diff --git a/_data/es-ES/strings.json b/_data/es-ES/strings.json index 40d64f62..f3452466 100644 --- a/_data/es-ES/strings.json +++ b/_data/es-ES/strings.json @@ -4,7 +4,7 @@ "discord-server": "Servidor de Discord (solo en inglés)", "published-with": "Publicado con páginas de GitHub , vea la fuente en GitHub.", "source": "Fuente", - "translate-here": "Translate here", - "translate-on-crowdin": "Translate on Crowdin", + "translate-here": "Traducir aquí", + "translate-on-crowdin": "Traducir en Crowdin", "title": "Wiki de DS-Homebrew" } \ No newline at end of file diff --git a/_data/he-IL/nav.json b/_data/he-IL/nav.json new file mode 100644 index 00000000..3879c176 --- /dev/null +++ b/_data/he-IL/nav.json @@ -0,0 +1,14 @@ +[ + { + "title": "דף הבית", + "url": "/" + }, + { + "title": "TWiLight Menu++", + "url": "/twilightmenu" + }, + { + "title": "אינדקס DS", + "url": "/ds-index" + } +] diff --git a/_data/he-IL/strings.json b/_data/he-IL/strings.json new file mode 100644 index 00000000..dd33dcb7 --- /dev/null +++ b/_data/he-IL/strings.json @@ -0,0 +1,10 @@ +{ + "by": "ע\"י: $1", + "description": "וויקי עבור פרויקטים של DS-Homebrew", + "discord-server": "שרת Discord (אנגלית בלבד)", + "published-with": "Published with GitHub Pages, view the source on GitHub.", + "source": "Source", + "translate-here": "תרגם כאן", + "translate-on-crowdin": "תרגם ב-Crowdin", + "title": "וויקי DS-Homebrew" +} \ No newline at end of file diff --git a/_data/hu-HU/strings.json b/_data/hu-HU/strings.json index cb27b2bb..cc2dd180 100644 --- a/_data/hu-HU/strings.json +++ b/_data/hu-HU/strings.json @@ -4,7 +4,7 @@ "discord-server": "Discord server (angol nyelven)", "published-with": "GitHub Pages-szel publikálva, tekintsd meg a forrást a GitHub-on.", "source": "Forrás", - "translate-here": "Translate here", - "translate-on-crowdin": "Translate on Crowdin", + "translate-here": "Fordíts itt", + "translate-on-crowdin": "Fordítás a Crowdin-en", "title": "DS-Homebrew Wiki" } \ No newline at end of file diff --git a/_data/sv-SE/nav.json b/_data/sv-SE/nav.json index 05c28296..5b396348 100644 --- a/_data/sv-SE/nav.json +++ b/_data/sv-SE/nav.json @@ -1,6 +1,6 @@ [ { - "title": "Home", + "title": "Hem", "url": "/" }, { diff --git a/_data/sv-SE/strings.json b/_data/sv-SE/strings.json index 5f910d22..e6a9db88 100644 --- a/_data/sv-SE/strings.json +++ b/_data/sv-SE/strings.json @@ -1,10 +1,10 @@ { - "by": "By: $1", - "description": "Wikis for DS-Homebrew projects", - "discord-server": "Discord server (English only)", - "published-with": "Published with GitHub Pages, view the source on GitHub.", - "source": "Source", - "translate-here": "Translate here", - "translate-on-crowdin": "Translate on Crowdin", + "by": "Vid: $1", + "description": "Wikis för DS-Homebrew projekt", + "discord-server": "Discord server (endast engelska)", + "published-with": "Publicerat med GitHub Pages, visakällan på GitHub.", + "source": "Källa", + "translate-here": "Översätt här", + "translate-on-crowdin": "Översätt på Crowdin", "title": "DS-Homebrew Wiki" } \ No newline at end of file diff --git a/assets/js/i18n/es-ES.js b/assets/js/i18n/es-ES.js new file mode 100644 index 00000000..ffa6ab5e --- /dev/null +++ b/assets/js/i18n/es-ES.js @@ -0,0 +1 @@ +export default { 'pageIsInYourLanguage': '¡Está página está disponible en español!' }; \ No newline at end of file diff --git a/assets/js/i18n/he-IL.js b/assets/js/i18n/he-IL.js new file mode 100644 index 00000000..88a524c9 --- /dev/null +++ b/assets/js/i18n/he-IL.js @@ -0,0 +1 @@ +export default { 'pageIsInYourLanguage': 'עמוד זה זמין בעברית!' }; \ No newline at end of file diff --git a/assets/js/i18n/sv-SE.js b/assets/js/i18n/sv-SE.js new file mode 100644 index 00000000..631624f6 --- /dev/null +++ b/assets/js/i18n/sv-SE.js @@ -0,0 +1 @@ +export default { 'pageIsInYourLanguage': 'Den här sidan finns på svenska!' }; \ No newline at end of file diff --git a/pages/_da-DK/ds-index/dsi-twl-firm.md b/pages/_da-DK/ds-index/dsi-twl-firm.md index 100eeb35..eb02a124 100644 --- a/pages/_da-DK/ds-index/dsi-twl-firm.md +++ b/pages/_da-DK/ds-index/dsi-twl-firm.md @@ -17,7 +17,7 @@ While most of the benefits of Custom Firmware are for the Nintendo DSi and the N - Kuriisu command: `guide dsi` ### CPU Speeds -The Nintendo DS shipped with a 67MHz processor in 2004. The Nintendo DSi shipped with an 133MHz processor in 2009. Most games of the Nintendo DS library were made before the Nintendo DSi came out, and as such the only processor available to them was 67MHz. Some applications tied themselves to that clock speed and as a result, would not work well with a higher clock speed. Most games, however, would outperform the original with a higher clock speed. +The Nintendo DS shipped with a 67Mhz processor in 2004. The Nintendo DSi shipped with an 133Mhz processor in 2009. Most games of the Nintendo DS library were made before the Nintendo DSi came out, and as such the only processor available to them was 67Mhz. Some applications tied themselves to that clock speed and as a result, would not work well with a higher clock speed. Most games, however, would outperform the original with a higher clock speed. nds-bootstrap has TWL Clock Speed as an option, but it will not try to adjust the ROM to work with the higher clock speed. That's on the application itself, and applications not working with a higher clock speed is NOT a bug on the nds-bootstrap end. diff --git a/pages/_da-DK/ds-index/index.md b/pages/_da-DK/ds-index/index.md index 3ac8a540..5a45aa50 100644 --- a/pages/_da-DK/ds-index/index.md +++ b/pages/_da-DK/ds-index/index.md @@ -9,5 +9,5 @@ description: An explanation of all things DS modding Welcome to the Nintendo DS modding resources section. This will attempt to explain most things related to Nintendo DS modding as well as be a basic introduction to the NTR firmware of the Nintendo DS, the TWL firmware of the Nintendo DSi, and TWL_FIRM of the Nintendo 3DS. diff --git a/pages/_da-DK/twilightmenu/custom-dsi-3ds-sfx.md b/pages/_da-DK/twilightmenu/custom-dsi-3ds-sfx.md index 99dd7cfb..5191f60f 100644 --- a/pages/_da-DK/twilightmenu/custom-dsi-3ds-sfx.md +++ b/pages/_da-DK/twilightmenu/custom-dsi-3ds-sfx.md @@ -22,9 +22,9 @@ The sound effect bank contains sound effects such as the icon select sound, etc. | wrong.wav | Played when reaching the end of the page | | switch.wav | Played when switching pages | | stop.wav | Played on the DSi Theme when the select cursor stops moving | -| menu.wav | Not part of the soundbank. See the section on [Menu BGM](#menu-bgm) for more details | +| bgm.pcm.raw | Not part of the soundbank. See the section on [Menu BGM](#menu-bgm) for more details | -You can then run `make` to make the sound effect bank. All files listed above, except *menu.wav* are required, but you can make them silent. +You can then run `make` to make the sound effect bank. All files listed above, except *bgm.pcm.raw* are required, but you can make them silent. Your resulting *sfx.bin* **must be under 512000B = 512KB**. Any larger will result in either crashes or some sounds not playing fully. @@ -40,12 +40,18 @@ You must set `PlayStartupJingle=1` in your `theme.ini` for the startup jingle to ## Menu BGM -To create custom menu BGM, you will need to install [SoX](https://sourceforge.net/projects/sox/files/sox/14.4.2/sox-14.4.2-win32.exe/download). - -Menu BGM is created from **menu.wav**, which must be **16-bit 16kHz Mono**. You can use [Audacity](https://www.audacityteam.org/download/) for example to convert to this format. Once the file is loaded in Audacity, change the **Project Rate (Hz)** to **16000**, then press **Shift+M**, and change the **Format** to **16-bit PCM**. +Menu BGM needs to be a **16-bit 16kHz Mono** raw PCM file. You can use [Audacity](https://www.audacityteam.org/download/) for example to convert to this format. Once the file is loaded in Audacity, change the **Project Rate (Hz)** to **16000**, then press **Shift+M**, and change the **Format** to **16-bit PCM**. If your file is in Stereo, you should also go to **Tracks > Mix > Mix Stereo down to Mono**. -If SoX is installed, once you run `make`, you will get a `bgm.pcm.raw` file, that can be copied to the *sound* subfolder in your theme folder. +To export in the correct format, do: +1. Select `File` > `Export` > `Export Audio...` +1. Set `File Type` to `Other uncompressed files` +1. Set `Header` to `RAW (header-less)` +1. Set `Encoding` to `Signed 16-bit PCM` +1. Set the output name to `bgm.pcm.raw` and click `Save` +1. Click `OK` to the metadata editing + +Now you have a `bgm.pcm.raw` file that can be copied to the *sound* subfolder in your theme folder. Unlike sfx.bin, *bgm.pcm.raw* can be arbitrarily large. diff --git a/pages/_da-DK/twilightmenu/faq.md b/pages/_da-DK/twilightmenu/faq.md index a9074f6c..c70894c8 100644 --- a/pages/_da-DK/twilightmenu/faq.md +++ b/pages/_da-DK/twilightmenu/faq.md @@ -14,7 +14,7 @@ A: TWL_FIRM might've somehow got corrupted. Follow this guide to fix the issue: #### Q: I get a white screen when booting TWiLight Menu++. How do I fix this? A: - First, try putting the console in sleep mode (e.g. closing the console's lid, or pressing the sleep button on the O2DS), then wake up the console from it -- If that doesn't work, format your SD card to FAT32 with 32kb cluster/allocation size +- If that doesn't work, format your SD card to FAT32 with 32KB cluster/allocation size - If that also doesn't work, try a different SD card #### Q: Why do I get a white screen when trying to load a game from SD Card? @@ -37,3 +37,9 @@ A: Depending on the save file of sudokuhax, the touch screen inputs may not work #### Q: Can The Biggest Loser boot TWiLight Menu++? A: No. As The Biggest Loser is a Slot-1 game, and not a DSiWare game, SD access is disabled when running Slot-1 cards. + +#### Q: How do I get games? +A: You can download homebrew games from [Universal-DB](https://db.universal-team.net/ds) and [GameBrew](https://www.gamebrew.org/wiki/List_of_DS_homebrew_applications). You can use [GodMode9i](https://github.com/DS-Homebrew/GodMode9i/releases) to dump GBA games on DS or DS games on DSi, or [GodMode9](https://github.com/d0k3/GodMode9/releases) to dump DS and 3DS games 3DS. + +#### Q: Can I get the save files from my cartridges onto my SD card? / Can I put my save files from the SD onto my cartridges? +A: Yes, you can use [GodMode9i](https://github.com/DS-Homebrew/GodMode9i/releases) on DSi and 3DS or [Checkpoint](https://github.com/FlagBrew/Checkpoint/releases) on 3DS. diff --git a/pages/_da-DK/twilightmenu/installing-3ds.md b/pages/_da-DK/twilightmenu/installing-3ds.md index 60a83155..e99b4533 100644 --- a/pages/_da-DK/twilightmenu/installing-3ds.md +++ b/pages/_da-DK/twilightmenu/installing-3ds.md @@ -13,21 +13,23 @@ category: Installing ### Installing (Working Camera) 1. Open FBI and select `Remote Install`, then `Scan QR Code` -1. Scan this QR code to install the latest version of the [TWiLight Menu++ Updater](https://github.com/RocketRobz/TWiLightMenu-Updater)
![TWiLight Menu++ Updater QR code](https://db.universal-team.net/assets/images/qr/twilightmenu-updater.cia.png) -1. Close FBI and Launch the TWiLight Menu++ Updater +1. Scan this QR code to install the latest version of [Universal-Updater](https://github.com/Universal-Team/Universal-Updater)
![Universal-Updater QR code](https://db.universal-team.net/assets/images/qr/universal-updater.cia.png) +1. Close FBI and launch Universal-Updater - If it doesn't show up on your home menu, reboot your 3DS -1. Select `Release` next to `TWLMenu++` +1. Find TWiLight Menu++ in the app grid, you can search with the 3rd tab on the sidebar if you have trouble finding it + - It has this icon: ![TWiLight Menu++ icon](https://raw.githubusercontent.com/DS-Homebrew/TWiLightMenu/master/booter/icon.bmp) +1. Press A or tap the download icon in the sidebar and select `TWiLight Menu++` to install it - This will take a while -1. Select `Release` next to `nds-bootstrap` ### Installing (Non-Working Camera) -1. Download the `TWiLightMenu-Updater.cia` file from the [TWiLight Menu++ Updater release page](https://github.com/RocketRobz/TWiLightMenu-Updater/releases) -1. Place the `TWiLightMenu-Updater.cia` file anywhere on your SD card +1. Download the `Universal-Updater.cia` file from the [Universal-Updater release page](https://github.com/Universal-Team/Universal-Updater/releases) +1. Place the `Universal-Updater.cia` file anywhere on your SD card 1. Launch FBI on your Nintendo 3DS -1. In FBI, go to the place you pasted the `TWiLightMenu-Updater.cia` file -1. Select the `TWiLightMenu-Updater.cia` file and hit "Install & Delete" -1. Close FBI and Launch the TWiLight Menu++ Updater +1. In FBI, go to the place you pasted the `Universal-Updater.cia` file +1. Select the `Universal-Updater.cia` file and hit "Install & Delete" +1. Close FBI and launch Universal-Updater - If it doesn't show up on your home menu, reboot your 3DS -1. Select `Release` next to `TWLMenu++` +1. Find TWiLight Menu++ in the app grid, you can search with the 3rd tab on the sidebar if you have trouble finding it + - It has this icon: ![TWiLight Menu++ icon](https://raw.githubusercontent.com/DS-Homebrew/TWiLightMenu/master/booter/icon.bmp) +1. Press A or tap the download icon in the sidebar and select `TWiLight Menu++` to install it - This will take a while -1. Select `Release` next to `nds-bootstrap` diff --git a/pages/_da-DK/twilightmenu/updating-3ds.md b/pages/_da-DK/twilightmenu/updating-3ds.md index a671e6f7..ffb6b2d1 100644 --- a/pages/_da-DK/twilightmenu/updating-3ds.md +++ b/pages/_da-DK/twilightmenu/updating-3ds.md @@ -9,11 +9,11 @@ category: Updating **NOTE:** If updating from a version older than v16.4.0, please move your `.sav` files for DS games to a new folder called `saves`, with the `saves` folder being in the same place as the DS roms. ### Updating -1. Launch the TWiLight Menu++ Updater - - If you don't have it, follow the [installing](installing-%7C-3ds) instructions -1. Select `Release` next to `TWLMenu++` +1. Open Universal-Updater + - If you don't have it, follow the [installing](installing-3ds) instructions +1. Find TWiLight Menu++ in the app grid, you can search with the 3rd tab on the sidebar if you have trouble finding it +1. Press A or tap the download icon in the sidebar and select `TWiLight Menu++` to install it - This will take a while -1. Select `Release` next to `nds-bootstrap` ### More steps for the flashcard side diff --git a/pages/_de-DE/ds-index/index.md b/pages/_de-DE/ds-index/index.md index 3ac8a540..5a45aa50 100644 --- a/pages/_de-DE/ds-index/index.md +++ b/pages/_de-DE/ds-index/index.md @@ -9,5 +9,5 @@ description: An explanation of all things DS modding Welcome to the Nintendo DS modding resources section. This will attempt to explain most things related to Nintendo DS modding as well as be a basic introduction to the NTR firmware of the Nintendo DS, the TWL firmware of the Nintendo DSi, and TWL_FIRM of the Nintendo 3DS. diff --git a/pages/_de-DE/twilightmenu/custom-dsi-3ds-sfx.md b/pages/_de-DE/twilightmenu/custom-dsi-3ds-sfx.md index 99dd7cfb..5191f60f 100644 --- a/pages/_de-DE/twilightmenu/custom-dsi-3ds-sfx.md +++ b/pages/_de-DE/twilightmenu/custom-dsi-3ds-sfx.md @@ -22,9 +22,9 @@ The sound effect bank contains sound effects such as the icon select sound, etc. | wrong.wav | Played when reaching the end of the page | | switch.wav | Played when switching pages | | stop.wav | Played on the DSi Theme when the select cursor stops moving | -| menu.wav | Not part of the soundbank. See the section on [Menu BGM](#menu-bgm) for more details | +| bgm.pcm.raw | Not part of the soundbank. See the section on [Menu BGM](#menu-bgm) for more details | -You can then run `make` to make the sound effect bank. All files listed above, except *menu.wav* are required, but you can make them silent. +You can then run `make` to make the sound effect bank. All files listed above, except *bgm.pcm.raw* are required, but you can make them silent. Your resulting *sfx.bin* **must be under 512000B = 512KB**. Any larger will result in either crashes or some sounds not playing fully. @@ -40,12 +40,18 @@ You must set `PlayStartupJingle=1` in your `theme.ini` for the startup jingle to ## Menu BGM -To create custom menu BGM, you will need to install [SoX](https://sourceforge.net/projects/sox/files/sox/14.4.2/sox-14.4.2-win32.exe/download). - -Menu BGM is created from **menu.wav**, which must be **16-bit 16kHz Mono**. You can use [Audacity](https://www.audacityteam.org/download/) for example to convert to this format. Once the file is loaded in Audacity, change the **Project Rate (Hz)** to **16000**, then press **Shift+M**, and change the **Format** to **16-bit PCM**. +Menu BGM needs to be a **16-bit 16kHz Mono** raw PCM file. You can use [Audacity](https://www.audacityteam.org/download/) for example to convert to this format. Once the file is loaded in Audacity, change the **Project Rate (Hz)** to **16000**, then press **Shift+M**, and change the **Format** to **16-bit PCM**. If your file is in Stereo, you should also go to **Tracks > Mix > Mix Stereo down to Mono**. -If SoX is installed, once you run `make`, you will get a `bgm.pcm.raw` file, that can be copied to the *sound* subfolder in your theme folder. +To export in the correct format, do: +1. Select `File` > `Export` > `Export Audio...` +1. Set `File Type` to `Other uncompressed files` +1. Set `Header` to `RAW (header-less)` +1. Set `Encoding` to `Signed 16-bit PCM` +1. Set the output name to `bgm.pcm.raw` and click `Save` +1. Click `OK` to the metadata editing + +Now you have a `bgm.pcm.raw` file that can be copied to the *sound* subfolder in your theme folder. Unlike sfx.bin, *bgm.pcm.raw* can be arbitrarily large. diff --git a/pages/_de-DE/twilightmenu/faq.md b/pages/_de-DE/twilightmenu/faq.md index a9074f6c..c70894c8 100644 --- a/pages/_de-DE/twilightmenu/faq.md +++ b/pages/_de-DE/twilightmenu/faq.md @@ -14,7 +14,7 @@ A: TWL_FIRM might've somehow got corrupted. Follow this guide to fix the issue: #### Q: I get a white screen when booting TWiLight Menu++. How do I fix this? A: - First, try putting the console in sleep mode (e.g. closing the console's lid, or pressing the sleep button on the O2DS), then wake up the console from it -- If that doesn't work, format your SD card to FAT32 with 32kb cluster/allocation size +- If that doesn't work, format your SD card to FAT32 with 32KB cluster/allocation size - If that also doesn't work, try a different SD card #### Q: Why do I get a white screen when trying to load a game from SD Card? @@ -37,3 +37,9 @@ A: Depending on the save file of sudokuhax, the touch screen inputs may not work #### Q: Can The Biggest Loser boot TWiLight Menu++? A: No. As The Biggest Loser is a Slot-1 game, and not a DSiWare game, SD access is disabled when running Slot-1 cards. + +#### Q: How do I get games? +A: You can download homebrew games from [Universal-DB](https://db.universal-team.net/ds) and [GameBrew](https://www.gamebrew.org/wiki/List_of_DS_homebrew_applications). You can use [GodMode9i](https://github.com/DS-Homebrew/GodMode9i/releases) to dump GBA games on DS or DS games on DSi, or [GodMode9](https://github.com/d0k3/GodMode9/releases) to dump DS and 3DS games 3DS. + +#### Q: Can I get the save files from my cartridges onto my SD card? / Can I put my save files from the SD onto my cartridges? +A: Yes, you can use [GodMode9i](https://github.com/DS-Homebrew/GodMode9i/releases) on DSi and 3DS or [Checkpoint](https://github.com/FlagBrew/Checkpoint/releases) on 3DS. diff --git a/pages/_de-DE/twilightmenu/installing-3ds.md b/pages/_de-DE/twilightmenu/installing-3ds.md index 60a83155..e99b4533 100644 --- a/pages/_de-DE/twilightmenu/installing-3ds.md +++ b/pages/_de-DE/twilightmenu/installing-3ds.md @@ -13,21 +13,23 @@ category: Installing ### Installing (Working Camera) 1. Open FBI and select `Remote Install`, then `Scan QR Code` -1. Scan this QR code to install the latest version of the [TWiLight Menu++ Updater](https://github.com/RocketRobz/TWiLightMenu-Updater)
![TWiLight Menu++ Updater QR code](https://db.universal-team.net/assets/images/qr/twilightmenu-updater.cia.png) -1. Close FBI and Launch the TWiLight Menu++ Updater +1. Scan this QR code to install the latest version of [Universal-Updater](https://github.com/Universal-Team/Universal-Updater)
![Universal-Updater QR code](https://db.universal-team.net/assets/images/qr/universal-updater.cia.png) +1. Close FBI and launch Universal-Updater - If it doesn't show up on your home menu, reboot your 3DS -1. Select `Release` next to `TWLMenu++` +1. Find TWiLight Menu++ in the app grid, you can search with the 3rd tab on the sidebar if you have trouble finding it + - It has this icon: ![TWiLight Menu++ icon](https://raw.githubusercontent.com/DS-Homebrew/TWiLightMenu/master/booter/icon.bmp) +1. Press A or tap the download icon in the sidebar and select `TWiLight Menu++` to install it - This will take a while -1. Select `Release` next to `nds-bootstrap` ### Installing (Non-Working Camera) -1. Download the `TWiLightMenu-Updater.cia` file from the [TWiLight Menu++ Updater release page](https://github.com/RocketRobz/TWiLightMenu-Updater/releases) -1. Place the `TWiLightMenu-Updater.cia` file anywhere on your SD card +1. Download the `Universal-Updater.cia` file from the [Universal-Updater release page](https://github.com/Universal-Team/Universal-Updater/releases) +1. Place the `Universal-Updater.cia` file anywhere on your SD card 1. Launch FBI on your Nintendo 3DS -1. In FBI, go to the place you pasted the `TWiLightMenu-Updater.cia` file -1. Select the `TWiLightMenu-Updater.cia` file and hit "Install & Delete" -1. Close FBI and Launch the TWiLight Menu++ Updater +1. In FBI, go to the place you pasted the `Universal-Updater.cia` file +1. Select the `Universal-Updater.cia` file and hit "Install & Delete" +1. Close FBI and launch Universal-Updater - If it doesn't show up on your home menu, reboot your 3DS -1. Select `Release` next to `TWLMenu++` +1. Find TWiLight Menu++ in the app grid, you can search with the 3rd tab on the sidebar if you have trouble finding it + - It has this icon: ![TWiLight Menu++ icon](https://raw.githubusercontent.com/DS-Homebrew/TWiLightMenu/master/booter/icon.bmp) +1. Press A or tap the download icon in the sidebar and select `TWiLight Menu++` to install it - This will take a while -1. Select `Release` next to `nds-bootstrap` diff --git a/pages/_de-DE/twilightmenu/updating-3ds.md b/pages/_de-DE/twilightmenu/updating-3ds.md index a671e6f7..ffb6b2d1 100644 --- a/pages/_de-DE/twilightmenu/updating-3ds.md +++ b/pages/_de-DE/twilightmenu/updating-3ds.md @@ -9,11 +9,11 @@ category: Updating **NOTE:** If updating from a version older than v16.4.0, please move your `.sav` files for DS games to a new folder called `saves`, with the `saves` folder being in the same place as the DS roms. ### Updating -1. Launch the TWiLight Menu++ Updater - - If you don't have it, follow the [installing](installing-%7C-3ds) instructions -1. Select `Release` next to `TWLMenu++` +1. Open Universal-Updater + - If you don't have it, follow the [installing](installing-3ds) instructions +1. Find TWiLight Menu++ in the app grid, you can search with the 3rd tab on the sidebar if you have trouble finding it +1. Press A or tap the download icon in the sidebar and select `TWiLight Menu++` to install it - This will take a while -1. Select `Release` next to `nds-bootstrap` ### More steps for the flashcard side diff --git a/pages/_es-ES/ds-index/index.md b/pages/_es-ES/ds-index/index.md index 3ac8a540..b3a5934f 100644 --- a/pages/_es-ES/ds-index/index.md +++ b/pages/_es-ES/ds-index/index.md @@ -1,13 +1,13 @@ --- -lang: en-US +lang: es-VE layout: wiki section: ds-index -title: Nintendo DS Modding Index -description: An explanation of all things DS modding +title: Índice de modificación de Nintendo DS +description: Una explicación de todo lo relacionado con la modificación DS --- -Welcome to the Nintendo DS modding resources section. This will attempt to explain most things related to Nintendo DS modding as well as be a basic introduction to the NTR firmware of the Nintendo DS, the TWL firmware of the Nintendo DSi, and TWL_FIRM of the Nintendo 3DS. +Bienvenido a la sección de recursos de modificación de Nintendo DS. Esto intentará explicar la mayoría de las cosas relacionadas con la modificación de Nintendo DS, así como una introducción básica al firmware NTR de Nintendo DS, el firmware TWL de Nintendo DSi y TWL_FIRM de Nintendo 3DS. diff --git a/pages/_es-ES/index.md b/pages/_es-ES/index.md index fd0acca0..43809db5 100644 --- a/pages/_es-ES/index.md +++ b/pages/_es-ES/index.md @@ -1,11 +1,11 @@ --- -lang: en-US +lang: es-VE layout: default -title: Home +title: Inicio --- -# Welcome to the DS-Homebrew Wiki! +# ¡Bienvenido a DS-Homebrew Wiki! -This site is where you can find wikis for TWiLight Menu++ and other DS-Homebrew projects. Click on one of the sections at the top, then a list of pages will be on the left. +Este sitio es donde puede encontrar wikis para TWiLight Menu ++ y otros proyectos de DS-Homebrew. Haga clic en una de las secciones en la parte superior, luego una lista de páginas estará a la izquierda. -If you would like to help contribute you can find the source code on [GitHub](https://github.com/{{ site.repo }}) or help translate on [Crowdin](https://crowdin.com/project/ds-homebrew-wiki). To discuss this or get help with anything on it, please join the [DS(i) Mode Hacking](https://ds-hombrew.com/discord) Discord server (English only). +Si desea contribuir, puede encontrar el código fuente en [GitHub](https://github.com/{{ site.repo }}) o ayudar a traducir en [Crowdin](https://crowdin.com/project/ds-homebrew-wiki). Para discutir esto u obtener ayuda con cualquier tema, únase al servidor de Discord [DS(i) Mode Hacking](https://ds-hombrew.com/discord) (solo en inglés). diff --git a/pages/_es-ES/twilightmenu/custom-dsi-3ds-sfx.md b/pages/_es-ES/twilightmenu/custom-dsi-3ds-sfx.md index 99dd7cfb..5191f60f 100644 --- a/pages/_es-ES/twilightmenu/custom-dsi-3ds-sfx.md +++ b/pages/_es-ES/twilightmenu/custom-dsi-3ds-sfx.md @@ -22,9 +22,9 @@ The sound effect bank contains sound effects such as the icon select sound, etc. | wrong.wav | Played when reaching the end of the page | | switch.wav | Played when switching pages | | stop.wav | Played on the DSi Theme when the select cursor stops moving | -| menu.wav | Not part of the soundbank. See the section on [Menu BGM](#menu-bgm) for more details | +| bgm.pcm.raw | Not part of the soundbank. See the section on [Menu BGM](#menu-bgm) for more details | -You can then run `make` to make the sound effect bank. All files listed above, except *menu.wav* are required, but you can make them silent. +You can then run `make` to make the sound effect bank. All files listed above, except *bgm.pcm.raw* are required, but you can make them silent. Your resulting *sfx.bin* **must be under 512000B = 512KB**. Any larger will result in either crashes or some sounds not playing fully. @@ -40,12 +40,18 @@ You must set `PlayStartupJingle=1` in your `theme.ini` for the startup jingle to ## Menu BGM -To create custom menu BGM, you will need to install [SoX](https://sourceforge.net/projects/sox/files/sox/14.4.2/sox-14.4.2-win32.exe/download). - -Menu BGM is created from **menu.wav**, which must be **16-bit 16kHz Mono**. You can use [Audacity](https://www.audacityteam.org/download/) for example to convert to this format. Once the file is loaded in Audacity, change the **Project Rate (Hz)** to **16000**, then press **Shift+M**, and change the **Format** to **16-bit PCM**. +Menu BGM needs to be a **16-bit 16kHz Mono** raw PCM file. You can use [Audacity](https://www.audacityteam.org/download/) for example to convert to this format. Once the file is loaded in Audacity, change the **Project Rate (Hz)** to **16000**, then press **Shift+M**, and change the **Format** to **16-bit PCM**. If your file is in Stereo, you should also go to **Tracks > Mix > Mix Stereo down to Mono**. -If SoX is installed, once you run `make`, you will get a `bgm.pcm.raw` file, that can be copied to the *sound* subfolder in your theme folder. +To export in the correct format, do: +1. Select `File` > `Export` > `Export Audio...` +1. Set `File Type` to `Other uncompressed files` +1. Set `Header` to `RAW (header-less)` +1. Set `Encoding` to `Signed 16-bit PCM` +1. Set the output name to `bgm.pcm.raw` and click `Save` +1. Click `OK` to the metadata editing + +Now you have a `bgm.pcm.raw` file that can be copied to the *sound* subfolder in your theme folder. Unlike sfx.bin, *bgm.pcm.raw* can be arbitrarily large. diff --git a/pages/_es-ES/twilightmenu/faq.md b/pages/_es-ES/twilightmenu/faq.md index a9074f6c..c70894c8 100644 --- a/pages/_es-ES/twilightmenu/faq.md +++ b/pages/_es-ES/twilightmenu/faq.md @@ -14,7 +14,7 @@ A: TWL_FIRM might've somehow got corrupted. Follow this guide to fix the issue: #### Q: I get a white screen when booting TWiLight Menu++. How do I fix this? A: - First, try putting the console in sleep mode (e.g. closing the console's lid, or pressing the sleep button on the O2DS), then wake up the console from it -- If that doesn't work, format your SD card to FAT32 with 32kb cluster/allocation size +- If that doesn't work, format your SD card to FAT32 with 32KB cluster/allocation size - If that also doesn't work, try a different SD card #### Q: Why do I get a white screen when trying to load a game from SD Card? @@ -37,3 +37,9 @@ A: Depending on the save file of sudokuhax, the touch screen inputs may not work #### Q: Can The Biggest Loser boot TWiLight Menu++? A: No. As The Biggest Loser is a Slot-1 game, and not a DSiWare game, SD access is disabled when running Slot-1 cards. + +#### Q: How do I get games? +A: You can download homebrew games from [Universal-DB](https://db.universal-team.net/ds) and [GameBrew](https://www.gamebrew.org/wiki/List_of_DS_homebrew_applications). You can use [GodMode9i](https://github.com/DS-Homebrew/GodMode9i/releases) to dump GBA games on DS or DS games on DSi, or [GodMode9](https://github.com/d0k3/GodMode9/releases) to dump DS and 3DS games 3DS. + +#### Q: Can I get the save files from my cartridges onto my SD card? / Can I put my save files from the SD onto my cartridges? +A: Yes, you can use [GodMode9i](https://github.com/DS-Homebrew/GodMode9i/releases) on DSi and 3DS or [Checkpoint](https://github.com/FlagBrew/Checkpoint/releases) on 3DS. diff --git a/pages/_es-ES/twilightmenu/installing-3ds.md b/pages/_es-ES/twilightmenu/installing-3ds.md index 60a83155..e99b4533 100644 --- a/pages/_es-ES/twilightmenu/installing-3ds.md +++ b/pages/_es-ES/twilightmenu/installing-3ds.md @@ -13,21 +13,23 @@ category: Installing ### Installing (Working Camera) 1. Open FBI and select `Remote Install`, then `Scan QR Code` -1. Scan this QR code to install the latest version of the [TWiLight Menu++ Updater](https://github.com/RocketRobz/TWiLightMenu-Updater)
![TWiLight Menu++ Updater QR code](https://db.universal-team.net/assets/images/qr/twilightmenu-updater.cia.png) -1. Close FBI and Launch the TWiLight Menu++ Updater +1. Scan this QR code to install the latest version of [Universal-Updater](https://github.com/Universal-Team/Universal-Updater)
![Universal-Updater QR code](https://db.universal-team.net/assets/images/qr/universal-updater.cia.png) +1. Close FBI and launch Universal-Updater - If it doesn't show up on your home menu, reboot your 3DS -1. Select `Release` next to `TWLMenu++` +1. Find TWiLight Menu++ in the app grid, you can search with the 3rd tab on the sidebar if you have trouble finding it + - It has this icon: ![TWiLight Menu++ icon](https://raw.githubusercontent.com/DS-Homebrew/TWiLightMenu/master/booter/icon.bmp) +1. Press A or tap the download icon in the sidebar and select `TWiLight Menu++` to install it - This will take a while -1. Select `Release` next to `nds-bootstrap` ### Installing (Non-Working Camera) -1. Download the `TWiLightMenu-Updater.cia` file from the [TWiLight Menu++ Updater release page](https://github.com/RocketRobz/TWiLightMenu-Updater/releases) -1. Place the `TWiLightMenu-Updater.cia` file anywhere on your SD card +1. Download the `Universal-Updater.cia` file from the [Universal-Updater release page](https://github.com/Universal-Team/Universal-Updater/releases) +1. Place the `Universal-Updater.cia` file anywhere on your SD card 1. Launch FBI on your Nintendo 3DS -1. In FBI, go to the place you pasted the `TWiLightMenu-Updater.cia` file -1. Select the `TWiLightMenu-Updater.cia` file and hit "Install & Delete" -1. Close FBI and Launch the TWiLight Menu++ Updater +1. In FBI, go to the place you pasted the `Universal-Updater.cia` file +1. Select the `Universal-Updater.cia` file and hit "Install & Delete" +1. Close FBI and launch Universal-Updater - If it doesn't show up on your home menu, reboot your 3DS -1. Select `Release` next to `TWLMenu++` +1. Find TWiLight Menu++ in the app grid, you can search with the 3rd tab on the sidebar if you have trouble finding it + - It has this icon: ![TWiLight Menu++ icon](https://raw.githubusercontent.com/DS-Homebrew/TWiLightMenu/master/booter/icon.bmp) +1. Press A or tap the download icon in the sidebar and select `TWiLight Menu++` to install it - This will take a while -1. Select `Release` next to `nds-bootstrap` diff --git a/pages/_es-ES/twilightmenu/updating-3ds.md b/pages/_es-ES/twilightmenu/updating-3ds.md index a671e6f7..ffb6b2d1 100644 --- a/pages/_es-ES/twilightmenu/updating-3ds.md +++ b/pages/_es-ES/twilightmenu/updating-3ds.md @@ -9,11 +9,11 @@ category: Updating **NOTE:** If updating from a version older than v16.4.0, please move your `.sav` files for DS games to a new folder called `saves`, with the `saves` folder being in the same place as the DS roms. ### Updating -1. Launch the TWiLight Menu++ Updater - - If you don't have it, follow the [installing](installing-%7C-3ds) instructions -1. Select `Release` next to `TWLMenu++` +1. Open Universal-Updater + - If you don't have it, follow the [installing](installing-3ds) instructions +1. Find TWiLight Menu++ in the app grid, you can search with the 3rd tab on the sidebar if you have trouble finding it +1. Press A or tap the download icon in the sidebar and select `TWiLight Menu++` to install it - This will take a while -1. Select `Release` next to `nds-bootstrap` ### More steps for the flashcard side diff --git a/pages/_fr-FR/ds-index/index.md b/pages/_fr-FR/ds-index/index.md index 3ac8a540..5a45aa50 100644 --- a/pages/_fr-FR/ds-index/index.md +++ b/pages/_fr-FR/ds-index/index.md @@ -9,5 +9,5 @@ description: An explanation of all things DS modding Welcome to the Nintendo DS modding resources section. This will attempt to explain most things related to Nintendo DS modding as well as be a basic introduction to the NTR firmware of the Nintendo DS, the TWL firmware of the Nintendo DSi, and TWL_FIRM of the Nintendo 3DS. diff --git a/pages/_fr-FR/twilightmenu/custom-dsi-3ds-sfx.md b/pages/_fr-FR/twilightmenu/custom-dsi-3ds-sfx.md index 99dd7cfb..5191f60f 100644 --- a/pages/_fr-FR/twilightmenu/custom-dsi-3ds-sfx.md +++ b/pages/_fr-FR/twilightmenu/custom-dsi-3ds-sfx.md @@ -22,9 +22,9 @@ The sound effect bank contains sound effects such as the icon select sound, etc. | wrong.wav | Played when reaching the end of the page | | switch.wav | Played when switching pages | | stop.wav | Played on the DSi Theme when the select cursor stops moving | -| menu.wav | Not part of the soundbank. See the section on [Menu BGM](#menu-bgm) for more details | +| bgm.pcm.raw | Not part of the soundbank. See the section on [Menu BGM](#menu-bgm) for more details | -You can then run `make` to make the sound effect bank. All files listed above, except *menu.wav* are required, but you can make them silent. +You can then run `make` to make the sound effect bank. All files listed above, except *bgm.pcm.raw* are required, but you can make them silent. Your resulting *sfx.bin* **must be under 512000B = 512KB**. Any larger will result in either crashes or some sounds not playing fully. @@ -40,12 +40,18 @@ You must set `PlayStartupJingle=1` in your `theme.ini` for the startup jingle to ## Menu BGM -To create custom menu BGM, you will need to install [SoX](https://sourceforge.net/projects/sox/files/sox/14.4.2/sox-14.4.2-win32.exe/download). - -Menu BGM is created from **menu.wav**, which must be **16-bit 16kHz Mono**. You can use [Audacity](https://www.audacityteam.org/download/) for example to convert to this format. Once the file is loaded in Audacity, change the **Project Rate (Hz)** to **16000**, then press **Shift+M**, and change the **Format** to **16-bit PCM**. +Menu BGM needs to be a **16-bit 16kHz Mono** raw PCM file. You can use [Audacity](https://www.audacityteam.org/download/) for example to convert to this format. Once the file is loaded in Audacity, change the **Project Rate (Hz)** to **16000**, then press **Shift+M**, and change the **Format** to **16-bit PCM**. If your file is in Stereo, you should also go to **Tracks > Mix > Mix Stereo down to Mono**. -If SoX is installed, once you run `make`, you will get a `bgm.pcm.raw` file, that can be copied to the *sound* subfolder in your theme folder. +To export in the correct format, do: +1. Select `File` > `Export` > `Export Audio...` +1. Set `File Type` to `Other uncompressed files` +1. Set `Header` to `RAW (header-less)` +1. Set `Encoding` to `Signed 16-bit PCM` +1. Set the output name to `bgm.pcm.raw` and click `Save` +1. Click `OK` to the metadata editing + +Now you have a `bgm.pcm.raw` file that can be copied to the *sound* subfolder in your theme folder. Unlike sfx.bin, *bgm.pcm.raw* can be arbitrarily large. diff --git a/pages/_fr-FR/twilightmenu/faq.md b/pages/_fr-FR/twilightmenu/faq.md index a9074f6c..c70894c8 100644 --- a/pages/_fr-FR/twilightmenu/faq.md +++ b/pages/_fr-FR/twilightmenu/faq.md @@ -14,7 +14,7 @@ A: TWL_FIRM might've somehow got corrupted. Follow this guide to fix the issue: #### Q: I get a white screen when booting TWiLight Menu++. How do I fix this? A: - First, try putting the console in sleep mode (e.g. closing the console's lid, or pressing the sleep button on the O2DS), then wake up the console from it -- If that doesn't work, format your SD card to FAT32 with 32kb cluster/allocation size +- If that doesn't work, format your SD card to FAT32 with 32KB cluster/allocation size - If that also doesn't work, try a different SD card #### Q: Why do I get a white screen when trying to load a game from SD Card? @@ -37,3 +37,9 @@ A: Depending on the save file of sudokuhax, the touch screen inputs may not work #### Q: Can The Biggest Loser boot TWiLight Menu++? A: No. As The Biggest Loser is a Slot-1 game, and not a DSiWare game, SD access is disabled when running Slot-1 cards. + +#### Q: How do I get games? +A: You can download homebrew games from [Universal-DB](https://db.universal-team.net/ds) and [GameBrew](https://www.gamebrew.org/wiki/List_of_DS_homebrew_applications). You can use [GodMode9i](https://github.com/DS-Homebrew/GodMode9i/releases) to dump GBA games on DS or DS games on DSi, or [GodMode9](https://github.com/d0k3/GodMode9/releases) to dump DS and 3DS games 3DS. + +#### Q: Can I get the save files from my cartridges onto my SD card? / Can I put my save files from the SD onto my cartridges? +A: Yes, you can use [GodMode9i](https://github.com/DS-Homebrew/GodMode9i/releases) on DSi and 3DS or [Checkpoint](https://github.com/FlagBrew/Checkpoint/releases) on 3DS. diff --git a/pages/_fr-FR/twilightmenu/installing-3ds.md b/pages/_fr-FR/twilightmenu/installing-3ds.md index 60a83155..e99b4533 100644 --- a/pages/_fr-FR/twilightmenu/installing-3ds.md +++ b/pages/_fr-FR/twilightmenu/installing-3ds.md @@ -13,21 +13,23 @@ category: Installing ### Installing (Working Camera) 1. Open FBI and select `Remote Install`, then `Scan QR Code` -1. Scan this QR code to install the latest version of the [TWiLight Menu++ Updater](https://github.com/RocketRobz/TWiLightMenu-Updater)
![TWiLight Menu++ Updater QR code](https://db.universal-team.net/assets/images/qr/twilightmenu-updater.cia.png) -1. Close FBI and Launch the TWiLight Menu++ Updater +1. Scan this QR code to install the latest version of [Universal-Updater](https://github.com/Universal-Team/Universal-Updater)
