to fit within the DSiWare size limit
+ - Some minigames are removed
+- Puzzler Brain Games
+- Puzzler World 2013
+- Real Crimes: Jack the Ripper
+ - Icon is animated
+- Slingo Quest
+- Space Invaders Extreme 2
+ - DSiWare version called "Space Invaders Extreme Z", exclusive to Japan
+ - Wireless features removed
+- Statego: Next Edition
+ - Sprite files are compressed for the game to fit within the DSiWare size limit
+- Successfully Learning: English, Year 2+3
+- Successfully Learning: English, Year 4+5
+- Successfully Learning: Mathematics, Year 2+3
+- Successfully Learning: Mathematics, Year 4+5
+- Sujin Taisen: Number Battles
+ - DSiWare version known as "Number Battle" in USA
+ - Local multiplayer is removed, but online multiplayer is retained
+- Tantei Jinguuji Saburou DS: Fuserareta Shinjitsu
+ - Split into 5 parts(?)
+- Tetris Party Deluxe
+ - DSiWare version called "Tetris Party Live"
+ - Field Climber, Shadow, Stage Racer, Sprint, Master Mode, Bombliss Mode are removed
+ - Icon is animated
+- True Swing Golf/Nintendo Touch Golf
+ - DSiWare version called "True Swing Golf Express" (USA), or "A Little Bit of... Nintendo Touch Golf" (Europe)
+ - The DSiWare version of the game does not include any Wi-Fi features, such as Local/Download Play or the in-game PictoChat function. It also features far fewer courses than the retail game
+ - The game engine is improved
+ - Challenge mode replaces Championship Tour of the retail game
+- WarioWare: Touched!
+ - Slot-2 features removed
+- Zombiez Seeker
+ - DSiWare version called "Zombie Blaster"
+- Zuma's Revenge!
+ - Multiplayer removed
+ - Icon is animated
+
+Supports Wi-Fi (WPA 1/2 included):
+- Bomberman Blitz
+- Famicom Wars DS: Ushinawareta Hikari (Advance Wars: Days of Ruin/Dark Conflict)
+- Sujin Taisen: Number Battles
+- Tetris Party Live
+
+### DSiWare compiled as DSi-Enhanced ROMs
+- 1st Class Poker & BlackJack
+ - Uses cloneboot for Multiplayer
+- Base 10 (Art Style)
+ - Uses cloneboot for Multiplayer
+- Bird & Beans (Japan)
+- Box Pusher
+ - Uses cloneboot for Multiplayer
+- Bridge
+ - Uses cloneboot for Multiplayer
+- Clubhouse Games Express
+ - Uses cloneboot for Multiplayer
+- Cosmo Fighters
+ - The base ROM is compiled as DSi-Exclusive, but the included demo ROM file is compiled as DSi-Enhanced
+- Dr. Mario Express
+- Globulos Party
+ - Uses cloneboot for Multiplayer
+- Hearts Spades Euchre
+ - Uses cloneboot for Multiplayer
+- Metal Torrent
+- Paper Airplane Chase (Japan)
+- Pocket Pack: Strategy Games
+ - Uses cloneboot for Multiplayer
+- Pocket Pack: Words & Numbers
+ - Uses cloneboot for Multiplayer
+- Pop Island
+ - Has a feature to send a game demo to any DS family console
+- Pop Island: Paperfield
+ - Has a feature to send a game demo to any DS family console
+
+### DSiWare moved from an originally planned DS/DS lite release
+- Flipper
+ - The original publisher for the DS version went bankrupt. [See page](https://goodbyegalaxygames.blogspot.com/2009/04/flipper-development.html?m=1)
+- Go! Go! Island Rescue! (unconfirmed)
+ - The game has an unused help menu which isn't like in other DSiWare titles
+ - The About menu displays a different (possibly old) name, "Go! Go! Rescue Squad!"
+- Go! Go! Kokopolo
+ - First announced in October 2008 as a title under development for the Nintendo DS, in a series of Developers Diaries in the UK video game magazine NGamer. [See page](http://n-europe.com/news.php?nid=12428)
+
+### Games that got SDK upgrades
+- Advance Wars: Days of Ruin/Dark Conflict: SDK4 -> SDK5 in Japan (as DSiWare)
+- Drawn to Life: The Next Chapter: SDK4 -> SDK5 (v1.1)
+- Giana Sisters DS: SDK4 -> SDK5 in USA
+- Hotel Dusk: Room 215: SDK3 -> SDK4 in Korea
+- Inazuma Eleven: SDK4 -> SDK5 in Europe
+- Inazuma Eleven 2: Blizzard and Firestorm: SDK4 -> SDK5 in Europe
+- Mario & Luigi: Partners in Time: SDK2 -> SDK4 in Korea
+- Nintendogs: Lab and Friends: SDK2 -> SDK5 (as DSiWare)
+- Phineas and Ferb: SDK4 -> SDK5 in Europe (as a DSi-Enhanced title)
+- Pokémon Diamond/Pearl: SDK3 -> SDK4 in Korea
+- Pokémon Dash: SDK2 -> SDK3 in Korea
+- Professor Layton and the Diabolical/Pandora's Box: SDK4 -> SDK5 in Korea
+- Sawaru: Made in Wario: SDK2 -> SDK4 (Rev 3) -> SDK5 (as DSiWare)
+- Sonic Rush Adventure: SDK3 -> SDK4 in Korea
+- WarioWare: Touched: SDK2 -> SDK5 (as DSiWare)
+
+### DSi-Enhanced games that don't use overlays
+Total: 39, some may be missing
+- 2 in 1 - Music for Kids + Englisch Macht Spass - Eine Reise nach London!
+- Are You Smarter than a 5th Grader: Back to School
+- Assassin's Creed II: Discovery
+- Bejeweled Twist
+- The Biggest Loser
+- Bratz Fashion Boutique
+- de Blob 2
+- Dolphin Island: Underwater Adventures
+- Fancy Nancy: Tea Party Time!
+- Grease: The Official Video Game
+- iCarly
+- Imagine: Animal Doctor Care Center
+- Imagine: Babyz Fashion
+- Imagine: Champion Rider
+- Imagine: Fashion Designer - World Tour
+- Imagine: Fashion Stylist/Fashion Paradise
+- Imagine: Gymnast
+- Imagine: Journalist
+- Imagine: Reporter
+- Imagine: Rescue Vet
+- Imagine: Resort Owner/Dream Resort
+- Jam Sessions 2
+- Just Sing!
+- Just Sing! Vol. 2
+- Just Sing! Vol. 3
+- Kung Fu Panda 2
+- The Last Airbender
+- Monster High: Ghoul Spirit
+- Penguins of Madagascar
+- Penguins of Madagascar: Dr. Blowhole Returns Again!
+- Petz: Dolphinz Encounter
+- Pictionary
+- Popstars
+- Rio
+- Scripps Spelling Bee
+- Sonic Classic Collection
+- Women's Murder Club: Games of Passion
+- You Don't Know Jack
+- Zhu Zhu Pets 2: Featuring The Wild Bunch
+
+### DSiWare games with backup code
+These would write save data to the cartridge save chip, if they happen to be running from a cartridge.
+
+- Cake Ninja
+ - Unused, so hacking is required to activate the code
+- Cake Ninja 2
+ - Unused, so hacking is required to activate the code
+- Cake Ninja: XMAS
+ - Unused, so hacking is required to activate the code
+- Dragon Quest Wars
+- Dreamwalker
+ - Unused, so hacking is required to activate the code
+- Famicom Wars DS: Ushinawareta Hikari (Advance Wars: Days of Ruin/Dark Conflict)
+- Go! Go! Kokopolo
+ - Unused, so hacking is required to activate the code
+- Make Up & Style
+ - Unused, so hacking is required to activate the code
+
+### Games that can connect with GBA titles
+Currently, nds-bootstrap does not have Slot-2 emulation. Included are some possible alternatives.
+
+- Advance Wars: Dual Strike
+ - Advance Wars
+ - Advance Wars 2: Black Hole Rising
+- Bleach DS
+ - Bleach Advance: Kurenai ni Somaru Soul Society
+- Castlevania Dawn of Sorrow
+ - Castlevania Aria of Sorrow
+ - Use [cheats](https://gbatemp.net/threads/deadskullzjrs-nds-cheat-databases.488711/) to get specific items
+- Daigasso! Band Brothers
+ - Daigasso! Band Brothers Tsuika Kyoku (Expansion Pak)
+- Eyeshield 21: MAX Devil Power
+ - Eyeshield 21: Devilbats Devildays
+- Feel the Magic: XY/XX
+ - ChuChu Rocket
+ - Puyo Pop
+ - Sonic Advance
+ - Sonic Advance 2
+ - Sonic Advance 3
+ - Sonic Battle
+ - Sonic Pinball Party
+ - Space Channel 5: Ulala's Cosmic Attack
+- Final Fantasy Tactics A2: Grimoire of the Rift
+ - Final Fantasy Tactics Advance
+- Frogger: Helmet Chaos
+ - Frogger's Journey: The Forgotten Relic
+ - Frogger's Adventures: Temple of the Frog
+ - Frogger's Adventures 2: The Lost Wand
+- Fullmetal Alchemist: Dual Sympathy
+ - Hagane no Renkinjutsushi: Omoide no Sonata
+ - Hagane no Renkinjutsushi: Meisou no Rondo
+- Ganbare Goemon: Toukai Douchuu
+ - Ganbare Goemon 1+2: Yuki-hime to Magginisu
+- Harvest Moon DS
+ - Harvest Moon: Friends of Mineral Town
+ - Harvest Moon: More Friends of Mineral Town
+- Kim Possible: Kimmunicator
+ - Disney's Kim Possible: Revenge of Monkey Fist
+ - Disney's Kim Possible 2: Drakken's Demise
+ - Disney's Kim Possible 3: Team Possible
+- Kirby: Canvas Curse
+ - Kirby: Nightmare in Dream Land
+ - Kirby and the Amazing Mirror
+- Knights in the Nightmare
+ - Yggdra Union: We'll Never Fight Alone
+- Lunar Knights
+ - Boktai: The Sun is in Your Hand
+ - Boktai 2: Solar Boy Django
+ - Shin Bokura no Taiyō Gyakushū no Sabata (Japan only)
+- Madden NFL 06
+ - Madden NFL 06
+ - Madden NFL 2005
+- MegaMan Battle Network 5: Double Team DS
+ - Mega Man Battle Network
+ - MegaMan Battle Network 2
+ - MegaMan Battle Network 3 White/Blue
+ - MegaMan Battle Network 4 Red Sun/Blue Moon
+ - Rockman EXE 4.5 Real Operation (Japan only)
+ - MegaMan Battle Network 5 Team ProtoMan/Colonel
+ - Boktai: The Sun is in Your Hand
+ - Boktai 2: Solar Boy Django
+ - Shin Bokura no Taiyō Gyakushū no Sabata (Japan only)
+- Mega Man Star Force Pegasus/Leo/Dragon
+ - Mega Man Battle Network
+ - Mega Man Battle Network 2
+ - Mega Man Battle Network 3 White/Blue
+ - Mega Man Battle Chip Challenge
+ - Mega Man Battle Network 4 Red Sun/Blue Moon
+ - Rockman EXE 4.5 Real Operation (Japan only)
+ - Mega Man Battle Network 5 Team ProtoMan/Colonel
+ - Mega Man Battle Network 6 Cyberbeast Falzar/Gregar
+- Mega Man ZX
+ - Mega Man Zero 3
+ - Mega Man Zero 4
+ - Use this [Slot-2 Patch](https://www.romhacking.net/hacks/4649/) to access the content in Area N
+- Phoenix Wright: Ace Attorney
+ - Gyakuten Saiban
+- Phoenix Wright: Justice for All
+ - Gyakuten Saiban 2
+- Phoenix Wright: Trials and Tribulations
+ - Gyakuten Saiban 3
+- Pokémon Dash
+ - Pokémon Ruby/Sapphire
+ - Pokémon FireRed/LeafGreen
+ - Pokémon Emerald
+- Pokémon Diamond/Pearl/Platinum/HeartGold/SoulSilver
+ - Pokémon Ruby/Sapphire
+ - Pokémon FireRed/LeafGreen
+ - Pokémon Emerald
+ - (Use [pkmn-chest](https://universal-team.net/projects/pkmn-chest) or [PKSM](https://flagbrew.org/projects/PKSM) to transfer/add Pokémon)
+- Pokémon Mystery Dungeon: Blue Rescue Team
+ - Pokémon Mystery Dungeon: Red Rescue Team
+- Shrek Super Slam
+ - Shrek Super Slam
+- Spider-Man 2
+ - Spider-Man: Mysterio's Menace
+- Super Robot Wars W
+ - Super Robot Wars Advance
+ - Super Robot Wars Reversal
+ - Super Robot Wars Destiny
+ - Super Robot Wars Judgement
+ - Super Robot Taisen: Original Generation
+ - Super Robot Taisen: Original Generation 2
+ - Dai-2-Ji Super Robot Taisen Famicom Mini
+- Super Robot Wars K
+ - Super Robot Wars Advance
+ - Super Robot Wars Reversal
+ - Super Robot Wars Destiny
+ - Super Robot Wars Judgement
+ - Super Robot Taisen: Original Generation
+ - Super Robot Taisen: Original Generation 2
+ - Dai-2-Ji Super Robot Taisen Famicom Mini
+- The Rub Rabbits
+ - ChuChu Rocket
+ - Puyo Pop
+ - Sonic Advance
+ - Sonic Advance 2
+ - Sonic Advance 3
+ - Sonic Battle
+- The Sims 2 (DS)
+ - The Sims 2 (GBA)
+- WarioWare: Touched!
+ - WarioWare: Twisted!
+- Yoshi Touch & Go
+ - Yoshi's Island: Super Mario Advance 3
+- Yu-Gi-Oh! Nightmare Troubadour
+ - Yu-Gi-Oh! GX Duel Academy
+
+### Games that use GBA Option Paks
+- Memory Expansion Pak
+ - Nintendo DS Browser
+- Motion Pack
+ - Tony Hawk’s Motion
+- Rumble Pak
+ - Clubhouse Games
+ - Custom Robo Arena
+ - Diddy Kong Racing DS
+ - Elite Beat Agents
+ - Ferrari Challenge
+ - GRID
+ - Hotel Dusk: Room 215
+ - Iron Man
+ - Juiced 2: Hot Import Nights
+ - Last Window: The Secret of Cape West
+ - Legend of Spyro: A New Beginning
+ - Magnetica
+ - Mahjong Fight Club DS - Wi-Fi Taiou
+ - Mario & Luigi: Partners in Time
+ - Metroid Prime Pinball
+ - Metroid Prime: Hunters
+ - Moero! Nekketsu Rhythm Damashii Osu! Tatakae!
+ - Need for Speed Nitro
+ - Orcs and Elves
+ - Picross DS
+ - Power Pro Kun Pocket 9
+ - Power Pro Kun Pocket 10
+ - Puyo Puyo! 15th Anniversary
+ - Race Driver: Create and Race
+ - Sega Superstars Tennis
+ - Sonic & SEGA All Stars Racing
+ - Space Invaders Extreme
+ - Star Fox Command
+ - Star Trek: Tactical Assault
+ - Super Princess Peach
+ - Tomb Raider: Underworld
+ - Wario: Master of Disguise
+ - WWE SmackDown vs. Raw 2008
+
+### Games with Wii connectivity
+- Animal Crossing: Wild World
+ - Animal Crossing: City Folk
+- Band Hero
+ - Guitar Hero
+- Batman: The Brave and the Bold (DS)
+ - Batman: The Brave and the Bold (Wii)
+- Castlevania: Order of Ecclesia
+ - Castlevania Judgement
+- Final Fantasy Crystal Chronicles: Echoes of Time (DS)
+ - Final Fantasy Crystal Chronicles: Echoes of Time (Wii)
+- Geometry Wars: Galaxies (DS)
+ - Geometry Wars: Galaxies (Wii)
+- Jam with the Band
+ - Live Channel
+- Kuizu Ongaku Nojika (DSiWare)
+ - Wii title unknown
+- My Word Coach (DS)
+ - My Word Coach (Wii)
+- Odekake! Earth Seeker (DSiWare)
+ - Earth Seeker (Wii)
+- Pokémon Diamond/Pearl
+ - My Pokémon Ranch
+- Pokémon Platinum
+ - My Pokémon Ranch (Japan Only Update)
+- Pokémon Diamond/Pearl/Platinum/HeartGold/SoulSilver
+ - Pokémon Battle Revolution
+- Personal Trainer: Walking
+ - Mii Channel
+- Ultimate Band
+ - Ultimate Band (Wii)
+- WarioWare D.I.Y.
+ - WarioWare D.I.Y. Showcase
+
+### Games with IR Game Cards
+- Pokémon Heartgold/Soulsilver
+ - For connecting to Pokéwalker pedometer
+- Pokémon Black/White/Black 2/White 2
+ - For trading/battling/feeling check using the C-Gear, Key transfers
+- Personal Trainer: Walking
+ - Has twin IR based pedometers
+ - Not compatible with Pokémon ROMs
+- Active Health with Carol Vorderman
+ - Similar pedometer to Personal Trainer: Walking, but only one
+ - Not compatible with Pokémon ROMs
+
+### Other (Special Games that do not fall into an above category)
+- Learn with Pokémon: Typing Adventures
+ - Cartridge has special bluetooth chip for connecting to the keyboard
+- ElectroPlankton
+ - Cartridge has no save RAM
+- DS Download Station
+ - Series of cartridges used to distribute demo games
+- Sonic Classics Collection
+ - Genesis emulation structure has been converted into an emulator
+- Nitro Development Cart
+ - Has extra RAM for developing games for the DSi
+- Slide Adventure MAG KID
+ - Comes with a Slot-2 Optical Mouse
+- Daigasso! Band Brothers
+ - Has a Slot-2 cart that added more songs
+- Arkanoid
+ - Came bundled with a Slot-2 Paddle Controller
diff --git a/pages/_de-DE/ds-index/videoplayers.md b/pages/_de-DE/ds-index/videoplayers.md
new file mode 100644
index 00000000..befda69d
--- /dev/null
+++ b/pages/_de-DE/ds-index/videoplayers.md
@@ -0,0 +1,93 @@
+---
+lang: de-DE
+layout: wiki
+section: ds-index
+category: reference
+title: Video Players
+description: Homebrew Video Players for the Nintendo DS(i)
+---
+
+# Homebrew Video Players for the Nintendo DS(i)
+This page contains a list of working or WIP video players for the Nintendo DS and DSi that explains how each works.
+
+| Player name | Supported containers/Codecs | Support | Drawbacks | Max FPS |
+| ----------- | --------------------------- | --------------- | ------------------------------------------- | ------- |
+| FastVideoDS | `.fv`, FastVideoDS | DSi and NDS | Confetti spam slows down high FPS video. | 60fps |
+| Moonshell | `.dpg`, MPEG1 | Flashcards only | Requires a flashcard to play videos. | 24fps |
+| Tuna-ViDS | `.avi`, XVid | DSi and NDS | Can only reach a certain framerate/bitrate. | 15fps |
+| MPEG4Player | `.mp4`, MPEG-4 | DSi and NDS | Can only play short videos. | 24fps |
+
+Notes:
+- Actual max FPS is dependent on video content and length.
+
+## FastVideoDS
+
+Note: If you get a message saying `This encoder requires a cpu with support for AVX2 instructions`, then you need to either install a newer CPU chip, or use a newer PC.
+{: .alert .alert-warning}
+
+### Windows
+
+1. Download the [.NET Runtime](https://dotnet.microsoft.com/en-us/download/dotnet/thank-you/runtime-6.0.12-windows-x64-installer?cid=getdotnetcore), and install it
+1. Download the [FastVideoDS Encoder](https://mega.nz/file/mYwiBTZA#FX6k-9cclPig4_WutE9IueVR7NN0Kxl-mZvRXyhpQRg)
+1. Download [FastVideoDS.bat](/assets/files/FastVideoDS.bat) to the same place as the encoder `.exe` file
+1. Drag and drop your video into said `.bat` file
+
+When this process is done, it should be easy as drag and drop to SD card. Once you put the video on your SD card, it will be ready for playback via **TW**i**L**ight Menu++.
+
+## Moonshell video conversion (DPG4x)
+
+1. Download [DPG4x](https://www.gamebrew.org/wiki/DPG4X)
+1. Open `dpg4x.7z`
+1. Open `dpg4x-2.3.3.0.zip` (3.0-1 gives out an error when opening, for an unknown reason)
+1. Open `dpg4x-2.3.3.0_setup.exe`, and proceed with installation
+1. After installation, open DPG4x
+1. Click the `VIDEO` tab
+1. Tick the `Keep Aspect` option
+1. Set `Video Bitrate` to your choice (higher should improve quality)
+1. Click the `AUDIO` tab
+1. Tick `Normalize Volume`, if your video is a bit quiet
+1. Click the `SUBTITLES` tab
+1. Set `Subtitles Source` to `Disable Subtitles`, as certain subtitle tracks may not display correctly
+1. Click the `MAIN` tab
+1. Click `Add Media` to open your video file(s)
+1. Set `DPG Version` to `4`, if you're using Moonshell v2.x, otherwise set to `3` or below
+1. Set `Quality` to your choice
+1. Click `Start Encoding` to convert the video(s)
+
+When this process is done, it should be easy as drag and drop to SD card. Once you put the video on your SD card, it will be ready for playback via Moonshell.
+
+## TunaViDS Guide
+
+### Windows
+First you want to grab your video of choice. It is recommended that your video be 4:3, but FFmpeg add black bars to the video if it isn't.
+
+Warning: Do not change the ROM settings of Tuna-ViDS, it will not boot properly. This guide assumes you have the latest build of **TW**i**L**ight Menu++.
+{: .alert .alert-warning}
+
+Next, download FFmpeg from [this direct link](https://www.gyan.dev/ffmpeg/builds/ffmpeg-git-essentials.7z) and extract it to C:\ffmpeg or somewhere you can access without admin rights.
+
+You should probably stay in the safe zone for converting videos (10-15fps), otherwise your video may crash your console. Slowdowns may occur on busy scenes (confetti, rain, etc).
+
+To use FFmpeg everywhere, it is recommended to add the directory to your system environment variable path. This may break programs which rely on FFmpeg, so make sure to remove the entry when you're done.
+
+Drag and drop your video into one of these batch files to convert it:
+- [xvid-ds.bat](/assets/files/xvid-ds.bat): Converts to 12FPS video optimal for DS consoles
+- [xvid-dsi.bat](/assets/files/xvid-dsi.bat): Converts to 12FPS video optimal for DSi consoles
+- [xvid-ds-vol4.bat](/assets/files/xvid-ds-vol4.bat): Converts to 12FPS video optimal for DS consoles with 400% volume increase
+- [xvid-dsi-vol4.bat](/assets/files/xvid-dsi-vol4.bat): Converts to 12FPS video optimal for DSi consoles with 400% volume increase
+
+If you want, you can change the following in one of the above .bat files:
+- `12` in `-r 12` to a different one between `10` and `15` for a different frame rate
+- `-2` in `scale=256:-2` to your desired vertical resolution, if the video appears distorted
+
+When this process is done, it should be easy as drag and drop to SD card. Once you put the video on your SD card, it will be ready for playback via **TW**i**L**ight Menu++.
+
+The video will quit to the menu after it is done playing, so if you want to loop videos, you are going to have to paste-repeat it in a video editor then convert it to an xvid avi using this method.
+
+## MPEG4Player
+
+### Windows
+
+The process is the same for Tuna-ViDS, but you can have videos up to 24fps.
+- [dsmp4-43.bat](/assets/files/dsmp4.bat): For 4:3 videos
+- [dsmp4.bat](/assets/files/dsmp4.bat): For 16:9 videos
diff --git a/pages/_de-DE/ds-index/wifi.md b/pages/_de-DE/ds-index/wifi.md
new file mode 100644
index 00000000..8a8e44a6
--- /dev/null
+++ b/pages/_de-DE/ds-index/wifi.md
@@ -0,0 +1,69 @@
+---
+lang: de-DE
+layout: wiki
+section: ds-index
+category: reference
+title: WLAN
+description: Informationen zur Verwendung von WLAN auf dem Nintendo DS
+---
+
+- Bei Nintendo DS-Anwendungen können nur die WLAN-Sicherheitseinstellungen WEP und "Offen" verwendet werden
+- Bei Nintendo DSi-Enhanced/Exclusive-Anwendungen, die im DSi-Modus laufen, gibt es zusätzlichen Optionen der WPA- und WPA2-Sicherheit
+
+Hotspots sind nutzbar, daher musst du deine Router-Konfiguration nicht ändern.
+
+### Einen Hotspot einrichten
+Auf GBAtemp gibt es Anleitungen zum Erstellen eines DS-kompatiblen Hotspots auf macOS- und Linux-Computern.
+- [macOS](https://gbatemp.net/threads/571658)
+- [Linux](https://gbatemp.net/threads/543283)
+
+Ein mobiler Android-Hotspot, der auf offene (keine) Sicherheit eingestellt ist, würde ebenfalls funktionieren.
+
+Windows kann keinen kompatiblen Hotspot erstellen, daher müssen Windows-Benutzer Linux starten, um einen solchen einzurichten.
+#### Andere Methoden
+Wenn du mit den oben genannten Methoden keinen DS-kompatiblen Hotspot erstellen kannst, kannst du möglicherweise eine andere Methode verwenden.
+- Nintendo Wi-Fi USB Connector
+ - Auch wenn dieser noch verwendet werden kann, wird es nicht empfohlen, da eine 32-Bit-Version von Windows XP oder Vista benötigt wird
+ - Informationen zum Einrichten eines Nintendo Wi-Fi USB Connector findest du in Abschnitt 3 dieser [Wiimmfi-Anleitung](https://docs.google.com/document/d/1f3PChwQig40UaiPXlh-Gi5CggGiBPzyrpiecLZlT8ZE/edit?usp=sharing), die von Mitgliedern des [Mario Kart DS Network](https://discord.gg/pa9bea6) geschrieben wurde
+- Ändern der Router-Einstellungen, um DS-kompatibel zu sein
+ - Dies ist nicht empfehlenswert, da es dein Netzwerk für Eindringlinge öffnet, selbst wenn du die WEP-Sicherheit verwendest. Es kann auch zu Problemen für andere Benutzer deines Netzwerks führen. Wenn du dich dafür entscheidest, wird empfohlen, einen zweiten Router oder ein Gastnetzwerk zu verwenden, falls verfügbar
+ - Nicht alle Router unterstützen Gastnetzwerke oder das Ausschalten der Sicherheit
+- WLAN-Extender
+
+#### Einstellungen
+If you are setting up a network to be DS-compatible, it must meet the following specifications:
+- WEP oder Offen (keine) Sicherheit
+- WLAN Frequenz 2,4 GHz
+- WLAN Modus 802.11b
+ - Dies kann als "Legacy-Modus" oder ähnlich aufgeführt sein
+
+### Nintendo DS WFC Wiederherstellung
+1. Launch Nintendo Wi-Fi Connection Setup
+1. Connect to your access point
+1. Set your Primary DNS value as one of the values below, depending on which service you want to use:
+ - **[Wiimmfi](https://wiimmfi.de)** - `167.86.108.126` or `178.62.43.212`
+ - **[AltWFC/WFCZwei](https://save-nintendo-wifi.com/) ([online player list](http://zwei.moe:9001))** - `172.104.88.237`
+1. Set `1.1.1.1` as your secondary DNS
+1. You might need to NoSSL patch your game at this point, depending on the game
+
+### Manuelles Patchen der DS-ROMs
+Follow the guide below in case your ISP blocks custom DNS servers, otherwise it is *strongly* recommended to follow the guide above.
+
+- Benutzer von GNU/Linux und macOS können sehr ähnliche Anweisungen befolgen, müssen aber Mono verwenden
+- WfcPatcher unterstützt derzeit keine DSiWare
+
+1. Lade [WfcPatcher](https://github.com/AdmiralCurtiss/WfcPatcher/releases) herunter
+1. Copy the ROM of the game you want to patch to the same folder where WfcPatcher is saved and open that folder
+1. Erstelle eine Textdatei
+1. In the file, enter `wfcpatcher.exe %1 --domain wiimmfi.de` then save the text file with the name `patch.bat` and close the window
+ - You can replace wiimmfi.de with another URL, if you wish to use a different server
+ - If the file still appears to be a text document, [enable file name extensions](https://dsi.cfw.guide/file-extensions-%28windows%29) and remove `.txt` from the file name
+1. Now drag all the ROMs you wish to patch on to patch.bat
+1. Fertig! die gepatchten ROMs werden die sein, die auf (wiimmfi) enden
+
+Don't forget to remove any DNS you might have saved on your Wi-Fi settings before attempting to connect with the patched ROM.
+
+### Fehlerbehebung und weiteres Lesen
+Wenn du irgendwelche Fehlermeldungen erhältst, kannst du den Fehlercode in Wiimmfis [Fehlersuche](https://wiimmfi.de/error) eingeben, um Lösungen zu finden.
+
+For more specific troubleshooting and more information, such as how to connect to online on emulators or using a Nintendo Wi-Fi USB Connector, you can read this [Wiimmfi Guide](https://docs.google.com/document/d/1f3PChwQig40UaiPXlh-Gi5CggGiBPzyrpiecLZlT8ZE/edit?usp=sharing) written by members of the [Mario Kart DS Network](https://discord.gg/pa9bea6).
diff --git a/pages/_de-DE/gbarunner2/bios-dump.md b/pages/_de-DE/gbarunner2/bios-dump.md
new file mode 100644
index 00000000..eb0dc4b7
--- /dev/null
+++ b/pages/_de-DE/gbarunner2/bios-dump.md
@@ -0,0 +1,81 @@
+---
+lang: de-DE
+layout: wiki
+section: gbarunner2
+title: GBA-BIOS-Auslesen
+description: Wie extrahiert man das Nintendo GBA-BIOS von Ihrer Konsole
+tabs:
+ -
+ 3ds-sd-card: 3DS mit open_agb_firm
+ gba-flashcart: GBA/DS/DS Lite mit einer GBA-Modus-Flashkarte
+---
+
+Obwohl die meisten GBA-Emulatoren keine Probleme beim Abspielen von GBA-Spielen haben, könnten einige Emulatoren und Hypervisoren wie GBARunner2 die BIOS-Datei benötigen, um einige Titel ordnungsgemäß wiederzugeben.
+
+Es gibt zwei verschiedene Möglichkeiten, dies zu erreichen, und zwar durch Verwendung von:
+- eine 3DS mit benutzerdefinierter Firmware ODER
+- Ein GBA/DS/DS Lite mit einer GBA-Modus-Flashkarte
+
+{% capture tab-3ds-sd-card %}
+### Teil 1: Beschaffung der erforderlichen Dateien
+1. Laden Sie [open_agb_firm](https://github.com/profi200/open_agb_firm/releases/latest) (die Datei `.7z`) herunter
+1. Laden Sie [Bios_Dumper.gba](https://github.com/GlaZedBelmont/Random-Stuff/releases/download/0.0.5/Bios_Dumper.gba) herunter
+1. Erstellen Sie einen Ordner namens `payloads` innerhalb des `/luma` Ordners, falls er noch nicht existiert
+1. Kopieren Sie `open_agb_firm.firm` aus der open_agb_firm `.7z` Datei in den `/luma/payloads` Ordner
+1. Kopieren Sie `Bios_Dumper.gba` in das Stammverzeichnis Ihrer SD-Karte
+1. Stecken Sie Ihre SD-Karte erneut in Ihr Gerät
+
+### Teil 2: Bios_Dumper
+1. Drücken und halten Sie START gedrückt, und während Sie START gedrückt halten, schalten Sie Ihr Gerät ein
+ - Dies wird open_agb_firm starten
+ - Wenn der `Luma3DS Chainloader` geladen wird, wählen Sie `open_agb_firm` aus diesem Menü
+ - Wenn es in etwas anderes lädt, haben Sie `open_agb_firm.firm` nicht in den richtigen Ordner auf Ihrer SD-Karte kopiert
+1. Starten Sie `Bios_Dumper.gba` aus open_agb_firm
+1. Der Bildschirm wird rot aufleuchten, dann wird er grün aufleuchten
+1. Warten Sie etwa fünf Sekunden
+1. Schalten Sie Ihr Gerät aus
+
+{% capture upload-bios-text %}
+Von Ihrer SD-Karte, laden Sie `/3ds/open_agb_firm/saves/Bios_Dumper.sav` hier hoch:
+{% endcapture %}
+
+### Teil 3: Entpacken Sie das BIOS aus der generierten Speicherdatei
+1. Stecken Sie Ihre SD-Karte in Ihren Computer
+1. {% include bios-shrinker.html text=upload-bios-text %}
+
+{% endcapture %}
+{% assign tab-3ds-sd-card = tab-3ds-sd-card | split: "////////" %}
+
+
+{% capture tab-gba-flashcart %}
+### Teil 1: Beschaffung der erforderlichen Dateien
+1. Laden Sie [Bios_Dumper.gba](https://github.com/GlaZedBelmont/Random-Stuff/releases/download/0.0.5/Bios_Dumper.gba) herunter
+1. Kopieren Sie `Bios_Dumper.gba` auf die Wurzel Ihrer Flashkarte SD-Karte
+1. Setzen Sie Ihre SD-Karte erneut in Ihr Flashmodul ein
+1. Setzen Sie Ihre GBA-Flashkarte erneut in Ihr Modul ein
+
+### Teil 2: Bios_Dumper
+1. Starten Sie Ihre Flashkarte und anschließend `Bios_Dumper.gba`
+1. Der Bildschirm wird rot aufleuchten, dann wird er grün aufleuchten
+1. Warten Sie etwa fünf Sekunden
+1. Schalten Sie Ihr Gerät aus
+
+{% capture upload-bios-text %}
+Von Ihrer SD-Karte, laden Sie `Bios_Dumper.sav` hier hoch:
+{% endcapture %}
+
+### Teil 3: Entpacken Sie das BIOS aus der generierten Speicherdatei
+1. Stecken Sie Ihre SD-Karte in Ihren Computer
+1. {% include bios-shrinker.html text=upload-bios-text %}
+
+{% endcapture %}
+{% assign tab-gba-flashcart = tab-gba-flashcart | split: "////////" %}
+
+{% assign tabs = tab-3ds-sd-card | concat: tab-gba-flashcart %}
+{% include tabs.html index=0 tabs=tabs %}
+
+Es wird automatisch eine `bios.bin`-Datei heruntergeladen. Dies ist die endgültige GBA-BIOS-Datei.
+{:.alert .alert-success}
+
+
+
diff --git a/pages/_de-DE/gbarunner2/bios.md b/pages/_de-DE/gbarunner2/bios.md
new file mode 100644
index 00000000..9f2c424b
--- /dev/null
+++ b/pages/_de-DE/gbarunner2/bios.md
@@ -0,0 +1,33 @@
+---
+lang: de-DE
+layout: wiki
+section: gbarunner2
+title: GBA BIOS Info
+description: Information on the GBA BIOS and how to dump it
+---
+
+In order for GBARunner2 to load titles, a dump of the GBA BIOS is required. Newer builds of GBARunner2 (which come with the latest release of TWiLight Menu++) have [Normatt's Open Source BIOS](https://github.com/Normmatt/gba_bios) built-in. However, because it is not an exact copy, using a dump of the official BIOS increases compatibility. You can dump an official GBA BIOS with one of the following methods.
+
+### Dumping Guides
+
+- [GBA/DS/DS Lite with GBA flashcart or 3DS](bios-dump)
+ - It is **not** possible to dump the GBA BIOS on a DSi
+- [Wii (not Family edition)/GameCube, GBA, and link cable dumper](https://github.com/FIX94/gba-link-cable-dumper)
+
+After dumping the BIOS, it must be renamed to `bios.bin` and then should be placed in `sd:/`, `sd:/gba/`, or `sd:/_gba/` for GBARunner2 to read it.
+
+You can verify that your BIOS is a proper dump by comparing it with the following checksums:
+
+GBA/GBA SP/Game Boy Micro/Game Boy Player:
+- **CRC-32:** `81977335`
+- **MD5:** `a860e8c0b6d573d191e4ec7db1b1e4f6`{:.wrap}
+- **SHA-1:** `300c20df6731a33952ded8c436f7f186d25d3492`{:.wrap}
+- **SHA-256:** `fd2547724b505f487e6dcb29ec2ecff3af35a841a77ab2e85fd87350abd36570`{:.wrap}
+
+DS/DS Lite/3DS Family:
+- **CRC-32:** `a6473709`
+- **MD5:** `1c0d67db9e1208b95a1506b1688a0ad6`{:.wrap}
+- **SHA-1:** `c11531d5261006810cdc954bd4bec0afe3187b35`{:.wrap}
+- **SHA-256:** `782eb3894237ec6aa411b78ffee19078bacf10413856d33cda10b44fd9c2856b`{:.wrap}
+
+If you don't know how to obtain a file checksum, you can use an [online checksum calculator](https://emn178.github.io/online-tools/crc32_checksum.html).
diff --git a/pages/_de-DE/gbarunner2/builds.md b/pages/_de-DE/gbarunner2/builds.md
new file mode 100644
index 00000000..3c8d506b
--- /dev/null
+++ b/pages/_de-DE/gbarunner2/builds.md
@@ -0,0 +1,84 @@
+---
+lang: de-DE
+layout: wiki
+section: gbarunner2
+title: GBARunner2 Builds
+description: Information on the various GBARunner2 Builds and their uses
+---
+
+
+There are a number of different GBARunner2 releases, or "builds," which one can use. They come from different branches and forks of GBARunner2 and have different features targeting either different GBA games or some different functions. **For most users**, using the build that comes with **TW**i**L**ight Menu++ is enough.
+
+## DS vs DSi vs 3DS Builds
+
+GBARunner2 has had builds made that make use of the extra hardware found inside the DSi and 3DS. Naturally, these DSi and 3DS-specific builds will not work on a DS. However, they also will not work if you are running GBARunner2 from a flashcard on any of the systems, DSi and 3DS included. The details about this will not be covered here.
+
+This means that you can use builds for the DS on both DSi and 3DS, but not vice-versa.
+
+## Shared Builds Between the DS, DSi and 3DS
+
+These are the builds that are present for all three lines of systems.
+
+### [Master](https://github.com/Gericom/GBARunner2/releases)
+
+The Master builds, or "main" builds, are the proper releases of GBARunner2. This should generally be the most stable build. All other branches than this one are considered experimental and not stable enough to be included into the Master. The Master builds are divided into different builds for the DS, DSi and 3DS. They each have the name of the corresponding system appended at the end of the filename.
+
+### [Wi-Fi-Link](https://github.com/Gericom/GBARunner2/releases/tag/v20200217-194452_0b8bbe3)
+
+The Wi-Fi-Link branch adds the possibility to link up two systems wirelessly. Note that this does not go over the Internet, and this will never be possible due to latency. Currently your mileage will vary, and the only sure-fire game that will be able to keep a stable connection is Advance Guardian Heroes, and that is provided that you follow very specific instructions. Needless to say, consider this branch in its current state a novelty and a proof of concept, and not something to actually use. A few other games are able to connect, but they are very dependent on external factors like interference from other Wi-Fi signals, among many other things. To setup Wi-Fi liking, please see the [WikiTemp page](https://wiki.gbatemp.net/wiki/GBARunner2/Link).
+
+## DS-Specific Builds
+
+### ARM7DLDI vs ARM9DLDI
+
+**Normally use the ARM9DLDI**, and if that does not work then try the ARM7DLDI. Some flashcards need either the ARM7DLDI or the ARM9DLDI, and some might work with both. There is no list of which flashcards work with which builds, but if you are running into issues getting GBARunner2 to run then you might want to try the other one.
+
+If you are using **TW**i**L**ight Menu++ on your flashcard, you can switch between ARM7DLDI and ARM9DLDI in the **TW**i**L**ight Menu++ settings.
+
+There are no feature or performance differences between the two so there is no use in testing both to see if a game runs better or has less issues on the other.
+
+See further down to find out what build you are currently using.
+
+### [rom3M](https://github.com/Gericom/GBARunner2/releases/tag/v20190911-201047_371815e)
+
+This branch might help if trying to run ROMs that are a bit larger on the DS, but there is a limit due to the limited amount of RAM present in the DS. This is basically the Pokémon Emerald branch for the DS.
+
+Void Star made [a fork of GBARunner2](https://github.com/unresolvedsymbol/GBARunner2-DSL-Enhanced/releases) that merges the rom3M branch into the latest Master with some other neat features, and this is the build that comes with **TW**i**L**ight Menu++ if you are using a DS.
+
+## DSi- and 3DS-Specific Builds
+
+The DSi and 3DS can generally run the same builds, but due to the difference in amount of RAM between the DSi and 3DS the compatibility for games can differ. This means that the DSi might have trouble running larger ROMs that the 3DS can run fine.
+
+The 3DS also has an accelerometer chip for gyro controls built-in, and this can be used in a 3DS-specific build.
+
+### [DSP](https://github.com/Gericom/GBARunner2/releases/tag/v20200809-113646_551ae99_dsp-audio)
+
+If you are using **TW**i**L**ight Menu++, then you are already using this feature in the GBARunner2 build that comes with it.
+
+The DSP builds make use of the digital sound processor present in both DSi and 3DS. This helps to produce a lot better sound and give better performance. There are some regressions, like a couple of ROMs that do not work in this branch.
+
+### [Hybrid Hicode](https://github.com/Gericom/GBARunner2/releases/tag/v20200812-130512_d5dc8d8)
+
+If you are using **TW**i**L**ight Menu++, then you are already using this feature in the GBARunner2 build that comes with it.
+
+The Hybrid Hicode branch deals with ROMs that are large and have problems running on the Master branch. This is a very useful branch for the DSi since this mostly solves the issue with having less RAM than the 3DS.
+
+### [Hicode/DSP merge](https://github.com/therealteamplayer/GBARunner2/releases/tag/v20210911-merges-and-tweaks)
+
+This fork by therealteamplayer merges the Hicode and DSP branches into one build, along with some other tweaks listed in the release notes. This build is currently used by **TW**i**L**ight Menu++ for the DSi/3DS SD card.
+
+### 3DS-Specific: [Gyro](https://github.com/Gericom/GBARunner2/releases/tag/v20191228-021638_ee7f6a0)
+
+This branch makes use of the internal accelerometer in the 3DS so that GBA games that had this functionality can be played properly. There are several steps needed to take to make it work. Note that since there are different accelerometer chips between 3DS systems, this will not work on all 3DSes because all chips do not have code supporting them.
+
+There is no consistency in what type of 3DS has what chip, at least as far as anyone knows.
+
+## Finding the Build Info
+
+GBARunner2 has a menu that you can open by touching the touchscreen and pressing the right shoulder button. Within this you can find the About menu, which tells you which build you are on. However, the builds that currently come with **TW**i**L**ight Menu++ do not report a build version because they are based on forks by other people. This means that if your About page shows blank for build, you are most likely using one of these.
+
+The About page also tells you if you are using an ARM7DLDI or ARM9DLDI build.
+
+Knowing which build to use is useful when checking the official compatibility list, in case you are having issues with running a game.
+
+The release ID can be seen on the release page of the GBARunner2's github repository, where the last seven alphanumeric symbols represent the version. For example, the current latest Master release is "v20200812-131430_6e4ce45" and "6e4ce45" is used to represent its version.
diff --git a/pages/_de-DE/gbarunner2/faq.md b/pages/_de-DE/gbarunner2/faq.md
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+++ b/pages/_de-DE/gbarunner2/faq.md
@@ -0,0 +1,37 @@
+---
+lang: de-DE
+layout: faq
+section: gbarunner2
+title: FAQ & Troubleshooting
+long_title: GBARunner2 FAQ & Troubleshooting
+description: FAQs and troubleshooting for GBARunner2
+---
+
+#### How do I create and add custom borders?
+You can read and follow [this guide](https://docs.google.com/document/d/1owjiW-1fHEbokrkK2ZuPFjR2-N9s1dXCCAM3ghWRtxk/edit?usp=sharing) by FrescoASF.
+
+#### Are cheats supported?
+Not right now. Instead, you can permanently inject cheat codes into your GBA ROM with [GBAATM](https://gbatemp.net/threads/gba-auto-trainer-maker-gbaatm.99334/).
+
+#### Which build of GBARunner2 should I use?
+Usually, the builds that are included with TWiLight Menu++ is enough. For more information on the various builds of GBARunner, see the [Builds wiki page](https://wiki.ds-homebrew.com/gbarunner2/builds).
+
+#### How do I use Wi-Fi link features?
+You will need a build from the [wifi_link](https://github.com/Gericom/GBARunner2/tree/wifi_link) branch to use the features. You can find detailed instructions on how to setup the builds on its [WikiTemp page](https://wiki.gbatemp.net/wiki/GBARunner2/Link).
+
+#### Why isn't RTC (Real Time Clock) supported in a ROM hack?
+RTC is supported on a per-game basis. You will have to change the ROM's title ID to that of a game that supports RTC so that GBARunner2 will recognize it. You can find a list of supported title IDs in [GBARunner2's code](https://github.com/Gericom/GBARunner2/blob/master/arm9/source/emu/romGpio.vram.cpp#L14-L61).
+
+You can change the title ID using the following:
+1.
+1.
+1.
+
+
+
+#### Why is a ROM not working, even though the compatibility list says it works?
+The GBARunner2 compatibility lists are primarily tested with the offical GBA BIOS, which improves compatibility. See [GBA BIOS Info](https://wiki.ds-homebrew.com/gbarunner2/bios) for information on obtaining the offical GBA BIOS.
+
+#### How do I fix duplicated layers at the bottom of the screen on 3DS?
+This is a bug in TWLBg that is rather prevalent in GBARunner2. The only way to temporarily fix this is to restart GBARunner2.
+- If applicable, you may be better off using other options for running GBA ROMs on 3DS, such as VC injects, open_agb_firm, or mGBA on n3DS models
diff --git a/pages/_de-DE/gbarunner2/index.md b/pages/_de-DE/gbarunner2/index.md
new file mode 100644
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--- /dev/null
+++ b/pages/_de-DE/gbarunner2/index.md
@@ -0,0 +1,13 @@
+---
+lang: de-DE
+layout: wiki
+section: gbarunner2
+title: GBARunner2
+description: Information on how to use GBARunner2
+---
+
+GBARunner2 is an [open-source](https://github.com/Gericom/GBARunner2) hypervisor that runs GBA games on DS/DSi/3DS in DS mode. It runs similar to [Nintendont](https://github.com/FIX94/Nintendont) does for running GameCube games on Wii.
+
+Along with what this wiki has to offer, the GBARunner compatibility lists have a lot of useful information:
+- [DS flashcard](https://wiki.gbatemp.net/wiki/GBARunner2)
+- [DSi/3DS](https://wiki.gbatemp.net/wiki/GBARunner2/DSi_3DS_Compatibility_List)
diff --git a/pages/_de-DE/godmode9i/faq.md b/pages/_de-DE/godmode9i/faq.md
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--- /dev/null
+++ b/pages/_de-DE/godmode9i/faq.md
@@ -0,0 +1,56 @@
+---
+lang: de-DE
+layout: faq
+section: godmode9i
+title: FAQ & Troubleshooting
+long_title: GodMode9i FAQ & Troubleshooting
+description: FAQ & Troubleshooting for GodMode9i
+---
+
+#### How do I get past the "mounting drive(s)" screen while starting it up?
+This happens when you launch GodMode9i from [hiyaCFW](../hiyacfw). You can hold X while launching GodMode9i to skip NAND mounting. Alternatively, you can launch GodMode9i directly from Unlaunch to be able to mount the NAND.
+
+#### Why can't I add, remove, or edit files on the NAND?
+Editing files on the DSi NAND is not safe and can easily lead to a brick, so GodMode9i intentionally lacks this capability.
+
+#### Why can't I view NDS file info for some DSiWare?
+Some DSiWare, specifically those located in the `0003000f` folder, contain system data and do not have a valid banner.
+
+#### Should I use the NDS version or the DSi version? What's the difference?
+These are functionally the same, but they have specific purposes.
+- If you are using GodMode9i with a flashcard, use the NDS version
+- If you are installing GodMode9i to your hiyaCFW SDNAND, use the DSi version
+- If you are starting GodMode9i via TWiLight Menu++, both versions will work identically
+- If you are installing GodMode9i to your 3DS HOME Menu, use the CIA version
+
+#### How do I change the language?
+You can change GodMode9i's language by pressing START, selecting the last option in that menu, and choosing the language you want to use.
+
+Note that this will only work if GodMode9i is being run from TWiLight Menu++ or there is a copy of `GodMode9i.nds`/`GodMode9i.dsi` in the root of your SD card.
+
+You can also manually enter a path to any translation file on your SD card in the config file, `sd:/gm9i/config.ini`, with the `LANGUAGE_INI_PATH` entry.
+
+#### How do I change the font?
+You can change GodMode9i's font by selecting a `.frf` font file and choosing `Load font`. To set a different font as the default either place it at `sd:/gm9i/font.frf` or edit the config file (`sd:/gm9i/config.ini`) to set the `FONT_PATH` to where your font file is.
+
+You can find a few pre-converted fonts in the [resources folder](https://github.com/DS-Homebrew/GodMode9i/tree/master/resources/fonts) of the GitHub repository and you can convert your own from a PBM image and TXT file containing the Unicode mappings using GodMode9's [fontriff.py](https://github.com/d0k3/GodMode9/blob/master/utils/fontriff.py) script.
+
+#### How do I dump DS Saves using GBA save data?
+GodMode9i is able to use the save data of GBA cartridges to dump the saves of most DS Game Cards. ROM files and save files over 1 MiB cannot be dumped this way as the files are impractically large. This can also be done using Haxxstation instead of a DS flashcard if you have another way to dump the GBA save files, they can then be recombined and decompressed on a computer.
+
+1. Load GodMode9i on your flashcard
+1. Backup your GBA saves!!
+ - Any save data that hasn't been backed up will be lost
+ - Check the files and find the larger ones, using 512 byte carts won't help much while 64 or 128 KiB saves will fit most DS saves in 1 or 2 carts
+1. On the drive menu, press R + B to unmount the flashcard
+1. Eject the flashcard, insert a DS Game Card and GBA cartridge
+1. Select `NDS GAMECARD` then `Save`
+1. When asked, press A to write the data to the GBA cart
+ - Swap to different GBA cartridges and repeat until the whole save is copied
+1. Reboot your DS with your Slot-1 flashcard back in and reopen GodMode9i
+1. Insert the first GBA cartridge you used and select `GBA GAMECART`
+1. Choose `DS Save`
+1. Swap through all the carts you dumped onto
+1. Your DS save will now be in `fat:/gm9i/out`, you can now restore your backed up GBA save files to their original cartridges
+
+If you want to write the save file back onto the Game Card, simply select the `.sav` file and choose `Restore save (Slot-1)`, then swap out your flashcard for the DS Game Card when prompted.
diff --git a/pages/_de-DE/godmode9i/index.md b/pages/_de-DE/godmode9i/index.md
new file mode 100644
index 00000000..7faa0028
--- /dev/null
+++ b/pages/_de-DE/godmode9i/index.md
@@ -0,0 +1,22 @@
+---
+lang: de-DE
+layout: wiki
+section: godmode9i
+title: GodMode9i
+description: Information about GodMode9i
+---
+
+[GodMode9i](https://github.com/DS-Homebrew/GodMode9i/) is an open source file browser for the Nintendo DS ecosystem, taking inspiration from GodMode9 for the Nintendo 3DS. GodMode9i has the ability to dump games, manage SD card files, browse NitroFS, calculate the SHA1 hash of files, edit binary files with a hex editor, and more.
+
+## Dumping functionality
+
+To dump games, select the drive in the drives list and follow the on-screen prompts.
+- On the Nintendo DS and Nintendo DS Lite, GodMode9i can dump Slot-2 cartridges if running from Slot-1 flashcard, or Slot-1 Game Cards if GodMode9i is running from a Slot-2 flashcart
+ - Save files can also be dumped using GBA cartridges, see the [FAQ](faq?faq=how-do-i-dump-ds-saves-using-gba-save-data) for more information
+- On the Nintendo DSi family of systems, Unlaunch is required for dumping Slot-1 games to the SD card
+ - Follow [dsi.cfw.guide](https://dsi.cfw.guide/) for instructions on how to install Unlaunch
+- On the Nintendo 3DS family of systems, a modern CFW environment is required to launch GodMode9i
+ - Follow [3ds.hacks.guide](https://3ds.hacks.guide/) for instructions on how to install Luma3DS + boot9strap
+
+### Restoring saves
+GodMode9i can also restore save files to DS Game Cards/GBA cartridges. This is done by selecting the `.sav` file on your SD card while the Game Card/cartridge is inserted and choosing `Restore save`.
diff --git a/pages/_de-DE/hiyacfw/custom-splash-screens.md b/pages/_de-DE/hiyacfw/custom-splash-screens.md
new file mode 100644
index 00000000..ed3e02db
--- /dev/null
+++ b/pages/_de-DE/hiyacfw/custom-splash-screens.md
@@ -0,0 +1,21 @@
+---
+lang: de-DE
+layout: wiki
+section: hiyacfw
+title: Benutzerdefinierte Splashes
+description: How to use custom splash screens with hiyaCFW
+---
+
+Mit hiyaCFW kannst du eigene Splashes entweder im `.bmp` oder `.gif`-Format erstellen. Diese müssen in den `sd:/hiya`-Ordner mit dem Namen `splashtop` für den Topscreen und `splashbottom` für den Touchscreen mit der geeigneten Dateierweiterung. Stelle sicher, dass Splashes in den Hiya-CFW-Einstellungen aktiviert sind. Die Bilder müssen nicht dasselbe Format haben, sodass eines ein BMP und das andere ein GIF ist, jedoch haben GIFs Vorrang gegenüber BMPs. Hier sind einige Details über die Anforderungen, sodass die Bilder funktionieren:
+
+### BMP
+- 16-bit (RGBA 1555, RGB 1555 oder RGB 565)
+- 256 x 192 oder kleiner
+
+### GIF
+- Die meisten GIFs, kleiner oder gleich 256 x 192 funktionieren
+- Diese können animiert werden, sollten aber unter 1 MiB (für ideale Performance) und unter 10MiB (maximal) groß sein
+- Wenn beide GIFs unendlich lang sind, werden sie 3 Sekunden lang gezeigt, ansonsten werden sie so lange gezeigt, bis sie fertig abgespielt wurden
+- Wenn ein Einzelbild die Benutzereingaben-Flagge markiert hat, wird das GIF so lange pausiert, bis die Verzögerung zu Ende läuft, oder ein Knopf gedrückt wird
+- Verschachtelter und Klartext werden ***nicht*** unterstützt
+- Lokale Farbtabellen werden unterstützt, ersetzen aber nicht die ganze Palette, sodass Bilder wahrscheinlich Farbpalettenprobleme bekommen werden
diff --git a/pages/_de-DE/hiyacfw/faq.md b/pages/_de-DE/hiyacfw/faq.md
new file mode 100644
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--- /dev/null
+++ b/pages/_de-DE/hiyacfw/faq.md
@@ -0,0 +1,36 @@
+---
+lang: de-DE
+layout: faq
+section: hiyacfw
+title: FAQ & Troubleshooting
+long_title: hiyaCFW FAQ & Troubleshooting
+description: FAQ & Troubleshooting for hiyaCFW
+---
+
+#### How do I install apps or DSiWare to hiyaCFW's SDNAND?
+You will need to use [TMFH](https://github.com/JeffRuLz/TMFH/releases/latest) to install apps to the SDNAND, but older DS homebrew may not be compatible.
+- If you would like to install Game Card dumps, you should use a [forwarder](../ds-index/forwarders)
+
+#### Why do I get the #-2435-8325 error code?
+If your Nintendo DSi shows an error in this format when booting, with the # being a number, that means that bootstage 2 thinks something is wrong with your SDNAND. This is usually fixed by [reinstalling hiyaCFW](installing).
+
+#### Why do I get "An error has occurred" message when booting hiyaCFW?
+When the Nintendo DSi Menu detects a problem it will usually show this generic error message, some of the causes are:
+
+##### The free space bug
+The Nintendo DSi Menu has a bug when checking the free space on large storage devices. While this can't occur on the actual NAND (since the chip is only 256 MiB), it can happen when using an SD card.
+
+What works and what doesn't goes by every other range of two gibibytes. For example, having 0-2 GiB of free space works, but 2-4 GiB doesn't. The same goes for 4-6 GiB vs 6-8 GiB, up until you get to the size of your SD card.
+
+The latest hiyaCFW version can create dummy files to work around this, so make sure that you download the latest version of [hiyaCFW](https://github.com/RocketRobz/hiyaCFW/releases/latest/download/hiyaCFW.7z) and copy `hiya.dsi` from "for SDNAND SD card" to the root of your SD card.
+
+##### Over 39 titles
+The Nintendo DSi Menu has a limit of 39 titles. If you have more than that, delete some from the folders in `sd:/title` or use [TMFH](https://github.com/JeffRuLz/TMFH/releases/latest) to uninstall them.
+
+##### Too much space used by DSiWare
+There is also a limit of 200 blocks (25MB) for DSiWare in the `00030004` folder. This can be worked around by installing DSiWare as system apps using [TMFH](https://github.com/JeffRuLz/TMFH/releases/latest).
+
+##### Invalid title
+There are several things you need to take into account when adding titles to hiyaCFW:
+- Game Card dumps cannot be run without being using a [forwarder](../ds-index/forwarders)
+- Homebrew need to be built correctly using modern tools to work from the Nintendo DSi Menu
diff --git a/pages/_de-DE/hiyacfw/index.md b/pages/_de-DE/hiyacfw/index.md
new file mode 100644
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--- /dev/null
+++ b/pages/_de-DE/hiyacfw/index.md
@@ -0,0 +1,15 @@
+---
+lang: de-DE
+layout: wiki
+section: hiyacfw
+title: hiyaCFW
+description: Information on how to install and use hiyaCFW
+---
+
+[hiyaCFW](https://github.com/RocketRobz/hiyaCFW) is a custom firmware that allows running the Nintendo DSi firmware off the console SD card instead of the NAND (internal memory) chip. This is useful because the SD card is replaceable, while the internal NAND chip is weak and has the potential to break.
+
+Alongside the safety benefit, it provides the ability to...
+- Safely install apps to the Nintendo DSi Menu with 100% DSiWare compatibility
+- Keep settings separate from the one found in the internal NAND
+
+However, unless you specifically want to use the official Nintendo DSi Menu, it is recommended to simply use [TWiLight Menu++](../twilightmenu/) instead as the official menu has many disadvantages, such as being more difficult to install games to and slowing down significantly on large SD cards.
diff --git a/pages/_de-DE/hiyacfw/installing.md b/pages/_de-DE/hiyacfw/installing.md
new file mode 100644
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--- /dev/null
+++ b/pages/_de-DE/hiyacfw/installing.md
@@ -0,0 +1,79 @@
+---
+lang: de-DE
+layout: wiki
+section: hiyacfw
+title: Installation
+long_title: Installing hiyaCFW
+description: How to install hiyaCFW on the Nintendo DSi
+tabs:
+ -
+ windows: Windows
+ macos: macOS
+ other: Linux
+---
+
+Do not system update after installing hiyaCFW. Doing so will remove hiyaCFW's SD patches.
+{: .alert .alert-danger}
+
+### Requirements
+- A Nintendo DSi with [Unlaunch installed](https://dsi.cfw.guide/installing-unlaunch)
+- A NAND Backup taken from your device [using dumpTool](https://dsi.cfw.guide/dumping-nand)
+- A Windows, macOS, or Linux device
+
+### Part 1: Preparing your PC for installing hiyaCFW
+{% capture tab-windows %}
+The hiyaCFW Helper is known to cause false positives with Windows Defender and other antivirus programs, please temporarity disable such programs if you have trouble downloading or running it.
+{: .alert .alert-info}
+
+1. Download & install the latest version of [7-Zip](https://www.7-zip.org/download.html)
+ - This will not work with any other archive extractor tool, such as WinRAR, the hiyaCFW helper relies on 7-Zip itself, and not a general archive extractor
+1. Download the latest Windows version of the [hiyaCFW Helper](https://github.com/mondul/HiyaCFW-Helper/releases)
+1. Extract the hiyaCFW Helper archive anywhere on your PC
+{% endcapture %}
+{% assign tab-windows = tab-windows | split: "////////" %}
+
+{% capture tab-macos %}
+1. Download the latest macOS version of the [hiyaCFW Helper](https://github.com/mondul/HiyaCFW-Helper/releases)
+1. Extract the hiyaCFW Helper archive anywhere on your PC
+{% endcapture %}
+{% assign tab-macos = tab-macos | split: "////////" %}
+
+{% capture tab-other %}
+1. Install Python 3 using your package manager if its not already installed
+1. Download the latest Python version of the [hiyaCFW Helper](https://github.com/mondul/HiyaCFW-Helper/releases)
+1. Extract the hiyaCFW Helper archive anywhere on your PC
+1. Install tkinter with the following command for your distro if you don't already have it:
+ - Debian-based: `sudo apt-get install python3-tk`
+{% endcapture %}
+{% assign tab-other = tab-other | split: "////////" %}
+
+{% assign tabs = tab-windows | concat: tab-macos | concat: tab-other %}
+{% include tabs.html index=0 tabs=tabs %}
+
+### Part 2: Adding hiyaCFW files to your SD card
+
+
+1. Launch the hiyaCFW Helper
+ - **Windows:** Launch the `HiyaCFW_Helper.exe` file extracted from the hiyaCFW Helper archive (you may need to temporarily disable your antivirus)
+ - **macOS:** Right click the `HiyaCFW_Helper` file extracted from the hiyaCFW Helper archive and choose `Open`
+ - **Linux:** Launch the `HiyaCFW_Helper.py` extracted from the hiyaCFW Helper archive
+1. Click the `...` button in the "NAND file with No$GBA footer" box
+1. Navigate to your NAND backup, and click `Open`
+1. Press `Start`
+1. In the new pop-up window, navigate to the root of your SD card, and press `OK`.
+ - The process may take several minutes
+1. When the application says `Done!`, close out of the hiyaCFW Helper
+1. Close the terminal window
+
+### Part 3: Configuring Unlaunch and hiyaCFW
+1. Power on your Nintendo DSi console while holding A and B
+ - This should take you to Unlaunch's file menu
+1. Navigate to `OPTIONS`, then `NO BUTTON`
+1. Select `hiyaCFW` and press A
+ - This will make the system launch hiyaCFW automatically
+1. Save your settings and restart your console
+1. Hold SELECT while powering on your Nintendo DSi console to access the hiyaCFW settings
+1. Change the settings to your liking, then press START to continue
+
+If it shows `An error has occurred`, please see the [faq](faq?faq=why-do-i-get-an-error-has-occurred-message-when-booting-hiyacfw) page.
+{: .alert .alert-warning}
diff --git a/pages/_de-DE/hiyacfw/uninstalling.md b/pages/_de-DE/hiyacfw/uninstalling.md
new file mode 100644
index 00000000..ac4b0255
--- /dev/null
+++ b/pages/_de-DE/hiyacfw/uninstalling.md
@@ -0,0 +1,26 @@
+---
+lang: de-DE
+layout: wiki
+section: hiyacfw
+title: Deinstallieren
+long_title: Uninstalling hiyaCFW
+description: How to uninstall hiyaCFW from Nintendo DSi
+---
+
+hiyaCFW is only present on the SD card and has no presence on your NAND. Before proceeding, be sure to backup any save data from your SDNAND that you wish to keep. You can learn how to do that by following Section III of the [dsi.cfw.guide](https://dsi.cfw.guide)'s [DSiWare Backups](https://dsi.cfw.guide/dsiware-backups.html#section-iii---extracting-the-save-file-optional) guide.
+
+### Deinstallieren
+1. Delete `hiya.dsi` from the SD card root
+1. Delete the `hiya` folder
+1. Delete the `import`, `photo`, `progress`, `shared1`, `shared2`, `sys`, `title`, `ticket`, and `tmp` folders
+
+### Changing Unlaunch settings
+
+If you had set Unlaunch to autoboot hiyaCFW, you may want to change these settings now that you no longer use it.
+
+1. Insert your SD card into your Nintendo DSi and start the console while holding A and B
+ - This will open the Unlaunch Filemenu
+1. Go to `OPTIONS`, and set `NO BUTTON` to your desired application
+ - If you wish to autoboot the system NAND, set it to the application named `Launcher`
+ - If you wish to autoboot TWiLight Menu++, choose the file named `BOOT.NDS`
+1. Choose `SAVE & EXIT`
diff --git a/pages/_de-DE/index.md b/pages/_de-DE/index.md
new file mode 100644
index 00000000..54782f7a
--- /dev/null
+++ b/pages/_de-DE/index.md
@@ -0,0 +1,11 @@
+---
+lang: de-DE
+layout: default
+title: Startseite
+---
+
+# Willkommen im DS-Homebrew Wiki!
+
+Auf dieser Seite findest du Wikis für TWiLight Menu++ und andere DS-Homebrew-Projekte. Klicke auf einen der oberen Bereiche. Benutze das Inhaltsverzeichnis, um zu navigieren.
+
+Wenn du dazu beitragen möchtest, findest du den Quellcode auf [GitHub](https://github.com/{{ site.repo }}) oder hilf bei der Übersetzung auf [Crowdin](https://crowdin.com/project/ds-homebrew-wiki). Um dies zu diskutieren oder Hilfe mit etwas darauf zu erhalten, tritt bitte dem [DS⁽ⁱ⁾ Mode Hacking](https://ds-homebrew.com/discord) Discord Server (nur auf Englisch) bei.
diff --git a/pages/_de-DE/nds-bootstrap/controls.md b/pages/_de-DE/nds-bootstrap/controls.md
new file mode 100644
index 00000000..c587f572
--- /dev/null
+++ b/pages/_de-DE/nds-bootstrap/controls.md
@@ -0,0 +1,50 @@
+---
+lang: de-DE
+layout: wiki
+section: nds-bootstrap
+title: Steuerung
+long_title: nds-bootstrap Controls
+description: Button controls for nds-bootstrap
+---
+
+These do not apply to homebrew.
+- SELECT + Up/Down: Precise volume control
+- L + R + Up + X for 1 second: Swap the screens
+- L + R + Down + A for 2 seconds: Dump RAM to `sd:/_nds/nds-bootstrap`, as `ramDump.bin`
+- L + R + Down + B for 2 seconds: Return to loader
+- L + R + START + SELECT for 2 seconds: Reset game
+ - Many games support simply pressing this button combination by default, but this will force reset it
+- L + Down + SELECT: Open the in-game menu
+ - R: Advance by one frame
+ - Screenshot
+ - Up/Down/Left/Right: Change VRAM bank
+ - A: Save screenshot
+ - B: Return to in-game menu
+ - RAM Viewer
+ - Up/Down: Scroll
+ - Left/Right: Fast scroll
+ - R + Down/Up: Faster scroll
+ - R + Left/Right: Fastest scroll
+ - A: Enter RAM Editor
+ - B: Return to in-game menu
+ - Y: Specify an address to jump to
+ - Up/Down: Increase/Decrease selected value
+ - Left/Right: Select a value
+ - A/B: Return to RAM Viewer/Editor at specified address
+ - SELECT: Switch between [ARM7 and ARM9 memory maps](https://problemkaputt.de/gbatek-ds-memory-maps.htm)
+ - RAM Editor
+ - Up/Down/Left/Right: Select a value
+ - A: Modify selected value
+ - Up/Down: Increase/Decrease value by 1h
+ - Left/Right: Increase/Decrease value by 10h
+ - A/B: Finish modifying value
+ - B: Return to RAM Viewer
+ - Y: Specify an address to jump to
+ - Up/Down: Increase/Decrease selected value
+ - Left/Right: Select a value
+ - A/B: Return to RAM Viewer/Editor at specified address
+- Returning to loader may not work on some O3DS models, and does not work in B4DS mode
+- The button combination for opening the in-game menu can be changed in the TWiLight Menu++ settings
+- Precise volume control can be turned on or off in the TWiLight Menu++ settings
+- Screenshots are saved to `sd:/_nds/nds-bootstrap/screenshots.tar`. This file can be opened using an archive viewer such as [7-Zip](https://www.7-zip.org/)
+- Taking screenshots is currently not possible in B4DS mode
diff --git a/pages/_de-DE/nds-bootstrap/faq.md b/pages/_de-DE/nds-bootstrap/faq.md
new file mode 100644
index 00000000..dc5989d5
--- /dev/null
+++ b/pages/_de-DE/nds-bootstrap/faq.md
@@ -0,0 +1,119 @@
+---
+lang: de-DE
+layout: faq
+section: nds-bootstrap
+title: FAQ & Troubleshooting
+long_title: nds-bootstrap FAQ & Troubleshooting
+description: FAQ & Troubleshooting for nds-bootstrap
+---
+
+#### I'm having issues with my ROM(s), what should I do?
+- Make sure that you are on the latest release of [nds-bootstrap](https://github.com/DS-Homebrew/nds-bootstrap/releases/latest) and [**TW**i**L**ight Menu++](https://github.com/DS-Homebrew/TWiLightMenu/releases/latest) if you are using it (update instructions are provided in each release page)
+- Check [the nds-bootstrap compatibility list](https://docs.google.com/spreadsheets/d/1LRTkXOUXraTMjg1eedz_f7b5jiuyMv2x6e_jY_nyHSc/htmlview#gid=0) to see if this is a known issue on the latest version of nds-bootstrap
+- Try with all cheats disabled for that game as some cheats are not compatible with nds-bootstrap at the moment, pressing L in the game's cheats menu on **TW**i**L**ight Menu++ will disable all cheats for it
+- If it worked before, delete the `fatTable` and `patchOffsetCache` folders in `sd:/_nds/nds-bootstrap/`
+- Run the game with different settings, this includes ARM9 CPU Speed, Async card read, DS/DSi Mode, sound quality, Card read DMA, etc
+ - Using **TW**i**L**ight Menu++, change all the per-game settings to `Default`
+ - If there is a specific per-game setting that causes your issue, please report this to the [GitHub repository](https://github.com/DS-Homebrew/nds-bootstrap/issues)
+- If present, delete the cheat database (`usrcheat.dat`) in `sd:/_nds/TWiLightMenu/extras`
+- [Re-dump the ROM](https://wiki.ds-homebrew.com/twilightmenu/faq?faq=how-do-i-get-games) to ensure that it is not corrupted
+- If you have followed all the above steps, ask in the [Discord server](https://discord.gg/yD3spjv)
+- If the server says it's an nds-bootstrap issue, check if the game hasn't been reported already on GitHub
+ - Check the closed issues too in case there has already been an issue closed in preference a different one
+ - If it doesn't have any GitHub issue attached to it, go ahead and make a new one
+- If no solution has been found at this point, please update the [compatibility list](https://wiki.ds-homebrew.com/nds-bootstrap/testing)
+
+#### Why are there issues with ROM loading, even though they're run natively?
+nds-bootstrap patches the ROM functions to run from an SD card, as the ROMs are hardcoded to read from Slot-1. There are also timing issues and AP measures (which most are already removed), both of which will cause the ROMs to not work properly.
+
+#### Why use nds-bootstrap over a regular flashcard?
+- Certain compatible ROMs are loaded into RAM, allowing for load times to be faster than even normal Game Cards
+- You can expand the VRAM memory bus to 32-bit
+- Utilize the DSi's additional CPU speed, allowing for better performance in some games
+- Enhance your audio with 48 kHz
+- Use DSi mode, allowing for DSi features
+- Less battery power is consumed
+- Using certain Game Cards, you are able to use IR in your application
+- nds-bootstrap is open source, meaning developers can always update it to fix bugs and other things, even if the project gets discontinued
+- The DS Memory Expansion Pak is emulated, meaning games that require that accessory will work
+ - Currently, only *Nintendo DS Browser* emulates it
+- Swap top and bottom screens in compatible games for more comfortable gameplay, or on systems with a broken or removed screen
+- Take screenshots and edit values in the RAM using the in-game menu
+
+#### DS/DS Lite: Why use nds-bootstrap on a DS flashcard?
+- Certain compatible ROMs are loaded into the Memory Expansion Pak (or Slot-2 flashcarts containing RAM), allowing for load times to be faster than even normal Game Cards
+- 400+ DSiWare titles can be run using built-in patches and a Donor ROM of a DSi-Enhanced title
+ - Keep in mind that nds-bootstrap will always be used for DSiWare, regardless of `Game Loader` setting in TWLMenu++ Settings
+ - Not all DSiWare titles can save, due to the difficulty of adding save support for them, and/or them storing more than one file in the save filesystem.
+- If your flashcard kernel cannot run a certain ROM, nds-bootstrap can be used instead, and can be set per-game
+- Swap top and bottom screens in compatible games for more comfortable gameplay, or on systems with a broken or removed screen
+- Take screenshots and edit values in the RAM using the in-game menu
+
+#### What is a Donor ROM?
+In nds-bootstrap, when a game doesn't boot, another ROM is used to "donate" it's ARM7 (and ARM7i, if available) binary to the game set to run, in place of the game's own said binary.
+A Donor ROM can be set using **TW**i**L**ight Menu++.
+- **Flashcards in DS mode:** The supported DSi-Exclusive/DSiWare titles will require a DSi-Enhanced ROM set as a Donor ROM
+- **DSiWarehax:** As both DSi-Enhanced games and (most) DSi-Exclusive/DSiWare games contain different MBK settings from each other, DSi-Enhanced games will not boot in DSi mode without a Donor ROM. By setting a DSi-Exclusive/DSiWare title as a Donor ROM, DSi-Enhanced games will be able to run within the MBK settings set by the DSiWare title the exploit is used on
+ - On DSi, if **TW**i**L**ight Menu++ detects no Donor ROM is set, *Nintendo DSi Sound* and/or a valid exploited title you've launched will automatically be set as Donor ROM(s)
+- **CycloDS iEvolution:** Same case with DSiWarehax, but DSi-Exclusive/DSiWare titles will require a DSi-Enhanced game set as a Donor ROM, instead of the other way around
+
+#### What is the best Donor ROM?
+There is no *best* one to use. Most ROMs of TWL titles can be set as a Donor ROM.
+
+Examples:
+- **DSiWarehax on DSi:** *Nintendo DSi Sound* and/or a valid exploited title you've launched will automatically be set as Donor ROM(s), if one hasn't been set yet.
+- **DSiWarehax on 3DS:** Dump the DS WiFi Settings ROM (SDK5.5) using GodMode9, and set it as a Donor ROM.
+
+#### Why can't I set a Donor ROM?
+If there's a title requiring a Donor ROM, and the ROM TWLMenu++ stated to find doesn't show the option to set it as one (provided you've scrolled down), then find another ROM to set as a donor.
+
+#### What is a nightly and where do I get it?
+A nightly build is build for the latest commit. Nightly builds may be unstable, but has the most recent bugfixes added. You can get nightly builds for nds-bootstrap [from the TWLBot/Builds GitHub repository](https://github.com/TWLBot/Builds/raw/master/nds-bootstrap.7z).
+
+#### Why do my cheats not work?
+- Some cheats may have button activators or other conditions that need to be met. Check the description of the cheat for more information
+ - In **TW**i**L**ight Menu++, you can press Y to view a specific cheat's information, when available
+- Most cheats were developed for use in DS mode and may not work correctly while running in DSi mode. If the game is DSi-Enhanced, try setting it to run in DS mode
+- The way E-type cheats are implemented in nds-bootstrap is currently broken, meaning they may or may not work. Your cheat probably uses that type, and it is not known when this issue will be fixed
+
+For more info on cheats, check the [Action Replay cheats section of the Retail ROMs page](https://wiki.ds-homebrew.com/ds-index/retail-roms#action-replay-cheats).
+
+#### How do I take screenshots?
+You can take screenshots of the main screen from the in-game menu. By default the in-game menu is opened by pressing L + Down + SELECT, then select `Screenshot...`, change the VRAM bank if needed, and press A to save the screenshot.
+
+To view your screenshots on your PC you will need to extract `sd:/_nds/nds-bootstrap/screenshots.tar`, inside will be all of your screenshots in BMP format. There will also be additional empty BMP files to pad the TAR file out to 50, these can simply be ignored or deleted.
+
+nds-bootstrap can only fit 50 screenshots in the `screenshots.tar`, so once you're getting close you should extract them and delete the TAR, nds-bootstrap will then generate a new TAR next time you load a game.
+
+#### What is the main screen and why can only it have screenshots?
+The "main" screen is whichever screen is being drawn using the main engine, which can be either physical screen. Typically it's the screen where the main gameplay is happening and if one screen has 3D that's always the main screen. It'll always be the top screen when in the in-game menu.
+
+The reason screenshots can only be taken of the main screen is a hardware limitation of the Nintendo DS, it doesn't have a framebuffer but it does have a display capture feature which allows main engine's output to be captured. This is most often used by games to render 3D to both screens but can also be used to take screenshots.
+
+#### What is the "VRAM bank" I'm asked to select when taking a screenshot?
+When taking a screenshot using nds-bootstrap it needs to use the DS's display capture feature to capture a frame from the main engine, however this display capture can only write to VRAM and requires one of the first four banks. nds-bootstrap will try to select a bank that isn't being used for the main engine so usually you can simply ignore this, however in some case all four of the possible VRAM banks will be in use for the main engine and thus it's not possible to take a perfect screenshot and you will need to select the bank you find looks best.
+
+#### Can I play games online using nds-bootstrap?
+Playing games online with nds-bootstrap will work exactly as it does with real Game Cards. See the [Wi-Fi](../ds-index/wifi) page for information on connecting to an alternate online service.
+- If you are playing a DSi-Enhanced game in DS mode, you are restricted to unsecured or WEP network connections
+
+#### Can setting a game to use 133 MHz (TWL) CPU speed damage my console?
+No. While not all games may function correctly under this setting, the DSi and 3DS were designed to be able to reach this CPU speed.
+- If you encounter an issue with a game when running at 133 MHz (TWL) CPU speed, create an issue on the [**TW**i**L**ight Menu++ GitHub repository](https://github.com/DS-Homebrew/TWiLightMenu/issues) detailing the effects so that it may be blacklisted from being launched at that CPU speed
+
+#### Can I speed up games using nds-bootstrap?
+While TWL CPU speed may reduce lag, nds-bootstrap cannot run games at faster speeds than intended.
+
+#### Can I remap button inputs using nds-bootstrap?
+No. Since nds-bootstrap runs games natively, it cannot change the function of most buttons. The only way to do so would be to modify the game itself, or by using cheat codes.
+
+#### How do I play randomized Pokémon ROMs with nds-bootstrap?
+Pokémon HeartGold/SoulSilver, Black/White, and Black 2 / White 2 have anti-piracy measures that have to be manually patched out *before* randomizing the ROM. You can do this with [DS-Scene ROM Tool](https://gbatemp.net/download/35735/).
+- Randomized ROMs cannot be AP-patched on-the-fly like the vanilla versions of these games are, because randomizing a ROM has far too many unique possible outputs to be reasonably included with **TW**i**L**ight Menu++
+
+#### What are DSi binaries? How do I get them?
+DSi binaries are the portions of a game's code to be used on DSi (as well as 3DS) systems for use of the DSi's features, such as the cameras and improved Wi-Fi capabilities. Older dumping methods may not have properly dumped these.
+
+- ROMs without the DSi binaries can still be played on any console through DS mode, in which it will run as if the game were being played on a Nintendo DS Phat/Lite
+
+To obtain a ROM that contains the DSi binaries, [re-dump your Game Card](https://wiki.ds-homebrew.com/twilightmenu/faq?faq=how-do-i-get-games).
diff --git a/pages/_de-DE/nds-bootstrap/future.md b/pages/_de-DE/nds-bootstrap/future.md
new file mode 100644
index 00000000..8f2d00de
--- /dev/null
+++ b/pages/_de-DE/nds-bootstrap/future.md
@@ -0,0 +1,41 @@
+---
+lang: de-DE
+layout: wiki
+section: nds-bootstrap
+title: Future of nds-bootstrap
+description: Info for the future of nds-bootstrap
+---
+
+There are no set release dates for future releases.
+{:.alert .alert-info}
+
+This page gives an overview of the future of nds-bootstrap in order of priority. These milestones are subject to change as issues are closed. The examples listed under each Milestone is not comprehensive. For a list of all issues tied to each milestone, see the [Milestones page on GitHub.](https://github.com/DS-Homebrew/nds-bootstrap/milestones)
+
+### 1.0 Improving Retail Compatibility
+Have nds-bootstrap get closer to 1:1 compatibility with retail titles
+- Fixing Romancing SaGa 3 [#271](https://github.com/DS-Homebrew/nds-bootstrap/issues/271)
+- Fixing Golden Sun: Dark Dawn [#252](https://github.com/DS-Homebrew/nds-bootstrap/issues/252)
+- Fixing Pokemon DS-Wii connections [#415](https://github.com/DS-Homebrew/nds-bootstrap/issues/415)
+- Fixing Brain Age titles [#1166](https://github.com/DS-Homebrew/nds-bootstrap/issues/1166)
+
+### 1.1 Additional Enhancements to Games
+Adding features that do not exist when played off a game card
+- WPA connection in DS mode games [#628](https://github.com/DS-Homebrew/nds-bootstrap/issues/628)
+- Slot-2 Emulation [#19](https://github.com/DS-Homebrew/nds-bootstrap/issues/19)
+- Fixing E-type cheat codes [#746](https://github.com/DS-Homebrew/nds-bootstrap/issues/746)
+
+### 1.2 Improving Homebrew Compatibility
+Getting more of the older homebrew applications to work with nds-bootstrap
+- Issues with the [Homebrew label](https://github.com/DS-Homebrew/nds-bootstrap/labels/Homebrew)
+
+### 1.3 Improving B4DS
+While 100% compatibility may not be possible with B4DS' limitations, improving compatibility is still possible
+- Issues with the [B4DS label](https://github.com/DS-Homebrew/nds-bootstrap/labels/B4DS)
+
+### 1.4 Improving ROM Hack Compatibility
+While some ROM hacks are bound to not work on real hardware (e.g. the gen 5 hacks with fairy type), improving ROM hacks
+- Issues with the [ROM Hack label](https://github.com/DS-Homebrew/nds-bootstrap/issues?q=is%3Aopen+is%3Aissue+label%3A%22ROM+Hack%22)
+
+### 1.5 Additional nds-bootstrap Features
+Adding more features to nds-bootstrap itself when running ROMs
+- Implementing Save Sates/Real-Time Saves [#143](https://github.com/DS-Homebrew/nds-bootstrap/issues/143)
diff --git a/pages/_de-DE/nds-bootstrap/glossary.md b/pages/_de-DE/nds-bootstrap/glossary.md
new file mode 100644
index 00000000..fbd7313e
--- /dev/null
+++ b/pages/_de-DE/nds-bootstrap/glossary.md
@@ -0,0 +1,40 @@
+---
+lang: de-DE
+layout: wiki
+section: nds-bootstrap
+title: Glossary
+description: Glossary for nds-bootstrap
+---
+
+## Einstellungen
+These can be found within TWiLight Menu++'s per-game settings. Some of these options can also be changed in nds-bootstrap's in-game menu
+
+### SDK ver
+The version of the Software Development Kit (SDK) that was used to compile the ROM.
+
+### Save Number
+The save file for the game will have the `.savX` file extension where X is the given save number if the save number is not 0. This allows for up to 10 save files for the same ROM.
+
+### Run in
+The Mode which the ROM should be run. This affects the ARM9 CPU Speed and VRAM Mode options. Setting to DSi Mode for ROMs that do not support will likely have no effect.
+
+### ARM9 CPU Speed
+Changes the speed at which the ARM9 CPU runs. ROMs ran in DS Mode will use 67 Mhz (NTR) by default. This can be changed to 133 Mhz (TWL) to reduce slowdowns, but may also cause issues. ROMs ran in DSi Mode can only be set at 133 Mhz (TWL).
+
+### VRAM Mode
+Changes the mode of the Video Random Access Memory (VRAM) of the system. ROMs ran in DS Mode will use the DS VRAM Mode by default. This can be changed to DSi VRAM Mode but does not do anything and may cause visual issues. ROMs ran in DSi Mode can only be set at DSi VRAM Mode.
+
+### Card Read DMA
+Enables the uses of Direct Memory Access (DMA) for card reads. Having this setting on can speed up ROMs but may cause issues. More technical info can be found on the [DS Index](https://wiki.ds-homebrew.com/ds-index/retail-roms#card-read-dma).
+
+### Ex. ROM space in RAM
+If a game is small enough, it can be loaded into the system's RAM to speed up loading times. Turning this option on will increase the size limit for ROMs, but might break some.
+
+### Direct Boot
+Appears only for homebrew ROMs. Setting this to On will not use nds-bootstrap when launching the ROM. This is useful for homebrew ROMs that do not need or work with nds-bootstrap.
+
+### Bootstrap
+Change whether to run the ROM with either the Release or Nightly build of nds-bootstrap. Information on Nightly builds can be found on the [nds-bootstrap FAQ](https://wiki.ds-homebrew.com/nds-bootstrap/faq?faq=what-is-a-nightly-and-where-do-i-get-it)
+
+### Screen Aspect Ratio
+If on 3DS, the Screen Aspect Ratio can be changed from 4:3 (Default on DS/DSi) to 16:10. Only works if [widescreen is enabled](https://wiki.ds-homebrew.com/twilightmenu/playing-in-widescreen).
diff --git a/pages/_de-DE/nds-bootstrap/index.md b/pages/_de-DE/nds-bootstrap/index.md
new file mode 100644
index 00000000..b3e2171a
--- /dev/null
+++ b/pages/_de-DE/nds-bootstrap/index.md
@@ -0,0 +1,15 @@
+---
+lang: de-DE
+layout: wiki
+section: nds-bootstrap
+title: nds-bootstrap
+description: Information on how to use nds-bootstrap
+---
+
+[nds-bootstrap](https://github.com/DS-Homebrew/nds-bootstrap) is an open-source homebrew application which redirects Slot-1 read/writes from official Nintendo SDK games to the SD card, whether on a flashcard or the on-console SD card.
+
+It also has a sub-project where it can run old homebrew meant for flashcards on a Nintendo DSi/3DS SD card.
+
+- [Compatibility List](https://docs.google.com/spreadsheets/d/1LRTkXOUXraTMjg1eedz_f7b5jiuyMv2x6e_jY_nyHSc/edit?usp=sharing)
+ - For edit access, press `View only` and then `Request edit access`.
+- [Crowdin](https://crowdin.com/project/nds-bootstrap)
diff --git a/pages/_de-DE/nds-bootstrap/testing.md b/pages/_de-DE/nds-bootstrap/testing.md
new file mode 100644
index 00000000..fc229ccf
--- /dev/null
+++ b/pages/_de-DE/nds-bootstrap/testing.md
@@ -0,0 +1,36 @@
+---
+lang: de-DE
+layout: wiki
+section: nds-bootstrap
+title: Compatibility List & Testing Tips
+description: Compatibility list and tips for testing ROMs
+---
+
+### Compatibility List
+To view tested ROMs, check the [compatibility list](https://docs.google.com/spreadsheets/d/1LRTkXOUXraTMjg1eedz_f7b5jiuyMv2x6e_jY_nyHSc/). If you want to contribute, press `View only` and then `Request edit access`. Make sure to add entries to the proper sheet according to the tabs on the bottom of the page.
+
+To view ROMs with known issues, check the [issues page](https://github.com/DS-Homebrew/nds-bootstrap/issues) on Github. If you want to create a [new issue](https://github.com/DS-Homebrew/nds-bootstrap/issues/new), please properly follow the issue template.
