diff --git a/pages/_es-ES/community/discord-rules.md b/pages/_es-ES/community/discord-rules.md index 10517e67..c596f525 100644 --- a/pages/_es-ES/community/discord-rules.md +++ b/pages/_es-ES/community/discord-rules.md @@ -14,7 +14,7 @@ This page provides more details to the rules outlined in the [#info-and-rules](h - This applies to everyone regardless of their role or level of activity in this server, even if they aren’t on the server - Do not backseat moderate or try to "help" when a moderator is already dealing with a situation - Reminders of the rules are fine, as long as you remain respectful -- Credit the creator(s) when sending something if you know who created it +- Credit the creator(s) when sending something if you know who created it (exception being when the included work already credits said author) ### 2. Do not bring the chat quality down @@ -26,28 +26,32 @@ Examples of what breaks this rule include: - Important information can be found in [#useful-resources](https://discord.com/channels/283769550611152897/638041441079263283) and in the pinned messages of all the channels - Taking up excessive space in chat (e.g. Sending a tiny amount of words in multiple messages instead of keeping it all in one message) - Repeating messages, whether it is repeated in the same channel or in multiple channels - - If you're unsure where to post your message check the channel topics and ask in the most fitting one - - If you're still unsure, ask in [#community-meta](https://discord.com/channels/283769550611152897/715651368391671919) + - If you're unsure where to post your message, identify which channel would be the most fitting for your message by check its topic. Alternatively, ask in [#community-meta](https://discord.com/channels/283769550611152897/715651368391671919) - Posting for the sake of posting rather than to bring actual conversations (such as complaining that the chat is dead, only sending out greetings, copypastas, etc) -- Sending extremely long messages, use a tool such as [mystbin](https://mystb.in/) for longer messages instead +- Monologuing to the point where others are discouraged from intervening or a 16:9 mobile display with an average font size user would have to scroll in order to read your full message. Please refer to an external service (such as [mystbin](https://mystb.in/)) so that other users messages could be read as well +- Rants are allowed as long as its for the sake of conversation rather than purely venting. This includes being open to other viewpoints, being able to back up personal feelings with facts, and bringing new ideas to the table (if it's been done before) -- At a moderator's discretion, discussions may be stopped +**Moderators may request a discussion to stop, and users are expected to comply with its request, even if it doesn't fall into any of the above examples** ### 3. Do not self-promote with no context or without explicit staff permission - Giving links to other Discord servers on request is allowed, but please ask a moderator in a DM before advertising a server without prior context - DM advertisements aren't allowed, both by the Discord Terms of Service and our server rules, mass DM advertisement (with proof) will land you a ban - Joining for the purpose of advertising your discord server will land you a ban and your advertisements will be deleted +- Any compromised account will get banned, with the sent messages from the bot being removed. If the account is later retrieved, please contact one of the staff members ### 4. Avoid piracy discussion -- Do not link/mention piracy websites/tools, upload pirated content, or encourage others to pirate -- We will not assist with piracy or provide support for any pirated content or leaked titles +Examples for what breaks this rule includes: +- Mentioning/Linking piracy websites/tools +- Encouraging piracy, whether by assisting others with it or justifying it +- Uploading pirated or NDA-breaking content (ROMs compiled via official licensed SDKs, tools, etc...) + +Example for what DOESN'T break this rule being: +- Discussing any of the publicly-known leaked content, as long as no builds, source code or even unrelated files are shared + +Discord’s Terms of Service follow the US law and as such, is subject to the US definition of piracy regardless of wherever the user lives in the US or not - For more information on what is piracy or not, we suggest reading [eip’s piracy definition page](https://3ds.eiphax.tech/piracy.html) (Disclaimer: We are not lawyers) -- Discord’s Terms of Service follow the US law and as such, is subject to the US definition of piracy regardless of wherever the user lives in the US or not -- You may discuss publicly-known information about the leaks as long as no builds, files or source code is shared -- Do not link to SDK tools, or anything that breaks a Non-Disclosure Agreement - - This includes sending ROMs that were built with leaked SDK programs ### 5. Keep conversations within their respective channels @@ -60,7 +64,7 @@ Examples of what breaks this rule include: - We are not able to easily moderate content in other languages - We suggest using [DeepL](https://www.deepl.com/translator) for translation -- Moderators may allow others to speak in foreign languages in case translation fails and there are trusted people that know your language and are able to help +- Exceptions may be granted in case translation fails and there are trusted people that know your language and are able to help ### 7. You may not have an alternative account on this server without staff permission @@ -79,20 +83,17 @@ Examples of what breaks this rule include: - Things that happen in Direct Messages **are** the business of the server since unless you both share another server or are friends, you wouldn't be able to reach each other - Examples of what not to do include DM advertising, purposely redirecting users to DMs from normal chat (such as support) to break rules, and harassment - ### 10. Do not bring external drama, NSFW, or illegal content into the server - If you are banned in other servers, avoid talking about it here - We can not help you get unbanned from other servers, that is the decision of the staff members there - Do not post anything that is not considered safe for work (e.g. sexual content, extreme violence, drugs) -- Any account with a disturbing avatar will be kicked, if you rejoin and still have the avatar, you will be banned +- Accounts with disturbing avatars will be kicked, then leading to a ban if they keep said avatar on return - Despite adult content being banned, users are still required to be thirteen and over in order to participate on this Discord server as per the Discord TOS ### 11. Do not talk about or do actions pertaining to breaking other Discord TOS -- [Link to Terms of Service](https://discord.com/terms) -- [Link to community guidelines](https://discord.com/guidelines) -- Trying to do anything that is not explicitly mentioned in our rules but is still against Discord TOS will land you a ban (e.g. raids, malware, phishing) +- Breaking anything covered by either Discord's [Terms of Service](https://discord.com/terms) or [community guidelines](https://discord.com/guidelines), regardless of whether mentioned by the above or not, will land one a ban ### 12. Do not try to evade the rules as this will be treated as breaking them @@ -114,4 +115,4 @@ The consequences of breaking these rules are a warning, mute, kick or ban. Of co - However, when doing your report, cover any links; do not give the DM advertiser more visibility than they already got by Direct Messaging everyone -Last updated: 2021-12-20 +Last updated: 2022-04-07 diff --git a/pages/_es-ES/ds-index/forwarders.md b/pages/_es-ES/ds-index/forwarders.md index e6004549..262b5b0c 100644 --- a/pages/_es-ES/ds-index/forwarders.md +++ b/pages/_es-ES/ds-index/forwarders.md @@ -57,7 +57,7 @@ Si ya tienes instalado Universal Updater en tu consola, puedes saltar al paso 3. ### Part 1: Getting started 1. Copy `NDSForwarder.dsi` to your SD card root - This can optionally be installed to hiyaCFW directly using [TMFH](https://github.com/JeffRuLz/TMFH/releases/latest/download/TMFH.0.7.1.zip) -1. Download the [Forwarder pack for DSi SD Card](https://github.com/RocketRobz/NTR_Forwarder/releases/latest/download/DS.Game.Forwarder.pack.DSi.3DS.SD.Card.7z) +1. Download the [Forwarder pack for DSi SD Card](https://github.com/RocketRobz/NTR_Forwarder/releases/download/SD-6/DS.Game.Forwarder.pack.DSi.3DS.SD.Card.7z) 1. Extract the contents of the `for SD Card root` folder to the root of your DSi's SD card After you extract the pack for your card, you can edit `sd:/_nds/nds-bootstrap.ini` and change the following settings. diff --git a/pages/_es-ES/ds-index/special-games.md b/pages/_es-ES/ds-index/special-games.md index b29d23da..7c66d6fc 100644 --- a/pages/_es-ES/ds-index/special-games.md +++ b/pages/_es-ES/ds-index/special-games.md @@ -25,12 +25,22 @@ description: DS(i) Games that have special properties - Versus mode is removed - Many files are compressed for the game to fit within the DSiWare size limit - Icon is animated +- Chronos Twins +- Clubhouse Games + - Split into three DSiWare titles called + - Clubhouse Games Express: Card Classics + - Clubhouse Games Express: Family Favorites + - Clubhouse Games Express: Strategy Pack +- Dragon's Lair + - Extras menu containing Watch Mode is replaced with the Manual - Electroplankton - - Each mode are turned into DSiWare + - Each mode are turned into standalone DSiWare titles - Elite Forces: Unit 77 - Multiplayer added +- Heathcliff: Frantic Foto + - DSiWare version called "Heathcliff: Spot On" - Master of Illusion/Magic Made Fun - - DSiWare version called "Master of Illusion Express" (USA), or "A Little Bit of... Magic Made Fun" (Europe) + - Split into six DSiWare titles called "Master of Illusion Express" (USA), or "A Little Bit of... Magic Made Fun" (Europe) - Need for Speed: Nitro - DSiWare version called "Need for Speed: Nitro-X" - Download Play feature and various music are removed @@ -43,10 +53,17 @@ description: DS(i) Games that have special properties - Planet Puzzle League - DSiWare version called "Puzzle League Express" (USA), or "A Little Bit of... Puzzle League" (Europe) - Multiplayer removed + - Some music tracks removed - Plants vs. Zombies - Download Play feature, some achievements, and music video are removed - Includes exclusive minigame - Icon is animated +- Space Invaders Extreme 2 + - DSiWare version called "Space Invaders Extreme Z", exclusive to Japan + - Wireless features removed +- Sujin Taisen: Number Battles + - DSiWare version known as "Number Battle" in USA + - Local multiplayer is removed, but online multiplayer is retained - Tetris Party Deluxe - DSiWare version called "Tetris Party Live" - Field Climber, Shadow, Stage Racer, Sprint, Master Mode, Bombliss Mode are removed @@ -65,6 +82,7 @@ description: DS(i) Games that have special properties Supports Wi-Fi (WPA 1/2 included): - Bomberman Blitz - Famicom Wars DS: Ushinawareta Hikari (Advance Wars: Days of Ruin/Dark Conflict) +- Sujin Taisen: Number Battles - Tetris Party Live ### Games that got SDK upgrades @@ -258,6 +276,8 @@ Currently, nds-bootstrap does not have Slot-2 emulation. Included are some possi ### Games that use GBA Option Paks - Memory Expansion Pak - Nintendo DS Browser +- Motion Pack + - Tony Hawk’s Motion - Rumble Pak - Clubhouse Games - Custom Robo Arena @@ -292,24 +312,36 @@ Currently, nds-bootstrap does not have Slot-2 emulation. Included are some possi - Tomb Raider: Underworld - Wario: Master of Disguise - WWE SmackDown vs. Raw 2008 -- Motion Pack - - Tony Hawk’s Motion ### Games with Wii connectivity -- Animal Crossing: Wild World -> Animal Crossing: City Folk -- Band Hero -> Guitar Hero -- Batman: The Brave and the Bold (DS) -> Batman: The Brave and the Bold (Wii) -- Castlevania: Order of Ecclesia -> Castlevania Judgement -- Final Fantasy Crystal Chronicles: Echoes of Time (DS) -> Final Fantasy Crystal Chronicles: Echoes of Time (Wii) -- Geometry Wars: Galaxies (DS) -> Geometry Wars: Galaxies (Wii) -- Jam with the Band -> Live Channel -- My Word Coach -> My Word Coach (Wii) -- Pokémon Diamond/Pearl -> My Pokémon Ranch -- Pokémon Platinum -> My Pokémon Ranch (Japan Only) -- Pokémon Diamond/Pearl/Platinum/HeartGold/SoulSilver-> Pokémon Battle Revolution -- Personal Trainer: Walking -> Mii Channel -- Ultimate Band -> Ultimate Band (Wii) -- WarioWare D.I.Y. -> WarioWare D.I.Y. Showcase +- Animal Crossing: Wild World + - Animal Crossing: City Folk +- Band Hero + - Guitar Hero +- Batman: The Brave and the Bold (DS) + - Batman: The Brave and the Bold (Wii) +- Castlevania: Order of Ecclesia + - Castlevania Judgement +- Final Fantasy Crystal Chronicles: Echoes of Time (DS) + - Final Fantasy Crystal Chronicles: Echoes of Time (Wii) +- Geometry Wars: Galaxies (DS) + - Geometry Wars: Galaxies (Wii) +- Jam with the Band + - Live Channel +- My Word Coach (DS) + - My Word Coach (Wii) +- Pokémon Diamond/Pearl + - My Pokémon Ranch +- Pokémon Platinum + - My Pokémon Ranch (Japan Only Update) +- Pokémon Diamond/Pearl/Platinum/HeartGold/SoulSilver + - Pokémon Battle Revolution +- Personal Trainer: Walking + - Mii Channel +- Ultimate Band + - Ultimate Band (Wii) +- WarioWare D.I.Y. + - WarioWare D.I.Y. Showcase ### Games with IR Game Cards - Pokémon Heartgold/Soulsilver diff --git a/pages/_es-ES/gbarunner2/builds.md b/pages/_es-ES/gbarunner2/builds.md index 3a3f4c6b..4f9a111e 100644 --- a/pages/_es-ES/gbarunner2/builds.md +++ b/pages/_es-ES/gbarunner2/builds.md @@ -7,11 +7,11 @@ description: Información sobre las diferentes versiones de GBARunner2 y sus uso --- -Existe un número de diferentes versiones de GBARunner2 que pueden ser utilizadas. Provienen de diferentes ramas y forks de GBARunner2 que tienen características diseñadas para diferentes juegos de GBA u otras funciones. **Para la mayoría de usuarios** utilizar la versión incluida en TWiLight Menu++ es suficiente. +There are a number of different GBARunner2 releases, or "builds," which one can use. Provienen de diferentes ramas y forks de GBARunner2 que tienen características diseñadas para diferentes juegos de GBA u otras funciones. **For most users**, using the build that comes with **TW**i**L**ight Menu++ is enough. ## Versiones de DS, DSi y 3DS -GBARunner2 ha tenido versiones que hacen uso del hardware extra disponible en las consolas DSi y 3DS. Naturalmente, estas versiones específicas para DSi y 3DS no funcionan en consolas DS. Sin embargo, estas versiones tampoco funcionarán si estás ejecutando GBARunner2 desde una flashcard en cualquiera de los sistemas, DSi y 3DS incluidos. Detalles sobre esto no serán explicados aquí. +GBARunner2 has had builds made that make use of the extra hardware found inside the DSi and 3DS. Naturally, these DSi and 3DS-specific builds will not work on a DS. Sin embargo, estas versiones tampoco funcionarán si estás ejecutando GBARunner2 desde una flashcard en cualquiera de los sistemas, DSi y 3DS incluidos. Detalles sobre esto no serán explicados aquí. Esto significa que puedes utilizar versiones para DS en consolas DSi y 3DS, pero no viceversa. @@ -19,13 +19,13 @@ Esto significa que puedes utilizar versiones para DS en consolas DSi y 3DS, pero Estas son versiones que están presentes para las tres líneas de sistemas. -### Master +### [Master](https://github.com/Gericom/GBARunner2/releases) -Las versiones Master son las versiones principales de GBARunner2. Éstas deberían ser generalmente las versiones más estables. El resto de ramas son consideradas experimentales y no son lo suficientemente estables para ser incluidas dentro de Master. Las versiones Master están divididas entre DS, DSi y 3DS. Cada una indica su sistema correspondiente al final del nombre del archivo. +The Master builds, or "main" builds, are the proper releases of GBARunner2. Éstas deberían ser generalmente las versiones más estables. El resto de ramas son consideradas experimentales y no son lo suficientemente estables para ser incluidas dentro de Master. Las versiones Master están divididas entre DS, DSi y 3DS. Cada una indica su sistema correspondiente al final del nombre del archivo. -### Wi-Fi-Link +### [Wi-Fi-Link](https://github.com/Gericom/GBARunner2/releases/tag/v20200217-194452_0b8bbe3) -La rama Wi-Fi-Link permite la posibilidad de conectar dos sistemas inalámbricamente. Vale aclarar que esta característica no funciona a través de internet, y jamás será posible. Actualmente su experiencia puede variar, y el único juego que llega a mantener una conexión estable es Advance Guardian Heroes, teniendo en cuenta que debe seguir una serie de instrucciones. No hace falta aclarar que esta rama se considera, en su estado actual, como una novedad y una prueba de concepto, no algo realmente para usar. Es posible conectar otros juegos, pero depende mucho de factores externos tales como interferencia de otras señales Wi-Fi, entre otras cosas. +La rama Wi-Fi-Link permite la posibilidad de conectar dos sistemas inalámbricamente. Note that this does not go over the Internet, and this will never be possible due to latency. Actualmente su experiencia puede variar, y el único juego que llega a mantener una conexión estable es Advance Guardian Heroes, teniendo en cuenta que debe seguir una serie de instrucciones. No hace falta aclarar que esta rama se considera, en su estado actual, como una novedad y una prueba de concepto, no algo realmente para usar. Es posible conectar otros juegos, pero depende mucho de factores externos tales como interferencia de otras señales Wi-Fi, entre otras cosas. To setup Wi-Fi liking, please see the [WikiTemp page](https://wiki.gbatemp.net/wiki/GBARunner2/Link). ## Versiones sólo para DS @@ -33,44 +33,52 @@ La rama Wi-Fi-Link permite la posibilidad de conectar dos sistemas inalámbricam **Se recomienda utilizar la versión ARM9DLDI**, y si esta no funciona entonces intentar con la versión ARM7DLDI. Algunas flashcards necesitan la versión ARM7DLDI o la ARM9DLDI, y otras pueden funcionar con ambas. No existe una lista de qué flashcards funcionan con cuáles versiones, pero si está teniendo problemas ejecutando GBARunner2 podría intentar cambiando la versión. -No hay diferencias de rendimiento o de características entre ambas versiones, por lo tanto no es necesario testear ambas para ver si un juego corre mejor o tiene menos problemas que en la otra versión. +If you are using **TW**i**L**ight Menu++ on your flashcard, you can switch between ARM7DLDI and ARM9DLDI in the **TW**i**L**ight Menu++ settings. -Vea más abajo para descubrir qué versión está utilizando actualmente. +There are no feature or performance differences between the two so there is no use in testing both to see if a game runs better or has less issues on the other. -### ROM3M +See further down to find out what build you are currently using. -Si está utilizando TWiLight Menu++, entonces ya está utilizando esta característica en la versión de GBARunner2 que viene incluida. +### [rom3M](https://github.com/Gericom/GBARunner2/releases/tag/v20190911-201047_371815e) Esta rama puede ayudar si intenta correr ROMs un poco más grandes en la DS, aunque hay un límite debido a la limitada cantidad de RAM presente en la consola. Esta es básicamente la rama Pokémon Esmeralda para la DS. -Void Star hizo [un fork de GBARunner2](https://github.com/unresolvedsymbol/GBARunner2-DSL-Enhanced/releases) que combina la rama ROM3M con otras interesantes funciones, y esta es la versión que viene con TWiLight Menu++ si está utilizando una DS. +Void Star made [a fork of GBARunner2](https://github.com/unresolvedsymbol/GBARunner2-DSL-Enhanced/releases) that merges the rom3M branch into the latest Master with some other neat features, and this is the build that comes with **TW**i**L**ight Menu++ if you are using a DS. ## Versiones para DSi y 3DS -La DSi y la 3DS generalmente corren las mismas versiones, pero debido a la diferencia de memoria RAM entre ambas consolas la compatibilidad en juegos puede diferir. Esto significa que la DSi puede tener problemas corriendo ROMs más grandes, mientras que la 3DS las puede ejecutar correctamente. +La DSi y la 3DS generalmente corren las mismas versiones, pero debido a la diferencia de memoria RAM entre ambas consolas la compatibilidad en juegos puede diferir. This means that the DSi might have trouble running larger ROMs that the 3DS can run fine. La 3DS también tiene un chip acelerómetro con un giroscopio, y esto puede ser utilizado en una versión de GBARunner2 específica para 3DS. -### DSP +### [DSP](https://github.com/Gericom/GBARunner2/releases/tag/v20200809-113646_551ae99_dsp-audio) -Las versiones DSP hacen uso de un procesador extra presente en consolas DSi y 3DS. Esto ayuda a generar un sonido de mejor calidad y ofrecer un mejor rendimiento. Hay ciertas regresiones como un par de ROMs que no funcionan en esta rama. +If you are using **TW**i**L**ight Menu++, then you are already using this feature in the GBARunner2 build that comes with it. -### Hybrid Hicode +The DSP builds make use of the digital sound processor present in both DSi and 3DS. This helps to produce a lot better sound and give better performance. There are some regressions, like a couple of ROMs that do not work in this branch. -La rama Hybrid Hicode se ocupa de las ROMs grandes que tienen problemas corriendo en la rama Master. Esta es una rama bastante útil para la DSi dado que soluciona bastante el problema de tener menos RAM que la 3DS. +### [Hybrid Hicode](https://github.com/Gericom/GBARunner2/releases/tag/v20200812-130512_d5dc8d8) -### Sólo para 3DS: Giroscopio +If you are using **TW**i**L**ight Menu++, then you are already using this feature in the GBARunner2 build that comes with it. -Esta rama hace uso del acelerómetro interno en la 3DS, así los juegos de GBA que tenían esta funcionalidad pueden ser jugados correctamente. Se necesita seguir varios pasos para que funcione. Tenga en cuenta que existen diferentes chips acelerómetros en los sistemas 3DS, por lo que probablemente no funcione en todas las 3DS debido a que no todos los chips tienen código que los soporten. +The Hybrid Hicode branch deals with ROMs that are large and have problems running on the Master branch. This is a very useful branch for the DSi since this mostly solves the issue with having less RAM than the 3DS. -No existe información consistente sobre qué chip lleva cada tipo de 3DS, hasta donde se sabe. +### [Hicode/DSP merge](https://github.com/therealteamplayer/GBARunner2/releases/tag/v20210911-merges-and-tweaks) + +This fork by therealteamplayer merges the Hicode and DSP branches into one build, along with some other tweaks listed in the release notes. This build is currently used by **TW**i**L**ight Menu++ for the DSi/3DS SD card. + +### 3DS-Specific: [Gyro](https://github.com/Gericom/GBARunner2/releases/tag/v20191228-021638_ee7f6a0) + +This branch makes use of the internal accelerometer in the 3DS so that GBA games that had this functionality can be played properly. There are several steps needed to take to make it work. Note that since there are different accelerometer chips between 3DS systems, this will not work on all 3DSes because all chips do not have code supporting them. + +There is no consistency in what type of 3DS has what chip, at least as far as anyone knows. ## Encontrar información de la versión -GBARunner2 tiene un menú, el cual puedes abrir tocando la pantalla táctil y presionando el botón R. Dentro de este, puedes encontrar el menú "About" que indica cuál versión estás utilizando. Sin embargo, las versiones que vienen en TWiLight Menu++ no indican el número de versión debido a que están basadas en forks de otras personas. Esto significa que si el menú "About" muestra el campo "Build" vacío, muy probablemente estés utilizando alguna de estas versiones. +GBARunner2 has a menu that you can open by touching the touchscreen and pressing the right shoulder button. Within this you can find the About menu, which tells you which build you are on. However, the builds that currently come with **TW**i**L**ight Menu++ do not report a build version because they are based on forks by other people. This means that if your About page shows blank for build, you are most likely using one of these. -Esto también te indica si estás utilizando la versión ARM7DLDI o la ARM9DLDI +The About page also tells you if you are using an ARM7DLDI or ARM9DLDI build. -Es útil saber qué versión utilizar cuando revisas la lista oficial de compatiblidad, en caso de que estés teniendo problemas corriendo algún juego. +Knowing which build to use is useful when checking the official compatibility list, in case you are having issues with running a game. -El ID de la versión puede encontrarse en la página "releases" del repositorio GitHub de GBARunner2, dónde los últimos siete símbolos alfanuméricos representan la versión. Por ejemplo, la última versión "Master" se llama "v20200812-131430_6e4ce45", y "6e4ce45" es utilizado para representar su versión. +The release ID can be seen on the release page of the GBARunner2's github repository, where the last seven alphanumeric symbols represent the version. For example, the current latest Master release is "v20200812-131430_6e4ce45" and "6e4ce45" is used to represent its version. diff --git a/pages/_es-ES/gbarunner2/faq.md b/pages/_es-ES/gbarunner2/faq.md index 63e7f3ea..172424c6 100644 --- a/pages/_es-ES/gbarunner2/faq.md +++ b/pages/_es-ES/gbarunner2/faq.md @@ -13,23 +13,25 @@ Puedes seguir [esta guía](https://docs.google.com/document/d/1owjiW-1fHEbokrkK2 #### ¿Se pueden usar trucos? Aún no. En cambio, puedes inyectar trucos en tu ROM de GBA de forma permanente con [GBAATM](https://gbatemp.net/threads/gba-auto-trainer-maker-gbaatm.99334/). -#### ¿Cómo uso las versiones Nightly de GBARunner2 en TWiLight Menu++? -1. Descargar la versión nightly -1. Renómbrala como `GBARunner2_arm7dldi_3ds.nds` (o `GBARunner2_arm7dldi_dsi.nds` si estás en una DSi) -1. Colócala en `sd:_nds` - -#### ¿Qué versión de GBARunner2 debería utilizar? +#### Which build of GBARunner2 should I use? Usualmente, las versiones incluidas en TWiLight Menu++ son suficientes. Para más información sobre las diferentes versiones de GBARunner2, mire la [página wiki de versiones](https://wiki.ds-homebrew.com/gbarunner2/builds). -#### ¿Cómo uso la función Wi-Fi Link? -Necesitarás la versión [wifi_link](https://github.com/Gericom/GBARunner2/tree/wifi_link) de GBARunner2 para utilizar estas funciones. Puedes encontrar instrucciones detalladas sobre cómo configurar esta versión en su [página de GBAtemp Wiki](https://wiki.gbatemp.net/wiki/GBARunner2/Link). +#### How do I use Wi-Fi link features? +Necesitarás la versión [wifi_link](https://github.com/Gericom/GBARunner2/tree/wifi_link) de GBARunner2 para utilizar estas funciones. You can find detailed instructions on how to setup the builds on its [WikiTemp page](https://wiki.gbatemp.net/wiki/GBARunner2/Link). -#### ¿Por qué el RTC (reloj en tiempo real) no funciona en ROM hacks? +#### Why isn't RTC (Real Time Clock) supported in a ROM hack? RTC funciona dependiendo del juego. Deberás cambiar la ID de la ROM a la de un juego que soporte RTC, así GBARunner2 lo reconoce correctamente. Puedes cambiar la ID utilizando algunos de los siguientes métodos: -1. -1. -1. +1. +1. +1. + +#### Why is a ROM not working, even though the compatibility list says it works? +The GBARunner2 compatibility lists are primarily tested with the offical GBA BIOS, which improves compatibility. See [GBA BIOS Info](https://wiki.ds-homebrew.com/gbarunner2/bios) for information on obtaining the offical GBA BIOS. + +#### How do I fix duplicated layers at the bottom of the screen on 3DS? +This is a bug in TWLBg that is rather prevalent in GBARunner2. The only way to temporarily fix this is to restart GBARunner2. +- If applicable, you may be better off using other options for running GBA ROMs on 3DS, such as VC injects, open_agb_firm, or mGBA on n3DS models diff --git a/pages/_es-ES/nds-bootstrap/controls.md b/pages/_es-ES/nds-bootstrap/controls.md index 9fe8168b..d94bbcf7 100644 --- a/pages/_es-ES/nds-bootstrap/controls.md +++ b/pages/_es-ES/nds-bootstrap/controls.md @@ -8,6 +8,7 @@ description: Button controls for nds-bootstrap --- These do not apply to homebrew. +- SELECT + Up/Down: Precise volume control - L + R + Up + X for 1 second: Swap the screens - L + R + Down + A for 2 seconds: Dump RAM to `sd:/_nds/nds-bootstrap`, as `ramDump.bin` - L + R + Down + B for 2 seconds: Return to loader @@ -30,6 +31,7 @@ These do not apply to homebrew. - Up/Down: Increase/Decrease selected value - Left/Right: Select a value - A/B: Return to RAM Viewer/Editor at specified address + - SELECT: Switch between [ARM7 and ARM9 memory maps](https://problemkaputt.de/gbatek-ds-memory-maps.htm) - RAM Editor - Up/Down/Left/Right: Select a value - A: Modify selected value @@ -41,7 +43,8 @@ These do not apply to homebrew. - Up/Down: Increase/Decrease selected value - Left/Right: Select a value - A/B: Return to RAM Viewer/Editor at specified address -- Returning to loader may not work on some O3DS models, and does not work in B4DS mode or when used as a button combination in DSiWare +- Returning to loader may not work on some O3DS models, and does not work in B4DS mode - The button combination for opening the in-game menu can be changed in the TWiLight Menu++ settings +- Precise volume control can be turned on or off in the TWiLight Menu++ settings - Screenshots are saved to `sd:/_nds/nds-bootstrap/screenshots.tar`. This file can be opened using an archive viewer such as [7-Zip](https://www.7-zip.org/) - Taking screenshots is currently not possible in B4DS mode diff --git a/pages/_es-ES/nds-bootstrap/faq.md b/pages/_es-ES/nds-bootstrap/faq.md index ec0d56d6..c8b354c2 100644 --- a/pages/_es-ES/nds-bootstrap/faq.md +++ b/pages/_es-ES/nds-bootstrap/faq.md @@ -8,18 +8,20 @@ description: FAQ & Troubleshooting for nds-bootstrap --- #### Tengo problemas con mi(s) ROM(s), ¿qué debo hacer? -- Make sure that you are on the latest release of [nds-bootstrap](https://github.com/DS-Homebrew/nds-bootstrap/releases/latest) and [TWiLight Menu++](https://github.com/DS-Homebrew/TWiLightMenu/releases/latest) if you are using it (update instructions are provided in each release page) -- Compruebe [la lista de compatibilidad de nds-bootstrap](https://docs.google.com/spreadsheets/d/1LRTkXOUXraTMjg1eedz_f7b5jiuyMv2x6e_jY_nyHSc/htmlview#gid=0) para ver si se trata de un problema conocido en la última versión de nds-bootstrap -- Try with all cheats disabled for that game as some cheats are not compatible with nds-bootstrap at the moment, pressing L in the game's cheats menu on TWiLight Menu++ will disable all cheats for it +- Make sure that you are on the latest release of [nds-bootstrap](https://github.com/DS-Homebrew/nds-bootstrap/releases/latest) and [**TW**i**L**ight Menu++](https://github.com/DS-Homebrew/TWiLightMenu/releases/latest) if you are using it (update instructions are provided in each release page) +- Check [the nds-bootstrap compatibility list](https://docs.google.com/spreadsheets/d/1LRTkXOUXraTMjg1eedz_f7b5jiuyMv2x6e_jY_nyHSc/htmlview#gid=0) to see if this is a known issue on the latest version of nds-bootstrap +- Try with all cheats disabled for that game as some cheats are not compatible with nds-bootstrap at the moment, pressing L in the game's cheats menu on **TW**i**L**ight Menu++ will disable all cheats for it - Si antes funcionaba, borra las carpetas `fatTable` y `patchOffsetCache` en `sd:/_nds/nds-bootstrap/` - Ejecuta el juego usando configuraciones distintas, como cambiar la velocidad de la CPU ARM9, el Modo DS/DSi, la calidad del sonido, lectura DMA, etc - - Usando TWiLight Menu++, cambie todos los ajustes individuales por juego a `Por defecto` - - If there is a specific per-game setting that causes your issue, please report this to the [GitHub](https://github.com/DS-Homebrew/nds-bootstrap/issues) -- Si has seguido todos los pasos anteriores, pregunta en el [servidor de Discord](https://discord.gg/yD3spjv) -- If the server says it's an nds-bootstrap issue, check if the game hasn't been reported already on Github - - Check the closed issues too in case there has already been an issue closed in preference a different one. + - Using **TW**i**L**ight Menu++, change all the per-game settings to `Default` + - If there is a specific per-game setting that causes your issue, please report this to the [GitHub repository](https://github.com/DS-Homebrew/nds-bootstrap/issues) +- If present, delete the cheat database (`usrcheat.dat`) in `sd:/_nds/TWiLightMenu/extras` +- [Re-dump the ROM](https://wiki.ds-homebrew.com/twilightmenu/faq?faq=how-do-i-get-games) to ensure that it is not corrupted +- If you have followed all the above steps, ask in the [Discord server](https://discord.gg/yD3spjv) +- If the server says it's an nds-bootstrap issue, check if the game hasn't been reported already on GitHub + - Check the closed issues too in case there has already been an issue closed in preference a different one - If it doesn't have any GitHub issue attached to it, go ahead and make a new one -- Si no se ha encontrado ninguna solución hasta el momento, por favor, actualice la [lista de compatibilidad](https://wiki.ds-homebrew.com/nds-bootstrap/testing) +- If no solution has been found at this point, please update the [compatibility list](https://wiki.ds-homebrew.com/nds-bootstrap/testing) #### Why are there issues with ROM loading, even though they're run natively? nds-bootstrap patches the ROM functions to run from an SD card, as the ROMs are hardcoded to read from Slot-1. There are also timing issues and AP measures (which most are already removed), both of which will cause the ROMs to not work properly. @@ -36,12 +38,20 @@ nds-bootstrap patches the ROM functions to run from an SD card, as the ROMs are - Intercambia ambas pantallas en juegos compatibles para una mejor experiencia de juego o en consolas con una pantalla rota o quitada - Take screenshots and edit values in the RAM using the in-game menu +#### DS/DS Lite: Why use nds-bootstrap on a DS flashcard? +- Certain compatible ROMs are loaded into the Memory Expansion Pak (or Slot-2 flashcarts containing RAM), allowing for load times to be faster than even normal Game Cards +- A limited number of DSiWare can be run using built-in patches and a Donor ROM of a DSi-Enhanced title + - Keep in mind that nds-bootstrap will always be used for DSiWare, regardless of `Use nds-bootstrap` setting in TWLMenu++ Settings +- If your flashcard kernel cannot run a certain ROM, nds-bootstrap can be used instead, and can be set per-game +- Swap top and bottom screens in compatible games for more comfortable gameplay, or on systems with a broken or removed screen +- Edit values in the RAM using the in-game menu + #### What is a Donor ROM? In nds-bootstrap, when a game doesn't boot, another ROM is used to "donate" it's ARM7 (and ARM7i, if available) binary to the game set to run, in place of the game's own said binary. A Donor ROM can be set using **TW**i**L**ight Menu++. -- **Flashcards in DS mode:** The few supported DSi-Exclusive/DSiWare titles will require a DSi-Enhanced ROM set as a Donor ROM. -- **DSiWarehax:** As both DSi-Enhanced games and (most) DSi-Exclusive/DSiWare games contain different MBK settings from each other, DSi-Enhanced games will not boot in DSi mode without a Donor ROM. By setting a DSi-Exclusive/DSiWare title as a Donor ROM, DSi-Enhanced games will be able to run within the MBK settings set by the DSiWare title the exploit is used on. -- **CycloDS iEvolution:** Same case with DSiWarehax, but DSi-Exclusive/DSiWare titles will require a DSi-Enhanced game set as a Donor ROM, instead of the other way around. +- **Flashcards in DS mode:** The few supported DSi-Exclusive/DSiWare titles will require a DSi-Enhanced ROM set as a Donor ROM +- **DSiWarehax:** As both DSi-Enhanced games and (most) DSi-Exclusive/DSiWare games contain different MBK settings from each other, DSi-Enhanced games will not boot in DSi mode without a Donor ROM. By setting a DSi-Exclusive/DSiWare title as a Donor ROM, DSi-Enhanced games will be able to run within the MBK settings set by the DSiWare title the exploit is used on +- **CycloDS iEvolution:** Same case with DSiWarehax, but DSi-Exclusive/DSiWare titles will require a DSi-Enhanced game set as a Donor ROM, instead of the other way around #### What is the best Donor ROM? There is no *best* one to use. @@ -51,15 +61,18 @@ If you own a 3DS console though, it is preferable to dump the DS WiFi Settings R #### Why can't I set a Donor ROM? If there's a title requiring a Donor ROM, and the ROM TWLMenu++ stated to find doesn't show the option to set it as one (provided you've scrolled down), then find another ROM to set as a donor. -#### ¿Qué es una versión Nightly y dónde la consigo? +#### What is a nightly and where do I get it? A nightly build is build for the latest commit. Nightly builds may be unstable, but has the most recent bugfixes added. You can get nightly builds for nds-bootstrap [here](https://github.com/TWLBot/Builds/raw/master/nds-bootstrap.7z). -#### ¿Por qué no funcionan mis trucos? -The way E cheat types are implemented in nds-bootstrap is broken, meaning they'd only work half of the time. Your cheat probably uses that type. It is not a fault of the cheat database, but rather a fault of nds-bootstrap. Please do not request these cheats to get deleted from the DB. +#### Why do my cheats not work? +- Some cheats may have button activators or other conditions that need to be met. Check the description of the cheat for more information + - In **TW**i**L**ight Menu++, you can press Y to view a specific cheat's information, when available +- Most cheats were developed for use in DS mode and may not work correctly while running in DSi mode. If the game is DSi-Enhanced, try setting it to run in DS mode +- The way E-type cheats are implemented in nds-bootstrap is currently broken, meaning they may or may not work. Your cheat probably uses that type, and it is not known when this issue will be fixed For more info on cheats, check the [Action Replay cheats section of the Retail ROMs page](https://wiki.ds-homebrew.com/ds-index/retail-roms#action-replay-cheats). -#### ¿Cómo hago capturas de pantalla? +#### How do I take screenshots? You can take screenshots of the main screen from the in-game menu. By default the in-game menu is opened by pressing L + Down + SELECT, then select `Screenshot...