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Update pages/_en-US/twilightmenu/custom-dsi-3ds-skins.md
Co-authored-by: Pk11 <epicpkmn11@outlook.com>
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@ -8,7 +8,7 @@ description: How to make custom DSi and 3DS skins for TWiLight Menu++
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Making skins for TWiLight Menu++ requires an image editor capable of exporting `.png` files, 16 <abbr title="Bits Per Pixel">BPP</abbr> `.bmp`/`.png` files, and 4 BPP `.bmp` files. Ideally, it should also be able to manually rearrange image palettes.
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[GIMP](https://www.gimp.org) is recommended and will be used for this guide, but any editor with these capabilities should work. For paletted images, GIMP has a toggleable Colormap Dialog window. Enable it via `Windows` -> `Dockable Dialogs` -> `Colormap`
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[GIMP](https://www.gimp.org) is recommended and will be used for this guide, but any editor with these capabilities should work. For paletted images, GIMP has a toggleable Colormap Dialog window. Enable it via `Windows` -> `Dockable Dialogs` -> `Colormap`.
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## Part 1: Download the examples
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The first thing you should do is download the [example skins](/assets/files/skin-examples.zip). These can be used as a base for your skin and are already in the correct format, so if you have issues later on, you can compare with these.
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@ -65,7 +65,7 @@ Indexed Images requires an exact count of 16 colors, with the first of which (#0
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**Note:** Some images in the DSi theme have their palettes overridden based on the user's profile color. If editing the colors of these ensure that the `UserPalette` option for it in the `theme.ini` is set to `0`.
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- When switching to indexed, ensure that `Generate optimum palette` is checked
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- When exporting, it's recommended to check the `Do not write color space information` box under the `Compatibility Options` dropdown.
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- When exporting, it's recommended to check the `Do not write color space information` box under the `Compatibility Options` dropdown
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| Texture | Description |
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| ------------- | ----------------------------------------------------------------------------------------------- |
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