+
+### Tips For Testing ROMs
+- In general, look through the [nds-bootstrap FAQ](https://wiki.ds-homebrew.com/nds-bootstrap/faq) and [glossary](https://wiki.ds-homebrew.com/nds-bootstrap/glossary) to make sure that you understand how to troubleshoot issues
+
+#### If testing for a specific reported bug
+- Replicate the steps as close as possible
+- If there are any differences (such as nds-bootstrap version, system used, or settings changed), make sure to include that in your report
+- Feel free to ask the original reporter for more details (such as uploading a save file or any missing information) if possible
+- If there is no solution, make sure to update the compatibility list
+
+#### If a ROM has an issue after updating nds-bootstrap
+- Find which specific version first introduced this issue
+- You can downgrade nds-bootstrap by downloading a [past release](https://github.com/DS-Homebrew/nds-bootstrap/releases) and following the update instructions
+- Downgrading to a past release of [TWiLight Menu++](https://github.com/DS-Homebrew/TWiLightMenu/releases) might be needed as well
+
+#### If testing for a ROM that has no known issues or has not been tested before
+- Be thorough with testing the ROM, going through anything that other users might see
+- Make sure to add the appropriate information on the compatibility list on the correct sheet
+- Also make sure to remove games that have been tested off of the Testing Queue sheet
+
+#### If testing to update blacklists
+- Change only the blacklisted options, these being: 133 MHz (TWL) CPU Speed, Card Read DMA, and Asynch Card Read
+- To enable blacklisted options in the per-game settings, go to `sd:/_nds/TWiLightMenu/settings.ini` and set `IGNORE_BLACKLISTS` to `1`
+- If there are any issues caused when turning on these settings, please report them on the Github issues page
diff --git a/pages/_de-DE/other/godmode9i.md b/pages/_de-DE/other/godmode9i.md
new file mode 100644
index 00000000..8b2bdbc8
--- /dev/null
+++ b/pages/_de-DE/other/godmode9i.md
@@ -0,0 +1,5 @@
+---
+layout: redirect
+destination: ../godmode9i
+---
+
diff --git a/pages/_de-DE/twilightmenu/controls.md b/pages/_de-DE/twilightmenu/controls.md
new file mode 100644
index 00000000..d5cecdc3
--- /dev/null
+++ b/pages/_de-DE/twilightmenu/controls.md
@@ -0,0 +1,43 @@
+---
+lang: de-DE
+layout: wiki
+section: twilightmenu
+category: other
+title: Steuerung
+long_title: TWiLight Menu++ Steuerung
+description: Controls for using TWiLight Menu++
+---
+
+#### Nintendo DSi, Nintendo 3DS, SEGA Saturn, and Homebrew Launcher themes
+- Left/Right: Select a game/app
+- A/START: Launch game/app
+- L/R or SELECT + Left/Right: Switch pages
+- (DSi/Saturn/HBL theme) SELECT + Up/Down & release SELECT: Switch between the SD card and flashcard
+- Y: Per-game settings
+ - X: Cheat menu
+ - A: Toggle cheat
+ - B: Exit cheat menu
+ - X: Save and exit cheat menu
+ - Y: Show cheat description
+ - L: Disable all cheats
+- X: Delete/hide game
+- (DSi/Saturn/HBL theme) SELECT: SELECT menu or DS Classic Menu (Where system menu, TWiLight Menu++ Settings, and GBA Mode can be accessed)
+
+#### R4 theme
+- Up/Down: Select a game/app
+- A: Launch game/app
+- L: Switch between the SD card and flashcard
+- Y: Per-game settings
+ - X: Cheat menu
+ - A: Toggle cheat
+ - B: Exit cheat menu
+ - X: Save and exit cheat menu
+ - Y: Show cheat description
+ - L: Disable all cheats
+
+#### Boot shortcuts
+These should be pressed on the TWiLight Menu++ splash screen / right after the Nintendo DSi splash screen.
+
+- SELECT: Open settings
+- A + B + X + Y: Reset all TWiLight Menu++ settings
+- B: Boot the last ran ROM
diff --git a/pages/_de-DE/twilightmenu/creating-ram-disks.md b/pages/_de-DE/twilightmenu/creating-ram-disks.md
new file mode 100644
index 00000000..d589a07d
--- /dev/null
+++ b/pages/_de-DE/twilightmenu/creating-ram-disks.md
@@ -0,0 +1,37 @@
+---
+lang: de-DE
+layout: wiki
+section: twilightmenu
+category: other
+title: Creating RAM Disks
+description: How to create RAM disks for using old DS homebrew with TWiLight Menu++
+---
+
+Some DS homebrew are incapable of properly accessing the SD card filesystem. Because of this, it may be necessary to load a standalone filesystem into the RAM containing the necessary files for your homebrew in order for it to work.
+
+The software used here requires the Windows operating system.
+{:.alert .alert-info}
+
+You do not need to follow this if you're using a flashcard.
+{:.alert .alert-info}
+
+To make a RAM disk, download [Dataram RAMDisk](http://memory.dataram.com/products-and-services/software/ramdisk#freeware) (click `Download Software`), and follow the instructions below.
+
+Instructions by Dakkon7, modified by Rocket Robz:
+
+1. Run RAMDisk
+1. Click **View** -> **Advanced**
+1. For **Disk Size**, type `12` for DSi, or `28` for 3DS, above **Max 1023 MB**
+1. Un-mark **Create TEMP Directory**, if it's already marked
+1. Click **Load/Save**
+1. Click `Start RAMDisk`, and a new window for your .img should appear
+1. Place any file and/or folder the homebrew expects there, and/or file(s) you want to use
+1. In the RAMDisk program, click `Save Disk Image Now`
+1. Save `romname.img` to the `ramdisks` folder in the .nds file location. If it does not exist already, create it
+1. Click `Stop RAMDisk` when you're done
+1. In TWiLight Menu++, open the per-game settings for your homebrew
+1. Set RAM disk to 0
+1. Launch your homebrew, and it should read your RAM disk
+
+If you wish to use the other RAM disk slots for a single homebrew application, use the `.img1` extension for RAM disk slot 1, and so on.
+{:.alert .alert-info}
diff --git a/pages/_de-DE/twilightmenu/custom-boot-splashes.md b/pages/_de-DE/twilightmenu/custom-boot-splashes.md
new file mode 100644
index 00000000..c3aa996b
--- /dev/null
+++ b/pages/_de-DE/twilightmenu/custom-boot-splashes.md
@@ -0,0 +1,19 @@
+---
+lang: de-DE
+layout: wiki
+section: twilightmenu
+category: customization
+title: Custom Boot Splashes
+description: How to use custom splash screens for TWiLight Menu++
+---
+
+You can use custom GIF files to have custom splash screens while booting TWiLight Menu++. They need to be named `splashtop.gif` and `splashbottom.gif` and be in `sd:/_nds/TWiLightMenu/extras`, then set `DSi Splash Screen` to `Custom` in TWiLight Menu++ settings.
+
+Most GIF files up to 256x192 should work, with a few exceptions:
+- GIF files over 1 MiB (DSi Mode) or 256 KiB (DS Mode) may not play at full speed as they will be decompressed on the fly
+- Between the two, the GIFs must be less than about 10 MB (DSi Mode) or about 2 MB (DS Mode)
+- If both GIFs are set to loop forever then they will show for 3 seconds, so set a loop count on at least one to control the time
+- The user input flag is supported so set it and a long delay on a frame if you want to show a splash and wait like the defaults
+ - Only the GIF waiting for input will be paused, so the other can continue animating
+- If using Local Color Tables the whole frame must be overwritten as it will replace the whole screen's palette, not just the current frame
+- Interlaced and text frames will not work
diff --git a/pages/_de-DE/twilightmenu/custom-dsi-3ds-sfx.md b/pages/_de-DE/twilightmenu/custom-dsi-3ds-sfx.md
new file mode 100644
index 00000000..fe67ca94
--- /dev/null
+++ b/pages/_de-DE/twilightmenu/custom-dsi-3ds-sfx.md
@@ -0,0 +1,67 @@
+---
+lang: de-DE
+layout: wiki
+section: twilightmenu
+category: customization
+title: DSi/3DS Skins - Custom SFX
+description: How to use custom background music and sound effects in DSi and 3DS skins for TWiLight Menu++
+---
+
+TWiLight Menu++ supports custom sound files in themes. Place your sound files under the `sound` subdirectory in your theme folder, for example for the `white` theme, you would place the files at `themes/white/sound/sfx.bin` and `themes/white/sound/bgm.pcm.raw` respectively. Both files are optional, if `bmg.pcm.raw` is missing, the default music will be used. The same thing would happen with the sound effects if `sfx.bin` is missing as well.
+
+These instructions assume you have devkitPro installed with mmutil. You can get devkitPro at the [devkitPro website](https://devkitpro.org/wiki/Getting_Started).
+
+## Sound Effect Bank
+The sound effect bank (`sfx.bin`) contains sound effects such as the icon select sound, etc.
+
+| File | Beschreibung |
+| ----------- | -------------------------------------------------------------------------------------- |
+| startup.wav | Played on startup. See the section on [Startup sound](#startup-sound) for more details |
+| back.wav | Back |
+| launch.wav | Played when launching a game |
+| select.wav | Played when moving the cursor in the per-game settings and select menu |
+| wrong.wav | Played when reaching the end of the page |
+| switch.wav | Played when switching pages |
+| stop.wav | Played on the DSi Theme when the select cursor stops moving |
+
+All the files listed above are required to build a custom sound effect bank. If you want a sound to be mute, you can use a silent audio file. The `.wav` format is mandatory and the encoding *must* be PCM.
+
+[This file](/assets/files/sfx-example.zip) includes the sounds used in the default DSi and 3DS themes, along with the makefile used to build them into a valid sfx.bin file. Feel free to edit and change the sound files to make a custom sound effect bank.
+
+To build your custom sound effect bank, open your terminal (or command line if you are using Windows), change the current directory (`cd`) to the folder where `Makefile` is, and then run the `make` command. You will get a resulting `sfx.bin` file that can be copied to the `sound` subfolder in your theme folder. **This file must be under 512000B = 512 kB**. Any file larger than that will result in either crashes or some sounds not playing fully.
+
+### Startup sound
+While the other sound effects will work with any WAV file with PCM encoding, the startup sound must be in a specific format in order to work properly, otherwise there will be a gap between when the startup sound stops and the background music begins.
+
+The startup.wav file must be **16-bit 16 kHz**. You can use [Audacity](https://github.com/audacity/audacity/releases/latest) for example to convert to this format. Once the file is loaded in Audacity, change the **Project Rate (Hz)** to **16000**, then press **Shift+M**, and change the **Format** to **16-bit PCM**.
+
+If your file is in Stereo, you should also go to **Tracks > Mix > Mix Stereo down to Mono**.
+
+You must set `PlayStartupJingle=1` in your `theme.ini` for the startup jingle to play.
+
+
+## Menu BGM
+Menu BGM needs to be a **16-bit Mono** `.wav` file. Below is the method for converting audio files into that format.
+
+Unlike `sfx.bin`, `bgm.wav` can be arbitrarily large.
+
+Please note that if your audio file already comes as a `.wav` file, you must follow the below method anyways, as TWLMenu++ has specific requirements.
+
+### Audacity
+To get started, download [the latest version of Audacity](https://github.com/audacity/audacity/releases/latest).
+
+To convert the audio:
+1. Load the file in Audacity
+1. If your file is in stereo, click on the song then select `Tracks` > `Mix` > `Mix Stereo down to Mono`
+1. Go to `Audio Setup` > `Audio Settings...`, and make sure the `Project Sample Rate` is not set to be above `48000 Hz` (which is the limit)
+
+To export in the correct format:
+1. Select `File` > `Export` > `Export Audio...`
+1. Set `Save as type` to `WAV (Microsoft)`
+1. Set `Encoding` to `Signed 16-bit PCM`
+1. Set the output name to `bgm.wav` and click `Save`
+1. Click `Clear` and then click `OK` to the metadata editing
+
+Now you have a `bgm.wav` file that can be copied to the `sound` subfolder in your theme folder.
+
+ You should then set the `DSi/3DS Theme Music` option in TWiLight Menu++ settings to "Theme" for your custom BGM to play on the menu.
diff --git a/pages/_de-DE/twilightmenu/custom-dsi-3ds-skins.md b/pages/_de-DE/twilightmenu/custom-dsi-3ds-skins.md
new file mode 100644
index 00000000..a74c2ecd
--- /dev/null
+++ b/pages/_de-DE/twilightmenu/custom-dsi-3ds-skins.md
@@ -0,0 +1,297 @@
+---
+lang: de-DE
+layout: wiki
+section: twilightmenu
+category: customization
+title: Wie man DSi-/3DS-Skins erstellt
+description: Wie man eigene DSi- und 3DS-Skins für TWiLight Menu++ erstellt
+---
+
+Um ein TWiLight Menu++ Skin zu erstellen, brauchst du einen Bildeditor, der `.png` Dateien, 16 BPP `.bmp` Dateien oder `.png` Dateien und 4 BPP `.bmp` Dateien exportieren kann. Idealerweise sollte es auch in der Lage sein, Bildpaletten manuell neu anzuordnen. [GIMP](https://www.gimp.org) wird empfohlen und für diese Anleitung verwendet, da es alles Notwendige kann.
+
+## Teil 1: Lade die Beispiele herunter
+Das Erste, was du tun solltest, ist die [Beispielskins](/assets/files/skin-examples.zip) herunterzuladen. Diese können als Grundlage für deinen Skin verwendet werden und haben bereits das richtige Format, sodass du ihn später bei Problemen mit diesen vergleichen kannst.
+
+## Teil 2: Bearbeiten von Bildern
+Lade dir [GIMP](https://www.gimp.org) herunter und installiere es
+- Andere Bildbearbeitungsprogramme, wie z. B. Photoshop, könnten funktionieren, aber in dieser Anleitung wird GIMP genutzt
+
+Nach der Installation öffnest du GIMP und wählst `Windows` -> `Andockbare Dialoge` -> `Colormap`. Dadurch wird der Dialog mit der Farbtabelle geöffnet, was bei der Bearbeitung von Bildern mit Paletten hilfreich ist.
+
+Du kannst nun jenes Bild, welches du bearbeiten willst, in GIMP öffnen und je nachdem, in welchem Ordner es sich befindet, mit dem folgenden Abschnitt fortfahren. Beachten, dass TWiLight Menu++ wählerisch ist, was das genaue Format der Bilder angeht, und es davon abhängt, in welchem Ordner sie sich befinden. Stelle also sicher, dass du sie wie im Abschnitt beschrieben exportierst.
+
+### Hintergrundtexturen (`background`-Ordner)
+Dies können PNG-Dateien oder 16-Bit (`A1 R5 G5 B5` oder `X1 R5 G5 B5`) BMP-Dateien sein.
+- Wenn du BMP-Dateien verwendest, kannst du sie unter Erweiterte Optionen beim Exportieren auf 16 Bit einstellen. Das musst du möglicherweise jedes Mal machen, wenn du als BMP exportierst
+
+| Textur | Beschreibung |
+| --------------------- | -------------------------------------------------------------------------------------------------------------------------------- |
+| top | Die Hintergrundtextur des oberen Bildschirms |
+| bottom | Die untere Hintergrundtextur, wenn der Mauszeiger nicht auf ein Symbol zeigt |
+| bottom_ds | Für das 3DS-Thema, die untere Hintergrundtextur, wenn auf einem DS Phat/Lite der Mauszeiger nicht auf ein Symbol zeigt |
+| bottom_macro | Für das DSi-Thema, die Hintergrundtextur, wenn der Mauszeiger, während der Makromodus verwendet wird, nicht auf ein Symbol zeigt |
+| bottom_bubble | Die untere Hintergrundtextur, wenn der Mauszeiger auf ein Symbol zeigt |
+| bottom_bubble_ds | Für das 3DS-Thema, die untere Hintergrundtextur, wenn auf einem DS Phat/Lite der Mauszeiger auf ein Symbol zeigt |
+| bottom_bubble_macro | Für das DSi-Thema, die Hintergrundtextur, wenn der Mauszeiger, während der Makromodus verwendet wird, auf ein Symbol zeigt |
+| bottom_moving | Für das DSi-Thema, die untere Hintergrundtextur beim Verschieben eines Symbols |
+| bottom_moving_macro | Für das DSi-Thema, die Hintergrundtextur beim Verschieben eines Symbols im Makromodus |
+
+### Batterie-Texturen (`battery` Ordner)
+Diese müssen PNG-Dateien sein. Transparenz wird unterstützt, aber nur 100 % Transparenz wird funktionieren.
+
+| Textur | Beschreibung/Anmerkungen |
+| ------------------ | ---------------------------------------------------------------------------------------------------------------- |
+| battery0 | Blitzt mit `battery1` bei sehr geringem Akku |
+| battery1 | 0-4 werden im DSi-Modus verwendet |
+| battery1purple | Violette Symbole werden verwendet, wenn `Farbe der Power-LED` in den Einstellungen auf `Violett` eingestellt ist |
+| battery2 | |
+| battery2purple | |
+| battery3 | |
+| battery3purple | |
+| battery4 | |
+| battery4purple | |
+| batterycharge | |
+| batterychargeblink | Blinkt mit `batterycharge` beim Laden |
+| batteryfull | Wird im DS-Modus auf DSi/3DS verwendet |
+| batteryfullDS | Wird auf dem DS Phat/DS Lite verwendet |
+| batterylow | Wird im DS-Modus verwendet |
+
+### Palettierte Texturen (`grf` Ordner)
+Es muss sich um 4 BPP-Dateien (16 Farben) handeln.
+
+Um diese in GIMP zu bearbeiten, wählen Sie `Bild` -> `Modus` -> `RGB`, um das Ändern von Farben zu ermöglichen, dann, wenn Sie mit dem Ändern der Farben fertig sind, wählen Sie `Bild` -> `Modus` -> `Indexed...`, um wieder in eine Palette zu konvertieren. Wenn Sie auf Indexed umschalten, stellen Sie sicher, dass `Optimale Palette generieren` aktiviert ist und `Maximale Anzahl von Farben` auf `16`eingestellt ist.
+
+**Hinweis:** Bei einigen Bildern im DSi-Thema werden die Paletten auf der Grundlage der Profilfarbe des Benutzers überschrieben. Wenn Sie die Farben von diesen bearbeiten, stellen Sie sicher, dass die `Nutzerpalette` Option dafür in der `theme.ini` auf `0` gesetzt ist.
+
+Nach der Konvertierung in indiziert, gehen Sie zum Farbkartendialog und stellen Sie sicher, dass die transparente Farbe (#FF00FF) die Farbe #0 in der Farbkarte ist. Ist dies nicht der Fall, klicken Sie mit der rechten Maustaste auf die Farbkarte und wählen Sie `Farbkarte neu anordnen...` und verschieben Sie die transparente Farbe zur ersten Farbe in der Farbkarte und wählen Sie `OK`.
+
+Wenn Ihre endgültige Farbkarte weniger als 16 Farben enthält, drücken Sie die Taste `+` am unteren Rand des Farbkartendialogs, bis Sie 16 Farben haben.
+
+Es wird empfohlen, beim Exportieren das Kontrollkästchen `Farbrauminformationen nicht schreiben` unter dem Dropdown-Menü `Kompatibilitätsoptionen` zu aktivieren.
+
+| Textur | Beschreibung |
+| ------------- | ---------------------------------------------------------------------------------------------------------- |
+| bips | Die Bips, die am unteren Rand der Bildlaufleiste angezeigt werden (DSi-Thema) |
+| box | Die Kastentextur, die sowohl volle als auch leere Texturen enthält (DSi-Thema) |
+| box_empty | Die für eine leere Box angezeigte Textur (3DS-Thema) |
+| box_full | Die angezeigte Textur für eine Box mit einem Symbol (3DS-Thema) |
+| brace | Die Klammertextur, die hinter dem ersten und letzten Symbol angezeigt wird (DSi-Theme) |
+| bubble | Der untere Teil der Blase, der über den Startrahmen oder das Symbolfeld gezogen wird |
+| button_arrow | Die Texturen für die Pfeile auf beiden Seiten der unteren Scrollleiste (DSi Theme) |
+| cornerbutton | Die Tasten, die im SAuswahlmenü angezeigt werden (DSi-Thema) (Der Name basiert auf einer alten Verwendung) |
+| cursor | Der Rahmen mit Animationsbildern, die das ausgewählte Symbol anzeigen (3DS-Thema) |
+| dialogbox | Der Hintergrund des Dialogfelds, das nach unten gleitet |
+| folder | Das Symbol für Ordner |
+| icon_a26 | Das Symbol für Atari 2600-Spiele |
+| icon_col | Das Symbol für Colecovision-Spiele |
+| icon_gb | Das Symbol für Game Boy Spiele |
+| icon_gba | Das Symbol für GBA-Spiele |
+| icon_gbamode | Das Symbol für den nativen GBA-Modus |
+| icon_gg | Das Symbol für Game Gear-Spiele |
+| icon_img | Das Symbol für BMP-, GIF- und PNG-Bilder |
+| icon_int | Das Symbol für Intellivision-Spiele |
+| icon_m5 | Das Symbol für Sord M5 Spiele |
+| icon_manual | Das Symbol für das Handbuch |
+| icon_md | Das Symbol für Mega Drive-Spiele |
+| icon_nes | Das Symbol für NES-Spiele |
+| icon_ngp | Das Symbol für Neo Geo Pocket-Spiele |
+| icon_pce | Das Symbol für PC-Engine/TurboGrafx-16-Spiele |
+| icon_plg | Das Symbol für DSTWO-Erweiterungen |
+| icon_settings | Das Symbol für die Nintendo DSi-Einstellungen |
+| icon_sg | Das Icon für Sega SG-1000-Spiele |
+| icon_sms | Das Icon für Sega-Master-System-Spiele |
+| icon_snes | Das Icon für SNES-Spiele |
+| icon_unk | Das Icon, das angezeigt wird, wenn in einem Spiel ein Icon fehlt |
+| icon_ws | Das Icon für WonderSwan-Spiele |
+| launch_dot | The dots displayed when a game is launched (DSi Theme) |
+| moving_arrow | The arrow displayed when a game is being moved (DSi Theme) |
+| progress | The progress loading animation with 8 frames |
+| scroll_window | The part of the scrollbar that indicates the icons that are in view |
+| small_cart | The icons displayed along the top (3DS Theme) and in the SELECT menu (DSi Theme) |
+| start_border | The border with animation frames that indicates the selected icon (DSi Theme) |
+| start_text | The text displayed on the start border (DSi Theme) |
+| wirelessicons | The icons displayed to indicate a game has wireless support |
+
+### DS Classic Menu textures (`quickmenu` folder)
+Diese müssen PNG-Dateien sein.
+
+| Textur | Beschreibung |
+| ---------- | ----------------------------------------------------------------- |
+| bottombg | Hintergrund für den unteren Bildschirm |
+| phat_topbg | Hintergrund für den oberen Bildschirm des DS Phat |
+| topbg | Hintergrund für den oberen Bildschirm bei jedem anderen DS-Modell |
+
+### UI-Texturen (`ui`-Ordner)
+Diese müssen PNG-Dateien sein. Transparenz wird unterstützt, aber nur 100 % Transparenz wird funktionieren. Jedes Pixel, das in einer Textur transparent ist, sollte dies in allen Texturen sein, damit es bei einer Änderung ordnungsgemäß überschrieben wird.
+
+| Textur | Beschreibung |
+| ---------------- | ----------------------------------------------------------- |
+| Lshoulder | Die linke Schulter |
+| Lshoulder_greyed | Die linke Schulter, wenn sich links keine Seiten befinden |
+| Rshoulder | Die rechte Schulter |
+| Rshoulder_greyed | Die rechte Schulter, wenn sich rechts keine Seiten befinden |
+
+### Videotextur (`video`-Ordner)
+Nur für das 3DS-Thema verwendet, `3dsRotatingCubes.rvid` ist eine Rocket-Video-Datei. Für weitere Informationen zum Konvertieren von Videos in rvid, lies [Converting a video to .rvid](https://github.com/RocketRobz/Vid2RVID/wiki/Converting-a-video-to-.rvid) (englisch) im Vid2RVID Wiki. Wenn du das nicht willst, kannst du es einfach löschen.
+
+### Volume-Texturen (`volume`-Ordner)
+Lautstärketexturen werden nur im DSi-Modus angezeigt.
+
+Diese müssen PNG-Dateien sein. Transparenz wird unterstützt, aber nur 100 % Transparenz wird funktionieren.
+
+
+| Textur | Beschreibung/Anmerkungen |
+| ------- | ----------------------------------- |
+| volume0 | 0 ist stumm, 4 ist volle Lautstärke |
+| volume1 | |
+| volume2 | |
+| volume3 | |
+| volume4 | |
+
+## Themenkonfiguration (`theme.ini`-Datei)
+In der Datei `theme.ini` kannst du verschiedene Optionen für die Darstellung des Themas konfigurieren, um größere Grafiken oder andere Layouts zu ermöglichen. Bei Wahr/Falsch-Optionen ist `0` falsch und `1` wahr. Optionen mit einem leeren Standardwert für ein Thema werden in jenem Thema nicht verwendet.
+
+| Wert | Beschreibung/Anmerkungen | Standard (3DS) | Standard (DSi) |
+| -------------------------- | ----------------------------------------------------------------------------------------------------------------------------------------------------------- | -------------- | -------------- |
+| `StartBorderRenderY` | Die anfängliche Y-Position des Start-Rahmens | 92 | 81 |
+| `StartBorderSpriteW` | Die Breite des Start-Rand-Sprites. Beachte, dass die Start-Rand-Textur genau die Hälfte des gesamten Rahmens beträgt | 32 | 32 |
+| `StartBorderSpriteH` | Die Höhe des Start-Rand-Sprites | 64 | 80 |
+| `StartTextRenderY` | Die anfängliche Y-Position des Start-Textes | 143 | 143 |
+| `BubbleTipRenderX` | Die X-Position der Spitze der Blase, die über den Start-Rand gezeichnet wird | 125 | 122 |
+| `BubbleTipRenderY` | Die Y-Position der Spitze der Blase, die über den Start-Rand gezeichnet wird | 98 | 80 |
+| `BubbleTipSpriteW` | Die Breite des Blasenspitze-Sprites | 7 | 11 |
+| `BubbleTipSpriteH` | Die Höhe des Blasenspitze-Sprites | 7 | 8 |
+| `TitleboxRenderY` | Die anfängliche Y-Position des Titeltext-Feldes | 96 | 85 |
+| `TitleboxTextY` | Die anfängliche Y-Position des Titeltextes | 55 | 30 |
+| `TitleboxTextW` | Die maximale Breite des Titeltextes | 200 | 240 |
+| `TitleboxTextLarge` | Ob die große Schriftart für den Titeltext verwendet werden soll | 0 | 1 |
+| `TitleboxMaxLines` | Die maximal anzuzeigenden Textzeilen des Titels | 3 | 4 |
+| `VolumeRenderX` | Die X-Position auf dem oberen Bildschirm, um das Lautstärkesymbol zu zeichnen | 4 | 4 |
+| `VolumeRenderY` | Die Y-Position auf dem oberen Bildschirm, um das Lautstärkesymbol zu zeichnen | 5 | 5 |
+| `ShoulderLRenderX` | Die X-Position auf dem oberen Bildschirm, um die linke Schulter zu zeichnen | 0 | 0 |
+| `ShoulderLRenderY` | Die Y-Position auf dem oberen Bildschirm, um die linke Schulter zu zeichnen | 172 | 172 |
+| `ShoulderRRenderX` | Die X-Position auf dem oberen Bildschirm, um die rechte Schulter zu zeichnen | 178 | 178 |
+| `ShoulderRRenderY` | Die Y-Position auf dem oberen Bildschirm, um die rechte Schulter zu zeichnen | 172 | 172 |
+| `BatteryRenderX` | Die X-Position auf dem oberen Bildschirm, um das Akku-Symbol zu zeichnen | 235 | 235 |
+| `BatteryRenderY` | Die Y-Position auf dem oberen Bildschirm, um das Akku-Symbol zu zeichnen | 5 | 5 |
+| `UsernameRenderX` | Die X-Position auf dem oberen Bildschirm, um den Text des Benutzernamens zu zeichnen | 28 | 28 |
+| `UsernameRenderY` | Die Y-Position auf dem oberen Bildschirm, um den Text des Benutzernamens zu zeichnen | 15 | 15 |
+| `UsernameRenderXDS` | The X position on the top screen to draw the username text, when on a DS Phat/Lite | 4 | 4 |
+| `DateRenderX` | The X postion on the top screen to draw the date text | 162 | 162 |
+| `DateRenderY` | The Y postion on the top screen to draw the date text | 7 | 7 |
+| `TimeRenderX` | The X positon on the top screen to draw the time text | 200 | 200 |
+| `TimeRenderY` | The Y positon on the top screen to draw the time text | 7 | 7 |
+| `PurpleBatteryAvailable` | Whether or not to use the purple battery icons when `Power LED color` is set to `Purple` in settings | 1 | 1 |
+| `FontPalette1` | The transparent color of the font, unused for default fonts | 0x0000 | 0x0000 |
+| `FontPalette2` | The colors of the font, use [this site](http://www.conradshome.com/html2bgr15/) to convert | 0xDEF7 | 0xDEF7 |
+| `FontPalette3` | | 0xC631 | 0xC631 |
+| `FontPalette4` | | 0xA108 | 0xA108 |
+| `FontPaletteDateTime1` | The override transparent color of the font for the date and time | 0x0000 | 0x0000 |
+| `FontPaletteDateTime2` | The override color of the font for the date and time | 0xDEF7 | 0xA529 |
+| `FontPaletteDateTime3` | | 0xC631 | 0xBDEF |
+| `FontPaletteDateTime4` | | 0xA108 | 0xD6B5 |
+| `FontPaletteTitlebox1` | The override transparent color of the font for the ROM title box | 0x0000 | 0x0000 |
+| `FontPaletteTitlebox2` | The override color of the font for the ROM title box | 0xDEF7 | 0xDEF7 |
+| `FontPaletteTitlebox3` | | 0xC631 | 0xC631 |
+| `FontPaletteTitlebox4` | | 0xA108 | 0xA108 |
+| `FontPaletteDialog1` | The override transparent color of the font for dialogs | 0x0000 | 0x0000 |
+| `FontPaletteDialog2` | The override color of the font for dialogs | 0xDEF7 | 0xDEF7 |
+| `FontPaletteDialog3` | | 0xC631 | 0xC631 |
+| `FontPaletteDialog4` | | 0xA108 | 0xA108 |
+| `FontPaletteOverlay1` | The override transparent color of the font for overlayed text | 0x0000 | 0x0000 |
+| `FontPaletteOverlay2` | The override color of the font for overlayed text | 0xDEF7 | 0xDEF7 |
+| `FontPaletteOverlay3` | | 0xC631 | 0xC631 |
+| `FontPaletteOverlay4` | | 0xA108 | 0xA108 |
+| `FontPaletteUsername1` | The override transparent color of the font for the username | 0x0000 | 0x0000 |
+| `FontPaletteUsername2` | The override color of the font for the username | 0xDEF7 | 0xDEF7 |
+| `FontPaletteUsername3` | | 0xC631 | 0xC631 |
+| `FontPaletteUsername4` | | 0xA108 | 0xA108 |
+| `BipsUserPalette` | Whether or not to use the DS Profile color for the palette of the bips on the scrollbar | | 0 |
+| `BoxUserPalette` | Whether or not to use the DS Profile color for the palette of the boxes containing the game icons in the DSi Theme | | 0 |
+| `BoxEmptyUserPalette` | Whether or not to use the DS Profile color for the palette of empty boxes in the 3DS Theme | 0 | |
+| `BoxFullUserPalette` | Whether or not to use the DS Profile color for the palette of the boxes containing the game icons in the 3DS Theme | 0 | |
+| `BraceUserPalette` | Whether or not to use the DS Profile color for the palette of the brace at the start and end of the game list | | 0 |
+| `BubbleUserPalette` | Whether or not to use the DS Profile color for the palette of the tip of the title bubble | 0 | 0 |
+| `ButtonArrowUserPalette` | Whether or not to use the DS Profile color for the palette of the arrow buttons on the bottom of the screen | | 1 |
+| `CornerButtonUserPalette` | Whether or not to use the DS Profile color for the palette of the DSi Menu and Settings icons in the SELECT menu | | 0 |
+| `CursorUserPalette` | Whether or not to use the DS Profile color for the palette of the cursor | 0 | |
+| `DialogBoxUserPalette` | Whether or not to use the DS Profile color for the palette of the dialog box | 0 | 1 |
+| `FolderUserPalette` | Whether or not to use the DS Profile color for the palette of folders | 0 | 0 |
+| `LaunchDotsUserPalette` | Whether or not to use the DS Profile color for the palette of the launch dots | | 1 |
+| `MovingArrowUserPalette` | Whether or not to use the DS Profile color for the palette of the arrow shown when moving icons | | 1 |
+| `ProgressUserPalette` | Whether or not to use the DS Profile color for the palette of the loading progress spinner | 1 | 1 |
+| `ScrollWindowUserPalette` | Whether or not to use the DS Profile color for the palette of the background to the scroll window on the scrollbar | | 0 |
+| `SmallCartUserPalette` | Whether or not to use the DS Profile color for the palette of the cartridge icons | 0 | 0 |
+| `StartBorderUserPalette` | Whether or not to use the DS Profile color for the palette of the start border | | 1 |
+| `StartTextUserPalette` | Whether or not to use the DS Profile color for the palette of the start text | | 1 |
+| `WirelessIconsUserPalette` | Whether or not to use the DS Profile color for the palette of the wireless icons | 0 | 0 |
+| `IconA26UserPalette` | Whether or not to use the DS Profile color for the palette of the Atari 2600 icon | 0 | 0 |
+| `IconCOLUserPalette` | Whether or not to use the DS Profile color for the palette of the ColecoVision icon | 0 | 0 |
+| `IconGBUserPalette` | Whether or not to use the DS Profile color for the palette of the Game Boy icon | 0 | 0 |
+| `IconGBAUserPalette` | Whether or not to use the DS Profile color for the palette of the Game Boy Advance icon | 0 | 0 |
+| `IconGBAModeUserPalette` | Whether or not to use the DS Profile color for the palette of the native GBA Mode icon | 0 | 0 |
+| `IconGGUserPalette` | Whether or not to use the DS Profile color for the palette of the Game Gear icon | 0 | 0 |
+| `IconIMGUserPalette` | Whether or not to use the DS Profile color for the palette of the image icon | 0 | 0 |
+| `IconINTUserPalette` | Whether or not to use the DS Profile color for the palette of the Intellivision icon | 0 | 0 |
+| `IconM5UserPalette` | Whether or not to use the DS Profile color for the palette of the Sord M5 icon | 0 | 0 |
+| `IconManualUserPalette` | Whether or not to use the DS Profile color for the palette of the manual icon | 0 | 0 |
+| `IconMDUserPalette` | Whether or not to use the DS Profile color for the palette of the Genesis/Mega Drive icon | 0 | 0 |
+| `IconNESUserPalette` | Whether or not to use the DS Profile color for the palette of the NES/Famicom icon | 0 | 0 |
+| `IconNGPUserPalette` | Whether or not to use the DS Profile color for the palette of the Neo Geo Pocket icon | 0 | 0 |
+| `IconPCEUserPalette` | Ob die DS-Profilfarbe für die Palette des PC-Engine/TurboGrafx-16-Symbols verwendet werden soll oder nicht | 0 | 0 |
+| `IconPLGUserPalette` | Ob die DS-Profilfarbe für die Palette des DSTWO-Plugins verwendet werden soll verwendet werden soll oder nicht | 0 | 0 |
+| `IconSettingsUserPalette` | Ob die DS-Profilfarbe für die Palette des DSi-Einstellungssymbols verwendet werden soll oder nicht | 0 | 0 |
+| `IconSGUserPalette` | Ob die DS-Profilfarbe für die Palette des SG-1000-Symbols verwendet werden soll oder nicht | 0 | 0 |
+| `IconSMSUserPalette` | Ob die DS-Profilfarbe für die Palette des Master System-Symbols verwendet werden soll oder nicht | 0 | 0 |
+| `IconSNESUserPalette` | Ob die DS-Profilfarbe für die Palette des SNES-Symbols verwendet werden soll oder nicht | 0 | 0 |
+| `IconUnknownUserPalette` | Ob die DS-Profilfarbe für die Palette des unbekannten (fehlenden) Symbols verwendet werden soll oder nicht | 0 | 0 |
+| `IconWSUserPalette` | Ob die DS Profilfarbe für die Palette des WonderSwan-Symbols verwendet werden soll oder nicht | 0 | 0 |
+| `UsernameUserPalette` | Ob die DS-Profilfarbe für die Palette des Benutzernamens verwendet werden soll oder nicht | 1 | 1 |
+| `ProgressBarUserPalette` | Ob die Farbe des DS-Profils als Farbe für den Fortschrittsbalken verwendet werden soll oder nicht | 1 | 1 |
+| `ProgressBarColor` | Die Farbe des Fortschrittsbalkens, wenn `ProgressBarUserPalette` deaktiviert ist | 0x7C00 | 0x7C00 |
+| `UseAlphaBlend` | Ob die Farben des Textes am oberen Bildschirmrand (Datum/Uhrzeit und Benutzername) mit den Farben des Hintergrunds übereinstimmen sollen oder nicht | 1 | 1 |
+| `DarkLoading` | Ob bei Ladebildschirmen zu Schwarz statt zu Weiß verblasst werden soll oder nicht | 0 | 0 |
+| `RenderPhoto` | Ob ein Foto auf dem oberen Bildschirm gezeichnet werden soll oder nicht | 0 | 1 |
+| `RotatingCubesRenderY` | Die Y-Position auf dem oberen Bildschirm zum Zeichnen der rotierenden Würfel | 78 | |
+| `PlayStartupJingle` | Ob der Startsound vor der Haupt-BGM verwendet werden soll oder nicht. Lies die [benutzerdefinierte SFX](custom-dsi-3ds-sfx)-Seite für weitere Informationen | 1 | 0 |
+| `StartupJingleDelayAdjust` | Die Anzahl der Samples zu Beginn des Startup-Sounds, mit denen die BGM beginnen soll | 0 | 0 |
+
+### Optionen für den Makromodus
+You may add specific override options to `theme.ini` for use in Macro Mode. To do this, add `[MACRO]` to a blank line at the bottom of the configuration file, then add any specified configurations below it.
+
+## Custom background music and sound effects
+The DSi and 3DS themes also support custom music. See [DSi/3DS skins - Custom SFX](custom-dsi-3ds-sfx) for more details.
+
+## Custom fonts
+You may put [Custom Fonts](custom-fonts) in the `font` folder for use in the skin. You can also add override fonts for the date & time using `date_time.nftr`, and the console username with `username.nftr`.
+
+## Custom palettes
+For the paletted textures (`grf` folder), you can optionally add override palette sets which are used when the corresponding `UserPalette` setting is enabled. Palette set files can be created using [this editor](https://skinpaltool.dvdo.dev/). When using the editor, import the image you would like to work with, then create a palette for each of the 16 DS Profile colors. You can use this [example palette file](/assets/files/example-palette.bin) as a starting point.
+
+The 16 rows of the palette collection correspond to each profile color and should be in the following order:
+1. Gray-Blue
+2. Brown
+3. Rot
+4. Rosa
+5. Orange
+6. Gelb
+7. Lime Green
+8. Grün
+9. Dark Green
+10. Turquoise
+11. Cyan/Light Blue
+12. Blau
+13. Dark Blue/Indigo
+14. Violet/Dark Purple
+15. Lila
+16. Magenta
+
+Once you've created a palette file, place it in the `palettes` folder. The name of the palette file should match the name of its image but with a `.bin` extension instead (ex. `start_border.bin` will be applied to `start_border.bmp`).
+
+You may also put a `username.bin` palette file to change the palettes of the username font. Make sure to set the palette editor to `Font Mode` when creating this file.
+
+## Part 3: Adding to TWiLight Menu++
+Once you've edited some graphics and would like to test your skin, simply copy your skin folder (the folder containing the `background`, `battery`, etc folders) to `sd:/_nds/TWiLightMenu/3dsmenu/themes/` or `sd:/_nds/TWiLightMenu/dsimenu/themes/` for 3DS and DSi theme skins respectively.
+
+## Part 4: Sharing your skin
+Once you've completed your skin, you can share it with the community by creating a Pull Request adding it to the [DS-Homebrew/twlmenu-extras](https://github.com/DS-Homebrew/twlmenu-extras) GitHub repository in a `.7z` file. If you're unfamiliar with using git you can also simply create an issue on that repository with a zip file of your skin requesting it be added.
diff --git a/pages/_de-DE/twilightmenu/custom-fonts.md b/pages/_de-DE/twilightmenu/custom-fonts.md
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+++ b/pages/_de-DE/twilightmenu/custom-fonts.md
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+---
+lang: de-DE
+layout: wiki
+section: twilightmenu
+category: customization
+title: Custom Fonts
+description: How to use custom fonts with TWiLight Menu++
+---
+
+TWiLight Menu++ can use custom fonts in NFTR (Nitro FonT Resource) format. They will be used in Settings, the Manual's titles, and in the Nintendo DSi, Nintendo 3DS, SEGA Saturn, and Homebrew Launcher themes.
+
+### Included font info
+There are three fonts included with TWiLight Menu++. When TWiLight Menu++ is running in DSi Mode, they all contain all of the characters that should be needed for all of the languages TWiLight is translated to, but when running in DS Mode they are more limited due to RAM limitations. They are as follows:
+- Default: This uses the official DSi font as its primary font, and supports all characters that are used in TWiLight Menu++ itself in all languages in DS mode
+- Chinese (Simplified): This uses Noto Sans CS as the primary font and has significantly more Chinese (Simplified) characters in DS Mode, at the cost of characters for other languages
+- Korean: This is identical to Default in DSi Mode, but in DS Mode has a more complete set of hangul, at the cost of characters for other languages
+
+### Directory structure
+Custom fonts are loaded from `sd:/_nds/TWiLightMenu/extras/fonts/[font name]/[font file].nftr` where `[font name]` is whatever name you want and `[font file].nftr` is one of the following:
+- `large-ds.nftr`, `large-dsi.nftr`, or `large.nftr`: The larger font used for titles
+- `small-ds.nftr`, `small-dsi.nftr`, or `small.nftr`: The smaller font used for most other text
+
+The `-ds` and `-dsi` files have higher priority than the normal one and if found will be used when TWiLight Menu++ is running in DS or DSi Mode respectively.
+
+### Skin fonts
+You may add fonts to [custom DSi/3DS theme skins](custom-dsi-3ds-skins), which will override whatever is set in TWiLight Menu++ settings. These fonts go in the `font` folder, in the skin's root folder.
+
+Custom skins can additionally use override fonts for the date & time using `date_time.nftr`, and the console username with `username.nftr`.
+
+### Generating custom fonts
+You can make your own fonts using a utility such as Pk11's [nftr-editor](https://pk11.us/nftr-editor/). To regenerate one of TWiLight Menu++'s existing fonts using it:
+1. Load an NFTR file in nftr-editor
+1. Type the names of the fonts you want to use from highest to lowest priority in the `Input font` text box, comma separated
+ - You can see a preview of the input fonts in the top box on the left and the current NFTR in the bottom box
+1. Click `Generate from font`, then say `OK` to regenerating existing characters and `Cancel` to regenerating the special button characters (ex. )
+1. Click `Save`, then repeat for the other sizes
diff --git a/pages/_de-DE/twilightmenu/custom-unlaunch-backgrounds.md b/pages/_de-DE/twilightmenu/custom-unlaunch-backgrounds.md
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--- /dev/null
+++ b/pages/_de-DE/twilightmenu/custom-unlaunch-backgrounds.md
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+---
+lang: de-DE
+layout: wiki
+section: twilightmenu
+category: customization
+title: Custom Unlaunch Backgrounds
+description: How to make custom Unlaunch backgrounds and install them using TWiLight Menu++
+---
+
+You can find premade Unlaunch backgrounds on the [TWiLight Menu++ skins site](https://skins.ds-homebrew.com/unlaunch/).
+{:.alert .alert-info}
+
+Using TWiLight Menu++ you can patch the Unlaunch installer to have a custom background image and text color palette. This needs to be a 256 x 192 GIF, with a few restrictions:
+- Only the first frame will be shown, no animated backgrounds
+- The file must be less than or equal to 15,472 bytes
+- GIFs with more than 31 colors require specially made palettes to prevent breaking the text
+
+### Installation
+1. Copy the GIF file to `sd:/_nds/TWiLightMenu/unlaunch/backgrounds`
+1. Download the [latest Unlaunch installer](https://problemkaputt.de/unlaunch.zip) and extract `UNLAUNCH.DSI` to your SD card
+1. Open TWiLight Menu++ Settings, switch to the `Unlaunch settings` page, and click on `Background`, then select the one you want
+1. Exit settings and launch `Unlaunch DSi Installer`
+ - It should use your custom image, if it does not then turn off your console and make sure your GIF conforms with the requirements above
+1. Choose `Install Now`
+
+### Using GIFs with more than 31 colors
+As the GIF's palette is loaded to the same area of VRAM as the text palettes it will overwrite them if the palette gets too large, however this can be worked around by including the text palettes in the GIF's palettes. Using this with different colors would also let you have different text colors, should you want that. These instructions will be for [GIMP](https://gimp.org), but any image editor capable of rearranging the palette of an image will work.
+1. Open your image in GIMP and make sure it's 256 x 192 pixels
+1. In the menu bar at the top, select `Image` -> `Mode` -> `Indexed...`
+1. Select `Generate optimum palette` and set the maximum colors to anything up to 226 colors
+1. Select a dithering pattern from the `Color dithering` dropdown
+ - Images without dithering generally compress best, but with it will generally look better, try and see which looks best for the size
+1. Click `Convert`
+1. In the menu bar at the top, select `File` -> `Export As...`, give it a name with the extension `.gif`, and click `Export`
+ - If it gives any warnings, click the accept button
+1. In the next popup, disable the `GIF comment` and click `Export`
+1. Check the size of the exported file, if it's 15,472 bytes or less, then skip to step 13
+1. If your GIF is too large, then using either [gifsicle](http://www.lcdf.org/gifsicle/) or [ezgif.com](https://ezgif.com/optimize) you can try optimizing it
+ - These instructions will use ezgif as its simpler, being a website
+1. Open https://ezgif.com/optimize, and upload your GIF
+1. Try different compression levels until you find the best one under 15,472 bytes (15.11 KiB), ideally a bit under as GIMP may increase the size a bit
+1. Save the optimized GIF and open it in GIMP
+1. In the menu bar at the top, select `Windows` -> `Dockable Dialogs` -> `Colormap`
+1. Change your current `Foreground color` to #080808 and add 14 new colors with the `+` button
+ - If your image doesn't have at least 133 colors you will need to keep adding colors until the last is index 146
+1. Right click a color in the Colormap and select `Rearrange Colormap...`
+1. Arrange your new colors so they match the ones outlined in red: (The 2nd and 3rd columns starting on the 4th row) 
+1. Use the color picker to make your new colors match those in the above image
+1. In the menu bar at the top, select `File` -> `Export As...`, give it a name with the extension `.gif`, and click `Export`
+1. In the next popup, make sure `GIF comment` is off and click `Export`
+1. Ensure the image is still under 15,472 bytes, if it's gotten too big then repeat from step 10 using a higher compression level
+1. You're done! Follow the [installing](#installing) section above to use your image!
diff --git a/pages/_de-DE/twilightmenu/download-play-pictochat.md b/pages/_de-DE/twilightmenu/download-play-pictochat.md
new file mode 100644
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--- /dev/null
+++ b/pages/_de-DE/twilightmenu/download-play-pictochat.md
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+---
+lang: de-DE
+layout: wiki
+section: twilightmenu
+category: other
+title: Download Play/PictoChat in the DS Classic Menu
+description: How to get DS Download Play and PictoChat in TWiLight Menu++'s DS Classic Menu
+---
+
+If you're using a DSi console, you should already be able to launch those apps. Getting dumps of them for your flashcard or 3DS requires accessing the DS Classic Menu on a DSi. Otherwise, if you have a 3DS with no existing dump(s), proceed below.
+
+In GodMode9:
+1. Press the HOME/Power button
+1. Select `Title Manager`, then select `[1:] NAND / TWL`
+1. Find and select `DS Download Play (NTR-HDNA)`
+1. Select `Open title folder`
+1. Select `00000000.tmd`, then select `TMD file options...`
+1. Select `Dump CXI/NDS file`
+ - The file will be in `0:/gm9/out/`
+1. Copy `DS Download Play (NTR-HDNA).nds` to `0:/_nds/`, and rename it to `dlplay.nds`
+
+The above steps will increase DLP boot speed.
+
+To run PictoChat on 3DS (DSi required), copy `pictochat.nds` from `sd:/_nds/` on the DSi's SD card to the same location on the 3DS's SD card.
+
+To run both on flashcard, copy both `pictochat.nds` and `dlplay.nds` from `sd:/_nds/` on the DSi or 3DS SD card to the same location on the flashcard's SD card.
diff --git a/pages/_de-DE/twilightmenu/faq.md b/pages/_de-DE/twilightmenu/faq.md
new file mode 100644
index 00000000..7fb652f5
--- /dev/null
+++ b/pages/_de-DE/twilightmenu/faq.md
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+---
+lang: de-DE
+layout: faq
+section: twilightmenu
+title: FAQ & Troubleshooting
+long_title: TWiLight Menu++ FAQ & Troubleshooting
+description: FAQs and troubleshooting for TWiLight Menu++
+---
+
+For more FAQs, please visit the [GBAtemp thread](https://gbatemp.net/threads/ds-i-3ds-twilight-menu-gui-for-ds-i-games-and-ds-i-menu-replacement.472200/).
+{:.alert .alert-info}
+
+#### Why does my 3DS get stuck on black screens, crash, power off, etc when launching TWiLight Menu++?
+TWL_FIRM might've somehow got corrupted. Follow this guide to fix the issue:
+
+#### How do I fix getting a white screen when booting TWiLight Menu++?
+- Reboot the console
+- If that doesn't work, format your SD card to FAT32 with 32 KB cluster/allocation size
+ - See [dsi.cfw.guide's page](https://dsi.cfw.guide/sd-card-setup.html) for the recommended tools
+- If that also doesn't work, try a different SD card
+
+#### How do I fix touch screen not working after launching a game?
+- If you're launching a cartridge, then make sure the `Slot-1 Touch Mode` setting is set to `DS mode`
+- If the issue persists, or if you're using a ROM instead, then follow this guide: https://gbatemp.net/threads/recover-ds-mode-after-an-nvram-brick-eg-after-using-a-ds-bricker.516444/
+
+#### Where is the Acekard/Wood UI theme?
+The Acekard (also called Wood UI) theme was removed due to its buggy behavior and causing SD card corruption. Please wait for a fix. Progress for the return of this theme can be found in [this PR](https://github.com/DS-Homebrew/TWiLightMenu/pull/1109).
+
+#### How do I fix TWiLight Menu++ restarting or giving a Guru Meditation Error when launching a game?
+Go into TWLMenu++ Settings, and disable `Update recently played list`.
+
+#### Why do I get a white screen when trying to load a DS game from SD card?
+See [I’m having issues with my ROM(s), what should I do?](../nds-bootstrap/faq?faq=im-having-issues-with-my-roms-what-should-i-do) on the nds-bootstrap FAQ page.
+
+#### How do I use cheats?
+You need to have a cheat DB in the form of a `usrcheat.dat` file in the `sd:/_nds/TWiLightMenu/extras/` folder. The most updated cheat database is [DeadSkullzJr's NDS(i) Cheat Databases](https://gbatemp.net/threads/488711/).
+- On the 3DS, this database is available in the Universal-Updater app as "NDS(i) Cheat Databases". This will automatically install it to the required location.
+
+Alternatively, you can use [r4cce](http://hp.vector.co.jp/authors/VA013928/soft_en.html) to create your own cheat DB.
+
+Once you have a cheat DB, you can enable cheats by pressing Y in TWiLight Menu++ when the cursor is on the game to open the per-game settings, then X to open the cheats menu.
+
+#### How do I show a custom picture on the top screen of the DSi theme? Can I hide it instead?
+A random `.png` image in `sd:/_nds/TWiLightMenu/dsimenu/photos/` will be shown each time the menu is loaded. If there are no applicable images, screenshots taken by nds-bootstrap will be used instead.
+
+- The images(s) must be no bigger than 208x156
+- If you have errors, it's most likely an error with the image size. Please use [tinypng](https://tinypng.com) to reduce the size
+
+As for hiding the picture, you need to edit the `theme.ini` file found in `sd:/_nds/TWiLightMenu/dsimenu/themes/[skin folder]/`. Open the file with a text editor, change the line `RenderPhoto` from `1` to `0`, then save the file.
+
+#### How do I get games?
+You can download homebrew games from [Universal-DB](https://db.universal-team.net/ds) and [GameBrew](https://www.gamebrew.org/wiki/List_of_all_DS_homebrew#Games). To get officially released games, you need to get those as dumps, either from your physical cartridges, or from an existing console:
+- On DS you can use [GodMode9i](https://github.com/DS-Homebrew/GodMode9i/releases) to dump your GBA games and, if you have a Slot-2 flashcart, DS games. If you only have a Slot-1 flashcard and would like to dump a DS game, you can use [Wooddumper](https://digiex.net/attachments/wooddumper_r89-zip.14735/), which requires a Wi-Fi connection compatible with the DS, as well as an FTP client on a separate device to receive the ROM
+- On DSi you can use [GodMode9i](https://github.com/DS-Homebrew/GodMode9i/releases) to dump your DS games and DSiWare
+- On 3DS you can use [GodMode9](https://github.com/d0k3/GodMode9/releases) to dump your DS games, DSiWare, and Virtual Console titles
+
+#### Can I get the save files from my Game Cards onto my SD card or vice versa?
+Yes. You can use [Checkpoint](https://github.com/FlagBrew/Checkpoint/releases) on 3DS, or [GodMode9i](https://github.com/DS-Homebrew/GodMode9i/releases) on DSi / 3DS.
+
+#### How do I change TWiLight Menu++'s language?
+1. Open TWiLight Menu++ settings, you can do this by holding SELECT while loading TWiLight Menu++
+1. Change the first option until you see the language you want, then exit settings
+ - You may also want to change the first three options on the nds-bootstrap settings page as they control the language and region of DS games and their titles in TWiLight Menu++
+
+#### Is this a DS(i) emulator?
+No, this is not an emulator. The menu and DS games (loaded via nds-bootstrap) are ran natively in the console's DS/DSi mode. The only consoles emulated are the past consoles, but partially for GBA (as some or all parts like graphics are ran natively).
+
+#### What systems does TWiLight Menu++ support?
+See [List of Systems Supported by TWiLight Menu++](../ds-index/emulators#list-of-supported-systems-by-twilight-menu).
+
+#### Can exploits of Slot-1 games boot TWiLight Menu++?
+No. SD card access is only granted to DSiWare applications, so Slot-1 games cannot launch (or even access) TWiLight Menu++.
+
+#### Why can't I find/see my games?
+There are a multiple reasons you may be unable to find them.
+- The `_nds` folder found on the root of the SD card is not intended for applications one would access via TWiLight Menu++, due to its reservation for functionality based files (skins, configuration, images, emulators and more). If you've placed your titles here, please move them to another location.
+- If you have more than 39 items in a folder and all of the slots on the menu are taken, your games may be on the next page. Use L/R or SELECT + Left/Right to switch pages
+- If your game or folder is hidden, you may need to show hidden files via TWiLight Menu++'s GUI settings
+- If your game is in an archive (`zip`, `rar`, `7z`, etc), it cannot be used by TWiLight Menu++. Extract the game from the archive to use it
+- If your game does not use one of the [supported extensions](../ds-index/emulators#list-of-systems-supported-by-twilight-menu), you may have to change the extension by renaming the file
+
+#### How do I access TWiLight Menu++ settings?
+The way to access the TWiLight Menu++ settings varies between your configuration.
+- **DS Classic Menu:** Tap the DS icon at the bottom of the lower screen
+- **Nintendo DSi/SEGA Saturn/Homebrew Launcher themes: using SELECT Menu:** Press SELECT, then launch the Settings Applet (use the D-PAD to highlight options)
+- **Nintendo DSi/SEGA Saturn/Homebrew Launcher themes not using SELECT Menu:** Hitting SELECT will bring you to the DS Classic Menu
+- **Nintendo 3DS theme:** Tap the the wrench icon on the lower screen
+- **R4 Original theme:** Hit START (if you’re in the file browser), then hit SELECT
+
+You can also hold SELECT while launching TWiLight Menu++ to directly access the settings.
+
+#### How do I use custom icons/banners for games?
+You can use a custom banner in either PNG or DS banner.bin format by placing it in the `sd:/_nds/TWiLightMenu/icons` folder with the name of the ROM (including the extension) or folder + `.png` or `.bin`.
+
+For PNG banners you simply need any PNG file with 15 colors or fewer and a maximum resolution of 32x32. Full transparency works and does not count towards the 15 colors, but semitransparency does not work.
+
+banner.bin type banners are able to be animated and allow you to replace the title that will be shown in TWiLight Menu++. They can be made using [NDS Banner Editor](https://github.com/TheGameratorT/NDS_Banner_Editor/releases).
+
+Pre-made banners can be found in the [icons section of the TWiLight Menu++ skins site](https://skins.ds-homebrew.com/icon/) and if you make any they can be shared there as well.
+
+#### How do I install custom themes for TWiLight Menu++?
+Custom skins for themes can be acquired from [the official skins site](https://skins.ds-homebrew.com/), which houses serveral community-made skins ready to apply. You can also make a custom skin for the Nintendo 3DS and Nintendo DSi themes on your own by following [this guide](https://wiki.ds-homebrew.com/twilightmenu/custom-dsi-3ds-skins). The **Homebrew Launcher**, **Sega Saturn** and **Game Boy Color** themes are _**not**_ customizable.
+
+Once you have acquired a custom skin, you can install it by placing its folder on the appropiate path, which depends on what theme the skin is made for.
+- Skins for the Nintendo DSi theme go in `sd:\_nds\TWiLightMenu\dsimenu\themes\`
+- Skins for the Nintendo 3DS theme go in `sd:\_nds\TWiLightMenu\3dsmenu\themes\`
+- Skins for the R4 Original theme go in `sd:\_nds\TWiLightMenu\r4menu\themes\`
+
+If you are using a 3DS family console, you can install custom skins using [Universal-Updater](https://github.com/Universal-Team/Universal-Updater/releases). Go to Universal-Updater settings, then `Select Unistore`, `+`, `TWiLight Menu++ Skins`.
+
+To apply a custom theme you must access TWiLight Menu++ Settings.
+1. On the `GUI Settings` page, go to the `Theme` option and choose the theme using the right and left buttons on the D-Pad.
+1. Once the target theme is selected, press the A button to choose between the skin you have installed.
+1. Using the up and down buttons on the D-Pad, highlight the desired skin, then press A to select it.
+1. Apply the settings by pressing B to go back to TWiLight Menu++.
+
+TWiLight Menu++ should now have a customized look (and music, if the selected skin supports it and is enabled on the settings).
+
+#### Is there a 3DS emulator for DS(i)?
+No, there isn't. It is not possible to emulate 3DS on DS(i) because of the 3DS using newer hardware.
diff --git a/pages/_de-DE/twilightmenu/how-to-get-box-art.md b/pages/_de-DE/twilightmenu/how-to-get-box-art.md
new file mode 100644
index 00000000..1f305842
--- /dev/null
+++ b/pages/_de-DE/twilightmenu/how-to-get-box-art.md
@@ -0,0 +1,19 @@
+---
+lang: de-DE
+layout: wiki
+section: twilightmenu
+category: other
+title: How to Get Box Art
+description: How to get box art/game covers in TWiLight Menu++
+---
+
+1. Download a png box art pack from [GameTDB](https://www.gametdb.com/DS/Downloads#cover_packs)
+1. Extract the .png files to `sd:/_nds/TWiLightMenu/boxart`
+1. Make sure box art is set to be shown in TWiLight Menu++ settings
+
+**To add your own box art:** Place them in `sd:/_nds/TWiLightMenu/boxart`.
+- Can either have the game's TID (ex. `ASME.png`), or the filename (ex. `SM64DS.nds.png`)
+- Must be in `.png` format, with the recommended size of 128x115 and maximum of 208x143
+- If your **TW**i**L**ight Menu++ configuration has Box Art viewing set to `Cached`, the image size must be 44 KiB or below. You can use a tool like [tinypng](https://tinypng.com/) to compress the images to an acceptable size
+
+Individual box art can also be downloaded from GameTDB, under the **S Covers (png)** category.
diff --git a/pages/_de-DE/twilightmenu/index.md b/pages/_de-DE/twilightmenu/index.md
new file mode 100644
index 00000000..41fb0626
--- /dev/null
+++ b/pages/_de-DE/twilightmenu/index.md
@@ -0,0 +1,12 @@
+---
+lang: de-DE
+section: twilightmenu
+title: TWiLight Menu++
+description: Guides on how to use and customize TWiLight Menu++
+---
+
+
+
+[TWiLight Menu++](https://github.com/DS-Homebrew/TWiLightMenu) ist ein Open-Source-Menü, mit dem eine Vielzahl von Anwendungen gestartet werden kann. Mit Ordnern, verschiedenen Designs und anderen Features ist es das perfekte Homebrew-Menü für den Nintendo DS und 3DS.
+
+Um TwiLight Menu++ zu installieren, drücke auf "Installieren" in der Sidebar und wähle den Guide für deine Konsole aus.
diff --git a/pages/_de-DE/twilightmenu/installing-3ds-manual.md b/pages/_de-DE/twilightmenu/installing-3ds-manual.md
new file mode 100644
index 00000000..9f7b4e7a
--- /dev/null
+++ b/pages/_de-DE/twilightmenu/installing-3ds-manual.md
@@ -0,0 +1,7 @@
+---
+lang: de-DE
+layout: redirect
+destination: installing-3ds?tab=manual
+title: Installation (3DS, Manuell)
+---
+
diff --git a/pages/_de-DE/twilightmenu/installing-3ds.md b/pages/_de-DE/twilightmenu/installing-3ds.md
new file mode 100644
index 00000000..c0151937
--- /dev/null
+++ b/pages/_de-DE/twilightmenu/installing-3ds.md
@@ -0,0 +1,95 @@
+---
+lang: de-DE
+layout: wiki
+section: twilightmenu
+category: installing
+title: Installation (3DS)
+long_title: TWiLight Menu++ installieren (3DS)
+description: Wie man TWiLight Menu++ auf dem Nintendo 3DS installiert
+tabs:
+ -
+ working-camera: Funktionierende Kamera
+ non-working-camera: Nicht funktionierende Kamera
+ manual: Anleitung
+---
+
+Du brauchst zuerst die benutzerdefinierte Firmware auf deinem 3DS, folge [3ds.hacks.guide](https://3ds.hacks.guide) um sie zu installieren
+{:.alert .alert-info}
+
+{% capture tab-working-camera %}
+1. Öffne FBI und wähle `Remote-Installation`, dann `QR-Code scannen`
+1. Scannen Sie diesen QR-Code, um die neueste Version von [Universal-Updater](https://github.com/Universal-Team/Universal-Updater) zu installieren 
+1. Schließe FBI und starte Universal-Updater
+ - Falls es nicht auf deinem Home-Menü erscheint, starte deinen 3DS neu
+1. Finde TWiLight Menü++ im App-Raster, du kannst mit der 3. Registerkarte in der Seitenleiste suchen, falls du Probleme hast es zu finden
+ - Es hat dieses Symbol: 
+1. Drücke A oder tippe auf das Download-Symbol in der Seitenleiste und wähle `TWiLight Menu++`, um es zu installieren
+ - Dies kann eine Weile dauern
+{% endcapture %}
+{% assign tab-working-camera = tab-working-camera | split: "////////" %}
+
+{% capture tab-non-working-camera %}
+1. Lade die neueste Version von [`Universal-Updater.cia`](https://github.com/Universal-Team/Universal-Updater/releases/latest/download/Universal-Updater.cia) herunter
+1. Platziere die `Universal-Updater.cia` Datei irgendwo auf deine SD-Karte
+1. Starte FBI auf deinem Nintendo 3DS
+1. In FBI gehe zu dem Ort, an dem du die `Universal-Updater.cia` Datei eingefügt haben
+1. Wähle die `Universal-Updater.cia` Datei aus und klicke auf "Install & Delete"
+1. Schließe FBI und starte Universal-Updater
+ - Falls es nicht auf deinem Home-Menü erscheint, starte deinen 3DS neu
+1. Finde TWiLight Menü++ im App-Raster, du kannst mit der 3. Registerkarte in der Seitenleiste suchen, falls du Probleme hast es zu finden
+ - Es hat dieses Symbol: 
+1. Drücke A oder tippe auf das Download-Symbol in der Seitenleiste und wähle `TWiLight Menü++`, um es zu installieren
+ - Dies kann eine Weile dauern
+{% endcapture %}
+{% assign tab-non-working-camera = tab-non-working-camera | split: "////////" %}
+
+{% capture tab-manual %}
+1. Lade die neueste Version von[`TWiLightMenu-3DS.7z herunter`](https://github.com/DS-Homebrew/TWiLightMenu/releases/latest/download/TWiLightMenu-3DS.7z)
+1. Entpacke `TWiLightMenu-3DS.7z`
+1. Kopiere den `_nds` Ordner in dein SD-Karten Stammverzeichnis
+1. Kopiere die `BOOT.NDS` Datei in dein SD-Karten Stammverzeichnis
+1. Kopiere den `roms` Ordner in dein SD-Karten Stammverzeichnis
+1. Copy the `.cia` file to your SD card root
+1. On your 3DS, install the CIA with FBI
+{% endcapture %}
+{% assign tab-manual = tab-manual | split: "////////" %}
+
+### Installiere
+
+{% assign tabs = tab-working-camera | concat: tab-non-working-camera | concat: tab-manual %}
+{% include tabs.html index=0 tabs=tabs %}
+
+### Accessing flashcard contents
+
+A flashcard is something that goes in the game card slot, and contains a microSD card slot. If you do not have a flashcard, you are done with this guide.
+{:.alert .alert-warning}
+
+#### If you have an R4(i) Ultra
+
+1. Follow [this](installing-flashcard) guide starting from `To run games using your flashcard firmware`
+ - You can safely ignore the warnings
+1. Open TWLMenu++ Settings
+1. Switch to the `Misc settings` page
+1. Turn on `Slot-1 microSD access`
+1. Exit TWLMenu++ Settings by pressing `B` button
+ - If you end up in the DS Classic Menu, press `B` again
+
+#### If you don't have an R4(i) Ultra
+
+1. Create a file or folder called `primary` in `sd:/_nds/` (not the flashcard one), so that TWiLight Menu++ reads settings from the console's SD card after it starts your flashcard
+1. Follow [this](installing-flashcard) guide starting from `Autobooting TWiLight Menu++`
+1. Copy the `BOOT.NDS` file from `TWiLightMenu-Flashcard.7z` to your flashcard’s microSD card root
+1. Open TWLMenu++ Settings
+1. Switch to the `Misc settings` page
+1. Turn on `SCFG access in Slot-1` (Note that this option overrides `SD access in Slot-1`)
+1. Set `Slot-1: Touch Mode` to `DSi mode`
+1. Turn on `Auto-start Slot-1`
+1. Exit TWLMenu++ Settings by pressing `B` button
+ - If you end up in the DS Classic Menu, launch your flashcard
+ - Otherwise, restart TWiLight Menu++
+
+#### Switching between SD and flashcard contents
+- Press either `SELECT`+`Up` or `SELECT`+`Down` to switch between the SD and flashcard contents
+ - If the SELECT menu is enabled, you can do so there as well
+ - If you use the 3DS theme, touch the Game Card/SD Card icon
+ - If you use the R4/GBC theme, press `L` button
diff --git a/pages/_de-DE/twilightmenu/installing-dsi.md b/pages/_de-DE/twilightmenu/installing-dsi.md
new file mode 100644
index 00000000..d0970c2a
--- /dev/null
+++ b/pages/_de-DE/twilightmenu/installing-dsi.md
@@ -0,0 +1,60 @@
+---
+lang: de-DE
+layout: wiki
+section: twilightmenu
+category: installing
+title: Installation (DSi)
+long_title: Installation (DSi)
+description: Wie man TWiLight Menu++ auf dem Nintendo DSi installiert
+---
+
+Wenn du noch keine Möglichkeit hast, Homebrew auf dem DSi auszuführen, folge [dsi.cfw.guide](https://dsi.cfw.guide), um TWiLight Menu++ zu installieren
+{:.alert .alert-info}
+
+### Installation
+1. Lade die neueste Version von [`TWiLightMenu-DSi`](https://github.com/DS-Homebrew/TWiLightMenu/releases/latest/download/TWiLightMenu-DSi.7z) herunter
+1. Entpacke `TWiLightMenu-DSi.7z`
+1. Kopiere den `_nds` Ordner in dein SD-Kartenverzeichnis
+1. Kopiere den `BOOT.NDS` Ordner in dein SD-Kartenverzeichnis
+1. Kopiere den `roms` Ordner in dein SD-Kartenverzeichnis
+1. **hiyaCFW Benutzer:** Kopieren Sie den `title` Ordner in Ihr SD-Kartenverzeichnis
+
+### Autostart mit Unlaunch
+1. Schalten Sie Ihren DSi ein während Sie A und B gedrückt halten
+1. Gehen Sie im Unlaunch-Menü zu `OPTIONS`
+1. Setze `NO BUTTON` oder eine Taste deiner Wahl auf `TWiLight Menu++`, das `BOOT.NDS` auf dem unteren Bildschirm anzeigt
+
+### Accessing flashcard contents
+
+A flashcard is something that goes in the game card slot, and contains a microSD card slot. If you do not have a flashcard, you are done with this guide.
+{:.alert .alert-warning}
+
+#### If you have an R4(i) Ultra
+
+1. Follow [this](installing-flashcard) guide starting from `To run games using your flashcard firmware`
+ - You can safely ignore the warnings
+1. Open TWLMenu++ Settings
+1. Switch to the `Misc settings` page
+1. Turn on `Slot-1 microSD access`
+1. Exit TWLMenu++ Settings by pressing `B` button
+ - If you end up in the DS Classic Menu, press `B` again
+
+#### If you don't have an R4(i) Ultra
+
+1. Create a file or folder called `primary` in `sd:/_nds/` (not the flashcard one), so that TWiLight Menu++ reads settings from the console's SD card after it starts your flashcard
+1. Follow [this](installing-flashcard) guide starting from `Autobooting TWiLight Menu++`
+1. Copy the `BOOT.NDS` file from `TWiLightMenu-Flashcard.7z` to your flashcard’s microSD card root
+1. Open TWLMenu++ Settings
+1. Switch to the `Misc settings` page
+1. Turn on `SCFG access in Slot-1` (Note that this option overrides `SD access in Slot-1`)
+1. Set `Slot-1: Touch Mode` to `DSi mode`
+1. Turn on `Auto-start Slot-1`
+1. Exit TWLMenu++ Settings by pressing `B` button
+ - If you end up in the DS Classic Menu, launch your flashcard
+ - Otherwise, restart TWiLight Menu++
+
+#### Switching between SD and flashcard contents
+- Press either `SELECT`+`Up` or `SELECT`+`Down` to switch between the SD and flashcard contents
+ - If the SELECT menu is enabled, you can do so there as well
+ - If you use the 3DS theme, touch the Game Card/SD Card icon
+ - If you use the R4/GBC theme, press `L` button
diff --git a/pages/_de-DE/twilightmenu/installing-flashcard.md b/pages/_de-DE/twilightmenu/installing-flashcard.md
new file mode 100644
index 00000000..61e904a5
--- /dev/null
+++ b/pages/_de-DE/twilightmenu/installing-flashcard.md
@@ -0,0 +1,62 @@
+---
+lang: de-DE
+layout: wiki
+section: twilightmenu
+category: installing
+title: Installation (Flashcard)
+long_title: Installation von TWiLight Menu++ (Flashcard)
+description: Wie man TWiLight Menu++ auf einer Nintendo DS Flashcard installiert
+---
+
+### Installation
+1. Lade die neueste Version von [`TWiLightMenu-Flashcard.7z`](https://github.com/DS-Homebrew/TWiLightMenu/releases/latest/download/TWiLightMenu-Flashcard.7z) herunter
+1. Entpacke `TWiLightMenu-3DS.7z `
+1. Kopiere den `_nds` Ordner in dein Sd-Kartenverzeichnis
+1. Kopiere den `BOOT.NDS` Ordner in dein Sd-Kartenverzeichnis
+1. Kopiere den `roms` Ordner in dein Sd-Kartenverzeichnis
+1. Wenn du bereits Speicherdaten hast, bewege alle `.sav` Dateien, welche im DS ROM Speicherort sind, zu einem neuen Ordner namens `saves`, welcher auch zum DS ROM Speicherort geht
+1. **DS Phat/Lite-Benutzer:** Falls das Starten von `BOOT.NDS` das Aufhängen des Systems mit einem weißen Bildschirm verursacht, lege ein DS Memory Expansion Pak ein, und versuche es erneut
+
+### TWiLight Menu++ Autobooten
+1. Extrahiere den Inhalt von ` Autoboog/(deine Flashcard)` in das Stammverzeichnis der microSD-Karte
+ - Überspringe dies, wenn du deine Flashkarte nicht siehst
+1. **DS Phat/DS Lite-Benutzer:** Gehe zu den Einstellungen im DS-Menü und aktiviere den Auto-Start, sodass deine Flashkarte beim Booten gestartet wird
+
+### Um spiele mit deiner Flashcard Firmware ausführen
+
+Bitte beachte, dass das nur funktioniert, wenn die Flashkarte so eingestellt ist, dass TWiLight Menu++ automatisch gebootet wird. Siehe im obigen Abschnitt wie man dies tut.
+{:.alert .alert-warning}
+
+Bitte beachte, dass nicht alle Flashkarten diese Art des Ausführens von Spielen unterstützen. Wenn die folgenden Schritte nicht auf deine Flashkarte zutreffen, kannst du diesen Abschnitt überspringen.
+{:.alert .alert-warning}
+
+Bitte beachte, dass du die Möglichkeit verlierst, Cheats zu verwenden, wenn du Spiele auf diese Weise ausführst. Wenn du die Cheat-Funktionalität beibehalten willst, überspringe bitte diesen Abschnitt.
+{:.alert .alert-warning}
+
+1. Extrahiere den Inhalt von `Flashcart Loader/(deine Flashkarte)` im Stammverzeichnis der microSD-Karte der Flashkarte
+ - Eine README.txt-Datei ist im Ordner `Flashcart Loader` vorhanden, um herauszufinden, welcher Flashcart-Loader für Ihre Flashcard geeignet ist.
+ - Wenn du dies getan hast, fahre mit Schritt 3 fort. Wenn nicht, folge den Schritten unter der Flashkartenliste
+
+1. Für diese Flashkarten:
+ - R4i-SDHC (r4i-sdhc.com)
+ - r4isdhc.com 2014-2022 Karten (**nicht** .hk oder .com.cn)
+ - R4i SDHC Upgrade Revolution
+ - R4DSiXL3D
+ - R4i Advance
+ - R4-IIIi
+ - R4 SDHC Revolution
+ - R4(i) Pocket
+ - R4i Gold (v1.4.1) (3DS)
+ - R4xDS
+ - DSTT(i)
+ - DSONE SDHC & DSONEi (nicht-SDHC Modelle sind ***nicht*** unterstützt)
+ - M3 DS Real
+ - M3i Zero (Nicht-GMP-Z003 Modell)
+ - iTouchDS and iTouch2 (Verwende die M3Real_M3iZero YSMenu Dateien)
+ - R4(i)RTS (r4rts.com) (verwende die M3Real_M3iZero YSMenu Dateien)
+ - R4 SDHC RTS (schwarze Karte) (r4isdhc.com) (benutze die M3Real_M3iZero YSMenu Dateien)
+
+ Installiere [RetroGameFan's YSMenu](https://gbatemp.net/download/35737/).
+ - Vergewissere dich, dass du `YSMenu.nds` (umbenannt von `TTMenu.dat`, falls nicht vorhanden) und den `TTMenu` Ordner im MicroSD-Hauptverzeichnis der Flashkarte hast
+ - Kopiere nicht `TTMenu.dat` direkt; dies wird das Autobooten und YSMenu's Soft Reset zerstören
+1. Öffne die TWLMenu++ Einstellungen, wechsle zu `nds-bootstrap Einstellungen` und setze `nds-bootstrap` auf `Nein`, sodass die Flashkarten-Firmware anstelle von nds-bootstrap verwendet wird
diff --git a/pages/_de-DE/twilightmenu/installing.md b/pages/_de-DE/twilightmenu/installing.md
new file mode 100644
index 00000000..4227688f
--- /dev/null
+++ b/pages/_de-DE/twilightmenu/installing.md
@@ -0,0 +1,28 @@
+---
+lang: de-DE
+layout: wiki
+section: twilightmenu
+category: indexes
+title: Installation
+long_title: TWiLight Menu++ installieren
+description: Wie man TWiLight Menu++ installiert (Indexseite)
+---
+
+Der Installationsprozess für TWiLight Menu++ hängt davon ab, ob du einen Nintendo DSi, einen Nintendo 3DS oder eine Nintendo DS Flashkarte verwendest. Bitte wähle die jeweilige Seite für dein Gerät.
+
+### 3DS/2DS
+Wenn du einen 3DS oder 2DS (von der internen SD-Karte) verwendest, befolge die [3DS Anweisungen](installing-3ds).
+
+[](installing-3ds) [](installing-3ds) [](installing-3ds)
+
+[](installing-3ds) [](installing-3ds) [](installing-3ds)
+
+### DSi
+Wenn du einen DSi (von der internen SD-Karte) verwendest, befolge die [DSi Anweisungen](installing-dsi).
+
+[](installing-dsi) [](installing-dsi)
+
+### Flashkarte
+Wenn du eine Flashkarte verwendest (unabhängig davon, welches DS-Modell du benutzt), folge den [Flashkarten Anweisungen](installing-flashcard).
+
+[](installing-flashcard) [](installing-flashcard) [](installing-flashcard)
diff --git a/pages/_de-DE/twilightmenu/playing-in-widescreen.md b/pages/_de-DE/twilightmenu/playing-in-widescreen.md
new file mode 100644
index 00000000..983170b3
--- /dev/null
+++ b/pages/_de-DE/twilightmenu/playing-in-widescreen.md
@@ -0,0 +1,37 @@
+---
+lang: de-DE
+layout: wiki
+section: twilightmenu
+category: other
+title: Im Breitbildformat spielen
+description: Wie man TWiLight Menu++ im Breitbildformat auf dem Nintendo 3DS verwendet
+---
+
+Dieser Abschnitt erfordert eine Konsole der 3DS-Familie, auf der eine moderne CFW-Umgebung von [3ds.hacks.guide](https://3ds.hacks.guide)läuft.
+{:.alert .alert-info}
+
+### Installation
+1. Öffne FBI und wähle `Remote-Installation`, dann `QR-Code scannen`
+1. Scannen Sie diesen QR-Code, um die neueste Version von [Universal-Updater](https://github.com/Universal-Team/Universal-Updater) zu installieren 
+1. Öffne Universal Updater aus deinem HOME-Menü
+1. Installiere das TWPatch-Paket
+ - Wenn deine Konsole nicht auf das Internet zugreifen kann, kannst du [TWPatch.cia](https://gbatemp.net/download/twpatch.37400/version/38832/download?file=302085) direkt herunterladen und dann mit FBI installieren
+1. Kehre zum HOME-Menü zurück und starte TWPatch
+1. Hold Y + B to open the patch menu and enable `Widescreen patch (384x240 16:10)`
+1. (Optional!) For a less pixelated widescreen, also enable `GPU scaling (blurry, no filters)`
+1. Drücke B um das Patch-Menü zu verlassen
+1. Drücke START um eine `TwlBg.cxi` Datei mit Widescreen zu erzeugen
+ - If the top screen doesn't indicate that wide patch is enabled, start from step 3 again
+1. Verschiebe `TwlBg.cxi` von `sd:/luma/sysmodules/` zu `sd:/_nds/TWiLightMenu/TwlBg/` (Erstelle den `TwlBg` Ordner, wenn er nicht existiert), und benenne die Datei in `Widescreen.cxi` um
+1. Starte deinen 3DS neu, während du SELECT gedrückt hältst, um die Konfiguration von Luma3DS zu öffnen
+1. Aktiviere `external FIRMs and modules`, dann drücke START um zu speichern und zu beenden
+1. Open TWiLight Menu++, press Y on your desired game to bring up the per-game settings, and set `Screen Aspect Ratio` to `16:10`
+
+Alles erledigt! Genieße deine DS Spiele im Breitbildschirm!
+
+**HINWEISE:**
+1. Do not hold START or SELECT when launching TWLMenu++, if you don't want widescreen to look glitched
+1. Nicht jedes Spiel ist mit dem Breitbildformat kompatibel. [Here is a list of games with widescreen support](https://github.com/DS-Homebrew/TWiLightMenu/blob/master/7zfile/3DS%20-%20CFW%20users/Games%20supported%20with%20widescreen.txt)
+1. If you're stuck in widescreen mode in all of TWL_FIRM (including the TWLMenu++ GUI) after following this guide and launching a widescreen-compatible game, delete `TwlBg.cxi` at `sd:/luma/sysmodules/`, and [uninstall](https://wiki.ds-homebrew.com/twilightmenu/uninstalling-3ds) and [re-install](https://wiki.ds-homebrew.com/twilightmenu/installing-3ds) TWiLight Menu++, and re-follow the above guide, as well as using the original build of Luma
+1. Most widescreen patches will only adjust 3D elements for widescreen, 2D elements (such as menus) will only be stretched
+1. Luma3DS **must** be loaded from the SD card, if widescreen isn't working ensure that you have `boot.firm` in the root of your SD
diff --git a/pages/_de-DE/twilightmenu/uninstalling-3ds.md b/pages/_de-DE/twilightmenu/uninstalling-3ds.md
new file mode 100644
index 00000000..d722bd29
--- /dev/null
+++ b/pages/_de-DE/twilightmenu/uninstalling-3ds.md
@@ -0,0 +1,22 @@
+---
+lang: de-DE
+layout: wiki
+section: twilightmenu
+category: uninstalling
+title: Deinstallation (3DS)
+long_title: TWiLight Menu++ deinstallieren (3DS)
+description: Wie man TWiLight Menu++ von einem Nintendo 3DS deinstalliert
+---
+
+### Deinstallieren
+1. Öffne FBI
+1. Gehe zu `Titles`
+1. Find the `TWiLight Menu++` title in purple text
+1. Delete the `TWiLight Menu++` title
+1. Verlasse die Titelliste
+1. Gehe zur SD-Karte
+1. Öffne `_nds`
+1. Lösche den `TWiLightMenu` Ordner
+1. Lösche die nds-bootstrap und GBARunner2 dateien
+1. Verlasse `_nds`
+1. Lösche `boot.nds`
diff --git a/pages/_de-DE/twilightmenu/uninstalling-ds.md b/pages/_de-DE/twilightmenu/uninstalling-ds.md
new file mode 100644
index 00000000..91172bfc
--- /dev/null
+++ b/pages/_de-DE/twilightmenu/uninstalling-ds.md
@@ -0,0 +1,17 @@
+---
+lang: de-DE
+layout: wiki
+section: twilightmenu
+category: uninstalling
+title: Deinstallieren (DS & DSi)
+long_title: TWiLight Menu++ deinstallieren (DS & DSi)
+description: Wie man TWiLight Menu++ von einer Nintendo DSi- oder DS-Flashkarte deinstalliert
+---
+
+### Deinstallation
+1. Gehe zur SD-Karte der Konsole oder zur SD-Karte der Flashkarte
+1. Öffne `_nds`
+1. Lösche den `TWiLightMenu` Ordner
+1. Lösche die nds-bootstrap und GBARunner2 Dateien
+1. Verlasse `_nds`
+1. Lösche `boot.nds`
diff --git a/pages/_de-DE/twilightmenu/updating-3ds-manual.md b/pages/_de-DE/twilightmenu/updating-3ds-manual.md
new file mode 100644
index 00000000..26a4c490
--- /dev/null
+++ b/pages/_de-DE/twilightmenu/updating-3ds-manual.md
@@ -0,0 +1,7 @@
+---
+lang: de-DE
+layout: redirect
+destination: updating-3ds?tab=manual
+title: Aktualisieren (3DS, Manuell)
+---
+
diff --git a/pages/_de-DE/twilightmenu/updating-3ds.md b/pages/_de-DE/twilightmenu/updating-3ds.md
new file mode 100644
index 00000000..5a4a7042
--- /dev/null
+++ b/pages/_de-DE/twilightmenu/updating-3ds.md
@@ -0,0 +1,47 @@
+---
+lang: de-DE
+layout: wiki
+section: twilightmenu
+category: updating
+title: Aktualisieren (3DS)
+long_title: TWiLight Menu++ aktualisieren (3DS)
+description: Wie man TWiLight Menu++ auf dem Nintendo 3DS aktualisiert
+tabs:
+ -
+ universal-updater: Universal-Updater
+ manual: Manuell
+---
+
+**HINWEIS:** Wenn ein Update von einer Version älter als v6.8.3 erfolgt, verschiebe bitte deine `.sav` Dateien für DS Spiele in einen neuen Ordner namens `saves`, mit dem `saves` Ordner an der gleichen Stelle wie der DS roms.
+{:.alert .alert-info}
+
+**HINWEIS:** Wenn ein Update von einer Version älter als v21.0.0 erfolgt, verschiebe bitte deine `.pub` und/oder `.priv` Dateien für DSi-Spiele in einen neuen Ordner namens `saves`, mit dem `saves` Ordner an der gleichen Stelle wie die DSiWare-Roms.
+{:.alert .alert-info}
+
+If updating from a version older than v25.7.0, it is recommended to delete the `TWiLight Menu++ Game Booter` title from the title list, using FBI.
+{:.alert .alert-info}
+
+{% capture tab-universal-updater %}
+1. Öffne Universal-Updater
+ - Wenn Sie es nicht haben, folgen Sie den [-Installationsanweisungen](installing-3ds)
+1. Finde TWiLight Menü++ im App-Raster, du kannst mit der 3. Registerkarte in der Seitenleiste suchen, falls du Probleme hast es zu finden
+1. Drücke A oder tippe auf das Download-Symbol in der Seitenleiste und wähle `TWiLight Menu++`, um es zu installieren
+ - Dies kann eine Weile dauern
+{% endcapture %}
+{% assign tab-universal-updater = tab-universal-updater | split: "////////" %}
+
+{% capture tab-manual %}
+1. Lade die neueste Version von[`TWiLightMenu-3DS.7z herunter`](https://github.com/DS-Homebrew/TWiLightMenu/releases/latest/download/TWiLightMenu-3DS.7z)
+1. Entpacke `TWiLightMenu-3DS.7z`
+1. Kopiere den `_nds` Ordner in den Hauptordner deiner SD-Karte, ersetze alle existierenden Dateien
+ - If using macOS, make sure to **copy** and `Merge`, don't `Replace`
+1. Kopiere die `BOOT.NDS` Datei in das Stammverzeichnis deiner SD-Karte, ersetze alle existierenden Dateien
+1. Copy the `.cia` file to your SD card root, replacing any existing files
+1. On your 3DS, install the CIA with FBI
+{% endcapture %}
+{% assign tab-manual = tab-manual | split: "////////" %}
+
+### Aktualisieren
+
+{% assign tabs = tab-universal-updater | concat: tab-manual %}
+{% include tabs.html index=0 tabs=tabs %}
diff --git a/pages/_de-DE/twilightmenu/updating-dsi.md b/pages/_de-DE/twilightmenu/updating-dsi.md
new file mode 100644
index 00000000..f78befd7
--- /dev/null
+++ b/pages/_de-DE/twilightmenu/updating-dsi.md
@@ -0,0 +1,24 @@
+---
+lang: de-DE
+layout: wiki
+section: twilightmenu
+category: updating
+title: Aktualisieren (DSi)
+long_title: TWiLight Menu++ aktualisieren (DSi)
+description: Wie man TWiLight Menu++ auf dem Nintendo DSi aktualisiert
+---
+
+**HINWEIS:** Wenn ein Update von einer Version älter als v6.8.3 erfolgt, verschiebe bitte deine `.sav` Dateien für DS Spiele in einen neuen Ordner namens `saves`, mit dem `saves` Ordner an der gleichen Stelle wie der DS roms.