![Universal-Updater QR code](https://db.universal-team.net/assets/images/qr/universal-updater.cia.png) +1. Close FBI and launch Universal-Updater - If it doesn't show up on your home menu, reboot your 3DS -1. Select `Release` next to `TWLMenu++` +1. Find TWiLight Menu++ in the app grid, you can search with the 3rd tab on the sidebar if you have trouble finding it + - It has this icon: ![TWiLight Menu++ icon](https://raw.githubusercontent.com/DS-Homebrew/TWiLightMenu/master/booter/icon.bmp) +1. Press A or tap the download icon in the sidebar and select `TWiLight Menu++` to install it - This will take a while -1. Select `Release` next to `nds-bootstrap` ### Installing (Non-Working Camera) -1. Download the `TWiLightMenu-Updater.cia` file from the [TWiLight Menu++ Updater release page](https://github.com/RocketRobz/TWiLightMenu-Updater/releases) -1. Place the `TWiLightMenu-Updater.cia` file anywhere on your SD card +1. Download the `Universal-Updater.cia` file from the [Universal-Updater release page](https://github.com/Universal-Team/Universal-Updater/releases) +1. Place the `Universal-Updater.cia` file anywhere on your SD card 1. Launch FBI on your Nintendo 3DS -1. In FBI, go to the place you pasted the `TWiLightMenu-Updater.cia` file -1. Select the `TWiLightMenu-Updater.cia` file and hit "Install & Delete" -1. Close FBI and Launch the TWiLight Menu++ Updater +1. In FBI, go to the place you pasted the `Universal-Updater.cia` file +1. Select the `Universal-Updater.cia` file and hit "Install & Delete" +1. Close FBI and launch Universal-Updater - If it doesn't show up on your home menu, reboot your 3DS -1. Select `Release` next to `TWLMenu++` +1. Find TWiLight Menu++ in the app grid, you can search with the 3rd tab on the sidebar if you have trouble finding it + - It has this icon: ![TWiLight Menu++ icon](https://raw.githubusercontent.com/DS-Homebrew/TWiLightMenu/master/booter/icon.bmp) +1. Press A or tap the download icon in the sidebar and select `TWiLight Menu++` to install it - This will take a while -1. Select `Release` next to `nds-bootstrap` diff --git a/pages/_fr-FR/twilightmenu/updating-3ds.md b/pages/_fr-FR/twilightmenu/updating-3ds.md index a671e6f7..ffb6b2d1 100644 --- a/pages/_fr-FR/twilightmenu/updating-3ds.md +++ b/pages/_fr-FR/twilightmenu/updating-3ds.md @@ -9,11 +9,11 @@ category: Updating **NOTE:** If updating from a version older than v16.4.0, please move your `.sav` files for DS games to a new folder called `saves`, with the `saves` folder being in the same place as the DS roms. ### Updating -1. Launch the TWiLight Menu++ Updater - - If you don't have it, follow the [installing](installing-%7C-3ds) instructions -1. Select `Release` next to `TWLMenu++` +1. Open Universal-Updater + - If you don't have it, follow the [installing](installing-3ds) instructions +1. Find TWiLight Menu++ in the app grid, you can search with the 3rd tab on the sidebar if you have trouble finding it +1. Press A or tap the download icon in the sidebar and select `TWiLight Menu++` to install it - This will take a while -1. Select `Release` next to `nds-bootstrap` ### More steps for the flashcard side diff --git a/pages/_he-IL/ds-index/dsi-twl-firm.md b/pages/_he-IL/ds-index/dsi-twl-firm.md new file mode 100644 index 00000000..eb02a124 --- /dev/null +++ b/pages/_he-IL/ds-index/dsi-twl-firm.md @@ -0,0 +1,46 @@ +--- +lang: en-US +layout: wiki +section: ds-index +title: Nintendo DSi / Nintendo 3DS TWL_FIRM +description: An explanation of all things DS modding +--- + +### Setting-up CFW +While most of the benefits of Custom Firmware are for the Nintendo DSi and the Nintendo 3DS family of systems, it allows you to unlock your consoles possibilities. Installing Custom Firmware is quite easy, and in most cases, all you need is a (micro)SD Card. We have the best of guides for you to follow, with step-by-step instructions. + +- [3DS Hacking Guide](https://3ds.hacks.guide) + - Lightning command: `mod 3ds` + - Kuriisu command: `guide 3ds` +- [DSi Hacking Guide](https://dsi.cfw.guide) + - Lightning command: `mod dsi cfw` + - Kuriisu command: `guide dsi` + +### CPU Speeds +The Nintendo DS shipped with a 67Mhz processor in 2004. The Nintendo DSi shipped with an 133Mhz processor in 2009. Most games of the Nintendo DS library were made before the Nintendo DSi came out, and as such the only processor available to them was 67Mhz. Some applications tied themselves to that clock speed and as a result, would not work well with a higher clock speed. Most games, however, would outperform the original with a higher clock speed. + +nds-bootstrap has TWL Clock Speed as an option, but it will not try to adjust the ROM to work with the higher clock speed. That's on the application itself, and applications not working with a higher clock speed is NOT a bug on the nds-bootstrap end. + +### Nintendo DSi System Menu +The Nintendo DSi System Menu uses a signed 32-bit integer to determine the free space on the NAND. Using the actual NAND, amount will never go above 128 MB so it was safe. However, when we redirect the NAND to the SD Card, it goes above the 32-bit integer limit, which makes it overflow to a negative number. The negative number of free space will unfortunately cause an "An error has occurred" error message, not letting you boot into the menu. Fortunately, this can be fixed by making a dummy file to put it in a positive number. + +The positive and negative numbers are determined by pairs of two. For example, 1-2 GB of free space is allowed while 3-4 isn't. 5-6 GB of free space is allowed while 7-8 isn't. + +In version 1.4.0, RSA signatures in the DS Cart Whitelist aren't verified. There is an exploit regarding a vulnerability in the Nintendo DSi flashcard whitelist that allows you to take access over the ARM9 processor, It requires version 1.4.0 (it was patched in future versions and didn't exist in prior versions) and a flashcard with a modified ROM. + +### Nintendo DSi Slot-1 Access & Blockout +Slot-1 access is blocked when launching applications from the System Menu, except if said applications is either the Slot-1 launcher itself or System Settings. In order to launch normally unlaunchable slot-1 cartridges, you'll need to either make a System Settings exploit or install Unlaunch. Without either of those, you cannot launch unlaunchable flashcards and you cannot dump ROMs to your SD card. + +The flashcard white list is checked via RSA signatures are contained via RSA keys on every firmware expect 1.4.0. This means that people can white list their own carts + +Before 1.4.0, the white list used to contain only two sections. In 1.4.0, they've introduced a third section which was made to block flashcards that got around the first two. The third section loads up to eight different section of the rom and checks them with a hash to see if the rom has been tampered with. However, due to the forgetfulness of putting any sanity check, we can overflow into the exception vector/interrupt address using a large enough value. Best of all, this runs on ARM7 (aka the security processor) so this makes it the first exploit for the ARM7 processor. Since this happens before the lock out of the SCFG registers, we can run advanced homebrew (such as Slot-1 dumpers & external slot-1 dumpers) + +Unfortunately, the requirements are tight. It requires version 1.4.0 and a flashcard with a modified ROM. Also, the exploit never officially came out, due to Unlaunch being much simpler to install and having less requirements (just a way to get into homebrew) with the same advantages. + +### Nintendo DSi Camera +The Nintendo DSi Camera application has the ability to take pictures in the JPEG and save them to either the System Memory or the SD card. The way it's loaded restricts it to only DSi made images, due to lacking the proper HMAC stored inside a custom EXIF tag. Any custom images are not readable on the DSi, whether its PC taken or PC edited. + +A `pit.bin` file is used in order to load images. However, the header size at offset 0x16 is unchecked, so a big enough header size value can exceed boundaries and cause the buffer to overwrite and jump to unsigned code. This is how Memory Pit is powered. + +### Nintendo DSi Bootstage 2 +The second bootstage of the Nintendo DSi loads launcher's "title.tmd" into memory. However, they do not specify a file size limit check, meaning that the first 80k bytes are loaded into RAM while the rest can be a custom payload. This is the basis of Unlaunch exploit. diff --git a/pages/_he-IL/ds-index/hardmod.md b/pages/_he-IL/ds-index/hardmod.md new file mode 100644 index 00000000..8295fab0 --- /dev/null +++ b/pages/_he-IL/ds-index/hardmod.md @@ -0,0 +1,14 @@ +--- +lang: en-US +layout: wiki +section: ds-index +title: Hardmod +description: An explanation of all things DS modding +--- + +Hardmodding is when you physically solder the motherboard of the Nintendo DSi to an SD card adapter in order to be read on a computer. This is useful for restoring NAND backups, viewing NAND on your PC, etc... +### Nintendo DS +![Original DS motherboard with touch-points labeled](https://media.discordapp.net/attachments/547986366357700620/736370094392999947/mobo_pinout.png) + +### Nintendo DSi +Follow the "Hardware NAND Mod Guide" and "Decrypting your NAND" of [this](https://gbatemp.net/threads/dsi-downgrading-the-complete-guide.393682/) guide. diff --git a/pages/_he-IL/ds-index/homebrew.md b/pages/_he-IL/ds-index/homebrew.md new file mode 100644 index 00000000..7dba7a89 --- /dev/null +++ b/pages/_he-IL/ds-index/homebrew.md @@ -0,0 +1,46 @@ +--- +lang: en-US +layout: wiki +section: ds-index +title: Homebrew +description: An explanation of all things DS modding +--- + +### Development + +Developing Nintendo DS Homebrew typically uses devkitPro tools, such as devkitARM, libnds, and libfat. However, there is the possibility to branch out and use alternative software: + +- **SD Card libraries:** DevkitPro recommends libfat. We recommend using libslim instead, as it allows usage of different partitions, quicker speeds, and non-blocking +- **Graphic Library:** We recommend using easyGL2D, which comes shipped with libnds. However, you can use NightFox Lib +- **Entire Toolchains:** We recommend using devkitARM and libnds, as it includes DSi compatibility and has a larger ecosystem. However, if your target is exclusively flashcards on a Nintendo DS, feel free to use ToolchainGenericDS + +### Flashcards + +DS mode flashcards are a slot-1 method of running Nintendo DS applications. Flashcards have the advantages of keeping console files and portable files separate, the ability to be used without modding your system and are usable on DS Phat/Lite consoles. However, unlike modding the actual console, there are multiple flashcards on the market, each with different kernel requirements. The kernel you use is the most important. + +[There is a **work in progress** flashcard index](https://nightyoshi370.github.io/mm-github-pages-starter/), which has kernels, firmware, reviews and purchase links. + +### DLDI + +Different SD card slots have different hardware (most of the time) and code written for one card won't necessarily work for another card. DLDI (short for Dynamically Linked Device Interface) attempts to solve this by having the SD card handling code patched in externally. Loaders like YSMenu, Wood R4 and TWiLight Menu++ can automatically DLDI patch a homebrew, but if you need to manually patch it in, feel free to use a [DLDI Patcher](https://www.chishm.com/DLDI#tools) depending on your device. + +### Time Bomb + +A time bomb is a expiration date on flashcard kernels that manufacturers use to force users to buy a new card. Once your system clock goes beyond a certain date, the kernel will refuse to boot past the expiration screen. Thankfully, a flag is not set anywhere and it's handled in the flashcard firmware, giving us two options for workarounds: + +- Since it relies on the system clock, you can set back the date. This will break any game that uses your system clock, but it will allow you to use the default kernel. +- Since it relies on the kernel and not the firmware, you can switch to an alternative kernel. There are two options available: + - [YSmenu](https://gbatemp.net/threads/retrogamefan-updates-releases.267243/) -- The menu is quite ugly and only displays `.nds` files, but it has far better game support, cheat support and no memory pak requirement + - [TWiLight Menu++](https://github.com/DS-Homebrew/TWiLightMenu) -- This is useful if you'd like to have all your ROMs from various consoles in the same menu, there are two ways to run DS games with TWiLight Menu++: + - With B4DS: Requires a Memory Expansion Pak for extended game compatibility and does not support cheats. But works on all flashcards that TWiLight Menu++ does + - With YSMenu: Gets the compatibility benefits of YSMenu with the better menu of TWiLight Menu++, however, cheats are not supported currently + +We recommend YSMenu, with TWiLight Menu++ if you prefer it, due to the higher compatibility, and lack of need for a Memory Expansion Pak. If you want to setup YSMenu, DeadSkullzJr has made a [Dropbox repo](https://www.dropbox.com/sh/egadrhxj8gimu5t/AACv2KqWmeXEHkxoYRluobxha?dl=0) with all the primary boot kernels set up for your flashcard. All it requires is a drag and drop to your SD card root and you have completed. Instructions on how to install TWiLight Menu++ are [on the flashcard install page](../twilightmenu/installing-flashcard). + +In order to test whether your flashcard has a time bomb, set the date on your system to the latest value possible and launch the flashcard. + +### ARGV Support +ARGV is an information transmitter between two homebrew Nintendo DS applications. It can be used for forwarders or alternative menus. + +- The homebrew needs to be programmed in order to take advantage of it. For example, GBARunner2, NesDS, and GameYob all have ARGV implementation +- There also needs to have a way to set the ARGV variables. TWiLight Menu++ and HBMenu allow setting ARGV arguments diff --git a/pages/_he-IL/ds-index/index.md b/pages/_he-IL/ds-index/index.md new file mode 100644 index 00000000..5a45aa50 --- /dev/null +++ b/pages/_he-IL/ds-index/index.md @@ -0,0 +1,13 @@ +--- +lang: en-US +layout: wiki +section: ds-index +title: Nintendo DS Modding Index +description: An explanation of all things DS modding +--- + +Welcome to the Nintendo DS modding resources section. This will attempt to explain most things related to Nintendo DS modding as well as be a basic introduction to the NTR firmware of the Nintendo DS, the TWL firmware of the Nintendo DSi, and TWL_FIRM of the Nintendo 3DS. + + diff --git a/pages/_he-IL/ds-index/retail-roms.md b/pages/_he-IL/ds-index/retail-roms.md new file mode 100644 index 00000000..182f531c --- /dev/null +++ b/pages/_he-IL/ds-index/retail-roms.md @@ -0,0 +1,71 @@ +--- +lang: en-US +layout: wiki +section: ds-index +title: Retail ROMs +description: An explanation of all things DS modding +--- + +### Anti-Piracy + +AP (short for anti-piracy) is a method used by developers to enforce legitimate purchases and prevent piracy. This can be circumvented either from the loader or the ROM itself. + +- For nds-bootstrap's purposes, you can load an `.IPS` file in order to circumvent said patches. This `.IPS` file will be patched inside nds-bootstrap, so you can keep the ROM files intact. A pack of `.IPS` files are automatically included with TWiLight Menu++. +- For Wood R4 purposes, these patches are included in the software itself. You will not need to modify the ROM itself. + +In case there isn't a `.IPS` file for your ROM or your software didn't patch your ROM, you can try directly modifying the ROM itself using [nds-scene tool](https://gbatemp.net/download/retrogamefan-nds-rom-tool-v1-0_b1215.35735/) + +### CloneBoot + +Cloneboot is when a game sends it's own loaded arm9/arm7 binary to another console. It is used for DS Download Play, for single-card multiplayer. Not all games that have single-card multiplayer uses cloneboot though. + +Currently, nds-bootstrap's cloneboot patches is broken due to arm9/7 binaries being patched, which makes the RSA signatures invalid. + +### Thumb instructions +Instead of the 32-bit regular ARM instructions, THUMB use 16-bit instructions. This is useful when memory bandwidth is a bottleneck. + +### Save Files +Nintendo DS cartridges have 4 known save types: + +- EEPROM - Electrically Erasable Programmable Read-Only Memory +- FLASH +- FRAM - Ferroelectric Random-Access Memory +- NAND - NOT-AND + +Though rare, there are DS Cartridges with NAND based saves: WarioWare DIY & Jam with the Band (USA)/Daigasso Band Brothers + +There are different formats to use depending on the loader, but nds-bootstrap uses the raw `.sav` format. If you use a different format, here is a website you can use to convert it: http://www.shunyweb.info/convert.php + +### Card Read DMA +Card DMA (stands for Direct Memory Access) is a more efficient way to read catridge data than by software. When there isn't any data available, code can still execute. In software catridge data reads, polling the register to see if there is new data wastes times. It is the preferred way of accessing data. + +You can spot a game that uses dma via no$gba by enabling the DMA log on ARM9. A DMA access to the card uses AF000001 as the third parameter. +- For example: `DMA2: 04100010 023C18C0 AF000001` + +### Donor ROM + +In previous nds-bootstrap versions, a Mario Kart DS ROM was needed for SDK3-4 games to work or save. The ROM acted as a Donor ROM. nds-bootstrap grabs the donor's arm7 binary, replacing the original ROM's arm7 binary, in order for the save patches to work, and there was a few side effects as a result. In later nds-bootstrap versions, a Donor ROM is needed for certain THUMB or SDK5 games to boot, as well as save. + +### Action Replay Cheats + +Action Replay cheat codes are codes that allow you to make low-level programmable changes in the memory region of your favorite game(s). These changes range from simple value tweaks to extremely advanced ASM tweaks, both of which can alter the experience of the game(s) being played altogether. + +Flashcarts can take advantage of cheat codes by using cheat databases. Cheat functionality is integrated within the flashcart kernel respectively. The following kernels can utilize cheats: +- Wood R4 (`usrcheat.dat`) +- YSMenu (`usrcheat.dat`) + +Homebrew/digital based solutions can also take advantage of the cheat databases, the software currently available can use the following: +- NitroHax (`cheats.xml`) + - The engine used here loads the entire cheats.xml database into the Nintendo DS's limited RAM and trys to manage things from there. This imposes a serious limit on how many cheats you can have, as NitroHax will not load a cheats.xml file past 2.4 MB +- TWiLight Menu++ (`usrcheat.dat`) + - TWiLight Menu++ reads the `usrcheat.dat` and sends off the enabled cheat values to another file, which nds-bootstrap picks up + - The cheat engine used in nds-bootstrap is based on the one used in NitroHax. However, due to the cheat file containing only enabled cheats for that specific title, the cheats file does not have a real limit. + - Bootstrap 4 DS (aka the nds-bootstrap version used on flashcarts) does not support cheats, due to not having enough RAM and the limitations of the Memory Expansion Pack. + +For the most complete cheat database, we recommend using the one made by DeadSkullzJr titled [DeadSkullzJr's Cheat Database](https://gbatemp.net/threads/deadskullzjrs-nds-cheat-databases.488711/page-38#post-9090779) + +Cheat codes generally have types A through E, and here is a description of them: + +- The 0xE code type is a 32-bit code type that allows you to make multiple writes in many consecutives addresses all at once. Essentially, it is like the basic 32-bit RAM write code type (0x0), except this doesn't have addresses listed next the the values you want to write. Instead, the 0xE code type is programmed to automatically branch from a starting address, then determine the addresses to write to. From there, you just have to tack in the amount to write to in order for it to do the job. + +Credits: (`DeadSkullzJr`) diff --git a/pages/_he-IL/ds-index/wifi.md b/pages/_he-IL/ds-index/wifi.md new file mode 100644 index 00000000..08277195 --- /dev/null +++ b/pages/_he-IL/ds-index/wifi.md @@ -0,0 +1,24 @@ +--- +lang: en-US +layout: wiki +section: ds-index +title: Wi-Fi +description: An explanation of all things DS modding +--- + +- On Nintendo DS applications, you can only use WEP and Open WiFi +- On Nintendo DSi enhanced/exclusive applications, you have the addition of WPA2 support + +Hotspots are usable, so you don't need to change your router configuration. + +### Nintendo DS WFC Restoration + +1. Launch the Nintendo WFC settings +1. Connect to your access point +1. Set your Primary DNS value as one of the values below, depending on which service you want to use: + - **Wiimmfi** - `164.132.44.106` + - **AltWFC/WFCZwei** - `172.104.88.237` or `104.131.93.87` + - **BenFi** - `24.218.177.103` + - **Twilit WFC** - `34.66.49.81` +1. Set `1.1.1.1` as your secondary DNS +1. You might need to NoSSL patch your game at this point, depending on the game diff --git a/pages/_he-IL/index.md b/pages/_he-IL/index.md new file mode 100644 index 00000000..5228546d --- /dev/null +++ b/pages/_he-IL/index.md @@ -0,0 +1,11 @@ +--- +lang: he-IL +layout: default +title: דף הבית +--- + +# ברוכים הבאים לוויקי של DS-Homebrew! + +באתר זה תוכלו למצוא וויקי עבור TWiLight Menu++ ופרויקטים אחרים של DS-Homebrew. Click on one of the sections at the top, then a list of pages will be on the left. + +If you would like to help contribute you can find the source code on [GitHub](https://github.com/{{ site.repo }}) or help translate on [Crowdin](https://crowdin.com/project/ds-homebrew-wiki). To discuss this or get help with anything on it, please join the [DS(i) Mode Hacking](https://ds-hombrew.com/discord) Discord server (English only). diff --git a/pages/_he-IL/twilightmenu/creating-ram-disks.md b/pages/_he-IL/twilightmenu/creating-ram-disks.md new file mode 100644 index 00000000..66b81411 --- /dev/null +++ b/pages/_he-IL/twilightmenu/creating-ram-disks.md @@ -0,0 +1,27 @@ +--- +lang: en-US +layout: wiki +section: twilightmenu +title: Creating RAM Disks +category: Other +--- + +NOTE: You do not need to follow this if you're using a flashcard. + +To make a RAM disk, download [this](http://memory.dataram.com/products-and-services/software/ramdisk#freeware) tool (click `Download Software`), and follow the instructions below. + +Instructions by @Dakkon7, modified by RocketRobz: + +1. Run RAMDisk +1. Click **View** -> **Advanced** +1. For **Disk Size**, type `12` for DSi, or `28` for 3DS, above **Max 1023 MB** +1. Un-mark **Create TEMP Directory**, if it's already marked +1. Click **Load/Save** +1. Click `Start RAMDisk`, and a new window for your .img should appear +1. Place any file and/or folder the homebrew expects there, and/or file(s) you want to use +1. In the RAMDisk program, click `Save Disk Image Now` +1. Save `romname.img` to a folder called `ramdisks` in the .nds file location +1. Click `Stop RAMDisk` when you're done +1. In TWiLight Menu++, open per-game settings for your homebrew +1. Set RAM disk to 0 +1. Launch your homebrew, and it should read your RAM disk diff --git a/pages/_he-IL/twilightmenu/custom-boot-splashes.md b/pages/_he-IL/twilightmenu/custom-boot-splashes.md new file mode 100644 index 00000000..7e4b3845 --- /dev/null +++ b/pages/_he-IL/twilightmenu/custom-boot-splashes.md @@ -0,0 +1,18 @@ +--- +lang: en-US +layout: wiki +section: twilightmenu +title: Custom Boot Splashes +category: Customization +--- + +You can use custom GIF files to have custom splash screens while booting TWiLight Menu++. They need to be named `splashtop.gif` and `splashbottom.gif` and be in `sd:/_nds/TWiLightMenu/extras`, then set `DSi Splash Screen` to `Custom` in TWiLight Menu++ settings. + +Most GIF files up to 256x192 should work, with a few exceptions: +- GIF files over 1MiB (DSi Mode) or 256KiB (DS Mode) may not play at full speed as they will be decompressed on the fly +- Between the two, the GIFs must be less than about 10MB (DSi Mode) or about 2MB (DS Mode) +- If both GIFs are set to loop forever then they will show for 3 seconds, so set a loop count on at least one to control the time +- The user input flag is supported so set it and a long delay on a frame if you want to show a splash and wait like the defaults + - Only the GIF waiting for input will be paused, so the other can continue animating +- If using Local Color Tables the whole frame must be overwritten as it will replace the whole screen's palette, not just the current frame +- Interlaced and text frames will not work diff --git a/pages/_he-IL/twilightmenu/custom-dsi-3ds-sfx.md b/pages/_he-IL/twilightmenu/custom-dsi-3ds-sfx.md new file mode 100644 index 00000000..5191f60f --- /dev/null +++ b/pages/_he-IL/twilightmenu/custom-dsi-3ds-sfx.md @@ -0,0 +1,57 @@ +--- +lang: en-US +layout: wiki +section: twilightmenu +title: DSi / 3DS skins - Custom SFX +category: Customization +--- + +TWiLightMenu supports custom sound files in themes. Place your sound files under the `sound` subdirectory in your theme folder, for example for the `white` theme, you would place the files at `themes/white/sound/sfx.bin` and `themes/sound/bgm.pcm.raw` respectively. Both files are optional, if one is missing the default music will be used. You should then also set the music option in settings to "Theme". + +These instructions assume you have devkitPro installed with mmutil. You can get devkitPro at the [devkitPro website](https://devkitpro.org/wiki/Getting_Started). + +## Sound Effect Bank +The sound effect bank contains sound effects such as the icon select sound, etc. + +| File | Description | +| ----------- | -------------------------------------------------------------------------------------- | +| startup.wav | Played on startup. See the section on [Startup sound](#startup-sound) for more details | +| back.wav | Back | +| launch.wav | Played when launching a game | +| select.wav | Played when moving the select cursor | +| wrong.wav | Played when reaching the end of the page | +| switch.wav | Played when switching pages | +| stop.wav | Played on the DSi Theme when the select cursor stops moving | +| bgm.pcm.raw | Not part of the soundbank. See the section on [Menu BGM](#menu-bgm) for more details | + +You can then run `make` to make the sound effect bank. All files listed above, except *bgm.pcm.raw* are required, but you can make them silent. + +Your resulting *sfx.bin* **must be under 512000B = 512KB**. Any larger will result in either crashes or some sounds not playing fully. + +### Startup sound +While the other sound effects will work with any WAV file, the startup sound must be in a specific format in order to work properly, otherwise there will be a gap between when the startup sound stops and the background music begins. + +The startup.wav file must be **16-bit 16kHz**. You can use [Audacity](https://www.audacityteam.org/download/) for example to convert to this format. Once the file is loaded in Audacity, change the **Project Rate (Hz)** to **16000**, then press **Shift+M**, and change the **Format** to **16-bit PCM**. + +If your file is in Stereo, you should also go to **Tracks > Mix > Mix Stereo down to Mono**. + +You must set `PlayStartupJingle=1` in your `theme.ini` for the startup jingle to play. + + +## Menu BGM + +Menu BGM needs to be a **16-bit 16kHz Mono** raw PCM file. You can use [Audacity](https://www.audacityteam.org/download/) for example to convert to this format. Once the file is loaded in Audacity, change the **Project Rate (Hz)** to **16000**, then press **Shift+M**, and change the **Format** to **16-bit PCM**. + +If your file is in Stereo, you should also go to **Tracks > Mix > Mix Stereo down to Mono**. + +To export in the correct format, do: +1. Select `File` > `Export` > `Export Audio...` +1. Set `File Type` to `Other uncompressed files` +1. Set `Header` to `RAW (header-less)` +1. Set `Encoding` to `Signed 16-bit PCM` +1. Set the output name to `bgm.pcm.raw` and click `Save` +1. Click `OK` to the metadata editing + +Now you have a `bgm.pcm.raw` file that can be copied to the *sound* subfolder in your theme folder. + +Unlike sfx.bin, *bgm.pcm.raw* can be arbitrarily large. diff --git a/pages/_he-IL/twilightmenu/custom-dsi-3ds-skins.md b/pages/_he-IL/twilightmenu/custom-dsi-3ds-skins.md new file mode 100644 index 00000000..f8a3f276 --- /dev/null +++ b/pages/_he-IL/twilightmenu/custom-dsi-3ds-skins.md @@ -0,0 +1,134 @@ +--- +lang: en-US +layout: wiki +section: twilightmenu +title: How to create DSi / 3DS skins +category: Customization +--- + +The easiest way of customizing a theme is by editing the png textures in a theme's `ui`, `battery`, and/or `volume` folders. These files can be any png with one minor caveat in that only pixels that are 100% transparent will be rendered transparently, any other opacity will be drawn as fully opaque. Also, any part that is transparent in one of a set (ex. all the battery icons) should be transparent in all since transparent pixels are simply skipped rather than reverted to the background, so any part that is transparent in only some should have the background texture rather than transparency. These textures are allowed to vary in size, but may require tweaking of the theme configuration to render correctly (see below). + +Changes to paletted textures are more involved. Within the `grit` and `background_grit` folders of a theme, the various image files may be edited. You will also require [devkitPro's toolchains](https://devkitpro.org) with GRIT installed. Once you have finished editing your files, you must run +```bash +$ make +``` +in order to compile your themes into Grit RIFF Format. This will compile your paletted textures into **.grf** format in the `grf` folder. Do not make changes to the `.grit` files until you have read the advanced theming section below. + +Be aware the paletted textures come with more restrictions than BMP textures, the primary being an absolute maximum of 16 colors per texture. However, some textures may have even tighter default palette restrictions, which can be modified at the risk of running out of palette memory (see below). + +## Theme file descriptions + +The `volume` and `battery` textures are self explanatory. + +### Background textures (`background_grit` folder) +| Texture | Description | +| ------------------ | ------------------------------------------------------------------------------------------------- | +| bottom | The bottom background texture when not hovering over an icon | +| bottom_bubble | The bottom background texture when hovering over an icon | +| bottom_ds | For the 3DS theme, the bottom background texture when not hovering over an icon when on a DS lite | +| bottom_bubble_ds | For the 3DS theme, the bottom background texture when hovering over an icon when on a DS lite | +| top | The top background | + +### Paletted textures (`grit` folder) +| Texture | Description | Palette Restrictions (if less than 16) | +| ------------- | ---------------------------------------------------------------------------------------------- | --------------------------------------------------------------- | +| bips | The bips displayed on the bottom of the scrollbar (DSi Theme) | | +| box | The box texture, containing both full and empty textures (for DSi Theme) | | +| box_empty | The texture displayed for an empty box (3DS Theme) | On the 3DS theme, the transparent color is `#E0DAD9` by default | +| box_full | The texture displayed for a box with an icon (3DS Theme) | On the 3DS theme, the transparent color is `#E0DAD9` by default | +| brace | The brace texture shown past the first and last icon (DSi theme) | 4 Colors | +| bubble | The bottom bit of the bubble that draws over the start border or icon box | 8 Colors | +| button_arrow | The textures for the arrows on either side of bottom scrollbar (DSi Theme) | | +| cornerbutton | The buttons that are displayed on the SELECT menu (DSi Menu) (The name is based on an old use) | | +| cursor | The border with animation frames that indicate the selected icon (3DS Theme) | | +| dialogbox | The background of the dialog box that slides down | | +| folder | The icon for folders | | +| icon_gb | The icon for Game Boy games | | +| icon_gba | The icon for GBA games (All themes) and the top icon to launch GBARunner2 (3DS Theme) | The default transparent color is `#00FF00` | +| icon_gbamode | The icon for native GBA Mode | | +| icon_gg | The icon for Game Gear games | | +| icon_manual | The icon for the manual | | +| icon_md | The icon for Mega Drive games | | +| icon_nes | The icon for NES games | | +| icon_plg | The icon for DSTWO plugins | | +| icon_settings | The icon for Nintendo DSi Settings | | +| icon_sms | The icon for Sega Master System games | | +| icon_snes | The icon for SNES games | | +| icon_unk | The icon displayed when a game is missing an icon | | +| launch_dot | The dots displayed when a game is launched (DSi Theme) | | +| moving_arrow | The arrow displayed when a game is being moved (DSi Theme) | | +| progress | The progress loading animation with 8 frames | 9 Colors | +| scroll_window | The part of the scrollbar that indicates the icons that are in view | 7 Colors | +| small_cart | The icons displayed along the top (3DS Theme) and in the SELECT menu (DSi Theme) | | +| start_border | The border with animation frames that indicates the selected icon (DSi Theme) | | +| start_text | The text displayed for the start border on the (DSi Theme) | 4 Colors | +| wirelessicons | The icons displayed to indicate a game has wireless support | 7 Colors | + +### UI textures (`ui` folder) +| Texture | Description | +| ---------------- | ------------------------------------------------------- | +| date_time_font | The font to display the date and time | +| Lshoulder | The left shoulder | +| Lshoulder_greyed | The left shoulder when there are no pages to the left | +| Rshoulder | The right shoulder | +| Rshoulder_greyed | The right shoulder when there are no pages to the right | + +### Video texture (`video` folder) + +`3dsRotatingCubes.rvid` is a Rocket Video file. For more information on converting videos to rvid, read [Converting a video to .rvid](https://github.com/RocketRobz/Vid2RVID/wiki/Converting-a-video-to-.rvid) on the Vid2RVID wiki. If you don't want this to be drawn you can simply delete it. + +### Fonts (`font` folder) + +You can add custom fonts in NFTR (Nitro FonT Resource) format, these are not in the example themes, but you can download the default fonts from [here](https://github.com/DS-Homebrew/TWiLightMenu/tree/master/romsel_dsimenutheme/nitrofiles/graphics/font). One utility you can use to edit NFTR files is Pk11's [nftr-editor](https://pk11.us/nftr-editor/) (works in any modern browser). + +| File | Description | +| ---------- | ----------------------------------------- | +| large.nftr | The large font used for titles | +| small.nftr | The smaller font used for most other text | + +## Theme configuration + +You may configure various options on how the theme is drawn in the `theme.ini` to accommodate larger sprites or textures. + +| Value | Description | Default (3DS) | Default (DSi) | +| ------------------------ | ------------------------------------------------------------------------------------------------------------ | ------------- | ------------- | +| `StartBorderRenderY` | The initial Y position of the Start Border | 92 | 81 | +| `StartBorderSpriteW` | The width of the start border sprite. Note that the start border texture is exactly half of the full border. | 32 | 32 | +| `StartBorderSpriteH` | The height of the start border sprite | 64 | 80 | +| `TitleboxRenderY` | The initial Y position of the title text drawn | 96 | 85 | +| `BubbleTipRenderY` | The Y position of the tip of the bubble that is drawn over the start border | 98 | 80 | +| `BubbleTipRenderX` | The X position of the tip of the bubble that is drawn over the start border | 125 | 22 | +| `BubbleTipSpriteH` | The height of the bubble tip sprite | 7 | 8 | +| `BubbleTipSpriteW` | The width of the bubble tip sprite | 7 | 11 | +| `RotatingCubesRenderY` | The Y position on the top screen to draw the rotating cubes | 78 | N/A | +| `ShoulderLRenderY` | The Y position on the top screen to draw the left shoulder | 172 | 172 | +| `ShoulderLRenderX` | The X position on the top screen to draw the left shoulder | 0 | 0 | +| `ShoulderRRenderY` | The Y position on the top screen to draw the right shoulder | 172 | 172 | +| `ShoulderRRenderX` | The X position on the top screen to draw the right shoulder | 178 | 178 | +| `VolumeRenderX` | The X position on the top screen to draw the right shoulder | 4 | 4 | +| `VolumeRenderY` | The Y position on the top screen to draw the volume icon | 16 | 16 | +| `BatteryRenderY` | The Y position on the top screen to draw the battery icon | 5 | 5 | +| `BatteryRenderX` | The X position on the top screen to draw the battery icon | 235 | 235 | +| `RenderPhoto` | Whether or not to draw a photo on the top screen | 0 | 1 | +| `StartTextUserPalette` | Assign the DSi Profile Theme to the palette of the start text | N/A | 1 | +| `StartBorderUserPalette` | Assign the DSi Profile Theme Palette to the palette of the start border | N/A | 1 | +| `ButtonArrowUserPalette` | Assign the DSi Profile Theme Palette to the palette of the arrow buttons on the bottom of the screen | N/A | 1 | +| `MovingArrowUserPalette` | Assign the DSi Profile Theme Palette to the palette of the arrow shown when moving icons | N/A | 1 | +| `LaunchDotsUserPalette` | Assign the DSi Profile Theme Palette to the palette of the launch dots | N/A | 1 | +| `DialogBoxUserPalette` | Assign the DSi Profile Theme Palette to the palette of the dialog box | N/A | 1 | + +## Advanced theming + +Occasionally, you may require more than the default number of colors for some paletted textures. In such cases, you may modify the `.grit` compilation file for the texture to increase the size of the palette. + +For example, in `scroll_window.grit`, you may edit `-pn7` and change `7` to `16` for 16 colors. Be aware that if you remove the entire `-pn` line, you may encounter unexpected results. + +Also note that the absolute maximum of 16 colors per texture is enforced in code and can not be modified. Even if you increase the number of palettes to above 16, no more than 16 colors worth of palette data will be loaded. With the amount of textures loaded in, there may not be enough palette memory to hold 16 colors worth of palettes for every texture. Keep this in mind when adjusting palette sizes. + +Additionally, paletted textures must have dimensions that are a multiple of 2. Paletted textures sizes can not be changed except for `bubble` and `start_border`, which can have configurable sprite dimensions in `theme.ini`. However, note that doing so may have unexpected consequences. + +Paletted textures are not checked for validity. An invalid texture should be rare if created with the provided makefile, but in certain cases a corrupted texture will cause the menu to not load at all. + +## Custom background music and sound fonts. + +The DSi Menu and 3DS themes also support custom music. See [Adding custom music / SFX](Adding-custom-music-sfx) for more details. diff --git a/pages/_he-IL/twilightmenu/custom-unlaunch-backgrounds.md b/pages/_he-IL/twilightmenu/custom-unlaunch-backgrounds.md new file mode 100644 index 00000000..dc8b7d05 --- /dev/null +++ b/pages/_he-IL/twilightmenu/custom-unlaunch-backgrounds.md @@ -0,0 +1,48 @@ +--- +lang: en-US +layout: wiki +section: twilightmenu +title: Custom Unlaunch Backgrounds +category: Customization +--- + +Using TWiLight Menu++ you can patch the Unlaunch installer to have a custom background image. This needs to be a 256 x 192 GIF, with a few restrictions: +- Only the first frame will be shown, no animated backgrounds +- The file must be less than or equal to 15,472 bytes +- GIFs with more than 31 colors require specially made palettes to prevent breaking the text + +### Installing +1. Copy the GIF file to `sd:/_nds/TWiLightMenu/unlaunch/backgrounds` +1. Download the [latest Unlaunch installer](https://problemkaputt.de/unlaunch.zip) and extract `UNLAUNCH.DSI` to your SD card +1. Open TWiLight Menu++ Settings, switch to the `Unlaunch settings` page, and click on `Background`, then select the one you want +1. Exit settings and launch `Unlaunch DSi Installer` + - It should use your custom image, if it does not then turn off your console and make sure your GIF conforms with the requirements above +1. Choose `Install Now` + +### Using GIFs with more than 31 colors +As the GIF's palette is loaded to the same area of VRAM as the text palettes it will overwrite them if the palette gets too large, however this can be worked around by including the text palettes in the GIF's palettes. Using this with different colors would also let you have different text colors, should you want that. These instructions will be for [GIMP](https://gimp.org), but any image editor capable of rearranging the palette of an image will work. +1. Open your image in GIMP and make sure it's 256 x 192 pixels +1. In the menu bar at the top, select `Image` -> `Mode` -> `Indexed...` +1. Select `Generate optimum palette` and set the maximum colors to anything up to 226 colors +1. Select a dithering pattern from the `Color dithering` dropdown + - Images without dithering generally compress best, but with it will generally look better, try and see which looks best for the size +1. Click `Convert` +1. In the menu bar at the top, select `File` -> `Export As...`, give it a name with the extension `.gif`, and click `Export` + - If it gives any warnings, click the accept button +1. In the next popup, disable the `GIF comment` and click `Export` +1. Check the size of the exported file, if it's 15,472 bytes or less, then skip to step 13 +1. If your GIF is too large, then using either [gifsicle](http://www.lcdf.org/gifsicle/) or [ezgif.com](https://ezgif.com/optimize) you can try optimizing it + - These instructions will use ezgif as its simpler, being a website +1. Open https://ezgif.com/optimize, and upload your GIF +1. Try different compression levels until you find the best one under 15,472 bytes (15.11KiB), ideally a bit under as GIMP may increase the size a bit +1. Save the optimized GIF and open it in GIMP +1. In the menu bar at the top, select `Windows` -> `Dockable Dialogs` -> `Colormap` +1. Change your current `Foreground color` to #080808 and add 14 new colors with the `+` button + - If your image doesn't have at least 133 colors you will also need to add filler colors to arrange the text colors in the correct spots +1. Right click a color in the Colormap and select `Rearrange Colormap...` +1. Arrange your new colors so they match these: (The 2nd and 3rd columns starting at index 49)
![Palette with correct text colors](https://cdn.discordapp.com/attachments/614278143527878658/770777177904906240/unlaunch-palette.png) +1. Use the color picker to make your new colors match those in the above image +1. In the menu bar at the top, select `File` -> `Export As...`, give it a name with the extension `.gif`, and click `Export` +1. In the next popup, make sure `GIF comment` is off and click `Export` +1. Ensure the image is still under 15,472 bytes, if it's gotten too big then repeat from step 10 using a higher compression level +1. You're done! Follow the [installing](#installing) section above to use your image! diff --git a/pages/_he-IL/twilightmenu/download-play-pictochat.md b/pages/_he-IL/twilightmenu/download-play-pictochat.md new file mode 100644 index 00000000..fb5c908c --- /dev/null +++ b/pages/_he-IL/twilightmenu/download-play-pictochat.md @@ -0,0 +1,25 @@ +--- +lang: en-US +layout: wiki +section: twilightmenu +title: Download Play / Pictochat in DS Classic Menu +category: Other +--- + +If you're using a DSi console, you should already be able to launch those apps. +Otherwise, if you have a 3DS, proceed below. + +In GodMode9: +- Press R + A on SYSNAND TWLN +- Select `Search for titles` +- Select `DS Download Play (NTR-HNDA).tmd` +- Select `TMD file options...` +- Select `Dump CXI/NDS file` +- Done. It should be under `sdmc:/gm9/out/`, as `DS Download Play (NTR-HNDA).nds` + +Copy to `sd:/_nds/`, and rename to `dlplay.nds`. + +The above steps will increase DLP boot speed. + +To run Pictochat on 3DS (DSi required): +- Copy `pictochat.nds` from `sd:/_nds/` on the DSi SD card, on the 3DS SD card, also in `sd:/_nds/` You must first access the DS Classic Menu in TWiLight Menu++ on the DSi. diff --git a/pages/_he-IL/twilightmenu/faq.md b/pages/_he-IL/twilightmenu/faq.md new file mode 100644 index 00000000..c70894c8 --- /dev/null +++ b/pages/_he-IL/twilightmenu/faq.md @@ -0,0 +1,45 @@ +--- +lang: en-US +layout: wiki +section: twilightmenu +title: FAQ & Troubleshooting +category: Other +--- + +For more FAQs, please visit the [GBAtemp thread](https://gbatemp.net/threads/ds-i-3ds-twilight-menu-gui-for-ds-i-games-and-ds-i-menu-replacement.472200/). + +#### Q: Why is my 3DS/2DS stuck on black screens when launching TWiLight Menu++, or why is my 3DS/2DS powering off when launching TWiLight Menu++? +A: TWL_FIRM might've somehow got corrupted. Follow this guide to fix the issue: https://3ds.hacks.guide/troubleshooting#dsi--ds-functionality-is-broken-after-completing-the-guide + +#### Q: I get a white screen when booting TWiLight Menu++. How do I fix this? +A: +- First, try putting the console in sleep mode (e.g. closing the console's lid, or pressing the sleep button on the O2DS), then wake up the console from it +- If that doesn't work, format your SD card to FAT32 with 32KB cluster/allocation size +- If that also doesn't work, try a different SD card + +#### Q: Why do I get a white screen when trying to load a game from SD Card? +A: +- First, check [the nds-bootstrap compatibility list](https://docs.google.com/spreadsheets/d/1LRTkXOUXraTMjg1eedz_f7b5jiuyMv2x6e_jY_nyHSc/htmlview#gid=0) and make sure your game is compatible +- If the game that's attempted to be launched is a DSi Enhanced game, then make sure that TWiLight Menu++ is set to use `DS Mode` +- If it worked before, delete the `fatTable` and `patchOffsetCache` folders in `sd:/_nds/nds-bootstrap/` + +#### Q: How do I use cheats? +A: You need to have a cheat DB in the form of a `usrcheat.dat` file in the `sd:/_nds/TWiLightMenu/extras/` folder. The most updated cheat database is [DeadSkullzJr's](https://gbatemp.net/threads/deadskullzjrs-flashcart-cheat-databases.488711/). Alternatively, you can use [r4cce](http://hp.vector.co.jp/authors/VA013928/soft_en.html) to create your own cheat DB. + +#### Q: How do I show a custom picture on the top screen of the DSi theme? +A: A random `.png` image in `sd:/_nds/TWiLightMenu/dsimenu/photos/` will be shown each time the menu is loaded. + +- The file(s) must be no bigger than 208x156 +- If you have errors, it's most likely an error with the image size. Please use tinypng to reduce the size + +#### Q: Why isn't touch input working on sudokuhax? +A: Depending on the save file of sudokuhax, the touch screen inputs may not work. + +#### Q: Can The Biggest Loser boot TWiLight Menu++? +A: No. As The Biggest Loser is a Slot-1 game, and not a DSiWare game, SD access is disabled when running Slot-1 cards. + +#### Q: How do I get games? +A: You can download homebrew games from [Universal-DB](https://db.universal-team.net/ds) and [GameBrew](https://www.gamebrew.org/wiki/List_of_DS_homebrew_applications). You can use [GodMode9i](https://github.com/DS-Homebrew/GodMode9i/releases) to dump GBA games on DS or DS games on DSi, or [GodMode9](https://github.com/d0k3/GodMode9/releases) to dump DS and 3DS games 3DS. + +#### Q: Can I get the save files from my cartridges onto my SD card? / Can I put my save files from the SD onto my cartridges? +A: Yes, you can use [GodMode9i](https://github.com/DS-Homebrew/GodMode9i/releases) on DSi and 3DS or [Checkpoint](https://github.com/FlagBrew/Checkpoint/releases) on 3DS. diff --git a/pages/_he-IL/twilightmenu/how-to-get-box-art.md b/pages/_he-IL/twilightmenu/how-to-get-box-art.md new file mode 100644 index 00000000..228f5f1a --- /dev/null +++ b/pages/_he-IL/twilightmenu/how-to-get-box-art.md @@ -0,0 +1,46 @@ +--- +lang: en-US +layout: wiki +section: twilightmenu +title: How to Get Box Art +category: Other +--- + +### 3DS +1. Install [KirovAir's TWiLight Menu++ Updater fork](https://github.com/KirovAir/TWiLightMenu-Updater/releases) + - This will replace the normal TWiLight Menu++ Updater, so use Universal-Updater instead for updating TWiLight Menu++ +1. Select `Extras`, `Boxart`, then press X to scan the full SD card or A to select a folder to scan +1. Choose a box art size +1. Choose a border style +1. Make sure box art is set to be shown in TWiLight Menu++ settings + +### Windows +1. Download the latest version of [TWiLightBoxart](https://github.com/KirovAir/TwilightBoxart/releases) +1. Extract `TwilightBoxart-Windows-UX.zip` and run `TwilightBoxart.exe` +1. Click `Detect SD` + - If it doesn't find the correct SD card click `Browse...` and select the right one +1. Change the size, border, etc options to your liking +1. Click `Start` +1. On your DS, make sure box art is set to be shown in TWiLight Menu++ settings + +### macOS/Linux +1. Download the latest version of [TWiLightBoxart](https://github.com/KirovAir/TwilightBoxart/releases) +1. Extract the `.zip` +1. Open `TwilightBoxart.ini` in the extracted folder in a text editor, then save the file +1. Type the path to your SD card after `SdRoot=` + - On macOS this is `/Volumes/` then the name of your SD card +1. Open the terminal +1. In the terminal, type `cd ` then drag drop the folder with `TwilightBoxart.CLI` in it onto your terminal +1. Run `chmod +x TwilightBoxart.CLI` +1. Run `./TwilightBoxart.CLI` file by drag dropping it onto your terminal +1. Say `Yes` if it shows your SD path correctly +1. On your DS, make sure box art is set to be shown in TWiLight Menu++ settings + +### Manual +1. Download a png box art pack from [GameTDB](https://www.gametdb.com/DS/Downloads#cover_packs) +1. Extract the .png files to `sd:/_nds/TWiLightMenu/boxart` +1. On your DS, make sure box art is set to be shown in TWiLight Menu++ settings + +**To add your own box art:** Place them in `sd:/_nds/TWiLightMenu/boxart`. Can either have the game's TID (ex. `ASME.png`), or the filename (ex. `SM64DS.nds.png`). Must be in `.png` format, with the recommended size of 128x115 and maximum of 208x143. + +Individual box art can also be downloaded from GameTDB, under the **S Covers (png)** category. diff --git a/pages/_he-IL/twilightmenu/index.md b/pages/_he-IL/twilightmenu/index.md new file mode 100644 index 00000000..5b66fb9f --- /dev/null +++ b/pages/_he-IL/twilightmenu/index.md @@ -0,0 +1,12 @@ +--- +lang: en-US +layout: wiki +section: twilightmenu +title: Home +--- + +# Welcome to the TWiLight Menu++ wiki! + +TWiLight Menu++ is an open-source DSi Menu upgrade/replacement, and frontend for nds-bootstrap for DSi, 3DS, and flashcards. + +For info on how to install, click on the page in the sidebar for your console in the Installing section. diff --git a/pages/_he-IL/twilightmenu/installing-3ds-manual.md b/pages/_he-IL/twilightmenu/installing-3ds-manual.md new file mode 100644 index 00000000..74ea166e --- /dev/null +++ b/pages/_he-IL/twilightmenu/installing-3ds-manual.md @@ -0,0 +1,16 @@ +--- +lang: en-US +layout: wiki +section: twilightmenu +title: Installing (3DS, Manual) +category: Installing +--- + +### Installing +1. Download the latest version of `TWiLightMenu-3DS.7z` from [the releases page](https://github.com/DS-Homebrew/TWiLightMenu/releases) +1. Extract `TWiLightMenu-3DS.7z` +1. Copy the `_nds` folder to your SD card root +1. Copy the `BOOT.NDS` file to your SD card root +1. Copy the `roms` folder to your SD card root +1. Copy the two `.cia` files to your SD card root +1. On your 3DS, install the two CIAs with FBI diff --git a/pages/_he-IL/twilightmenu/installing-3ds.md b/pages/_he-IL/twilightmenu/installing-3ds.md new file mode 100644 index 00000000..e99b4533 --- /dev/null +++ b/pages/_he-IL/twilightmenu/installing-3ds.md @@ -0,0 +1,35 @@ +--- +lang: en-US +layout: wiki +section: twilightmenu +title: Installing (3DS) +category: Installing +--- + +### Requirements + +- The latest version of [FBI](https://github.com/Steveice10/FBI/releases) +- The latest version of [Luma3DS](https://github.com/lumateam/luma3ds/releases) + +### Installing (Working Camera) +1. Open FBI and select `Remote Install`, then `Scan QR Code` +1. Scan this QR code to install the latest version of [Universal-Updater](https://github.com/Universal-Team/Universal-Updater)