`, change the VRAM bank if needed, and press A to save the screenshot. To view your screenshots on your PC you will need to extract `sd:/_nds/nds-bootstrap/screenshots.tar`, inside will be all of your screenshots in BMP format. There will also be additional empty BMP files to pad the TAR file out to 50, these can simply be ignored or deleted. @@ -74,13 +87,27 @@ The reason screenshots can only be taken of the main screen is a hardware limita #### What is the "VRAM bank" I'm asked to select when taking a screenshot? When taking a screenshot using nds-bootstrap it needs to use the DS's display capture feature to capture a frame from the main engine, however this display capture can only write to VRAM and requires one of the first four banks. nds-bootstrap will try to select a bank that isn't being used for the main engine so usually you can simply ignore this, however in some case all four of the possible VRAM banks will be in use for the main engine and thus it's not possible to take a perfect screenshot and you will need to select the bank you find looks best. -#### ¿Puedo jugar en línea con nds-bootstrap? -Jugar en línea con nds-bootstrap funcionará exactamente como lo hace con cartuchos de juegos reales. See the [Wi-Fi](../ds-index/wifi) page for information on connecting to an alternate online service. -- Si estás jugando a un juego DSi-Enhanced en modo DS, estás restringido a conexiones de red sin clave o WEP +#### Can I play games online using nds-bootstrap? +Playing games online with nds-bootstrap will work exactly as it does with real Game Cards. See the [Wi-Fi](../ds-index/wifi) page for information on connecting to an alternate online service. +- If you are playing a DSi-Enhanced game in DS mode, you are restricted to unsecured or WEP network connections -#### ¿Puede dañar mi consola configurar un juego para que utilice una velocidad de CPU de 133 MHz (TWL)? -No. Aunque no todos los juegos pueden funcionar correctamente bajo esta configuración, el DSi y la 3DS fueron diseñados para poder alcanzar esta velocidad de CPU. -- If you encounter an issue with a game when running at 133 MHz (TWL) CPU speed, create an issue on the [TWiLight Menu++ GitHub repository](https://github.com/DS-Homebrew/TWiLightMenu/issues) detailing the effects so that it may be blacklisted from being launched at that CPU speed +#### Can setting a game to use 133 MHz (TWL) CPU speed damage my console? +No. While not all games may function correctly under this setting, the DSi and 3DS were designed to be able to reach this CPU speed. +- If you encounter an issue with a game when running at 133 MHz (TWL) CPU speed, create an issue on the [**TW**i**L**ight Menu++ GitHub repository](https://github.com/DS-Homebrew/TWiLightMenu/issues) detailing the effects so that it may be blacklisted from being launched at that CPU speed -#### ¿Puedo acelerar los juegos usando nds-bootstrap? -Aunque la velocidad de la CPU de TWL puede reducir el lag, nds-bootstrap no puede ejecutar juegos a velocidades más rápidas que las previstas. +#### Can I speed up games using nds-bootstrap? +While TWL CPU speed may reduce lag, nds-bootstrap cannot run games at faster speeds than intended. + +#### Can I remap button inputs using nds-bootstrap? +No. Since nds-bootstrap runs games natively, it cannot change the function of most buttons. The only way to do so would be to modify the game itself, or by using cheat codes. + +#### How do I play randomized Pokémon ROMs with nds-bootstrap? +Pokémon HeartGold/SoulSilver, Black/White, and Black 2 / White 2 have anti-piracy measures that have to be manually patched out *before* randomizing the ROM. You can do this with [DS-Scene ROM Tool](https://gbatemp.net/download/35735/). +- Randomized ROMs cannot be AP-patched on-the-fly like the vanilla versions of these games are, because randomizing a ROM has far too many unique possible outputs to be reasonably included with **TW**i**L**ight Menu++ + +#### What are DSi binaries? How do I get them? +DSi binaries are the portions of a game's code to be used on DSi (as well as 3DS) systems for use of the DSi's features, such as the cameras and improved Wi-Fi capabilities. Older dumping methods may not have properly dumped these. + +- ROMs without the DSi binaries can still be played on any console through DS mode, in which it will run as if the game were being played on a Nintendo DS Phat/Lite + +To obtain a ROM that contains the DSi binaries, [re-dump your Game Card](https://wiki.ds-homebrew.com/twilightmenu/faq?faq=how-do-i-get-games). diff --git a/pages/_es-ES/twilightmenu/custom-dsi-3ds-sfx.md b/pages/_es-ES/twilightmenu/custom-dsi-3ds-sfx.md index cc9a8ce0..b39cf688 100644 --- a/pages/_es-ES/twilightmenu/custom-dsi-3ds-sfx.md +++ b/pages/_es-ES/twilightmenu/custom-dsi-3ds-sfx.md @@ -7,61 +7,62 @@ title: Skins para DSi/3DS - Efectos de sonido personalizados description: Cómo usar música de fondo y efectos de sonido personalizados en las skins de DSi y 3DS de TWiLight Menu++ --- -TWiLightMenu permite usar sonidos personalizados en los temas. Coloca los archivos de sonido en la subcarpeta `sound` de tu tema. Por ejemplo, para el tema `white`, pondrías los archivos en `themes/white/sound/sfx.bin` y `themes/white/sound/bgm.pcm.raw`, respectivamente. Ambos archivos son opcionales, si falta alguno se usarán los predeterminados. También debes poner en la configuración la opción de música a "Theme". +TWiLightMenu permite usar sonidos personalizados en los temas. Coloca los archivos de sonido en la subcarpeta `sound` de tu tema. Por ejemplo, para el tema `white`, pondrías los archivos en `themes/white/sound/sfx.bin` y `themes/white/sound/bgm.pcm.raw`, respectivamente. Both files are optional, if `bmg.pcm.raw` is missing, the default music will be used. The same thing would happen with the sound effects if `sfx.bin` is missing as well. En esta guía se asume que tienes instalado devkitPro con mmutil. Puedes descargarlo en la página de [devkitPro](https://devkitpro.org/wiki/Getting_Started). ## Banco de sonidos -El banco de sonidos contiene distintos efectos como el de seleccionar un icono, etc. +The sound effect bank (sfx.bin) contains sound effects such as the icon select sound, etc. -| Archivo | Descripción | -| ----------- | ------------------------------------------------------------------------------------------------ | -| startup.wav | Suena al inicio. Ve a la sección de [Sonido de inicio](#startup-sound) para más detalles | -| back.wav | Volver | -| launch.wav | Suena al abrir un juego | -| select.wav | Suena al mover el cursor | -| wrong.wav | Suena al llegar al final de la página | -| switch.wav | Suena al cambiar de página | -| stop.wav | Suena en el Tema DSi cuando el cursor deja de moverse | -| bgm.pcm.raw | No pertenece al banco de sonidos. Ve a la sección [Música del menú](#menu-bgm) para más detalles | +| Archivo | Descripción | +| ----------- | ---------------------------------------------------------------------------------------- | +| startup.wav | Suena al inicio. Ve a la sección de [Sonido de inicio](#startup-sound) para más detalles | +| back.wav | Volver | +| launch.wav | Suena al abrir un juego | +| select.wav | Played when moving the cursor in the per-game settings and select menu | +| wrong.wav | Suena al llegar al final de la página | +| switch.wav | Suena al cambiar de página | +| stop.wav | Suena en el Tema DSi cuando el cursor deja de moverse | -Ejecuta `make` para crear el banco de sonidos. Todos los archivos mencionados excepto *bgm.pcm.raw* son necesarios, pero pueden ser silencio. +All the files listed above are required to build a custom sound effect bank. If you want a sound to be mute, you can use a silent audio file. The `.wav` format is mandatory and the encoding *must* be PCM. -El *sfx.bin* resultante **debe tener menos de 512000B = 512 kB**. Si es más grande, puede provocar crasheos o cortes en los sonidos. +To build the sound effect bank you need to download [this file](/assets/files/Makefile) and put it next to all the `.wav` files that will be used. After all the files are on the same folder, open your terminal (or command line if you are using Windows), change the current directory (`cd`) to the folder where `Makefile` is, and then run the `make` command. + +You will get a resulting `sfx.bin` file that can be copied to the `sound` subfolder in your theme folder. **This file must be under 512000B = 512 kB**. Any file larger than that will result in either crashes or some sounds not playing fully. ### Sonido de inicio -Mientras que los otros sonidos funcionan con cualquier archivo WAV, el de inicio tiene que estar en un formato específico para funcionar correctamente, o en otro caso habrá un silencio entre el sonido de inicio y el comienzo de la música de fondo. +While the other sound effects will work with any WAV file with PCM encoding, the startup sound must be in a specific format in order to work properly, otherwise there will be a gap between when the startup sound stops and the background music begins. -El archivo startup.wav debe ser de **16-bit 16 kHz**. Puedes usar [Audacity](https://www.audacityteam.org/download/) para convertirlo a este formato. Una vez que hayas cargado el archivo en Audacity, cambia el **Project Rate (Hz)** a **16000**, después pulsa **Shift+M**, y cambia **Format** a **16-bit PCM**. +The startup.wav file must be **16-bit 16 kHz**. You can use [Audacity](https://www.audacityteam.org/download/) for example to convert to this format. Once the file is loaded in Audacity, change the **Project Rate (Hz)** to **16000**, then press **Shift+M**, and change the **Format** to **16-bit PCM**. -Si tu archivo es estéreo, debes ir a **Tracks > Mix > Mix Stereo down to Mono**. +If your file is in Stereo, you should also go to **Tracks > Mix > Mix Stereo down to Mono**. -Debes poner `PlayStartupJingle=1` en tu `theme.ini` para que suene. +You must set `PlayStartupJingle=1` in your `theme.ini` for the startup jingle to play. ## Música del menú -La música del menú debe ser un archivo PCM de **16-bit 16 kHz Mono**. Debajo dejamos dos métodos para convertir archivos de audio en ese formato. +Menu BGM needs to be a **16-bit 16 kHz Mono** raw PCM file. Below are two methods for converting audio files into that format. -Al contrario de sfx.bin, *bgm.pcm.raw* puede ser muy grande. +Unlike sfx.bin, *bgm.pcm.raw* can be arbitrarily large. ### ffmpeg -La forma más sencilla de convertir música para usarla en TWiLight Menu++ es lanzar el comando [ffmpeg](https://ffmpeg.org) en una consola de comandos: +The simplest way to convert music for use in TWiLight Menu++ is to run this [ffmpeg](https://ffmpeg.org) command in a terminal: ```bash ffmpeg -i [input file] -f s16le -acodec pcm_s16le -ac 1 -ar 16k bgm.pcm.raw ``` -Reemplaza `[input file]` por el nombre del archivo que quieres convertir. También puedes hacer esto arrastrando el archivo a la consola de comandos teniendo el cursor en el sitio correcto. +Replace `[input file]` with the name of the file you want to convert. You can usually do this by simply dragging the file onto the terminal window with the cursor in the correct location. ### Audacity -Si no quieres usar la consola de comandos, puedes convertir el archivo usando [Audacity](https://www.audacityteam.org/download/). +If you don't want to use the command line you can also convert using [Audacity](https://www.audacityteam.org/download/). -Para convertir el audio: +To convert the audio: 1. Abre el archivo con Audacity 1. Si tu archivo es estéreo, pincha en la canción y selecciona `Tracks` > `Mix` > `Mix Stereo down to Mono` 1. Cambia el `Project Rate (Hz)` en la parte inferior izquierda a `16000` -Para exportarlo en el formato correcto: +To export in the correct format: 1. Selecciona `File` > `Export` > `Export Audio...` 1. Pon `File Type` a `Other uncompressed files` 1. Pon `Header` a `RAW (header-less)` @@ -69,4 +70,6 @@ Para exportarlo en el formato correcto: 1. Pon como nombre `bgm.pcm.raw` y pincha en `Save` 1. Pincha `OK` en la edición de metadatos -Ya tienes tu archivo `bgm.pcm.raw` que puedes copiar a la subcarpeta `sound` de tu tema. +Now you have a `bgm.pcm.raw` file that can be copied to the `sound` subfolder in your theme folder. + + You should then set the `DSi/3DS Theme Music` option in TWiLight Menu++ settings to "Theme" for your custom BGM to play on the menu. \ No newline at end of file diff --git a/pages/_es-ES/twilightmenu/how-to-get-custom-icons.md b/pages/_es-ES/twilightmenu/how-to-get-custom-icons.md index 8c631fca..39f101d4 100644 --- a/pages/_es-ES/twilightmenu/how-to-get-custom-icons.md +++ b/pages/_es-ES/twilightmenu/how-to-get-custom-icons.md @@ -7,11 +7,10 @@ title: How to Get custom Icons and Banners description: How to set custom icons and banners for folders and games in TWiLight Menu++ --- -### Custom Game Icons and Banners 1. Download the icon or banner you want to set from [the Skins site](https://skins.ds-homebrew.com/icon/) - - Banners have a `.bin` file extension, they include custom game titles and its icons can be still or animated. These files are can only be set for roms. - - Icons have a `.png` file exension and will only be shown as still images. These can be set for both folders and roms. + - Banners have a `.bin` file extension, they include custom game titles and its icons can be still or animated. When used with folders, the custom titles won't be shown, and the folder name will be displayed instead. + - Icons have a `.png` file exension and will only be shown as still images. - Any `.png` file that's 4 bits in color depth and 32x32 pixels or less in resolution can also be used, not only the ones present in the the Skins site. 1. Put the icon/banner file in `sd:\_nds\TWiLightMenu\icons` - - If it's a custom icon for a folder, rename the file so that its name is the same as the name of the folder in which you want the icon to be displayed. - - If it's a custon icon or banner for a rom, rename the file so that its name is the same as the rom whose icon you want to replace. Note the the name has to include the file extension, e.g. `ASME.nds.png` or `ASME.nds.bin` if you want the icon/banner to show for the rom `ASME.nds`. This works not only for `.nds` roms, but for all roms that can be ran from TWiLight Menu++. + - If it's a custom icon or banner for a folder, rename the file so that its name is the same as the name of the folder in which you want the icon to be displayed. Keep in mind this will not replace the folder icon (unless the custom icon is bigger than the default skin icon), it will just be shown over it. + - If it's a custom icon or banner for a rom, rename the file so that its name is the same as the rom whose icon you want to replace. Note the the name has to include the file extension, e.g. `ASME.nds.png` or `ASME.nds.bin` if you want the icon/banner to show for the rom `ASME.nds`. This works not only for `.nds` roms, but for all roms that can be ran from TWiLight Menu++. diff --git a/pages/_es-ES/twilightmenu/installing-flashcard.md b/pages/_es-ES/twilightmenu/installing-flashcard.md index 614f3115..f0dcafd7 100644 --- a/pages/_es-ES/twilightmenu/installing-flashcard.md +++ b/pages/_es-ES/twilightmenu/installing-flashcard.md @@ -17,7 +17,7 @@ description: Cómo instalar TWiLight Menu++ en una flashcard de Nintendo DS 1. Si ya tienes archivos de guardado, mueve los archivos `.sav`, que se encuentran en la misma carpeta que tus ROMs de DS, a una nueva llamada `saves` también en la carpeta de las ROMs 1. ... - **Usuarios de DS Phat/Lite:** Si al iniciar `BOOT.NDS` la consola crashea con una pantalla blanca, inserta un DS Memory Expansion Pak y prueba de nuevo - - **Usuarios de DSi/3DS:** Abre TWLMenu++ desde la SD de la consola, activa `Acceso a SCFG en Slot-1` y configura la opción `Slot-1: Configuración Táctil` a `Modo DSi` + - **DSi/3DS users:** Run TWLMenu++ on the console's SD card, open TWLMenu++ Settings, switch to the `Misc. settings` page, and turn on `SCFG access in Slot-1` and set `Slot-1: Touch Mode` to `DSi Mode` - Esto permitirá usar la velocidad de reloj TWL y/o acelerar la VRAM en los juegos de la flashcard, así como acceder a la SD de la consola y lanzar juegos DSi-Enhanced/DSi-Exclusive/DSiWare en Modo DSi desde la flashcard - Con esta opción habilitada, podrás usar SELECT + Arriba/Abajo para cambiar entre los contenidos de tu tarjeta SD y la tarjeta microSD de la flashcart @@ -26,11 +26,11 @@ description: Cómo instalar TWiLight Menu++ en una flashcard de Nintendo DS - Si tu flashcart no aparece en el nombre de ninguna carpeta, puedes saltarte este paso 1. ... - **Usuarios de DS Phat/Lite:** Ve a los ajustes de tu consola, y activa el iniciar los juegos al encender la consola, para que así tu flashcart inicie automáticamente - - **Usuarios de DSi/3DS:** Inicia TWLMenu++ desde la tarjeta SD de la consola, ve a los ajustes y activa la opción `Inicio Automático Slot-1` + - **DSi/3DS users:** Run TWLMenu++ on the console's SD card, open TWLMenu++ Settings, switch to `Misc settings` page, and turn on `Auto-start Slot-1` ### Para ejecutar los juegos usando el firmware de tu flashcart -Ten en cuenta que esto sólo funciona si tu flashcart está preparada para iniciar TWiLight Menu++ automáticamente. Para configurar esto, ve la sección de arriba. +Please note this only works if your flashcard is set to autoboot TWiLight Menu++. Para configurar esto, ve la sección de arriba. {:.alert .alert-warning} Ten en cuenta que no todas las flashcart tienen soporte para esta función. Si los pasos de abajo no aplican para tu flashcart, sáltate esta sección. @@ -60,4 +60,4 @@ Ten en cuenta que no todas las flashcart tienen soporte para esta función. Si l Instala [YSMenu de RetroGameFan](https://gbatemp.net/threads/retrogamefan-updates-releases.267243/). - Asegúrate de que tienes el archivo `YSMenu.nds` (o renombra el archivo `TTMenu.dat`, si no existe) y la carpeta `TTMenu` en la carpeta raíz de tu tarjeta microSD -1. En los ajustes de TWiLight Menu++, desactiva la opción `Usar nds-bootstrap` +1. Open TWLMenu++ Settings, switch to `nds-bootstrap settings` page, and set `Use nds-bootstrap` to `No`, so the flashcard firmware will be used instead of nds-bootstrap diff --git a/pages/_fr-FR/community/discord-rules.md b/pages/_fr-FR/community/discord-rules.md index d4e6ab2e..78e7e95d 100644 --- a/pages/_fr-FR/community/discord-rules.md +++ b/pages/_fr-FR/community/discord-rules.md @@ -14,7 +14,7 @@ Cette page fournit plus de détails sur les règles décrites dans le salon [#in - Cela s'applique à tout le monde, quel que soit leur rôle ou leur niveau d'activité sur ce serveur, même s'ils ne sont pas sur le serveur - N'essayez pas de faire de l'assistanat ou d'apporter votre aide lorsqu'un modérateur est déjà en train de gérer une situation - Les rappels des règles sont acceptés, tant que vous restez respectueux -- Lorsque vous envoyez quelque chose, indiquez le nom du/des créateur(s) si vous savez qui l'a créé +- Créditez l'auteur/autrice lorsque vous envoyez quelque chose si vous savez qui l'a créé (à l'exception des œuvres incluses qui le/la créditent déjà) ### 2. Ne baissez pas la qualité du chat @@ -26,28 +26,32 @@ Voici quelques exemples de ce qui ne respecte pas cette règle : - Les informations importantes se trouvent dans [#useful-resources](https://discord.com/channels/283769550611152897/638041441079263283) et dans les messages épinglés de tous les salons - Prendre un espace excessif dans le chat (par exemple, envoyer une petite quantité de mots dans plusieurs messages au lieu de tout garder dans un seul message) - La répétition des messages, qu'ils soient répétés dans le même salon ou dans plusieurs salons - - Si vous ne savez pas où poster votre message, consultez les sujets des salons et posez votre question dans celui qui convient le mieux - - Si vous n'êtes toujours pas sûr, demandez dans [#community-meta](https://discord.com/channels/283769550611152897/715651368391671919) + - Si vous ne savez pas où poster votre message, identifiez le salon qui conviendrait le mieux à votre message en consultant son sujet. Vous pouvez aussi demander dans [#community-meta](https://discord.com/channels/283769550611152897/715651368391671919) - Poster pour le plaisir de poster plutôt que d'apporter de véritables conversations (comme se plaindre que le chat est mort, envoyer uniquement des salutations, des copypastas, etc.) -- Pour l'envoi de messages extrêmement longs, utilisez plutôt un outil tel que [mystbin](https://mystb.in/) pour les longs messages +- Monologuer au point de décourager les autres d'intervenir ou de forcer l'utilisateur à faire défiler un écran mobile 16/9 avec une taille de police moyenne pour lire l'intégralité de votre message. Veuillez vous référer à un service externe (tel que [mystbin](https://mystb.in/)) afin que les messages des autres utilisateurs puissent également être lus +- Les vociférations sont autorisées tant qu'elles sont destinées à alimenter la conversation et non à se défouler. Cela implique d'être ouvert à d'autres points de vue, de pouvoir étayer ses sentiments personnels par des faits et d'apporter de nouvelles idées (si cela a déjà été fait) -- À la discrétion d'un modérateur, les discussions peuvent être interrompues +**Les modérateurs peuvent demander l'arrêt d'une discussion, et les utilisateurs sont censés se conformer à leur demande, même si elle ne correspond pas à l'un des exemples ci-dessus** ### 3. Ne faites pas d'autopromotion sans contexte ou sans l'autorisation explicite du personnel - Donner des liens vers d'autres serveurs Discord sur demande est autorisé, mais veuillez demander à un modérateur dans un MP avant de faire de la publicité pour un serveur sans contexte préalable - Les annonces en MP ne sont pas autorisées, à la fois par les conditions de service de Discord et par les règles de notre serveur. Les annonces en MP en masse (avec preuve) vous vaudront un bannissement - Rejoindre dans le but de faire de la publicité pour votre serveur Discord vous vaudra un bannissement, et vos annonces seront supprimées +- Tout compte compromis sera banni et les messages envoyés par robot seront supprimés. Si le compte est récupéré ultérieurement, veuillez contacter l'un des membres du staff ### 4. Évitez les discussions sur le piratage -- Ne créez pas de liens vers des sites ou des outils de piratage, ne téléchargez pas de contenu piraté et n'encouragez pas les autres à pirater -- Nous n'aiderons pas au piratage et ne fournirons pas de soutien pour tout contenu piraté ou titres leakés +Voici quelques exemples d'infractions à cette règle : +- Mentionner/Poster des liens vers des sites/outils de piratage +- Encourager le piratage, que ce soit en aidant les autres à le faire ou en le justifiant +- Téléverser du contenu piraté ou violant un accord de non-divulgation (ROMs compilées via des SDKs officiels sous licence, outils, etc…) + +Exemple de ce qui n'enfreint PAS cette règle : +- Discuter du contenu des fuites connues du public, pour autant qu'aucun build, aucun code source ou même aucun fichier non lié ne soit partagé + +Les conditions d'utilisation de Discord suivent la loi américaine et, en tant que telles, sont soumises à la définition américaine du piratage, que l'utilisateur vive aux États-Unis ou non - Pour plus d'informations sur ce qu'est le piratage ou non, nous vous suggérons de lire la [page de définition du piratage de eip](https://3ds.eiphax.tech/piracy.html) (Avertissement : nous ne sommes pas des avocats) -- Les conditions d'utilisation de Discord suivent la loi américaine et, en tant que telles, sont soumises à la définition américaine du piratage, que l'utilisateur vive aux États-Unis ou non -- Vous pouvez discuter d'informations connues du public concernant les leaks, à condition de ne pas partager de builds, de fichiers ou de code source -- Ne créez pas de liens vers des outils SDK ou vers tout ce qui ne respecte pas un accord de non-divulgation - - Cela inclut l'envoi de ROMs qui ont été construites avec des programmes SDK leakés ### 5. Maintenez les conversations dans leurs salons respectifs @@ -60,7 +64,7 @@ Voici quelques exemples de ce qui ne respecte pas cette règle : - Nous ne sommes pas en mesure de modérer facilement le contenu dans d'autres langues - Nous suggérons d'utiliser [DeepL](https://www.deepl.com/translator) pour la traduction -- Les modérateurs peuvent autoriser d'autres personnes à s'exprimer dans des langues étrangères en cas d'échec de la traduction et s'il existe des personnes de confiance qui connaissent votre langue et sont en mesure de vous aider +- Des exceptions peuvent être accordées en cas d'échec de la traduction et s'il existe des personnes de confiance qui connaissent votre langue et sont en mesure de vous aider ### 7. Vous ne pouvez pas avoir un autre compte sur ce serveur sans la permission du personnel @@ -79,20 +83,17 @@ Voici quelques exemples de ce qui ne respecte pas cette règle : - Les choses qui se passent dans les messages privés **sont** l'affaire du serveur puisque, à moins que vous ne partagiez tous deux un autre serveur ou que vous soyez amis, vous ne pourriez pas vous joindre l'un à l'autre - Parmi les exemples de ce qu'il ne faut pas faire, citons la publicité en MP, la redirection délibérée des utilisateurs vers les MP à partir d'un chat normal (tel que le support) pour enfreindre les règles, et le harcèlement - ### 10. N'apportez pas de contenu dramatique externe, NSFW ou illégal sur le serveur - Si vous êtes banni sur d'autres serveurs, évitez d'en parler ici - Nous ne pouvons pas vous aider à vous débannir d'autres serveurs, c'est la décision des membres du staff de là-bas - Ne publiez rien qui ne soit pas considéré comme sûr pour le travail (par exemple, contenu sexuel, violence extrême, drogues) -- Tout compte avec un avatar dérangeant sera expulsé, si vous vous réinscrivez et avez toujours l'avatar, vous serez banni -- Bien que les contenus pour adultes soient interdits, les utilisateurs doivent avoir au moins treize ans pour participer à ce serveur Discord, conformément aux conditions d'utilisation de Discord +- Les comptes avec des avatars dérangeants seront expulsés, ce qui conduira à un bannissement s'ils conservent ledit avatar +- Bien que les contenus pour adultes soient interdits, les utilisateurs doivent avoir au moins treize ans ans pour participer à ce serveur Discord, conformément aux conditions d'utilisation de Discord. D'après ces mêmes conditions, l'âge légal minimum pour l'utilisation de Discord est de quinze ans en France et seize ans au Luxembourg ### 11. Ne parlez pas ou ne faites pas d'actions relatives à la violation d'autres conditions d'utilisation de Discord -- [Lien vers les conditions d'utilisation](https://discord.com/terms) -- [Lien vers la charte d'utilisation de la communauté](https://discord.com/guidelines) -- Tenter de faire quelque chose qui n'est pas explicitement mentionné dans nos règles mais qui est tout de même contraire aux conditions d'utilisation de Discord vous vaudra un bannissement (raids, logiciels malveillants, hameçonnage par exemple) +- Le non-respect de tout ce qui est couvert par les [conditions d'utilisation de Discord](https://discord.com/terms) ou les [directives de la communauté](https://discord.com/guidelines), qu'elles soient mentionnées ou non ci-dessus, entraînera un bannissement ### 12. N'essayez pas de contourner les règles car cela sera considéré comme une violation de celles-ci @@ -103,7 +104,7 @@ Voici quelques exemples de ce qui ne respecte pas cette règle : ## Conséquences Les conséquences d'une infraction à ces règles sont un avertissement, une mise en sourdine, une expulser ou un bannissement. Bien entendu, les conséquences spécifiques seront traitées au cas par cas. -- La plupart des utilisateurs finissent par recevoir 4 avertissements avant d'être bannis +- La plupart des utilisateurs finissent par recevoir quatre avertissements avant d'être bannis - Ces avertissements comprennent l'utilisation de la commande !warn, la mise en sourdine et les avertissements verbaux - Si vous vous inscrivez dans le but d'enfreindre les règles, vous serez banni @@ -114,4 +115,4 @@ Les conséquences d'une infraction à ces règles sont un avertissement, une mis - Toutefois, lorsque vous établissez votre rapport, couvrez tous les liens ; ne donnez pas à l'annonceur en MP plus de visibilité qu'il n'en a déjà obtenu par le biais des messages privés envoyés à tout le monde -Dernière mise à jour : 20/12/2021 +Dernière mise à jour : 07/04/2022 diff --git a/pages/_fr-FR/ds-index/forwarders.md b/pages/_fr-FR/ds-index/forwarders.md index 9ee15006..8c0cb118 100644 --- a/pages/_fr-FR/ds-index/forwarders.md +++ b/pages/_fr-FR/ds-index/forwarders.md @@ -57,7 +57,7 @@ Si Universal-Updater est déjà installé sur votre console, vous pouvez passer ### Partie 1 : Pour commencer 1. Copiez `NDSForwarder.dsi` à la racine de votre carte SD - Cela peut éventuellement être installé sur hiyaCFW directement en utilisant [TMFH](https://github.com/JeffRuLz/TMFH/releases/latest/download/TMFH.0.7.1.zip) -1. Téléchargez le [pack de forwarders pour carte SD de DSi](https://github.com/RocketRobz/NTR_Forwarder/releases/latest/download/DS.Game.Forwarder.pack.DSi.3DS.SD.Card.7z) +1. Téléchargez le [pack de forwarders pour carte SD de DSi](https://github.com/RocketRobz/NTR_Forwarder/releases/download/SD-6/DS.Game.Forwarder.pack.DSi.3DS.SD.Card.7z) 1. Extrayez le contenu du dossier `for SD Card root` à la racine de la carte SD de votre DSi Après avoir extrait le pack de votre carte, vous pouvez modifier `sd:/_nds/nds-bootstrap.ini` et changer les paramètres suivants. diff --git a/pages/_fr-FR/ds-index/special-games.md b/pages/_fr-FR/ds-index/special-games.md index 7baa098d..6ccdd70e 100644 --- a/pages/_fr-FR/ds-index/special-games.md +++ b/pages/_fr-FR/ds-index/special-games.md @@ -25,12 +25,22 @@ description: Jeux DS(i) qui ont des propriétés spéciales - Le mode Versus est supprimé - De nombreux fichiers sont compressés pour que le jeu respecte la limite de taille DSiWare - L'icône est animée +- Chronos Twins +- Clubhouse Games + - Split into three DSiWare titles called + - Clubhouse Games Express: Card Classics + - Clubhouse Games Express: Family Favorites + - Clubhouse Games Express: Strategy Pack +- Dragon's Lair + - Extras menu containing Watch Mode is replaced with the Manual - Electroplankton - - Chaque mode est transformé en DSiWare + - Each mode are turned into standalone DSiWare titles - Elite Forces: Unit 77 - - Ajout du multijoueur + - Multiplayer added +- Heathcliff: Frantic Foto + - DSiWare version called "Heathcliff: Spot On" - Master of Illusion/Magic Made Fun - - Version DSiWare anglaise nommée « Master of Illusion Express » (USA) ou « A Little Bit of… Magic Made Fun » (Europe) + - Split into six DSiWare titles called "Master of Illusion Express" (USA), or "A Little Bit of... Magic Made Fun" (Europe) - Need for Speed: Nitro - Version DSiWare nommée « Need for Speed: Nitro-X » - La fonction Téléchargement DS et diverses musiques sont supprimées @@ -43,28 +53,36 @@ description: Jeux DS(i) qui ont des propriétés spéciales - Planet Puzzle League - Version DSiWare anglaise appelée « Puzzle League Express » (USA) ou « A Little Bit of… Puzzle League » (Europe) - Multijoueur supprimé -- Plants vs. Zombies + - Certaines pistes musicales ont été supprimées +- Plantes contre Zombies - Le Téléchargement DS, certains succès et la vidéo musicale ont été supprimés - Comprend un mini-jeu exclusif - L'icône est animée +- Space Invaders Extreme 2 + - DSiWare version called "Space Invaders Extreme Z", exclusive to Japan + - Wireless features removed +- Sujin Taisen: Number Battles + - DSiWare version known as "Number Battle" in USA + - Local multiplayer is removed, but online multiplayer is retained - Tetris Party Deluxe - - Version DSiWare nommée « Tetris Party Live » - - Les modes Escalade, Ombre, Course, Sprint, Maître et Bombe sont supprimés - - L'icône est animée + - DSiWare version called "Tetris Party Live" + - Field Climber, Shadow, Stage Racer, Sprint, Master Mode, Bombliss Mode are removed + - Icon is animated - True Swing Golf/Nintendo Touch Golf - - Version DSiWare anglaise nommée « True Swing Golf Express » (USA) ou « A Little Bit of… Nintendo Touch Golf » (Europe) - - La version DSiWare du jeu ne comprend aucune fonction Wi-Fi, comme le jeu en local/Téléchargement DS ou la fonction PictoChat propre au jeu. Il comporte également beaucoup moins de parcours que le jeu commercial - - Le moteur du jeu est amélioré - - Le mode challenge remplace le mode championnat du jeu commercial + - DSiWare version called "True Swing Golf Express" (USA), or "A Little Bit of... Nintendo Touch Golf" (Europe) + - The DSiWare version of the game does not include any Wi-Fi features, such as Local/Download Play or the in-game PictoChat function. It also features far fewer courses than the retail game + - The game engine is improved + - Challenge mode replaces Championship Tour of the retail game - WarioWare: Touched! - - Fonctionnalités Slot-2 retirées + - Slot-2 features removed - Zuma's Revenge! - - Multijoueur supprimé - - L'icône est animée + - Multiplayer removed + - Icon is animated Prend en charge le Wi-Fi (WPA 1/2 inclus) : - Bomberman Blitz - Famicom Wars DS: Ushinawareta Hikari (Advance Wars: Days of Ruin/Dark Conflict) +- Sujin Taisen: Number Battles - Tetris Party Live ### Jeux qui ont reçu des mises à jour du SDK @@ -258,6 +276,8 @@ Actuellement, nds-bootstrap n'a pas d'émulation Slot-2. Vous trouverez ci-desso ### Jeux qui utilisent des cartouches d'option GBA - Memory Expansion Pak - Nintendo DS Browser +- Motion Pack + - Tony Hawk’s Motion - Rumble Pak - Clubhouse Games - Custom Robo Arena @@ -292,24 +312,36 @@ Actuellement, nds-bootstrap n'a pas d'émulation Slot-2. Vous trouverez ci-desso - Tomb Raider: Underworld - Wario: Master of Disguise - WWE SmackDown vs. Raw 2008 -- Motion Pack - - Tony Hawk’s Motion ### Jeux avec connectivité Wii -- Animal Crossing: Wild World -> Animal Crossing: City Folk -- Band Hero -> Guitar Hero -- Batman: The Brave and the Bold (DS) -> Batman: The Brave and the Bold (Wii) -- Castlevania: Order of Ecclesia -> Castlevania Judgement -- Final Fantasy Crystal Chronicles: Echoes of Time (DS) -> Final Fantasy Crystal Chronicles: Echoes of Time (Wii) -- Geometry Wars: Galaxies (DS) -> Geometry Wars: Galaxies (Wii) -- Jam with the Band -> Live Channel -- My Word Coach -> My Word Coach (Wii) -- Pokémon Diamant/Perle -> My Pokémon Ranch -- Pokémon Platine -> My Pokémon Ranch (Japon uniquement) -- Pokémon Diamond/Pearl/Platinum/HeartGold/SoulSilver-> Pokémon Battle Revolution -- Personal Trainer: Walking -> Mii Channel -- Ultimate Band -> Ultimate Band (Wii) -- WarioWare D.I.Y. -> WarioWare D.I.Y. Showcase +- Animal Crossing: Wild World + - Animal Crossing: City Folk +- Band Hero + - Guitar Hero +- Batman: The Brave and the Bold (DS) + - Batman: The Brave and the Bold (Wii) +- Castlevania: Order of Ecclesia + - Castlevania Judgement +- Final Fantasy Crystal Chronicles: Echoes of Time (DS) + - Final Fantasy Crystal Chronicles: Echoes of Time (Wii) +- Geometry Wars: Galaxies (DS) + - Geometry Wars: Galaxies (Wii) +- Jam with the Band + - Live Channel +- My Word Coach (DS) + - My Word Coach (Wii) +- Pokémon Diamond/Pearl + - My Pokémon Ranch +- Pokémon Platinum + - My Pokémon Ranch (Japan Only Update) +- Pokémon Diamond/Pearl/Platinum/HeartGold/SoulSilver + - Pokémon Battle Revolution +- Personal Trainer: Walking + - Mii Channel +- Ultimate Band + - Ultimate Band (Wii) +- WarioWare D.I.Y. + - WarioWare D.I.Y. Showcase ### Jeux avec des cartes de jeu IR - Pokémon HeartGold/SoulSilver diff --git a/pages/_fr-FR/gbarunner2/builds.md b/pages/_fr-FR/gbarunner2/builds.md index 488dde83..85a1fe40 100644 --- a/pages/_fr-FR/gbarunner2/builds.md +++ b/pages/_fr-FR/gbarunner2/builds.md @@ -7,11 +7,11 @@ description: Informations sur les différents builds de GBARunner2 et leurs util --- -Il existe un certain nombre de versions différentes de GBARunner2, ou « builds », que l'on peut utiliser. Ils proviennent de différentes branches et forks de GBARunner2 et ont des caractéristiques différentes visant soit des jeux GBA différents, soit des fonctions différentes. **Pour la plupart des utilisateurs** l'utilisation du build fourni avec TWiLight Menu++ est suffisante. +Il existe un certain nombre de versions différentes de GBARunner2, ou « builds », pouvant être utilisées. Ils proviennent de différentes branches et forks de GBARunner2 et ont des caractéristiques différentes visant soit des jeux GBA différents, soit des fonctions différentes. **Pour la plupart des utilisateurs**, l'utilisation du build fourni avec **TW**i**L**ight Menu++ est suffisante. ## Builds DS vs DSi vs 3DS -GBARunner2 a fait faire des builds qui utilisent le matériel supplémentaire trouvé dans la DSi et la 3DS. Naturellement, ces builds spécifiques à la DS et à la 3DS ne fonctionneront pas sur une DS. Cependant, ils ne fonctionneront pas non plus si vous exécutez GBARunner2 à partir d'un linker sur l'un des systèmes, DSi et 3DS inclus. Les détails à ce sujet ne seront pas abordés ici. +GBARunner2 a fait faire des builds qui utilisent le matériel supplémentaire trouvé dans la DSi et la 3DS. Naturellement, ces builds spécifiques à la DSi et à la 3DS ne fonctionneront pas sur une DS. Cependant, ils ne fonctionneront pas non plus si vous exécutez GBARunner2 à partir d'un linker sur l'un des systèmes, DSi et 3DS inclus. Les détails à ce sujet ne seront pas abordés ici. Cela signifie que vous pouvez utiliser des builds pour la DS sur la DSi et la 3DS, mais pas l'inverse. @@ -19,13 +19,13 @@ Cela signifie que vous pouvez utiliser des builds pour la DS sur la DSi et la 3D Ce sont les builds qui sont présents pour les trois lignées de systèmes. -### Master +### [Master](https://github.com/Gericom/GBARunner2/releases) -Les builds Master ou « principaux » builds sont les versions correctes de GBARunner2. Cela devrait généralement être le build le plus stable. Toutes les autres branches que celle-ci sont considérées comme expérimentales et pas assez stables pour être incluses dans les Master. Les builds Master sont divisés en différentes builds pour la DS, la DSi et la 3DS. Ils portent tous le nom du système correspondant ajouté à la fin du nom du fichier. +Les builds Master, ou « principaux » builds, sont les versions correctes de GBARunner2. Cela devrait généralement être le build le plus stable. Toutes les autres branches que celle-ci sont considérées comme expérimentales et pas assez stables pour être incluses dans les Master. Les builds Master sont divisés en différentes builds pour la DS, la DSi et la 3DS. Ils portent tous le nom du système correspondant ajouté à la fin du nom du fichier. -### Wi-Fi-Link +### [Wi-Fi-Link](https://github.com/Gericom/GBARunner2/releases/tag/v20200217-194452_0b8bbe3) -La branche Wi-Fi-Link ajoute la possibilité de relier deux systèmes sans fil. Notez que cela ne passe pas par l'Internet, et que cela ne sera jamais possible. Actuellement, les résultats varient d'une personne à l'autre, et le seul jeu sûr de pouvoir maintenir une connexion stable est Advance Guardian Heroes, à condition de suivre des instructions très précises. Inutile de dire que cette branche, dans son état actuel, est une nouveauté et une preuve de concept, et non quelque chose à utiliser réellement. Quelques autres jeux parviennent à se connecter, mais ils sont très dépendants de facteurs externes comme les interférences d'autres signaux Wi-Fi, entre autres. +La branche Wi-Fi-Link ajoute la possibilité de relier deux systèmes sans fil. Notez que cela ne passe pas par l'Internet, et que cela ne sera jamais possible à cause de la latence. Actuellement, les résultats varient d'une personne à l'autre, et le seul jeu sûr de pouvoir maintenir une connexion stable est Advance Guardian Heroes, à condition de suivre des instructions très précises. Inutile de dire que cette branche, dans son état actuel, est une nouveauté et une preuve de concept, et non quelque chose à utiliser réellement. Quelques autres jeux parviennent à se connecter, mais ils sont très dépendants de facteurs externes comme les interférences d'autres signaux Wi-Fi, entre autres. Pour configurer la liaison Wi-Fi, veuillez consulter la page [WikiTemp](https://wiki.gbatemp.net/wiki/GBARunner2/Link). ## Builds spécifiques à la DS @@ -33,33 +33,41 @@ La branche Wi-Fi-Link ajoute la possibilité de relier deux systèmes sans fil. **Normalement, utilisez l'ARM9DLDI**, et si cela ne fonctionne pas, essayez l'ARM7DLDI. Certains linkers nécessitent soit l'ARM7DLDI, soit l'ARM9DLDI, et certains peuvent fonctionner avec les deux. Il n'existe pas de liste des linkers qui fonctionnent avec les différentes versions, mais si vous rencontrez des problèmes pour faire fonctionner GBARunner2, vous pouvez essayer l'autre. +Si vous utilisez **TW**i**L**ight Menu++ sur votre linker, vous pouvez passer de ARM7DLDI à ARM9DLDI dans les paramètres de **TW**i**L**ight Menu++. + Il n'y a pas de différences de fonctionnalités ou de performances entre les deux, il est donc inutile de les tester pour voir si un jeu fonctionne mieux ou a moins de problèmes sur l'autre. Continuez plus bas pour savoir quelle version vous utilisez actuellement. -### ROM3M - -Si vous utilisez TWiLight Menu++, vous utilisez déjà cette fonctionnalité dans la version GBARunner2 qui l'accompagne. +### [rom3M](https://github.com/Gericom/GBARunner2/releases/tag/v20190911-201047_371815e) Cette branche peut être utile si vous essayez d'exécuter des ROMs un peu plus grandes sur la DS, mais il y a une limite due à la quantité limitée de RAM présente dans la DS. Il s'agit en fait de la branche de *Pokémon Émeraude* pour la DS. -Void Star a fait [un fork de GBARunner2](https://github.com/unresolvedsymbol/GBARunner2-DSL-Enhanced/releases) qui combine cette branche ROM3M avec d'autres fonctionnalités intéressantes, et c'est le build qui est livré avec TWiLight Menu++ si vous utilisez une DS. +Void Star a fait [un fork de GBARunner2](https://github.com/unresolvedsymbol/GBARunner2-DSL-Enhanced/releases) qui fusionne la branche rom3M dans le dernier Master avec quelques autres fonctionnalités soignées, et c'est le build qui vient avec **TW**i**L**ight Menu++ si vous utilisez une DS. ## Builds spécifiques à la DSi et à la 3DS -La DSi et la 3DS peuvent généralement exécuter les mêmes builds, mais en raison de la différence de quantité de RAM entre la DSi et la 3DS, la compatibilité des jeux peut différer. Cela signifie généralement que la DSi peut avoir des difficultés à exécuter des ROMs plus importantes que la 3DS peut exécuter sans problème. +La DSi et la 3DS peuvent généralement exécuter les mêmes builds, mais en raison de la différence de quantité de RAM entre la DSi et la 3DS, la compatibilité des jeux peut différer. Cela signifie que la DSi peut avoir des difficultés à exécuter des ROMs plus importantes que la 3DS peut exécuter sans problème. La 3DS intègre également une puce accélérométrique pour les commandes gyroscopiques, qui peut être utilisée dans un build spécifique à la 3DS. -### DSP +### [DSP](https://github.com/Gericom/GBARunner2/releases/tag/v20200809-113646_551ae99_dsp-audio) -Les builds DSP font appel à un processeur supplémentaire présent dans la DSi et la 3DS. Cela permet de produire un bien meilleur son et de donner de meilleures performances. Il y a quelques régressions parmi certaines ROMs qui ne fonctionnent pas dans cette branche. +Si vous utilisez **TW**i**L**ight Menu++, alors vous utilisez déjà cette fonctionnalité dans le build GBARunner2 qui l'accompagne. -### Hybrid Hicode +Les builds DSP utilisent le processeur de son numérique présent dans la DSi et la 3DS. Cela permet de produire un bien meilleur son et de donner de meilleures performances. Il y a quelques régressions, comme le fait que certaines ROMs ne fonctionnent pas dans cette branche. + +### [Hybrid Hicode](https://github.com/Gericom/GBARunner2/releases/tag/v20200812-130512_d5dc8d8) + +Si vous utilisez **TW**i**L**ight Menu++, alors vous utilisez déjà cette fonctionnalité dans le build GBARunner2 qui l'accompagne. La branche Hybrid Hicode s'occupe des ROMs qui sont grandes et qui ont des problèmes pour fonctionner sur la branche Master. Il s'agit d'une branche très utile pour la DSi, car elle résout en grande partie le problème lié au fait d'avoir moins de RAM que la 3DS. -### Spécifique à la 3DS : Gyro +### [Fusion Hicode/DSP](https://github.com/therealteamplayer/GBARunner2/releases/tag/v20210911-merges-and-tweaks) + +Ce fork de therealteamplayer fusionne les branches Hicode et DSP en une seule version, avec quelques autres modifications listées dans les notes de version. Ce build est actuellement utilisé par **TW**i**L**ight Menu++ pour la carte SD de la DSi/3DS. + +### Spécifique à la 3DS : [Gyro](https://github.com/Gericom/GBARunner2/releases/tag/v20191228-021638_ee7f6a0) Cette branche utilise l'accéléromètre interne de la 3DS pour que les jeux GBA qui avaient cette fonctionnalité puissent être joués correctement. Il y a plusieurs étapes à franchir pour que cela fonctionne. Notez qu'étant donné qu'il y a différentes puces d'accéléromètre entre les systèmes 3DS, cela ne fonctionnera pas sur toutes les 3DS car toutes les puces n'ont pas de code les supportant. @@ -67,9 +75,9 @@ Il n'y a pas de cohérence entre les types de 3DS et les puces, du moins pour au ## Trouver les infos de build -GBARunner2 possède un menu que vous pouvez ouvrir en touchant l'écran tactile et en appuyant sur la gâchette droite. Vous y trouverez le menu d'informations, qui vous indique sur quel build vous êtes. Cependant, les builds qui sont inclus avec TWiLight Menu++ ne rapportent pas de version de build car ils sont basés sur des forks d'autres personnes. En d'autres termes, si votre page d'informations n'affiche rien pour le build, il est fort probable que vous utilisiez l'un d'eux. +GBARunner2 possède un menu que vous pouvez ouvrir en touchant l'écran tactile et en appuyant sur la gâchette droite. Vous y trouverez le menu *About* (À propos), qui vous indique quel build vous utilisez. Cependant, les builds qui viennent actuellement avec **TW**i**L**ight Menu++ ne possèdent pas de version de build car ils sont basés sur des forks d'autres personnes. En d'autres termes, si votre page d'informations n'affiche rien pour le build, il est fort probable que vous utilisiez l'un d'eux. -Cela vous indique si vous utilisez un build ARM7DLDI ou ARM9DLDI +La page *About* (À propos) vous indique également si vous utilisez un build ARM7DLDI ou ARM9DLDI. Savoir quel build utiliser est utile pour vérifier la liste de compatibilité officielle au cas où vous auriez des problèmes pour lancer un jeu. diff --git a/pages/_fr-FR/gbarunner2/faq.md b/pages/_fr-FR/gbarunner2/faq.md index 300da266..64ee98c6 100644 --- a/pages/_fr-FR/gbarunner2/faq.md +++ b/pages/_fr-FR/gbarunner2/faq.md @@ -13,23 +13,25 @@ Vous pouvez lire et suivre [ce guide](https://docs.google.com/document/d/1owjiW- #### Les codes de triche sont-ils pris en charge ? Pas pour le moment. Au lieu de cela, vous pouvez injecter de façon permanente des codes de triche dans votre ROM GBA avec [GBAATM](https://gbatemp.net/threads/gba-auto-trainer-maker-gbaatm.99334/). -#### Comment utiliser les versions nightly de GBARunner2 dans TWiLight Menu++ ? -1. Téléchargez la version nightly -1. Renommez-la en `GBARunner2_arm7dldi_3ds.nds` (ou `GBARunner2_arm7dldi_dsi.nds` si vous êtes sur DSi) -1. Placez-la dans `sd:/_nds` - #### Quel build de GBARunner2 dois-je utiliser ? Généralement, les builds qui sont inclus avec TWiLight Menu++ sont suffisants. Pour plus d'informations sur les différents builds de GBARunner2, consultez la [page wiki Builds](https://wiki.ds-homebrew.com/gbarunner2/builds). -#### Comment j'utilise les fonctionnalités de connexion Wi-Fi ? -Vous aurez besoin d'un build à partir de la branche [wifi_link](https://github.com/Gericom/GBARunner2/tree/wifi_link) pour utiliser les fonctionnalités. Vous pouvez trouver des instructions détaillées sur la façon de configurer les builds sur sa [page GBAtemp Wiki](https://wiki.gbatemp.net/wiki/GBARunner2/Link). +#### Comment utiliser les fonctionnalités de connexion Wi-Fi ? +Vous aurez besoin d'un build à partir de la branche [wifi_link](https://github.com/Gericom/GBARunner2/tree/wifi_link) pour utiliser les fonctionnalités. Vous pouvez trouver des instructions détaillées sur la façon de configurer les builds sur sa [page WikiTemp](https://wiki.gbatemp.net/wiki/GBARunner2/Link). -#### Pourquoi la HTR (Horloge Temps Réel) n'est pas supportée dans une ROM hack ? +#### Pourquoi la HTR (Horloge à Temps Réel) n'est pas supportée dans une ROM hack ? La HTR est prise en charge sur une base par jeu. Vous devrez changer l'ID du titre de la ROM en celui d'un jeu qui supporte la HTR pour que GBARunner2 la reconnaisse. Vous pouvez modifier l'ID du titre en procédant comme suit : -1. +1. 1. 1. + +#### Pourquoi une ROM ne fonctionne-t-elle pas, même si la liste de compatibilité indique qu'elle fonctionne ? +Les listes de compatibilité de GBARunner2 sont principalement testées avec le BIOS GBA officiel, ce qui améliore la compatibilité. Consultez [Infos du BIOS GBA](https://wiki.ds-homebrew.com/gbarunner2/bios) pour des informations sur l'obtention du BIOS GBA officiel. + +#### Comment corriger les calques dupliqués en bas de l'écran sur la 3DS ? +Il s'agit d'un bogue dans TWLBg qui est plutôt répandu dans GBARunner2. La seule façon de résoudre temporairement ce problème est de redémarrer GBARunner2. +- Le cas échéant, il est préférable d'utiliser d'autres options pour exécuter des ROMs GBA sur 3DS, comme les injections dans la console virtuelle, open_agb_firm, ou mGBA sur les modèles n3DS diff --git a/pages/_fr-FR/godmode9i/faq.md b/pages/_fr-FR/godmode9i/faq.md index a64a1ff7..fc73b5c5 100644 --- a/pages/_fr-FR/godmode9i/faq.md +++ b/pages/_fr-FR/godmode9i/faq.md @@ -41,7 +41,7 @@ GodMode9i est capable d'utiliser les données de sauvegarde des cartouches GBA p 1. Lancez GodMode9i sur votre linker 1. Faites plusieurs copies de vos sauvegardes GBA !! - Toutes les données de sauvegardes qui n'ont pas été conservées ailleurs seront perdues - - Vérifiez les fichiers et trouvez les plus gros, l'utilisation de cartouches de 512 octets ne sera pas d'une grande aide alors que des sauvegardes de 64 ou 128 Kio feront tenir la plupart des sauvegardes DS dans 1 ou 2 cartouches + - Vérifiez les fichiers et trouvez les plus gros, l'utilisation de cartouches de 512 octets ne sera pas d'une grande aide alors que des sauvegardes de 64 ou 128 kio feront tenir la plupart des sauvegardes DS dans 1 ou 2 cartouches 1. Dans le menu du lecteur, appuyez sur R + B pour démonter le linker 1. Éjectez le linker, insérez une carte de jeu DS et une cartouche GBA 1. Sélectionnez `CARTE DS` puis `Savegarde` diff --git a/pages/_fr-FR/nds-bootstrap/controls.md b/pages/_fr-FR/nds-bootstrap/controls.md index 07849624..f64951b4 100644 --- a/pages/_fr-FR/nds-bootstrap/controls.md +++ b/pages/_fr-FR/nds-bootstrap/controls.md @@ -8,6 +8,7 @@ description: Contrôles des boutons pour nds-bootstrap --- Ceux-ci ne s'appliquent pas aux homebrews. +- SELECT + Haut/Bas : Contrôle précis du volume sonore - L + R + Haut + X pendant 1 seconde : Permuter les écrans - L + R + Bas A pendant 2 secondes : Dumper la RAM vers `sd:/_nds/nds-bootstrap` en tant que `ramDump.bin` - L + R + Bas + B pendant 2 secondes : Retourner au lanceur @@ -29,7 +30,8 @@ Ceux-ci ne s'appliquent pas aux homebrews. - Y : Spécifier une adresse à laquelle aller - Haut/Bas : Augmenter/Diminuer la valeur sélectionnée - Gauche/Droite : Sélectionner une valeur - - A/B : Retourner à la visionneuse ou à l'éditeur de RAM à l'adresse spécifiée + - A/B : Retourner à la visionneuse/l'éditeur de RAM à l'adresse spécifiée + - SELECT : Commutation entre les [cartes mémoire ARM7 et ARM9](https://problemkaputt.de/gbatek-ds-memory-maps.htm) - Éditeur de RAM - Haut/Bas/Gauche/Droite : Sélectionner une valeur - A : Modifier la valeur sélectionnée @@ -41,7 +43,8 @@ Ceux-ci ne s'appliquent pas aux homebrews. - Haut/Bas : Augmenter/Diminuer la valeur sélectionnée - Gauche/Droite : Sélectionner une valeur - A/B : Retourner à la visionneuse ou à l'éditeur de RAM à l'adresse spécifiée -- Le retour au lanceur peut ne pas fonctionner sur certains modèles d'anciennes 3DS, et ne fonctionne pas en mode B4DS ou lorsqu'il est utilisé en tant que combinaison de boutons dans les DSiWare +- Le retour au lanceur peut ne pas fonctionner sur certains modèles O3DS, et ne fonctionne pas en mode B4DS - La combinaison de boutons pour ouvrir le menu en jeu peut être modifiée dans les paramètres de TWiLight Menu++ +- Le contrôle précis du volume peut être activé ou désactivé dans les paramètres de TWiLight Menu++ - Les captures d'écran sont enregistrées dans `sd:/_nds/nds-bootstrap/screenshots.tar`. Ce fichier peut être ouvert à l'aide d'un visualiseur d'archives tel que [7-Zip](https://www.7-zip.org/) - Il est actuellement impossible de faire des captures d'écran en mode B4DS diff --git a/pages/_fr-FR/nds-bootstrap/faq.md b/pages/_fr-FR/nds-bootstrap/faq.md index 79767199..5092a315 100644 --- a/pages/_fr-FR/nds-bootstrap/faq.md +++ b/pages/_fr-FR/nds-bootstrap/faq.md @@ -8,21 +8,23 @@ description: FAQ et dépannage pour nds-bootstrap --- #### J'ai des problèmes avec ma/mes ROM(s), que dois-je faire ? -- Assurez-vous que vous êtes sur la dernière version de [nds-bootstrap](https://github.com/DS-Homebrew/nds-bootstrap/releases/latest) et de [TWiLight Menu++](https://github.com/DS-Homebrew/TWiLightMenu/releases/latest) si vous l'utilisez (les instructions de mise à jour sont fournies dans la page de chaque version) +- Assurez-vous que vous êtes sur la dernière version de [nds-bootstrap](https://github.com/DS-Homebrew/nds-bootstrap/releases/latest) et de [**TW**i**L**ight Menu++](https://github.com/DS-Homebrew/TWiLightMenu/releases/latest) si vous l'utilisez (les instructions de mise à jour sont fournies sur la page de chaque version) - Vérifiez [la liste de compatibilité de nds-bootstrap](https://docs.google.com/spreadsheets/d/1LRTkXOUXraTMjg1eedz_f7b5jiuyMv2x6e_jY_nyHSc/htmlview#gid=0) pour savoir s'il s'agit d'un problème connu sur la dernière version de nds-bootstrap -- Essayez avec tous les codes de triche désactivés pour ce jeu car certains ne sont pas compatibles avec nds-bootstrap pour le moment ; en appuyant sur L dans le menu des codes de triche du jeu sur TWiLight Menu++, vous désactiverez tous les codes de triche pour ce jeu +- Essayez avec tous les codes de triche désactivés pour ce jeu car certains codes ne sont pas compatibles avec nds-bootstrap pour le moment. Appuyer sur L dans le menu des codes de triche du jeu sur **TW**i**L**ight Menu++ désactivera tous les codes pour ce jeu - Si cela fonctionnait auparavant, supprimez les dossiers `fatTable` et `patchOffsetCache` dans `sd:/_nds/nds-bootstrap/` - Lancez le jeu avec différents paramètres, notamment la vitesse du processeur ARM9, la lecture asynchrone de la carte, le mode DS/DSi, la qualité du son, la lecture du DMA de la carte, etc. - - En utilisant TWiLight Menu++, changez tous les paramètres par jeu en `Défaut` - - Si un paramètre spécifique par jeu est à l'origine de votre problème, veuillez le signaler au [GitHub](https://github.com/DS-Homebrew/nds-bootstrap/issues) + - En utilisant **TW**i**L**ight Menu++, changez tous les paramètres par jeu en `Défaut` + - Si un paramètre spécifique par jeu est à l'origine de votre problème, veuillez le signaler sur le [dépôt GitHub](https://github.com/DS-Homebrew/nds-bootstrap/issues) +- Si elle est présente, supprimer la base de données de codes de triche (`usrcheat.dat`) dans `sd:/_nds/TWiLightMenu/extras` +- [Re-dumpez la ROM](https://wiki.ds-homebrew.com/twilightmenu/faq?faq=how-do-i-get-games) pour vous assurer qu'elle n'est pas corrompue - Si vous avez suivi toutes les étapes ci-dessus, demandez dans le [serveur Discord](https://discord.gg/yD3spjv) -- Si le serveur indique qu'il s'agit d'un problème de nds-bootstrap, vérifiez si le jeu n'a pas déjà été signalé sur Github +- Si le serveur dit qu'il s'agit d'un problème avec nds-bootstrap, vérifiez si le jeu n'a pas déjà été signalé sur GitHub - Vérifiez également les problèmes fermés au cas où un problème aurait déjà été fermé de préférence à un autre - Si aucun problème GitHub n'y est associé, créez-en un nouveau - Si aucune solution n'a été trouvée à ce stade, veuillez mettre à jour la [liste de compatibilité](https://wiki.ds-homebrew.com/nds-bootstrap/testing) #### Pourquoi y a-t-il des problèmes avec le chargement des ROMs, même si elles sont exécutées en mode natif ? -nds-bootstrap patche les fonctions de la ROM pour qu'elle fonctionne depuis une carte SD, car les ROMs sont codées en dur pour être lus depuis le Slot-1. Il y a aussi des problèmes de timing et des mesures AP (dont la plupart sont déjà supprimées) qui feront que les ROMs ne fonctionneront pas correctement. +nds-bootstrap patche les fonctions de la ROM pour qu'elle fonctionne depuis une carte SD, car les ROMs sont codées en dur pour être lues depuis le Slot-1. Il y a aussi des problèmes de timing et des mesures AP (dont la plupart sont déjà supprimées) qui feront que les ROMs ne fonctionneront pas correctement. #### Pourquoi utiliser nds-bootstrap plutôt qu'un linker ordinaire ? - Certaines ROMs compatibles sont chargées dans la RAM, ce qui permet des temps de chargement plus rapides que les cartes de jeu normales @@ -32,16 +34,24 @@ nds-bootstrap patche les fonctions de la ROM pour qu'elle fonctionne depuis une - Utilisez le mode DSi afin de bénéficier des fonctionnalités de la DSi - En utilisant certaines cartes de jeu, vous pouvez utiliser l'infrarouge dans votre application - nds-bootstrap est open source, ce qui signifie que les développeurs peuvent toujours le mettre à jour pour corriger les bogues et autres choses, même si le projet est abandonné -- Le DS Memory Expansion Pak est émulé, ce qui signifie que les jeux nécessitant cet accessoire fonctionneront +- Le Memory Expansion Pak DS est émulé, ce qui signifie que les jeux nécessitant cet accessoire fonctionneront - Intervertissez les écrans supérieur et inférieur dans les jeux compatibles pour un meilleur confort de jeu, ou sur les systèmes dont l'écran est cassé ou retiré - Faites des captures d'écran et modifiez les valeurs de la RAM à l'aide du menu en jeu +#### DS/DS Lite : Pourquoi utiliser nds-bootstrap sur un linker DS ? +- Certaines ROM compatibles sont chargées dans le Memory Expansion Pak (ou dans les linkers Slot-2 contenant de la RAM), ce qui permet des temps de chargement plus rapides que les cartes de jeu normales +- Un nombre limité de DSiWare peut être exécuté à l'aide de patchs intégrés et d'une ROM donatrice d'un titre optimisé DSi + - Gardez à l'esprit que nds-bootstrap sera toujours utilisé pour les DSiWare, indépendamment du paramètre `Utiliser nds-bootstrap` dans les paramètres de TWLMenu++ +- Si le kernel de votre linker ne peut pas exécuter une certaine ROM, nds-bootstrap peut être utilisé à la place, et peut être réglé par jeu +- Intervertissez les écrans supérieur et inférieur dans les jeux compatibles pour un meilleur confort de jeu, ou sur les systèmes dont l'écran est cassé ou retiré +- Modifier les valeurs dans la RAM en utilisant le menu en jeu + #### Qu'est-ce qu'une ROM donatrice ? Dans nds-bootstrap, lorsqu'un jeu ne démarre pas, une autre ROM est utilisée pour « donner » son binaire ARM7 (et ARM7i, si disponible) au jeu configuré pour s'exécuter, à la place dudit binaire du jeu. Une ROM donatrice peut être définie en utilisant **TW**i**L**ight Menu++. -- **Linkers en mode DS :** Les quelques titres exclusifs DSi/DSiWare pris en charge nécessiteront une ROM exclusif DSi définie en tant que ROM donatrice. -- **DSiWarehax :** Comme les jeux optimisés DSi et (la plupart) des jeux exclusifs DSi/DSiWare contiennent des paramètres MBK différents les uns des autres, les jeux optimisés DSi ne pourront pas démarrer en mode DSi sans une ROM donatrice. En définissant un titre exclusif DSi/DSiWare en tant que ROM donatrice, les jeux optimisés DSi pourront fonctionner avec les paramètres MBK définis par le titre DSiWare sur lequel l'exploit est utilisé. -- **CycloDS iEvolution :** Même cas avec DSiWarehax, mais les titres exclusifs DSi/DSiWare nécessiteront un jeu optimisé DSi défini en tant que ROM donatrice, au lieu de l'inverse. +- **Linkers en mode DS :** Les quelques titres exclusifs DSi/DSiWare pris en charge nécessiteront une ROM exclusif DSi définie en tant que ROM donatrice +- **DSiWarehax :** Comme les jeux optimisés DSi et (la plupart) des jeux exclusifs DSi/DSiWare contiennent des paramètres MBK différents les uns des autres, les jeux optimisés DSi ne pourront pas démarrer en mode DSi sans une ROM donatrice. En définissant un titre exclusif DSi/DSiWare en tant que ROM donatrice, les jeux optimisés DSi pourront fonctionner avec les paramètres MBK définis par le titre DSiWare sur lequel l'exploit est utilisé +- **CycloDS iEvolution :** Même cas avec DSiWarehax, mais les titres exclusifs DSi/DSiWare nécessiteront un jeu optimisé DSi défini en tant que ROM donatrice, au lieu de l'inverse #### Quelle est la meilleure ROM donatrice ? Il n'y a pas de *meilleure* à utiliser. @@ -49,13 +59,16 @@ Si vous êtes un utilisateur de DSiWarehax, il est préférable de définir une Si vous possédez une console 3DS cependant, il est préférable de dumper la ROM Paramètres Wi-Fi DS (SDK5.5) en utilisant GodMode9, et à la place, de définir Paramètres Wi-Fi DS en tant que ROM donatrice, car en faisant cela, le mode veille est activé dans DSiWare sans attendre 9 secondes. #### Pourquoi ne puis-je pas définir une ROM donatrice ? -Si un titre nécessite une ROM donatrice, et que la ROM que TWLMenu++ a déclaré trouver ne montre pas l'option pour la définir comme telle (à condition que vous ayez fait défiler la page), trouvez une autre ROM à définir comme donateur. +Si un titre nécessite une ROM donatrice, et que la ROM que TWLMenu++ a déclaré trouver ne montre pas l'option pour la définir comme telle (à condition que vous ayez fait défiler la page), trouvez une autre ROM à définir comme donatrice. #### Qu'est-ce qu'un nightly et où puis-je l'obtenir ? -Un build nightly est compilé pour le dernier commit. Les builds nightly peuvent être instables, mais les dernières corrections de bugs ont été ajoutées. Vous pouvez obtenir des builds nightly pour nds-bootstrap [ici](https://github.com/TWLBot/Builds/raw/master/nds-bootstrap.7z). +Un build nightly est compilé pour le dernier commit. Les builds nightly peuvent être instables, mais les dernières corrections de bogues ont été ajoutées. Vous pouvez obtenir des builds nightly pour nds-bootstrap [ici](https://github.com/TWLBot/Builds/raw/master/nds-bootstrap.7z). #### Pourquoi mes codes de triche ne fonctionnent pas ? -La façon dont les codes de triche de type E sont implémentés dans nds-bootstrap est défectueuse, ce qui signifie qu'ils ne fonctionnent que la moitié du temps. Votre code de triche utilise probablement ce type. Ce n'est pas une faute de la base de données de triche, mais plutôt une faute de nds-bootstrap. Veuillez ne pas demander à ce que ces codes de triche soit supprimés de la base de données. +- Certains codes de triche peuvent comporter des boutons d'activation ou d'autres conditions à remplir. Consultez la description du code de triche pour plus d'informations + - Dans **TW**i**L**ight Menu++, vous pouvez appuyer sur Y pour afficher les informations d'un code de triche spécifique, lorsqu'elles sont disponibles +- La plupart des codes de triche ont été développés pour être utilisés en mode DS et peuvent ne pas fonctionner correctement en mode DSi. Si le jeu est optimisé DSi, essayez de le configurer pour qu'il fonctionne en mode DS +- La façon dont les codes de triche de type E sont implémentés dans nds-bootstrap est actuellement défectueuse, ce qui signifie qu'ils peuvent ou non fonctionner. Votre code de triche utilise probablement ce type, et il est impossible de savoir quand ce problème sera résolu Pour plus d'infos sur les codes de triche, consultez la section [Codes de triche Action Replay de la page ROMs commerciales](https://wiki.ds-homebrew.com/fr-FR/ds-index/retail-roms#codes-de-triche-action-replay). @@ -72,7 +85,7 @@ L'écran « principal » est celui qui est affiché à l'aide du moteur princi La raison pour laquelle les captures d'écran ne peuvent être réalisées qu'à partir de l'écran principal est une limitation matérielle de la Nintendo DS, qui ne dispose pas d'un framebuffer mais d'une fonction de capture d'écran qui permet de capturer la sortie du moteur principal. Cette fonction est le plus souvent utilisée par les jeux pour rendre la 3D sur les deux écrans, mais elle peut aussi être utilisée pour prendre des captures d'écran. #### Qu’est-ce que la « banque VRAM » que l’on me demande de sélectionner lors d’une capture d’écran ? -Lorsque d'une capture d'écran avec nds-bootstrap, il est nécessaire d'utiliser la fonction de capture d'écran de la DS pour capturer une image du moteur principal, mais cette capture d'écran ne peut écrire que dans la VRAM et nécessite l'une des quatre premières banques. nds-bootstrap essaiera de sélectionner une banque qui n'est pas utilisée pour le moteur principal, donc en général vous pouvez simplement l'ignorer. Cependant, dans certains cas, les quatre banques VRAM possibles seront utilisées pour le moteur principal, il n'est donc pas possible de prendre une capture d'écran parfaite et vous devrez sélectionner la banque qui vous semble la meilleure. +Lors d'une capture d'écran avec nds-bootstrap, il est nécessaire d'utiliser la fonction de capture d'écran de la DS pour capturer une image du moteur principal, mais cette capture d'écran ne peut écrire que dans la VRAM et nécessite l'une des quatre premières banques. nds-bootstrap essaiera de sélectionner une banque qui n'est pas utilisée pour le moteur principal, donc en général vous pouvez simplement l'ignorer. Cependant, dans certains cas, les quatre banques VRAM possibles seront utilisées pour le moteur principal, il n'est donc pas possible de prendre une capture d'écran parfaite et vous devrez sélectionner la banque qui vous semble la meilleure. #### Puis-je jouer à des jeux en ligne en utilisant nds-bootstrap ? Jouer à des jeux en ligne avec nds-bootstrap fonctionnera exactement comme avec de vraies cartes de jeu. Consultez la page [Wi-Fi](../ds-index/wifi) pour obtenir des informations sur la connexion à un service en ligne alternatif. @@ -80,7 +93,21 @@ Jouer à des jeux en ligne avec nds-bootstrap fonctionnera exactement comme avec #### Le fait de configurer un jeu pour qu'il utilise une vitesse de CPU de 133 MHz (TWL) peut-il endommager ma console ? Non. Bien que tous les jeux ne fonctionnent pas correctement avec ce paramètre, la DSi et la 3DS ont été conçues pour pouvoir atteindre cette vitesse de processeur. -- Si vous rencontrez un problème avec un jeu lorsqu'il fonctionne à la vitesse du CPU de 133 MHz (TWL), créez un problème sur le [dépôt GitHub de TWiLight Menu++](https://github.com/DS-Homebrew/TWiLightMenu/issues) en détaillant les effets afin qu'il puisse être mis sur liste noire pour ne pas être lancé à cette vitesse du CPU +- Si vous rencontrez un problème avec un jeu lorsqu'il est exécuté à la vitesse du CPU de 133 MHz (TWL), créez un problème sur le [dépôt GitHub de **TW**i**L**ight Menu++](https://github.com/DS-Homebrew/TWiLightMenu/issues) en détaillant les effets afin qu'il puisse être mis sur liste noire pour ne pas être lancé à cette vitesse de CPU #### Puis-je accélérer les jeux en utilisant nds-bootstrap ? Bien que la vitesse du processeur TWL puisse réduire les décalages, nds-bootstrap ne peut pas exécuter les jeux à des vitesses plus élevées que prévu. + +#### Puis-je remapper les entrées des boutons en utilisant nds-bootstrap ? +Non. Étant donné que nds-bootstrap exécute les jeux en mode natif, il ne peut pas modifier la fonction de la plupart des boutons. La seule façon de le faire serait de modifier le jeu lui-même, ou d'utiliser des codes de triche. + +#### Comment puis-je jouer à des ROMs Pokémon randomisées avec nds-bootstrap ? +Pokémon Or HeartGold/Argent SoulSilver, Noir/Blanc, et Noir 2/Blanc 2 ont des mesures anti-piratage qui doivent être manuellement patchées *avant* de randomiser la ROM. Vous pouvez le faire avec [DS-Scene ROM Tool](https://gbatemp.net/download/35735/). +- Les ROMs aléatoires ne peuvent pas être patchées à la volée de l'anti-piratage comme le sont les versions originales de ces jeux, car l'aléatoire d'une ROM a beaucoup trop de sorties uniques possibles pour être raisonnablement inclus avec **TW**i**L**ight Menu++ + +#### Que sont les binaires DSi ? Comment puis-je les obtenir ? +Les binaires DSi sont les parties du code d'un jeu à utiliser sur les systèmes DSi (ainsi que 3DS) pour utiliser les fonctionnalités de la DSi, telles que les appareils photo et les capacités Wi-Fi améliorées. Les anciennes méthodes de dumping n'ont peut-être pas permis de les dumper correctement. + +- Les ROMs sans les binaires DSi peuvent toujours être jouées sur n'importe quelle console grâce au mode DS, dans lequel le jeu fonctionnera comme s'il était joué sur une Nintendo DS Tank/Lite + +Pour obtenir une ROM contenant les binaires DSi, [re-dumpez votre carte de jeu](https://wiki.ds-homebrew.com/twilightmenu/faq?faq=how-do-i-get-games). diff --git a/pages/_fr-FR/twilightmenu/custom-boot-splashes.md b/pages/_fr-FR/twilightmenu/custom-boot-splashes.md index 9e178917..43b43d78 100644 --- a/pages/_fr-FR/twilightmenu/custom-boot-splashes.md +++ b/pages/_fr-FR/twilightmenu/custom-boot-splashes.md @@ -10,7 +10,7 @@ description: Comment utiliser des écrans de démarrage personnalisés pour TWiL Vous pouvez utiliser des fichiers GIF personnalisés pour avoir des écrans de démarrage personnalisés lors du démarrage de TWiLight Menu++. Ils doivent être nommés `splashtop.gif` et `splashbottom.gif` et être dans `sd:/_nds/TWiLightMenu/extras`, puis définissez `Écran de démarrage DSi` à `Personnalisé` dans les paramètres de TWiLight Menu++. La plupart des fichiers GIF jusqu'à 256 × 192 pixels devraient fonctionner, à quelques exceptions près : -- Les fichiers GIF de plus de 1 Mio (mode DSi) ou 256 Kio (mode DS) peuvent ne pas être lus à pleine vitesse car ils seront décompressés à la volée +- Les fichiers GIF de plus de 1 Mio (mode DSi) ou 256 kio (mode DS) peuvent ne pas être lus à pleine vitesse car ils seront décompressés à la volée - Le total des deux GIFs doit être inférieur à environ 10 Mo (mode DSi) ou environ 2 Mo (mode DS) - Si les deux GIFs sont configurés pour tourner en boucle de façon permanente, ils s'afficheront pendant trois secondes, il faut donc définir un compte de boucle sur au moins l'un d'entre eux pour contrôler la durée - Le drapeau d'entrée de l'utilisateur est supporté, alors mettez-le ainsi qu'un long délai sur une image si vous voulez montrer un démarrage et attendre comme les valeurs par défaut diff --git a/pages/_fr-FR/twilightmenu/custom-dsi-3ds-sfx.md b/pages/_fr-FR/twilightmenu/custom-dsi-3ds-sfx.md index 693ea8e9..27589711 100644 --- a/pages/_fr-FR/twilightmenu/custom-dsi-3ds-sfx.md +++ b/pages/_fr-FR/twilightmenu/custom-dsi-3ds-sfx.md @@ -7,32 +7,33 @@ title: Skins DSi/3DS - Effets sonores personnalisés description: Comment utiliser une musique de fond et des effets sonores personnalisés dans les skins DSi et 3DS pour TWiLight Menu++ --- -TWiLight Menu++ prend en charge les fichiers sonores personnalisés dans les thèmes. Placez vos fichiers sonores sous le sous-répertoire `sound` de votre dossier de thème, par exemple pour le thème `white` , vous placerez les fichiers à `themes/white/sound/sfx.bin` et `themes/white/sound/bgm.pcm.raw` respectivement. Les deux fichiers sont facultatifs, si l'un d'eux est manquant, la musique par défaut sera utilisée. Vous devez alors également régler l'option de musique dans les paramètres sur « Thème ». +TWiLight Menu++ prend en charge les fichiers sonores personnalisés dans les thèmes. Placez vos fichiers sonores sous