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Update custom sfx page to make instructions clearer (#64)
* Update custom sfx page Also aded makefile required for building the sfx bank * Add clarification, ig * Clarification, pt 2
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assets/files/Makefile
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assets/files/Makefile
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#---------------------------------------------------------------------------------
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.SUFFIXES:
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#---------------------------------------------------------------------------------
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ifeq ($(strip $(DEVKITARM)),)
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$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
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endif
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include $(DEVKITARM)/ds_rules
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# define SFX_WRONG 0
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# define SFX_LAUNCH 1
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# define SFX_STOP 2
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# define SFX_SWITCH 3
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# define SFX_STARTUP 4
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# define SFX_SELECT 5
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# define SFX_BACK 6
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NAMES := startup.wav wrong.wav launch.wav stop.wav switch.wav select.wav back.wav
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TARGETS := sfx.bin
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.PHONY: clean all
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all: $(TARGETS)
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sfx.bin : $(NAMES)
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@mmutil $^ -d -v -osfx.bin
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clean:
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@echo Clean ...
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@rm sfx.bin
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@ -7,30 +7,31 @@ title: DSi/3DS Skins - Custom SFX
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description: How to use custom background music and sound effects in DSi and 3DS skins for TWiLight Menu++
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---
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TWiLight Menu++ supports custom sound files in themes. Place your sound files under the `sound` subdirectory in your theme folder, for example for the `white` theme, you would place the files at `themes/white/sound/sfx.bin` and `themes/white/sound/bgm.pcm.raw` respectively. Both files are optional, if one is missing the default music will be used. You should then also set the music option in settings to "Theme".
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TWiLight Menu++ supports custom sound files in themes. Place your sound files under the `sound` subdirectory in your theme folder, for example for the `white` theme, you would place the files at `themes/white/sound/sfx.bin` and `themes/white/sound/bgm.pcm.raw` respectively. Both files are optional, if `bmg.pcm.raw` is missing, the default music will be used. The same thing would happen with the sound effects if `sfx.bin` is missing as well.
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These instructions assume you have devkitPro installed with mmutil. You can get devkitPro at the [devkitPro website](https://devkitpro.org/wiki/Getting_Started).
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## Sound Effect Bank
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The sound effect bank contains sound effects such as the icon select sound, etc.
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The sound effect bank (sfx.bin) contains sound effects such as the icon select sound, etc.
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|File |Description|
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|----------|-----------|
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|startup.wav|Played on startup. See the section on [Startup sound](#startup-sound) for more details|
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|back.wav |Back |
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|launch.wav|Played when launching a game|
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|select.wav|Played when moving the select cursor|
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|select.wav|Played when moving the cursor in the per-game settings and select menu|
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|wrong.wav|Played when reaching the end of the page|
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|switch.wav|Played when switching pages|
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|stop.wav|Played on the DSi Theme when the select cursor stops moving|
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|bgm.pcm.raw|Not part of the soundbank. See the section on [Menu BGM](#menu-bgm) for more details|
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You can then run `make` to make the sound effect bank. All files listed above, except *bgm.pcm.raw* are required, but you can make them silent.
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All the files listed above are required to build a custom sound effect bank. If you want a sound to be mute, you can use a silent audio file. The `.wav` format is mandatory and the encoding *must* be PCM.
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Your resulting *sfx.bin* **must be under 512000B = 512 kB**. Any larger will result in either crashes or some sounds not playing fully.
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To build the sound effect bank you need to download [this file](/assets/files/Makefile) and put it next to all the `.wav` files that will be used. After all the files are on the same folder, open your terminal (or command line if you are using Windows), change the current directory (`cd`) to the folder where `Makefile` is, and then run the `make` command.
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You will get a resulting `sfx.bin` file that can be copied to the `sound` subfolder in your theme folder. **This file must be under 512000B = 512 kB**. Any file larger than that will result in either crashes or some sounds not playing fully.
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### Startup sound
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While the other sound effects will work with any WAV file, the startup sound must be in a specific format in order to work properly, otherwise there will be a gap between when the startup sound stops and the background music begins.
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While the other sound effects will work with any WAV file with PCM encoding, the startup sound must be in a specific format in order to work properly, otherwise there will be a gap between when the startup sound stops and the background music begins.
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The startup.wav file must be **16-bit 16 kHz**. You can use [Audacity](https://www.audacityteam.org/download/) for example to convert to this format. Once the file is loaded in Audacity, change the **Project Rate (Hz)** to **16000**, then press **Shift+M**, and change the **Format** to **16-bit PCM**.
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@ -70,3 +71,5 @@ To export in the correct format:
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1. Click `OK` to the metadata editing
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Now you have a `bgm.pcm.raw` file that can be copied to the `sound` subfolder in your theme folder.
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You should then set the `DSi/3DS Theme Music` option in TWiLight Menu++ settings to "Theme" for your custom BGM to play on the menu.
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