![Universal-Updater QR code](https://db.universal-team.net/assets/images/qr/universal-updater.cia.png) +1. Close FBI and launch Universal-Updater + - If it doesn't show up on your home menu, reboot your 3DS +1. Find TWiLight Menu++ in the app grid, you can search with the 3rd tab on the sidebar if you have trouble finding it + - It has this icon: ![TWiLight Menu++ icon](https://raw.githubusercontent.com/DS-Homebrew/TWiLightMenu/master/booter/icon.bmp) +1. Press A or tap the download icon in the sidebar and select `TWiLight Menu++` to install it + - This will take a while + +### Installing (Non-Working Camera) +1. Download the `Universal-Updater.cia` file from the [Universal-Updater release page](https://github.com/Universal-Team/Universal-Updater/releases) +1. Place the `Universal-Updater.cia` file anywhere on your SD card +1. Launch FBI on your Nintendo 3DS +1. In FBI, go to the place you pasted the `Universal-Updater.cia` file +1. Select the `Universal-Updater.cia` file and hit "Install & Delete" +1. Close FBI and launch Universal-Updater + - If it doesn't show up on your home menu, reboot your 3DS +1. Find TWiLight Menu++ in the app grid, you can search with the 3rd tab on the sidebar if you have trouble finding it + - It has this icon: ![TWiLight Menu++ icon](https://raw.githubusercontent.com/DS-Homebrew/TWiLightMenu/master/booter/icon.bmp) +1. Press A or tap the download icon in the sidebar and select `TWiLight Menu++` to install it + - This will take a while diff --git a/pages/_he-IL/twilightmenu/installing-dsi.md b/pages/_he-IL/twilightmenu/installing-dsi.md new file mode 100644 index 00000000..d7218cbc --- /dev/null +++ b/pages/_he-IL/twilightmenu/installing-dsi.md @@ -0,0 +1,20 @@ +--- +lang: en-US +layout: wiki +section: twilightmenu +title: Installing (DSi) +category: Installing +--- + +### Installing +1. Download the latest `TWiLightMenu-DSi.7z` from [the releases page](https://github.com/DS-Homebrew/TWiLightMenu/releases) +1. Extract `TWiLightMenu-DSi.7z` +1. Copy the `_nds` folder to your SD card root +1. Copy the `BOOT.NDS` file to your SD card root +1. Copy the `roms` folder to your SD card root +1. **hiyaCFW users:** Copy the `title` folder to your SD card root + +### Autobooting with Unlaunch +1. Turn on your DSi while holding A and B +1. In the Unlaunch menu, go to `OPTIONS` +1. Set `NO BUTTON` or a button of your choice to the `TWiLight Menu++` that says `BOOT.NDS` on the bottom screen diff --git a/pages/_he-IL/twilightmenu/installing-flashcard.md b/pages/_he-IL/twilightmenu/installing-flashcard.md new file mode 100644 index 00000000..e47fa641 --- /dev/null +++ b/pages/_he-IL/twilightmenu/installing-flashcard.md @@ -0,0 +1,47 @@ +--- +lang: en-US +layout: wiki +section: twilightmenu +title: Installing (Flashcard) +category: Installing +--- + +### Installing +1. Download the latest version of `TWiLightMenu-Flashcard.7z` from [the releases page](https://github.com/DS-Homebrew/TWiLightMenu/releases) +1. Extract `TWiLightMenu-Flashcard.7z` +1. Copy the `_nds` folder to your flashcard's microSD card root +1. Copy the `BOOT.NDS` file to your flashcard's microSD card root +1. Copy the `roms` folder to your flashcard's microSD card root +1. If you already have save data, move your `.sav` files, which are in your DS ROM location, to a new folder called `saves`, which also goes in the DS ROM location +1. ... + - **DS Phat/lite users:** If booting `BOOT.NDS` causes a white screen lock-up, insert a DS Memory Expansion Pak, and try again + - **DSi/3DS users:** Run TWLMenu++ on the console's SD card, and turn on `SCFG access in Slot-1` + - This will let you use TWL clock speed and/or VRAM boost on your flashcard games, as well as accessing the console's SD card + +### To run games using your flashcard firmware +1. Extract what's in `Flashcart Loader/(your flashcard)` to the root of the flashcard's microSD card + - If you done so, continue to step 3. If not, follow the steps below the flashcard list below + +1. For these flashcards: + - R4i-SDHC + - r4isdhc.com cards + - r4isdhc.hk cards + - R4i SDHC Upgrade Revolution + - R4DSiXL3D + - R4i Advance + - R4-IIIi + - R4 SDHC Revolution + - R4(i) Pocket + - R4i Gold (v1.4.1) (3DS) + - R4xDS + + Install YSMenu from [here](https://gbatemp.net/threads/retrogamefan-updates-releases.267243/) + - Make sure you have `YSMenu.nds` and `TTMenu` folder (renamed from `YSMenu`, if existed) on the flashcard microSD root +1. Set `Use nds-bootstrap (B4DS)` to `No`, so the flashcard firmware will be used instead of nds-bootstrap + +### Autobooting TWiLight Menu++ +1. Extract the content(s) of `Autoboot/(your flashcard)` to the root of the flashcard's microSD card + - Skip this, if you don't see your flashcard +1. ... + - **DS Phat/DS Lite users:** Go to settings in the DS menu, and turn on auto-start, so your flashcard will start on boot + - **DSi/3DS users:** Run TWLMenu++ on the console's SD card, and turn on `Auto-start Slot-1` diff --git a/pages/_he-IL/twilightmenu/playing-in-widescreen.md b/pages/_he-IL/twilightmenu/playing-in-widescreen.md new file mode 100644 index 00000000..2f476883 --- /dev/null +++ b/pages/_he-IL/twilightmenu/playing-in-widescreen.md @@ -0,0 +1,31 @@ +--- +lang: en-US +layout: wiki +section: twilightmenu +title: Playing in Widescreen +category: Other +--- + +Requires an Old/New Nintendo 3DS or 2DS console. + +**Preparation** +- Make sure Luma's `boot.firm` is on the SD root for this to work +- If you used TWiLight Menu++ Updater or Universal-Updater to update, please install the latest TWiLight Menu++ CIAs using FBI + +1. Download [TWPatch](https://puu.sh/GoWHS/9459f224fb.cia) ([GBATemp thread](https://gbatemp.net/threads/twpatcher-ds-i-mode-screen-filters-and-patches.542694/)) +1. In Luma config, enable external FIRMs and modules +1. Install the TWPatch CIA +1. Launch TWPatch +1. Press X + START to generate a `TwlBg.cxi` file with widescreen + - If the top screen doesn't indicate that wide patch is enabled, start from step 4 again + - If widescreen still doesn't work, wait for RTCom-activated widescreen to be released +1. In the TWiLight Menu++ settings, switch the page to `Misc settings`, and set `Screen Aspect Ratio` to `16:10` + - This can be done per-game as well + +You're all done! Enjoy your DS games in widescreen! + +**NOTE1**: Every game/app in DS(i) mode will run in widescreen, even the games that aren't compatible with widescreen. For this to be fixed so only the widescreen-compatible games run in widescreen, wait for RTCom-activated widescreen to be released. + +**NOTE2:** Do not hold START or SELECT when launching TWLMenu++, if you don't want widescreen to look glitched. If you don't see the screen aspect ratio setting, wait for RTCom-activated widescreen to be released. + +Not every game is widescreen compatible. [We have created a list of games with widescreen](https://github.com/DS-Homebrew/TWiLightMenu/blob/master/7zfile/3DS%20-%20CFW%20users/Games%20supported%20with%20widescreen.txt) diff --git a/pages/_he-IL/twilightmenu/uninstalling-3ds.md b/pages/_he-IL/twilightmenu/uninstalling-3ds.md new file mode 100644 index 00000000..8e22d3af --- /dev/null +++ b/pages/_he-IL/twilightmenu/uninstalling-3ds.md @@ -0,0 +1,20 @@ +--- +lang: en-US +layout: wiki +section: twilightmenu +title: Uninstalling (3DS) +category: Uninstalling +--- + +### Uninstalling +1. Open FBI +1. Go to `Titles` +1. Find two `TWiLight Menu++` titles in purple text +1. Delete both titles +1. Exit the title list +1. Go to the SD card +1. Open `_nds` +1. Delete the `TWiLightMenu` folder +1. Delete the nds-bootstrap and GBARunner2 files +1. Exit `_nds` +1. Delete `boot.nds` \ No newline at end of file diff --git a/pages/_he-IL/twilightmenu/uninstalling-ds.md b/pages/_he-IL/twilightmenu/uninstalling-ds.md new file mode 100644 index 00000000..514d2ff3 --- /dev/null +++ b/pages/_he-IL/twilightmenu/uninstalling-ds.md @@ -0,0 +1,15 @@ +--- +lang: he-IL +layout: wiki +section: twilightmenu +title: הסרת התקנה (DS & DSi) +category: הסרת התקנה +--- + +### הסרת התקנה +1. Go to either the console's SD card or the flashcard's SD card +1. פתחו את `_nds` +1. מחקו את תקיית `TWiLightMenu` +1. Delete the nds-bootstrap and GBARunner2 files +1. Exit `_nds` +1. Delete `boot.nds` \ No newline at end of file diff --git a/pages/_he-IL/twilightmenu/updating-3ds-manual.md b/pages/_he-IL/twilightmenu/updating-3ds-manual.md new file mode 100644 index 00000000..5b86ace3 --- /dev/null +++ b/pages/_he-IL/twilightmenu/updating-3ds-manual.md @@ -0,0 +1,25 @@ +--- +lang: en-US +layout: wiki +section: twilightmenu +title: Updating (3DS, Manual) +category: Updating +--- + +**NOTE:** If updating from a version older than v16.4.0, please move your `.sav` files for DS games to a new folder called `saves`, with the `saves` folder being in the same place as the DS roms. + +### Updating +1. Download the latest version of `TWiLightMenu-3DS.7z` from [the releases page](https://github.com/DS-Homebrew/TWiLightMenu/releases) +1. Extract `TWiLightMenu-3DS.7z` +1. Copy the `_nds` folder to your SD card root +1. Copy the `BOOT.NDS` file to your SD card root +1. Copy the two `.cia` files to your SD card root +1. On your 3DS, install the two CIAs with FBI + +### More steps for the flashcard side + +If you can switch between the SD and flashcard contents in TWLMenu++, and if the flashcard TWLMenu++ is on v16.3.0 or later, please follow these steps. + +1. Go into TWLMenu++ Settings +1. Select `Update TWiLight Menu++` +1. Select `Console (micro)SD > Slot-1 microSD` diff --git a/pages/_he-IL/twilightmenu/updating-3ds.md b/pages/_he-IL/twilightmenu/updating-3ds.md new file mode 100644 index 00000000..ffb6b2d1 --- /dev/null +++ b/pages/_he-IL/twilightmenu/updating-3ds.md @@ -0,0 +1,24 @@ +--- +lang: en-US +layout: wiki +section: twilightmenu +title: Updating (3DS) +category: Updating +--- + +**NOTE:** If updating from a version older than v16.4.0, please move your `.sav` files for DS games to a new folder called `saves`, with the `saves` folder being in the same place as the DS roms. + +### Updating +1. Open Universal-Updater + - If you don't have it, follow the [installing](installing-3ds) instructions +1. Find TWiLight Menu++ in the app grid, you can search with the 3rd tab on the sidebar if you have trouble finding it +1. Press A or tap the download icon in the sidebar and select `TWiLight Menu++` to install it + - This will take a while + +### More steps for the flashcard side + +If you can switch between the SD and flashcard contents in TWLMenu++, and if the flashcard TWLMenu++ is on v16.3.0 or later, please follow these steps. + +1. Go into TWLMenu++ Settings +1. Select `Update TWiLight Menu++` +1. Select `Console (micro)SD > Slot-1 microSD` diff --git a/pages/_he-IL/twilightmenu/updating-dsi.md b/pages/_he-IL/twilightmenu/updating-dsi.md new file mode 100644 index 00000000..551c3592 --- /dev/null +++ b/pages/_he-IL/twilightmenu/updating-dsi.md @@ -0,0 +1,24 @@ +--- +lang: en-US +layout: wiki +section: twilightmenu +title: Updating (DSi) +category: Updating +--- + +**NOTE:** If updating from a version older than v16.4.0, please move your `.sav` files for DS games to a new folder called `saves`, with the `saves` folder being in the same place as the DS roms. + +### Updating +1. Download the latest `TWiLightMenu-DSi.7z` from [the releases page](https://github.com/DS-Homebrew/TWiLightMenu/releases) +1. Extract `TWiLightMenu-DSi.7z` +1. Copy the `_nds` folder to your SD card root +1. Copy the `BOOT.NDS` file to your SD card root +1. **hiyaCFW users:** Copy the `title` folder to your SD card root + +### More steps for the flashcard side + +If you can switch between the SD and flashcard contents in TWLMenu++, and if the flashcard TWLMenu++ is on v16.3.0 or later, please follow these steps. + +1. Go into TWLMenu++ Settings +1. Select `Update TWiLight Menu++` +1. Select `Console (micro)SD > Slot-1 microSD` diff --git a/pages/_he-IL/twilightmenu/updating-flashcard.md b/pages/_he-IL/twilightmenu/updating-flashcard.md new file mode 100644 index 00000000..cee3e010 --- /dev/null +++ b/pages/_he-IL/twilightmenu/updating-flashcard.md @@ -0,0 +1,23 @@ +--- +lang: en-US +layout: wiki +section: twilightmenu +title: Updating (Flashcard) +category: Updating +--- + +**NOTE:** If updating from a version older than v16.4.0, please move your `.sav` files for DS games to a new folder called `saves`, with the `saves` folder being in the same place as the DS roms. + +### Updating +1. Download the latest version of `TWiLightMenu-Flashcard.7z` from [the releases page](https://github.com/DS-Homebrew/TWiLightMenu/releases) +1. Extract `TWiLightMenu-Flashcard.7z` +1. Copy the `_nds` folder to your flashcard's microSD card root +1. Copy the `BOOT.NDS` file to your flashcard's microSD card root + +### More steps for the DSi/3DS SD Card side + +If you can switch between the SD and flashcard contents in TWLMenu++, and if the flashcard TWLMenu++ is on v16.3.0 or later, please follow these steps. + +1. Go into TWLMenu++ Settings +1. Select `Update TWiLight Menu++` +1. Select `Slot-1 microSD > Console (micro)SD` diff --git a/pages/_hu-HU/ds-index/dsi-twl-firm.md b/pages/_hu-HU/ds-index/dsi-twl-firm.md index 1bb8deea..932d61d6 100644 --- a/pages/_hu-HU/ds-index/dsi-twl-firm.md +++ b/pages/_hu-HU/ds-index/dsi-twl-firm.md @@ -3,25 +3,25 @@ lang: hu-HU layout: wiki section: ds-index title: Nintendo DSi / Nintendo 3DS TWL_FIRM -description: An explanation of all things DS modding +description: Minden a DS moddolásról --- -### Setting-up CFW -While most of the benefits of Custom Firmware are for the Nintendo DSi and the Nintendo 3DS family of systems, it allows you to unlock your consoles possibilities. Installing Custom Firmware is quite easy, and in most cases, all you need is a (micro)SD Card. We have the best of guides for you to follow, with step-by-step instructions. +### CFW telepítése +Habár a legtöbb előny az egyedi firmware a Nintendo DSi és Nintendo 3DS számára nyújtja, lehetővé teszi, hogy felold a konzolod lehetőségeit. Az egyedi firmware telepítése elég könnyű és a legtöbb esetben csak egy (micro)SD kártyára van szükséged hozzá. A legjobb útmutatókkal rendelkezünk, kövesd lépésről lépésre. - [3DS Hacking Guide](https://3ds.hacks.guide) - - Lightning command: `mod 3ds` - - Kuriisu command: `guide 3ds` + - Lightning parancs: `mod 3ds` + - Kuriisu parancs: `guide 3ds` - [DSi Hacking Guide](https://dsi.cfw.guide) - - Lightning command: `mod dsi cfw` - - Kuriisu command: `guide dsi` + - Lightning parancs: `mod dsi cfw` + - Kuriisu parancs: `guide dsi` -### CPU Speeds -The Nintendo DS shipped with a 67Mhz processor in 2004. The Nintendo DSi shipped with an 133Mhz processor in 2009. Most games of the Nintendo DS library were made before the Nintendo DSi came out, and as such the only processor available to them was 67Mhz. Some applications tied themselves to that clock speed and as a result, would not work well with a higher clock speed. Most games, however, would outperform the original with a higher clock speed. +### CPU sebességek +A Nintendo DS 67MHz-es processzorral került szállításra 2004-ben. A Nintendo DSi 133MHz-es processzorral jött ki 2009-ben. A legtöbb játék a Nintendo DS könyvtárból azelőtt készült, mielőtt a Nintendo DSi kijött, így az elérhető processzor sebesség számukra csak 67MHz volt. Néhány alkalmazás ehhez az órajelhez kötötte magát, és ennek eredményeként nem működik jól magasabb órajel sebességgel. A legtöbb játék azonban jobban teljesít az eredetinél magasabb órajellel. -nds-bootstrap has TWL Clock Speed as an option, but it will not try to adjust the ROM to work with the higher clock speed. That's on the application itself, and applications not working with a higher clock speed is NOT a bug on the nds-bootstrap end. +Az nds-bootstrap rendelkezik a TWL Clock Speed opcióval, de nem próbálja meg igazítani a ROM-ot, hogy működjön magasabb órajellel. Ez az alkalmazáson múlik, és az alkalmazások amik nem működnek magasabb órajellel, NEM jelentik az nds-bootstrap hibáját. -### Nintendo DSi System Menu +### A Nintendo DSi System Menu The Nintendo DSi System Menu uses a signed 32-bit integer to determine the free space on the NAND. Using the actual NAND, amount will never go above 128 MB so it was safe. However, when we redirect the NAND to the SD Card, it goes above the 32-bit integer limit, which makes it overflow to a negative number. The negative number of free space will unfortunately cause an "An error has occurred" error message, not letting you boot into the menu. Fortunately, this can be fixed by making a dummy file to put it in a positive number. The positive and negative numbers are determined by pairs of two. For example, 1-2 GB of free space is allowed while 3-4 isn't. 5-6 GB of free space is allowed while 7-8 isn't. diff --git a/pages/_hu-HU/ds-index/hardmod.md b/pages/_hu-HU/ds-index/hardmod.md index 1dcb0f4a..d0669634 100644 --- a/pages/_hu-HU/ds-index/hardmod.md +++ b/pages/_hu-HU/ds-index/hardmod.md @@ -3,12 +3,12 @@ lang: hu-HU layout: wiki section: ds-index title: Hardmod -description: An explanation of all things DS modding +description: Minden a DS moddolásról --- -Hardmodding is when you physically solder the motherboard of the Nintendo DSi to an SD card adapter in order to be read on a computer. This is useful for restoring NAND backups, viewing NAND on your PC, etc... +A Hardmodding az az amikor fizikailag hozzá forrasztasz a egy SD kártya adaptert a Nintendo DSi alaplapjához, hogy olvasható legyen számítógépről. Ez hasznos lehet a NAND mentés visszaállításához, a NAND megtekintéséhez a PC-den, stb... ### Nintendo DS ![Eredeti DS alaplap az érintési pontokat jelölve](https://media.discordapp.net/attachments/547986366357700620/736370094392999947/mobo_pinout.png) ### Nintendo DSi -Follow the "Hardware NAND Mod Guide" and "Decrypting your NAND" of [this](https://gbatemp.net/threads/dsi-downgrading-the-complete-guide.393682/) guide. +Kövesd a "Hardware NAND Mod Guide" és "Decrypting your NAND" fejezeteket [ebből](https://gbatemp.net/threads/dsi-downgrading-the-complete-guide.393682/) az útmutatóból. diff --git a/pages/_hu-HU/ds-index/homebrew.md b/pages/_hu-HU/ds-index/homebrew.md index 94175dab..90143bbc 100644 --- a/pages/_hu-HU/ds-index/homebrew.md +++ b/pages/_hu-HU/ds-index/homebrew.md @@ -3,20 +3,20 @@ lang: hu-HU layout: wiki section: ds-index title: Homebrew -description: An explanation of all things DS modding +description: Minden a DS moddolásról --- ### Fejlesztés -Developing Nintendo DS Homebrew typically uses devkitPro tools, such as devkitARM, libnds, and libfat. However, there is the possibility to branch out and use alternative software: +Nintendo DS Homebrew fejlesztése tipikusan devkitPro eszközöket igényel, mint például devkitARM, libnds, és libfat. Azonban lehetőség van más ágakról alternatív szoftvert használni: -- **SD Card libraries:** DevkitPro recommends libfat. We recommend using libslim instead, as it allows usage of different partitions, quicker speeds, and non-blocking -- **Graphic Library:** We recommend using easyGL2D, which comes shipped with libnds. However, you can use NightFox Lib -- **Entire Toolchains:** We recommend using devkitARM and libnds, as it includes DSi compatibility and has a larger ecosystem. However, if your target is exclusively flashcards on a Nintendo DS, feel free to use ToolchainGenericDS +- **SD kártya könyvtárak:** A DevkitPro a libfat-et ajánlja. Mi a libslim-et ajánljuk helyette, mert lehetővé teszi a használatát különböző partícióknak, gyorsabb sebességű, és nem blokkoló +- **Grafikus könyvtár:** Mi az easyGL2D-t ajánljuk, ami a libnds-sel érkezik. Azonban használhatod a NightFox Lib-et is +- **Teljes eszköztárak:** Mi a devkitARM-ot és a libnds-t ajánljuk, ami tartalmazza a DSi kompatibilitást és nagyobb ökoszisztémája van. Azonban ha a cél kizárólag flashcard a Nintendo DS-en, nyugodtan használhatod a ToolchainGenericDS-t ### Flashkártyák -DS mode flashcards are a slot-1 method of running Nintendo DS applications. Flashcards have the advantages of keeping console files and portable files separate, the ability to be used without modding your system and are usable on DS Phat/Lite consoles. However, unlike modding the actual console, there are multiple flashcards on the market, each with different kernel requirements. The kernel you use is the most important. +A DS mód flashcard-ok slot-1 metódusa a Nintendo DS alkalmazások futtatásának. Flashcards have the advantages of keeping console files and portable files separate, the ability to be used without modding your system and are usable on DS Phat/Lite consoles. However, unlike modding the actual console, there are multiple flashcards on the market, each with different kernel requirements. The kernel you use is the most important. [There is a **work in progress** flashcard index](https://nightyoshi370.github.io/mm-github-pages-starter/), which has kernels, firmware, reviews and purchase links. @@ -24,14 +24,14 @@ DS mode flashcards are a slot-1 method of running Nintendo DS applications. Flas Different SD card slots have different hardware (most of the time) and code written for one card won't necessarily work for another card. DLDI (short for Dynamically Linked Device Interface) attempts to solve this by having the SD card handling code patched in externally. Loaders like YSMenu, Wood R4 and TWiLight Menu++ can automatically DLDI patch a homebrew, but if you need to manually patch it in, feel free to use a [DLDI Patcher](https://www.chishm.com/DLDI#tools) depending on your device. -### Time Bomb +### Időbomba -A time bomb is a expiration date on flashcard kernels that manufacturers use to force users to buy a new card. Once your system clock goes beyond a certain date, the kernel will refuse to boot past the expiration screen. Thankfully, a flag is not set anywhere and it's handled in the flashcard firmware, giving us two options for workarounds: +Az időbomba egy lejárati dátuma a flashcard kernel-eknek, amit a gyártók használnak arra, hogy kényszerítsék a felhasználókat új kártya vásárlására. Amint a rendszeróra túl megy ezen a bizonyos dátumon, a kernel visszautasítja a bootolást, a lejárati képernyőnél tovább. Szerencsére flag nem kerül sehova beállításra, és a flashcard firmware által kezelt, két lehetőséget adva nekünk a megkerülésre: -- Since it relies on the system clock, you can set back the date. This will break any game that uses your system clock, but it will allow you to use the default kernel. -- Since it relies on the kernel and not the firmware, you can switch to an alternative kernel. There are two options available: - - [YSmenu](https://gbatemp.net/threads/retrogamefan-updates-releases.267243/) -- The menu is quite ugly and only displays `.nds` files, but it has far better game support, cheat support and no memory pak requirement - - [TWiLight Menu++](https://github.com/DS-Homebrew/TWiLightMenu) -- This is useful if you'd like to have all your ROMs from various consoles in the same menu, there are two ways to run DS games with TWiLight Menu++: +- Mivel a rendszerórán alapszik, visszaállíthatod a dátumot. Ez viszont elront minden játékot, ami a rendszerórát használja, de lehetővé teszi az alapértelmezett kernel használatát. +- Mivel ez a kernel-en alapul, nem a firmware-en, alternatív kernelre is válthatsz. Két opció áll rendelkezésre: + - [YSmenu](https://gbatemp.net/threads/retrogamefan-updates-releases.267243/) -- A menü igencsak ronda és csak `.nds` fájlt mutat, de jobb játék támogatása és csalás támogatása van, valamint nincs memory pak követelménye + - [TWiLight Menu++](https://github.com/DS-Homebrew/TWiLightMenu) -- Ez hasznos ha szeretnéd minden ROM-od különféle konzolról ugyanabban a menüben kezelni; két módja van a DS játékok futtatásának a TWiLight Menu++-ből: - With B4DS: Requires a Memory Expansion Pak for extended game compatibility and does not support cheats. But works on all flashcards that TWiLight Menu++ does - With YSMenu: Gets the compatibility benefits of YSMenu with the better menu of TWiLight Menu++, however, cheats are not supported currently @@ -39,8 +39,8 @@ We recommend YSMenu, with TWiLight Menu++ if you prefer it, due to the higher co In order to test whether your flashcard has a time bomb, set the date on your system to the latest value possible and launch the flashcard. -### ARGV Support -ARGV is an information transmitter between two homebrew Nintendo DS applications. It can be used for forwarders or alternative menus. +### ARGV támogatás +Az ARGV egy információ átvivő két homebrew Nintendo DS applikáció között. Használhatók forwardereknek, vagy alternatív menükhöz. -- The homebrew needs to be programmed in order to take advantage of it. For example, GBARunner2, NesDS, and GameYob all have ARGV implementation -- There also needs to have a way to set the ARGV variables. TWiLight Menu++ and HBMenu allow setting ARGV arguments +- A homebrew alkalmazást úgy kell programozni, hogy felhasználja az előnyeit. Például a GBARunner2, a NesDS és a GameYob mind rendelkezik ARGV implementációval +- Továbbá szükség van arra, hogy legyen valamilyen mód az ARGV változók beállítására. A TWiLight Menu++ és a HBMenu lehetővé teszi az ARGV argumentumok beállítását diff --git a/pages/_hu-HU/ds-index/index.md b/pages/_hu-HU/ds-index/index.md index d4d843d1..6f5cead9 100644 --- a/pages/_hu-HU/ds-index/index.md +++ b/pages/_hu-HU/ds-index/index.md @@ -3,11 +3,11 @@ lang: hu-HU layout: wiki section: ds-index title: Nintendo DS Modding Index -description: An explanation of all things DS modding +description: Minden a DS moddolásról --- -Welcome to the Nintendo DS modding resources section. This will attempt to explain most things related to Nintendo DS modding as well as be a basic introduction to the NTR firmware of the Nintendo DS, the TWL firmware of the Nintendo DSi, and TWL_FIRM of the Nintendo 3DS. +Köszöntünk a Nintendo DS modding erőforrások fejezetben. Ez megpróbálja elmagyarázni a legtöbb dolgot, ami kapcsolatos a Nintendo DS moddolással, valamint bevezetést az az NTR firmware-be a Nintendo DS-en, a TWL firmware-be a Nintendo DSi-n és a TWL_FIRM-be a Nintendo 3DS-en. diff --git a/pages/_hu-HU/ds-index/retail-roms.md b/pages/_hu-HU/ds-index/retail-roms.md index e7772777..468e6cbf 100644 --- a/pages/_hu-HU/ds-index/retail-roms.md +++ b/pages/_hu-HU/ds-index/retail-roms.md @@ -3,7 +3,7 @@ lang: hu-HU layout: wiki section: ds-index title: Kereskedelmi ROM-ok -description: An explanation of all things DS modding +description: Minden a DS moddolásról --- ### Anti-Piracy @@ -17,22 +17,22 @@ In case there isn't a `.IPS` file for your ROM or your software didn't patch you ### CloneBoot -Cloneboot is when a game sends it's own loaded arm9/arm7 binary to another console. It is used for DS Download Play, for single-card multiplayer. Not all games that have single-card multiplayer uses cloneboot though. +A Cloneboot az, amikor egy játék elküldi saját betöltött arm9/arm7 binárisát egy másik konzolra. Ez a DS Download Play-hez használt, az egykártyás több játékos játékokhoz. Nem az összes játék, ami támogatja az egykártyás többjátékos játékot használ cloneboot-ot. -Currently, nds-bootstrap's cloneboot patches is broken due to arm9/7 binaries being patched, which makes the RSA signatures invalid. +Aktuálisan az nds-bootstrap cloneboot patchei töröttek mert az arm9/7 binárisok patchelésre kerültek, ami az RSA aláírásaikat érvénytelené teszi. -### Thumb instructions -Instead of the 32-bit regular ARM instructions, THUMB use 16-bit instructions. This is useful when memory bandwidth is a bottleneck. +### Thumb utasítások +A 32-bites hagyományos ARM utasítások helyett a THUMB 16-bites utasításokat használ. Ez hasznos lehet, ha a memória sávszélesség a szűk keresztmetszet. -### Save Files -Nintendo DS cartridges have 4 known save types: +### Mentés fájlok +A Nintendo DS cartridge-ek 4 ismert mentés típussal rendelkeznek: - EEPROM - Electrically Erasable Programmable Read-Only Memory - FLASH - FRAM - Ferroelectric Random-Access Memory - NAND - NOT-AND -Though rare, there are DS Cartridges with NAND based saves: WarioWare DIY & Jam with the Band (USA)/Daigasso Band Brothers +Habár ritka, léteznek DS cartridge-k NAND alapú mentéssel: WarioWare DIY & Jam with the Band (USA)/Daigasso Band Brothers There are different formats to use depending on the loader, but nds-bootstrap uses the raw `.sav` format. If you use a different format, here is a website you can use to convert it: http://www.shunyweb.info/convert.php @@ -40,13 +40,13 @@ There are different formats to use depending on the loader, but nds-bootstrap us Card DMA (stands for Direct Memory Access) is a more efficient way to read catridge data than by software. When there isn't any data available, code can still execute. In software catridge data reads, polling the register to see if there is new data wastes times. It is the preferred way of accessing data. You can spot a game that uses dma via no$gba by enabling the DMA log on ARM9. A DMA access to the card uses AF000001 as the third parameter. -- For example: `DMA2: 04100010 023C18C0 AF000001` +- Például: `DMA2: 04100010 023C18C0 AF000001` ### Donor ROM In previous nds-bootstrap versions, a Mario Kart DS ROM was needed for SDK3-4 games to work or save. The ROM acted as a Donor ROM. nds-bootstrap grabs the donor's arm7 binary, replacing the original ROM's arm7 binary, in order for the save patches to work, and there was a few side effects as a result. In later nds-bootstrap versions, a Donor ROM is needed for certain THUMB or SDK5 games to boot, as well as save. -### Action Replay Cheats +### Action Replay csalások Action Replay cheat codes are codes that allow you to make low-level programmable changes in the memory region of your favorite game(s). These changes range from simple value tweaks to extremely advanced ASM tweaks, both of which can alter the experience of the game(s) being played altogether. @@ -68,4 +68,4 @@ Cheat codes generally have types A through E, and here is a description of them: - The 0xE code type is a 32-bit code type that allows you to make multiple writes in many consecutives addresses all at once. Essentially, it is like the basic 32-bit RAM write code type (0x0), except this doesn't have addresses listed next the the values you want to write. Instead, the 0xE code type is programmed to automatically branch from a starting address, then determine the addresses to write to. From there, you just have to tack in the amount to write to in order for it to do the job. -Credits: (`DeadSkullzJr`) +Készítők: (`DeadSkullzJr`) diff --git a/pages/_hu-HU/ds-index/wifi.md b/pages/_hu-HU/ds-index/wifi.md index 12da7239..5028363b 100644 --- a/pages/_hu-HU/ds-index/wifi.md +++ b/pages/_hu-HU/ds-index/wifi.md @@ -3,22 +3,22 @@ lang: hu-HU layout: wiki section: ds-index title: Wi-Fi -description: An explanation of all things DS modding +description: Minden a DS moddolásról --- -- On Nintendo DS applications, you can only use WEP and Open WiFi -- On Nintendo DSi enhanced/exclusive applications, you have the addition of WPA2 support +- Nintendo DS applikációkból csak WEP és nyílt WiFi használható +- A Nintendo DSi bővített/exkluzív alkalmazások esetében rendelkezel a WPA2 támogatás kiegészítéssel -Hotspots are usable, so you don't need to change your router configuration. +Hotspotok használhatók, így nem szükséges megváltoztatnod a routered konfigurációját. ### Nintendo DS WFC helyreállítás -1. Launch the Nintendo WFC settings -1. Connect to your access point -1. Set your Primary DNS value as one of the values below, depending on which service you want to use: +1. Indítsd el a Nintendo WFC beállításokat +1. Csatlakozz a hozzáférési pontodhoz +1. Állítsd be az elsődleges (primary) DNS értéket az alábbiak valamelyikére, attól függően, hogy melyik szolgáltatást szeretnéd használni: - **Wiimmfi** - `164.132.44.106` - **AltWFC/WFCZwei** - `172.104.88.237` or `104.131.93.87` - **BenFi** - `24.218.177.103` - **Twilit WFC** - `34.66.49.81` -1. Set `1.1.1.1` as your secondary DNS -1. You might need to NoSSL patch your game at this point, depending on the game +1. Állítsd be az `1.1.1.1` címet másodlagos DNS-nek +1. Szükséged lehet NoSSL patchelésre a játékodban, függően a játéktól diff --git a/pages/_hu-HU/twilightmenu/creating-ram-disks.md b/pages/_hu-HU/twilightmenu/creating-ram-disks.md index 38bcca80..7be04a8a 100644 --- a/pages/_hu-HU/twilightmenu/creating-ram-disks.md +++ b/pages/_hu-HU/twilightmenu/creating-ram-disks.md @@ -6,22 +6,22 @@ title: RAM Disk létrehozása category: Egyéb --- -NOTE: You do not need to follow this if you're using a flashcard. +MEJEGYZÉS: Nem szükséges ezt végrehajtanod, ha flashcard-ot használsz. -To make a RAM disk, download [this](http://memory.dataram.com/products-and-services/software/ramdisk#freeware) tool (click `Download Software`), and follow the instructions below. +A RAM disk létrehozásához töltsd le [ezt](http://memory.dataram.com/products-and-services/software/ramdisk#freeware) az eszközt (kattints a `Download Software`-re), és kövesd a további lépéseket. -Instructions by @Dakkon7, modified by RocketRobz: +A lépések @Dakkon7-tól, módosította RocketRobz: -1. Run RAMDisk -1. Click **View** -> **Advanced** -1. For **Disk Size**, type `12` for DSi, or `28` for 3DS, above **Max 1023 MB** -1. Un-mark **Create TEMP Directory**, if it's already marked -1. Click **Load/Save** -1. Click `Start RAMDisk`, and a new window for your .img should appear -1. Place any file and/or folder the homebrew expects there, and/or file(s) you want to use -1. In the RAMDisk program, click `Save Disk Image Now` -1. Save `romname.img` to a folder called `ramdisks` in the .nds file location -1. Click `Stop RAMDisk` when you're done -1. In TWiLight Menu++, open per-game settings for your homebrew -1. Set RAM disk to 0 -1. Launch your homebrew, and it should read your RAM disk +1. Futtasd a RAMDisk-et +1. Kattints **View** -> **Advanced** opciókra +1. A **Disk Size**-hoz, írj `12`-t a DSi-hez vagy `28`-at a 3DS-hez, a **Max 1023 MB** felett +1. Vedd ki a jelölést a **Create TEMP Directory** elől, ha be lenne már jelölve +1. Katints a **Load/Save** opcióra +1. Kattints a `Start RAMDisk`-re, és egy új ablak az .img fájlodra fog megjelenni +1. Rakj be bármilyen fájlt és/vagy mappát, amit a homebrew vár itt, és/vagy amit használni szeretnél +1. A RAMDisk programban, kattints a `Save Disk Image Now` opcióra +1. Mentsd a `romname.img` fájlt egy `ramdisks` nevű mappába az .nds fájl lokációra +1. Kattints a `Stop RAMDisk` opcióra, ha kész vagy +1. A TWiLight Menu++, nyisd meg a játékonkénti beállításokat a homebrew alkalmazásodhoz +1. Állítsd a RAM disk-et 0-ra +1. Indítsd el a homebrew-od, és az olvasni tudja majd a RAM disk-edet diff --git a/pages/_hu-HU/twilightmenu/custom-boot-splashes.md b/pages/_hu-HU/twilightmenu/custom-boot-splashes.md index 79ba2f3d..1f9126d1 100644 --- a/pages/_hu-HU/twilightmenu/custom-boot-splashes.md +++ b/pages/_hu-HU/twilightmenu/custom-boot-splashes.md @@ -2,17 +2,17 @@ lang: hu-HU layout: wiki section: twilightmenu -title: Custom Boot Splashes -category: Customization +title: Egyedi boot képernyők +category: Testreszabás --- -You can use custom GIF files to have custom splash screens while booting TWiLight Menu++. They need to be named `splashtop.gif` and `splashbottom.gif` and be in `sd:/_nds/TWiLightMenu/extras`, then set `DSi Splash Screen` to `Custom` in TWiLight Menu++ settings. +Használhatsz egyedi GIF fájlokat arra, hogy egyedi indítóképernyőt jeleníts meg, amikor a TWiLight Menu++ boot-ol. A fájlok `splashtop.gif` és `splashbottom.gif` néven kell legyenek az `sd:/_nds/TWiLightMenu/extras`, mappában, és ezt követően be kell állítani a `DSi nyitókép` opciót `Egyéni`-re a TWiLight Menu++ beállításaiban. -Most GIF files up to 256x192 should work, with a few exceptions: -- GIF files over 1MiB (DSi Mode) or 256KiB (DS Mode) may not play at full speed as they will be decompressed on the fly -- Between the two, the GIFs must be less than about 10MB (DSi Mode) or about 2MB (DS Mode) -- If both GIFs are set to loop forever then they will show for 3 seconds, so set a loop count on at least one to control the time -- The user input flag is supported so set it and a long delay on a frame if you want to show a splash and wait like the defaults - - Only the GIF waiting for input will be paused, so the other can continue animating -- If using Local Color Tables the whole frame must be overwritten as it will replace the whole screen's palette, not just the current frame -- Interlaced and text frames will not work +A legtöbb GIF fájl egészen 256x192 felbontásig kell, hogy működjön, néhány kivétellel: +- Az 1MiB-nál nagyobb GIF fájlok (DSi mód) vagy 256KiB-nál nagyobbak (DS mód) nem játszódnak le teljes sebességgel, mert menet közben kerülnek kicsomagolásra +- A GIF-eknek 10MB-nál kisebbnek (DSi mód) vagy 2MB-nál kisebbnek (DS mód) kell lennie +- Ha mindkét GIF fájl örökké ismétlésre van állítva, csak 3 másodpercig kerülnek megmutatásra, ezért állíts ismétlés számlálót legalább az egyiken, hogy tudd vezérelni a megjelenés idejét +- A felhasználói bevitel flag támogatott, így állíts be egy hosszú várakozást a képkockán, ha szeretnél megjeleníteni egy indulóképernyőt és várni, mint az alapértelmezettnél + - Csak az inputra váró a GIF kerül pauzálásra, így a másik folytani tudja az animációt +- Ha helyi színtáblákat használ az egész képkocka felülírása szükséges, mert az kicseréli a teljes képernyő palettáját, nem csak az aktuális képkockáét +- Interlace képek és szövegkeretek nem fognak működni diff --git a/pages/_hu-HU/twilightmenu/custom-dsi-3ds-sfx.md b/pages/_hu-HU/twilightmenu/custom-dsi-3ds-sfx.md index 68f22589..cb592f6d 100644 --- a/pages/_hu-HU/twilightmenu/custom-dsi-3ds-sfx.md +++ b/pages/_hu-HU/twilightmenu/custom-dsi-3ds-sfx.md @@ -2,50 +2,56 @@ lang: hu-HU layout: wiki section: twilightmenu -title: DSi / 3DS szkinek - Egyedi hangeffektek +title: DSi / 3DS szkinek - Egyedi hangeffektusok category: Testreszabás --- -TWiLightMenu supports custom sound files in themes. Place your sound files under the `sound` subdirectory in your theme folder, for example for the `white` theme, you would place the files at `themes/white/sound/sfx.bin` and `themes/sound/bgm.pcm.raw` respectively. Both files are optional, if one is missing the default music will be used. You should then also set the music option in settings to "Theme". +A TWiLightMenu támogatja az egyedi hang fájlokat a témákban. Rakd a hangfájlokat a `sound` alkönyvtárba a téma mappádba, például a `white` téma esetén, a fájlaid a `themes/white/sound/sfx.bin` és a `themes/sound/bgm.pcm.raw` lesznek. Mindkét fájl opcionális, ha hiányzik valamelyik, az alapértelmezett zene kerül felhasználásra. Be kell ezt követően állítanod a zene opciókat a témához. -These instructions assume you have devkitPro installed with mmutil. You can get devkitPro at the [devkitPro website](https://devkitpro.org/wiki/Getting_Started). +Ezek a lépések feltételezik, hogy rendelkezel devkitPro-val telepített mmutil-lal. A devkitPro-t beszerezheted a [devkitPro weboldaláról](https://devkitpro.org/wiki/Getting_Started). -## Sound Effect Bank -The sound effect bank contains sound effects such as the icon select sound, etc. +## Hang effektusok bank +A hang effekt bank olyan hangeffekteket tartalmaz, mint például az ikon választás hang, stb. -| File | Description | -| ----------- | -------------------------------------------------------------------------------------- | -| startup.wav | Played on startup. See the section on [Startup sound](#startup-sound) for more details | -| back.wav | Back | -| launch.wav | Played when launching a game | -| select.wav | Played when moving the select cursor | -| wrong.wav | Played when reaching the end of the page | -| switch.wav | Played when switching pages | -| stop.wav | Played on the DSi Theme when the select cursor stops moving | -| menu.wav | Not part of the soundbank. See the section on [Menu BGM](#menu-bgm) for more details | +| Fájl | Leírás | +| ----------- | ----------------------------------------------------------------------------------------------- | +| startup.wav | Induláskor játszódik le. Tekintsd meg a [Indítási hang](#startup-sound) szekciót a részletekért | +| back.wav | Vissza | +| launch.wav | Játék indításakor játszódik le | +| select.wav | Ez játszódik le, amikor mozgatjuk a kiválasztó kurzort | +| wrong.wav | Az oldal végének elérésekor játszódik le | +| switch.wav | Oldalak váltásakor játszódik le | +| stop.wav | A DSi témán játszódik le, ha a kiválaszt kurzor abbahagyja a mozgást | +| bgm.pcm.raw | Nem része a hang banknak. Tekintsd meg a [Menü BGM](#menu-bgm) szekciót a részletekért | -You can then run `make` to make the sound effect bank. All files listed above, except *menu.wav* are required, but you can make them silent. +Ezt követően futtathatod `make`-et, hogy létrehozd a hang effektusok bankot. Minden fent listázott fájlra szükség van, kivéve a *bgm.pcm.raw*-ot, de némává lehet őket tenni. -Your resulting *sfx.bin* **must be under 512000B = 512KB**. Any larger will result in either crashes or some sounds not playing fully. +Az eredmény *sfx.bin* fájlnak a mérete **512000B = 512KB alatt kell legyen**. Bármi nagyobb összeomláshoz vezethet, vagy néhány hang nem játszódik le teljesen. -### Startup sound -While the other sound effects will work with any WAV file, the startup sound must be in a specific format in order to work properly, otherwise there will be a gap between when the startup sound stops and the background music begins. +### Indítási hang +Amíg más hang effektusok működnek bármilyen WAV fájllal, az indítási hangnak egy megadott formátumúnak kell lennie, hogy megfelelően működjön, egyébként szünet lesz az indítási hang vége és a háttérzene kezdete között. -The startup.wav file must be **16-bit 16kHz**. You can use [Audacity](https://www.audacityteam.org/download/) for example to convert to this format. Once the file is loaded in Audacity, change the **Project Rate (Hz)** to **16000**, then press **Shift+M**, and change the **Format** to **16-bit PCM**. +A startup.wav fájl **16-bit 16kHz** minőségű kell legyen. Használhatod például az [Audacity](https://www.audacityteam.org/download/)-t erre a formátumra konvertáláshoz. Amint a fájl betöltött az Audacity-be, változtasd meg a **Project Rate (Hz)**-et **16000**-re, majd nyomd meg a **Shift+M**-et, és változtasd meg a **Formátum**-ot **16-bit PCM**-re. -If your file is in Stereo, you should also go to **Tracks > Mix > Mix Stereo down to Mono**. +Ha a fájlod Sztereó, akkor le kell konvertálnod monóra a **Sávok > Mix > Mix Stereo down to Mono** menüpontban. -You must set `PlayStartupJingle=1` in your `theme.ini` for the startup jingle to play. +Be kell állítanod a `PlayStartupJingle=1` opciót a saját `theme.ini` fájlodban, hogy az indítási zene lejátszódjék. -## Menu BGM +## Menü BGM -To create custom menu BGM, you will need to install [SoX](https://sourceforge.net/projects/sox/files/sox/14.4.2/sox-14.4.2-win32.exe/download). +A Menü BGM-nek **16-bit 16kHz Monó** nyers PCM fájlnak kell lennie. Használhatod például az [Audacity](https://www.audacityteam.org/download/)-t erre a formátumra konvertáláshoz. Amint a fájl betöltött az Audacity-be, változtasd meg a **Project Rate (Hz)**-et **16000**-re, majd nyomd meg a **Shift+M**-et, és változtasd meg a **Formátum**-ot **16-bit PCM**-re. -Menu BGM is created from **menu.wav**, which must be **16-bit 16kHz Mono**. You can use [Audacity](https://www.audacityteam.org/download/) for example to convert to this format. Once the file is loaded in Audacity, change the **Project Rate (Hz)** to **16000**, then press **Shift+M**, and change the **Format** to **16-bit PCM**. +Ha a fájlod Sztereó, akkor le kell konvertálnod monóra a **Sávok > Mix > Mix Stereo down to Mono** menüpontban. -If your file is in Stereo, you should also go to **Tracks > Mix > Mix Stereo down to Mono**. +A megfelelő formátumban exportáláshoz a következőket tedd: +1. Válaszd a `Fájl` > `Export` > `Hang exportálása...