le sous-répertoire `sound` de votre dossier de thème, par exemple pour le thème `white` , vous placerez les fichiers à `themes/white/sound/sfx.bin` et `themes/white/sound/bgm.pcm.raw` respectivement. Les deux fichiers sont facultatifs, si `bmg.pdm.raw` est manquant, la musique par défaut sera utilisée. La même chose se produirait avec les effets sonores si `sfx.bin` est également manquant. Ces instructions supposent que vous avez installé devkitPro avec mmutil. Vous pouvez obtenir devkitPro sur le [site Web de devkitPro](https://devkitpro.org/wiki/Getting_Started). ## Banque d'effets sonores -La banque d'effets sonores contient des effets sonores tels que le son de sélection de l'icône, etc. +La banque d'effets sonores (sfx.bin) contient des effets sonores tels que le son de sélection de l'icône, etc. -| Fichier | Description | -| ----------- | -------------------------------------------------------------------------------------------------------------- | -| startup.wav | Joué au démarrage. Voir la section [Son de démarrage](#startup-sound) pour plus de détails | -| back.wav | Retour | -| launch.wav | Joué lors du lancement d'un jeu | -| select.wav | Joué lors du déplacement du curseur de sélection | -| wrong.wav | Joué en atteignant la fin de la page | -| switch.wav | Joué lors du changement de page | -| stop.wav | Joué sur le thème DSi lorsque le curseur de sélection arrête de se déplacer | -| bgm.pcm.raw | Ne fait pas partie de la banque de sons. Voir la section [Son de fond du menu](#menu-bgm) pour plus de détails | +| Fichier | Description | +| ----------- | ------------------------------------------------------------------------------------------ | +| startup.wav | Joué au démarrage. Voir la section [Son de démarrage](#startup-sound) pour plus de détails | +| back.wav | Retour | +| launch.wav | Joué lors du lancement d'un jeu | +| select.wav | Joué lors du déplacement du curseur dans les paramètres par jeu et le menu de sélection | +| wrong.wav | Joué en atteignant la fin de la page | +| switch.wav | Joué lors du changement de page | +| stop.wav | Joué sur le thème DSi lorsque le curseur de sélection arrête de se déplacer | -Vous pouvez ensuite exécuter `make` pour créer la banque d'effets sonores. Tous les fichiers énumérés ci-dessus, à l'exception de *bgm.pcm.raw* sont requis, mais vous pouvez les rendre silencieux. +Tous les fichiers énumérés ci-dessus sont nécessaires pour construire une banque d'effets sonores personnalisés. Si vous voulez qu'un son soit muet, vous pouvez utiliser un fichier audio silencieux. Le format `.wav` est obligatoire et l'encodage *doit* être PCM. -Votre *sfx.bin* résultant **doit être inférieur à 512000 octets = 512 ko**. Toute valeur supérieure entraînera des plantages ou la perte de certains sons. +Pour construire la banque d'effets sonores, vous devez télécharger [ce fichier](/assets/files/Makefile) et le placer à côté de tous les fichiers `.wav` qui seront utilisés. Une fois que tous les fichiers se trouvent dans le même dossier, ouvrez votre terminal (ou la ligne de commande si vous utilisez Windows), changez le répertoire actuel (`cd`) pour le dossier où se trouve le `Makefile`, puis exécutez la commande `make`. + +Vous obtiendrez un fichier `sfx.bin` résultant qui peut être copié dans le sous-dossier `sound` de votre dossier de thème. **Ce fichier doit être inférieur à 512 000 octets = 512 ko**. Tout fichier d'une taille supérieure à cette limite entraînera des plantages ou la non-lecture complète de certains sons. ### Son de démarrage -Alors que les autres effets sonores fonctionnent avec n'importe quel fichier WAV, le son de démarrage doit être dans un format spécifique pour fonctionner correctement, sinon il y aura un décalage entre l'arrêt du son de démarrage et le début de la musique de fond. +Alors que les autres effets sonores fonctionnent avec n'importe quel fichier WAV avec un encodage PCM, le son de démarrage doit être dans un format spécifique pour fonctionner correctement, sinon il y aura un décalage entre l'arrêt du son de démarrage et le début de la musique de fond. -Le fichier startup.wav doit être **16 bits 16 kHz**. Vous pouvez utiliser [Audacity](https://www.audacityteam.org/download/) par exemple pour convertir vers ce format. Une fois le fichier chargé dans Audacity, changer le **Taux du projet (Hz)** en **16000**, puis appuyez sur **Maj + M**, et modifiez le **Format** en **16 bits PCM**. +Le fichier startup.wav doit être **16 bits 16 kHz**. Vous pouvez par exemple utiliser [Audacity](https://www.audacityteam.org/download/) pour convertir vers ce format. Une fois le fichier chargé dans Audacity, changer le **Taux du projet (Hz)** en **16000**, puis appuyez sur **Maj + M**, et modifiez le **Format** en **16 bits PCM**. Si votre fichier est en stéréo, vous devez aussi aller dans **Pistes > Mix > Mix stéréo vers mono**. @@ -40,7 +41,7 @@ Vous devez définir `PlayStartupJingle=1` dans votre `theme.ini` pour que le jin ## Son de fond du menu -Le menu BGM doit être un fichier PCM brut **16 bits 16 kHz mono**. Vous trouverez ci-dessous deux méthodes pour convertir des fichiers audio dans ce format. +La musique de fond du menu doit être un fichier PCM brut **16 bits 16 kHz mono**. Vous trouverez ci-dessous deux méthodes pour convertir des fichiers audio dans ce format. Contrairement à sfx.bin, *bgm.pcm.raw* peut être arbitrairement grand. @@ -70,3 +71,5 @@ Pour exporter dans le bon format : 1. Cliquez sur `OK` pour accéder à l'édition des métadonnées Vous avez maintenant un fichier `bgm.pcm.raw` qui peut être copié dans le sous-dossier `sound` de votre dossier de thème. + + Vous devez ensuite définir l'option `Musique thèmes DSi/3DS` dans les paramètres de TWiLight Menu++ sur « Thème » pour que votre musique de fond personnalisée soit jouée dans le menu. \ No newline at end of file diff --git a/pages/_fr-FR/twilightmenu/custom-unlaunch-backgrounds.md b/pages/_fr-FR/twilightmenu/custom-unlaunch-backgrounds.md index ed688ee3..7ece041e 100644 --- a/pages/_fr-FR/twilightmenu/custom-unlaunch-backgrounds.md +++ b/pages/_fr-FR/twilightmenu/custom-unlaunch-backgrounds.md @@ -38,7 +38,7 @@ Comme la palette du GIF est chargée dans la même zone de VRAM que les palettes 1. Si votre GIF est trop grand, vous pouvez essayer de l'optimiser en utilisant [gifsicle](http://www.lcdf.org/gifsicle/) ou [ezgif.com](https://ezgif.com/optimize) - Ces instructions utiliseront ezgif comme son plus simple, étant un site Web 1. Ouvrez https://ezgif.com/optimize, et téléchargez votre GIF -1. Essayez différents niveaux de compression jusqu'à ce que vous trouviez le meilleur en dessous de 15 472 octets (15,11 Kio), idéalement un peu en dessous car GIMP peut augmenter un peu la taille +1. Essayez différents niveaux de compression jusqu'à ce que vous trouviez le meilleur en dessous de 15 472 octets (15,11 kio), idéalement un peu en dessous car GIMP peut augmenter un peu la taille 1. Enregistrez le GIF optimisé et ouvrez-le dans GIMP 1. Dans la barre de menu en haut, sélectionnez `Windows` -> `Dialogues ancrables` -> `Carte des couleurs` 1. Changez votre `Couleur de premier plan` actuelle en #080808 et ajoutez 14 nouvelles couleurs avec le bouton `+` diff --git a/pages/_fr-FR/twilightmenu/how-to-get-custom-icons.md b/pages/_fr-FR/twilightmenu/how-to-get-custom-icons.md index f084da73..5dcf4f4a 100644 --- a/pages/_fr-FR/twilightmenu/how-to-get-custom-icons.md +++ b/pages/_fr-FR/twilightmenu/how-to-get-custom-icons.md @@ -7,11 +7,10 @@ title: Comment obtenir des icônes et des bannières personnalisées description: Comment définir des icônes et des bannières personnalisées pour les dossiers et les jeux dans TWiLight Menu++ --- -### Icônes et bannières de jeu personnalisées 1. Téléchargez l'icône ou la bannière que vous souhaitez définir à partir [du site de skins](https://skins.ds-homebrew.com/icon/) - - Les bannières ont une extension de fichier `.bin`, elles comprennent des titres de jeu personnalisés et ses icônes peuvent être fixes ou animées. Ces fichiers ne peuvent être définis que pour les ROMs. - - Les icônes ont une exension de fichier `.png` et ne seront affichées que sous forme d'images fixes. Elles peuvent être définies à la fois pour les dossiers et les ROMs. + - Les bannières ont une extension de fichier `.bin`, elles comprennent des titres de jeu personnalisés et ses icônes peuvent être fixes ou animées. Lorsqu'elles sont utilisées avec des dossiers, les titres personnalisés ne seront pas affichés, et le nom du dossier sera affiché à la place. + - Les icônes ont une exension de fichier `.png` et ne seront affichées que sous forme d'images fixes. - Tout fichier `.png` d'une profondeur de couleur de 4 bits et d'une résolution de 32 × 32 pixels ou moins peut également être utilisé, et pas seulement ceux présents sur le site de skins. 1. Placez le fichier de l'icône/bannière dans `sd:\_nds\TWiLightMenu\icons` - - S'il s'agit d'une icône personnalisée pour un dossier, renommez le fichier de manière à ce que son nom soit identique au nom du dossier dans lequel vous souhaitez que l'icône s'affiche. - - S'il s'agit d'une icône personnalisée ou d'une bannière pour une ROM, renommez le fichier de façon à ce que son nom soit le même que la ROM dont vous voulez remplacer l'icône. Notez que le nom doit inclure l'extension du fichier, par exemple `ASME.nds.png` ou `ASME.nds.bin` si vous voulez que l'icône/bannière s'affiche pour la ROM `ASME.nds`. Cela fonctionne non seulement pour les ROMs `.nds`, mais aussi pour toutes les ROMs qui peuvent être exécutées à partir de TWiLight Menu++. + - S'il s'agit d'une icône ou d'une bannière personnalisée pour un dossier, renommez le fichier de manière à ce que son nom soit identique au nom du dossier dans lequel vous souhaitez que l'icône s'affiche. N'oubliez pas que cette icône ne remplacera pas celle du dossier (sauf si l'icône personnalisée est plus grande que l'icône du skin par défaut), elle sera simplement affichée par-dessus. + - S'il s'agit d'une icône ou d'une bannière personnalisée pour une ROM, renommez le fichier de façon à ce que son nom soit le même que la ROM dont vous voulez remplacer l'icône. Notez que le nom doit inclure l'extension du fichier, par exemple `ASME.nds.png` ou `ASME.nds.bin` si vous voulez que l'icône/bannière s'affiche pour la ROM `ASME.nds`. Cela fonctionne non seulement pour les ROMs `.nds`, mais aussi pour toutes les ROMs qui peuvent être exécutées à partir de TWiLight Menu++. diff --git a/pages/_fr-FR/twilightmenu/installing-flashcard.md b/pages/_fr-FR/twilightmenu/installing-flashcard.md index 65fffbf8..21f2a57e 100644 --- a/pages/_fr-FR/twilightmenu/installing-flashcard.md +++ b/pages/_fr-FR/twilightmenu/installing-flashcard.md @@ -17,7 +17,7 @@ description: Comment installer TWiLight Menu++ sur un linker Nintendo DS 1. Si vous avez déjà des données de sauvegarde, déplacez vos fichiers `.sav`, qui se trouvent dans l'emplacement de vos ROMs DS, vers un nouveau dossier appelé `saves`, qui va également dans l'emplacement de vos ROMs DS 1. ... - **Utilisateurs de DS Tank/Lite :** Si le démarrage de `BOOT.NDS` provoque un écran blanc figé, insérez un DS Memory Expansion Pak et réessayez - - **Utilisateurs de DSi/3DS :** Exécutez TWLMenu++ sur la carte SD de la console, activez `Accès au SCFG par le Slot-1` et définissez `Slot-1 : Mode tactile` sur `Mode DSi` + - **Utilisateurs de DSi/3DS :** Exécutez TWLMenu++ sur la carte SD de la console, ouvrez les paramètres de TWLMenu++, passez à la page `Autres paramètres`, et activez `Accès au SCFG par Slot-1` puis définissez `Slot-1 : Mode tactile` sur `Mode DSi` - Ceci vous permet d'utiliser la vitesse d'horloge TWL et/ou le boost VRAM pour vos jeux sur linker, ainsi que d'accéder à la carte SD de la console et d'exécuter les jeux optimisés DSi/exclusifs DSi/DSiWare en mode DSi depuis votre linker - Cette option activée, vous pouvez utiliser SELECT + Haut/Bas pour basculer entre votre carte SD interne et la carte SD de votre linker @@ -26,11 +26,11 @@ description: Comment installer TWiLight Menu++ sur un linker Nintendo DS - Sautez cette étape si vous ne voyez pas votre linker 1. ... - **Utilisateurs d'une DS Tank/Lite :** Allez dans les paramètres du menu principal de la DS et activez le mode automatique pour que votre linker se lance au démarrage - - **Utilisateurs de DSi/3DS :** Exécutez TWLMenu++ sur la carte SD de la console et activez `Démarrage automatique Slot-1` + - **Utilisateurs de DSi/3DS :** Exécutez TWLMenu++ sur la carte SD de la console, ouvrez les paramètres de TWLMenu++, passez à la page `Autres paramètres`, et activez `Démarrage automatique Slot-1` ### Pour lancer des jeux en utilisant le firmware de votre linker -Veuillez noter que cela ne fonctionne que si votre linker est configuré pour le démarrage automatique de TWiLight Menu++. Consultez la section ci-dessus pour savoir comment procéder. +Veuillez noter que cela ne fonctionne que si votre linker est configuré pour un démarrage automatique du TWiLight Menu++. Consultez la section ci-dessus pour savoir comment procéder. {:.alert .alert-warning} Veuillez noter que tous les linkers ne permettent pas d'exécuter des jeux de cette manière. Si les étapes ci-dessous ne s'appliquent pas à votre linker, vous pouvez sauter cette section. @@ -60,4 +60,4 @@ Veuillez noter que tous les linkers ne permettent pas d'exécuter des jeux de ce Installez le [YSMenu de RetroGameFan](https://gbatemp.net/threads/retrogamefan-updates-releases.267243/). - Assurez-vous d'avoir `YSMenu.nds` (renommé depuis `TTMenu.dat` s'il n'y est pas) et le dossier `TTMenu` à la racine de la microSD du linker -1. Définissez `Utiliser nds-bootstrap` à `Non` pour que le firmware du linker soit utilisé au lieu de nds-bootstrap +1. Ouvrez les paramètres de TWLMenu++, passez à la page `Paramètres de nds-bootstrap settings`, et définissez `Utiliser nds-bootstrap` à `Non` pour que le firmware du linker soit utilisé au lieu de nds-bootstrap diff --git a/pages/_he-IL/community/discord-rules.md b/pages/_he-IL/community/discord-rules.md index 10517e67..c596f525 100644 --- a/pages/_he-IL/community/discord-rules.md +++ b/pages/_he-IL/community/discord-rules.md @@ -14,7 +14,7 @@ This page provides more details to the rules outlined in the [#info-and-rules](h - This applies to everyone regardless of their role or level of activity in this server, even if they aren’t on the server - Do not backseat moderate or try to "help" when a moderator is already dealing with a situation - Reminders of the rules are fine, as long as you remain respectful -- Credit the creator(s) when sending something if you know who created it +- Credit the creator(s) when sending something if you know who created it (exception being when the included work already credits said author) ### 2. Do not bring the chat quality down @@ -26,28 +26,32 @@ Examples of what breaks this rule include: - Important information can be found in [#useful-resources](https://discord.com/channels/283769550611152897/638041441079263283) and in the pinned messages of all the channels - Taking up excessive space in chat (e.g. Sending a tiny amount of words in multiple messages instead of keeping it all in one message) - Repeating messages, whether it is repeated in the same channel or in multiple channels - - If you're unsure where to post your message check the channel topics and ask in the most fitting one - - If you're still unsure, ask in [#community-meta](https://discord.com/channels/283769550611152897/715651368391671919) + - If you're unsure where to post your message, identify which channel would be the most fitting for your message by check its topic. Alternatively, ask in [#community-meta](https://discord.com/channels/283769550611152897/715651368391671919) - Posting for the sake of posting rather than to bring actual conversations (such as complaining that the chat is dead, only sending out greetings, copypastas, etc) -- Sending extremely long messages, use a tool such as [mystbin](https://mystb.in/) for longer messages instead +- Monologuing to the point where others are discouraged from intervening or a 16:9 mobile display with an average font size user would have to scroll in order to read your full message. Please refer to an external service (such as [mystbin](https://mystb.in/)) so that other users messages could be read as well +- Rants are allowed as long as its for the sake of conversation rather than purely venting. This includes being open to other viewpoints, being able to back up personal feelings with facts, and bringing new ideas to the table (if it's been done before) -- At a moderator's discretion, discussions may be stopped +**Moderators may request a discussion to stop, and users are expected to comply with its request, even if it doesn't fall into any of the above examples** ### 3. Do not self-promote with no context or without explicit staff permission - Giving links to other Discord servers on request is allowed, but please ask a moderator in a DM before advertising a server without prior context - DM advertisements aren't allowed, both by the Discord Terms of Service and our server rules, mass DM advertisement (with proof) will land you a ban - Joining for the purpose of advertising your discord server will land you a ban and your advertisements will be deleted +- Any compromised account will get banned, with the sent messages from the bot being removed. If the account is later retrieved, please contact one of the staff members ### 4. Avoid piracy discussion -- Do not link/mention piracy websites/tools, upload pirated content, or encourage others to pirate -- We will not assist with piracy or provide support for any pirated content or leaked titles +Examples for what breaks this rule includes: +- Mentioning/Linking piracy websites/tools +- Encouraging piracy, whether by assisting others with it or justifying it +- Uploading pirated or NDA-breaking content (ROMs compiled via official licensed SDKs, tools, etc...) + +Example for what DOESN'T break this rule being: +- Discussing any of the publicly-known leaked content, as long as no builds, source code or even unrelated files are shared + +Discord’s Terms of Service follow the US law and as such, is subject to the US definition of piracy regardless of wherever the user lives in the US or not - For more information on what is piracy or not, we suggest reading [eip’s piracy definition page](https://3ds.eiphax.tech/piracy.html) (Disclaimer: We are not lawyers) -- Discord’s Terms of Service follow the US law and as such, is subject to the US definition of piracy regardless of wherever the user lives in the US or not -- You may discuss publicly-known information about the leaks as long as no builds, files or source code is shared -- Do not link to SDK tools, or anything that breaks a Non-Disclosure Agreement - - This includes sending ROMs that were built with leaked SDK programs ### 5. Keep conversations within their respective channels @@ -60,7 +64,7 @@ Examples of what breaks this rule include: - We are not able to easily moderate content in other languages - We suggest using [DeepL](https://www.deepl.com/translator) for translation -- Moderators may allow others to speak in foreign languages in case translation fails and there are trusted people that know your language and are able to help +- Exceptions may be granted in case translation fails and there are trusted people that know your language and are able to help ### 7. You may not have an alternative account on this server without staff permission @@ -79,20 +83,17 @@ Examples of what breaks this rule include: - Things that happen in Direct Messages **are** the business of the server since unless you both share another server or are friends, you wouldn't be able to reach each other - Examples of what not to do include DM advertising, purposely redirecting users to DMs from normal chat (such as support) to break rules, and harassment - ### 10. Do not bring external drama, NSFW, or illegal content into the server - If you are banned in other servers, avoid talking about it here - We can not help you get unbanned from other servers, that is the decision of the staff members there - Do not post anything that is not considered safe for work (e.g. sexual content, extreme violence, drugs) -- Any account with a disturbing avatar will be kicked, if you rejoin and still have the avatar, you will be banned +- Accounts with disturbing avatars will be kicked, then leading to a ban if they keep said avatar on return - Despite adult content being banned, users are still required to be thirteen and over in order to participate on this Discord server as per the Discord TOS ### 11. Do not talk about or do actions pertaining to breaking other Discord TOS -- [Link to Terms of Service](https://discord.com/terms) -- [Link to community guidelines](https://discord.com/guidelines) -- Trying to do anything that is not explicitly mentioned in our rules but is still against Discord TOS will land you a ban (e.g. raids, malware, phishing) +- Breaking anything covered by either Discord's [Terms of Service](https://discord.com/terms) or [community guidelines](https://discord.com/guidelines), regardless of whether mentioned by the above or not, will land one a ban ### 12. Do not try to evade the rules as this will be treated as breaking them @@ -114,4 +115,4 @@ The consequences of breaking these rules are a warning, mute, kick or ban. Of co - However, when doing your report, cover any links; do not give the DM advertiser more visibility than they already got by Direct Messaging everyone -Last updated: 2021-12-20 +Last updated: 2022-04-07 diff --git a/pages/_he-IL/ds-index/forwarders.md b/pages/_he-IL/ds-index/forwarders.md index a06acf8c..da05ea83 100644 --- a/pages/_he-IL/ds-index/forwarders.md +++ b/pages/_he-IL/ds-index/forwarders.md @@ -57,7 +57,7 @@ If you already have Universal Updater installed on your console, you can skip to ### חלק 1: צעדים ראשונים 1. Copy `NDSForwarder.dsi` to your SD card root - This can optionally be installed to hiyaCFW directly using [TMFH](https://github.com/JeffRuLz/TMFH/releases/latest/download/TMFH.0.7.1.zip) -1. Download the [Forwarder pack for DSi SD Card](https://github.com/RocketRobz/NTR_Forwarder/releases/latest/download/DS.Game.Forwarder.pack.DSi.3DS.SD.Card.7z) +1. Download the [Forwarder pack for DSi SD Card](https://github.com/RocketRobz/NTR_Forwarder/releases/download/SD-6/DS.Game.Forwarder.pack.DSi.3DS.SD.Card.7z) 1. Extract the contents of the `for SD Card root` folder to the root of your DSi's SD card After you extract the pack for your card, you can edit `sd:/_nds/nds-bootstrap.ini` and change the following settings. diff --git a/pages/_he-IL/ds-index/special-games.md b/pages/_he-IL/ds-index/special-games.md index b29d23da..7c66d6fc 100644 --- a/pages/_he-IL/ds-index/special-games.md +++ b/pages/_he-IL/ds-index/special-games.md @@ -25,12 +25,22 @@ description: DS(i) Games that have special properties - Versus mode is removed - Many files are compressed for the game to fit within the DSiWare size limit - Icon is animated +- Chronos Twins +- Clubhouse Games + - Split into three DSiWare titles called + - Clubhouse Games Express: Card Classics + - Clubhouse Games Express: Family Favorites + - Clubhouse Games Express: Strategy Pack +- Dragon's Lair + - Extras menu containing Watch Mode is replaced with the Manual - Electroplankton - - Each mode are turned into DSiWare + - Each mode are turned into standalone DSiWare titles - Elite Forces: Unit 77 - Multiplayer added +- Heathcliff: Frantic Foto + - DSiWare version called "Heathcliff: Spot On" - Master of Illusion/Magic Made Fun - - DSiWare version called "Master of Illusion Express" (USA), or "A Little Bit of... Magic Made Fun" (Europe) + - Split into six DSiWare titles called "Master of Illusion Express" (USA), or "A Little Bit of... Magic Made Fun" (Europe) - Need for Speed: Nitro - DSiWare version called "Need for Speed: Nitro-X" - Download Play feature and various music are removed @@ -43,10 +53,17 @@ description: DS(i) Games that have special properties - Planet Puzzle League - DSiWare version called "Puzzle League Express" (USA), or "A Little Bit of... Puzzle League" (Europe) - Multiplayer removed + - Some music tracks removed - Plants vs. Zombies - Download Play feature, some achievements, and music video are removed - Includes exclusive minigame - Icon is animated +- Space Invaders Extreme 2 + - DSiWare version called "Space Invaders Extreme Z", exclusive to Japan + - Wireless features removed +- Sujin Taisen: Number Battles + - DSiWare version known as "Number Battle" in USA + - Local multiplayer is removed, but online multiplayer is retained - Tetris Party Deluxe - DSiWare version called "Tetris Party Live" - Field Climber, Shadow, Stage Racer, Sprint, Master Mode, Bombliss Mode are removed @@ -65,6 +82,7 @@ description: DS(i) Games that have special properties Supports Wi-Fi (WPA 1/2 included): - Bomberman Blitz - Famicom Wars DS: Ushinawareta Hikari (Advance Wars: Days of Ruin/Dark Conflict) +- Sujin Taisen: Number Battles - Tetris Party Live ### Games that got SDK upgrades @@ -258,6 +276,8 @@ Currently, nds-bootstrap does not have Slot-2 emulation. Included are some possi ### Games that use GBA Option Paks - Memory Expansion Pak - Nintendo DS Browser +- Motion Pack + - Tony Hawk’s Motion - Rumble Pak - Clubhouse Games - Custom Robo Arena @@ -292,24 +312,36 @@ Currently, nds-bootstrap does not have Slot-2 emulation. Included are some possi - Tomb Raider: Underworld - Wario: Master of Disguise - WWE SmackDown vs. Raw 2008 -- Motion Pack - - Tony Hawk’s Motion ### Games with Wii connectivity -- Animal Crossing: Wild World -> Animal Crossing: City Folk -- Band Hero -> Guitar Hero -- Batman: The Brave and the Bold (DS) -> Batman: The Brave and the Bold (Wii) -- Castlevania: Order of Ecclesia -> Castlevania Judgement -- Final Fantasy Crystal Chronicles: Echoes of Time (DS) -> Final Fantasy Crystal Chronicles: Echoes of Time (Wii) -- Geometry Wars: Galaxies (DS) -> Geometry Wars: Galaxies (Wii) -- Jam with the Band -> Live Channel -- My Word Coach -> My Word Coach (Wii) -- Pokémon Diamond/Pearl -> My Pokémon Ranch -- Pokémon Platinum -> My Pokémon Ranch (Japan Only) -- Pokémon Diamond/Pearl/Platinum/HeartGold/SoulSilver-> Pokémon Battle Revolution -- Personal Trainer: Walking -> Mii Channel -- Ultimate Band -> Ultimate Band (Wii) -- WarioWare D.I.Y. -> WarioWare D.I.Y. Showcase +- Animal Crossing: Wild World + - Animal Crossing: City Folk +- Band Hero + - Guitar Hero +- Batman: The Brave and the Bold (DS) + - Batman: The Brave and the Bold (Wii) +- Castlevania: Order of Ecclesia + - Castlevania Judgement +- Final Fantasy Crystal Chronicles: Echoes of Time (DS) + - Final Fantasy Crystal Chronicles: Echoes of Time (Wii) +- Geometry Wars: Galaxies (DS) + - Geometry Wars: Galaxies (Wii) +- Jam with the Band + - Live Channel +- My Word Coach (DS) + - My Word Coach (Wii) +- Pokémon Diamond/Pearl + - My Pokémon Ranch +- Pokémon Platinum + - My Pokémon Ranch (Japan Only Update) +- Pokémon Diamond/Pearl/Platinum/HeartGold/SoulSilver + - Pokémon Battle Revolution +- Personal Trainer: Walking + - Mii Channel +- Ultimate Band + - Ultimate Band (Wii) +- WarioWare D.I.Y. + - WarioWare D.I.Y. Showcase ### Games with IR Game Cards - Pokémon Heartgold/Soulsilver diff --git a/pages/_he-IL/gbarunner2/builds.md b/pages/_he-IL/gbarunner2/builds.md index cfb6c950..7cd41603 100644 --- a/pages/_he-IL/gbarunner2/builds.md +++ b/pages/_he-IL/gbarunner2/builds.md @@ -7,11 +7,11 @@ description: Information on the various GBARunner2 Builds and their uses --- -There are a number of different GBARunner2 releases or "builds" which one can use. They come from different branches and forks of GBARunner2 and have different features targeting either different GBA games or some different functions. **For most users** using the build that comes with TWiLightMenu++ is enough. +There are a number of different GBARunner2 releases, or "builds," which one can use. They come from different branches and forks of GBARunner2 and have different features targeting either different GBA games or some different functions. **For most users**, using the build that comes with **TW**i**L**ight Menu++ is enough. ## DS vs DSi vs 3DS Builds -GBARunner2 has had builds made that makes use of the extra hardware found inside the DSi and 3DS. Naturally, these DSi- and 3DS-specific builds will not work on a DS. However, they also will not work if you are running GBARunner2 from a flashcard on any of the systems, DSi and 3DS included. The details about this will not be covered here. +GBARunner2 has had builds made that make use of the extra hardware found inside the DSi and 3DS. Naturally, these DSi and 3DS-specific builds will not work on a DS. However, they also will not work if you are running GBARunner2 from a flashcard on any of the systems, DSi and 3DS included. The details about this will not be covered here. This means that you can use builds for the DS on both DSi and 3DS, but not vice-versa. @@ -19,13 +19,13 @@ This means that you can use builds for the DS on both DSi and 3DS, but not vice- These are the builds that are present for all three lines of systems. -### Master +### [Master](https://github.com/Gericom/GBARunner2/releases) -The Master builds or "main" builds are the proper releases of GBARunner2. This should generally be the most stable build. All other branches than this one are considered experimental and not stable enough to be included into the Master. The Master builds are divided into different builds for the DS, DSi and 3DS. They each have the name of the corresponding system appended at the end of the filename. +The Master builds, or "main" builds, are the proper releases of GBARunner2. This should generally be the most stable build. All other branches than this one are considered experimental and not stable enough to be included into the Master. The Master builds are divided into different builds for the DS, DSi and 3DS. They each have the name of the corresponding system appended at the end of the filename. -### Wi-Fi-Link +### [Wi-Fi-Link](https://github.com/Gericom/GBARunner2/releases/tag/v20200217-194452_0b8bbe3) -The Wi-Fi-Link branch adds the possibility to link up two systems wirelessly. Note that this does not go over the Internet, and this will never be possible. Currently your mileage will vary, and the only sure-fire game that will be able to keep a stable connection is Advance Guardian Heroes, and that is provided that you follow very specific instructions. Needless to say, consider this branch in its current state a novelty and a proof of concept, and not something to actually use. A few other games are able to connect, but they are very dependent on external factors like interference from other Wi-Fi signals, among many other things. +The Wi-Fi-Link branch adds the possibility to link up two systems wirelessly. Note that this does not go over the Internet, and this will never be possible due to latency. Currently your mileage will vary, and the only sure-fire game that will be able to keep a stable connection is Advance Guardian Heroes, and that is provided that you follow very specific instructions. Needless to say, consider this branch in its current state a novelty and a proof of concept, and not something to actually use. A few other games are able to connect, but they are very dependent on external factors like interference from other Wi-Fi signals, among many other things. To setup Wi-Fi liking, please see the [WikiTemp page](https://wiki.gbatemp.net/wiki/GBARunner2/Link). ## DS-Specific Builds @@ -33,33 +33,41 @@ The Wi-Fi-Link branch adds the possibility to link up two systems wirelessly. No **Normally use the ARM9DLDI**, and if that does not work then try the ARM7DLDI. Some flashcards need either the ARM7DLDI or the ARM9DLDI, and some might work with both. There is no list of which flashcards work with which builds, but if you are running into issues getting GBARunner2 to run then you might want to try the other one. +If you are using **TW**i**L**ight Menu++ on your flashcard, you can switch between ARM7DLDI and ARM9DLDI in the **TW**i**L**ight Menu++ settings. + There are no feature or performance differences between the two so there is no use in testing both to see if a game runs better or has less issues on the other. See further down to find out what build you are currently using. -### ROM3M - -If you are using TWiLightMenu++ then you are already using this feature in the GBARunner2 build that comes with it. +### [rom3M](https://github.com/Gericom/GBARunner2/releases/tag/v20190911-201047_371815e) This branch might help if trying to run ROMs that are a bit larger on the DS, but there is a limit due to the limited amount of RAM present in the DS. This is basically the Pokémon Emerald branch for the DS. -Void Star made [a fork of GBARunner2](https://github.com/unresolvedsymbol/GBARunner2-DSL-Enhanced/releases) that combines this ROM3M branch with some other neat features, and this is the build that comes with TWiLightMenu++ if you are using a DS. +Void Star made [a fork of GBARunner2](https://github.com/unresolvedsymbol/GBARunner2-DSL-Enhanced/releases) that merges the rom3M branch into the latest Master with some other neat features, and this is the build that comes with **TW**i**L**ight Menu++ if you are using a DS. ## DSi- and 3DS-Specific Builds -The DSi and 3DS can generally run the same builds, but due to the difference in amount of RAM between the DSi and 3DS the compatibility for games can differ. This generally means that the DSi might have trouble running larger ROMs that the 3DS can run fine. +The DSi and 3DS can generally run the same builds, but due to the difference in amount of RAM between the DSi and 3DS the compatibility for games can differ. This means that the DSi might have trouble running larger ROMs that the 3DS can run fine. The 3DS also has an accelerometer chip for gyro controls built-in, and this can be used in a 3DS-specific build. -### DSP +### [DSP](https://github.com/Gericom/GBARunner2/releases/tag/v20200809-113646_551ae99_dsp-audio) -The DSP builds make use of an extra processor present in both DSi and 3DS. This helps to produce a lot better sound and give better performance. There are some regressions like a couple of ROMs that do not work in this branch. +If you are using **TW**i**L**ight Menu++, then you are already using this feature in the GBARunner2 build that comes with it. -### Hybrid Hicode +The DSP builds make use of the digital sound processor present in both DSi and 3DS. This helps to produce a lot better sound and give better performance. There are some regressions, like a couple of ROMs that do not work in this branch. + +### [Hybrid Hicode](https://github.com/Gericom/GBARunner2/releases/tag/v20200812-130512_d5dc8d8) + +If you are using **TW**i**L**ight Menu++, then you are already using this feature in the GBARunner2 build that comes with it. The Hybrid Hicode branch deals with ROMs that are large and have problems running on the Master branch. This is a very useful branch for the DSi since this mostly solves the issue with having less RAM than the 3DS. -### 3DS-Specific: Gyro +### [Hicode/DSP merge](https://github.com/therealteamplayer/GBARunner2/releases/tag/v20210911-merges-and-tweaks) + +This fork by therealteamplayer merges the Hicode and DSP branches into one build, along with some other tweaks listed in the release notes. This build is currently used by **TW**i**L**ight Menu++ for the DSi/3DS SD card. + +### 3DS-Specific: [Gyro](https://github.com/Gericom/GBARunner2/releases/tag/v20191228-021638_ee7f6a0) This branch makes use of the internal accelerometer in the 3DS so that GBA games that had this functionality can be played properly. There are several steps needed to take to make it work. Note that since there are different accelerometer chips between 3DS systems, this will not work on all 3DSes because all chips do not have code supporting them. @@ -67,10 +75,10 @@ There is no consistency in what type of 3DS has what chip, at least as far as an ## Finding the Build Info -GBARunner2 has an menu you can open by touching the touch screen and pressing the right shoulder button. Within this you can find the about menu which tells you what build you are on. However, the builds that come with TWiLightMenu++ do not report a build version because they are based on forks by other people. This means that if your About page shows blank for build, you are most likely using one of these. +GBARunner2 has a menu that you can open by touching the touchscreen and pressing the right shoulder button. Within this you can find the About menu, which tells you which build you are on. However, the builds that currently come with **TW**i**L**ight Menu++ do not report a build version because they are based on forks by other people. This means that if your About page shows