+{:.alert .alert-info}
+
+**HINWEIS:** Wenn ein Update von einer Version älter als v21.0.0 erfolgt, verschiebe bitte deine `.pub` und/oder `.priv` Dateien für DSi-Spiele in einen neuen Ordner namens `saves`, mit dem `saves` Ordner an der gleichen Stelle wie die DSiWare-Roms.
+{:.alert .alert-info}
+
+### Aktualisieren
+1. Lade die neueste Version von [`TWiLightMenu-DSi`](https://github.com/DS-Homebrew/TWiLightMenu/releases/latest/download/TWiLightMenu-DSi.7z) herunter
+1. Entpacke `TWiLightMenu-DSi.7z`
+1. Kopiere den `_nds` Ordner in den Hauptordner deiner SD-Karte, ersetze alle existierenden Dateien
+ - If using macOS, make sure to **copy** and `Merge`, don't `Replace`
+1. Kopiere die `BOOT.NDS` Datei in das Stammverzeichnis deiner SD-Karte, ersetze alle existierenden Dateien
+1. **hiyaCFW Benutzer:** Kopiere den `title` Ordner in den SD-Karten-Hauptordner, ersetze vorhandene Dateien
+ - If using macOS, make sure to **copy** and `Merge`, don't `Replace`
diff --git a/pages/_de-DE/twilightmenu/updating-flashcard.md b/pages/_de-DE/twilightmenu/updating-flashcard.md
new file mode 100644
index 00000000..11d0c3f0
--- /dev/null
+++ b/pages/_de-DE/twilightmenu/updating-flashcard.md
@@ -0,0 +1,31 @@
+---
+lang: de-DE
+layout: wiki
+section: twilightmenu
+category: updating
+title: Aktualisieren (Flashkarte)
+long_title: TWiLight Menu++ aktualisieren (Flashkarte)
+description: Wie man TWiLight Menu++ auf einer Nintendo DS Flashcard aktualisiert
+---
+
+Wenn ein Update von einer Version älter als v16.4.0 erfolgt, verschiebe bitte deine `.sav` Dateien für DS Spiele in einen neuen Ordner namens `saves`, mit dem `saves` Ordner an der gleichen Stelle wie die DS ROMs.
+{:.alert .alert-info}
+
+Wenn ein Update von einer Version älter als v21.0.0 erfolgt, verschiebe bitte deine `.pub` und/oder `.prv` Dateien für DSiWare-Titel in einen neuen Ordner namens `saves`, mit dem `saves` Ordner an der gleichen Stelle wie die DSiWare-ROMs.
+{:.alert .alert-info}
+
+### Aktualisieren
+1. Lade die neueste Version von [`TWiLightMenu-Flashcard.7z`](https://github.com/DS-Homebrew/TWiLightMenu/releases/latest/download/TWiLightMenu-Flashcard.7z) herunter
+1. `TWiLightMenu-3DS.7z `entpacken
+1. Kopiere den `_nds` Ordner in den Hauptordner der microSD-Karte deiner Flashkarte, ersetze alle existierenden Dateien
+ - If using macOS, make sure to **copy** and `Merge`, don't `Replace`
+1. Kopiere die `BOOT.NDS` Datei in das Hauptverzeichnis der microSD-Karte deiner Flashkarte, ersetze alle existierenden Dateien
+1. If TWLMenu++ does not boot after updating, then update the autoboot file(s) as well
+
+### Weitere Schritte für die DSi/3DS SD-Karten-Seite
+
+Wenn man in TWLMenü++ zwischen dem Inhalt der SD-Karte und der Flashkarte wechseln kann und das Karten-TWLMenu++ auf v16.3.0 oder höher ist, folge bitte diesen Schritten.
+
+1. Gehe zu TWLMenü++ Einstellungen
+1. Wähle `Update TWiLight Menü++`
+1. Wähle `Slot-1 microSD > Konsole (micro)SD`
diff --git a/pages/_de-DE/twilightmenu/updating.md b/pages/_de-DE/twilightmenu/updating.md
new file mode 100644
index 00000000..6567b084
--- /dev/null
+++ b/pages/_de-DE/twilightmenu/updating.md
@@ -0,0 +1,28 @@
+---
+lang: de-DE
+layout: wiki
+section: twilightmenu
+category: indexes
+title: Aktualisieren
+long_title: TWiLight Menu++ aktualisieren
+description: Wie man TWiLight Menu++ aktualisiert (Indexseite)
+---
+
+Der Updateprozess für TWiLight Menu++ hängt davon ab, ob du einen Nintendo DSi, einen Nintendo 3DS oder eine Nintendo DS Flashkarte verwendest. Bitte wähle die jeweilige Seite für dein Gerät.
+
+### 3DS/2DS
+Wenn du einen 3DS oder 2DS (von der internen SD-Karte) verwendest, befolge die [3DS Anweisungen](updating-3ds).
+
+[](updating-3ds) [](updating-3ds) [](updating-3ds)
+
+[](updating-3ds) [](updating-3ds) [](updating-3ds)
+
+### DSi
+Wenn du einen DSi (von der internen SD-Karte) verwendest, befolge die [DSi Anweisungen](updating-dsi).
+
+[](updating-dsi) [](updating-dsi)
+
+### Flashkarten
+Wenn du eine Flashkarte verwendest (unabhängig davon, welches DS-Modell du benutzt), folge den [Flashkarten Anweisungen](updating-flashcard).
+
+[](updating-flashcard) [](updating-flashcard) [](updating-flashcard)
diff --git a/pages/_nl-NL/community/discord-info.md b/pages/_nl-NL/community/discord-info.md
new file mode 100644
index 00000000..adba257a
--- /dev/null
+++ b/pages/_nl-NL/community/discord-info.md
@@ -0,0 +1,135 @@
+---
+lang: nl-NL
+layout: wiki
+section: community
+category: discord
+title: DS⁽ⁱ⁾ Mode Hacking Info
+description: Information for the DS⁽ⁱ⁾ Mode Hacking Discord server
+---
+
+This is a Discord server that specializes in all things related to Nintendo DS(i) modding and homebrew, from helping set up your flashcard to homebrew development. This server also has a focus on other things such as creating ROM hacks, playing DS games, and TWL_FIRM modding on 3DS.
+
+## Discord Channels
+There are plenty of channels for different topics, so make sure you're using the right channel so the others don't get flooded with unrelated conversations.
+
+Always remember to check the channel topic and pinned messages before talking in a channel.
+{:.alert .alert-info}
+
+**Important**
+- [#info-and-rules][info-and-rules] - This provides brief information on the rules and information on this server. For more detailed information on the rules, see [the rules page](discord-rules) on this wiki
+- [#useful-resources][useful-resources] - Links to useful resources that are outside of the Discord server, such as other servers or this wiki
+- [#member-logs][member-logs] - Shows user joins and server boosts
+
+**Server Hub**
+- [#announcements][announcements] - Information on new updates to homebrew, as well as general announcements related to the server
+- [#github-updates][github-updates] - Feed of all contributions to and discussions in DS-Homebrew project GitHub repositories
+- [#subreddit-feed][subreddit-feed] - Updates for new posts in the [Subreddit](https://reddit.com/r/NDSBrew)
+- [#community-meta][community-meta] - For giving feedback about the community, including the Discord server, the subreddit, and the [GitHub organization](http://github.com/DS-Homebrew)
+
+**Nintendo DS⁽ⁱ⁾ Modding**
+- [#nds-help][nds-help] - Have an issue with anything Nintendo DS(i) related? Need to ask a general question? Go ahead and do it here, providing all the information you can give (error messages, your console, methods tried, logs, and so forth). Keep 3DS modding in #other-console-modding unless it involves TWL_FIRM
+- [#nds-hardware][nds-hardware] - Place to discuss flashcards, AP patches, and general DS understandings and research. While this channel covers TWL_FIRM on 3DS, please keep 3DS Mode discussions in #other-console-modding
+- [#nds-hacks][nds-hacks] - Talk about ROM hacks, mods, and cheats for Nintendo DS(i) titles. Check the pinned messages for a list of dedicated communities
+- [#nds-dev][nds-dev] - Resources and discussions about DS(i) homebrew development. Regualar discussion of existing homebrew should go in #other-nds-homebrew
+
+**Main DS⁽ⁱ⁾ Homebrew Projects**
+- [#nds-bootstrap-dev][nds-bootstrap-dev] - This channel is for discussion of the development of nds-bootstrap. For help, use #nds-help
+- [#twilight-menu-dev][twilight-menu-dev] - This channel is for discussion of the development of TWiLight Menu++. For help, use #nds-help
+- [#gbarunner2-dev][gbarunner2-dev] - This channel is for discussion of the development of GBARunner2. For help, use #nds-help
+- [#web-dev][web-dev] - Discussion and suggestions for [dsi.cfw.guide](https://dsi.cfw.guide/) and all [DS-Homebrew sites](https://ds-homebrew.com/) go here
+
+**Secondary DS⁽ⁱ⁾ Homebrew Projects**
+- [#godmode9i][godmode9i] - This channel is for discussion of the development of GodMode9i. For help, use #nds-help
+- [#fastvideods][fastvideods] - This channel is for discussion of the development of the FastVideoDS Player and Encoder. For help, use #nds-help
+- [#other-nds-homebrew][other-nds-homebrew] - This forum is for support, updates, and discussion of Nintendo DS(i) homebrew that isn't covered by other channels. There are threads for individual homebrew applications, and you can make a new one if there isn't already a thread for it
+
+**Community**
+- [#off-topic][off-topic] - A channel for any topic that does not necessarily fit the other channels. Lower-quality posts should be kept to #end-of-server
+- [#nds-gaming][nds-gaming] - A place to generally discuss games on the DS(i), as well as seek players for online play. Check the pinned messages for a list of dedicated communities
+- [#other-console-modding][other-console-modding] - Talk about homebrew and mods for any other game systems, such as the 3DS when not in TWL_FIRM
+- [#end-of-server][end-of-server] - This for casual, lower-quality chatting. Rules are slightly more relaxed, but are still enforced. Use this to post your memes, bot commands, and other things that don't facilitate discussion
+
+## Roles & User Flairs
+There are several roles you can get on the server, some of them being accessible with just a [Lightning bot command](#lightning-commands).
+
+### Moderator Roles
+These roles are given to people that are well trusted to maintain the server. They have the ability to ban, kick, mute, and give other roles to users.
+
+- Da Master - The owner's role
+- Admin - Has all possible permissions, usually gets final say between the Server Maintainers
+- Server Maintainers - Help enforce the server rules and manage the server. If there is an issue, contact them first before going higher up
+
+### User Flair Roles
+These roles can only be given by moderators, and indicate that these users are knowledgeable in those fields, some give access to private channels. If you think that you fit the descriptions for any of these roles, ask in #community-meta. Moderators will evaluate your request based on the role's requirements.
+
+- Developers - This role is given to those who have contributed code to the Nintendo DS scene. If you have any projects for the role, show them in #nds-dev
+- Helpers - This role is given to those that actively provide meaningful assistance in #nds-help or have contributed to compatibility reporting
+ - Helpers have no moderator permissions, please ping a moderator if a situation needs one
+- Nitro Booster - Automatically given to those that have given Server Boosts to the server. This role has no additional permissions, and is not hoisted in the Member List
+
+### Punishment Roles
+If you have broken the rules, you may receive these roles from a moderator.
+
+- No Community - Removes access for all the channels under the Community category
+- No Help - Removes access from [#nds-help][nds-help]
+- No Reaction - Disables reaction permissions for all channels
+- No VC - Removes access to the voice channel
+- Muted - Disables the ability to send messages
+
+### Overig
+These roles are only given for very specific purposes by moderators.
+
+- Bots - Used to mark the Discord bots in the server
+- Special Thanks - People that have contributed to the community in a major way
+
+## Lightning Commands
+Lightning is a Discord bot made by [LightSage](https://github.com/LightSage) which has useful commands for modding communities. The most common command used is `!togglerole`, which will give you any of the following roles below:
+
+- Updates - Get pings for updates on new releases of DS(i) homebrew in #announcements
+- Nintendo DS Online Players - Anyone can ping this role in #nds-gaming when they're looking for people to play DS games online with
+- Artist/Designers - For those that have made high-quality TWiLight Menu++ skins, unlaunch backgrounds or graphics for other DS(i) homebrew
+- Composers - For those that have made music for DS(i) homebrew or ROM hacks
+- Game Modders - For those that have made ROM hacks, cheats, or any other type of modifications to DS(i) games
+- Translators - Anyone that wants to be notified for contributing to translations of various DS-Homebrew projects
+
+There are a ton of fun commands you can run as well, but please keep them to [#end-of-server][end-of-server]. To learn more, check out their website:
+
+**Lightning is also used for moderation purposes (to log warns, kicks, mutes, and bans). Keep Direct Messages enabled in the server in case we ever need to reach you.**
+
+## The Staff Team
+These are the people who maintain the server. If they say something is final, it is not up for debate. These members are hoisted in the Member List. Do not ask to be a part of the team, as it will decrease your chance of getting accepted. Members will be added to the team if and when seen fit.
+
+Owner: shutterbug2000
+
+Administrators: rocketrobz, nightscript, gericom., ahezard#8037, apachethunder
+
+Server Maintainers: kaisaan, Pk11#3666, kodtiz3d, lifehackerhansol, lightsage01, kalamty
+
+
+[info-and-rules]: https://discord.com/channels/283769550611152897/626620520330428436
+[useful-resources]: https://discord.com/channels/283769550611152897/638041441079263283
+[member-logs]: https://discord.com/channels/283769550611152897/677714673663082529
+
+[announcements]: https://discord.com/channels/283769550611152897/283771381735489537
+[github-updates]: https://discord.com/channels/283769550611152897/450065134191116290
+[subreddit-feed]: https://discord.com/channels/283769550611152897/869830055377928243
+[community-meta]: https://discord.com/channels/283769550611152897/715651368391671919
+
+[nds-help]: https://discord.com/channels/283769550611152897/332961165829210117
+[nds-hardware]: https://discord.com/channels/283769550611152897/547986366357700620
+[nds-hacks]: https://discord.com/channels/283769550611152897/356988919738400768
+[nds-dev]: https://discord.com/channels/283769550611152897/835273459339624499
+
+[nds-bootstrap-dev]: https://discord.com/channels/283769550611152897/283769550611152897
+[twilight-menu-dev]: https://discord.com/channels/283769550611152897/489307733074640926
+[gbarunner2-dev]: https://discord.com/channels/283769550611152897/620310871800807466
+[web-dev]: https://discord.com/channels/283769550611152897/744649302567157800
+
+[godmode9i]: https://discord.com/channels/283769550611152897/497960894660083732
+[fastvideods]: https://discord.com/channels/283769550611152897/1021121766585806989
+[other-nds-homebrew]: https://discord.com/channels/283769550611152897/1025388133388394547
+
+[off-topic]: https://discord.com/channels/283769550611152897/286686210225864725
+[nds-gaming]: https://discord.com/channels/283769550611152897/668680785154408448
+[other-console-modding]: https://discord.com/channels/283769550611152897/653706029736919051
+[end-of-server]: https://discord.com/channels/283769550611152897/283770736215195648
diff --git a/pages/_nl-NL/community/discord-rules.md b/pages/_nl-NL/community/discord-rules.md
new file mode 100644
index 00000000..fc03e52f
--- /dev/null
+++ b/pages/_nl-NL/community/discord-rules.md
@@ -0,0 +1,54 @@
+---
+lang: nl-NL
+layout: wiki
+section: community
+category: discord
+title: DS⁽ⁱ⁾ Mode Hacking Rules
+description: The rules for the DS⁽ⁱ⁾ Mode Hacking Discord server
+---
+
+This page provides more details to the rules outlined in the [#info-and-rules](https://discord.com/channels/283769550611152897/626620520330428436) channel in the Discord server. If you have any further questions, ask in [#community-meta](https://discord.com/channels/283769550611152897/715651368391671919). Note that the [English version of the rules](/community/discord-rules) is the canonical version and any potential discrepancies in translations will not affect their enforcement.
+
+{% include_relative rules/1.md %}
+
+{% include_relative rules/2.md %}
+
+{% include_relative rules/3.md %}
+
+{% include_relative rules/4.md %}
+
+{% include_relative rules/5.md %}
+
+{% include_relative rules/6.md %}
+
+{% include_relative rules/7.md %}
+
+{% include_relative rules/8.md %}
+
+{% include_relative rules/9.md %}
+
+{% include_relative rules/10.md %}
+
+{% include_relative rules/11.md %}
+
+{% include_relative rules/12.md %}
+
+{% include_relative rules/13.md %}
+
+{% include_relative rules/14.md %}
+
+## Consequences
+
+The consequences of breaking these rules are a warning, mute, kick or ban. Of course, the specific consequences will be handled on a case by case basis.
+- Most users end up having 4 warnings before they are banned
+ - These warnings include using the actual !warn command, getting muted, and also verbal warnings
+- Joining for the purpose of rule breaking will get you banned
+
+## Reporting
+
+- If someone is breaking the rules and a moderator is already not handling the case, please ping an online moderator
+- If the incident was in DMs, there needs to be evidence, such as other people reporting it too, implications on the server, or anything of the sort
+- However, when doing your report, cover any links; do not give the DM advertiser more visibility than they already got by Direct Messaging everyone
+
+
+Last updated: 2022-06-28
diff --git a/pages/_nl-NL/community/index.md b/pages/_nl-NL/community/index.md
new file mode 100644
index 00000000..d9e2d302
--- /dev/null
+++ b/pages/_nl-NL/community/index.md
@@ -0,0 +1,13 @@
+---
+lang: nl-NL
+layout: wiki
+section: community
+title: Community
+description: Informatie over de DS-Homebrew-community
+---
+
+Je kunt hier informatie vinden over onze community, zoals de regels voor onze Discord server. We zijn aanwezig op de volgende plekken:
+- Discord: [DS⁽ⁱ⁾ Mode Hacking](https://ds-homebrew.com/discord)
+- Reddit: [r/NDSBrew](https://reddit.com/r/NDSBrew)
+- GitHub: [DS-Homebrew](https://github.com/DS-Homebrew)
+- Website: [ds-homebrew.com](https://ds-homebrew.com)
diff --git a/pages/_nl-NL/community/rules/1.md b/pages/_nl-NL/community/rules/1.md
new file mode 100644
index 00000000..fa14dd48
--- /dev/null
+++ b/pages/_nl-NL/community/rules/1.md
@@ -0,0 +1,6 @@
+### 1. Do not act disrespectfully towards others and their beliefs
+
+- This applies to everyone regardless of their role or level of activity in this server, even if they aren’t on the server
+- Do not backseat moderate or try to "help" when a moderator is already dealing with a situation
+- Reminders of the rules are fine, as long as you remain respectful
+- Credit the creator(s) when sending something if you know who created it (exception being when the included work already credits said author)
diff --git a/pages/_nl-NL/community/rules/10.md b/pages/_nl-NL/community/rules/10.md
new file mode 100644
index 00000000..9cb0a305
--- /dev/null
+++ b/pages/_nl-NL/community/rules/10.md
@@ -0,0 +1,4 @@
+### 10. Keep names/nicknames exclusively alphanumeric and do not hoist
+
+- Users with a nickname/username that is not easily readable for an English speaker or mentionable with an English (US) keyboard will be assigned a new nickname
+- Avoid purposely putting characters in the beginning of the name to change your spot in the member list, those characters will be removed
diff --git a/pages/_nl-NL/community/rules/11.md b/pages/_nl-NL/community/rules/11.md
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+### 11. Do not send unsolicited DMs to other users
+
+- Please ask before sending a Direct Message to others and respect those not wanting to communicate
+ - Even if your actions aren't malicious, they could be disturbing or otherwise unwanted
+- Things that happen in Direct Messages **are** the business of the server since unless you both share another server or are friends, you wouldn't be able to reach each other
+- Examples of what not to do include DM advertising, purposely redirecting users to DMs from normal chat (such as support) to break rules, and harassment
diff --git a/pages/_nl-NL/community/rules/12.md b/pages/_nl-NL/community/rules/12.md
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+### 12. Do not bring external drama, NSFW, or illegal content into the server
+
+- If you are banned in other servers, avoid talking about it here
+ - We can not help you get unbanned from other servers, that is the decision of the staff members there
+- Do not post anything that is not considered safe for work (e.g. sexual content, extreme violence, drugs)
+- Accounts with disturbing avatars will be kicked, then leading to a ban if they keep said avatar on return
+- Despite adult content being banned, users are still required to be thirteen and over in order to participate on this Discord server as per the Discord TOS
diff --git a/pages/_nl-NL/community/rules/13.md b/pages/_nl-NL/community/rules/13.md
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+++ b/pages/_nl-NL/community/rules/13.md
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+### 13. Do not talk about or do actions pertaining to breaking other Discord TOS
+
+- Breaking anything covered by either Discord's [Terms of Service](https://discord.com/terms) or [community guidelines](https://discord.com/guidelines), regardless of whether mentioned by the above or not, will land one a ban
diff --git a/pages/_nl-NL/community/rules/14.md b/pages/_nl-NL/community/rules/14.md
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+### 14. Do not try to evade the rules as this will be treated as breaking them
+
+- If you don't understand any of the rules, feel free to ask for further clarification
+- Breaking the rules and then claiming that you “didn’t know” will still make you guilty of breaking them
+- Trying to get around the rules by speaking in vague terms also counts as breaking them
diff --git a/pages/_nl-NL/community/rules/2.md b/pages/_nl-NL/community/rules/2.md
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+### 2. Follow standards set in project-development servers
+
+- Asking to ask is not only ironic, but defeats the point of having a help channel such as #nds-help, where all help questions are intended to be directed towards
+- Arbitrary release dates aren't part of our schedule to publish high quality tested applications, and expecting them to be pre-determined/ready on demand interferes with our release schedule. Those not wanting to be constrained by these limitations should instead use nightly builds if the project offers it
+- Handholding is not helping; users are expected to do research on the subject matter, whether it's by reading the pinned messages/#useful-resources or using a search engine to find links
+ - Overlooking this rule for legitimate reasons is allowed, at moderators decision on what is considered legitimate
diff --git a/pages/_nl-NL/community/rules/3.md b/pages/_nl-NL/community/rules/3.md
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+++ b/pages/_nl-NL/community/rules/3.md
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+### 3. Keep a positive-environment in the server
+
+- Curse words aren't prohibited (you're on the internet; expect it), but edgelords and slurs aren't welcome
+- Conversational rants are allowed as long as it's not purely for the sake of venting
+ - Prevent discussions being repeats of frustrations already found so commonly elsewhere (ie: Twitter) by introducing another factor not well known or discussed
+ - Starting off a topic with something bad to say about it? Make sure to not instantly start the whole convo to be negative
diff --git a/pages/_nl-NL/community/rules/4.md b/pages/_nl-NL/community/rules/4.md
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+++ b/pages/_nl-NL/community/rules/4.md
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+### 4. Maintain the chat quality to the expectations set by the environment
+
+- Monologuing to the point of discouraging others from interacting or having the message overflow an average mobile screen should have the messages moved to a dedicated page, such as a server thread or Mystbin: https://mystb.in/
+- GIFs to complement messages are fun, but GIFs made to replace conversation is just irritating and bandwidth wasting.
+- Keep needed messages for your point to a minimal, by:
+ - NOT duplicating messages, especially in different channels
+ - NOT posting for the sake of posting ("chat is dead", copypastas, etc)
+ - NOT sending multiple messages with few words each to build a sentence (ie: popcorning)
+ - using reactions to post simple emoji's responding to another's message (for the message immediately above, type `+:emojiname:` as a shortcut)
+
+**Moderators may request a discussion to stop, and users are expected to comply with its request, even if it doesn't fall into any of the above examples**
diff --git a/pages/_nl-NL/community/rules/5.md b/pages/_nl-NL/community/rules/5.md
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+++ b/pages/_nl-NL/community/rules/5.md
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+### 5. Do not self-promote with no context or without explicit staff permission
+
+- Giving links to other Discord servers on request is allowed, but please ask a moderator in a DM before advertising a server without prior context
+- DM advertisements aren't allowed, both by the Discord Terms of Service and our server rules, mass DM advertisement (with proof) will land you a ban
+- Joining for the purpose of advertising your discord server will land you a ban and your advertisements will be deleted
+- Any compromised account will get banned, with the sent messages from the bot being removed. If the account is later retrieved, please contact one of the staff members
diff --git a/pages/_nl-NL/community/rules/6.md b/pages/_nl-NL/community/rules/6.md
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+++ b/pages/_nl-NL/community/rules/6.md
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+### 6. Avoid piracy discussion
+
+Examples for what breaks this rule includes:
+- Mentioning/Linking piracy websites/tools
+- Encouraging piracy, whether by assisting others with it or justifying it
+- Uploading pirated or NDA-breaking content (ROMs compiled via official licensed SDKs, tools, etc...)
+
+Example for what DOESN'T break this rule being:
+- Discussing any of the publicly-known leaked content, as long as no builds, source code or even unrelated files are shared
+
+Discord’s Terms of Service follow the US law and as such, is subject to the US definition of piracy regardless of wherever the user lives in the US or not
+- For more information on what is piracy or not, we suggest reading [eip’s piracy definition page](https://3ds.eiphax.tech/piracy.html) (Disclaimer: We are not lawyers)
diff --git a/pages/_nl-NL/community/rules/7.md b/pages/_nl-NL/community/rules/7.md
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+++ b/pages/_nl-NL/community/rules/7.md
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+### 7. Keep conversations within their respective channels
+
+- Even if they are related, sometimes another channel would be more suitable
+ - Check the channel topics for where to ask questions or have discussion
+- Sometimes, even an entirely different server is preferable, we don't have the answers to everything
+ - There are some related servers in [#useful-resources](https://discord.com/channels/283769550611152897/638041441079263283) and the pins of other channels
diff --git a/pages/_nl-NL/community/rules/8.md b/pages/_nl-NL/community/rules/8.md
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+++ b/pages/_nl-NL/community/rules/8.md
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+### 8. Keep all conversations in English
+
+- We are not able to easily moderate content in other languages
+- We suggest using [DeepL](https://www.deepl.com/translator) for translation
+- Exceptions may be granted in case translation fails and there are trusted people that know your language and are able to help
diff --git a/pages/_nl-NL/community/rules/9.md b/pages/_nl-NL/community/rules/9.md
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+++ b/pages/_nl-NL/community/rules/9.md
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+### 9. You may not have an alternative account on this server without staff permission
+
+- One account per person at a time (except when approved by a staff member), be sure to leave this server on your other account before joining with a new one
+- Punishments apply to the person, not the account, any subsequent accounts made for the purposes of punishment evasion will result in both accounts being banned
diff --git a/pages/_nl-NL/ds-index/ds-bios-firmware-dump.md b/pages/_nl-NL/ds-index/ds-bios-firmware-dump.md
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+---
+lang: nl-NL
+layout: wiki
+section: ds-index
+category: guides
+title: BIOS/Firmware Uitlezen
+description: Hoe u het BIOS/Firmware van uw Nintendo DS of DSi uit uw console kunt halen
+tabs:
+ -
+ dsi-sd-card: DSi met Unlaunch
+ flashcard: Flashkaart
+---
+
+Sommige emulators, zoals melonDS, vereisen het DS-modus- of DSi-modus BIOS en firmware, die beschikbaar zijn door extractie uit uw console. Er zijn twee onderscheiden manieren om dit te bereiken, door gebruik te maken van:
+- een DSi met Unlaunch, OF
+- een DS/DS Lite/3DS of een DSi zonder Unlaunch, samen met een flashcard die compatibel is met de console
+
+De DSi-methode zal zowel de BIOS- als firmwarebestanden voor de DS-modus en DSi-modus extraheren. De methode met de flashkaart zal alleen de bestanden voor de DS-modus extraheren.
+
+{% capture tab-dsi-sd-card %}
+
+Deze pagina gaat ervan uit dat u een moderne CFW-omgeving gebruikt vanaf [dsi.cfw.guide](https://dsi.cfw.guide).
+{:.alert .alert-warning}
+
+### Deel 1: Het verkrijgen van de benodigde bestanden
+
+1. Download [dsibiosdumper](https://melonds.kuribo64.net/downloads/dsibiosdumper.7z)
+1. Kopieer `dsibiosdumper.nds` vanuit het dsibiosdumper `.7z` bestand naar de hoofdmap van uw SD-kaart
+1. Steek je SD-kaart opnieuw in je apparaat
+
+### Deel 2: dsibiosdumper
+1. Met uw apparaat nog steeds uitgeschakeld, houd de volgende knoppen ingedrukt: A + B, en terwijl u deze knoppen samen ingedrukt houdt, schakel uw apparaat in
+1. Uw apparaat zou nu moeten zijn opgestart in het Unlaunch-menu
+1. Start dsibiosdumper vanuit de lijst met toepassingen
+1. Druk op A om alles te dumpen
+1. Wacht tot het proces is voltooid
+ - Dit kan even duren
+1. Nadat het proces is voltooid, druk op SELECT om dsibiosdumper af te sluiten
+1. Schakel uw apparaat uit
+1. Plaats uw SD-kaart in uw computer
+
+Alle benodigde bestanden zullen zich bevinden in de `dsidump`-map op de hoofdmap van uw SD-kaart.
+{:.alert .alert-success}
+
+{% endcapture %}
+{% assign tab-dsi-sd-card = tab-dsi-sd-card | split: "////////" %}
+
+{% capture tab-flashcard %}
+
+### Deel 1: Het verkrijgen van de benodigde bestanden
+
+1. Download [dsbf_dump](https://github.com/DS-Homebrew/dsbf_dump/releases/latest) (het `.nds` bestand)
+1. Kopieer `dsbf_dump.nds` naar de hoofdmap van uw SD-kaart
+1. Plaats uw SD-kaart opnieuw in uw flashkaart
+
+### Deel 2: dsbf_dump
+1. Schakel uw apparaat in
+1. Start uw flashkaart op
+1. Ga naar de hoofdmap van uw SD-kaart en start dsbf_dump
+1. Wacht tot het proces is voltooid
+1. Na voltooiing van het proces, druk op START om uw apparaat uit te schakelen
+ - Op 3DS-systemen van de familie zal het in plaats daarvan "Software gesloten" weergeven. Schakel uw apparaat uit vanaf dit scherm
+1. Plaats uw SD-kaart in uw computer
+
+Alle benodigde bestanden worden in een op het bovenscherm van uw apparaat gespecificeerde map geplaatst.
+{:.alert .alert-success}
+
+{% endcapture %}
+{% assign tab-flashcard = tab-flashcard | split: "////////" %}
+
+{% assign tabs = tab-dsi-sd-card | concat: tab-flashcard %}
+{% include tabs.html index=0 tabs=tabs %}
diff --git a/pages/_nl-NL/ds-index/dsi-twl-firm.md b/pages/_nl-NL/ds-index/dsi-twl-firm.md
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+++ b/pages/_nl-NL/ds-index/dsi-twl-firm.md
@@ -0,0 +1,48 @@
+---
+lang: nl-NL
+layout: wiki
+section: ds-index
+category: reference
+title: Nintendo DSi / Nintendo 3DS TWL_FIRM
+description: Information about the Nintendo DSi and the Nintendo 3DS's TWL_FIRM
+---
+
+### Setting up CFW
+The main benefit of modding your DSi and 3DS families of systems is that you can unlock more possibilities with your consoles. Installing Custom Firmware is quite easy, and in most cases, all you need is a (micro)SD card. Here are the best of guides for you to follow, with step-by-step instructions:
+
+- [3DS Hacking Guide](https://3ds.hacks.guide)
+ - Lightning command: `mod 3ds`
+ - TWLHelper command: `guide 3ds`
+ - Kurisu command: `guide 3ds`
+- [DSi Hacking Guide](https://dsi.cfw.guide)
+ - Lightning command: `mod dsi`
+ - TWLHelper command: `guide dsi`
+ - Kurisu command: `guide dsi`
+
+### CPU speeds
+The Nintendo DS shipped with a 67 MHz processor in 2004, and the Nintendo DSi shipped with a 133 MHz processor five years later. Most games of the Nintendo DS library were made before the Nintendo DSi came out, and as such the only processor available to them was 67 MHz. Some applications tied themselves to that clock speed and as a result, they will not work well with a higher clock speed. Most games, however, outperform the original with a higher clock speed.
+
+nds-bootstrap has TWL Clock Speed as an option, but it will not try to adjust the ROM to work properly with the higher clock speed. That's on the application itself, and applications not working with a higher clock speed is NOT a bug on the nds-bootstrap end.
+
+### Nintendo DSi Menu
+In version 1.4.0, RSA signatures in the DS Game Card whitelist aren't verified. This is a vulnerability that can be exploited, and it allows you to take access over the ARM9 processor. It requires version 1.4.0 (it was patched in future versions and didn't exist in prior versions) and a flashcard with a modified ROM.
+
+There is also a known glitch in the way the Nintendo DSi Menu calculates free space that can can cause an error when using the menu not from the original NAND, for more information see [hiyaCFW FAQ & Troubleshooting](../hiyacfw/faq#the-free-space-bug).
+
+### Nintendo DSi Slot-1 access & blockout
+Slot-1 access is blocked when launching applications from the system menu, except if said applications are either the Slot-1 launcher itself or System Settings. In order to launch normally unlaunchable Slot-1 cartridges, you'll need to either make a System Settings exploit or install Unlaunch. Without either of those, you cannot launch unlaunchable flashcards and you cannot dump ROMs to your SD card.
+
+Before 1.4.0, the whitelist contained only two sections. In 1.4.0, they introduced a third section, which was made to block flashcards that got around the first two. The third section loads up to eight different sections of the ROM and checks them with a hash to see if the ROM has been tampered with. However, due to lacking any sanity check, this can be overflowed into the exception vector/interrupt address using a large enough value. Best of all, this runs on ARM7 (the security processor) so this makes it the first exploit for the ARM7 processor. Since this happens before the lock out of the SCFG registers, advanced homebrew (such as Slot-1 dumpers) can be run.
+
+Unfortunately, the requirements are tight. It requires version 1.4.0 and a flashcard with a modified ROM. The exploit never officially came out, due to Unlaunch being much simpler to install and having fewer requirements (just a way to get into homebrew) with the same advantages.
+
+### Nintendo DSi Camera
+The Nintendo DSi Camera application has the ability to take pictures in the JPEG format and save them to either the System Memory or the SD card. The way it's loaded restricts it to only DSi made images, due to lacking the proper HMAC stored inside a custom EXIF tag. Any custom images are not readable on the DSi, whether they're PC taken or PC edited, unless properly saved.
+
+A `pit.bin` file is used in order to load images. However, the header size at offset 0x16 is unchecked, so a big enough header size value can exceed boundaries and cause the buffer to overwrite and jump to unsigned code. This is how Memory Pit is powered.
+
+### Nintendo DSi bootstage 2
+The second bootstage of the Nintendo DSi loads launcher's "title.tmd" into memory. However, they do not specify a file size limit check, meaning that the first 80k bytes are loaded into RAM while the rest can be a custom payload. This is the basis of Unlaunch exploit.
+
+### RTCom
+RTCom is the use of the 3DS's RTC to allow the ARM7 and ARM11 CPUs to communicate with each other, even while in TWL_FIRM. This allows 3DS features to be used while in DS(i) mode. This includes the circle pad's analog input, enabling widescreen, and having gyro support. Currently, the only public DS homebrew that make use of RTCom is certain builds of GBARunner2 that have support for the 3DS's gyro feature. To enable RTCom, you will need to use [TWPatch](https://gbatemp.net/threads/542694/).
diff --git a/pages/_nl-NL/ds-index/emulators.md b/pages/_nl-NL/ds-index/emulators.md
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+---
+lang: nl-NL
+layout: wiki
+section: ds-index
+category: reference
+title: Emulators on the DS
+description: A reference on Emulators on the DS
+---
+
+There are many emulators present for the DS and DSi. This page provides a comprehensive explanation on the many emulators and loaders bundled into TWiLight Menu++.
+
+### List of systems supported by TWiLight Menu++
+
+| Format | Loader | Extensions | Save file |
+| ----------------------- | ------------------------------------------------ | -------------------------------------- | -------------------------------------------------------------------------- |
+| ARGV[^1] | Native | `.argv` | |
+| Atari 2600 | [StellaDS][stellads] | `.a26` | |
+| Atari 5200 | [A5200DS][a5200ds] | `.a52` | |
+| Atari 7800 | [A7800DS][a7800ds] | `.a78` | |
+| Atari XEGS | [A8DS][a8ds] | `.xex`, `.atr` | |
+| ColecoVision | [S8DS][s8ds], [ColecoDS][colecods] | `.col` | |
+| DS | [nds-bootstrap][ndsbs], flashcard kernel, native | `.nds`, `.dsi`, `.ids`, `.srl`, `.app` | `saves/[rom name].sav`[^2] |
+| DSiWare | [Unlaunch][unlaunch], [nds-bootstrap][ndsbs] | `.nds`, `.dsi`, `.ids`, `.srl`, `.app` | `saves/[rom name].pub`, `saves/[rom name].prv`, `saves/[rom name].sav`[^7] |
+| DSTWO Plugin | [DSTWO][dstwo][^3] | `.plg` | |
+| Game Boy (Color) | [GameYob][gameyob] | `.gb`, `.sgb`, `.gbc` | `[rom name].sav` |
+| Game Boy Advance | [GBARunner2][gbarunner2][^4], native[^5] | `.agb`, `.gba`, `.mb` | `[rom name].sav` |
+| Game Gear | [S8DS][s8ds] | `.gg` | `[rom name].gg.sav` |
+| Genesis/Mega Drive | [jEnesisDS][jenesis], [PicoDriveTWL][pdtwl] | `.gen` | `[rom name].srm`[^6] |
+| Intellivision | [Nintellivision][nintellivision] | `.int` | |
+| Master System | [S8DS][s8ds] | `.sms` | `[rom name].sms.sav` |
+| Neo Geo Pocket (Color) | [NGPDS][ngpds] | `.ngp`, `.ngc` | `/data/ngpds/[rom name].ngp.fla` |
+| FastVideoDS | [FastVideoDSPlayer][fastvideodsplayer] | `.fv` | |
+| NES/Famicom | [nesDS][nesds] | `.nes`, `.fds` | `[rom name].sav` |
+| PC Engine/TurboGrafx-16 | [NitroGrafx][nitrografx] | `.pce` | |
+| Rocket Video | [Rocket Video Player][rvidplayer] | `.rvid` | |
+| SG-1000 | [S8DS][s8ds], [ColecoDS][colecods] | `.sg` | |
+| Sord M5 | [ColecoDS][colecods] | `.m5` | |
+| Super Nintendo | [SNEmulDS][snemulds] | `.smc`, `.sfc` | `[rom name].srm` |
+| WonderSwan (Color) | [NitroSwan][nitroswan] | `.ws`, `.wsc` | ??? |
+| Xvid | [tuna-viDS][tunavids] | `.avi` | |
+
+- Footnotes -
+{:footnotes}
+
+These are just recommended emulators and loaders that are present in TWiLight Menu++. There are other emulators for these consoles (such as lolSnes, Gbaemu4ds, etc.)
+
+### Other emulators for the DS
+
+| Format | Loader | Extensions | Save file |
+| ------- | -------------- | ---------- | --------- |
+| Neo Geo | [neoDS][neods] | `.neo` | (unknown) |
+
+## Notes on specific emulators
+### RAM Disks
+- In order for **jEnesisDS** or **neoDS** to work on the DSi SD card, you'll have to use a RAM disk with nds-bootstrap
+ - A RAM disk maker for jEnesisDS is built into TWiLight Menu++. You will need to create your own RAM disk for neoDS. See [Creating RAM Disks](../twilightmenu/creating-ram-disks) on how to do so
+ - The reason why RAM disks are used is because these emulators' ARM7 hooks don't work properly
+
+### Comparison between PicoDriveTWL and jEnesisDS
+- **PicoDriveTWL**
+ - Was made for DSi
+ - Does not require nds-bootstrap RAM Disks
+ - Saving is supported on DSi SD cards
+ - Quicker load times between TWiLight Menu++ to the emulator on the DSi SD card
+ - Supports arguments
+ - Limit is 3 MB on a **Flashcard**
+ - Takes advantage of the DSi extra RAM or DS Memory Pak to extend this limit
+ - No sound emulation
+ - Framerate is extremely choppy
+
+- **jEnesisDS**
+ - DS Mode
+ - Requires nds-bootstrap's RAM disk to be used for DSi SD cards
+ - Saving is unavailable for DSi SD cards
+ - Takes a while to load
+ - No argument support
+ - Limit is 3 MB on all platforms (due to roms loading in RAM)
+ - No DS Memory Pak or DSi Extended Memory support
+ - There is a patch for Sonic 3 & Knuckles that removes the multiplayer, getting the size count down
+ - Sound Emulation
+ - Framerate is smooth
+
+
+
+[^1]: Text files containing the path to a DS homebrew app and arguments to launch it with, see [nds-hb-menu's README](https://github.com/devkitPro/nds-hb-menu#passing-arguments) for more info
+[^2]: Only for retail ROMs, homebrew do not have specific save files
+[^7]: Only when running in B4DS mode
+[^3]: Only works from a SuperCard DSTWO flashcard as it has additional processing power and RAM inside the flashcard
+[^4]: When running in DSi Mode, it can use the DSP for better sound
+[^5]: Requires a Slot-2 flashcart and thus only works on DS Phat and DS Lite
+[^6]: jEnesis can only save when running from a flashcard, but PicoDriveTWL can save from SD and flashcard
+
+[a5200ds]: https://github.com/wavemotion-dave/A5200DS
+[a7800ds]: https://github.com/wavemotion-dave/A7800DS
+[a8ds]: https://github.com/wavemotion-dave/A8DS
+[colecods]: https://github.com/wavemotion-dave/ColecoDS
+[dstwo]: http://eng.supercard.sc
+[fastvideodsplayer]: https://github.com/Gericom/FastVideoDSPlayer
+[gameyob]: https://github.com/Drenn1/GameYob
+[gbarunner2]: https://github.com/Gericom/GBARunner2
+[jenesis]: https://www.gamebrew.org/wiki/JEnesisDS
+[ndsbs]: https://github.com/DS-Homebrew/nds-bootstrap
+[nesds]: https://github.com/DS-Homebrew/NesDS
+[ngpds]: https://github.com/FluBBaOfWard/NGPDS
+[nitrografx]: https://www.gamebrew.org/wiki/NitroGrafx
+[nitroswan]: https://github.com/FluBBaOfWard/NitroSwan
+[pdtwl]: https://github.com/DS-Homebrew/PicoDriveTWL
+[rvidplayer]: https://gbatemp.net/threads/539163
+[s8ds]: https://github.com/FluBBaOfWard/S8DS
+[snemulds]: https://www.gamebrew.org/wiki/SnemulDS_-_Revival
+[stellads]: https://github.com/wavemotion-dave/StellaDS
+[unlaunch]: https://problemkaputt.de/unlaunch.htm
+[neods]: https://www.gamebrew.org/wiki/NeoDS
+[nintellivision]: https://github.com/wavemotion-dave/NINTV-DS
+[tunavids]: https://github.com/chishm/tuna-vids
diff --git a/pages/_nl-NL/ds-index/forwarders.md b/pages/_nl-NL/ds-index/forwarders.md
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--- /dev/null
+++ b/pages/_nl-NL/ds-index/forwarders.md
@@ -0,0 +1,211 @@
+---
+lang: nl-NL
+layout: wiki
+section: ds-index
+category: guides
+title: DS Game Forwarders
+description: How to use DS game forwarders on hiyaCFW or 3DS HOME menu
+tabs:
+ -
+ 3ds-sd-card: 3DS SD card
+ dsi-sd-card: DSi SD card
+ flashcard: Flashkaart
+---
+
+Forwarders are shortcuts for games that you can install to your home menu or hiyaCFW menu. You can load DS games from the SD card (using nds-bootstrap) or from a compatible flashcard (via its respective kernel) using forwarders installed to your menu of choice.
+
+DS games need to be dumped to a digital `.nds` format. You can dump your DS cartridges using [GodMode9](https://3ds.hacks.guide/dumping-titles-and-game-cartridges#dumping-a-game-cartridge) on 3DS, or [GodMode9i](https://dsi.cfw.guide/dumping-game-cards) on DSi.
+{:.alert .alert-info}
+
+If you have any issues, check the FAQs on the [GBAtemp thread](https://gbatemp.net/threads/nds-forwarder-cias-for-your-home-menu.426174/).
+{:.alert .alert-warning}
+
+Choose one of the following to add to the HOME menu:
+
+{% capture tab-3ds-sd-card %}
+
+This page assumes you are running a modern CFW environment from [3ds.hacks.guide](https://3ds.hacks.guide).
+{:.alert .alert-warning}
+
+### Deel 1: Het verkrijgen van de benodigde bestanden
+
+If you already have Universal Updater installed on your console, you can skip to step 3.
+{:.alert .alert-info}
+
+1. Open FBI en selecteer `externe installatie`, gevolgt door `Scan QR Code`
+1. Scan deze QR-code om de laatste versie van [Universal-Updater](https://github.com/Universal-Team/Universal-Updater) te installeren 
+1. Open Universal Updater from your HOME Menu
+1. Install the NDSForwarder package
+1. NDSForwarder and its required files are now set up in its respective locations
+
+### Part 2: NDSForwarder
+1. Open the Homebrew Launcher
+1. In the Homebrew Launcher, open `NDS Forwarder Generator`
+1. Navigate to your game's location and press A
+1. Confirm you wish to install by selecting `Yes`
+1. After it is installed, your game will now appear as a title on your HOME menu
+{% endcapture %}
+{% assign tab-3ds-sd-card = tab-3ds-sd-card | split: "////////" %}
+
+{% capture tab-dsi-sd-card %}
+
+### Requirements
+
+- A Nintendo DSi with [Unlaunch](https://dsi.cfw.guide/installing-unlaunch) and [hiyaCFW](../hiyacfw/installing) installed
+- The latest release of [NDSForwarder-DSi](https://github.com/lifehackerhansol/NDSForwarder-DSi/releases/latest/download/NDSForwarder.dsi)
+
+### Part 1: Getting started
+1. Copy `NDSForwarder.dsi` to your SD card root
+ - This can optionally be installed to hiyaCFW directly using [TMFH](https://github.com/JeffRuLz/TMFH/releases/latest/download/TMFH.0.7.1.zip)
+1. Download the [Forwarder pack for DSi SD Card](https://github.com/RocketRobz/NTR_Forwarder/releases/latest/download/DS.Game.Forwarder.pack.DSi.3DS.SD.Card.7z)
+1. Extract the contents of the `for SD Card root` folder to the root of your DSi's SD card
+
+### Part 2: Getting the AP fix files from TWiLight Menu++
+
+If you already have TWiLight Menu++, skip to the next section.
+{:.alert .alert-info}
+
+1. Download de meest recente versie van [`TWiLightMenu-DSi.7z`](https://github.com/DS-Homebrew/TWiLightMenu/releases/latest/download/TWiLightMenu-DSi.7z)
+1. In the `.7z` file, go to the `_nds/TWiLightMenu/extras` folder
+1. Drag the `apfix.pck` file to `sd:/_nds/ntr-forwarder/`
+
+### Part 3: NDSForwarder-DSi
+1. Steek je SD-kaart opnieuw in je apparaat
+1. Hold A + B, then power on your device to boot to Unlaunch
+1. Launch `NDSForwarder.dsi`
+ - If you get a `nitroFSInit() fail` message, try using TWiLight Menu++ to launch, or place `NDSForwarder.dsi` on the root of your SD card
+1. Press A on `Install`
+1. Navigate to your game's location and press A
+1. After it is installed, your game will now appear as a title on your hiyaCFW DSi Menu
+
+{% endcapture %}
+{% assign tab-dsi-sd-card = tab-dsi-sd-card | split: "////////" %}
+
+{% capture tab-flashcard %}
+
+### Requirements
+
+- **DSi users:**
+ - A Nintendo DSi with [Unlaunch](https://dsi.cfw.guide/installing-unlaunch) and [hiyaCFW](installing) installed
+ - The latest release of [Title Manager for Hiya](https://github.com/JeffRuLz/TMFH/releases)
+- **3DS users:**
+ - A Nintendo 3DS family console with modern CFW environment from [3ds.hacks.guide](https://3ds.hacks.guide)
+
+{% capture flashcards %}
+The recommended flashcards are the DSTT and Acekard 2i. If you want perfect game compatibility, get the SuperCard DSTWO/DSTWO PLUS. The only downside is that it drains your system battery faster.
+
+If you have a flashcard that works with Apache Thunder's NTR Launcher, you can request it [on the GBAtemp thread](https://gbatemp.net/threads/nds-forwarder-cias-for-your-home-menu.426174/). Be sure to specify which build you're using (Normal or Alt), and if `RESETSLOT1` is set to `0` or `1` in `sd:/nds/ntr_launcher.ini`.
+
+Compatible:
+- [Acekard 2(i)](http://www.nds-card.com/ProShow.asp?ProID=160) (DSi-Enhanced games, including newer NTR games, don't work)
+- [Acekard RPG](http://wiki.gbatemp.net/wiki/Acekard_RPG)
+- [DSTT](http://www.nds-card.com/ProShow.asp?ProID=157)
+- [DSTT Advance](http://kaze-tado.way-nifty.com/moo/images/2008/11/19/200811202.jpg)
+- Galaxy Eagle
+- M3 DS Real
+- [M3 DS Simply](https://farm2.static.flickr.com/1333/752793411_d91b182eb7.jpg) (uses < 2 GB microSD card)
+- [R4 DS](http://www.nds-card.com/ProShow.asp?ProID=141) (Original Non-SDHC version, uses < 2 GB microSD card)
+- [R4 SDHC Snoopy](http://www.nds-card.com/ProShow.asp?ProID=567)
+- [R4 SDHC RTS LITE](http://www.nds-card.com/ProShow.asp?ProID=450) ([www.r4isdhc.com](http://www.r4isdhc.com/))
+- R4 SDHC Upgrade ([www.r4i-sdhc.com](http://www.r4i-sdhc.com/))
+- [R4i3D](http://www.3ds-cart.com/en/other-flashcarts/35-r4i3d-revolution-cart-for-3ds-dsi-dsl-ds.html) ([www.r4i3d.com](http://www.r4i-sdhc.com/))
+- [R4iDSN](http://3ds-flashcard.com/home/28-r4idsn-3ds.html)
+- [R4i Gold](http://www.nds-card.com/ProShow.asp?ProID=330)
+- [R4i Gold RTS](http://www.nds-card.com/ProShow.asp?ProID=149) ([www.r4ids.cn](http://www.r4ids.cn/))
+- [R4i-SDHC](http://www.nds-card.com/ProShow.asp?ProID=146) ([www.r4i-sdhc.com](http://www.r4i-sdhc.com)) (Normal and RTS versions)
+- R4iTT ([www.r4itt.net](http://www.r4itt.net/)) (Purple card may be incompatible)
+- [SuperCard DSONE](http://wiki.gbatemp.net/wiki/SuperCard_DSONEi)
+- [SuperCard DSTWO](http://www.nds-card.com/ProShow.asp?ProID=135) (Normal and Plus versions)
+
+Untested:
+- R4i3D NEW (Use R4iDSN template and pack)
+
+Partially compatible:
+- Ace 3DS+ (Game compatibility is bad, so saving/loading save file results in crashing)
+- Gateway Blue Card (Game compatibility is bad, so saving/loading save file results in crashing)
+- EX4DS (Game compatibility is bad, so saving/loading save file results in crashing)
+- R4iLS (Game compatibility is bad, so saving/loading save file results in crashing)
+- Cards with [www.r4isdhc.com.cn](http://www.r4isdhc.com.cn/) (Game compatibility is bad, so saving/loading save file results in crashing)
+
+Incompatible:
+- CycloDS (i)Evolution (Can autoboot ROMs, but it works differently than other flashcards)
+- (i)Edge (Unable to autoboot a .nds ROM)
+- R4 Gold Pro ([www.r4i-gold.com](http://www.r4i-gold.com) / [www.r4i-gold.me](http://www.r4i-gold.me)) (YSMenu (not the forwarder process) bricks the card)
+- R4i3D (2012)
+- R4 Infinity Dual Core
+- R4 SDHC
+- R4 SDHC Dual-Core ([www.r4isdhc.com](http://www.r4isdhc.com/)) (YSMenu (not the forwarder process) bricks the card)
+{% endcapture %}
+
+
+ A supported flashcard from this list
+
+ {{ flashcards | markdownify }}
+
+
+
+- A 64 bit OS
+- [Forwarder3-DS](https://www.dropbox.com/s/b9de5ii6vm3dxfn/Forwarder3DS-v2.9.6.zip?dl=0)
+- [Java 8](https://www.java.com/en/download/)
+- **Linux users:** JavaFX
+ - Debian-based: Run [this script](https://gist.githubusercontent.com/puntillol59/7532b6583380baca236dcaf2d8f75b5c/raw/e8b9d193f8b24de941160c7292ec0bb3b997e98e/main.sh)
+ - Arch: `sudo pacman -S java8-openjfx && sudo archlinux-java set java-8-openjdk/jre`
+
+### Part 1: Getting started
+1. Download one of these packs:
+ - [Original R4 / M3 Simply](https://www.dropbox.com/s/juxzri7h8bttunh/DS%20Game%20Forwarder%20pack%20%28Original%20R4%2C%20M3%20Simply%29.7z?dl=0)
+ - [Acekard 2(i) / M3DS Real](https://www.dropbox.com/s/5elogf885sd62hu/DS%20Game%20Forwarder%20pack%20%28M3DS%20Real%29.7z?dl=0)
+ - [DSTT / R4i Gold / R4i-SDHC / R4 SDHC Upgrade / SC DSONE](https://www.dropbox.com/s/xxfmvikwmnvsu63/DS%20Game%20Forwarder%20pack%20%28DSTT%2C%20R4i%20Gold%2C%20R4i-SDHC%2C%20SC%20DSONE%29.7z?dl=0)
+ - [Acekard RPG](https://drive.google.com/file/d/0B2_1xHkEp2_6OHVuZEJwU1BKbEU/view?usp=sharing)
+ - [R4iDSN / R4i Gold RTS / R4i Gold 3DS Plus](https://www.dropbox.com/s/j8nquh073k9y0h7/DS%20Game%20Forwarder%20pack%20%28R4iDSN%2C%20R4i%20Gold%20RTS%29.7z?dl=0)
+ - [Ace 3DS+ / Gateway Blue Card / R4iLS / R4iTT](https://www.dropbox.com/s/fd7dzhn8burcq02/DS%20Game%20Forwarder%20pack%20%28Ace3DS%2C%20GW%20Blue%20Card%2C%20R4iTT%29.7z?dl=0)
+ - [SC DSTWO](https://www.dropbox.com/s/pyyg0vq8b0nmhqd/DS%20Game%20Forwarder%20pack%20%28SC%20DSTWO%29.7z?dl=0)
+1. Extract the contents of the `for Slot-1 microSD` folder to the root of your flashcard's microSD card, and (if the folder exists) the contents of the `for 3DS SD card` folder to the root of your 3DS's SD card
+ - What will be in each pack for loading ROMs:
+ - Original R4/M3 Simply - WoodR4 & YSMenu
+ - DSTT/R4i Gold/R4i-SDHC/R4 SDHC Dual-Core/R4 SDHC Upgrade/SC DSONE, Acekard 2(i)/M3DS Real/R4i-SDHC 1.4.x - YSMenu
+ - Acekard RPG, Ace 3DS+/Gateway Blue Card/R4iLS/R4iTT, R4iDSN/R4i Gold RTS - WoodR4
+
+After you extract the pack for your card, you can edit `sd:/_nds/ntr_forwarder.ini` to change the following settings. This isn't possible for Acekard RPG, R4 DS, and R4i Gold RTS.
+ - `NTRCLOCK`: If set to `0` or A is held, the DSi boot screen will appear instead of the normal DS splash, and TWL clock speed is used, so lags begone
+ - `DISABLEANIMATION`: If set to `1` or B is held, the DS/DSi boot screen is skipped
+ - `HEALTHSAFETYMSG`: If set to `1`, the boot screen's health and safety message will appear on the bottom screen, otherwise the bottom screen stays white with no health and safety message
+
+### Part 2: Getting the AP fix files from TWiLight Menu++
+
+If you already have TWiLight Menu++, skip to the next section.
+{:.alert .alert-info}
+
+1. Download de meest recente versie van [`TWiLightMenu-3DS.7z`](https://github.com/DS-Homebrew/TWiLightMenu/releases/latest/download/TWiLightMenu-3DS.7z)
+1. In the 7z file, go to the `_nds/TWiLightMenu/extras` folder
+1. Drag the `apfix.pck` file to `fat:/_nds/ntr-forwarder/`
+
+### Part 3: Forwarder3-DS
+1. Open `Forwarder3DS.jar`
+ - **Windows users:** If it doesn't open, download this [Forwarder3DS.bat](/assets/files/Forwarder3DS.bat), place it in the same folder as Forwarder3DS.jar, and run it
+1. Set your card as the `Target` on the left
+ - **NOTE:** If you don't see a list of cards, download [this zip](https://github.com/Olmectron/olmectron.github.io/archive/master.zip), and put the `forwarders` folder in the same folder as Forwarder3DS.jar, then rename it to `.forwarders`
+1. Enable `Automatically set ROM path`
+ - **Linux users:** The automatic path is incorrect since it includes the entire path (e.g. `/media/$USER/something/`), please remove that part
+ - **MacOS users:** The automatic path is incorrect since it includes `/Volumes/(cardname)/` at the start, please remove that part
+1. Click the folder in the top right and select the ROMs you want to make forwarders for or drag and drop them onto the window
+ - **NOTE:** The ROMs must already be on your SD card when selecting them, and can't be moved without recreating the forwarders
+1. If you're playing a hack/translation of a DSi-Enhanced game that has it's banner/title edited, find the banner for the game from [here](https://www.dropbox.com/sh/igr47pr0q5bh4p5/AAA9Dy8VOGfBLUA6KdLDSDW-a?dl=0), right click on the game in Forwarder3-DS, click `Import banner`, and click on the banner to use
+1. If using a homebrew ROM, click on it, then clear the `Game title` and type the game's title
+1. Click the floppy disk button to generate the forwarders
+
+### Part 4: Installing the forwarder
+
+- If using a 3DS family console:
+ 1. Copy the CIA(s) to your 3DS's SD card, then install them using FBI
+ - If using EmuNAND, install to both SysNAND and EmuNAND
+- If using a DSi:
+ 1. Copy `tmfh.nds` from the TMFH `.zip` file to the root of your SD card
+ 1. Reinsert your SD card into your DSi
+ 1. Launch `tmfh.nds` from Unlaunch or TWiLight Menu++
+ 1. Install the forwarder NDS file using TMFH
+{% endcapture %}
+{% assign tab-flashcard = tab-flashcard | split: "////////" %}
+
+{% assign tabs = tab-3ds-sd-card | concat: tab-dsi-sd-card | concat: tab-flashcard %}
+{% include tabs.html index=0 tabs=tabs %}
diff --git a/pages/_nl-NL/ds-index/hardmod.md b/pages/_nl-NL/ds-index/hardmod.md
new file mode 100644
index 00000000..6d3afce2
--- /dev/null
+++ b/pages/_nl-NL/ds-index/hardmod.md
@@ -0,0 +1,123 @@
+---
+lang: nl-NL
+layout: wiki
+section: ds-index
+category: guides
+title: Hardmod
+description: How to hardmod a Nintendo DSi
+tabs:
+ -
+ windows: Windows
+ other: macOS/Linux
+---
+
+Hardmodding is when you physically solder the motherboard of the Nintendo DSi to an SD card adapter in order to be read on a computer. This is useful for restoring NAND backups, viewing NAND on your PC, etc...
+
+### Nintendo DS
+[](/assets/images/ds-hardmod/mobo_pinout.png)
+
+### Nintendo DSi
+
+To hardmod a Nintendo DSi/DSi XL (LL) you will need:
+ - [Pencil tipped soldering iron](https://www.amazon.com/dp/B01N4571Q6)
+ - [Very fine wire](https://www.amazon.com/dp/B01MXGNTA4), 28AWG or smaller, preferably 30AWG+
+ - SD to microSD adapter
+ - An SD card reader able to read eMMC chips running in single data-line mode. [Here's a known working one](https://www.amazon.com/dp/B006T9B6R2)
+ - [Win32DiskImager](https://sourceforge.net/projects/win32diskimager/) and [HxD](https://mh-nexus.de/en/downloads.php?product=HxD20) if on Windows
+ - A valid NAND backup of the DSi you are hardmodding
+ - To be comfortable soldering to pads that are as small as 0.5mm in diameter
+
+#### DSi side A pinouts
+[](/assets/images/dsi-hardmod/side_a.jpg)
+#### DSi side B pinouts
+[](/assets/images/dsi-hardmod/side_b.png)
+#### DSi XL side B pinouts
+[](/assets/images/dsi-hardmod/dsi_xl_side_b.png)
+
+- You will need to solder the points on the motherboard to the microSD card adapter
+ - CMD to pin 2
+ - GND to pins 3 and 6
+ - CLK to pin 5
+ - DAT0 to pin 7
+
+#### Soldered microSD adapter example
+[](/assets/images/dsi-hardmod/sd.jpg)
+
+- Insert the microSD card adapter into your computer
+ - **WARNING** - Windows will ask you to format it: **DO NOT** format it - this might cause irrepairable damage
+
+#### Removing the no$gba footer
+You will first need to remove the NOCASH footer from the backup you are flashing to the DSi. This can be done using the [hiyaCFW helper](https://github.com/mondul/HiyaCFW-Helper/releases/latest).
+
+1. Download the version for the operating system you are using
+1. Run the script, selecting the NAND backup you wish to flash to your DSi
+1. Switch to NAND mode with the button to the left of the file path
+1. Click `Start` to create the NAND backup without the no$gba footer
+
+- Once the script completes, there should be a file with a long name ending in `-no-footer.bin` in the folder where your terminal is open
+ - Use this file as the NAND image you flash onto the DSi
+
+{% capture tab-windows %}
+1. Open Win32DiskImager
+1. Click the folder icon and browse to your desktop. In the text box, write `NAND_0.bin`. When selecting type, choose `All types *.*`
+1. Choose the device that is the DSi and click read
+1. Once it is done, click the folder icon, change the name to `NAND_1.bin` and read again
+1. Open HxD and drag both files into the editor. Go to the top bar, click "Analysis", click "File compare" from the drop down menu, then click "Compare".
+1. Choose to compare both files then click OK when done
+ - If it says "The chosen files are identical.", you are good to go to the next section
+ - If it doesn't say that, and both NANDs aren't around 240 MB, dump NAND_1/NAND_0 again
+1. Open Win32DiskImager, click the folder icon and choose your existing NAND backup you created before
+1. Flash it with the `Write` button
+1. Unplug the SD card adapter and attempt to turn on the DSi
+{% endcapture tab-windows %}
+{% assign tab-windows = tab-windows | split: "////////" %}
+
+
+{% capture tab-other %}
+1. Work out where the SD card is mounted
+ - Linux:
+ 1. Unplug the SD card adapter
+ 1. Run `lsblk` in a terminal
+ 1. Plug in the SD card adapter
+ 1. Run `lsblk` again
+ 1. This time a new device should appear
+ - It may be called `/dev/sdb`, make sure you note down what it is called on *your* computer
+
+ - macOS:
+ 1. Unplug the SD card adapter
+ 1. Run `df` in a terminal
+ 1. Plug in the SD card adapter
+ 1. Run `df` again
+ 1. A new device should appear in the list
+ - It may be called `/dev/disk1s1`, make sure you note down what it is called on *your* computer
+
+1. Dump the NAND
+ - Run the following command in a terminal:
+ - `cat {device-name} > nand0.bin`
+ - Replace `{device-name}` with the SD card mount location
+ - E.g `cat /dev/sdb > nand0.bin`
+ - Then run `cat {device-name} > nand1.bin`
+
+
+1. Compare NAND dumps
+ 1. Run the following command:
+ - Linux: `md5sum nand0.bin nand1.bin`
+ - macOS: `md5 -r nand0.bin nand1.bin`
+ 1. Check that the hash generated matches each other
+ 1. If not, redump the NAND, adjusting the wiring if necessary
+ 1. Keep on redumping the NAND until the hashes are identical
+
+1. Flash NAND
+ 1. Locate the NAND backup you created before on the console
+ 1. Run the following command:
+ - `cat {existing-nand-backup} > {device-name}`
+ - Replace `{existing-nand-backup}` with the location and name of your old NAND backup
+ - Replace `{device-name}` with the mount point of the SD card
+
+At this point you may unplug the SD card adapter and attempt to turn on the DSi. If all went well, the DSi should have booted to the state it was when the backup was created!
+{% endcapture tab-other %}
+{% assign tab-other = tab-other | split: "////////" %}
+
+### Flashing the NAND backup
+{% assign tabs = tab-windows | concat: tab-other %}
+{% include tabs.html index=0 tabs=tabs %}
diff --git a/pages/_nl-NL/ds-index/homebrew.md b/pages/_nl-NL/ds-index/homebrew.md
new file mode 100644
index 00000000..d1af4823
--- /dev/null
+++ b/pages/_nl-NL/ds-index/homebrew.md
@@ -0,0 +1,45 @@
+---
+lang: nl-NL
+layout: wiki
+section: ds-index
+category: reference
+title: Homebrew
+description: Information about homebrew on the Nintendo DS
+---
+
+### Development
+Developing Nintendo DS homebrew typically uses devkitPro tools, such as devkitARM, libnds, and libfat. However, there is the possibility to branch out and use alternative software:
+
+- **SD card libraries:** [libfat](https://github.com/devkitPro/libfat) is included in libnds and generally recommended, [libslim](https://github.com/DS-Homebrew/libslim/) can sometimes work better but is unstable at times
+- **Graphics libraries:** [easyGL2D](http://rel.phatcode.net/junk.php?id=117), which comes shipped with libnds, is recommended, however [NightFox Lib](https://github.com/knightfox75/nds_nflib) can be used instead
+- **Entire toolchains:** [devkitARM](https://devkitpro.org/wiki/Getting_Started) and [libnds](https://libnds.devkitpro.org/) are recommended, as it includes DSi compatibility and has a larger ecosystem, however [ToolchainGenericDS](https://bitbucket.org/Coto88/toolchaingenericds) is an option for flashcard-exclusive development
+
+To get started, [this GBAtemp thread](https://gbatemp.net/threads/useful-resources-to-help-you-out-with-starting-to-make-nds-homebrew.580507/#post-9322674) has a lot of good resources for begginers. For more technical information on the DS(i), see [GBATEK](https://problemkaputt.de/gbatek-contents.htm).
+
+### Flashcards
+DS mode flashcards are a Slot-1 method of running Nintendo DS applications. Flashcards have the advantages of keeping console files and portable files separate, have the ability to be used without modding your system, and are usable on DS Phat/Lite consoles. However, unlike modding the actual console, there are multiple flashcards on the market, each with different kernel requirements. The kernel you use is the most important.
+
+### DLDI
+Different SD card slots have different hardware (most of the time) and code written for one card won't necessarily work for another card. DLDI (short for Dynamically Linked Device Interface) attempts to solve this by having the SD card handling code patched in externally. Loaders like YSMenu, Wood R4, and TWiLight Menu++ can automatically DLDI patch a homebrew, but if you need to manually patch it in, you can use a [DLDI Patcher](https://www.chishm.com/DLDI#tools) on a computer.
+
+### Time bomb
+In some flashcard kernels, an arbitrary expiration date (more commonly known as a time bomb) is coded in by the kernel developers as a way to get consumers to buy their latest product. The procedure for how this works is the following:
+
+1. The flashcard is booted into and loads up the kernel file from the SD card without checking if it's the kernel intended by the developers
+1. Each time the kernel file from the SD card is loaded, it checks if the system date is past a certain date
+
+If the second test comes out positive, the kernel will refuse to boot. This can be tested by setting your date to the latest value possible. However, the security is weak and the results aren't cached, meaning that there are ways to work around it:
+
+If you want to use the default kernel that the flashcard manufacturers intended, the system clock can be set back in the device's System Settings application. Keep in mind, though, that this may break any game that relies on the system clock (such as Animal Crossing: Wild World).
+
+However, the kernels that come with these cards are fundamentally flawed and it is preferable to outright replace them. Thankfully, 3rd party developers have made alternatives you can use:
+
+- [YSmenu - menu + game loader](https://gbatemp.net/threads/retrogamefan-updates-releases.267243/) - Although it does not have the advantage of a customizable all-in-one menu, the game loader has far better compatibility with support for action-replay cheats
+- [TWiLight Menu++ with nds-bootstrap](../twilightmenu/installing-flashcard) - Has a customizable all-in-one menu and supports cheats, but its B4DS mode (the mode used when it doesn't have the DSi's capabilities) has weak compatibility, some games even requiring the Memory Expansion Pak
+- [TWiLight Menu++ with YSmenu](../twilightmenu/installing-flashcard) - Customizable all-in-one menu with high compatibility, but lacks cheat support
+
+### ARGV support
+ARGV is an information transmitter between two homebrew Nintendo DS applications. It can be used for forwarders or alternative menus.
+
+- The homebrew needs to be programmed in order to take advantage of it. For example, GBARunner2, NesDS, and GameYob all have ARGV support
+- There also needs to have a way to set the ARGV variables. TWiLight Menu++ and HBMenu allow setting ARGV arguments
diff --git a/pages/_nl-NL/ds-index/index.md b/pages/_nl-NL/ds-index/index.md
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--- /dev/null
+++ b/pages/_nl-NL/ds-index/index.md
@@ -0,0 +1,9 @@
+---
+lang: nl-NL
+layout: wiki
+section: ds-index
+title: Nintendo DS modificatie Indexering
+description: Een uitleg over alles omtrend DS modifiseren
+---
+
+Welkom bij de Nintendo DS modificatie benodigdheden sectie. Dit zal proberen de meeste dingen uit te leggen die te maken hebben met Nintendo DS modificatie, en zal ook een basisinleiding zijn voor de NTR-firmware van de Nintendo DS, de TWL-firmware van de Nintendo DSi, en TWL_FIRM van de Nintendo 3DS.
diff --git a/pages/_nl-NL/ds-index/retail-roms.md b/pages/_nl-NL/ds-index/retail-roms.md
new file mode 100644
index 00000000..4904d780
--- /dev/null
+++ b/pages/_nl-NL/ds-index/retail-roms.md
@@ -0,0 +1,139 @@
+---
+lang: nl-NL
+layout: wiki
+section: ds-index
+category: reference
+title: Retail ROMs
+description: Information related to retail DS games
+---
+
+### Anti-piracy
+AP (Anti-Piracy) is a method used by developers to enforce legitimate purchases and prevent piracy. This can be circumvented either from the loader or the ROM itself.
+
+- For nds-bootstrap, it can load an `.ips` file in order to circumvent said patches. This `.ips` file will be applied by nds-bootstrap in RAM so you can keep the ROM files intact. A pack of `.ips` files is included with TWiLight Menu++
+- For Wood R4, these patches are included in the software itself, you will not need to modify the ROM itself
+
+If there isn't an `.ips` file for your ROM or your software doesn't patch your ROM, you can try directly modifying the ROM itself using [DS-Scene ROM Tool](https://gbatemp.net/download/retrogamefan-nds-rom-tool-v1-0_b1215.35735/).
+
+### Cloneboot
+Cloneboot is when a game sends its own loaded ARM7 and ARM9 binaries to another console. It is used by DS Download Play for single-card multiplayer. Not all games that have single-card multiplayer use cloneboot, however.
+
+### Save files
+Nintendo DS cartridges have 4 known save types:
+
+- EEPROM - Electrically Erasable Programmable Read-Only Memory
+- FLASH
+- FRAM - Ferroelectric Random-Access Memory
+- NAND - NOT-AND
+
+There are different formats to use depending on the loader, but nds-bootstrap uses the raw `.sav` format. If you have a save in a different format, here is a website you can use to convert it: http://www.shunyweb.info/convert.php.
+
+### Assembly
+Assembly language is any low-level programming language with a strong connection between the language's instructions and the processor's instructions. On the DS, assembly code comes in the form of either ARM or THUMB instructions, THUMB instructions being a subset of the ARM instructions. THUMB is useful to save memory bandwidth as it uses 16-bit instructions over the regular 32-bit instructions that ARM uses.
+
+You can find more information on assembly instructions, as well as a lot more technical information for the DS and DSi, on [GBATEK](https://problemkaputt.de/gbatek.htm).
+
+### Card read DMA
+DMA (Direct Memory Access) is a more efficient way to read data than using the CPU. When data is being transferred, code can still execute, so it is the preferred way of accessing data.
+
+You can spot a game that uses DMA in no$gba by enabling the DMA log on ARM9. A DMA access to the card uses AF000001 as the third parameter.
+- For example: `DMA2: 04100010 023C18C0 AF000001`
+
+### Action Replay cheats
+Action Replay cheat codes are codes that allow you to make low-level programmable changes in the memory region of your favorite game(s). These changes range from simple value tweaks to extremely advanced ASM tweaks, both of which can alter the experience of the game(s) being played altogether.
+
+Flashcards can take advantage of cheat codes by using cheat databases. Cheat functionality is integrated within the flashcard kernel respectively. The following kernels can utilize cheats:
+- Wood R4 (`usrcheat.dat`)
+- YSMenu (`usrcheat.dat`)
+
+Homebrew/digital-based solutions can also take advantage of the cheat databases, the software currently available can use the following:
+- [NitroHax](https://www.chishm.com/NitroHax) (`cheats.xml`)
+ - NitroHax lets you use cheats with real Game Cards from a flashcard. The engine used here loads the entire cheats.xml database into the Nintendo DS's limited RAM and tries to manage things from there. This imposes a serious limit on how many cheats you can have, as NitroHax will not load a cheats.xml file past 2.4 MB
+- [NitroHax3DS](https://github.com/ahezard/NitroHax3DS/releases) ([usrcheat.dat fork](https://github.com/Epicpkmn11/NitroHax3DS/releases)) (`cheats.xml` or `usrcheat.dat`)
+ - NitroHax3DS is a version of NitroHax that runs from the system's SD card on DSi or 3DS. The original version uses cheats.xml with the same 2.4 MB limit as the original NitroHax, but there is also a fork that loads cheats from a usrcheat.dat database with no size limitation
+- [TWiLight Menu++](https://github.com/DS-Homebrew/TWiLightMenu/releases) (`usrcheat.dat`)
+ - TWiLight Menu++ reads the `usrcheat.dat` and sends off the enabled cheat values to another file, which nds-bootstrap picks up
+ - The cheat engine used in nds-bootstrap is based on the one used in NitroHax. However, due to the cheat file containing only enabled cheats for that specific title, there is only a limit to how many cheats can be enabled, not a limit on the database size
+
+For the most complete cheat database, using [DeadSkullzJr's NDS Cheat Database](https://gbatemp.net/threads/deadskullzjrs-nds-cheat-databases.488711) is recomended.
+
+Cheat codes generally have types 0 through F, and here is an (unfinished) description of them:
+
+- The 0xE code type is a 32-bit code type that allows you to make multiple writes in many consecutive addresses all at once. Essentially, it is like the basic 32-bit RAM write code type (0x0), except this doesn't have addresses listed next the the values you want to write. Instead, the 0xE code type is programmed to automatically branch from a starting address, then determine the addresses to write to. From there, you just have to tack in the amount to write to in order for it to do the job
+ - It is known that cheat codes of this type usually do not work with nds-bootstrap currently
+- DeadSkullzJr is working on a more comprehensive list of cheat code descriptions, this section will link to that once it is ready
+
+### Demonstration and Distribution Titles:
+Demonstration (Demo) titles are different from their retail counterparts in various ways. The obvious indicator being that the title at hand is a demo of what the retail version will be like, essentially it's a sneak peek at what is coming in the future when the full retail release comes. In the case of the Nintendo DS line, these titles often are marked as "Not for Resale" on the title labels, each demo also sports a different title ID compared to their retail counterparts, and on the back of the title's cartridge, a "Not for Resale" sticker is also present. These titles are usually just kiosk demos in promotional places in stores and what not.
+
+Distribution titles are a slightly different situation in most cases, however demos can also fit the distribution label for a few titles in the library. Most cases distribution titles are just retail versions of the title(s) that are for display only or come from a promotional packaging of some sort. You can see "Not for Resale" labeled on these types of titles like you can with the demonstration titles. These can sometimes also be used in kiosks for the sake of letting other players test out the title. However knowing that these are essentially the same as their retail counterparts in most cases, they tend to have an extra identifier in the title ID on the label.
+
+Example ID: `DIS-NTR-NTRJ-JPN`
+
+`DIS` - Distribution
+
+
+### Title Labels
+Looking at the bottom of the title label shows the title ID along with other bits of information, for this example the following ID will be used:
+
+- NTR-NTRJ-**XXX**
+
+**XXX** represents the following:
+
+- AUS - Australia
+- CHN - China
+- DEN - Denmark
+- EUR - Europe (Multilingual)
+- EUU - Europe (Dutch or Italian Only)
+- FRA - France
+- GER - Germany
+- HOL - Netherlands
+- ITA - Italian
+- JPN - Japan
+- KOR - Korea
+- NOE - Europe (German Only)
+- NOR - Norway
+- RUS - Russia
+- SPA - Spain
+- UKV - United Kingdom
+- USA - United States
+
+The last letter of the title ID itself represents the language of the title. Using the last example's title ID:
+
+- NTR-NTR**X**-JPN
+
+**X** represents the following:
+
+- A - World (doesn't count as only one thing used it)
+- C - Chinese (Simplified)
+- D - German
+- E - American English
+- F - French
+- G - Greek
+- H - Dutch
+- I - Italian
+- J - Japanese
+- K - Korean
+- M - Swedish
+- N - Norwegian
+- O - English (DSi Enhanced)
+- P - European Multilingual
+- Q - Danish
+- R - Russian
+- S - Spanish
+- T - English (DSi Enhanced)
+- U - Australian English
+- V - British English
+- W - Other languages (Varies)
+- X - Other languages (Varies)
+- Y - Other languages (Varies)
+- Z - Other languages (Varies)
+
+In terms of the system identifiers:
+
+- NTR - Nitro - Nintendo DS
+- TWL - Twilight - Nintendo DSi
+
+### DSi Enhanced:
+
+Games with "DSi Enhanced" functionality are games that take advantage of some aspect of the DSi's hardware while still remaining compatible with the DS Phat/Lite. These games are marked as `TWL` but still say "Nintendo DS" instead of "Nintendo DSi" on the label.
diff --git a/pages/_nl-NL/ds-index/special-games.md b/pages/_nl-NL/ds-index/special-games.md
new file mode 100644
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--- /dev/null
+++ b/pages/_nl-NL/ds-index/special-games.md
@@ -0,0 +1,475 @@
+---
+lang: nl-NL
+layout: wiki
+section: ds-index
+category: reference
+title: Speciale Spellen
+description: DS(i)-spellen met bijzondere eigenschappen
+---
+
+### DS-spellen beschikbaar als DSiWare
+- 100 Classic Books
+ - DSiWare version called "Chotto DS Bun ga Kuzenshuu: Sekai no Bungaku 20"
+ - Only 20 books included
+- 7 Wonders II
+ - Free Play mode removed
+- Advance Wars: Days of Ruin/Dark Conflict
+ - DSiWare version exclusive to Japan, as "Famicom Wars DS: Ushinawareta Hikari"
+ - A patch that changes the Japanese files to the US English versions is available [here](https://www.dropbox.com/s/9spnmwpt3lhrxqv/famicom%20wars%20dsi%20%28eng%29.xdelta?dl=0)
+- Animal Boxing
+- Art Academy
+ - Split into First & Second Semesters
+- Astro Invaders
+ - DSiWare version called "Astro"
+ - Instruction Manual interestingly still shows it as "Astro Invaders" in page 1
+- Bejeweled Twist
+ - Some features removed
+- Bomberman 2
+ - Multiplayer feature turned into a standalone title called "Bomberman Blitz"
+- Bookworm
+ - Download Play feature removed
+ - Icon is animated
+- Brain Challenge
+ - New features related to the DSi camera are added
+ - Versus mode is removed
+ - Many files are compressed for the game to fit within the DSiWare size limit
+ - Icon is animated
+- Chronos Twins
+- Clubhouse Games
+ - Split into three DSiWare titles called
+ - Clubhouse Games Express: Card Classics
+ - Clubhouse Games Express: Family Favorites
+ - Clubhouse Games Express: Strategy Pack
+- Coropata
+- Dragon's Lair
+ - Extras menu containing Watch Mode is replaced with the Manual
+- Electroplankton
+ - Each mode are turned into standalone DSiWare titles
+- Elite Forces: Unit 77
+ - Multiplayer added
+- G.G. Series DSiWare titles
+ - A collection called "G.G. Series Collection+" physically released exclusively in Japan
+ - Built as an NTR title, allowing for playing on DS consoles
+ - Manual screens contain a unique UI
+- Heathcliff: Frantic Foto
+ - DSiWare version called "Heathcliff: Spot On"
+- Jewel Adventures
+- Jewel Legends: Tree of Life
+- Jewel Quest 4: Heritage
+- Jewel Quest 5: The Sleepless Star
+- Master of Illusion/Magic Made Fun
+ - Split into six DSiWare titles called "Master of Illusion Express" (USA), or "A Little Bit of... Magic Made Fun" (Europe)
+- Motto Me de Unou o Kitaeru: DS Sokudoku Jutsu
+ - DSiWare version called "Motto Me de Unou o Kitaeru: DS Sokudoku Jutsu Light"
+- Need for Speed: Nitro
+ - DSiWare version called "Need for Speed: Nitro-X"
+ - Download Play feature and various music are removed
+ - New police cars available
+- Nintendogs: Lab & Friends
+ - DSiWare version exclusive to China
+- Phantasy Star 0
+ - A demo(?) version of the original game, called "Phantasy Star 0 Mini", exclusive to Japan
+ - Icon is animated
+- Planet Puzzle League
+ - DSiWare version called "Puzzle League Express" (USA), or "A Little Bit of... Puzzle League" (Europe)
+ - Multiplayer removed
+ - Some music tracks removed
+- Plants vs. Zombies
+ - Download Play feature, some achievements, and music video are removed
+ - Includes exclusive minigame
+ - Icon is animated
+- The Price Is Right: 2010 Edition
+ - DSiWare version called "The Price Is Right"
+ - Some files are compressed for the game to fit within the DSiWare size limit
+ - Some minigames are removed
+- Puzzler Brain Games
+- Puzzler World 2013
+- Real Crimes: Jack the Ripper
+ - Icon is animated
+- Slingo Quest
+- Space Invaders Extreme 2
+ - DSiWare version called "Space Invaders Extreme Z", exclusive to Japan
+ - Wireless features removed
+- Statego: Next Edition
+ - Sprite files are compressed for the game to fit within the DSiWare size limit
+- Successfully Learning: English, Year 2+3
+- Successfully Learning: English, Year 4+5
+- Successfully Learning: Mathematics, Year 2+3
+- Successfully Learning: Mathematics, Year 4+5
+- Sujin Taisen: Number Battles
+ - DSiWare version known as "Number Battle" in USA
+ - Local multiplayer is removed, but online multiplayer is retained
+- Tantei Jinguuji Saburou DS: Fuserareta Shinjitsu
+ - Split into 5 parts(?)
+- Tetris Party Deluxe
+ - DSiWare version called "Tetris Party Live"
+ - Field Climber, Shadow, Stage Racer, Sprint, Master Mode, Bombliss Mode are removed
+ - Icon is animated
+- True Swing Golf/Nintendo Touch Golf
+ - DSiWare version called "True Swing Golf Express" (USA), or "A Little Bit of... Nintendo Touch Golf" (Europe)
+ - The DSiWare version of the game does not include any Wi-Fi features, such as Local/Download Play or the in-game PictoChat function. It also features far fewer courses than the retail game
+ - The game engine is improved
+ - Challenge mode replaces Championship Tour of the retail game
+- WarioWare: Touched!
+ - Slot-2 features removed
+- Zombiez Seeker
+ - DSiWare version called "Zombie Blaster"
+- Zuma's Revenge!
+ - Multiplayer removed
+ - Icon is animated
+
+Supports Wi-Fi (WPA 1/2 included):
+- Bomberman Blitz
+- Famicom Wars DS: Ushinawareta Hikari (Advance Wars: Days of Ruin/Dark Conflict)
+- Sujin Taisen: Number Battles
+- Tetris Party Live
+
+### DSiWare compiled as DSi-Enhanced ROMs
+- 1st Class Poker & BlackJack
+ - Uses cloneboot for Multiplayer
+- Base 10 (Art Style)
+ - Uses cloneboot for Multiplayer
+- Bird & Beans (Japan)
+- Box Pusher
+ - Uses cloneboot for Multiplayer
+- Bridge
+ - Uses cloneboot for Multiplayer
+- Clubhouse Games Express
+ - Uses cloneboot for Multiplayer
+- Cosmo Fighters
+ - The base ROM is compiled as DSi-Exclusive, but the included demo ROM file is compiled as DSi-Enhanced
+- Dr. Mario Express
+- Globulos Party
+ - Uses cloneboot for Multiplayer
+- Hearts Spades Euchre
+ - Uses cloneboot for Multiplayer
+- Metal Torrent
+- Paper Airplane Chase (Japan)
+- Pocket Pack: Strategy Games
+ - Uses cloneboot for Multiplayer
+- Pocket Pack: Words & Numbers
+ - Uses cloneboot for Multiplayer
+- Pop Island
+ - Has a feature to send a game demo to any DS family console
+- Pop Island: Paperfield
+ - Has a feature to send a game demo to any DS family console
+
+### DSiWare moved from an originally planned DS/DS lite release
+- Flipper
+ - The original publisher for the DS version went bankrupt. [See page](https://goodbyegalaxygames.blogspot.com/2009/04/flipper-development.html?m=1)
+- Go! Go! Island Rescue! (unconfirmed)
+ - The game has an unused help menu which isn't like in other DSiWare titles
+ - The About menu displays a different (possibly old) name, "Go! Go! Rescue Squad!"
