diff --git a/pages/_en-US/twilightmenu/faq.md b/pages/_en-US/twilightmenu/faq.md index 4e33139b..6fdd07f7 100644 --- a/pages/_en-US/twilightmenu/faq.md +++ b/pages/_en-US/twilightmenu/faq.md @@ -87,10 +87,10 @@ The way to access the TWiLight Menu++ settings varies between your configuration You can also hold SELECT while launching TWiLight Menu++ to directly access the settings. #### How do I use custom icons/banners for games? -You can use a custom banner in either PNG or DS banner.bin format by placing it in the `sd:/_nds/TWiLightMenu/icons` folder with the name of the ROM (including the extension) + `.png` or `.bin`. +You can use a custom banner in either PNG or DS banner.bin format by placing it in the `sd:/_nds/TWiLightMenu/icons` folder with the name of the ROM (including the extension) or folder + `.png` or `.bin`. -For PNG banners you simply need any PNG file with 15 colors or fewer and a maximum resolution of 32x32. +For PNG banners you simply need any PNG file with 15 colors or fewer and a maximum resolution of 32x32. Full transparency works and does not count towards the 15 colors, but semitransparency does not work. -banner.bin type banners are able to be animated and allow you to replace the title that will be shown in TWiLight Menu++. They can be made using either [NDS Banner Editor](https://github.com/TheGameratorT/NDS_Banner_Editor/releases) or [dsibanner.py](https://gist.github.com/Epicpkmn11/232b7568eed650e11523da4b01c7f64f). NDS Banner Editor is a GUI application that may be simpler to use, however it sometimes has issues with transparency and is Windows only (although it does work in WINE). +banner.bin type banners are able to be animated and allow you to replace the title that will be shown in TWiLight Menu++. They can be made using [NDS Banner Editor](https://github.com/TheGameratorT/NDS_Banner_Editor/releases), it's currently recommended to use the [nightly version](https://nightly.link/TheGameratorT/NDS_Banner_Editor/workflows/build/master) as it has several improvements over the stable release. Pre-made banners can be found in the [icons section of the TWiLight Menu++ skins site](https://skins.ds-homebrew.com/icon/) and if you make any they can be shared there as well. diff --git a/pages/_en-US/twilightmenu/how-to-get-custom-icons.md b/pages/_en-US/twilightmenu/how-to-get-custom-icons.md deleted file mode 100644 index 39f101d4..00000000 --- a/pages/_en-US/twilightmenu/how-to-get-custom-icons.md +++ /dev/null @@ -1,16 +0,0 @@ ---- -lang: en-US -layout: wiki -section: twilightmenu -category: other -title: How to Get custom Icons and Banners -description: How to set custom icons and banners for folders and games in TWiLight Menu++ ---- - -1. Download the icon or banner you want to set from [the Skins site](https://skins.ds-homebrew.com/icon/) - - Banners have a `.bin` file extension, they include custom game titles and its icons can be still or animated. When used with folders, the custom titles won't be shown, and the folder name will be displayed instead. - - Icons have a `.png` file exension and will only be shown as still images. - - Any `.png` file that's 4 bits in color depth and 32x32 pixels or less in resolution can also be used, not only the ones present in the the Skins site. -1. Put the icon/banner file in `sd:\_nds\TWiLightMenu\icons` - - If it's a custom icon or banner for a folder, rename the file so that its name is the same as the name of the folder in which you want the icon to be displayed. Keep in mind this will not replace the folder icon (unless the custom icon is bigger than the default skin icon), it will just be shown over it. - - If it's a custom icon or banner for a rom, rename the file so that its name is the same as the rom whose icon you want to replace. Note the the name has to include the file extension, e.g. `ASME.nds.png` or `ASME.nds.bin` if you want the icon/banner to show for the rom `ASME.nds`. This works not only for `.nds` roms, but for all roms that can be ran from TWiLight Menu++.