blank for build, you are most likely using one of these. -This tells you if you are using an ARM7DLDI or ARM9DLDI build +The About page also tells you if you are using an ARM7DLDI or ARM9DLDI build. -Knowing what build to use is useful when checking the official compatibility list in case you are having issues with running a game. +Knowing which build to use is useful when checking the official compatibility list, in case you are having issues with running a game. The release ID can be seen on the release page of the GBARunner2's github repository, where the last seven alphanumeric symbols represent the version. For example, the current latest Master release is "v20200812-131430_6e4ce45" and "6e4ce45" is used to represent its version. diff --git a/pages/_he-IL/gbarunner2/faq.md b/pages/_he-IL/gbarunner2/faq.md index 85fa0ae6..b2191d28 100644 --- a/pages/_he-IL/gbarunner2/faq.md +++ b/pages/_he-IL/gbarunner2/faq.md @@ -13,16 +13,11 @@ description: שאלות ותשובות ופתרון בעיות עבור GBARunne #### האם צ'יטים נתמכים? כרגע לא. במקום זאת, ניתן להזריק באופן קבוע ציטים לתוך הROM של המשחק GBA שלכם באמצעות [GBAATM](https://gbatemp.net/threads/gba-auto-trainer-maker-gbaatm.99334/). -#### איך אני משתמש בגרסה הnightly של GBARunner2 בTWiLight Menu++? -1. הורידו את הגרסה הnightly -1. שנו את שמה ל`GBARunner2_arm7dldi_3ds.nds` (או ל`GBARunner2_arm7dldi_dsi.nds` אם אתם משתמשים בDSi) -1. שימו אותה ב`sd:_nds` - #### Which build of GBARunner2 should I use? Usually, the builds that are included with TWiLight Menu++ is enough. For more information on the various builds of GBARunner, see the [Builds wiki page](https://wiki.ds-homebrew.com/gbarunner2/builds). #### How do I use Wi-Fi link features? -You will need a build from the [wifi_link](https://github.com/Gericom/GBARunner2/tree/wifi_link) branch to use the features. You can find detailed instructions on how to setup the builds on its [GBAtemp Wiki page](https://wiki.gbatemp.net/wiki/GBARunner2/Link). +You will need a build from the [wifi_link](https://github.com/Gericom/GBARunner2/tree/wifi_link) branch to use the features. You can find detailed instructions on how to setup the builds on its [WikiTemp page](https://wiki.gbatemp.net/wiki/GBARunner2/Link). #### Why isn't RTC (Real Time Clock) supported in a ROM hack? RTC is supported on a per-game basis. You will have to change the ROM's title ID to that of a game that supports RTC so that GBARunner2 will recognize it. @@ -33,3 +28,10 @@ You can change the title ID using the following: 1. + +#### Why is a ROM not working, even though the compatibility list says it works? +The GBARunner2 compatibility lists are primarily tested with the offical GBA BIOS, which improves compatibility. See [GBA BIOS Info](https://wiki.ds-homebrew.com/gbarunner2/bios) for information on obtaining the offical GBA BIOS. + +#### How do I fix duplicated layers at the bottom of the screen on 3DS? +This is a bug in TWLBg that is rather prevalent in GBARunner2. The only way to temporarily fix this is to restart GBARunner2. +- If applicable, you may be better off using other options for running GBA ROMs on 3DS, such as VC injects, open_agb_firm, or mGBA on n3DS models diff --git a/pages/_he-IL/nds-bootstrap/controls.md b/pages/_he-IL/nds-bootstrap/controls.md index 9fe8168b..d94bbcf7 100644 --- a/pages/_he-IL/nds-bootstrap/controls.md +++ b/pages/_he-IL/nds-bootstrap/controls.md @@ -8,6 +8,7 @@ description: Button controls for nds-bootstrap --- These do not apply to homebrew. +- SELECT + Up/Down: Precise volume control - L + R + Up + X for 1 second: Swap the screens - L + R + Down + A for 2 seconds: Dump RAM to `sd:/_nds/nds-bootstrap`, as `ramDump.bin` - L + R + Down + B for 2 seconds: Return to loader @@ -30,6 +31,7 @@ These do not apply to homebrew. - Up/Down: Increase/Decrease selected value - Left/Right: Select a value - A/B: Return to RAM Viewer/Editor at specified address + - SELECT: Switch between [ARM7 and ARM9 memory maps](https://problemkaputt.de/gbatek-ds-memory-maps.htm) - RAM Editor - Up/Down/Left/Right: Select a value - A: Modify selected value @@ -41,7 +43,8 @@ These do not apply to homebrew. - Up/Down: Increase/Decrease selected value - Left/Right: Select a value - A/B: Return to RAM Viewer/Editor at specified address -- Returning to loader may not work on some O3DS models, and does not work in B4DS mode or when used as a button combination in DSiWare +- Returning to loader may not work on some O3DS models, and does not work in B4DS mode - The button combination for opening the in-game menu can be changed in the TWiLight Menu++ settings +- Precise volume control can be turned on or off in the TWiLight Menu++ settings - Screenshots are saved to `sd:/_nds/nds-bootstrap/screenshots.tar`. This file can be opened using an archive viewer such as [7-Zip](https://www.7-zip.org/) - Taking screenshots is currently not possible in B4DS mode diff --git a/pages/_he-IL/nds-bootstrap/faq.md b/pages/_he-IL/nds-bootstrap/faq.md index 2bc52884..716cf57f 100644 --- a/pages/_he-IL/nds-bootstrap/faq.md +++ b/pages/_he-IL/nds-bootstrap/faq.md @@ -8,16 +8,18 @@ description: שאלות ותשובות & פתרון בעיות עבור nds-boot --- #### I'm having issues with my ROM(s), what should I do? -- Make sure that you are on the latest release of [nds-bootstrap](https://github.com/DS-Homebrew/nds-bootstrap/releases/latest) and [TWiLight Menu++](https://github.com/DS-Homebrew/TWiLightMenu/releases/latest) if you are using it (update instructions are provided in each release page) -- Check [the nds-bootstrap compatibility list](https://docs.google.com/spreadsheets/d/1LRTkXOUXraTMjg1eedz_f7b5jiuyMv2x6e_jY_nyHSc/htmlview#gid=0) to see if this is a known issue on the latest nds-bootstrap -- Try with all cheats disabled for that game as some cheats are not compatible with nds-bootstrap at the moment, pressing L in the game's cheats menu on TWiLight Menu++ will disable all cheats for it +- Make sure that you are on the latest release of [nds-bootstrap](https://github.com/DS-Homebrew/nds-bootstrap/releases/latest) and [**TW**i**L**ight Menu++](https://github.com/DS-Homebrew/TWiLightMenu/releases/latest) if you are using it (update instructions are provided in each release page) +- Check [the nds-bootstrap compatibility list](https://docs.google.com/spreadsheets/d/1LRTkXOUXraTMjg1eedz_f7b5jiuyMv2x6e_jY_nyHSc/htmlview#gid=0) to see if this is a known issue on the latest version of nds-bootstrap +- Try with all cheats disabled for that game as some cheats are not compatible with nds-bootstrap at the moment, pressing L in the game's cheats menu on **TW**i**L**ight Menu++ will disable all cheats for it - If it worked before, delete the `fatTable` and `patchOffsetCache` folders in `sd:/_nds/nds-bootstrap/` - Run the game with different settings, this includes ARM9 CPU Speed, Async card read, DS/DSi Mode, sound quality, Card read DMA, etc - - Using TWiLight Menu++, change all the per-game settings to `Default` - - If there is a specific per-game setting that causes your issue, please report this to the [GitHub](https://github.com/DS-Homebrew/nds-bootstrap/issues) + - Using **TW**i**L**ight Menu++, change all the per-game settings to `Default` + - If there is a specific per-game setting that causes your issue, please report this to the [GitHub repository](https://github.com/DS-Homebrew/nds-bootstrap/issues) +- If present, delete the cheat database (`usrcheat.dat`) in `sd:/_nds/TWiLightMenu/extras` +- [Re-dump the ROM](https://wiki.ds-homebrew.com/twilightmenu/faq?faq=how-do-i-get-games) to ensure that it is not corrupted - If you have followed all the above steps, ask in the [Discord server](https://discord.gg/yD3spjv) -- If the server says it's an nds-bootstrap issue, check if the game hasn't been reported already on Github - - Check the closed issues too in case there has already been an issue closed in preference a different one. +- If the server says it's an nds-bootstrap issue, check if the game hasn't been reported already on GitHub + - Check the closed issues too in case there has already been an issue closed in preference a different one - If it doesn't have any GitHub issue attached to it, go ahead and make a new one - If no solution has been found at this point, please update the [compatibility list](https://wiki.ds-homebrew.com/nds-bootstrap/testing) @@ -36,12 +38,20 @@ nds-bootstrap patches the ROM functions to run from an SD card, as the ROMs are - החליפו את המסך העליון והתחתון במשחקים נתמכים בשביל משחקיות נוחה יותר, או במכשירים בהם מסך נשבר או הוסר - Take screenshots and edit values in the RAM using the in-game menu +#### DS/DS Lite: Why use nds-bootstrap on a DS flashcard? +- Certain compatible ROMs are loaded into the Memory Expansion Pak (or Slot-2 flashcarts containing RAM), allowing for load times to be faster than even normal Game Cards +- A limited number of DSiWare can be run using built-in patches and a Donor ROM of a DSi-Enhanced title + - Keep in mind that nds-bootstrap will always be used for DSiWare, regardless of `Use nds-bootstrap` setting in TWLMenu++ Settings +- If your flashcard kernel cannot run a certain ROM, nds-bootstrap can be used instead, and can be set per-game +- Swap top and bottom screens in compatible games for more comfortable gameplay, or on systems with a broken or removed screen +- Edit values in the RAM using the in-game menu + #### What is a Donor ROM? In nds-bootstrap, when a game doesn't boot, another ROM is used to "donate" it's ARM7 (and ARM7i, if available) binary to the game set to run, in place of the game's own said binary. A Donor ROM can be set using **TW**i**L**ight Menu++. -- **Flashcards in DS mode:** The few supported DSi-Exclusive/DSiWare titles will require a DSi-Enhanced ROM set as a Donor ROM. -- **DSiWarehax:** As both DSi-Enhanced games and (most) DSi-Exclusive/DSiWare games contain different MBK settings from each other, DSi-Enhanced games will not boot in DSi mode without a Donor ROM. By setting a DSi-Exclusive/DSiWare title as a Donor ROM, DSi-Enhanced games will be able to run within the MBK settings set by the DSiWare title the exploit is used on. -- **CycloDS iEvolution:** Same case with DSiWarehax, but DSi-Exclusive/DSiWare titles will require a DSi-Enhanced game set as a Donor ROM, instead of the other way around. +- **Flashcards in DS mode:** The few supported DSi-Exclusive/DSiWare titles will require a DSi-Enhanced ROM set as a Donor ROM +- **DSiWarehax:** As both DSi-Enhanced games and (most) DSi-Exclusive/DSiWare games contain different MBK settings from each other, DSi-Enhanced games will not boot in DSi mode without a Donor ROM. By setting a DSi-Exclusive/DSiWare title as a Donor ROM, DSi-Enhanced games will be able to run within the MBK settings set by the DSiWare title the exploit is used on +- **CycloDS iEvolution:** Same case with DSiWarehax, but DSi-Exclusive/DSiWare titles will require a DSi-Enhanced game set as a Donor ROM, instead of the other way around #### What is the best Donor ROM? There is no *best* one to use. @@ -55,7 +65,10 @@ If there's a title requiring a Donor ROM, and the ROM TWLMenu++ stated to find d A nightly build is build for the latest commit. Nightly builds may be unstable, but has the most recent bugfixes added. You can get nightly builds for nds-bootstrap [here](https://github.com/TWLBot/Builds/raw/master/nds-bootstrap.7z). #### Why do my cheats not work? -The way E cheat types are implemented in nds-bootstrap is broken, meaning they'd only work half of the time. Your cheat probably uses that type. It is not a fault of the cheat database, but rather a fault of nds-bootstrap. Please do not request these cheats to get deleted from the DB. +- Some cheats may have button activators or other conditions that need to be met. Check the description of the cheat for more information + - In **TW**i**L**ight Menu++, you can press Y to view a specific cheat's information, when available +- Most cheats were developed for use in DS mode and may not work correctly while running in DSi mode. If the game is DSi-Enhanced, try setting it to run in DS mode +- The way E-type cheats are implemented in nds-bootstrap is currently broken, meaning they may or may not work. Your cheat probably uses that type, and it is not known when this issue will be fixed For more info on cheats, check the [Action Replay cheats section of the Retail ROMs page](https://wiki.ds-homebrew.com/ds-index/retail-roms#action-replay-cheats). @@ -80,7 +93,21 @@ Playing games online with nds-bootstrap will work exactly as it does with real G #### Can setting a game to use 133 MHz (TWL) CPU speed damage my console? No. While not all games may function correctly under this setting, the DSi and 3DS were designed to be able to reach this CPU speed. -- If you encounter an issue with a game when running at 133 MHz (TWL) CPU speed, create an issue on the [TWiLight Menu++ GitHub repository](https://github.com/DS-Homebrew/TWiLightMenu/issues) detailing the effects so that it may be blacklisted from being launched at that CPU speed +- If you encounter an issue with a game when running at 133 MHz (TWL) CPU speed, create an issue on the [**TW**i**L**ight Menu++ GitHub repository](https://github.com/DS-Homebrew/TWiLightMenu/issues) detailing the effects so that it may be blacklisted from being launched at that CPU speed #### Can I speed up games using nds-bootstrap? While TWL CPU speed may reduce lag, nds-bootstrap cannot run games at faster speeds than intended. + +#### Can I remap button inputs using nds-bootstrap? +No. Since nds-bootstrap runs games natively, it cannot change the function of most buttons. The only way to do so would be to modify the game itself, or by using cheat codes. + +#### How do I play randomized Pokémon ROMs with nds-bootstrap? +Pokémon HeartGold/SoulSilver, Black/White, and Black 2 / White 2 have anti-piracy measures that have to be manually patched out *before* randomizing the ROM. You can do this with [DS-Scene ROM Tool](https://gbatemp.net/download/35735/). +- Randomized ROMs cannot be AP-patched on-the-fly like the vanilla versions of these games are, because randomizing a ROM has far too many unique possible outputs to be reasonably included with **TW**i**L**ight Menu++ + +#### What are DSi binaries? How do I get them? +DSi binaries are the portions of a game's code to be used on DSi (as well as 3DS) systems for use of the DSi's features, such as the cameras and improved Wi-Fi capabilities. Older dumping methods may not have properly dumped these. + +- ROMs without the DSi binaries can still be played on any console through DS mode, in which it will run as if the game were being played on a Nintendo DS Phat/Lite + +To obtain a ROM that contains the DSi binaries, [re-dump your Game Card](https://wiki.ds-homebrew.com/twilightmenu/faq?faq=how-do-i-get-games). diff --git a/pages/_he-IL/twilightmenu/custom-dsi-3ds-sfx.md b/pages/_he-IL/twilightmenu/custom-dsi-3ds-sfx.md index 01ace805..411330b5 100644 --- a/pages/_he-IL/twilightmenu/custom-dsi-3ds-sfx.md +++ b/pages/_he-IL/twilightmenu/custom-dsi-3ds-sfx.md @@ -7,61 +7,62 @@ title: סקינים לDSi/3DS - התאמה אישית של SFX description: כיצד להשתמש במוזיקת רקע מותאמת אישית ואפקטי סאונד בסקינים של DSi ו3DS עבור TWiLight Menu++ --- -TWiLight Menu++ תומך בקבצי שמע מותאמים אישית בערכות הנושא. מקמו את קבצי השמע שלכם בתת התיקיה `sound` שבתיקיה ערכת הנושא שלכם, למשל עבור ערכת הנושא `white`, תמקמו את הקבצים ב`themes/white/sound/sfx.bin` וב`themes/white/sound/bgm.pcm.raw` בהתאמה. שתי הקבצים הם אופציונליים, אם אחד מהם חסר יהיה שימוש במוזיקת ברירת המחדל. לאחר מכן תשנו את הגדרת המוזיקה בהגדרות ל"Theme". +TWiLight Menu++ תומך בקבצי שמע מותאמים אישית בערכות הנושא. מקמו את קבצי השמע שלכם בתת התיקיה `sound` שבתיקיה ערכת הנושא שלכם, למשל עבור ערכת הנושא `white`, תמקמו את הקבצים ב`themes/white/sound/sfx.bin` וב`themes/white/sound/bgm.pcm.raw` בהתאמה. Both files are optional, if `bmg.pcm.raw` is missing, the default music will be used. The same thing would happen with the sound effects if `sfx.bin` is missing as well. הוראות אלו מניחות שיש לכם את devkitPro מותקן עם mmutil. ניתן להשיג את devkitPro ב[אתר האינטרנט של devkitPro ](https://devkitpro.org/wiki/Getting_Started). ## בנק אפקטי צליל -בנק אפקטי הצליל מכיל אפקטי צליל שונים, לדוגמה צליל בחירת אייקון ועוד. +The sound effect bank (sfx.bin) contains sound effects such as the icon select sound, etc. -| קובץ | תיאור | -| ----------- | -------------------------------------------------------------------------- | -| startup.wav | מושמע בהפעלה. ראו את הפרק [צליל הפעלה](#startup-sound) למידע נוסף | -| back.wav | חזור | -| launch.wav | מושמע בהפעלה משחק | -| select.wav | מושמע בהזזת סמן הבחירה | -| wrong.wav | מושמע בהגעה לקצה העמוד | -| switch.wav | מושמע בהעברת עמודים | -| stop.wav | מושמע בערכת הנושא DSi כאשר סמן הבחירה מפסיק לזוז | -| bgm.pcm.raw | לא חלק מבנק הצלילים. ראו את הפרק [מוזיקת רקע בתפריט](#menu-bgm) למידע נוסף | +| קובץ | תיאור | +| ----------- | ---------------------------------------------------------------------- | +| startup.wav | מושמע בהפעלה. ראו את הפרק [צליל הפעלה](#startup-sound) למידע נוסף | +| back.wav | חזור | +| launch.wav | מושמע בהפעלה משחק | +| select.wav | Played when moving the cursor in the per-game settings and select menu | +| wrong.wav | מושמע בהגעה לקצה העמוד | +| switch.wav | מושמע בהעברת עמודים | +| stop.wav | מושמע בערכת הנושא DSi כאשר סמן הבחירה מפסיק לזוז | -לאחר מכן תוכלו להריץ את `make` ליצירת בנק אפקטי הצליל. כל הקבצים המפורטים מעלה, מבלבד *bgm.pcm.raw* הכרחיים, אך ניתן להשתיקם. +All the files listed above are required to build a custom sound effect bank. If you want a sound to be mute, you can use a silent audio file. The `.wav` format is mandatory and the encoding *must* be PCM. -קובץ *sfx.bin* הנוצר **חייב להיות מתחת ל512000B = 512 kB**. קובץ גדול יותר יגרום לקריסות או לחלק מהקבצים לא לנגן בצורה מלאה. +To build the sound effect bank you need to download [this file](/assets/files/Makefile) and put it next to all the `.wav` files that will be used. After all the files are on the same folder, open your terminal (or command line if you are using Windows), change the current directory (`cd`) to the folder where `Makefile` is, and then run the `make` command. + +You will get a resulting `sfx.bin` file that can be copied to the `sound` subfolder in your theme folder. **This file must be under 512000B = 512 kB**. Any file larger than that will result in either crashes or some sounds not playing fully. ### צליל הפעלה -בעוד ששאר אפקטי הצליל יעבדו עם כל קובץ WAV, צליל ההפעלה חייב להיות בפורמט מסויים בשביל לעבוד כנדרש, אחרת יהיה פער בין סיום צליל ההפעלה לתחילת מוזיקת הרקע. +While the other sound effects will work with any WAV file with PCM encoding, the startup sound must be in a specific format in order to work properly, otherwise there will be a gap between when the startup sound stops and the background music begins. -קובץ הstartup.wav חייב להיות **16-bit 16 kHz**. לדוגמה, ניתן להשתמש ב[Audacity](https://www.audacityteam.org/download/) להמרת הקובץ לפורמט הזה. כשהקובץ טעון בAudacity שנו את ה**Project Rate (Hz)** ל**16000**, לחצו על **Shift+M** ושנו את ה**Format** ל**16-bit PCM**. +The startup.wav file must be **16-bit 16 kHz**. You can use [Audacity](https://www.audacityteam.org/download/) for example to convert to this format. Once the file is loaded in Audacity, change the **Project Rate (Hz)** to **16000**, then press **Shift+M**, and change the **Format** to **16-bit PCM**. -אם הקובץ שלכם בסטריאו, לכו ל **Tracks > Mix > Mix Stereo down to Mono**. +If your file is in Stereo, you should also go to **Tracks > Mix > Mix Stereo down to Mono**. -חייב להגדיר את `PlayStartupJingle=1` ב `theme.ini` בשביל שצליל ההפעלה ינוגן. +You must set `PlayStartupJingle=1` in your `theme.ini` for the startup jingle to play. ## מוזיקת רקע בתפריט -מוזיקת רקע בתפריט צריכה להיות קובץ raw PCM עם ההגדרות **16-bit 16 kHz Mono**. שתי שיטות להמרת קבצי קול לפורמט המתאים נמצאות מטה. +Menu BGM needs to be a **16-bit 16 kHz Mono** raw PCM file. Below are two methods for converting audio files into that format. -בניגוד לsfx.bin, גודלו של *bgm.pcm.raw* יכול להיות בכל גודל. +Unlike sfx.bin, *bgm.pcm.raw* can be arbitrarily large. ### ffmpeg -הדרך הפשוטה ביותר להמיר מוזיקה לשימוש בTWiLight Menu++ היא להריץ את פקודת ה[ffmpeg](https://ffmpeg.org) הזו בטרמינל: +The simplest way to convert music for use in TWiLight Menu++ is to run this [ffmpeg](https://ffmpeg.org) command in a terminal: ```bash ffmpeg -i [input file] -f s16le -acodec pcm_s16le -ac 1 -ar 16k bgm.pcm.raw ``` -החליפו את `[input file]` עם שם הקובץ שתרצו להמיר. לרוב ניתן לעשות זאת על ידי גרירת הקובץ אל חלון הטרמינל עם הסמן במקום המתאים. +Replace `[input file]` with the name of the file you want to convert. You can usually do this by simply dragging the file onto the terminal window with the cursor in the correct location. ### Audacity -אם אתם לא רוצים להשתמש בשורת הפקודות, ניתן להמיר גם באמצעות [Audacity](https://www.audacityteam.org/download/). +If you don't want to use the command line you can also convert using [Audacity](https://www.audacityteam.org/download/). -על מנת להמיר את קובץ הקול: +To convert the audio: 1. טענו את הקובץ בAudacity 1. אם הקובץ שלכם בסטריאו, לחצו על השיר ובחרו ב`Tracks` > `Mix` > `Mix Stereo down to Mono` 1. שנו את `Project Rate (Hz)` בחלקו השמאלי התחתון של התוכנה ל`16000` -לייצוא בפורמט הנכון: +To export in the correct format: 1. בחרו ב `File` > `Export` > `Export Audio...` 1. הגדירו את `File Type` ל`Other uncompressed files` 1. הגדירו את `Header` ל`RAW (header-less)` @@ -69,4 +70,6 @@ ffmpeg -i [input file] -f s16le -acodec pcm_s16le -ac 1 -ar 16k bgm.pcm.raw 1. קבעו את שם המוצא ל`bgm.pcm.raw` ולחצו על `Save` 1. לחצו על `OK` לעריכת הmetadata -עכשיו יש לכם קובץ `bgm.pcm.raw` שניתן להעתיק לתת התיקייה `sound` בתיקיית ערכת הנושא שלכם. +Now you have a `bgm.pcm.raw` file that can be copied to the `sound` subfolder in your theme folder. + + You should then set the `DSi/3DS Theme Music` option in TWiLight Menu++ settings to "Theme" for your custom BGM to play on the menu. \ No newline at end of file diff --git a/pages/_he-IL/twilightmenu/how-to-get-custom-icons.md b/pages/_he-IL/twilightmenu/how-to-get-custom-icons.md index 8c631fca..39f101d4 100644 --- a/pages/_he-IL/twilightmenu/how-to-get-custom-icons.md +++ b/pages/_he-IL/twilightmenu/how-to-get-custom-icons.md @@ -7,11 +7,10 @@ title: How to Get custom Icons and Banners description: How to set custom icons and banners for folders and games in TWiLight Menu++ --- -### Custom Game Icons and Banners 1. Download the icon or banner you want to set from [the Skins site](https://skins.ds-homebrew.com/icon/) - - Banners have a `.bin` file extension, they include custom game titles and its icons can be still or animated. These files are can only be set for roms. - - Icons have a `.png` file exension and will only be shown as still images. These can be set for both folders and roms. + - Banners have a `.bin` file extension, they include custom game titles and its icons can be still or animated. When used with folders, the custom titles won't be shown, and the folder name will be displayed instead. + - Icons have a `.png` file exension and will only be shown as still images. - Any `.png` file that's 4 bits in color depth and 32x32 pixels or less in resolution can also be used, not only the ones present in the the Skins site. 1. Put the icon/banner file in `sd:\_nds\TWiLightMenu\icons` - - If it's a custom icon for a folder, rename the file so that its name is the same as the name of the folder in which you want the icon to be displayed. - - If it's a custon icon or banner for a rom, rename the file so that its name is the same as the rom whose icon you want to replace. Note the the name has to include the file extension, e.g. `ASME.nds.png` or `ASME.nds.bin` if you want the icon/banner to show for the rom `ASME.nds`. This works not only for `.nds` roms, but for all roms that can be ran from TWiLight Menu++. + - If it's a custom icon or banner for a folder, rename the file so that its name is the same as the name of the folder in which you want the icon to be displayed. Keep in mind this will not replace the folder icon (unless the custom icon is bigger than the default skin icon), it will just be shown over it. + - If it's a custom icon or banner for a rom, rename the file so that its name is the same as the rom whose icon you want to replace. Note the the name has to include the file extension, e.g. `ASME.nds.png` or `ASME.nds.bin` if you want the icon/banner to show for the rom `ASME.nds`. This works not only for `.nds` roms, but for all roms that can be ran from TWiLight Menu++. diff --git a/pages/_he-IL/twilightmenu/installing-flashcard.md b/pages/_he-IL/twilightmenu/installing-flashcard.md index d81f57b3..fd6cd7b9 100644 --- a/pages/_he-IL/twilightmenu/installing-flashcard.md +++ b/pages/_he-IL/twilightmenu/installing-flashcard.md @@ -17,7 +17,7 @@ description: איך להתקין את TWiLight Menu++ על פלאשקארד של 1. אם כבר יש לכם שמירות, העבירו את קבצי ה`.sav` שלכם, שנמצאים במיקום של הROMים של הDS, לתיקייה חדשה שנקראת `saves`, שנמצאת גם כן במיקום של הROMים של הDS 1. ... - **משתמשי DS Phat/Lite:** אם הפעלת `BOOT.NDS` גורם לקריסה עם מסך לבן, הכניסו קלטת הרחבת זכרון (DS Memory Expansion Pak) ונסו שוב - - **משתמשי DSi/3DS:** הרציו את TWLMenu++ מכרטיס הSD, הפעילו את `SCFG access in Slot-1` והגדירו את `Slot-1: Touch Mode` ל`DSi Mode` + - **DSi/3DS users:** Run TWLMenu++ on the console's SD card, open TWLMenu++ Settings, switch to the `Misc. settings` page, and turn on `SCFG access in Slot-1` and set `Slot-1: Touch Mode` to `DSi Mode` - זה יאפשר לכם להשתמש במהירות שעון של TWL ו\או VRAM boost במשחקים מהפלאשקארט שלכם, זאת בנוסף על האפשרות לגשת לכרטיס הSD של המכשיר והרצת משחקי DSi-Enhanced / DSi-Exclusive / DSiWare במצב DSi על הפלאשקארד שלכם - With this enabled you can use SELECT + Up/Down to switch between your internal SD card and your flashcard's SD card @@ -26,11 +26,11 @@ description: איך להתקין את TWiLight Menu++ על פלאשקארד של - Skip this, if you don't see your flashcard 1. ... - **DS Phat/Lite users:** Go to settings in the DS menu, and turn on auto-start, so your flashcard will start on boot - - **DSi/3DS users:** Run TWLMenu++ on the console's SD card, and turn on `Auto-start Slot-1` + - **DSi/3DS users:** Run TWLMenu++ on the console's SD card, open TWLMenu++ Settings, switch to `Misc settings` page, and turn on `Auto-start Slot-1` ### To run games using your flashcard firmware -Please note this only works if your flashcart is set to autoboot TWiLight Menu++. See above section for how to do so. +Please note this only works if your flashcard is set to autoboot TWiLight Menu++. See above section for how to do so. {:.alert .alert-warning} Please note that not all flashcards support running games in this fashion. If the below steps do not apply to your flashcard, you can skip this section. @@ -60,4 +60,4 @@ Please note that not all flashcards support running games in this fashion. If th Install [RetroGameFan's YSMenu](https://gbatemp.net/threads/retrogamefan-updates-releases.267243/). - Make sure you have `YSMenu.nds` (renamed from `TTMenu.dat` if there isn't one) and the `TTMenu` folder on the flashcard microSD root -1. Set `Use nds-bootstrap` to `No`, so the flashcard firmware will be used instead of nds-bootstrap +1. Open TWLMenu++ Settings, switch to `nds-bootstrap settings` page, and set `Use nds-bootstrap` to `No`, so the flashcard firmware will be used instead of nds-bootstrap diff --git a/pages/_hu-HU/community/discord-rules.md b/pages/_hu-HU/community/discord-rules.md index f4e611e3..119f4894 100644 --- a/pages/_hu-HU/community/discord-rules.md +++ b/pages/_hu-HU/community/discord-rules.md @@ -14,7 +14,7 @@ Ez az oldal részletesebb szabályokat tartalmaz, mint ami az [#info-and-rules]( - Ez mindenkire vonatkozik, függetlenül a szerepüktől vagy aktivitásuktól a szerveren, még akkor is ha nincsenek a szerveren - Ne legyél kibicmoderátor vagy próbálj "segíteni", ha egy moderátor már kezeli a helyzetet - A szabály emlékeztetők rendben vannak, addig amíg tiszteletteljes marad -- Ha tudod, hogy ki készítette, írd be a szerző(k)nek, amikor elküldesz valamit +- Credit the creator(s) when sending something if you know who created it (exception being when the included work already credits said author) ### 2. Ne vidd le csevegés színvonalát @@ -26,41 +26,45 @@ Példák, hogy mik szegik meg ezt a szabályt: - A fontos információk a [#useful-resources](https://discord.com/channels/283769550611152897/638041441079263283) csatornán tároltak vagy pinnelve vannak minden csatornán - Túl sok helyet elfoglalása a chatben (pl. rövid szavak elküldése több üzenetben ahelyett, hogy az egészet egy üzenetben küldenéd) - Üzeneteket ismételni, függetlenül attól, hogy ugyanazon csatornán vagy különböző csatornákon történik - - Ha nem tudod hova küld az üzenetedet, ellenőrizd a csatorna témákat és posztold abba, ami a leghozzávalóbb - - Ha még mindig nem tudod, kérdezz a [#community-meta](https://discord.com/channels/283769550611152897/715651368391671919) csatornán -- Posztolni azért, hogy posztol, a helyett, hogy valódi párbeszéd történne (például panaszkodni, hogy a chat halott, csak üdvözléseket kiküldeni, kopipésztek, stb.) -- Extrém hosszú üzeneteket küldeni, használj olyan eszközöket, mint a [mystbin](https://mystb.in/)-t hosszabb üzenetekre helyette + - If you're unsure where to post your message, identify which channel would be the most fitting for your message by check its topic. Alternatively, ask in [#community-meta](https://discord.com/channels/283769550611152897/715651368391671919) +- Posztolni azért, hogy posztolj, a helyett, hogy valódi párbeszéd történne (például panaszkodni, hogy a chat halott, csak üdvözléseket kiküldeni, kopipésztek, stb.) +- Monologuing to the point where others are discouraged from intervening or a 16:9 mobile display with an average font size user would have to scroll in order to read your full message. Please refer to an external service (such as [mystbin](https://mystb.in/)) so that other users messages could be read as well +- Rants are allowed as long as its for the sake of conversation rather than purely venting. This includes being open to other viewpoints, being able to back up personal feelings with facts, and bringing new ideas to the table (if it's been done before) -- Egy moderátor belátása szerint a viták leállíthatók +**Moderators may request a discussion to stop, and users are expected to comply with its request, even if it doesn't fall into any of the above examples** ### 3. Ne önreklámozz kontextus nélkül vagy kifejezett staff engedély nélkül - Más Discord szervere linkjének megadásra kérésre engedélyezett, de kérj közvetlen üzenetben hozzájárulást egy moderátortól, mielőtt reklámozol egy szervert kontextus nélkül - Közvetlen üzenet reklám nem engedélyezett, sem a Discord szolgáltatási feltételei sem a saját szerver szabályaink szerint sem, tömeges DM reklám (bizonyítékkal) bannoláshoz vezet - A saját Discord szerver reklámozásának céljával történő csatlakozás kitiltásodhoz vezet és a reklámod törlésre kerül +- Any compromised account will get banned, with the sent messages from the bot being removed. If the account is later retrieved, please contact one of the staff members ### 4. Kerüld a kalózkodásról beszélgetést -- Ne linkelj/említs kalóz weboldalakat/eszközöket, tölts fel kalózkodott tartalmat, vagy bíztass másokat a kalózkodásra -- Nem nyújtunk segítséget kalózkodásban, és nem nyújtunk támogatást kalóz tartalmakhoz vagy kiszivárgott címekhez -- További információkért arról, hogy mi kalózkodás és mi nem javasoljuk ezt olvasni valónak: [eip kalózkodás definíciós oldala](https://3ds.eiphax.tech/piracy.html) (Jogi nyilatkozat: Nem vagyunk ügyvédek) -- A Discord szolgáltatási feltételei az amerikai törvényeket követik, és mint ilyen, a kalózkodás amerikai definíciójának hatálya alá tartozik, függetlenül attól, hogy a felhasználó az USA-ban él-e vagy sem -- A kiszivárgásokkal kapcsolatos nyilvánosan ismert információkat megvitathatod, amíg nem osztasz meg a buildeket, fájlokat vagy forráskódot -- Ne linkelj SDK eszközöket, vagy bármit, ami megszeg egy titoktartási megállapodást - - Ez magába foglalja a kiszivárgott SDK programokkal készített ROM-ok küldését is +Examples for what breaks this rule includes: +- Mentioning/Linking piracy websites/tools +- Encouraging piracy, whether by assisting others with it or justifying it +- Uploading pirated or NDA-breaking content (ROMs compiled via official licensed SDKs, tools, etc...) + +Example for what DOESN'T break this rule being: +- Discussing any of the publicly-known leaked content, as long as no builds, source code or even unrelated files are shared + +Discord’s Terms of Service follow the US law and as such, is subject to the US definition of piracy regardless of wherever the user lives in the US or not +- For more information on what is piracy or not, we suggest reading [eip’s piracy definition page](https://3ds.eiphax.tech/piracy.html) (Disclaimer: We are not lawyers) ### 5. Tartsd a beszélgetéseket a hozzájuk tartozó csatornán -- Még akkor is, ha kapcsolódik, néha egy másik csatorna sokkal megfelelőbb - - Nézd meg a csatorna témáját hogy megtudd, hol kérdezz vagy beszélgess -- Néha egy egészen másik szerver a javasolt, nincs mindenre válaszunk - - A fontos információk a [#useful-resources](https://discord.com/channels/283769550611152897/638041441079263283) csatornán tároltak vagy pinnelve vannak minden csatornán +- Even if they are related, sometimes another channel would be more suitable + - Check the channel topics for where to ask questions or have discussion +- Sometimes, even an entirely different server is preferable, we don't have the answers to everything + - There are some related servers in [#useful-resources](https://discord.com/channels/283769550611152897/638041441079263283) and the pins of other channels ### 6. Tarts minden beszélgetést angolul -- Nem tudunk könnyen moderálni tartalmat más nyelveken -- Javasoljuk a [DeepL](https://www.deepl.com/translator)-t fordításra -- A moderátorok engedélyezhetik másoknak, hogy idegen nyelven beszéljenek, ha a fordítás nem sikerül, és vannak megbízható emberek, akik ismerik a nyelvet és tudnak segíteni +- We are not able to easily moderate content in other languages +- We suggest using [DeepL](https://www.deepl.com/translator) for translation +- Exceptions may be granted in case translation fails and there are trusted people that know your language and are able to help ### 7. Nem lehet alternatív fiókod ezen a szerveren staff engedély nélkül @@ -79,20 +83,17 @@ Példák, hogy mik szegik meg ezt a szabályt: - Hogy mik történnek a közvetlen üzenetekben a szerverre **tartozik** amíg ketten nem osztotok meg egy közös szervert, vagy nem vagyok barátok, nem tudjátok elérni egymást - Példák arra, hogy mit ne csinálj: direkt üzenet reklámozás, szándékosan átirányítani közvetlen üzenetre felhasználókat a normál beszélgetésből (mint támogatás miatt) a szabályok megszegésére vagy zaklatásra - ### 10. Ne hozz külső drámát, NSFW vagy illegális tartalmat a szerverre - Ha bannolva vagy másik szervereken, kerüld az erről beszédet - Nem tudunk segíteni más szervereken unbannolásban, ez a stáb döntése itt - Ne tegyél közzé semmi olyat, ami nem tekinthető biztonságosnak a munkához (pl. szexuális tartalom, extrém erőszak, drogok) -- Bármilyen fiók zavaró avatárral ki lesz rúgva, ha újra csatlakozol vele, ki leszel tiltva +- Accounts with disturbing avatars will be kicked, then leading to a ban if they keep said avatar on return - Habár a felnőtt tartalom tilott, a felhasználóknak továbbra is 13 év felettieknek kell lenniük, hogy részt vehessenek a Discord szerveren, ahogy a Discor TOS-ban szerepel ### 11. Ne beszélj más Discord TOS-ok megszegéséről, és ne tegyél ilyen lépéseket -- [Link a Felhasználási feltételek-re](https://discord.com/terms) -- [Link a közösségi irányelvekre](https://discord.com/guidelines) -- Ha bármi olyat próbálsz tenni, ami nincs kifejezetten a szabályainkban, de mégis a Discord TOS ellen van, az tiltást von maga után (pl. raidek, malware, adathalászat) +- Breaking anything covered by either Discord's [Terms of Service](https://discord.com/terms) or [community guidelines](https://discord.com/guidelines), regardless of whether mentioned by the above or not, will land one a ban ### 12. Ne próbáld a szabályokat megkerülni, az ugyanúgy a megsértésüknek számít @@ -102,7 +103,7 @@ Példák, hogy mik szegik meg ezt a szabályt: ## Következmények -Ezen szabályok megsértésnek következményei lehetnek: figyelmeztetés, némítás, kirúgás vagy tiltás. Az egyes következménye természetesen az esettől függnek. +Ezen szabályok megsértésnek következményei lehetnek: figyelmeztetés, némítás, kirúgás vagy tiltás. Az egyes következmények természetesen az esettől függnek. - A legtöbb felhasználó 4 figyelmeztetést kap kitiltás előtt - Ezekbe a figyelmeztetésekbe bele kell érteni, a !warn parancs használatát, a