+- Go! Go! Kokopolo
+ - First announced in October 2008 as a title under development for the Nintendo DS, in a series of Developers Diaries in the UK video game magazine NGamer. [See page](http://n-europe.com/news.php?nid=12428)
+
+### Games that got SDK upgrades
+- Advance Wars: Days of Ruin/Dark Conflict: SDK4 -> SDK5 in Japan (as DSiWare)
+- Drawn to Life: The Next Chapter: SDK4 -> SDK5 (v1.1)
+- Giana Sisters DS: SDK4 -> SDK5 in USA
+- Hotel Dusk: Room 215: SDK3 -> SDK4 in Korea
+- Inazuma Eleven: SDK4 -> SDK5 in Europe
+- Inazuma Eleven 2: Blizzard and Firestorm: SDK4 -> SDK5 in Europe
+- Mario & Luigi: Partners in Time: SDK2 -> SDK4 in Korea
+- Nintendogs: Lab and Friends: SDK2 -> SDK5 (as DSiWare)
+- Phineas and Ferb: SDK4 -> SDK5 in Europe (as a DSi-Enhanced title)
+- Pokémon Diamond/Pearl: SDK3 -> SDK4 in Korea
+- Pokémon Dash: SDK2 -> SDK3 in Korea
+- Professor Layton and the Diabolical/Pandora's Box: SDK4 -> SDK5 in Korea
+- Sawaru: Made in Wario: SDK2 -> SDK4 (Rev 3) -> SDK5 (as DSiWare)
+- Sonic Rush Adventure: SDK3 -> SDK4 in Korea
+- WarioWare: Touched: SDK2 -> SDK5 (as DSiWare)
+
+### DSi-Enhanced games that don't use overlays
+Total: 39, some may be missing
+- 2 in 1 - Music for Kids + Englisch Macht Spass - Eine Reise nach London!
+- Are You Smarter than a 5th Grader: Back to School
+- Assassin's Creed II: Discovery
+- Bejeweled Twist
+- The Biggest Loser
+- Bratz Fashion Boutique
+- de Blob 2
+- Dolphin Island: Underwater Adventures
+- Fancy Nancy: Tea Party Time!
+- Grease: The Official Video Game
+- iCarly
+- Imagine: Animal Doctor Care Center
+- Imagine: Babyz Fashion
+- Imagine: Champion Rider
+- Imagine: Fashion Designer - World Tour
+- Imagine: Fashion Stylist/Fashion Paradise
+- Imagine: Gymnast
+- Imagine: Journalist
+- Imagine: Reporter
+- Imagine: Rescue Vet
+- Imagine: Resort Owner/Dream Resort
+- Jam Sessions 2
+- Just Sing!
+- Just Sing! Vol. 2
+- Just Sing! Vol. 3
+- Kung Fu Panda 2
+- The Last Airbender
+- Monster High: Ghoul Spirit
+- Penguins of Madagascar
+- Penguins of Madagascar: Dr. Blowhole Returns Again!
+- Petz: Dolphinz Encounter
+- Pictionary
+- Popstars
+- Rio
+- Scripps Spelling Bee
+- Sonic Classic Collection
+- Women's Murder Club: Games of Passion
+- You Don't Know Jack
+- Zhu Zhu Pets 2: Featuring The Wild Bunch
+
+### DSiWare games with backup code
+These would write save data to the cartridge save chip, if they happen to be running from a cartridge.
+
+- Cake Ninja
+ - Unused, so hacking is required to activate the code
+- Cake Ninja 2
+ - Unused, so hacking is required to activate the code
+- Cake Ninja: XMAS
+ - Unused, so hacking is required to activate the code
+- Dragon Quest Wars
+- Dreamwalker
+ - Unused, so hacking is required to activate the code
+- Famicom Wars DS: Ushinawareta Hikari (Advance Wars: Days of Ruin/Dark Conflict)
+- Go! Go! Kokopolo
+ - Unused, so hacking is required to activate the code
+- Make Up & Style
+ - Unused, so hacking is required to activate the code
+
+### Games that can connect with GBA titles
+Currently, nds-bootstrap does not have Slot-2 emulation. Included are some possible alternatives.
+
+- Advance Wars: Dual Strike
+ - Advance Wars
+ - Advance Wars 2: Black Hole Rising
+- Bleach DS
+ - Bleach Advance: Kurenai ni Somaru Soul Society
+- Castlevania Dawn of Sorrow
+ - Castlevania Aria of Sorrow
+ - Use [cheats](https://gbatemp.net/threads/deadskullzjrs-nds-cheat-databases.488711/) to get specific items
+- Daigasso! Band Brothers
+ - Daigasso! Band Brothers Tsuika Kyoku (Expansion Pak)
+- Eyeshield 21: MAX Devil Power
+ - Eyeshield 21: Devilbats Devildays
+- Feel the Magic: XY/XX
+ - ChuChu Rocket
+ - Puyo Pop
+ - Sonic Advance
+ - Sonic Advance 2
+ - Sonic Advance 3
+ - Sonic Battle
+ - Sonic Pinball Party
+ - Space Channel 5: Ulala's Cosmic Attack
+- Final Fantasy Tactics A2: Grimoire of the Rift
+ - Final Fantasy Tactics Advance
+- Frogger: Helmet Chaos
+ - Frogger's Journey: The Forgotten Relic
+ - Frogger's Adventures: Temple of the Frog
+ - Frogger's Adventures 2: The Lost Wand
+- Fullmetal Alchemist: Dual Sympathy
+ - Hagane no Renkinjutsushi: Omoide no Sonata
+ - Hagane no Renkinjutsushi: Meisou no Rondo
+- Ganbare Goemon: Toukai Douchuu
+ - Ganbare Goemon 1+2: Yuki-hime to Magginisu
+- Harvest Moon DS
+ - Harvest Moon: Friends of Mineral Town
+ - Harvest Moon: More Friends of Mineral Town
+- Kim Possible: Kimmunicator
+ - Disney's Kim Possible: Revenge of Monkey Fist
+ - Disney's Kim Possible 2: Drakken's Demise
+ - Disney's Kim Possible 3: Team Possible
+- Kirby: Canvas Curse
+ - Kirby: Nightmare in Dream Land
+ - Kirby and the Amazing Mirror
+- Knights in the Nightmare
+ - Yggdra Union: We'll Never Fight Alone
+- Lunar Knights
+ - Boktai: The Sun is in Your Hand
+ - Boktai 2: Solar Boy Django
+ - Shin Bokura no Taiyō Gyakushū no Sabata (Japan only)
+- Madden NFL 06
+ - Madden NFL 06
+ - Madden NFL 2005
+- MegaMan Battle Network 5: Double Team DS
+ - Mega Man Battle Network
+ - MegaMan Battle Network 2
+ - MegaMan Battle Network 3 White/Blue
+ - MegaMan Battle Network 4 Red Sun/Blue Moon
+ - Rockman EXE 4.5 Real Operation (Japan only)
+ - MegaMan Battle Network 5 Team ProtoMan/Colonel
+ - Boktai: The Sun is in Your Hand
+ - Boktai 2: Solar Boy Django
+ - Shin Bokura no Taiyō Gyakushū no Sabata (Japan only)
+- Mega Man Star Force Pegasus/Leo/Dragon
+ - Mega Man Battle Network
+ - Mega Man Battle Network 2
+ - Mega Man Battle Network 3 White/Blue
+ - Mega Man Battle Chip Challenge
+ - Mega Man Battle Network 4 Red Sun/Blue Moon
+ - Rockman EXE 4.5 Real Operation (Japan only)
+ - Mega Man Battle Network 5 Team ProtoMan/Colonel
+ - Mega Man Battle Network 6 Cyberbeast Falzar/Gregar
+- Mega Man ZX
+ - Mega Man Zero 3
+ - Mega Man Zero 4
+ - Use this [Slot-2 Patch](https://www.romhacking.net/hacks/4649/) to access the content in Area N
+- Phoenix Wright: Ace Attorney
+ - Gyakuten Saiban
+- Phoenix Wright: Justice for All
+ - Gyakuten Saiban 2
+- Phoenix Wright: Trials and Tribulations
+ - Gyakuten Saiban 3
+- Pokémon Dash
+ - Pokémon Ruby/Sapphire
+ - Pokémon FireRed/LeafGreen
+ - Pokémon Emerald
+- Pokémon Diamond/Pearl/Platinum/HeartGold/SoulSilver
+ - Pokémon Ruby/Sapphire
+ - Pokémon FireRed/LeafGreen
+ - Pokémon Emerald
+ - (Use [pkmn-chest](https://universal-team.net/projects/pkmn-chest) or [PKSM](https://flagbrew.org/projects/PKSM) to transfer/add Pokémon)
+- Pokémon Mystery Dungeon: Blue Rescue Team
+ - Pokémon Mystery Dungeon: Red Rescue Team
+- Shrek Super Slam
+ - Shrek Super Slam
+- Spider-Man 2
+ - Spider-Man: Mysterio's Menace
+- Super Robot Wars W
+ - Super Robot Wars Advance
+ - Super Robot Wars Reversal
+ - Super Robot Wars Destiny
+ - Super Robot Wars Judgement
+ - Super Robot Taisen: Original Generation
+ - Super Robot Taisen: Original Generation 2
+ - Dai-2-Ji Super Robot Taisen Famicom Mini
+- Super Robot Wars K
+ - Super Robot Wars Advance
+ - Super Robot Wars Reversal
+ - Super Robot Wars Destiny
+ - Super Robot Wars Judgement
+ - Super Robot Taisen: Original Generation
+ - Super Robot Taisen: Original Generation 2
+ - Dai-2-Ji Super Robot Taisen Famicom Mini
+- The Rub Rabbits
+ - ChuChu Rocket
+ - Puyo Pop
+ - Sonic Advance
+ - Sonic Advance 2
+ - Sonic Advance 3
+ - Sonic Battle
+- The Sims 2 (DS)
+ - The Sims 2 (GBA)
+- WarioWare: Touched!
+ - WarioWare: Twisted!
+- Yoshi Touch & Go
+ - Yoshi's Island: Super Mario Advance 3
+- Yu-Gi-Oh! Nightmare Troubadour
+ - Yu-Gi-Oh! GX Duel Academy
+
+### Games that use GBA Option Paks
+- Memory Expansion Pak
+ - Nintendo DS Browser
+- Motion Pack
+ - Tony Hawk’s Motion
+- Rumble Pak
+ - Clubhouse Games
+ - Custom Robo Arena
+ - Diddy Kong Racing DS
+ - Elite Beat Agents
+ - Ferrari Challenge
+ - GRID
+ - Hotel Dusk: Room 215
+ - Iron Man
+ - Juiced 2: Hot Import Nights
+ - Last Window: The Secret of Cape West
+ - Legend of Spyro: A New Beginning
+ - Magnetica
+ - Mahjong Fight Club DS - Wi-Fi Taiou
+ - Mario & Luigi: Partners in Time
+ - Metroid Prime Pinball
+ - Metroid Prime: Hunters
+ - Moero! Nekketsu Rhythm Damashii Osu! Tatakae!
+ - Need for Speed Nitro
+ - Orcs and Elves
+ - Picross DS
+ - Power Pro Kun Pocket 9
+ - Power Pro Kun Pocket 10
+ - Puyo Puyo! 15th Anniversary
+ - Race Driver: Create and Race
+ - Sega Superstars Tennis
+ - Sonic & SEGA All Stars Racing
+ - Space Invaders Extreme
+ - Star Fox Command
+ - Star Trek: Tactical Assault
+ - Super Princess Peach
+ - Tomb Raider: Underworld
+ - Wario: Master of Disguise
+ - WWE SmackDown vs. Raw 2008
+
+### Games with Wii connectivity
+- Animal Crossing: Wild World
+ - Animal Crossing: City Folk
+- Band Hero
+ - Guitar Hero
+- Batman: The Brave and the Bold (DS)
+ - Batman: The Brave and the Bold (Wii)
+- Castlevania: Order of Ecclesia
+ - Castlevania Judgement
+- Final Fantasy Crystal Chronicles: Echoes of Time (DS)
+ - Final Fantasy Crystal Chronicles: Echoes of Time (Wii)
+- Geometry Wars: Galaxies (DS)
+ - Geometry Wars: Galaxies (Wii)
+- Jam with the Band
+ - Live Channel
+- Kuizu Ongaku Nojika (DSiWare)
+ - Wii title unknown
+- My Word Coach (DS)
+ - My Word Coach (Wii)
+- Odekake! Earth Seeker (DSiWare)
+ - Earth Seeker (Wii)
+- Pokémon Diamond/Pearl
+ - My Pokémon Ranch
+- Pokémon Platinum
+ - My Pokémon Ranch (Japan Only Update)
+- Pokémon Diamond/Pearl/Platinum/HeartGold/SoulSilver
+ - Pokémon Battle Revolution
+- Personal Trainer: Walking
+ - Mii Channel
+- Ultimate Band
+ - Ultimate Band (Wii)
+- WarioWare D.I.Y.
+ - WarioWare D.I.Y. Showcase
+
+### Games with IR Game Cards
+- Pokémon Heartgold/Soulsilver
+ - For connecting to Pokéwalker pedometer
+- Pokémon Black/White/Black 2/White 2
+ - For trading/battling/feeling check using the C-Gear, Key transfers
+- Personal Trainer: Walking
+ - Has twin IR based pedometers
+ - Not compatible with Pokémon ROMs
+- Active Health with Carol Vorderman
+ - Similar pedometer to Personal Trainer: Walking, but only one
+ - Not compatible with Pokémon ROMs
+
+### Other (Special Games that do not fall into an above category)
+- Learn with Pokémon: Typing Adventures
+ - Cartridge has special bluetooth chip for connecting to the keyboard
+- ElectroPlankton
+ - Cartridge has no save RAM
+- DS Download Station
+ - Series of cartridges used to distribute demo games
+- Sonic Classics Collection
+ - Genesis emulation structure has been converted into an emulator
+- Nitro Development Cart
+ - Has extra RAM for developing games for the DSi
+- Slide Adventure MAG KID
+ - Comes with a Slot-2 Optical Mouse
+- Daigasso! Band Brothers
+ - Has a Slot-2 cart that added more songs
+- Arkanoid
+ - Came bundled with a Slot-2 Paddle Controller
diff --git a/pages/_nl-NL/ds-index/videoplayers.md b/pages/_nl-NL/ds-index/videoplayers.md
new file mode 100644
index 00000000..bbabec62
--- /dev/null
+++ b/pages/_nl-NL/ds-index/videoplayers.md
@@ -0,0 +1,93 @@
+---
+lang: nl-NL
+layout: wiki
+section: ds-index
+category: reference
+title: Video Players
+description: Homebrew Video Players for the Nintendo DS(i)
+---
+
+# Homebrew Video Players for the Nintendo DS(i)
+This page contains a list of working or WIP video players for the Nintendo DS and DSi that explains how each works.
+
+| Player name | Supported containers/Codecs | Support | Drawbacks | Max FPS |
+| ----------- | --------------------------- | --------------- | ------------------------------------------- | ------- |
+| FastVideoDS | `.fv`, FastVideoDS | DSi and NDS | Confetti spam slows down high FPS video. | 60fps |
+| Moonshell | `.dpg`, MPEG1 | Flashcards only | Requires a flashcard to play videos. | 24fps |
+| Tuna-ViDS | `.avi`, XVid | DSi and NDS | Can only reach a certain framerate/bitrate. | 15fps |
+| MPEG4Player | `.mp4`, MPEG-4 | DSi and NDS | Can only play short videos. | 24fps |
+
+Notes:
+- Actual max FPS is dependent on video content and length.
+
+## FastVideoDS
+
+Note: If you get a message saying `This encoder requires a cpu with support for AVX2 instructions`, then you need to either install a newer CPU chip, or use a newer PC.
+{: .alert .alert-warning}
+
+### Windows
+
+1. Download the [.NET Runtime](https://dotnet.microsoft.com/en-us/download/dotnet/thank-you/runtime-6.0.12-windows-x64-installer?cid=getdotnetcore), and install it
+1. Download the [FastVideoDS Encoder](https://mega.nz/file/mYwiBTZA#FX6k-9cclPig4_WutE9IueVR7NN0Kxl-mZvRXyhpQRg)
+1. Download [FastVideoDS.bat](/assets/files/FastVideoDS.bat) to the same place as the encoder `.exe` file
+1. Drag and drop your video into said `.bat` file
+
+When this process is done, it should be easy as drag and drop to SD card. Once you put the video on your SD card, it will be ready for playback via **TW**i**L**ight Menu++.
+
+## Moonshell video conversion (DPG4x)
+
+1. Download [DPG4x](https://www.gamebrew.org/wiki/DPG4X)
+1. Open `dpg4x.7z`
+1. Open `dpg4x-2.3.3.0.zip` (3.0-1 gives out an error when opening, for an unknown reason)
+1. Open `dpg4x-2.3.3.0_setup.exe`, and proceed with installation
+1. After installation, open DPG4x
+1. Click the `VIDEO` tab
+1. Tick the `Keep Aspect` option
+1. Set `Video Bitrate` to your choice (higher should improve quality)
+1. Click the `AUDIO` tab
+1. Tick `Normalize Volume`, if your video is a bit quiet
+1. Click the `SUBTITLES` tab
+1. Set `Subtitles Source` to `Disable Subtitles`, as certain subtitle tracks may not display correctly
+1. Click the `MAIN` tab
+1. Click `Add Media` to open your video file(s)
+1. Set `DPG Version` to `4`, if you're using Moonshell v2.x, otherwise set to `3` or below
+1. Set `Quality` to your choice
+1. Click `Start Encoding` to convert the video(s)
+
+When this process is done, it should be easy as drag and drop to SD card. Once you put the video on your SD card, it will be ready for playback via Moonshell.
+
+## TunaViDS Guide
+
+### Windows
+First you want to grab your video of choice. It is recommended that your video be 4:3, but FFmpeg add black bars to the video if it isn't.
+
+Warning: Do not change the ROM settings of Tuna-ViDS, it will not boot properly. This guide assumes you have the latest build of **TW**i**L**ight Menu++.
+{: .alert .alert-warning}
+
+Next, download FFmpeg from [this direct link](https://www.gyan.dev/ffmpeg/builds/ffmpeg-git-essentials.7z) and extract it to C:\ffmpeg or somewhere you can access without admin rights.
+
+You should probably stay in the safe zone for converting videos (10-15fps), otherwise your video may crash your console. Slowdowns may occur on busy scenes (confetti, rain, etc).
+
+To use FFmpeg everywhere, it is recommended to add the directory to your system environment variable path. This may break programs which rely on FFmpeg, so make sure to remove the entry when you're done.
+
+Drag and drop your video into one of these batch files to convert it:
+- [xvid-ds.bat](/assets/files/xvid-ds.bat): Converts to 12FPS video optimal for DS consoles
+- [xvid-dsi.bat](/assets/files/xvid-dsi.bat): Converts to 12FPS video optimal for DSi consoles
+- [xvid-ds-vol4.bat](/assets/files/xvid-ds-vol4.bat): Converts to 12FPS video optimal for DS consoles with 400% volume increase
+- [xvid-dsi-vol4.bat](/assets/files/xvid-dsi-vol4.bat): Converts to 12FPS video optimal for DSi consoles with 400% volume increase
+
+If you want, you can change the following in one of the above .bat files:
+- `12` in `-r 12` to a different one between `10` and `15` for a different frame rate
+- `-2` in `scale=256:-2` to your desired vertical resolution, if the video appears distorted
+
+When this process is done, it should be easy as drag and drop to SD card. Once you put the video on your SD card, it will be ready for playback via **TW**i**L**ight Menu++.
+
+The video will quit to the menu after it is done playing, so if you want to loop videos, you are going to have to paste-repeat it in a video editor then convert it to an xvid avi using this method.
+
+## MPEG4Player
+
+### Windows
+
+The process is the same for Tuna-ViDS, but you can have videos up to 24fps.
+- [dsmp4-43.bat](/assets/files/dsmp4.bat): For 4:3 videos
+- [dsmp4.bat](/assets/files/dsmp4.bat): For 16:9 videos
diff --git a/pages/_nl-NL/ds-index/wifi.md b/pages/_nl-NL/ds-index/wifi.md
new file mode 100644
index 00000000..014a7cb9
--- /dev/null
+++ b/pages/_nl-NL/ds-index/wifi.md
@@ -0,0 +1,69 @@
+---
+lang: nl-NL
+layout: wiki
+section: ds-index
+category: reference
+title: Wi-Fi
+description: Information on using Wi-Fi on the Nintendo DS
+---
+
+- On Nintendo DS applications, you can only use WEP and Open Wi-Fi security settings
+- On Nintendo DSi-Enhanced/Exclusive applications running in DSi Mode, you have the additional options of WPA and WPA2 security
+
+Hotspots are usable, so you don't need to change your router configuration.
+
+### Creating a hotspot
+There are guides for creating a DS-compatible hotspot on macOS and Linux computers on GBAtemp.
+- [macOS](https://gbatemp.net/threads/571658)
+- [Linux](https://gbatemp.net/threads/543283)
+
+An Android mobile hotspot set to Open (none) security would also work.
+
+Windows cannot create a compatible hotspot, so Windows users will need to boot into Linux in order to set one up.
+#### Other methods
+If you cannot create a DS-compatible hotspot using the above methods, you may be able to use another method.
+- Nintendo Wi-Fi USB Connector
+ - While this can still be used, it is not recommended because it requires a 32-bit version of Windows XP or Vista
+ - For information on setting up a Nintendo Wi-Fi USB Connector, read Section 3 of this [Wiimmfi Guide](https://docs.google.com/document/d/1f3PChwQig40UaiPXlh-Gi5CggGiBPzyrpiecLZlT8ZE/edit?usp=sharing) written by members of the [Mario Kart DS Network](https://discord.gg/pa9bea6)
+- Changing router settings to be DS-compatible
+ - This is not recommended because it opens your network to intruders, even if you use WEP security. It may also cause issues for other users of your network. If you choose to do this, it is recommended that you use a secondary router or guest network, if available
+ - Not all routers support guest networks or turning security off
+- Wi-Fi extenders
+
+#### Settings
+If you are setting up a network to be DS-compatible, it must meet the following specifications:
+- WEP or Open (none) security
+- 2.4 GHz wireless frequency
+- 802.11b wireless mode
+ - This may be listed as "Legacy mode" or something similar
+
+### Nintendo DS WFC restoration
+1. Launch Nintendo Wi-Fi Connection Setup
+1. Connect to your access point
+1. Set your Primary DNS value as one of the values below, depending on which service you want to use:
+ - **[Wiimmfi](https://wiimmfi.de)** - `167.86.108.126` or `178.62.43.212`
+ - **[AltWFC/WFCZwei](https://save-nintendo-wifi.com/) ([online player list](http://zwei.moe:9001))** - `172.104.88.237`
+1. Set `1.1.1.1` as your secondary DNS
+1. You might need to NoSSL patch your game at this point, depending on the game
+
+### Manually patching your DS ROMs
+Follow the guide below in case your ISP blocks custom DNS servers, otherwise it is *strongly* recommended to follow the guide above.
+
+- Users of GNU/Linux and macOS can follow very similar instructions, but will have to use Mono
+- WfcPatcher currently doesn't support DSiWare
+
+1. Download [WfcPatcher](https://github.com/AdmiralCurtiss/WfcPatcher/releases)
+1. Copy the ROM of the game you want to patch to the same folder where WfcPatcher is saved and open that folder
+1. Create a text file
+1. In the file, enter `wfcpatcher.exe %1 --domain wiimmfi.de` then save the text file with the name `patch.bat` and close the window
+ - You can replace wiimmfi.de with another URL, if you wish to use a different server
+ - If the file still appears to be a text document, [enable file name extensions](https://dsi.cfw.guide/file-extensions-%28windows%29) and remove `.txt` from the file name
+1. Now drag all the ROMs you wish to patch on to patch.bat
+1. Done! the patched ROMs will be the ones ending in (wiimmfi)
+
+Don't forget to remove any DNS you might have saved on your Wi-Fi settings before attempting to connect with the patched ROM.
+
+### Troubleshooting and further reading
+If you are receiving any errors, you can enter the error code in Wiimmfi's [troubleshooter](https://wiimmfi.de/error) for ways to fix it.
+
+For more specific troubleshooting and more information, such as how to connect to online on emulators or using a Nintendo Wi-Fi USB Connector, you can read this [Wiimmfi Guide](https://docs.google.com/document/d/1f3PChwQig40UaiPXlh-Gi5CggGiBPzyrpiecLZlT8ZE/edit?usp=sharing) written by members of the [Mario Kart DS Network](https://discord.gg/pa9bea6).
diff --git a/pages/_nl-NL/gbarunner2/bios-dump.md b/pages/_nl-NL/gbarunner2/bios-dump.md
new file mode 100644
index 00000000..46ab96ca
--- /dev/null
+++ b/pages/_nl-NL/gbarunner2/bios-dump.md
@@ -0,0 +1,81 @@
+---
+lang: nl-NL
+layout: wiki
+section: gbarunner2
+title: Dumpen van GBA BIOS
+description: Hoe het Nintendo GBA BIOS te extraheren vanuit uw console
+tabs:
+ -
+ 3ds-sd-card: 3DS met open_agb_firm
+ gba-flashcart: GBA/DS/DS Lite met een GBA-modus flash cartridge
+---
+
+Terwijl de meeste GBA-emulators geen problemen hebben met het afspelen van GBA-games op zich, hebben sommige emulators en hypervisors, zoals GBARunner2, het BIOS-bestand nodig om sommige titels correct af te spelen.
+
+Er zijn twee onderscheiden manieren om dit te bereiken, door gebruik te maken van:
+- een 3DS met aangepaste firmware, OF
+- een GBA/DS/DS Lite met een GBA-modus flashcartridge
+
+{% capture tab-3ds-sd-card %}
+### Deel 1: Het verkrijgen van de benodigde bestanden
+1. Download [open_agb_firm](https://github.com/profi200/open_agb_firm/releases/latest) (het `.7z`-bestand)
+1. Download [Bios_Dumper.gba](https://github.com/GlaZedBelmont/Random-Stuff/releases/download/0.0.5/Bios_Dumper.gba)
+1. Maak een map met de naam `payloads` binnen de map `/luma` aan als deze nog niet bestaat
+1. Kopieer `open_agb_firm.firm` vanuit het open_agb_firm `.7z`-bestand naar de map `/luma/payloads`
+1. Kopieer `Bios_Dumper.gba` naar de hoofdmap van je SD-kaart
+1. Steek je SD-kaart opnieuw in je apparaat
+
+### Deel 2: Bios_Dumper
+1. Houd START ingedrukt en houd deze vast terwijl je je apparaat inschakelt
+ - Dit zal open_agb_firm starten
+ - Als het `Luma3DS Chainloader` laadt, selecteer dan `open_agb_firm` in dit menu
+ - Als het naar iets anders laadt, heb je `open_agb_firm.firm` niet naar de juiste map op je SD-kaart gekopieerd
+1. Start `Bios_Dumper.gba` vanuit open_agb_firm
+1. Het scherm zal rood knipperen, waarna het groen zal knipperen
+1. Wacht ongeveer vijf seconden
+1. Schakel uw apparaat uit
+
+{% capture upload-bios-text %}
+Upload vanaf uw SD-kaart `/3ds/open_agb_firm/saves/Bios_Dumper.sav` hier:
+{% endcapture %}
+
+### Deel 3: Pak de BIOS uit het gegenereerde opslagbestand uit
+1. Plaats uw SD-kaart in uw computer
+1. {% include bios-shrinker.html text=upload-bios-text %}
+
+{% endcapture %}
+{% assign tab-3ds-sd-card = tab-3ds-sd-card | split: "////////" %}
+
+
+{% capture tab-gba-flashcart %}
+### Deel 1: Het verkrijgen van de benodigde bestanden
+1. Download [Bios_Dumper.gba](https://github.com/GlaZedBelmont/Random-Stuff/releases/download/0.0.5/Bios_Dumper.gba)
+1. Kopieer `Bios_Dumper.gba` naar de hoofdmap van uw flashkaart's SD-kaart
+1. Plaats uw SD-kaart opnieuw in uw flashkaart
+1. Steek uw GBA flashkaart opnieuw in uw cartridge
+
+### Deel 2: Bios_Dumper
+1. Start uw flashkaart en start vervolgens `Bios_Dumper.gba`
+1. Het scherm zal rood knipperen, waarna het groen zal knipperen
+1. Wacht ongeveer vijf seconden
+1. Schakel uw apparaat uit
+
+{% capture upload-bios-text %}
+Upload vanaf uw SD-kaart `Bios_Dumper.sav` hier:
+{% endcapture %}
+
+### Deel 3: Pak de BIOS uit het gegenereerde opslagbestand uit
+1. Plaats uw SD-kaart in uw computer
+1. {% include bios-shrinker.html text=upload-bios-text %}
+
+{% endcapture %}
+{% assign tab-gba-flashcart = tab-gba-flashcart | split: "////////" %}
+
+{% assign tabs = tab-3ds-sd-card | concat: tab-gba-flashcart %}
+{% include tabs.html index=0 tabs=tabs %}
+
+Een `bios.bin`-bestand wordt automatisch gedownload. Dit is het uiteindelijke GBA BIOS-bestand.
+{:.alert .alert-success}
+
+
+
diff --git a/pages/_nl-NL/gbarunner2/bios.md b/pages/_nl-NL/gbarunner2/bios.md
new file mode 100644
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--- /dev/null
+++ b/pages/_nl-NL/gbarunner2/bios.md
@@ -0,0 +1,33 @@
+---
+lang: nl-NL
+layout: wiki
+section: gbarunner2
+title: GBA BIOS Info
+description: Information on the GBA BIOS and how to dump it
+---
+
+In order for GBARunner2 to load titles, a dump of the GBA BIOS is required. Newer builds of GBARunner2 (which come with the latest release of TWiLight Menu++) have [Normatt's Open Source BIOS](https://github.com/Normmatt/gba_bios) built-in. However, because it is not an exact copy, using a dump of the official BIOS increases compatibility. You can dump an official GBA BIOS with one of the following methods.
+
+### Dumping Guides
+
+- [GBA/DS/DS Lite with GBA flashcart or 3DS](bios-dump)
+ - It is **not** possible to dump the GBA BIOS on a DSi
+- [Wii (not Family edition)/GameCube, GBA, and link cable dumper](https://github.com/FIX94/gba-link-cable-dumper)
+
+After dumping the BIOS, it must be renamed to `bios.bin` and then should be placed in `sd:/`, `sd:/gba/`, or `sd:/_gba/` for GBARunner2 to read it.
+
+You can verify that your BIOS is a proper dump by comparing it with the following checksums:
+
+GBA/GBA SP/Game Boy Micro/Game Boy Player:
+- **CRC-32:** `81977335`
+- **MD5:** `a860e8c0b6d573d191e4ec7db1b1e4f6`{:.wrap}
+- **SHA-1:** `300c20df6731a33952ded8c436f7f186d25d3492`{:.wrap}
+- **SHA-256:** `fd2547724b505f487e6dcb29ec2ecff3af35a841a77ab2e85fd87350abd36570`{:.wrap}
+
+DS/DS Lite/3DS Family:
+- **CRC-32:** `a6473709`
+- **MD5:** `1c0d67db9e1208b95a1506b1688a0ad6`{:.wrap}
+- **SHA-1:** `c11531d5261006810cdc954bd4bec0afe3187b35`{:.wrap}
+- **SHA-256:** `782eb3894237ec6aa411b78ffee19078bacf10413856d33cda10b44fd9c2856b`{:.wrap}
+
+If you don't know how to obtain a file checksum, you can use an [online checksum calculator](https://emn178.github.io/online-tools/crc32_checksum.html).
diff --git a/pages/_nl-NL/gbarunner2/builds.md b/pages/_nl-NL/gbarunner2/builds.md
new file mode 100644
index 00000000..2c4e530c
--- /dev/null
+++ b/pages/_nl-NL/gbarunner2/builds.md
@@ -0,0 +1,84 @@
+---
+lang: nl-NL
+layout: wiki
+section: gbarunner2
+title: GBARunner2 Builds
+description: Information on the various GBARunner2 Builds and their uses
+---
+
+
+There are a number of different GBARunner2 releases, or "builds," which one can use. They come from different branches and forks of GBARunner2 and have different features targeting either different GBA games or some different functions. **For most users**, using the build that comes with **TW**i**L**ight Menu++ is enough.
+
+## DS vs DSi vs 3DS Builds
+
+GBARunner2 has had builds made that make use of the extra hardware found inside the DSi and 3DS. Naturally, these DSi and 3DS-specific builds will not work on a DS. However, they also will not work if you are running GBARunner2 from a flashcard on any of the systems, DSi and 3DS included. The details about this will not be covered here.
+
+This means that you can use builds for the DS on both DSi and 3DS, but not vice-versa.
+
+## Shared Builds Between the DS, DSi and 3DS
+
+These are the builds that are present for all three lines of systems.
+
+### [Master](https://github.com/Gericom/GBARunner2/releases)
+
+The Master builds, or "main" builds, are the proper releases of GBARunner2. This should generally be the most stable build. All other branches than this one are considered experimental and not stable enough to be included into the Master. The Master builds are divided into different builds for the DS, DSi and 3DS. They each have the name of the corresponding system appended at the end of the filename.
+
+### [Wi-Fi-Link](https://github.com/Gericom/GBARunner2/releases/tag/v20200217-194452_0b8bbe3)
+
+The Wi-Fi-Link branch adds the possibility to link up two systems wirelessly. Note that this does not go over the Internet, and this will never be possible due to latency. Currently your mileage will vary, and the only sure-fire game that will be able to keep a stable connection is Advance Guardian Heroes, and that is provided that you follow very specific instructions. Needless to say, consider this branch in its current state a novelty and a proof of concept, and not something to actually use. A few other games are able to connect, but they are very dependent on external factors like interference from other Wi-Fi signals, among many other things. To setup Wi-Fi liking, please see the [WikiTemp page](https://wiki.gbatemp.net/wiki/GBARunner2/Link).
+
+## DS-Specific Builds
+
+### ARM7DLDI vs ARM9DLDI
+
+**Normally use the ARM9DLDI**, and if that does not work then try the ARM7DLDI. Some flashcards need either the ARM7DLDI or the ARM9DLDI, and some might work with both. There is no list of which flashcards work with which builds, but if you are running into issues getting GBARunner2 to run then you might want to try the other one.
+
+If you are using **TW**i**L**ight Menu++ on your flashcard, you can switch between ARM7DLDI and ARM9DLDI in the **TW**i**L**ight Menu++ settings.
+
+There are no feature or performance differences between the two so there is no use in testing both to see if a game runs better or has less issues on the other.
+
+See further down to find out what build you are currently using.
+
+### [rom3M](https://github.com/Gericom/GBARunner2/releases/tag/v20190911-201047_371815e)
+
+This branch might help if trying to run ROMs that are a bit larger on the DS, but there is a limit due to the limited amount of RAM present in the DS. This is basically the Pokémon Emerald branch for the DS.
+
+Void Star made [a fork of GBARunner2](https://github.com/unresolvedsymbol/GBARunner2-DSL-Enhanced/releases) that merges the rom3M branch into the latest Master with some other neat features, and this is the build that comes with **TW**i**L**ight Menu++ if you are using a DS.
+
+## DSi- and 3DS-Specific Builds
+
+The DSi and 3DS can generally run the same builds, but due to the difference in amount of RAM between the DSi and 3DS the compatibility for games can differ. This means that the DSi might have trouble running larger ROMs that the 3DS can run fine.
+
+The 3DS also has an accelerometer chip for gyro controls built-in, and this can be used in a 3DS-specific build.
+
+### [DSP](https://github.com/Gericom/GBARunner2/releases/tag/v20200809-113646_551ae99_dsp-audio)
+
+If you are using **TW**i**L**ight Menu++, then you are already using this feature in the GBARunner2 build that comes with it.
+
+The DSP builds make use of the digital sound processor present in both DSi and 3DS. This helps to produce a lot better sound and give better performance. There are some regressions, like a couple of ROMs that do not work in this branch.
+
+### [Hybrid Hicode](https://github.com/Gericom/GBARunner2/releases/tag/v20200812-130512_d5dc8d8)
+
+If you are using **TW**i**L**ight Menu++, then you are already using this feature in the GBARunner2 build that comes with it.
+
+The Hybrid Hicode branch deals with ROMs that are large and have problems running on the Master branch. This is a very useful branch for the DSi since this mostly solves the issue with having less RAM than the 3DS.
+
+### [Hicode/DSP merge](https://github.com/therealteamplayer/GBARunner2/releases/tag/v20210911-merges-and-tweaks)
+
+This fork by therealteamplayer merges the Hicode and DSP branches into one build, along with some other tweaks listed in the release notes. This build is currently used by **TW**i**L**ight Menu++ for the DSi/3DS SD card.
+
+### 3DS-Specific: [Gyro](https://github.com/Gericom/GBARunner2/releases/tag/v20191228-021638_ee7f6a0)
+
+This branch makes use of the internal accelerometer in the 3DS so that GBA games that had this functionality can be played properly. There are several steps needed to take to make it work. Note that since there are different accelerometer chips between 3DS systems, this will not work on all 3DSes because all chips do not have code supporting them.
+
+There is no consistency in what type of 3DS has what chip, at least as far as anyone knows.
+
+## Finding the Build Info
+
+GBARunner2 has a menu that you can open by touching the touchscreen and pressing the right shoulder button. Within this you can find the About menu, which tells you which build you are on. However, the builds that currently come with **TW**i**L**ight Menu++ do not report a build version because they are based on forks by other people. This means that if your About page shows blank for build, you are most likely using one of these.
+
+The About page also tells you if you are using an ARM7DLDI or ARM9DLDI build.
+
+Knowing which build to use is useful when checking the official compatibility list, in case you are having issues with running a game.
+
+The release ID can be seen on the release page of the GBARunner2's github repository, where the last seven alphanumeric symbols represent the version. For example, the current latest Master release is "v20200812-131430_6e4ce45" and "6e4ce45" is used to represent its version.
diff --git a/pages/_nl-NL/gbarunner2/faq.md b/pages/_nl-NL/gbarunner2/faq.md
new file mode 100644
index 00000000..da25583c
--- /dev/null
+++ b/pages/_nl-NL/gbarunner2/faq.md
@@ -0,0 +1,37 @@
+---
+lang: nl-NL
+layout: faq
+section: gbarunner2
+title: FAQ & Troubleshooting
+long_title: GBARunner2 FAQ & Troubleshooting
+description: FAQs and troubleshooting for GBARunner2
+---
+
+#### How do I create and add custom borders?
+You can read and follow [this guide](https://docs.google.com/document/d/1owjiW-1fHEbokrkK2ZuPFjR2-N9s1dXCCAM3ghWRtxk/edit?usp=sharing) by FrescoASF.
+
+#### Are cheats supported?
+Not right now. Instead, you can permanently inject cheat codes into your GBA ROM with [GBAATM](https://gbatemp.net/threads/gba-auto-trainer-maker-gbaatm.99334/).
+
+#### Which build of GBARunner2 should I use?
+Usually, the builds that are included with TWiLight Menu++ is enough. For more information on the various builds of GBARunner, see the [Builds wiki page](https://wiki.ds-homebrew.com/gbarunner2/builds).
+
+#### How do I use Wi-Fi link features?
+You will need a build from the [wifi_link](https://github.com/Gericom/GBARunner2/tree/wifi_link) branch to use the features. You can find detailed instructions on how to setup the builds on its [WikiTemp page](https://wiki.gbatemp.net/wiki/GBARunner2/Link).
+
+#### Why isn't RTC (Real Time Clock) supported in a ROM hack?
+RTC is supported on a per-game basis. You will have to change the ROM's title ID to that of a game that supports RTC so that GBARunner2 will recognize it. You can find a list of supported title IDs in [GBARunner2's code](https://github.com/Gericom/GBARunner2/blob/master/arm9/source/emu/romGpio.vram.cpp#L14-L61).
+
+You can change the title ID using the following:
+1.
+1.
+1.
+
+
+
+#### Why is a ROM not working, even though the compatibility list says it works?
+The GBARunner2 compatibility lists are primarily tested with the offical GBA BIOS, which improves compatibility. See [GBA BIOS Info](https://wiki.ds-homebrew.com/gbarunner2/bios) for information on obtaining the offical GBA BIOS.
+
+#### How do I fix duplicated layers at the bottom of the screen on 3DS?
+This is a bug in TWLBg that is rather prevalent in GBARunner2. The only way to temporarily fix this is to restart GBARunner2.
+- If applicable, you may be better off using other options for running GBA ROMs on 3DS, such as VC injects, open_agb_firm, or mGBA on n3DS models
diff --git a/pages/_nl-NL/gbarunner2/index.md b/pages/_nl-NL/gbarunner2/index.md
new file mode 100644
index 00000000..5441a374
--- /dev/null
+++ b/pages/_nl-NL/gbarunner2/index.md
@@ -0,0 +1,13 @@
+---
+lang: nl-NL
+layout: wiki
+section: gbarunner2
+title: GBARunner2
+description: Informatie over het gebruik van GBARunner2
+---
+
+GBARunner2 is een [open-source](https://github.com/Gericom/GBARunner2) hypervisor die GBA-spellen draait op de DS/DSi/3DS in DS-modus. Het draait vergelijkbaar met [Nintendont](https://github.com/FIX94/Nintendont) om GameCube spellen op de Wii te draaien.
+
+Naast wat deze wiki te bieden heeft, bevatten de GBARunner compatibiliteitslijsten veel nuttige informatie:
+- [DS-flashkaart](https://wiki.gbatemp.net/wiki/GBARunner2)
+- [DSi/3DS](https://wiki.gbatemp.net/wiki/GBARunner2/DSi_3DS_Compatibility_List)
diff --git a/pages/_nl-NL/godmode9i/faq.md b/pages/_nl-NL/godmode9i/faq.md
new file mode 100644
index 00000000..b115c6cf
--- /dev/null
+++ b/pages/_nl-NL/godmode9i/faq.md
@@ -0,0 +1,56 @@
+---
+lang: nl-NL
+layout: faq
+section: godmode9i
+title: FAQ & Troubleshooting
+long_title: GodMode9i FAQ & Troubleshooting
+description: FAQ & Troubleshooting for GodMode9i
+---
+
+#### How do I get past the "mounting drive(s)" screen while starting it up?
+This happens when you launch GodMode9i from [hiyaCFW](../hiyacfw). You can hold X while launching GodMode9i to skip NAND mounting. Alternatively, you can launch GodMode9i directly from Unlaunch to be able to mount the NAND.
+
+#### Why can't I add, remove, or edit files on the NAND?
+Editing files on the DSi NAND is not safe and can easily lead to a brick, so GodMode9i intentionally lacks this capability.
+
+#### Why can't I view NDS file info for some DSiWare?
+Some DSiWare, specifically those located in the `0003000f` folder, contain system data and do not have a valid banner.
+
+#### Should I use the NDS version or the DSi version? What's the difference?
+These are functionally the same, but they have specific purposes.
+- If you are using GodMode9i with a flashcard, use the NDS version
+- If you are installing GodMode9i to your hiyaCFW SDNAND, use the DSi version
+- If you are starting GodMode9i via TWiLight Menu++, both versions will work identically
+- If you are installing GodMode9i to your 3DS HOME Menu, use the CIA version
+
+#### How do I change the language?
+You can change GodMode9i's language by pressing START, selecting the last option in that menu, and choosing the language you want to use.
+
+Note that this will only work if GodMode9i is being run from TWiLight Menu++ or there is a copy of `GodMode9i.nds`/`GodMode9i.dsi` in the root of your SD card.
+
+You can also manually enter a path to any translation file on your SD card in the config file, `sd:/gm9i/config.ini`, with the `LANGUAGE_INI_PATH` entry.
+
+#### How do I change the font?
+You can change GodMode9i's font by selecting a `.frf` font file and choosing `Load font`. To set a different font as the default either place it at `sd:/gm9i/font.frf` or edit the config file (`sd:/gm9i/config.ini`) to set the `FONT_PATH` to where your font file is.
+
+You can find a few pre-converted fonts in the [resources folder](https://github.com/DS-Homebrew/GodMode9i/tree/master/resources/fonts) of the GitHub repository and you can convert your own from a PBM image and TXT file containing the Unicode mappings using GodMode9's [fontriff.py](https://github.com/d0k3/GodMode9/blob/master/utils/fontriff.py) script.
+
+#### How do I dump DS Saves using GBA save data?
+GodMode9i is able to use the save data of GBA cartridges to dump the saves of most DS Game Cards. ROM files and save files over 1 MiB cannot be dumped this way as the files are impractically large. This can also be done using Haxxstation instead of a DS flashcard if you have another way to dump the GBA save files, they can then be recombined and decompressed on a computer.
+
+1. Load GodMode9i on your flashcard
+1. Backup your GBA saves!!
+ - Any save data that hasn't been backed up will be lost
+ - Check the files and find the larger ones, using 512 byte carts won't help much while 64 or 128 KiB saves will fit most DS saves in 1 or 2 carts
+1. On the drive menu, press R + B to unmount the flashcard
+1. Eject the flashcard, insert a DS Game Card and GBA cartridge
+1. Select `NDS GAMECARD` then `Save`
+1. When asked, press A to write the data to the GBA cart
+ - Swap to different GBA cartridges and repeat until the whole save is copied
+1. Reboot your DS with your Slot-1 flashcard back in and reopen GodMode9i
+1. Insert the first GBA cartridge you used and select `GBA GAMECART`
+1. Choose `DS Save`
+1. Swap through all the carts you dumped onto
+1. Your DS save will now be in `fat:/gm9i/out`, you can now restore your backed up GBA save files to their original cartridges
+
+If you want to write the save file back onto the Game Card, simply select the `.sav` file and choose `Restore save (Slot-1)`, then swap out your flashcard for the DS Game Card when prompted.
diff --git a/pages/_nl-NL/godmode9i/index.md b/pages/_nl-NL/godmode9i/index.md
new file mode 100644
index 00000000..af0d642e
--- /dev/null
+++ b/pages/_nl-NL/godmode9i/index.md
@@ -0,0 +1,22 @@
+---
+lang: nl-NL
+layout: wiki
+section: godmode9i
+title: GodMode9i
+description: Informatie over GodMode9i
+---
+
+[GodMode9i](https://github.com/DS-Homebrew/GodMode9i/) is een open-source bestandsbrowser voor het Nintendo DS-ecosysteem, geïnspireerd op GodMode9 voor de Nintendo 3DS. GodMode9i kan spellen dumpen, SD-kaartbestanden beheren, NitroFS doorzoeken, de SHA1 hash van bestanden berekenen, binaire bestanden bewerken met een hex-editor, en meer.
+
+## Dumpfunctionaliteit
+
+Om spellen te dumpen, selecteer het station in de lijst met stations en volg de aanwijzingen op het scherm.
+- Op de Nintendo DS en Nintendo DS Lite kan GodMode9i Slot-2 cartridges dumpen als het draait vanaf Slot-1-flashkaart, of Slot-1-spelkaart als GodMode9i draait vanaf een Slot-2-flashkaart
+ - Saves kunnen ook worden gedumpt met behulp van GBA-cartridges, zie de [FAQ](faq?faq=how-do-i-dump-ds-saves-using-gba-save-data) voor meer informatie
+- Op de Nintendo DSi-systemen is Unlaunch vereist om Slot-1-spellen op de SD-kaart te plaatsen
+ - Volg [dsi.cfw.guide](https://dsi.cfw.guide/) voor instructies om Unlaunch te installeren
+- Op de Nintendo 3DS-systemen is een moderne CFW-omgeving vereist om GodMode9i uit te voeren
+ - Volg de instructies van [3ds.hacks.guide](https://3ds.hacks.guide/) om Luma3DS + boot9strap te installeren
+
+### Saves herstellen
+GodMode9i kan ook saves herstellen naar DS-spelkaarten/GBA-cartridges. Dit doe je door het bestand `.sav` op je SD-kaart te selecteren terwijl de Spelkaart/cartridge is geplaatst en `Restore save` te kiezen.
diff --git a/pages/_nl-NL/hiyacfw/custom-splash-screens.md b/pages/_nl-NL/hiyacfw/custom-splash-screens.md
new file mode 100644
index 00000000..801f18f6
--- /dev/null
+++ b/pages/_nl-NL/hiyacfw/custom-splash-screens.md
@@ -0,0 +1,21 @@
+---
+lang: nl-NL
+layout: wiki
+section: hiyacfw
+title: Custom Splash Screens
+description: How to use custom splash screens with hiyaCFW
+---
+
+With hiyaCFW you can use custom splashes in either `.bmp` or `.gif` formats. They need to go in the `sd:/hiya` folder and need to be named `splashtop` for the top screen and `splashbottom` for the bottom, with the appropriate file extension, then make sure the splash screen is enabled in the configuration. The images do not need to be the same format, so one can be BMP and the other GIF, GIFs have priority over BMPs. Below are some details on the requirements for your images to work:
+
+### BMP
+- 16-bit (RGBA 1555, RGB 1555, or RGB 565)
+- 256 x 192 or smaller
+
+### GIF
+- Simple answer: Most GIFs 256 x 192 or smaller will work
+- They can be animated, but should stay under 1 MiB for ideal performance and must be under around 10 MiB between the two absolute maximum
+- If both loop infinitely then they will be shown for 3 seconds, otherwise they will be shown until both are complete
+- If a frame has the user input flag set it will wait until the delay runs out or any button is pressed, whichever comes first
+- Interlaced and plain text frames are ***not*** supported
+- Local color tables are supported, but will replace the whole palette, including residual image from previous frames, so images using them will likely have palette problems
diff --git a/pages/_nl-NL/hiyacfw/faq.md b/pages/_nl-NL/hiyacfw/faq.md
new file mode 100644
index 00000000..d47e0979
--- /dev/null
+++ b/pages/_nl-NL/hiyacfw/faq.md
@@ -0,0 +1,36 @@
+---
+lang: nl-NL
+layout: faq
+section: hiyacfw
+title: FAQ & Troubleshooting
+long_title: hiyaCFW FAQ & Troubleshooting
+description: FAQ & Troubleshooting for hiyaCFW
+---
+
+#### How do I install apps or DSiWare to hiyaCFW's SDNAND?
+You will need to use [TMFH](https://github.com/JeffRuLz/TMFH/releases/latest) to install apps to the SDNAND, but older DS homebrew may not be compatible.
+- If you would like to install Game Card dumps, you should use a [forwarder](../ds-index/forwarders)
+
+#### Why do I get the #-2435-8325 error code?
+If your Nintendo DSi shows an error in this format when booting, with the # being a number, that means that bootstage 2 thinks something is wrong with your SDNAND. This is usually fixed by [reinstalling hiyaCFW](installing).
+
+#### Why do I get "An error has occurred" message when booting hiyaCFW?
+When the Nintendo DSi Menu detects a problem it will usually show this generic error message, some of the causes are:
+
+##### The free space bug
+The Nintendo DSi Menu has a bug when checking the free space on large storage devices. While this can't occur on the actual NAND (since the chip is only 256 MiB), it can happen when using an SD card.
+
+What works and what doesn't goes by every other range of two gibibytes. For example, having 0-2 GiB of free space works, but 2-4 GiB doesn't. The same goes for 4-6 GiB vs 6-8 GiB, up until you get to the size of your SD card.
+
+The latest hiyaCFW version can create dummy files to work around this, so make sure that you download the latest version of [hiyaCFW](https://github.com/RocketRobz/hiyaCFW/releases/latest/download/hiyaCFW.7z) and copy `hiya.dsi` from "for SDNAND SD card" to the root of your SD card.
+
+##### Over 39 titles
+The Nintendo DSi Menu has a limit of 39 titles. If you have more than that, delete some from the folders in `sd:/title` or use [TMFH](https://github.com/JeffRuLz/TMFH/releases/latest) to uninstall them.
+
+##### Too much space used by DSiWare
+There is also a limit of 200 blocks (25MB) for DSiWare in the `00030004` folder. This can be worked around by installing DSiWare as system apps using [TMFH](https://github.com/JeffRuLz/TMFH/releases/latest).
+
+##### Invalid title
+There are several things you need to take into account when adding titles to hiyaCFW:
+- Game Card dumps cannot be run without being using a [forwarder](../ds-index/forwarders)
+- Homebrew need to be built correctly using modern tools to work from the Nintendo DSi Menu
diff --git a/pages/_nl-NL/hiyacfw/index.md b/pages/_nl-NL/hiyacfw/index.md
new file mode 100644
index 00000000..97ba8376
--- /dev/null
+++ b/pages/_nl-NL/hiyacfw/index.md
@@ -0,0 +1,15 @@
+---
+lang: nl-NL
+layout: wiki
+section: hiyacfw
+title: hiyaCFW
+description: Informatie over de installatie en het gebruik van hiyaCFW
+---
+
+[hiyaCFW](https://github.com/RocketRobz/hiyaCFW) is een aangepaste firmware waarmee de firmware van de Nintendo DSi vanaf de SD-kaart van de console kan worden uitgevoerd in plaats van vanaf de NAND-chip (intern geheugen). Dit is nuttig omdat de SD-kaart vervangbaar is, terwijl de interne NAND-chip kwetsbaar is en kan breken.
+
+Naast het veiligheidsvoordeel biedt het de mogelijkheid om...
+- Veilig apps te installeren op het Nintendo DSi-menu met 100% DSiWare-compatibiliteit
+- De instellingen gescheiden te houden van die in de interne NAND
+
+Tenzij je specifiek het officiële Nintendo DSi-menu wilt gebruiken, is het echter aan te raden om in plaats daarvan gewoon [TWiLight Menu++](../twilightmenu/) te gebruiken, omdat het officiële menu veel nadelen heeft, zoals dat het moeilijker is om spellen op te installeren en aanzienlijk trager wordt op grote SD-kaarten.
diff --git a/pages/_nl-NL/hiyacfw/installing.md b/pages/_nl-NL/hiyacfw/installing.md
new file mode 100644
index 00000000..1e88e20c
--- /dev/null
+++ b/pages/_nl-NL/hiyacfw/installing.md
@@ -0,0 +1,79 @@
+---
+lang: nl-NL
+layout: wiki
+section: hiyacfw
+title: Installeren
+long_title: Installing hiyaCFW
+description: How to install hiyaCFW on the Nintendo DSi
+tabs:
+ -
+ windows: Windows
+ macos: macOS
+ other: Linux
+---
+
+Do not system update after installing hiyaCFW. Doing so will remove hiyaCFW's SD patches.
+{: .alert .alert-danger}
+
+### Requirements
+- A Nintendo DSi with [Unlaunch installed](https://dsi.cfw.guide/installing-unlaunch)
+- A NAND Backup taken from your device [using dumpTool](https://dsi.cfw.guide/dumping-nand)
+- A Windows, macOS, or Linux device
+
+### Part 1: Preparing your PC for installing hiyaCFW
+{% capture tab-windows %}
+The hiyaCFW Helper is known to cause false positives with Windows Defender and other antivirus programs, please temporarity disable such programs if you have trouble downloading or running it.
+{: .alert .alert-info}
+
+1. Download & install the latest version of [7-Zip](https://www.7-zip.org/download.html)
+ - This will not work with any other archive extractor tool, such as WinRAR, the hiyaCFW helper relies on 7-Zip itself, and not a general archive extractor
+1. Download the latest Windows version of the [hiyaCFW Helper](https://github.com/mondul/HiyaCFW-Helper/releases)
+1. Extract the hiyaCFW Helper archive anywhere on your PC
+{% endcapture %}
+{% assign tab-windows = tab-windows | split: "////////" %}
+
+{% capture tab-macos %}
+1. Download the latest macOS version of the [hiyaCFW Helper](https://github.com/mondul/HiyaCFW-Helper/releases)
+1. Extract the hiyaCFW Helper archive anywhere on your PC
+{% endcapture %}
+{% assign tab-macos = tab-macos | split: "////////" %}
+
+{% capture tab-other %}
+1. Install Python 3 using your package manager if its not already installed
+1. Download the latest Python version of the [hiyaCFW Helper](https://github.com/mondul/HiyaCFW-Helper/releases)
+1. Extract the hiyaCFW Helper archive anywhere on your PC
+1. Install tkinter with the following command for your distro if you don't already have it:
+ - Debian-based: `sudo apt-get install python3-tk`
+{% endcapture %}
+{% assign tab-other = tab-other | split: "////////" %}
+
+{% assign tabs = tab-windows | concat: tab-macos | concat: tab-other %}
+{% include tabs.html index=0 tabs=tabs %}
+
+### Part 2: Adding hiyaCFW files to your SD card
+
+
+1. Launch the hiyaCFW Helper
+ - **Windows:** Launch the `HiyaCFW_Helper.exe` file extracted from the hiyaCFW Helper archive (you may need to temporarily disable your antivirus)
+ - **macOS:** Right click the `HiyaCFW_Helper` file extracted from the hiyaCFW Helper archive and choose `Open`
+ - **Linux:** Launch the `HiyaCFW_Helper.py` extracted from the hiyaCFW Helper archive
+1. Click the `...` button in the "NAND file with No$GBA footer" box
+1. Navigate to your NAND backup, and click `Open`
+1. Press `Start`
+1. In the new pop-up window, navigate to the root of your SD card, and press `OK`.
+ - The process may take several minutes
+1. When the application says `Done!`, close out of the hiyaCFW Helper
+1. Close the terminal window
+
+### Part 3: Configuring Unlaunch and hiyaCFW
+1. Power on your Nintendo DSi console while holding A and B
+ - This should take you to Unlaunch's file menu
+1. Navigate to `OPTIONS`, then `NO BUTTON`
+1. Select `hiyaCFW` and press A
+ - This will make the system launch hiyaCFW automatically
+1. Save your settings and restart your console
+1. Hold SELECT while powering on your Nintendo DSi console to access the hiyaCFW settings
+1. Change the settings to your liking, then press START to continue
+
+If it shows `An error has occurred`, please see the [faq](faq?faq=why-do-i-get-an-error-has-occurred-message-when-booting-hiyacfw) page.
+{: .alert .alert-warning}
diff --git a/pages/_nl-NL/hiyacfw/uninstalling.md b/pages/_nl-NL/hiyacfw/uninstalling.md
new file mode 100644
index 00000000..7d3a3223
--- /dev/null
+++ b/pages/_nl-NL/hiyacfw/uninstalling.md
@@ -0,0 +1,26 @@
+---
+lang: nl-NL
+layout: wiki
+section: hiyacfw
+title: Verwijderen
+long_title: Uninstalling hiyaCFW
+description: How to uninstall hiyaCFW from Nintendo DSi
+---
+
+hiyaCFW is only present on the SD card and has no presence on your NAND. Before proceeding, be sure to backup any save data from your SDNAND that you wish to keep. You can learn how to do that by following Section III of the [dsi.cfw.guide](https://dsi.cfw.guide)'s [DSiWare Backups](https://dsi.cfw.guide/dsiware-backups.html#section-iii---extracting-the-save-file-optional) guide.
+
+### Verwijderen
+1. Delete `hiya.dsi` from the SD card root
+1. Delete the `hiya` folder
+1. Delete the `import`, `photo`, `progress`, `shared1`, `shared2`, `sys`, `title`, `ticket`, and `tmp` folders
+
+### Changing Unlaunch settings
+
+If you had set Unlaunch to autoboot hiyaCFW, you may want to change these settings now that you no longer use it.
+
+1. Insert your SD card into your Nintendo DSi and start the console while holding A and B
+ - This will open the Unlaunch Filemenu
+1. Go to `OPTIONS`, and set `NO BUTTON` to your desired application
+ - If you wish to autoboot the system NAND, set it to the application named `Launcher`
+ - If you wish to autoboot TWiLight Menu++, choose the file named `BOOT.NDS`
+1. Choose `SAVE & EXIT`
diff --git a/pages/_nl-NL/index.md b/pages/_nl-NL/index.md
new file mode 100644
index 00000000..f97f966d
--- /dev/null
+++ b/pages/_nl-NL/index.md
@@ -0,0 +1,11 @@
+---
+lang: nl-nl
+layout: default
+title: Home
+---
+
+# Welkom bij de DS-Homebrew Wiki!
+
+Deze website is waar je wiki's kunt vinden voor TWiLight Menu++ en andere DS-Homebrew projecten. Klik op een van de secties bovenaan. Gebruik de inhoudsopgave om te navigeren.
+
+Als je een bijdrage wilt doen, kun je de broncode vinden op [GitHub](https://github.com/{{ site.repo }}) of je kunt helpen vertalen op [Crowdin](https://crowdin.com/project/ds-homebrew-wiki). Om hierover te praten of om hulp te krijgen, ga naar de [DS⁽ⁱ⁾ Mode Hacking](https://ds-homebrew.com/discord) Discord server (Engels).
diff --git a/pages/_nl-NL/nds-bootstrap/controls.md b/pages/_nl-NL/nds-bootstrap/controls.md
new file mode 100644
index 00000000..e221ccc3
--- /dev/null
+++ b/pages/_nl-NL/nds-bootstrap/controls.md
@@ -0,0 +1,50 @@
+---
+lang: nl-NL
+layout: wiki
+section: nds-bootstrap
+title: Besturing
+long_title: nds-bootstrap Controls
+description: Button controls for nds-bootstrap
+---
+
+These do not apply to homebrew.
+- SELECT + Up/Down: Precise volume control
+- L + R + Up + X for 1 second: Swap the screens
+- L + R + Down + A for 2 seconds: Dump RAM to `sd:/_nds/nds-bootstrap`, as `ramDump.bin`
+- L + R + Down + B for 2 seconds: Return to loader
+- L + R + START + SELECT for 2 seconds: Reset game
+ - Many games support simply pressing this button combination by default, but this will force reset it
+- L + Down + SELECT: Open the in-game menu
+ - R: Advance by one frame
+ - Screenshot
+ - Up/Down/Left/Right: Change VRAM bank
+ - A: Save screenshot
+ - B: Return to in-game menu
+ - RAM Viewer
+ - Up/Down: Scroll
+ - Left/Right: Fast scroll
+ - R + Down/Up: Faster scroll
+ - R + Left/Right: Fastest scroll
+ - A: Enter RAM Editor
+ - B: Return to in-game menu
+ - Y: Specify an address to jump to
+ - Up/Down: Increase/Decrease selected value
+ - Left/Right: Select a value
+ - A/B: Return to RAM Viewer/Editor at specified address
+ - SELECT: Switch between [ARM7 and ARM9 memory maps](https://problemkaputt.de/gbatek-ds-memory-maps.htm)
+ - RAM Editor
+ - Up/Down/Left/Right: Select a value
+ - A: Modify selected value
+ - Up/Down: Increase/Decrease value by 1h
+ - Left/Right: Increase/Decrease value by 10h
+ - A/B: Finish modifying value
+ - B: Return to RAM Viewer
+ - Y: Specify an address to jump to
+ - Up/Down: Increase/Decrease selected value
+ - Left/Right: Select a value
+ - A/B: Return to RAM Viewer/Editor at specified address
+- Returning to loader may not work on some O3DS models, and does not work in B4DS mode
+- The button combination for opening the in-game menu can be changed in the TWiLight Menu++ settings
+- Precise volume control can be turned on or off in the TWiLight Menu++ settings
+- Screenshots are saved to `sd:/_nds/nds-bootstrap/screenshots.tar`. This file can be opened using an archive viewer such as [7-Zip](https://www.7-zip.org/)
+- Taking screenshots is currently not possible in B4DS mode
diff --git a/pages/_nl-NL/nds-bootstrap/faq.md b/pages/_nl-NL/nds-bootstrap/faq.md
new file mode 100644
index 00000000..c7140cd4
--- /dev/null
+++ b/pages/_nl-NL/nds-bootstrap/faq.md
@@ -0,0 +1,119 @@
+---
+lang: nl-NL
+layout: faq
+section: nds-bootstrap
+title: FAQ & Troubleshooting
+long_title: nds-bootstrap FAQ & Troubleshooting
+description: FAQ & Troubleshooting for nds-bootstrap
+---
+
+#### I'm having issues with my ROM(s), what should I do?
+- Make sure that you are on the latest release of [nds-bootstrap](https://github.com/DS-Homebrew/nds-bootstrap/releases/latest) and [**TW**i**L**ight Menu++](https://github.com/DS-Homebrew/TWiLightMenu/releases/latest) if you are using it (update instructions are provided in each release page)
+- Check [the nds-bootstrap compatibility list](https://docs.google.com/spreadsheets/d/1LRTkXOUXraTMjg1eedz_f7b5jiuyMv2x6e_jY_nyHSc/htmlview#gid=0) to see if this is a known issue on the latest version of nds-bootstrap
+- Try with all cheats disabled for that game as some cheats are not compatible with nds-bootstrap at the moment, pressing L in the game's cheats menu on **TW**i**L**ight Menu++ will disable all cheats for it
+- If it worked before, delete the `fatTable` and `patchOffsetCache` folders in `sd:/_nds/nds-bootstrap/`
+- Run the game with different settings, this includes ARM9 CPU Speed, Async card read, DS/DSi Mode, sound quality, Card read DMA, etc
+ - Using **TW**i**L**ight Menu++, change all the per-game settings to `Default`
+ - If there is a specific per-game setting that causes your issue, please report this to the [GitHub repository](https://github.com/DS-Homebrew/nds-bootstrap/issues)
+- If present, delete the cheat database (`usrcheat.dat`) in `sd:/_nds/TWiLightMenu/extras`
+- [Re-dump the ROM](https://wiki.ds-homebrew.com/twilightmenu/faq?faq=how-do-i-get-games) to ensure that it is not corrupted
+- If you have followed all the above steps, ask in the [Discord server](https://discord.gg/yD3spjv)
+- If the server says it's an nds-bootstrap issue, check if the game hasn't been reported already on GitHub
+ - Check the closed issues too in case there has already been an issue closed in preference a different one
+ - If it doesn't have any GitHub issue attached to it, go ahead and make a new one
+- If no solution has been found at this point, please update the [compatibility list](https://wiki.ds-homebrew.com/nds-bootstrap/testing)
+
+#### Why are there issues with ROM loading, even though they're run natively?
+nds-bootstrap patches the ROM functions to run from an SD card, as the ROMs are hardcoded to read from Slot-1. There are also timing issues and AP measures (which most are already removed), both of which will cause the ROMs to not work properly.
+
+#### Why use nds-bootstrap over a regular flashcard?
+- Certain compatible ROMs are loaded into RAM, allowing for load times to be faster than even normal Game Cards
+- You can expand the VRAM memory bus to 32-bit
+- Utilize the DSi's additional CPU speed, allowing for better performance in some games
+- Enhance your audio with 48 kHz
+- Use DSi mode, allowing for DSi features
+- Less battery power is consumed
+- Using certain Game Cards, you are able to use IR in your application
+- nds-bootstrap is open source, meaning developers can always update it to fix bugs and other things, even if the project gets discontinued
+- The DS Memory Expansion Pak is emulated, meaning games that require that accessory will work
+ - Currently, only *Nintendo DS Browser* emulates it
+- Swap top and bottom screens in compatible games for more comfortable gameplay, or on systems with a broken or removed screen
+- Take screenshots and edit values in the RAM using the in-game menu
+
+#### DS/DS Lite: Why use nds-bootstrap on a DS flashcard?
+- Certain compatible ROMs are loaded into the Memory Expansion Pak (or Slot-2 flashcarts containing RAM), allowing for load times to be faster than even normal Game Cards
+- 400+ DSiWare titles can be run using built-in patches and a Donor ROM of a DSi-Enhanced title
+ - Keep in mind that nds-bootstrap will always be used for DSiWare, regardless of `Game Loader` setting in TWLMenu++ Settings
+ - Not all DSiWare titles can save, due to the difficulty of adding save support for them, and/or them storing more than one file in the save filesystem.
+- If your flashcard kernel cannot run a certain ROM, nds-bootstrap can be used instead, and can be set per-game
+- Swap top and bottom screens in compatible games for more comfortable gameplay, or on systems with a broken or removed screen
+- Take screenshots and edit values in the RAM using the in-game menu
+
+#### What is a Donor ROM?
+In nds-bootstrap, when a game doesn't boot, another ROM is used to "donate" it's ARM7 (and ARM7i, if available) binary to the game set to run, in place of the game's own said binary.
+A Donor ROM can be set using **TW**i**L**ight Menu++.
+- **Flashcards in DS mode:** The supported DSi-Exclusive/DSiWare titles will require a DSi-Enhanced ROM set as a Donor ROM
+- **DSiWarehax:** As both DSi-Enhanced games and (most) DSi-Exclusive/DSiWare games contain different MBK settings from each other, DSi-Enhanced games will not boot in DSi mode without a Donor ROM. By setting a DSi-Exclusive/DSiWare title as a Donor ROM, DSi-Enhanced games will be able to run within the MBK settings set by the DSiWare title the exploit is used on
+ - On DSi, if **TW**i**L**ight Menu++ detects no Donor ROM is set, *Nintendo DSi Sound* and/or a valid exploited title you've launched will automatically be set as Donor ROM(s)
+- **CycloDS iEvolution:** Same case with DSiWarehax, but DSi-Exclusive/DSiWare titles will require a DSi-Enhanced game set as a Donor ROM, instead of the other way around
+
+#### What is the best Donor ROM?
+There is no *best* one to use. Most ROMs of TWL titles can be set as a Donor ROM.
+
+Examples:
+- **DSiWarehax on DSi:** *Nintendo DSi Sound* and/or a valid exploited title you've launched will automatically be set as Donor ROM(s), if one hasn't been set yet.
+- **DSiWarehax on 3DS:** Dump the DS WiFi Settings ROM (SDK5.5) using GodMode9, and set it as a Donor ROM.
+
+#### Why can't I set a Donor ROM?
+If there's a title requiring a Donor ROM, and the ROM TWLMenu++ stated to find doesn't show the option to set it as one (provided you've scrolled down), then find another ROM to set as a donor.
+
+#### What is a nightly and where do I get it?
+A nightly build is build for the latest commit. Nightly builds may be unstable, but has the most recent bugfixes added. You can get nightly builds for nds-bootstrap [from the TWLBot/Builds GitHub repository](https://github.com/TWLBot/Builds/raw/master/nds-bootstrap.7z).
+
+#### Why do my cheats not work?
+- Some cheats may have button activators or other conditions that need to be met. Check the description of the cheat for more information
+ - In **TW**i**L**ight Menu++, you can press Y to view a specific cheat's information, when available
+- Most cheats were developed for use in DS mode and may not work correctly while running in DSi mode. If the game is DSi-Enhanced, try setting it to run in DS mode
+- The way E-type cheats are implemented in nds-bootstrap is currently broken, meaning they may or may not work. Your cheat probably uses that type, and it is not known when this issue will be fixed
+
+For more info on cheats, check the [Action Replay cheats section of the Retail ROMs page](https://wiki.ds-homebrew.com/ds-index/retail-roms#action-replay-cheats).
+
+#### How do I take screenshots?
+You can take screenshots of the main screen from the in-game menu. By default the in-game menu is opened by pressing L + Down + SELECT, then select `Screenshot...`, change the VRAM bank if needed, and press A to save the screenshot.
+
+To view your screenshots on your PC you will need to extract `sd:/_nds/nds-bootstrap/screenshots.tar`, inside will be all of your screenshots in BMP format. There will also be additional empty BMP files to pad the TAR file out to 50, these can simply be ignored or deleted.
+
+nds-bootstrap can only fit 50 screenshots in the `screenshots.tar`, so once you're getting close you should extract them and delete the TAR, nds-bootstrap will then generate a new TAR next time you load a game.
+
+#### What is the main screen and why can only it have screenshots?
+The "main" screen is whichever screen is being drawn using the main engine, which can be either physical screen. Typically it's the screen where the main gameplay is happening and if one screen has 3D that's always the main screen. It'll always be the top screen when in the in-game menu.
+
+The reason screenshots can only be taken of the main screen is a hardware limitation of the Nintendo DS, it doesn't have a framebuffer but it does have a display capture feature which allows main engine's output to be captured. This is most often used by games to render 3D to both screens but can also be used to take screenshots.
+
+#### What is the "VRAM bank" I'm asked to select when taking a screenshot?
+When taking a screenshot using nds-bootstrap it needs to use the DS's display capture feature to capture a frame from the main engine, however this display capture can only write to VRAM and requires one of the first four banks. nds-bootstrap will try to select a bank that isn't being used for the main engine so usually you can simply ignore this, however in some case all four of the possible VRAM banks will be in use for the main engine and thus it's not possible to take a perfect screenshot and you will need to select the bank you find looks best.
+
+#### Can I play games online using nds-bootstrap?
+Playing games online with nds-bootstrap will work exactly as it does with real Game Cards. See the [Wi-Fi](../ds-index/wifi) page for information on connecting to an alternate online service.
+- If you are playing a DSi-Enhanced game in DS mode, you are restricted to unsecured or WEP network connections
+
+#### Can setting a game to use 133 MHz (TWL) CPU speed damage my console?
+No. While not all games may function correctly under this setting, the DSi and 3DS were designed to be able to reach this CPU speed.
+- If you encounter an issue with a game when running at 133 MHz (TWL) CPU speed, create an issue on the [**TW**i**L**ight Menu++ GitHub repository](https://github.com/DS-Homebrew/TWiLightMenu/issues) detailing the effects so that it may be blacklisted from being launched at that CPU speed
+
+#### Can I speed up games using nds-bootstrap?
+While TWL CPU speed may reduce lag, nds-bootstrap cannot run games at faster speeds than intended.
+
+#### Can I remap button inputs using nds-bootstrap?
+No. Since nds-bootstrap runs games natively, it cannot change the function of most buttons. The only way to do so would be to modify the game itself, or by using cheat codes.
+
+#### How do I play randomized Pokémon ROMs with nds-bootstrap?
+Pokémon HeartGold/SoulSilver, Black/White, and Black 2 / White 2 have anti-piracy measures that have to be manually patched out *before* randomizing the ROM. You can do this with [DS-Scene ROM Tool](https://gbatemp.net/download/35735/).
+- Randomized ROMs cannot be AP-patched on-the-fly like the vanilla versions of these games are, because randomizing a ROM has far too many unique possible outputs to be reasonably included with **TW**i**L**ight Menu++
+
+#### What are DSi binaries? How do I get them?
+DSi binaries are the portions of a game's code to be used on DSi (as well as 3DS) systems for use of the DSi's features, such as the cameras and improved Wi-Fi capabilities. Older dumping methods may not have properly dumped these.
+
+- ROMs without the DSi binaries can still be played on any console through DS mode, in which it will run as if the game were being played on a Nintendo DS Phat/Lite
+
+To obtain a ROM that contains the DSi binaries, [re-dump your Game Card](https://wiki.ds-homebrew.com/twilightmenu/faq?faq=how-do-i-get-games).
diff --git a/pages/_nl-NL/nds-bootstrap/future.md b/pages/_nl-NL/nds-bootstrap/future.md
new file mode 100644
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--- /dev/null
+++ b/pages/_nl-NL/nds-bootstrap/future.md
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+---
+lang: nl-NL
+layout: wiki
+section: nds-bootstrap
+title: Future of nds-bootstrap
+description: Info for the future of nds-bootstrap
+---
+
+There are no set release dates for future releases.
+{:.alert .alert-info}
+
+This page gives an overview of the future of nds-bootstrap in order of priority. These milestones are subject to change as issues are closed. The examples listed under each Milestone is not comprehensive. For a list of all issues tied to each milestone, see the [Milestones page on GitHub.](https://github.com/DS-Homebrew/nds-bootstrap/milestones)
+
+### 1.0 Improving Retail Compatibility
+Have nds-bootstrap get closer to 1:1 compatibility with retail titles
+- Fixing Romancing SaGa 3 [#271](https://github.com/DS-Homebrew/nds-bootstrap/issues/271)
+- Fixing Golden Sun: Dark Dawn [#252](https://github.com/DS-Homebrew/nds-bootstrap/issues/252)
+- Fixing Pokemon DS-Wii connections [#415](https://github.com/DS-Homebrew/nds-bootstrap/issues/415)
+- Fixing Brain Age titles [#1166](https://github.com/DS-Homebrew/nds-bootstrap/issues/1166)
+
+### 1.1 Additional Enhancements to Games
+Adding features that do not exist when played off a game card
+- WPA connection in DS mode games [#628](https://github.com/DS-Homebrew/nds-bootstrap/issues/628)
+- Slot-2 Emulation [#19](https://github.com/DS-Homebrew/nds-bootstrap/issues/19)
+- Fixing E-type cheat codes [#746](https://github.com/DS-Homebrew/nds-bootstrap/issues/746)
+
+### 1.2 Improving Homebrew Compatibility
+Getting more of the older homebrew applications to work with nds-bootstrap
+- Issues with the [Homebrew label](https://github.com/DS-Homebrew/nds-bootstrap/labels/Homebrew)
+
+### 1.3 Improving B4DS
+While 100% compatibility may not be possible with B4DS' limitations, improving compatibility is still possible
+- Issues with the [B4DS label](https://github.com/DS-Homebrew/nds-bootstrap/labels/B4DS)
+
+### 1.4 Improving ROM Hack Compatibility
+While some ROM hacks are bound to not work on real hardware (e.g. the gen 5 hacks with fairy type), improving ROM hacks
+- Issues with the [ROM Hack label](https://github.com/DS-Homebrew/nds-bootstrap/issues?q=is%3Aopen+is%3Aissue+label%3A%22ROM+Hack%22)
+
+### 1.5 Additional nds-bootstrap Features
+Adding more features to nds-bootstrap itself when running ROMs
+- Implementing Save Sates/Real-Time Saves [#143](https://github.com/DS-Homebrew/nds-bootstrap/issues/143)
diff --git a/pages/_nl-NL/nds-bootstrap/glossary.md b/pages/_nl-NL/nds-bootstrap/glossary.md
new file mode 100644
index 00000000..4fcfca7f
--- /dev/null
+++ b/pages/_nl-NL/nds-bootstrap/glossary.md
@@ -0,0 +1,40 @@
+---
+lang: nl-NL
+layout: wiki
+section: nds-bootstrap
+title: Glossary
+description: Glossary for nds-bootstrap
+---
+
+## Settings
+These can be found within TWiLight Menu++'s per-game settings. Some of these options can also be changed in nds-bootstrap's in-game menu
+
+### SDK ver
+The version of the Software Development Kit (SDK) that was used to compile the ROM.
+
+### Save Number
+The save file for the game will have the `.savX` file extension where X is the given save number if the save number is not 0. This allows for up to 10 save files for the same ROM.
+
+### Run in
+The Mode which the ROM should be run. This affects the ARM9 CPU Speed and VRAM Mode options. Setting to DSi Mode for ROMs that do not support will likely have no effect.
+
+### ARM9 CPU Speed
+Changes the speed at which the ARM9 CPU runs. ROMs ran in DS Mode will use 67 Mhz (NTR) by default. This can be changed to 133 Mhz (TWL) to reduce slowdowns, but may also cause issues. ROMs ran in DSi Mode can only be set at 133 Mhz (TWL).
+
+### VRAM Mode
+Changes the mode of the Video Random Access Memory (VRAM) of the system. ROMs ran in DS Mode will use the DS VRAM Mode by default. This can be changed to DSi VRAM Mode but does not do anything and may cause visual issues. ROMs ran in DSi Mode can only be set at DSi VRAM Mode.
+
+### Card Read DMA
+Enables the uses of Direct Memory Access (DMA) for card reads. Having this setting on can speed up ROMs but may cause issues. More technical info can be found on the [DS Index](https://wiki.ds-homebrew.com/ds-index/retail-roms#card-read-dma).
+
+### Ex. ROM space in RAM
+If a game is small enough, it can be loaded into the system's RAM to speed up loading times. Turning this option on will increase the size limit for ROMs, but might break some.
+
+### Direct Boot
+Appears only for homebrew ROMs. Setting this to On will not use nds-bootstrap when launching the ROM. This is useful for homebrew ROMs that do not need or work with nds-bootstrap.
+
+### Bootstrap
+Change whether to run the ROM with either the Release or Nightly build of nds-bootstrap. Information on Nightly builds can be found on the [nds-bootstrap FAQ](https://wiki.ds-homebrew.com/nds-bootstrap/faq?faq=what-is-a-nightly-and-where-do-i-get-it)
+
+### Screen Aspect Ratio
+If on 3DS, the Screen Aspect Ratio can be changed from 4:3 (Default on DS/DSi) to 16:10. Only works if [widescreen is enabled](https://wiki.ds-homebrew.com/twilightmenu/playing-in-widescreen).
diff --git a/pages/_nl-NL/nds-bootstrap/index.md b/pages/_nl-NL/nds-bootstrap/index.md
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index 00000000..ea48981d
--- /dev/null
+++ b/pages/_nl-NL/nds-bootstrap/index.md
@@ -0,0 +1,15 @@
+---
+lang: nl-NL
+layout: wiki
+section: nds-bootstrap
+title: nds-bootstrap
+description: Informatie over het gebruik van nds-bootstrap
+---
+
+[nds-bootstrap](https://github.com/DS-Homebrew/nds-bootstrap) is een open-source homebrew toepassing die Slot-1 lees/schrijfbewerkingen van officiële Nintendo SDK spellen omleidt naar de SD-kaart, ongeacht of deze op een flashkaart of de ingebouwde SD-kaart staat.
+
+Het heeft ook een subproject waar het oude homebrew bedoeld voor flashkaarten kan draaien op een Nintendo DSi- / 3DS SD-kaart.
+
+- [Compatibiliteitslijst](https://docs.google.com/spreadsheets/d/1LRTkXOUXraTMjg1eedz_f7b5jiuyMv2x6e_jY_nyHSc/edit?usp=sharing)
+ - Voor bewerkingstoegang, druk op `View only` en dan `Request edit access`.
+- [Crowdin](https://crowdin.com/project/nds-bootstrap)
diff --git a/pages/_nl-NL/nds-bootstrap/testing.md b/pages/_nl-NL/nds-bootstrap/testing.md
new file mode 100644
index 00000000..74e10e7a
--- /dev/null
+++ b/pages/_nl-NL/nds-bootstrap/testing.md
@@ -0,0 +1,36 @@
+---
+lang: nl-NL
+layout: wiki
+section: nds-bootstrap
+title: Compatibility List & Testing Tips
+description: Compatibility list and tips for testing ROMs
+---
+
+### Compatibility List
+To view tested ROMs, check the [compatibility list](https://docs.google.com/spreadsheets/d/1LRTkXOUXraTMjg1eedz_f7b5jiuyMv2x6e_jY_nyHSc/). If you want to contribute, press `View only` and then `Request edit access`. Make sure to add entries to the proper sheet according to the tabs on the bottom of the page.
+
+To view ROMs with known issues, check the [issues page](https://github.com/DS-Homebrew/nds-bootstrap/issues) on Github. If you want to create a [new issue](https://github.com/DS-Homebrew/nds-bootstrap/issues/new), please properly follow the issue template.
+
+### Tips For Testing ROMs
+- In general, look through the [nds-bootstrap FAQ](https://wiki.ds-homebrew.com/nds-bootstrap/faq) and [glossary](https://wiki.ds-homebrew.com/nds-bootstrap/glossary) to make sure that you understand how to troubleshoot issues
+
+#### If testing for a specific reported bug
+- Replicate the steps as close as possible
+- If there are any differences (such as nds-bootstrap version, system used, or settings changed), make sure to include that in your report
+- Feel free to ask the original reporter for more details (such as uploading a save file or any missing information) if possible
+- If there is no solution, make sure to update the compatibility list
+
+#### If a ROM has an issue after updating nds-bootstrap
+- Find which specific version first introduced this issue
+- You can downgrade nds-bootstrap by downloading a [past release](https://github.com/DS-Homebrew/nds-bootstrap/releases) and following the update instructions
+- Downgrading to a past release of [TWiLight Menu++](https://github.com/DS-Homebrew/TWiLightMenu/releases) might be needed as well
+
+#### If testing for a ROM that has no known issues or has not been tested before
+- Be thorough with testing the ROM, going through anything that other users might see
+- Make sure to add the appropriate information on the compatibility list on the correct sheet
+- Also make sure to remove games that have been tested off of the Testing Queue sheet
+
+#### If testing to update blacklists
+- Change only the blacklisted options, these being: 133 MHz (TWL) CPU Speed, Card Read DMA, and Asynch Card Read
+- To enable blacklisted options in the per-game settings, go to `sd:/_nds/TWiLightMenu/settings.ini` and set `IGNORE_BLACKLISTS` to `1`
+- If there are any issues caused when turning on these settings, please report them on the Github issues page
diff --git a/pages/_nl-NL/other/godmode9i.md b/pages/_nl-NL/other/godmode9i.md
new file mode 100644
index 00000000..8b2bdbc8
--- /dev/null
+++ b/pages/_nl-NL/other/godmode9i.md
@@ -0,0 +1,5 @@
+---
+layout: redirect
+destination: ../godmode9i
+---
+
diff --git a/pages/_nl-NL/twilightmenu/controls.md b/pages/_nl-NL/twilightmenu/controls.md
new file mode 100644
index 00000000..796fad16
--- /dev/null
+++ b/pages/_nl-NL/twilightmenu/controls.md
@@ -0,0 +1,43 @@
+---
+lang: nl-NL
+layout: wiki
+section: twilightmenu
+category: other
+title: Besturing
+long_title: TWiLight Menu++ Besturing
+description: Bedieningselementen voor het gebruik van TWiLight Menu++
+---
+
+#### Thema's voor Nintendo DSi, Nintendo 3DS, SEGA Saturn en Homebrew Launcher
+- Links/Rechts: Selecteer een spel/app
+- A/START: Voer spel/app uit
+- L/R of SELECT + Links/Rechts: Wissel pagina's
+- (DSi- / Saturn- / HBL-thema) SELECT + Omhoog/Omlaag & loslaten SELECT: Schakel tussen de SD-kaart en de flashkaart
+- Y: Instellingen per spel
+ - X: Cheat-menu
+ - A: Schakel cheat
+ - B: Sluit cheat-menu
+ - X: Sla op en sluit cheat-menu af
+ - Y: Toon cheat-beschrijving
+ - L: Alle cheats uitschakelen
+- X: Verwijder/verbeg spel
+- (DSi- / Saturn- / HBL-thema) SELECT: SELECT-menu of DS Classic Menu (Waar systeemmenu, TWiLight Menu++-instellingen, en GBA Mode toegankelijk zijn)
+
+#### R4-thema
+- Omhoog/Omlaag: Selecteer een spel/app
+- A: Voer spel/app uit
+- L: Schakel tussen SD-kaart en flashkaart
+- Y: Instellingen per spel
+ - X: Cheat-menu
+ - A: Schakel cheat
+ - B: Sluit cheat-menu
+ - X: Sla op en sluit cheat-menu af
+ - Y: Toon cheat-beschrijving
+ - L: Alle cheats uitschakelen
+
+#### Sneltoetsen voor opstarten
+Deze moeten worden ingedrukt op het TWiLight Menu++-opstartscherm / direct na het Nintendo DSi-opstartscherm.
+
+- SELECT: Open instellingen
+- A + B + X + Y: Reset alle TWiLight Menu++-instellingen
+- B: Start de laatst uitgevoerde ROM op
diff --git a/pages/_nl-NL/twilightmenu/creating-ram-disks.md b/pages/_nl-NL/twilightmenu/creating-ram-disks.md
new file mode 100644
index 00000000..cc2f8c97
--- /dev/null
+++ b/pages/_nl-NL/twilightmenu/creating-ram-disks.md
@@ -0,0 +1,37 @@
+---
+lang: nl-NL
+layout: wiki
+section: twilightmenu
+category: other
+title: Maak RAM-schijven
+description: Hoe maak je RAM-schijven voor het gebruik van oude DS homebrew met TWiLight Menu++
+---
+
+Sommige DS homebrew kunnen het bestandssysteem van de SD-kaart niet goed gebruiken. Hierdoor kan het nodig zijn om een standalone bestandssysteem in het RAM te laden dat de nodige bestanden voor je homebrew bevat om het te laten werken.