` opciókat +1. Állítsd a `Fájl típusa` opciót `Egyéb tömörítettlen fájlok`-ra +1. Állítsd a `Fejléc`-et `RAW (header-less)`-re +1. Állítsd a `Kódolás`-t to `Signed 16-bit PCM`-re +1. Állítsd a fájlnevet `bgm.pcm.raw`-ra, majd kattints a `Mentés` gombra +1. Kattints az `OK`-ra a metaadat szerkesztése ablakban -If SoX is installed, once you run `make`, you will get a `bgm.pcm.raw` file, that can be copied to the *sound* subfolder in your theme folder. +Most már rendelkezel a `bgm.pcm.raw` fájllal, ami bemásolható a *sound* almappába a témád mappáján belül. -Unlike sfx.bin, *bgm.pcm.raw* can be arbitrarily large. +Az sfx.bin-nel ellentétben, a *bgm.pcm.raw* akármekkora nagy lehet. diff --git a/pages/_hu-HU/twilightmenu/custom-dsi-3ds-skins.md b/pages/_hu-HU/twilightmenu/custom-dsi-3ds-skins.md index bef9f1e2..2596b013 100644 --- a/pages/_hu-HU/twilightmenu/custom-dsi-3ds-skins.md +++ b/pages/_hu-HU/twilightmenu/custom-dsi-3ds-skins.md @@ -6,15 +6,15 @@ title: DSi / 3DS skinek létrehozása category: Testreszabás --- -The easiest way of customizing a theme is by editing the png textures in a theme's `ui`, `battery`, and/or `volume` folders. These files can be any png with one minor caveat in that only pixels that are 100% transparent will be rendered transparently, any other opacity will be drawn as fully opaque. Also, any part that is transparent in one of a set (ex. all the battery icons) should be transparent in all since transparent pixels are simply skipped rather than reverted to the background, so any part that is transparent in only some should have the background texture rather than transparency. These textures are allowed to vary in size, but may require tweaking of the theme configuration to render correctly (see below). +A legegyszerűbb módja egy téma egyediesítésének, ha szerkesztjük a png texturákat a téma `ui`, `battery`, és/vagy `volume` mappáiban. Ezek a fájlok bármilyen png-k lehetnek, azzal a fontos kiegészítéssel, hogy csak a 100%-ban átlátszó pixelek kerülnek átlátszóként megjelenítésre, minden más átlátszóság átlátszatlannak kerül kirajzolásra. Továbbá minden részletnek, ami átlátszó egy készletben (például az elem ikonok) átlátszónak kell lennie, mert az átlátszó pixelek egyszerűen átugrásra kerülnek, nem a háttér színnel kitöltésre; azaz bármilyen részlet ami csak néhányban átlátszó inkább háttérszín kell legyen, mint átlátszó. A textúrák lehetnek változó méretűek, de szükséges a téma konfiguráció változtatása, hogy helyesen jelenjenek meg (lásd alább). -Changes to paletted textures are more involved. Within the `grit` and `background_grit` folders of a theme, the various image files may be edited. You will also require [devkitPro's toolchains](https://devkitpro.org) with GRIT installed. Once you have finished editing your files, you must run +A palettás textúrák változásai jobban érintettek. A `grit` és a `background_grit` könyvtáraiban a témának, a különböző kép fájlok szerkeszthetők. Továbbá szükséged lesz a [devkitPro eszköztárára](https://devkitpro.org) telepített GRIT-tel. Ha végeztél a fájljaid szerkesztésével futtatnod kell a ```bash $ make ``` -in order to compile your themes into Grit RIFF Format. This will compile your paletted textures into **.grf** format in the `grf` folder. Do not make changes to the `.grit` files until you have read the advanced theming section below. +parancsot, hogy lefordítsd a témádat Grit RIFF formátumra. Ez lefordítja a palettás textúrákat **.grf** formátumra, a `grf` mappába. Do not make changes to the `.grit` files until you have read the advanced theming section below. -Be aware the paletted textures come with more restrictions than BMP textures, the primary being an absolute maximum of 16 colors per texture. However, some textures may have even tighter default palette restrictions, which can be modified at the risk of running out of palette memory (see below). +Tartsd szem előtt, hogy a palettás textúrák több korlátozással rendelkeznek, mint a BMP textúrák, a 16 szín textúránként az abszolút maximum. Azonban néhány textúra esetén még ennél is erősebb az alapértelmezett korlátozás, ami annak függvényében módosítható, hogy kifutsz a paletta memóriából (lásd lentebb). ## Téma fájl leírások @@ -23,112 +23,112 @@ A `volume` (hangerő) és `battery` (elem) texturák önmagukat magyarázzák. ### Háttér texturák (`background_grit` mappa) | Textúra | Leírás | | ------------------ | ------------------------------------------------------------------------------------------------- | -| bottom | The bottom background texture when not hovering over an icon | -| bottom_bubble | The bottom background texture when hovering over an icon | -| bottom_ds | For the 3DS theme, the bottom background texture when not hovering over an icon when on a DS lite | -| bottom_bubble_ds | For the 3DS theme, the bottom background texture when hovering over an icon when on a DS lite | -| top | The top background | +| bottom | Az alsó háttérkép, ha nem ikon felett állunk | +| bottom_bubble | Az alsó háttérkép, ha ikon felett állunk | +| bottom_ds | A 3DS témához, az alsó háttér texturája, amikor nem egy ikon felett áll, és amikor DS lite-on van | +| bottom_bubble_ds | A 3DS témához, az alsó háttér texturája, amikor egy ikon felett áll, és amikor DS lite-on van | +| top | A felső háttér | ### Palettás texturák (`grit` mappa) -| Textúra | Leírás | Paletta korlátozások (ha kevesebb, mint 16) | -| ------------- | ---------------------------------------------------------------------------------------------- | --------------------------------------------------------------- | -| bips | The bips displayed on the bottom of the scrollbar (DSi Theme) | | -| box | The box texture, containing both full and empty textures (for DSi Theme) | | -| box_empty | The texture displayed for an empty box (3DS Theme) | On the 3DS theme, the transparent color is `#E0DAD9` by default | -| box_full | The texture displayed for a box with an icon (3DS Theme) | On the 3DS theme, the transparent color is `#E0DAD9` by default | -| brace | The brace texture shown past the first and last icon (DSi theme) | 4 szín | -| bubble | The bottom bit of the bubble that draws over the start border or icon box | 8 szín | -| button_arrow | The textures for the arrows on either side of bottom scrollbar (DSi Theme) | | -| cornerbutton | The buttons that are displayed on the SELECT menu (DSi Menu) (The name is based on an old use) | | -| cursor | The border with animation frames that indicate the selected icon (3DS Theme) | | -| dialogbox | The background of the dialog box that slides down | | -| folder | The icon for folders | | -| icon_gb | The icon for Game Boy games | | -| icon_gba | The icon for GBA games (All themes) and the top icon to launch GBARunner2 (3DS Theme) | The default transparent color is `#00FF00` | -| icon_gbamode | The icon for native GBA Mode | | -| icon_gg | The icon for Game Gear games | | -| icon_manual | The icon for the manual | | -| icon_md | The icon for Mega Drive games | | -| icon_nes | The icon for NES games | | -| icon_plg | The icon for DSTWO plugins | | -| icon_settings | The icon for Nintendo DSi Settings | | -| icon_sms | The icon for Sega Master System games | | -| icon_snes | The icon for SNES games | | -| icon_unk | The icon displayed when a game is missing an icon | | -| launch_dot | The dots displayed when a game is launched (DSi Theme) | | -| moving_arrow | The arrow displayed when a game is being moved (DSi Theme) | | -| progress | The progress loading animation with 8 frames | 9 szín | -| scroll_window | The part of the scrollbar that indicates the icons that are in view | 7 szín | -| small_cart | The icons displayed along the top (3DS Theme) and in the SELECT menu (DSi Theme) | | -| start_border | The border with animation frames that indicates the selected icon (DSi Theme) | | -| start_text | The text displayed for the start border on the (DSi Theme) | 4 szín | -| wirelessicons | The icons displayed to indicate a game has wireless support | 7 szín | +| Textúra | Leírás | Paletta korlátozások (ha kevesebb, mint 16) | +| ------------- | --------------------------------------------------------------------------------------------- | ---------------------------------------------------------------- | +| bips | A gördítősáv alján látható pontok (DSi téma) | | +| box | The box texture, containing both full and empty textures (for DSi Theme) | | +| box_empty | Üres doboz textúra (3DS téma) | A 3DS témában az átlátszó szín kódja alapértelmezetten `#E0DAD9` | +| box_full | Doboz ikonnal textúra (3DS téma) | A 3DS témában az átlátszó szín kódja alapértelmezetten `#E0DAD9` | +| brace | A kapocs textúra ami az első és utolsó ikon után jelenik meg (DSi téma) | 4 szín | +| bubble | Az alsó darabja a buboréknak, ami az induló keret vagy az ikon doboz felé rajzolt | 8 szín | +| button_arrow | A nyilak textúrái mindkét oldalán az alsó gördítő sávnak (DSi téma) | | +| cornerbutton | A gombok, amik megjelennek a SELECT menüben (DSi Menü) (A név egy régi felhasználáson alapul) | | +| cursor | A keret animáció kockák, amik a kiválasztott ikont jelzik (3DS téma) | | +| dialogbox | A lecsúszó párbeszéd ablak háttere | | +| folder | A mappák ikonja | | +| icon_gb | A Game Boy játékok ikonja | | +| icon_gba | A GBA játékok ikonja (minden téma) és a felső GBARunner2 indító ikon (3DS téma) | Az alapértelmezett átlátszó szín kódja `#00FF00` | +| icon_gbamode | A natív GBA Mód ikonja | | +| icon_gg | Game Gear játékok ikonja | | +| icon_manual | A kézikönyv ikonja | | +| icon_md | Mega Drive játékok ikonja | | +| icon_nes | NES játékok ikonja | | +| icon_plg | DSTWO bővítmények ikonja | | +| icon_settings | A Nintendo DSi Settings ikonja | | +| icon_sms | Sega Master System játékok ikonja | | +| icon_snes | SNES játékok ikonja | | +| icon_unk | Megjelenített ikon, ha a játéknak nincs ikonja | | +| launch_dot | A megjelenített pontok, amikor az alkalmazás indul (DSi téma) | | +| moving_arrow | A megjelenített nyíl, amikor az alkalmazás mozgatásra kerül (DSi téma) | | +| progress | Töltési animáció 8 képkockával | 9 szín | +| scroll_window | A gördítősáv része, ami mutatja, hogy ikonok vannak a nézetben | 7 szín | +| small_cart | Az ikonok amik megjelennek fent (3DS téma) és a SELECT menüben (DSi téma) | | +| start_border | A keret animáció kockák, amik a kiválasztott ikont jelzik (DSi téma) | | +| start_text | The text displayed for the start border on the (DSi Theme) | 4 szín | +| wirelessicons | A megjelenített ikonok, amik azt mutatják, hogy a játéknak van vezetéknélküli támogatása | 7 szín | ### UI texturák (`ui` mappa) | Textúra | Leírás | | ---------------- | ------------------------------------------------------- | -| date_time_font | The font to display the date and time | -| Lshoulder | The left shoulder | -| Lshoulder_greyed | The left shoulder when there are no pages to the left | -| Rshoulder | The right shoulder | -| Rshoulder_greyed | The right shoulder when there are no pages to the right | +| date_time_font | A dátum és idő megjelenítésére használt karakterkészlet | +| Lshoulder | A bal váll | +| Lshoulder_greyed | A bal váll, ha már nincs további oldal tovább balra | +| Rshoulder | A jobb váll | +| Rshoulder_greyed | A jobb váll, ha már nincs további oldal tovább jobbra | ### Videó texturák (`video` mappa) -`3dsRotatingCubes.rvid` is a Rocket Video file. For more information on converting videos to rvid, read [Converting a video to .rvid](https://github.com/RocketRobz/Vid2RVID/wiki/Converting-a-video-to-.rvid) on the Vid2RVID wiki. If you don't want this to be drawn you can simply delete it. +A `3dsRotatingCubes.rvid` egy Rocket Video fájl. További információkért a videók rvid fájllá konvertálásáról, olvasd el [Converting a video to .rvid](https://github.com/RocketRobz/Vid2RVID/wiki/Converting-a-video-to-.rvid) cikket a Vid2RVID wiki-ben. Ha nem szeretnéd, hogy megjelenjen, egyszerűen csak töröld. ### Betűkészletek (`font` mappa) -You can add custom fonts in NFTR (Nitro FonT Resource) format, these are not in the example themes, but you can download the default fonts from [here](https://github.com/DS-Homebrew/TWiLightMenu/tree/master/romsel_dsimenutheme/nitrofiles/graphics/font). One utility you can use to edit NFTR files is Pk11's [nftr-editor](https://pk11.us/nftr-editor/) (works in any modern browser). +Egyéni karakterkészleteket is adhatsz hozzá NFTR (Nitro FonT Resource) formátumban; ezek nincsennek a minta témákban, de letölthetők az alapértelmezett karakterkészletek [innen](https://github.com/DS-Homebrew/TWiLightMenu/tree/master/romsel_dsimenutheme/nitrofiles/graphics/font). Egy eszköz az NFTR fájlok szerkesztésére a Pk11-nek az [nftr-editor](https://pk11.us/nftr-editor/)-ja (működik minden modern böngészőben). -| Fájl | Leírás | -| ---------- | ----------------------------------------- | -| large.nftr | The large font used for titles | -| small.nftr | The smaller font used for most other text | +| Fájl | Leírás | +| ---------- | -------------------------------------------------- | +| large.nftr | A nagyobb betűkészlet, ami a címekhez használt | +| small.nftr | A kisebb betűkészlet, ami más szövegekhez használt | ## Téma konfigurálás -You may configure various options on how the theme is drawn in the `theme.ini` to accommodate larger sprites or textures. +Különböző opciókat konfigurálhatsz arról, hogy hogyan kerüljön rajzolásra a téma a `theme.ini` fájlban, hogy nagyobb sprite-okat és texturákat használhass. -| Érték | Leírás | Alapértelmezés (3DS) | Alapértelmezés (DSi) | -| ------------------------ | ------------------------------------------------------------------------------------------------------------ | -------------------- | -------------------- | -| `StartBorderRenderY` | The initial Y position of the Start Border | 92 | 81 | -| `StartBorderSpriteW` | The width of the start border sprite. Note that the start border texture is exactly half of the full border. | 32 | 32 | -| `StartBorderSpriteH` | The height of the start border sprite | 64 | 80 | -| `TitleboxRenderY` | The initial Y position of the title text drawn | 96 | 85 | -| `BubbleTipRenderY` | The Y position of the tip of the bubble that is drawn over the start border | 98 | 80 | -| `BubbleTipRenderX` | The X position of the tip of the bubble that is drawn over the start border | 125 | 22 | -| `BubbleTipSpriteH` | The height of the bubble tip sprite | 7 | 8 | -| `BubbleTipSpriteW` | The width of the bubble tip sprite | 7 | 11 | -| `RotatingCubesRenderY` | The Y position on the top screen to draw the rotating cubes | 78 | N/A | -| `ShoulderLRenderY` | The Y position on the top screen to draw the left shoulder | 172 | 172 | -| `ShoulderLRenderX` | The X position on the top screen to draw the left shoulder | 0 | 0 | -| `ShoulderRRenderY` | The Y position on the top screen to draw the right shoulder | 172 | 172 | -| `ShoulderRRenderX` | The X position on the top screen to draw the right shoulder | 178 | 178 | -| `VolumeRenderX` | The X position on the top screen to draw the right shoulder | 4 | 4 | -| `VolumeRenderY` | The Y position on the top screen to draw the volume icon | 16 | 16 | -| `BatteryRenderY` | The Y position on the top screen to draw the battery icon | 5 | 5 | -| `BatteryRenderX` | The X position on the top screen to draw the battery icon | 235 | 235 | -| `RenderPhoto` | Whether or not to draw a photo on the top screen | 0 | 1 | -| `StartTextUserPalette` | Assign the DSi Profile Theme to the palette of the start text | N/A | 1 | -| `StartBorderUserPalette` | Assign the DSi Profile Theme Palette to the palette of the start border | N/A | 1 | -| `ButtonArrowUserPalette` | Assign the DSi Profile Theme Palette to the palette of the arrow buttons on the bottom of the screen | N/A | 1 | -| `MovingArrowUserPalette` | Assign the DSi Profile Theme Palette to the palette of the arrow shown when moving icons | N/A | 1 | -| `LaunchDotsUserPalette` | Assign the DSi Profile Theme Palette to the palette of the launch dots | N/A | 1 | -| `DialogBoxUserPalette` | Assign the DSi Profile Theme Palette to the palette of the dialog box | N/A | 1 | +| Érték | Leírás | Alapértelmezés (3DS) | Alapértelmezés (DSi) | +| ------------------------ | ------------------------------------------------------------------------------------------------------------------- | -------------------- | -------------------- | +| `StartBorderRenderY` | A kezdeti Y pozíciója a keret indítónak | 92 | 81 | +| `StartBorderSpriteW` | A keretindító sprite szélessége. Fontos megjegyezni, hogy a keret indító textúra pontosan a fele a teljes keretnek. | 32 | 32 | +| `StartBorderSpriteH` | A keret indító sprite magassága | 64 | 80 | +| `TitleboxRenderY` | A kezdeti Y pozíciója a cím szöveg kirajzolásának | 96 | 85 | +| `BubbleTipRenderY` | Az Y pozíciója a buborékcsúcsnak, ami a kezdő keret felé rajzolt | 98 | 80 | +| `BubbleTipRenderX` | Az X pozíciója a buborékcsúcsnak, ami a kezdő keret felé rajzolt | 125 | 22 | +| `BubbleTipSpriteH` | A buborékcsúcs sprite magassága | 7 | 8 | +| `BubbleTipSpriteW` | A buborékcsúcs sprite szélessége | 7 | 11 | +| `RotatingCubesRenderY` | A forgó kockák rajzolásának Y pozíciója a felső képernyőn | 78 | N/A | +| `ShoulderLRenderY` | Az Y pozíciója bal vállnak a felső képernyőn | 172 | 172 | +| `ShoulderLRenderX` | Az X pozíciója bal vállnak a felső képernyőn | 0 | 0 | +| `ShoulderRRenderY` | Az Y pozíciója jobb vállnak a felső képernyőn | 172 | 172 | +| `ShoulderRRenderX` | Az X pozíciója jobb vállnak a felső képernyőn | 178 | 178 | +| `VolumeRenderX` | The X position on the top screen to draw the right shoulder | 4 | 4 | +| `VolumeRenderY` | Az Y pozíciója a hangerő ikonnak a felső képernyőn | 16 | 16 | +| `BatteryRenderY` | Az Y pozíciója az elem ikonnak a felső képernyőn | 5 | 5 | +| `BatteryRenderX` | Az X pozíciója az elem ikonnak a felső képernyőn | 235 | 235 | +| `RenderPhoto` | Kerüljön vagy ne kerüljön fénykép rajzolásra a felső képernyőn | 0 | 1 | +| `StartTextUserPalette` | Assign the DSi Profile Theme to the palette of the start text | N/A | 1 | +| `StartBorderUserPalette` | Assign the DSi Profile Theme Palette to the palette of the start border | N/A | 1 | +| `ButtonArrowUserPalette` | Assign the DSi Profile Theme Palette to the palette of the arrow buttons on the bottom of the screen | N/A | 1 | +| `MovingArrowUserPalette` | Assign the DSi Profile Theme Palette to the palette of the arrow shown when moving icons | N/A | 1 | +| `LaunchDotsUserPalette` | Assign the DSi Profile Theme Palette to the palette of the launch dots | N/A | 1 | +| `DialogBoxUserPalette` | Assign the DSi Profile Theme Palette to the palette of the dialog box | N/A | 1 | -## Advanced theming +## Fejlett témázás -Occasionally, you may require more than the default number of colors for some paletted textures. In such cases, you may modify the `.grit` compilation file for the texture to increase the size of the palette. +Alkalmanként az alapértelmezettnél számúnál több színre van szükséged, palettás texturáknál. Ezekben az esetekben módosítanod kell a `.grit` kompilációs fájlt a texturához, hogy növeld a paletta méretét. -For example, in `scroll_window.grit`, you may edit `-pn7` and change `7` to `16` for 16 colors. Be aware that if you remove the entire `-pn` line, you may encounter unexpected results. +Például a `scroll_window.grit`-ben szerkesztheted a `-pn7`-et és módosíthatod a `7`-et `16`-ra, hogy 16 színed legyen. Figyelj arra, hogy ha eltávolítod a teljes `-pn` sort, nem várt eredményt kaphatsz. -Also note that the absolute maximum of 16 colors per texture is enforced in code and can not be modified. Even if you increase the number of palettes to above 16, no more than 16 colors worth of palette data will be loaded. With the amount of textures loaded in, there may not be enough palette memory to hold 16 colors worth of palettes for every texture. Keep this in mind when adjusting palette sizes. +Szintén figyelj arra, hogy az abszolút maximum 16 szín textúránként kódból betartatott, és így az nem módosítható. Even if you increase the number of palettes to above 16, no more than 16 colors worth of palette data will be loaded. A betöltött textúrák mennyiségétől függően, előfordulhat, hogy nincs elég paletta memória ahhoz, hogy 16 színű paletta legyen minden textúrához. Tartsd ezt észben, amikor a paletta méreteket állítod. -Additionally, paletted textures must have dimensions that are a multiple of 2. Paletted textures sizes can not be changed except for `bubble` and `start_border`, which can have configurable sprite dimensions in `theme.ini`. However, note that doing so may have unexpected consequences. +Továbbá a palettás textúráknak a méretei oszthatók kell legyenek 2-vel. A palettás teytúrák mérete nem módosíthatók, kivéve a `bubble` és a `start_border`, amik konfigurálható sprite mérettel rendelkezhetnek a `theme.ini`-ben. Azonban ezek módosítása nem várt eredményeket is okozhat. -Paletted textures are not checked for validity. An invalid texture should be rare if created with the provided makefile, but in certain cases a corrupted texture will cause the menu to not load at all. +A palettás textúrák nem kerülnek ellenőrzésre érvényesség szempontjából. Egy érvénytelen textúra ritka kell legyen, ha a biztosított makefile-lal készül, de egyes esetekben a hibás textúrák a menü betöltődését megakadályozhatják. ## Custom background music and sound fonts. -The DSi Menu and 3DS themes also support custom music. See [Adding custom music / SFX](Adding-custom-music-sfx) for more details. +A DSi Menü és a 3DS témák támogatják továbbá az egyedi zenét. See [Adding custom music / SFX](Adding-custom-music-sfx) for more details. diff --git a/pages/_hu-HU/twilightmenu/custom-unlaunch-backgrounds.md b/pages/_hu-HU/twilightmenu/custom-unlaunch-backgrounds.md index b35a3122..e8eaf864 100644 --- a/pages/_hu-HU/twilightmenu/custom-unlaunch-backgrounds.md +++ b/pages/_hu-HU/twilightmenu/custom-unlaunch-backgrounds.md @@ -6,43 +6,43 @@ title: Testreszabott Unlaunch hátterek category: Testreszabás --- -Using TWiLight Menu++ you can patch the Unlaunch installer to have a custom background image. This needs to be a 256 x 192 GIF, with a few restrictions: -- Only the first frame will be shown, no animated backgrounds -- The file must be less than or equal to 15,472 bytes -- GIFs with more than 31 colors require specially made palettes to prevent breaking the text +A TWiLight Menu++ használatával patchelheted az Unlaunch installert, hogy egyedi háttérképpel rendelkezzen. Ez egy 256 x 192 GIF fájl kell legyen, a néhány korlátozással: +- Csak az első képkocka kerül bemutatásra, nincs animált háttér +- A fájlnak 15,472 bájtosnak, vagy annál kisebbnek kell lennie +- A 31 színnél többel rendelkező GIF-ek esetén speciálisan készült paletta szükséges, hogy megelőzze a szöveg összetörését ### Telepítés -1. Copy the GIF file to `sd:/_nds/TWiLightMenu/unlaunch/backgrounds` -1. Download the [latest Unlaunch installer](https://problemkaputt.de/unlaunch.zip) and extract `UNLAUNCH.DSI` to your SD card -1. Open TWiLight Menu++ Settings, switch to the `Unlaunch settings` page, and click on `Background`, then select the one you want -1. Exit settings and launch `Unlaunch DSi Installer` - - It should use your custom image, if it does not then turn off your console and make sure your GIF conforms with the requirements above -1. Choose `Install Now` +1. Másold a GIF fájlt az `sd:/_nds/TWiLightMenu/unlaunch/backgrounds` mappába +1. Töltsd le a [legfrissebb Unlaunch telepítőt](https://problemkaputt.de/unlaunch.zip) és csomagold ki az `UNLAUNCH.DSI`-t az SD kártyádra +1. Nyisd meg a TWiLight Menu++ beállításokat, és válts az `Unlaunch beállítások` oldalra, és kattints a `Háttér`-re, majd válaszd ki amelyiket szeretnéd +1. Lépj ki a beállításokból és indítsd el az `Unlaunch DSi Installer`-t + - Használnia kell majd az egyedi képedet, ha mégsem, akkor kapcsold ki a konzolod, és ellenőrizd, hogy a GIF fájlod megfelel-e a fenti követelményeknek +1. Válaszd az `Install Now` opciót -### Using GIFs with more than 31 colors -As the GIF's palette is loaded to the same area of VRAM as the text palettes it will overwrite them if the palette gets too large, however this can be worked around by including the text palettes in the GIF's palettes. Using this with different colors would also let you have different text colors, should you want that. These instructions will be for [GIMP](https://gimp.org), but any image editor capable of rearranging the palette of an image will work. -1. Open your image in GIMP and make sure it's 256 x 192 pixels -1. In the menu bar at the top, select `Image` -> `Mode` -> `Indexed...` -1. Select `Generate optimum palette` and set the maximum colors to anything up to 226 colors -1. Select a dithering pattern from the `Color dithering` dropdown - - Images without dithering generally compress best, but with it will generally look better, try and see which looks best for the size -1. Click `Convert` -1. In the menu bar at the top, select `File` -> `Export As...`, give it a name with the extension `.gif`, and click `Export` - - If it gives any warnings, click the accept button -1. In the next popup, disable the `GIF comment` and click `Export` -1. Check the size of the exported file, if it's 15,472 bytes or less, then skip to step 13 -1. If your GIF is too large, then using either [gifsicle](http://www.lcdf.org/gifsicle/) or [ezgif.com](https://ezgif.com/optimize) you can try optimizing it - - These instructions will use ezgif as its simpler, being a website -1. Open https://ezgif.com/optimize, and upload your GIF -1. Try different compression levels until you find the best one under 15,472 bytes (15.11KiB), ideally a bit under as GIMP may increase the size a bit -1. Save the optimized GIF and open it in GIMP -1. In the menu bar at the top, select `Windows` -> `Dockable Dialogs` -> `Colormap` -1. Change your current `Foreground color` to #080808 and add 14 new colors with the `+` button - - If your image doesn't have at least 133 colors you will also need to add filler colors to arrange the text colors in the correct spots -1. Right click a color in the Colormap and select `Rearrange Colormap...` -1. Arrange your new colors so they match these: (The 2nd and 3rd columns starting at index 49)
![Paletta helyes szöveg színekkel](https://cdn.discordapp.com/attachments/614278143527878658/770777177904906240/unlaunch-palette.png) -1. Use the color picker to make your new colors match those in the above image -1. In the menu bar at the top, select `File` -> `Export As...`, give it a name with the extension `.gif`, and click `Export` -1. In the next popup, make sure `GIF comment` is off and click `Export` -1. Ensure the image is still under 15,472 bytes, if it's gotten too big then repeat from step 10 using a higher compression level -1. You're done! Follow the [installing](#installing) section above to use your image! +### 31 színnél többel rendelkező GIF használata +Mivel a GIF palettája VRAM-ba ugyanoda került betöltésre, ahova a szöveg paletta is, az felül fogja írni, ha a paletta túl nagy; ez azonban megkerülhető azzal, ha a szöveg palettát beleágyazzuk a GIF palettába. Ezt más színekkel használva lehetővé teszi az eltérő szöveg színeket, ha azt szeretnéd. Ezek az instrukciók [GIMP](https://gimp.org)-hez készültek, de bármilyen képszerkesztő, ami tudja egy kép palettájának átrendezését megfelel a munkára. +1. Nyisd meg a képedet a GIMP-ben és ellenőrizd, hogy a mérete 256 x 192 pixel +1. A menüben felül válaszd a `Kép` -> `Mód` -> `Indexelt...` opciókat +1. Válaszd az `Optimális paletta előállítása` opciót, és állíts a színek maximális számát 226-ra +1. Válassz egy színszórás (dithering) mintát a `Színszórás` lenyíló listából + - A képek színszórás nélkül általában jobban tömöríthetők, de vele általában jobban néznek ki; próbáld ki melyik néz ki jobban a mérethez +1. Kattints az `Átalakítás` gombra +1. A menüben felül válaszd az `Fájl` ->`Exportálás másként...` opciót, majd adj neki nevet a `.gif` kiterjesztéssel és kattints az `Exportálás` gombra + - Ha bármilyen figyelmeztetést ad, kattints az Elfogad gombra +1. A következő előugró ablakban tilts le a `GIF-megjegyzés`-t és kattints az `Exportálás` gombra +1. Ellenőrizd az exportált fájl méretét, hogy 15 472 bájt vagy kisebb lett-e, és ha igen, ugorj a 13. lépésre +1. Ha a GIF-ed túl nagy, akkor vagy a [gifsicle](http://www.lcdf.org/gifsicle/) vagy az [ezgif.com](https://ezgif.com/optimize) használatával próbáld meg optimalizálni + - Ezek az instrukciók az ezgif használatát mutatják be, ami egyszerű, mert ez egy weboldal +1. Nyisd meg https://ezgif.com/optimize oldalt és töltsd fel a GIF fájlodat +1. Próbálj ki különböző tömörítési szinteket, hogy megtaláld a legjobbat 15 472 bájt alatt (15.11KiB), ideálisan egy kicsit alatta, mert a GIMP még növelheti kicsit a méretet +1. Mentsd le az optimalizált GIF-et, majd nyisd meg GIMP-ben +1. A menüben felül válaszd az `Ablakok` -> `Dokkolható párbeszédablakok` -> `Színtérkép` opciókat +1. Változtasd meg az aktuális `Előtér színt` #080808-ra és adj hozzá 14 új színt a `+` gombbal + - Ha képed nem tartalmaz legalább 133 színt, akkor szükséged lesz kitöltő színekre, hogy a szöveg színeket a megfelelő helyre rakhasd +1. Kattints jobb gombbal a Színtérképre és válaszd a `Színtérkép újrarendezése...` opciót +1. Rendezd el az új színeket, hogy ehhez igazodjanak: (A 2. és 3. oszlop a 49-es indexnél kezdődik)
![Paletta, helyes szöveg színekkel](https://cdn.discordapp.com/attachments/614278143527878658/770777177904906240/unlaunch-palette.png) +1. Használd a pipettát, hogy az új színeid egyezzenek az alábbi képen lévőkkel +1. A menüben felül válaszd az `Fájl` ->`Exportálás másként...` opciót, majd adj neki nevet a `.gif` kiterjesztéssel és kattints az `Exportálás` gombra +1. A következő előugró ablakban ellenőrizd, hogy a `GIF-megjegyzés` kikapcsolt és kattints az `Exportálás` gombra +1. Ellenőrizd, hogy a fájl mérete még mindig 15 472 bájt alatt van-e; ha túl nagy lett ismételd meg a 10. lépéstől magasabb tömörítési szintet használva +1. Kész vagy! Kövesd a [telepítés](#installing) fejezetet feljebb, a kép használatához! diff --git a/pages/_hu-HU/twilightmenu/download-play-pictochat.md b/pages/_hu-HU/twilightmenu/download-play-pictochat.md index bb17637e..5c454875 100644 --- a/pages/_hu-HU/twilightmenu/download-play-pictochat.md +++ b/pages/_hu-HU/twilightmenu/download-play-pictochat.md @@ -6,20 +6,20 @@ title: Download Play / Pictochat a DS Classic Menu-ben category: Egyéb --- -If you're using a DSi console, you should already be able to launch those apps. -Otherwise, if you have a 3DS, proceed below. +Ha DSi konzolt használsz, alapból képes vagy ezen alkalmazások megnyitására +Egyébként, ha 3DS-es van, az alábbiakat kell végrehajtanod. -In GodMode9: -- Press R + A on SYSNAND TWLN -- Select `Search for titles` -- Select `DS Download Play (NTR-HNDA).tmd` -- Select `TMD file options...` -- Select `Dump CXI/NDS file` -- Done. It should be under `sdmc:/gm9/out/`, as `DS Download Play (NTR-HNDA).nds` +A GodMode9-ben: +- Nyomj R + A-t a SYSNAND TWLN-en +- Válaszd a `Search for titles` opciót +- Válaszd a `DS Download Play (NTR-HNDA).tmd` sort +- Válaszd a `TMD file options...` menüpontot +- Válaszd a `Dump CXI/NDS file` opciót +- Kész. Az `sdmc:/gm9/out/` útonalon kell lennie, mint `DS Download Play (NTR-HNDA).nds` -Copy to `sd:/_nds/`, and rename to `dlplay.nds`. +Másold az `sd:/_nds/` mappába, és nevezd át `dlplay.nds`-nek. -The above steps will increase DLP boot speed. +A fenti lépések megnövelik a DLP boot sebességet. -To run Pictochat on 3DS (DSi required): -- Copy `pictochat.nds` from `sd:/_nds/` on the DSi SD card, on the 3DS SD card, also in `sd:/_nds/` You must first access the DS Classic Menu in TWiLight Menu++ on the DSi. +A Pictochat 3DS-en futtatásához (DSi szükséges): +- Másold a `pictochat.nds`-t az `sd:/_nds/` útvonalról a DSi SD kártyáján, az 3DS SD kártyájára, szintén az `sd:/_nds/` mappába. Először be kell lépned a DS Classic menübe a TWiLight Menu++-ban, a DSi-n. diff --git a/pages/_hu-HU/twilightmenu/faq.md b/pages/_hu-HU/twilightmenu/faq.md index b726cb33..d7a9c913 100644 --- a/pages/_hu-HU/twilightmenu/faq.md +++ b/pages/_hu-HU/twilightmenu/faq.md @@ -6,34 +6,40 @@ title: GYIK & hibaelhárítás category: Egyéb --- -For more FAQs, please visit the [GBAtemp thread](https://gbatemp.net/threads/ds-i-3ds-twilight-menu-gui-for-ds-i-games-and-ds-i-menu-replacement.472200/). +További GYIK-ért látogassa meg a [GBAtemp üzenetszálat](https://gbatemp.net/threads/ds-i-3ds-twilight-menu-gui-for-ds-i-games-and-ds-i-menu-replacement.472200/). -#### Q: Why is my 3DS/2DS stuck on black screens when launching TWiLight Menu++, or why is my 3DS/2DS powering off when launching TWiLight Menu++? -A: TWL_FIRM might've somehow got corrupted. Follow this guide to fix the issue: https://3ds.hacks.guide/troubleshooting#dsi--ds-functionality-is-broken-after-completing-the-guide +#### K: Miért ragad fekete képernyőn a 3DS/2DS-em, amikor indítom a TWiLight Menu++-t, vagy miért kapcsol ki a 3DS/2DS-em, amikor indítom a TWiLight Menu++-t? +V: A TWL_FIRM elképzelhető, hogy valahogy megsérült. Kövesd ezt az útmutatót, hogy kijavítsd a hibát: https://3ds.hacks.guide/troubleshooting#dsi--ds-functionality-is-broken-after-completing-the-guide -#### Q: I get a white screen when booting TWiLight Menu++. How do I fix this? -A: -- First, try putting the console in sleep mode (e.g. closing the console's lid, or pressing the sleep button on the O2DS), then wake up the console from it -- If that doesn't work, format your SD card to FAT32 with 32kb cluster/allocation size -- If that also doesn't work, try a different SD card +#### K: Fehér képernyőt kapok a TWiLight Menu++ bootolásakor. Hogyan tudom javítani? +V: +- Először próbáld meg a konzolodat alvó üzemmódba rakni (pl. lecsukva a konzol tetejét vagy a sleep gomb megnyomásával az O2DS-en), majd felkelteni a konzolt belőle +- Ha ez nem működik, formázd az SD kártyádat FAT32-re 32KB cluster/foglalási mérettel +- Ha ez sem működik, próbálj egy másik SD kártyát -#### Q: Why do I get a white screen when trying to load a game from SD Card? -A: -- First, check [the nds-bootstrap compatibility list](https://docs.google.com/spreadsheets/d/1LRTkXOUXraTMjg1eedz_f7b5jiuyMv2x6e_jY_nyHSc/htmlview#gid=0) and make sure your game is compatible -- If the game that's attempted to be launched is a DSi Enhanced game, then make sure that TWiLight Menu++ is set to use `DS Mode` -- If it worked before, delete the `fatTable` and `patchOffsetCache` folders in `sd:/_nds/nds-bootstrap/` +#### K: Miért kapok fehér képernyőt, ha megpróbálok betölteni egy játékot az SD kártyáról? +V: +- Először ellenőrizd [az nds-bootstrap kompatibilitás listát ](https://docs.google.com/spreadsheets/d/1LRTkXOUXraTMjg1eedz_f7b5jiuyMv2x6e_jY_nyHSc/htmlview#gid=0) legyél biztos benne, hogy a játékod kompatiblis +- Ha a betöltendő játék egy DSi kibővített játék, akkor ellenőrizd, hogy a TWiLight Menu++ `DS mód`-ra van-e állítva +- Ha korábban működött, töröld a `fatTable` és a `patchOffsetCache` mappát az `sd:/_nds/nds-bootstrap/` könyvtárból -#### Q: How do I use cheats? -A: You need to have a cheat DB in the form of a `usrcheat.dat` file in the `sd:/_nds/TWiLightMenu/extras/` folder. The most updated cheat database is [DeadSkullzJr's](https://gbatemp.net/threads/deadskullzjrs-flashcart-cheat-databases.488711/). Alternatively, you can use [r4cce](http://hp.vector.co.jp/authors/VA013928/soft_en.html) to create your own cheat DB. +#### K: Hogyan használhatom a csalásokat? +V: Szükséged van egy csalás adatbázisra a `usrcheat.dat` fájl formájában, az `sd:/_nds/TWiLightMenu/extras/` mappában. A leginkább frissített csalás adatbázis [DeadSkullzJr ](https://gbatemp.net/threads/deadskullzjrs-flashcart-cheat-databases.488711/) adatbázisa. Alternatívaként használhatod az [r4cce](http://hp.vector.co.jp/authors/VA013928/soft_en.html)-t, hogy létrehozd a saját csalás adatbázisod. -#### Q: How do I show a custom picture on the top screen of the DSi theme? -A: A random `.png` image in `sd:/_nds/TWiLightMenu/dsimenu/photos/` will be shown each time the menu is loaded. +#### K: Hogyan jelenítek meg egy egyedi képet a felső képernyőn a DSi témában? +V: Egy véletlen `.png` kép az `sd:/_nds/TWiLightMenu/dsimenu/photos/` mappából kerül megjelenítésre minden alkalommal, amikor a menü betöltésre kerül. -- The file(s) must be no bigger than 208x156 -- If you have errors, it's most likely an error with the image size. Please use tinypng to reduce the size +- A fájl(ok) felbontása nem lehet nagyobb, mint 208x156 +- Ha hibát tapasztalsz, az leginkább a képméret hiba. Kérjük használd a tinypng-t a méret csökkentéséhez -#### Q: Why isn't touch input working on sudokuhax? -A: Depending on the save file of sudokuhax, the touch screen inputs may not work. +#### K: Miért nem működik az érintő képernyő a sudokuhax-szal? +V: A sudokuhax mentés fájljától függően az érintő képernyő bevitel előfordulhat, hogy nem működik. -#### Q: Can The Biggest Loser boot TWiLight Menu++? -A: No. As The Biggest Loser is a Slot-1 game, and not a DSiWare game, SD access is disabled when running Slot-1 cards. +#### K: Tud a The Biggest Loser bebootolni TWiLight Menu++-vel? +V: Nem. A The Biggest Loser egy Slot-1 játék és nem egy DSiWare játék; az SD hozzáférés tiltott, ha Slot-1 kártyát futtatunk. + +#### K: Hogyan szerezhetek játékokat? +V: Homebrew játékokat az [Universal-DB](https://db.universal-team.net/ds)-ből és a [GameBrew](https://www.gamebrew.org/wiki/List_of_DS_homebrew_applications)-ról tölthetsz le. Használatod a [GodMode9i](https://github.com/DS-Homebrew/GodMode9i/releases)-t GBA játékok dumpolására a DS-en vagy DS játékok dumpolására a DSi-n, vagy a [GodMode9](https://github.com/d0k3/GodMode9/releases)-et DS és 3DS játékokat 3DS-en. + +#### K: A cardridge-ekből a mentéseimet ki tudom rakni az SD kártyámra? / Be tudom másolni a mentéseimet az SD kártyáról a cardridge-kbe? +V: Igen, használhatod erre a [GodMode9i](https://github.com/DS-Homebrew/GodMode9i/releases)-t DSi-n és 3DS-en vagy a [Checkpoint](https://github.com/FlagBrew/Checkpoint/releases)-ot 3DS-en. diff --git a/pages/_hu-HU/twilightmenu/how-to-get-box-art.md b/pages/_hu-HU/twilightmenu/how-to-get-box-art.md index 52c98b7c..a5b5eaf1 100644 --- a/pages/_hu-HU/twilightmenu/how-to-get-box-art.md +++ b/pages/_hu-HU/twilightmenu/how-to-get-box-art.md @@ -2,45 +2,45 @@ lang: hu-HU layout: wiki section: twilightmenu -title: How to Get Box Art +title: Box-art beszerzése category: Egyéb --- ### 3DS -1. Install [KirovAir's TWiLight Menu++ Updater fork](https://github.com/KirovAir/TWiLightMenu-Updater/releases) - - This will replace the normal TWiLight Menu++ Updater, so use Universal-Updater instead for updating TWiLight Menu++ -1. Select `Extras`, `Boxart`, then press X to scan the full SD card or A to select a folder to scan -1. Choose a box art size -1. Choose a border style -1. Make sure box art is set to be shown in TWiLight Menu++ settings +1. Telepítsd [KirovAir TWiLight Menu++ Updater fork-ját](https://github.com/KirovAir/TWiLightMenu-Updater/releases) + - Ez lecseréli a hagyomános TWiLight Menu++ Updater-t, így használd az Universal-Updater-t majd e helyett a TWiLight Menu++ frissítésére +1. Válaszd az `Extras`, `Boxart` opciókat, majd nyomd meg az X gombot a teljes SD kártya végig nézéséhez, vagy az A gombot, hogy kiválaszthasd a végig nézendő mappát +1. Válaszd ki a box-art méretét +1. Válassz egy keret stílust +1. Ellenőrizd, hogy a box-art megjelenítése bekapcsolt a TWiLight Menu++ beállításaiban ### Windows -1. Download the latest version of [TWiLightBoxart](https://github.com/KirovAir/TwilightBoxart/releases) -1. Extract `TwilightBoxart-Windows-UX.zip` and run `TwilightBoxart.exe` -1. Click `Detect SD` - - If it doesn't find the correct SD card click `Browse...` and select the right one -1. Change the size, border, etc options to your liking -1. Click `Start` -1. On your DS, make sure box art is set to be shown in TWiLight Menu++ settings +1. Töltsd le a [TWiLightBoxart](https://github.com/KirovAir/TwilightBoxart/releases) legfrissebb verzióját +1. CSomagold ki a `TwilightBoxart-Windows-UX.zip`-et és futtasd a `TwilightBoxart.exe` állományt +1. Kattints a `Detect SD` opcióra + - Ha nem találja meg a megfelelő SD kártyát, kattints a `Browse...`-ra és válaszd ki a jót +1. Módosítsd a méret, keret, stb. opciókat, ahogy tetszik +1. Kattints a `Start`-ra +1. A DS-eden ellenőrizd, hogy a box-art megjelenítése bekapcsolt a TWiLight Menu++ beállításaiban ### macOS/Linux -1. Download the latest version of [TWiLightBoxart](https://github.com/KirovAir/TwilightBoxart/releases) -1. Extract the `.zip` -1. Open `TwilightBoxart.ini` in the extracted folder in a text editor, then save the file -1. Type the path to your SD card after `SdRoot=` - - On macOS this is `/Volumes/` then the name of your SD card -1. Open the terminal -1. In the terminal, type `cd ` then drag drop the folder with `TwilightBoxart.CLI` in it onto your terminal -1. Run `chmod +x TwilightBoxart.CLI` -1. Run `./TwilightBoxart.CLI` file by drag dropping it onto your terminal -1. Say `Yes` if it shows your SD path correctly -1. On your DS, make sure box art is set to be shown in TWiLight Menu++ settings +1. Töltsd le a [TWiLightBoxart](https://github.com/KirovAir/TwilightBoxart/releases) legfrissebb verzióját +1. Csomagold ki a `.zip` fájlt +1. Nyisd meg a `TwilightBoxart.ini` fájlt egy szöveg editorral, majd mentsd a fájlt +1. Írd be az SD kártyád útvonalát az `SdRoot=` mögé + - Ez macOS-en a `/Volumes/`, majd ezt követően az SD kártyád neve +1. Nyisd meg a terminált +1. A terminal-ban gépeld be, hogy `cd ` majd húzd bele a mappát, ami tartalmazza a `TwilightBoxart.CLI`-t a terminal-ba +1. Futtasd a `chmod +x TwilightBoxart.CLI` parancsot +1. Futtasd a `./TwilightBoxart.CLI` fájlt azzal, hogy belehúzod a terminal ablakba +1. Válaszolj `Yes`-t, ha az SD kártyád útvonalát helyesen mutatja +1. A DS-eden ellenőrizd, hogy a box-art megjelenítése bekapcsolt a TWiLight Menu++ beállításaiban -### Manual -1. Download a png box art pack from [GameTDB](https://www.gametdb.com/DS/Downloads#cover_packs) -1. Extract the .png files to `sd:/_nds/TWiLightMenu/boxart` -1. On your DS, make sure box art is set to be shown in TWiLight Menu++ settings +### Kézzel +1. Töltsd le a png box-art csomagot a [GameTDB](https://www.gametdb.com/DS/Downloads#cover_packs) oldaláról +1. Csomagold ki a .png fájlokat a `sd:/_nds/TWiLightMenu/boxart` mappába +1. A DS-eden ellenőrizd, hogy a box-art megjelenítése bekapcsolt a TWiLight Menu++ beállításaiban -**To add your own box art:** Place them in `sd:/_nds/TWiLightMenu/boxart`. Can either have the game's TID (ex. `ASME.png`), or the filename (ex. `SM64DS.nds.png`). Must be in `.png` format, with the recommended size of 128x115 and maximum of 208x143. +**Saját box-art hozzáadása:** Rakd őket az `sd:/_nds/TWiLightMenu/boxart` mappába. A neve lehet a játék TID-e (pl. `ASME.png`), vagy a fájlneve (pl. `SM64DS.nds.png`). A formátuma `.png` kell legyen az ajánlott 128x115 felbontással, de maximum 208x143 lehet. -Individual box art can also be downloaded from GameTDB, under the **S Covers (png)** category. +Egyesével is letölthető box-art a GameTDB-ről, az **S Covers (png)** kategória alatt. diff --git a/pages/_hu-HU/twilightmenu/index.md b/pages/_hu-HU/twilightmenu/index.md index 9d16a309..9857f7ef 100644 --- a/pages/_hu-HU/twilightmenu/index.md +++ b/pages/_hu-HU/twilightmenu/index.md @@ -5,8 +5,8 @@ section: twilightmenu title: Kezdőlap --- -# Welcome to the TWiLight Menu++ wiki! +# Köszöntjük a TWiLight Menu++ wiki-ben! -TWiLight Menu++ is an open-source DSi Menu upgrade/replacement, and frontend for nds-bootstrap for DSi, 3DS, and flashcards. +A TWiLight Menu++ egy nyílt forrású DSi Menu frissítés/csere, valamint frontend az nds-bootstrap-hez DSi-re, 3DS-re, and flashcard-okra. -For info on how to install, click on the page in the sidebar for your console in the Installing section. +Ahhoz, hogy infót szerezz a telepítéséről, kattints az oldalon az oldalsávon belül a konzolodnak megfelelő Telepítés fejezetre. diff --git a/pages/_hu-HU/twilightmenu/installing-3ds.md b/pages/_hu-HU/twilightmenu/installing-3ds.md index b9f25de9..9655938f 100644 --- a/pages/_hu-HU/twilightmenu/installing-3ds.md +++ b/pages/_hu-HU/twilightmenu/installing-3ds.md @@ -2,32 +2,34 @@ lang: hu-HU layout: wiki section: twilightmenu -title: Telepítés (3DS) +title: Installing (3DS) category: Telepítés --- -### Követelmények +### Requirements -- Az [FBI](https://github.com/Steveice10/FBI/releases) legfrissebb verziója -- A [Luma3DS](https://github.com/lumateam/luma3ds/releases) legfrissebb verziója +- The latest version of [FBI](https://github.com/Steveice10/FBI/releases) +- The latest version of [Luma3DS](https://github.com/lumateam/luma3ds/releases) -### Telepítés (működő kamera) -1. Nyisd meg az FBI-t és válaszd a `Remote Install`, majd a `Scan QR Code` opciót -1. Olvasd be ezt a QR kódot a a [TWiLight Menu++ Updater](https://github.com/RocketRobz/TWiLightMenu-Updater) legfrissebb verziójának telepítéséhez