némítást és a szóbeli figyelmeztetéseket - A szabálysértés céljával történő csatlakozás kitiltásodhoz vezet @@ -114,4 +115,4 @@ Ezen szabályok megsértésnek következményei lehetnek: figyelmeztetés, ném - Azonban ha jelented, takard ki a linkeket; ne add meg a közvetlen üzenet reklámozónak a lehetőséget, hogy nagyobb nyilvánosságot kapjon annál, mint amit a közvetlen üzenetével mindenkinek elért -Utolsó frissítés: 2021-12-20 +Utolsó frissítés: 2022-04-07 diff --git a/pages/_hu-HU/ds-index/forwarders.md b/pages/_hu-HU/ds-index/forwarders.md index 5c384f32..a9de4d2f 100644 --- a/pages/_hu-HU/ds-index/forwarders.md +++ b/pages/_hu-HU/ds-index/forwarders.md @@ -57,7 +57,7 @@ Ha már van Universal Updater telepítve a konzolodra, ugorj a 3. lépéshez. ### 1. rész: Kezdeti lépések 1. Másold az `NDSForwarder.dsi` fájlt az SD kártyád gyökerébe - Ez opcionálisan telepíthető a hiyaCFW-be közvetlenül a [TMFH](https://github.com/JeffRuLz/TMFH/releases/latest/download/TMFH.0.7.1.zip) használatával -1. Töltsd le a [Forwarder pack for DSi SD Card](https://github.com/RocketRobz/NTR_Forwarder/releases/latest/download/DS.Game.Forwarder.pack.DSi.3DS.SD.Card.7z)-ot +1. Download the [Forwarder pack for DSi SD Card](https://github.com/RocketRobz/NTR_Forwarder/releases/download/SD-6/DS.Game.Forwarder.pack.DSi.3DS.SD.Card.7z) 1. Csomagold ki a `for SD Card root` mappa tartalmát a DSi SD kártyájának gyökerébe Miután kicsomagoltad a csomagot a kártyádra, szerkesztheted az `sd:/_nds/bootstrap.ini` fájlt és módosítsa a következő beállításokat. diff --git a/pages/_hu-HU/ds-index/special-games.md b/pages/_hu-HU/ds-index/special-games.md index 03416f2a..8783432b 100644 --- a/pages/_hu-HU/ds-index/special-games.md +++ b/pages/_hu-HU/ds-index/special-games.md @@ -25,46 +25,64 @@ description: Különleges tulajdonságokkal rendelkező DS(i) játékok - A Versus mód eltávolítva - Sok fájl tömörítésre került, hogy a játék beférjen a DSiWare méret korlátba - Az ikon animált +- Chronos Twins +- Clubhouse Games + - Split into three DSiWare titles called + - Clubhouse Games Express: Card Classics + - Clubhouse Games Express: Family Favorites + - Clubhouse Games Express: Strategy Pack +- Dragon's Lair + - Extras menu containing Watch Mode is replaced with the Manual - Electroplankton - - Minden mód DSiWare-é vált + - Each mode are turned into standalone DSiWare titles - Elite Forces: Unit 77 - - Többjátékos mód hozzáadva + - Multiplayer added +- Heathcliff: Frantic Foto + - DSiWare version called "Heathcliff: Spot On" - Master of Illusion/Magic Made Fun - - A DSiWare verzió neve "Master of Illusion Express" (USA), vagy "A Little Bit of... Magic Made Fun" (Europe) + - Split into six DSiWare titles called "Master of Illusion Express" (USA), or "A Little Bit of... Magic Made Fun" (Europe) - Need for Speed: Nitro - - A DSiWare verzió neve "Need for Speed: Nitro-X" - - Download Play funkció és néhány zene eltávolítva - - Új rendőrautók érhetők el + - DSiWare version called "Need for Speed: Nitro-X" + - Download Play feature and various music are removed + - New police cars available - Nintendogs: Lab & Friends - - A DSiWare verzió China régió számára exkluzív + - DSiWare version exclusive to China - Phantasy Star 0 - - Egy demo(?) verziója az eredeti játéknak "Phantasy Star 0 Mini" néven a Japan régió számára exluzív - - Az ikon animált + - A demo(?) version of the original game, called "Phantasy Star 0 Mini", exclusive to Japan + - Icon is animated - Planet Puzzle League - - A DSiWare verzió neve "Puzzle League Express" (USA), vagy "A Little Bit of... Puzzle League" (Europe) - - A többjátékos mód eltávolítva + - DSiWare version called "Puzzle League Express" (USA), or "A Little Bit of... Puzzle League" (Europe) + - Multiplayer removed + - Some music tracks removed - Plants vs. Zombies - - A Download Play funkció, néhány trófea és zene videó eltávolítva - - Exkluzív minijátékot tartalmaz - - Az ikon animált + - Download Play feature, some achievements, and music video are removed + - Includes exclusive minigame + - Icon is animated +- Space Invaders Extreme 2 + - DSiWare version called "Space Invaders Extreme Z", exclusive to Japan + - Wireless features removed +- Sujin Taisen: Number Battles + - DSiWare version known as "Number Battle" in USA + - Local multiplayer is removed, but online multiplayer is retained - Tetris Party Deluxe - - A DSiWare verzió neve "Tetris Party Live" - - Field Climber, Shadow, Stage Racer, Sprint, Master Mode, Bombliss Mode játékmódok eltávolítva - - Az ikon animált + - DSiWare version called "Tetris Party Live" + - Field Climber, Shadow, Stage Racer, Sprint, Master Mode, Bombliss Mode are removed + - Icon is animated - True Swing Golf/Nintendo Touch Golf - - A DSiWare verzió neve "True Swing Golf Express" (USA), vagy "A Little Bit of... Nintendo Touch Golf" (Europe) - - A játék DSiWare verziója nem tartalmaz Wi-Fi funkciükat, mint például a Local/Download Play vagy a játékbani PictoChat funkció. Továbbá kevesebb pályát tartalmaz, mint a dobozos verzió - - A játékmotor feljavított - - A Challenge mód van dobozos játék Championship Tour módja helyett + - DSiWare version called "True Swing Golf Express" (USA), or "A Little Bit of... Nintendo Touch Golf" (Europe) + - The DSiWare version of the game does not include any Wi-Fi features, such as Local/Download Play or the in-game PictoChat function. It also features far fewer courses than the retail game + - The game engine is improved + - Challenge mode replaces Championship Tour of the retail game - WarioWare: Touched! - - Slot-2 funkciók eltávolítva + - Slot-2 features removed - Zuma's Revenge! - - A többjátékos mód eltávolítva - - Az ikon animált + - Multiplayer removed + - Icon is animated Támogat Wi-Fi-t (tartalmaz WPA 1/2-t): - Bomberman Blitz - Famicom Wars DS: Ushinawareta Hikari (Advance Wars: Days of Ruin/Dark Conflict) +- Sujin Taisen: Number Battles - Tetris Party Live ### Játékok, amik SDK upgrade-et kaptak @@ -258,6 +276,8 @@ Jelenleg az nds-bootstrap-nek nincs Slot-2 emulációja. Tartalmaz néhány lehe ### Játékok, amik GBA kiegészítőket (Pak) használnak - Memory Expansion Pak - Nintendo DS Browser +- Motion Pack + - Tony Hawk’s Motion - Rumble Pak - Clubhouse Games - Custom Robo Arena @@ -292,24 +312,36 @@ Jelenleg az nds-bootstrap-nek nincs Slot-2 emulációja. Tartalmaz néhány lehe - Tomb Raider: Underworld - Wario: Master of Disguise - WWE SmackDown vs. Raw 2008 -- Motion Pack - - Tony Hawk’s Motion ### Játékok Wii kapcsolódással -- Animal Crossing: Wild World -> Animal Crossing: City Folk -- Band Hero -> Guitar Hero -- Batman: The Brave and the Bold (DS) -> Batman: The Brave and the Bold (Wii) -- Castlevania: Order of Ecclesia -> Castlevania Judgement -- Final Fantasy Crystal Chronicles: Echoes of Time (DS) -> Final Fantasy Crystal Chronicles: Echoes of Time (Wii) -- Geometry Wars: Galaxies (DS) -> Geometry Wars: Galaxies (Wii) -- Jam with the Band -> Live Channel -- My Word Coach -> My Word Coach (Wii) -- Pokémon Diamond/Pearl -> My Pokémon Ranch -- Pokémon Platinum -> My Pokémon Ranch (csak Japán) -- Pokémon Diamond/Pearl/Platinum/HeartGold/SoulSilver-> Pokémon Battle Revolution -- Personal Trainer: Walking -> Mii Channel -- Ultimate Band -> Ultimate Band (Wii) -- WarioWare D.I.Y. -> WarioWare D.I.Y. Showcase +- Animal Crossing: Wild World + - Animal Crossing: City Folk +- Band Hero + - Guitar Hero +- Batman: The Brave and the Bold (DS) + - Batman: The Brave and the Bold (Wii) +- Castlevania: Order of Ecclesia + - Castlevania Judgement +- Final Fantasy Crystal Chronicles: Echoes of Time (DS) + - Final Fantasy Crystal Chronicles: Echoes of Time (Wii) +- Geometry Wars: Galaxies (DS) + - Geometry Wars: Galaxies (Wii) +- Jam with the Band + - Live Channel +- My Word Coach (DS) + - My Word Coach (Wii) +- Pokémon Diamond/Pearl + - My Pokémon Ranch +- Pokémon Platinum + - My Pokémon Ranch (Japan Only Update) +- Pokémon Diamond/Pearl/Platinum/HeartGold/SoulSilver + - Pokémon Battle Revolution +- Personal Trainer: Walking + - Mii Channel +- Ultimate Band + - Ultimate Band (Wii) +- WarioWare D.I.Y. + - WarioWare D.I.Y. Showcase ### Játékok IR játék kártyával - Pokémon Heartgold/Soulsilver diff --git a/pages/_hu-HU/gbarunner2/builds.md b/pages/_hu-HU/gbarunner2/builds.md index e5fdb18f..56078392 100644 --- a/pages/_hu-HU/gbarunner2/builds.md +++ b/pages/_hu-HU/gbarunner2/builds.md @@ -7,11 +7,11 @@ description: A GBARunner különböző build-jeivel kapcsolatos további inform --- -Számos különböző GBARunner2 kiadás vagy "build" létezik, amelyeket használhatunk. A GBARunner2 különböző ágaiból és elágazásaiból származnak, és különböző funkciókkal rendelkeznek, amelyek vagy különböző GBA játékokat, vagy különböző funkciókat céloznak meg. **A legtöbb felhasználó számára** a TWiLightMenu++-hoz mellékelt build használata megfelelő. +There are a number of different GBARunner2 releases, or "builds," which one can use. A GBARunner2 különböző ágaiból és elágazásaiból származnak, és különböző funkciókkal rendelkeznek, amelyek vagy különböző GBA játékokat, vagy különböző funkciókat céloznak meg. **For most users**, using the build that comes with **TW**i**L**ight Menu++ is enough. ## DS vs DSi vs 3DS Builds -A GBARunner2 olyan buildeket készített, amelyek kihasználják a DSi és a 3DS extra hardverét. Természetesen ezek a DSi- és 3DS-specifikus buildek nem működnek DS-en. Azonban akkor sem fognak működni, ha a GBARunner2-t flashcard-ról futtatod bármelyik rendszeren, beleértve a DSi-t és a 3DS-t is. Ennek részleteivel itt nem foglalkozunk. +GBARunner2 has had builds made that make use of the extra hardware found inside the DSi and 3DS. Naturally, these DSi and 3DS-specific builds will not work on a DS. Azonban akkor sem fognak működni, ha a GBARunner2-t flashcard-ról futtatod bármelyik rendszeren, beleértve a DSi-t és a 3DS-t is. Ennek részleteivel itt nem foglalkozunk. Ez azt jelenti, hogy a DS-hez készült buildeket a DSi-n és a 3DS-en is használhatod, de fordítva nem. @@ -19,13 +19,13 @@ Ez azt jelenti, hogy a DS-hez készült buildeket a DSi-n és a 3DS-en is haszn Ezek azok a build-ek amik mindhárom rendszeren jelen vannak. -### Master +### [Master](https://github.com/Gericom/GBARunner2/releases) -A Master buildek vagy "fő" buildek a GBARunner2 megfelelő kiadásai. Általában ez a legstabilabb build. Az összes többi ág ezen kívül kísérleti ágnak és nem elég stabilnak tekintett ahhoz, hogy bekerüljön a Master-be. A Master buildek a DS, a DSi és a 3DS számára készült különböző build-ekre oszlanak. Mindegyiknek a fájlneve végére hozzá lett illesztve a hozzá tartozó rendszer neve. +The Master builds, or "main" builds, are the proper releases of GBARunner2. Általában ez a legstabilabb build. Az összes többi ág ezen kívül kísérleti ágnak és nem elég stabilnak tekintett ahhoz, hogy bekerüljön a Master-be. A Master buildek a DS, a DSi és a 3DS számára készült különböző build-ekre oszlanak. Mindegyiknek a fájlneve végére hozzá lett illesztve a hozzá tartozó rendszer neve. -### Wi-Fi-Link +### [Wi-Fi-Link](https://github.com/Gericom/GBARunner2/releases/tag/v20200217-194452_0b8bbe3) -A Wi-Fi-Link ág lehetővé teszi két rendszer vezeték nélküli összekapcsolását. Fontos megjegyezni, hogy nem az Interneten keresztül és az nem is lesz soha lehetséges. A jelenlegi előrehaladás változó és az egyetlen biztosan stabil kapcsolatot tartani tudó az Advance Guardian Heroes és az is csak akkor, ha követed a nagyon speciális utasításokat. Mondani sem kell, hogy ezt az ág jelenlegi állapotában újdonságnak tekinthető és egy koncepció, nem olyannak, amit ténylegesen használni kell. Néhány más játék képes csatlakozni, de ezek nagyon függenek a külső tényezőktől, például más Wi-Fi jelek interferenciájától, sok más dolog mellett. +A Wi-Fi-Link ág lehetővé teszi két rendszer vezeték nélküli összekapcsolását. Note that this does not go over the Internet, and this will never be possible due to latency. A jelenlegi előrehaladás változó és az egyetlen biztosan stabil kapcsolatot tartani tudó az Advance Guardian Heroes és az is csak akkor, ha követed a nagyon speciális utasításokat. Mondani sem kell, hogy ezt az ág jelenlegi állapotában újdonságnak tekinthető és egy koncepció, nem olyannak, amit ténylegesen használni kell. Néhány más játék képes csatlakozni, de ezek nagyon függenek a külső tényezőktől, például más Wi-Fi jelek interferenciájától, sok más dolog mellett. To setup Wi-Fi liking, please see the [WikiTemp page](https://wiki.gbatemp.net/wiki/GBARunner2/Link). ## DS-specifikus build-ek @@ -33,44 +33,52 @@ A Wi-Fi-Link ág lehetővé teszi két rendszer vezeték nélküli összekapcsol **Általában az ARM9DLDI-t használd**, és ha ez nem működik, akkor az ARM7DLDI-vel próbálkozz. Néhány flashcard-hoz vagy az ARM7DLDI vagy az ARM9DLDI szükséges, néhány pedig mindkettővel működhet. Nincs lista arról, hogy melyik flashcard melyik build-del működik, de ha problémáid vannak a GBARunner2 futtatásával, akkor érdemes a másikat kipróbálni. -A kettő között nincsenek funkció- vagy teljesítménybeli különbségek, így nincs értelme mindkettőt tesztelni, hogy kiderüljön, egy játék jobban fut-e vagy kevesebb problémája van-e a másikon. +If you are using **TW**i**L**ight Menu++ on your flashcard, you can switch between ARM7DLDI and ARM9DLDI in the **TW**i**L**ight Menu++ settings. -Lásd lejjebb az információkat, hogy megtudhasd, milyen buildet használsz jelenleg. +There are no feature or performance differences between the two so there is no use in testing both to see if a game runs better or has less issues on the other. -### ROM3M +See further down to find out what build you are currently using. -Ha TWiLightMenu++-t használod, akkor már használod ezt a szolgáltatást azzal a GBARunner2 build-del, ami vele érkezik. +### [rom3M](https://github.com/Gericom/GBARunner2/releases/tag/v20190911-201047_371815e) Ez az ág segíthet, ha olyan ROM-okat próbálsz futtatni a DS-en, amik nagyobbak, de van egy korlát a DS található korlátozott mennyiségű RAM miatt. Ez lényegében a Pokémon Emerald ág a DS-re. -Void Star készített egy [a GBARunner2 ágat](https://github.com/unresolvedsymbol/GBARunner2-DSL-Enhanced/releases), amely egyesíti ezt a ROM3M ágat néhány más hasznos funkcióval, és ez az a build, amelyet a TWiLightMenu++ tartalmaz, ha DS-t használsz. +Void Star made [a fork of GBARunner2](https://github.com/unresolvedsymbol/GBARunner2-DSL-Enhanced/releases) that merges the rom3M branch into the latest Master with some other neat features, and this is the build that comes with **TW**i**L**ight Menu++ if you are using a DS. ## DSi- és 3DS-specifikus build-ek -A DSi és a 3DS általában ugyanazokat a build-eket tudja futtatni, de a DSi és a 3DS közötti RAM mennyiség különbség miatt a játékok kompatibilitása eltérő lehet. Ez általában azt jelenti, hogy a DSi-nek ez gondot okozhat a nagyobb ROM-ok futtatásában, amelyeket a 3DS jól tud futtatni. +A DSi és a 3DS általában ugyanazokat a build-eket tudja futtatni, de a DSi és a 3DS közötti RAM mennyiség különbség miatt a játékok kompatibilitása eltérő lehet. This means that the DSi might have trouble running larger ROMs that the 3DS can run fine. A 3DS-be továbbá egy gyorsulásmérő chip is be van építve a giroszkópos vezérléshez, és ez egy 3DS-specifikus build-ben használható. -### DSP +### [DSP](https://github.com/Gericom/GBARunner2/releases/tag/v20200809-113646_551ae99_dsp-audio) -A DSP build-ek a DSi-ben és a 3DS-ben is megtalálható extra processzort használják. Ez sokkal jobb hangzást és jobb teljesítményt eredményez. Van néhány probléma, mint például néhány ROM, amely nem működik ezzel az ággal. +If you are using **TW**i**L**ight Menu++, then you are already using this feature in the GBARunner2 build that comes with it. -### Hybrid Hicode +The DSP builds make use of the digital sound processor present in both DSi and 3DS. This helps to produce a lot better sound and give better performance. There are some regressions, like a couple of ROMs that do not work in this branch. -A Hybrid Hicode ág olyan nagyméretű ROM-okkal foglalkozik, amelyeknek problémái vannak a Master ágon való futással. Ez egy nagyon hasznos ág a DSi számára, mivel ez nagyrészt megoldja azt a problémát, hogy kevesebb RAM-mal rendelkezik, mint a 3DS. +### [Hybrid Hicode](https://github.com/Gericom/GBARunner2/releases/tag/v20200812-130512_d5dc8d8) -### 3DS-specifikus: Gyro +If you are using **TW**i**L**ight Menu++, then you are already using this feature in the GBARunner2 build that comes with it. -Ez az ág a 3DS belső gyorsulásmérőjét használja ki, így az ezzel a funkcióval rendelkező GBA játékok megfelelően játszhatók. Számos lépést kell megtenni ahhoz, hogy ez működjön. Ne feledd, hogy mivel a 3DS rendszerek különböző gyorsulásmérő chipekkel szereltek, ez nem fog működni minden 3DS-en, mivel nem minden chiphez van kód, ami támogatja őket. +The Hybrid Hicode branch deals with ROMs that are large and have problems running on the Master branch. This is a very useful branch for the DSi since this mostly solves the issue with having less RAM than the 3DS. -Nincs konzisztencia abban, hogy melyik 3DS milyen chipet tartalmaz, legalábbis amennyire eddig ez ismert. +### [Hicode/DSP merge](https://github.com/therealteamplayer/GBARunner2/releases/tag/v20210911-merges-and-tweaks) + +This fork by therealteamplayer merges the Hicode and DSP branches into one build, along with some other tweaks listed in the release notes. This build is currently used by **TW**i**L**ight Menu++ for the DSi/3DS SD card. + +### 3DS-Specific: [Gyro](https://github.com/Gericom/GBARunner2/releases/tag/v20191228-021638_ee7f6a0) + +This branch makes use of the internal accelerometer in the 3DS so that GBA games that had this functionality can be played properly. There are several steps needed to take to make it work. Note that since there are different accelerometer chips between 3DS systems, this will not work on all 3DSes because all chips do not have code supporting them. + +There is no consistency in what type of 3DS has what chip, at least as far as anyone knows. ## A build információk megtalálása -A GBARunner2 rendelkezik egy menüvel, amelyet az érintőképernyő megérintésével és a jobb vállgomb megnyomásával nyithatsz meg. Ezen belül találod az About menüt, amelyből megtudhatod, hogy milyen build-et használsz. Azonban a TWiLightMenu++-szal együtt érkező build-ek nem adnak meg build verziót, mert mások által készített ágakon alapulnak. Ez azt jelenti, hogy ha az About page üresnek tűnik a build esetében, akkor valószínűleg ezek valamelyikét használod. +GBARunner2 has a menu that you can open by touching the touchscreen and pressing the right shoulder button. Within this you can find the About menu, which tells you which build you are on. However, the builds that currently come with **TW**i**L**ight Menu++ do not report a build version because they are based on forks by other people. This means that if your About page shows blank for build, you are most likely using one of these. -Ez megmondja, hogy ARM7DLDI vagy ARM9DLDI buildet használsz-e +The About page also tells you if you are using an ARM7DLDI or ARM9DLDI build. -Hasznos tudni, hogy milyen buildet kell használni, a hivatalos kompatibilitási lista ellenőrzésével, abban az esetben ha problémák merülnek fel egy játék futtatásával kapcsolatosan. +Knowing which build to use is useful when checking the official compatibility list, in case you are having issues with running a game. -A kiadási azonosító (release ID) megtekinthető a GBARunner2 github repository-jában, ahol az utolsó hét alfanumerikus karakter a verziót jelenti. Például az aktuális legutolsó Master kiadás a "v20200812-131430_6e4ce45", és a "6e4ce45" jelöli a verziót. +The release ID can be seen on the release page of the GBARunner2's github repository, where the last seven alphanumeric symbols represent the version. For example, the current latest Master release is "v20200812-131430_6e4ce45" and "6e4ce45" is used to represent its version. diff --git a/pages/_hu-HU/gbarunner2/faq.md b/pages/_hu-HU/gbarunner2/faq.md index ec37bae2..1be7a464 100644 --- a/pages/_hu-HU/gbarunner2/faq.md +++ b/pages/_hu-HU/gbarunner2/faq.md @@ -13,23 +13,25 @@ Olvasd el [ezt az útmutatót](https://docs.google.com/document/d/1owjiW-1fHEbok #### A csalások támogatottak? Most még nem. E helyett Instead, permanensen beinjektálhatod a csalás kódokat a GBA ROM-odba a [GBAATM](https://gbatemp.net/threads/gba-auto-trainer-maker-gbaatm.99334/)-mel. -#### Hogyan használhatom az esti fordítás GBARunner2 buildeket a TWiLight Menu++-ban? -1. Töltsd le az esti fordítást -1. Nevezd át `GBARunner2_arm7dldi_3ds.nds` névre (vagy `GBARunner2_arm7dldi_dsi.nds` névre, ha DSi-n vagy) -1. Rakd az `sd:_nds` könyvtárba - -#### Melyik GBARunner2 buildet használjam? +#### Which build of GBARunner2 should I use? Töbnyire a TWiLight Menu++-ba ágyazott build megfelelő. A GBARunner különböző buildjeivel kapcsolatos további információkért lásd a [Builds wiki oldalt](https://wiki.ds-homebrew.com/gbarunner2/builds). -#### Hogyan használhatom a Wi-Fi Link szolgáltatásokat? -Szükséged van egy build-re a [wifi_link](https://github.com/Gericom/GBARunner2/tree/wifi_link) ágból, ahhoz, hogy használhasd ezt a szolgáltatást. Részletes információt találsz a buildek telepítéséről a [GBAtemp Wiki oldalon](https://wiki.gbatemp.net/wiki/GBARunner2/Link). +#### How do I use Wi-Fi link features? +Szükséged van egy build-re a [wifi_link](https://github.com/Gericom/GBARunner2/tree/wifi_link) ágból, ahhoz, hogy használhasd ezt a szolgáltatást. You can find detailed instructions on how to setup the builds on its [WikiTemp page](https://wiki.gbatemp.net/wiki/GBARunner2/Link). -#### Miért nem támogatott az RTC (Real Time Clock) egy ROM hackben? +#### Why isn't RTC (Real Time Clock) supported in a ROM hack? Az RTC játékonként támogatott. A ROM cím ID-ját meg kell változtatnod egy olyan játék kódjára, ami támogatja az RTC-t, hogy a GBARunner2 felismerje azt. A cím ID- a következő módon módosíthatod: -1. -1. -1. +1. +1. +1. + +#### Why is a ROM not working, even though the compatibility list says it works? +The GBARunner2 compatibility lists are primarily tested with the offical GBA BIOS, which improves compatibility. See [GBA BIOS Info](https://wiki.ds-homebrew.com/gbarunner2/bios) for information on obtaining the offical GBA BIOS. + +#### How do I fix duplicated layers at the bottom of the screen on 3DS? +This is a bug in TWLBg that is rather prevalent in GBARunner2. The only way to temporarily fix this is to restart GBARunner2. +- If applicable, you may be better off using other options for running GBA ROMs on 3DS, such as VC injects, open_agb_firm, or mGBA on n3DS models diff --git a/pages/_hu-HU/nds-bootstrap/controls.md b/pages/_hu-HU/nds-bootstrap/controls.md index 3716d798..de801bc4 100644 --- a/pages/_hu-HU/nds-bootstrap/controls.md +++ b/pages/_hu-HU/nds-bootstrap/controls.md @@ -8,6 +8,7 @@ description: Irányító gombok az nds-bootstrap-hez --- Ezek nem érvényesek a homebrew-okra. +- SELECT + Up/Down: Precíz hangerő állítás - L + R + Up + X egy másodpercig: Képernyők váltása - L + R + Down + A 2 másodpercig: RAM dumpolása az `sd:/_nds/nds-bootstrap` útvonalra, mint `ramDump.bin` - L + R + LE + B 2 másodpercig: Visszatérés a loader-be @@ -23,13 +24,14 @@ Ezek nem érvényesek a homebrew-okra. - Fel/Le: Görgetés - Bal/Jobb: Gyorsgörgetés - R + Fel/Le: Gyorsabb görgetés - - R + Bal/Jobb: Gyorsabb görgetés + - R + Bal/Jobb: Legyorsabb görgetés - A: Belépés a RAM Szerkesztőbe - B: Vissza a játékonkénti menübe - Y: Adott memóriacímhez ugrás - Fel/Le: Kiválasztott érték növelése/csökkentése - Bal/Jobb: Érték választása - A/B: Vissza a RAM Szerkesztőbe/Nézegetőbe a megadott címen + - SELECT: Váltás az [ARM7 és ARM9 memória térképek között](https://problemkaputt.de/gbatek-ds-memory-maps.htm) - RAM Szerkesztő - Fel/Le/Bal/Jobb: Érték választása - A: Kiválasztott érték módosítása @@ -41,7 +43,8 @@ Ezek nem érvényesek a homebrew-okra. - Fel/Le: Kiválasztott érték növelése/csökkentése - Bal/Jobb: Érték választása - A/B: Vissza a RAM Szerkesztőbe/Nézegetőbe a megadott címen -- A visszatérés a loader-be elképzelhető, hogy nem működik néhány O3DS modellen és nem működik B4DS módban vagy ha billentyű kombinációval használt egy DSiWare-ben +- A visszatérés a loader-be elképzelhető, hogy nem működik néhány O3DS modellen és nem működik B4DS módban - A játékonkénti menü megnyitására szolgáló billentyű kombináció módosítható a TWiLight Menu++ beállításokban +- A precíz hangerő beállítás ki és bekacsolható a TWiLight Menu++ beállításaiban - A képernyőképek az `sd:/_nds/nds-bootstrap/screenshots.tar` fájlba kerülnek mentésre. Ez a fájl megnyitható egy archív kezelővel, mint például a [7-Zip](https://www.7-zip.org/) - A képernyőképek készítése jelenleg nem lehetséges B4DS módban diff --git a/pages/_hu-HU/nds-bootstrap/faq.md b/pages/_hu-HU/nds-bootstrap/faq.md index c0af0357..5e9aab9e 100644 --- a/pages/_hu-HU/nds-bootstrap/faq.md +++ b/pages/_hu-HU/nds-bootstrap/faq.md @@ -8,18 +8,20 @@ description: GYIK & hibaelhárítás az nds-bootstrap-hez --- #### Problémáim vannak a ROM(ok)-mal, mit tegyek? -- Győződj meg róla, hogy a [nds-bootstrap](https://github.com/DS-Homebrew/nds-bootstrap/releases/latest) és [TWiLight Menu](https://github.com/DS-Homebrew/TWiLightMenu/releases/latest) legújabb verzióját használod (a frissítési utasításokat az egyes kiadási oldalakon találod) -- Ellenőrizd az [nds-bootstrap kompatibilitási listában](https://docs.google.com/spreadsheets/d/1LRTkXOUXraTMjg1eedz_f7b5jiuyMv2x6e_jY_nyHSc/htmlview#gid=0), hogy megtudd, ez egy ismert probléma-e a legújabb nds-bootstrap esetén -- Próbáld meg az összes csalás kikapcsolásával annál a játéknál, mert néhány csalás nem kompatibilis az nds-bootstrap-pel jelenleg; az L gombot nyomva a játék csalás menüjében tudod egy játék összes csalását kikapcsolni +- Make sure that you are on the latest release of [nds-bootstrap](https://github.com/DS-Homebrew/nds-bootstrap/releases/latest) and [**TW**i**L**ight Menu++](https://github.com/DS-Homebrew/TWiLightMenu/releases/latest) if you are using it (update instructions are provided in each release page) +- Ellenőrizd az [nds-bootstrap kompatibilitási listában](https://docs.google.com/spreadsheets/d/1LRTkXOUXraTMjg1eedz_f7b5jiuyMv2x6e_jY_nyHSc/htmlview#gid=0), hogy megtudd, ez egy ismert probléma-e a legújabb nds-bootstrap verzió esetén +- Try with all cheats disabled for that game as some cheats are not compatible with nds-bootstrap at the moment, pressing L in the game's cheats menu on **TW**i**L**ight Menu++ will disable all cheats for it - Ha korábban működött, töröld a `fatTable` és a `patchOffsetCache` mappát az `sd:/_nds/nds-bootstrap/` könyvtárból - Futtasd a játékokat más beállításokkal beleértve az ARM9 CPU sebességet, DS/DSi módot, hang minőséget, aszink kártya olvasást, kártya DMA-t, stb. - - A TWiLight Menu++ használatával módosítsd az összes játékonkénti beállítást `Alapértelmezett` értékre - - Ha van egy konkrét játékonkénti beállítás, ami a problémát okozza, kérjük, jelentsd a [GitHub](https://github.com/DS-Homebrew/nds-bootstrap/issues)GitHub-ra -- Ha a fenti lépéseket követted, kérdezd meg a [Discord szerveren](https://discord.gg/yD3spjv) -- Ha a szerver azt mondja, hogy ez egy nds-bootstrap hiba, ellenőrizd, hogy a játék jelentésre került-e már a Github-ra - - Ellenőrizd a lezárt jegyeket is, arra az esetre, ha valamelyik hiba lezárásra került egy másik preferálása miatt. - - Ha nem tartozik hozzá GitHub hiba, akkor csinálj neki egy újat -- Ha eddig nem sikerült megoldást találni, kérjük frissítsd a [kompatibilitási listában](https://wiki.ds-homebrew.com/nds-bootstrap/testing) + - Using **TW**i**L**ight Menu++, change all the per-game settings to `Default` + - Ha van egy konkrét játékonkénti beállítás, ami a problémát okozza, kérjük, jelentsd a [GitHub repository](https://github.com/DS-Homebrew/nds-bootstrap/issues)-ba +- Ha van, töröld a cheat adatbázist (`usrcheat.dat`) a `sd:/_nds/TWiLightMenu/extras` mappában +- [Re-dump the ROM](https://wiki.ds-homebrew.com/twilightmenu/faq?faq=how-do-i-get-games) to ensure that it is not corrupted +- If you have followed all the above steps, ask in the [Discord server](https://discord.gg/yD3spjv) +- If the server says it's an nds-bootstrap issue, check if the game hasn't been reported already on GitHub + - Check the closed issues too in case there has already been an issue closed in preference a different one + - If it doesn't have any GitHub issue attached to it, go ahead and make a new one +- If no solution has been found at this point, please update the [compatibility list](https://wiki.ds-homebrew.com/nds-bootstrap/testing) #### Miért vannak problémák a ROM betöltéssel, ha natívan futnak? Az nds-bootstrap a ROM funkciókat patcheli, hogy fussanak SD kártyáról, és a ROM hardkódolt a Slot-1 olvasásra. Van néhány időzítési és AP intézkedés (amik nagy része már eltávolított), mind a kettő okozhatja, hogy a ROM-ok nem megfelelően működnek. @@ -36,12 +38,20 @@ Az nds-bootstrap a ROM funkciókat patcheli, hogy fussanak SD kártyáról, és - Az alsó és felső képernyő cserélhető a kompatibilis játékoknál a még kényelmesebb játékmenetért, vagy olyan rendszerekhez, ahol törött vagy eltávolított a képernyő - Képernyőképe készítése és értékek szerkesztése a RAM-ban a játékbani menü használatával -#### Mi az a Donor ROM? +#### DS/DS Lite: Miért használjak nds-bootstrap-et egy DS flashcard-on? +- Bizonyos kompatibilis ROM-ok betöltésre kerülnek a Memory Expansion Pak-ba (vagy RAM-ot tartalmazó Slot-2 flashcard-o memóriájába), gyorsabb betöltési időket lehetővé téve, mint a normál játék kártyák +- A limited number of DSiWare can be run using built-in patches and a Donor ROM of a DSi-Enhanced title + - Keep in mind that nds-bootstrap will always be used for DSiWare, regardless of `Use nds-bootstrap` setting in TWLMenu++ Settings +- If your flashcard kernel cannot run a certain ROM, nds-bootstrap can be used instead, and can be set per-game +- Swap top and bottom screens in compatible games for more comfortable gameplay, or on systems with a broken or removed screen +- Edit values in the RAM using the in-game menu + +#### What is a Donor ROM? Az nds-bootstrap-ben, amikor egy játék nem bootol, egy másik ROM-ot használunk, hogy "odaadományozza" az ARM7 (és ARM7i, ha van) binárisát a futtatandó játéknak, a játék saját binárisa helyett. A Donor ROM beállítható a **TW**i**L**ight Menu++-szal. -- **Flashcard-ok DS módban:** A néhány támogatott DSi-Exklúzív/DSiWare cím DSi-Enhanced ROM készletet igényel, mint Donor ROM. -- **DSiWarehax:** Mivel a DSi-Enhanced játékok és a (legtöbb) DSi-Exkluzív/DSiWare játék eltérő MBK-beállításokat tartalmaznak, a DSi-Enhanced játékok nem fognak elindulni DSi módban Donor ROM nélkül. Egy DSi-Exkluzív/DSiWare cím Donor ROM-ként való beállításával a DSi-Enhanced játékok képesek lesznek futni a DSiWare cím által beállított MBK-beállításokon belül, amelyen az exploitot használják. -- **CycloDS iEvolution:** Ugyanez a helyzet, mint a DSiWarehax-szal, de a DSi-Exkluzív/DSiWare címekhez DSi-Enhanced játékra lesz szükség, amely Donor ROM-ként van beállítva, nem pedig fordítva. +- **Flashcard-ok DS módban:** A néhány támogatott DSi-Exklúzív/DSiWare cím DSi-Enhanced ROM készletet igényel, mint Donor ROM +- **DSiWarehax:** Mivel a DSi-Enhanced játékok és a (legtöbb) DSi-Exkluzív/DSiWare játék eltérő MBK-beállításokat tartalmaznak, a DSi-Enhanced játékok nem fognak elindulni DSi módban Donor ROM nélkül. Egy DSi-Exkluzív/DSiWare cím Donor ROM-ként való beállításával a DSi-Enhanced játékok képesek lesznek futni a DSiWare cím által beállított MBK-beállításokon belül, amelyen az exploitot használják +- **CycloDS iEvolution:** Ugyanez a helyzet, mint a DSiWarehax-szal, de a DSi-Exkluzív/DSiWare címekhez DSi-Enhanced játékra lesz szükség, amely Donor ROM-ként van beállítva, nem pedig fordítva #### Mi a legjobb Donor ROM? Nincs *legjobb*, amit használni lehetne. @@ -55,7 +65,10 @@ Ha van egy cím, amelyhez donor ROM-ra van szükség, és a TWLMenu által keres Az esti fordítás egy fordítás a legutolsó változtatásokkal. Az esti fordítások instabilak lehetnek, de tartalmazzák a legutolsó hibajavításokat. Az nds-bootstrap esti fordításokat beszerezheted [innen](https://github.com/TWLBot/Builds/raw/master/nds-bootstrap.7z). #### Miért nem működnek a csalásaim? -A mód, ahogy az E csalás típusok implementálva vannak az nds-bootstrap-ben hibás, ami azt jelenti, hogy az esetek felében működnek. A csalás, amit használsz valószínűleg ilyen típusú. Ez nem a csalás adatbázis hibája, hanem inkább az nds-bootstrap-pé. Kérjük ne kérd ezen csalások törlését az adatbázisból. +- Some cheats may have button activators or other conditions that need to be met. Check the description of the cheat for more information + - In **TW**i**L**ight Menu++, you can press Y to view a specific cheat's information, when available +- Most cheats were developed for use in DS mode and may not work correctly while running in DSi mode. If the game is DSi-Enhanced, try setting it to run in DS mode +- The way E-type cheats are implemented in nds-bootstrap is currently broken, meaning they may or may not work. Your cheat probably uses that type, and it is not known when this issue will be fixed További információkért a csalásokról látogass el [Action Replay csalás fejezethez a Kereskedelmi ROM-ok oldalon](https://wiki.ds-homebrew.com/ds-index/retail-roms#action-replay-cheats). @@ -80,7 +93,21 @@ Az nds-bootstrappal való online játék ugyanúgy fog működni, mint a valódi #### Károsíthatja a konzolomat, ha egy játékot úgy állítok be, hogy 133 MHz-es (TWL) CPU-sebességet használjon? Nem. Bár nem minden játék működik megfelelően ebben a beállításban, a DSi és a 3DS úgy lett tervezve, hogy képes legyen elérni ezt a CPU-sebességet. -- Ha hibát észlelsz egy játék 133 MHz (TWL) CPU sebességgel futtatásakor, hozz létre egy hibajegyet a [TWiLight Menu++ GitHub repository](https://github.com/DS-Homebrew/TWiLightMenu/issues)-ban, leírva a jelenséget, így feketelistázásra kerülhet az ezen a CPU sebességen indításra +- If you encounter an issue with a game when running at 133 MHz (TWL) CPU speed, create an issue on the [**TW**i**L**ight Menu++ GitHub repository](https://github.com/DS-Homebrew/TWiLightMenu/issues) detailing the effects so that it may be blacklisted from being launched at that CPU speed #### Fel tudom gyorsítani a játékokat az nds-bootstrap használatával? Bár a TWL CPU sebesség csökkentheti a lagot, az nds-bootstrap nem képes a tervezettnél nagyobb sebességgel futtatni a játékokat. + +#### Can I remap button inputs using nds-bootstrap? +Nem. Mivel az nds-bootstrap natívan futtatja a játékokat, a legtöbb gomb funkcióját nem tudja megváltoztatni. Ennek egyetlen módja ennek a játék módosítása vagy csalókódok használata. + +#### How do I play randomized Pokémon ROMs with nds-bootstrap? +Pokémon HeartGold/SoulSilver, Black/White, and Black 2 / White 2 have anti-piracy measures that have to be manually patched out *before* randomizing the ROM. You can do this with [DS-Scene ROM Tool](https://gbatemp.net/download/35735/). +- Randomized ROMs cannot be AP-patched on-the-fly like the vanilla versions of these games are, because randomizing a ROM has far too many unique possible outputs to be reasonably included with **TW**i**L**ight Menu++ + +#### What are DSi binaries? How do I get them? +DSi binaries are the portions of a game's code to be used on DSi (as well as 3DS) systems for use of the DSi's features, such as the cameras and improved Wi-Fi capabilities. Older dumping methods may not have properly dumped these. + +- ROMs without the DSi binaries can still be played on any console through DS mode, in which it will run as if the game were being played on a Nintendo DS Phat/Lite + +To obtain a ROM that contains the DSi binaries, [re-dump your Game Card](https://wiki.ds-homebrew.com/twilightmenu/faq?faq=how-do-i-get-games). diff --git a/pages/_hu-HU/twilightmenu/custom-dsi-3ds-sfx.md b/pages/_hu-HU/twilightmenu/custom-dsi-3ds-sfx.md index d62bf082..09896888 100644 --- a/pages/_hu-HU/twilightmenu/custom-dsi-3ds-sfx.md +++ b/pages/_hu-HU/twilightmenu/custom-dsi-3ds-sfx.md @@ -7,61 +7,62 @@ title: DSi/3DS szkinek - Egyedi hangeffektusok description: Hogyan használj egyedi háttérzenét és hang effekteket a DSi és 3DS szkinekben a TWiLight Menu++-ban --- -A TWiLight Menu++ támogatja az egyedi hang fájlokat a témákban. Rakd a hangfájlokat a `sound` alkönyvtárba a téma mappádba, például a `white` téma esetén, a fájljaid a `themes/white/sound/sfx.bin` és a `themes/white/sound/bgm.pcm.raw` kell legyenek. Mindkét fájl opcionális, ha hiányzik valamelyik, az alapértelmezett zene kerül felhasználásra. Be kell ezt követően állítanod a zene opciókat a témához. +A TWiLight Menu++ támogatja az egyedi hang fájlokat a témákban. Rakd a hangfájlokat a `sound` alkönyvtárba a téma mappádba, például a `white` téma esetén, a fájljaid a `themes/white/sound/sfx.bin` és a `themes/white/sound/bgm.pcm.raw` kell