+
+De hier gebruikte software vereist het Windows-besturingssysteem.
+{:.alert .alert-info}
+
+Je hoeft dit niet te volgen als je een flashkaart gebruikt.
+{:.alert .alert-info}
+
+Om een RAM-schijf te maken, download [Dataram RAMDisk](http://memory.dataram.com/products-and-services/software/ramdisk#freeware) (klik op `Download Software`), en volg de onderstaande instructies.
+
+Instructies door Dakkon7, gewijzigd door Rocket Robz:
+
+1. Voer RAMDisk uit
+1. Klik op **View** -> **Advanced**
+1. Voor **Disk Size**, typ `12` voor DSi, of `28` voor 3DS, boven **Max 1023 MB**
+1. Deselecteer **Create TEMP Directory**, als deze al geselecteerd is
+1. Klik op **Load/Save**
+1. Klik op `Start RAMDisk`, en een nieuw venster voor je .img zou moeten verschijnen
+1. Plaats daar elk bestand en/of map die de homebrew verwacht, en/of bestand(en) die je wilt gebruiken
+1. Klik in het RAMDisk-programma op `Save Disk Image Now`
+1. Sla `romname.img` op in de map `ramdisks` in de locatie van het .nds-bestand. Als het nog niet bestaat, maak het dan aan
+1. Klik op `Stop RAMDisk` als je klaar bent
+1. Open in TWiLight Menu++ de instellingen per spel voor je homebrew
+1. Zet RAM-disk op 0
+1. Voer je homebrew uit, het zou je RAM-disk moeten lezen
+
+Als je de andere RAM-disks voor een enkele homebrew-applicatie wilt gebruiken, gebruik dan de extensie `.mg1` voor RAM-disk 1, enzovoort.
+{:.alert .alert-info}
diff --git a/pages/_nl-NL/twilightmenu/custom-boot-splashes.md b/pages/_nl-NL/twilightmenu/custom-boot-splashes.md
new file mode 100644
index 00000000..d5e1f064
--- /dev/null
+++ b/pages/_nl-NL/twilightmenu/custom-boot-splashes.md
@@ -0,0 +1,19 @@
+---
+lang: nl-NL
+layout: wiki
+section: twilightmenu
+category: customization
+title: Aangepaste Opstartschermen
+description: Hoe gebruik je aangepaste opstartschermen voor TWiLight Menu++
+---
+
+Je kunt aangepaste GIF-bestanden gebruiken om aangepaste opstartschermen te hebben tijdens het opstarten van TWiLight Menu++. Ze moeten `splashtop.gif` en `splashbottom.gif` heten en in `sd:/_nds/TWiLightMenu/extras` staan, stel dan `DSi Splash Screen` in op `Custom` in TWiLight Menu++ instellingen.
+
+De meeste GIF-bestanden tot 256x192 zouden moeten werken, met een paar uitzonderingen:
+- GIF-bestanden van meer dan 1 MiB (DSi Mode) of 256 KiB (DS Mode) mogelijk niet op volle snelheid afgespeeld kunnen worden omdat ze tijdens het afspelen worden gedecomprimeerd
+- Tussen beide moeten de GIF's minder dan ongeveer 10 MB (DSi-modus) of ongeveer 2 MB (DS-modus) zijn
+- Als beide GIF's zijn ingesteld om eeuwig te werken, worden ze 3 seconden getoond, dus stel een lusaantal in op tenminste één GIF om de tijd te bedienen
+- De gebruikersinvoer wordt ondersteund, dus stel deze in en een lange vertraging op een frame als u een opslagscherm wilt tonen en wacht per de standaardinstellingen
+ - Alleen de GIF die wacht op invoer wordt gepauzeerd, zodat de andere verder kan animeren
+- Bij gebruik van Lokale Kleurentabellen moet het hele frame worden overschreven, omdat het hele schermpalet wordt vervangen, niet alleen het huidige frame
+- Interlaced en tekstframes werken niet
diff --git a/pages/_nl-NL/twilightmenu/custom-dsi-3ds-sfx.md b/pages/_nl-NL/twilightmenu/custom-dsi-3ds-sfx.md
new file mode 100644
index 00000000..68fbd8cd
--- /dev/null
+++ b/pages/_nl-NL/twilightmenu/custom-dsi-3ds-sfx.md
@@ -0,0 +1,67 @@
+---
+lang: nl-NL
+layout: wiki
+section: twilightmenu
+category: customization
+title: DSi- / 3DS-skins - Aangepaste SFX
+description: Hoe gebruik je aangepaste achtergrondmuziek en geluidseffecten in DSi- en 3DS-skins voor TWiLight Menu++
+---
+
+TWiLight Menu++ ondersteunt aangepaste geluidsbestanden in thema's. Plaats je geluidsbestanden in de submap `sound` in je themamap, bijvoorbeeld voor het thema `white` zou je de bestanden plaatsen in `themes/white/sound/sfx.bin` en `themes/white/sound/bgm.pcm.raw`. Beide bestanden zijn optioneel, als `bmg.pcm.raw` ontbreekt, wordt de standaardmuziek gebruikt. Hetzelfde zou gebeuren met de geluidseffecten als `sfx.bin` ook ontbreekt.
+
+Deze instructies gaan ervan uit dat je devkitPro hebt geïnstalleerd met mmutil. Je kan devkitPro download op de [devkitPro-website](https://devkitpro.org/wiki/Getting_Started).
+
+## Geluidseffectenbank
+De geluidseffectenbank (`sfx.bin`) bevat geluidseffecten zoals het geluid voor het selecteren van pictogrammen, enz.
+
+| Bestand | Beschrijving |
+| ----------- | --------------------------------------------------------------------------------------------------- |
+| startup.wav | Gespeeld bij het opstarten. Zie de paragraaf over [Opstartgeluid](#startup-sound) voor meer details |
+| back.wav | Terug |
+| launch.wav | Afgespeeld bij het uitvoeren van een spel |
+| select.wav | Afgespeeld wanneer de cursor wordt verplaatst in instellingen per spel en selecteer menu |
+| wrong.wav | Afgespeeld bij het bereiken van het einde van de pagina |
+| switch.wav | Afgespeeld bij het wisselen van pagina's |
+| stop.wav | Afgespeeld op het DSi-thema wanneer de selectiecursor stopt met bewegen |
+
+Alle bovenstaande bestanden zijn nodig om een eigen geluidseffectenbank te maken. Als je een geluid wilt dempen, kan je een stil audiobestand gebruiken. Het `.wav` formaat is verplicht en de codering *moet* PCM zijn.
+
+[Dit bestand](/assets/files/sfx-example.zip) bevat de geluiden die worden gebruikt in de standaard DSi- en 3DS-thema's, samen met de makefile om ze te bouwen tot een geldig sfx.bin-bestand. Voel je vrij om de geluidsbestanden te bewerken en te veranderen om een eigen geluidseffectenbank te maken.
+
+Om je eigen geluidseffectenbank te bouwen, open je je terminal (of opdrachtregel als je Windows gebruikt), verander de huidige directory (`cd`) in de map waar `Makefile` staat, en voer vervolgens het `make` commando uit. Je krijgt dan een `sfx.bin`-bestand dat je kan kopiëren naar de submap `sound` in je themamap. **Dit bestand moet kleiner zijn dan 512000B = 512 kB**. Elk bestand dat groter is dan dat zal leiden tot crashes of het niet volledig afspelen van sommige geluiden.
+
+### Opstartgeluid
+Terwijl de andere geluidseffecten werken met elk WAV-bestand met PCM-codering, moet het opstartgeluid in een specifiek formaat zijn om goed te werken, anders zal er een stilte zitten tussen het moment dat het opstartgeluid stopt en de achtergrondmuziek begint.
+
+Het startup.wav bestand moet **16-bit 16 kHz** zijn. You can use [Audacity](https://github.com/audacity/audacity/releases/latest) for example to convert to this format. Zodra het bestand is geladen in Audacity, verander de **Project Rate (Hz)** in **16000**, druk dan op **Shift+M**, en verander de **Format** in **16-bit PCM**.
+
+Als je bestand in Stereo is, moet je ook gaan naar **Tracks > Mix > Mix Stereo down to Mono**.
+
+Je moet `PlayStartupJingle=1` instellen in je `theme.ini` om de opstartjingle af te spelen.
+
+
+## Menu Achtergrondmuziek
+Menu BGM needs to be a **16-bit Mono** `.wav` file. Below is the method for converting audio files into that format.
+
+Unlike `sfx.bin`, `bgm.wav` can be arbitrarily large.
+
+Please note that if your audio file already comes as a `.wav` file, you must follow the below method anyways, as TWLMenu++ has specific requirements.
+
+### Audacity
+To get started, download [the latest version of Audacity](https://github.com/audacity/audacity/releases/latest).
+
+To convert the audio:
+1. Laad het bestand in Audacity
+1. Als je bestand in stereo is, klik dan op het nummer en selecteer `Tracks` > `Mix` > `Mix Stereo down to Mono`
+1. Go to `Audio Setup` > `Audio Settings...`, and make sure the `Project Sample Rate` is not set to be above `48000 Hz` (which is the limit)
+
+To export in the correct format:
+1. Selecteer `File` > `Export` > `Export Audio...`
+1. Set `Save as type` to `WAV (Microsoft)`
+1. Set `Encoding` to `Signed 16-bit PCM`
+1. Set the output name to `bgm.wav` and click `Save`
+1. Click `Clear` and then click `OK` to the metadata editing
+
+Now you have a `bgm.wav` file that can be copied to the `sound` subfolder in your theme folder.
+
+ You should then set the `DSi/3DS Theme Music` option in TWiLight Menu++ settings to "Theme" for your custom BGM to play on the menu.
diff --git a/pages/_nl-NL/twilightmenu/custom-dsi-3ds-skins.md b/pages/_nl-NL/twilightmenu/custom-dsi-3ds-skins.md
new file mode 100644
index 00000000..70b59e8d
--- /dev/null
+++ b/pages/_nl-NL/twilightmenu/custom-dsi-3ds-skins.md
@@ -0,0 +1,297 @@
+---
+lang: nl-NL
+layout: wiki
+section: twilightmenu
+category: customization
+title: Hoe MAak je DSi- / 3DS-skins
+description: Hoe maak je aangepaste DSi- en 3DS-skins voor TWiLight Menu++
+---
+
+Om een TWiLight Menu++ skin te maken, heb je een afbeeldingsbewerker nodig die `.png`-bestanden, 16 BPP `.bmp`-bestanden of `.png`-bestanden, en 4 BPP `.bmp`-bestanden kan exporteren. Het zou ook mogelijk moeten zijn om handmatig beeldpaletten te herschikken. [GIMP](https://www.gimp.org) wordt aanbevolen en zal worden gebruikt voor deze gids, omdat het alles kan wat nodig is.
+
+## Deel 1: Download de voorbeelden
+Het eerste wat je moet doen is de [voorbeeldskins](/assets/files/skin-examples.zip) downloaden. Deze kunnen worden gebruikt als basis voor je skin en zijn al in het juiste formaat, dus als je later problemen hebt, kun je daarmee vergelijken.
+
+## Deel 2: Afbeeldingen bewerken
+Download en installeer [GIMP](https://www.gimp.org)
+- Andere afbeeldingsbewerkers zoals Photoshop kunnen ook werken, maar in deze gids wordt GIMP gebruikt
+
+Eenmaal geïnstalleerd, open GIMP en selecteer `Windows` -> `Dockable Dialogs` -> `Colormap`. Dit opent het kleurenkaartvenster, dat handig is bij het bewerken van gepaleteerde afbeeldingen.
+
+Je kunt nu de afbeelding die je wilt bewerken openen in GIMP en doorgaan naar het onderstaande gedeelte op basis van de map waarin deze zich bevindt. Let op dat TWiLight Menu++ kieskeurig is over het exacte formaat van de afbeeldingen en het verschilt per map waarin ze staan, dus zorg ervoor dat je exporteert zoals vermeld in de sectie.
+
+### Achtergrondtexturen (`background` map)
+Dit kunnen PNG-bestanden of 16-bits (`A1 R5 G5 B5` of `X1 R5 G5 B5`) BMP-bestanden zijn.
+- Als je BMP-bestanden gebruikt, kan je deze tijdens het exporteren onder Geavanceerde Opties instellen op 16-bit. Mogelijk moet je dit telkens doen als je exporteert als BMP
+
+| Textuur | Beschrijving |
+| --------------------- | ------------------------------------------------------------------------------------------------------------------------------- |
+| top | De achtergrondtextuur van het bovenste scherm |
+| bottom | De achtergrondtextuur van het onderste scherm wanneer je niet over een pictogram zweeft |
+| bottom_ds | Voor het 3DS-thema, de achtergrondtextuur van het onderste scherm wanneer je niet over een pictogram zweeft op een DS Phat/Lite |
+| bottom_macro | Voor het DSi-thema, de achtergrondtextuur wanneer je niet over een pictogram zweeft tijdens het gebruik van de Macro-modus |
+| bottom_bubble | De achtergrondtextuur van het onderste scherm wanneer je over een pictogram zweeft |
+| bottom_bubble_ds | Voor het 3DS-thema, de achtergrondtextuur van het onderste scherm wanneer je over een pictogram zweeft op een DS Phat/Lite |
+| bottom_bubble_macro | Voor het DSi-thema, de achtergrondtextuur wanneer je over een pictogram zweeft tijdens het gebruik van de Macro-modus |
+| bottom_moving | Voor het DSi-thema, de achtergrondtextuur van het onderste scherm bij het verplaatsen van een pictogram |
+| bottom_moving_macro | Voor het DSi-thema, de achtergrondtextuur wanneer je over een pictogram zweeft tijdens het gebruik van de Macro-modus |
+
+### Batterijtexturen (`battery` map)
+Dit moeten PNG-bestanden zijn. Transparantie wordt ondersteund, maar alleen 100% transparantie werkt.
+
+| Textuur | Omschrijving/Aantekeningen |
+| ------------------ | ------------------------------------------------------------------------------------------------------ |
+| battery0 | Knippert met `battery1` wanneer de batterij erg laag is |
+| battery1 | 0-4 worden gebruikt in DSi-modus |
+| battery1purple | Paarse pictogrammen worden gebruikt wanneer `Power LED color` is ingesteld op `Purple` in instellingen |
+| battery2 | |
+| battery2purple | |
+| battery3 | |
+| battery3purple | |
+| battery4 | |
+| battery4purple | |
+| batterycharge | |
+| batterychargeblink | Knippert met `batterycharge` tijdens het opladen |
+| batteryfull | Gebruikt in DS-modus op DSi/3DS |
+| batteryfullDS | Gebruikt op DS Phat/DS Lite |
+| batterylow | Gebruikt in DS-modus |
+
+### Gepalletiseerde texturen (`grf` map)
+Dit moeten 4 BPP (16 kleuren) BMP-bestanden zijn.
+
+Om deze in GIMP te bewerken, selecteer je `Image` -> `Mode` -> `RGB` om kleuren te kunnen veranderen, en als je klaar bent met het veranderen van kleuren, selecteer je `Image` -> `Mode` -> `Indexed...` om terug te converteren naar palet. Wanneer je overschakelt op geïndexeerd, moet je ervoor zorgen dat `Generate optimum palette` is aangevinkt en `Maximum number of colors` is ingesteld op `16`.
+
+**Opmerking:** Voor sommige afbeeldingen in het DSi-thema worden de paletten overschreven op basis van de profielkleur van de gebruiker. Als je de kleuren hiervan bewerkt, moet je ervoor zorgen dat de optie `UserPalette` in `theme.ini` is ingesteld op `0`.
+
+Ga na het omzetten naar geïndexeerd naar het kleurenkaartvenster en zorg ervoor dat de transparante kleur (#FF00FF) kleur #0 is in de kleurenkaart. Als dat niet zo is, klik dan met de rechtermuisknop in de kleurenkaart en selecteer `Rearrange Colormap...` verplaats dan de transparante kleur naar de eerste kleur in de kleurenkaart en selecteer `OK`.
+
+Zijn er minder dan 16 kleuren in je uiteindelijke kleurenkaart, druk dan op de knop `+` onderaan het kleurenkaartvenster tot je 16 kleuren hebt.
+
+Bij het exporteren wordt aanbevolen het vakje `Do not write color space information` aan te vinken onder het keuzemenu `Compatibility Options`.
+
+| Textuur | Beschrijving |
+| ------------- | ---------------------------------------------------------------------------------------------------------- |
+| bips | De punten onderaan de schuifbalk (DSi-thema) |
+| box | De boxtextuur, met zowel volle als lege texturen (DSi-thema) |
+| box_empty | De textuur voor een lege doos (3DS-thema) |
+| box_full | De textuur voor een lege doos met een pictogram (3DS-thema) |
+| brace | De brace-textuur weergegeven voorbij het eerste en laatste pictogram (DSi-thema) |
+| bubble | Het onderste deel van de bel dat over de beginrand of het pictogrammetje wordt getekend |
+| button_arrow | De texturen voor de pijlen aan beide zijden van de onderste schuifbalk (DSi-thema) |
+| cornerbutton | De knoppen die worden weergegeven in het SELECT-menu (DSi-thema) (De naam is gebaseerd op een oud gebruik) |
+| cursor | De rand met animatieframes die het geselecteerde pictogram aangeven (3DS-thema) |
+| dialogbox | De achtergrond van het dialoogvenster dat naar beneden schuift |
+| folder | Het pictogram voor mappen |
+| icon_a26 | Het pictogram voor Atari 2600-spellen |
+| icon_col | Het pictogram voor Colecovision-spellen |
+| icon_gb | Het pictogram voor Game Boy-spellen |
+| icon_gba | Het pictogram voor GBA-spellen |
+| icon_gbamode | Het pictogram voor de GBA-modus |
+| icon_gg | Het pictogram voor Game Gear-spellen |
+| icon_img | Het pictogram voor BMP-, GIF- en PNG-afbeeldingen |
+| icon_int | Het pictogram voor Intellivision-spellen |
+| icon_m5 | Het pictogram voor Sord M5-spellen |
+| icon_manual | Het pictogram voor de handleiding |
+| icon_md | Het pictogram voor Mega Drive-spellen |
+| icon_nes | Het pictogram voor NES-spellen |
+| icon_ngp | Het pictogram voor Neo Geo Pocket-spellen |
+| icon_pce | Het pictogram voor PC Engine- / TurboGrafx-16-spellen |
+| icon_plg | Het pictogram voor DSTWO-plugins |
+| icon_settings | Het pictogram voor Nintendo DSi-instellingen |
+| icon_sg | Het pictogram voor Sega SG-1000-spellen |
+| icon_sms | Het pictogram voor Sega Master System-spellen |
+| icon_snes | Het pictogram voor SNES-spellen |
+| icon_unk | Het pictogram dat wordt weergegeven wanneer een spel een pictogram mist |
+| icon_ws | Het icoon voor WonderSwan-spellen |
+| launch_dot | De punten die worden weergegeven wanneer een spel wordt uitgevoerd (DSi-thema) |
+| moving_arrow | De pijl die wordt weergegeven wanneer een spel wordt verplaatst (DSi-thema) |
+| progress | De voortgangsanimatie met 8 frames |
+| scroll_window | Het deel van de schuifbalk dat de pictogrammen aangeeft die in beeld zijn |
+| small_cart | De pictogrammen bovenaan (3DS-thema) en in het SELECT-menu (DSi-thema) |
+| start_border | De rand met animatieframes die het geselecteerde pictogram aangeeft (DSi-thema) |
+| start_text | De tekst op de beginrand (DSi-thema) |
+| wirelessicons | De pictogrammen die worden weergegeven om aan te geven dat een spel draadloze ondersteuning heeft |
+
+### DS Classic Menu-texturen (`quickmenu` map)
+Dit moeten PNG-bestanden zijn.
+
+| Textuur | Beschrijving |
+| ---------- | ---------------------------------------------------------- |
+| bottombg | Achtergrond voor het onderste scherm |
+| phat_topbg | Achtergrond voor het bovenste scherm op DS Phat |
+| topbg | Achtergrond voor het bovenste scherm op elk ander DS-model |
+
+### UI-texturen (`ui` map)
+Dit moeten PNG-bestanden zijn. Transparantie wordt ondersteund, maar alleen 100% transparantie werkt. Elke pixel die transparant is in één textuur moet transparant zijn in alle texturen, zodat het goed wordt overschreven bij verandering.
+
+| Textuur | Beschrijving |
+| ---------------- | ------------------------------------------------------------ |
+| Lshoulder | De linkerschouder |
+| Lshoulder_greyed | De linkerschouder wanneer er geen pagina's links zijn |
+| Rshoulder | De rechterschouder |
+| Rshoulder_greyed | De rechterschouder wanneer er geen pagina's naar rechts zijn |
+
+### Videotextuur (`video` map)
+Alleen gebruikt voor het 3DS-thema, `3dsRotatingCubes.rvid` is een Rocket Video-bestand. Voor meer informatie over het converteren van video's naar rvid, lees [Een video converteren naar .rvid](https://github.com/RocketRobz/Vid2RVID/wiki/Converting-a-video-to-.rvid) op de Vid2RVID-wiki. Als je niet wilt dat dit getekend wordt, kun je het gewoon verwijderen.
+
+### Volumetexturen (`volume` map)
+Volumetextures worden alleen weergegeven in DSi-modus.
+
+Dit moeten PNG-bestanden zijn. Transparantie wordt ondersteund, maar alleen 100% transparantie werkt.
+
+
+| Textuur | Omschrijving/Aantekeningen |
+| ------- | ----------------------------- |
+| volume0 | 0 is gedempt, 4 is vol volume |
+| volume1 | |
+| volume2 | |
+| volume3 | |
+| volume4 | |
+
+## Themaconfiguratie (`theme.ini` bestand)
+Je kan in `theme.ini` verschillende opties configureren over hoe het thema wordt getekend om grotere afbeeldingen of verschillende lay-outs mogelijk te maken. Voor waar/onwaar-opties is `0` onwaar, en `1` waar. Opties met een lege standaardwaarde voor een thema zijn ongebruikt in dat thema.
+
+| Waarde | Omschrijving/Aantekeningen | Standaard (3DS) | Standaard (DSi) |
+| -------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------ | --------------- | --------------- |
+| `StartBorderRenderY` | De eerste Y-positie van de Start-rand | 92 | 81 |
+| `StartBorderSpriteW` | De breedte van de start-rand sprite. Let op dat de start-randtextuur precies de helft is van de volledige rand | 32 | 32 |
+| `StartBorderSpriteH` | De hoogte van de beginrand-sprite | 64 | 80 |
+| `StartTextRenderY` | De eerste Y-positie van de Start-tekst | 143 | 143 |
+| `BubbleTipRenderX` | De X-positie van de punt van de bel getekend over de start-rand | 125 | 122 |
+| `BubbleTipRenderY` | De Y-positie van de punt van de bel getekend over de start-rand | 98 | 80 |
+| `BubbleTipSpriteW` | De breedte van de bubbeluiteinde-sprite | 7 | 11 |
+| `BubbleTipSpriteH` | De hoogte van de bubbleuiteinde-sprite | 7 | 8 |
+| `TitleboxRenderY` | De eerste Y-positie van het titeltekstvak | 96 | 85 |
+| `TitleboxTextY` | De eerste Y-positie van de titeltekst | 55 | 30 |
+| `TitleboxTextW` | De maximale breedte van de titeltekst | 200 | 240 |
+| `TitleboxTextLarge` | Of het grote lettertype voor de titeltekst moet worden gebruikt | 0 | 1 |
+| `TitleboxMaxLines` | De maximale regels tekst die van de titel getoond zullen worden | 3 | 4 |
+| `VolumeRenderX` | De X-positie op het bovenste scherm om het volumepictogram te tekenen | 4 | 4 |
+| `VolumeRenderY` | De Y-positie op het bovenste scherm om het volumepictogram te tekenen | 5 | 5 |
+| `ShoulderLRenderX` | De X-positie op het bovenste scherm om de linkerschouder te tekenen | 0 | 0 |
+| `ShoulderLRenderY` | De Y-positie op het bovenste scherm om de linkerschouder te tekenen | 172 | 172 |
+| `ShoulderRRenderX` | De X-positie op het bovenste scherm om de rechterschouder te tekenen | 178 | 178 |
+| `ShoulderRRenderY` | De Y-positie op het bovenste scherm om de rechterschouder te tekenen | 172 | 172 |
+| `BatteryRenderX` | De X-positie op het bovenste scherm om het batterijpictogram te tekenen | 235 | 235 |
+| `BatteryRenderY` | De Y-positie op het bovenste scherm om het batterijpictogram te tekenen | 5 | 5 |
+| `UsernameRenderX` | De X-positie op het bovenste scherm om de gebruikersnaam te tekenen | 28 | 28 |
+| `UsernameRenderY` | De Y-positie op het bovenste scherm om de gebruikersnaam te tekenen | 15 | 15 |
+| `UsernameRenderXDS` | De X-positie op het bovenste scherm om de gebruikersnaam tekst te tekenen, op een DS Phat/Lite | 4 | 4 |
+| `DateRenderX` | De X-positie op het bovenste scherm om de datum te tekenen | 162 | 162 |
+| `DateRenderY` | De Y-positie op het bovenste scherm om de datum te tekenen | 7 | 7 |
+| `TimeRenderX` | De X-positie op het bovenste scherm om de tijdtekst te tekenen | 200 | 200 |
+| `TimeRenderY` | De Y-positie op het bovenste scherm om de tijdtekst te tekenen | 7 | 7 |
+| `PurpleBatteryAvailable` | Of de paarse batterijpictogrammen al dan niet moeten worden gebruikt wanneer `Power LED color` is ingesteld op `Purple` in de instellingen | 1 | 1 |
+| `FontPalette1` | De transparante kleur van het lettertype, ongebruikt voor standaardlettertypen | 0x0000 | 0x0000 |
+| `FontPalette2` | De kleuren van het lettertype, gebruik [deze site](http://www.conradshome.com/html2bgr15/) om te converteren | 0xDEF7 | 0xDEF7 |
+| `FontPalette3` | | 0xC631 | 0xC631 |
+| `FontPalette4` | | 0xA108 | 0xA108 |
+| `FontPaletteDateTime1` | De transparante kleur voor het overschrijven van het lettertype voor de datum en de tijd | 0x0000 | 0x0000 |
+| `FontPaletteDateTime2` | De overschrijfkleur van het lettertype voor de datum en de tijd | 0xDEF7 | 0xA529 |
+| `FontPaletteDateTime3` | | 0xC631 | 0xBDEF |
+| `FontPaletteDateTime4` | | 0xA108 | 0xD6B5 |
+| `FontPaletteTitlebox1` | De transparante kleur voor het overschrijven van het lettertype voor het ROM-titelvak | 0x0000 | 0x0000 |
+| `FontPaletteTitlebox2` | De overschrijfkleur van het lettertype voor het ROM-titelvak | 0xDEF7 | 0xDEF7 |
+| `FontPaletteTitlebox3` | | 0xC631 | 0xC631 |
+| `FontPaletteTitlebox4` | | 0xA108 | 0xA108 |
+| `FontPaletteDialog1` | De transparante kleur voor het overschrijven van het lettertype voor dialogen | 0x0000 | 0x0000 |
+| `FontPaletteDialog2` | De overschrijfkleur van het lettertype voor dialogen | 0xDEF7 | 0xDEF7 |
+| `FontPaletteDialog3` | | 0xC631 | 0xC631 |
+| `FontPaletteDialog4` | | 0xA108 | 0xA108 |
+| `FontPaletteOverlay1` | De transparante kleur voor het overschrijven van het lettertype voor overlappende tekst | 0x0000 | 0x0000 |
+| `FontPaletteOverlay2` | De overschrijfkleur van het lettertype voor overlappende tekst | 0xDEF7 | 0xDEF7 |
+| `FontPaletteOverlay3` | | 0xC631 | 0xC631 |
+| `FontPaletteOverlay4` | | 0xA108 | 0xA108 |
+| `FontPaletteUsername1` | De transparante kleur voor het overschrijven van het lettertype voor de gebruikersnaam | 0x0000 | 0x0000 |
+| `FontPaletteUsername2` | De overschrijfkleur van het lettertype voor de gebruikersnaam | 0xDEF7 | 0xDEF7 |
+| `FontPaletteUsername3` | | 0xC631 | 0xC631 |
+| `FontPaletteUsername4` | | 0xA108 | 0xA108 |
+| `BipsUserPalette` | Whether or not to use the DS Profile color for the palette of the bips on the scrollbar | | 0 |
+| `BoxUserPalette` | Whether or not to use the DS Profile color for the palette of the boxes containing the game icons in the DSi Theme | | 0 |
+| `BoxEmptyUserPalette` | Whether or not to use the DS Profile color for the palette of empty boxes in the 3DS Theme | 0 | |
+| `BoxFullUserPalette` | Whether or not to use the DS Profile color for the palette of the boxes containing the game icons in the 3DS Theme | 0 | |
+| `BraceUserPalette` | Whether or not to use the DS Profile color for the palette of the brace at the start and end of the game list | | 0 |
+| `BubbleUserPalette` | Whether or not to use the DS Profile color for the palette of the tip of the title bubble | 0 | 0 |
+| `ButtonArrowUserPalette` | Whether or not to use the DS Profile color for the palette of the arrow buttons on the bottom of the screen | | 1 |
+| `CornerButtonUserPalette` | Whether or not to use the DS Profile color for the palette of the DSi Menu and Settings icons in the SELECT menu | | 0 |
+| `CursorUserPalette` | Whether or not to use the DS Profile color for the palette of the cursor | 0 | |
+| `DialogBoxUserPalette` | Whether or not to use the DS Profile color for the palette of the dialog box | 0 | 1 |
+| `FolderUserPalette` | Whether or not to use the DS Profile color for the palette of folders | 0 | 0 |
+| `LaunchDotsUserPalette` | Whether or not to use the DS Profile color for the palette of the launch dots | | 1 |
+| `MovingArrowUserPalette` | Whether or not to use the DS Profile color for the palette of the arrow shown when moving icons | | 1 |
+| `ProgressUserPalette` | Whether or not to use the DS Profile color for the palette of the loading progress spinner | 1 | 1 |
+| `ScrollWindowUserPalette` | Whether or not to use the DS Profile color for the palette of the background to the scroll window on the scrollbar | | 0 |
+| `SmallCartUserPalette` | Whether or not to use the DS Profile color for the palette of the cartridge icons | 0 | 0 |
+| `StartBorderUserPalette` | Whether or not to use the DS Profile color for the palette of the start border | | 1 |
+| `StartTextUserPalette` | Whether or not to use the DS Profile color for the palette of the start text | | 1 |
+| `WirelessIconsUserPalette` | Whether or not to use the DS Profile color for the palette of the wireless icons | 0 | 0 |
+| `IconA26UserPalette` | Whether or not to use the DS Profile color for the palette of the Atari 2600 icon | 0 | 0 |
+| `IconCOLUserPalette` | Whether or not to use the DS Profile color for the palette of the ColecoVision icon | 0 | 0 |
+| `IconGBUserPalette` | Whether or not to use the DS Profile color for the palette of the Game Boy icon | 0 | 0 |
+| `IconGBAUserPalette` | Whether or not to use the DS Profile color for the palette of the Game Boy Advance icon | 0 | 0 |
+| `IconGBAModeUserPalette` | Whether or not to use the DS Profile color for the palette of the native GBA Mode icon | 0 | 0 |
+| `IconGGUserPalette` | Whether or not to use the DS Profile color for the palette of the Game Gear icon | 0 | 0 |
+| `IconIMGUserPalette` | Whether or not to use the DS Profile color for the palette of the image icon | 0 | 0 |
+| `IconINTUserPalette` | Whether or not to use the DS Profile color for the palette of the Intellivision icon | 0 | 0 |
+| `IconM5UserPalette` | Whether or not to use the DS Profile color for the palette of the Sord M5 icon | 0 | 0 |
+| `IconManualUserPalette` | Whether or not to use the DS Profile color for the palette of the manual icon | 0 | 0 |
+| `IconMDUserPalette` | Whether or not to use the DS Profile color for the palette of the Genesis/Mega Drive icon | 0 | 0 |
+| `IconNESUserPalette` | Whether or not to use the DS Profile color for the palette of the NES/Famicom icon | 0 | 0 |
+| `IconNGPUserPalette` | Whether or not to use the DS Profile color for the palette of the Neo Geo Pocket icon | 0 | 0 |
+| `IconPCEUserPalette` | Whether or not to use the DS Profile color for the palette of the PC Engine/TurboGrafx-16 icon | 0 | 0 |
+| `IconPLGUserPalette` | Whether or not to use the DS Profile color for the palette of the DSTWO plugin icon | 0 | 0 |
+| `IconSettingsUserPalette` | Whether or not to use the DS Profile color for the palette of the DSi Settings icon | 0 | 0 |
+| `IconSGUserPalette` | Whether or not to use the DS Profile color for the palette of the SG-1000 icon | 0 | 0 |
+| `IconSMSUserPalette` | Whether or not to use the DS Profile color for the palette of the Master System icon | 0 | 0 |
+| `IconSNESUserPalette` | Whether or not to use the DS Profile color for the palette of the SNES icon | 0 | 0 |
+| `IconUnknownUserPalette` | Whether or not to use the DS Profile color for the palette of the unknown (missing) icon | 0 | 0 |
+| `IconWSUserPalette` | Whether or not to use the DS Profile color for the palette of the WonderSwan icon | 0 | 0 |
+| `UsernameUserPalette` | Whether or not to use the DS Profile color for the palette of the username | 1 | 1 |
+| `ProgressBarUserPalette` | Whether or not to use the DS Profile color as the color of the progress bar | 1 | 1 |
+| `ProgressBarColor` | The color of the progress bar if `ProgressBarUserPalette` is disabled | 0x7C00 | 0x7C00 |
+| `UseAlphaBlend` | Whether or not to blend the colors of the top screen text (the date/time and username) with the colors of the background | 1 | 1 |
+| `DarkLoading` | Whether or not to fade to black instead of white during loading screens | 0 | 0 |
+| `RenderPhoto` | Whether or not to draw a photo on the top screen | 0 | 1 |
+| `RotatingCubesRenderY` | The Y position on the top screen to draw the rotating cubes | 78 | |
+| `PlayStartupJingle` | Whether or not to use the startup sound before the main BGM. See the [custom SFX](custom-dsi-3ds-sfx) page for more information | 1 | 0 |
+| `StartupJingleDelayAdjust` | The amount of samples early in the startup sound the BGM should start at | 0 | 0 |
+
+### Macro-modus opties
+Je kan specifieke overschrijfopties toevoegen aan `theme.ini` voor gebruik in de Macro-modus. Voeg hiervoor `[MACRO]` toe aan een lege regel onderaan het configuratiebestand, en voeg daaronder eventuele gespecificeerde configuraties toe.
+
+## Aangepaste achtergrondmuziek en geluidseffecten
+De DSi- en 3DS-thema's ondersteunen ook aangepaste muziek. Zie [DSi/3DS skins - Custom SFX](custom-dsi-3ds-sfx) voor meer details.
+
+## Aangepaste lettertypes
+Je kunt [Custom Fonts](custom-fonts) in de map `font` zetten voor gebruik in de skin. Je kan ook overschrijflettertypes toevoegen voor de datum en tijd met `date_time.nftr`, en de console gebruikersnaam met `username.nftr`.
+
+## Custom palettes
+For the paletted textures (`grf` folder), you can optionally add override palette sets which are used when the corresponding `UserPalette` setting is enabled. Palette set files can be created using [this editor](https://skinpaltool.dvdo.dev/). When using the editor, import the image you would like to work with, then create a palette for each of the 16 DS Profile colors. You can use this [example palette file](/assets/files/example-palette.bin) as a starting point.
+
+The 16 rows of the palette collection correspond to each profile color and should be in the following order:
+1. Gray-Blue
+2. Brown
+3. Rood
+4. Roze
+5. Orange
+6. Geel
+7. Lime Green
+8. Groen
+9. Dark Green
+10. Turquoise
+11. Cyan/Light Blue
+12. Blauw
+13. Dark Blue/Indigo
+14. Violet/Dark Purple
+15. Paars
+16. Magenta
+
+Once you've created a palette file, place it in the `palettes` folder. The name of the palette file should match the name of its image but with a `.bin` extension instead (ex. `start_border.bin` will be applied to `start_border.bmp`).
+
+You may also put a `username.bin` palette file to change the palettes of the username font. Make sure to set the palette editor to `Font Mode` when creating this file.
+
+## Part 3: Adding to TWiLight Menu++
+Once you've edited some graphics and would like to test your skin, simply copy your skin folder (the folder containing the `background`, `battery`, etc folders) to `sd:/_nds/TWiLightMenu/3dsmenu/themes/` or `sd:/_nds/TWiLightMenu/dsimenu/themes/` for 3DS and DSi theme skins respectively.
+
+## Part 4: Sharing your skin
+Once you've completed your skin, you can share it with the community by creating a Pull Request adding it to the [DS-Homebrew/twlmenu-extras](https://github.com/DS-Homebrew/twlmenu-extras) GitHub repository in a `.7z` file. If you're unfamiliar with using git you can also simply create an issue on that repository with a zip file of your skin requesting it be added.
diff --git a/pages/_nl-NL/twilightmenu/custom-fonts.md b/pages/_nl-NL/twilightmenu/custom-fonts.md
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+++ b/pages/_nl-NL/twilightmenu/custom-fonts.md
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+---
+lang: nl-NL
+layout: wiki
+section: twilightmenu
+category: customization
+title: Aangepaste Lettertypen
+description: Hoe gebruik je aangepaste lettertypen met TWiLight Menu++
+---
+
+TWiLight Menu++ kan aangepaste lettertypes in NFTR-formaat (Nitro FonT Resource) gebruiken. Ze zullen worden gebruikt in Instellingen, de titels van de Handleiding, en in de Nintendo DSi, Nintendo 3DS, SEGA Saturn, en Homebrew Launcher thema's.
+
+### Inbegrepen lettertype-info
+Er zijn drie lettertypen inbegrepen bij TWiLight Menu++. Wanneer TWiLight Menu++ in DSi-modus draait, bevatten ze alle tekens die nodig zouden moeten zijn voor alle talen waarnaar TWiLight wordt vertaald, maar wanneer ze in DS-modus draaien, zijn ze beperkter wegens RAM-beperkingen. Ze zijn als volgt:
+- Standaard: Dit gebruikt het officiële DSi-lettertype als het primaire lettertype, en ondersteunt alle tekens die worden gebruikt in TWiLight Menu++ zelf in alle talen in DS-modus
+- Chinees (Vereenvoudigd): Dit gebruikt Noto Sans CS als het primaire lettertype en heeft aanzienlijk meer Chinese (Vereenvoudigde) tekens in DS-modus, ten koste van tekens voor andere talen
+- Koreaans: Dit is identiek aan Standaard in DSi-modus, maar heeft in DS-modus een completere hangul-set, ten koste van karakters voor andere talen
+
+### Mapstructuur
+Aangepaste lettertypen worden geladen van `sd:/_nds/TWiLightMenu/extras/fonts/[lettertypenaam]/[lettertypebestand].nftr` waar `[lettertypenaam]` de gewenste naam is en `[lettertypebestand].nftr` een van de volgende is:
+- `large-ds.nftr`, `large-dsi.nftr`, of `large.nftr`: Het grotere lettertype dat voor spellen wordt gebruikt
+- `small-ds.nftr`, `small-dsi.nftr`, of `small.nftr`: Het kleinere lettertype dat voor de meeste andere teksten wordt gebruikt
+
+De `-ds` en `-dsi` bestanden hebben een hogere prioriteit dan de normale en worden, indien gevonden, gebruikt wanneer TWiLight Menu++ in DS- of DSi-modus draait.
+
+### Skin-lettertypen
+Je kunt lettertypen toevoegen aan [aangepaste DSi-/3DS-themaskins](custom-dsi-3ds-skins), die zullen overschrijven wat is ingesteld in TWiLight Menu++-instellingen. Deze lettertypen gaan in de map `font`, in de hoofdmap van de skin.
+
+Aangepaste skins kunnen bovendien overschrijflettertypen gebruiken voor de datum en tijd met `date_time.nftr`, en de console gebruikersnaam met `username.nftr`.
+
+### Aangepaste lettertypes genereren
+Je kunt je eigen lettertypen maken met behulp van een hulpbron zoals [nftr-editor](https://pk11.us/nftr-editor/) van Pk11. Om één van de bestaande lettertypen van TWiLight Menu++ te regenereren:
+1. Laad een NFTR-bestand in nftr-editor
+1. Typ de namen van de lettertypen die je wilt gebruiken van de hoogste naar de laagste prioriteit in het tekstvak `Input font`, komma gescheiden
+ - Je kunt een voorbeeld zien van de invoerlettertypen in het bovenste vak links en de huidige NFTR in het onderste vak
+1. Klik op `Generate from font`, en `OK` om bestaande tekens te regenereren en `Cancel` om de speciale knoptekens te regenereren (bijv. )
+1. Klik op `Save`, en herhaal dit voor de andere maten
diff --git a/pages/_nl-NL/twilightmenu/custom-unlaunch-backgrounds.md b/pages/_nl-NL/twilightmenu/custom-unlaunch-backgrounds.md
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--- /dev/null
+++ b/pages/_nl-NL/twilightmenu/custom-unlaunch-backgrounds.md
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+---
+lang: nl-NL
+layout: wiki
+section: twilightmenu
+category: customization
+title: Custom Unlaunch Backgrounds
+description: How to make custom Unlaunch backgrounds and install them using TWiLight Menu++
+---
+
+You can find premade Unlaunch backgrounds on the [TWiLight Menu++ skins site](https://skins.ds-homebrew.com/unlaunch/).
+{:.alert .alert-info}
+
+Using TWiLight Menu++ you can patch the Unlaunch installer to have a custom background image and text color palette. This needs to be a 256 x 192 GIF, with a few restrictions:
+- Only the first frame will be shown, no animated backgrounds
+- The file must be less than or equal to 15,472 bytes
+- GIFs with more than 31 colors require specially made palettes to prevent breaking the text
+
+### Installeren
+1. Copy the GIF file to `sd:/_nds/TWiLightMenu/unlaunch/backgrounds`
+1. Download the [latest Unlaunch installer](https://problemkaputt.de/unlaunch.zip) and extract `UNLAUNCH.DSI` to your SD card
+1. Open TWiLight Menu++ Settings, switch to the `Unlaunch settings` page, and click on `Background`, then select the one you want
+1. Exit settings and launch `Unlaunch DSi Installer`
+ - It should use your custom image, if it does not then turn off your console and make sure your GIF conforms with the requirements above
+1. Choose `Install Now`
+
+### Using GIFs with more than 31 colors
+As the GIF's palette is loaded to the same area of VRAM as the text palettes it will overwrite them if the palette gets too large, however this can be worked around by including the text palettes in the GIF's palettes. Using this with different colors would also let you have different text colors, should you want that. These instructions will be for [GIMP](https://gimp.org), but any image editor capable of rearranging the palette of an image will work.
+1. Open your image in GIMP and make sure it's 256 x 192 pixels
+1. In the menu bar at the top, select `Image` -> `Mode` -> `Indexed...`
+1. Select `Generate optimum palette` and set the maximum colors to anything up to 226 colors
+1. Select a dithering pattern from the `Color dithering` dropdown
+ - Images without dithering generally compress best, but with it will generally look better, try and see which looks best for the size
+1. Click `Convert`
+1. In the menu bar at the top, select `File` -> `Export As...`, give it a name with the extension `.gif`, and click `Export`
+ - If it gives any warnings, click the accept button
+1. In the next popup, disable the `GIF comment` and click `Export`
+1. Check the size of the exported file, if it's 15,472 bytes or less, then skip to step 13
+1. If your GIF is too large, then using either [gifsicle](http://www.lcdf.org/gifsicle/) or [ezgif.com](https://ezgif.com/optimize) you can try optimizing it
+ - These instructions will use ezgif as its simpler, being a website
+1. Open https://ezgif.com/optimize, and upload your GIF
+1. Try different compression levels until you find the best one under 15,472 bytes (15.11 KiB), ideally a bit under as GIMP may increase the size a bit
+1. Save the optimized GIF and open it in GIMP
+1. In the menu bar at the top, select `Windows` -> `Dockable Dialogs` -> `Colormap`
+1. Change your current `Foreground color` to #080808 and add 14 new colors with the `+` button
+ - If your image doesn't have at least 133 colors you will need to keep adding colors until the last is index 146
+1. Right click a color in the Colormap and select `Rearrange Colormap...`
+1. Arrange your new colors so they match the ones outlined in red: (The 2nd and 3rd columns starting on the 4th row) 
+1. Use the color picker to make your new colors match those in the above image
+1. In the menu bar at the top, select `File` -> `Export As...`, give it a name with the extension `.gif`, and click `Export`
+1. In the next popup, make sure `GIF comment` is off and click `Export`
+1. Ensure the image is still under 15,472 bytes, if it's gotten too big then repeat from step 10 using a higher compression level
+1. You're done! Follow the [installing](#installing) section above to use your image!
diff --git a/pages/_nl-NL/twilightmenu/download-play-pictochat.md b/pages/_nl-NL/twilightmenu/download-play-pictochat.md
new file mode 100644
index 00000000..41123d57
--- /dev/null
+++ b/pages/_nl-NL/twilightmenu/download-play-pictochat.md
@@ -0,0 +1,26 @@
+---
+lang: nl-NL
+layout: wiki
+section: twilightmenu
+category: other
+title: Download Play/PictoChat in the DS Classic Menu
+description: How to get DS Download Play and PictoChat in TWiLight Menu++'s DS Classic Menu
+---
+
+If you're using a DSi console, you should already be able to launch those apps. Getting dumps of them for your flashcard or 3DS requires accessing the DS Classic Menu on a DSi. Otherwise, if you have a 3DS with no existing dump(s), proceed below.
+
+In GodMode9:
+1. Press the HOME/Power button
+1. Select `Title Manager`, then select `[1:] NAND / TWL`
+1. Find and select `DS Download Play (NTR-HDNA)`
+1. Select `Open title folder`
+1. Select `00000000.tmd`, then select `TMD file options...`
+1. Select `Dump CXI/NDS file`
+ - The file will be in `0:/gm9/out/`
+1. Copy `DS Download Play (NTR-HDNA).nds` to `0:/_nds/`, and rename it to `dlplay.nds`
+
+The above steps will increase DLP boot speed.
+
+To run PictoChat on 3DS (DSi required), copy `pictochat.nds` from `sd:/_nds/` on the DSi's SD card to the same location on the 3DS's SD card.
+
+To run both on flashcard, copy both `pictochat.nds` and `dlplay.nds` from `sd:/_nds/` on the DSi or 3DS SD card to the same location on the flashcard's SD card.
diff --git a/pages/_nl-NL/twilightmenu/faq.md b/pages/_nl-NL/twilightmenu/faq.md
new file mode 100644
index 00000000..a5264460
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+++ b/pages/_nl-NL/twilightmenu/faq.md
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+---
+lang: nl-NL
+layout: faq
+section: twilightmenu
+title: FAQ & Troubleshooting
+long_title: TWiLight Menu++ FAQ & Troubleshooting
+description: FAQs and troubleshooting for TWiLight Menu++
+---
+
+For more FAQs, please visit the [GBAtemp thread](https://gbatemp.net/threads/ds-i-3ds-twilight-menu-gui-for-ds-i-games-and-ds-i-menu-replacement.472200/).
+{:.alert .alert-info}
+
+#### Why does my 3DS get stuck on black screens, crash, power off, etc when launching TWiLight Menu++?
+TWL_FIRM might've somehow got corrupted. Follow this guide to fix the issue:
+
+#### How do I fix getting a white screen when booting TWiLight Menu++?
+- Reboot the console
+- If that doesn't work, format your SD card to FAT32 with 32 KB cluster/allocation size
+ - See [dsi.cfw.guide's page](https://dsi.cfw.guide/sd-card-setup.html) for the recommended tools
+- If that also doesn't work, try a different SD card
+
+#### How do I fix touch screen not working after launching a game?
+- If you're launching a cartridge, then make sure the `Slot-1 Touch Mode` setting is set to `DS mode`
+- If the issue persists, or if you're using a ROM instead, then follow this guide: https://gbatemp.net/threads/recover-ds-mode-after-an-nvram-brick-eg-after-using-a-ds-bricker.516444/
+
+#### Where is the Acekard/Wood UI theme?
+The Acekard (also called Wood UI) theme was removed due to its buggy behavior and causing SD card corruption. Please wait for a fix. Progress for the return of this theme can be found in [this PR](https://github.com/DS-Homebrew/TWiLightMenu/pull/1109).
+
+#### How do I fix TWiLight Menu++ restarting or giving a Guru Meditation Error when launching a game?
+Go into TWLMenu++ Settings, and disable `Update recently played list`.
+
+#### Why do I get a white screen when trying to load a DS game from SD card?
+See [I’m having issues with my ROM(s), what should I do?](../nds-bootstrap/faq?faq=im-having-issues-with-my-roms-what-should-i-do) on the nds-bootstrap FAQ page.
+
+#### How do I use cheats?
+You need to have a cheat DB in the form of a `usrcheat.dat` file in the `sd:/_nds/TWiLightMenu/extras/` folder. The most updated cheat database is [DeadSkullzJr's NDS(i) Cheat Databases](https://gbatemp.net/threads/488711/).
+- On the 3DS, this database is available in the Universal-Updater app as "NDS(i) Cheat Databases". This will automatically install it to the required location.
+
+Alternatively, you can use [r4cce](http://hp.vector.co.jp/authors/VA013928/soft_en.html) to create your own cheat DB.
+
+Once you have a cheat DB, you can enable cheats by pressing Y in TWiLight Menu++ when the cursor is on the game to open the per-game settings, then X to open the cheats menu.
+
+#### How do I show a custom picture on the top screen of the DSi theme? Can I hide it instead?
+A random `.png` image in `sd:/_nds/TWiLightMenu/dsimenu/photos/` will be shown each time the menu is loaded. If there are no applicable images, screenshots taken by nds-bootstrap will be used instead.
+
+- The images(s) must be no bigger than 208x156
+- If you have errors, it's most likely an error with the image size. Please use [tinypng](https://tinypng.com) to reduce the size
+
+As for hiding the picture, you need to edit the `theme.ini` file found in `sd:/_nds/TWiLightMenu/dsimenu/themes/[skin folder]/`. Open the file with a text editor, change the line `RenderPhoto` from `1` to `0`, then save the file.
+
+#### How do I get games?
+You can download homebrew games from [Universal-DB](https://db.universal-team.net/ds) and [GameBrew](https://www.gamebrew.org/wiki/List_of_all_DS_homebrew#Games). To get officially released games, you need to get those as dumps, either from your physical cartridges, or from an existing console:
+- On DS you can use [GodMode9i](https://github.com/DS-Homebrew/GodMode9i/releases) to dump your GBA games and, if you have a Slot-2 flashcart, DS games. If you only have a Slot-1 flashcard and would like to dump a DS game, you can use [Wooddumper](https://digiex.net/attachments/wooddumper_r89-zip.14735/), which requires a Wi-Fi connection compatible with the DS, as well as an FTP client on a separate device to receive the ROM
+- On DSi you can use [GodMode9i](https://github.com/DS-Homebrew/GodMode9i/releases) to dump your DS games and DSiWare
+- On 3DS you can use [GodMode9](https://github.com/d0k3/GodMode9/releases) to dump your DS games, DSiWare, and Virtual Console titles
+
+#### Can I get the save files from my Game Cards onto my SD card or vice versa?
+Yes. You can use [Checkpoint](https://github.com/FlagBrew/Checkpoint/releases) on 3DS, or [GodMode9i](https://github.com/DS-Homebrew/GodMode9i/releases) on DSi / 3DS.
+
+#### How do I change TWiLight Menu++'s language?
+1. Open TWiLight Menu++ settings, you can do this by holding SELECT while loading TWiLight Menu++
+1. Change the first option until you see the language you want, then exit settings
+ - You may also want to change the first three options on the nds-bootstrap settings page as they control the language and region of DS games and their titles in TWiLight Menu++
+
+#### Is this a DS(i) emulator?
+No, this is not an emulator. The menu and DS games (loaded via nds-bootstrap) are ran natively in the console's DS/DSi mode. The only consoles emulated are the past consoles, but partially for GBA (as some or all parts like graphics are ran natively).
+
+#### What systems does TWiLight Menu++ support?
+See [List of Systems Supported by TWiLight Menu++](../ds-index/emulators#list-of-supported-systems-by-twilight-menu).
+
+#### Can exploits of Slot-1 games boot TWiLight Menu++?
+No. SD card access is only granted to DSiWare applications, so Slot-1 games cannot launch (or even access) TWiLight Menu++.
+
+#### Why can't I find/see my games?
+There are a multiple reasons you may be unable to find them.
+- The `_nds` folder found on the root of the SD card is not intended for applications one would access via TWiLight Menu++, due to its reservation for functionality based files (skins, configuration, images, emulators and more). If you've placed your titles here, please move them to another location.
+- If you have more than 39 items in a folder and all of the slots on the menu are taken, your games may be on the next page. Use L/R or SELECT + Left/Right to switch pages
+- If your game or folder is hidden, you may need to show hidden files via TWiLight Menu++'s GUI settings
+- If your game is in an archive (`zip`, `rar`, `7z`, etc), it cannot be used by TWiLight Menu++. Extract the game from the archive to use it
+- If your game does not use one of the [supported extensions](../ds-index/emulators#list-of-systems-supported-by-twilight-menu), you may have to change the extension by renaming the file
+
+#### How do I access TWiLight Menu++ settings?
+The way to access the TWiLight Menu++ settings varies between your configuration.
+- **DS Classic Menu:** Tap the DS icon at the bottom of the lower screen
+- **Nintendo DSi/SEGA Saturn/Homebrew Launcher themes: using SELECT Menu:** Press SELECT, then launch the Settings Applet (use the D-PAD to highlight options)
+- **Nintendo DSi/SEGA Saturn/Homebrew Launcher themes not using SELECT Menu:** Hitting SELECT will bring you to the DS Classic Menu
+- **Nintendo 3DS theme:** Tap the the wrench icon on the lower screen
+- **R4 Original theme:** Hit START (if you’re in the file browser), then hit SELECT
+
+You can also hold SELECT while launching TWiLight Menu++ to directly access the settings.
+
+#### How do I use custom icons/banners for games?
+You can use a custom banner in either PNG or DS banner.bin format by placing it in the `sd:/_nds/TWiLightMenu/icons` folder with the name of the ROM (including the extension) or folder + `.png` or `.bin`.
+
+For PNG banners you simply need any PNG file with 15 colors or fewer and a maximum resolution of 32x32. Full transparency works and does not count towards the 15 colors, but semitransparency does not work.
+
+banner.bin type banners are able to be animated and allow you to replace the title that will be shown in TWiLight Menu++. They can be made using [NDS Banner Editor](https://github.com/TheGameratorT/NDS_Banner_Editor/releases).
+
+Pre-made banners can be found in the [icons section of the TWiLight Menu++ skins site](https://skins.ds-homebrew.com/icon/) and if you make any they can be shared there as well.
+
+#### How do I install custom themes for TWiLight Menu++?
+Custom skins for themes can be acquired from [the official skins site](https://skins.ds-homebrew.com/), which houses serveral community-made skins ready to apply. You can also make a custom skin for the Nintendo 3DS and Nintendo DSi themes on your own by following [this guide](https://wiki.ds-homebrew.com/twilightmenu/custom-dsi-3ds-skins). The **Homebrew Launcher**, **Sega Saturn** and **Game Boy Color** themes are _**not**_ customizable.
+
+Once you have acquired a custom skin, you can install it by placing its folder on the appropiate path, which depends on what theme the skin is made for.
+- Skins for the Nintendo DSi theme go in `sd:\_nds\TWiLightMenu\dsimenu\themes\`
+- Skins for the Nintendo 3DS theme go in `sd:\_nds\TWiLightMenu\3dsmenu\themes\`
+- Skins for the R4 Original theme go in `sd:\_nds\TWiLightMenu\r4menu\themes\`
+
+If you are using a 3DS family console, you can install custom skins using [Universal-Updater](https://github.com/Universal-Team/Universal-Updater/releases). Go to Universal-Updater settings, then `Select Unistore`, `+`, `TWiLight Menu++ Skins`.
+
+To apply a custom theme you must access TWiLight Menu++ Settings.
+1. On the `GUI Settings` page, go to the `Theme` option and choose the theme using the right and left buttons on the D-Pad.
+1. Once the target theme is selected, press the A button to choose between the skin you have installed.
+1. Using the up and down buttons on the D-Pad, highlight the desired skin, then press A to select it.
+1. Apply the settings by pressing B to go back to TWiLight Menu++.
+
+TWiLight Menu++ should now have a customized look (and music, if the selected skin supports it and is enabled on the settings).
+
+#### Is there a 3DS emulator for DS(i)?
+No, there isn't. It is not possible to emulate 3DS on DS(i) because of the 3DS using newer hardware.
diff --git a/pages/_nl-NL/twilightmenu/how-to-get-box-art.md b/pages/_nl-NL/twilightmenu/how-to-get-box-art.md
new file mode 100644
index 00000000..3a6df910
--- /dev/null
+++ b/pages/_nl-NL/twilightmenu/how-to-get-box-art.md
@@ -0,0 +1,19 @@
+---
+lang: nl-NL
+layout: wiki
+section: twilightmenu
+category: other
+title: How to Get Box Art
+description: How to get box art/game covers in TWiLight Menu++
+---
+
+1. Download a png box art pack from [GameTDB](https://www.gametdb.com/DS/Downloads#cover_packs)
+1. Extract the .png files to `sd:/_nds/TWiLightMenu/boxart`
+1. Make sure box art is set to be shown in TWiLight Menu++ settings
+
+**To add your own box art:** Place them in `sd:/_nds/TWiLightMenu/boxart`.
+- Can either have the game's TID (ex. `ASME.png`), or the filename (ex. `SM64DS.nds.png`)
+- Must be in `.png` format, with the recommended size of 128x115 and maximum of 208x143
+- If your **TW**i**L**ight Menu++ configuration has Box Art viewing set to `Cached`, the image size must be 44 KiB or below. You can use a tool like [tinypng](https://tinypng.com/) to compress the images to an acceptable size
+
+Individual box art can also be downloaded from GameTDB, under the **S Covers (png)** category.
diff --git a/pages/_nl-NL/twilightmenu/index.md b/pages/_nl-NL/twilightmenu/index.md
new file mode 100644
index 00000000..6522968c
--- /dev/null
+++ b/pages/_nl-NL/twilightmenu/index.md
@@ -0,0 +1,12 @@
+---
+lang: nl-NL
+section: twilightmenu
+title: TWiLight Menu++
+description: Gidsen over hoe je TWiLight Menu++ gebruikt en aan kunt passen
+---
+
+
+
+[TWiLight Menu++](https://github.com/DS-Homebrew/TWiLightMenu) is een open-source menu dat verschillende toepassingen kan uitvoeren. Met thema's, skins, mappen en andere functies is dit een perfect alles-in-één vervangend menu voor de Nintendo DS- en 3DS-systemen.
+
+Voor info over hoe je TWiLight Menu++ kunt installeren, klik op het tabblad "Installeren" in de zijbalk en selecteer de gids voor uw console.
diff --git a/pages/_nl-NL/twilightmenu/installing-3ds-manual.md b/pages/_nl-NL/twilightmenu/installing-3ds-manual.md
new file mode 100644
index 00000000..81893391
--- /dev/null
+++ b/pages/_nl-NL/twilightmenu/installing-3ds-manual.md
@@ -0,0 +1,7 @@
+---
+lang: nl-NL
+layout: redirect
+destination: installing-3ds?tab=manual
+title: Installeren (3DS, Handmatig)
+---
+
diff --git a/pages/_nl-NL/twilightmenu/installing-3ds.md b/pages/_nl-NL/twilightmenu/installing-3ds.md
new file mode 100644
index 00000000..bac49b0b
--- /dev/null
+++ b/pages/_nl-NL/twilightmenu/installing-3ds.md
@@ -0,0 +1,95 @@
+---
+lang: nl-NL
+layout: wiki
+section: twilightmenu
+category: installing
+title: Installatie (3DS)
+long_title: TWiLight Menu++ (3DS) Installeren
+description: Hoe installeer je TWiLight Menu++ op een Nintendo DS-flashkaart
+tabs:
+ -
+ working-camera: Werkende camera
+ non-working-camera: Niet-werkende camera
+ manual: Handleiding
+---
+
+Je moet eerst aangepaste firmware op je 3DS hebben, volg de instructies op [3ds.hacks.guide](https://3ds.hacks.guide) om het te installeren
+{:.alert .alert-info}
+
+{% capture tab-working-camera %}
+1. Open FBI en selecteer `externe installatie`, gevolgt door `Scan QR Code`
+1. Scan deze QR-code om de laatste versie van [Universal-Updater](https://github.com/Universal-Team/Universal-Updater) te installeren 
+1. Sluit FBI en start Universal-Updater
+ - Als het niet verschijnt in je home menu, herstart dan je 3DS
+1. Vind TWiLight Menu++ in het app-raster, je kunt zoeken met het 3de tabblad op de zijbalk als je het probleem hebt om het te vinden
+ - Het heeft dit pictogram: 
+1. Druk op A of tik op het download-pictogram in de zijbalk en selecteer `TWiLight Menu++` om het te installeren
+ - Dit kan even duren
+{% endcapture %}
+{% assign tab-working-camera = tab-working-camera | split: "////////" %}
+
+{% capture tab-non-working-camera %}
+1. Download de meest recente versie van [`Universal-Updater.cia`](https://github.com/Universal-Team/Universal-Updater/releases/latest/download/Universal-Updater.cia)
+1. Plaats het bestand `Universal-Updater.cia` ergens op je SD-kaart
+1. Voer FBI uit op je Nintendo 3DS
+1. Ga in FBI naar de plaats waar u het bestand `Universal-Updater.cia` hebt geplakt
+1. Selecteer het bestand `Universal-Updater.cia` en druk op "Install & Delete"
+1. Sluit FBI en voer Universal-Updater uit
+ - Als het niet verschijnt in je home menu, herstart dan je 3DS
+1. Vind TWiLight Menu++ in de app-raster, je kunt zoeken met de 3e tab op de zijbalk als je moeite hebt het te vinden
+ - Het heeft dit pictogram: 
+1. Druk op A of tik op het download-pictogram in de zijbalk en selecteer `TWiLight Menu++` om het te installeren
+ - Dit kan even duren
+{% endcapture %}
+{% assign tab-non-working-camera = tab-non-working-camera | split: "////////" %}
+
+{% capture tab-manual %}
+1. Download de meest recente versie van [`TWiLightMenu-3DS.7z`](https://github.com/DS-Homebrew/TWiLightMenu/releases/latest/download/TWiLightMenu-3DS.7z)
+1. Pak `TWiLightMenu-3DS.7z` uit
+1. Kopieer de map `_nds` naar de root van je SD-kaart
+1. Kopieer het bestand `BOOT.NDS` naar de root van je SD-kaart
+1. Kopieer de map `roms` naar de root van je SD-kaart
+1. Kopieer het bestand `.cia` naar de root van je SD-kaart
+1. Installeer op je 3DS de CIA met FBI
+{% endcapture %}
+{% assign tab-manual = tab-manual | split: "////////" %}
+
+### Installateren
+
+{% assign tabs = tab-working-camera | concat: tab-non-working-camera | concat: tab-manual %}
+{% include tabs.html index=0 tabs=tabs %}
+
+### Toegang tot inhoud van flashkaart
+
+Een flashkaart is iets wat in de spelkaartsleuf gaat, en een microSD-kaartsleuf bevat. Als je geen flashkaart hebt, ben je klaar met deze gids.
+{:.alert .alert-warning}
+
+#### Als je een R4(i) Ultra hebt
+
+1. Volg [deze](installing-flashcard) gids vanaf `To run games using your flashcard firmware`
+ - Je kan de waarschuwingen gerust negeren
+1. Open TWLMenu++-instellingen
+1. Ga naar de pagina `Misc settings`
+1. Schakel `Slot-1 microSD access` in
+1. Sluit TWLMenu++-instellingen af door op `B` te drukken
+ - Als je in het DS Classic Menu terechtkomt, druk nogmaals op `B`
+
+#### Als je geen R4(i) Ultra hebt
+
+1. Create a file or folder called `primary` in `sd:/_nds/` (not the flashcard one), so that TWiLight Menu++ reads settings from the console's SD card after it starts your flashcard
+1. Volg [deze](installing-flashcard) gids vanaf `Autobooting TWiLight Menu++`
+1. Kopieer het bestand `BOOT.NDS` van `TWiLightMenu-Flashcard.7z` naar de root van uw microSD-kaart
+1. Open TWLMenu++-instellingen
+1. Ga naar de pagina `Misc settings`
+1. Schakel `SCFG access in Slot-1` in (Let op: deze optie overschrijft `SD access Slot-1`)
+1. Stel `Slot-1: Touch Mode` in op `DSi mode`
+1. Zet `Autostart Slot-1` aan
+1. Sluit TWLMenu++-instellingen af door op `B` te drukken
+ - Als je in het DS Classic Menu terechtkomt, voer dan je flashkaart uit
+ - Start anders TWiLight Menu++ opnieuw op
+
+#### Schakelen tussen SD- en flashkaartinhoud
+- Druk op `SELECT`+`Omhoog` of `SELECT`+`Omlaag` om te wisselen tussen de inhoud van de SD- en flashkaart
+ - Als het SELECT-menu is ingeschakeld, kan je dat ook daar doen
+ - Als je het 3DS-thema gebruikt, raak het Spelkaart- / SD-kaartpictogram aan
+ - Als je het R4- / GBC-thema gebruikt, druk dan op `L`
diff --git a/pages/_nl-NL/twilightmenu/installing-dsi.md b/pages/_nl-NL/twilightmenu/installing-dsi.md
new file mode 100644
index 00000000..f46c1b9b
--- /dev/null
+++ b/pages/_nl-NL/twilightmenu/installing-dsi.md
@@ -0,0 +1,60 @@
+---
+lang: nl-NL
+layout: wiki
+section: twilightmenu
+category: installing
+title: Installeren (DSi)
+long_title: TWiLight Menu++ (DSi) Installeren
+description: Hoe installeer je TWiLight Menu++ op de Nintendo DSi
+---
+
+Als je nog geen manier hebt om homebrew op je DSi uit te voeren, volg dan de instructies op [dsi.cfw.guide](https://dsi.cfw.guide) om TWiLight Menu++ te installeren
+{:.alert .alert-info}
+
+### Installeren
+1. Download de meest recente versie van [`TWiLightMenu-DSi.7z`](https://github.com/DS-Homebrew/TWiLightMenu/releases/latest/download/TWiLightMenu-DSi.7z)
+1. Pak `TWiLightMenu-DSi.7z` uit
+1. Kopieer de map `_nds` naar de root van je SD-kaart
+1. Kopieer het bestand `BOOT.NDS` naar de root van je SD-kaart
+1. Kopieer de map `roms` naar de root van je SD-kaart
+1. **hiyaCFW-gebruikers:** Kopieer de map `title` naar de root van je SD-kaart
+
+### Automatisch opstarten met Unlaunch
+1. Zet je DSi aan terwijl je A en Bingedrukt houdt
+1. Ga in het Unlaunch-menu naar `OPTIONS`
+1. Stel `NO BUTTON` of een knop in op `TWiLight Menu++` waar `BOOT.NDS` staat op het onderste scherm
+
+### Toegang tot inhoud van flashkaart
+
+Een flashkaart is iets wat in de spelkaartsleuf gaat, en een microSD-kaartsleuf bevat. Als je geen flashkaart hebt, ben je klaar met deze gids.
+{:.alert .alert-warning}
+
+#### Als je een R4(i) Ultra hebt
+
+1. Volg [deze](installing-flashcard) gids vanaf `To run games using your flashcard firmware`
+ - Je kan de waarschuwingen gerust negeren
+1. Open TWLMenu++-instellingen
+1. Ga naar de pagina `Misc settings`
+1. Schakel `Slot-1 microSD access` in
+1. Sluit TWLMenu++-instellingen af door op `B` te drukken
+ - Als je in het DS Classic Menu terechtkomt, druk nogmaals op `B`
+
+#### Als je geen R4(i) Ultra hebt
+
+1. Create a file or folder called `primary` in `sd:/_nds/` (not the flashcard one), so that TWiLight Menu++ reads settings from the console's SD card after it starts your flashcard
+1. Volg [deze](installing-flashcard) gids vanaf `Autobooting TWiLight Menu++`
+1. Kopieer het bestand `BOOT.NDS` van `TWiLightMenu-Flashcard.7z` naar de root van je microSD-kaart
+1. Open TWLMenu++-instellingen
+1. Ga naar de pagina `Misc settings`
+1. Schakel `SCFG access in Slot-1` in (Let op: deze optie overschrijft `SD access Slot-1`)
+1. Stel `Slot-1: Touch Mode` in op `DSi mode`
+1. Zet `Autostart Slot-1` aan
+1. Sluit TWLMenu++-instellingen af door op `B` te drukken
+ - Als je in het DS Classic Menu terechtkomt, voer dan je flashkaart uit
+ - Start anders TWiLight Menu++ opnieuw op
+
+#### Schakelen tussen SD- en flashcardinhoud
+- Druk op `SELECT`+`Omhoog` of `SELECT`+`Omlaag` om te schakelen tussen de inhoud van de SD- en flashcard
+ - Als het SELECT-menu is ingeschakeld, kan je dat ook daar doen
+ - Als je het 3DS-thema gebruikt, raak het Spelkaart- / SD-kaartpictogram aan
+ - Als je het R4- / GBC-thema gebruikt, druk dan op `L`
diff --git a/pages/_nl-NL/twilightmenu/installing-flashcard.md b/pages/_nl-NL/twilightmenu/installing-flashcard.md
new file mode 100644
index 00000000..3b957b0f
--- /dev/null
+++ b/pages/_nl-NL/twilightmenu/installing-flashcard.md
@@ -0,0 +1,62 @@
+---
+lang: nl-NL
+layout: wiki
+section: twilightmenu
+category: installing
+title: Installeren (Flashkaart)
+long_title: Installatie van TWiLight Menu++ (Flashkaart)
+description: Hoe installeer je TWiLight Menu++ op een Nintendo DS-flashkaart
+---
+
+### Installeren
+1. Download de meest recente versie van [`TWiLightMenu-Flashcard.7z`](https://github.com/DS-Homebrew/TWiLightMenu/releases/latest/download/TWiLightMenu-Flashcard.7z)
+1. Pak `TWiLightMenu-Flashcard.7z` uit
+1. Kopieer `_nds` map naar de root van de microSD-kaart van je flashkaart
+1. Kopieer het bestand `BOOT.NDS` naar de root van de microSD-kaart van je flashkaart
+1. Kopieer de map `roms` naar de root van de microSD-kaart van je flashkaart
+1. Als je al opslaggegevens hebt, verplaats dan je `.sav`-bestanden, die in je DS ROM-locatie staan, naar een nieuwe map genaamd `saves`, die ook in de DS ROM-locatie staat
+1. **DS Phat/Lite-gebruikers:** Als het opstarten van `BOOT.NDS` een wit scherm veroorzaakt, volg dan de onderstaande stappen voor autobooting, en/of plaats een DS Memory Uitbreidingspakket, en probeer het opnieuw
+
+### TWiLight Menu++ Automatisch Opstarten
+1. Pak de inhoud van `Autoboot/(je flashkaart)` uit in de hoofdmap van de microSD-kaart van de flashkaart
+ - Sla dit over als je je flashkaart niet ziet
+1. **DS Phat/Lite-gebruikers:** Ga naar instellingen in het DS-menu, en zet auto-start aan, zodat je flashkaart uitvoert bij het opstarten
+
+### Om spellen te spelen met je flashkaart firmware
+
+Let op: dit werkt alleen als je flashkaart is ingesteld op TWiLight Menu++ automatisch opstarten. Zie het bovenstaande gedeelte voor hoe dat moet.
+{:.alert .alert-warning}
+
+Houd er rekening mee dat niet alle flashkaarten het uitvoeren van spellen op deze manier ondersteunen. Als de onderstaande stappen niet van toepassing zijn op je flashkaart, kan je dit gedeelte overslaan.
+{:.alert .alert-warning}
+
+Please note that you'll lose the ability to use cheats when running games in this fashion. If you want to retain cheat functionality, please skip this section.
+{:.alert .alert-warning}
+
+1. Pak wat in `Flashcart Loader/(je flashkaart)` staat uit in de root van de microSD-kaart van de flashkaart
+ - Een README.txt bestand is aanwezig in de map `Flashcart Loader`, om te helpen uitzoeken welke flashkaart lader geschikt is voor je flashkaart.
+ - Als je dat hebt gedaan, ga dan door naar 3. Zo niet, volg dan de stappen onder de flashkaartlijst hieronder
+
+1. Voor deze flashkaarten:
+ - R4i-SDHC (r4i-sdhc.com)
+ - r4isdhc.com 2014-2022 kaarten (**niet** .hk of .com.cn)
+ - R4i SDHC Upgrade Revolution
+ - R4DSiXL3D
+ - R4i Advance
+ - R4-IIIi
+ - R4 SDHC Revolution
+ - R4(i) Pocket
+ - R4i Gold (v1.4.1) (3DS)
+ - R4xDS
+ - DSTT(i)
+ - DSONE SDHC & DSONEi (niet-SDHC-modellen worden ***niet*** ondersteund)
+ - M3 DS Real
+ - M3i Zero (niet-GMP-Z003 model)
+ - iTouchDS en iTouch2 (gebruikt de M3Real_M3iZero YSMenu-bestanden)
+ - R4(i)RTS (r4rts.com) (gebruikt de M3Real_M3iZero YSMenu-bestanden)
+ - R4 SDHC RTS (zwarte cartridge) (r4isdhc.com) (gebruikt de M3Real_M3iZero YSMenu-bestanden)
+
+ Installeer [RetroGameFan's YSMenu](https://gbatemp.net/download/35737/).
+ - Zorg ervoor dat je `YSMenu.nds` (hernoemd van `TTMenu.dat` als die er niet is) en de `TTMenu` map op de flashkaart microSD root hebt
+ - Do not copy `TTMenu.dat` directly; this will break autobooting and YSMenu's soft reset
+1. Open TWLMenu++-instellingen, schakel naar de `nds-bootstrap settings` pagina, en stel `Game Loader` in op `Kernel`, zodat de flashkaart firmware zal worden gebruikt in plaats van nds-bootstrap
diff --git a/pages/_nl-NL/twilightmenu/installing.md b/pages/_nl-NL/twilightmenu/installing.md
new file mode 100644
index 00000000..4a3eff97
--- /dev/null
+++ b/pages/_nl-NL/twilightmenu/installing.md
@@ -0,0 +1,28 @@
+---
+lang: nl-NL
+layout: wiki
+section: twilightmenu
+category: indexes
+title: Installeren
+long_title: TWiLight Menu++ Installeren
+description: Hoe installeer je TWiLight Menu++ (indexpagina)
+---
+
+Het installatieproces voor TWiLight Menu++ is afhankelijk van of je een Nintendo DSi-, Nintendo 3DS- of een Nintendo DS-flashkaart gebruikt. Selecteer de gewenste pagina.
+
+### 3DS/2DS
+Als je een 3DS of 2DS gebruikt (vanaf de interne SD-kaart), volg dan de [3DS-instructies](installing-3ds).
+
+[](installing-3ds) [](installing-3ds) [](installing-3ds)
+
+[](installing-3ds) [](installing-3ds) [](installing-3ds)
+
+### DSi
+Als je een DSi gebruikt (vanaf de interne SD-kaart), volg dan de [DSi-instructies](installing-dsi).
+
+[](installing-dsi) [](installing-dsi)
+
+### Flashkaart
+Als je een flashkaart gebruikt (ongeacht welk DS-model je gebruikt), volg de instructies voor [flashkaart](installing-flashcard).
+
+[](installing-flashcard) [](installing-flashcard) [](installing-flashcard)
diff --git a/pages/_nl-NL/twilightmenu/playing-in-widescreen.md b/pages/_nl-NL/twilightmenu/playing-in-widescreen.md
new file mode 100644
index 00000000..209cdc7c
--- /dev/null
+++ b/pages/_nl-NL/twilightmenu/playing-in-widescreen.md
@@ -0,0 +1,37 @@
+---
+lang: nl-NL
+layout: wiki
+section: twilightmenu
+category: other
+title: Spelen op Breedbeeld
+description: Hoe gebruik je TWiLight Menu++ in breedbeeld op de Nintendo 3DS
+---
+
+Dit gedeelte vereist een 3DS-console, waarop een moderne CFW-installatie draait van [3ds.hacks.guide](https://3ds.hacks.guide).
+{:.alert .alert-info}
+
+### Installeren
+1. Open FBI en selecteer `Remote Install`, gevolgt door `Scan QR Code`
+1. Scan deze QR-code om de laatste versie van [Universal-Updater](https://github.com/Universal-Team/Universal-Updater) te installeren 
+1. Open Universal Updater vanuit je HOME-menu
+1. Installeer het TWPatch-pakket
+ - Als je console geen toegang heeft tot het internet, kan je [TWPatch.cia](https://gbatemp.net/download/twpatch.37400/version/38832/download?file=302085) rechtstreeks downloaden en vervolgens installeren met FBI
+1. Ga terug naar het HOME-menu en voer TWPatch uit
+1. Houd Y + B ingedrukt om het patch-menu te openen en `Widescreen patch (384x240 16:10)`
+1. (Optioneel!) Voor een minder gepixeld breedbeeld, schakel ook `GPU scaling (blurry, no filters)` in
+1. Druk op B om het patch-menu te verlaten
+1. Druk op START om een `TwlBg.cxi` bestand met breedbeeld te genereren
+ - Als het bovenste scherm niet aangeeft dat "wide patch" is ingeschakeld, begin dan opnieuw vanaf stap 3
+1. Verplaats `TwlBg.cxi` van `sd:/luma/sysmodules/` naar `sd:/_nds/TWiLightMenu/TwlBg/` (maak een map genaamd `TwlBg`, als die niet bestaat), en hernoem het bestand naar `Widescreen.cxi`
+1. Herstart je 3DS terwijl je SELECT ingedrukt houdt om de configuratie van Luma3DS te openen
+1. Activeer `external FIRMs and modules`, druk dan op START om op te slaan en af te sluiten
+1. Open TWiLight Menu++, druk op Y op het gewenste spel om de instellingen per spel te openen en stel `Screen Aspect Ratio` in op `16:10`
+
+Je bent helemaal klaar! Geniet van je DS-games in breedbeeld!
+
+**LET OP:**
+1. Houd START of SELECT niet ingedrukt bij het starten van TWLMenu++, als je niet wilt dat het breedbeeld er verstoord uitziet
+1. Niet elk spel is geschikt voor breedbeeld. [Hier is een lijst van spellen met breedbeeldondersteuning](https://github.com/DS-Homebrew/TWiLightMenu/blob/master/7zfile/3DS%20-%20CFW%20users/Games%20supported%20with%20widescreen.txt)
+1. Als je vastzit in breedbeeldmodus in heel TWL_FIRM (inclusief de TWLMenu++ GUI) na het volgen van deze gids en het starten van een breedbeeldcompatibel spel, verwijder dan `TwlBg.cxi` in `sd:/luma/sysmodules/`, en [verwijder](https://wiki.ds-homebrew.com/twilightmenu/uninstalling-3ds) en [installeer](https://wiki.ds-homebrew.com/twilightmenu/installing-3ds) TWiLight Menu++ opnieuw, en volg de bovenstaande gids opnieuw, evenals het gebruik van de originele build van Luma
+1. De meeste breedbeeldpatches passen alleen 3D-elementen aan voor breedbeeld, 2D-elementen (zoals menu's) worden alleen uitgerekt
+1. Luma3DS **moet** worden geladen vanaf de SD-kaart, als breedbeeld niet werkt, zorg er dan voor dat je `boot.firm` in de root van je SD hebt staan
diff --git a/pages/_nl-NL/twilightmenu/uninstalling-3ds.md b/pages/_nl-NL/twilightmenu/uninstalling-3ds.md
new file mode 100644
index 00000000..72d16c40
--- /dev/null
+++ b/pages/_nl-NL/twilightmenu/uninstalling-3ds.md
@@ -0,0 +1,22 @@
+---
+lang: nl-NL
+layout: wiki
+section: twilightmenu
+category: uninstalling
+title: Verwijderen (3DS)
+long_title: TWiLight Menu++ Verwijderen (3DS)
+description: Hoe verwijder je TWiLight Menu++ van een Nintendo 3DS
+---
+
+### Verwijderen
+1. Open FBI
+1. Ga naar `Titles`
+1. Zoek de `TWiLight Menu++` titel in paarse tekst
+1. Verwijder de titel `TWiLight Menu++`
+1. Verlaat de titellijst
+1. Ga naar de SD-kaart
+1. Open `_nds`
+1. Verwijder de map `TWiLightMenu`
+1. Verwijder de bestanden nds-bootstrap en GBARunner2
+1. Verlaat `_nds`
+1. Verwijder `boot.nds`
diff --git a/pages/_nl-NL/twilightmenu/uninstalling-ds.md b/pages/_nl-NL/twilightmenu/uninstalling-ds.md
new file mode 100644
index 00000000..c6f49aae
--- /dev/null
+++ b/pages/_nl-NL/twilightmenu/uninstalling-ds.md
@@ -0,0 +1,17 @@
+---
+lang: nl-NL
+layout: wiki
+section: twilightmenu
+category: uninstalling
+title: Verwijderen (DS & DSi)
+long_title: TWiLight Menu++ Verwijderen (DS & DSi)
+description: Hoe verwijder je TWiLight Menu++ van Nintendo DSi- of DS-flashkaart
+---
+
+### Verwijderen
+1. Ga naar de SD-kaart van de console of de SD-kaart van de flashkaart
+1. Open `_nds`
+1. Verwijder de map `TWiLightMenu`
+1. Verwijder de bestanden nds-bootstrap en GBARunner2
+1. Verlaat `_nds`
+1. Verwijder `boot.nds`
diff --git a/pages/_nl-NL/twilightmenu/updating-3ds-manual.md b/pages/_nl-NL/twilightmenu/updating-3ds-manual.md
new file mode 100644
index 00000000..1da2b369
--- /dev/null
+++ b/pages/_nl-NL/twilightmenu/updating-3ds-manual.md
@@ -0,0 +1,7 @@
+---
+lang: nl-NL
+layout: redirect
+destination: updating-3ds?tab=manual
+title: Bijwerken (3DS, Handmatig)
+---
+
diff --git a/pages/_nl-NL/twilightmenu/updating-3ds.md b/pages/_nl-NL/twilightmenu/updating-3ds.md
new file mode 100644
index 00000000..eb5ce8a0
--- /dev/null
+++ b/pages/_nl-NL/twilightmenu/updating-3ds.md
@@ -0,0 +1,47 @@
+---
+lang: nl-NL
+layout: wiki
+section: twilightmenu
+category: updating
+title: Bijwerken (3DS)
+long_title: TWiLight Menu++ Bijwerken (3DS)
+description: Hoe kan ik TWiLight Menu++ bijwerken op de Nintendo 3DS
+tabs:
+ -
+ universal-updater: Universal-Updater
+ manual: Handmatig
+---
+
+Als je bijwerkt vanaf een versie ouder dan v6.8.3, verplaats dan je `.sav`-bestanden voor DS-games naar een nieuwe map genaamd `saves`, waarbij de map `saves` op dezelfde plaats staat als de DS-ROM's.
+{:.alert .alert-info}
+
+Als je bijwerkt vanaf een versie ouder dan v21.0.0, verplaats dan je `.pub`- en/of `.prv`-bestanden voor DSiWare-titels naar een nieuwe map genaamd `saves`, waarbij de map `saves` op dezelfde plaats staat als de DSiWare-ROM's.
+{:.alert .alert-info}
+
+If updating from a version older than v25.7.0, it is recommended to delete the `TWiLight Menu++ Game Booter` title from the title list, using FBI.
+{:.alert .alert-info}
+
+{% capture tab-universal-updater %}
+1. Open Universal-Updater
+ - Als je dit niet hebt, volg dan de instructies voor [installatie](installing-3ds)
+1. Vind TWiLight Menu++ in de app-raster, je kunt zoeken met de 3e tab op de zijbalk als je moeite hebt het te vinden
+1. Druk op A of tik op het download-pictogram in de zijbalk en selecteer `TWiLight Menu++` om het te installeren
+ - Dit kan even duren
+{% endcapture %}
+{% assign tab-universal-updater = tab-universal-updater | split: "////////" %}
+
+{% capture tab-manual %}
+1. Download de meest recente versie van [`TWiLightMenu-3DS.7z`](https://github.com/DS-Homebrew/TWiLightMenu/releases/latest/download/TWiLightMenu-3DS.7z)
+1. Pak `TWiLightMenu-3DS.7z` uit
+1. Kopieer de map `_nds` naar de root van je SD-kaart, alle bestaande bestanden zullen worden vervangen
+ - Als je macOS gebruikt, zorg er dan voor dat je **kopieert** en `Samenvoegt`, en niet `Vervangt`
+1. Kopieer het bestand `BOOT.NDS` naar de root van je SD-kaart, alle bestaande bestanden zullen worden vervangen
+1. Kopieer het bestand `.cia` naar de root van je SD-kaart, alle bestaande bestanden zullen worden vervangen
+1. Installeer op je 3DS de CIA met FBI
+{% endcapture %}
+{% assign tab-manual = tab-manual | split: "////////" %}
+
+### Bijwerken
+
+{% assign tabs = tab-universal-updater | concat: tab-manual %}
+{% include tabs.html index=0 tabs=tabs %}
diff --git a/pages/_nl-NL/twilightmenu/updating-dsi.md b/pages/_nl-NL/twilightmenu/updating-dsi.md
new file mode 100644
index 00000000..a0a06129
--- /dev/null
+++ b/pages/_nl-NL/twilightmenu/updating-dsi.md
@@ -0,0 +1,24 @@
+---
+lang: nl-NL
+layout: wiki
+section: twilightmenu
+category: updating
+title: Bijwerken (DSi)
+long_title: TWiLight Menu++ Bijwerken (DSi)
+description: Hoe kan ik TWiLight Menu++ bijwerken op de Nintendo DSi
+---
+
+Als je bijwerkt vanaf een versie ouder dan v6.8.3, verplaats dan je `.sav`-bestanden voor DS-games naar een nieuwe map genaamd `saves`, waarbij de map `saves` op dezelfde plaats staat als de DS-ROM's.
+{:.alert .alert-info}
+
+Als je bijwerkt vanaf een versie ouder dan v21.0.0, verplaats dan je `.pub`- en/of `.prv`-bestanden voor DSiWare-titels naar een nieuwe map genaamd `saves`, waarbij de map `saves` op dezelfde plaats staat als de DSiWare-ROM's.