![TWiLight Menu++ Updater QR kód](https://db.universal-team.net/assets/images/qr/twilightmenu-updater.cia.png) -1. Zárd be az FBI-t és indítsd el a TWiLight Menu++ Updater-t - - Ha nem jelenik meg a a home menüben, indítsd újra a 3DS-ed -1. Válaszd a `Release`-t az `TWLMenu++` mellett - - Ez eltart egy ideig -1. Válaszd a `Release`-t az `nds-bootstrap` mellett +### Installing (Working Camera) +1. Open FBI and select `Remote Install`, then `Scan QR Code` +1. Scan this QR code to install the latest version of [Universal-Updater](https://github.com/Universal-Team/Universal-Updater)
![Universal-Updater QR code](https://db.universal-team.net/assets/images/qr/universal-updater.cia.png) +1. Close FBI and launch Universal-Updater + - If it doesn't show up on your home menu, reboot your 3DS +1. Find TWiLight Menu++ in the app grid, you can search with the 3rd tab on the sidebar if you have trouble finding it + - It has this icon: ![TWiLight Menu++ icon](https://raw.githubusercontent.com/DS-Homebrew/TWiLightMenu/master/booter/icon.bmp) +1. Press A or tap the download icon in the sidebar and select `TWiLight Menu++` to install it + - This will take a while -### Telepítés (nem működő kamera) -1. Töltsd le a `TWiLightMenu-Updater.cia` fájlt a [TWiLight Menu++ Updater kiadás (Release) oldalról](https://github.com/RocketRobz/TWiLightMenu-Updater/releases) -1. Helyezd a `TWiLightMenu-Updater.cia` fájlt valahova az SD kártyádon -1. Indítsd el az FBI-t a Nintendo 3DS-eden -1. Az FBI-ban, navigálj a helyre, ahova a `TWiLightMenu-Updater.cia` fájlt raktad -1. Válaszd a `TWiLightMenu-Updater.cia` fájlt és nyomj az "Install & Delete" opcióra -1. Zárd be az FBI-t és indítsd el a TWiLight Menu++ Updater-t - - Ha nem jelenik meg a a home menüben, indítsd újra a 3DS-ed -1. Válaszd a `Release`-t az `TWLMenu++` mellett - - Ez eltart egy ideig -1. Válaszd a `Release`-t az `nds-bootstrap` mellett +### Installing (Non-Working Camera) +1. Download the `Universal-Updater.cia` file from the [Universal-Updater release page](https://github.com/Universal-Team/Universal-Updater/releases) +1. Place the `Universal-Updater.cia` file anywhere on your SD card +1. Launch FBI on your Nintendo 3DS +1. In FBI, go to the place you pasted the `Universal-Updater.cia` file +1. Select the `Universal-Updater.cia` file and hit "Install & Delete" +1. Close FBI and launch Universal-Updater + - If it doesn't show up on your home menu, reboot your 3DS +1. Find TWiLight Menu++ in the app grid, you can search with the 3rd tab on the sidebar if you have trouble finding it + - It has this icon: ![TWiLight Menu++ icon](https://raw.githubusercontent.com/DS-Homebrew/TWiLightMenu/master/booter/icon.bmp) +1. Press A or tap the download icon in the sidebar and select `TWiLight Menu++` to install it + - This will take a while diff --git a/pages/_hu-HU/twilightmenu/installing-dsi.md b/pages/_hu-HU/twilightmenu/installing-dsi.md index 9971acd0..00b81c84 100644 --- a/pages/_hu-HU/twilightmenu/installing-dsi.md +++ b/pages/_hu-HU/twilightmenu/installing-dsi.md @@ -17,4 +17,4 @@ category: Telepítés ### Automatikus indulás Unlaunch-csel 1. Kapcsold be a DSi-d miközben nyomva tartod az A és B gombokat 1. Az Unlaunch menüben menj az `OPTIONS` menühöz -1. Állítsd be a `NO BUTTON` értéket vagy a választásod szerinti gombot a `TWiLight Menu++`-höz, ami a `BOOT.NDS` mutatja az alsó képernyőn +1. Állítsd be a `NO BUTTON` értéket vagy a választásod szerinti gombot ahhoz a `TWiLight Menu++`-hoz, ami a `BOOT.NDS`-t mutatja az alsó képernyőn diff --git a/pages/_hu-HU/twilightmenu/installing-flashcard.md b/pages/_hu-HU/twilightmenu/installing-flashcard.md index 67cc42d5..058e415e 100644 --- a/pages/_hu-HU/twilightmenu/installing-flashcard.md +++ b/pages/_hu-HU/twilightmenu/installing-flashcard.md @@ -12,15 +12,15 @@ category: Telepítés 1. Másold az `_nds` mappát a flash kártyád microSD kártyájának gyökerébe 1. Másold az `BOOT.NDS` fájlt a flash kártyád microSD kártyájának gyökerébe 1. Másold a `roms` mappát a flash kártyád microSD kártyájának gyökerébe -1. If you already have save data, move your `.sav` files, which are in your DS ROM location, to a new folder called `saves`, which also goes in the DS ROM location +1. Ha már van mentés adatod, mozgasd a `.sav` fájljaidat, ami a DS ROM lokáción találhatók egy új `saves` nevű mappába, ami szintén DS ROM lokáción található 1. ... - - **DS Phat/lite users:** If booting `BOOT.NDS` causes a white screen lock-up, insert a DS Memory Expansion Pak, and try again - - **DSi/3DS users:** Run TWLMenu++ on the console's SD card, and turn on `SCFG access in Slot-1` - - This will let you use TWL clock speed and/or VRAM boost on your flashcard games, as well as accessing the console's SD card + - **DS Phat/lite felhasználók:** Ha a `BOOT.NDS` bootolása fehér képernyő fagyást okoz, akkor helyezz be egy DS Memory Expansion Pak-ot és próbáld újra + - **DSi/3DS felhasználók:** Futtasd a TWLMenu++-t a konzol SD kártyáján és kapcsold be a `SCFG hozzáférést a Slot-1-ben` opciót + - Ez lehetővé teszi, hogy használd a TWL óra sebességet és/vagy VRAM gyorsítást a flashcard játékaidon, valamint a hozzáférést a konzol SD kártyájához -### To run games using your flashcard firmware -1. Extract what's in `Flashcart Loader/(your flashcard)` to the root of the flashcard's microSD card - - If you done so, continue to step 3. If not, follow the steps below the flashcard list below +### Játékok futtatása a flashcard firmware használatával +1. Csomagold ki a `Flashcart Loader/(a te flashcard-od)` mappát a flashcard-od microSD kártyája gyökerébe + - Ha ezt már megcsináltad, folytasd a 3. lépéssel. Ha még nem, kövesd a flashcard-ok listája alatti lépéseket 1. Ezekhez a flashkártyákhoz: - R4i-SDHC @@ -36,12 +36,12 @@ category: Telepítés - R4xDS Telepítsd az YSMenu-t [innen](https://gbatemp.net/threads/retrogamefan-updates-releases.267243/) - - Make sure you have `YSMenu.nds` and `TTMenu` folder (renamed from `YSMenu`, if existed) on the flashcard microSD root -1. Set `Use nds-bootstrap (B4DS)` to `No`, so the flashcard firmware will be used instead of nds-bootstrap + - Ellenőrizd, hogy az `YSMenu.nds` és a `TTMenu` mappák (átnevezve `YSMenu`-ről, ha létezett) léteznek a flashcard-od microSD kártyájának gyökerében +1. Állítsd be a `Use nds-bootstrap (B4DS)` opciót `No`-ra, így a flashcard firmware kerül felhasználásra az nds-bootstrap helyett -### Autobooting TWiLight Menu++ -1. Extract the content(s) of `Autoboot/(your flashcard)` to the root of the flashcard's microSD card - - Skip this, if you don't see your flashcard +### TWiLight Menu++ automatikus bootolása +1. Csomagold ki az `Autoboot/(a te flashcard-od)` mappát a flashcard-od microSD kártyája gyökerébe + - Lépd át ezt, ha nem látod a flashcard-od 1. ... - - **DS Phat/DS Lite users:** Go to settings in the DS menu, and turn on auto-start, so your flashcard will start on boot - - **DSi/3DS users:** Run TWLMenu++ on the console's SD card, and turn on `Auto-start Slot-1` + - **DS Phat/DS Lite felhasználók:** Menj a beállításokba a DS menüben és kapcsold be az auto-start-ot, így a flash kártyád fog bootolni induláskor + - **DSi/3DS felhasználók:** Futtasd a TWLMenu++-t a konzol SD kártyáján és kapcsold be a `Auto-start Slot-1` opciót diff --git a/pages/_hu-HU/twilightmenu/playing-in-widescreen.md b/pages/_hu-HU/twilightmenu/playing-in-widescreen.md index b5b058e7..bad19367 100644 --- a/pages/_hu-HU/twilightmenu/playing-in-widescreen.md +++ b/pages/_hu-HU/twilightmenu/playing-in-widescreen.md @@ -6,26 +6,26 @@ title: Játék széles képenyőn category: Egyéb --- -Requires an Old/New Nintendo 3DS or 2DS console. +Old/New Nintendo 3DS vagy 2DS konzolt igényel. -**Preparation** -- Make sure Luma's `boot.firm` is on the SD root for this to work -- If you used TWiLight Menu++ Updater or Universal-Updater to update, please install the latest TWiLight Menu++ CIAs using FBI +**Előkészítés** +- Ellenőrizd, hogy a Luma `boot.firm` -je megtalálható-e az SD kártya gyökerében, ahhoz, hogy ez működjön +- Ha a TWiLight Menu++ Updater-t vagy az Universal-Updater-t használtad frissítésre, kérjük telepítsd a TWiLight Menu++ CIA-t az FBI használatával -1. Download [TWPatch](https://puu.sh/GoWHS/9459f224fb.cia) ([GBATemp thread](https://gbatemp.net/threads/twpatcher-ds-i-mode-screen-filters-and-patches.542694/)) -1. In Luma config, enable external FIRMs and modules -1. Install the TWPatch CIA -1. Launch TWPatch -1. Press X + START to generate a `TwlBg.cxi` file with widescreen - - If the top screen doesn't indicate that wide patch is enabled, start from step 4 again - - If widescreen still doesn't work, wait for RTCom-activated widescreen to be released -1. In the TWiLight Menu++ settings, switch the page to `Misc settings`, and set `Screen Aspect Ratio` to `16:10` - - This can be done per-game as well +1. Töltsd le a [TWPatch](https://puu.sh/GoWHS/9459f224fb.cia)-et ([GBATemp beszélgetés szál](https://gbatemp.net/threads/twpatcher-ds-i-mode-screen-filters-and-patches.542694/)) +1. A luma konfigurációban engedélyezd a külső FIRM-eket és modulokat +1. Telepítsd a TWPatch CIA-t +1. Indítsd el a TWPatch-ot +1. Nyomj X + START gombot a `TwlBg.cxi` fájl széles képernyővel történő generálásához + - Ha felső képernyő nem mutatja, hogy a széles képernyő patch engedélyezett, próbáld újra a 4-es lépéshez + - Ha a széles képernyő nem működik, várj az RTCom-activált széles képernyő kiadásáig +1. A TWiLight Menu++ beállításokban válts az `Egyéb beállítások` oldalra és állítsd be a `Képernyő arány`-t `16:10`-re + - Ez játékonként is beállítható egyébként -You're all done! Enjoy your DS games in widescreen! +Mindennel elkészültél! Élvezd a DS játékokat széles képernyőn! -**NOTE1**: Every game/app in DS(i) mode will run in widescreen, even the games that aren't compatible with widescreen. For this to be fixed so only the widescreen-compatible games run in widescreen, wait for RTCom-activated widescreen to be released. +**MEGJEGYZÉS1**: Minden játék/app a DS(i) módban széles képernyővel fog futni, még azok is amelyek nem kompatibilisek a széles képernyővel. Ennek a javítására, hogy csak a széles képernyő kompatibilis játékok fussanak széles képernyőn, várj az RTCom-aktivált széles képernyő kiadásáig. -**NOTE2:** Do not hold START or SELECT when launching TWLMenu++, if you don't want widescreen to look glitched. If you don't see the screen aspect ratio setting, wait for RTCom-activated widescreen to be released. +**MEGJEGYZÉS2:** Ne tartsd nyomva a START vagy SELECT gombokat, amikor indítod a TWLMenu++-t, ha nem szeretnéd, hogy a széles képernyő hibásan nézzen ki. Ha nem látod a képernyő arány beállítást, várj az RTCom-aktivált széles képernyő kiadásáig. -Not every game is widescreen compatible. [We have created a list of games with widescreen](https://github.com/DS-Homebrew/TWiLightMenu/blob/master/7zfile/3DS%20-%20CFW%20users/Games%20supported%20with%20widescreen.txt) +Nem minden játék széles képernyő kompatibilis. [Készítettünk egy listát a széles képernyőt támogató játékokról](https://github.com/DS-Homebrew/TWiLightMenu/blob/master/7zfile/3DS%20-%20CFW%20users/Games%20supported%20with%20widescreen.txt) diff --git a/pages/_hu-HU/twilightmenu/uninstalling-3ds.md b/pages/_hu-HU/twilightmenu/uninstalling-3ds.md index 8e22d3af..531c52c2 100644 --- a/pages/_hu-HU/twilightmenu/uninstalling-3ds.md +++ b/pages/_hu-HU/twilightmenu/uninstalling-3ds.md @@ -1,20 +1,20 @@ --- -lang: en-US +lang: hu-HU layout: wiki section: twilightmenu -title: Uninstalling (3DS) -category: Uninstalling +title: Eltávolítás (3DS) +category: Eltávolítás --- -### Uninstalling -1. Open FBI -1. Go to `Titles` -1. Find two `TWiLight Menu++` titles in purple text -1. Delete both titles -1. Exit the title list -1. Go to the SD card -1. Open `_nds` -1. Delete the `TWiLightMenu` folder -1. Delete the nds-bootstrap and GBARunner2 files -1. Exit `_nds` -1. Delete `boot.nds` \ No newline at end of file +### Eltávolítás +1. Nyisd meg az FBI programot +1. Menj a `Titles` opcióhoz +1. Keresd meg a két `TWiLight Menu++` címet a lila szövegben +1. Töröld mindkét címet +1. Lépj ki a Title listából +1. Menj az SD kártyához +1. Nyisd meg az `_nds` mappát +1. Töröld a `TWiLightMenu` mappát +1. Töröld le az nds-bootstrap és a GBARunner2 fájlokat +1. Lépj ki az `_nds` mappából +1. Töröld a `boot.nds` fájlt \ No newline at end of file diff --git a/pages/_hu-HU/twilightmenu/uninstalling-ds.md b/pages/_hu-HU/twilightmenu/uninstalling-ds.md index 5dbd7242..31064fb6 100644 --- a/pages/_hu-HU/twilightmenu/uninstalling-ds.md +++ b/pages/_hu-HU/twilightmenu/uninstalling-ds.md @@ -1,15 +1,15 @@ --- -lang: en-US +lang: hu-HU layout: wiki section: twilightmenu -title: Uninstalling (DS & DSi) -category: Uninstalling +title: Eltávolítás (DS & DSi) +category: Eltávolítás --- -### Uninstalling -1. Go to either the console's SD card or the flashcard's SD card -1. Open `_nds` -1. Delete the `TWiLightMenu` folder -1. Delete the nds-bootstrap and GBARunner2 files -1. Exit `_nds` -1. Delete `boot.nds` \ No newline at end of file +### Eltávolítás +1. Menj vagy a konzol SD kártyájára vagy a flashcard SD kártyájára +1. Nyisd meg az `_nds` mappát +1. Töröld a `TWiLightMenu` mappát +1. Töröld le az nds-bootstrap és a GBARunner2 fájlokat +1. Lépj ki az `_nds` mappából +1. Töröld a `boot.nds` fájlt \ No newline at end of file diff --git a/pages/_hu-HU/twilightmenu/updating-3ds-manual.md b/pages/_hu-HU/twilightmenu/updating-3ds-manual.md index 897592bf..4affbc7c 100644 --- a/pages/_hu-HU/twilightmenu/updating-3ds-manual.md +++ b/pages/_hu-HU/twilightmenu/updating-3ds-manual.md @@ -6,9 +6,9 @@ title: Frissítés (3DS, kézi) category: Frissítés --- -**NOTE:** If updating from a version older than v16.4.0, please move your `.sav` files for DS games to a new folder called `saves`, with the `saves` folder being in the same place as the DS roms. +**MEGJEGYZÉS:** Ha régebbi verzióról frissítesz, mint a v16.4.0, kérjük mozgasd a `.sav` DS játék fájljaidat egy új `saves` nevű mappába, ahol a `saves` mappa ugyanazon a helyen van, mint a DS romok. -### Updating +### Frissítés 1. Töltsd le a `TWiLightMenu-3DS.7z` legfrissebb verzióját [a kiadások (Releases) oldalról](https://github.com/DS-Homebrew/TWiLightMenu/releases) 1. Csomagold ki `TWiLightMenu-3DS.7z` fájlt 1. Másold az `_nds` mappát a microSD kártyád gyökerébe @@ -16,10 +16,10 @@ category: Frissítés 1. Másold a két `.cia` fájlt a microSD kártyád gyökerébe 1. A 3DS-eden telepítsd a két CIA fájlt az FBI-jal -### More steps for the flashcard side +### További lépések a flashcard oldalán -If you can switch between the SD and flashcard contents in TWLMenu++, and if the flashcard TWLMenu++ is on v16.3.0 or later, please follow these steps. +Ha tudsz váltani az SD és flashkártya tartalmak között a TWLMenu++-ben, és a flashcard TWLMenu++ v16.3.0-os vagy későbbi, kövesd következő lépéseket. -1. Go into TWLMenu++ Settings -1. Select `Update TWiLight Menu++` -1. Select `Console (micro)SD > Slot-1 microSD` +1. Menj a TWLMenu++ Beállítások-ba +1. Válaszd a `TWiLight Menu++ frissítése` opciót +1. Válaszd a `Konzol (micro)SD > Slot-1 microSD` opciót diff --git a/pages/_hu-HU/twilightmenu/updating-3ds.md b/pages/_hu-HU/twilightmenu/updating-3ds.md index 6eac8222..03cc2edb 100644 --- a/pages/_hu-HU/twilightmenu/updating-3ds.md +++ b/pages/_hu-HU/twilightmenu/updating-3ds.md @@ -2,23 +2,23 @@ lang: hu-HU layout: wiki section: twilightmenu -title: Frissítés (3DS) +title: Updating (3DS) category: Frissítés --- -**NOTE:** If updating from a version older than v16.4.0, please move your `.sav` files for DS games to a new folder called `saves`, with the `saves` folder being in the same place as the DS roms. +**MEGJEGYZÉS:** Ha régebbi verzióról frissítesz, mint a v16.4.0, kérjük mozgasd a `.sav` DS játék fájljaidat egy új `saves` nevű mappába, ahol a `saves` mappa ugyanazon a helyen van, mint a DS romok. ### Frissítés -1. Indítsd el a TWiLight Menu++ Updater-t - - If you don't have it, follow the [installing](installing-%7C-3ds) instructions -1. Válaszd a `Release`-t az `TWLMenu++` mellett +1. Nyisd meg az Universal-Updater-t + - If you don't have it, follow the [installing](installing-3ds) instructions +1. Find TWiLight Menu++ in the app grid, you can search with the 3rd tab on the sidebar if you have trouble finding it +1. Nyomj A-t vagy érintsd meg a letöltés ikont az oldalsávon, és válaszd a `TWiLight Menu++`-t a telepítéséhez - Ez eltart egy ideig -1. Válaszd a `Release`-t az `nds-bootstrap` mellett ### További lépések a flashcard oldalán -If you can switch between the SD and flashcard contents in TWLMenu++, and if the flashcard TWLMenu++ is on v16.3.0 or later, please follow these steps. +Ha tudsz váltani az SD és flashkártya tartalmak között a TWLMenu++-ben, és a flashcard TWLMenu++ v16.3.0-os vagy későbbi, kövesd következő lépéseket. -1. Go into TWLMenu++ Settings -1. Select `Update TWiLight Menu++` -1. Select `Console (micro)SD > Slot-1 microSD` +1. Menj a TWLMenu++ Beállítások-ba +1. Válaszd a `TWiLight Menu++ frissítése` opciót +1. Válaszd a `Konzol (micro)SD > Slot-1 microSD` opciót diff --git a/pages/_hu-HU/twilightmenu/updating-dsi.md b/pages/_hu-HU/twilightmenu/updating-dsi.md index 551c3592..ad3fad06 100644 --- a/pages/_hu-HU/twilightmenu/updating-dsi.md +++ b/pages/_hu-HU/twilightmenu/updating-dsi.md @@ -1,24 +1,24 @@ --- -lang: en-US +lang: hu-HU layout: wiki section: twilightmenu -title: Updating (DSi) -category: Updating +title: Frissítés (DSi) +category: Frissítés --- -**NOTE:** If updating from a version older than v16.4.0, please move your `.sav` files for DS games to a new folder called `saves`, with the `saves` folder being in the same place as the DS roms. +**MEGJEGYZÉS:** Ha régebbi verzióról frissítesz, mint a v16.4.0, kérjük mozgasd a `.sav` DS játék fájljaidat egy új `saves` nevű mappába, ahol a `saves` mappa ugyanazon a helyen van, mint a DS romok. -### Updating -1. Download the latest `TWiLightMenu-DSi.7z` from [the releases page](https://github.com/DS-Homebrew/TWiLightMenu/releases) -1. Extract `TWiLightMenu-DSi.7z` -1. Copy the `_nds` folder to your SD card root -1. Copy the `BOOT.NDS` file to your SD card root -1. **hiyaCFW users:** Copy the `title` folder to your SD card root +### Frissítés +1. Töltsd le a `TWiLightMenu-DSi.7z` legfrissebb verzióját [a kiadások (Releases) oldalról](https://github.com/DS-Homebrew/TWiLightMenu/releases) +1. Csomagold ki `TWiLightMenu-DSi.7z` fájlt +1. Másold az `_nds` mappát a microSD kártyád gyökerébe +1. Másold a `BOOT.NDS` fájlt a microSD kártyád gyökerébe +1. **hiyaCFW falhasználók:** Másold a `title` mappát az SD kártyád gyökerébe -### More steps for the flashcard side +### További lépések a flashcard oldalán -If you can switch between the SD and flashcard contents in TWLMenu++, and if the flashcard TWLMenu++ is on v16.3.0 or later, please follow these steps. +Ha tudsz váltani az SD és flashkártya tartalmak között a TWLMenu++-ben, és a flashcard TWLMenu++ v16.3.0-os vagy későbbi, kövesd következő lépéseket. -1. Go into TWLMenu++ Settings -1. Select `Update TWiLight Menu++` -1. Select `Console (micro)SD > Slot-1 microSD` +1. Menj a TWLMenu++ Beállítások-ba +1. Válaszd a `TWiLight Menu++ frissítése` opciót +1. Válaszd a `Konzol (micro)SD > Slot-1 microSD` opciót diff --git a/pages/_hu-HU/twilightmenu/updating-flashcard.md b/pages/_hu-HU/twilightmenu/updating-flashcard.md index 2ce05da0..a486dc65 100644 --- a/pages/_hu-HU/twilightmenu/updating-flashcard.md +++ b/pages/_hu-HU/twilightmenu/updating-flashcard.md @@ -6,9 +6,9 @@ title: Frissítés (Flashcard) category: Frissítés --- -**NOTE:** If updating from a version older than v16.4.0, please move your `.sav` files for DS games to a new folder called `saves`, with the `saves` folder being in the same place as the DS roms. +**MEGJEGYZÉS:** Ha régebbi verzióról frissítesz, mint a v16.4.0, kérjük mozgasd a `.sav` DS játék fájljaidat egy új `saves` nevű mappába, ahol a `saves` mappa ugyanazon a helyen van, mint a DS romok. -### Updating +### Frissítés 1. Töltsd le a `TWiLightMenu-Flashcard.7z` legfrissebb verzióját [a kiadások (Releases) oldalról](https://github.com/DS-Homebrew/TWiLightMenu/releases) 1. Csomagold ki `TWiLightMenu-Flashcard.7z` fájlt 1. Másold az `_nds` mappát a flash kártyád microSD kártyájának gyökerébe @@ -16,8 +16,8 @@ category: Frissítés ### További lépések a DSi/3DS SD kártya oldaláról -If you can switch between the SD and flashcard contents in TWLMenu++, and if the flashcard TWLMenu++ is on v16.3.0 or later, please follow these steps. +Ha tudsz váltani az SD és flashkártya tartalmak között a TWLMenu++-ben, és a flashcard TWLMenu++ v16.3.0-os vagy későbbi, kövesd következő lépéseket. -1. Go into TWLMenu++ Settings -1. Select `Update TWiLight Menu++` -1. Select `Slot-1 microSD > Console (micro)SD` +1. Menj a TWLMenu++ Beállítások-ba +1. Válaszd a `TWiLight Menu++ frissítése` opciót +1. Válaszd `Slot-1 microSD > Console (micro)SD` opciót diff --git a/pages/_ic-IC/ds-index/index.md b/pages/_ic-IC/ds-index/index.md index 466e54ba..979d607c 100644 --- a/pages/_ic-IC/ds-index/index.md +++ b/pages/_ic-IC/ds-index/index.md @@ -9,5 +9,5 @@ description: crwdns14344:0crwdne14344:0 crwdns14346:0crwdne14346:0 crwdns14348:0crwdne14348:0 diff --git a/pages/_ic-IC/twilightmenu/custom-dsi-3ds-sfx.md b/pages/_ic-IC/twilightmenu/custom-dsi-3ds-sfx.md index f5f59f11..3d727230 100644 --- a/pages/_ic-IC/twilightmenu/custom-dsi-3ds-sfx.md +++ b/pages/_ic-IC/twilightmenu/custom-dsi-3ds-sfx.md @@ -22,9 +22,9 @@ crwdns13302:0crwdne13302:0 | crwdns13364:0crwdne13364:0 | crwdns13366:0crwdne13366:0 | | crwdns13368:0crwdne13368:0 | crwdns13370:0crwdne13370:0 | | crwdns13372:0crwdne13372:0 | crwdns13374:0crwdne13374:0 | -| crwdns13376:0crwdne13376:0 | crwdns13378:0crwdne13378:0 crwdns13380:0crwdne13380:0 | +| crwdns14680:0crwdne14680:0 | crwdns13378:0crwdne13378:0 crwdns13380:0crwdne13380:0 | -crwdns13382:0crwdne13382:0 crwdns13384:0crwdne13384:0 +crwdns13382:0crwdne13382:0 crwdns14682:0crwdne14682:0 crwdns13386:0crwdne13386:0 crwdns13388:0crwdne13388:0 @@ -40,12 +40,18 @@ crwdns13402:0crwdne13402:0 ## crwdns13404:0crwdne13404:0 -crwdns13406:0crwdne13406:0 +crwdns14684:0crwdne14684:0 crwdns14686:0crwdne14686:0 crwdns14688:0crwdne14688:0 -crwdns13408:0crwdne13408:0 crwdns13410:0crwdne13410:0 crwdns13412:0crwdne13412:0 +crwdns14690:0crwdne14690:0 -crwdns13414:0crwdne13414:0 +crwdns14692:0crwdne14692:0 +1. crwdns14694:0crwdne14694:0 +1. crwdns14696:0crwdne14696:0 +1. crwdns14698:0crwdne14698:0 +1. crwdns14700:0crwdne14700:0 +1. crwdns14702:0crwdne14702:0 +1. crwdns14704:0crwdne14704:0 -crwdns13416:0crwdne13416:0 +crwdns14706:0crwdne14706:0 crwdns13418:0crwdne13418:0 diff --git a/pages/_ic-IC/twilightmenu/custom-dsi-3ds-skins.md b/pages/_ic-IC/twilightmenu/custom-dsi-3ds-skins.md index b6c5351b..7a9cf64e 100644 --- a/pages/_ic-IC/twilightmenu/custom-dsi-3ds-skins.md +++ b/pages/_ic-IC/twilightmenu/custom-dsi-3ds-skins.md @@ -12,7 +12,7 @@ crwdns12668:0crwdne12668:0 crwdns12670:0crwdne12670:0 crwdns12672:0crwdne12672:0 ```bash crwdns12676:0crwdne12676:0 ``` -crwdns12678:0crwdne12678:0 crwdns12680:0crwdne12680:0 crwdns12682:0crwdne12682:0 +crwdns12678:0crwdne12678:0 crwdns12680:0crwdne12680:0 crwdns14752:0crwdne14752:0 crwdns12684:0crwdne12684:0 crwdns12686:0crwdne12686:0 @@ -33,7 +33,7 @@ crwdns12690:0crwdne12690:0 | crwdns12720:0crwdne12720:0 | crwdns12722:0crwdne12722:0 | crwdns12724:0crwdne12724:0 | | -------------------------- | -------------------------- | -------------------------- | | crwdns12726:0crwdne12726:0 | crwdns12728:0crwdne12728:0 | | -| crwdns12730:0crwdne12730:0 | crwdns12732:0crwdne12732:0 | | +| crwdns12730:0crwdne12730:0 | crwdns14754:0crwdne14754:0 | | | crwdns12734:0crwdne12734:0 | crwdns12736:0crwdne12736:0 | crwdns12738:0crwdne12738:0 | | crwdns12740:0crwdne12740:0 | crwdns12742:0crwdne12742:0 | crwdns12744:0crwdne12744:0 | | crwdns12746:0crwdne12746:0 | crwdns12748:0crwdne12748:0 | crwdns12750:0crwdne12750:0 | @@ -61,7 +61,7 @@ crwdns12690:0crwdne12690:0 | crwdns12878:0crwdne12878:0 | crwdns12880:0crwdne12880:0 | crwdns12882:0crwdne12882:0 | | crwdns12884:0crwdne12884:0 | crwdns12886:0crwdne12886:0 | | | crwdns12888:0crwdne12888:0 | crwdns12890:0crwdne12890:0 | | -| crwdns12892:0crwdne12892:0 | crwdns12894:0crwdne12894:0 | crwdns12896:0crwdne12896:0 | +| crwdns12892:0crwdne12892:0 | crwdns14756:0crwdne14756:0 | crwdns12896:0crwdne12896:0 | | crwdns12898:0crwdne12898:0 | crwdns12900:0crwdne12900:0 | crwdns12902:0crwdne12902:0 | ### crwdns12904:0crwdne12904:0 @@ -105,17 +105,17 @@ crwdns12978:0crwdne12978:0 | `crwdns13080:0crwdne13080:0` | crwdns13082:0crwdne13082:0 | crwdns13084:0crwdne13084:0 | crwdns13086:0crwdne13086:0 | | `crwdns13088:0crwdne13088:0` | crwdns13090:0crwdne13090:0 | crwdns13092:0crwdne13092:0 | crwdns13094:0crwdne13094:0 | | `crwdns13096:0crwdne13096:0` | crwdns13098:0crwdne13098:0 | crwdns13100:0crwdne13100:0 | crwdns13102:0crwdne13102:0 | -| `crwdns13104:0crwdne13104:0` | crwdns13106:0crwdne13106:0 | crwdns13108:0crwdne13108:0 | crwdns13110:0crwdne13110:0 | +| `crwdns13104:0crwdne13104:0` | crwdns14758:0crwdne14758:0 | crwdns13108:0crwdne13108:0 | crwdns13110:0crwdne13110:0 | | `crwdns13112:0crwdne13112:0` | crwdns13114:0crwdne13114:0 | crwdns13116:0crwdne13116:0 | crwdns13118:0crwdne13118:0 | | `crwdns13120:0crwdne13120:0` | crwdns13122:0crwdne13122:0 | crwdns13124:0crwdne13124:0 | crwdns13126:0crwdne13126:0 | | `crwdns13128:0crwdne13128:0` | crwdns13130:0crwdne13130:0 | crwdns13132:0crwdne13132:0 | crwdns13134:0crwdne13134:0 | | `crwdns13136:0crwdne13136:0` | crwdns13138:0crwdne13138:0 | crwdns13140:0crwdne13140:0 | crwdns13142:0crwdne13142:0 | -| `crwdns13144:0crwdne13144:0` | crwdns13146:0crwdne13146:0 | crwdns13148:0crwdne13148:0 | crwdns13150:0crwdne13150:0 | -| `crwdns13152:0crwdne13152:0` | crwdns13154:0crwdne13154:0 | crwdns13156:0crwdne13156:0 | crwdns13158:0crwdne13158:0 | -| `crwdns13160:0crwdne13160:0` | crwdns13162:0crwdne13162:0 | crwdns13164:0crwdne13164:0 | crwdns13166:0crwdne13166:0 | -| `crwdns13168:0crwdne13168:0` | crwdns13170:0crwdne13170:0 | crwdns13172:0crwdne13172:0 | crwdns13174:0crwdne13174:0 | -| `crwdns13176:0crwdne13176:0` | crwdns13178:0crwdne13178:0 | crwdns13180:0crwdne13180:0 | crwdns13182:0crwdne13182:0 | -| `crwdns13184:0crwdne13184:0` | crwdns13186:0crwdne13186:0 | crwdns13188:0crwdne13188:0 | crwdns13190:0crwdne13190:0 | +| `crwdns13144:0crwdne13144:0` | crwdns14760:0crwdne14760:0 | crwdns13148:0crwdne13148:0 | crwdns13150:0crwdne13150:0 | +| `crwdns13152:0crwdne13152:0` | crwdns14762:0crwdne14762:0 | crwdns13156:0crwdne13156:0 | crwdns13158:0crwdne13158:0 | +| `crwdns13160:0crwdne13160:0` | crwdns14764:0crwdne14764:0 | crwdns13164:0crwdne13164:0 | crwdns13166:0crwdne13166:0 | +| `crwdns13168:0crwdne13168:0` | crwdns14766:0crwdne14766:0 | crwdns13172:0crwdne13172:0 | crwdns13174:0crwdne13174:0 | +| `crwdns13176:0crwdne13176:0` | crwdns14768:0crwdne14768:0 | crwdns13180:0crwdne13180:0 | crwdns13182:0crwdne13182:0 | +| `crwdns13184:0crwdne13184:0` | crwdns14770:0crwdne14770:0 | crwdns13188:0crwdne13188:0 | crwdns13190:0crwdne13190:0 | ## crwdns13192:0crwdne13192:0 @@ -123,12 +123,12 @@ crwdns13194:0crwdne13194:0 crwdns13196:0crwdne13196:0 crwdns13198:0crwdne13198:0 crwdns13200:0crwdne13200:0 -crwdns13202:0crwdne13202:0 crwdns13204:0crwdne13204:0 crwdns13206:0crwdne13206:0 crwdns13208:0crwdne13208:0 +crwdns13202:0crwdne13202:0 crwdns14772:0crwdne14772:0 crwdns13206:0crwdne13206:0 crwdns13208:0crwdne13208:0 crwdns13210:0crwdne13210:0 crwdns13212:0crwdne13212:0 crwdns13214:0crwdne13214:0 crwdns13216:0crwdne13216:0 crwdns13218:0crwdne13218:0 -## crwdns13220:0crwdne13220:0 +## crwdns14774:0crwdne14774:0 -crwdns13222:0crwdne13222:0 crwdns13224:0crwdne13224:0 +crwdns13222:0crwdne13222:0 crwdns14776:0crwdne14776:0 diff --git a/pages/_ic-IC/twilightmenu/faq.md b/pages/_ic-IC/twilightmenu/faq.md index 89a42547..105cbc73 100644 --- a/pages/_ic-IC/twilightmenu/faq.md +++ b/pages/_ic-IC/twilightmenu/faq.md @@ -14,7 +14,7 @@ crwdns14128:0crwdne14128:0 crwdns14130:0crwdne14130:0 #### crwdns14508:0crwdne14508:0 crwdns14510:0crwdne14510:0 crwdns14136:0crwdne14136:0 - crwdns14512:0crwdne14512:0 -- crwdns14514:0crwdne14514:0 +- crwdns14716:0crwdne14716:0 - crwdns14516:0crwdne14516:0 #### crwdns14518:0crwdne14518:0 @@ -37,3 +37,9 @@ crwdns14174:0crwdne14174:0 #### crwdns14536:0crwdne14536:0 crwdns14178:0crwdne14178:0 crwdns14180:0crwdne14180:0 + +#### crwdns14718:0crwdne14718:0 +crwdns14720:0crwdne14720:0 crwdns14722:0crwdne14722:0 + +#### crwdns14724:0crwdne14724:0 crwdns14726:0crwdne14726:0 +crwdns14728:0crwdne14728:0 diff --git a/pages/_ic-IC/twilightmenu/installing-3ds.md b/pages/_ic-IC/twilightmenu/installing-3ds.md index 2af7c666..52b2cc0a 100644 --- a/pages/_ic-IC/twilightmenu/installing-3ds.md +++ b/pages/_ic-IC/twilightmenu/installing-3ds.md @@ -1,33 +1,35 @@ --- -lang: crwdns14248:0crwdne14248:0 +lang: crwdns13974:0crwdne13974:0 layout: wiki -section: crwdns14252:0crwdne14252:0 -title: crwdns14254:0crwdne14254:0 -category: crwdns14256:0crwdne14256:0 +section: crwdns13978:0crwdne13978:0 +title: crwdns14778:0crwdne14778:0 +category: crwdns13982:0crwdne13982:0 --- -### crwdns14258:0crwdne14258:0 +### crwdns14780:0crwdne14780:0 -- crwdns14260:0crwdne14260:0 -- crwdns14262:0crwdne14262:0 +- crwdns14782:0crwdne14782:0 +- crwdns14784:0crwdne14784:0 -### crwdns14264:0crwdne14264:0 -1. crwdns14266:0crwdne14266:0 -1. crwdns14272:0crwdne14272:0
![crwdns14270:0crwdne14270:0](crwdns14268:0crwdne14268:0) -1. crwdns14274:0crwdne14274:0 - - crwdns14276:0crwdne14276:0 -1. crwdns14278:0crwdne14278:0 - - crwdns14280:0crwdne14280:0 -1. crwdns14282:0crwdne14282:0 +### crwdns14786:0crwdne14786:0 +1. crwdns14788:0crwdne14788:0 +1. crwdns14794:0crwdne14794:0
![crwdns14792:0crwdne14792:0](crwdns14790:0crwdne14790:0) +1. crwdns14796:0crwdne14796:0 + - crwdns14798:0crwdne14798:0 +1. crwdns14800:0crwdne14800:0 + - crwdns14806:0crwdne14806:0![crwdns14804:0crwdne14804:0](crwdns14802:0crwdne14802:0) +1. crwdns14808:0crwdne14808:0 + - crwdns14810:0crwdne14810:0 -### crwdns14284:0crwdne14284:0 -1. crwdns14286:0crwdne14286:0 -1. crwdns14288:0crwdne14288:0 -1. crwdns14290:0crwdne14290:0 -1. crwdns14292:0crwdne14292:0 -1. crwdns14294:0crwdne14294:0 -1. crwdns14296:0crwdne14296:0 - - crwdns14298:0crwdne14298:0 -1. crwdns14300:0crwdne14300:0 - - crwdns14302:0crwdne14302:0 -1. crwdns14304:0crwdne14304:0 +### crwdns14812:0crwdne14812:0 +1. crwdns14814:0crwdne14814:0 +1. crwdns14816:0crwdne14816:0 +1. crwdns14818:0crwdne14818:0 +1. crwdns14820:0crwdne14820:0 +1. crwdns14822:0crwdne14822:0 +1. crwdns14840:0crwdne14840:0 + - crwdns14826:0crwdne14826:0 +1. crwdns14828:0crwdne14828:0 + - crwdns14834:0crwdne14834:0![crwdns14832:0crwdne14832:0](crwdns14830:0crwdne14830:0) +1. crwdns14836:0crwdne14836:0 + - crwdns14838:0crwdne14838:0 diff --git a/pages/_ic-IC/twilightmenu/updating-3ds.md b/pages/_ic-IC/twilightmenu/updating-3ds.md index ac0ea66c..d9eca267 100644 --- a/pages/_ic-IC/twilightmenu/updating-3ds.md +++ b/pages/_ic-IC/twilightmenu/updating-3ds.md @@ -1,24 +1,24 @@ --- -lang: crwdns14000:0crwdne14000:0 +lang: crwdns14066:0crwdne14066:0 layout: wiki -section: crwdns14004:0crwdne14004:0 -title: crwdns14006:0crwdne14006:0 -category: crwdns14008:0crwdne14008:0 +section: crwdns14070:0crwdne14070:0 +title: crwdns14842:0crwdne14842:0 +category: crwdns14074:0crwdne14074:0 --- -crwdns14342:0crwdne14342:0 +crwdns14350:0crwdne14350:0 -### crwdns14012:0crwdne14012:0 -1. crwdns14014:0crwdne14014:0 - - crwdns14016:0%7Ccrwdne14016:0 -1. crwdns14018:0crwdne14018:0 - - crwdns14020:0crwdne14020:0 -1. crwdns14022:0crwdne14022:0 +### crwdns14078:0crwdne14078:0 +1. crwdns14080:0crwdne14080:0 + - crwdns14844:0crwdne14844:0 +1. crwdns14846:0crwdne14846:0 +1. crwdns14590:0crwdne14590:0 + - crwdns14088:0crwdne14088:0 -### crwdns14024:0crwdne14024:0 +### crwdns14090:0crwdne14090:0 -crwdns14026:0crwdne14026:0 +crwdns14092:0crwdne14092:0 -1. crwdns14028:0crwdne14028:0 -1. crwdns14030:0crwdne14030:0 -1. crwdns14032:0crwdne14032:0 +1. crwdns14094:0crwdne14094:0 +1. crwdns14096:0crwdne14096:0 +1. crwdns14098:0crwdne14098:0 diff --git a/pages/_it-IT/ds-index/index.md b/pages/_it-IT/ds-index/index.md index 3ac8a540..5a45aa50 100644 --- a/pages/_it-IT/ds-index/index.md +++ b/pages/_it-IT/ds-index/index.md @@ -9,5 +9,5 @@ description: An explanation of all things DS modding Welcome to the Nintendo DS modding resources section. This will attempt to explain most things related to Nintendo DS modding as well as be a basic introduction to the NTR firmware of the Nintendo DS, the TWL firmware of the Nintendo DSi, and TWL_FIRM of the Nintendo 3DS. diff --git a/pages/_it-IT/twilightmenu/custom-dsi-3ds-sfx.md b/pages/_it-IT/twilightmenu/custom-dsi-3ds-sfx.md index 99dd7cfb..5191f60f 100644 --- a/pages/_it-IT/twilightmenu/custom-dsi-3ds-sfx.md +++ b/pages/_it-IT/twilightmenu/custom-dsi-3ds-sfx.md @@ -22,9 +22,9 @@ The sound effect bank contains sound effects such as the icon select sound, etc. | wrong.wav | Played when reaching the end of the page | | switch.wav | Played when switching pages | | stop.wav | Played on the DSi Theme when the select cursor stops moving | -| menu.wav | Not part of the soundbank. See the section on [Menu BGM](#menu-bgm) for more details | +| bgm.pcm.raw | Not part of the soundbank. See the section on [Menu BGM](#menu-bgm) for more details | -You can then run `make` to make the sound effect bank. All files listed above, except *menu.wav* are required, but you can make them silent. +You can then run `make` to make the sound effect bank. All files listed above, except *bgm.pcm.raw* are required, but you can make them silent. Your resulting *sfx.bin* **must be under 512000B = 512KB**. Any larger will result in either crashes or some sounds not playing fully. @@ -40,12 +40,18 @@ You must set `PlayStartupJingle=1` in your `theme.ini` for the startup jingle to ## Menu BGM -To create custom menu BGM, you will need to install [SoX](https://sourceforge.net/projects/sox/files/sox/14.4.2/sox-14.4.2-win32.exe/download). - -Menu BGM is created from **menu.wav**, which must be **16-bit 16kHz Mono**. You can use [Audacity](https://www.audacityteam.org/download/) for example to convert to this format. Once the file is loaded in Audacity, change the **Project Rate (Hz)** to **16000**, then press **Shift+M**, and change the **Format** to **16-bit PCM**. +Menu BGM needs to be a **16-bit 16kHz Mono** raw PCM file. You can use [Audacity](https://www.audacityteam.org/download/) for example to convert to this format. Once the file is loaded in Audacity, change the **Project Rate (Hz)** to **16000**, then press **Shift+M**, and change the **Format** to **16-bit PCM**. If your file is in Stereo, you should also go to **Tracks > Mix > Mix Stereo down to Mono**. -If SoX is installed, once you run `make`, you will get a `bgm.pcm.raw` file, that can be copied to the *sound* subfolder in your theme folder. +To export in the correct format, do: +1. Select `File` > `Export` > `Export Audio...` +1. Set `File Type` to `Other uncompressed files` +1. Set `Header` to `RAW (header-less)` +1. Set `Encoding` to `Signed 16-bit PCM` +1. Set the output name to `bgm.pcm.raw` and click `Save` +1. Click `OK` to the metadata editing + +Now you have a `bgm.pcm.raw` file that can be copied to the *sound* subfolder in your theme folder. Unlike sfx.bin, *bgm.pcm.raw* can be arbitrarily large. diff --git a/pages/_it-IT/twilightmenu/faq.md b/pages/_it-IT/twilightmenu/faq.md index a9074f6c..c70894c8 100644 --- a/pages/_it-IT/twilightmenu/faq.md +++ b/pages/_it-IT/twilightmenu/faq.md @@ -14,7 +14,7 @@ A: TWL_FIRM might've somehow got corrupted. Follow this guide to fix the issue: #### Q: I get a white screen when booting TWiLight Menu++. How do I fix this? A: - First, try putting the console in sleep mode (e.g. closing the console's lid, or pressing the sleep button on the O2DS), then wake up the console from it -- If that doesn't work, format your SD card to FAT32 with 32kb cluster/allocation size +- If that doesn't work, format your SD card to FAT32 with 32KB cluster/allocation size - If that also doesn't work, try a different SD card #### Q: Why do I get a white screen when trying to load a game from SD Card? @@ -37,3 +37,9 @@ A: Depending on the save file of sudokuhax, the touch screen inputs may not work #### Q: Can The Biggest Loser boot TWiLight Menu++? A: No. As The Biggest Loser is a Slot-1 game, and not a DSiWare game, SD access is disabled when running Slot-1 cards. + +#### Q: How do I get games? +A: You can download homebrew games from [Universal-DB](https://db.universal-team.net/ds) and [GameBrew](https://www.gamebrew.org/wiki/List_of_DS_homebrew_applications). You can use [GodMode9i](https://github.com/DS-Homebrew/GodMode9i/releases) to dump GBA games on DS or DS games on DSi, or [GodMode9](https://github.com/d0k3/GodMode9/releases) to dump DS and 3DS games 3DS. + +#### Q: Can I get the save files from my cartridges onto my SD card? / Can I put my save files from the SD onto my cartridges? +A: Yes, you can use [GodMode9i](https://github.com/DS-Homebrew/GodMode9i/releases) on DSi and 3DS or [Checkpoint](https://github.com/FlagBrew/Checkpoint/releases) on 3DS. diff --git a/pages/_it-IT/twilightmenu/installing-3ds-manual.md b/pages/_it-IT/twilightmenu/installing-3ds-manual.md index 1fa62367..0cbe8a4d 100644 --- a/pages/_it-IT/twilightmenu/installing-3ds-manual.md +++ b/pages/_it-IT/twilightmenu/installing-3ds-manual.md @@ -2,7 +2,7 @@ lang: it-IT layout: wiki section: twilightmenu -title: Installazione (Manuale 3DS) +title: Installazione (3DS, Manuale) category: Installazione --- diff --git a/pages/_it-IT/twilightmenu/installing-3ds.md b/pages/_it-IT/twilightmenu/installing-3ds.md index 60a83155..79fd5b33 100644 --- a/pages/_it-IT/twilightmenu/installing-3ds.md +++ b/pages/_it-IT/twilightmenu/installing-3ds.md @@ -1,9 +1,9 @@ --- -lang: en-US +lang: it-IT layout: wiki section: twilightmenu title: Installing (3DS) -category: Installing +category: Installazione --- ### Requirements @@ -13,21 +13,23 @@ category: Installing ### Installing (Working Camera) 1. Open FBI and select `Remote Install`, then `Scan QR Code` -1. Scan this QR code to install the latest version of the [TWiLight Menu++ Updater](https://github.com/RocketRobz/TWiLightMenu-Updater)
![TWiLight Menu++ Updater QR code](https://db.universal-team.net/assets/images/qr/twilightmenu-updater.cia.png) -1. Close FBI and Launch the TWiLight Menu++ Updater +1. Scan this QR code to install the latest version of [Universal-Updater](https://github.com/Universal-Team/Universal-Updater)