+{:.alert .alert-info}
+
+### Bijwerken
+1. Download de meest recente versie van [`TWiLightMenu-DSi.7z`](https://github.com/DS-Homebrew/TWiLightMenu/releases/latest/download/TWiLightMenu-DSi.7z)
+1. Pak `TWiLightMenu-DSi.7z` uit
+1. Kopieer de map `_nds` naar de root van je SD-kaart, alle bestaande bestanden zullen worden vervangen
+ - Als je macOS gebruikt, zorg er dan voor dat je **kopieert** en `Samenvoegt`, en niet `Vervangt`
+1. Kopieer het bestand `BOOT.NDS` naar de root van je SD-kaart, alle bestaande bestanden zullen worden vervangen
+1. **hiyaCFW-gebruikers:** Kopieer de map `title` naar de root van je SD-kaart, alle bestaande bestanden zullen worden vervangen
+ - Als je macOS gebruikt, zorg er dan voor dat je **kopieert** en `Samenvoegt`, en niet `Vervangt`
diff --git a/pages/_nl-NL/twilightmenu/updating-flashcard.md b/pages/_nl-NL/twilightmenu/updating-flashcard.md
new file mode 100644
index 00000000..51808926
--- /dev/null
+++ b/pages/_nl-NL/twilightmenu/updating-flashcard.md
@@ -0,0 +1,31 @@
+---
+lang: nl-NL
+layout: wiki
+section: twilightmenu
+category: updating
+title: Bijwerken (Flashkaart)
+long_title: TWiLight Menu++ Bijwerken (Flashkaart)
+description: Hoe kan ik TWiLight Menu++ bijwerken op een Nintendo DS-flashkaart
+---
+
+Als je bijwerkt vanaf een versie ouder dan v16.4.0, verplaats dan je `.sav`-bestanden voor DS-games naar een nieuwe map genaamd `saves`, waarbij de map `saves` op dezelfde plaats staat als de DS-ROM's.
+{:.alert .alert-info}
+
+Als je bijwerkt vanaf een versie ouder dan v21.0.0, verplaats dan je `.pub`- en/of `.prv`-bestanden voor DSiWare-titels naar een nieuwe map genaamd `saves`, waarbij de map `saves` op dezelfde plaats staat als de DSiWare-ROM's.
+{:.alert .alert-info}
+
+### Bijwerken
+1. Download de meest recente versie van [`TWiLightMenu-Flashcard.7z`](https://github.com/DS-Homebrew/TWiLightMenu/releases/latest/download/TWiLightMenu-Flashcard.7z)
+1. Pak `TWiLightMenu-Flashcard.7z` uit
+1. Kopieer de map `_nds` naar de root van de micro-SD-kaart van je flashkaart, alle bestaande bestanden zullen worden vervangen
+ - Als je macOS gebruikt, zorg er dan voor dat je **kopieert** en `Samenvoegt`, en niet `Vervangt`
+1. Kopieer het bestand `BOOT.NDS` naar de root van de micro-SD-kaart van je flashkaart, alle bestaande bestanden zullen worden vervangen
+1. Als TWLMenu++ niet opstart na het bijwerken, werk dan ook de autoboot bestanden bij
+
+### Meer stappen voor de DSi-/3DS-SD-kaart
+
+Als je in TWLMenu++ kan schakelen tussen de inhoud van de SD- en flashkaart, en als de flashkaart TWLMenu++ op v16.3.0 of later staat, volg dan deze stappen.
+
+1. Ga naar TWLMenu++-instellingen
+1. Kies `Update TWiLight Menu++`
+1. Kies `Slot-1 microSD > Console (micro)SD`
diff --git a/pages/_nl-NL/twilightmenu/updating.md b/pages/_nl-NL/twilightmenu/updating.md
new file mode 100644
index 00000000..bbd97459
--- /dev/null
+++ b/pages/_nl-NL/twilightmenu/updating.md
@@ -0,0 +1,28 @@
+---
+lang: nl-NL
+layout: wiki
+section: twilightmenu
+category: indexes
+title: Bijwerken
+long_title: TWiLight Menu++ Bijwerken
+description: Hoe kan ik TWiLight Menu++ Bijwerken (indexpagina)
+---
+
+Het updateproces voor TWiLight Menu++ is afhankelijk van of je een Nintendo DSi-, Nintendo 3DS- of een Nintendo DS-flashkaart gebruikt. Selecteer de gewenste pagina.
+
+### 3DS/2DS
+Als je een 3DS of 2DS gebruikt (vanaf de interne SD-kaart), volg dan de [3DS-instructies](updating-3ds).
+
+[](updating-3ds) [](updating-3ds) [](updating-3ds)
+
+[](updating-3ds) [](updating-3ds) [](updating-3ds)
+
+### DSi
+Als je een DSi gebruikt (vanaf de interne SD-kaart), volg dan de [DSi-instructies](updating-dsi).
+
+[](updating-dsi) [](updating-dsi)
+
+### Flashkaart
+Als je een flashkaart gebruikt (ongeacht welk DS-model je gebruikt), volg de instructies voor [flashkaart](updating-flashcard).
+
+[](updating-flashcard) [](updating-flashcard) [](updating-flashcard)
diff --git a/pages/_uk-UA/community/discord-info.md b/pages/_uk-UA/community/discord-info.md
new file mode 100644
index 00000000..ee856a94
--- /dev/null
+++ b/pages/_uk-UA/community/discord-info.md
@@ -0,0 +1,135 @@
+---
+lang: uk-UA
+layout: wiki
+section: community
+category: discord
+title: DS⁽ⁱ⁾ Mode Hacking Info
+description: Information for the DS⁽ⁱ⁾ Mode Hacking Discord server
+---
+
+This is a Discord server that specializes in all things related to Nintendo DS(i) modding and homebrew, from helping set up your flashcard to homebrew development. This server also has a focus on other things such as creating ROM hacks, playing DS games, and TWL_FIRM modding on 3DS.
+
+## Discord Channels
+There are plenty of channels for different topics, so make sure you're using the right channel so the others don't get flooded with unrelated conversations.
+
+Always remember to check the channel topic and pinned messages before talking in a channel.
+{:.alert .alert-info}
+
+**Important**
+- [#info-and-rules][info-and-rules] - This provides brief information on the rules and information on this server. For more detailed information on the rules, see [the rules page](discord-rules) on this wiki
+- [#useful-resources][useful-resources] - Links to useful resources that are outside of the Discord server, such as other servers or this wiki
+- [#member-logs][member-logs] - Shows user joins and server boosts
+
+**Server Hub**
+- [#announcements][announcements] - Information on new updates to homebrew, as well as general announcements related to the server
+- [#github-updates][github-updates] - Feed of all contributions to and discussions in DS-Homebrew project GitHub repositories
+- [#subreddit-feed][subreddit-feed] - Updates for new posts in the [Subreddit](https://reddit.com/r/NDSBrew)
+- [#community-meta][community-meta] - For giving feedback about the community, including the Discord server, the subreddit, and the [GitHub organization](http://github.com/DS-Homebrew)
+
+**Nintendo DS⁽ⁱ⁾ Modding**
+- [#nds-help][nds-help] - Have an issue with anything Nintendo DS(i) related? Need to ask a general question? Go ahead and do it here, providing all the information you can give (error messages, your console, methods tried, logs, and so forth). Keep 3DS modding in #other-console-modding unless it involves TWL_FIRM
+- [#nds-hardware][nds-hardware] - Place to discuss flashcards, AP patches, and general DS understandings and research. While this channel covers TWL_FIRM on 3DS, please keep 3DS Mode discussions in #other-console-modding
+- [#nds-hacks][nds-hacks] - Talk about ROM hacks, mods, and cheats for Nintendo DS(i) titles. Check the pinned messages for a list of dedicated communities
+- [#nds-dev][nds-dev] - Resources and discussions about DS(i) homebrew development. Regualar discussion of existing homebrew should go in #other-nds-homebrew
+
+**Main DS⁽ⁱ⁾ Homebrew Projects**
+- [#nds-bootstrap-dev][nds-bootstrap-dev] - This channel is for discussion of the development of nds-bootstrap. For help, use #nds-help
+- [#twilight-menu-dev][twilight-menu-dev] - This channel is for discussion of the development of TWiLight Menu++. For help, use #nds-help
+- [#gbarunner2-dev][gbarunner2-dev] - This channel is for discussion of the development of GBARunner2. For help, use #nds-help
+- [#web-dev][web-dev] - Discussion and suggestions for [dsi.cfw.guide](https://dsi.cfw.guide/) and all [DS-Homebrew sites](https://ds-homebrew.com/) go here
+
+**Secondary DS⁽ⁱ⁾ Homebrew Projects**
+- [#godmode9i][godmode9i] - This channel is for discussion of the development of GodMode9i. For help, use #nds-help
+- [#fastvideods][fastvideods] - This channel is for discussion of the development of the FastVideoDS Player and Encoder. For help, use #nds-help
+- [#other-nds-homebrew][other-nds-homebrew] - This forum is for support, updates, and discussion of Nintendo DS(i) homebrew that isn't covered by other channels. There are threads for individual homebrew applications, and you can make a new one if there isn't already a thread for it
+
+**Спільнота**
+- [#off-topic][off-topic] - A channel for any topic that does not necessarily fit the other channels. Lower-quality posts should be kept to #end-of-server
+- [#nds-gaming][nds-gaming] - A place to generally discuss games on the DS(i), as well as seek players for online play. Check the pinned messages for a list of dedicated communities
+- [#other-console-modding][other-console-modding] - Talk about homebrew and mods for any other game systems, such as the 3DS when not in TWL_FIRM
+- [#end-of-server][end-of-server] - This for casual, lower-quality chatting. Rules are slightly more relaxed, but are still enforced. Use this to post your memes, bot commands, and other things that don't facilitate discussion
+
+## Roles & User Flairs
+There are several roles you can get on the server, some of them being accessible with just a [Lightning bot command](#lightning-commands).
+
+### Moderator Roles
+These roles are given to people that are well trusted to maintain the server. They have the ability to ban, kick, mute, and give other roles to users.
+
+- Da Master - The owner's role
+- Admin - Has all possible permissions, usually gets final say between the Server Maintainers
+- Server Maintainers - Help enforce the server rules and manage the server. If there is an issue, contact them first before going higher up
+
+### User Flair Roles
+These roles can only be given by moderators, and indicate that these users are knowledgeable in those fields, some give access to private channels. If you think that you fit the descriptions for any of these roles, ask in #community-meta. Moderators will evaluate your request based on the role's requirements.
+
+- Developers - This role is given to those who have contributed code to the Nintendo DS scene. If you have any projects for the role, show them in #nds-dev
+- Helpers - This role is given to those that actively provide meaningful assistance in #nds-help or have contributed to compatibility reporting
+ - Helpers have no moderator permissions, please ping a moderator if a situation needs one
+- Nitro Booster - Automatically given to those that have given Server Boosts to the server. This role has no additional permissions, and is not hoisted in the Member List
+
+### Punishment Roles
+If you have broken the rules, you may receive these roles from a moderator.
+
+- No Community - Removes access for all the channels under the Community category
+- No Help - Removes access from [#nds-help][nds-help]
+- No Reaction - Disables reaction permissions for all channels
+- No VC - Removes access to the voice channel
+- Muted - Disables the ability to send messages
+
+### Інше
+These roles are only given for very specific purposes by moderators.
+
+- Bots - Used to mark the Discord bots in the server
+- Special Thanks - People that have contributed to the community in a major way
+
+## Lightning Commands
+Lightning is a Discord bot made by [LightSage](https://github.com/LightSage) which has useful commands for modding communities. The most common command used is `!togglerole`, which will give you any of the following roles below:
+
+- Updates - Get pings for updates on new releases of DS(i) homebrew in #announcements
+- Nintendo DS Online Players - Anyone can ping this role in #nds-gaming when they're looking for people to play DS games online with
+- Artist/Designers - For those that have made high-quality TWiLight Menu++ skins, unlaunch backgrounds or graphics for other DS(i) homebrew
+- Composers - For those that have made music for DS(i) homebrew or ROM hacks
+- Game Modders - For those that have made ROM hacks, cheats, or any other type of modifications to DS(i) games
+- Translators - Anyone that wants to be notified for contributing to translations of various DS-Homebrew projects
+
+There are a ton of fun commands you can run as well, but please keep them to [#end-of-server][end-of-server]. To learn more, check out their website:
+
+**Lightning is also used for moderation purposes (to log warns, kicks, mutes, and bans). Keep Direct Messages enabled in the server in case we ever need to reach you.**
+
+## The Staff Team
+These are the people who maintain the server. If they say something is final, it is not up for debate. These members are hoisted in the Member List. Do not ask to be a part of the team, as it will decrease your chance of getting accepted. Members will be added to the team if and when seen fit.
+
+Owner: shutterbug2000
+
+Administrators: rocketrobz, nightscript, gericom., ahezard#8037, apachethunder
+
+Server Maintainers: kaisaan, Pk11#3666, kodtiz3d, lifehackerhansol, lightsage01, kalamty
+
+
+[info-and-rules]: https://discord.com/channels/283769550611152897/626620520330428436
+[useful-resources]: https://discord.com/channels/283769550611152897/638041441079263283
+[member-logs]: https://discord.com/channels/283769550611152897/677714673663082529
+
+[announcements]: https://discord.com/channels/283769550611152897/283771381735489537
+[github-updates]: https://discord.com/channels/283769550611152897/450065134191116290
+[subreddit-feed]: https://discord.com/channels/283769550611152897/869830055377928243
+[community-meta]: https://discord.com/channels/283769550611152897/715651368391671919
+
+[nds-help]: https://discord.com/channels/283769550611152897/332961165829210117
+[nds-hardware]: https://discord.com/channels/283769550611152897/547986366357700620
+[nds-hacks]: https://discord.com/channels/283769550611152897/356988919738400768
+[nds-dev]: https://discord.com/channels/283769550611152897/835273459339624499
+
+[nds-bootstrap-dev]: https://discord.com/channels/283769550611152897/283769550611152897
+[twilight-menu-dev]: https://discord.com/channels/283769550611152897/489307733074640926
+[gbarunner2-dev]: https://discord.com/channels/283769550611152897/620310871800807466
+[web-dev]: https://discord.com/channels/283769550611152897/744649302567157800
+
+[godmode9i]: https://discord.com/channels/283769550611152897/497960894660083732
+[fastvideods]: https://discord.com/channels/283769550611152897/1021121766585806989
+[other-nds-homebrew]: https://discord.com/channels/283769550611152897/1025388133388394547
+
+[off-topic]: https://discord.com/channels/283769550611152897/286686210225864725
+[nds-gaming]: https://discord.com/channels/283769550611152897/668680785154408448
+[other-console-modding]: https://discord.com/channels/283769550611152897/653706029736919051
+[end-of-server]: https://discord.com/channels/283769550611152897/283770736215195648
diff --git a/pages/_uk-UA/community/discord-rules.md b/pages/_uk-UA/community/discord-rules.md
new file mode 100644
index 00000000..13d08738
--- /dev/null
+++ b/pages/_uk-UA/community/discord-rules.md
@@ -0,0 +1,54 @@
+---
+lang: uk-UA
+layout: wiki
+section: community
+category: discord
+title: DS⁽ⁱ⁾ Mode Hacking Rules
+description: The rules for the DS⁽ⁱ⁾ Mode Hacking Discord server
+---
+
+This page provides more details to the rules outlined in the [#info-and-rules](https://discord.com/channels/283769550611152897/626620520330428436) channel in the Discord server. If you have any further questions, ask in [#community-meta](https://discord.com/channels/283769550611152897/715651368391671919). Note that the [English version of the rules](/community/discord-rules) is the canonical version and any potential discrepancies in translations will not affect their enforcement.
+
+{% include_relative rules/1.md %}
+
+{% include_relative rules/2.md %}
+
+{% include_relative rules/3.md %}
+
+{% include_relative rules/4.md %}
+
+{% include_relative rules/5.md %}
+
+{% include_relative rules/6.md %}
+
+{% include_relative rules/7.md %}
+
+{% include_relative rules/8.md %}
+
+{% include_relative rules/9.md %}
+
+{% include_relative rules/10.md %}
+
+{% include_relative rules/11.md %}
+
+{% include_relative rules/12.md %}
+
+{% include_relative rules/13.md %}
+
+{% include_relative rules/14.md %}
+
+## Consequences
+
+The consequences of breaking these rules are a warning, mute, kick or ban. Of course, the specific consequences will be handled on a case by case basis.
+- Most users end up having 4 warnings before they are banned
+ - These warnings include using the actual !warn command, getting muted, and also verbal warnings
+- Joining for the purpose of rule breaking will get you banned
+
+## Reporting
+
+- If someone is breaking the rules and a moderator is already not handling the case, please ping an online moderator
+- If the incident was in DMs, there needs to be evidence, such as other people reporting it too, implications on the server, or anything of the sort
+- However, when doing your report, cover any links; do not give the DM advertiser more visibility than they already got by Direct Messaging everyone
+
+
+Last updated: 2022-06-28
diff --git a/pages/_uk-UA/community/index.md b/pages/_uk-UA/community/index.md
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+---
+lang: uk-UA
+layout: wiki
+section: community
+title: Спільнота
+description: Information about the DS-Homebrew community
+---
+
+Ви можете знайти інформацію про нашу спільноту, такі як правила для нашого Discord серверу. У нас є такі місця:
+- Discord: [DS⁽ⁱ⁾ Mode Hacking](https://ds-homebrew.com/discord)
+- Reddit: [r/NDSBrew](https://reddit.com/r/NDSBrew)
+- GitHub: [DS-Homebrew](https://github.com/DS-Homebrew)
+- Вебсайт: [ds-homebrew.com](https://ds-homebrew.com)
diff --git a/pages/_uk-UA/community/rules/1.md b/pages/_uk-UA/community/rules/1.md
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+++ b/pages/_uk-UA/community/rules/1.md
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+### 1. Не поводьтеся зневажливо до інших та їхніх переконань
+
+- Це стосується всіх, незалежно від їхньої ролі або рівня активності на цьому сервері, навіть якщо вони не перебувають на сервері
+- Не втручайтеся в роботу модератора і не намагайтеся "допомогти", коли модератор вже розбирається з ситуацією
+- Нагадування про правила - це нормально, якщо ви залишаєтеся ввічливими
+- При надсиланні чогось вказуйте автора(ів), якщо ви знаєте, хто його створив (виняток становлять випадки, коли включена робота вже містить посилання на автора)
diff --git a/pages/_uk-UA/community/rules/10.md b/pages/_uk-UA/community/rules/10.md
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+++ b/pages/_uk-UA/community/rules/10.md
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+### 10. Keep names/nicknames exclusively alphanumeric and do not hoist
+
+- Users with a nickname/username that is not easily readable for an English speaker or mentionable with an English (US) keyboard will be assigned a new nickname
+- Avoid purposely putting characters in the beginning of the name to change your spot in the member list, those characters will be removed
diff --git a/pages/_uk-UA/community/rules/11.md b/pages/_uk-UA/community/rules/11.md
new file mode 100644
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+++ b/pages/_uk-UA/community/rules/11.md
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+### 11. Do not send unsolicited DMs to other users
+
+- Please ask before sending a Direct Message to others and respect those not wanting to communicate
+ - Even if your actions aren't malicious, they could be disturbing or otherwise unwanted
+- Things that happen in Direct Messages **are** the business of the server since unless you both share another server or are friends, you wouldn't be able to reach each other
+- Examples of what not to do include DM advertising, purposely redirecting users to DMs from normal chat (such as support) to break rules, and harassment
diff --git a/pages/_uk-UA/community/rules/12.md b/pages/_uk-UA/community/rules/12.md
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+++ b/pages/_uk-UA/community/rules/12.md
@@ -0,0 +1,7 @@
+### 12. Do not bring external drama, NSFW, or illegal content into the server
+
+- If you are banned in other servers, avoid talking about it here
+ - We can not help you get unbanned from other servers, that is the decision of the staff members there
+- Do not post anything that is not considered safe for work (e.g. sexual content, extreme violence, drugs)
+- Accounts with disturbing avatars will be kicked, then leading to a ban if they keep said avatar on return
+- Despite adult content being banned, users are still required to be thirteen and over in order to participate on this Discord server as per the Discord TOS
diff --git a/pages/_uk-UA/community/rules/13.md b/pages/_uk-UA/community/rules/13.md
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--- /dev/null
+++ b/pages/_uk-UA/community/rules/13.md
@@ -0,0 +1,3 @@
+### 13. Do not talk about or do actions pertaining to breaking other Discord TOS
+
+- Breaking anything covered by either Discord's [Terms of Service](https://discord.com/terms) or [community guidelines](https://discord.com/guidelines), regardless of whether mentioned by the above or not, will land one a ban
diff --git a/pages/_uk-UA/community/rules/14.md b/pages/_uk-UA/community/rules/14.md
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+++ b/pages/_uk-UA/community/rules/14.md
@@ -0,0 +1,5 @@
+### 14. Do not try to evade the rules as this will be treated as breaking them
+
+- If you don't understand any of the rules, feel free to ask for further clarification
+- Breaking the rules and then claiming that you “didn’t know” will still make you guilty of breaking them
+- Trying to get around the rules by speaking in vague terms also counts as breaking them
diff --git a/pages/_uk-UA/community/rules/2.md b/pages/_uk-UA/community/rules/2.md
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+++ b/pages/_uk-UA/community/rules/2.md
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+### 2. Follow standards set in project-development servers
+
+- Asking to ask is not only ironic, but defeats the point of having a help channel such as #nds-help, where all help questions are intended to be directed towards
+- Arbitrary release dates aren't part of our schedule to publish high quality tested applications, and expecting them to be pre-determined/ready on demand interferes with our release schedule. Those not wanting to be constrained by these limitations should instead use nightly builds if the project offers it
+- Handholding is not helping; users are expected to do research on the subject matter, whether it's by reading the pinned messages/#useful-resources or using a search engine to find links
+ - Overlooking this rule for legitimate reasons is allowed, at moderators decision on what is considered legitimate
diff --git a/pages/_uk-UA/community/rules/3.md b/pages/_uk-UA/community/rules/3.md
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+++ b/pages/_uk-UA/community/rules/3.md
@@ -0,0 +1,6 @@
+### 3. Keep a positive-environment in the server
+
+- Curse words aren't prohibited (you're on the internet; expect it), but edgelords and slurs aren't welcome
+- Conversational rants are allowed as long as it's not purely for the sake of venting
+ - Prevent discussions being repeats of frustrations already found so commonly elsewhere (ie: Twitter) by introducing another factor not well known or discussed
+ - Starting off a topic with something bad to say about it? Make sure to not instantly start the whole convo to be negative
diff --git a/pages/_uk-UA/community/rules/4.md b/pages/_uk-UA/community/rules/4.md
new file mode 100644
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+++ b/pages/_uk-UA/community/rules/4.md
@@ -0,0 +1,11 @@
+### 4. Maintain the chat quality to the expectations set by the environment
+
+- Monologuing to the point of discouraging others from interacting or having the message overflow an average mobile screen should have the messages moved to a dedicated page, such as a server thread or Mystbin: https://mystb.in/
+- GIFs to complement messages are fun, but GIFs made to replace conversation is just irritating and bandwidth wasting.
+- Keep needed messages for your point to a minimal, by:
+ - NOT duplicating messages, especially in different channels
+ - NOT posting for the sake of posting ("chat is dead", copypastas, etc)
+ - NOT sending multiple messages with few words each to build a sentence (ie: popcorning)
+ - using reactions to post simple emoji's responding to another's message (for the message immediately above, type `+:emojiname:` as a shortcut)
+
+**Moderators may request a discussion to stop, and users are expected to comply with its request, even if it doesn't fall into any of the above examples**
diff --git a/pages/_uk-UA/community/rules/5.md b/pages/_uk-UA/community/rules/5.md
new file mode 100644
index 00000000..d34a15a4
--- /dev/null
+++ b/pages/_uk-UA/community/rules/5.md
@@ -0,0 +1,6 @@
+### 5. Do not self-promote with no context or without explicit staff permission
+
+- Giving links to other Discord servers on request is allowed, but please ask a moderator in a DM before advertising a server without prior context
+- DM advertisements aren't allowed, both by the Discord Terms of Service and our server rules, mass DM advertisement (with proof) will land you a ban
+- Joining for the purpose of advertising your discord server will land you a ban and your advertisements will be deleted
+- Any compromised account will get banned, with the sent messages from the bot being removed. If the account is later retrieved, please contact one of the staff members
diff --git a/pages/_uk-UA/community/rules/6.md b/pages/_uk-UA/community/rules/6.md
new file mode 100644
index 00000000..81a9a226
--- /dev/null
+++ b/pages/_uk-UA/community/rules/6.md
@@ -0,0 +1,12 @@
+### 6. Avoid piracy discussion
+
+Examples for what breaks this rule includes:
+- Mentioning/Linking piracy websites/tools
+- Encouraging piracy, whether by assisting others with it or justifying it
+- Uploading pirated or NDA-breaking content (ROMs compiled via official licensed SDKs, tools, etc...)
+
+Example for what DOESN'T break this rule being:
+- Discussing any of the publicly-known leaked content, as long as no builds, source code or even unrelated files are shared
+
+Discord’s Terms of Service follow the US law and as such, is subject to the US definition of piracy regardless of wherever the user lives in the US or not
+- For more information on what is piracy or not, we suggest reading [eip’s piracy definition page](https://3ds.eiphax.tech/piracy.html) (Disclaimer: We are not lawyers)
diff --git a/pages/_uk-UA/community/rules/7.md b/pages/_uk-UA/community/rules/7.md
new file mode 100644
index 00000000..182804da
--- /dev/null
+++ b/pages/_uk-UA/community/rules/7.md
@@ -0,0 +1,6 @@
+### 7. Keep conversations within their respective channels
+
+- Even if they are related, sometimes another channel would be more suitable
+ - Check the channel topics for where to ask questions or have discussion
+- Sometimes, even an entirely different server is preferable, we don't have the answers to everything
+ - There are some related servers in [#useful-resources](https://discord.com/channels/283769550611152897/638041441079263283) and the pins of other channels
diff --git a/pages/_uk-UA/community/rules/8.md b/pages/_uk-UA/community/rules/8.md
new file mode 100644
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+++ b/pages/_uk-UA/community/rules/8.md
@@ -0,0 +1,5 @@
+### 8. Keep all conversations in English
+
+- We are not able to easily moderate content in other languages
+- We suggest using [DeepL](https://www.deepl.com/translator) for translation
+- Exceptions may be granted in case translation fails and there are trusted people that know your language and are able to help
diff --git a/pages/_uk-UA/community/rules/9.md b/pages/_uk-UA/community/rules/9.md
new file mode 100644
index 00000000..4b888a63
--- /dev/null
+++ b/pages/_uk-UA/community/rules/9.md
@@ -0,0 +1,4 @@
+### 9. You may not have an alternative account on this server without staff permission
+
+- One account per person at a time (except when approved by a staff member), be sure to leave this server on your other account before joining with a new one
+- Punishments apply to the person, not the account, any subsequent accounts made for the purposes of punishment evasion will result in both accounts being banned
diff --git a/pages/_uk-UA/ds-index/ds-bios-firmware-dump.md b/pages/_uk-UA/ds-index/ds-bios-firmware-dump.md
new file mode 100644
index 00000000..b77ef040
--- /dev/null
+++ b/pages/_uk-UA/ds-index/ds-bios-firmware-dump.md
@@ -0,0 +1,72 @@
+---
+lang: uk-UA
+layout: wiki
+section: ds-index
+category: guides
+title: Вилучення BIOS/прошивки
+description: Як витягти BIOS/прошивку Nintendo DS або DSi з вашої консолі
+tabs:
+ -
+ dsi-sd-card: DSi з Unlaunch
+ flashcard: Флешкарта
+---
+
+Деякі емулятори, такі як melonDS, вимагають біосу та прошивки режиму DS або DSi, які можна отримати шляхом їх видобування з вашої консолі. Існують два відмінних способи досягнути цього, використовуючи:
+- DSi з Unlaunch, АБО
+- DS/DS Lite/3DS або DSi без Unlaunch, разом з карткою пам'яті, сумісною з консоллю
+
+Метод DSi видобуде файли обох режимів DS та DSi BIOS та вбудованого програмного забезпечення. Метод за допомогою флеш-карти видобуде лише файли режиму DS.
+
+{% capture tab-dsi-sd-card %}
+
+Ця сторінка передбачає, що ви використовуєте сучасне середовище CFW з [dsi.cfw.guide](https://dsi.cfw.guide).
+{:.alert .alert-warning}
+
+### Частина 1: Отримання необхідних файлів
+
+1. Завантажте [dsibiosdumper](https://melonds.kuribo64.net/downloads/dsibiosdumper.7z)
+1. Скопіюйте `dsibiosdumper.nds` з архіву dsibiosdumper `.7z` до кореня вашої SD-карти
+1. Вставте вашу SD-карту знову в пристрій
+
+### Частина 2: dsibiosdumper
+1. З вашим пристроєм, який все ще вимкнутий, утримуйте наступні кнопки: A + B і, утримуючи ці кнопки разом, увімкніть пристрій
+1. Вашому пристрою має відбулося завантаження в меню Unlaunch
+1. Запустіть dsibiosdumper із списку застосунків
+1. Натисніть A, щоб вивантажити всі дані
+1. Зачекайте, поки процес завершиться
+ - Це може зайняти деякий час
+1. Після завершення процесу натисніть SELECT, щоб вийти з dsibiosdumper
+1. Вимкніть пристрій
+1. Вставте свою SD-карту до комп'ютера
+
+Усі необхідні файли будуть у папці `dsidump` у корені вашої SD-карти.
+{:.alert .alert-success}
+
+{% endcapture %}
+{% assign tab-dsi-sd-card = tab-dsi-sd-card | split: "////////" %}
+
+{% capture tab-flashcard %}
+
+### Частина 1: Отримання необхідних файлів
+
+1. Завантажте [dsbf_dump](https://github.com/DS-Homebrew/dsbf_dump/releases/latest) (файл `.nds`)
+1. Скопіюйте `dsbf_dump.nds` до кореня вашої SD-карти
+1. Вставте свою SD-карту назад у вашу флеш-карту
+
+### Частина 2: dsbf_dump
+1. Увімкніть ваш пристрій
+1. Запустіть свою флеш-карту
+1. Перейдіть до кореня вашої SD-карти та запустіть dsbf_dump
+1. Зачекайте, поки процес завершиться
+1. Після завершення процесу натисніть START, щоб вимкнути пристрій
+ - На системах сімейства 3DS, замість цього відображатиметься "Програма закрита". Вимкніть пристрій з цього екрану
+1. Вставте свою SD-карту до комп'ютера
+
+Усі необхідні файли будуть в папці, вказаній на верхньому екрані вашого пристрою.
+{:.alert .alert-success}
+
+{% endcapture %}
+{% assign tab-flashcard = tab-flashcard | split: "////////" %}
+
+{% assign tabs = tab-dsi-sd-card | concat: tab-flashcard %}
+{% include tabs.html index=0 tabs=tabs %}
diff --git a/pages/_uk-UA/ds-index/dsi-twl-firm.md b/pages/_uk-UA/ds-index/dsi-twl-firm.md
new file mode 100644
index 00000000..b4ffae89
--- /dev/null
+++ b/pages/_uk-UA/ds-index/dsi-twl-firm.md
@@ -0,0 +1,48 @@
+---
+lang: uk-UA
+layout: wiki
+section: ds-index
+category: reference
+title: Nintendo DSi / Nintendo 3DS TWL_FIRM
+description: Information about the Nintendo DSi and the Nintendo 3DS's TWL_FIRM
+---
+
+### Setting up CFW
+The main benefit of modding your DSi and 3DS families of systems is that you can unlock more possibilities with your consoles. Installing Custom Firmware is quite easy, and in most cases, all you need is a (micro)SD card. Here are the best of guides for you to follow, with step-by-step instructions:
+
+- [3DS Hacking Guide](https://3ds.hacks.guide)
+ - Lightning command: `mod 3ds`
+ - TWLHelper command: `guide 3ds`
+ - Kurisu command: `guide 3ds`
+- [DSi Hacking Guide](https://dsi.cfw.guide)
+ - Lightning command: `mod dsi`
+ - TWLHelper command: `guide dsi`
+ - Kurisu command: `guide dsi`
+
+### CPU speeds
+The Nintendo DS shipped with a 67 MHz processor in 2004, and the Nintendo DSi shipped with a 133 MHz processor five years later. Most games of the Nintendo DS library were made before the Nintendo DSi came out, and as such the only processor available to them was 67 MHz. Some applications tied themselves to that clock speed and as a result, they will not work well with a higher clock speed. Most games, however, outperform the original with a higher clock speed.
+
+nds-bootstrap has TWL Clock Speed as an option, but it will not try to adjust the ROM to work properly with the higher clock speed. That's on the application itself, and applications not working with a higher clock speed is NOT a bug on the nds-bootstrap end.
+
+### Nintendo DSi Menu
+In version 1.4.0, RSA signatures in the DS Game Card whitelist aren't verified. This is a vulnerability that can be exploited, and it allows you to take access over the ARM9 processor. It requires version 1.4.0 (it was patched in future versions and didn't exist in prior versions) and a flashcard with a modified ROM.
+
+There is also a known glitch in the way the Nintendo DSi Menu calculates free space that can can cause an error when using the menu not from the original NAND, for more information see [hiyaCFW FAQ & Troubleshooting](../hiyacfw/faq#the-free-space-bug).
+
+### Nintendo DSi Slot-1 access & blockout
+Slot-1 access is blocked when launching applications from the system menu, except if said applications are either the Slot-1 launcher itself or System Settings. In order to launch normally unlaunchable Slot-1 cartridges, you'll need to either make a System Settings exploit or install Unlaunch. Without either of those, you cannot launch unlaunchable flashcards and you cannot dump ROMs to your SD card.
+
+Before 1.4.0, the whitelist contained only two sections. In 1.4.0, they introduced a third section, which was made to block flashcards that got around the first two. The third section loads up to eight different sections of the ROM and checks them with a hash to see if the ROM has been tampered with. However, due to lacking any sanity check, this can be overflowed into the exception vector/interrupt address using a large enough value. Best of all, this runs on ARM7 (the security processor) so this makes it the first exploit for the ARM7 processor. Since this happens before the lock out of the SCFG registers, advanced homebrew (such as Slot-1 dumpers) can be run.
+
+Unfortunately, the requirements are tight. It requires version 1.4.0 and a flashcard with a modified ROM. The exploit never officially came out, due to Unlaunch being much simpler to install and having fewer requirements (just a way to get into homebrew) with the same advantages.
+
+### Nintendo DSi Camera
+The Nintendo DSi Camera application has the ability to take pictures in the JPEG format and save them to either the System Memory or the SD card. The way it's loaded restricts it to only DSi made images, due to lacking the proper HMAC stored inside a custom EXIF tag. Any custom images are not readable on the DSi, whether they're PC taken or PC edited, unless properly saved.
+
+A `pit.bin` file is used in order to load images. However, the header size at offset 0x16 is unchecked, so a big enough header size value can exceed boundaries and cause the buffer to overwrite and jump to unsigned code. This is how Memory Pit is powered.
+
+### Nintendo DSi bootstage 2
+The second bootstage of the Nintendo DSi loads launcher's "title.tmd" into memory. However, they do not specify a file size limit check, meaning that the first 80k bytes are loaded into RAM while the rest can be a custom payload. This is the basis of Unlaunch exploit.
+
+### RTCom
+RTCom is the use of the 3DS's RTC to allow the ARM7 and ARM11 CPUs to communicate with each other, even while in TWL_FIRM. This allows 3DS features to be used while in DS(i) mode. This includes the circle pad's analog input, enabling widescreen, and having gyro support. Currently, the only public DS homebrew that make use of RTCom is certain builds of GBARunner2 that have support for the 3DS's gyro feature. To enable RTCom, you will need to use [TWPatch](https://gbatemp.net/threads/542694/).
diff --git a/pages/_uk-UA/ds-index/emulators.md b/pages/_uk-UA/ds-index/emulators.md
new file mode 100644
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--- /dev/null
+++ b/pages/_uk-UA/ds-index/emulators.md
@@ -0,0 +1,115 @@
+---
+lang: uk-UA
+layout: wiki
+section: ds-index
+category: reference
+title: Emulators on the DS
+description: A reference on Emulators on the DS
+---
+
+There are many emulators present for the DS and DSi. This page provides a comprehensive explanation on the many emulators and loaders bundled into TWiLight Menu++.
+
+### List of systems supported by TWiLight Menu++
+
+| Format | Loader | Extensions | Save file |
+| ----------------------- | ------------------------------------------------ | -------------------------------------- | -------------------------------------------------------------------------- |
+| ARGV[^1] | Native | `.argv` | |
+| Atari 2600 | [StellaDS][stellads] | `.a26` | |
+| Atari 5200 | [A5200DS][a5200ds] | `.a52` | |
+| Atari 7800 | [A7800DS][a7800ds] | `.a78` | |
+| Atari XEGS | [A8DS][a8ds] | `.xex`, `.atr` | |
+| ColecoVision | [S8DS][s8ds], [ColecoDS][colecods] | `.col` | |
+| DS | [nds-bootstrap][ndsbs], flashcard kernel, native | `.nds`, `.dsi`, `.ids`, `.srl`, `.app` | `saves/[rom name].sav`[^2] |
+| DSiWare | [Unlaunch][unlaunch], [nds-bootstrap][ndsbs] | `.nds`, `.dsi`, `.ids`, `.srl`, `.app` | `saves/[rom name].pub`, `saves/[rom name].prv`, `saves/[rom name].sav`[^7] |
+| DSTWO Plugin | [DSTWO][dstwo][^3] | `.plg` | |
+| Game Boy (Color) | [GameYob][gameyob] | `.gb`, `.sgb`, `.gbc` | `[rom name].sav` |
+| Game Boy Advance | [GBARunner2][gbarunner2][^4], native[^5] | `.agb`, `.gba`, `.mb` | `[rom name].sav` |
+| Game Gear | [S8DS][s8ds] | `.gg` | `[rom name].gg.sav` |
+| Genesis/Mega Drive | [jEnesisDS][jenesis], [PicoDriveTWL][pdtwl] | `.gen` | `[rom name].srm`[^6] |
+| Intellivision | [Nintellivision][nintellivision] | `.int` | |
+| Master System | [S8DS][s8ds] | `.sms` | `[rom name].sms.sav` |
+| Neo Geo Pocket (Color) | [NGPDS][ngpds] | `.ngp`, `.ngc` | `/data/ngpds/[rom name].ngp.fla` |
+| FastVideoDS | [FastVideoDSPlayer][fastvideodsplayer] | `.fv` | |
+| NES/Famicom | [nesDS][nesds] | `.nes`, `.fds` | `[rom name].sav` |
+| PC Engine/TurboGrafx-16 | [NitroGrafx][nitrografx] | `.pce` | |
+| Rocket Video | [Rocket Video Player][rvidplayer] | `.rvid` | |
+| SG-1000 | [S8DS][s8ds], [ColecoDS][colecods] | `.sg` | |
+| Sord M5 | [ColecoDS][colecods] | `.m5` | |
+| SNES | [SNEmulDS][snemulds] | `.smc`, `.sfc` | `[rom name].srm` |
+| WonderSwan (Color) | [NitroSwan][nitroswan] | `.ws`, `.wsc` | ??? |
+| Xvid | [tuna-viDS][tunavids] | `.avi` | |
+
+- Footnotes -
+{:footnotes}
+
+These are just recommended emulators and loaders that are present in TWiLight Menu++. There are other emulators for these consoles (such as lolSnes, Gbaemu4ds, etc.)
+
+### Other emulators for the DS
+
+| Format | Loader | Extensions | Save file |
+| ------- | -------------- | ---------- | --------- |
+| Neo Geo | [neoDS][neods] | `.neo` | (unknown) |
+
+## Notes on specific emulators
+### RAM Disks
+- In order for **jEnesisDS** or **neoDS** to work on the DSi SD card, you'll have to use a RAM disk with nds-bootstrap
+ - A RAM disk maker for jEnesisDS is built into TWiLight Menu++. You will need to create your own RAM disk for neoDS. See [Creating RAM Disks](../twilightmenu/creating-ram-disks) on how to do so
+ - The reason why RAM disks are used is because these emulators' ARM7 hooks don't work properly
+
+### Comparison between PicoDriveTWL and jEnesisDS
+- **PicoDriveTWL**
+ - Was made for DSi
+ - Does not require nds-bootstrap RAM Disks
+ - Saving is supported on DSi SD cards
+ - Quicker load times between TWiLight Menu++ to the emulator on the DSi SD card
+ - Supports arguments
+ - Limit is 3 MB on a **Flashcard**
+ - Takes advantage of the DSi extra RAM or DS Memory Pak to extend this limit
+ - No sound emulation
+ - Framerate is extremely choppy
+
+- **jEnesisDS**
+ - DS Mode
+ - Requires nds-bootstrap's RAM disk to be used for DSi SD cards
+ - Saving is unavailable for DSi SD cards
+ - Takes a while to load
+ - No argument support
+ - Limit is 3 MB on all platforms (due to roms loading in RAM)
+ - No DS Memory Pak or DSi Extended Memory support
+ - There is a patch for Sonic 3 & Knuckles that removes the multiplayer, getting the size count down
+ - Sound Emulation
+ - Framerate is smooth
+
+
+
+[^1]: Text files containing the path to a DS homebrew app and arguments to launch it with, see [nds-hb-menu's README](https://github.com/devkitPro/nds-hb-menu#passing-arguments) for more info
+[^2]: Only for retail ROMs, homebrew do not have specific save files
+[^7]: Only when running in B4DS mode
+[^3]: Only works from a SuperCard DSTWO flashcard as it has additional processing power and RAM inside the flashcard
+[^4]: When running in DSi Mode, it can use the DSP for better sound
+[^5]: Requires a Slot-2 flashcart and thus only works on DS Phat and DS Lite
+[^6]: jEnesis can only save when running from a flashcard, but PicoDriveTWL can save from SD and flashcard
+
+[a5200ds]: https://github.com/wavemotion-dave/A5200DS
+[a7800ds]: https://github.com/wavemotion-dave/A7800DS
+[a8ds]: https://github.com/wavemotion-dave/A8DS
+[colecods]: https://github.com/wavemotion-dave/ColecoDS
+[dstwo]: http://eng.supercard.sc
+[fastvideodsplayer]: https://github.com/Gericom/FastVideoDSPlayer
+[gameyob]: https://github.com/Drenn1/GameYob
+[gbarunner2]: https://github.com/Gericom/GBARunner2
+[jenesis]: https://www.gamebrew.org/wiki/JEnesisDS
+[ndsbs]: https://github.com/DS-Homebrew/nds-bootstrap
+[nesds]: https://github.com/DS-Homebrew/NesDS
+[ngpds]: https://github.com/FluBBaOfWard/NGPDS
+[nitrografx]: https://www.gamebrew.org/wiki/NitroGrafx
+[nitroswan]: https://github.com/FluBBaOfWard/NitroSwan
+[pdtwl]: https://github.com/DS-Homebrew/PicoDriveTWL
+[rvidplayer]: https://gbatemp.net/threads/539163
+[s8ds]: https://github.com/FluBBaOfWard/S8DS
+[snemulds]: https://www.gamebrew.org/wiki/SnemulDS_-_Revival
+[stellads]: https://github.com/wavemotion-dave/StellaDS
+[unlaunch]: https://problemkaputt.de/unlaunch.htm
+[neods]: https://www.gamebrew.org/wiki/NeoDS
+[nintellivision]: https://github.com/wavemotion-dave/NINTV-DS
+[tunavids]: https://github.com/chishm/tuna-vids
diff --git a/pages/_uk-UA/ds-index/forwarders.md b/pages/_uk-UA/ds-index/forwarders.md
new file mode 100644
index 00000000..003a0548
--- /dev/null
+++ b/pages/_uk-UA/ds-index/forwarders.md
@@ -0,0 +1,211 @@
+---
+lang: uk-UA
+layout: wiki
+section: ds-index
+category: guides
+title: DS Game Forwarders
+description: How to use DS game forwarders on hiyaCFW or 3DS HOME menu
+tabs:
+ -
+ 3ds-sd-card: 3DS SD card
+ dsi-sd-card: DSi SD card
+ flashcard: Флешкарта
+---
+
+Forwarders are shortcuts for games that you can install to your home menu or hiyaCFW menu. You can load DS games from the SD card (using nds-bootstrap) or from a compatible flashcard (via its respective kernel) using forwarders installed to your menu of choice.
+
+DS games need to be dumped to a digital `.nds` format. You can dump your DS cartridges using [GodMode9](https://3ds.hacks.guide/dumping-titles-and-game-cartridges#dumping-a-game-cartridge) on 3DS, or [GodMode9i](https://dsi.cfw.guide/dumping-game-cards) on DSi.
+{:.alert .alert-info}
+
+If you have any issues, check the FAQs on the [GBAtemp thread](https://gbatemp.net/threads/nds-forwarder-cias-for-your-home-menu.426174/).
+{:.alert .alert-warning}
+
+Choose one of the following to add to the HOME menu:
+
+{% capture tab-3ds-sd-card %}
+
+This page assumes you are running a modern CFW environment from [3ds.hacks.guide](https://3ds.hacks.guide).
+{:.alert .alert-warning}
+
+### Частина 1: Отримання необхідних файлів
+
+If you already have Universal Updater installed on your console, you can skip to step 3.
+{:.alert .alert-info}
+
+1. Відкрийте FBI і виберіть `Remote Install`, потім `Scan QR Code`
+1. Відскануйте цей QR-код, щоб встановити останню версію [Universal-Updater](https://github.com/Universal-Team/Universal-Updater) 
+1. Open Universal Updater from your HOME Menu
+1. Install the NDSForwarder package
+1. NDSForwarder and its required files are now set up in its respective locations
+
+### Part 2: NDSForwarder
+1. Open the Homebrew Launcher
+1. In the Homebrew Launcher, open `NDS Forwarder Generator`
+1. Navigate to your game's location and press A
+1. Confirm you wish to install by selecting `Yes`
+1. After it is installed, your game will now appear as a title on your HOME menu
+{% endcapture %}
+{% assign tab-3ds-sd-card = tab-3ds-sd-card | split: "////////" %}
+
+{% capture tab-dsi-sd-card %}
+
+### Requirements
+
+- A Nintendo DSi with [Unlaunch](https://dsi.cfw.guide/installing-unlaunch) and [hiyaCFW](../hiyacfw/installing) installed
+- The latest release of [NDSForwarder-DSi](https://github.com/lifehackerhansol/NDSForwarder-DSi/releases/latest/download/NDSForwarder.dsi)
+
+### Part 1: Getting started
+1. Copy `NDSForwarder.dsi` to your SD card root
+ - This can optionally be installed to hiyaCFW directly using [TMFH](https://github.com/JeffRuLz/TMFH/releases/latest/download/TMFH.0.7.1.zip)
+1. Download the [Forwarder pack for DSi SD Card](https://github.com/RocketRobz/NTR_Forwarder/releases/latest/download/DS.Game.Forwarder.pack.DSi.3DS.SD.Card.7z)
+1. Extract the contents of the `for SD Card root` folder to the root of your DSi's SD card
+
+### Part 2: Getting the AP fix files from TWiLight Menu++
+
+If you already have TWiLight Menu++, skip to the next section.
+{:.alert .alert-info}
+
+1. Завантажте останню версію [`TWiLightMenu-DSi.7z`](https://github.com/DS-Homebrew/TWiLightMenu/releases/latest/download/TWiLightMenu-DSi.7z)
+1. In the `.7z` file, go to the `_nds/TWiLightMenu/extras` folder
+1. Drag the `apfix.pck` file to `sd:/_nds/ntr-forwarder/`
+
+### Part 3: NDSForwarder-DSi
+1. Вставте вашу SD-карту знову в пристрій
+1. Hold A + B, then power on your device to boot to Unlaunch
+1. Launch `NDSForwarder.dsi`
+ - If you get a `nitroFSInit() fail` message, try using TWiLight Menu++ to launch, or place `NDSForwarder.dsi` on the root of your SD card
+1. Press A on `Install`
+1. Navigate to your game's location and press A
+1. After it is installed, your game will now appear as a title on your hiyaCFW DSi Menu
+
+{% endcapture %}
+{% assign tab-dsi-sd-card = tab-dsi-sd-card | split: "////////" %}
+
+{% capture tab-flashcard %}
+
+### Requirements
+
+- **DSi users:**
+ - A Nintendo DSi with [Unlaunch](https://dsi.cfw.guide/installing-unlaunch) and [hiyaCFW](installing) installed
+ - The latest release of [Title Manager for Hiya](https://github.com/JeffRuLz/TMFH/releases)
+- **3DS users:**
+ - A Nintendo 3DS family console with modern CFW environment from [3ds.hacks.guide](https://3ds.hacks.guide)
+
+{% capture flashcards %}
+The recommended flashcards are the DSTT and Acekard 2i. If you want perfect game compatibility, get the SuperCard DSTWO/DSTWO PLUS. The only downside is that it drains your system battery faster.
+
+If you have a flashcard that works with Apache Thunder's NTR Launcher, you can request it [on the GBAtemp thread](https://gbatemp.net/threads/nds-forwarder-cias-for-your-home-menu.426174/). Be sure to specify which build you're using (Normal or Alt), and if `RESETSLOT1` is set to `0` or `1` in `sd:/nds/ntr_launcher.ini`.
+
+Compatible:
+- [Acekard 2(i)](http://www.nds-card.com/ProShow.asp?ProID=160) (DSi-Enhanced games, including newer NTR games, don't work)
+- [Acekard RPG](http://wiki.gbatemp.net/wiki/Acekard_RPG)
+- [DSTT](http://www.nds-card.com/ProShow.asp?ProID=157)
+- [DSTT Advance](http://kaze-tado.way-nifty.com/moo/images/2008/11/19/200811202.jpg)
+- Galaxy Eagle
+- M3 DS Real
+- [M3 DS Simply](https://farm2.static.flickr.com/1333/752793411_d91b182eb7.jpg) (uses < 2 GB microSD card)
+- [R4 DS](http://www.nds-card.com/ProShow.asp?ProID=141) (Original Non-SDHC version, uses < 2 GB microSD card)
+- [R4 SDHC Snoopy](http://www.nds-card.com/ProShow.asp?ProID=567)
+- [R4 SDHC RTS LITE](http://www.nds-card.com/ProShow.asp?ProID=450) ([www.r4isdhc.com](http://www.r4isdhc.com/))
+- R4 SDHC Upgrade ([www.r4i-sdhc.com](http://www.r4i-sdhc.com/))
+- [R4i3D](http://www.3ds-cart.com/en/other-flashcarts/35-r4i3d-revolution-cart-for-3ds-dsi-dsl-ds.html) ([www.r4i3d.com](http://www.r4i-sdhc.com/))
+- [R4iDSN](http://3ds-flashcard.com/home/28-r4idsn-3ds.html)
+- [R4i Gold](http://www.nds-card.com/ProShow.asp?ProID=330)
+- [R4i Gold RTS](http://www.nds-card.com/ProShow.asp?ProID=149) ([www.r4ids.cn](http://www.r4ids.cn/))
+- [R4i-SDHC](http://www.nds-card.com/ProShow.asp?ProID=146) ([www.r4i-sdhc.com](http://www.r4i-sdhc.com)) (Normal and RTS versions)
+- R4iTT ([www.r4itt.net](http://www.r4itt.net/)) (Purple card may be incompatible)
+- [SuperCard DSONE](http://wiki.gbatemp.net/wiki/SuperCard_DSONEi)
+- [SuperCard DSTWO](http://www.nds-card.com/ProShow.asp?ProID=135) (Normal and Plus versions)
+
+Untested:
+- R4i3D NEW (Use R4iDSN template and pack)
+
+Partially compatible:
+- Ace 3DS+ (Game compatibility is bad, so saving/loading save file results in crashing)
+- Gateway Blue Card (Game compatibility is bad, so saving/loading save file results in crashing)
+- EX4DS (Game compatibility is bad, so saving/loading save file results in crashing)
+- R4iLS (Game compatibility is bad, so saving/loading save file results in crashing)
+- Cards with [www.r4isdhc.com.cn](http://www.r4isdhc.com.cn/) (Game compatibility is bad, so saving/loading save file results in crashing)
+
+Incompatible:
+- CycloDS (i)Evolution (Can autoboot ROMs, but it works differently than other flashcards)
+- (i)Edge (Unable to autoboot a .nds ROM)
+- R4 Gold Pro ([www.r4i-gold.com](http://www.r4i-gold.com) / [www.r4i-gold.me](http://www.r4i-gold.me)) (YSMenu (not the forwarder process) bricks the card)
+- R4i3D (2012)
+- R4 Infinity Dual Core
+- R4 SDHC
+- R4 SDHC Dual-Core ([www.r4isdhc.com](http://www.r4isdhc.com/)) (YSMenu (not the forwarder process) bricks the card)
+{% endcapture %}
+
+
+ A supported flashcard from this list
+
+ {{ flashcards | markdownify }}
+
+
+
+- A 64 bit OS
+- [Forwarder3-DS](https://www.dropbox.com/s/b9de5ii6vm3dxfn/Forwarder3DS-v2.9.6.zip?dl=0)
+- [Java 8](https://www.java.com/en/download/)
+- **Linux users:** JavaFX
+ - Debian-based: Run [this script](https://gist.githubusercontent.com/puntillol59/7532b6583380baca236dcaf2d8f75b5c/raw/e8b9d193f8b24de941160c7292ec0bb3b997e98e/main.sh)
+ - Arch: `sudo pacman -S java8-openjfx && sudo archlinux-java set java-8-openjdk/jre`
+
+### Part 1: Getting started
+1. Download one of these packs:
+ - [Original R4 / M3 Simply](https://www.dropbox.com/s/juxzri7h8bttunh/DS%20Game%20Forwarder%20pack%20%28Original%20R4%2C%20M3%20Simply%29.7z?dl=0)
+ - [Acekard 2(i) / M3DS Real](https://www.dropbox.com/s/5elogf885sd62hu/DS%20Game%20Forwarder%20pack%20%28M3DS%20Real%29.7z?dl=0)
+ - [DSTT / R4i Gold / R4i-SDHC / R4 SDHC Upgrade / SC DSONE](https://www.dropbox.com/s/xxfmvikwmnvsu63/DS%20Game%20Forwarder%20pack%20%28DSTT%2C%20R4i%20Gold%2C%20R4i-SDHC%2C%20SC%20DSONE%29.7z?dl=0)
+ - [Acekard RPG](https://drive.google.com/file/d/0B2_1xHkEp2_6OHVuZEJwU1BKbEU/view?usp=sharing)
+ - [R4iDSN / R4i Gold RTS / R4i Gold 3DS Plus](https://www.dropbox.com/s/j8nquh073k9y0h7/DS%20Game%20Forwarder%20pack%20%28R4iDSN%2C%20R4i%20Gold%20RTS%29.7z?dl=0)
+ - [Ace 3DS+ / Gateway Blue Card / R4iLS / R4iTT](https://www.dropbox.com/s/fd7dzhn8burcq02/DS%20Game%20Forwarder%20pack%20%28Ace3DS%2C%20GW%20Blue%20Card%2C%20R4iTT%29.7z?dl=0)
+ - [SC DSTWO](https://www.dropbox.com/s/pyyg0vq8b0nmhqd/DS%20Game%20Forwarder%20pack%20%28SC%20DSTWO%29.7z?dl=0)
+1. Extract the contents of the `for Slot-1 microSD` folder to the root of your flashcard's microSD card, and (if the folder exists) the contents of the `for 3DS SD card` folder to the root of your 3DS's SD card
+ - What will be in each pack for loading ROMs:
+ - Original R4/M3 Simply - WoodR4 & YSMenu
+ - DSTT/R4i Gold/R4i-SDHC/R4 SDHC Dual-Core/R4 SDHC Upgrade/SC DSONE, Acekard 2(i)/M3DS Real/R4i-SDHC 1.4.x - YSMenu
+ - Acekard RPG, Ace 3DS+/Gateway Blue Card/R4iLS/R4iTT, R4iDSN/R4i Gold RTS - WoodR4
+
+After you extract the pack for your card, you can edit `sd:/_nds/ntr_forwarder.ini` to change the following settings. This isn't possible for Acekard RPG, R4 DS, and R4i Gold RTS.
+ - `NTRCLOCK`: If set to `0` or A is held, the DSi boot screen will appear instead of the normal DS splash, and TWL clock speed is used, so lags begone
+ - `DISABLEANIMATION`: If set to `1` or B is held, the DS/DSi boot screen is skipped
+ - `HEALTHSAFETYMSG`: If set to `1`, the boot screen's health and safety message will appear on the bottom screen, otherwise the bottom screen stays white with no health and safety message
+
+### Part 2: Getting the AP fix files from TWiLight Menu++
+
+If you already have TWiLight Menu++, skip to the next section.
+{:.alert .alert-info}
+
+1. Завантажте останню версію [`TWiLightMenu-3DS.7z`](https://github.com/DS-Homebrew/TWiLightMenu/releases/latest/download/TWiLightMenu-3DS.7z)
+1. In the 7z file, go to the `_nds/TWiLightMenu/extras` folder
+1. Drag the `apfix.pck` file to `fat:/_nds/ntr-forwarder/`
+
+### Part 3: Forwarder3-DS
+1. Open `Forwarder3DS.jar`
+ - **Windows users:** If it doesn't open, download this [Forwarder3DS.bat](/assets/files/Forwarder3DS.bat), place it in the same folder as Forwarder3DS.jar, and run it
+1. Set your card as the `Target` on the left
+ - **NOTE:** If you don't see a list of cards, download [this zip](https://github.com/Olmectron/olmectron.github.io/archive/master.zip), and put the `forwarders` folder in the same folder as Forwarder3DS.jar, then rename it to `.forwarders`
+1. Enable `Automatically set ROM path`
+ - **Linux users:** The automatic path is incorrect since it includes the entire path (e.g. `/media/$USER/something/`), please remove that part
+ - **MacOS users:** The automatic path is incorrect since it includes `/Volumes/(cardname)/` at the start, please remove that part
+1. Click the folder in the top right and select the ROMs you want to make forwarders for or drag and drop them onto the window
+ - **NOTE:** The ROMs must already be on your SD card when selecting them, and can't be moved without recreating the forwarders
+1. If you're playing a hack/translation of a DSi-Enhanced game that has it's banner/title edited, find the banner for the game from [here](https://www.dropbox.com/sh/igr47pr0q5bh4p5/AAA9Dy8VOGfBLUA6KdLDSDW-a?dl=0), right click on the game in Forwarder3-DS, click `Import banner`, and click on the banner to use
+1. If using a homebrew ROM, click on it, then clear the `Game title` and type the game's title
+1. Click the floppy disk button to generate the forwarders
+
+### Part 4: Installing the forwarder
+
+- If using a 3DS family console:
+ 1. Copy the CIA(s) to your 3DS's SD card, then install them using FBI
+ - If using EmuNAND, install to both SysNAND and EmuNAND
+- If using a DSi:
+ 1. Copy `tmfh.nds` from the TMFH `.zip` file to the root of your SD card
+ 1. Reinsert your SD card into your DSi
+ 1. Launch `tmfh.nds` from Unlaunch or TWiLight Menu++
+ 1. Install the forwarder NDS file using TMFH
+{% endcapture %}
+{% assign tab-flashcard = tab-flashcard | split: "////////" %}
+
+{% assign tabs = tab-3ds-sd-card | concat: tab-dsi-sd-card | concat: tab-flashcard %}
+{% include tabs.html index=0 tabs=tabs %}
diff --git a/pages/_uk-UA/ds-index/hardmod.md b/pages/_uk-UA/ds-index/hardmod.md
new file mode 100644
index 00000000..69ae3cd3
--- /dev/null
+++ b/pages/_uk-UA/ds-index/hardmod.md
@@ -0,0 +1,123 @@
+---
+lang: uk-UA
+layout: wiki
+section: ds-index
+category: guides
+title: Hardmod
+description: How to hardmod a Nintendo DSi
+tabs:
+ -
+ windows: Windows
+ other: macOS/Linux
+---
+
+Hardmodding is when you physically solder the motherboard of the Nintendo DSi to an SD card adapter in order to be read on a computer. This is useful for restoring NAND backups, viewing NAND on your PC, etc...
+
+### Nintendo DS
+[](/assets/images/ds-hardmod/mobo_pinout.png)
+
+### Nintendo DSi
+
+To hardmod a Nintendo DSi/DSi XL (LL) you will need:
+ - [Pencil tipped soldering iron](https://www.amazon.com/dp/B01N4571Q6)
+ - [Very fine wire](https://www.amazon.com/dp/B01MXGNTA4), 28AWG or smaller, preferably 30AWG+
+ - SD to microSD adapter
+ - An SD card reader able to read eMMC chips running in single data-line mode. [Here's a known working one](https://www.amazon.com/dp/B006T9B6R2)
+ - [Win32DiskImager](https://sourceforge.net/projects/win32diskimager/) and [HxD](https://mh-nexus.de/en/downloads.php?product=HxD20) if on Windows
+ - A valid NAND backup of the DSi you are hardmodding
+ - To be comfortable soldering to pads that are as small as 0.5mm in diameter
+
+#### DSi side A pinouts
+[](/assets/images/dsi-hardmod/side_a.jpg)
+#### DSi side B pinouts
+[](/assets/images/dsi-hardmod/side_b.png)
+#### DSi XL side B pinouts
+[](/assets/images/dsi-hardmod/dsi_xl_side_b.png)
+
+- You will need to solder the points on the motherboard to the microSD card adapter
+ - CMD to pin 2
+ - GND to pins 3 and 6
+ - CLK to pin 5
+ - DAT0 to pin 7
+
+#### Soldered microSD adapter example
+[](/assets/images/dsi-hardmod/sd.jpg)
+
+- Insert the microSD card adapter into your computer
+ - **WARNING** - Windows will ask you to format it: **DO NOT** format it - this might cause irrepairable damage
+
+#### Removing the no$gba footer
+You will first need to remove the NOCASH footer from the backup you are flashing to the DSi. This can be done using the [hiyaCFW helper](https://github.com/mondul/HiyaCFW-Helper/releases/latest).
+
+1. Download the version for the operating system you are using
+1. Run the script, selecting the NAND backup you wish to flash to your DSi
+1. Switch to NAND mode with the button to the left of the file path
+1. Click `Start` to create the NAND backup without the no$gba footer
+
+- Once the script completes, there should be a file with a long name ending in `-no-footer.bin` in the folder where your terminal is open
+ - Use this file as the NAND image you flash onto the DSi
+
+{% capture tab-windows %}
+1. Open Win32DiskImager
+1. Click the folder icon and browse to your desktop. In the text box, write `NAND_0.bin`. When selecting type, choose `All types *.*`
+1. Choose the device that is the DSi and click read
+1. Once it is done, click the folder icon, change the name to `NAND_1.bin` and read again
+1. Open HxD and drag both files into the editor. Go to the top bar, click "Analysis", click "File compare" from the drop down menu, then click "Compare".
+1. Choose to compare both files then click OK when done
+ - If it says "The chosen files are identical.", you are good to go to the next section
+ - If it doesn't say that, and both NANDs aren't around 240 MB, dump NAND_1/NAND_0 again
+1. Open Win32DiskImager, click the folder icon and choose your existing NAND backup you created before
+1. Flash it with the `Write` button
+1. Unplug the SD card adapter and attempt to turn on the DSi
+{% endcapture tab-windows %}
+{% assign tab-windows = tab-windows | split: "////////" %}
+
+
+{% capture tab-other %}
+1. Work out where the SD card is mounted
+ - Linux:
+ 1. Unplug the SD card adapter
+ 1. Run `lsblk` in a terminal
+ 1. Plug in the SD card adapter
+ 1. Run `lsblk` again
+ 1. This time a new device should appear
+ - It may be called `/dev/sdb`, make sure you note down what it is called on *your* computer
+
+ - macOS:
+ 1. Unplug the SD card adapter
+ 1. Run `df` in a terminal
+ 1. Plug in the SD card adapter
+ 1. Run `df` again
+ 1. A new device should appear in the list
+ - It may be called `/dev/disk1s1`, make sure you note down what it is called on *your* computer
+
+1. Dump the NAND
+ - Run the following command in a terminal:
+ - `cat {device-name} > nand0.bin`
+ - Replace `{device-name}` with the SD card mount location
+ - E.g `cat /dev/sdb > nand0.bin`
+ - Then run `cat {device-name} > nand1.bin`
+
+
+1. Compare NAND dumps
+ 1. Run the following command:
+ - Linux: `md5sum nand0.bin nand1.bin`
+ - macOS: `md5 -r nand0.bin nand1.bin`
+ 1. Check that the hash generated matches each other
+ 1. If not, redump the NAND, adjusting the wiring if necessary
+ 1. Keep on redumping the NAND until the hashes are identical
+
+1. Flash NAND
+ 1. Locate the NAND backup you created before on the console
+ 1. Run the following command:
+ - `cat {existing-nand-backup} > {device-name}`
+ - Replace `{existing-nand-backup}` with the location and name of your old NAND backup
+ - Replace `{device-name}` with the mount point of the SD card
+
+At this point you may unplug the SD card adapter and attempt to turn on the DSi. If all went well, the DSi should have booted to the state it was when the backup was created!
+{% endcapture tab-other %}
+{% assign tab-other = tab-other | split: "////////" %}
+
+### Flashing the NAND backup
+{% assign tabs = tab-windows | concat: tab-other %}
+{% include tabs.html index=0 tabs=tabs %}
diff --git a/pages/_uk-UA/ds-index/homebrew.md b/pages/_uk-UA/ds-index/homebrew.md
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+---
+lang: uk-UA
+layout: wiki
+section: ds-index
+category: reference
+title: Homebrew
+description: Information about homebrew on the Nintendo DS
+---
+
+### Development
+Developing Nintendo DS homebrew typically uses devkitPro tools, such as devkitARM, libnds, and libfat. However, there is the possibility to branch out and use alternative software:
+
+- **SD card libraries:** [libfat](https://github.com/devkitPro/libfat) is included in libnds and generally recommended, [libslim](https://github.com/DS-Homebrew/libslim/) can sometimes work better but is unstable at times
+- **Graphics libraries:** [easyGL2D](http://rel.phatcode.net/junk.php?id=117), which comes shipped with libnds, is recommended, however [NightFox Lib](https://github.com/knightfox75/nds_nflib) can be used instead
+- **Entire toolchains:** [devkitARM](https://devkitpro.org/wiki/Getting_Started) and [libnds](https://libnds.devkitpro.org/) are recommended, as it includes DSi compatibility and has a larger ecosystem, however [ToolchainGenericDS](https://bitbucket.org/Coto88/toolchaingenericds) is an option for flashcard-exclusive development
+
+To get started, [this GBAtemp thread](https://gbatemp.net/threads/useful-resources-to-help-you-out-with-starting-to-make-nds-homebrew.580507/#post-9322674) has a lot of good resources for begginers. For more technical information on the DS(i), see [GBATEK](https://problemkaputt.de/gbatek-contents.htm).
+
+### Flashcards
+DS mode flashcards are a Slot-1 method of running Nintendo DS applications. Flashcards have the advantages of keeping console files and portable files separate, have the ability to be used without modding your system, and are usable on DS Phat/Lite consoles. However, unlike modding the actual console, there are multiple flashcards on the market, each with different kernel requirements. The kernel you use is the most important.
+
+### DLDI
+Different SD card slots have different hardware (most of the time) and code written for one card won't necessarily work for another card. DLDI (short for Dynamically Linked Device Interface) attempts to solve this by having the SD card handling code patched in externally. Loaders like YSMenu, Wood R4, and TWiLight Menu++ can automatically DLDI patch a homebrew, but if you need to manually patch it in, you can use a [DLDI Patcher](https://www.chishm.com/DLDI#tools) on a computer.
+
+### Time bomb
+In some flashcard kernels, an arbitrary expiration date (more commonly known as a time bomb) is coded in by the kernel developers as a way to get consumers to buy their latest product. The procedure for how this works is the following:
+
+1. The flashcard is booted into and loads up the kernel file from the SD card without checking if it's the kernel intended by the developers
+1. Each time the kernel file from the SD card is loaded, it checks if the system date is past a certain date
+
+If the second test comes out positive, the kernel will refuse to boot. This can be tested by setting your date to the latest value possible. However, the security is weak and the results aren't cached, meaning that there are ways to work around it:
+
+If you want to use the default kernel that the flashcard manufacturers intended, the system clock can be set back in the device's System Settings application. Keep in mind, though, that this may break any game that relies on the system clock (such as Animal Crossing: Wild World).
+
+However, the kernels that come with these cards are fundamentally flawed and it is preferable to outright replace them. Thankfully, 3rd party developers have made alternatives you can use:
+
+- [YSmenu - menu + game loader](https://gbatemp.net/threads/retrogamefan-updates-releases.267243/) - Although it does not have the advantage of a customizable all-in-one menu, the game loader has far better compatibility with support for action-replay cheats
+- [TWiLight Menu++ with nds-bootstrap](../twilightmenu/installing-flashcard) - Has a customizable all-in-one menu and supports cheats, but its B4DS mode (the mode used when it doesn't have the DSi's capabilities) has weak compatibility, some games even requiring the Memory Expansion Pak
+- [TWiLight Menu++ with YSmenu](../twilightmenu/installing-flashcard) - Customizable all-in-one menu with high compatibility, but lacks cheat support
+
+### ARGV support
+ARGV is an information transmitter between two homebrew Nintendo DS applications. It can be used for forwarders or alternative menus.
+
+- The homebrew needs to be programmed in order to take advantage of it. For example, GBARunner2, NesDS, and GameYob all have ARGV support
+- There also needs to have a way to set the ARGV variables. TWiLight Menu++ and HBMenu allow setting ARGV arguments
diff --git a/pages/_uk-UA/ds-index/index.md b/pages/_uk-UA/ds-index/index.md
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+---
+lang: uk-UA
+layout: wiki
+section: ds-index
+title: Індекс homebrew для Nintendo DS
+description: Пояснення всього, що стосується модифікацій для DS
+---
+
+Ласкаво просимо до розділу ресурсів з homebrew для Nintendo DS. Ці сторінки спробують пояснити більшість речей, пов'язаних з модифікацією Nintendo DS, а також дати базовий вступ до прошивки NTR для Nintendo DS, прошивки TWL для Nintendo DSi та TWL_FIRM для Nintendo 3DS.
diff --git a/pages/_uk-UA/ds-index/retail-roms.md b/pages/_uk-UA/ds-index/retail-roms.md
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+---
+lang: uk-UA
+layout: wiki
+section: ds-index
+category: reference
+title: Retail ROMs
+description: Information related to retail DS games
+---
+
+### Anti-piracy
+AP (Anti-Piracy) is a method used by developers to enforce legitimate purchases and prevent piracy. This can be circumvented either from the loader or the ROM itself.
+
+- For nds-bootstrap, it can load an `.ips` file in order to circumvent said patches. This `.ips` file will be applied by nds-bootstrap in RAM so you can keep the ROM files intact. A pack of `.ips` files is included with TWiLight Menu++
+- For Wood R4, these patches are included in the software itself, you will not need to modify the ROM itself
+
+If there isn't an `.ips` file for your ROM or your software doesn't patch your ROM, you can try directly modifying the ROM itself using [DS-Scene ROM Tool](https://gbatemp.net/download/retrogamefan-nds-rom-tool-v1-0_b1215.35735/).
+
+### Cloneboot
+Cloneboot is when a game sends its own loaded ARM7 and ARM9 binaries to another console. It is used by DS Download Play for single-card multiplayer. Not all games that have single-card multiplayer use cloneboot, however.
+
+### Save files
+Nintendo DS cartridges have 4 known save types:
+
+- EEPROM - Electrically Erasable Programmable Read-Only Memory
+- FLASH
+- FRAM - Ferroelectric Random-Access Memory
+- NAND - NOT-AND
+
+There are different formats to use depending on the loader, but nds-bootstrap uses the raw `.sav` format. If you have a save in a different format, here is a website you can use to convert it: http://www.shunyweb.info/convert.php.
+
+### Assembly
+Assembly language is any low-level programming language with a strong connection between the language's instructions and the processor's instructions. On the DS, assembly code comes in the form of either ARM or THUMB instructions, THUMB instructions being a subset of the ARM instructions. THUMB is useful to save memory bandwidth as it uses 16-bit instructions over the regular 32-bit instructions that ARM uses.
+
+You can find more information on assembly instructions, as well as a lot more technical information for the DS and DSi, on [GBATEK](https://problemkaputt.de/gbatek.htm).
+
+### Card read DMA
+DMA (Direct Memory Access) is a more efficient way to read data than using the CPU. When data is being transferred, code can still execute, so it is the preferred way of accessing data.
+
+You can spot a game that uses DMA in no$gba by enabling the DMA log on ARM9. A DMA access to the card uses AF000001 as the third parameter.
+- For example: `DMA2: 04100010 023C18C0 AF000001`
+
+### Action Replay cheats
+Action Replay cheat codes are codes that allow you to make low-level programmable changes in the memory region of your favorite game(s). These changes range from simple value tweaks to extremely advanced ASM tweaks, both of which can alter the experience of the game(s) being played altogether.
+
+Flashcards can take advantage of cheat codes by using cheat databases. Cheat functionality is integrated within the flashcard kernel respectively. The following kernels can utilize cheats:
+- Wood R4 (`usrcheat.dat`)
+- YSMenu (`usrcheat.dat`)
+
+Homebrew/digital-based solutions can also take advantage of the cheat databases, the software currently available can use the following:
+- [NitroHax](https://www.chishm.com/NitroHax) (`cheats.xml`)
+ - NitroHax lets you use cheats with real Game Cards from a flashcard. The engine used here loads the entire cheats.xml database into the Nintendo DS's limited RAM and tries to manage things from there. This imposes a serious limit on how many cheats you can have, as NitroHax will not load a cheats.xml file past 2.4 MB
+- [NitroHax3DS](https://github.com/ahezard/NitroHax3DS/releases) ([usrcheat.dat fork](https://github.com/Epicpkmn11/NitroHax3DS/releases)) (`cheats.xml` or `usrcheat.dat`)
+ - NitroHax3DS is a version of NitroHax that runs from the system's SD card on DSi or 3DS. The original version uses cheats.xml with the same 2.4 MB limit as the original NitroHax, but there is also a fork that loads cheats from a usrcheat.dat database with no size limitation
+- [TWiLight Menu++](https://github.com/DS-Homebrew/TWiLightMenu/releases) (`usrcheat.dat`)
+ - TWiLight Menu++ reads the `usrcheat.dat` and sends off the enabled cheat values to another file, which nds-bootstrap picks up
+ - The cheat engine used in nds-bootstrap is based on the one used in NitroHax. However, due to the cheat file containing only enabled cheats for that specific title, there is only a limit to how many cheats can be enabled, not a limit on the database size
+
+For the most complete cheat database, using [DeadSkullzJr's NDS Cheat Database](https://gbatemp.net/threads/deadskullzjrs-nds-cheat-databases.488711) is recomended.
+
+Cheat codes generally have types 0 through F, and here is an (unfinished) description of them:
+
+- The 0xE code type is a 32-bit code type that allows you to make multiple writes in many consecutive addresses all at once. Essentially, it is like the basic 32-bit RAM write code type (0x0), except this doesn't have addresses listed next the the values you want to write. Instead, the 0xE code type is programmed to automatically branch from a starting address, then determine the addresses to write to. From there, you just have to tack in the amount to write to in order for it to do the job
+ - It is known that cheat codes of this type usually do not work with nds-bootstrap currently
+- DeadSkullzJr is working on a more comprehensive list of cheat code descriptions, this section will link to that once it is ready
+
+### Demonstration and Distribution Titles:
+Demonstration (Demo) titles are different from their retail counterparts in various ways. The obvious indicator being that the title at hand is a demo of what the retail version will be like, essentially it's a sneak peek at what is coming in the future when the full retail release comes. In the case of the Nintendo DS line, these titles often are marked as "Not for Resale" on the title labels, each demo also sports a different title ID compared to their retail counterparts, and on the back of the title's cartridge, a "Not for Resale" sticker is also present. These titles are usually just kiosk demos in promotional places in stores and what not.
+
+Distribution titles are a slightly different situation in most cases, however demos can also fit the distribution label for a few titles in the library. Most cases distribution titles are just retail versions of the title(s) that are for display only or come from a promotional packaging of some sort. You can see "Not for Resale" labeled on these types of titles like you can with the demonstration titles. These can sometimes also be used in kiosks for the sake of letting other players test out the title. However knowing that these are essentially the same as their retail counterparts in most cases, they tend to have an extra identifier in the title ID on the label.
+
+Example ID: `DIS-NTR-NTRJ-JPN`
+
+`DIS` - Distribution
+
+
+### Title Labels
+Looking at the bottom of the title label shows the title ID along with other bits of information, for this example the following ID will be used:
+
+- NTR-NTRJ-**XXX**
+
+**XXX** represents the following:
+
+- AUS - Australia
+- CHN - China
+- DEN - Denmark
+- EUR - Europe (Multilingual)
+- EUU - Europe (Dutch or Italian Only)
+- FRA - France
+- GER - Germany
+- HOL - Netherlands
+- ITA - Italian
+- JPN - Japan
+- KOR - Korea
+- NOE - Europe (German Only)
+- NOR - Norway
+- RUS - Russia
+- SPA - Spain
+- UKV - United Kingdom
+- USA - United States
+
+The last letter of the title ID itself represents the language of the title. Using the last example's title ID:
+
+- NTR-NTR**X**-JPN
+
+**X** represents the following:
+
+- A - World (doesn't count as only one thing used it)
+- C - Chinese (Simplified)
+- D - German
+- E - American English
+- F - French
+- G - Greek
+- H - Dutch
+- I - Italian
+- J - Japanese
+- K - Korean
+- M - Swedish
+- N - Norwegian
+- O - English (DSi Enhanced)
+- P - European Multilingual
+- Q - Danish
+- R - Russian
+- S - Spanish
+- T - English (DSi Enhanced)
+- U - Australian English
+- V - British English
+- W - Other languages (Varies)
+- X - Other languages (Varies)
+- Y - Other languages (Varies)
+- Z - Other languages (Varies)
+
+In terms of the system identifiers:
+
+- NTR - Nitro - Nintendo DS
+- TWL - Twilight - Nintendo DSi
+
+### DSi Enhanced:
+
+Games with "DSi Enhanced" functionality are games that take advantage of some aspect of the DSi's hardware while still remaining compatible with the DS Phat/Lite. These games are marked as `TWL` but still say "Nintendo DS" instead of "Nintendo DSi" on the label.
diff --git a/pages/_uk-UA/ds-index/special-games.md b/pages/_uk-UA/ds-index/special-games.md
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+---
+lang: uk-UA
+layout: wiki
+section: ds-index
+category: reference
+title: Special Games
+description: DS(i) Games that have special properties
+---
+
+### DS games available as DSiWare
+- 100 Classic Books
+ - DSiWare version called "Chotto DS Bun ga Kuzenshuu: Sekai no Bungaku 20"
+ - Only 20 books included
+- 7 Wonders II
+ - Free Play mode removed
+- Advance Wars: Days of Ruin/Dark Conflict
+ - DSiWare version exclusive to Japan, as "Famicom Wars DS: Ushinawareta Hikari"
+ - A patch that changes the Japanese files to the US English versions is available [here](https://www.dropbox.com/s/9spnmwpt3lhrxqv/famicom%20wars%20dsi%20%28eng%29.xdelta?dl=0)
+- Animal Boxing
+- Art Academy
+ - Split into First & Second Semesters
+- Astro Invaders
+ - DSiWare version called "Astro"
+ - Instruction Manual interestingly still shows it as "Astro Invaders" in page 1
+- Bejeweled Twist
+ - Some features removed
+- Bomberman 2
+ - Multiplayer feature turned into a standalone title called "Bomberman Blitz"
+- Bookworm
+ - Download Play feature removed
+ - Icon is animated
+- Brain Challenge
+ - New features related to the DSi camera are added
+ - Versus mode is removed
+ - Many files are compressed for the game to fit within the DSiWare size limit
+ - Icon is animated
+- Chronos Twins
+- Clubhouse Games
+ - Split into three DSiWare titles called
+ - Clubhouse Games Express: Card Classics
+ - Clubhouse Games Express: Family Favorites
+ - Clubhouse Games Express: Strategy Pack
+- Coropata
+- Dragon's Lair
+ - Extras menu containing Watch Mode is replaced with the Manual
+- Electroplankton
+ - Each mode are turned into standalone DSiWare titles
+- Elite Forces: Unit 77
+ - Multiplayer added
+- G.G. Series DSiWare titles
+ - A collection called "G.G. Series Collection+" physically released exclusively in Japan
+ - Built as an NTR title, allowing for playing on DS consoles
+ - Manual screens contain a unique UI
+- Heathcliff: Frantic Foto
+ - DSiWare version called "Heathcliff: Spot On"
+- Jewel Adventures
+- Jewel Legends: Tree of Life
+- Jewel Quest 4: Heritage
+- Jewel Quest 5: The Sleepless Star
+- Master of Illusion/Magic Made Fun
+ - Split into six DSiWare titles called "Master of Illusion Express" (USA), or "A Little Bit of... Magic Made Fun" (Europe)
+- Motto Me de Unou o Kitaeru: DS Sokudoku Jutsu
+ - DSiWare version called "Motto Me de Unou o Kitaeru: DS Sokudoku Jutsu Light"
+- Need for Speed: Nitro
+ - DSiWare version called "Need for Speed: Nitro-X"
+ - Download Play feature and various music are removed
+ - New police cars available
+- Nintendogs: Lab & Friends
+ - DSiWare version exclusive to China
+- Phantasy Star 0
+ - A demo(?) version of the original game, called "Phantasy Star 0 Mini", exclusive to Japan
+ - Icon is animated
+- Planet Puzzle League
+ - DSiWare version called "Puzzle League Express" (USA), or "A Little Bit of... Puzzle League" (Europe)
+ - Multiplayer removed
+ - Some music tracks removed
+- Plants vs. Zombies
+ - Download Play feature, some achievements, and music video are removed
+ - Includes exclusive minigame
+ - Icon is animated
+- The Price Is Right: 2010 Edition
+ - DSiWare version called "The Price Is Right"
+ - Some files are compressed for the game to fit within the DSiWare size limit
+ - Some minigames are removed
+- Puzzler Brain Games
+- Puzzler World 2013
+- Real Crimes: Jack the Ripper
+ - Icon is animated
+- Slingo Quest
+- Space Invaders Extreme 2
+ - DSiWare version called "Space Invaders Extreme Z", exclusive to Japan
+ - Wireless features removed
+- Statego: Next Edition
+ - Sprite files are compressed for the game to fit within the DSiWare size limit
+- Successfully Learning: English, Year 2+3
+- Successfully Learning: English, Year 4+5
+- Successfully Learning: Mathematics, Year 2+3
+- Successfully Learning: Mathematics, Year 4+5
+- Sujin Taisen: Number Battles
+ - DSiWare version known as "Number Battle" in USA
+ - Local multiplayer is removed, but online multiplayer is retained
+- Tantei Jinguuji Saburou DS: Fuserareta Shinjitsu
+ - Split into 5 parts(?)
+- Tetris Party Deluxe
+ - DSiWare version called "Tetris Party Live"
+ - Field Climber, Shadow, Stage Racer, Sprint, Master Mode, Bombliss Mode are removed
+ - Icon is animated
+- True Swing Golf/Nintendo Touch Golf
+ - DSiWare version called "True Swing Golf Express" (USA), or "A Little Bit of... Nintendo Touch Golf" (Europe)
+ - The DSiWare version of the game does not include any Wi-Fi features, such as Local/Download Play or the in-game PictoChat function. It also features far fewer courses than the retail game
+ - The game engine is improved
+ - Challenge mode replaces Championship Tour of the retail game
+- WarioWare: Touched!
+ - Slot-2 features removed
+- Zombiez Seeker
+ - DSiWare version called "Zombie Blaster"
+- Zuma's Revenge!
+ - Multiplayer removed
+ - Icon is animated
+
+Supports Wi-Fi (WPA 1/2 included):
+- Bomberman Blitz
+- Famicom Wars DS: Ushinawareta Hikari (Advance Wars: Days of Ruin/Dark Conflict)
+- Sujin Taisen: Number Battles
+- Tetris Party Live
+
+### DSiWare compiled as DSi-Enhanced ROMs
+- 1st Class Poker & BlackJack
+ - Uses cloneboot for Multiplayer
+- Base 10 (Art Style)
+ - Uses cloneboot for Multiplayer
+- Bird & Beans (Japan)
+- Box Pusher
+ - Uses cloneboot for Multiplayer
+- Bridge
+ - Uses cloneboot for Multiplayer
+- Clubhouse Games Express
+ - Uses cloneboot for Multiplayer
+- Cosmo Fighters
+ - The base ROM is compiled as DSi-Exclusive, but the included demo ROM file is compiled as DSi-Enhanced
+- Dr. Mario Express
+- Globulos Party
+ - Uses cloneboot for Multiplayer
+- Hearts Spades Euchre
+ - Uses cloneboot for Multiplayer
+- Metal Torrent
+- Paper Airplane Chase (Japan)
+- Pocket Pack: Strategy Games
+ - Uses cloneboot for Multiplayer
+- Pocket Pack: Words & Numbers
+ - Uses cloneboot for Multiplayer
+- Pop Island
+ - Has a feature to send a game demo to any DS family console
+- Pop Island: Paperfield
+ - Has a feature to send a game demo to any DS family console
+
+### DSiWare moved from an originally planned DS/DS lite release
+- Flipper
+ - The original publisher for the DS version went bankrupt. [See page](https://goodbyegalaxygames.blogspot.com/2009/04/flipper-development.html?m=1)
+- Go! Go! Island Rescue! (unconfirmed)
+ - The game has an unused help menu which isn't like in other DSiWare titles
+ - The About menu displays a different (possibly old) name, "Go! Go! Rescue Squad!"
+- Go! Go! Kokopolo
+ - First announced in October 2008 as a title under development for the Nintendo DS, in a series of Developers Diaries in the UK video game magazine NGamer. [See page](http://n-europe.com/news.php?nid=12428)
+
+### Games that got SDK upgrades
+- Advance Wars: Days of Ruin/Dark Conflict: SDK4 -> SDK5 in Japan (as DSiWare)
+- Drawn to Life: The Next Chapter: SDK4 -> SDK5 (v1.1)
+- Giana Sisters DS: SDK4 -> SDK5 in USA
+- Hotel Dusk: Room 215: SDK3 -> SDK4 in Korea
+- Inazuma Eleven: SDK4 -> SDK5 in Europe
+- Inazuma Eleven 2: Blizzard and Firestorm: SDK4 -> SDK5 in Europe
+- Mario & Luigi: Partners in Time: SDK2 -> SDK4 in Korea
+- Nintendogs: Lab and Friends: SDK2 -> SDK5 (as DSiWare)
+- Phineas and Ferb: SDK4 -> SDK5 in Europe (as a DSi-Enhanced title)
+- Pokémon Diamond/Pearl: SDK3 -> SDK4 in Korea
+- Pokémon Dash: SDK2 -> SDK3 in Korea
+- Professor Layton and the Diabolical/Pandora's Box: SDK4 -> SDK5 in Korea
+- Sawaru: Made in Wario: SDK2 -> SDK4 (Rev 3) -> SDK5 (as DSiWare)
+- Sonic Rush Adventure: SDK3 -> SDK4 in Korea
+- WarioWare: Touched: SDK2 -> SDK5 (as DSiWare)
+
+### DSi-Enhanced games that don't use overlays
+Total: 39, some may be missing
+- 2 in 1 - Music for Kids + Englisch Macht Spass - Eine Reise nach London!
+- Are You Smarter than a 5th Grader: Back to School
+- Assassin's Creed II: Discovery
+- Bejeweled Twist
+- The Biggest Loser
+- Bratz Fashion Boutique
+- de Blob 2
+- Dolphin Island: Underwater Adventures
+- Fancy Nancy: Tea Party Time!
+- Grease: The Official Video Game
+- iCarly
+- Imagine: Animal Doctor Care Center
+- Imagine: Babyz Fashion
+- Imagine: Champion Rider
+- Imagine: Fashion Designer - World Tour
+- Imagine: Fashion Stylist/Fashion Paradise
+- Imagine: Gymnast
+- Imagine: Journalist
+- Imagine: Reporter
+- Imagine: Rescue Vet
+- Imagine: Resort Owner/Dream Resort
+- Jam Sessions 2
+- Just Sing!
+- Just Sing! Vol. 2
+- Just Sing! Vol. 3
+- Kung Fu Panda 2
+- The Last Airbender
+- Monster High: Ghoul Spirit
+- Penguins of Madagascar
+- Penguins of Madagascar: Dr. Blowhole Returns Again!
+- Petz: Dolphinz Encounter
+- Pictionary
+- Popstars
+- Rio
+- Scripps Spelling Bee
+- Sonic Classic Collection
+- Women's Murder Club: Games of Passion
+- You Don't Know Jack
+- Zhu Zhu Pets 2: Featuring The Wild Bunch
+
+### DSiWare games with backup code
+These would write save data to the cartridge save chip, if they happen to be running from a cartridge.
+
+- Cake Ninja
+ - Unused, so hacking is required to activate the code
+- Cake Ninja 2
+ - Unused, so hacking is required to activate the code
+- Cake Ninja: XMAS
+ - Unused, so hacking is required to activate the code
+- Dragon Quest Wars
+- Dreamwalker
+ - Unused, so hacking is required to activate the code
+- Famicom Wars DS: Ushinawareta Hikari (Advance Wars: Days of Ruin/Dark Conflict)
+- Go! Go! Kokopolo
+ - Unused, so hacking is required to activate the code
+- Make Up & Style
+ - Unused, so hacking is required to activate the code
+
+### Games that can connect with GBA titles
+Currently, nds-bootstrap does not have Slot-2 emulation. Included are some possible alternatives.
+
+- Advance Wars: Dual Strike
+ - Advance Wars
+ - Advance Wars 2: Black Hole Rising
+- Bleach DS
+ - Bleach Advance: Kurenai ni Somaru Soul Society
+- Castlevania Dawn of Sorrow
+ - Castlevania Aria of Sorrow
+ - Use [cheats](https://gbatemp.net/threads/deadskullzjrs-nds-cheat-databases.488711/) to get specific items
+- Daigasso! Band Brothers
+ - Daigasso! Band Brothers Tsuika Kyoku (Expansion Pak)
+- Eyeshield 21: MAX Devil Power
+ - Eyeshield 21: Devilbats Devildays
+- Feel the Magic: XY/XX
+ - ChuChu Rocket
+ - Puyo Pop
+ - Sonic Advance
+ - Sonic Advance 2
+ - Sonic Advance 3
+ - Sonic Battle
+ - Sonic Pinball Party
+ - Space Channel 5: Ulala's Cosmic Attack
+- Final Fantasy Tactics A2: Grimoire of the Rift
+ - Final Fantasy Tactics Advance
+- Frogger: Helmet Chaos
+ - Frogger's Journey: The Forgotten Relic
+ - Frogger's Adventures: Temple of the Frog
+ - Frogger's Adventures 2: The Lost Wand
+- Fullmetal Alchemist: Dual Sympathy
+ - Hagane no Renkinjutsushi: Omoide no Sonata
+ - Hagane no Renkinjutsushi: Meisou no Rondo
+- Ganbare Goemon: Toukai Douchuu
+ - Ganbare Goemon 1+2: Yuki-hime to Magginisu
+- Harvest Moon DS
+ - Harvest Moon: Friends of Mineral Town
+ - Harvest Moon: More Friends of Mineral Town
+- Kim Possible: Kimmunicator
+ - Disney's Kim Possible: Revenge of Monkey Fist
+ - Disney's Kim Possible 2: Drakken's Demise
+ - Disney's Kim Possible 3: Team Possible
+- Kirby: Canvas Curse
+ - Kirby: Nightmare in Dream Land
+ - Kirby and the Amazing Mirror
+- Knights in the Nightmare
+ - Yggdra Union: We'll Never Fight Alone
+- Lunar Knights
+ - Boktai: The Sun is in Your Hand
+ - Boktai 2: Solar Boy Django
+ - Shin Bokura no Taiyō Gyakushū no Sabata (Japan only)
+- Madden NFL 06
+ - Madden NFL 06
+ - Madden NFL 2005
+- MegaMan Battle Network 5: Double Team DS
+ - Mega Man Battle Network
+ - MegaMan Battle Network 2
+ - MegaMan Battle Network 3 White/Blue
+ - MegaMan Battle Network 4 Red Sun/Blue Moon
+ - Rockman EXE 4.5 Real Operation (Japan only)
+ - MegaMan Battle Network 5 Team ProtoMan/Colonel
+ - Boktai: The Sun is in Your Hand
+ - Boktai 2: Solar Boy Django
+ - Shin Bokura no Taiyō Gyakushū no Sabata (Japan only)
+- Mega Man Star Force Pegasus/Leo/Dragon
+ - Mega Man Battle Network
+ - Mega Man Battle Network 2
+ - Mega Man Battle Network 3 White/Blue
+ - Mega Man Battle Chip Challenge
+ - Mega Man Battle Network 4 Red Sun/Blue Moon
+ - Rockman EXE 4.5 Real Operation (Japan only)
+ - Mega Man Battle Network 5 Team ProtoMan/Colonel
+ - Mega Man Battle Network 6 Cyberbeast Falzar/Gregar
+- Mega Man ZX
+ - Mega Man Zero 3
+ - Mega Man Zero 4
+ - Use this [Slot-2 Patch](https://www.romhacking.net/hacks/4649/) to access the content in Area N
+- Phoenix Wright: Ace Attorney
+ - Gyakuten Saiban
+- Phoenix Wright: Justice for All
+ - Gyakuten Saiban 2
+- Phoenix Wright: Trials and Tribulations
+ - Gyakuten Saiban 3
+- Pokémon Dash
+ - Pokémon Ruby/Sapphire
+ - Pokémon FireRed/LeafGreen
+ - Pokémon Emerald
+- Pokémon Diamond/Pearl/Platinum/HeartGold/SoulSilver
+ - Pokémon Ruby/Sapphire
+ - Pokémon FireRed/LeafGreen
+ - Pokémon Emerald
+ - (Use [pkmn-chest](https://universal-team.net/projects/pkmn-chest) or [PKSM](https://flagbrew.org/projects/PKSM) to transfer/add Pokémon)
+- Pokémon Mystery Dungeon: Blue Rescue Team
+ - Pokémon Mystery Dungeon: Red Rescue Team
+- Shrek Super Slam
+ - Shrek Super Slam
+- Spider-Man 2
+ - Spider-Man: Mysterio's Menace
+- Super Robot Wars W
+ - Super Robot Wars Advance
+ - Super Robot Wars Reversal
+ - Super Robot Wars Destiny
+ - Super Robot Wars Judgement
+ - Super Robot Taisen: Original Generation
+ - Super Robot Taisen: Original Generation 2
+ - Dai-2-Ji Super Robot Taisen Famicom Mini
+- Super Robot Wars K
+ - Super Robot Wars Advance
+ - Super Robot Wars Reversal
+ - Super Robot Wars Destiny
+ - Super Robot Wars Judgement
+ - Super Robot Taisen: Original Generation
+ - Super Robot Taisen: Original Generation 2
+ - Dai-2-Ji Super Robot Taisen Famicom Mini
+- The Rub Rabbits
+ - ChuChu Rocket
+ - Puyo Pop
+ - Sonic Advance
+ - Sonic Advance 2
+ - Sonic Advance 3
+ - Sonic Battle
+- The Sims 2 (DS)
+ - The Sims 2 (GBA)
+- WarioWare: Touched!
+ - WarioWare: Twisted!
+- Yoshi Touch & Go
+ - Yoshi's Island: Super Mario Advance 3
+- Yu-Gi-Oh! Nightmare Troubadour
+ - Yu-Gi-Oh! GX Duel Academy
+
+### Games that use GBA Option Paks
+- Memory Expansion Pak
+ - Nintendo DS Browser
+- Motion Pack
+ - Tony Hawk’s Motion
+- Rumble Pak
+ - Clubhouse Games
+ - Custom Robo Arena
+ - Diddy Kong Racing DS
+ - Elite Beat Agents
+ - Ferrari Challenge
+ - GRID
+ - Hotel Dusk: Room 215
+ - Iron Man
+ - Juiced 2: Hot Import Nights
+ - Last Window: The Secret of Cape West
+ - Legend of Spyro: A New Beginning
+ - Magnetica
+ - Mahjong Fight Club DS - Wi-Fi Taiou
+ - Mario & Luigi: Partners in Time
+ - Metroid Prime Pinball
+ - Metroid Prime: Hunters
+ - Moero! Nekketsu Rhythm Damashii Osu! Tatakae!
+ - Need for Speed Nitro
+ - Orcs and Elves
+ - Picross DS
+ - Power Pro Kun Pocket 9
+ - Power Pro Kun Pocket 10
+ - Puyo Puyo! 15th Anniversary
+ - Race Driver: Create and Race
+ - Sega Superstars Tennis
+ - Sonic & SEGA All Stars Racing
+ - Space Invaders Extreme
+ - Star Fox Command
+ - Star Trek: Tactical Assault
+ - Super Princess Peach
+ - Tomb Raider: Underworld
+ - Wario: Master of Disguise
+ - WWE SmackDown vs. Raw 2008
+
+### Games with Wii connectivity
+- Animal Crossing: Wild World
+ - Animal Crossing: City Folk
+- Band Hero
+ - Guitar Hero
+- Batman: The Brave and the Bold (DS)
+ - Batman: The Brave and the Bold (Wii)
+- Castlevania: Order of Ecclesia
+ - Castlevania Judgement
+- Final Fantasy Crystal Chronicles: Echoes of Time (DS)
+ - Final Fantasy Crystal Chronicles: Echoes of Time (Wii)
+- Geometry Wars: Galaxies (DS)
+ - Geometry Wars: Galaxies (Wii)
+- Jam with the Band
+ - Live Channel
+- Kuizu Ongaku Nojika (DSiWare)
+ - Wii title unknown
+- My Word Coach (DS)
+ - My Word Coach (Wii)
+- Odekake! Earth Seeker (DSiWare)
+ - Earth Seeker (Wii)
+- Pokémon Diamond/Pearl
+ - My Pokémon Ranch
+- Pokémon Platinum
+ - My Pokémon Ranch (Japan Only Update)
+- Pokémon Diamond/Pearl/Platinum/HeartGold/SoulSilver
+ - Pokémon Battle Revolution
+- Personal Trainer: Walking
+ - Mii Channel
+- Ultimate Band
+ - Ultimate Band (Wii)
+- WarioWare D.I.Y.
+ - WarioWare D.I.Y. Showcase
+
+### Games with IR Game Cards
+- Pokémon Heartgold/Soulsilver
+ - For connecting to Pokéwalker pedometer
+- Pokémon Black/White/Black 2/White 2
+ - For trading/battling/feeling check using the C-Gear, Key transfers
+- Personal Trainer: Walking
+ - Has twin IR based pedometers
+ - Not compatible with Pokémon ROMs
+- Active Health with Carol Vorderman
+ - Similar pedometer to Personal Trainer: Walking, but only one
+ - Not compatible with Pokémon ROMs
+
+### Other (Special Games that do not fall into an above category)
+- Learn with Pokémon: Typing Adventures
+ - Cartridge has special bluetooth chip for connecting to the keyboard
+- ElectroPlankton
+ - Cartridge has no save RAM
+- DS Download Station
+ - Series of cartridges used to distribute demo games
+- Sonic Classics Collection
+ - Genesis emulation structure has been converted into an emulator
+- Nitro Development Cart
+ - Has extra RAM for developing games for the DSi
+- Slide Adventure MAG KID
+ - Comes with a Slot-2 Optical Mouse
+- Daigasso! Band Brothers
+ - Has a Slot-2 cart that added more songs
+- Arkanoid
+ - Came bundled with a Slot-2 Paddle Controller
diff --git a/pages/_uk-UA/ds-index/videoplayers.md b/pages/_uk-UA/ds-index/videoplayers.md
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+---
+lang: uk-UA
+layout: wiki
+section: ds-index
+category: reference
+title: Video Players
+description: Homebrew Video Players for the Nintendo DS(i)
+---
+
+# Homebrew Video Players for the Nintendo DS(i)
+This page contains a list of working or WIP video players for the Nintendo DS and DSi that explains how each works.
+
+| Player name | Supported containers/Codecs | Support | Drawbacks | Max FPS |
+| ----------- | --------------------------- | --------------- | ------------------------------------------- | ------- |
+| FastVideoDS | `.fv`, FastVideoDS | DSi and NDS | Confetti spam slows down high FPS video. | 60fps |
+| Moonshell | `.dpg`, MPEG1 | Flashcards only | Requires a flashcard to play videos. | 24fps |
+| Tuna-ViDS | `.avi`, XVid | DSi and NDS | Can only reach a certain framerate/bitrate. | 15fps |
+| MPEG4Player | `.mp4`, MPEG-4 | DSi and NDS | Can only play short videos. | 24fps |
+
+Notes:
+- Actual max FPS is dependent on video content and length.
+
+## FastVideoDS
+
+Note: If you get a message saying `This encoder requires a cpu with support for AVX2 instructions`, then you need to either install a newer CPU chip, or use a newer PC.
+{: .alert .alert-warning}
+
+### Windows
+
+1. Download the [.NET Runtime](https://dotnet.microsoft.com/en-us/download/dotnet/thank-you/runtime-6.0.12-windows-x64-installer?cid=getdotnetcore), and install it
+1. Download the [FastVideoDS Encoder](https://mega.nz/file/mYwiBTZA#FX6k-9cclPig4_WutE9IueVR7NN0Kxl-mZvRXyhpQRg)
+1. Download [FastVideoDS.bat](/assets/files/FastVideoDS.bat) to the same place as the encoder `.exe` file
+1. Drag and drop your video into said `.bat` file
+
+When this process is done, it should be easy as drag and drop to SD card. Once you put the video on your SD card, it will be ready for playback via **TW**i**L**ight Menu++.
+
+## Moonshell video conversion (DPG4x)
+
+1. Download [DPG4x](https://www.gamebrew.org/wiki/DPG4X)
+1. Open `dpg4x.7z`
+1. Open `dpg4x-2.3.3.0.zip` (3.0-1 gives out an error when opening, for an unknown reason)
+1. Open `dpg4x-2.3.3.0_setup.exe`, and proceed with installation
+1. After installation, open DPG4x
+1. Click the `VIDEO` tab
+1. Tick the `Keep Aspect` option
+1. Set `Video Bitrate` to your choice (higher should improve quality)
+1. Click the `AUDIO` tab
+1. Tick `Normalize Volume`, if your video is a bit quiet
+1. Click the `SUBTITLES` tab
+1. Set `Subtitles Source` to `Disable Subtitles`, as certain subtitle tracks may not display correctly
+1. Click the `MAIN` tab
+1. Click `Add Media` to open your video file(s)
+1. Set `DPG Version` to `4`, if you're using Moonshell v2.x, otherwise set to `3` or below
+1. Set `Quality` to your choice
+1. Click `Start Encoding` to convert the video(s)
+
+When this process is done, it should be easy as drag and drop to SD card. Once you put the video on your SD card, it will be ready for playback via Moonshell.
+
+## TunaViDS Guide
+
+### Windows
+First you want to grab your video of choice. It is recommended that your video be 4:3, but FFmpeg add black bars to the video if it isn't.
+
+Warning: Do not change the ROM settings of Tuna-ViDS, it will not boot properly. This guide assumes you have the latest build of **TW**i**L**ight Menu++.
+{: .alert .alert-warning}
+
+Next, download FFmpeg from [this direct link](https://www.gyan.dev/ffmpeg/builds/ffmpeg-git-essentials.7z) and extract it to C:\ffmpeg or somewhere you can access without admin rights.
+
+You should probably stay in the safe zone for converting videos (10-15fps), otherwise your video may crash your console. Slowdowns may occur on busy scenes (confetti, rain, etc).
+
+To use FFmpeg everywhere, it is recommended to add the directory to your system environment variable path. This may break programs which rely on FFmpeg, so make sure to remove the entry when you're done.
+
+Drag and drop your video into one of these batch files to convert it:
+- [xvid-ds.bat](/assets/files/xvid-ds.bat): Converts to 12FPS video optimal for DS consoles
+- [xvid-dsi.bat](/assets/files/xvid-dsi.bat): Converts to 12FPS video optimal for DSi consoles
+- [xvid-ds-vol4.bat](/assets/files/xvid-ds-vol4.bat): Converts to 12FPS video optimal for DS consoles with 400% volume increase
+- [xvid-dsi-vol4.bat](/assets/files/xvid-dsi-vol4.bat): Converts to 12FPS video optimal for DSi consoles with 400% volume increase
+
+If you want, you can change the following in one of the above .bat files:
+- `12` in `-r 12` to a different one between `10` and `15` for a different frame rate
+- `-2` in `scale=256:-2` to your desired vertical resolution, if the video appears distorted
+
+When this process is done, it should be easy as drag and drop to SD card. Once you put the video on your SD card, it will be ready for playback via **TW**i**L**ight Menu++.
+
+The video will quit to the menu after it is done playing, so if you want to loop videos, you are going to have to paste-repeat it in a video editor then convert it to an xvid avi using this method.
+
+## MPEG4Player
+
+### Windows
+
+The process is the same for Tuna-ViDS, but you can have videos up to 24fps.
+- [dsmp4-43.bat](/assets/files/dsmp4.bat): For 4:3 videos
+- [dsmp4.bat](/assets/files/dsmp4.bat): For 16:9 videos
diff --git a/pages/_uk-UA/ds-index/wifi.md b/pages/_uk-UA/ds-index/wifi.md
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+---
+lang: uk-UA
+layout: wiki
+section: ds-index
+category: reference
+title: Wi-Fi
+description: Information on using Wi-Fi on the Nintendo DS
+---
+
+- On Nintendo DS applications, you can only use WEP and Open Wi-Fi security settings
+- On Nintendo DSi-Enhanced/Exclusive applications running in DSi Mode, you have the additional options of WPA and WPA2 security
+
+Hotspots are usable, so you don't need to change your router configuration.
+
+### Creating a hotspot
+There are guides for creating a DS-compatible hotspot on macOS and Linux computers on GBAtemp.
+- [macOS](https://gbatemp.net/threads/571658)
+- [Linux](https://gbatemp.net/threads/543283)
+
+An Android mobile hotspot set to Open (none) security would also work.
+
+Windows cannot create a compatible hotspot, so Windows users will need to boot into Linux in order to set one up.
+#### Other methods
+If you cannot create a DS-compatible hotspot using the above methods, you may be able to use another method.
+- Nintendo Wi-Fi USB Connector
+ - While this can still be used, it is not recommended because it requires a 32-bit version of Windows XP or Vista
+ - For information on setting up a Nintendo Wi-Fi USB Connector, read Section 3 of this [Wiimmfi Guide](https://docs.google.com/document/d/1f3PChwQig40UaiPXlh-Gi5CggGiBPzyrpiecLZlT8ZE/edit?usp=sharing) written by members of the [Mario Kart DS Network](https://discord.gg/pa9bea6)
+- Changing router settings to be DS-compatible
+ - This is not recommended because it opens your network to intruders, even if you use WEP security. It may also cause issues for other users of your network. If you choose to do this, it is recommended that you use a secondary router or guest network, if available
+ - Not all routers support guest networks or turning security off
+- Wi-Fi extenders
+
+#### Settings
+If you are setting up a network to be DS-compatible, it must meet the following specifications:
+- WEP or Open (none) security
+- 2.4 GHz wireless frequency
+- 802.11b wireless mode
+ - This may be listed as "Legacy mode" or something similar
+
+### Nintendo DS WFC restoration
+1. Launch Nintendo Wi-Fi Connection Setup
+1. Connect to your access point
+1. Set your Primary DNS value as one of the values below, depending on which service you want to use:
+ - **[Wiimmfi](https://wiimmfi.de)** - `167.86.108.126` or `178.62.43.212`
+ - **[AltWFC/WFCZwei](https://save-nintendo-wifi.com/) ([online player list](http://zwei.moe:9001))** - `172.104.88.237`
+1. Set `1.1.1.1` as your secondary DNS
+1. You might need to NoSSL patch your game at this point, depending on the game
+
+### Manually patching your DS ROMs
+Follow the guide below in case your ISP blocks custom DNS servers, otherwise it is *strongly* recommended to follow the guide above.
+
+- Users of GNU/Linux and macOS can follow very similar instructions, but will have to use Mono
+- WfcPatcher currently doesn't support DSiWare
+
+1. Download [WfcPatcher](https://github.com/AdmiralCurtiss/WfcPatcher/releases)
+1. Copy the ROM of the game you want to patch to the same folder where WfcPatcher is saved and open that folder
+1. Create a text file
+1. In the file, enter `wfcpatcher.exe %1 --domain wiimmfi.de` then save the text file with the name `patch.bat` and close the window
+ - You can replace wiimmfi.de with another URL, if you wish to use a different server
+ - If the file still appears to be a text document, [enable file name extensions](https://dsi.cfw.guide/file-extensions-%28windows%29) and remove `.txt` from the file name
+1. Now drag all the ROMs you wish to patch on to patch.bat
+1. Done! the patched ROMs will be the ones ending in (wiimmfi)
+
+Don't forget to remove any DNS you might have saved on your Wi-Fi settings before attempting to connect with the patched ROM.
+
+### Troubleshooting and further reading
+If you are receiving any errors, you can enter the error code in Wiimmfi's [troubleshooter](https://wiimmfi.de/error) for ways to fix it.
+
+For more specific troubleshooting and more information, such as how to connect to online on emulators or using a Nintendo Wi-Fi USB Connector, you can read this [Wiimmfi Guide](https://docs.google.com/document/d/1f3PChwQig40UaiPXlh-Gi5CggGiBPzyrpiecLZlT8ZE/edit?usp=sharing) written by members of the [Mario Kart DS Network](https://discord.gg/pa9bea6).
diff --git a/pages/_uk-UA/gbarunner2/bios-dump.md b/pages/_uk-UA/gbarunner2/bios-dump.md
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+---
+lang: uk-UA
+layout: wiki
+section: gbarunner2
+title: Вибірка BIOS GBA
+description: Як видобути BIOS Nintendo GBA з вашої консолі
+tabs:
+ -
+ 3ds-sd-card: 3DS з open_agb_firm
+ gba-flashcart: GBA/DS/DS Lite з картриджем у режимі GBA
+---
+
+Хоча більшість емуляторів GBA нормально працює зі стандартними іграми GBA, деякі емулятори та віртуалізатори, такі як GBARunner2, можуть вимагати файл BIOS для належного відтворення окремих ігор.
+
+Існують два відмінних способи досягнути цього, використовуючи:
+- 3DS із спеціальним прошиванням, АБО
+- Гральна консоль GBA/DS/DS Lite з флеш-картриджем для режиму GBA
+
+{% capture tab-3ds-sd-card %}
+### Частина 1: Отримання необхідних файлів
+1. Завантажте [open_agb_firm](https://github.com/profi200/open_agb_firm/releases/latest) (файл `.7z`)
+1. Завантажте [Bios_Dumper.gba](https://github.com/GlaZedBelmont/Random-Stuff/releases/download/0.0.5/Bios_Dumper.gba)
+1. Створіть теку з назвою `payloads` всередині теки `/luma`, якщо вона ще не існує
+1. Скопіюйте файл `open_agb_firm.firm` з архіву `.7z` в теку `/luma/payloads`
+1. Скопіюйте файл `Bios_Dumper.gba` в корінь вашої SD-карти
+1. Вставте вашу SD-карту знову в пристрій
+
+### Частина 2: Bios_Dumper
+1. Натисніть і утримуйте START, і, утримуючи START, увімкніть ваш пристрій
+ - Це запустить open_agb_firm
+ - Якщо завантажується `Luma3DS Chainloader`, виберіть `open_agb_firm` з цього меню
+ - Якщо він завантажується в інше місце, це означає, що ви не скопіювали файл `open_agb_firm.firm` в правильну папку на вашій SD-картці
+1. З програми open_agb_firm запустіть файл `Bios_Dumper.gba`
+1. Екран спершу спалахне червоним, а потім зеленим
+1. Зачекайте приблизно п'ять секунд
+1. Вимкніть пристрій
+
+{% capture upload-bios-text %}
+З вашої SD-карти завантажте `/3ds/open_agb_firm/saves/Bios_Dumper.sav` сюди:
+{% endcapture %}
+
+### Частина 3: Розпакуйте BIOS із створеного файлу збереження
+1. Вставте свою SD-карту до комп'ютера
+1. {% include bios-shrinker.html text=upload-bios-text %}
+
+{% endcapture %}
+{% assign tab-3ds-sd-card = tab-3ds-sd-card | split: "////////" %}
+
+
+{% capture tab-gba-flashcart %}
+### Частина 1: Отримання необхідних файлів
+1. Завантажте [Bios_Dumper.gba](https://github.com/GlaZedBelmont/Random-Stuff/releases/download/0.0.5/Bios_Dumper.gba)
+1. Скопіюйте `Bios_Dumper.gba` в корінь SD-карти вашого флеш-картриджа
+1. Вставте свою SD-карту назад в флеш-картридж
+1. Вставте свою флеш-картридж GBA назад в картридж
+
+### Частина 2: Bios_Dumper
+1. Запустіть свій флеш-картридж, а потім запустіть `Bios_Dumper.gba`
+1. Екран спершу спалахне червоним, а потім зеленим
+1. Зачекайте приблизно п'ять секунд
+1. Вимкніть пристрій
+
+{% capture upload-bios-text %}
+З вашої SD-карти завантажте `Bios_Dumper.sav` сюди:
+{% endcapture %}
+
+### Частина 3: Розпакуйте BIOS із створеного файлу збереження
+1. Вставте свою SD-карту до комп'ютера
+1. {% include bios-shrinker.html text=upload-bios-text %}
+
+{% endcapture %}
+{% assign tab-gba-flashcart = tab-gba-flashcart | split: "////////" %}
+
+{% assign tabs = tab-3ds-sd-card | concat: tab-gba-flashcart %}
+{% include tabs.html index=0 tabs=tabs %}
+
+Файл `bios.bin` буде автоматично завантажено. Це остаточний файл BIOS GBA.
+{:.alert .alert-success}
+
+
+
diff --git a/pages/_uk-UA/gbarunner2/bios.md b/pages/_uk-UA/gbarunner2/bios.md
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+---
+lang: uk-UA
+layout: wiki
+section: gbarunner2
+title: GBA BIOS Info
+description: Information on the GBA BIOS and how to dump it
+---
+
+In order for GBARunner2 to load titles, a dump of the GBA BIOS is required. Newer builds of GBARunner2 (which come with the latest release of TWiLight Menu++) have [Normatt's Open Source BIOS](https://github.com/Normmatt/gba_bios) built-in. However, because it is not an exact copy, using a dump of the official BIOS increases compatibility. You can dump an official GBA BIOS with one of the following methods.
+
+### Dumping Guides
+
+- [GBA/DS/DS Lite with GBA flashcart or 3DS](bios-dump)
+ - It is **not** possible to dump the GBA BIOS on a DSi
+- [Wii (not Family edition)/GameCube, GBA, and link cable dumper](https://github.com/FIX94/gba-link-cable-dumper)
+
+After dumping the BIOS, it must be renamed to `bios.bin` and then should be placed in `sd:/`, `sd:/gba/`, or `sd:/_gba/` for GBARunner2 to read it.
+
+You can verify that your BIOS is a proper dump by comparing it with the following checksums:
+
+GBA/GBA SP/Game Boy Micro/Game Boy Player:
+- **CRC-32:** `81977335`
+- **MD5:** `a860e8c0b6d573d191e4ec7db1b1e4f6`{:.wrap}
+- **SHA-1:** `300c20df6731a33952ded8c436f7f186d25d3492`{:.wrap}
+- **SHA-256:** `fd2547724b505f487e6dcb29ec2ecff3af35a841a77ab2e85fd87350abd36570`{:.wrap}
+
+DS/DS Lite/3DS Family:
+- **CRC-32:** `a6473709`
+- **MD5:** `1c0d67db9e1208b95a1506b1688a0ad6`{:.wrap}
+- **SHA-1:** `c11531d5261006810cdc954bd4bec0afe3187b35`{:.wrap}
+- **SHA-256:** `782eb3894237ec6aa411b78ffee19078bacf10413856d33cda10b44fd9c2856b`{:.wrap}
+
+If you don't know how to obtain a file checksum, you can use an [online checksum calculator](https://emn178.github.io/online-tools/crc32_checksum.html).
diff --git a/pages/_uk-UA/gbarunner2/builds.md b/pages/_uk-UA/gbarunner2/builds.md
new file mode 100644
index 00000000..29cee37b
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@@ -0,0 +1,84 @@
+---
+lang: uk-UA
+layout: wiki
+section: gbarunner2
+title: GBARunner2 Builds
+description: Information on the various GBARunner2 Builds and their uses
+---
+
+
+There are a number of different GBARunner2 releases, or "builds," which one can use. They come from different branches and forks of GBARunner2 and have different features targeting either different GBA games or some different functions. **For most users**, using the build that comes with **TW**i**L**ight Menu++ is enough.
+
+## DS vs DSi vs 3DS Builds
+
+GBARunner2 has had builds made that make use of the extra hardware found inside the DSi and 3DS. Naturally, these DSi and 3DS-specific builds will not work on a DS. However, they also will not work if you are running GBARunner2 from a flashcard on any of the systems, DSi and 3DS included. The details about this will not be covered here.
+
+This means that you can use builds for the DS on both DSi and 3DS, but not vice-versa.
+
+## Shared Builds Between the DS, DSi and 3DS
+
+These are the builds that are present for all three lines of systems.
+
+### [Master](https://github.com/Gericom/GBARunner2/releases)
+
+The Master builds, or "main" builds, are the proper releases of GBARunner2. This should generally be the most stable build. All other branches than this one are considered experimental and not stable enough to be included into the Master. The Master builds are divided into different builds for the DS, DSi and 3DS. They each have the name of the corresponding system appended at the end of the filename.
+
+### [Wi-Fi-Link](https://github.com/Gericom/GBARunner2/releases/tag/v20200217-194452_0b8bbe3)
+
+The Wi-Fi-Link branch adds the possibility to link up two systems wirelessly. Note that this does not go over the Internet, and this will never be possible due to latency. Currently your mileage will vary, and the only sure-fire game that will be able to keep a stable connection is Advance Guardian Heroes, and that is provided that you follow very specific instructions. Needless to say, consider this branch in its current state a novelty and a proof of concept, and not something to actually use. A few other games are able to connect, but they are very dependent on external factors like interference from other Wi-Fi signals, among many other things. To setup Wi-Fi liking, please see the [WikiTemp page](https://wiki.gbatemp.net/wiki/GBARunner2/Link).
+
+## DS-Specific Builds
+
+### ARM7DLDI vs ARM9DLDI
+
+**Normally use the ARM9DLDI**, and if that does not work then try the ARM7DLDI. Some flashcards need either the ARM7DLDI or the ARM9DLDI, and some might work with both. There is no list of which flashcards work with which builds, but if you are running into issues getting GBARunner2 to run then you might want to try the other one.
+
+If you are using **TW**i**L**ight Menu++ on your flashcard, you can switch between ARM7DLDI and ARM9DLDI in the **TW**i**L**ight Menu++ settings.
+
+There are no feature or performance differences between the two so there is no use in testing both to see if a game runs better or has less issues on the other.
+
+See further down to find out what build you are currently using.
+
+### [rom3M](https://github.com/Gericom/GBARunner2/releases/tag/v20190911-201047_371815e)
+
+This branch might help if trying to run ROMs that are a bit larger on the DS, but there is a limit due to the limited amount of RAM present in the DS. This is basically the Pokémon Emerald branch for the DS.
+
+Void Star made [a fork of GBARunner2](https://github.com/unresolvedsymbol/GBARunner2-DSL-Enhanced/releases) that merges the rom3M branch into the latest Master with some other neat features, and this is the build that comes with **TW**i**L**ight Menu++ if you are using a DS.
+
+## DSi- and 3DS-Specific Builds
+
+The DSi and 3DS can generally run the same builds, but due to the difference in amount of RAM between the DSi and 3DS the compatibility for games can differ. This means that the DSi might have trouble running larger ROMs that the 3DS can run fine.
+
+The 3DS also has an accelerometer chip for gyro controls built-in, and this can be used in a 3DS-specific build.
+
+### [DSP](https://github.com/Gericom/GBARunner2/releases/tag/v20200809-113646_551ae99_dsp-audio)
+
+If you are using **TW**i**L**ight Menu++, then you are already using this feature in the GBARunner2 build that comes with it.
+
+The DSP builds make use of the digital sound processor present in both DSi and 3DS. This helps to produce a lot better sound and give better performance. There are some regressions, like a couple of ROMs that do not work in this branch.
+
+### [Hybrid Hicode](https://github.com/Gericom/GBARunner2/releases/tag/v20200812-130512_d5dc8d8)
+
+If you are using **TW**i**L**ight Menu++, then you are already using this feature in the GBARunner2 build that comes with it.
+
+The Hybrid Hicode branch deals with ROMs that are large and have problems running on the Master branch. This is a very useful branch for the DSi since this mostly solves the issue with having less RAM than the 3DS.
+
+### [Hicode/DSP merge](https://github.com/therealteamplayer/GBARunner2/releases/tag/v20210911-merges-and-tweaks)
+
+This fork by therealteamplayer merges the Hicode and DSP branches into one build, along with some other tweaks listed in the release notes. This build is currently used by **TW**i**L**ight Menu++ for the DSi/3DS SD card.
+
+### 3DS-Specific: [Gyro](https://github.com/Gericom/GBARunner2/releases/tag/v20191228-021638_ee7f6a0)
+
+This branch makes use of the internal accelerometer in the 3DS so that GBA games that had this functionality can be played properly. There are several steps needed to take to make it work. Note that since there are different accelerometer chips between 3DS systems, this will not work on all 3DSes because all chips do not have code supporting them.
+
+There is no consistency in what type of 3DS has what chip, at least as far as anyone knows.
+
+## Finding the Build Info
+
+GBARunner2 has a menu that you can open by touching the touchscreen and pressing the right shoulder button. Within this you can find the About menu, which tells you which build you are on. However, the builds that currently come with **TW**i**L**ight Menu++ do not report a build version because they are based on forks by other people. This means that if your About page shows blank for build, you are most likely using one of these.
+
+The About page also tells you if you are using an ARM7DLDI or ARM9DLDI build.
+
+Knowing which build to use is useful when checking the official compatibility list, in case you are having issues with running a game.
+
+The release ID can be seen on the release page of the GBARunner2's github repository, where the last seven alphanumeric symbols represent the version. For example, the current latest Master release is "v20200812-131430_6e4ce45" and "6e4ce45" is used to represent its version.
diff --git a/pages/_uk-UA/gbarunner2/faq.md b/pages/_uk-UA/gbarunner2/faq.md
new file mode 100644
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--- /dev/null
+++ b/pages/_uk-UA/gbarunner2/faq.md
@@ -0,0 +1,37 @@
+---
+lang: uk-UA
+layout: faq
+section: gbarunner2
+title: FAQ & Troubleshooting
+long_title: GBARunner2 FAQ & Troubleshooting
+description: FAQs and troubleshooting for GBARunner2
+---
+
+#### How do I create and add custom borders?
+You can read and follow [this guide](https://docs.google.com/document/d/1owjiW-1fHEbokrkK2ZuPFjR2-N9s1dXCCAM3ghWRtxk/edit?usp=sharing) by FrescoASF.
+
+#### Are cheats supported?
+Not right now. Instead, you can permanently inject cheat codes into your GBA ROM with [GBAATM](https://gbatemp.net/threads/gba-auto-trainer-maker-gbaatm.99334/).
+
+#### Which build of GBARunner2 should I use?
+Usually, the builds that are included with TWiLight Menu++ is enough. For more information on the various builds of GBARunner, see the [Builds wiki page](https://wiki.ds-homebrew.com/gbarunner2/builds).
+
+#### How do I use Wi-Fi link features?
+You will need a build from the [wifi_link](https://github.com/Gericom/GBARunner2/tree/wifi_link) branch to use the features. You can find detailed instructions on how to setup the builds on its [WikiTemp page](https://wiki.gbatemp.net/wiki/GBARunner2/Link).
+
+#### Why isn't RTC (Real Time Clock) supported in a ROM hack?
+RTC is supported on a per-game basis. You will have to change the ROM's title ID to that of a game that supports RTC so that GBARunner2 will recognize it. You can find a list of supported title IDs in [GBARunner2's code](https://github.com/Gericom/GBARunner2/blob/master/arm9/source/emu/romGpio.vram.cpp#L14-L61).
+
+You can change the title ID using the following:
+1.
+1.
+1.
+
+
+
+#### Why is a ROM not working, even though the compatibility list says it works?
+The GBARunner2 compatibility lists are primarily tested with the offical GBA BIOS, which improves compatibility. See [GBA BIOS Info](https://wiki.ds-homebrew.com/gbarunner2/bios) for information on obtaining the offical GBA BIOS.
+
+#### How do I fix duplicated layers at the bottom of the screen on 3DS?
+This is a bug in TWLBg that is rather prevalent in GBARunner2. The only way to temporarily fix this is to restart GBARunner2.
+- If applicable, you may be better off using other options for running GBA ROMs on 3DS, such as VC injects, open_agb_firm, or mGBA on n3DS models
diff --git a/pages/_uk-UA/gbarunner2/index.md b/pages/_uk-UA/gbarunner2/index.md
new file mode 100644
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--- /dev/null
+++ b/pages/_uk-UA/gbarunner2/index.md
@@ -0,0 +1,13 @@
+---
+lang: uk-UA
+layout: wiki
+section: gbarunner2
+title: GBARunner2
+description: Information on how to use GBARunner2
+---
+
+GBARunner2 - це [з відкритим вихідним кодом](https://github.com/Gericom/GBARunner2) гіпервізором, яка запускає ігри GBA з DS/DSi/3DS в режимі DS. Він працює подібно до [Nintendont](https://github.com/FIX94/Nintendont) для запуску ігор GameCube на Wii.
+
+Окрім того, що може запропонувати ця вікі, списки сумісності GBARunner, які містять багато корисної інформації:
+- [Флешкарта DS](https://wiki.gbatemp.net/wiki/GBARunner2)
+- [DSi/3DS](https://wiki.gbatemp.net/wiki/GBARunner2/DSi_3DS_Compatibility_List)
diff --git a/pages/_uk-UA/godmode9i/faq.md b/pages/_uk-UA/godmode9i/faq.md
new file mode 100644
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--- /dev/null
+++ b/pages/_uk-UA/godmode9i/faq.md
@@ -0,0 +1,56 @@
+---
+lang: uk-UA
+layout: faq
+section: godmode9i
+title: FAQ & Troubleshooting
+long_title: GodMode9i FAQ & Troubleshooting
+description: FAQ & Troubleshooting for GodMode9i
+---
+
+#### How do I get past the "mounting drive(s)" screen while starting it up?
+This happens when you launch GodMode9i from [hiyaCFW](../hiyacfw). You can hold X while launching GodMode9i to skip NAND mounting. Alternatively, you can launch GodMode9i directly from Unlaunch to be able to mount the NAND.
+
+#### Why can't I add, remove, or edit files on the NAND?
+Editing files on the DSi NAND is not safe and can easily lead to a brick, so GodMode9i intentionally lacks this capability.
+
+#### Why can't I view NDS file info for some DSiWare?
+Some DSiWare, specifically those located in the `0003000f` folder, contain system data and do not have a valid banner.
+
+#### Should I use the NDS version or the DSi version? What's the difference?
+These are functionally the same, but they have specific purposes.
+- If you are using GodMode9i with a flashcard, use the NDS version
+- If you are installing GodMode9i to your hiyaCFW SDNAND, use the DSi version
+- If you are starting GodMode9i via TWiLight Menu++, both versions will work identically
+- If you are installing GodMode9i to your 3DS HOME Menu, use the CIA version
+
+#### How do I change the language?
+You can change GodMode9i's language by pressing START, selecting the last option in that menu, and choosing the language you want to use.
+
+Note that this will only work if GodMode9i is being run from TWiLight Menu++ or there is a copy of `GodMode9i.nds`/`GodMode9i.dsi` in the root of your SD card.
+
+You can also manually enter a path to any translation file on your SD card in the config file, `sd:/gm9i/config.ini`, with the `LANGUAGE_INI_PATH` entry.
+
+#### How do I change the font?
+You can change GodMode9i's font by selecting a `.frf` font file and choosing `Load font`. To set a different font as the default either place it at `sd:/gm9i/font.frf` or edit the config file (`sd:/gm9i/config.ini`) to set the `FONT_PATH` to where your font file is.
+
+You can find a few pre-converted fonts in the [resources folder](https://github.com/DS-Homebrew/GodMode9i/tree/master/resources/fonts) of the GitHub repository and you can convert your own from a PBM image and TXT file containing the Unicode mappings using GodMode9's [fontriff.py](https://github.com/d0k3/GodMode9/blob/master/utils/fontriff.py) script.
+
+#### How do I dump DS Saves using GBA save data?
+GodMode9i is able to use the save data of GBA cartridges to dump the saves of most DS Game Cards. ROM files and save files over 1 MiB cannot be dumped this way as the files are impractically large. This can also be done using Haxxstation instead of a DS flashcard if you have another way to dump the GBA save files, they can then be recombined and decompressed on a computer.
+
+1. Load GodMode9i on your flashcard
+1. Backup your GBA saves!!
+ - Any save data that hasn't been backed up will be lost
+ - Check the files and find the larger ones, using 512 byte carts won't help much while 64 or 128 KiB saves will fit most DS saves in 1 or 2 carts
+1. On the drive menu, press R + B to unmount the flashcard
+1. Eject the flashcard, insert a DS Game Card and GBA cartridge
+1. Select `NDS GAMECARD` then `Save`
+1. When asked, press A to write the data to the GBA cart
+ - Swap to different GBA cartridges and repeat until the whole save is copied
+1. Reboot your DS with your Slot-1 flashcard back in and reopen GodMode9i
+1. Insert the first GBA cartridge you used and select `GBA GAMECART`
+1. Choose `DS Save`
+1. Swap through all the carts you dumped onto
+1. Your DS save will now be in `fat:/gm9i/out`, you can now restore your backed up GBA save files to their original cartridges
+
+If you want to write the save file back onto the Game Card, simply select the `.sav` file and choose `Restore save (Slot-1)`, then swap out your flashcard for the DS Game Card when prompted.
diff --git a/pages/_uk-UA/godmode9i/index.md b/pages/_uk-UA/godmode9i/index.md
new file mode 100644
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--- /dev/null
+++ b/pages/_uk-UA/godmode9i/index.md
@@ -0,0 +1,22 @@
+---
+lang: uk-UA
+layout: wiki
+section: godmode9i
+title: GodMode9i
+description: Information about GodMode9i
+---
+
+[GodMode9i](https://github.com/DS-Homebrew/GodMode9i/) - це файловий браузер з відкритим вихідним кодом для екосистеми Nintendo DS, натхненний GodMode9 для Nintendo 3DS. У GodMode9i можливість копіювати ігри, керувати файлами SD карт, переглядати NitroFS, обчислити хеш файлів SHA1, редагувати двійкові файли шістнадцятковим редактором і багато іншого.
+
+## Функціональність копіювання
+
+Щоб копіювати ігри, виберіть диск у списку дисків і дотримуйтесь підказок на екрані.
+- На Nintendo DS та Nintendo DS Lite GodMode9i можна копіювати картриджі Slot-2, якщо працюватиме з флешкарти Slot-1, або ігрової картки Slot-1, якщо GodMode9i працює з флешкарти Slot-2
+ - Збережені файли також можна копіювати за допомогою картриджів GBA, див. [FAQ](faq?faq=how-do-i-dump-ds-saves-using-gba-save-data) для отримання додаткової інформації
+- На системах сімейства Nintendo DSi для копіювання ігор Slot-1 на SD-карту потрібно виконати Unlaunch
+ - Перейдіть за посиланням [dsi.cfw.guide](https://dsi.cfw.guide/) для отримання інструкцій щодо встановлення Unlaunch
+- Для запуску GodMode9i на сімействі систем Nintendo 3DS потрібне сучасне середовище CFW
+ - Перейдіть за посиланням [hacks.guide](https://3ds.hacks.guide/) для отримання інструкцій щодо встановлення Unlaunch
+
+### Відновлення файлу збереження
+GodMode9i також може відновити збережені файли на DS Game Cards/GBA картриджі. Це можна зробити, вибравши файл `.sav` на вашій SD-карті, коли ігрову карту/картридж вставлено, і вибравши `Відновити збереження`.
diff --git a/pages/_uk-UA/hiyacfw/custom-splash-screens.md b/pages/_uk-UA/hiyacfw/custom-splash-screens.md
new file mode 100644
index 00000000..3e64e14d
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+++ b/pages/_uk-UA/hiyacfw/custom-splash-screens.md
@@ -0,0 +1,21 @@
+---
+lang: uk-UA
+layout: wiki
+section: hiyacfw
+title: Custom Splash Screens
+description: How to use custom splash screens with hiyaCFW
+---
+
+With hiyaCFW you can use custom splashes in either `.bmp` or `.gif` formats. They need to go in the `sd:/hiya` folder and need to be named `splashtop` for the top screen and `splashbottom` for the bottom, with the appropriate file extension, then make sure the splash screen is enabled in the configuration. The images do not need to be the same format, so one can be BMP and the other GIF, GIFs have priority over BMPs. Below are some details on the requirements for your images to work:
+
+### BMP
+- 16-bit (RGBA 1555, RGB 1555, or RGB 565)
+- 256 x 192 or smaller
+
+### GIF
+- Simple answer: Most GIFs 256 x 192 or smaller will work
+- They can be animated, but should stay under 1 MiB for ideal performance and must be under around 10 MiB between the two absolute maximum
+- If both loop infinitely then they will be shown for 3 seconds, otherwise they will be shown until both are complete
+- If a frame has the user input flag set it will wait until the delay runs out or any button is pressed, whichever comes first
+- Interlaced and plain text frames are ***not*** supported
+- Local color tables are supported, but will replace the whole palette, including residual image from previous frames, so images using them will likely have palette problems
diff --git a/pages/_uk-UA/hiyacfw/faq.md b/pages/_uk-UA/hiyacfw/faq.md
new file mode 100644
index 00000000..89bf1a3b
--- /dev/null
+++ b/pages/_uk-UA/hiyacfw/faq.md
@@ -0,0 +1,36 @@
+---
+lang: uk-UA
+layout: faq
+section: hiyacfw
+title: FAQ & Troubleshooting
+long_title: hiyaCFW FAQ & Troubleshooting
+description: FAQ & Troubleshooting for hiyaCFW
+---
+
+#### How do I install apps or DSiWare to hiyaCFW's SDNAND?
+You will need to use [TMFH](https://github.com/JeffRuLz/TMFH/releases/latest) to install apps to the SDNAND, but older DS homebrew may not be compatible.
+- If you would like to install Game Card dumps, you should use a [forwarder](../ds-index/forwarders)
+
+#### Why do I get the #-2435-8325 error code?
+If your Nintendo DSi shows an error in this format when booting, with the # being a number, that means that bootstage 2 thinks something is wrong with your SDNAND. This is usually fixed by [reinstalling hiyaCFW](installing).
+
+#### Why do I get "An error has occurred" message when booting hiyaCFW?
+When the Nintendo DSi Menu detects a problem it will usually show this generic error message, some of the causes are:
+
+##### The free space bug
+The Nintendo DSi Menu has a bug when checking the free space on large storage devices. While this can't occur on the actual NAND (since the chip is only 256 MiB), it can happen when using an SD card.
+
+What works and what doesn't goes by every other range of two gibibytes. For example, having 0-2 GiB of free space works, but 2-4 GiB doesn't. The same goes for 4-6 GiB vs 6-8 GiB, up until you get to the size of your SD card.
+
+The latest hiyaCFW version can create dummy files to work around this, so make sure that you download the latest version of [hiyaCFW](https://github.com/RocketRobz/hiyaCFW/releases/latest/download/hiyaCFW.7z) and copy `hiya.dsi` from "for SDNAND SD card" to the root of your SD card.
+
+##### Over 39 titles
+The Nintendo DSi Menu has a limit of 39 titles. If you have more than that, delete some from the folders in `sd:/title` or use [TMFH](https://github.com/JeffRuLz/TMFH/releases/latest) to uninstall them.
+
+##### Too much space used by DSiWare
+There is also a limit of 200 blocks (25MB) for DSiWare in the `00030004` folder. This can be worked around by installing DSiWare as system apps using [TMFH](https://github.com/JeffRuLz/TMFH/releases/latest).
+
+##### Invalid title
+There are several things you need to take into account when adding titles to hiyaCFW:
+- Game Card dumps cannot be run without being using a [forwarder](../ds-index/forwarders)
+- Homebrew need to be built correctly using modern tools to work from the Nintendo DSi Menu
diff --git a/pages/_uk-UA/hiyacfw/index.md b/pages/_uk-UA/hiyacfw/index.md
new file mode 100644
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--- /dev/null
+++ b/pages/_uk-UA/hiyacfw/index.md
@@ -0,0 +1,15 @@
+---
+lang: uk-UA
+layout: wiki
+section: hiyacfw
+title: hiyaCFW
+description: Information on how to install and use hiyaCFW
+---
+
+[hiyaCFW](https://github.com/RocketRobz/hiyaCFW) - користувацька прошивка, яка дозволяє запускати прошивку Nintendo DSi з SD-карти консолі, а не з чіпа NAND (внутрішньої пам'яті). Це корисно, оскільки SD-карту можна замінити, тоді як внутрішній чіп NAND слабкий і може зламатися.
+
+Поряд з перевагами безпеки, він забезпечує можливості до...
+- Безпечного встановлення програм в меню Nintendo DSi зі 100% сумісністю з DSiWare
+- Збереження налаштувань окремо від налаштувань внутрішньої пам'яті NAND
+
+Однак, якщо ви не хочете використовувати офіційне меню Nintendo DSi, рекомендується просто використовувати [TWiLight Menu++](../twilightmenu/), оскільки офіційне меню має багато недоліків, наприклад, складніше встановлювати ігри та значно сповільнює роботу на великих SD-картах.
diff --git a/pages/_uk-UA/hiyacfw/installing.md b/pages/_uk-UA/hiyacfw/installing.md
new file mode 100644
index 00000000..ca571394
--- /dev/null
+++ b/pages/_uk-UA/hiyacfw/installing.md
@@ -0,0 +1,79 @@
+---
+lang: uk-UA
+layout: wiki
+section: hiyacfw
+title: Встановлення
+long_title: Installing hiyaCFW
+description: How to install hiyaCFW on the Nintendo DSi
+tabs:
+ -
+ windows: Windows
+ macos: macOS
+ other: Linux
+---
+
+Do not system update after installing hiyaCFW. Doing so will remove hiyaCFW's SD patches.
+{: .alert .alert-danger}
+
+### Requirements
+- A Nintendo DSi with [Unlaunch installed](https://dsi.cfw.guide/installing-unlaunch)
+- A NAND Backup taken from your device [using dumpTool](https://dsi.cfw.guide/dumping-nand)
+- A Windows, macOS, or Linux device
+
+### Part 1: Preparing your PC for installing hiyaCFW
+{% capture tab-windows %}
+The hiyaCFW Helper is known to cause false positives with Windows Defender and other antivirus programs, please temporarity disable such programs if you have trouble downloading or running it.
+{: .alert .alert-info}
+
+1. Download & install the latest version of [7-Zip](https://www.7-zip.org/download.html)
+ - This will not work with any other archive extractor tool, such as WinRAR, the hiyaCFW helper relies on 7-Zip itself, and not a general archive extractor
+1. Download the latest Windows version of the [hiyaCFW Helper](https://github.com/mondul/HiyaCFW-Helper/releases)
+1. Extract the hiyaCFW Helper archive anywhere on your PC
+{% endcapture %}
+{% assign tab-windows = tab-windows | split: "////////" %}
+
+{% capture tab-macos %}
+1. Download the latest macOS version of the [hiyaCFW Helper](https://github.com/mondul/HiyaCFW-Helper/releases)
+1. Extract the hiyaCFW Helper archive anywhere on your PC
+{% endcapture %}
+{% assign tab-macos = tab-macos | split: "////////" %}
+
+{% capture tab-other %}
+1. Install Python 3 using your package manager if its not already installed
+1. Download the latest Python version of the [hiyaCFW Helper](https://github.com/mondul/HiyaCFW-Helper/releases)
+1. Extract the hiyaCFW Helper archive anywhere on your PC
+1. Install tkinter with the following command for your distro if you don't already have it:
+ - Debian-based: `sudo apt-get install python3-tk`
+{% endcapture %}
+{% assign tab-other = tab-other | split: "////////" %}
+
+{% assign tabs = tab-windows | concat: tab-macos | concat: tab-other %}
+{% include tabs.html index=0 tabs=tabs %}
+
+### Part 2: Adding hiyaCFW files to your SD card
+
+
+1. Launch the hiyaCFW Helper
+ - **Windows:** Launch the `HiyaCFW_Helper.exe` file extracted from the hiyaCFW Helper archive (you may need to temporarily disable your antivirus)
+ - **macOS:** Right click the `HiyaCFW_Helper` file extracted from the hiyaCFW Helper archive and choose `Open`
+ - **Linux:** Launch the `HiyaCFW_Helper.py` extracted from the hiyaCFW Helper archive
+1. Click the `...` button in the "NAND file with No$GBA footer" box
+1. Navigate to your NAND backup, and click `Open`
+1. Press `Start`
+1. In the new pop-up window, navigate to the root of your SD card, and press `OK`.
+ - The process may take several minutes
+1. When the application says `Done!`, close out of the hiyaCFW Helper
+1. Close the terminal window
+
+### Part 3: Configuring Unlaunch and hiyaCFW
+1. Power on your Nintendo DSi console while holding A and B
+ - This should take you to Unlaunch's file menu
+1. Navigate to `OPTIONS`, then `NO BUTTON`
+1. Select `hiyaCFW` and press A
+ - This will make the system launch hiyaCFW automatically
+1. Save your settings and restart your console
+1. Hold SELECT while powering on your Nintendo DSi console to access the hiyaCFW settings
+1. Change the settings to your liking, then press START to continue
+
+If it shows `An error has occurred`, please see the [faq](faq?faq=why-do-i-get-an-error-has-occurred-message-when-booting-hiyacfw) page.
+{: .alert .alert-warning}
diff --git a/pages/_uk-UA/hiyacfw/uninstalling.md b/pages/_uk-UA/hiyacfw/uninstalling.md
new file mode 100644
index 00000000..9143f47a
--- /dev/null
+++ b/pages/_uk-UA/hiyacfw/uninstalling.md
@@ -0,0 +1,26 @@
+---
+lang: uk-UA
+layout: wiki
+section: hiyacfw
+title: Видалення
+long_title: Uninstalling hiyaCFW
+description: How to uninstall hiyaCFW from Nintendo DSi
+---
+
+hiyaCFW is only present on the SD card and has no presence on your NAND. Before proceeding, be sure to backup any save data from your SDNAND that you wish to keep. You can learn how to do that by following Section III of the [dsi.cfw.guide](https://dsi.cfw.guide)'s [DSiWare Backups](https://dsi.cfw.guide/dsiware-backups.html#section-iii---extracting-the-save-file-optional) guide.
+
+### Видалення
+1. Delete `hiya.dsi` from the SD card root
+1. Delete the `hiya` folder
+1. Delete the `import`, `photo`, `progress`, `shared1`, `shared2`, `sys`, `title`, `ticket`, and `tmp` folders
+
+### Changing Unlaunch settings
+
+If you had set Unlaunch to autoboot hiyaCFW, you may want to change these settings now that you no longer use it.
+
+1. Insert your SD card into your Nintendo DSi and start the console while holding A and B
+ - This will open the Unlaunch Filemenu
+1. Go to `OPTIONS`, and set `NO BUTTON` to your desired application
+ - If you wish to autoboot the system NAND, set it to the application named `Launcher`
+ - If you wish to autoboot TWiLight Menu++, choose the file named `BOOT.NDS`
+1. Choose `SAVE & EXIT`
diff --git a/pages/_uk-UA/index.md b/pages/_uk-UA/index.md
new file mode 100644
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--- /dev/null
+++ b/pages/_uk-UA/index.md
@@ -0,0 +1,11 @@
+---
+lang: uk-UA
+layout: default
+title: Головна
+---
+
+# Ласкаво просимо до DS-Homebrew Wiki!
+
+На цьому сайті ви можете знайти вікі для TWiLight Menu++ та інших проектів DS-Homebrew. Натисніть на один з розділів зверху. Для навігації використовуйте зміст.
+
+Якщо ви хочете зробити свій внесок до цього проєкту, ви можете знайти джерело коду на [GitHub](https://github.com/{{ site.repo }}) або допомогти з перекладом на [Crowdin](https://crowdin.com/project/ds-homebrew-wiki). Щоб обговорювати ці теми або отримати допомогу, будь ласка, приєднуйтесь до серверу Discord [DS⁽ⁱ⁾ Mode Hacking](https://ds-homebrew.com/discord) (тільки англійською мовою).
diff --git a/pages/_uk-UA/nds-bootstrap/controls.md b/pages/_uk-UA/nds-bootstrap/controls.md
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--- /dev/null
+++ b/pages/_uk-UA/nds-bootstrap/controls.md
@@ -0,0 +1,50 @@
+---
+lang: uk-UA
+layout: wiki
+section: nds-bootstrap
+title: Керування
+long_title: nds-bootstrap Controls
+description: Button controls for nds-bootstrap
+---
+
+These do not apply to homebrew.
+- SELECT + Up/Down: Precise volume control
+- L + R + Up + X for 1 second: Swap the screens
+- L + R + Down + A for 2 seconds: Dump RAM to `sd:/_nds/nds-bootstrap`, as `ramDump.bin`
+- L + R + Down + B for 2 seconds: Return to loader
+- L + R + START + SELECT for 2 seconds: Reset game
+ - Many games support simply pressing this button combination by default, but this will force reset it
+- L + Down + SELECT: Open the in-game menu
+ - R: Advance by one frame
+ - Screenshot
+ - Up/Down/Left/Right: Change VRAM bank
+ - A: Save screenshot
+ - B: Return to in-game menu
+ - RAM Viewer
+ - Up/Down: Scroll
+ - Left/Right: Fast scroll
+ - R + Down/Up: Faster scroll
+ - R + Left/Right: Fastest scroll
+ - A: Enter RAM Editor
+ - B: Return to in-game menu
+ - Y: Specify an address to jump to
+ - Up/Down: Increase/Decrease selected value
+ - Left/Right: Select a value
+ - A/B: Return to RAM Viewer/Editor at specified address
+ - SELECT: Switch between [ARM7 and ARM9 memory maps](https://problemkaputt.de/gbatek-ds-memory-maps.htm)
+ - RAM Editor
+ - Up/Down/Left/Right: Select a value
+ - A: Modify selected value
+ - Up/Down: Increase/Decrease value by 1h
+ - Left/Right: Increase/Decrease value by 10h
+ - A/B: Finish modifying value
+ - B: Return to RAM Viewer
+ - Y: Specify an address to jump to
+ - Up/Down: Increase/Decrease selected value
+ - Left/Right: Select a value
+ - A/B: Return to RAM Viewer/Editor at specified address
+- Returning to loader may not work on some O3DS models, and does not work in B4DS mode
+- The button combination for opening the in-game menu can be changed in the TWiLight Menu++ settings
+- Precise volume control can be turned on or off in the TWiLight Menu++ settings
+- Screenshots are saved to `sd:/_nds/nds-bootstrap/screenshots.tar`. This file can be opened using an archive viewer such as [7-Zip](https://www.7-zip.org/)
+- Taking screenshots is currently not possible in B4DS mode
diff --git a/pages/_uk-UA/nds-bootstrap/faq.md b/pages/_uk-UA/nds-bootstrap/faq.md
new file mode 100644
index 00000000..15fffddd
--- /dev/null
+++ b/pages/_uk-UA/nds-bootstrap/faq.md
@@ -0,0 +1,119 @@
+---
+lang: uk-UA
+layout: faq
+section: nds-bootstrap
+title: FAQ & Troubleshooting
+long_title: nds-bootstrap FAQ & Troubleshooting
+description: FAQ & Troubleshooting for nds-bootstrap
+---
+
+#### I'm having issues with my ROM(s), what should I do?
+- Make sure that you are on the latest release of [nds-bootstrap](https://github.com/DS-Homebrew/nds-bootstrap/releases/latest) and [**TW**i**L**ight Menu++](https://github.com/DS-Homebrew/TWiLightMenu/releases/latest) if you are using it (update instructions are provided in each release page)
+- Check [the nds-bootstrap compatibility list](https://docs.google.com/spreadsheets/d/1LRTkXOUXraTMjg1eedz_f7b5jiuyMv2x6e_jY_nyHSc/htmlview#gid=0) to see if this is a known issue on the latest version of nds-bootstrap
+- Try with all cheats disabled for that game as some cheats are not compatible with nds-bootstrap at the moment, pressing L in the game's cheats menu on **TW**i**L**ight Menu++ will disable all cheats for it
+- If it worked before, delete the `fatTable` and `patchOffsetCache` folders in `sd:/_nds/nds-bootstrap/`
+- Run the game with different settings, this includes ARM9 CPU Speed, Async card read, DS/DSi Mode, sound quality, Card read DMA, etc
+ - Using **TW**i**L**ight Menu++, change all the per-game settings to `Default`
+ - If there is a specific per-game setting that causes your issue, please report this to the [GitHub repository](https://github.com/DS-Homebrew/nds-bootstrap/issues)
+- If present, delete the cheat database (`usrcheat.dat`) in `sd:/_nds/TWiLightMenu/extras`
+- [Re-dump the ROM](https://wiki.ds-homebrew.com/twilightmenu/faq?faq=how-do-i-get-games) to ensure that it is not corrupted
+- If you have followed all the above steps, ask in the [Discord server](https://discord.gg/yD3spjv)
+- If the server says it's an nds-bootstrap issue, check if the game hasn't been reported already on GitHub
+ - Check the closed issues too in case there has already been an issue closed in preference a different one
+ - If it doesn't have any GitHub issue attached to it, go ahead and make a new one
+- If no solution has been found at this point, please update the [compatibility list](https://wiki.ds-homebrew.com/nds-bootstrap/testing)
+
+#### Why are there issues with ROM loading, even though they're run natively?
+nds-bootstrap patches the ROM functions to run from an SD card, as the ROMs are hardcoded to read from Slot-1. There are also timing issues and AP measures (which most are already removed), both of which will cause the ROMs to not work properly.
+
+#### Why use nds-bootstrap over a regular flashcard?
+- Certain compatible ROMs are loaded into RAM, allowing for load times to be faster than even normal Game Cards
+- You can expand the VRAM memory bus to 32-bit
+- Utilize the DSi's additional CPU speed, allowing for better performance in some games
+- Enhance your audio with 48 kHz
+- Use DSi mode, allowing for DSi features
+- Less battery power is consumed
+- Using certain Game Cards, you are able to use IR in your application
+- nds-bootstrap is open source, meaning developers can always update it to fix bugs and other things, even if the project gets discontinued
+- The DS Memory Expansion Pak is emulated, meaning games that require that accessory will work
+ - Currently, only *Nintendo DS Browser* emulates it
+- Swap top and bottom screens in compatible games for more comfortable gameplay, or on systems with a broken or removed screen
+- Take screenshots and edit values in the RAM using the in-game menu
+
+#### DS/DS Lite: Why use nds-bootstrap on a DS flashcard?
+- Certain compatible ROMs are loaded into the Memory Expansion Pak (or Slot-2 flashcarts containing RAM), allowing for load times to be faster than even normal Game Cards
+- 400+ DSiWare titles can be run using built-in patches and a Donor ROM of a DSi-Enhanced title
+ - Keep in mind that nds-bootstrap will always be used for DSiWare, regardless of `Game Loader` setting in TWLMenu++ Settings
+ - Not all DSiWare titles can save, due to the difficulty of adding save support for them, and/or them storing more than one file in the save filesystem.
+- If your flashcard kernel cannot run a certain ROM, nds-bootstrap can be used instead, and can be set per-game
+- Swap top and bottom screens in compatible games for more comfortable gameplay, or on systems with a broken or removed screen
+- Take screenshots and edit values in the RAM using the in-game menu
+
+#### What is a Donor ROM?
+In nds-bootstrap, when a game doesn't boot, another ROM is used to "donate" it's ARM7 (and ARM7i, if available) binary to the game set to run, in place of the game's own said binary.
+A Donor ROM can be set using **TW**i**L**ight Menu++.
+- **Flashcards in DS mode:** The supported DSi-Exclusive/DSiWare titles will require a DSi-Enhanced ROM set as a Donor ROM
+- **DSiWarehax:** As both DSi-Enhanced games and (most) DSi-Exclusive/DSiWare games contain different MBK settings from each other, DSi-Enhanced games will not boot in DSi mode without a Donor ROM. By setting a DSi-Exclusive/DSiWare title as a Donor ROM, DSi-Enhanced games will be able to run within the MBK settings set by the DSiWare title the exploit is used on
+ - On DSi, if **TW**i**L**ight Menu++ detects no Donor ROM is set, *Nintendo DSi Sound* and/or a valid exploited title you've launched will automatically be set as Donor ROM(s)
+- **CycloDS iEvolution:** Same case with DSiWarehax, but DSi-Exclusive/DSiWare titles will require a DSi-Enhanced game set as a Donor ROM, instead of the other way around
+
+#### What is the best Donor ROM?
+There is no *best* one to use. Most ROMs of TWL titles can be set as a Donor ROM.
+
+Examples:
+- **DSiWarehax on DSi:** *Nintendo DSi Sound* and/or a valid exploited title you've launched will automatically be set as Donor ROM(s), if one hasn't been set yet.
+- **DSiWarehax on 3DS:** Dump the DS WiFi Settings ROM (SDK5.5) using GodMode9, and set it as a Donor ROM.
+
+#### Why can't I set a Donor ROM?
+If there's a title requiring a Donor ROM, and the ROM TWLMenu++ stated to find doesn't show the option to set it as one (provided you've scrolled down), then find another ROM to set as a donor.
+
+#### What is a nightly and where do I get it?
+A nightly build is build for the latest commit. Nightly builds may be unstable, but has the most recent bugfixes added. You can get nightly builds for nds-bootstrap [from the TWLBot/Builds GitHub repository](https://github.com/TWLBot/Builds/raw/master/nds-bootstrap.7z).
+
+#### Why do my cheats not work?
+- Some cheats may have button activators or other conditions that need to be met. Check the description of the cheat for more information
+ - In **TW**i**L**ight Menu++, you can press Y to view a specific cheat's information, when available
+- Most cheats were developed for use in DS mode and may not work correctly while running in DSi mode. If the game is DSi-Enhanced, try setting it to run in DS mode
+- The way E-type cheats are implemented in nds-bootstrap is currently broken, meaning they may or may not work. Your cheat probably uses that type, and it is not known when this issue will be fixed
+
+For more info on cheats, check the [Action Replay cheats section of the Retail ROMs page](https://wiki.ds-homebrew.com/ds-index/retail-roms#action-replay-cheats).
+
+#### How do I take screenshots?
+You can take screenshots of the main screen from the in-game menu. By default the in-game menu is opened by pressing L + Down + SELECT, then select `Screenshot...`, change the VRAM bank if needed, and press A to save the screenshot.
+
+To view your screenshots on your PC you will need to extract `sd:/_nds/nds-bootstrap/screenshots.tar`, inside will be all of your screenshots in BMP format. There will also be additional empty BMP files to pad the TAR file out to 50, these can simply be ignored or deleted.
+
+nds-bootstrap can only fit 50 screenshots in the `screenshots.tar`, so once you're getting close you should extract them and delete the TAR, nds-bootstrap will then generate a new TAR next time you load a game.
+
+#### What is the main screen and why can only it have screenshots?
+The "main" screen is whichever screen is being drawn using the main engine, which can be either physical screen. Typically it's the screen where the main gameplay is happening and if one screen has 3D that's always the main screen. It'll always be the top screen when in the in-game menu.
+
+The reason screenshots can only be taken of the main screen is a hardware limitation of the Nintendo DS, it doesn't have a framebuffer but it does have a display capture feature which allows main engine's output to be captured. This is most often used by games to render 3D to both screens but can also be used to take screenshots.
+
+#### What is the "VRAM bank" I'm asked to select when taking a screenshot?
+When taking a screenshot using nds-bootstrap it needs to use the DS's display capture feature to capture a frame from the main engine, however this display capture can only write to VRAM and requires one of the first four banks. nds-bootstrap will try to select a bank that isn't being used for the main engine so usually you can simply ignore this, however in some case all four of the possible VRAM banks will be in use for the main engine and thus it's not possible to take a perfect screenshot and you will need to select the bank you find looks best.
+
+#### Can I play games online using nds-bootstrap?
+Playing games online with nds-bootstrap will work exactly as it does with real Game Cards. See the [Wi-Fi](../ds-index/wifi) page for information on connecting to an alternate online service.
+- If you are playing a DSi-Enhanced game in DS mode, you are restricted to unsecured or WEP network connections
+
+#### Can setting a game to use 133 MHz (TWL) CPU speed damage my console?
+Ні. While not all games may function correctly under this setting, the DSi and 3DS were designed to be able to reach this CPU speed.
+- If you encounter an issue with a game when running at 133 MHz (TWL) CPU speed, create an issue on the [**TW**i**L**ight Menu++ GitHub repository](https://github.com/DS-Homebrew/TWiLightMenu/issues) detailing the effects so that it may be blacklisted from being launched at that CPU speed
+
+#### Can I speed up games using nds-bootstrap?
+While TWL CPU speed may reduce lag, nds-bootstrap cannot run games at faster speeds than intended.
+
+#### Can I remap button inputs using nds-bootstrap?
+Ні. Since nds-bootstrap runs games natively, it cannot change the function of most buttons. The only way to do so would be to modify the game itself, or by using cheat codes.
+
+#### How do I play randomized Pokémon ROMs with nds-bootstrap?
+Pokémon HeartGold/SoulSilver, Black/White, and Black 2 / White 2 have anti-piracy measures that have to be manually patched out *before* randomizing the ROM. You can do this with [DS-Scene ROM Tool](https://gbatemp.net/download/35735/).
+- Randomized ROMs cannot be AP-patched on-the-fly like the vanilla versions of these games are, because randomizing a ROM has far too many unique possible outputs to be reasonably included with **TW**i**L**ight Menu++
+
+#### What are DSi binaries? How do I get them?
+DSi binaries are the portions of a game's code to be used on DSi (as well as 3DS) systems for use of the DSi's features, such as the cameras and improved Wi-Fi capabilities. Older dumping methods may not have properly dumped these.
+
+- ROMs without the DSi binaries can still be played on any console through DS mode, in which it will run as if the game were being played on a Nintendo DS Phat/Lite
+
+To obtain a ROM that contains the DSi binaries, [re-dump your Game Card](https://wiki.ds-homebrew.com/twilightmenu/faq?faq=how-do-i-get-games).
diff --git a/pages/_uk-UA/nds-bootstrap/future.md b/pages/_uk-UA/nds-bootstrap/future.md
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--- /dev/null
+++ b/pages/_uk-UA/nds-bootstrap/future.md
@@ -0,0 +1,41 @@
+---
+lang: uk-UA
+layout: wiki
+section: nds-bootstrap
+title: Future of nds-bootstrap
+description: Info for the future of nds-bootstrap
+---
+
+There are no set release dates for future releases.
+{:.alert .alert-info}
+
+This page gives an overview of the future of nds-bootstrap in order of priority. These milestones are subject to change as issues are closed. The examples listed under each Milestone is not comprehensive. For a list of all issues tied to each milestone, see the [Milestones page on GitHub.](https://github.com/DS-Homebrew/nds-bootstrap/milestones)
+
+### 1.0 Improving Retail Compatibility
+Have nds-bootstrap get closer to 1:1 compatibility with retail titles
+- Fixing Romancing SaGa 3 [#271](https://github.com/DS-Homebrew/nds-bootstrap/issues/271)
+- Fixing Golden Sun: Dark Dawn [#252](https://github.com/DS-Homebrew/nds-bootstrap/issues/252)
+- Fixing Pokemon DS-Wii connections [#415](https://github.com/DS-Homebrew/nds-bootstrap/issues/415)
+- Fixing Brain Age titles [#1166](https://github.com/DS-Homebrew/nds-bootstrap/issues/1166)
+
+### 1.1 Additional Enhancements to Games
+Adding features that do not exist when played off a game card
+- WPA connection in DS mode games [#628](https://github.com/DS-Homebrew/nds-bootstrap/issues/628)
+- Slot-2 Emulation [#19](https://github.com/DS-Homebrew/nds-bootstrap/issues/19)
+- Fixing E-type cheat codes [#746](https://github.com/DS-Homebrew/nds-bootstrap/issues/746)
+
+### 1.2 Improving Homebrew Compatibility
+Getting more of the older homebrew applications to work with nds-bootstrap
+- Issues with the [Homebrew label](https://github.com/DS-Homebrew/nds-bootstrap/labels/Homebrew)
+
+### 1.3 Improving B4DS
+While 100% compatibility may not be possible with B4DS' limitations, improving compatibility is still possible
+- Issues with the [B4DS label](https://github.com/DS-Homebrew/nds-bootstrap/labels/B4DS)
+
+### 1.4 Improving ROM Hack Compatibility
+While some ROM hacks are bound to not work on real hardware (e.g. the gen 5 hacks with fairy type), improving ROM hacks
+- Issues with the [ROM Hack label](https://github.com/DS-Homebrew/nds-bootstrap/issues?q=is%3Aopen+is%3Aissue+label%3A%22ROM+Hack%22)
+
+### 1.5 Additional nds-bootstrap Features
+Adding more features to nds-bootstrap itself when running ROMs
+- Implementing Save Sates/Real-Time Saves [#143](https://github.com/DS-Homebrew/nds-bootstrap/issues/143)
diff --git a/pages/_uk-UA/nds-bootstrap/glossary.md b/pages/_uk-UA/nds-bootstrap/glossary.md
new file mode 100644
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--- /dev/null
+++ b/pages/_uk-UA/nds-bootstrap/glossary.md
@@ -0,0 +1,40 @@
+---
+lang: uk-UA
+layout: wiki
+section: nds-bootstrap
+title: Glossary
+description: Glossary for nds-bootstrap
+---
+
+## Settings
+These can be found within TWiLight Menu++'s per-game settings. Some of these options can also be changed in nds-bootstrap's in-game menu
+
+### SDK ver
+The version of the Software Development Kit (SDK) that was used to compile the ROM.
+
+### Save Number
+The save file for the game will have the `.savX` file extension where X is the given save number if the save number is not 0. This allows for up to 10 save files for the same ROM.
+
+### Run in
+The Mode which the ROM should be run. This affects the ARM9 CPU Speed and VRAM Mode options. Setting to DSi Mode for ROMs that do not support will likely have no effect.
+
+### ARM9 CPU Speed
+Changes the speed at which the ARM9 CPU runs. ROMs ran in DS Mode will use 67 Mhz (NTR) by default. This can be changed to 133 Mhz (TWL) to reduce slowdowns, but may also cause issues. ROMs ran in DSi Mode can only be set at 133 Mhz (TWL).
+
+### VRAM Mode
+Changes the mode of the Video Random Access Memory (VRAM) of the system. ROMs ran in DS Mode will use the DS VRAM Mode by default. This can be changed to DSi VRAM Mode but does not do anything and may cause visual issues. ROMs ran in DSi Mode can only be set at DSi VRAM Mode.
+
+### Card Read DMA
+Enables the uses of Direct Memory Access (DMA) for card reads. Having this setting on can speed up ROMs but may cause issues. More technical info can be found on the [DS Index](https://wiki.ds-homebrew.com/ds-index/retail-roms#card-read-dma).
+
+### Ex. ROM space in RAM
+If a game is small enough, it can be loaded into the system's RAM to speed up loading times. Turning this option on will increase the size limit for ROMs, but might break some.
+
+### Direct Boot
+Appears only for homebrew ROMs. Setting this to On will not use nds-bootstrap when launching the ROM. This is useful for homebrew ROMs that do not need or work with nds-bootstrap.
+
+### Bootstrap
+Change whether to run the ROM with either the Release or Nightly build of nds-bootstrap. Information on Nightly builds can be found on the [nds-bootstrap FAQ](https://wiki.ds-homebrew.com/nds-bootstrap/faq?faq=what-is-a-nightly-and-where-do-i-get-it)
+
+### Screen Aspect Ratio
+If on 3DS, the Screen Aspect Ratio can be changed from 4:3 (Default on DS/DSi) to 16:10. Only works if [widescreen is enabled](https://wiki.ds-homebrew.com/twilightmenu/playing-in-widescreen).
diff --git a/pages/_uk-UA/nds-bootstrap/index.md b/pages/_uk-UA/nds-bootstrap/index.md
new file mode 100644
index 00000000..0639b793
--- /dev/null
+++ b/pages/_uk-UA/nds-bootstrap/index.md
@@ -0,0 +1,15 @@
+---
+lang: uk-UA
+layout: wiki
+section: nds-bootstrap
+title: nds-bootstrap
+description: Information on how to use nds-bootstrap
+---
+
+[nds-bootstrap](https://github.com/DS-Homebrew/nds-bootstrap) - це саморобна програма з відкритим вихідним кодом, яка перенаправляє читання/запис Slot-1 з офіційних ігор Nintendo SDK на SD-карту, як на флешкарту, так і на SD-карту консолі.
+
+У нього також є підпроєкт, де він може запускати старі домашні програми, призначені для флешкарт, на SD-карті Nintendo DSi/3DS.
+
+- [Список сумісності](https://docs.google.com/spreadsheets/d/1LRTkXOUXraTMjg1eedz_f7b5jiuyMv2x6e_jY_nyHSc/edit?usp=sharing)
+ - Щоб отримати доступ до редагування, натисніть `Перегляньте лише`, а потім `Запросіть доступ до редагування`.
+- [Crowdin](https://crowdin.com/project/nds-bootstrap)
diff --git a/pages/_uk-UA/nds-bootstrap/testing.md b/pages/_uk-UA/nds-bootstrap/testing.md
new file mode 100644
index 00000000..6c8605aa
--- /dev/null
+++ b/pages/_uk-UA/nds-bootstrap/testing.md
@@ -0,0 +1,36 @@
+---
+lang: uk-UA
+layout: wiki
+section: nds-bootstrap
+title: Compatibility List & Testing Tips
+description: Compatibility list and tips for testing ROMs
+---
+
+### Compatibility List
+To view tested ROMs, check the [compatibility list](https://docs.google.com/spreadsheets/d/1LRTkXOUXraTMjg1eedz_f7b5jiuyMv2x6e_jY_nyHSc/). If you want to contribute, press `View only` and then `Request edit access`. Make sure to add entries to the proper sheet according to the tabs on the bottom of the page.
+
+To view ROMs with known issues, check the [issues page](https://github.com/DS-Homebrew/nds-bootstrap/issues) on Github. If you want to create a [new issue](https://github.com/DS-Homebrew/nds-bootstrap/issues/new), please properly follow the issue template.
+
+### Tips For Testing ROMs
+- In general, look through the [nds-bootstrap FAQ](https://wiki.ds-homebrew.com/nds-bootstrap/faq) and [glossary](https://wiki.ds-homebrew.com/nds-bootstrap/glossary) to make sure that you understand how to troubleshoot issues
+
+#### If testing for a specific reported bug
+- Replicate the steps as close as possible
+- If there are any differences (such as nds-bootstrap version, system used, or settings changed), make sure to include that in your report
+- Feel free to ask the original reporter for more details (such as uploading a save file or any missing information) if possible
+- If there is no solution, make sure to update the compatibility list
+
+#### If a ROM has an issue after updating nds-bootstrap
+- Find which specific version first introduced this issue
+- You can downgrade nds-bootstrap by downloading a [past release](https://github.com/DS-Homebrew/nds-bootstrap/releases) and following the update instructions
+- Downgrading to a past release of [TWiLight Menu++](https://github.com/DS-Homebrew/TWiLightMenu/releases) might be needed as well
+
+#### If testing for a ROM that has no known issues or has not been tested before
+- Be thorough with testing the ROM, going through anything that other users might see
+- Make sure to add the appropriate information on the compatibility list on the correct sheet
+- Also make sure to remove games that have been tested off of the Testing Queue sheet
+
+#### If testing to update blacklists
+- Change only the blacklisted options, these being: 133 MHz (TWL) CPU Speed, Card Read DMA, and Asynch Card Read
+- To enable blacklisted options in the per-game settings, go to `sd:/_nds/TWiLightMenu/settings.ini` and set `IGNORE_BLACKLISTS` to `1`
+- If there are any issues caused when turning on these settings, please report them on the Github issues page
diff --git a/pages/_uk-UA/other/godmode9i.md b/pages/_uk-UA/other/godmode9i.md
new file mode 100644
index 00000000..8b2bdbc8
--- /dev/null
+++ b/pages/_uk-UA/other/godmode9i.md
@@ -0,0 +1,5 @@
+---
+layout: redirect
+destination: ../godmode9i
+---
+
diff --git a/pages/_uk-UA/twilightmenu/controls.md b/pages/_uk-UA/twilightmenu/controls.md
new file mode 100644
index 00000000..623d74fd
--- /dev/null
+++ b/pages/_uk-UA/twilightmenu/controls.md
@@ -0,0 +1,43 @@
+---
+lang: uk-UA
+layout: wiki
+section: twilightmenu
+category: other
+title: Керування
+long_title: Керування TWiLight Menu++
+description: Елементи керування для TWiLight Menu++
+---
+
+#### Теми Nintendo DSi, Nintendo 3DS, SEGA Saturn та Homebrew Launcher
+- Ліворуч/Праворуч: Вибрати гру/додаток
+- A/START: Запустити гру/додаток
+- L/R або SELECT + Ліворуч/Праворуч: Перемкнути сторінки
+- (DSi/Saturn/HBL) SELECT + Вгору/Вниз & потім відпустити SELECT: Перемкнути між SD картою та флешкартою
+- Y: Відкрити налаштування гри
+ - X: Відкрити чит-меню
+ - A: Перемкнути чит-код
+ - X: Вийти з чит-меню
+ - X: Зберегти та вийти з чит-меню
+ - Y: Показати опис чит-коду
+ - L: Вимкнути всі чит-коди
+- X: Видалити/приховати гру
+- (Теми DSi, Saturn або HBL) SELECT: меню SELECT або Класичне DS меню (звідки можна отримати доступ до системного меню, налаштувань TWiLight Menu++ та режиму GBA)
+
+#### Тема R4
+- Вгору/Вниз: Вибрати гру/додаток
+- A: Запустити гру/додаток
+- L: Перемикання між SD картою та флешкартою
+- Y: Відкрити налаштування гри
+ - X: Відкрити чит-меню
+ - A: Перемкнути чит-код
+ - X: Вийти з чит-меню
+ - X: Зберегти та вийти з чит-меню
+ - Y: Показати опис чит-коду
+ - L: Вимкнути всі чит-коди
+
+#### Поєднання клавіш при завантаженні
+Їх слід натиснути при заставці TWiLight Menu++ / відразу після заставки Nintendo DSi.
+
+- SELECT: Відкрити налаштування
+- A + B + X + Y: Скидання всіх налаштувань TWiLight Menu++
+- B: Завантажити останній запущений ROM
diff --git a/pages/_uk-UA/twilightmenu/creating-ram-disks.md b/pages/_uk-UA/twilightmenu/creating-ram-disks.md
new file mode 100644
index 00000000..1906e1e9
--- /dev/null
+++ b/pages/_uk-UA/twilightmenu/creating-ram-disks.md
@@ -0,0 +1,37 @@
+---
+lang: uk-UA
+layout: wiki
+section: twilightmenu
+category: other
+title: Створення RAM дисків
+description: Як створити RAM диски для використання старих доморобок DS за допомогою TWiLight Menu++
+---
+
+Деякі доморобки DS не можуть отримати належний доступ до файлової системи SD карти. Через те, може знадобитися завантажити в оперативну пам'ять окрему файлову систему, що містить необхідні файли для вашого доморобного додатка, щоб вона працювала.
+
+Програмне забезпечення, що тут використовуватиметься, вимагає наявності операційної системи Windows.
+{:.alert .alert-info}
+
+Вам не потрібно дотримуватися цього посібника, якщо ви використовуєте флешкарту.
+{:.alert .alert-info}
+
+Щоб зробити RAM диск, завантажте [Dataram RAMDisk](http://memory.dataram.com/products-and-services/software/ramdisk#freeware) (натисніть `Download Software`) та дотримуйтесь наведених нижче інструкцій.
+
+Інструкції від Dakkon7, модифіковані Rocket Robz:
+
+1. Запустіть RAMDisk
+1. Натисніть **View** -> **Advanced**
+1. Для **Disk Size**, введіть `12` для DSi, або `28` для 3DS, але не більше **1023 MB**
+1. Зніміть позначку **Create TEMP Directory**, якщо його вже позначено
+1. Натисніть кнопку **Load/Save**
+1. Натисніть `Start RAMDisk`, а потім має з'явитися нове вікно для вашого .img
+1. Помістіть туди будь-який файл та/або теку, яку очікує доморобна програма, та/або файл(и), який(і) ви хочете використати
+1. У програмі RAMDisk натисніть `Save Disk Image Now`
+1. Збережіть `romname.img` до теки `ramdisks` у розташуванні файлу .nds. Якщо його ще не існує, створіть його
+1. Натисніть `Stop RAMDisk`, коли закінчите
+1. У TWiLight Menu++ відкрийте налаштування гри для вашої доморобки
+1. Встановіть значення "Диск ОЗП" на 0
+1. Запустіть вашу доморобку, та вона повинна прочитати ваш диск ОЗП
+
+Якщо ви хочете використати інші слоти ОЗП для однієї доморобки, використовуйте розширення `.img1` для диску ОЗП 1 тощо.
+{:.alert .alert-info}
diff --git a/pages/_uk-UA/twilightmenu/custom-boot-splashes.md b/pages/_uk-UA/twilightmenu/custom-boot-splashes.md
new file mode 100644
index 00000000..82242ec9
--- /dev/null
+++ b/pages/_uk-UA/twilightmenu/custom-boot-splashes.md
@@ -0,0 +1,19 @@
+---
+lang: uk-UA
+layout: wiki
+section: twilightmenu
+category: customization
+title: Користувацькі заставки
+description: Як використовувати користувацькі заставки для TWiLight Menu++
+---
+
+Ви можете використовувати власні GIF файли для створення користувацьких заставок під час завантаження TWiLight Menu++. They need to be named `splashtop.gif` and `splashbottom.gif` and be in `sd:/_nds/TWiLightMenu/extras`, then set `DSi Splash Screen` to `Custom` in TWiLight Menu++ settings.