![Universal-Updater QR code](https://db.universal-team.net/assets/images/qr/universal-updater.cia.png) +1. Close FBI and launch Universal-Updater - If it doesn't show up on your home menu, reboot your 3DS -1. Select `Release` next to `TWLMenu++` +1. Find TWiLight Menu++ in the app grid, you can search with the 3rd tab on the sidebar if you have trouble finding it + - It has this icon: ![TWiLight Menu++ icon](https://raw.githubusercontent.com/DS-Homebrew/TWiLightMenu/master/booter/icon.bmp) +1. Press A or tap the download icon in the sidebar and select `TWiLight Menu++` to install it - This will take a while -1. Select `Release` next to `nds-bootstrap` ### Installing (Non-Working Camera) -1. Download the `TWiLightMenu-Updater.cia` file from the [TWiLight Menu++ Updater release page](https://github.com/RocketRobz/TWiLightMenu-Updater/releases) -1. Place the `TWiLightMenu-Updater.cia` file anywhere on your SD card +1. Download the `Universal-Updater.cia` file from the [Universal-Updater release page](https://github.com/Universal-Team/Universal-Updater/releases) +1. Place the `Universal-Updater.cia` file anywhere on your SD card 1. Launch FBI on your Nintendo 3DS -1. In FBI, go to the place you pasted the `TWiLightMenu-Updater.cia` file -1. Select the `TWiLightMenu-Updater.cia` file and hit "Install & Delete" -1. Close FBI and Launch the TWiLight Menu++ Updater +1. In FBI, go to the place you pasted the `Universal-Updater.cia` file +1. Select the `Universal-Updater.cia` file and hit "Install & Delete" +1. Close FBI and launch Universal-Updater - If it doesn't show up on your home menu, reboot your 3DS -1. Select `Release` next to `TWLMenu++` +1. Find TWiLight Menu++ in the app grid, you can search with the 3rd tab on the sidebar if you have trouble finding it + - It has this icon: ![TWiLight Menu++ icon](https://raw.githubusercontent.com/DS-Homebrew/TWiLightMenu/master/booter/icon.bmp) +1. Press A or tap the download icon in the sidebar and select `TWiLight Menu++` to install it - This will take a while -1. Select `Release` next to `nds-bootstrap` diff --git a/pages/_it-IT/twilightmenu/installing-dsi.md b/pages/_it-IT/twilightmenu/installing-dsi.md index d7218cbc..1b16cb6e 100644 --- a/pages/_it-IT/twilightmenu/installing-dsi.md +++ b/pages/_it-IT/twilightmenu/installing-dsi.md @@ -1,20 +1,20 @@ --- -lang: en-US +lang: it-IT layout: wiki section: twilightmenu -title: Installing (DSi) -category: Installing +title: Installazione (DSi) +category: Installazione --- -### Installing -1. Download the latest `TWiLightMenu-DSi.7z` from [the releases page](https://github.com/DS-Homebrew/TWiLightMenu/releases) -1. Extract `TWiLightMenu-DSi.7z` -1. Copy the `_nds` folder to your SD card root -1. Copy the `BOOT.NDS` file to your SD card root -1. Copy the `roms` folder to your SD card root -1. **hiyaCFW users:** Copy the `title` folder to your SD card root +### Installazione +1. Scarica l'ultima versione di `TWiLightMenu-DSi.7z` dalla [pagina delle versioni](https://github.com/DS-Homebrew/TWiLightMenu/releases) +1. Estrai `TWiLightMenu-DSi.7z` +1. Copia la cartella `_nds` nella tua scheda SD +1. Copia il file `BOOT.NDS` nella tua scheda SD +1. Copia la cartella `roms` nella tua scheda SD +1. **Utenti di hiyaCFW:** Copiate la cartella `title` nella vostra scheda SD -### Autobooting with Unlaunch -1. Turn on your DSi while holding A and B -1. In the Unlaunch menu, go to `OPTIONS` -1. Set `NO BUTTON` or a button of your choice to the `TWiLight Menu++` that says `BOOT.NDS` on the bottom screen +### Auto-avvio con Unlaunch +1. Accendi il tuo DSi tenendo premuto A e B +1. Nel menu Unlaunch, vai a `OPTIONS` +1. Imposta `NO BUTTON` o un pulsante di tua scelta a ` TWiLight Menu++,` nel quale ci dovrebbe essere scritto `BOOT.NDS` sullo schermo inferiore diff --git a/pages/_it-IT/twilightmenu/installing-flashcard.md b/pages/_it-IT/twilightmenu/installing-flashcard.md index e47fa641..50ba21f6 100644 --- a/pages/_it-IT/twilightmenu/installing-flashcard.md +++ b/pages/_it-IT/twilightmenu/installing-flashcard.md @@ -1,28 +1,28 @@ --- -lang: en-US +lang: it-IT layout: wiki section: twilightmenu -title: Installing (Flashcard) -category: Installing +title: Installazione (Flashcard) +category: Installazione --- -### Installing -1. Download the latest version of `TWiLightMenu-Flashcard.7z` from [the releases page](https://github.com/DS-Homebrew/TWiLightMenu/releases) -1. Extract `TWiLightMenu-Flashcard.7z` -1. Copy the `_nds` folder to your flashcard's microSD card root -1. Copy the `BOOT.NDS` file to your flashcard's microSD card root -1. Copy the `roms` folder to your flashcard's microSD card root -1. If you already have save data, move your `.sav` files, which are in your DS ROM location, to a new folder called `saves`, which also goes in the DS ROM location +### Installazione +1. Scarica l'ultima versione di `TWiLightMenu-Flashcard.7z` dalla [pagina delle versioni](https://github.com/DS-Homebrew/TWiLightMenu/releases) +1. Estrai `TWiLightMenu-Flashcard.7z` +1. Copia la cartella `_nds` nella scheda microSD della tua flashcard +1. Copia il file `BOOT.NDS` nella scheda microSD della tua flashcard +1. Copia la cartella `roms` nella scheda microSD della tua flashcard +1. Se hai già dei dati di salvataggio, sposta i tuoi file `.sav` posizionati insieme alle tue ROM del DS, in una nuova cartella chiamata `saves`, che va anche questa nella posizione delle ROM del DS 1. ... - - **DS Phat/lite users:** If booting `BOOT.NDS` causes a white screen lock-up, insert a DS Memory Expansion Pak, and try again - - **DSi/3DS users:** Run TWLMenu++ on the console's SD card, and turn on `SCFG access in Slot-1` - - This will let you use TWL clock speed and/or VRAM boost on your flashcard games, as well as accessing the console's SD card + - **Utenti DS Phat/lite:** Se avviare `BOOT.NDS` causa una schermata bianca, inserire un DS Memory Expansion Pak, e riprovare + - **Utenti DSi/3DS:** Avviate TWLMenu++ sulla scheda SD della console e attivate `l'accesso SCFG nella Slot-1` + - Questa opzione vi permetterà di utilizzare la velocità TWL e/o l'accelerazione della VRAM ai vostri giochi sulla flashcard, così come l'accesso alla scheda SD della console -### To run games using your flashcard firmware -1. Extract what's in `Flashcart Loader/(your flashcard)` to the root of the flashcard's microSD card - - If you done so, continue to step 3. If not, follow the steps below the flashcard list below +### Per avviare giochi utilizzando il firmware della flashcard +1. Estrai ciò che c'è in `Flashcart Loader/(la tua flashcard)` nella scheda microSD della flashcard + - Se lo avete fatto, passate al terzo passo. In caso contrario, seguire i passaggi sotto la lista delle flashcard qui sotto -1. For these flashcards: +1. Per queste flashcard: - R4i-SDHC - r4isdhc.com cards - r4isdhc.hk cards @@ -35,13 +35,13 @@ category: Installing - R4i Gold (v1.4.1) (3DS) - R4xDS - Install YSMenu from [here](https://gbatemp.net/threads/retrogamefan-updates-releases.267243/) - - Make sure you have `YSMenu.nds` and `TTMenu` folder (renamed from `YSMenu`, if existed) on the flashcard microSD root -1. Set `Use nds-bootstrap (B4DS)` to `No`, so the flashcard firmware will be used instead of nds-bootstrap + Installa YSMenu da [qui](https://gbatemp.net/threads/retrogamefan-updates-releases.267243/) + - Assicurati di avere il file `YSMenu.nds,`e la cartella`TTMenu` (rinominata da `YSMenu`, se esistente) nella microSD della flashcard +1. Imposta `Usa nds-bootstrap (B4DS)` a `No`, così verrà utilizzato il firmware della flashcard al posto di nds-bootstrap -### Autobooting TWiLight Menu++ -1. Extract the content(s) of `Autoboot/(your flashcard)` to the root of the flashcard's microSD card - - Skip this, if you don't see your flashcard +### Auto-avvio TWiLight Menu++ +1. Estrai il/i contenuto(i) di `Autoboot/(la tua flashcard)` nella scheda microSD della flashcard + - Se non vedi la tua flashcard, salta questo passaggio 1. ... - - **DS Phat/DS Lite users:** Go to settings in the DS menu, and turn on auto-start, so your flashcard will start on boot - - **DSi/3DS users:** Run TWLMenu++ on the console's SD card, and turn on `Auto-start Slot-1` + - **Utenti DS Phat/DS Lite:** Andate nelle impostazioni nel menu del DS, e attivate l'avvio automatico, così la tua flashcard inizierà all'avvio + - **Utenti DSi/3DS:** Avviate TWLMenu++ sulla scheda SD della console e attivate `Avvio automatico Slot-1` diff --git a/pages/_it-IT/twilightmenu/playing-in-widescreen.md b/pages/_it-IT/twilightmenu/playing-in-widescreen.md index 2f476883..e7d85a0e 100644 --- a/pages/_it-IT/twilightmenu/playing-in-widescreen.md +++ b/pages/_it-IT/twilightmenu/playing-in-widescreen.md @@ -1,31 +1,31 @@ --- -lang: en-US +lang: it-IT layout: wiki section: twilightmenu -title: Playing in Widescreen -category: Other +title: Giocare in Widescreen +category: Altro --- -Requires an Old/New Nintendo 3DS or 2DS console. +Richiede una console Vecchia/New Nintendo 3DS o 2DS. -**Preparation** -- Make sure Luma's `boot.firm` is on the SD root for this to work -- If you used TWiLight Menu++ Updater or Universal-Updater to update, please install the latest TWiLight Menu++ CIAs using FBI +**Preparazione** +- Assicurati che il `boot.firm` di Luma sia nella scheda SD per funzionare +- Se hai usato TWiLight Menu++ Updater o Universal-Updater per gli aggiornamenti, installare l'ultimo CIA di TWiLight Menu++ utilizzando FBI -1. Download [TWPatch](https://puu.sh/GoWHS/9459f224fb.cia) ([GBATemp thread](https://gbatemp.net/threads/twpatcher-ds-i-mode-screen-filters-and-patches.542694/)) -1. In Luma config, enable external FIRMs and modules -1. Install the TWPatch CIA -1. Launch TWPatch -1. Press X + START to generate a `TwlBg.cxi` file with widescreen - - If the top screen doesn't indicate that wide patch is enabled, start from step 4 again - - If widescreen still doesn't work, wait for RTCom-activated widescreen to be released -1. In the TWiLight Menu++ settings, switch the page to `Misc settings`, and set `Screen Aspect Ratio` to `16:10` - - This can be done per-game as well +1. Scarica [TWPatch](https://puu.sh/GoWHS/9459f224fb.cia) ([thread GBATemp](https://gbatemp.net/threads/twpatcher-ds-i-mode-screen-filters-and-patches.542694/)) +1. Nella configurazione Luma, abilitare FIRM e moduli esterni +1. Installa il file CIA di TWPatch +1. Avvia TWPatch +1. Premi X + START per generare un file `TwlBg.cxi` con widescreen + - Se la schermata superiore non indica che la patch larga è abilitata, riavvia dal passaggio 4 + - Se il widescreen ancora non funziona, attendere che venga rilasciato il widescreen RTCom-activated +1. Nelle impostazioni di TWiLight Menu++, passa la pagina a `Impostazioni Varie`e imposta `Rapporto Dimensioni Schermo` a `16:10` + - Questo può essere fatto anche per gioco -You're all done! Enjoy your DS games in widescreen! +"Hai fatto tutto!"! Goditi i tuoi giochi del DS in widescreen! -**NOTE1**: Every game/app in DS(i) mode will run in widescreen, even the games that aren't compatible with widescreen. For this to be fixed so only the widescreen-compatible games run in widescreen, wait for RTCom-activated widescreen to be released. +**NOTA1**: Ogni gioco/app in modalità DS(i) verrà eseguito in widescreen, anche i giochi che non sono compatibili con il widescreen. Per far in modo che soltanto i giochi compatibili con il widescreen si avviino in widescreen, attendere che il widescreen RTCom-activated venga rilasciato. -**NOTE2:** Do not hold START or SELECT when launching TWLMenu++, if you don't want widescreen to look glitched. If you don't see the screen aspect ratio setting, wait for RTCom-activated widescreen to be released. +**NOTA2:** Non tenere premuto START o SELECT quando si avvia TWLMenu++, se non vuoi che il widescreen sembri glitchato. Se non vedi l'impostazione delle proporzioni dello schermo, attendi che sia rilasciato il widescreen RTCom-actived. -Not every game is widescreen compatible. [We have created a list of games with widescreen](https://github.com/DS-Homebrew/TWiLightMenu/blob/master/7zfile/3DS%20-%20CFW%20users/Games%20supported%20with%20widescreen.txt) +Non tutti i giochi sono compatibili con il widescreen. [Abbiamo creato un elenco di giochi con il widescreen](https://github.com/DS-Homebrew/TWiLightMenu/blob/master/7zfile/3DS%20-%20CFW%20users/Games%20supported%20with%20widescreen.txt) diff --git a/pages/_it-IT/twilightmenu/uninstalling-3ds.md b/pages/_it-IT/twilightmenu/uninstalling-3ds.md index 8e22d3af..46afbc76 100644 --- a/pages/_it-IT/twilightmenu/uninstalling-3ds.md +++ b/pages/_it-IT/twilightmenu/uninstalling-3ds.md @@ -1,20 +1,20 @@ --- -lang: en-US +lang: it-IT layout: wiki section: twilightmenu -title: Uninstalling (3DS) -category: Uninstalling +title: Disinstallazione (3DS) +category: Disinstallazione --- -### Uninstalling -1. Open FBI -1. Go to `Titles` -1. Find two `TWiLight Menu++` titles in purple text -1. Delete both titles -1. Exit the title list -1. Go to the SD card -1. Open `_nds` -1. Delete the `TWiLightMenu` folder -1. Delete the nds-bootstrap and GBARunner2 files -1. Exit `_nds` -1. Delete `boot.nds` \ No newline at end of file +### Disinstallazione +1. Apri FBI +1. Vai in `Titles` +1. Trova due `titoli TWiLight Menu++` in testo viola +1. Elimina entrambi i titoli +1. Esci dalla lista dei titoli +1. Vai alla scheda SD +1. Apri `_nds` +1. Elimina la cartella `TWiLightMenu` +1. Elimina i file nds-bootstrap e GBARunner2 +1. Esci da `_nds` +1. Elimina `boot.nds` \ No newline at end of file diff --git a/pages/_it-IT/twilightmenu/uninstalling-ds.md b/pages/_it-IT/twilightmenu/uninstalling-ds.md index 5dbd7242..eb909b0e 100644 --- a/pages/_it-IT/twilightmenu/uninstalling-ds.md +++ b/pages/_it-IT/twilightmenu/uninstalling-ds.md @@ -1,15 +1,15 @@ --- -lang: en-US +lang: it-IT layout: wiki section: twilightmenu -title: Uninstalling (DS & DSi) -category: Uninstalling +title: Disinstallazione (DS & DSi) +category: Disinstallazione --- -### Uninstalling -1. Go to either the console's SD card or the flashcard's SD card -1. Open `_nds` -1. Delete the `TWiLightMenu` folder -1. Delete the nds-bootstrap and GBARunner2 files -1. Exit `_nds` -1. Delete `boot.nds` \ No newline at end of file +### Disinstallazione +1. Vai alla scheda SD della console o alla scheda SD della flashcard +1. Apri `_nds` +1. Elimina la cartella `TWiLightMenu` +1. Elimina i file nds-bootstrap e GBARunner2 +1. Esci da `_nds` +1. Elimina `boot.nds` \ No newline at end of file diff --git a/pages/_it-IT/twilightmenu/updating-3ds-manual.md b/pages/_it-IT/twilightmenu/updating-3ds-manual.md index 5b86ace3..181d2aad 100644 --- a/pages/_it-IT/twilightmenu/updating-3ds-manual.md +++ b/pages/_it-IT/twilightmenu/updating-3ds-manual.md @@ -1,25 +1,25 @@ --- -lang: en-US +lang: it-IT layout: wiki section: twilightmenu -title: Updating (3DS, Manual) -category: Updating +title: Aggiornamento (3DS, Manuale) +category: Aggiornamento --- -**NOTE:** If updating from a version older than v16.4.0, please move your `.sav` files for DS games to a new folder called `saves`, with the `saves` folder being in the same place as the DS roms. +**NOTA:** Se aggiorni da una versione più vecchia della v16.4.0, si prega di spostare i tuo file `.sav` per o giochi del DS in una nuova cartella chiamata `saves`, con la cartella `saves` nello stesso posto delle ROM del DS. -### Updating -1. Download the latest version of `TWiLightMenu-3DS.7z` from [the releases page](https://github.com/DS-Homebrew/TWiLightMenu/releases) -1. Extract `TWiLightMenu-3DS.7z` -1. Copy the `_nds` folder to your SD card root -1. Copy the `BOOT.NDS` file to your SD card root -1. Copy the two `.cia` files to your SD card root -1. On your 3DS, install the two CIAs with FBI +### Aggiornamento +1. Scarica l'ultima versione di `TWiLightMenu-3DS.7z` dalla [pagina delle versioni](https://github.com/DS-Homebrew/TWiLightMenu/releases) +1. Estrai `TWiLightMenu-3DS.7z` +1. Copia la cartella `_nds` nella tua scheda SD +1. Copia il file `BOOT.NDS` nella tua scheda SD +1. Copia i due file `.cia` nella tua scheda SD +1. Sul tuo 3DS, installa i due file CIA con FBI -### More steps for the flashcard side +### Ulteriori passi per il lato della flashcard -If you can switch between the SD and flashcard contents in TWLMenu++, and if the flashcard TWLMenu++ is on v16.3.0 or later, please follow these steps. +Se è possibile passare dalla scheda SD a i contenuti della flashcard in TWLMenu++, e se la flashcard TWLMenu++ è su v16.3. 0 o successiv3, segui questi passaggi. -1. Go into TWLMenu++ Settings -1. Select `Update TWiLight Menu++` -1. Select `Console (micro)SD > Slot-1 microSD` +1. Vai nelle impostazioni di TWLMenu++ +1. Seleziona `Aggiorna TWiLight Menu++` +1. Seleziona `Console (micro)SD > Slot-1 microSD` diff --git a/pages/_it-IT/twilightmenu/updating-3ds.md b/pages/_it-IT/twilightmenu/updating-3ds.md index a671e6f7..47605512 100644 --- a/pages/_it-IT/twilightmenu/updating-3ds.md +++ b/pages/_it-IT/twilightmenu/updating-3ds.md @@ -1,19 +1,19 @@ --- -lang: en-US +lang: it-IT layout: wiki section: twilightmenu title: Updating (3DS) -category: Updating +category: Aggiornamento --- -**NOTE:** If updating from a version older than v16.4.0, please move your `.sav` files for DS games to a new folder called `saves`, with the `saves` folder being in the same place as the DS roms. +**NOTA:** Se aggiorni da una versione più vecchia della v16.4.0, si prega di spostare i tuo file `.sav` per o giochi del DS in una nuova cartella chiamata `saves`, con la cartella `saves` nello stesso posto delle ROM del DS. -### Updating -1. Launch the TWiLight Menu++ Updater - - If you don't have it, follow the [installing](installing-%7C-3ds) instructions -1. Select `Release` next to `TWLMenu++` +### Aggiornamento +1. Apri Universal-Updater + - If you don't have it, follow the [installing](installing-3ds) instructions +1. Find TWiLight Menu++ in the app grid, you can search with the 3rd tab on the sidebar if you have trouble finding it +1. Press A or tap the download icon in the sidebar and select `TWiLight Menu++` to install it - This will take a while -1. Select `Release` next to `nds-bootstrap` ### More steps for the flashcard side diff --git a/pages/_ja-JP/ds-index/index.md b/pages/_ja-JP/ds-index/index.md index 3ac8a540..5a45aa50 100644 --- a/pages/_ja-JP/ds-index/index.md +++ b/pages/_ja-JP/ds-index/index.md @@ -9,5 +9,5 @@ description: An explanation of all things DS modding Welcome to the Nintendo DS modding resources section. This will attempt to explain most things related to Nintendo DS modding as well as be a basic introduction to the NTR firmware of the Nintendo DS, the TWL firmware of the Nintendo DSi, and TWL_FIRM of the Nintendo 3DS. diff --git a/pages/_ja-JP/twilightmenu/custom-dsi-3ds-sfx.md b/pages/_ja-JP/twilightmenu/custom-dsi-3ds-sfx.md index 99dd7cfb..5191f60f 100644 --- a/pages/_ja-JP/twilightmenu/custom-dsi-3ds-sfx.md +++ b/pages/_ja-JP/twilightmenu/custom-dsi-3ds-sfx.md @@ -22,9 +22,9 @@ The sound effect bank contains sound effects such as the icon select sound, etc. | wrong.wav | Played when reaching the end of the page | | switch.wav | Played when switching pages | | stop.wav | Played on the DSi Theme when the select cursor stops moving | -| menu.wav | Not part of the soundbank. See the section on [Menu BGM](#menu-bgm) for more details | +| bgm.pcm.raw | Not part of the soundbank. See the section on [Menu BGM](#menu-bgm) for more details | -You can then run `make` to make the sound effect bank. All files listed above, except *menu.wav* are required, but you can make them silent. +You can then run `make` to make the sound effect bank. All files listed above, except *bgm.pcm.raw* are required, but you can make them silent. Your resulting *sfx.bin* **must be under 512000B = 512KB**. Any larger will result in either crashes or some sounds not playing fully. @@ -40,12 +40,18 @@ You must set `PlayStartupJingle=1` in your `theme.ini` for the startup jingle to ## Menu BGM -To create custom menu BGM, you will need to install [SoX](https://sourceforge.net/projects/sox/files/sox/14.4.2/sox-14.4.2-win32.exe/download). - -Menu BGM is created from **menu.wav**, which must be **16-bit 16kHz Mono**. You can use [Audacity](https://www.audacityteam.org/download/) for example to convert to this format. Once the file is loaded in Audacity, change the **Project Rate (Hz)** to **16000**, then press **Shift+M**, and change the **Format** to **16-bit PCM**. +Menu BGM needs to be a **16-bit 16kHz Mono** raw PCM file. You can use [Audacity](https://www.audacityteam.org/download/) for example to convert to this format. Once the file is loaded in Audacity, change the **Project Rate (Hz)** to **16000**, then press **Shift+M**, and change the **Format** to **16-bit PCM**. If your file is in Stereo, you should also go to **Tracks > Mix > Mix Stereo down to Mono**. -If SoX is installed, once you run `make`, you will get a `bgm.pcm.raw` file, that can be copied to the *sound* subfolder in your theme folder. +To export in the correct format, do: +1. Select `File` > `Export` > `Export Audio...` +1. Set `File Type` to `Other uncompressed files` +1. Set `Header` to `RAW (header-less)` +1. Set `Encoding` to `Signed 16-bit PCM` +1. Set the output name to `bgm.pcm.raw` and click `Save` +1. Click `OK` to the metadata editing + +Now you have a `bgm.pcm.raw` file that can be copied to the *sound* subfolder in your theme folder. Unlike sfx.bin, *bgm.pcm.raw* can be arbitrarily large. diff --git a/pages/_ja-JP/twilightmenu/faq.md b/pages/_ja-JP/twilightmenu/faq.md index a9074f6c..c70894c8 100644 --- a/pages/_ja-JP/twilightmenu/faq.md +++ b/pages/_ja-JP/twilightmenu/faq.md @@ -14,7 +14,7 @@ A: TWL_FIRM might've somehow got corrupted. Follow this guide to fix the issue: #### Q: I get a white screen when booting TWiLight Menu++. How do I fix this? A: - First, try putting the console in sleep mode (e.g. closing the console's lid, or pressing the sleep button on the O2DS), then wake up the console from it -- If that doesn't work, format your SD card to FAT32 with 32kb cluster/allocation size +- If that doesn't work, format your SD card to FAT32 with 32KB cluster/allocation size - If that also doesn't work, try a different SD card #### Q: Why do I get a white screen when trying to load a game from SD Card? @@ -37,3 +37,9 @@ A: Depending on the save file of sudokuhax, the touch screen inputs may not work #### Q: Can The Biggest Loser boot TWiLight Menu++? A: No. As The Biggest Loser is a Slot-1 game, and not a DSiWare game, SD access is disabled when running Slot-1 cards. + +#### Q: How do I get games? +A: You can download homebrew games from [Universal-DB](https://db.universal-team.net/ds) and [GameBrew](https://www.gamebrew.org/wiki/List_of_DS_homebrew_applications). You can use [GodMode9i](https://github.com/DS-Homebrew/GodMode9i/releases) to dump GBA games on DS or DS games on DSi, or [GodMode9](https://github.com/d0k3/GodMode9/releases) to dump DS and 3DS games 3DS. + +#### Q: Can I get the save files from my cartridges onto my SD card? / Can I put my save files from the SD onto my cartridges? +A: Yes, you can use [GodMode9i](https://github.com/DS-Homebrew/GodMode9i/releases) on DSi and 3DS or [Checkpoint](https://github.com/FlagBrew/Checkpoint/releases) on 3DS. diff --git a/pages/_ja-JP/twilightmenu/index.md b/pages/_ja-JP/twilightmenu/index.md index 5b66fb9f..6fc76e43 100644 --- a/pages/_ja-JP/twilightmenu/index.md +++ b/pages/_ja-JP/twilightmenu/index.md @@ -1,12 +1,12 @@ --- -lang: en-US +lang: ja-JP layout: wiki section: twilightmenu -title: Home +title: ホーム --- -# Welcome to the TWiLight Menu++ wiki! +# TWiLight Menu++ウィキへようこそ! -TWiLight Menu++ is an open-source DSi Menu upgrade/replacement, and frontend for nds-bootstrap for DSi, 3DS, and flashcards. +TWiLight Menu++はオープンソースのDSiメニューのアップグレード/交換であり、DSi、3DS、およびフラッシュカードのnds-bootstrap用のフロントエンドです。 -For info on how to install, click on the page in the sidebar for your console in the Installing section. +インストール方法については、サイドバーの「インストール」セクションで本体のページをクリックしてください。 diff --git a/pages/_ja-JP/twilightmenu/installing-3ds.md b/pages/_ja-JP/twilightmenu/installing-3ds.md index b6c934cc..b203c74b 100644 --- a/pages/_ja-JP/twilightmenu/installing-3ds.md +++ b/pages/_ja-JP/twilightmenu/installing-3ds.md @@ -13,21 +13,23 @@ category: インストール ### インストール(機能されるカメラ) 1. FBIを開き、`Remote Install`を選択し、`Scan QR Code`します -1. このQRコードをスキャンして、[TWiLight Menu++ Updater](https://github.com/RocketRobz/TWiLightMenu-Updater)の最新バージョンをインストースします
![TWiLight Menu++ UpdaterのQRコード](https://db.universal-team.net/assets/images/qr/twilightmenu-updater.cia.png) -1. FBIを閉じ、TWiLight Menu++ Updaterを起動します +1. このQRコードをスキャンして、[Universal-Updater](https://github.com/Universal-Team/Universal-Updater)の最新バージョンをインストースします
![Universal-UpdaterのQRコード](https://db.universal-team.net/assets/images/qr/universal-updater.cia.png) +1. FBIを閉じ、Universal-Updaterを起動します - ホームメニューに表示されない場合は、3DSを再起動します -1. `TWLMenu++`の横にある`Release`を選択します +1. アプリのグリッドで「TWiLight Menu++」を見つけます。見つからない場合は、サイドバーの3番目のダブで検索できます。 + - 次のアイコンがあります:![TWiLight Menu++のアイコン](https://raw.githubusercontent.com/DS-Homebrew/TWiLightMenu/master/booter/icon.bmp) +1. Aを押すか、サイドバーのダウンロードアイコンをタップし、`TWiLight Menu++`を選択してインストールする - しばらく時間がかかります -1. `nds-bootstrap`の横にある`Release`を選択します ### インストール(機能されないカメラ) -1. [TWiLight Menu++ Updaterのリリースページ](https://github.com/RocketRobz/TWiLightMenu-Updater/releases)から`TWiLightMenu-Updater.cia`ファイルをダウンロードする -1. `TWiLightMenu-Updater.cia`ファイルをSDカードの任意の場所に配置します +1. [Universal-Updaterのリリースページ](https://github.com/Universal-Team/Universal-Updater/releases)から`Universal-Updater.cia`ファイルをダウンロードする +1. `Universal--Updater.cia`ファイルをSDカードの任意の場所に配置します 1. FBIをニンテンドー3DSで起動する -1. FBIで、`TWiLightMenu-Updater.cia`ファイルを貼り付けた場所に移動します -1. `TWiLightMenu-Updater.cia`ファィルを選択し、「Install & Delete」を押します -1. FBIを閉じ、TWiLight Menu++ Updaterを起動します +1. FBIで、`Universal-Updater.cia`ファイルを貼り付けた場所に移動します +1. `Universal-Updater.cia`ファィルを選択し、「Install & Delete」を押します +1. FBIを閉じ、Universal-Updaterを起動します - ホームメニューに表示されない場合は、3DSを再起動します -1. `TWLMenu++`の横にある`Release`を選択します +1. アプリのグリッドで「TWiLight Menu++」を見つけます。見つからない場合は、サイドバーの3番目のダブで検索できます。 + - 次のアイコンがあります:![TWiLight Menu++のアイコン](https://raw.githubusercontent.com/DS-Homebrew/TWiLightMenu/master/booter/icon.bmp) +1. Aを押すか、サイドバーのダウンロードアイコンをタップし、`TWiLight Menu++`を選択してインストールする - しばらく時間がかかります -1. `nds-bootstrap`の横にある`Release`を選択します diff --git a/pages/_ja-JP/twilightmenu/installing-flashcard.md b/pages/_ja-JP/twilightmenu/installing-flashcard.md index 6f278757..84285339 100644 --- a/pages/_ja-JP/twilightmenu/installing-flashcard.md +++ b/pages/_ja-JP/twilightmenu/installing-flashcard.md @@ -12,20 +12,20 @@ category: インストール 1. `_nds`フォルダをフラッシュカードのmicroSDカードのルートにコピーする 1. `BOOT.NDS`ファイルをフラッシュカードのmicroSDカードのルートにコピーする 1. `roms`フォルダをフラッシュカードのmicroSDカードのルートにコピーする -1. If you already have save data, move your `.sav` files, which are in your DS ROM location, to a new folder called `saves`, which also goes in the DS ROM location +1. すでにセーブデータがある場合は、DS ROMの場所にある`.sav`ファイルを`saves`という新しいフォルダに移動します。このフォルダもDS ROMの場所にあります。 1. ... - - **DS Phat/lite users:** If booting `BOOT.NDS` causes a white screen lock-up, insert a DS Memory Expansion Pak, and try again - - **DSi/3DS users:** Run TWLMenu++ on the console's SD card, and turn on `SCFG access in Slot-1` - - This will let you use TWL clock speed and/or VRAM boost on your flashcard games, as well as accessing the console's SD card + - **DS Phat/liteユーザー:**`BOOT.NDS`を起動すると、白い画面のロックアップが発生した場合は、DSメモリー拡張カートリッジを挿入して、もう一度やり直してください + - **DSi/3DSユーザー:**本体のSDカードでTWLMenu++を実行し、`Slot-1でSCFGアクセス`をオンにする + - これにより、フラッシュカードのゲームでTWLクロック速度やVRAMブーストを使用し、本体のSDカードにアクセスすることができます -### To run games using your flashcard firmware -1. Extract what's in `Flashcart Loader/(your flashcard)` to the root of the flashcard's microSD card - - If you done so, continue to step 3. If not, follow the steps below the flashcard list below +### フラッシュカードのファームウェアを使用してゲームを実行するには +1. `Flashcard Loader/(あなたのフラッシュカード)`の内容をフラッシュカードのmicroSDカードのルートに抽出します + - そうしたら場合は、手順3に進みます。 そうでない場合は、以下の手順に従ってください -1. For these flashcards: +1. 以下のフラッシュカードため: - R4i-SDHC - - r4isdhc.com cards - - r4isdhc.hk cards + - r4isdhc.comのカード + - r4isdhc.hkのカード - R4i SDHC Upgrade Revolution - R4DSiXL3D - R4i Advance @@ -35,13 +35,13 @@ category: インストール - R4i Gold (v1.4.1) (3DS) - R4xDS - Install YSMenu from [here](https://gbatemp.net/threads/retrogamefan-updates-releases.267243/) - - Make sure you have `YSMenu.nds` and `TTMenu` folder (renamed from `YSMenu`, if existed) on the flashcard microSD root -1. Set `Use nds-bootstrap (B4DS)` to `No`, so the flashcard firmware will be used instead of nds-bootstrap + [ここ](https://gbatemp.net/threads/retrogamefan-updates-releases.267243/)からYSMenuをインストールします + - フラッシュカードのmicroSDのルートに`YSMenu.nds`と`TTMenu`フォルダ(必要場合は、`YSMenu`から名前を変更)があることを確認します +1. `nds-bootstrapを使用 (B4DS)`を`いいえ`に設定して、nds-bootstrapの代わりにフラッシュカードのファームウェアが使用されます。 -### Autobooting TWiLight Menu++ -1. Extract the content(s) of `Autoboot/(your flashcard)` to the root of the flashcard's microSD card - - Skip this, if you don't see your flashcard +### TWiLight Menu++を自動起動する +1. `Flashcard Loader/(あなたのフラッシュカード)`の内容をフラッシュカードのmicroSDカードのルートに抽出します + - フラッシュカードが見つけない場合は、これをスキップします 1. ... - - **DS Phat/DS Lite users:** Go to settings in the DS menu, and turn on auto-start, so your flashcard will start on boot - - **DSi/3DS users:** Run TWLMenu++ on the console's SD card, and turn on `Auto-start Slot-1` + - **DS Phat/DS Liteユーザー:**DSメニューで設定に移動し、自動起動をオンにして、起動時にフラッシュカードょ起動します + - **DSi/3DSユーザー:**本体のSDカードでTWLMenu++を実行し、`Slot-1を自動起動`をオンにする diff --git a/pages/_ja-JP/twilightmenu/uninstalling-3ds.md b/pages/_ja-JP/twilightmenu/uninstalling-3ds.md index 8e22d3af..ab3ea797 100644 --- a/pages/_ja-JP/twilightmenu/uninstalling-3ds.md +++ b/pages/_ja-JP/twilightmenu/uninstalling-3ds.md @@ -1,20 +1,20 @@ --- -lang: en-US +lang: ja-JP layout: wiki section: twilightmenu -title: Uninstalling (3DS) -category: Uninstalling +title: アンインストール(3DS) +category: アンインストール --- -### Uninstalling -1. Open FBI -1. Go to `Titles` -1. Find two `TWiLight Menu++` titles in purple text -1. Delete both titles -1. Exit the title list -1. Go to the SD card -1. Open `_nds` -1. Delete the `TWiLightMenu` folder -1. Delete the nds-bootstrap and GBARunner2 files -1. Exit `_nds` -1. Delete `boot.nds` \ No newline at end of file +### アンインストール +1. FBIを起動します +1. `Titles`に移動します +1. 紫色のテキストで2つの`TWiLight Menu++`のタイトルを見つける +1. 両方のタイトルを削除します +1. タイトルリストを終了します +1. SDカードに移動します +1. `_nds`を開く +1. `TWiLightMenu`フォルダを削除します +1. nds-bootstrapとGBARunner2のファイルを削除します +1. `_nds`から戻る +1. `boot.nds`を削除します \ No newline at end of file diff --git a/pages/_ja-JP/twilightmenu/uninstalling-ds.md b/pages/_ja-JP/twilightmenu/uninstalling-ds.md index 5dbd7242..7fc35308 100644 --- a/pages/_ja-JP/twilightmenu/uninstalling-ds.md +++ b/pages/_ja-JP/twilightmenu/uninstalling-ds.md @@ -1,15 +1,15 @@ --- -lang: en-US +lang: ja-JP layout: wiki section: twilightmenu -title: Uninstalling (DS & DSi) -category: Uninstalling +title: アンインストール(DSとDSi) +category: アンインストール --- -### Uninstalling -1. Go to either the console's SD card or the flashcard's SD card -1. Open `_nds` -1. Delete the `TWiLightMenu` folder -1. Delete the nds-bootstrap and GBARunner2 files -1. Exit `_nds` -1. Delete `boot.nds` \ No newline at end of file +### アンインストール +1. 本体のSDカードまたはフラッシュカードのSDカードに移動します +1. `_nds`を開く +1. `TWiLightMenu`フォルダを削除します +1. nds-bootstrapとGBARunner2のファイルを削除します +1. `_nds`から戻る +1. `boot.nds`を削除します \ No newline at end of file diff --git a/pages/_ja-JP/twilightmenu/updating-3ds-manual.md b/pages/_ja-JP/twilightmenu/updating-3ds-manual.md index 5b86ace3..4e7a4c4d 100644 --- a/pages/_ja-JP/twilightmenu/updating-3ds-manual.md +++ b/pages/_ja-JP/twilightmenu/updating-3ds-manual.md @@ -1,25 +1,25 @@ --- -lang: en-US +lang: ja-JP layout: wiki section: twilightmenu -title: Updating (3DS, Manual) -category: Updating +title: 更新(3DS、手動) +category: 更新 --- -**NOTE:** If updating from a version older than v16.4.0, please move your `.sav` files for DS games to a new folder called `saves`, with the `saves` folder being in the same place as the DS roms. +**注:**v16.4.0より古いバージョンから更新する場合は、DSゲームの`.sav`ファイルを`saves`という新しいフォルダに移動し、`saves`フォルダはDS ROMと同じ場所に置いてください。 -### Updating -1. Download the latest version of `TWiLightMenu-3DS.7z` from [the releases page](https://github.com/DS-Homebrew/TWiLightMenu/releases) -1. Extract `TWiLightMenu-3DS.7z` -1. Copy the `_nds` folder to your SD card root -1. Copy the `BOOT.NDS` file to your SD card root -1. Copy the two `.cia` files to your SD card root -1. On your 3DS, install the two CIAs with FBI +### 更新 +1. [リリースページ](https://github.com/DS-Homebrew/TWiLightMenu/releases)から`TWiLightMenu-3DS.7z`の最新バージョンをダウンロードする +1. `TWiLightMenu-3DS.7z`を抽出する +1. `_nds`フォルダをSDカードのルートにコピーする +1. `BOOT.NDS`ファイルをSDカードのルートにコピーする +1. 2つの`.cia`ファイルをSDカードのルートにコピーする +1. 3DSに、FBIと2つのCIAをインストールする -### More steps for the flashcard side +### フラッシュカード側の他の手順 -If you can switch between the SD and flashcard contents in TWLMenu++, and if the flashcard TWLMenu++ is on v16.3.0 or later, please follow these steps. +TWLMenu++でSDとフラッシュカードの内容を切り替えることができ、フラッシュカードのTWLMenu++はv16.3.0以降である場合は、以下の手順に従ってください。 -1. Go into TWLMenu++ Settings -1. Select `Update TWiLight Menu++` -1. Select `Console (micro)SD > Slot-1 microSD` +1. TWLMenu++の設定に行く +1. `TWiLight Menu++を更新します`を選択します +1. `本体の(micro)SD > Slot-1のmicroSD`を選択します diff --git a/pages/_ja-JP/twilightmenu/updating-3ds.md b/pages/_ja-JP/twilightmenu/updating-3ds.md index a671e6f7..356f1a4e 100644 --- a/pages/_ja-JP/twilightmenu/updating-3ds.md +++ b/pages/_ja-JP/twilightmenu/updating-3ds.md @@ -1,24 +1,24 @@ --- -lang: en-US +lang: ja-JP layout: wiki section: twilightmenu -title: Updating (3DS) -category: Updating +title: 更新(3DS) +category: 更新 --- -**NOTE:** If updating from a version older than v16.4.0, please move your `.sav` files for DS games to a new folder called `saves`, with the `saves` folder being in the same place as the DS roms. +**注:**v16.4.0より古いバージョンから更新する場合は、DSゲームの`.sav`ファイルを`saves`という新しいフォルダに移動し、`saves`フォルダはDS ROMと同じ場所に置いてください。 -### Updating -1. Launch the TWiLight Menu++ Updater - - If you don't have it, follow the [installing](installing-%7C-3ds) instructions -1. Select `Release` next to `TWLMenu++` - - This will take a while -1. Select `Release` next to `nds-bootstrap` +### 更新 +1. Universal-Updaterを開く + - お持ちでない場合は、[インストール](installing-3ds)手順に従ってください +1. アプリのグリッドで「TWiLight Menu++」を見つけます。見つからない場合は、サイドバーの3番目のダブで検索できます。 +1. Aを押すか、サイドバーのダウンロードアイコンをタップし、`TWiLight Menu++`を選択してインストールする + - しばらく時間がかかります -### More steps for the flashcard side +### フラッシュカード側の他の手順 -If you can switch between the SD and flashcard contents in TWLMenu++, and if the flashcard TWLMenu++ is on v16.3.0 or later, please follow these steps. +TWLMenu++でSDとフラッシュカードの内容を切り替えることができ、フラッシュカードのTWLMenu++はv16.3.0以降である場合は、以下の手順に従ってください。 -1. Go into TWLMenu++ Settings -1. Select `Update TWiLight Menu++` -1. Select `Console (micro)SD > Slot-1 microSD` +1. TWLMenu++の設定に行く +1. `TWiLight Menu++を更新します`を選択します +1. `本体の(micro)SD > Slot-1のmicroSD`を選択します diff --git a/pages/_ja-JP/twilightmenu/updating-dsi.md b/pages/_ja-JP/twilightmenu/updating-dsi.md index 551c3592..52e82a8a 100644 --- a/pages/_ja-JP/twilightmenu/updating-dsi.md +++ b/pages/_ja-JP/twilightmenu/updating-dsi.md @@ -1,24 +1,24 @@ --- -lang: en-US +lang: ja-JP layout: wiki section: twilightmenu -title: Updating (DSi) -category: Updating +title: 更新(DSi) +category: 更新 --- -**NOTE:** If updating from a version older than v16.4.0, please move your `.sav` files for DS games to a new folder called `saves`, with the `saves` folder being in the same place as the DS roms. +**注:**v16.4.0より古いバージョンから更新する場合は、DSゲームの`.sav`ファイルを`saves`という新しいフォルダに移動し、`saves`フォルダはDS ROMと同じ場所に置いてください。 -### Updating -1. Download the latest `TWiLightMenu-DSi.7z` from [the releases page](https://github.com/DS-Homebrew/TWiLightMenu/releases) -1. Extract `TWiLightMenu-DSi.7z` -1. Copy the `_nds` folder to your SD card root -1. Copy the `BOOT.NDS` file to your SD card root -1. **hiyaCFW users:** Copy the `title` folder to your SD card root +### 更新 +1. [リリースページ](https://github.com/DS-Homebrew/TWiLightMenu/releases)から最新の`TWiLightMenu-DSi.7z`をダウンロードする +1. `TWiLightMenu-DSi.7z`を抽出する +1. `_nds`フォルダをSDカードのルートにコピーする +1. `BOOT.NDS`ファイルをSDカードのルートにコピーする +1. **hiyaCFWユーザー:**`title`フォルダをSDカードのルートにコピーする -### More steps for the flashcard side +### フラッシュカード側の他の手順 -If you can switch between the SD and flashcard contents in TWLMenu++, and if the flashcard TWLMenu++ is on v16.3.0 or later, please follow these steps. +TWLMenu++でSDとフラッシュカードの内容を切り替えることができ、フラッシュカードのTWLMenu++はv16.3.0以降である場合は、以下の手順に従ってください。 -1. Go into TWLMenu++ Settings -1. Select `Update TWiLight Menu++` -1. Select `Console (micro)SD > Slot-1 microSD` +1. TWLMenu++の設定に行く +1. `TWiLight Menu++を更新します`を選択します +1. `本体の(micro)SD > Slot-1のmicroSD`を選択します diff --git a/pages/_ja-JP/twilightmenu/updating-flashcard.md b/pages/_ja-JP/twilightmenu/updating-flashcard.md index cee3e010..e78d53b0 100644 --- a/pages/_ja-JP/twilightmenu/updating-flashcard.md +++ b/pages/_ja-JP/twilightmenu/updating-flashcard.md @@ -1,23 +1,23 @@ --- -lang: en-US +lang: ja-JP layout: wiki section: twilightmenu -title: Updating (Flashcard) -category: Updating +title: 更新(フラッシュカード) +category: 更新 --- -**NOTE:** If updating from a version older than v16.4.0, please move your `.sav` files for DS games to a new folder called `saves`, with the `saves` folder being in the same place as the DS roms. +**注:**v16.4.0より古いバージョンから更新する場合は、DSゲームの`.sav`ファイルを`saves`という新しいフォルダに移動し、`saves`フォルダはDS ROMと同じ場所に置いてください。 -### Updating -1. Download the latest version of `TWiLightMenu-Flashcard.7z` from [the releases page](https://github.com/DS-Homebrew/TWiLightMenu/releases) -1. Extract `TWiLightMenu-Flashcard.7z` -1. Copy the `_nds` folder to your flashcard's microSD card root -1. Copy the `BOOT.NDS` file to your flashcard's microSD card root +### 更新 +1. [リリースページ](https://github.com/DS-Homebrew/TWiLightMenu/releases)から`TWiLightMenu-Flashcard.7z`の最新バージョンをダウンロードする +1. `TWiLightMenu-Flashcard.7z`を抽出する +1. `_nds`フォルダをフラッシュカードのmicroSDカードのルートにコピーする +1. `BOOT.NDS`ファイルをフラッシュカードのmicroSDカードのルートにコピーする -### More steps for the DSi/3DS SD Card side +### DSi/3DS SDカードの他の手順 -If you can switch between the SD and flashcard contents in TWLMenu++, and if the flashcard TWLMenu++ is on v16.3.0 or later, please follow these steps. +TWLMenu++でSDとフラッシュカードの内容を切り替えることができ、フラッシュカードのTWLMenu++はv16.3.0以降である場合は、以下の手順に従ってください。 -1. Go into TWLMenu++ Settings -1. Select `Update TWiLight Menu++` -1. Select `Slot-1 microSD > Console (micro)SD` +1. TWLMenu++の設定に行く +1. `TWiLight Menu++を更新します`を選択します +1. `Slot-1 microSD > 本体の(micro)SD`を選択します diff --git a/pages/_ko-KR/ds-index/index.md b/pages/_ko-KR/ds-index/index.md index 3ac8a540..5a45aa50 100644 --- a/pages/_ko-KR/ds-index/index.md +++ b/pages/_ko-KR/ds-index/index.md @@ -9,5 +9,5 @@ description: An explanation of all things DS modding Welcome to the Nintendo DS modding resources section. This will attempt to explain most things related to Nintendo DS modding as well as be a basic introduction to the NTR firmware of the Nintendo DS, the TWL firmware of the Nintendo DSi, and TWL_FIRM of the Nintendo 3DS. diff --git a/pages/_ko-KR/twilightmenu/custom-dsi-3ds-sfx.md b/pages/_ko-KR/twilightmenu/custom-dsi-3ds-sfx.md index 99dd7cfb..5191f60f 100644 --- a/pages/_ko-KR/twilightmenu/custom-dsi-3ds-sfx.md +++ b/pages/_ko-KR/twilightmenu/custom-dsi-3ds-sfx.md @@ -22,9 +22,9 @@ The sound effect bank contains sound effects such as the icon select sound, etc. | wrong.wav | Played when reaching the end of the page | | switch.wav | Played when switching pages | | stop.wav | Played on the DSi Theme when the select cursor stops moving | -| menu.wav | Not part of the soundbank. See the section on [Menu BGM](#menu-bgm) for more details | +| bgm.pcm.raw | Not part of the soundbank. See the section on [Menu BGM](#menu-bgm) for more details | -You can then run `make` to make the sound effect bank. All files listed above, except *menu.wav* are required, but you can make them silent. +You can then run `make` to make the sound effect bank. All files listed above, except *bgm.pcm.raw* are required, but you can make them silent. Your resulting *sfx.bin* **must be under 512000B = 512KB**. Any larger will result in either crashes or some sounds not playing fully. @@ -40,12 +40,18 @@ You must set `PlayStartupJingle=1` in your `theme.ini` for the startup jingle to ## Menu BGM -To create custom menu BGM, you will need to install [SoX](https://sourceforge.net/projects/sox/files/sox/14.4.2/sox-14.4.2-win32.exe/download). - -Menu BGM is created from **menu.wav**, which must be **16-bit 16kHz Mono**. You can use [Audacity](https://www.audacityteam.org/download/) for example to convert to this format. Once the file is loaded in Audacity, change the **Project Rate (Hz)** to **16000**, then press **Shift+M**, and change the **Format** to **16-bit PCM**. +Menu BGM needs to be a **16-bit 16kHz Mono** raw PCM file. You can use [Audacity](https://www.audacityteam.org/download/) for example to convert to this format. Once the file is loaded in Audacity, change the **Project Rate (Hz)** to **16000**, then press **Shift+M**, and change the **Format** to **16-bit PCM**. If your file is in Stereo, you should also go to **Tracks > Mix > Mix Stereo down to Mono**. -If SoX is installed, once you run `make`, you will get a `bgm.pcm.raw` file, that can be copied to the *sound* subfolder in your theme folder. +To export in the correct format, do: +1. Select `File` > `Export` > `Export Audio...` +1. Set `File Type` to `Other uncompressed files` +1. Set `Header` to `RAW (header-less)` +1. Set `Encoding` to `Signed 16-bit PCM` +1. Set the output name to `bgm.pcm.raw` and click `Save` +1. Click `OK` to the metadata editing + +Now you have a `bgm.pcm.raw` file that can be copied to the *sound* subfolder in your theme folder. Unlike sfx.bin, *bgm.pcm.raw* can be arbitrarily large. diff --git a/pages/_ko-KR/twilightmenu/faq.md b/pages/_ko-KR/twilightmenu/faq.md index a9074f6c..c70894c8 100644 --- a/pages/_ko-KR/twilightmenu/faq.md +++ b/pages/_ko-KR/twilightmenu/faq.md @@ -14,7 +14,7 @@ A: TWL_FIRM might've somehow got corrupted. Follow this guide to fix the issue: #### Q: I get a white screen when booting TWiLight Menu++. How do I fix this? A: - First, try putting the console in sleep mode (e.g. closing the console's lid, or pressing the sleep button on the O2DS), then wake up the console from it -- If that doesn't work, format your SD card to FAT32 with 32kb cluster/allocation size +- If that doesn't work, format your SD card to FAT32 with 32KB cluster/allocation size - If that also doesn't work, try a different SD card #### Q: Why do I get a white screen when trying to load a game from SD Card? @@ -37,3 +37,9 @@ A: Depending on the save file of sudokuhax, the touch screen inputs may not work #### Q: Can The Biggest Loser boot TWiLight Menu++? A: No. As The Biggest Loser is a Slot-1 game, and not a DSiWare game, SD access is disabled when running Slot-1 cards. + +#### Q: How do I get games? +A: You can download homebrew games from [Universal-DB](https://db.universal-team.net/ds) and [GameBrew](https://www.gamebrew.org/wiki/List_of_DS_homebrew_applications). You can use [GodMode9i](https://github.com/DS-Homebrew/GodMode9i/releases) to dump GBA games on DS or DS games on DSi, or [GodMode9](https://github.com/d0k3/GodMode9/releases) to dump DS and 3DS games 3DS. + +#### Q: Can I get the save files from my cartridges onto my SD card? / Can I put my save files from the SD onto my cartridges? +A: Yes, you can use [GodMode9i](https://github.com/DS-Homebrew/GodMode9i/releases) on DSi and 3DS or [Checkpoint](https://github.com/FlagBrew/Checkpoint/releases) on 3DS. diff --git a/pages/_ko-KR/twilightmenu/installing-3ds.md b/pages/_ko-KR/twilightmenu/installing-3ds.md index 60a83155..e99b4533 100644 --- a/pages/_ko-KR/twilightmenu/installing-3ds.md +++ b/pages/_ko-KR/twilightmenu/installing-3ds.md @@ -13,21 +13,23 @@ category: Installing ### Installing (Working Camera) 1. Open FBI and select `Remote Install`, then `Scan QR Code` -1. Scan this QR code to install the latest version of the [TWiLight Menu++ Updater](https://github.com/RocketRobz/TWiLightMenu-Updater)