+
+Most GIF files up to 256x192 should work, with a few exceptions:
+- GIF files over 1 MiB (DSi Mode) or 256 KiB (DS Mode) may not play at full speed as they will be decompressed on the fly
+- Between the two, the GIFs must be less than about 10 MB (DSi Mode) or about 2 MB (DS Mode)
+- If both GIFs are set to loop forever then they will show for 3 seconds, so set a loop count on at least one to control the time
+- The user input flag is supported so set it and a long delay on a frame if you want to show a splash and wait like the defaults
+ - Only the GIF waiting for input will be paused, so the other can continue animating
+- If using Local Color Tables the whole frame must be overwritten as it will replace the whole screen's palette, not just the current frame
+- Interlaced and text frames will not work
diff --git a/pages/_uk-UA/twilightmenu/custom-dsi-3ds-sfx.md b/pages/_uk-UA/twilightmenu/custom-dsi-3ds-sfx.md
new file mode 100644
index 00000000..7a63010c
--- /dev/null
+++ b/pages/_uk-UA/twilightmenu/custom-dsi-3ds-sfx.md
@@ -0,0 +1,67 @@
+---
+lang: uk-UA
+layout: wiki
+section: twilightmenu
+category: customization
+title: DSi/3DS Skins - Custom SFX
+description: How to use custom background music and sound effects in DSi and 3DS skins for TWiLight Menu++
+---
+
+TWiLight Menu++ supports custom sound files in themes. Place your sound files under the `sound` subdirectory in your theme folder, for example for the `white` theme, you would place the files at `themes/white/sound/sfx.bin` and `themes/white/sound/bgm.pcm.raw` respectively. Both files are optional, if `bmg.pcm.raw` is missing, the default music will be used. The same thing would happen with the sound effects if `sfx.bin` is missing as well.
+
+These instructions assume you have devkitPro installed with mmutil. You can get devkitPro at the [devkitPro website](https://devkitpro.org/wiki/Getting_Started).
+
+## Sound Effect Bank
+The sound effect bank (`sfx.bin`) contains sound effects such as the icon select sound, etc.
+
+| File | Опис |
+| ----------- | -------------------------------------------------------------------------------------- |
+| startup.wav | Played on startup. See the section on [Startup sound](#startup-sound) for more details |
+| back.wav | Back |
+| launch.wav | Played when launching a game |
+| select.wav | Played when moving the cursor in the per-game settings and select menu |
+| wrong.wav | Played when reaching the end of the page |
+| switch.wav | Played when switching pages |
+| stop.wav | Played on the DSi Theme when the select cursor stops moving |
+
+All the files listed above are required to build a custom sound effect bank. If you want a sound to be mute, you can use a silent audio file. The `.wav` format is mandatory and the encoding *must* be PCM.
+
+[This file](/assets/files/sfx-example.zip) includes the sounds used in the default DSi and 3DS themes, along with the makefile used to build them into a valid sfx.bin file. Feel free to edit and change the sound files to make a custom sound effect bank.
+
+To build your custom sound effect bank, open your terminal (or command line if you are using Windows), change the current directory (`cd`) to the folder where `Makefile` is, and then run the `make` command. You will get a resulting `sfx.bin` file that can be copied to the `sound` subfolder in your theme folder. **This file must be under 512000B = 512 kB**. Any file larger than that will result in either crashes or some sounds not playing fully.
+
+### Startup sound
+While the other sound effects will work with any WAV file with PCM encoding, the startup sound must be in a specific format in order to work properly, otherwise there will be a gap between when the startup sound stops and the background music begins.
+
+The startup.wav file must be **16-bit 16 kHz**. You can use [Audacity](https://github.com/audacity/audacity/releases/latest) for example to convert to this format. Once the file is loaded in Audacity, change the **Project Rate (Hz)** to **16000**, then press **Shift+M**, and change the **Format** to **16-bit PCM**.
+
+If your file is in Stereo, you should also go to **Tracks > Mix > Mix Stereo down to Mono**.
+
+You must set `PlayStartupJingle=1` in your `theme.ini` for the startup jingle to play.
+
+
+## Menu BGM
+Menu BGM needs to be a **16-bit Mono** `.wav` file. Below is the method for converting audio files into that format.
+
+Unlike `sfx.bin`, `bgm.wav` can be arbitrarily large.
+
+Please note that if your audio file already comes as a `.wav` file, you must follow the below method anyways, as TWLMenu++ has specific requirements.
+
+### Audacity
+To get started, download [the latest version of Audacity](https://github.com/audacity/audacity/releases/latest).
+
+To convert the audio:
+1. Load the file in Audacity
+1. If your file is in stereo, click on the song then select `Tracks` > `Mix` > `Mix Stereo down to Mono`
+1. Go to `Audio Setup` > `Audio Settings...`, and make sure the `Project Sample Rate` is not set to be above `48000 Hz` (which is the limit)
+
+To export in the correct format:
+1. Select `File` > `Export` > `Export Audio...`
+1. Set `Save as type` to `WAV (Microsoft)`
+1. Set `Encoding` to `Signed 16-bit PCM`
+1. Set the output name to `bgm.wav` and click `Save`
+1. Click `Clear` and then click `OK` to the metadata editing
+
+Now you have a `bgm.wav` file that can be copied to the `sound` subfolder in your theme folder.
+
+ You should then set the `DSi/3DS Theme Music` option in TWiLight Menu++ settings to "Theme" for your custom BGM to play on the menu.
diff --git a/pages/_uk-UA/twilightmenu/custom-dsi-3ds-skins.md b/pages/_uk-UA/twilightmenu/custom-dsi-3ds-skins.md
new file mode 100644
index 00000000..af3e84fb
--- /dev/null
+++ b/pages/_uk-UA/twilightmenu/custom-dsi-3ds-skins.md
@@ -0,0 +1,297 @@
+---
+lang: uk-UA
+layout: wiki
+section: twilightmenu
+category: customization
+title: Як створювати скіни DSi/3DS
+description: Як створювати власні скіни DSi та 3DS для TWiLight Menu++
+---
+
+Для створення обкладинки TWiLight Menu++ вам знадобиться графічний редактор, здатний експортувати файли `.png`, 16 BPP `.bmp` або `.png` файлів, а також 4 BPP `.bmp` файлів. В ідеалі, він також повинен мати можливість вручну переставляти палітри зображень. [GIMP](https://www.gimp.org) рекомендується і буде використовуватися для цього посібника, оскільки в ньому є все необхідне.
+
+## Частина 1: Завантажити приклади
+Перше, що вам слід зробити, це завантажити приклади скінів [та](/assets/files/skin-examples.zip). Вони можуть бути використані як основа для вашого скіну та вже мають правильний формат, тому, якщо у вас виникнуть проблеми пізніше, ви зможете порівняти їх з цими.
+
+## Частина 2: Редагування зображень
+Завантажте та встановіть [GIMP](https://www.gimp.org)
+- Інші графічні редактори, такі як Photoshop, можуть працювати, але в цьому посібнику ми будемо використовувати GIMP
+
+Після встановлення відкрийте GIMP і виберіть `Windows` -> `Dockable Dialogs` -> `Colormap`. Відкриється діалогове вікно "Сolormap", яке стане у пригоді під час редагування палітрових зображень.
+
+Тепер ви можете відкрити будь-яке зображення, яке хочете відредагувати в GIMP, і перейти до наступного розділу, залежно від того, в якій теці воно знаходиться. Зверніть увагу, що TWiLight Menu++ прискіпливо ставиться до точного формату зображень, і він залежить від того, в якій теці вони знаходяться, тому переконайтеся, що експортуєте, як зазначено в розділі.
+
+### Фонові текстури (`background` folder)
+Це можуть бути PNG-файли або 16-розрядні (`A1 R5 G5 B5` або `X1 R5 G5 B5`) BMP-файли.
+- Якщо ви використовуєте BMP-файли, ви можете встановити для них 16-бітну кодування в Додаткових параметрах під час експорту. Можливо, вам доведеться робити це щоразу, коли ви експортуєте у форматі BMP
+
+| Текстури | Опис |
+| --------------------- | --------------------------------------------------------------------------------------------- |
+| top | Текстура фону верхнього екрана |
+| bottom | Нижня фонова текстура, коли не наведено курсор на іконку |
+| bottom_ds | Для теми 3DS, нижня фонова текстура, коли не наведено вказівник на піктограму на DS Phat/Lite |
+| bottom_macro | Для теми 3DS, нижня фонова текстура, коли не наведено вказівник на піктограму на DS Phat/Lite |
+| bottom_bubble | Нижня фонова текстура, коли не наведено вказівник на іконку |
+| bottom_bubble_ds | Для теми 3DS, нижня фонова текстура, коли не наведено вказівник на піктограму на DS Phat/Lite |
+| bottom_bubble_macro | Для теми 3DS, нижня фонова текстура, коли не наведено вказівник на піктограму на DS Phat/Lite |
+| bottom_moving | Для теми DSi, нижня фонова текстура при переміщенні піктограми |
+| bottom_moving_macro | Для теми 3DS, нижня фонова текстура, коли не наведено вказівник на піктограму на DS Phat/Lite |
+
+### Фонові текстури (`background` folder)
+Це мають бути файли у форматі PNG. Прозорість підтримується, однак працюватиме лише 100% прозорість.
+
+| Текстури | Опис/Примітки |
+| ------------------ | --------------------------------------------------------------------------------------------------------------- |
+| battery0 | Блимає `батарея1`, коли батарея дуже розряджена |
+| battery1 | 0-4 використовуються в режимі DSi |
+| battery1purple | Фіолетові іконки використовуються, коли `колір індикатора живлення` встановлено на `Фіолетовий` в налаштуваннях |
+| battery2 | |
+| battery2purple | |
+| battery3 | |
+| battery3purple | |
+| battery4 | |
+| battery4purple | |
+| batterycharge | |
+| batterychargeblink | Під час заряджання блимає `заряджання батареї` |
+| batteryfull | Використовується в режимі DS на DSi/3DS |
+| batteryfullDS | Використовується на DS Phat/DS Lite |
+| batterylow | Використовується в режимі DS |
+
+### Фонові текстури (`background` folder)
+Це повинні бути 4 BPP (16 кольорів) BMP-файли.
+
+Щоб відредагувати їх у GIMP, виберіть `Image` -> `Mode` -> `RGB`, щоб дозволити зміну кольорів, а потім, коли ви закінчите зміну кольорів, виберіть `Image` -> `Mode` -> `Indexed...`, щоб перетворити назад у палітру. При переході на індексований формат, переконайтеся, що для `Generate optimum palette` встановлено прапорець і `Maximum number of colors` встановлена на `16`.
+
+**Примітка:** Деякі зображення в темі DSi мають перевизначення палітри на основі кольору профілю користувача. Якщо ви редагуєте ці кольори, переконайтеся, що опція `UserPalette` для них у `theme.ini` має значення `0`.
+
+Після перетворення в індексований, перейдіть до діалогового вікна мапи кольорів і переконайтеся, що прозорий колір (#FF00FF) є кольором #0 у мапі кольорів. Якщо це не так, клацніть правою кнопкою миші на колірній карті та виберіть `Rearrange Colormap...` потім перемістіть прозорий колір, щоб він став першим кольором у колірній карті, та виберіть `ОК`.
+
+Якщо у вашій остаточній колірній карті менш як 16 кольорів, натискайте кнопки `+` внизу діалогового вікна колірної карти, доки не отримаєте 16 кольорів.
+
+Під час експорту рекомендується встановити прапорець `Do not write color space information` у списку `Compatibility Options`.
+
+| Текстури | Опис |
+| ------------- | -------------------------------------------------------------------------------------- |
+| bips | Точки, що блимають, які відображаються внизу смуги прокрутки (тема DSi) |
+| box | Текстура коробки, що містить як повні, так і порожні текстури (Тема DSi) |
+| box_empty | Текстура, що відображається для порожньої коробки (Тема 3DS) |
+| box_full | Текстура, що відображається для порожньої коробки (Тема 3DS) |
+| brace | Текстура дужок, показана за першою та останньою піктограмою (Тема DSi) |
+| bubble | Нижній біт бульбашки, що накладається на початкову межу або поле піктограми |
+| button_arrow | Текстури для стрілок з обох боків нижньої смуги прокрутки (тема DSi) |
+| cornerbutton | Кнопки, які показуються в меню SELECT (Тема DSi) (Назва базується за старим вживанням) |
+| cursor | Межа з анімацією, яка вкаже на вибрану іконку (тема 3DS) |
+| dialogbox | Тло діалогового вікна, що зсувається вниз |
+| folder | Піктограма для тек |
+| icon_a26 | Іконка для ігор Atari 2600 |
+| icon_col | Іконка для ігор Colecovision |
+| icon_gb | The icon for Game Boy games |
+| icon_gba | The icon for GBA games |
+| icon_gbamode | The icon for native GBA Mode |
+| icon_gg | The icon for Game Gear games |
+| icon_img | The icon for BMP, GIF, and PNG images |
+| icon_int | The icon for Intellivision games |
+| icon_m5 | The icon for Sord M5 games |
+| icon_manual | The icon for the manual |
+| icon_md | The icon for Mega Drive games |
+| icon_nes | The icon for NES games |
+| icon_ngp | The icon for Neo Geo Pocket games |
+| icon_pce | The icon for PC Engine/TurboGrafx-16 games |
+| icon_plg | The icon for DSTWO plugins |
+| icon_settings | The icon for Nintendo DSi Settings |
+| icon_sg | The icon for Sega SG-1000 games |
+| icon_sms | The icon for Sega Master System games |
+| icon_snes | The icon for SNES games |
+| icon_unk | The icon displayed when a game is missing an icon |
+| icon_ws | The icon for WonderSwan games |
+| launch_dot | The dots displayed when a game is launched (DSi Theme) |
+| moving_arrow | The arrow displayed when a game is being moved (DSi Theme) |
+| progress | The progress loading animation with 8 frames |
+| scroll_window | The part of the scrollbar that indicates the icons that are in view |
+| small_cart | The icons displayed along the top (3DS Theme) and in the SELECT menu (DSi Theme) |
+| start_border | The border with animation frames that indicates the selected icon (DSi Theme) |
+| start_text | The text displayed on the start border (DSi Theme) |
+| wirelessicons | The icons displayed to indicate a game has wireless support |
+
+### DS Classic Menu textures (`quickmenu` folder)
+These must be PNG files.
+
+| Текстури | Опис |
+| ---------- | --------------------------------------------------- |
+| bottombg | Background for the bottom screen |
+| phat_topbg | Background for the top screen on DS Phat |
+| topbg | Background for the top screen on any other DS model |
+
+### UI textures (`ui` folder)
+These must be PNG files. Прозорість підтримується, однак працюватиме лише 100% прозорість. Any pixel that is transparent in one texture should be transparent in all of them, so that it's properly overwritten on change.
+
+| Текстури | Опис |
+| ---------------- | ------------------------------------------------------- |
+| Lshoulder | The left shoulder |
+| Lshoulder_greyed | The left shoulder when there are no pages to the left |
+| Rshoulder | The right shoulder |
+| Rshoulder_greyed | The right shoulder when there are no pages to the right |
+
+### Video texture (`video` folder)
+Only used for the 3DS theme, `3dsRotatingCubes.rvid` is a Rocket Video file. For more information on converting videos to rvid, read [Converting a video to .rvid](https://github.com/RocketRobz/Vid2RVID/wiki/Converting-a-video-to-.rvid) on the Vid2RVID wiki. If you don't want this to be drawn you can simply delete it.
+
+### Volume textures (`volume` folder)
+Volume textures are only displayed in DSi Mode.
+
+These must be PNG files. Прозорість підтримується, однак працюватиме лише 100% прозорість.
+
+
+| Текстури | Опис/Примітки |
+| -------- | ---------------------------- |
+| volume0 | 0 is muted, 4 is full volume |
+| volume1 | |
+| volume2 | |
+| volume3 | |
+| volume4 | |
+
+## Theme configuration (`theme.ini` file)
+You may configure various options on how the theme is drawn in the `theme.ini` to accommodate larger graphics or different layouts. For true/false options, `0` is false, and `1` is true. Options with a blank default value for a theme are unused in that theme.
+
+| Value | Опис/Примітки | Default (3DS) | Default (DSi) |
+| -------------------------- | ------------------------------------------------------------------------------------------------------------------------------- | ------------- | ------------- |
+| `StartBorderRenderY` | The initial Y position of the Start Border | 92 | 81 |
+| `StartBorderSpriteW` | The width of the start border sprite. Note that the start border texture is exactly half of the full border | 32 | 32 |
+| `StartBorderSpriteH` | The height of the start border sprite | 64 | 80 |
+| `StartTextRenderY` | The initial Y position of the Start text | 143 | 143 |
+| `BubbleTipRenderX` | The X position of the tip of the bubble that is drawn over the start border | 125 | 122 |
+| `BubbleTipRenderY` | The Y position of the tip of the bubble that is drawn over the start border | 98 | 80 |
+| `BubbleTipSpriteW` | The width of the bubble tip sprite | 7 | 11 |
+| `BubbleTipSpriteH` | The height of the bubble tip sprite | 7 | 8 |
+| `TitleboxRenderY` | The initial Y position of the title text box | 96 | 85 |
+| `TitleboxTextY` | The initial Y position of the title text | 55 | 30 |
+| `TitleboxTextW` | The maximum width of the title text | 200 | 240 |
+| `TitleboxTextLarge` | Whether to use the large font for the title text | 0 | 1 |
+| `TitleboxMaxLines` | The maximum lines of text to show of the title | 3 | 4 |
+| `VolumeRenderX` | The X position on the top screen to draw the volume icon | 4 | 4 |
+| `VolumeRenderY` | The Y position on the top screen to draw the volume icon | 5 | 5 |
+| `ShoulderLRenderX` | The X position on the top screen to draw the left shoulder | 0 | 0 |
+| `ShoulderLRenderY` | The Y position on the top screen to draw the left shoulder | 172 | 172 |
+| `ShoulderRRenderX` | The X position on the top screen to draw the right shoulder | 178 | 178 |
+| `ShoulderRRenderY` | The Y position on the top screen to draw the right shoulder | 172 | 172 |
+| `BatteryRenderX` | The X position on the top screen to draw the battery icon | 235 | 235 |
+| `BatteryRenderY` | The Y position on the top screen to draw the battery icon | 5 | 5 |
+| `UsernameRenderX` | The X position on the top screen to draw the username text | 28 | 28 |
+| `UsernameRenderY` | The Y position on the top screen to draw the username text | 15 | 15 |
+| `UsernameRenderXDS` | The X position on the top screen to draw the username text, when on a DS Phat/Lite | 4 | 4 |
+| `DateRenderX` | The X postion on the top screen to draw the date text | 162 | 162 |
+| `DateRenderY` | The Y postion on the top screen to draw the date text | 7 | 7 |
+| `TimeRenderX` | The X positon on the top screen to draw the time text | 200 | 200 |
+| `TimeRenderY` | The Y positon on the top screen to draw the time text | 7 | 7 |
+| `PurpleBatteryAvailable` | Whether or not to use the purple battery icons when `Power LED color` is set to `Purple` in settings | 1 | 1 |
+| `FontPalette1` | The transparent color of the font, unused for default fonts | 0x0000 | 0x0000 |
+| `FontPalette2` | The colors of the font, use [this site](http://www.conradshome.com/html2bgr15/) to convert | 0xDEF7 | 0xDEF7 |
+| `FontPalette3` | | 0xC631 | 0xC631 |
+| `FontPalette4` | | 0xA108 | 0xA108 |
+| `FontPaletteDateTime1` | The override transparent color of the font for the date and time | 0x0000 | 0x0000 |
+| `FontPaletteDateTime2` | The override color of the font for the date and time | 0xDEF7 | 0xA529 |
+| `FontPaletteDateTime3` | | 0xC631 | 0xBDEF |
+| `FontPaletteDateTime4` | | 0xA108 | 0xD6B5 |
+| `FontPaletteTitlebox1` | The override transparent color of the font for the ROM title box | 0x0000 | 0x0000 |
+| `FontPaletteTitlebox2` | The override color of the font for the ROM title box | 0xDEF7 | 0xDEF7 |
+| `FontPaletteTitlebox3` | | 0xC631 | 0xC631 |
+| `FontPaletteTitlebox4` | | 0xA108 | 0xA108 |
+| `FontPaletteDialog1` | The override transparent color of the font for dialogs | 0x0000 | 0x0000 |
+| `FontPaletteDialog2` | The override color of the font for dialogs | 0xDEF7 | 0xDEF7 |
+| `FontPaletteDialog3` | | 0xC631 | 0xC631 |
+| `FontPaletteDialog4` | | 0xA108 | 0xA108 |
+| `FontPaletteOverlay1` | The override transparent color of the font for overlayed text | 0x0000 | 0x0000 |
+| `FontPaletteOverlay2` | The override color of the font for overlayed text | 0xDEF7 | 0xDEF7 |
+| `FontPaletteOverlay3` | | 0xC631 | 0xC631 |
+| `FontPaletteOverlay4` | | 0xA108 | 0xA108 |
+| `FontPaletteUsername1` | The override transparent color of the font for the username | 0x0000 | 0x0000 |
+| `FontPaletteUsername2` | The override color of the font for the username | 0xDEF7 | 0xDEF7 |
+| `FontPaletteUsername3` | | 0xC631 | 0xC631 |
+| `FontPaletteUsername4` | | 0xA108 | 0xA108 |
+| `BipsUserPalette` | Whether or not to use the DS Profile color for the palette of the bips on the scrollbar | | 0 |
+| `BoxUserPalette` | Whether or not to use the DS Profile color for the palette of the boxes containing the game icons in the DSi Theme | | 0 |
+| `BoxEmptyUserPalette` | Whether or not to use the DS Profile color for the palette of empty boxes in the 3DS Theme | 0 | |
+| `BoxFullUserPalette` | Whether or not to use the DS Profile color for the palette of the boxes containing the game icons in the 3DS Theme | 0 | |
+| `BraceUserPalette` | Whether or not to use the DS Profile color for the palette of the brace at the start and end of the game list | | 0 |
+| `BubbleUserPalette` | Whether or not to use the DS Profile color for the palette of the tip of the title bubble | 0 | 0 |
+| `ButtonArrowUserPalette` | Whether or not to use the DS Profile color for the palette of the arrow buttons on the bottom of the screen | | 1 |
+| `CornerButtonUserPalette` | Whether or not to use the DS Profile color for the palette of the DSi Menu and Settings icons in the SELECT menu | | 0 |
+| `CursorUserPalette` | Whether or not to use the DS Profile color for the palette of the cursor | 0 | |
+| `DialogBoxUserPalette` | Whether or not to use the DS Profile color for the palette of the dialog box | 0 | 1 |
+| `FolderUserPalette` | Whether or not to use the DS Profile color for the palette of folders | 0 | 0 |
+| `LaunchDotsUserPalette` | Whether or not to use the DS Profile color for the palette of the launch dots | | 1 |
+| `MovingArrowUserPalette` | Whether or not to use the DS Profile color for the palette of the arrow shown when moving icons | | 1 |
+| `ProgressUserPalette` | Whether or not to use the DS Profile color for the palette of the loading progress spinner | 1 | 1 |
+| `ScrollWindowUserPalette` | Whether or not to use the DS Profile color for the palette of the background to the scroll window on the scrollbar | | 0 |
+| `SmallCartUserPalette` | Whether or not to use the DS Profile color for the palette of the cartridge icons | 0 | 0 |
+| `StartBorderUserPalette` | Whether or not to use the DS Profile color for the palette of the start border | | 1 |
+| `StartTextUserPalette` | Whether or not to use the DS Profile color for the palette of the start text | | 1 |
+| `WirelessIconsUserPalette` | Whether or not to use the DS Profile color for the palette of the wireless icons | 0 | 0 |
+| `IconA26UserPalette` | Whether or not to use the DS Profile color for the palette of the Atari 2600 icon | 0 | 0 |
+| `IconCOLUserPalette` | Whether or not to use the DS Profile color for the palette of the ColecoVision icon | 0 | 0 |
+| `IconGBUserPalette` | Whether or not to use the DS Profile color for the palette of the Game Boy icon | 0 | 0 |
+| `IconGBAUserPalette` | Whether or not to use the DS Profile color for the palette of the Game Boy Advance icon | 0 | 0 |
+| `IconGBAModeUserPalette` | Whether or not to use the DS Profile color for the palette of the native GBA Mode icon | 0 | 0 |
+| `IconGGUserPalette` | Whether or not to use the DS Profile color for the palette of the Game Gear icon | 0 | 0 |
+| `IconIMGUserPalette` | Whether or not to use the DS Profile color for the palette of the image icon | 0 | 0 |
+| `IconINTUserPalette` | Whether or not to use the DS Profile color for the palette of the Intellivision icon | 0 | 0 |
+| `IconM5UserPalette` | Whether or not to use the DS Profile color for the palette of the Sord M5 icon | 0 | 0 |
+| `IconManualUserPalette` | Whether or not to use the DS Profile color for the palette of the manual icon | 0 | 0 |
+| `IconMDUserPalette` | Whether or not to use the DS Profile color for the palette of the Genesis/Mega Drive icon | 0 | 0 |
+| `IconNESUserPalette` | Whether or not to use the DS Profile color for the palette of the NES/Famicom icon | 0 | 0 |
+| `IconNGPUserPalette` | Whether or not to use the DS Profile color for the palette of the Neo Geo Pocket icon | 0 | 0 |
+| `IconPCEUserPalette` | Whether or not to use the DS Profile color for the palette of the PC Engine/TurboGrafx-16 icon | 0 | 0 |
+| `IconPLGUserPalette` | Whether or not to use the DS Profile color for the palette of the DSTWO plugin icon | 0 | 0 |
+| `IconSettingsUserPalette` | Whether or not to use the DS Profile color for the palette of the DSi Settings icon | 0 | 0 |
+| `IconSGUserPalette` | Whether or not to use the DS Profile color for the palette of the SG-1000 icon | 0 | 0 |
+| `IconSMSUserPalette` | Whether or not to use the DS Profile color for the palette of the Master System icon | 0 | 0 |
+| `IconSNESUserPalette` | Whether or not to use the DS Profile color for the palette of the SNES icon | 0 | 0 |
+| `IconUnknownUserPalette` | Whether or not to use the DS Profile color for the palette of the unknown (missing) icon | 0 | 0 |
+| `IconWSUserPalette` | Whether or not to use the DS Profile color for the palette of the WonderSwan icon | 0 | 0 |
+| `UsernameUserPalette` | Whether or not to use the DS Profile color for the palette of the username | 1 | 1 |
+| `ProgressBarUserPalette` | Whether or not to use the DS Profile color as the color of the progress bar | 1 | 1 |
+| `ProgressBarColor` | The color of the progress bar if `ProgressBarUserPalette` is disabled | 0x7C00 | 0x7C00 |
+| `UseAlphaBlend` | Whether or not to blend the colors of the top screen text (the date/time and username) with the colors of the background | 1 | 1 |
+| `DarkLoading` | Whether or not to fade to black instead of white during loading screens | 0 | 0 |
+| `RenderPhoto` | Whether or not to draw a photo on the top screen | 0 | 1 |
+| `RotatingCubesRenderY` | The Y position on the top screen to draw the rotating cubes | 78 | |
+| `PlayStartupJingle` | Whether or not to use the startup sound before the main BGM. See the [custom SFX](custom-dsi-3ds-sfx) page for more information | 1 | 0 |
+| `StartupJingleDelayAdjust` | The amount of samples early in the startup sound the BGM should start at | 0 | 0 |
+
+### Macro Mode options
+You may add specific override options to `theme.ini` for use in Macro Mode. To do this, add `[MACRO]` to a blank line at the bottom of the configuration file, then add any specified configurations below it.
+
+## Custom background music and sound effects
+The DSi and 3DS themes also support custom music. See [DSi/3DS skins - Custom SFX](custom-dsi-3ds-sfx) for more details.
+
+## Custom fonts
+You may put [Custom Fonts](custom-fonts) in the `font` folder for use in the skin. You can also add override fonts for the date & time using `date_time.nftr`, and the console username with `username.nftr`.
+
+## Custom palettes
+For the paletted textures (`grf` folder), you can optionally add override palette sets which are used when the corresponding `UserPalette` setting is enabled. Palette set files can be created using [this editor](https://skinpaltool.dvdo.dev/). When using the editor, import the image you would like to work with, then create a palette for each of the 16 DS Profile colors. You can use this [example palette file](/assets/files/example-palette.bin) as a starting point.
+
+The 16 rows of the palette collection correspond to each profile color and should be in the following order:
+1. Gray-Blue
+2. Brown
+3. Червоний
+4. Рожевий
+5. Orange
+6. Жовтий
+7. Lime Green
+8. Зелений
+9. Dark Green
+10. Turquoise
+11. Cyan/Light Blue
+12. Синій
+13. Dark Blue/Indigo
+14. Violet/Dark Purple
+15. Фіолетовий
+16. Magenta
+
+Once you've created a palette file, place it in the `palettes` folder. The name of the palette file should match the name of its image but with a `.bin` extension instead (ex. `start_border.bin` will be applied to `start_border.bmp`).
+
+You may also put a `username.bin` palette file to change the palettes of the username font. Make sure to set the palette editor to `Font Mode` when creating this file.
+
+## Part 3: Adding to TWiLight Menu++
+Once you've edited some graphics and would like to test your skin, simply copy your skin folder (the folder containing the `background`, `battery`, etc folders) to `sd:/_nds/TWiLightMenu/3dsmenu/themes/` or `sd:/_nds/TWiLightMenu/dsimenu/themes/` for 3DS and DSi theme skins respectively.
+
+## Part 4: Sharing your skin
+Once you've completed your skin, you can share it with the community by creating a Pull Request adding it to the [DS-Homebrew/twlmenu-extras](https://github.com/DS-Homebrew/twlmenu-extras) GitHub repository in a `.7z` file. If you're unfamiliar with using git you can also simply create an issue on that repository with a zip file of your skin requesting it be added.
diff --git a/pages/_uk-UA/twilightmenu/custom-fonts.md b/pages/_uk-UA/twilightmenu/custom-fonts.md
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+++ b/pages/_uk-UA/twilightmenu/custom-fonts.md
@@ -0,0 +1,36 @@
+---
+lang: uk-UA
+layout: wiki
+section: twilightmenu
+category: customization
+title: Custom Fonts
+description: How to use custom fonts with TWiLight Menu++
+---
+
+TWiLight Menu++ can use custom fonts in NFTR (Nitro FonT Resource) format. They will be used in Settings, the Manual's titles, and in the Nintendo DSi, Nintendo 3DS, SEGA Saturn, and Homebrew Launcher themes.
+
+### Included font info
+There are three fonts included with TWiLight Menu++. When TWiLight Menu++ is running in DSi Mode, they all contain all of the characters that should be needed for all of the languages TWiLight is translated to, but when running in DS Mode they are more limited due to RAM limitations. They are as follows:
+- Default: This uses the official DSi font as its primary font, and supports all characters that are used in TWiLight Menu++ itself in all languages in DS mode
+- Chinese (Simplified): This uses Noto Sans CS as the primary font and has significantly more Chinese (Simplified) characters in DS Mode, at the cost of characters for other languages
+- Korean: This is identical to Default in DSi Mode, but in DS Mode has a more complete set of hangul, at the cost of characters for other languages
+
+### Directory structure
+Custom fonts are loaded from `sd:/_nds/TWiLightMenu/extras/fonts/[font name]/[font file].nftr` where `[font name]` is whatever name you want and `[font file].nftr` is one of the following:
+- `large-ds.nftr`, `large-dsi.nftr`, or `large.nftr`: The larger font used for titles
+- `small-ds.nftr`, `small-dsi.nftr`, or `small.nftr`: The smaller font used for most other text
+
+The `-ds` and `-dsi` files have higher priority than the normal one and if found will be used when TWiLight Menu++ is running in DS or DSi Mode respectively.
+
+### Skin fonts
+You may add fonts to [custom DSi/3DS theme skins](custom-dsi-3ds-skins), which will override whatever is set in TWiLight Menu++ settings. These fonts go in the `font` folder, in the skin's root folder.
+
+Custom skins can additionally use override fonts for the date & time using `date_time.nftr`, and the console username with `username.nftr`.
+
+### Generating custom fonts
+You can make your own fonts using a utility such as Pk11's [nftr-editor](https://pk11.us/nftr-editor/). To regenerate one of TWiLight Menu++'s existing fonts using it:
+1. Load an NFTR file in nftr-editor
+1. Type the names of the fonts you want to use from highest to lowest priority in the `Input font` text box, comma separated
+ - You can see a preview of the input fonts in the top box on the left and the current NFTR in the bottom box
+1. Click `Generate from font`, then say `OK` to regenerating existing characters and `Cancel` to regenerating the special button characters (ex. )
+1. Click `Save`, then repeat for the other sizes
diff --git a/pages/_uk-UA/twilightmenu/custom-unlaunch-backgrounds.md b/pages/_uk-UA/twilightmenu/custom-unlaunch-backgrounds.md
new file mode 100644
index 00000000..93c45c6b
--- /dev/null
+++ b/pages/_uk-UA/twilightmenu/custom-unlaunch-backgrounds.md
@@ -0,0 +1,52 @@
+---
+lang: uk-UA
+layout: wiki
+section: twilightmenu
+category: customization
+title: Custom Unlaunch Backgrounds
+description: How to make custom Unlaunch backgrounds and install them using TWiLight Menu++
+---
+
+You can find premade Unlaunch backgrounds on the [TWiLight Menu++ skins site](https://skins.ds-homebrew.com/unlaunch/).
+{:.alert .alert-info}
+
+Using TWiLight Menu++ you can patch the Unlaunch installer to have a custom background image and text color palette. This needs to be a 256 x 192 GIF, with a few restrictions:
+- Only the first frame will be shown, no animated backgrounds
+- The file must be less than or equal to 15,472 bytes
+- GIFs with more than 31 colors require specially made palettes to prevent breaking the text
+
+### Встановлення
+1. Copy the GIF file to `sd:/_nds/TWiLightMenu/unlaunch/backgrounds`
+1. Download the [latest Unlaunch installer](https://problemkaputt.de/unlaunch.zip) and extract `UNLAUNCH.DSI` to your SD card
+1. Open TWiLight Menu++ Settings, switch to the `Unlaunch settings` page, and click on `Background`, then select the one you want
+1. Exit settings and launch `Unlaunch DSi Installer`
+ - It should use your custom image, if it does not then turn off your console and make sure your GIF conforms with the requirements above
+1. Choose `Install Now`
+
+### Using GIFs with more than 31 colors
+As the GIF's palette is loaded to the same area of VRAM as the text palettes it will overwrite them if the palette gets too large, however this can be worked around by including the text palettes in the GIF's palettes. Using this with different colors would also let you have different text colors, should you want that. These instructions will be for [GIMP](https://gimp.org), but any image editor capable of rearranging the palette of an image will work.
+1. Open your image in GIMP and make sure it's 256 x 192 pixels
+1. In the menu bar at the top, select `Image` -> `Mode` -> `Indexed...`
+1. Select `Generate optimum palette` and set the maximum colors to anything up to 226 colors
+1. Select a dithering pattern from the `Color dithering` dropdown
+ - Images without dithering generally compress best, but with it will generally look better, try and see which looks best for the size
+1. Click `Convert`
+1. In the menu bar at the top, select `File` -> `Export As...`, give it a name with the extension `.gif`, and click `Export`
+ - If it gives any warnings, click the accept button
+1. In the next popup, disable the `GIF comment` and click `Export`
+1. Check the size of the exported file, if it's 15,472 bytes or less, then skip to step 13
+1. If your GIF is too large, then using either [gifsicle](http://www.lcdf.org/gifsicle/) or [ezgif.com](https://ezgif.com/optimize) you can try optimizing it
+ - These instructions will use ezgif as its simpler, being a website
+1. Open https://ezgif.com/optimize, and upload your GIF
+1. Try different compression levels until you find the best one under 15,472 bytes (15.11 KiB), ideally a bit under as GIMP may increase the size a bit
+1. Save the optimized GIF and open it in GIMP
+1. In the menu bar at the top, select `Windows` -> `Dockable Dialogs` -> `Colormap`
+1. Change your current `Foreground color` to #080808 and add 14 new colors with the `+` button
+ - If your image doesn't have at least 133 colors you will need to keep adding colors until the last is index 146
+1. Right click a color in the Colormap and select `Rearrange Colormap...`
+1. Arrange your new colors so they match the ones outlined in red: (The 2nd and 3rd columns starting on the 4th row) 
+1. Use the color picker to make your new colors match those in the above image
+1. In the menu bar at the top, select `File` -> `Export As...`, give it a name with the extension `.gif`, and click `Export`
+1. In the next popup, make sure `GIF comment` is off and click `Export`
+1. Ensure the image is still under 15,472 bytes, if it's gotten too big then repeat from step 10 using a higher compression level
+1. You're done! Follow the [installing](#installing) section above to use your image!
diff --git a/pages/_uk-UA/twilightmenu/download-play-pictochat.md b/pages/_uk-UA/twilightmenu/download-play-pictochat.md
new file mode 100644
index 00000000..6cd7591f
--- /dev/null
+++ b/pages/_uk-UA/twilightmenu/download-play-pictochat.md
@@ -0,0 +1,26 @@
+---
+lang: uk-UA
+layout: wiki
+section: twilightmenu
+category: other
+title: Download Play/PictoChat у Класичному DS меню
+description: Як отримати DS Download Play та PictoChat у Класичному DS меню в TWiLight Menu++
+---
+
+Якщо ви використовуєте DSi, у вас вже повинна бути можливість запустити ці додатки. Щоб отримати їхні дампи для флешкарти або 3DS, потрібно мати доступ до Класичного DS меню на DSi. В іншому випадку, якщо у вас 3DS без існуючого дампа(ів), продовжуйте далі.
+
+У GodMode9:
+1. Натисніть кнопку HOME/Power
+1. Виберіть `Title Manager`, потім оберіть `[1:] NAND / TWL`
+1. Знайдіть і виберіть `DS Download Play (NTR-HDNA)`
+1. Виберіть `Open title folder`
+1. Виберіть `00000000.tmd`, потім оберіть `TMD file options...`
+1. Виберіть `Dump CXI/NDS file`
+ - Файл буде розміщено за адресою `0:/gm9/out/`
+1. Скопіюйте `DS Download Play (NTR-HDNA).nds` у теку `0:/_nds/`та перейменуйте його на `dlplay.nds`
+
+Вищевказані кроки збільшать швидкість завантаження DLP.
+
+Щоб запустити PictoChat на 3DS (потрібна консоль DSi), скопіюйте `pictochat.nds` з `sd:/_nds/` на SD карті для DSi в те ж саме місце на SD карті для 3DS.
+
+Щоб запустити обидва файли на флешкарті, скопіюйте файли `pictochat.nds` і `dlplay.nds` з теки `sd:/_nds/` з SD карти DSi або 3DS в те саме місце на SD карті для флешкарти.
diff --git a/pages/_uk-UA/twilightmenu/faq.md b/pages/_uk-UA/twilightmenu/faq.md
new file mode 100644
index 00000000..c8f3dcd0
--- /dev/null
+++ b/pages/_uk-UA/twilightmenu/faq.md
@@ -0,0 +1,120 @@
+---
+lang: uk-UA
+layout: faq
+section: twilightmenu
+title: ЧаПи та Усунення проблем
+long_title: ЧаПи та Усунення проблем щодо TWiLight Menu++
+description: ЧаПи та усунення проблем для TWiLight Menu++
+---
+
+Щоб отримати більше інформації, відвідайте [тред на GBAtemp](https://gbatemp.net/threads/ds-i-3ds-twilight-menu-gui-for-ds-i-games-and-ds-i-menu-replacement.472200/).
+{:.alert .alert-info}
+
+#### Чому при запуску TWiLight Menu++ моя 3DS зависає на чорному екрані, вилітає, вимикається тощо?
+Можливо, TWL_FIRM якимось чином була пошкоджена. Дотримуйтесь цього посібника, щоб вирішити проблему:
+
+#### Як виправити білий екран при завантаженні TWiLight Menu++?
+- Перезавантажте свою консоль
+- Якщо це не спрацює, відформатуйте SD карту в FAT32 з розміром кластеру 32 КБ
+ - Ознайомтеся з рекомендованими інструкціями на [на сторінці dsi.cfw.guide](https://dsi.cfw.guide/sd-card-setup.html)
+- Якщо це теж не спрацює, спробуйте іншу SD карту
+
+#### Як виправити непрацюючий сенсорний екран після запуску гри?
+- Якщо ви запускаєте картридж, переконайтеся, що для параметра `Сенсорний режим у Slot-1` встановлено значення `Режимі DS`
+- Якщо проблема не зникла, або якщо ви використовуєте ігри з ROM, дотримуйтесь цього посібника: https://gbatemp.net/threads/recover-ds-mode-after-an-nvram-brick-eg-after-using-a-ds-bricker.516444/
+
+#### Що з темою Acekard/Wood UI?
+Тему Acekard (також відома як Wood UI) було вилучено через те, що вона не працювала належним чином і спричиняла пошкодження SD карт. Будь ласка, почекайте на виправлення. Про прогрес у поверненні цієї теми можна дізнатися [ось тут](https://github.com/DS-Homebrew/TWiLightMenu/pull/1109).
+
+#### Як виправити те, що TWiLight Menu++ перезавантажується або видає Guru Meditation Error під час запуску гри?
+Перейдіть до Налаштувань TWLMenu++ та вимкніть `Оновляти список нещодавно відтворених`.
+
+#### Чому при спробі завантажити гру DS з SD карти з'являється білий екран?
+Ознайомтеся з [У мене проблеми з моїм ROM, що мені робити?](../nds-bootstrap/faq?faq=im-having-issues-with-my-roms-what-should-i-do) на сторінці ЧаПи про nds-bootstrap.
+
+#### Як використовувати чіти?
+Вам потрібно мати базу даних чітів у вигляді файлу `usrcheat.dat` у теці `sd:/_nds/TWiLightMenu/extras/`. Найсвіжіша база даних чітів - [DeadSkullzJr's NDS(i) Cheat Databases](https://gbatemp.net/threads/488711/).
+- На 3DS ця база даних доступна в додатку Universal-Updater під назвою "NDS(i) Cheat Databases". Це автоматично встановить базу даних в потрібне місце.
+
+Крім того, ви можете використати [r4cce](http://hp.vector.co.jp/authors/VA013928/soft_en.html) для створення власної бази чітів.
+
+Після того, як ви встановите базу даних чітів, ви можете увімкнути чіти, натиснувши Y у TWiLight Menu++, коли курсор знаходитиметься на потрібній грі, щоб відкрити налаштування гри, а потім X, щоб відкрити меню чітів.
+
+#### Як показати кастомне зображення на верхньому екрані теми DSi? Чи можу я приховати його?
+Випадкове зображення `.png` з теки `sd:/_nds/TWiLightMenu/dsimenu/photos/` буде показуватися щоразу при завантаженні меню. Якщо відповідних зображень немає, замість них буде використано скріншоти, зроблені nds-bootstrap.
+
+- Зображення мають бути розміром не більше 208x156
+- Якщо у вас виникають помилки, то скоріш за все, це помилка з розміром зображення. Будь ласка, використайте [tinypng](https://tinypng.com) для зменшення розміру
+
+Щоб приховати зображення, потрібно відредагувати файл `theme.ini`, який знаходиться в `sd:/_nds/TWiLightMenu/dsimenu/themes/[тека скіну]/`. Відкрийте файл текстовим редактором, змініть рядок `RenderPhoto` з `1` на `0`, потім збережіть файл.
+
+#### Як мені отримати ігри?
+Ви можете завантажити саморобні програми з [Universal-DB](https://db.universal-team.net/ds) та [GameBrew](https://www.gamebrew.org/wiki/List_of_all_DS_homebrew#Games). To get officially released games, you need to get those as dumps, either from your physical cartridges, or from an existing console:
+- На DS ви можете використати [GodMode9i](https://github.com/DS-Homebrew/GodMode9i/releases) для копіювання своїх ігор GBA, та, якщо у вас є флешкарта для Slot-2, ігор DS. Якщо у вас є лише флешкарта для Slot-1 і ви хочете створити копію гри для DS, ви можете скористатися програмою [Wooddumper](https://digiex.net/attachments/wooddumper_r89-zip.14735/), яка вимагає сумісного з DS Wi-Fi з'єднання, а також клієнта FTP на окремому пристрої для отримання ROM
+- На DSi ви можете використати [GodMode9i](https://github.com/DS-Homebrew/GodMode9i/releases) для копіювання своїх ігор DS та DSiWare
+- На 3DS ви можете використати [GodMode9](https://github.com/d0k3/GodMode9/releases) для копіювання ваших ігор DS, DSiWare та Virtual Console
+
+#### Чи можу я перенести файли збережень з мого Ігрового Картриджа на SD карту чи навпаки?
+Так. Ви можете використовувати [Checkpoint](https://github.com/FlagBrew/Checkpoint/releases) на 3DS, або [GodMode9i](https://github.com/DS-Homebrew/GodMode9i/releases) на DSi / 3DS.
+
+#### Як змінити мову TWiLight Menu++?
+1. Відкрийте Налаштування TWiLight Menu++. Це можна зробити, утримуючи SELECT під час завантаження TWiLight Menu++
+1. Змініть першу опцію, поки не побачите потрібну мову, після чого вийдіть з налаштувань
+ - Ви також можете змінити перші три опції на сторінці налаштувань nds-bootstrap, оскільки вони керують мовою та регіоном ігор для DS та їхніми назвами у TWiLight Menu++
+
+#### Чи це емулятор DS(i)?
+Ні, це не емулятор. Меню та ігри DS (завантажені через nds-bootstrap) запускаються нативно у режимі DS/DSi. Емулюються лише консолі минулих років, та частково GBA (оскільки деякі або всі частини, такі як графіка, виконуються нативно).
+
+#### Які системи підтримує TWiLight Menu++?
+Ознайомтеся зі [Списком систем, що підтримуються TWiLight Menu++](../ds-index/emulators#list-of-supported-systems-by-twilight-menu).
+
+#### Чи можуть експлойти ігор для Slot-1 завантажувати TWiLight Menu++?
+Ні. Доступ до SD-карти надається лише додаткам DSiWare, тому ігри Slot-1 не можуть запускати TWiLight Menu++ (або навіть мати доступ до нього).
+
+#### Чому я не можу знайти/побачити свої ігри?
+Існує декілька причин, чому ви не можете їх знайти.
+- Папка `_nds`, що знаходиться в корені SD-карти, не призначена для застосунків, до яких можна отримати доступ через TWiLight Menu++, оскільки вона зарезервована для функціональних файлів (скіни, конфігурації, зображення, емулятори тощо). Якщо ви розмістили тут свої ігри, будь ласка, перенесіть їх в інше місце.
+- Якщо у вашій теці понад 39 елементів і всі слоти в меню зайняті, ваші ігри можуть бути на наступній сторінці. Використовуйте L/R або SELECT + Ліворуч/Праворуч для перемикання сторінок
+- Якщо ваша гра або тека прихована, вам може знадобитися показати приховані файли за допомогою налаштувань графічного інтерфейсу TWiLight Menu++
+- Якщо ваша гра знаходиться в архіві (`zip`, `rar`, `7z`і т. д.), вона не може бути використана TWiLight Menu++. Розпакуйте гру з архіву, щоб користуватися нею
+- Якщо ваша гра не використовує одне з підтримуваних [розширень](../ds-index/emulators#list-of-systems-supported-by-twilight-menu), можливо, вам доведеться змінити розширення, перейменувавши файл
+
+#### Як отримати доступ до налаштувань TWiLight Menu++?
+Спосіб доступу до налаштувань TWiLight Menu++ залежить від вашої конфігурації.
+- **Класичне меню DS:** Торкніться піктограми DS у нижній частині нижнього екрана
+- **Теми Nintendo DSi/SEGA Saturn/Homebrew Launcher: використання меню SELECT:** Натисніть SELECT, потім запустіть аплет налаштувань (використовуйте D-PAD для виділення опцій)
+- **Теми Nintendo DSi/SEGA Saturn/Homebrew Launcher, які не використовують меню SELECT:** Натиснувши SELECT, ви потрапите в меню DS Classic
+- **Тема Nintendo 3DS:** Торкніться піктограми гайкового ключа на нижньому екрані
+- **R4 Оригінальна тема:** Натисніть START (якщо ви перебуваєте у файловому браузері), потім натисніть SELECT
+
+Ви також можете утримувати SELECT під час запуску TWiLight Menu++, щоб отримати прямий доступ до налаштувань.
+
+#### Як використовувати користувацькі іконки/банери для ігор?
+Ви можете використовувати власний банер у форматі PNG або DS banner.bin, розмістивши його в теці `sd:/_nds/TWiLightMenu/icons` з назвою ПЗУ (включаючи розширення) або теки + `.png` або `.bin`.
+
+Для банерів у форматі PNG вам потрібен будь-який файл PNG з 15 або менше кольорами та максимальною роздільною здатністю 32x32. Повна прозорість працює і не враховує 15 кольорів, але напівпрозорість не працює.
+
+Банери типу banner.bin можуть бути анімованими та дозволяють замінити заголовок, який буде показано в TWiLight Menu++. Їх можна зробити за допомогою [NDS Banner Editor](https://github.com/TheGameratorT/NDS_Banner_Editor/releases).
+
+Готові банери можна знайти в розділі іконок [на сайті скінів TWiLight Menu++](https://skins.ds-homebrew.com/icon/), і якщо ви створили банери, ви можете поділитися ними там же.
+
+#### Як встановити користувацькі теми для TWiLight Menu++?
+Користувацькі скіни для тем можна придбати на сайті [або на офіційному сайті скінів](https://skins.ds-homebrew.com/), де розміщено серверні скіни, створені спільнотою, готові до застосування. Ви також можете створити власний скін для тем Nintendo 3DS та Nintendo DSi самостійно, дотримуючись [цього посібника](https://wiki.ds-homebrew.com/twilightmenu/custom-dsi-3ds-skins). Теми **Homebrew Launcher**, **Sega Saturn** та **Game Boy Color** не _**налаштовуються.
+
+Після того, як ви отримали користувацьку оболонку, ви можете встановити її, розмістивши її таку у відповідному шляху, який залежить від того, для якої теми створено оболонку.
+- Скіни для теми Nintendo DSi знаходяться у `d:\_nds\TWiLightMenu\dsimenu\themes\`
+- Скіни для теми Nintendo DSi знаходяться у `d:\_nds\TWiLightMenu\dsimenu\themes\`
+- Скіни для теми R4 Original знаходяться в `d:\_nds\TWiLightMenu\r4menu\themes\`
+
+Якщо ви використовуєте консоль сімейства 3DS, ви можете встановити власні скіни за допомогою [Universal-Updater](https://github.com/Universal-Team/Universal-Updater/releases). Перейдіть до налаштувань Universal-Updater, потім `Виберіть Unistore`, `+`, `TWiLight Menu++ Skins`.
+
+Щоб застосувати власну тему, вам потрібно перейти до налаштувань TWiLight Menu++.
+1. На сторінці `Налаштування графічного інтерфейсу` перейдіть до опції `Тема` і виберіть тему за допомогою правої та лівої кнопок на D-Pad.
+1. Вибравши цільову тему, натисніть кнопку A, щоб вибрати один з установлених скінів.
+1. За допомогою кнопок "вгору" і "вниз" на D-Pad виділіть потрібний скін, а потім натисніть A, щоб вибрати його.
+1. Застосуйте налаштування, натиснувши B, щоб повернутися до TWiLight Menu++.
+
+TWiLight Menu++ тепер має персоналізований вигляд (й музика, якщо вибрана тема підтримує його та увімкнена в налаштуваннях).
+
+#### Чи існує емулятор 3DS для DS(i)?
+Ні, його не існує. Емулювати 3DS на DS(i) неможливо, оскільки 3DS використовує новіше обладнання.
diff --git a/pages/_uk-UA/twilightmenu/how-to-get-box-art.md b/pages/_uk-UA/twilightmenu/how-to-get-box-art.md
new file mode 100644
index 00000000..e2434393
--- /dev/null
+++ b/pages/_uk-UA/twilightmenu/how-to-get-box-art.md
@@ -0,0 +1,19 @@
+---
+lang: uk-UA
+layout: wiki
+section: twilightmenu
+category: other
+title: How to Get Box Art
+description: How to get box art/game covers in TWiLight Menu++
+---
+
+1. Download a png box art pack from [GameTDB](https://www.gametdb.com/DS/Downloads#cover_packs)
+1. Extract the .png files to `sd:/_nds/TWiLightMenu/boxart`
+1. Make sure box art is set to be shown in TWiLight Menu++ settings
+
+**To add your own box art:** Place them in `sd:/_nds/TWiLightMenu/boxart`.
+- Can either have the game's TID (ex. `ASME.png`), or the filename (ex. `SM64DS.nds.png`)
+- Must be in `.png` format, with the recommended size of 128x115 and maximum of 208x143
+- If your **TW**i**L**ight Menu++ configuration has Box Art viewing set to `Cached`, the image size must be 44 KiB or below. You can use a tool like [tinypng](https://tinypng.com/) to compress the images to an acceptable size
+
+Individual box art can also be downloaded from GameTDB, under the **S Covers (png)** category.
diff --git a/pages/_uk-UA/twilightmenu/index.md b/pages/_uk-UA/twilightmenu/index.md
new file mode 100644
index 00000000..ffe4e201
--- /dev/null
+++ b/pages/_uk-UA/twilightmenu/index.md
@@ -0,0 +1,12 @@
+---
+lang: uk-UA
+section: twilightmenu
+title: TWiLight Menu++
+description: Посібники з використання та конфігурації TWiLight Menu++
+---
+
+
+
+[TWiLight Menu++](https://github.com/DS-Homebrew/TWiLightMenu) - це меню з відкритим джерелом коду, яке здатне запускати різноманітні додатки. Завдяки темам, скінам, текам та іншим функціям, це ідеальне "все в одному" меню для заміни оригінальних меню систем сімейства Nintendo DS і 3DS.
+
+Щоб дізнатися, як встановити TWiLight Menu++, перейдіть на вкладку "Встановлення" на бічній панелі та виберіть посібник для вашої консолі.
diff --git a/pages/_uk-UA/twilightmenu/installing-3ds-manual.md b/pages/_uk-UA/twilightmenu/installing-3ds-manual.md
new file mode 100644
index 00000000..8225133a
--- /dev/null
+++ b/pages/_uk-UA/twilightmenu/installing-3ds-manual.md
@@ -0,0 +1,7 @@
+---
+lang: uk-UA
+layout: redirect
+destination: installing-3ds?tab=manual
+title: Встановлення (3DS, мануал)
+---
+
diff --git a/pages/_uk-UA/twilightmenu/installing-3ds.md b/pages/_uk-UA/twilightmenu/installing-3ds.md
new file mode 100644
index 00000000..60adbff5
--- /dev/null
+++ b/pages/_uk-UA/twilightmenu/installing-3ds.md
@@ -0,0 +1,95 @@
+---
+lang: uk-UA
+layout: wiki
+section: twilightmenu
+category: installing
+title: Встановлення (3DS)
+long_title: Встановлення TWiLight Menu++ (3DS)
+description: Як встановити TWiLight Menu++ на Nintendo 3DS
+tabs:
+ -
+ working-camera: Робоча камера
+ non-working-camera: Неробоча камера
+ manual: Вручну
+---
+
+Спочатку вам потрібно мати коистувацьку прошивку на 3DS, дотримуйтесь інструкцій на [3ds.hacks.guide](https://3ds.hacks.guide), щоб встановити її
+{:.alert .alert-info}
+
+{% capture tab-working-camera %}
+1. Відкрийте FBI і виберіть `Remote Install`, потім `Scan QR Code`
+1. Відскануйте цей QR-код, щоб встановити останню версію [Universal-Updater](https://github.com/Universal-Team/Universal-Updater) 
+1. Закрийте FBI та запустіть Universal-Updater
+ - Якщо додаток не відображається у головному меню, перезавантажте 3DS
+1. Знайдіть TWiLight Menu++ в сітці додатків, ви можете шукати за допомогою 3-ї вкладки на бічній панелі, якщо у вас виникли проблеми з пошуком
+ - Там повинна бути така іконка: 
+1. Натисніть A або торкніться іконки завантаження на бічній панелі та виберіть `TWiLight Menu++`, щоб встановити програму
+ - Це займе деякий час
+{% endcapture %}
+{% assign tab-working-camera = tab-working-camera | split: "////////" %}
+
+{% capture tab-non-working-camera %}
+1. Завантажте останню версію [`Universal-Updater.cia`](https://github.com/Universal-Team/Universal-Updater/releases/latest/download/Universal-Updater.cia)
+1. Розмістіть файл `Universal-Updater.cia` в будь-якому місці на вашій SD-карті
+1. Запустіть FBI на Nintendo 3DS
+1. У FBI, перейдіть до місця, куди ви скопіювали файл `Universal-Updater.cia`
+1. Виберіть файл `Universal-Updater.cia` та натисніть "Install & Delete"
+1. Закрийте FBI та запустіть Universal-Updater
+ - Якщо додаток не відображається у головному меню, перезавантажте 3DS
+1. Знайдіть TWiLight Menu++ в сітці додатків, ви можете шукати за допомогою 3-ї вкладки на бічній панелі, якщо у вас виникли проблеми з пошуком
+ - Там повинна бути така іконка: 
+1. Натисніть A або торкніться іконки завантаження на бічній панелі та виберіть `TWiLight Menu++`, щоб встановити програму
+ - Це займе деякий час
+{% endcapture %}
+{% assign tab-non-working-camera = tab-non-working-camera | split: "////////" %}
+
+{% capture tab-manual %}
+1. Завантажте останню версію [`TWiLightMenu-3DS.7z`](https://github.com/DS-Homebrew/TWiLightMenu/releases/latest/download/TWiLightMenu-3DS.7z)
+1. Розпакуйте `TWiLightMenu-3DS.7z`
+1. Скопіюйте теку `_nds` в кореневу теку вашої SD карти
+1. Скопіюйте файл `BOOT.NDS` в кореневу теку вашої SD карти
+1. Скопіюйте теку `roms` в кореневу теку вашої SD карти
+1. Скопіюйте файл `.cia` в кореневу теку вашої SD карти
+1. Встановіть CIA файл на вашу 3DS за допомогою FBI
+{% endcapture %}
+{% assign tab-manual = tab-manual | split: "////////" %}
+
+### Встановлення
+
+{% assign tabs = tab-working-camera | concat: tab-non-working-camera | concat: tab-manual %}
+{% include tabs.html index=0 tabs=tabs %}
+
+### Доступ до вмісту флешкарти
+
+Флешкарта - це пристрій, що вставляється в слот для ігрових картриджів та містить слот для карт пам'яті microSD. Якщо у вас немає флешкартки, на цьому посібник для вас завершено.
+{:.alert .alert-warning}
+
+#### Якщо у вас є R4(i) Ultra
+
+1. Дотримуйтесь [цього посібника](installing-flashcard), починаючи з `Запуск ігор за допомогою прошивки вашої флешкарти`
+ - Ви можете сміливо ігнорувати попередження
+1. Відкрийте Налаштування TWLMenu++
+1. Перейдіть на сторінку `Змішані налаштування`
+1. Увімкніть `Доступ до microSD у Slot-1`
+1. Вийдіть з Налаштувань TWLMenu++, натиснувши кнопку `B`
+ - Якщо ви опинитеся в Класичному DS Меню, натисніть `B` ще раз
+
+#### Якщо у вас немає R4(i) Ultra
+
+1. Створіть файл чи теку з назвою `primary` у `sd:/_nds/` (не на флешкарті), щоб TWiLight Menu++ зчитувала налаштування з SD карти консолі після запуску вашої флешкарти
+1. Дотримуйтесь [цього посібника](installing-flashcard), починаючи з `Щодо запуску ігор за допомогою прошивки вашої флешкарти`
+1. Скопіюйте файл `BOOT.NDS` з `TWiLightMenu-Flashcard.7z` у кореневу теку вашої microSD карти, що використовуватиметься у вашій флешкарті
+1. Відкрийте Налаштування TWLMenu++
+1. Перейдіть на сторінку `Змішані налаштування`
+1. Увімкніть `SCFG доступ у Slot-1` (Зверніть увагу, що цей параметр замінює `Доступ до SD у Slot-1`)
+1. Встановіть `Сенсорний режим у Slot-1` на `У режимі DSi`
+1. Увімкніть `Автозапуск Slot-1`
+1. Вийдіть з Налаштувань TWLMenu++, натиснувши кнопку `B`
+ - Якщо ви опинитеся в Класичному DS Меню, запустіть вашу флешкарту
+ - В іншому випадку, перезапустіть TWiLight Menu++
+
+#### Перемикання між вмістом SD та флешкарти
+- Натисніть `SELECT`+`Вгору` чи `SELECT`+`Вниз`, щоб перемикатися між вмістом SD та флешкарти
+ - Якщо меню SELECT увімкнено в налаштуваннях, ви також можете зробити це там
+ - Якщо ви використовуєте тему 3DS, торкніться піктограми Ігровий Картридж/SD картка
+ - Якщо ви використовуєте тему R4/GBC, натисніть кнопку `L`
diff --git a/pages/_uk-UA/twilightmenu/installing-dsi.md b/pages/_uk-UA/twilightmenu/installing-dsi.md
new file mode 100644
index 00000000..367c1642
--- /dev/null
+++ b/pages/_uk-UA/twilightmenu/installing-dsi.md
@@ -0,0 +1,60 @@
+---
+lang: uk-UA
+layout: wiki
+section: twilightmenu
+category: installing
+title: Встановлення (DSi)
+long_title: Встановлення TWiLight Menu++ (DSi)
+description: Як встановити TWiLight Menu++ на Nintendo DSi
+---
+
+Якщо ви ще не можете запустити доморобні програми на DSi, перейдіть за посиланням [dsi.cfw.guide](https://dsi.cfw.guide), щоб встановити TWiLight Menu++
+{:.alert .alert-info}
+
+### Встановлення
+1. Завантажте останню версію [`TWiLightMenu-DSi.7z`](https://github.com/DS-Homebrew/TWiLightMenu/releases/latest/download/TWiLightMenu-DSi.7z)
+1. Розпакуйте `TWiLightMenu-DSi.7z`
+1. Скопіюйте теку `_nds` в кореневу теку вашої SD карти
+1. Скопіюйте файл `BOOT.NDS` в кореневу теку вашої SD карти
+1. Скопіюйте теку `roms` в кореневу теку вашої SD карти
+1. **Користувачі hiyaCFW:** Скопіюйте теку `title` в кореневу теку вашої SD карти
+
+### Автозавантаження за допомогою Unlaunch
+1. Увімкніть вашу консоль DSi, утримуючи A та B
+1. У файловому меню Unlaunch, перейдіть до `OPTIONS`
+1. Встановіть `NO BUTTON` або кнопку на ваш вибір на `TWiLight Menu++`, де на нижньому екрані є `BOOT.NDS`
+
+### Доступ до вмісту флешкарти
+
+Флешкарта - це пристрій, що вставляється в слот для ігрових картриджів та містить слот для карт пам'яті microSD. Якщо у вас немає флешкартки, на цьому посібник для вас завершено.
+{:.alert .alert-warning}
+
+#### Якщо у вас є R4(i) Ultra
+
+1. Дотримуйтесь [цього посібника](installing-flashcard), починаючи з `Запуск ігор за допомогою прошивки вашої флешкарти`
+ - Ви можете сміливо ігнорувати попередження
+1. Відкрийте Налаштування TWLMenu++
+1. Перейдіть на сторінку `Змішані налаштування`
+1. Увімкніть `Доступ до microSD у Slot-1`
+1. Вийдіть з Налаштувань TWLMenu++, натиснувши кнопку `B`
+ - Якщо ви опинитеся в Класичному DS Меню, натисніть `B` ще раз
+
+#### Якщо у вас немає R4(i) Ultra
+
+1. Створіть файл чи теку з назвою `primary` у `sd:/_nds/` (не на флешкарті), щоб TWiLight Menu++ зчитувала налаштування з SD карти консолі після запуску вашої флешкарти
+1. Дотримуйтесь [цього посібника](installing-flashcard), починаючи з `Щодо запуску ігор за допомогою прошивки вашої флешкарти`
+1. Скопіюйте файл `BOOT.NDS` з `TWiLightMenu-Flashcard.7z` у кореневу теку вашої microSD карти, що використовуватиметься у вашій флешкарті
+1. Відкрийте Налаштування TWLMenu++
+1. Перейдіть на сторінку `Змішані налаштування`
+1. Увімкніть `SCFG доступ у Slot-1` (Зверніть увагу, що цей параметр замінює `Доступ до SD у Slot-1`)
+1. Встановіть `Сенсорний режим у Slot-1` на `У режимі DSi`
+1. Увімкніть `Автозапуск Slot-1`
+1. Вийдіть з Налаштувань TWLMenu++, натиснувши кнопку `B`
+ - Якщо ви опинитеся в Класичному DS Меню, запустіть вашу флешкарту
+ - В іншому випадку, перезапустіть TWiLight Menu++
+
+#### Перемикання між вмістом SD та флешкарти
+- Натисніть `SELECT`+`Вгору` чи `SELECT`+`Вниз`, щоб перемикатися між вмістом SD та флешкарти
+ - Якщо меню SELECT увімкнено в налаштуваннях, ви також можете зробити це там
+ - Якщо ви використовуєте тему 3DS, торкніться піктограми Ігровий Картридж/SD картка
+ - Якщо ви використовуєте тему R4/GBC, натисніть кнопку `L`
diff --git a/pages/_uk-UA/twilightmenu/installing-flashcard.md b/pages/_uk-UA/twilightmenu/installing-flashcard.md
new file mode 100644
index 00000000..2224ee16
--- /dev/null
+++ b/pages/_uk-UA/twilightmenu/installing-flashcard.md
@@ -0,0 +1,62 @@
+---
+lang: uk-UA
+layout: wiki
+section: twilightmenu
+category: installing
+title: Встановлення (Флешкарта)
+long_title: Встановлення TWiLight Menu++ (Флешкарта)
+description: Як встановити TWiLight Menu++ на флешкарту Nintendo DS
+---
+
+### Встановлення
+1. Завантажте останню версію [`TWiLightMenu-Flashcard.7z`](https://github.com/DS-Homebrew/TWiLightMenu/releases/latest/download/TWiLightMenu-Flashcard.7z)
+1. Розпакуйте `TWiLightMenu-Flashcard.7z`
+1. Скопіюйте теку `_nds` в кореневу теку microSD карти для вашої флешкарти
+1. Скопіюйте файл `BOOT.NDS` в кореневу теку microSD карти для вашої флешкарти
+1. Скопіюйте теку `roms` в кореневу теку microSD карти для вашої флешкарти
+1. Якщо у вас вже є файли збереження, перемістіть файли `.sav`, які знаходяться у вашій теці з ROM DS, до нової теки під назвою `saves`, яка також знаходиться у теці з ROM
+1. **Користувачі оригінальної DS та DS Lite:** Якщо завантаження `BOOT.NDS` призводить до білого екрана, виконайте наведені нижче кроки для автозапуску та/або встановіть DS Memory Expansion Pak і спробуйте ще раз
+
+### Автозапуск TWiLight Menu++
+1. Розпакуйте вміст `Autoboot/(ваша флешкарта)` у кореневу теку microSD карти для вашої флешкарти
+ - Пропустіть це, якщо ви не бачите свою флешкарту
+1. **Користувачі оригінальної DS та DS Lite:** Перейдіть до налаштувань в меню DS та увімкніть автозапуск, щоб ваша флешкарта запускалася при завантаженні
+
+### Запуск ігор за допомогою прошивки вашої флешкарти
+
+Зверніть увагу, що це працює тільки якщо на вашій флешкарті налаштовано автозапуск TWiLight Menu++. Про те, як це зробити, дивіться у попередньому розділі.
+{:.alert .alert-warning}
+
+Зверніть увагу, що не всі флешкарти підтримують запуск ігор у цьому режимі. Якщо кроки нижче не стосуються вашої флешкарти, ви можете пропустити цей розділ.
+{:.alert .alert-warning}
+
+Зверніть увагу, що ви втратите можливість використовувати чити в іграх, використовуючи цей режим. Якщо ви хочете зберегти функцію читів, пропустіть цей розділ.
+{:.alert .alert-warning}
+
+1. Розпакуйте вміст `Flashcart Loader/(ваша флешкарта)` у кореневу теку microSD карти для вашої флешкарти
+ - Файл README.txt міститься в теці `Flashcart Loader`, щоб допомогти визначитися, який завантажувач підходить для вашої флешкарти.
+ - Якщо ви це зробили, переходьте до кроку 3. Якщо ні, виконайте кроки, наведені нижче у списку флешкарт
+
+1. Для цих флешкарт:
+ - R4i-SDHC (r4i-sdhc.com)
+ - r4isdhc.com 2014-2022 cards (**не** .hk чи .com.cn)
+ - R4i SDHC Upgrade Revolution
+ - R4DSiXL3D
+ - R4i Advance
+ - R4-IIIi
+ - R4 SDHC Revolution
+ - R4(i) Pocket
+ - R4i Gold (v1.4.1) (3DS)
+ - R4xDS
+ - DSTT(i)
+ - DSONE SDHC & DSONEi (моделі без підтримки SDHC ***не*** підходять)
+ - M3 DS Real
+ - M3i Zero (моделі, що не є GMP-Z003)
+ - iTouchDS та iTouch2 (використайте файли M3Real_M3iZero YSMenu)
+ - R4(i)RTS (r4rts.com) (використайте файли M3Real_M3iZero YSMenu)
+ - R4 SDHC RTS (чорний картридж) (r4isdhc.com) (використайте файли M3Real_M3iZero YSMenu)
+
+ Встановіть [RetroGameFan's YSMenu](https://gbatemp.net/download/35737/).
+ - Переконайтеся, що у вас є `YSMenu.nds` (перейменуйте з `TTMenu.dat`, якщо його немає) та тека `TTMenu` в кореневій теці вашої microSD карти
+ - Не копіюйте `TTMenu.dat` безпосередньо; це порушить автозавантаження та швидке перезавантаження YSMenu
+1. Відкрийте Налаштування TWLMenu++, перейдіть на сторінку `Налаштування nds-bootstrap` і встановіть `Завантажувач ігор` на `Ядро флешкарти`, щоб замість nds-bootstrap використовувалась прошивка вашої флешкарти
diff --git a/pages/_uk-UA/twilightmenu/installing.md b/pages/_uk-UA/twilightmenu/installing.md
new file mode 100644
index 00000000..9c4ed4b4
--- /dev/null
+++ b/pages/_uk-UA/twilightmenu/installing.md
@@ -0,0 +1,28 @@
+---
+lang: uk-UA
+layout: wiki
+section: twilightmenu
+category: indexes
+title: Встановлення
+long_title: Встановлення TWiLight Menu++
+description: Як встановити TWiLight Menu++ (мапа)
+---
+
+Процес встановлення TWiLight Menu++ залежить від того, чи використовуєте ви Nintendo DSi, Nintendo 3DS або флешкарту для Nintendo DS. Будь ласка, виберіть сторінку для консолі, яку ви використовуєте.
+
+### 3DS/2DS
+Якщо ви використовуєте 3DS або 2DS (з внутрішньої SD карти), дотримуйтесь інструкцій для [3DS](installing-3ds).
+
+[](installing-3ds) [](installing-3ds) [](installing-3ds)
+
+[](installing-3ds) [](installing-3ds) [](installing-3ds)
+
+### DSi
+Якщо ви використовуєте DSi (з внутрішньої SD карти), дотримуйтесь інструкцій для [DSi](installing-dsi).
+
+[](installing-dsi) [](installing-dsi)
+
+### Флешкарта
+Якщо ви використовуєте флешкарту (незалежно від того, яка у вас модель DS), дотримуйтесь інструкцій для [флешкарт](installing-flashcard).
+
+[](installing-flashcard) [](installing-flashcard) [](installing-flashcard)
diff --git a/pages/_uk-UA/twilightmenu/playing-in-widescreen.md b/pages/_uk-UA/twilightmenu/playing-in-widescreen.md
new file mode 100644
index 00000000..f62c7d29
--- /dev/null
+++ b/pages/_uk-UA/twilightmenu/playing-in-widescreen.md
@@ -0,0 +1,37 @@
+---
+lang: uk-UA
+layout: wiki
+section: twilightmenu
+category: other
+title: Ігри у широкоекранному режимі
+description: Як використовувати TWiLight Menu++ на широкому екрані на Nintendo 3DS
+---
+
+Цей розділ потребує консоль сімейства 3DS, на якій запущено сучасне CFW з [3ds.hacks.guide](https://3ds.hacks.guide).
+{:.alert .alert-info}
+
+### Встановлення
+1. Відкрийте FBI і виберіть `Remote Install`, потім `Scan QR Code`
+1. Відскануйте цей QR-код, щоб встановити останню версію [Universal-Updater](https://github.com/Universal-Team/Universal-Updater) 
+1. Відкрийте Universal Updater з меню HOME
+1. Встановіть пакет TWPatch
+ - Якщо ваша консоль не має доступу до Інтернету, ви можете завантажити [TWPatch.cia](https://gbatemp.net/download/twpatch.37400/version/38832/download?file=302085) прямо на SD карту, а потім встановити його за допомогою FBI
+1. Поверніться до меню HOME та запустіть TWPatch
+1. Утримуйте Y + B, щоб відкрити меню патчів та увімкнути `Widescreen patch (384x240 16:10)`
+1. (Необов'язково!) Для менш піксельного екрана, також увімкніть `GPU scaling (blurry, no filters)`
+1. Натисніть B, щоб вийти з меню
+1. Натисніть START, щоб згенерувати файл `TwlBg.cxi` з широкоекранним режимом
+ - Якщо на верхньому екрані не вказано, що широкий патч увімкнено, почніть знову з кроку 3
+1. Перемістіть `TwlBg.cxi` з `sd:/luma/sysmodules/` до `sd:/_nds/TWiLightMenu/TwlBg/` (створіть теку `TwlBg`, якщо її не існує) та перейменуйте файл на `Widescreen.cxi`
+1. Перезапустіть 3DS, утримуючи SELECT, щоб відкрити конфігурацію Luma3DS
+1. Увімкніть `external FIRMs and modules`, потім натисніть START для збереження та виходу
+1. Відкрийте TWiLight Menu++, натисніть Y на потрібній грі, щоб викликати налаштування для кожної гри, і встановіть `Співвідношення Сторін Екрану` на `16:10`
+
+Усе готово! Насолоджуйтеся іграми для DS у широкоекранному режимі!
+
+**ПРИМІТКИ:**
+1. Не утримуйте START або SELECT під час запуску TWLMenu++, якщо ви не хочете, щоб широкоекранний екран глючив
+1. Не кожна гра сумісна з широкоекранним режимом. [Ось список ігор з підтримкою широкого екрану](https://github.com/DS-Homebrew/TWiLightMenu/blob/master/7zfile/3DS%20-%20CFW%20users/Games%20supported%20with%20widescreen.txt)
+1. Якщо ви застрягли в широкоекранному режимі у всьому TWL_FIRM (включно з графічним інтерфейсом TWLMenu++) після виконання цього посібника і запуску гри, сумісної з широкоекранним режимом, видаліть `TwlBg.cxi` з теки `sd:/luma/sysmodules/`, [видаліть](https://wiki.ds-homebrew.com/twilightmenu/uninstalling-3ds) та [переінсталюйте](https://wiki.ds-homebrew.com/twilightmenu/installing-3ds) TWiLight Menu++, і повторно виконайте вищевказаний посібник, а також скористайтеся оригінальною збіркою Luma
+1. Більшість широкоекранних патчів лише підлаштовують 3D-елементи під широкоекранний режим, 2D-елементи (наприклад, меню) лише розтягуються
+1. Luma3DS **повинна** завантажуватися з SD карти. Якщо широкоекранний режим не працює, переконайтеся, що у вас є `boot.firm` в корені вашої SD карти
diff --git a/pages/_uk-UA/twilightmenu/uninstalling-3ds.md b/pages/_uk-UA/twilightmenu/uninstalling-3ds.md
new file mode 100644
index 00000000..e26bcf79
--- /dev/null
+++ b/pages/_uk-UA/twilightmenu/uninstalling-3ds.md
@@ -0,0 +1,22 @@
+---
+lang: uk-UA
+layout: wiki
+section: twilightmenu
+category: uninstalling
+title: Видалення (3DS)
+long_title: Видалення TWiLight Menu++ (3DS)
+description: Як видалити TWiLight Menu++ з Nintendo 3DS
+---
+
+### Видалення
+1. Відкрийте FBI
+1. Перейдіть до `Titles`
+1. Знайдіть рядок `TWiLight Menu++`, виділений фіолетовим
+1. Видаліть `TWiLight Menu++`
+1. Вийдіть зі списку програм
+1. Перейдіть до SD карти
+1. Відкрийте `_nds`
+1. Видаліть теку `TWiLightMenu`
+1. Видаліть файли nds-bootstrap та GBARunner2
+1. Вийдіть `_nds`
+1. Видаліть `boot.nds`
diff --git a/pages/_uk-UA/twilightmenu/uninstalling-ds.md b/pages/_uk-UA/twilightmenu/uninstalling-ds.md
new file mode 100644
index 00000000..4c00d865
--- /dev/null
+++ b/pages/_uk-UA/twilightmenu/uninstalling-ds.md
@@ -0,0 +1,17 @@
+---
+lang: uk-UA
+layout: wiki
+section: twilightmenu
+category: uninstalling
+title: Видалення (DS & DSi)
+long_title: Видалення TWiLight Menu++ (DS & DSi)
+description: Як видалити TWiLight Menu++ з Nintendo DSi або флешкарти Nintendo DS
+---
+
+### Видалення
+1. Перейдіть на SD карту консолі або на SD карту від флешкарти
+1. Відкрийте `_nds`
+1. Видаліть теку `TWiLightMenu`
+1. Видаліть файли nds-bootstrap та GBARunner2
+1. Вийдіть `_nds`
+1. Видаліть `boot.nds`
diff --git a/pages/_uk-UA/twilightmenu/updating-3ds-manual.md b/pages/_uk-UA/twilightmenu/updating-3ds-manual.md
new file mode 100644
index 00000000..a73b54f0
--- /dev/null
+++ b/pages/_uk-UA/twilightmenu/updating-3ds-manual.md
@@ -0,0 +1,7 @@
+---
+lang: uk-UA
+layout: redirect
+destination: updating-3ds?tab=manual
+title: Оновлення (3DS, мануал)
+---
+
diff --git a/pages/_uk-UA/twilightmenu/updating-3ds.md b/pages/_uk-UA/twilightmenu/updating-3ds.md
new file mode 100644
index 00000000..40b0d3e6
--- /dev/null
+++ b/pages/_uk-UA/twilightmenu/updating-3ds.md
@@ -0,0 +1,47 @@
+---
+lang: uk-UA
+layout: wiki
+section: twilightmenu
+category: updating
+title: Оновлення (3DS)
+long_title: Оновлення TWiLight Menu++ (3DS)
+description: Як оновити TWiLight Menu++ на Nintendo 3DS
+tabs:
+ -
+ universal-updater: Universal-Updater
+ manual: Вручну
+---
+
+Якщо ви оновлюєтесь з версії, старішої за v6.8.3, будь ласка, перемістіть ваші файли `.sav` для ігор DS до нової теки під назвою `saves`, що повинна знаходитись у тому ж місці, що й ROM для DS.
+{:.alert .alert-info}
+
+Якщо ви оновлюєтесь з версії, старішої за v21.0.0, будь ласка, перемістіть ваші файли `.pub` та/чи `.prv` для DSiWare до нової теки під назвою `saves`, що повинна знаходитись у тому ж місці, що й ROM для DSiWare.
+{:.alert .alert-info}
+
+При оновленні з версії v25.7.0 або старішої, рекомендовано видалити `TWiLight Menu++ Game Booter` зі списку додатків, використовуючи FBI.
+{:.alert .alert-info}
+
+{% capture tab-universal-updater %}
+1. Відкрийте Universal-Updater
+ - Якщо у вас його немає, дотримуйтесь інструкцій зі [встановлення](installing-3ds)
+1. Знайдіть TWiLight Menu++ в сітці додатків, ви можете шукати за допомогою 3-ї вкладки на бічній панелі, якщо у вас виникли проблеми з пошуком
+1. Натисніть A або торкніться іконки завантаження на бічній панелі та виберіть `TWiLight Menu++`, щоб встановити програму
+ - Це займе деякий час
+{% endcapture %}
+{% assign tab-universal-updater = tab-universal-updater | split: "////////" %}
+
+{% capture tab-manual %}
+1. Завантажте останню версію [`TWiLightMenu-3DS.7z`](https://github.com/DS-Homebrew/TWiLightMenu/releases/latest/download/TWiLightMenu-3DS.7z)
+1. Розпакуйте `TWiLightMenu-3DS.7z`
+1. Скопіюйте теку `_nds` в кореневу теку SD карти, замінивши всі наявні файли
+ - Якщо ви використовуєте macOS, переконайтеся, що **скопіювали** та `об'єднали`, але не `замінили`
+1. Скопіюйте файл `BOOT.NDS` в кореневу теку SD карти, замінивши всі наявні файли
+1. Скопіюйте файл `.cia` в кореневу теку SD карти, замінивши всі вже наявні файли
+1. Встановіть CIA файл на вашу 3DS за допомогою FBI
+{% endcapture %}
+{% assign tab-manual = tab-manual | split: "////////" %}
+
+### Оновлення
+
+{% assign tabs = tab-universal-updater | concat: tab-manual %}
+{% include tabs.html index=0 tabs=tabs %}
diff --git a/pages/_uk-UA/twilightmenu/updating-dsi.md b/pages/_uk-UA/twilightmenu/updating-dsi.md
new file mode 100644
index 00000000..1a5c5506
--- /dev/null
+++ b/pages/_uk-UA/twilightmenu/updating-dsi.md
@@ -0,0 +1,24 @@
+---
+lang: uk-UA
+layout: wiki
+section: twilightmenu
+category: updating
+title: Оновлення (DSi)
+long_title: Оновлення TWiLight Menu++ (DSi)
+description: Як оновити TWiLight Menu++ на Nintendo DSi
+---
+
+Якщо ви оновлюєтесь з версії, старішої за v6.8.3, будь ласка, перемістіть ваші файли `.sav` для ігор DS до нової теки під назвою `saves`, що повинна знаходитись у тому ж місці, що й ROM для DS.
+{:.alert .alert-info}
+
+Якщо ви оновлюєтесь з версії, старішої за v21.0.0, будь ласка, перемістіть ваші файли `.pub` та/чи `.prv` для DSiWare до нової теки під назвою `saves`, що повинна знаходитись у тому ж місці, що й ROM для DSiWare.
+{:.alert .alert-info}
+
+### Оновлення
+1. Завантажте останню версію [`TWiLightMenu-DSi.7z`](https://github.com/DS-Homebrew/TWiLightMenu/releases/latest/download/TWiLightMenu-DSi.7z)
+1. Розпакуйте `TWiLightMenu-DSi.7z`
+1. Скопіюйте теку `_nds` в кореневу теку SD карти, замінивши всі наявні файли
+ - Якщо ви використовуєте macOS, переконайтеся, що **скопіювали** та `об'єднали`, але не `замінили`
+1. Скопіюйте файл `BOOT.NDS` в кореневу теку SD карти, замінивши всі наявні файли
+1. **Користувачі hiyaCFW:** Скопіюйте теку `title` в кореневу теку SD карти, замінивши всі наявні файли
+ - Якщо ви використовуєте macOS, переконайтеся, що **скопіювали** та `об'єднали`, але не `замінили`
diff --git a/pages/_uk-UA/twilightmenu/updating-flashcard.md b/pages/_uk-UA/twilightmenu/updating-flashcard.md
new file mode 100644
index 00000000..f27c4a5e
--- /dev/null
+++ b/pages/_uk-UA/twilightmenu/updating-flashcard.md
@@ -0,0 +1,31 @@
+---
+lang: uk-UA
+layout: wiki
+section: twilightmenu
+category: updating
+title: Оновлення (Флешкарта)
+long_title: Оновлення TWiLight Menu++ (Флешкарта)
+description: Як оновити TWiLight Menu++ на флешкарту Nintendo DS
+---
+
+Якщо ви оновлюєтесь з версії, старішої за v6.4.0, будь ласка, перемістіть ваші файли `.sav` для ігор DS до нової теки під назвою `saves`, що повинна знаходитись у тому ж місці, що й ROM для DS.
+{:.alert .alert-info}
+
+Якщо ви оновлюєтесь з версії, старішої за v21.0.0, будь ласка, перемістіть ваші файли `.pub` та/чи `.prv` для DSiWare до нової теки під назвою `saves`, що повинна знаходитись у тому ж місці, що й ROM для DSiWare.
+{:.alert .alert-info}
+
+### Оновлення
+1. Завантажте останню версію [`TWiLightMenu-Flashcard.7z`](https://github.com/DS-Homebrew/TWiLightMenu/releases/latest/download/TWiLightMenu-Flashcard.7z)
+1. Розпакуйте `TWiLightMenu-Flashcard.7z`
+1. Скопіюйте теку `_nds` в кореневу теку вашої microSD карти, замінивши всі наявні файли
+ - Якщо ви використовуєте macOS, переконайтеся, що **скопіювали** та `об'єднали`, але не `замінили`
+1. Скопіюйте файл `BOOT.NDS` в кореневу теку вашої microSD карти, замінивши всі наявні файли
+1. Якщо TWLMenu++ не завантажується після оновлення, оновіть також і файл(и) автозапуску
+
+### Додаткові кроки для SD карти DSi/3DS
+
+Якщо ви можете перемикатися між вмістом SD і флешкарти у TWLMenu++, та якщо флешкарта TWLMenu++ має версію v16.3.0 або новішу, виконайте ці кроки.
+
+1. Відкрийте Налаштування TWLMenu++
+1. Виберіть `Оновити TWiLight Menu++`
+1. Виберіть `Slot-1 microSD > Консоль (micro)SD`
diff --git a/pages/_uk-UA/twilightmenu/updating.md b/pages/_uk-UA/twilightmenu/updating.md
new file mode 100644
index 00000000..6511e303
--- /dev/null
+++ b/pages/_uk-UA/twilightmenu/updating.md
@@ -0,0 +1,28 @@
+---
+lang: uk-UA
+layout: wiki
+section: twilightmenu
+category: indexes
+title: Оновлення
+long_title: Оновлення TWiLight Menu++
+description: Як оновити TWiLight Menu++ (початкова сторінка)
+---
+
+Процес оновлення TWiLight Menu++ залежить від того, чи використовуєте ви Nintendo DSi, Nintendo 3DS або флешкарту для Nintendo DS. Будь ласка, виберіть сторінку для консолі, яку ви використовуєте.
+
+### 3DS/2DS
+Якщо ви використовуєте 3DS або 2DS (з внутрішньої SD карти), дотримуйтесь інструкцій для [3DS](updating-3ds).
+
+[](updating-3ds) [](updating-3ds) [](updating-3ds)
+
+[](updating-3ds) [](updating-3ds) [](updating-3ds)
+
+### DSi
+Якщо ви використовуєте DSi (з внутрішньої SD карти), дотримуйтесь інструкцій для [DSi](updating-dsi).
+
+[](updating-dsi) [](updating-dsi)
+
+### Флешкарта
+Якщо ви використовуєте флешкарту (незалежно від того, яка у вас модель DS), дотримуйтесь інструкцій для [флешкарт](updating-flashcard).
+
+[](updating-flashcard) [](updating-flashcard) [](updating-flashcard)