![TWiLight Menu++ Updater QR code](https://db.universal-team.net/assets/images/qr/twilightmenu-updater.cia.png) -1. Close FBI and Launch the TWiLight Menu++ Updater +1. Scan this QR code to install the latest version of [Universal-Updater](https://github.com/Universal-Team/Universal-Updater)
![Universal-Updater QR code](https://db.universal-team.net/assets/images/qr/universal-updater.cia.png) +1. Close FBI and launch Universal-Updater - If it doesn't show up on your home menu, reboot your 3DS -1. Select `Release` next to `TWLMenu++` +1. Find TWiLight Menu++ in the app grid, you can search with the 3rd tab on the sidebar if you have trouble finding it + - It has this icon: ![TWiLight Menu++ icon](https://raw.githubusercontent.com/DS-Homebrew/TWiLightMenu/master/booter/icon.bmp) +1. Press A or tap the download icon in the sidebar and select `TWiLight Menu++` to install it - This will take a while -1. Select `Release` next to `nds-bootstrap` ### Installing (Non-Working Camera) -1. Download the `TWiLightMenu-Updater.cia` file from the [TWiLight Menu++ Updater release page](https://github.com/RocketRobz/TWiLightMenu-Updater/releases) -1. Place the `TWiLightMenu-Updater.cia` file anywhere on your SD card +1. Download the `Universal-Updater.cia` file from the [Universal-Updater release page](https://github.com/Universal-Team/Universal-Updater/releases) +1. Place the `Universal-Updater.cia` file anywhere on your SD card 1. Launch FBI on your Nintendo 3DS -1. In FBI, go to the place you pasted the `TWiLightMenu-Updater.cia` file -1. Select the `TWiLightMenu-Updater.cia` file and hit "Install & Delete" -1. Close FBI and Launch the TWiLight Menu++ Updater +1. In FBI, go to the place you pasted the `Universal-Updater.cia` file +1. Select the `Universal-Updater.cia` file and hit "Install & Delete" +1. Close FBI and launch Universal-Updater - If it doesn't show up on your home menu, reboot your 3DS -1. Select `Release` next to `TWLMenu++` +1. Find TWiLight Menu++ in the app grid, you can search with the 3rd tab on the sidebar if you have trouble finding it + - It has this icon: ![TWiLight Menu++ icon](https://raw.githubusercontent.com/DS-Homebrew/TWiLightMenu/master/booter/icon.bmp) +1. Press A or tap the download icon in the sidebar and select `TWiLight Menu++` to install it - This will take a while -1. Select `Release` next to `nds-bootstrap` diff --git a/pages/_ko-KR/twilightmenu/updating-3ds.md b/pages/_ko-KR/twilightmenu/updating-3ds.md index a671e6f7..ffb6b2d1 100644 --- a/pages/_ko-KR/twilightmenu/updating-3ds.md +++ b/pages/_ko-KR/twilightmenu/updating-3ds.md @@ -9,11 +9,11 @@ category: Updating **NOTE:** If updating from a version older than v16.4.0, please move your `.sav` files for DS games to a new folder called `saves`, with the `saves` folder being in the same place as the DS roms. ### Updating -1. Launch the TWiLight Menu++ Updater - - If you don't have it, follow the [installing](installing-%7C-3ds) instructions -1. Select `Release` next to `TWLMenu++` +1. Open Universal-Updater + - If you don't have it, follow the [installing](installing-3ds) instructions +1. Find TWiLight Menu++ in the app grid, you can search with the 3rd tab on the sidebar if you have trouble finding it +1. Press A or tap the download icon in the sidebar and select `TWiLight Menu++` to install it - This will take a while -1. Select `Release` next to `nds-bootstrap` ### More steps for the flashcard side diff --git a/pages/_no-NO/ds-index/index.md b/pages/_no-NO/ds-index/index.md index 3ac8a540..5a45aa50 100644 --- a/pages/_no-NO/ds-index/index.md +++ b/pages/_no-NO/ds-index/index.md @@ -9,5 +9,5 @@ description: An explanation of all things DS modding Welcome to the Nintendo DS modding resources section. This will attempt to explain most things related to Nintendo DS modding as well as be a basic introduction to the NTR firmware of the Nintendo DS, the TWL firmware of the Nintendo DSi, and TWL_FIRM of the Nintendo 3DS. diff --git a/pages/_no-NO/twilightmenu/custom-dsi-3ds-sfx.md b/pages/_no-NO/twilightmenu/custom-dsi-3ds-sfx.md index 99dd7cfb..5191f60f 100644 --- a/pages/_no-NO/twilightmenu/custom-dsi-3ds-sfx.md +++ b/pages/_no-NO/twilightmenu/custom-dsi-3ds-sfx.md @@ -22,9 +22,9 @@ The sound effect bank contains sound effects such as the icon select sound, etc. | wrong.wav | Played when reaching the end of the page | | switch.wav | Played when switching pages | | stop.wav | Played on the DSi Theme when the select cursor stops moving | -| menu.wav | Not part of the soundbank. See the section on [Menu BGM](#menu-bgm) for more details | +| bgm.pcm.raw | Not part of the soundbank. See the section on [Menu BGM](#menu-bgm) for more details | -You can then run `make` to make the sound effect bank. All files listed above, except *menu.wav* are required, but you can make them silent. +You can then run `make` to make the sound effect bank. All files listed above, except *bgm.pcm.raw* are required, but you can make them silent. Your resulting *sfx.bin* **must be under 512000B = 512KB**. Any larger will result in either crashes or some sounds not playing fully. @@ -40,12 +40,18 @@ You must set `PlayStartupJingle=1` in your `theme.ini` for the startup jingle to ## Menu BGM -To create custom menu BGM, you will need to install [SoX](https://sourceforge.net/projects/sox/files/sox/14.4.2/sox-14.4.2-win32.exe/download). - -Menu BGM is created from **menu.wav**, which must be **16-bit 16kHz Mono**. You can use [Audacity](https://www.audacityteam.org/download/) for example to convert to this format. Once the file is loaded in Audacity, change the **Project Rate (Hz)** to **16000**, then press **Shift+M**, and change the **Format** to **16-bit PCM**. +Menu BGM needs to be a **16-bit 16kHz Mono** raw PCM file. You can use [Audacity](https://www.audacityteam.org/download/) for example to convert to this format. Once the file is loaded in Audacity, change the **Project Rate (Hz)** to **16000**, then press **Shift+M**, and change the **Format** to **16-bit PCM**. If your file is in Stereo, you should also go to **Tracks > Mix > Mix Stereo down to Mono**. -If SoX is installed, once you run `make`, you will get a `bgm.pcm.raw` file, that can be copied to the *sound* subfolder in your theme folder. +To export in the correct format, do: +1. Select `File` > `Export` > `Export Audio...` +1. Set `File Type` to `Other uncompressed files` +1. Set `Header` to `RAW (header-less)` +1. Set `Encoding` to `Signed 16-bit PCM` +1. Set the output name to `bgm.pcm.raw` and click `Save` +1. Click `OK` to the metadata editing + +Now you have a `bgm.pcm.raw` file that can be copied to the *sound* subfolder in your theme folder. Unlike sfx.bin, *bgm.pcm.raw* can be arbitrarily large. diff --git a/pages/_no-NO/twilightmenu/faq.md b/pages/_no-NO/twilightmenu/faq.md index a9074f6c..c70894c8 100644 --- a/pages/_no-NO/twilightmenu/faq.md +++ b/pages/_no-NO/twilightmenu/faq.md @@ -14,7 +14,7 @@ A: TWL_FIRM might've somehow got corrupted. Follow this guide to fix the issue: #### Q: I get a white screen when booting TWiLight Menu++. How do I fix this? A: - First, try putting the console in sleep mode (e.g. closing the console's lid, or pressing the sleep button on the O2DS), then wake up the console from it -- If that doesn't work, format your SD card to FAT32 with 32kb cluster/allocation size +- If that doesn't work, format your SD card to FAT32 with 32KB cluster/allocation size - If that also doesn't work, try a different SD card #### Q: Why do I get a white screen when trying to load a game from SD Card? @@ -37,3 +37,9 @@ A: Depending on the save file of sudokuhax, the touch screen inputs may not work #### Q: Can The Biggest Loser boot TWiLight Menu++? A: No. As The Biggest Loser is a Slot-1 game, and not a DSiWare game, SD access is disabled when running Slot-1 cards. + +#### Q: How do I get games? +A: You can download homebrew games from [Universal-DB](https://db.universal-team.net/ds) and [GameBrew](https://www.gamebrew.org/wiki/List_of_DS_homebrew_applications). You can use [GodMode9i](https://github.com/DS-Homebrew/GodMode9i/releases) to dump GBA games on DS or DS games on DSi, or [GodMode9](https://github.com/d0k3/GodMode9/releases) to dump DS and 3DS games 3DS. + +#### Q: Can I get the save files from my cartridges onto my SD card? / Can I put my save files from the SD onto my cartridges? +A: Yes, you can use [GodMode9i](https://github.com/DS-Homebrew/GodMode9i/releases) on DSi and 3DS or [Checkpoint](https://github.com/FlagBrew/Checkpoint/releases) on 3DS. diff --git a/pages/_no-NO/twilightmenu/installing-3ds.md b/pages/_no-NO/twilightmenu/installing-3ds.md index 60a83155..e99b4533 100644 --- a/pages/_no-NO/twilightmenu/installing-3ds.md +++ b/pages/_no-NO/twilightmenu/installing-3ds.md @@ -13,21 +13,23 @@ category: Installing ### Installing (Working Camera) 1. Open FBI and select `Remote Install`, then `Scan QR Code` -1. Scan this QR code to install the latest version of the [TWiLight Menu++ Updater](https://github.com/RocketRobz/TWiLightMenu-Updater)
![TWiLight Menu++ Updater QR code](https://db.universal-team.net/assets/images/qr/twilightmenu-updater.cia.png) -1. Close FBI and Launch the TWiLight Menu++ Updater +1. Scan this QR code to install the latest version of [Universal-Updater](https://github.com/Universal-Team/Universal-Updater)
![Universal-Updater QR code](https://db.universal-team.net/assets/images/qr/universal-updater.cia.png) +1. Close FBI and launch Universal-Updater - If it doesn't show up on your home menu, reboot your 3DS -1. Select `Release` next to `TWLMenu++` +1. Find TWiLight Menu++ in the app grid, you can search with the 3rd tab on the sidebar if you have trouble finding it + - It has this icon: ![TWiLight Menu++ icon](https://raw.githubusercontent.com/DS-Homebrew/TWiLightMenu/master/booter/icon.bmp) +1. Press A or tap the download icon in the sidebar and select `TWiLight Menu++` to install it - This will take a while -1. Select `Release` next to `nds-bootstrap` ### Installing (Non-Working Camera) -1. Download the `TWiLightMenu-Updater.cia` file from the [TWiLight Menu++ Updater release page](https://github.com/RocketRobz/TWiLightMenu-Updater/releases) -1. Place the `TWiLightMenu-Updater.cia` file anywhere on your SD card +1. Download the `Universal-Updater.cia` file from the [Universal-Updater release page](https://github.com/Universal-Team/Universal-Updater/releases) +1. Place the `Universal-Updater.cia` file anywhere on your SD card 1. Launch FBI on your Nintendo 3DS -1. In FBI, go to the place you pasted the `TWiLightMenu-Updater.cia` file -1. Select the `TWiLightMenu-Updater.cia` file and hit "Install & Delete" -1. Close FBI and Launch the TWiLight Menu++ Updater +1. In FBI, go to the place you pasted the `Universal-Updater.cia` file +1. Select the `Universal-Updater.cia` file and hit "Install & Delete" +1. Close FBI and launch Universal-Updater - If it doesn't show up on your home menu, reboot your 3DS -1. Select `Release` next to `TWLMenu++` +1. Find TWiLight Menu++ in the app grid, you can search with the 3rd tab on the sidebar if you have trouble finding it + - It has this icon: ![TWiLight Menu++ icon](https://raw.githubusercontent.com/DS-Homebrew/TWiLightMenu/master/booter/icon.bmp) +1. Press A or tap the download icon in the sidebar and select `TWiLight Menu++` to install it - This will take a while -1. Select `Release` next to `nds-bootstrap` diff --git a/pages/_no-NO/twilightmenu/updating-3ds.md b/pages/_no-NO/twilightmenu/updating-3ds.md index a671e6f7..ffb6b2d1 100644 --- a/pages/_no-NO/twilightmenu/updating-3ds.md +++ b/pages/_no-NO/twilightmenu/updating-3ds.md @@ -9,11 +9,11 @@ category: Updating **NOTE:** If updating from a version older than v16.4.0, please move your `.sav` files for DS games to a new folder called `saves`, with the `saves` folder being in the same place as the DS roms. ### Updating -1. Launch the TWiLight Menu++ Updater - - If you don't have it, follow the [installing](installing-%7C-3ds) instructions -1. Select `Release` next to `TWLMenu++` +1. Open Universal-Updater + - If you don't have it, follow the [installing](installing-3ds) instructions +1. Find TWiLight Menu++ in the app grid, you can search with the 3rd tab on the sidebar if you have trouble finding it +1. Press A or tap the download icon in the sidebar and select `TWiLight Menu++` to install it - This will take a while -1. Select `Release` next to `nds-bootstrap` ### More steps for the flashcard side diff --git a/pages/_pl-PL/ds-index/index.md b/pages/_pl-PL/ds-index/index.md index a37cb137..916024a3 100644 --- a/pages/_pl-PL/ds-index/index.md +++ b/pages/_pl-PL/ds-index/index.md @@ -9,5 +9,5 @@ description: Wyjaśnienie wszystkich rzeczy dotyczących modowania DSa Witamy w sekcji zasobów na temat modowania Nintendo DS. This will attempt to explain most things related to Nintendo DS modding as well as be a basic introduction to the NTR firmware of the Nintendo DS, the TWL firmware of the Nintendo DSi, and TWL_FIRM of the Nintendo 3DS. diff --git a/pages/_pl-PL/twilightmenu/custom-dsi-3ds-sfx.md b/pages/_pl-PL/twilightmenu/custom-dsi-3ds-sfx.md index 99dd7cfb..5191f60f 100644 --- a/pages/_pl-PL/twilightmenu/custom-dsi-3ds-sfx.md +++ b/pages/_pl-PL/twilightmenu/custom-dsi-3ds-sfx.md @@ -22,9 +22,9 @@ The sound effect bank contains sound effects such as the icon select sound, etc. | wrong.wav | Played when reaching the end of the page | | switch.wav | Played when switching pages | | stop.wav | Played on the DSi Theme when the select cursor stops moving | -| menu.wav | Not part of the soundbank. See the section on [Menu BGM](#menu-bgm) for more details | +| bgm.pcm.raw | Not part of the soundbank. See the section on [Menu BGM](#menu-bgm) for more details | -You can then run `make` to make the sound effect bank. All files listed above, except *menu.wav* are required, but you can make them silent. +You can then run `make` to make the sound effect bank. All files listed above, except *bgm.pcm.raw* are required, but you can make them silent. Your resulting *sfx.bin* **must be under 512000B = 512KB**. Any larger will result in either crashes or some sounds not playing fully. @@ -40,12 +40,18 @@ You must set `PlayStartupJingle=1` in your `theme.ini` for the startup jingle to ## Menu BGM -To create custom menu BGM, you will need to install [SoX](https://sourceforge.net/projects/sox/files/sox/14.4.2/sox-14.4.2-win32.exe/download). - -Menu BGM is created from **menu.wav**, which must be **16-bit 16kHz Mono**. You can use [Audacity](https://www.audacityteam.org/download/) for example to convert to this format. Once the file is loaded in Audacity, change the **Project Rate (Hz)** to **16000**, then press **Shift+M**, and change the **Format** to **16-bit PCM**. +Menu BGM needs to be a **16-bit 16kHz Mono** raw PCM file. You can use [Audacity](https://www.audacityteam.org/download/) for example to convert to this format. Once the file is loaded in Audacity, change the **Project Rate (Hz)** to **16000**, then press **Shift+M**, and change the **Format** to **16-bit PCM**. If your file is in Stereo, you should also go to **Tracks > Mix > Mix Stereo down to Mono**. -If SoX is installed, once you run `make`, you will get a `bgm.pcm.raw` file, that can be copied to the *sound* subfolder in your theme folder. +To export in the correct format, do: +1. Select `File` > `Export` > `Export Audio...` +1. Set `File Type` to `Other uncompressed files` +1. Set `Header` to `RAW (header-less)` +1. Set `Encoding` to `Signed 16-bit PCM` +1. Set the output name to `bgm.pcm.raw` and click `Save` +1. Click `OK` to the metadata editing + +Now you have a `bgm.pcm.raw` file that can be copied to the *sound* subfolder in your theme folder. Unlike sfx.bin, *bgm.pcm.raw* can be arbitrarily large. diff --git a/pages/_pl-PL/twilightmenu/faq.md b/pages/_pl-PL/twilightmenu/faq.md index e60d7073..d83218ec 100644 --- a/pages/_pl-PL/twilightmenu/faq.md +++ b/pages/_pl-PL/twilightmenu/faq.md @@ -14,7 +14,7 @@ O: TWL_FIRM może być uszkodzony. Postępuj zgodnie z tym przewodnikiem, aby na #### P: Mam biały ekran podczas uruchamiania TWiLight Menu++. Jak to naprawić? O: - Najpierw, spróbuj wstawić konsolę w tryb uśpienia (np. poprzez zamknięcie konsoli albo poprzez wciśnięcie przycisku uśpienia na O2DS), a następnie ją "obudź" -- Jeśli to nie działa, sformatuj kartę SD do FAT32 z 32KB rozmiarem przydziału +- If that doesn't work, format your SD card to FAT32 with 32KB cluster/allocation size - Jeśli to też nie zadziała, spróbuj innej karty SD #### P: Dlaczego dostaję biały ekran podczas uruchamiania gry z karty SD? @@ -37,3 +37,9 @@ A: Depending on the save file of sudokuhax, the touch screen inputs may not work #### Q: Can The Biggest Loser boot TWiLight Menu++? A: No. As The Biggest Loser is a Slot-1 game, and not a DSiWare game, SD access is disabled when running Slot-1 cards. + +#### Q: How do I get games? +A: You can download homebrew games from [Universal-DB](https://db.universal-team.net/ds) and [GameBrew](https://www.gamebrew.org/wiki/List_of_DS_homebrew_applications). You can use [GodMode9i](https://github.com/DS-Homebrew/GodMode9i/releases) to dump GBA games on DS or DS games on DSi, or [GodMode9](https://github.com/d0k3/GodMode9/releases) to dump DS and 3DS games 3DS. + +#### Q: Can I get the save files from my cartridges onto my SD card? / Can I put my save files from the SD onto my cartridges? +A: Yes, you can use [GodMode9i](https://github.com/DS-Homebrew/GodMode9i/releases) on DSi and 3DS or [Checkpoint](https://github.com/FlagBrew/Checkpoint/releases) on 3DS. diff --git a/pages/_pl-PL/twilightmenu/installing-3ds.md b/pages/_pl-PL/twilightmenu/installing-3ds.md index 6f3a3d17..02b89677 100644 --- a/pages/_pl-PL/twilightmenu/installing-3ds.md +++ b/pages/_pl-PL/twilightmenu/installing-3ds.md @@ -2,32 +2,34 @@ lang: pl-PL layout: wiki section: twilightmenu -title: Instalacja (3DS) +title: Installing (3DS) category: Instalacja --- -### Wymagania +### Requirements -- Najnowsza wersja [FBI](https://github.com/Steveice10/FBI/releases) -- Najnowsza wersja [Luma3DS](https://github.com/lumateam/luma3ds/releases) +- The latest version of [FBI](https://github.com/Steveice10/FBI/releases) +- The latest version of [Luma3DS](https://github.com/lumateam/luma3ds/releases) -### Instalacja (Działający Aparat) -1. Otwórz FBI i wybierż `Remote Install`, a następnie `Scan QR Code` -1. Zeskanuj ten kod QR, by zainstalować najnowszą wersję [TWiLight Menu++ Updater](https://github.com/RocketRobz/TWiLightMenu-Updater)
![Kod QR TWiLight Menu++ Updater](https://db.universal-team.net/assets/images/qr/twilightmenu-updater.cia.png) -1. Zamknij FBI i włącz TWiLight Menu++ Updater - - Jeśli nie pokaże się na twoim ekranie głównym, zrestartuj konsolę -1. Wybierz `Release` obok `TWLMenu++` - - To trochę zajmie -1. Wybierz `Release` obok `nds-bootstrap` +### Installing (Working Camera) +1. Open FBI and select `Remote Install`, then `Scan QR Code` +1. Scan this QR code to install the latest version of [Universal-Updater](https://github.com/Universal-Team/Universal-Updater)
![Universal-Updater QR code](https://db.universal-team.net/assets/images/qr/universal-updater.cia.png) +1. Close FBI and launch Universal-Updater + - If it doesn't show up on your home menu, reboot your 3DS +1. Find TWiLight Menu++ in the app grid, you can search with the 3rd tab on the sidebar if you have trouble finding it + - It has this icon: ![TWiLight Menu++ icon](https://raw.githubusercontent.com/DS-Homebrew/TWiLightMenu/master/booter/icon.bmp) +1. Press A or tap the download icon in the sidebar and select `TWiLight Menu++` to install it + - This will take a while -### Instalacja (Niedziałający Aparat) -1. Pobierz plik `TWiLightMenu-Updater.cia` ze [strony wydań TWiLight Menu++ Updater](https://github.com/RocketRobz/TWiLightMenu-Updater/releases) -1. Umieść plik `TWiLightMenu-Updater.cia` w dowolnym miejscu na karcie SD -1. Uruchom FBI na swoim Nintendo 3DS -1. W FBI, przejdź do miejsca, w którym umieściłeś plik `TWiLightMenu-Updater.cia` -1. Wybierz `TWiLightMenu-Updater.cia` i naciśnij przycisk "Install & Delete" -1. Zamknij FBI i włącz TWiLight Menu++ Updater - - Jeśli nie pokaże się na twoim ekranie głównym, zrestartuj konsolę -1. Wybierz `Release` obok `TWLMenu++` - - To trochę zajmie -1. Wybierz `Release` obok `nds-bootstrap` +### Installing (Non-Working Camera) +1. Download the `Universal-Updater.cia` file from the [Universal-Updater release page](https://github.com/Universal-Team/Universal-Updater/releases) +1. Place the `Universal-Updater.cia` file anywhere on your SD card +1. Launch FBI on your Nintendo 3DS +1. In FBI, go to the place you pasted the `Universal-Updater.cia` file +1. Select the `Universal-Updater.cia` file and hit "Install & Delete" +1. Close FBI and launch Universal-Updater + - If it doesn't show up on your home menu, reboot your 3DS +1. Find TWiLight Menu++ in the app grid, you can search with the 3rd tab on the sidebar if you have trouble finding it + - It has this icon: ![TWiLight Menu++ icon](https://raw.githubusercontent.com/DS-Homebrew/TWiLightMenu/master/booter/icon.bmp) +1. Press A or tap the download icon in the sidebar and select `TWiLight Menu++` to install it + - This will take a while diff --git a/pages/_pl-PL/twilightmenu/updating-3ds.md b/pages/_pl-PL/twilightmenu/updating-3ds.md index a671e6f7..ffb6b2d1 100644 --- a/pages/_pl-PL/twilightmenu/updating-3ds.md +++ b/pages/_pl-PL/twilightmenu/updating-3ds.md @@ -9,11 +9,11 @@ category: Updating **NOTE:** If updating from a version older than v16.4.0, please move your `.sav` files for DS games to a new folder called `saves`, with the `saves` folder being in the same place as the DS roms. ### Updating -1. Launch the TWiLight Menu++ Updater - - If you don't have it, follow the [installing](installing-%7C-3ds) instructions -1. Select `Release` next to `TWLMenu++` +1. Open Universal-Updater + - If you don't have it, follow the [installing](installing-3ds) instructions +1. Find TWiLight Menu++ in the app grid, you can search with the 3rd tab on the sidebar if you have trouble finding it +1. Press A or tap the download icon in the sidebar and select `TWiLight Menu++` to install it - This will take a while -1. Select `Release` next to `nds-bootstrap` ### More steps for the flashcard side diff --git a/pages/_pt-PT/ds-index/index.md b/pages/_pt-PT/ds-index/index.md index 3ac8a540..5a45aa50 100644 --- a/pages/_pt-PT/ds-index/index.md +++ b/pages/_pt-PT/ds-index/index.md @@ -9,5 +9,5 @@ description: An explanation of all things DS modding Welcome to the Nintendo DS modding resources section. This will attempt to explain most things related to Nintendo DS modding as well as be a basic introduction to the NTR firmware of the Nintendo DS, the TWL firmware of the Nintendo DSi, and TWL_FIRM of the Nintendo 3DS. diff --git a/pages/_pt-PT/twilightmenu/custom-dsi-3ds-sfx.md b/pages/_pt-PT/twilightmenu/custom-dsi-3ds-sfx.md index 99dd7cfb..5191f60f 100644 --- a/pages/_pt-PT/twilightmenu/custom-dsi-3ds-sfx.md +++ b/pages/_pt-PT/twilightmenu/custom-dsi-3ds-sfx.md @@ -22,9 +22,9 @@ The sound effect bank contains sound effects such as the icon select sound, etc. | wrong.wav | Played when reaching the end of the page | | switch.wav | Played when switching pages | | stop.wav | Played on the DSi Theme when the select cursor stops moving | -| menu.wav | Not part of the soundbank. See the section on [Menu BGM](#menu-bgm) for more details | +| bgm.pcm.raw | Not part of the soundbank. See the section on [Menu BGM](#menu-bgm) for more details | -You can then run `make` to make the sound effect bank. All files listed above, except *menu.wav* are required, but you can make them silent. +You can then run `make` to make the sound effect bank. All files listed above, except *bgm.pcm.raw* are required, but you can make them silent. Your resulting *sfx.bin* **must be under 512000B = 512KB**. Any larger will result in either crashes or some sounds not playing fully. @@ -40,12 +40,18 @@ You must set `PlayStartupJingle=1` in your `theme.ini` for the startup jingle to ## Menu BGM -To create custom menu BGM, you will need to install [SoX](https://sourceforge.net/projects/sox/files/sox/14.4.2/sox-14.4.2-win32.exe/download). - -Menu BGM is created from **menu.wav**, which must be **16-bit 16kHz Mono**. You can use [Audacity](https://www.audacityteam.org/download/) for example to convert to this format. Once the file is loaded in Audacity, change the **Project Rate (Hz)** to **16000**, then press **Shift+M**, and change the **Format** to **16-bit PCM**. +Menu BGM needs to be a **16-bit 16kHz Mono** raw PCM file. You can use [Audacity](https://www.audacityteam.org/download/) for example to convert to this format. Once the file is loaded in Audacity, change the **Project Rate (Hz)** to **16000**, then press **Shift+M**, and change the **Format** to **16-bit PCM**. If your file is in Stereo, you should also go to **Tracks > Mix > Mix Stereo down to Mono**. -If SoX is installed, once you run `make`, you will get a `bgm.pcm.raw` file, that can be copied to the *sound* subfolder in your theme folder. +To export in the correct format, do: +1. Select `File` > `Export` > `Export Audio...` +1. Set `File Type` to `Other uncompressed files` +1. Set `Header` to `RAW (header-less)` +1. Set `Encoding` to `Signed 16-bit PCM` +1. Set the output name to `bgm.pcm.raw` and click `Save` +1. Click `OK` to the metadata editing + +Now you have a `bgm.pcm.raw` file that can be copied to the *sound* subfolder in your theme folder. Unlike sfx.bin, *bgm.pcm.raw* can be arbitrarily large. diff --git a/pages/_pt-PT/twilightmenu/faq.md b/pages/_pt-PT/twilightmenu/faq.md index a9074f6c..c70894c8 100644 --- a/pages/_pt-PT/twilightmenu/faq.md +++ b/pages/_pt-PT/twilightmenu/faq.md @@ -14,7 +14,7 @@ A: TWL_FIRM might've somehow got corrupted. Follow this guide to fix the issue: #### Q: I get a white screen when booting TWiLight Menu++. How do I fix this? A: - First, try putting the console in sleep mode (e.g. closing the console's lid, or pressing the sleep button on the O2DS), then wake up the console from it -- If that doesn't work, format your SD card to FAT32 with 32kb cluster/allocation size +- If that doesn't work, format your SD card to FAT32 with 32KB cluster/allocation size - If that also doesn't work, try a different SD card #### Q: Why do I get a white screen when trying to load a game from SD Card? @@ -37,3 +37,9 @@ A: Depending on the save file of sudokuhax, the touch screen inputs may not work #### Q: Can The Biggest Loser boot TWiLight Menu++? A: No. As The Biggest Loser is a Slot-1 game, and not a DSiWare game, SD access is disabled when running Slot-1 cards. + +#### Q: How do I get games? +A: You can download homebrew games from [Universal-DB](https://db.universal-team.net/ds) and [GameBrew](https://www.gamebrew.org/wiki/List_of_DS_homebrew_applications). You can use [GodMode9i](https://github.com/DS-Homebrew/GodMode9i/releases) to dump GBA games on DS or DS games on DSi, or [GodMode9](https://github.com/d0k3/GodMode9/releases) to dump DS and 3DS games 3DS. + +#### Q: Can I get the save files from my cartridges onto my SD card? / Can I put my save files from the SD onto my cartridges? +A: Yes, you can use [GodMode9i](https://github.com/DS-Homebrew/GodMode9i/releases) on DSi and 3DS or [Checkpoint](https://github.com/FlagBrew/Checkpoint/releases) on 3DS. diff --git a/pages/_pt-PT/twilightmenu/installing-3ds.md b/pages/_pt-PT/twilightmenu/installing-3ds.md index 60a83155..e99b4533 100644 --- a/pages/_pt-PT/twilightmenu/installing-3ds.md +++ b/pages/_pt-PT/twilightmenu/installing-3ds.md @@ -13,21 +13,23 @@ category: Installing ### Installing (Working Camera) 1. Open FBI and select `Remote Install`, then `Scan QR Code` -1. Scan this QR code to install the latest version of the [TWiLight Menu++ Updater](https://github.com/RocketRobz/TWiLightMenu-Updater)
![TWiLight Menu++ Updater QR code](https://db.universal-team.net/assets/images/qr/twilightmenu-updater.cia.png) -1. Close FBI and Launch the TWiLight Menu++ Updater +1. Scan this QR code to install the latest version of [Universal-Updater](https://github.com/Universal-Team/Universal-Updater)
![Universal-Updater QR code](https://db.universal-team.net/assets/images/qr/universal-updater.cia.png) +1. Close FBI and launch Universal-Updater - If it doesn't show up on your home menu, reboot your 3DS -1. Select `Release` next to `TWLMenu++` +1. Find TWiLight Menu++ in the app grid, you can search with the 3rd tab on the sidebar if you have trouble finding it + - It has this icon: ![TWiLight Menu++ icon](https://raw.githubusercontent.com/DS-Homebrew/TWiLightMenu/master/booter/icon.bmp) +1. Press A or tap the download icon in the sidebar and select `TWiLight Menu++` to install it - This will take a while -1. Select `Release` next to `nds-bootstrap` ### Installing (Non-Working Camera) -1. Download the `TWiLightMenu-Updater.cia` file from the [TWiLight Menu++ Updater release page](https://github.com/RocketRobz/TWiLightMenu-Updater/releases) -1. Place the `TWiLightMenu-Updater.cia` file anywhere on your SD card +1. Download the `Universal-Updater.cia` file from the [Universal-Updater release page](https://github.com/Universal-Team/Universal-Updater/releases) +1. Place the `Universal-Updater.cia` file anywhere on your SD card 1. Launch FBI on your Nintendo 3DS -1. In FBI, go to the place you pasted the `TWiLightMenu-Updater.cia` file -1. Select the `TWiLightMenu-Updater.cia` file and hit "Install & Delete" -1. Close FBI and Launch the TWiLight Menu++ Updater +1. In FBI, go to the place you pasted the `Universal-Updater.cia` file +1. Select the `Universal-Updater.cia` file and hit "Install & Delete" +1. Close FBI and launch Universal-Updater - If it doesn't show up on your home menu, reboot your 3DS -1. Select `Release` next to `TWLMenu++` +1. Find TWiLight Menu++ in the app grid, you can search with the 3rd tab on the sidebar if you have trouble finding it + - It has this icon: ![TWiLight Menu++ icon](https://raw.githubusercontent.com/DS-Homebrew/TWiLightMenu/master/booter/icon.bmp) +1. Press A or tap the download icon in the sidebar and select `TWiLight Menu++` to install it - This will take a while -1. Select `Release` next to `nds-bootstrap` diff --git a/pages/_pt-PT/twilightmenu/updating-3ds.md b/pages/_pt-PT/twilightmenu/updating-3ds.md index a671e6f7..ffb6b2d1 100644 --- a/pages/_pt-PT/twilightmenu/updating-3ds.md +++ b/pages/_pt-PT/twilightmenu/updating-3ds.md @@ -9,11 +9,11 @@ category: Updating **NOTE:** If updating from a version older than v16.4.0, please move your `.sav` files for DS games to a new folder called `saves`, with the `saves` folder being in the same place as the DS roms. ### Updating -1. Launch the TWiLight Menu++ Updater - - If you don't have it, follow the [installing](installing-%7C-3ds) instructions -1. Select `Release` next to `TWLMenu++` +1. Open Universal-Updater + - If you don't have it, follow the [installing](installing-3ds) instructions +1. Find TWiLight Menu++ in the app grid, you can search with the 3rd tab on the sidebar if you have trouble finding it +1. Press A or tap the download icon in the sidebar and select `TWiLight Menu++` to install it - This will take a while -1. Select `Release` next to `nds-bootstrap` ### More steps for the flashcard side diff --git a/pages/_ru-RU/ds-index/index.md b/pages/_ru-RU/ds-index/index.md index 3ac8a540..5a45aa50 100644 --- a/pages/_ru-RU/ds-index/index.md +++ b/pages/_ru-RU/ds-index/index.md @@ -9,5 +9,5 @@ description: An explanation of all things DS modding Welcome to the Nintendo DS modding resources section. This will attempt to explain most things related to Nintendo DS modding as well as be a basic introduction to the NTR firmware of the Nintendo DS, the TWL firmware of the Nintendo DSi, and TWL_FIRM of the Nintendo 3DS. diff --git a/pages/_ru-RU/twilightmenu/custom-dsi-3ds-sfx.md b/pages/_ru-RU/twilightmenu/custom-dsi-3ds-sfx.md index 99dd7cfb..5191f60f 100644 --- a/pages/_ru-RU/twilightmenu/custom-dsi-3ds-sfx.md +++ b/pages/_ru-RU/twilightmenu/custom-dsi-3ds-sfx.md @@ -22,9 +22,9 @@ The sound effect bank contains sound effects such as the icon select sound, etc. | wrong.wav | Played when reaching the end of the page | | switch.wav | Played when switching pages | | stop.wav | Played on the DSi Theme when the select cursor stops moving | -| menu.wav | Not part of the soundbank. See the section on [Menu BGM](#menu-bgm) for more details | +| bgm.pcm.raw | Not part of the soundbank. See the section on [Menu BGM](#menu-bgm) for more details | -You can then run `make` to make the sound effect bank. All files listed above, except *menu.wav* are required, but you can make them silent. +You can then run `make` to make the sound effect bank. All files listed above, except *bgm.pcm.raw* are required, but you can make them silent. Your resulting *sfx.bin* **must be under 512000B = 512KB**. Any larger will result in either crashes or some sounds not playing fully. @@ -40,12 +40,18 @@ You must set `PlayStartupJingle=1` in your `theme.ini` for the startup jingle to ## Menu BGM -To create custom menu BGM, you will need to install [SoX](https://sourceforge.net/projects/sox/files/sox/14.4.2/sox-14.4.2-win32.exe/download). - -Menu BGM is created from **menu.wav**, which must be **16-bit 16kHz Mono**. You can use [Audacity](https://www.audacityteam.org/download/) for example to convert to this format. Once the file is loaded in Audacity, change the **Project Rate (Hz)** to **16000**, then press **Shift+M**, and change the **Format** to **16-bit PCM**. +Menu BGM needs to be a **16-bit 16kHz Mono** raw PCM file. You can use [Audacity](https://www.audacityteam.org/download/) for example to convert to this format. Once the file is loaded in Audacity, change the **Project Rate (Hz)** to **16000**, then press **Shift+M**, and change the **Format** to **16-bit PCM**. If your file is in Stereo, you should also go to **Tracks > Mix > Mix Stereo down to Mono**. -If SoX is installed, once you run `make`, you will get a `bgm.pcm.raw` file, that can be copied to the *sound* subfolder in your theme folder. +To export in the correct format, do: +1. Select `File` > `Export` > `Export Audio...` +1. Set `File Type` to `Other uncompressed files` +1. Set `Header` to `RAW (header-less)` +1. Set `Encoding` to `Signed 16-bit PCM` +1. Set the output name to `bgm.pcm.raw` and click `Save` +1. Click `OK` to the metadata editing + +Now you have a `bgm.pcm.raw` file that can be copied to the *sound* subfolder in your theme folder. Unlike sfx.bin, *bgm.pcm.raw* can be arbitrarily large. diff --git a/pages/_ru-RU/twilightmenu/faq.md b/pages/_ru-RU/twilightmenu/faq.md index a9074f6c..c70894c8 100644 --- a/pages/_ru-RU/twilightmenu/faq.md +++ b/pages/_ru-RU/twilightmenu/faq.md @@ -14,7 +14,7 @@ A: TWL_FIRM might've somehow got corrupted. Follow this guide to fix the issue: #### Q: I get a white screen when booting TWiLight Menu++. How do I fix this? A: - First, try putting the console in sleep mode (e.g. closing the console's lid, or pressing the sleep button on the O2DS), then wake up the console from it -- If that doesn't work, format your SD card to FAT32 with 32kb cluster/allocation size +- If that doesn't work, format your SD card to FAT32 with 32KB cluster/allocation size - If that also doesn't work, try a different SD card #### Q: Why do I get a white screen when trying to load a game from SD Card? @@ -37,3 +37,9 @@ A: Depending on the save file of sudokuhax, the touch screen inputs may not work #### Q: Can The Biggest Loser boot TWiLight Menu++? A: No. As The Biggest Loser is a Slot-1 game, and not a DSiWare game, SD access is disabled when running Slot-1 cards. + +#### Q: How do I get games? +A: You can download homebrew games from [Universal-DB](https://db.universal-team.net/ds) and [GameBrew](https://www.gamebrew.org/wiki/List_of_DS_homebrew_applications). You can use [GodMode9i](https://github.com/DS-Homebrew/GodMode9i/releases) to dump GBA games on DS or DS games on DSi, or [GodMode9](https://github.com/d0k3/GodMode9/releases) to dump DS and 3DS games 3DS. + +#### Q: Can I get the save files from my cartridges onto my SD card? / Can I put my save files from the SD onto my cartridges? +A: Yes, you can use [GodMode9i](https://github.com/DS-Homebrew/GodMode9i/releases) on DSi and 3DS or [Checkpoint](https://github.com/FlagBrew/Checkpoint/releases) on 3DS. diff --git a/pages/_ru-RU/twilightmenu/installing-3ds.md b/pages/_ru-RU/twilightmenu/installing-3ds.md index 60a83155..e99b4533 100644 --- a/pages/_ru-RU/twilightmenu/installing-3ds.md +++ b/pages/_ru-RU/twilightmenu/installing-3ds.md @@ -13,21 +13,23 @@ category: Installing ### Installing (Working Camera) 1. Open FBI and select `Remote Install`, then `Scan QR Code` -1. Scan this QR code to install the latest version of the [TWiLight Menu++ Updater](https://github.com/RocketRobz/TWiLightMenu-Updater)
![TWiLight Menu++ Updater QR code](https://db.universal-team.net/assets/images/qr/twilightmenu-updater.cia.png) -1. Close FBI and Launch the TWiLight Menu++ Updater +1. Scan this QR code to install the latest version of [Universal-Updater](https://github.com/Universal-Team/Universal-Updater)
![Universal-Updater QR code](https://db.universal-team.net/assets/images/qr/universal-updater.cia.png) +1. Close FBI and launch Universal-Updater - If it doesn't show up on your home menu, reboot your 3DS -1. Select `Release` next to `TWLMenu++` +1. Find TWiLight Menu++ in the app grid, you can search with the 3rd tab on the sidebar if you have trouble finding it + - It has this icon: ![TWiLight Menu++ icon](https://raw.githubusercontent.com/DS-Homebrew/TWiLightMenu/master/booter/icon.bmp) +1. Press A or tap the download icon in the sidebar and select `TWiLight Menu++` to install it - This will take a while -1. Select `Release` next to `nds-bootstrap` ### Installing (Non-Working Camera) -1. Download the `TWiLightMenu-Updater.cia` file from the [TWiLight Menu++ Updater release page](https://github.com/RocketRobz/TWiLightMenu-Updater/releases) -1. Place the `TWiLightMenu-Updater.cia` file anywhere on your SD card +1. Download the `Universal-Updater.cia` file from the [Universal-Updater release page](https://github.com/Universal-Team/Universal-Updater/releases) +1. Place the `Universal-Updater.cia` file anywhere on your SD card 1. Launch FBI on your Nintendo 3DS -1. In FBI, go to the place you pasted the `TWiLightMenu-Updater.cia` file -1. Select the `TWiLightMenu-Updater.cia` file and hit "Install & Delete" -1. Close FBI and Launch the TWiLight Menu++ Updater +1. In FBI, go to the place you pasted the `Universal-Updater.cia` file +1. Select the `Universal-Updater.cia` file and hit "Install & Delete" +1. Close FBI and launch Universal-Updater - If it doesn't show up on your home menu, reboot your 3DS -1. Select `Release` next to `TWLMenu++` +1. Find TWiLight Menu++ in the app grid, you can search with the 3rd tab on the sidebar if you have trouble finding it + - It has this icon: ![TWiLight Menu++ icon](https://raw.githubusercontent.com/DS-Homebrew/TWiLightMenu/master/booter/icon.bmp) +1. Press A or tap the download icon in the sidebar and select `TWiLight Menu++` to install it - This will take a while -1. Select `Release` next to `nds-bootstrap` diff --git a/pages/_ru-RU/twilightmenu/updating-3ds.md b/pages/_ru-RU/twilightmenu/updating-3ds.md index a671e6f7..ffb6b2d1 100644 --- a/pages/_ru-RU/twilightmenu/updating-3ds.md +++ b/pages/_ru-RU/twilightmenu/updating-3ds.md @@ -9,11 +9,11 @@ category: Updating **NOTE:** If updating from a version older than v16.4.0, please move your `.sav` files for DS games to a new folder called `saves`, with the `saves` folder being in the same place as the DS roms. ### Updating -1. Launch the TWiLight Menu++ Updater - - If you don't have it, follow the [installing](installing-%7C-3ds) instructions -1. Select `Release` next to `TWLMenu++` +1. Open Universal-Updater + - If you don't have it, follow the [installing](installing-3ds) instructions +1. Find TWiLight Menu++ in the app grid, you can search with the 3rd tab on the sidebar if you have trouble finding it +1. Press A or tap the download icon in the sidebar and select `TWiLight Menu++` to install it - This will take a while -1. Select `Release` next to `nds-bootstrap` ### More steps for the flashcard side diff --git a/pages/_sv-SE/ds-index/dsi-twl-firm.md b/pages/_sv-SE/ds-index/dsi-twl-firm.md index eb02a124..a85f9a34 100644 --- a/pages/_sv-SE/ds-index/dsi-twl-firm.md +++ b/pages/_sv-SE/ds-index/dsi-twl-firm.md @@ -1,23 +1,23 @@ --- -lang: en-US +lang: sv-SE layout: wiki section: ds-index title: Nintendo DSi / Nintendo 3DS TWL_FIRM -description: An explanation of all things DS modding +description: En förklaring av allting som är DS moddning --- -### Setting-up CFW -While most of the benefits of Custom Firmware are for the Nintendo DSi and the Nintendo 3DS family of systems, it allows you to unlock your consoles possibilities. Installing Custom Firmware is quite easy, and in most cases, all you need is a (micro)SD Card. We have the best of guides for you to follow, with step-by-step instructions. +### Konfigurera CFW +Medan de flesta av fördelarna med custom firmware är för Nintendo DSi och Nintendo 3DS familjerna, så låter den dig låsa upp flera möjligheter med din konsol. Att installera custom firmware är ganska enkelt, och i de flesta fall är allt man behöver ett (mikro)SD kort. Vi har de bästa guiderna som du kan följa, med steg-för-steg-instruktioner. - [3DS Hacking Guide](https://3ds.hacks.guide) - - Lightning command: `mod 3ds` - - Kuriisu command: `guide 3ds` + - Lightning kommando: `mod 3ds` + - Kuriisu kommando: `guide 3ds` - [DSi Hacking Guide](https://dsi.cfw.guide) - - Lightning command: `mod dsi cfw` - - Kuriisu command: `guide dsi` + - Lightning kommando: `mod dsi cfw` + - Kuriisu kommando: `guide dsi` -### CPU Speeds -The Nintendo DS shipped with a 67Mhz processor in 2004. The Nintendo DSi shipped with an 133Mhz processor in 2009. Most games of the Nintendo DS library were made before the Nintendo DSi came out, and as such the only processor available to them was 67Mhz. Some applications tied themselves to that clock speed and as a result, would not work well with a higher clock speed. Most games, however, would outperform the original with a higher clock speed. +### CPU Hastigheter +Nintendo DS släpptes år 2004 med en 67Mhz processor. Nintendo DSi släpptes år 2009 med en 133Mhz processor. De flesta DS-spel gjordes innan Nintendo DSi kom ut, och därför hade de bara en 67Mhz processor tillgänglig. Vissa program var bundna till den frekvensen, och fungerade därför inte bra med en högre frekvens. De flesta spel skulle däremot prestera bättre än orginalet med en högre frekvens. nds-bootstrap has TWL Clock Speed as an option, but it will not try to adjust the ROM to work with the higher clock speed. That's on the application itself, and applications not working with a higher clock speed is NOT a bug on the nds-bootstrap end. diff --git a/pages/_sv-SE/ds-index/index.md b/pages/_sv-SE/ds-index/index.md index 3ac8a540..5a45aa50 100644 --- a/pages/_sv-SE/ds-index/index.md +++ b/pages/_sv-SE/ds-index/index.md @@ -9,5 +9,5 @@ description: An explanation of all things DS modding Welcome to the Nintendo DS modding resources section. This will attempt to explain most things related to Nintendo DS modding as well as be a basic introduction to the NTR firmware of the Nintendo DS, the TWL firmware of the Nintendo DSi, and TWL_FIRM of the Nintendo 3DS. diff --git a/pages/_sv-SE/twilightmenu/custom-dsi-3ds-sfx.md b/pages/_sv-SE/twilightmenu/custom-dsi-3ds-sfx.md index 99dd7cfb..5191f60f 100644 --- a/pages/_sv-SE/twilightmenu/custom-dsi-3ds-sfx.md +++ b/pages/_sv-SE/twilightmenu/custom-dsi-3ds-sfx.md @@ -22,9 +22,9 @@ The sound effect bank contains sound effects such as the icon select sound, etc. | wrong.wav | Played when reaching the end of the page | | switch.wav | Played when switching pages | | stop.wav | Played on the DSi Theme when the select cursor stops moving | -| menu.wav | Not part of the soundbank. See the section on [Menu BGM](#menu-bgm) for more details | +| bgm.pcm.raw | Not part of the soundbank. See the section on [Menu BGM](#menu-bgm) for more details | -You can then run `make` to make the sound effect bank. All files listed above, except *menu.wav* are required, but you can make them silent. +You can then run `make` to make the sound effect bank. All files listed above, except *bgm.pcm.raw* are required, but you can make them silent. Your resulting *sfx.bin* **must be under 512000B = 512KB**. Any larger will result in either crashes or some sounds not playing fully. @@ -40,12 +40,18 @@ You must set `PlayStartupJingle=1` in your `theme.ini` for the startup jingle to ## Menu BGM -To create custom menu BGM, you will need to install [SoX](https://sourceforge.net/projects/sox/files/sox/14.4.2/sox-14.4.2-win32.exe/download). - -Menu BGM is created from **menu.wav**, which must be **16-bit 16kHz Mono**. You can use [Audacity](https://www.audacityteam.org/download/) for example to convert to this format. Once the file is loaded in Audacity, change the **Project Rate (Hz)** to **16000**, then press **Shift+M**, and change the **Format** to **16-bit PCM**. +Menu BGM needs to be a **16-bit 16kHz Mono** raw PCM file. You can use [Audacity](https://www.audacityteam.org/download/) for example to convert to this format. Once the file is loaded in Audacity, change the **Project Rate (Hz)** to **16000**, then press **Shift+M**, and change the **Format** to **16-bit PCM**. If your file is in Stereo, you should also go to **Tracks > Mix > Mix Stereo down to Mono**. -If SoX is installed, once you run `make`, you will get a `bgm.pcm.raw` file, that can be copied to the *sound* subfolder in your theme folder. +To export in the correct format, do: +1. Select `File` > `Export` > `Export Audio...` +1. Set `File Type` to `Other uncompressed files` +1. Set `Header` to `RAW (header-less)` +1. Set `Encoding` to `Signed 16-bit PCM` +1. Set the output name to `bgm.pcm.raw` and click `Save` +1. Click `OK` to the metadata editing + +Now you have a `bgm.pcm.raw` file that can be copied to the *sound* subfolder in your theme folder. Unlike sfx.bin, *bgm.pcm.raw* can be arbitrarily large. diff --git a/pages/_sv-SE/twilightmenu/faq.md b/pages/_sv-SE/twilightmenu/faq.md index a9074f6c..c70894c8 100644 --- a/pages/_sv-SE/twilightmenu/faq.md +++ b/pages/_sv-SE/twilightmenu/faq.md @@ -14,7 +14,7 @@ A: TWL_FIRM might've somehow got corrupted. Follow this guide to fix the issue: #### Q: I get a white screen when booting TWiLight Menu++. How do I fix this? A: - First, try putting the console in sleep mode (e.g. closing the console's lid, or pressing the sleep button on the O2DS), then wake up the console from it -- If that doesn't work, format your SD card to FAT32 with 32kb cluster/allocation size +- If that doesn't work, format your SD card to FAT32 with 32KB cluster/allocation size - If that also doesn't work, try a different SD card #### Q: Why do I get a white screen when trying to load a game from SD Card? @@ -37,3 +37,9 @@ A: Depending on the save file of sudokuhax, the touch screen inputs may not work #### Q: Can The Biggest Loser boot TWiLight Menu++? A: No. As The Biggest Loser is a Slot-1 game, and not a DSiWare game, SD access is disabled when running Slot-1 cards. + +#### Q: How do I get games? +A: You can download homebrew games from [Universal-DB](https://db.universal-team.net/ds) and [GameBrew](https://www.gamebrew.org/wiki/List_of_DS_homebrew_applications). You can use [GodMode9i](https://github.com/DS-Homebrew/GodMode9i/releases) to dump GBA games on DS or DS games on DSi, or [GodMode9](https://github.com/d0k3/GodMode9/releases) to dump DS and 3DS games 3DS. + +#### Q: Can I get the save files from my cartridges onto my SD card? / Can I put my save files from the SD onto my cartridges? +A: Yes, you can use [GodMode9i](https://github.com/DS-Homebrew/GodMode9i/releases) on DSi and 3DS or [Checkpoint](https://github.com/FlagBrew/Checkpoint/releases) on 3DS. diff --git a/pages/_sv-SE/twilightmenu/installing-3ds.md b/pages/_sv-SE/twilightmenu/installing-3ds.md index 60a83155..e99b4533 100644 --- a/pages/_sv-SE/twilightmenu/installing-3ds.md +++ b/pages/_sv-SE/twilightmenu/installing-3ds.md @@ -13,21 +13,23 @@ category: Installing ### Installing (Working Camera) 1. Open FBI and select `Remote Install`, then `Scan QR Code` -1. Scan this QR code to install the latest version of the [TWiLight Menu++ Updater](https://github.com/RocketRobz/TWiLightMenu-Updater)
![TWiLight Menu++ Updater QR code](https://db.universal-team.net/assets/images/qr/twilightmenu-updater.cia.png) -1. Close FBI and Launch the TWiLight Menu++ Updater +1. Scan this QR code to install the latest version of [Universal-Updater](https://github.com/Universal-Team/Universal-Updater)
![Universal-Updater QR code](https://db.universal-team.net/assets/images/qr/universal-updater.cia.png) +1. Close FBI and launch Universal-Updater - If it doesn't show up on your home menu, reboot your 3DS -1. Select `Release` next to `TWLMenu++` +1. Find TWiLight Menu++ in the app grid, you can search with the 3rd tab on the sidebar if you have trouble finding it + - It has this icon: ![TWiLight Menu++ icon](https://raw.githubusercontent.com/DS-Homebrew/TWiLightMenu/master/booter/icon.bmp) +1. Press A or tap the download icon in the sidebar and select `TWiLight Menu++` to install it - This will take a while -1. Select `Release` next to `nds-bootstrap` ### Installing (Non-Working Camera) -1. Download the `TWiLightMenu-Updater.cia` file from the [TWiLight Menu++ Updater release page](https://github.com/RocketRobz/TWiLightMenu-Updater/releases) -1. Place the `TWiLightMenu-Updater.cia` file anywhere on your SD card +1. Download the `Universal-Updater.cia` file from the [Universal-Updater release page](https://github.com/Universal-Team/Universal-Updater/releases) +1. Place the `Universal-Updater.cia` file anywhere on your SD card 1. Launch FBI on your Nintendo 3DS -1. In FBI, go to the place you pasted the `TWiLightMenu-Updater.cia` file -1. Select the `TWiLightMenu-Updater.cia` file and hit "Install & Delete" -1. Close FBI and Launch the TWiLight Menu++ Updater +1. In FBI, go to the place you pasted the `Universal-Updater.cia` file +1. Select the `Universal-Updater.cia` file and hit "Install & Delete" +1. Close FBI and launch Universal-Updater - If it doesn't show up on your home menu, reboot your 3DS -1. Select `Release` next to `TWLMenu++` +1. Find TWiLight Menu++ in the app grid, you can search with the 3rd tab on the sidebar if you have trouble finding it + - It has this icon: ![TWiLight Menu++ icon](https://raw.githubusercontent.com/DS-Homebrew/TWiLightMenu/master/booter/icon.bmp) +1. Press A or tap the download icon in the sidebar and select `TWiLight Menu++` to install it - This will take a while -1. Select `Release` next to `nds-bootstrap` diff --git a/pages/_sv-SE/twilightmenu/updating-3ds.md b/pages/_sv-SE/twilightmenu/updating-3ds.md index a671e6f7..ffb6b2d1 100644 --- a/pages/_sv-SE/twilightmenu/updating-3ds.md +++ b/pages/_sv-SE/twilightmenu/updating-3ds.md @@ -9,11 +9,11 @@ category: Updating **NOTE:** If updating from a version older than v16.4.0, please move your `.sav` files for DS games to a new folder called `saves`, with the `saves` folder being in the same place as the DS roms. ### Updating -1. Launch the TWiLight Menu++ Updater - - If you don't have it, follow the [installing](installing-%7C-3ds) instructions -1. Select `Release` next to `TWLMenu++` +1. Open Universal-Updater + - If you don't have it, follow the [installing](installing-3ds) instructions +1. Find TWiLight Menu++ in the app grid, you can search with the 3rd tab on the sidebar if you have trouble finding it +1. Press A or tap the download icon in the sidebar and select `TWiLight Menu++` to install it - This will take a while -1. Select `Release` next to `nds-bootstrap` ### More steps for the flashcard side diff --git a/pages/_tr-TR/ds-index/index.md b/pages/_tr-TR/ds-index/index.md index 3ac8a540..5a45aa50 100644 --- a/pages/_tr-TR/ds-index/index.md +++ b/pages/_tr-TR/ds-index/index.md @@ -9,5 +9,5 @@ description: An explanation of all things DS modding Welcome to the Nintendo DS modding resources section. This will attempt to explain most things related to Nintendo DS modding as well as be a basic introduction to the NTR firmware of the Nintendo DS, the TWL firmware of the Nintendo DSi, and TWL_FIRM of the Nintendo 3DS. diff --git a/pages/_tr-TR/twilightmenu/custom-dsi-3ds-sfx.md b/pages/_tr-TR/twilightmenu/custom-dsi-3ds-sfx.md index 99dd7cfb..5191f60f 100644 --- a/pages/_tr-TR/twilightmenu/custom-dsi-3ds-sfx.md +++ b/pages/_tr-TR/twilightmenu/custom-dsi-3ds-sfx.md @@ -22,9 +22,9 @@ The sound effect bank contains sound effects such as the icon select sound, etc. | wrong.wav | Played when reaching the end of the page | | switch.wav | Played when switching pages | | stop.wav | Played on the DSi Theme when the select cursor stops moving | -| menu.wav | Not part of the soundbank. See the section on [Menu BGM](#menu-bgm) for more details | +| bgm.pcm.raw | Not part of the soundbank. See the section on [Menu BGM](#menu-bgm) for more details | -You can then run `make` to make the sound effect bank. All files listed above, except *menu.wav* are required, but you can make them silent. +You can then run `make` to make the sound effect bank. All files listed above, except *bgm.pcm.raw* are required, but you can make them silent. Your resulting *sfx.bin* **must be under 512000B = 512KB**. Any larger will result in either crashes or some sounds not playing fully. @@ -40,12 +40,18 @@ You must set `PlayStartupJingle=1` in your `theme.ini` for the startup jingle to ## Menu BGM -To create custom menu BGM, you will need to install [SoX](https://sourceforge.net/projects/sox/files/sox/14.4.2/sox-14.4.2-win32.exe/download). - -Menu BGM is created from **menu.wav**, which must be **16-bit 16kHz Mono**. You can use [Audacity](https://www.audacityteam.org/download/) for example to convert to this format. Once the file is loaded in Audacity, change the **Project Rate (Hz)** to **16000**, then press **Shift+M**, and change the **Format** to **16-bit PCM**. +Menu BGM needs to be a **16-bit 16kHz Mono** raw PCM file. You can use [Audacity](https://www.audacityteam.org/download/) for example to convert to this format. Once the file is loaded in Audacity, change the **Project Rate (Hz)** to **16000**, then press **Shift+M**, and change the **Format** to **16-bit PCM**. If your file is in Stereo, you should also go to **Tracks > Mix > Mix Stereo down to Mono**. -If SoX is installed, once you run `make`, you will get a `bgm.pcm.raw` file, that can be copied to the *sound* subfolder in your theme folder. +To export in the correct format, do: +1. Select `File` > `Export` > `Export Audio...` +1. Set `File Type` to `Other uncompressed files` +1. Set `Header` to `RAW (header-less)` +1. Set `Encoding` to `Signed 16-bit PCM` +1. Set the output name to `bgm.pcm.raw` and click `Save` +1. Click `OK` to the metadata editing + +Now you have a `bgm.pcm.raw` file that can be copied to the *sound* subfolder in your theme folder. Unlike sfx.bin, *bgm.pcm.raw* can be arbitrarily large. diff --git a/pages/_tr-TR/twilightmenu/faq.md b/pages/_tr-TR/twilightmenu/faq.md index a9074f6c..c70894c8 100644 --- a/pages/_tr-TR/twilightmenu/faq.md +++ b/pages/_tr-TR/twilightmenu/faq.md @@ -14,7 +14,7 @@ A: TWL_FIRM might've somehow got corrupted. Follow this guide to fix the issue: #### Q: I get a white screen when booting TWiLight Menu++. How do I fix this? A: - First, try putting the console in sleep mode (e.g. closing the console's lid, or pressing the sleep button on the O2DS), then wake up the console from it -- If that doesn't work, format your SD card to FAT32 with 32kb cluster/allocation size +- If that doesn't work, format your SD card to FAT32 with 32KB cluster/allocation size - If that also doesn't work, try a different SD card #### Q: Why do I get a white screen when trying to load a game from SD Card? @@ -37,3 +37,9 @@ A: Depending on the save file of sudokuhax, the touch screen inputs may not work #### Q: Can The Biggest Loser boot TWiLight Menu++? A: No. As The Biggest Loser is a Slot-1 game, and not a DSiWare game, SD access is disabled when running Slot-1 cards. + +#### Q: How do I get games? +A: You can download homebrew games from [Universal-DB](https://db.universal-team.net/ds) and [GameBrew](https://www.gamebrew.org/wiki/List_of_DS_homebrew_applications). You can use [GodMode9i](https://github.com/DS-Homebrew/GodMode9i/releases) to dump GBA games on DS or DS games on DSi, or [GodMode9](https://github.com/d0k3/GodMode9/releases) to dump DS and 3DS games 3DS. + +#### Q: Can I get the save files from my cartridges onto my SD card? / Can I put my save files from the SD onto my cartridges? +A: Yes, you can use [GodMode9i](https://github.com/DS-Homebrew/GodMode9i/releases) on DSi and 3DS or [Checkpoint](https://github.com/FlagBrew/Checkpoint/releases) on 3DS. diff --git a/pages/_tr-TR/twilightmenu/installing-3ds.md b/pages/_tr-TR/twilightmenu/installing-3ds.md index 60a83155..e99b4533 100644 --- a/pages/_tr-TR/twilightmenu/installing-3ds.md +++ b/pages/_tr-TR/twilightmenu/installing-3ds.md @@ -13,21 +13,23 @@ category: Installing ### Installing (Working Camera) 1. Open FBI and select `Remote Install`, then `Scan QR Code` -1. Scan this QR code to install the latest version of the [TWiLight Menu++ Updater](https://github.com/RocketRobz/TWiLightMenu-Updater)
![TWiLight Menu++ Updater QR code](https://db.universal-team.net/assets/images/qr/twilightmenu-updater.cia.png) -1. Close FBI and Launch the TWiLight Menu++ Updater +1. Scan this QR code to install the latest version of [Universal-Updater](https://github.com/Universal-Team/Universal-Updater)
![Universal-Updater QR code](https://db.universal-team.net/assets/images/qr/universal-updater.cia.png) +1. Close FBI and launch Universal-Updater - If it doesn't show up on your home menu, reboot your 3DS -1. Select `Release` next to `TWLMenu++` +1. Find TWiLight Menu++ in the app grid, you can search with the 3rd tab on the sidebar if you have trouble finding it + - It has this icon: ![TWiLight Menu++ icon](https://raw.githubusercontent.com/DS-Homebrew/TWiLightMenu/master/booter/icon.bmp) +1. Press A or tap the download icon in the sidebar and select `TWiLight Menu++` to install it - This will take a while -1. Select `Release` next to `nds-bootstrap` ### Installing (Non-Working Camera) -1. Download the `TWiLightMenu-Updater.cia` file from the [TWiLight Menu++ Updater release page](https://github.com/RocketRobz/TWiLightMenu-Updater/releases) -1. Place the `TWiLightMenu-Updater.cia` file anywhere on your SD card +1. Download the `Universal-Updater.cia` file from the [Universal-Updater release page](https://github.com/Universal-Team/Universal-Updater/releases) +1. Place the `Universal-Updater.cia` file anywhere on your SD card 1. Launch FBI on your Nintendo 3DS -1. In FBI, go to the place you pasted the `TWiLightMenu-Updater.cia` file -1. Select the `TWiLightMenu-Updater.cia` file and hit "Install & Delete" -1. Close FBI and Launch the TWiLight Menu++ Updater +1. In FBI, go to the place you pasted the `Universal-Updater.cia` file +1. Select the `Universal-Updater.cia` file and hit "Install & Delete" +1. Close FBI and launch Universal-Updater - If it doesn't show up on your home menu, reboot your 3DS -1. Select `Release` next to `TWLMenu++` +1. Find TWiLight Menu++ in the app grid, you can search with the 3rd tab on the sidebar if you have trouble finding it + - It has this icon: ![TWiLight Menu++ icon](https://raw.githubusercontent.com/DS-Homebrew/TWiLightMenu/master/booter/icon.bmp) +1. Press A or tap the download icon in the sidebar and select `TWiLight Menu++` to install it - This will take a while -1. Select `Release` next to `nds-bootstrap` diff --git a/pages/_tr-TR/twilightmenu/updating-3ds.md b/pages/_tr-TR/twilightmenu/updating-3ds.md index a671e6f7..ffb6b2d1 100644 --- a/pages/_tr-TR/twilightmenu/updating-3ds.md +++ b/pages/_tr-TR/twilightmenu/updating-3ds.md @@ -9,11 +9,11 @@ category: Updating **NOTE:** If updating from a version older than v16.4.0, please move your `.sav` files for DS games to a new folder called `saves`, with the `saves` folder being in the same place as the DS roms. ### Updating -1. Launch the TWiLight Menu++ Updater - - If you don't have it, follow the [installing](installing-%7C-3ds) instructions -1. Select `Release` next to `TWLMenu++` +1. Open Universal-Updater + - If you don't have it, follow the [installing](installing-3ds) instructions +1. Find TWiLight Menu++ in the app grid, you can search with the 3rd tab on the sidebar if you have trouble finding it +1. Press A or tap the download icon in the sidebar and select `TWiLight Menu++` to install it - This will take a while -1. Select `Release` next to `nds-bootstrap` ### More steps for the flashcard side diff --git a/pages/_uk-UA/ds-index/index.md b/pages/_uk-UA/ds-index/index.md index 3ac8a540..5a45aa50 100644 --- a/pages/_uk-UA/ds-index/index.md +++ b/pages/_uk-UA/ds-index/index.md @@ -9,5 +9,5 @@ description: An explanation of all things DS modding Welcome to the Nintendo DS modding resources section. This will attempt to explain most things related to Nintendo DS modding as well as be a basic introduction to the NTR firmware of the Nintendo DS, the TWL firmware of the Nintendo DSi, and TWL_FIRM of the Nintendo 3DS. diff --git a/pages/_uk-UA/twilightmenu/custom-dsi-3ds-sfx.md b/pages/_uk-UA/twilightmenu/custom-dsi-3ds-sfx.md index 99dd7cfb..5191f60f 100644 --- a/pages/_uk-UA/twilightmenu/custom-dsi-3ds-sfx.md +++ b/pages/_uk-UA/twilightmenu/custom-dsi-3ds-sfx.md @@ -22,9 +22,9 @@ The sound effect bank contains sound effects such as the icon select sound, etc. | wrong.wav | Played when reaching the end of the page | | switch.wav | Played when switching pages | | stop.wav | Played on the DSi Theme when the select cursor stops moving | -| menu.wav | Not part of the soundbank. See the section on [Menu BGM](#menu-bgm) for more details | +| bgm.pcm.raw | Not part of the soundbank. See the section on [Menu BGM](#menu-bgm) for more details | -You can then run `make` to make the sound effect bank. All files listed above, except *menu.wav* are required, but you can make them silent. +You can then run `make` to make the sound effect bank. All files listed above, except *bgm.pcm.raw* are required, but you can make them silent. Your resulting *sfx.bin* **must be under 512000B = 512KB**. Any larger will result in either crashes or some sounds not playing fully. @@ -40,12 +40,18 @@ You must set `PlayStartupJingle=1` in your `theme.ini` for the startup jingle to ## Menu BGM -To create custom menu BGM, you will need to install [SoX](https://sourceforge.net/projects/sox/files/sox/14.4.2/sox-14.4.2-win32.exe/download). - -Menu BGM is created from **menu.wav**, which must be **16-bit 16kHz Mono**. You can use [Audacity](https://www.audacityteam.org/download/) for example to convert to this format. Once the file is loaded in Audacity, change the **Project Rate (Hz)** to **16000**, then press **Shift+M**, and change the **Format** to **16-bit PCM**. +Menu BGM needs to be a **16-bit 16kHz Mono** raw PCM file. You can use [Audacity](https://www.audacityteam.org/download/) for example to convert to this format. Once the file is loaded in Audacity, change the **Project Rate (Hz)** to **16000**, then press **Shift+M**, and change the **Format** to **16-bit PCM**. If your file is in Stereo, you should also go to **Tracks > Mix > Mix Stereo down to Mono**. -If SoX is installed, once you run `make`, you will get a `bgm.pcm.raw` file, that can be copied to the *sound* subfolder in your theme folder. +To export in the correct format, do: +1. Select `File` > `Export` > `Export Audio...` +1. Set `File Type` to `Other uncompressed files` +1. Set `Header` to `RAW (header-less)` +1. Set `Encoding` to `Signed 16-bit PCM` +1. Set the output name to `bgm.pcm.raw` and click `Save` +1. Click `OK` to the metadata editing + +Now you have a `bgm.pcm.raw` file that can be copied to the *sound* subfolder in your theme folder. Unlike sfx.bin, *bgm.pcm.raw* can be arbitrarily large. diff --git a/pages/_uk-UA/twilightmenu/faq.md b/pages/_uk-UA/twilightmenu/faq.md index a9074f6c..c70894c8 100644 --- a/pages/_uk-UA/twilightmenu/faq.md +++ b/pages/_uk-UA/twilightmenu/faq.md @@ -14,7 +14,7 @@ A: TWL_FIRM might've somehow got corrupted. Follow this guide to fix the issue: #### Q: I get a white screen when booting TWiLight Menu++. How do I fix this? A: - First, try putting the console in sleep mode (e.g. closing the console's lid, or pressing the sleep button on the O2DS), then wake up the console from it -- If that doesn't work, format your SD card to FAT32 with 32kb cluster/allocation size +- If that doesn't work, format your SD card to FAT32 with 32KB cluster/allocation size - If that also doesn't work, try a different SD card #### Q: Why do I get a white screen when trying to load a game from SD Card? @@ -37,3 +37,9 @@ A: Depending on the save file of sudokuhax, the touch screen inputs may not work #### Q: Can The Biggest Loser boot TWiLight Menu++? A: No. As The Biggest Loser is a Slot-1 game, and not a DSiWare game, SD access is disabled when running Slot-1 cards. + +#### Q: How do I get games? +A: You can download homebrew games from [Universal-DB](https://db.universal-team.net/ds) and [GameBrew](https://www.gamebrew.org/wiki/List_of_DS_homebrew_applications). You can use [GodMode9i](https://github.com/DS-Homebrew/GodMode9i/releases) to dump GBA games on DS or DS games on DSi, or [GodMode9](https://github.com/d0k3/GodMode9/releases) to dump DS and 3DS games 3DS. + +#### Q: Can I get the save files from my cartridges onto my SD card? / Can I put my save files from the SD onto my cartridges? +A: Yes, you can use [GodMode9i](https://github.com/DS-Homebrew/GodMode9i/releases) on DSi and 3DS or [Checkpoint](https://github.com/FlagBrew/Checkpoint/releases) on 3DS. diff --git a/pages/_uk-UA/twilightmenu/installing-3ds.md b/pages/_uk-UA/twilightmenu/installing-3ds.md index 60a83155..e99b4533 100644 --- a/pages/_uk-UA/twilightmenu/installing-3ds.md +++ b/pages/_uk-UA/twilightmenu/installing-3ds.md @@ -13,21 +13,23 @@ category: Installing ### Installing (Working Camera) 1. Open FBI and select `Remote Install`, then `Scan QR Code` -1. Scan this QR code to install the latest version of the [TWiLight Menu++ Updater](https://github.com/RocketRobz/TWiLightMenu-Updater)
![TWiLight Menu++ Updater QR code](https://db.universal-team.net/assets/images/qr/twilightmenu-updater.cia.png) -1. Close FBI and Launch the TWiLight Menu++ Updater +1. Scan this QR code to install the latest version of [Universal-Updater](https://github.com/Universal-Team/Universal-Updater)
![Universal-Updater QR code](https://db.universal-team.net/assets/images/qr/universal-updater.cia.png) +1. Close FBI and launch Universal-Updater - If it doesn't show up on your home menu, reboot your 3DS -1. Select `Release` next to `TWLMenu++` +1. Find TWiLight Menu++ in the app grid, you can search with the 3rd tab on the sidebar if you have trouble finding it + - It has this icon: ![TWiLight Menu++ icon](https://raw.githubusercontent.com/DS-Homebrew/TWiLightMenu/master/booter/icon.bmp) +1. Press A or tap the download icon in the sidebar and select `TWiLight Menu++` to install it - This will take a while -1. Select `Release` next to `nds-bootstrap` ### Installing (Non-Working Camera) -1. Download the `TWiLightMenu-Updater.cia` file from the [TWiLight Menu++ Updater release page](https://github.com/RocketRobz/TWiLightMenu-Updater/releases) -1. Place the `TWiLightMenu-Updater.cia` file anywhere on your SD card +1. Download the `Universal-Updater.cia` file from the [Universal-Updater release page](https://github.com/Universal-Team/Universal-Updater/releases) +1. Place the `Universal-Updater.cia` file anywhere on your SD card 1. Launch FBI on your Nintendo 3DS -1. In FBI, go to the place you pasted the `TWiLightMenu-Updater.cia` file -1. Select the `TWiLightMenu-Updater.cia` file and hit "Install & Delete" -1. Close FBI and Launch the TWiLight Menu++ Updater +1. In FBI, go to the place you pasted the `Universal-Updater.cia` file +1. Select the `Universal-Updater.cia` file and hit "Install & Delete" +1. Close FBI and launch Universal-Updater - If it doesn't show up on your home menu, reboot your 3DS -1. Select `Release` next to `TWLMenu++` +1. Find TWiLight Menu++ in the app grid, you can search with the 3rd tab on the sidebar if you have trouble finding it + - It has this icon: ![TWiLight Menu++ icon](https://raw.githubusercontent.com/DS-Homebrew/TWiLightMenu/master/booter/icon.bmp) +1. Press A or tap the download icon in the sidebar and select `TWiLight Menu++` to install it - This will take a while -1. Select `Release` next to `nds-bootstrap` diff --git a/pages/_uk-UA/twilightmenu/updating-3ds.md b/pages/_uk-UA/twilightmenu/updating-3ds.md index a671e6f7..ffb6b2d1 100644 --- a/pages/_uk-UA/twilightmenu/updating-3ds.md +++ b/pages/_uk-UA/twilightmenu/updating-3ds.md @@ -9,11 +9,11 @@ category: Updating **NOTE:** If updating from a version older than v16.4.0, please move your `.sav` files for DS games to a new folder called `saves`, with the `saves` folder being in the same place as the DS roms. ### Updating -1. Launch the TWiLight Menu++ Updater - - If you don't have it, follow the [installing](installing-%7C-3ds) instructions -1. Select `Release` next to `TWLMenu++` +1. Open Universal-Updater + - If you don't have it, follow the [installing](installing-3ds) instructions +1. Find TWiLight Menu++ in the app grid, you can search with the 3rd tab on the sidebar if you have trouble finding it +1. Press A or tap the download icon in the sidebar and select `TWiLight Menu++` to install it - This will take a while -1. Select `Release` next to `nds-bootstrap` ### More steps for the flashcard side diff --git a/pages/_zh-CN/ds-index/index.md b/pages/_zh-CN/ds-index/index.md index 3ac8a540..5a45aa50 100644 --- a/pages/_zh-CN/ds-index/index.md +++ b/pages/_zh-CN/ds-index/index.md @@ -9,5 +9,5 @@ description: An explanation of all things DS modding Welcome to the Nintendo DS modding resources section. This will attempt to explain most things related to Nintendo DS modding as well as be a basic introduction to the NTR firmware of the Nintendo DS, the TWL firmware of the Nintendo DSi, and TWL_FIRM of the Nintendo 3DS. diff --git a/pages/_zh-CN/twilightmenu/custom-dsi-3ds-sfx.md b/pages/_zh-CN/twilightmenu/custom-dsi-3ds-sfx.md index 99dd7cfb..5191f60f 100644 --- a/pages/_zh-CN/twilightmenu/custom-dsi-3ds-sfx.md +++ b/pages/_zh-CN/twilightmenu/custom-dsi-3ds-sfx.md @@ -22,9 +22,9 @@ The sound effect bank contains sound effects such as the icon select sound, etc. | wrong.wav | Played when reaching the end of the page | | switch.wav | Played when switching pages | | stop.wav | Played on the DSi Theme when the select cursor stops moving | -| menu.wav | Not part of the soundbank. See the section on [Menu BGM](#menu-bgm) for more details | +| bgm.pcm.raw | Not part of the soundbank. See the section on [Menu BGM](#menu-bgm) for more details | -You can then run `make` to make the sound effect bank. All files listed above, except *menu.wav* are required, but you can make them silent. +You can then run `make` to make the sound effect bank. All files listed above, except *bgm.pcm.raw* are required, but you can make them silent. Your resulting *sfx.bin* **must be under 512000B = 512KB**. Any larger will result in either crashes or some sounds not playing fully. @@ -40,12 +40,18 @@ You must set `PlayStartupJingle=1` in your `theme.ini` for the startup jingle to ## Menu BGM -To create custom menu BGM, you will need to install [SoX](https://sourceforge.net/projects/sox/files/sox/14.4.2/sox-14.4.2-win32.exe/download). - -Menu BGM is created from **menu.wav**, which must be **16-bit 16kHz Mono**. You can use [Audacity](https://www.audacityteam.org/download/) for example to convert to this format. Once the file is loaded in Audacity, change the **Project Rate (Hz)** to **16000**, then press **Shift+M**, and change the **Format** to **16-bit PCM**. +Menu BGM needs to be a **16-bit 16kHz Mono** raw PCM file. You can use [Audacity](https://www.audacityteam.org/download/) for example to convert to this format. Once the file is loaded in Audacity, change the **Project Rate (Hz)** to **16000**, then press **Shift+M**, and change the **Format** to **16-bit PCM**. If your file is in Stereo, you should also go to **Tracks > Mix > Mix Stereo down to Mono**. -If SoX is installed, once you run `make`, you will get a `bgm.pcm.raw` file, that can be copied to the *sound* subfolder in your theme folder. +To export in the correct format, do: +1. Select `File` > `Export` > `Export Audio...` +1. Set `File Type` to `Other uncompressed files` +1. Set `Header` to `RAW (header-less)` +1. Set `Encoding` to `Signed 16-bit PCM` +1. Set the output name to `bgm.pcm.raw` and click `Save` +1. Click `OK` to the metadata editing + +Now you have a `bgm.pcm.raw` file that can be copied to the *sound* subfolder in your theme folder. Unlike sfx.bin, *bgm.pcm.raw* can be arbitrarily large. diff --git a/pages/_zh-CN/twilightmenu/faq.md b/pages/_zh-CN/twilightmenu/faq.md index a9074f6c..c70894c8 100644 --- a/pages/_zh-CN/twilightmenu/faq.md +++ b/pages/_zh-CN/twilightmenu/faq.md @@ -14,7 +14,7 @@ A: TWL_FIRM might've somehow got corrupted. Follow this guide to fix the issue: #### Q: I get a white screen when booting TWiLight Menu++. How do I fix this? A: - First, try putting the console in sleep mode (e.g. closing the console's lid, or pressing the sleep button on the O2DS), then wake up the console from it -- If that doesn't work, format your SD card to FAT32 with 32kb cluster/allocation size +- If that doesn't work, format your SD card to FAT32 with 32KB cluster/allocation size - If that also doesn't work, try a different SD card #### Q: Why do I get a white screen when trying to load a game from SD Card? @@ -37,3 +37,9 @@ A: Depending on the save file of sudokuhax, the touch screen inputs may not work #### Q: Can The Biggest Loser boot TWiLight Menu++? A: No. As The Biggest Loser is a Slot-1 game, and not a DSiWare game, SD access is disabled when running Slot-1 cards. + +#### Q: How do I get games? +A: You can download homebrew games from [Universal-DB](https://db.universal-team.net/ds) and [GameBrew](https://www.gamebrew.org/wiki/List_of_DS_homebrew_applications). You can use [GodMode9i](https://github.com/DS-Homebrew/GodMode9i/releases) to dump GBA games on DS or DS games on DSi, or [GodMode9](https://github.com/d0k3/GodMode9/releases) to dump DS and 3DS games 3DS. + +#### Q: Can I get the save files from my cartridges onto my SD card? / Can I put my save files from the SD onto my cartridges? +A: Yes, you can use [GodMode9i](https://github.com/DS-Homebrew/GodMode9i/releases) on DSi and 3DS or [Checkpoint](https://github.com/FlagBrew/Checkpoint/releases) on 3DS. diff --git a/pages/_zh-CN/twilightmenu/installing-3ds.md b/pages/_zh-CN/twilightmenu/installing-3ds.md index 60a83155..e99b4533 100644 --- a/pages/_zh-CN/twilightmenu/installing-3ds.md +++ b/pages/_zh-CN/twilightmenu/installing-3ds.md @@ -13,21 +13,23 @@ category: Installing ### Installing (Working Camera) 1. Open FBI and select `Remote Install`, then `Scan QR Code` -1. Scan this QR code to install the latest version of the [TWiLight Menu++ Updater](https://github.com/RocketRobz/TWiLightMenu-Updater)
![TWiLight Menu++ Updater QR code](https://db.universal-team.net/assets/images/qr/twilightmenu-updater.cia.png) -1. Close FBI and Launch the TWiLight Menu++ Updater +1. Scan this QR code to install the latest version of [Universal-Updater](https://github.com/Universal-Team/Universal-Updater)
![Universal-Updater QR code](https://db.universal-team.net/assets/images/qr/universal-updater.cia.png) +1. Close FBI and launch Universal-Updater - If it doesn't show up on your home menu, reboot your 3DS -1. Select `Release` next to `TWLMenu++` +1. Find TWiLight Menu++ in the app grid, you can search with the 3rd tab on the sidebar if you have trouble finding it + - It has this icon: ![TWiLight Menu++ icon](https://raw.githubusercontent.com/DS-Homebrew/TWiLightMenu/master/booter/icon.bmp) +1. Press A or tap the download icon in the sidebar and select `TWiLight Menu++` to install it - This will take a while -1. Select `Release` next to `nds-bootstrap` ### Installing (Non-Working Camera) -1. Download the `TWiLightMenu-Updater.cia` file from the [TWiLight Menu++ Updater release page](https://github.com/RocketRobz/TWiLightMenu-Updater/releases) -1. Place the `TWiLightMenu-Updater.cia` file anywhere on your SD card +1. Download the `Universal-Updater.cia` file from the [Universal-Updater release page](https://github.com/Universal-Team/Universal-Updater/releases) +1. Place the `Universal-Updater.cia` file anywhere on your SD card 1. Launch FBI on your Nintendo 3DS -1. In FBI, go to the place you pasted the `TWiLightMenu-Updater.cia` file -1. Select the `TWiLightMenu-Updater.cia` file and hit "Install & Delete" -1. Close FBI and Launch the TWiLight Menu++ Updater +1. In FBI, go to the place you pasted the `Universal-Updater.cia` file +1. Select the `Universal-Updater.cia` file and hit "Install & Delete" +1. Close FBI and launch Universal-Updater - If it doesn't show up on your home menu, reboot your 3DS -1. Select `Release` next to `TWLMenu++` +1. Find TWiLight Menu++ in the app grid, you can search with the 3rd tab on the sidebar if you have trouble finding it + - It has this icon: ![TWiLight Menu++ icon](https://raw.githubusercontent.com/DS-Homebrew/TWiLightMenu/master/booter/icon.bmp) +1. Press A or tap the download icon in the sidebar and select `TWiLight Menu++` to install it - This will take a while -1. Select `Release` next to `nds-bootstrap` diff --git a/pages/_zh-CN/twilightmenu/updating-3ds.md b/pages/_zh-CN/twilightmenu/updating-3ds.md index a671e6f7..ffb6b2d1 100644 --- a/pages/_zh-CN/twilightmenu/updating-3ds.md +++ b/pages/_zh-CN/twilightmenu/updating-3ds.md @@ -9,11 +9,11 @@ category: Updating **NOTE:** If updating from a version older than v16.4.0, please move your `.sav` files for DS games to a new folder called `saves`, with the `saves` folder being in the same place as the DS roms. ### Updating -1. Launch the TWiLight Menu++ Updater - - If you don't have it, follow the [installing](installing-%7C-3ds) instructions -1. Select `Release` next to `TWLMenu++` +1. Open Universal-Updater + - If you don't have it, follow the [installing](installing-3ds) instructions +1. Find TWiLight Menu++ in the app grid, you can search with the 3rd tab on the sidebar if you have trouble finding it +1. Press A or tap the download icon in the sidebar and select `TWiLight Menu++` to install it - This will take a while -1. Select `Release` next to `nds-bootstrap` ### More steps for the flashcard side diff --git a/pages/_zh-TW/ds-index/index.md b/pages/_zh-TW/ds-index/index.md index 3ac8a540..5a45aa50 100644 --- a/pages/_zh-TW/ds-index/index.md +++ b/pages/_zh-TW/ds-index/index.md @@ -9,5 +9,5 @@ description: An explanation of all things DS modding Welcome to the Nintendo DS modding resources section. This will attempt to explain most things related to Nintendo DS modding as well as be a basic introduction to the NTR firmware of the Nintendo DS, the TWL firmware of the Nintendo DSi, and TWL_FIRM of the Nintendo 3DS. diff --git a/pages/_zh-TW/twilightmenu/custom-dsi-3ds-sfx.md b/pages/_zh-TW/twilightmenu/custom-dsi-3ds-sfx.md index 99dd7cfb..5191f60f 100644 --- a/pages/_zh-TW/twilightmenu/custom-dsi-3ds-sfx.md +++ b/pages/_zh-TW/twilightmenu/custom-dsi-3ds-sfx.md @@ -22,9 +22,9 @@ The sound effect bank contains sound effects such as the icon select sound, etc. | wrong.wav | Played when reaching the end of the page | | switch.wav | Played when switching pages | | stop.wav | Played on the DSi Theme when the select cursor stops moving | -| menu.wav | Not part of the soundbank. See the section on [Menu BGM](#menu-bgm) for more details | +| bgm.pcm.raw | Not part of the soundbank. See the section on [Menu BGM](#menu-bgm) for more details | -You can then run `make` to make the sound effect bank. All files listed above, except *menu.wav* are required, but you can make them silent. +You can then run `make` to make the sound effect bank. All files listed above, except *bgm.pcm.raw* are required, but you can make them silent. Your resulting *sfx.bin* **must be under 512000B = 512KB**. Any larger will result in either crashes or some sounds not playing fully. @@ -40,12 +40,18 @@ You must set `PlayStartupJingle=1` in your `theme.ini` for the startup jingle to ## Menu BGM -To create custom menu BGM, you will need to install [SoX](https://sourceforge.net/projects/sox/files/sox/14.4.2/sox-14.4.2-win32.exe/download). - -Menu BGM is created from **menu.wav**, which must be **16-bit 16kHz Mono**. You can use [Audacity](https://www.audacityteam.org/download/) for example to convert to this format. Once the file is loaded in Audacity, change the **Project Rate (Hz)** to **16000**, then press **Shift+M**, and change the **Format** to **16-bit PCM**. +Menu BGM needs to be a **16-bit 16kHz Mono** raw PCM file. You can use [Audacity](https://www.audacityteam.org/download/) for example to convert to this format. Once the file is loaded in Audacity, change the **Project Rate (Hz)** to **16000**, then press **Shift+M**, and change the **Format** to **16-bit PCM**. If your file is in Stereo, you should also go to **Tracks > Mix > Mix Stereo down to Mono**. -If SoX is installed, once you run `make`, you will get a `bgm.pcm.raw` file, that can be copied to the *sound* subfolder in your theme folder. +To export in the correct format, do: +1. Select `File` > `Export` > `Export Audio...` +1. Set `File Type` to `Other uncompressed files` +1. Set `Header` to `RAW (header-less)` +1. Set `Encoding` to `Signed 16-bit PCM` +1. Set the output name to `bgm.pcm.raw` and click `Save` +1. Click `OK` to the metadata editing + +Now you have a `bgm.pcm.raw` file that can be copied to the *sound* subfolder in your theme folder. Unlike sfx.bin, *bgm.pcm.raw* can be arbitrarily large. diff --git a/pages/_zh-TW/twilightmenu/faq.md b/pages/_zh-TW/twilightmenu/faq.md index a9074f6c..c70894c8 100644 --- a/pages/_zh-TW/twilightmenu/faq.md +++ b/pages/_zh-TW/twilightmenu/faq.md @@ -14,7 +14,7 @@ A: TWL_FIRM might've somehow got corrupted. Follow this guide to fix the issue: #### Q: I get a white screen when booting TWiLight Menu++. How do I fix this? A: - First, try putting the console in sleep mode (e.g. closing the console's lid, or pressing the sleep button on the O2DS), then wake up the console from it -- If that doesn't work, format your SD card to FAT32 with 32kb cluster/allocation size +- If that doesn't work, format your SD card to FAT32 with 32KB cluster/allocation size - If that also doesn't work, try a different SD card #### Q: Why do I get a white screen when trying to load a game from SD Card? @@ -37,3 +37,9 @@ A: Depending on the save file of sudokuhax, the touch screen inputs may not work #### Q: Can The Biggest Loser boot TWiLight Menu++? A: No. As The Biggest Loser is a Slot-1 game, and not a DSiWare game, SD access is disabled when running Slot-1 cards. + +#### Q: How do I get games? +A: You can download homebrew games from [Universal-DB](https://db.universal-team.net/ds) and [GameBrew](https://www.gamebrew.org/wiki/List_of_DS_homebrew_applications). You can use [GodMode9i](https://github.com/DS-Homebrew/GodMode9i/releases) to dump GBA games on DS or DS games on DSi, or [GodMode9](https://github.com/d0k3/GodMode9/releases) to dump DS and 3DS games 3DS. + +#### Q: Can I get the save files from my cartridges onto my SD card? / Can I put my save files from the SD onto my cartridges? +A: Yes, you can use [GodMode9i](https://github.com/DS-Homebrew/GodMode9i/releases) on DSi and 3DS or [Checkpoint](https://github.com/FlagBrew/Checkpoint/releases) on 3DS. diff --git a/pages/_zh-TW/twilightmenu/installing-3ds.md b/pages/_zh-TW/twilightmenu/installing-3ds.md index 60a83155..e99b4533 100644 --- a/pages/_zh-TW/twilightmenu/installing-3ds.md +++ b/pages/_zh-TW/twilightmenu/installing-3ds.md @@ -13,21 +13,23 @@ category: Installing ### Installing (Working Camera) 1. Open FBI and select `Remote Install`, then `Scan QR Code` -1. Scan this QR code to install the latest version of the [TWiLight Menu++ Updater](https://github.com/RocketRobz/TWiLightMenu-Updater)
![TWiLight Menu++ Updater QR code](https://db.universal-team.net/assets/images/qr/twilightmenu-updater.cia.png) -1. Close FBI and Launch the TWiLight Menu++ Updater +1. Scan this QR code to install the latest version of [Universal-Updater](https://github.com/Universal-Team/Universal-Updater)
![Universal-Updater QR code](https://db.universal-team.net/assets/images/qr/universal-updater.cia.png) +1. Close FBI and launch Universal-Updater - If it doesn't show up on your home menu, reboot your 3DS -1. Select `Release` next to `TWLMenu++` +1. Find TWiLight Menu++ in the app grid, you can search with the 3rd tab on the sidebar if you have trouble finding it + - It has this icon: ![TWiLight Menu++ icon](https://raw.githubusercontent.com/DS-Homebrew/TWiLightMenu/master/booter/icon.bmp) +1. Press A or tap the download icon in the sidebar and select `TWiLight Menu++` to install it - This will take a while -1. Select `Release` next to `nds-bootstrap` ### Installing (Non-Working Camera) -1. Download the `TWiLightMenu-Updater.cia` file from the [TWiLight Menu++ Updater release page](https://github.com/RocketRobz/TWiLightMenu-Updater/releases) -1. Place the `TWiLightMenu-Updater.cia` file anywhere on your SD card +1. Download the `Universal-Updater.cia` file from the [Universal-Updater release page](https://github.com/Universal-Team/Universal-Updater/releases) +1. Place the `Universal-Updater.cia` file anywhere on your SD card 1. Launch FBI on your Nintendo 3DS -1. In FBI, go to the place you pasted the `TWiLightMenu-Updater.cia` file -1. Select the `TWiLightMenu-Updater.cia` file and hit "Install & Delete" -1. Close FBI and Launch the TWiLight Menu++ Updater +1. In FBI, go to the place you pasted the `Universal-Updater.cia` file +1. Select the `Universal-Updater.cia` file and hit "Install & Delete" +1. Close FBI and launch Universal-Updater - If it doesn't show up on your home menu, reboot your 3DS -1. Select `Release` next to `TWLMenu++` +1. Find TWiLight Menu++ in the app grid, you can search with the 3rd tab on the sidebar if you have trouble finding it + - It has this icon: ![TWiLight Menu++ icon](https://raw.githubusercontent.com/DS-Homebrew/TWiLightMenu/master/booter/icon.bmp) +1. Press A or tap the download icon in the sidebar and select `TWiLight Menu++` to install it - This will take a while -1. Select `Release` next to `nds-bootstrap` diff --git a/pages/_zh-TW/twilightmenu/updating-3ds.md b/pages/_zh-TW/twilightmenu/updating-3ds.md index a671e6f7..ffb6b2d1 100644 --- a/pages/_zh-TW/twilightmenu/updating-3ds.md +++ b/pages/_zh-TW/twilightmenu/updating-3ds.md @@ -9,11 +9,11 @@ category: Updating **NOTE:** If updating from a version older than v16.4.0, please move your `.sav` files for DS games to a new folder called `saves`, with the `saves` folder being in the same place as the DS roms. ### Updating -1. Launch the TWiLight Menu++ Updater - - If you don't have it, follow the [installing](installing-%7C-3ds) instructions -1. Select `Release` next to `TWLMenu++` +1. Open Universal-Updater + - If you don't have it, follow the [installing](installing-3ds) instructions +1. Find TWiLight Menu++ in the app grid, you can search with the 3rd tab on the sidebar if you have trouble finding it +1. Press A or tap the download icon in the sidebar and select `TWiLight Menu++` to install it - This will take a while -1. Select `Release` next to `nds-bootstrap` ### More steps for the flashcard side