legyenek. Both files are optional, if `bmg.pcm.raw` is missing, the default music will be used. The same thing would happen with the sound effects if `sfx.bin` is missing as well. Ezek a lépések feltételezik, hogy rendelkezel devkitPro-val telepített mmutil-lal. A devkitPro-t beszerezheted a [devkitPro weboldaláról](https://devkitpro.org/wiki/Getting_Started). ## Hang effektusok bank -A hang effekt bank olyan hangeffekteket tartalmaz, mint például az ikon választás hang, stb. +The sound effect bank (sfx.bin) contains sound effects such as the icon select sound, etc. | Fájl | Leírás | | ----------- | ----------------------------------------------------------------------------------------------- | | startup.wav | Induláskor játszódik le. Tekintsd meg a [Indítási hang](#startup-sound) szekciót a részletekért | | back.wav | Vissza | | launch.wav | Játék indításakor játszódik le | -| select.wav | Ez játszódik le, amikor mozgatjuk a kiválasztó kurzort | +| select.wav | Played when moving the cursor in the per-game settings and select menu | | wrong.wav | Az oldal végének elérésekor játszódik le | | switch.wav | Oldalak váltásakor játszódik le | | stop.wav | A DSi témán játszódik le, ha a kiválaszt kurzor abbahagyja a mozgást | -| bgm.pcm.raw | Nem része a hang banknak. Tekintsd meg a [Menü BGM](#menu-bgm) szekciót a részletekért | -Ezt követően futtathatod `make`-et, hogy létrehozd a hang effektusok bankot. Minden fent listázott fájlra szükség van, kivéve a *bgm.pcm.raw*-ot, de némává lehet őket tenni. +All the files listed above are required to build a custom sound effect bank. If you want a sound to be mute, you can use a silent audio file. The `.wav` format is mandatory and the encoding *must* be PCM. -Az eredmény *sfx.bin* fájlnak a mérete **512000 B = 512 KB alatt kell legyen**. Bármi nagyobb összeomláshoz vezethet, vagy néhány hang nem játszódik le teljesen. +To build the sound effect bank you need to download [this file](/assets/files/Makefile) and put it next to all the `.wav` files that will be used. After all the files are on the same folder, open your terminal (or command line if you are using Windows), change the current directory (`cd`) to the folder where `Makefile` is, and then run the `make` command. + +You will get a resulting `sfx.bin` file that can be copied to the `sound` subfolder in your theme folder. **This file must be under 512000B = 512 kB**. Any file larger than that will result in either crashes or some sounds not playing fully. ### Indítási hang -Amíg más hang effektusok működnek bármilyen WAV fájllal, az indítási hangnak egy megadott formátumúnak kell lennie, hogy megfelelően működjön, egyébként szünet lesz az indítási hang vége és a háttérzene kezdete között. +While the other sound effects will work with any WAV file with PCM encoding, the startup sound must be in a specific format in order to work properly, otherwise there will be a gap between when the startup sound stops and the background music begins. -A startup.wav fájl **16-bit 16 kHz** minőségű kell legyen. Használhatod például az [Audacity](https://www.audacityteam.org/download/)-t erre a formátumra konvertáláshoz. Amint a fájl betöltött az Audacity-be, változtasd meg a **Project Rate (Hz)**-et **16000**-re, majd nyomd meg a **Shift+M**-et, és változtasd meg a **Formátum**-ot **16-bit PCM**-re. +The startup.wav file must be **16-bit 16 kHz**. You can use [Audacity](https://www.audacityteam.org/download/) for example to convert to this format. Once the file is loaded in Audacity, change the **Project Rate (Hz)** to **16000**, then press **Shift+M**, and change the **Format** to **16-bit PCM**. -Ha a fájlod Sztereó, akkor le kell konvertálnod monóra a **Sávok > Mix > Mix Stereo down to Mono** menüpontban. +If your file is in Stereo, you should also go to **Tracks > Mix > Mix Stereo down to Mono**. -Be kell állítanod a `PlayStartupJingle=1` opciót a saját `theme.ini` fájlodban, hogy az indítási zene lejátszódjék. +You must set `PlayStartupJingle=1` in your `theme.ini` for the startup jingle to play. ## Menü BGM -A Menü BGM-nek **16-bit 16 kHz Monó** nyers PCM fájlnak kell lennie. Alább található két metódus arra, hogy audió fájlokat konvertálhass erre a formátumra. +Menu BGM needs to be a **16-bit 16 kHz Mono** raw PCM file. Below are two methods for converting audio files into that format. -Az sfx.bin-nel ellentétben, a *bgm.pcm.raw* akármekkora nagy lehet. +Unlike sfx.bin, *bgm.pcm.raw* can be arbitrarily large. ### ffmpeg -A legegyszerűbb módja zene a TWiLight Menu++-hoz zene konvertálásának, ha futtatod ezt az [ffmpeg](https://ffmpeg.org) parancsot egy terminálban: +The simplest way to convert music for use in TWiLight Menu++ is to run this [ffmpeg](https://ffmpeg.org) command in a terminal: ```bash ffmpeg -i [input fájl] -f s16le -acodec pcm_s16le -ac 1 -ar 16k bgm.pcm.raw ``` -Cseréld az `[input fájl]` részt a fájl nevére, amit konvertálni szeretnél. Ezt általában megteheted egy terminál ablakban azzal, hogy ráhúzod a fájlt az ablakra, miközben a kurzorral a megfelelő helyen állsz. +Replace `[input file]` with the name of the file you want to convert. You can usually do this by simply dragging the file onto the terminal window with the cursor in the correct location. ### Audacity -Ha nem szeretnéd a parancssort használni, konvertálhatod [Audacity](https://www.audacityteam.org/download/) alkalmazással is. +If you don't want to use the command line you can also convert using [Audacity](https://www.audacityteam.org/download/). -Az audió konvertálás lépései: +To convert the audio: 1. Töltsd be a fájlt Audacity-be 1. Ha a fájlod Sztereó, akkor le kell konvertálnod monóra a `Tracks` > `Mix` > `Mix Stereo down to Mono` menüpontban 1. Cseréld a `Project Rate (Hz)`-et bal oldalt alul `16000`-re -A megfelelő formátumban exportáláshoz a következőket tedd: +To export in the correct format: 1. Válaszd a `File` > `Export` > `Export Audio...` opciókat 1. Állítsd a `File Type` opciót `Other uncompressed files`-ra 1. Állítsd a `Header`-t `RAW (header-less)`-re @@ -69,4 +70,6 @@ A megfelelő formátumban exportáláshoz a következőket tedd: 1. Állítsd a fájlnevet `bgm.pcm.raw`-ra, majd kattints a `Save` gombra 1. Kattints az `OK`-ra a metaadat szerkesztése ablakban -Most már rendelkezel a `bgm.pcm.raw` fájllal, ami bemásolható a `sound` almappába a témád mappáján belül. +Now you have a `bgm.pcm.raw` file that can be copied to the `sound` subfolder in your theme folder. + + You should then set the `DSi/3DS Theme Music` option in TWiLight Menu++ settings to "Theme" for your custom BGM to play on the menu. \ No newline at end of file diff --git a/pages/_hu-HU/twilightmenu/how-to-get-custom-icons.md b/pages/_hu-HU/twilightmenu/how-to-get-custom-icons.md index 1f511dd5..35d8ec9d 100644 --- a/pages/_hu-HU/twilightmenu/how-to-get-custom-icons.md +++ b/pages/_hu-HU/twilightmenu/how-to-get-custom-icons.md @@ -7,11 +7,10 @@ title: Hogyan szerezz egyéni ikonokat és bannereket description: Egyedi ikonok és bannerek beállítása mappákhoz és játékokhoz a TWiLight Menu++-ban --- -### Egyéni játékikonok és bannerek 1. Töltsd le az ikont vagy bannert, amit be szeretnél állítani [a Skins oldalról](https://skins.ds-homebrew.com/icon/) - - A bannerek `.bin` fájlkiterjesztéssel rendelkeznek, egyedi játékcímeket tartalmaznak, és az ikonok lehetnek állóképek vagy animáltak. Ezeket a fájlokat csak romokhoz lehet beállítani. - - Az ikonok `.png` kiterjesztésűek, és csak állóképként jelennek meg. Ezek mind a mappákhoz, mind a romokhoz beállíthatók. + - A bannerek `.bin` fájlkiterjesztéssel rendelkeznek, egyedi játékcímeket tartalmaznak, és az ikonok lehetnek állóképek vagy animáltak. Ha mappákkal használt, akkor az egyedi grafikák nem jelennek meg, helyettük a mappa név kerül megjelenítésre. + - Az ikonok `.png` kiterjesztésűek, és csak állóképként jelennek meg. - Bármilyen `.png` fájl használható, amely 4 bites színmélységű és 32x32 pixel vagy annál kisebb felbontású, nem csak a Skins oldalon találhatóak. 1. Rakd az ikon/banner fájlta a `sd:\_nds\TWiLightMenu\icons` mappába - - Ha egy mappa egyéni ikonjáról van szó, nevezd át a fájlt úgy, hogy a neve megegyezzen annak a mappának a nevével, amelynél az ikont meg szeretnéd jeleníteni. + - Ha egy mappa egyéni ikonjáról vagy bannerjéről van szó, nevezd át a fájlt úgy, hogy a neve megegyezzen annak a mappának a nevével, amelynél az ikont meg szeretnéd jeleníteni. Tartsd észben, hogy ez nem cseréli ki a mappa ikont (hacsak az egyedi ikon nem nagyobb, mint az alapértelmezett szkin ikon), hanem egyszerűen felette jelenik meg. - Ha ez egy egyéni ikon vagy banner egy romhoz, nevezd át a fájlt úgy, hogy a neve megegyezzen annak a rom-nak a nevével, amelynek az ikonját le akarod cserélni. Vedd figyelembe, hogy a névnek tartalmaznia kell a fájlkiterjesztést, pl. `ASME.nds.png` vagy `ASME.nds.bin` ha azt szeretnéd, hogy az ikon/banner megjelenjen az `ASME.nds` rom-nál. Ez nem csak a `.nds` romok esetében működik, hanem minden olyan rom esetében, amely a TWiLight Menu++-ból futtatható. diff --git a/pages/_hu-HU/twilightmenu/installing-flashcard.md b/pages/_hu-HU/twilightmenu/installing-flashcard.md index 124ead04..0a4c18b5 100644 --- a/pages/_hu-HU/twilightmenu/installing-flashcard.md +++ b/pages/_hu-HU/twilightmenu/installing-flashcard.md @@ -17,7 +17,7 @@ description: Hogyan telepítsd a TWiLight Menu++-t Nintendo DS flashcard-ra 1. Ha már van mentés adatod, mozgasd a `.sav` fájljaidat, ami a DS ROM lokáción találhatók egy új `saves` nevű mappába, ami szintén DS ROM lokáción található 1. ... - **DS Phat/Lite felhasználók:** Ha a `BOOT.NDS` bootolása fehér képernyő fagyást okoz, akkor helyezz be egy DS Memory Expansion Pak-ot és próbáld újra - - **DSi/3DS felhasználók:** Futtasd a TWLMenu++-t a konzol SD kártyáján és kapcsold be a `SCFG hozzáférést a Slot-1-ben` és állítsd be a `Slot-1: Érintés mód` opciót `DSi mód`-ra + - **DSi/3DS users:** Run TWLMenu++ on the console's SD card, open TWLMenu++ Settings, switch to the `Misc. settings` page, and turn on `SCFG access in Slot-1` and set `Slot-1: Touch Mode` to `DSi Mode` - Ez lehetővé teszi, hogy használd a TWL óra sebességet és/vagy VRAM gyorsítást a flashcard játékaidon, valamint a hozzáférést a konzol SD kártyájához, és a futtatását DSi-Enhanced/DSi-Exclusive/DSiWare játékoknak DSi módban a flashcard-odról - Ha ez engedélyezett a SELECT + Up/Down használatával válthatsz a belső SD kártya és a flashcard-od SD kártyája között @@ -26,7 +26,7 @@ description: Hogyan telepítsd a TWiLight Menu++-t Nintendo DS flashcard-ra - Lépd át ezt, ha nem látod a flashcard-od 1. ... - **DS Phat/Lite felhasználók:** Menj a beállításokba a DS menüben és kapcsold be az auto-start-ot, így a flash kártyád fog bootolni induláskor - - **DSi/3DS felhasználók:** Futtasd a TWLMenu++-t a konzol SD kártyáján és kapcsold be a `Auto-start Slot-1` opciót + - **DSi/3DS users:** Run TWLMenu++ on the console's SD card, open TWLMenu++ Settings, switch to `Misc settings` page, and turn on `Auto-start Slot-1` ### Játékok futtatása a flashcard firmware használatával @@ -60,4 +60,4 @@ Vedd figyelemben, hogy nem minden flashcard támogatja a játékok ilyen módon Telepítsd a [RetroGameFan YSMenu](https://gbatemp.net/threads/retrogamefan-updates-releases.267243/)-jét. - Ellenőrizd, hogy az `YSMenu.nds` (átnevezve `TTMenu.dat`-ról, ha nincs ilyen) és a `TTMenu` mappa létezik a flashcard-od microSD kártyájának gyökerében -1. Állítsd be a `Use nds-bootstrap` opciót `Nem`-re, így a flashcard firmware kerül felhasználásra az nds-bootstrap helyett +1. Open TWLMenu++ Settings, switch to `nds-bootstrap settings` page, and set `Use nds-bootstrap` to `No`, so the flashcard firmware will be used instead of nds-bootstrap diff --git a/pages/_ic-IC/community/discord-rules.md b/pages/_ic-IC/community/discord-rules.md index 3c643e80..0c1f9243 100644 --- a/pages/_ic-IC/community/discord-rules.md +++ b/pages/_ic-IC/community/discord-rules.md @@ -14,7 +14,7 @@ crwdns26043:0crwdne26043:0 crwdns26049:0crwdne26049:0 crwdns26055:0crwdne26055:0 - crwdns26071:0crwdne26071:0 - crwdns26077:0crwdne26077:0 - crwdns26083:0crwdne26083:0 -- crwdns26089:0crwdne26089:0 +- crwdns30732:0crwdne30732:0 ### crwdns26095:0crwdne26095:0 crwdns26099:0crwdne26099:0 @@ -26,92 +26,93 @@ crwdns26105:0crwdne26105:0 - crwdns28547:0crwdne28547:0 - crwdns26133:0crwdne26133:0 - crwdns26135:0crwdne26135:0 - - crwdns26137:0crwdne26137:0 - - crwdns26139:0crwdne26139:0 + - crwdns30734:0crwdne30734:0 crwdns30736:0crwdne30736:0 - crwdns18726:0crwdne18726:0 -- crwdns28549:0crwdne28549:0 +- crwdns30738:0crwdne30738:0 crwdns30740:0crwdne30740:0 +- crwdns30742:0crwdne30742:0 crwdns30744:0crwdne30744:0 -- crwdns28551:0crwdne28551:0 +**crwdns30746:0crwdne30746:0** ### crwdns26143:0crwdne26143:0 crwdns26145:0crwdne26145:0 - crwdns26147:0crwdne26147:0 - crwdns26149:0crwdne26149:0 - crwdns26151:0crwdne26151:0 +- crwdns30748:0crwdne30748:0 crwdns30750:0crwdne30750:0 ### crwdns26153:0crwdne26153:0 crwdns26155:0crwdne26155:0 -- crwdns26157:0crwdne26157:0 -- crwdns28553:0crwdne28553:0 -- crwdns28555:0crwdne28555:0 -- crwdns28557:0crwdne28557:0 -- crwdns28559:0crwdne28559:0 -- crwdns28561:0crwdne28561:0 - - crwdns28563:0crwdne28563:0 +crwdns30752:0crwdne30752:0 +- crwdns30754:0crwdne30754:0 +- crwdns30756:0crwdne30756:0 +- crwdns30758:0crwdne30758:0 + +crwdns30760:0crwdne30760:0 +- crwdns30762:0crwdne30762:0 + +crwdns30764:0crwdne30764:0 +- crwdns30766:0crwdne30766:0 ### crwdns26163:0crwdne26163:0 crwdns26165:0crwdne26165:0 -- crwdns26167:0crwdne26167:0 - - crwdns26169:0crwdne26169:0 -- crwdns26171:0crwdne26171:0 - - crwdns26173:0crwdne26173:0 +- crwdns30768:0crwdne30768:0 + - crwdns30770:0crwdne30770:0 +- crwdns30772:0crwdne30772:0 + - crwdns30774:0crwdne30774:0 ### crwdns26175:0crwdne26175:0 crwdns26177:0crwdne26177:0 -- crwdns26179:0crwdne26179:0 -- crwdns26181:0crwdne26181:0 -- crwdns26183:0crwdne26183:0 +- crwdns30776:0crwdne30776:0 +- crwdns30778:0crwdne30778:0 +- crwdns30780:0crwdne30780:0 ### crwdns26185:0crwdne26185:0 crwdns26187:0crwdne26187:0 -- crwdns26189:0crwdne26189:0 -- crwdns26191:0crwdne26191:0 +- crwdns30782:0crwdne30782:0 +- crwdns30784:0crwdne30784:0 ### crwdns26193:0crwdne26193:0 crwdns26195:0crwdne26195:0 -- crwdns26197:0crwdne26197:0 -- crwdns26199:0crwdne26199:0 +- crwdns30786:0crwdne30786:0 +- crwdns30788:0crwdne30788:0 ### crwdns26201:0crwdne26201:0 crwdns26203:0crwdne26203:0 -- crwdns26205:0crwdne26205:0 - - crwdns26207:0crwdne26207:0 -- crwdns26209:0crwdne26209:0 -- crwdns26211:0crwdne26211:0 - +- crwdns30790:0crwdne30790:0 + - crwdns30792:0crwdne30792:0 +- crwdns30794:0crwdne30794:0 +- crwdns30796:0crwdne30796:0 ### crwdns26213:0crwdne26213:0 crwdns26215:0crwdne26215:0 -- crwdns26217:0crwdne26217:0 - - crwdns26219:0crwdne26219:0 -- crwdns26221:0crwdne26221:0 -- crwdns26223:0crwdne26223:0 -- crwdns26225:0crwdne26225:0 +- crwdns30798:0crwdne30798:0 + - crwdns30800:0crwdne30800:0 +- crwdns30802:0crwdne30802:0 +- crwdns30804:0crwdne30804:0 +- crwdns30806:0crwdne30806:0 ### crwdns26227:0crwdne26227:0 crwdns26229:0crwdne26229:0 -- [crwdns26233:0crwdne26233:0](crwdns26231:0crwdne26231:0) -- [crwdns26237:0crwdne26237:0](crwdns26235:0crwdne26235:0) -- crwdns26239:0crwdne26239:0 +- crwdns30808:0crwdne30808:0 ### crwdns26241:0crwdne26241:0 crwdns26245:0crwdne26245:0 -- crwdns26247:0crwdne26247:0 -- crwdns26249:0crwdne26249:0 -- crwdns26251:0crwdne26251:0 +- crwdns30810:0crwdne30810:0 +- crwdns30812:0crwdne30812:0 +- crwdns30814:0crwdne30814:0 ## crwdns26253:0crwdne26253:0 -crwdns26255:0crwdne26255:0 crwdns26257:0crwdne26257:0 -- crwdns26259:0crwdne26259:0 - - crwdns26261:0crwdne26261:0 -- crwdns26263:0crwdne26263:0 +crwdns30816:0crwdne30816:0 crwdns30818:0crwdne30818:0 +- crwdns30820:0crwdne30820:0 + - crwdns30822:0crwdne30822:0 +- crwdns30824:0crwdne30824:0 ## crwdns26265:0crwdne26265:0 -- crwdns26267:0crwdne26267:0 -- crwdns26269:0crwdne26269:0 -- crwdns26271:0crwdne26271:0 +- crwdns30826:0crwdne30826:0 +- crwdns30828:0crwdne30828:0 +- crwdns30830:0crwdne30830:0 -crwdns28565:0crwdne28565:0 +crwdns30832:0crwdne30832:0 diff --git a/pages/_ic-IC/ds-index/forwarders.md b/pages/_ic-IC/ds-index/forwarders.md index 45dee06a..b9e15fe8 100644 --- a/pages/_ic-IC/ds-index/forwarders.md +++ b/pages/_ic-IC/ds-index/forwarders.md @@ -57,7 +57,7 @@ crwdns25113:0{% capture tab-dsi-sd-card %}crwdne25113:0 ### crwdns21656:0crwdne21656:0 1. crwdns29014:0crwdne29014:0 - crwdns29016:0crwdne29016:0 -1. crwdns29018:0crwdne29018:0 +1. crwdns31276:0crwdne31276:0 1. crwdns29020:0crwdne29020:0 crwdns25137:0crwdne25137:0 diff --git a/pages/_ic-IC/ds-index/special-games.md b/pages/_ic-IC/ds-index/special-games.md index 81db7f5b..8b3562dc 100644 --- a/pages/_ic-IC/ds-index/special-games.md +++ b/pages/_ic-IC/ds-index/special-games.md @@ -25,47 +25,65 @@ description: crwdns25457:0crwdne25457:0 - crwdns25489:0crwdne25489:0 - crwdns25491:0crwdne25491:0 - crwdns25493:0crwdne25493:0 -- crwdns25495:0crwdne25495:0 - - crwdns25497:0crwdne25497:0 -- crwdns25499:0crwdne25499:0 - - crwdns25501:0crwdne25501:0 -- crwdns25503:0crwdne25503:0 - - crwdns25505:0crwdne25505:0 crwdns25507:0crwdne25507:0 -- crwdns25509:0crwdne25509:0 - - crwdns25511:0crwdne25511:0 - - crwdns25513:0crwdne25513:0 - - crwdns25515:0crwdne25515:0 -- crwdns25517:0crwdne25517:0 - - crwdns25519:0crwdne25519:0 -- crwdns25521:0crwdne25521:0 - - crwdns25523:0crwdne25523:0 - - crwdns25525:0crwdne25525:0 -- crwdns25527:0crwdne25527:0 - - crwdns25529:0crwdne25529:0 crwdns25531:0crwdne25531:0 - - crwdns25533:0crwdne25533:0 -- crwdns25535:0crwdne25535:0 - - crwdns25537:0crwdne25537:0 - - crwdns25539:0crwdne25539:0 - - crwdns25541:0crwdne25541:0 -- crwdns25543:0crwdne25543:0 - - crwdns25545:0crwdne25545:0 - - crwdns25547:0crwdne25547:0 - - crwdns25549:0crwdne25549:0 -- crwdns25551:0crwdne25551:0 - - crwdns25553:0crwdne25553:0 crwdns25555:0crwdne25555:0 - - crwdns25557:0crwdne25557:0 crwdns25559:0crwdne25559:0 - - crwdns25561:0crwdne25561:0 - - crwdns25563:0crwdne25563:0 -- crwdns25565:0crwdne25565:0 - - crwdns25567:0crwdne25567:0 -- crwdns25569:0crwdne25569:0 - - crwdns25571:0crwdne25571:0 - - crwdns25573:0crwdne25573:0 +- crwdns30960:0crwdne30960:0 +- crwdns30962:0crwdne30962:0 + - crwdns30964:0crwdne30964:0 + - crwdns30966:0crwdne30966:0 + - crwdns30968:0crwdne30968:0 + - crwdns30970:0crwdne30970:0 +- crwdns30972:0crwdne30972:0 + - crwdns30974:0crwdne30974:0 +- crwdns30976:0crwdne30976:0 + - crwdns30978:0crwdne30978:0 +- crwdns30980:0crwdne30980:0 + - crwdns30982:0crwdne30982:0 +- crwdns30984:0crwdne30984:0 + - crwdns30986:0crwdne30986:0 +- crwdns30988:0crwdne30988:0 + - crwdns30990:0crwdne30990:0 crwdns30992:0crwdne30992:0 +- crwdns30994:0crwdne30994:0 + - crwdns30996:0crwdne30996:0 + - crwdns30998:0crwdne30998:0 + - crwdns31000:0crwdne31000:0 +- crwdns31002:0crwdne31002:0 + - crwdns31004:0crwdne31004:0 +- crwdns31006:0crwdne31006:0 + - crwdns31008:0crwdne31008:0 + - crwdns31010:0crwdne31010:0 +- crwdns31012:0crwdne31012:0 + - crwdns31014:0crwdne31014:0 crwdns31016:0crwdne31016:0 + - crwdns31018:0crwdne31018:0 + - crwdns31020:0crwdne31020:0 +- crwdns31022:0crwdne31022:0 + - crwdns31024:0crwdne31024:0 + - crwdns31026:0crwdne31026:0 + - crwdns31028:0crwdne31028:0 +- crwdns31030:0crwdne31030:0 + - crwdns31032:0crwdne31032:0 + - crwdns31034:0crwdne31034:0 +- crwdns31036:0crwdne31036:0 + - crwdns31038:0crwdne31038:0 + - crwdns31040:0crwdne31040:0 +- crwdns31042:0crwdne31042:0 + - crwdns31044:0crwdne31044:0 + - crwdns31046:0crwdne31046:0 + - crwdns31048:0crwdne31048:0 +- crwdns31050:0crwdne31050:0 + - crwdns31052:0crwdne31052:0 crwdns31054:0crwdne31054:0 + - crwdns31056:0crwdne31056:0 crwdns31058:0crwdne31058:0 + - crwdns31060:0crwdne31060:0 + - crwdns31062:0crwdne31062:0 +- crwdns31064:0crwdne31064:0 + - crwdns31066:0crwdne31066:0 +- crwdns31068:0crwdne31068:0 + - crwdns31070:0crwdne31070:0 + - crwdns31072:0crwdne31072:0 crwdns25575:0crwdne25575:0 - crwdns25577:0crwdne25577:0 - crwdns25579:0crwdne25579:0 -- crwdns25581:0crwdne25581:0 +- crwdns31074:0crwdne31074:0 +- crwdns31076:0crwdne31076:0 ### crwdns25583:0crwdne25583:0 - crwdns25585:0crwdne25585:0 @@ -258,58 +276,72 @@ crwdns25717:0crwdne25717:0 crwdns25719:0crwdne25719:0 ### crwdns25983:0crwdne25983:0 - crwdns25985:0crwdne25985:0 - crwdns25987:0crwdne25987:0 -- crwdns25989:0crwdne25989:0 - - crwdns25991:0crwdne25991:0 - - crwdns25993:0crwdne25993:0 - - crwdns25995:0crwdne25995:0 - - crwdns25997:0crwdne25997:0 - - crwdns25999:0crwdne25999:0 - - crwdns26001:0crwdne26001:0 - - crwdns26003:0crwdne26003:0 - - crwdns26005:0crwdne26005:0 - - crwdns26007:0crwdne26007:0 - - crwdns26009:0crwdne26009:0 - - crwdns26011:0crwdne26011:0 - - crwdns26013:0crwdne26013:0 - - crwdns26015:0crwdne26015:0 - - crwdns26017:0crwdne26017:0 - - crwdns26019:0crwdne26019:0 - - crwdns26021:0crwdne26021:0 - - crwdns26023:0crwdne26023:0 crwdns26025:0crwdne26025:0 crwdns26027:0crwdne26027:0 - - crwdns26029:0crwdne26029:0 - - crwdns26031:0crwdne26031:0 - - crwdns26033:0crwdne26033:0 - - crwdns26035:0crwdne26035:0 - - crwdns26037:0crwdne26037:0 - - crwdns26039:0crwdne26039:0 crwdns26041:0crwdne26041:0 - - crwdns26045:0crwdne26045:0 - - crwdns26047:0crwdne26047:0 - - crwdns26051:0crwdne26051:0 - - crwdns26053:0crwdne26053:0 - - crwdns26057:0crwdne26057:0 - - crwdns26061:0crwdne26061:0 - - crwdns26063:0crwdne26063:0 - - crwdns26067:0crwdne26067:0 - - crwdns26069:0crwdne26069:0 - - crwdns26073:0crwdne26073:0 -- crwdns26075:0crwdne26075:0 - - crwdns26079:0crwdne26079:0 +- crwdns31078:0crwdne31078:0 + - crwdns31080:0crwdne31080:0 +- crwdns31082:0crwdne31082:0 + - crwdns31084:0crwdne31084:0 + - crwdns31086:0crwdne31086:0 + - crwdns31088:0crwdne31088:0 + - crwdns31090:0crwdne31090:0 + - crwdns31092:0crwdne31092:0 + - crwdns31094:0crwdne31094:0 + - crwdns31096:0crwdne31096:0 + - crwdns31098:0crwdne31098:0 + - crwdns31100:0crwdne31100:0 + - crwdns31102:0crwdne31102:0 + - crwdns31104:0crwdne31104:0 + - crwdns31106:0crwdne31106:0 + - crwdns31108:0crwdne31108:0 + - crwdns31110:0crwdne31110:0 + - crwdns31112:0crwdne31112:0 + - crwdns31114:0crwdne31114:0 + - crwdns31116:0crwdne31116:0 crwdns31118:0crwdne31118:0 crwdns31120:0crwdne31120:0 + - crwdns31122:0crwdne31122:0 + - crwdns31124:0crwdne31124:0 + - crwdns31126:0crwdne31126:0 + - crwdns31128:0crwdne31128:0 + - crwdns31130:0crwdne31130:0 + - crwdns31132:0crwdne31132:0 crwdns31134:0crwdne31134:0 + - crwdns31136:0crwdne31136:0 + - crwdns31138:0crwdne31138:0 + - crwdns31140:0crwdne31140:0 + - crwdns31142:0crwdne31142:0 + - crwdns31144:0crwdne31144:0 + - crwdns31146:0crwdne31146:0 + - crwdns31148:0crwdne31148:0 + - crwdns31150:0crwdne31150:0 + - crwdns31152:0crwdne31152:0 + - crwdns31154:0crwdne31154:0 ### crwdns26081:0crwdne26081:0 -- crwdns26085:0crwdne26085:0 -- crwdns26087:0crwdne26087:0 -- crwdns26091:0crwdne26091:0 -- crwdns26093:0crwdne26093:0 -- crwdns26097:0crwdne26097:0 -- crwdns26101:0crwdne26101:0 -- crwdns26103:0crwdne26103:0 -- crwdns26107:0crwdne26107:0 -- crwdns30564:0crwdne30564:0 -- crwdns30566:0crwdne30566:0 -- crwdns26113:0crwdne26113:0 -- crwdns26117:0crwdne26117:0 -- crwdns26119:0crwdne26119:0 -- crwdns26123:0crwdne26123:0 crwdns26127:0crwdne26127:0 crwdns26129:0crwdne26129:0 +- crwdns31156:0crwdne31156:0 + - crwdns31158:0crwdne31158:0 +- crwdns31160:0crwdne31160:0 + - crwdns31162:0crwdne31162:0 +- crwdns31164:0crwdne31164:0 + - crwdns31166:0crwdne31166:0 +- crwdns31168:0crwdne31168:0 + - crwdns31170:0crwdne31170:0 +- crwdns31172:0crwdne31172:0 + - crwdns31174:0crwdne31174:0 +- crwdns31176:0crwdne31176:0 + - crwdns31178:0crwdne31178:0 +- crwdns31180:0crwdne31180:0 + - crwdns31182:0crwdne31182:0 +- crwdns31184:0crwdne31184:0 + - crwdns31186:0crwdne31186:0 +- crwdns31188:0crwdne31188:0 + - crwdns31190:0crwdne31190:0 +- crwdns31192:0crwdne31192:0 + - crwdns31194:0crwdne31194:0 +- crwdns31196:0crwdne31196:0 + - crwdns31198:0crwdne31198:0 +- crwdns31200:0crwdne31200:0 + - crwdns31202:0crwdne31202:0 +- crwdns31204:0crwdne31204:0 + - crwdns31206:0crwdne31206:0 +- crwdns31208:0crwdne31208:0 + - crwdns31210:0crwdne31210:0 crwdns31212:0crwdne31212:0 ### crwdns30568:0crwdne30568:0 - crwdns30570:0crwdne30570:0 diff --git a/pages/_ic-IC/gbarunner2/builds.md b/pages/_ic-IC/gbarunner2/builds.md index fb965ff0..4c5ab551 100644 --- a/pages/_ic-IC/gbarunner2/builds.md +++ b/pages/_ic-IC/gbarunner2/builds.md @@ -7,11 +7,11 @@ description: crwdns28345:0crwdne28345:0 --- -crwdns28347:0crwdne28347:0 crwdns28349:0crwdne28349:0 crwdns28351:0crwdne28351:0 +crwdns31348:0crwdne31348:0 crwdns28349:0crwdne28349:0 crwdns31350:0crwdne31350:0 ## crwdns28353:0crwdne28353:0 -crwdns28355:0crwdne28355:0 crwdns28357:0crwdne28357:0 crwdns28359:0crwdne28359:0 crwdns28361:0crwdne28361:0 +crwdns31352:0crwdne31352:0 crwdns31354:0crwdne31354:0 crwdns28359:0crwdne28359:0 crwdns28361:0crwdne28361:0 crwdns28363:0crwdne28363:0 @@ -19,13 +19,13 @@ crwdns28363:0crwdne28363:0 crwdns28367:0crwdne28367:0 -### crwdns28369:0crwdne28369:0 +### [crwdns31358:0crwdne31358:0](crwdns31356:0crwdne31356:0) -crwdns28371:0crwdne28371:0 crwdns28373:0crwdne28373:0 crwdns28531:0crwdne28531:0 crwdns28377:0crwdne28377:0 crwdns28379:0crwdne28379:0 +crwdns31360:0crwdne31360:0 crwdns28373:0crwdne28373:0 crwdns28531:0crwdne28531:0 crwdns28377:0crwdne28377:0 crwdns28379:0crwdne28379:0 -### crwdns28381:0crwdne28381:0 +### [crwdns31364:0crwdne31364:0](crwdns31362:0crwdne31362:0) -crwdns28383:0crwdne28383:0 crwdns28385:0crwdne28385:0 crwdns28387:0crwdne28387:0 crwdns28389:0crwdne28389:0 crwdns28391:0crwdne28391:0 +crwdns28383:0crwdne28383:0 crwdns31366:0crwdne31366:0 crwdns28387:0crwdne28387:0 crwdns28389:0crwdne28389:0 crwdns28391:0crwdne28391:0 crwdns31368:0crwdne31368:0 ## crwdns28393:0crwdne28393:0 @@ -33,44 +33,52 @@ crwdns28383:0crwdne28383:0 crwdns28385:0crwdne28385:0 crwdns28387:0crwdne28387:0 crwdns28397:0crwdne28397:0 crwdns28399:0crwdne28399:0 crwdns28401:0crwdne28401:0 -crwdns28403:0crwdne28403:0 +crwdns31370:0crwdne31370:0 -crwdns28405:0crwdne28405:0 +crwdns31372:0crwdne31372:0 -### crwdns28407:0crwdne28407:0 +crwdns31374:0crwdne31374:0 -crwdns28409:0crwdne28409:0 +### [crwdns31378:0crwdne31378:0](crwdns31376:0crwdne31376:0) crwdns28411:0crwdne28411:0 crwdns28413:0crwdne28413:0 -crwdns28415:0crwdne28415:0 +crwdns31380:0crwdne31380:0 ## crwdns28417:0crwdne28417:0 -crwdns28419:0crwdne28419:0 crwdns28421:0crwdne28421:0 +crwdns28419:0crwdne28419:0 crwdns31382:0crwdne31382:0 crwdns28423:0crwdne28423:0 -### crwdns28425:0crwdne28425:0 +### [crwdns31386:0crwdne31386:0](crwdns31384:0crwdne31384:0) -crwdns28427:0crwdne28427:0 crwdns28429:0crwdne28429:0 crwdns28431:0crwdne28431:0 +crwdns31388:0crwdne31388:0 -### crwdns28433:0crwdne28433:0 +crwdns31390:0crwdne31390:0 crwdns31392:0crwdne31392:0 crwdns31394:0crwdne31394:0 -crwdns28435:0crwdne28435:0 crwdns28437:0crwdne28437:0 +### [crwdns31398:0crwdne31398:0](crwdns31396:0crwdne31396:0) -### crwdns28439:0crwdne28439:0 +crwdns31400:0crwdne31400:0 -crwdns28441:0crwdne28441:0 crwdns28443:0crwdne28443:0 crwdns28445:0crwdne28445:0 +crwdns31402:0crwdne31402:0 crwdns31404:0crwdne31404:0 -crwdns28447:0crwdne28447:0 +### [crwdns31408:0crwdne31408:0](crwdns31406:0crwdne31406:0) + +crwdns31410:0crwdne31410:0 crwdns31412:0crwdne31412:0 + +### crwdns31414:0crwdne31414:0 + +crwdns31416:0crwdne31416:0 crwdns31418:0crwdne31418:0 crwdns31420:0crwdne31420:0 + +crwdns31422:0crwdne31422:0 ## crwdns28449:0crwdne28449:0 -crwdns28451:0crwdne28451:0 crwdns28453:0crwdne28453:0 crwdns28455:0crwdne28455:0 crwdns28457:0crwdne28457:0 +crwdns31424:0crwdne31424:0 crwdns31426:0crwdne31426:0 crwdns31428:0crwdne31428:0 crwdns31430:0crwdne31430:0 -crwdns28459:0crwdne28459:0 +crwdns31432:0crwdne31432:0 -crwdns28461:0crwdne28461:0 +crwdns31434:0crwdne31434:0 -crwdns28463:0crwdne28463:0 crwdns28465:0crwdne28465:0 +crwdns31436:0crwdne31436:0 crwdns31438:0crwdne31438:0 diff --git a/pages/_ic-IC/gbarunner2/faq.md b/pages/_ic-IC/gbarunner2/faq.md index ca5ac64b..bd5aba89 100644 --- a/pages/_ic-IC/gbarunner2/faq.md +++ b/pages/_ic-IC/gbarunner2/faq.md @@ -13,23 +13,25 @@ crwdns18344:0crwdne18344:0 #### crwdns18346:0crwdne18346:0 crwdns18348:0crwdne18348:0 crwdns18350:0crwdne18350:0 -#### crwdns19482:0crwdne19482:0 -1. crwdns18354:0crwdne18354:0 -1. crwdns18356:0crwdne18356:0 -1. crwdns18358:0crwdne18358:0 - -#### crwdns28675:0crwdne28675:0 +#### crwdns31278:0crwdne31278:0 crwdns28009:0crwdne28009:0 crwdns28011:0crwdne28011:0 -#### crwdns28677:0crwdne28677:0 -crwdns28013:0crwdne28013:0 crwdns28015:0crwdne28015:0 +#### crwdns31280:0crwdne31280:0 +crwdns28013:0crwdne28013:0 crwdns31282:0crwdne31282:0 -#### crwdns28679:0crwdne28679:0 +#### crwdns31284:0crwdne31284:0 crwdns28017:0crwdne28017:0 crwdns28681:0crwdne28681:0 crwdns28683:0crwdne28683:0 -1. crwdns28685:0crwdne28685:0 -1. crwdns28687:0crwdne28687:0 -1. crwdns28691:0crwdne28691:0 +1. crwdns31286:0crwdne31286:0 +1. crwdns31288:0crwdne31288:0 +1. crwdns31292:0crwdne31292:0 + +#### crwdns31294:0crwdne31294:0 +crwdns31296:0crwdne31296:0 crwdns31298:0crwdne31298:0 + +#### crwdns31300:0crwdne31300:0 +crwdns31302:0crwdne31302:0 crwdns31304:0crwdne31304:0 +- crwdns31306:0crwdne31306:0 diff --git a/pages/_ic-IC/nds-bootstrap/controls.md b/pages/_ic-IC/nds-bootstrap/controls.md index b7a23eaa..3caf726a 100644 --- a/pages/_ic-IC/nds-bootstrap/controls.md +++ b/pages/_ic-IC/nds-bootstrap/controls.md @@ -8,40 +8,43 @@ description: crwdns27093:0crwdne27093:0 --- crwdns29230:0crwdne29230:0 -- crwdns27097:0crwdne27097:0 -- crwdns27099:0crwdne27099:0 -- crwdns27101:0crwdne27101:0 -- crwdns29232:0crwdne29232:0 - - crwdns29234:0crwdne29234:0 -- crwdns29236:0crwdne29236:0 - - crwdns29238:0crwdne29238:0 - - crwdns29240:0crwdne29240:0 - - crwdns29242:0crwdne29242:0 - - crwdns29244:0crwdne29244:0 - - crwdns29246:0crwdne29246:0 - - crwdns29248:0crwdne29248:0 - - crwdns29250:0crwdne29250:0 - - crwdns29252:0crwdne29252:0 - - crwdns29254:0crwdne29254:0 - - crwdns29256:0crwdne29256:0 - - crwdns29258:0crwdne29258:0 - - crwdns29260:0crwdne29260:0 - - crwdns29262:0crwdne29262:0 - - crwdns29264:0crwdne29264:0 - - crwdns29266:0crwdne29266:0 - - crwdns29268:0crwdne29268:0 - - crwdns29270:0crwdne29270:0 - - crwdns29272:0crwdne29272:0 - - crwdns29274:0crwdne29274:0 - - crwdns29276:0crwdne29276:0 - - crwdns29278:0crwdne29278:0 - - crwdns29280:0crwdne29280:0 - - crwdns29282:0crwdne29282:0 - - crwdns29284:0crwdne29284:0 - - crwdns29286:0crwdne29286:0 - - crwdns29288:0crwdne29288:0 - - crwdns29290:0crwdne29290:0 -- crwdns29292:0crwdne29292:0 -- crwdns29294:0crwdne29294:0 -- crwdns29296:0crwdne29296:0 crwdns29298:0crwdne29298:0 -- crwdns29300:0crwdne29300:0 +- crwdns30650:0crwdne30650:0 +- crwdns30652:0crwdne30652:0 +- crwdns30654:0crwdne30654:0 +- crwdns30656:0crwdne30656:0 +- crwdns30658:0crwdne30658:0 + - crwdns30660:0crwdne30660:0 +- crwdns30662:0crwdne30662:0 + - crwdns30664:0crwdne30664:0 + - crwdns30666:0crwdne30666:0 + - crwdns30668:0crwdne30668:0 + - crwdns30670:0crwdne30670:0 + - crwdns30672:0crwdne30672:0 + - crwdns30674:0crwdne30674:0 + - crwdns30676:0crwdne30676:0 + - crwdns30678:0crwdne30678:0 + - crwdns30680:0crwdne30680:0 + - crwdns30682:0crwdne30682:0 + - crwdns30684:0crwdne30684:0 + - crwdns30686:0crwdne30686:0 + - crwdns30688:0crwdne30688:0 + - crwdns30690:0crwdne30690:0 + - crwdns30692:0crwdne30692:0 + - crwdns30694:0crwdne30694:0 + - crwdns30696:0crwdne30696:0 + - crwdns30698:0crwdne30698:0 + - crwdns30700:0crwdne30700:0 + - crwdns30702:0crwdne30702:0 + - crwdns30704:0crwdne30704:0 + - crwdns30706:0crwdne30706:0 + - crwdns30708:0crwdne30708:0 + - crwdns30710:0crwdne30710:0 + - crwdns30712:0crwdne30712:0 + - crwdns30714:0crwdne30714:0 + - crwdns30716:0crwdne30716:0 + - crwdns30718:0crwdne30718:0 +- crwdns30720:0crwdne30720:0 +- crwdns30722:0crwdne30722:0 +- crwdns30724:0crwdne30724:0 +- crwdns30726:0crwdne30726:0 crwdns30728:0crwdne30728:0 +- crwdns30730:0crwdne30730:0 diff --git a/pages/_ic-IC/nds-bootstrap/faq.md b/pages/_ic-IC/nds-bootstrap/faq.md index 8d62f32e..d9678473 100644 --- a/pages/_ic-IC/nds-bootstrap/faq.md +++ b/pages/_ic-IC/nds-bootstrap/faq.md @@ -8,18 +8,20 @@ description: crwdns22520:0crwdne22520:0 --- #### crwdns28023:0crwdne28023:0 -- crwdns28025:0crwdne28025:0 -- crwdns28891:0crwdne28891:0 -- crwdns28033:0crwdne28033:0 +- crwdns31308:0crwdne31308:0 +- crwdns30834:0crwdne30834:0 +- crwdns31310:0crwdne31310:0 - crwdns28037:0crwdne28037:0 - crwdns28041:0crwdne28041:0 - - crwdns28045:0crwdne28045:0 - - crwdns28049:0crwdne28049:0 -- crwdns28053:0crwdne28053:0 -- crwdns28057:0crwdne28057:0 - - crwdns28059:0crwdne28059:0 - - crwdns28061:0crwdne28061:0 -- crwdns28063:0crwdne28063:0 + - crwdns31312:0crwdne31312:0 + - crwdns30836:0crwdne30836:0 +- crwdns30838:0crwdne30838:0 +- crwdns31314:0crwdne31314:0 +- crwdns31316:0crwdne31316:0 +- crwdns31318:0crwdne31318:0 + - crwdns31320:0crwdne31320:0 + - crwdns31322:0crwdne31322:0 +- crwdns31324:0crwdne31324:0 #### crwdns26645:0crwdne26645:0 crwdns28065:0crwdne28065:0 crwdns28067:0crwdne28067:0 @@ -36,48 +38,73 @@ crwdns28065:0crwdne28065:0 crwdns28067:0crwdne28067:0 - crwdns21338:0crwdne21338:0 - crwdns26657:0crwdne26657:0 -#### crwdns27263:0crwdne27263:0 -crwdns28693:0crwdne28693:0 -- crwdns28695:0crwdne28695:0 -- crwdns28697:0crwdne28697:0 crwdns27487:0crwdne27487:0 -- crwdns27489:0crwdne27489:0 +#### crwdns30850:0crwdne30850:0 +- crwdns30852:0crwdne30852:0 +- crwdns30854:0crwdne30854:0 + - crwdns30856:0crwdne30856:0 +- crwdns30858:0crwdne30858:0 +- crwdns30860:0crwdne30860:0 +- crwdns30862:0crwdne30862:0 -#### crwdns28699:0crwdne28699:0 +#### crwdns30864:0crwdne30864:0 +crwdns28693:0crwdne28693:0 +- crwdns30866:0crwdne30866:0 +- crwdns30868:0crwdne30868:0 crwdns30870:0crwdne30870:0 +- crwdns30872:0crwdne30872:0 + +#### crwdns30874:0crwdne30874:0 crwdns28701:0crwdne28701:0 crwdns28703:0crwdne28703:0 -#### crwdns27499:0crwdne27499:0 +#### crwdns30876:0crwdne30876:0 crwdns28079:0crwdne28079:0 -#### crwdns27503:0crwdne27503:0 +#### crwdns30878:0crwdne30878:0 crwdns28081:0crwdne28081:0 crwdns28083:0crwdne28083:0 crwdns28085:0crwdne28085:0 -#### crwdns27511:0crwdne27511:0 -crwdns28087:0crwdne28087:0 crwdns28089:0crwdne28089:0 crwdns28091:0crwdne28091:0 crwdns28093:0crwdne28093:0 +#### crwdns30880:0crwdne30880:0 +- crwdns30882:0crwdne30882:0 crwdns30884:0crwdne30884:0 + - crwdns30886:0crwdne30886:0 +- crwdns31326:0crwdne31326:0 crwdns31328:0crwdne31328:0 +- crwdns31330:0crwdne31330:0 crwdns31332:0crwdne31332:0 -crwdns28095:0crwdne28095:0 +crwdns30892:0crwdne30892:0 -#### crwdns27523:0crwdne27523:0 -crwdns28097:0crwdne28097:0 crwdns28099:0crwdne28099:0 +#### crwdns30894:0crwdne30894:0 +crwdns30896:0crwdne30896:0 crwdns30898:0crwdne30898:0 -crwdns28101:0crwdne28101:0 crwdns28103:0crwdne28103:0 +crwdns30900:0crwdne30900:0 crwdns30902:0crwdne30902:0 -crwdns28105:0crwdne28105:0 +crwdns30904:0crwdne30904:0 -#### crwdns27535:0crwdne27535:0 -crwdns28107:0crwdne28107:0 crwdns28109:0crwdne28109:0 crwdns28111:0crwdne28111:0 +#### crwdns30906:0crwdne30906:0 +crwdns30908:0crwdne30908:0 crwdns30910:0crwdne30910:0 crwdns30912:0crwdne30912:0 -crwdns28113:0crwdne28113:0 crwdns28115:0crwdne28115:0 +crwdns30914:0crwdne30914:0 crwdns30916:0crwdne30916:0 -#### crwdns27547:0crwdne27547:0 -crwdns28117:0crwdne28117:0 crwdns28119:0crwdne28119:0 +#### crwdns30918:0crwdne30918:0 +crwdns30920:0crwdne30920:0 crwdns30922:0crwdne30922:0 -#### crwdns27553:0crwdne27553:0 -crwdns28121:0crwdne28121:0 crwdns28123:0crwdne28123:0 -- crwdns27351:0crwdne27351:0 +#### crwdns30924:0crwdne30924:0 +crwdns30926:0crwdne30926:0 crwdns30928:0crwdne30928:0 +- crwdns30930:0crwdne30930:0 -#### crwdns27587:0crwdne27587:0 -crwdns28125:0crwdne28125:0 crwdns28127:0crwdne28127:0 -- crwdns27593:0crwdne27593:0 +#### crwdns30932:0crwdne30932:0 +crwdns30934:0crwdne30934:0 crwdns30936:0crwdne30936:0 +- crwdns31334:0crwdne31334:0 -#### crwdns27595:0crwdne27595:0 -crwdns28129:0crwdne28129:0 +#### crwdns30940:0crwdne30940:0 +crwdns30942:0crwdne30942:0 + +#### crwdns30944:0crwdne30944:0 +crwdns30946:0crwdne30946:0 crwdns30948:0crwdne30948:0 crwdns30950:0crwdne30950:0 + +#### crwdns30952:0crwdne30952:0 +crwdns30954:0crwdne30954:0 crwdns30956:0crwdne30956:0 +- crwdns30958:0crwdne30958:0 + +#### crwdns31336:0crwdne31336:0 crwdns31338:0crwdne31338:0 +crwdns31340:0crwdne31340:0 crwdns31342:0crwdne31342:0 + +- crwdns31344:0crwdne31344:0 + +crwdns31346:0crwdne31346:0 diff --git a/pages/_ic-IC/twilightmenu/custom-dsi-3ds-sfx.md b/pages/_ic-IC/twilightmenu/custom-dsi-3ds-sfx.md index 89b25a0a..51421992 100644 --- a/pages/_ic-IC/twilightmenu/custom-dsi-3ds-sfx.md +++ b/pages/_ic-IC/twilightmenu/custom-dsi-3ds-sfx.md @@ -7,61 +7,62 @@ title: crwdns22514:0crwdne22514:0 description: crwdns16286:0crwdne16286:0 --- -crwdns23494:0crwdne23494:0 crwdns23496:0crwdne23496:0 crwdns13292:0crwdne13292:0 crwdns13294:0crwdne13294:0 +crwdns23494:0crwdne23494:0 crwdns23496:0crwdne23496:0 crwdns31218:0crwdne31218:0 crwdns31220:0crwdne31220:0 crwdns13296:0crwdne13296:0 crwdns13298:0crwdne13298:0 ## crwdns13300:0crwdne13300:0 -crwdns13302:0crwdne13302:0 +crwdns31222:0crwdne31222:0 | crwdns13304:0crwdne13304:0 | crwdns13306:0crwdne13306:0 | | -------------------------- | ----------------------------------------------------- | | crwdns13310:0crwdne13310:0 | crwdns13316:0crwdne13316:0 crwdns13322:0crwdne13322:0 | | crwdns13330:0crwdne13330:0 | crwdns13336:0crwdne13336:0 | | crwdns13344:0crwdne13344:0 | crwdns13350:0crwdne13350:0 | -| crwdns13358:0crwdne13358:0 | crwdns13362:0crwdne13362:0 | +| crwdns13358:0crwdne13358:0 | crwdns31224:0crwdne31224:0 | | crwdns13364:0crwdne13364:0 | crwdns13366:0crwdne13366:0 | | crwdns13368:0crwdne13368:0 | crwdns13370:0crwdne13370:0 | | crwdns13372:0crwdne13372:0 | crwdns13374:0crwdne13374:0 | -| crwdns14680:0crwdne14680:0 | crwdns13378:0crwdne13378:0 crwdns13380:0crwdne13380:0 | -crwdns13382:0crwdne13382:0 crwdns14682:0crwdne14682:0 +crwdns31226:0crwdne31226:0 crwdns31228:0crwdne31228:0 crwdns31230:0crwdne31230:0 -crwdns19774:0crwdne19774:0 crwdns13388:0crwdne13388:0 +crwdns31232:0crwdne31232:0 crwdns31234:0crwdne31234:0 + +crwdns31236:0crwdne31236:0 crwdns31238:0crwdne31238:0 crwdns31240:0crwdne31240:0 ### crwdns13390:0crwdne13390:0 -crwdns13392:0crwdne13392:0 +crwdns31242:0crwdne31242:0 -crwdns19776:0crwdne19776:0 crwdns13396:0crwdne13396:0 crwdns13398:0crwdne13398:0 +crwdns31244:0crwdne31244:0 crwdns31246:0crwdne31246:0 crwdns31248:0crwdne31248:0 -crwdns13400:0crwdne13400:0 +crwdns31250:0crwdne31250:0 -crwdns13402:0crwdne13402:0 +crwdns31252:0crwdne31252:0 ## crwdns13404:0crwdne13404:0 -crwdns19778:0crwdne19778:0 crwdns21404:0crwdne21404:0 +crwdns31254:0crwdne31254:0 crwdns31256:0crwdne31256:0 -crwdns21406:0crwdne21406:0 +crwdns31258:0crwdne31258:0 ### crwdns21408:0crwdne21408:0 -crwdns21410:0crwdne21410:0 +crwdns31260:0crwdne31260:0 ```bash crwdns21412:0crwdne21412:0 ``` -crwdns21414:0crwdne21414:0 crwdns21416:0crwdne21416:0 +crwdns31262:0crwdne31262:0 crwdns31264:0crwdne31264:0 ### crwdns21418:0crwdne21418:0 -crwdns21420:0crwdne21420:0 +crwdns31266:0crwdne31266:0 -crwdns21422:0crwdne21422:0 +crwdns31268:0crwdne31268:0 1. crwdns21424:0crwdne21424:0 1. crwdns21426:0crwdne21426:0 1. crwdns21428:0crwdne21428:0 -crwdns21430:0crwdne21430:0 +crwdns31270:0crwdne31270:0 1. crwdns21432:0crwdne21432:0 1. crwdns21434:0crwdne21434:0 1. crwdns21436:0crwdne21436:0 @@ -69,4 +70,6 @@ crwdns21430:0crwdne21430:0 1. crwdns21440:0crwdne21440:0 1. crwdns21442:0crwdne21442:0 -crwdns21444:0crwdne21444:0 +crwdns31272:0crwdne31272:0 + + crwdns31274:0crwdne31274:0 diff --git a/pages/_ic-IC/twilightmenu/how-to-get-custom-icons.md b/pages/_ic-IC/twilightmenu/how-to-get-custom-icons.md index fa4694df..092afd77 100644 --- a/pages/_ic-IC/twilightmenu/how-to-get-custom-icons.md +++ b/pages/_ic-IC/twilightmenu/how-to-get-custom-icons.md @@ -7,11 +7,10 @@ title: crwdns30364:0crwdne30364:0 description: crwdns30366:0crwdne30366:0 --- -### crwdns30368:0crwdne30368:0 1. crwdns30370:0crwdne30370:0 - - crwdns30372:0crwdne30372:0 crwdns30374:0crwdne30374:0 - - crwdns30376:0crwdne30376:0 crwdns30378:0crwdne30378:0 + - crwdns30372:0crwdne30372:0 crwdns30632:0crwdne30632:0 + - crwdns30634:0crwdne30634:0 - crwdns30380:0crwdne30380:0 1. crwdns30382:0crwdne30382:0 - - crwdns30384:0crwdne30384:0 - - crwdns30386:0crwdne30386:0 crwdns30388:0crwdne30388:0 crwdns30390:0crwdne30390:0 + - crwdns30636:0crwdne30636:0 crwdns30638:0crwdne30638:0 + - crwdns30640:0crwdne30640:0 crwdns30388:0crwdne30388:0 crwdns30390:0crwdne30390:0 diff --git a/pages/_ic-IC/twilightmenu/installing-flashcard.md b/pages/_ic-IC/twilightmenu/installing-flashcard.md index 3bfb76ea..03acf11b 100644 --- a/pages/_ic-IC/twilightmenu/installing-flashcard.md +++ b/pages/_ic-IC/twilightmenu/installing-flashcard.md @@ -17,7 +17,7 @@ description: crwdns21050:0crwdne21050:0 1. crwdns14484:0crwdne14484:0 1. crwdns14486:0crwdne14486:0 - crwdns22488:0crwdne22488:0 - - crwdns22490:0crwdne22490:0 + - crwdns31214:0crwdne31214:0 crwdns31216:0crwdne31216:0 - crwdns22492:0crwdne22492:0 - crwdns30394:0crwdne30394:0 @@ -26,11 +26,11 @@ description: crwdns21050:0crwdne21050:0 - crwdns30400:0crwdne30400:0 1. crwdns30402:0crwdne30402:0 - crwdns30404:0crwdne30404:0 - - crwdns30406:0crwdne30406:0 + - crwdns30644:0crwdne30644:0 ### crwdns30408:0crwdne30408:0 -crwdns30410:0crwdne30410:0 crwdns30412:0crwdne30412:0 +crwdns30646:0crwdne30646:0 crwdns30412:0crwdne30412:0 crwdns27477:0{:.alert .alert-warning}crwdne27477:0 crwdns30414:0crwdne30414:0 crwdns30416:0crwdne30416:0 @@ -60,4 +60,4 @@ crwdns30418:0{:.alert .alert-warning}crwdne30418:0 crwdns30462:0crwdne30462:0 - crwdns30464:0crwdne30464:0 -1. crwdns30466:0crwdne30466:0 +1. crwdns30648:0crwdne30648:0 diff --git a/pages/_id-ID/community/discord-rules.md b/pages/_id-ID/community/discord-rules.md index c30b4fea..84bd6e82 100644 --- a/pages/_id-ID/community/discord-rules.md +++ b/pages/_id-ID/community/discord-rules.md @@ -14,7 +14,7 @@ This page provides more details to the rules outlined in the [#info-and-rules](h - This applies to everyone regardless of their role or level of activity in this server, even if they aren’t on the server - Do not backseat moderate or try to "help" when a moderator is already dealing with a situation - Reminders of the rules are fine, as long as you remain respectful -- Credit the creator(s) when sending something if you know who created it +- Credit the creator(s) when sending something if you know who created it (exception being when the included work already credits said author) ### 2. Do not bring the chat quality down @@ -26,28 +26,32 @@ Examples of what breaks this rule include: - Important information can be found in [#useful-resources](https://discord.com/channels/283769550611152897/638041441079263283) and in the pinned messages of all the channels - Taking up excessive space in chat (e.g. Sending a tiny amount of words in multiple messages instead of keeping it all in one message) - Repeating messages, whether it is repeated in the same channel or in multiple channels - - If you're unsure where to post your message check the channel topics and ask in the most fitting one - - If you're still unsure, ask in [#community-meta](https://discord.com/channels/283769550611152897/715651368391671919) + - If you're unsure where to post your message, identify which channel would be the most fitting for your message by check its topic. Alternatively, ask in [#community-meta](https://discord.com/channels/283769550611152897/715651368391671919) - Posting for the sake of posting rather than to bring actual conversations (such as complaining that the chat is dead, only sending out greetings, copypastas, etc) -- Sending extremely long messages, use a tool such as [mystbin](https://mystb.in/) for longer messages instead +- Monologuing to the point where others are discouraged from intervening or a 16:9 mobile display with an average font size user would have to scroll in order to read your full message. Please refer to an external service (such as [mystbin](https://mystb.in/)) so that other users messages could be read as well +- Rants are allowed as long as its for the sake of conversation rather than purely venting. This includes being open to other viewpoints, being able to back up personal feelings with facts, and bringing new ideas to the table (if it's been done before) -- At a moderator's discretion, discussions may be stopped +**Moderators may request a discussion to stop, and users are expected to comply with its request, even if it doesn't fall into any of the above examples** ### 3. Do not self-promote with no context or without explicit staff permission - Giving links to other Discord servers on request is allowed, but please ask a moderator in a DM before advertising a server without prior context - DM advertisements aren't allowed, both by the Discord Terms of Service and our server rules, mass DM advertisement (with proof) will land you a ban - Joining for the purpose of advertising your discord server will land you a ban and your advertisements will be deleted +- Any compromised account will get banned, with the sent messages from the bot being removed. If the account is later retrieved, please contact one of the staff members ### 4. Avoid piracy discussion -- Do not link/mention piracy websites/tools, upload pirated content, or encourage others to pirate -- We will not assist with piracy or provide support for any pirated content or leaked titles +Examples for what breaks this rule includes: +- Mentioning/Linking piracy websites/tools +- Encouraging piracy, whether by assisting others with it or justifying it +- Uploading pirated or NDA-breaking content (ROMs compiled via official licensed SDKs, tools, etc...) + +Example for what DOESN'T break this rule being: +- Discussing any of the publicly-known leaked content, as long as no builds, source code or even unrelated files are shared + +Discord’s Terms of Service follow the US law and as such, is subject to the US definition of piracy regardless of wherever the user lives in the US or not - For more information on what is piracy or not, we suggest reading [eip’s piracy definition page](https://3ds.eiphax.tech/piracy.html) (Disclaimer: We are not lawyers) -- Discord’s Terms of Service follow the US law and as such, is subject to the US definition of piracy regardless of wherever the user lives in the US or not -- You may discuss publicly-known information about the leaks as long as no builds, files or source code is shared -- Do not link to SDK tools, or anything that breaks a Non-Disclosure Agreement - - This includes sending ROMs that were built with leaked SDK programs ### 5. Keep conversations within their respective channels @@ -60,7 +64,7 @@ Examples of what breaks this rule include: - We are not able to easily moderate content in other languages - We suggest using [DeepL](https://www.deepl.com/translator) for translation -- Moderators may allow others to speak in foreign languages in case translation fails and there are trusted people that know your language and are able to help +- Exceptions may be granted in case translation fails and there are trusted people that know your language and are able to help ### 7. You may not have an alternative account on this server without staff permission @@ -79,20 +83,17 @@ Examples of what breaks this rule include: - Things that happen in Direct Messages **are** the business of the server since unless you both share another server or are friends, you wouldn't be able to reach each other - Examples of what not to do include DM advertising, purposely redirecting users to DMs from normal chat (such as support) to break rules, and harassment - ### 10. Do not bring external drama, NSFW, or illegal content into the server - If you are banned in other servers, avoid talking about it here - We can not help you get unbanned from other servers, that is the decision of the staff members there - Do not post anything that is not considered safe for work (e.g. sexual content, extreme violence, drugs) -- Any account with a disturbing avatar will be kicked, if you rejoin and still have the avatar, you will be banned +- Accounts with disturbing avatars will be kicked, then leading to a ban if they keep said avatar on return - Despite adult content being banned, users are still required to be thirteen and over in order to participate on this Discord server as per the Discord TOS ### 11. Do not talk about or do actions pertaining to breaking other Discord TOS -- [Link to Terms of Service](https://discord.com/terms) -- [Link to community guidelines](https://discord.com/guidelines) -- Trying to do anything that is not explicitly mentioned in our rules but is still against Discord TOS will land you a ban (e.g. raids, malware, phishing) +- Breaking anything covered by either Discord's [Terms of Service](https://discord.com/terms) or [community guidelines](https://discord.com/guidelines), regardless of whether mentioned by the above or not, will land one a ban ### 12. Do not try to evade the rules as this will be treated as breaking them @@ -114,4 +115,4 @@ The consequences of breaking these rules are a warning, mute, kick or ban. Of co - However, when doing your report, cover any links; do not give the DM advertiser more visibility than they already got by Direct Messaging everyone -Last updated: 2021-12-20 +Terakhir diperbarui: 2022-04-07 diff --git a/pages/_id-ID/ds-index/forwarders.md b/pages/_id-ID/ds-index/forwarders.md index c94a63d5..92db4b0c 100644 --- a/pages/_id-ID/ds-index/forwarders.md +++ b/pages/_id-ID/ds-index/forwarders.md @@ -57,7 +57,7 @@ If you already have Universal Updater installed on your console, you can skip to ### Bagian 1: Memulai 1. Copy `NDSForwarder.dsi` to your SD card root - This can optionally be installed to hiyaCFW directly using [TMFH](https://github.com/JeffRuLz/TMFH/releases/latest/download/TMFH.0.7.1.zip) -1. Download the [Forwarder pack for DSi SD Card](https://github.com/RocketRobz/NTR_Forwarder/releases/latest/download/DS.Game.Forwarder.pack.DSi.3DS.SD.Card.7z) +1. Download the [Forwarder pack for DSi SD Card](https://github.com/RocketRobz/NTR_Forwarder/releases/download/SD-6/DS.Game.Forwarder.pack.DSi.3DS.SD.Card.7z) 1. Extract the contents of the `for SD Card root` folder to the root of your DSi's SD card After you extract the pack for your card, you can edit `sd:/_nds/nds-bootstrap.ini` and change the following settings. diff --git a/pages/_id-ID/ds-index/hardmod.md b/pages/_id-ID/ds-index/hardmod.md index 4db7550c..52fbf90e 100644 --- a/pages/_id-ID/ds-index/hardmod.md +++ b/pages/_id-ID/ds-index/hardmod.md @@ -4,7 +4,7 @@ layout: wiki section: ds-index category: guides title: Modifikasi Keras (Hardmod) -description: Cara meng-hardmod Nintendo DSi +description: Cara memodifikasi keras Nintendo DSi tabs: - windows: Windows @@ -14,7 +14,7 @@ tabs: Memodifikasi keras (Hardmod) adalah ketika kamu mensolder fisik papan induk konsol Nintendo DSi ke adaptor kartu SD agar terbaca di komputer. Ini berguna untuk memulihkan cadangan NAND, melihat NAND di komputer, dll... ### Nintendo DS -[![Papan induk DS Original dengan titik sentuh berlabel](/assets/images/ds-hardmod/mobo_pinout.png)](/assets/images/ds-hardmod/mobo_pinout.png) +[![Papan induk DS Original dengan titik-sentuh berlabel](/assets/images/ds-hardmod/mobo_pinout.png)](/assets/images/ds-hardmod/mobo_pinout.png) ### Nintendo DSi @@ -28,11 +28,11 @@ Untuk memodifikasi keras Nintendo DSi/DSi XL (LL) dibutuhkan: - To be comfortable soldering to pads that are as small as 0.5mm in diameter #### Pin-out DSi sisi A -[![DSi side A pinouts](/assets/images/dsi-hardmod/side_a.jpg)](/assets/images/dsi-hardmod/side_a.jpg) +[![Pin-out DSi sisi A](/assets/images/dsi-hardmod/side_a.jpg)](/assets/images/dsi-hardmod/side_a.jpg) #### Pin-out DSi sisi B -[![DSi side B pinouts](/assets/images/dsi-hardmod/side_b.png)](/assets/images/dsi-hardmod/side_b.png) +[![Pin-out DSi sisi B](/assets/images/dsi-hardmod/side_b.png)](/assets/images/dsi-hardmod/side_b.png) #### Pin-out DSi XL sisi B -[![DSi XL side B pinouts](/assets/images/dsi-hardmod/dsi_xl_side_b.png)](/assets/images/dsi-hardmod/dsi_xl_side_b.png) +[![Pin-out DSi XL sisi B](/assets/images/dsi-hardmod/dsi_xl_side_b.png)](/assets/images/dsi-hardmod/dsi_xl_side_b.png) - Kamu perlu mensolder titik (point) pada papan induk ke adaptor kartu microSD - CMD ke pin 2 @@ -41,7 +41,7 @@ Untuk memodifikasi keras Nintendo DSi/DSi XL (LL) dibutuhkan: - DAT0 ke pin 7 #### Contoh adaptor microSD tersolder -[![microSD example](/assets/images/dsi-hardmod/sd.jpg)](/assets/images/dsi-hardmod/sd.jpg) +[![Contoh microSD](/assets/images/dsi-hardmod/sd.jpg)](/assets/images/dsi-hardmod/sd.jpg) - Sisipkan adaptor kartu microSD ke komputer - **PERINGATAN** - Jika Windows minta memformat: **JANGAN diformat** - nanti terjadi kerusakan TAK DAPAT DIPERBAIKI diff --git a/pages/_id-ID/ds-index/special-games.md b/pages/_id-ID/ds-index/special-games.md index 0e3a2b2d..2fb77d3b 100644 --- a/pages/_id-ID/ds-index/special-games.md +++ b/pages/_id-ID/ds-index/special-games.md @@ -21,16 +21,26 @@ description: Permainan DS(i) yang memiliki ciri sifat khusus - Fitur Download Play dihapus - Gambar ikon bergerak - Brain Challenge - - Ditambah fitur baru yang berkaitan kamera DSi + - Ditambah fitur-fitur baru yang berkaitan kamera DSi - Mode versus dihapus - Banyak berkasnya dipampat agar permainannya muat sesuai batas ukuran DSiWare - Gambar ikon bergerak +- Chronos Twins +- Clubhouse Games + - Dipisah menjadi tiga judul DSiWare bernama: + - Clubhouse Games Express: Card Classics + - Clubhouse Games Express: Family Favorites + - Clubhouse Games Express: Strategy Pack +- Dragon's Lair + - Menu "Extras" yang berisi "Watch Mode" digantikan manual - Electroplankton - - Tiap masing mode diubah menjadi DSiWare + - Masing-masing mode diubah menjadi judul DSiWare sendiri - Elite Forces: Unit 77 - Main jamak (multiplayer) ditambah +- Heathcliff: Frantic Foto + - Versi DSiWare disebut "Heathcliff: Spot On" - Master of Illusion/Magic Made Fun - - Versi DSiWare disebut "Master of Illusion Express" (AS), atau "A Little Bit of... Magic Made Fun" (Eropa) + - Dipisah menjadi enam judul DSiWare bernama "Master of Illusion Express" (USA), atau "A Little Bit of... Magic Made Fun" (Eropa) - Need for Speed: Nitro - Versi DSiWare disebut "Need for Speed: Nitro-X" - Fitur Download Play dan bermacam musik dihapus @@ -43,10 +53,17 @@ description: Permainan DS(i) yang memiliki ciri sifat khusus - Planet Puzzle League - Versi DSiWare disebut "Puzzle League Express" (AS), atau "A Little Bit of... Puzzle League" (Eropa) - Main jamak (multiplayer) dihapus + - Beberapa lintasan musik dihapus - Plants vs. Zombies - - Fitur Download Play, beberapa capaian, dan video musik dihapus + - Fitur Download Play, beberapa pencapaian, dan video musik dihapus - Terdapat permainan kecil (minigame) eksklusif - Gambar ikon bergerak +- Space Invaders Extreme 2 + - Versi DSiWare disebut "Space Invaders Extreme Z", hanya di Japan + - Fitur nirkabel dihapus +- Sujin Taisen: Number Battles + - Versi DSiWare dikenal sebagai "Number Battle" di AS + - Main jamak lokal dihapus, tapi main jamak daring tetap ada - Tetris Party Deluxe - Versi DSiWare disebut "Tetris Party Live" - Field Climber, Shadow, Stage Racer, Sprint, Master Mode, dan Bombliss Mode dihapus @@ -65,6 +82,7 @@ description: Permainan DS(i) yang memiliki ciri sifat khusus Dapat memakai Wi-Fi (termasuk WPA 1/2): - Bomberman Blitz - Famicom Wars DS: Ushinawareta Hikari (Advance Wars: Days of Ruin/Dark Conflict) +- Sujin Taisen: Number Battles - Tetris Party Live ### Permainan yang diberi peningkatan SDK @@ -258,6 +276,8 @@ Saat ini, nds-bootstrap belum dapat mengemulasi Slot-2. Berikut di bawah tertera ### Permainan yang memakai kartrid Option Pak GBA - Memory Expansion Pak (Penambah RAM) - Nintendo DS Browser +- Motion Pack (Pengaya Gerak) + - Tony Hawk’s Motion - Rumble Pak (Pengaya Getaran) - Clubhouse Games - Custom Robo Arena @@ -292,24 +312,36 @@ Saat ini, nds-bootstrap belum dapat mengemulasi Slot-2. Berikut di bawah tertera - Tomb Raider: Underworld - Wario: Master of Disguise - WWE SmackDown vs. Raw 2008 -- Motion Pack (Pengaya Gerak) - - Tony Hawk’s Motion ### Permainan dengan konektivitas Wii -- Animal Crossing: Wild World -> Animal Crossing: City Folk -- Band Hero -> Guitar Hero -- Batman: The Brave and the Bold (DS) -> Batman: The Brave and the Bold (Wii) -- Castlevania: Order of Ecclesia -> Castlevania Judgement -- Final Fantasy Crystal Chronicles: Echoes of Time (DS) -> Final Fantasy Crystal Chronicles: Echoes of Time (Wii) -- Geometry Wars: Galaxies (DS) -> Geometry Wars: Galaxies (Wii) -- Jam with the Band -> Live Channel -- My Word Coach -> My Word Coach (Wii) -- Pokémon Diamond/Pearl -> My Pokémon Ranch -- Pokémon Platinum -> My Pokémon Ranch (Hanya Jepang) -- Pokémon Diamond/Pearl/Platinum/HeartGold/SoulSilver-> Pokémon Battle Revolution -- Personal Trainer: Walking -> Mii Channel -- Ultimate Band -> Ultimate Band (Wii) -- WarioWare D.I.Y. -> WarioWare D.I.Y. Showcase +- Animal Crossing: Wild World + - Animal Crossing: City Folk +- Band Hero + - Guitar Hero +- Batman: The Brave and the Bold (DS) + - Batman: The Brave and the Bold (Wii) +- Castlevania: Order of Ecclesia + - Castlevania Judgement +- Final Fantasy Crystal Chronicles: Echoes of Time (DS) + - Final Fantasy Crystal Chronicles: Echoes of Time (Wii) +- Geometry Wars: Galaxies (DS) + - Geometry Wars: Galaxies (Wii) +- Jam with the Band + - Live Channel +- My Word Coach (DS) + - My Word Coach (Wii) +- Pokémon Diamond/Pearl + - My Pokémon Ranch +- Pokémon Platinum + - My Pokémon Ranch (Pembaruan Hanya di Jepang) +- Pokémon Diamond/Pearl/Platinum/HeartGold/SoulSilver + - Pokémon Battle Revolution +- Personal Trainer: Walking + - Mii Channel +- Ultimate Band + - Ultimate Band (Wii) +- WarioWare D.I.Y. + - WarioWare D.I.Y. Showcase ### Kartu permainan yang ada inframerah (IR) - Pokémon Heartgold/Soulsilver diff --git a/pages/_id-ID/gbarunner2/builds.md b/pages/_id-ID/gbarunner2/builds.md index b569e6fb..18b4bf4f 100644 --- a/pages/_id-ID/gbarunner2/builds.md +++ b/pages/_id-ID/gbarunner2/builds.md @@ -3,29 +3,29 @@ lang: id-ID layout: wiki section: gbarunner2 title: Binaan (Build) GBARunner2 -description: Informasi tentang beragam Build GBARunner2 dan kegunaannya +description: Informasi tentang beragam Binaan GBARunner2 dan kegunaannya --- -Ada sejumlah lepasan (release) atau "build" GBARunner2 berbeda yang dapat digunakan. Asalnya dari cabang (branch) dan fork GBARunner2 yang juga mempunyai fitur berbeda baik untuk permainan GBA lain atau beberapa kegunaan lain. **Bagi kebanyakan pengguna**, menggunakan build yang disertakan di TWiLightMenu++ sudah cukup. +There are a number of different GBARunner2 releases, or "builds," which one can use. Asalnya dari cabang (branch) dan fork GBARunner2 yang juga mempunyai fitur berbeda baik untuk permainan GBA lain atau beberapa kegunaan lain. **For most users**, using the build that comes with **TW**i**L**ight Menu++ is enough. -## Build DS vs DSi vs 3DS +## Binaan DS vs DSi vs 3DS -GBARunner2 has had builds made that makes use of the extra hardware found inside the DSi and 3DS. Naturally, these DSi- and 3DS-specific builds will not work on a DS. However, they also will not work if you are running GBARunner2 from a flashcard on any of the systems, DSi and 3DS included. The details about this will not be covered here. +GBARunner2 has had builds made that make use of the extra hardware found inside the DSi and 3DS. Naturally, these DSi and 3DS-specific builds will not work on a DS. However, they also will not work if you are running GBARunner2 from a flashcard on any of the systems, DSi and 3DS included. The details about this will not be covered here. Ini artinya kamu dapat menggunakan build untuk DS di konsol DSi dan 3DS, tapi tidak sebaliknya. -## Build yang sebagi antara DS, DSi dan 3DS +## Build yang Sebagi Antara DS, DSi dan 3DS -Berikut adalah build yang terdapat pada ketiga deret sistem. +Berikut adalah binaan yang terdapat pada ketiga deret sistem. -### Master +### [Master](https://github.com/Gericom/GBARunner2/releases) -The Master builds or "main" builds are the proper releases of GBARunner2. This should generally be the most stable build. Semua cabang selain yang ini dianggap dicoba-coba dan tidak cukup stabil untuk dimasukkan ke bentuk Master. The Master builds are divided into different builds for the DS, DSi and 3DS. They each have the name of the corresponding system appended at the end of the filename. +The Master builds, or "main" builds, are the proper releases of GBARunner2. This should generally be the most stable build. Semua cabang selain yang ini dianggap dicoba-coba dan tidak cukup stabil untuk dimasukkan ke bentuk Master. The Master builds are divided into different builds for the DS, DSi and 3DS. They each have the name of the corresponding system appended at the end of the filename. -### Wi-Fi-Link +### [Wi-Fi-Link](https://github.com/Gericom/GBARunner2/releases/tag/v20200217-194452_0b8bbe3) -The Wi-Fi-Link branch adds the possibility to link up two systems wirelessly. Note that this does not go over the Internet, and this will never be possible. Currently your mileage will vary, and the only sure-fire game that will be able to keep a stable connection is Advance Guardian Heroes, and that is provided that you follow very specific instructions. Needless to say, consider this branch in its current state a novelty and a proof of concept, and not something to actually use. A few other games are able to connect, but they are very dependent on external factors like interference from other Wi-Fi signals, among many other things. +The Wi-Fi-Link branch adds the possibility to link up two systems wirelessly. Note that this does not go over the Internet, and this will never be possible due to latency. Currently your mileage will vary, and the only sure-fire game that will be able to keep a stable connection is Advance Guardian Heroes, and that is provided that you follow very specific instructions. Needless to say, consider this branch in its current state a novelty and a proof of concept, and not something to actually use. A few other games are able to connect, but they are very dependent on external factors like interference from other Wi-Fi signals, among many other things. To setup Wi-Fi liking, please see the [WikiTemp page](https://wiki.gbatemp.net/wiki/GBARunner2/Link). ## DS-Specific Builds @@ -33,33 +33,41 @@ The Wi-Fi-Link branch adds the possibility to link up two systems wirelessly. No **Normally use the ARM9DLDI**, and if that does not work then try the ARM7DLDI. Some flashcards need either the ARM7DLDI or the ARM9DLDI, and some might work with both. There is no list of which flashcards work with which builds, but if you are running into issues getting GBARunner2 to run then you might want to try the other one. +If you are using **TW**i**L**ight Menu++ on your flashcard, you can switch between ARM7DLDI and ARM9DLDI in the **TW**i**L**ight Menu++ settings. + There are no feature or performance differences between the two so there is no use in testing both to see if a game runs better or has less issues on the other. See further down to find out what build you are currently using. -### ROM3M - -If you are using TWiLightMenu++ then you are already using this feature in the GBARunner2 build that comes with it. +### [rom3M](https://github.com/Gericom/GBARunner2/releases/tag/v20190911-201047_371815e) This branch might help if trying to run ROMs that are a bit larger on the DS, but there is a limit due to the limited amount of RAM present in the DS. This is basically the Pokémon Emerald branch for the DS. -Void Star made [a fork of GBARunner2](https://github.com/unresolvedsymbol/GBARunner2-DSL-Enhanced/releases) that combines this ROM3M branch with some other neat features, and this is the build that comes with TWiLightMenu++ if you are using a DS. +Void Star made [a fork of GBARunner2](https://github.com/unresolvedsymbol/GBARunner2-DSL-Enhanced/releases) that merges the rom3M branch into the latest Master with some other neat features, and this is the build that comes with **TW**i**L**ight Menu++ if you are using a DS. ## DSi- and 3DS-Specific Builds -The DSi and 3DS can generally run the same builds, but due to the difference in amount of RAM between the DSi and 3DS the compatibility for games can differ. This generally means that the DSi might have trouble running larger ROMs that the 3DS can run fine. +The DSi and 3DS can generally run the same builds, but due to the difference in amount of RAM between the DSi and 3DS the compatibility for games can differ. This means that the DSi might have trouble running larger ROMs that the 3DS can run fine. The 3DS also has an accelerometer chip for gyro controls built-in, and this can be used in a 3DS-specific build. -### DSP +### [DSP](https://github.com/Gericom/GBARunner2/releases/tag/v20200809-113646_551ae99_dsp-audio) -The DSP builds make use of an extra processor present in both DSi and 3DS. This helps to produce a lot better sound and give better performance. There are some regressions like a couple of ROMs that do not work in this branch. +If you are using **TW**i**L**ight Menu++, then you are already using this feature in the GBARunner2 build that comes with it. -### Hybrid Hicode +The DSP builds make use of the digital sound processor present in both DSi and 3DS. This helps to produce a lot better sound and give better performance. There are some regressions, like a couple of ROMs that do not work in this branch. + +### [Hybrid Hicode](https://github.com/Gericom/GBARunner2/releases/tag/v20200812-130512_d5dc8d8) + +If you are using **TW**i**L**ight Menu++, then you are already using this feature in the GBARunner2 build that comes with it. The Hybrid Hicode branch deals with ROMs that are large and have problems running on the Master branch. This is a very useful branch for the DSi since this mostly solves the issue with having less RAM than the 3DS. -### 3DS-Specific: Gyro +### [Hicode/DSP merge](https://github.com/therealteamplayer/GBARunner2/releases/tag/v20210911-merges-and-tweaks) + +This fork by therealteamplayer merges the Hicode and DSP branches into one build, along with some other tweaks listed in the release notes. This build is currently used by **TW**i**L**ight Menu++ for the DSi/3DS SD card. + +### 3DS-Specific: [Gyro](https://github.com/Gericom/GBARunner2/releases/tag/v20191228-021638_ee7f6a0) This branch makes use of the internal accelerometer in the 3DS so that GBA games that had this functionality can be played properly. There are several steps needed to take to make it work. Note that since there are different accelerometer chips between 3DS systems, this will not work on all 3DSes because all chips do not have code supporting them. @@ -67,10 +75,10 @@ There is no consistency in what type of 3DS has what chip, at least as far as an ## Memeriksa Info Build -GBARunner2 mempunyai menu yang dapat dibuka dengan menyentuh layar bawah dan menekan tombol R. Di dalam sini kamu dapat mencari menu About yang menjelaskan ada di build berapa. Namun, build yang disertakan di TWiLightMenu++ tidak menulis versi build karena sudah didasarkan pada fork dari orang lain. Ini artinya jika di halaman About hanya kosong saja tentang build, kemungkinan kamu menggunakan yang sudah disertakan. +GBARunner2 has a menu that you can open by touching the touchscreen and pressing the right shoulder button. Within this you can find the About menu, which tells you which build you are on. However, the builds that currently come with **TW**i**L**ight Menu++ do not report a build version because they are based on forks by other people. This means that if your About page shows blank for build, you are most likely using one of these. -Ini agar tahu jika yang digunakan build ARM7DLDI atau ARM9DLDI +The About page also tells you if you are using an ARM7DLDI or ARM9DLDI build. -Mengetahui build yang digunakan dapat berguna ketika memeriksa daftar kesesuaian (compatibility list) resmi jika saja mengalami isu menjalankan permainan. +Knowing which build to use is useful when checking the official compatibility list, in case you are having issues with running a game. -Bilangan ID lepasan (release) dapat dilihat pada laman release repository github GBARunner2, tulisan versinya terdiri dari tujuh alfanumerik. Contohnya, lepasan Master terbaru saat ini "v20200812-131430_6e4ce45" dan "6e4ce45" yang mewakili bilangan versinya. +The release ID can be seen on the release page of the GBARunner2's github repository, where the last seven alphanumeric symbols represent the version. For example, the current latest Master release is "v20200812-131430_6e4ce45" and "6e4ce45" is used to represent its version. diff --git a/pages/_id-ID/gbarunner2/faq.md b/pages/_id-ID/gbarunner2/faq.md index 871820ae..93781ea2 100644 --- a/pages/_id-ID/gbarunner2/faq.md +++ b/pages/_id-ID/gbarunner2/faq.md @@ -13,18 +13,13 @@ You can read and follow [this guide](https://docs.google.com/document/d/1owjiW-1 #### Are cheats supported? Not right now. Instead, you can permanently inject cheat codes into your GBA ROM with [GBAATM](https://gbatemp.net/threads/gba-auto-trainer-maker-gbaatm.99334/). -#### How do I use nightly GBARunner2 builds in TWiLight Menu++? -1. Download the nightly build -1. Rename it to `GBARunner2_arm7dldi_3ds.nds` (or `GBARunner2_arm7dldi_dsi.nds` if you're on DSi) -1. Place it in `sd:_nds` - #### Which build of GBARunner2 should I use? Usually, the builds that are included with TWiLight Menu++ is enough. For more information on the various builds of GBARunner, see the [Builds wiki page](https://wiki.ds-homebrew.com/gbarunner2/builds). -#### Bagaimana cara menggunakan fitur Wi-Fi link? -You will need a build from the [wifi_link](https://github.com/Gericom/GBARunner2/tree/wifi_link) branch to use the features. You can find detailed instructions on how to setup the builds on its [GBAtemp Wiki page](https://wiki.gbatemp.net/wiki/GBARunner2/Link). +#### How do I use Wi-Fi link features? +You will need a build from the [wifi_link](https://github.com/Gericom/GBARunner2/tree/wifi_link) branch to use the features. You can find detailed instructions on how to setup the builds on its [WikiTemp page](https://wiki.gbatemp.net/wiki/GBARunner2/Link). -#### Kenapa RTC (Real Time Clock) tidak didukung pada ROM hack? +#### Why isn't RTC (Real Time Clock) supported in a ROM hack? RTC is supported on a per-game basis. You will have to change the ROM's title ID to that of a game that supports RTC so that GBARunner2 will recognize it. You can change the title ID using the following: @@ -33,3 +28,10 @@ You can change the title ID using the following: 1. + +#### Why is a ROM not working, even though the compatibility list says it works? +The GBARunner2 compatibility lists are primarily tested with the offical GBA BIOS, which improves compatibility. See [GBA BIOS Info](https://wiki.ds-homebrew.com/gbarunner2/bios) for information on obtaining the offical GBA BIOS. + +#### How do I fix duplicated layers at the bottom of the screen on 3DS? +This is a bug in TWLBg that is rather prevalent in GBARunner2. The only way to temporarily fix this is to restart GBARunner2. +- If applicable, you may be better off using other options for running GBA ROMs on 3DS, such as VC injects, open_agb_firm, or mGBA on n3DS models diff --git a/pages/_id-ID/nds-bootstrap/controls.md b/pages/_id-ID/nds-bootstrap/controls.md index 9fe8168b..2e8b0c23 100644 --- a/pages/_id-ID/nds-bootstrap/controls.md +++ b/pages/_id-ID/nds-bootstrap/controls.md @@ -1,47 +1,50 @@ --- -lang: en-US +lang: id-ID layout: wiki section: nds-bootstrap -title: Controls -long_title: nds-bootstrap Controls -description: Button controls for nds-bootstrap +title: Kendali +long_title: Kendali nds-bootstrap +description: Tombol kendali untuk nds-bootstrap --- -These do not apply to homebrew. -- L + R + Up + X for 1 second: Swap the screens -- L + R + Down + A for 2 seconds: Dump RAM to `sd:/_nds/nds-bootstrap`, as `ramDump.bin` -- L + R + Down + B for 2 seconds: Return to loader -- L + R + START + SELECT for 2 seconds: Reset game - - Many games support simply pressing this button combination by default, but this will force reset it -- L + Down + SELECT: Open the in-game menu - - R: Advance by one frame - - Screenshot - - Up/Down/Left/Right: Change VRAM bank - - A: Save screenshot - - B: Return to in-game menu - - RAM Viewer - - Up/Down: Scroll - - Left/Right: Fast scroll - - R + Down/Up: Faster scroll - - R + Left/Right: Fastest scroll - - A: Enter RAM Editor - - B: Return to in-game menu - - Y: Specify an address to jump to - - Up/Down: Increase/Decrease selected value - - Left/Right: Select a value - - A/B: Return to RAM Viewer/Editor at specified address - - RAM Editor - - Up/Down/Left/Right: Select a value - - A: Modify selected value - - Up/Down: Increase/Decrease value by 1h - - Left/Right: Increase/Decrease value by 10h - - A/B: Finish modifying value - - B: Return to RAM Viewer - - Y: Specify an address to jump to - - Up/Down: Increase/Decrease selected value - - Left/Right: Select a value - - A/B: Return to RAM Viewer/Editor at specified address -- Returning to loader may not work on some O3DS models, and does not work in B4DS mode or when used as a button combination in DSiWare -- The button combination for opening the in-game menu can be changed in the TWiLight Menu++ settings -- Screenshots are saved to `sd:/_nds/nds-bootstrap/screenshots.tar`. This file can be opened using an archive viewer such as [7-Zip](https://www.7-zip.org/) -- Taking screenshots is currently not possible in B4DS mode +Ini tidak berlaku untuk homebrew. +- SELECT + Atas/Bawah: Untuk kendali volume presisi +- L + R + Up + X selama 1 detik: Menukar layar +- L + R + Down + A selama 2 detik: Menimbun (dumping) RAM ke `sd:/_nds/nds-bootstrap`, sebagai `ramDump.bin` +- L + R + Down + B selama 2 detik: Kembali ke menu pemuat +- L + R + START + SELECT selama 2 detik: Memulai ulang permainan + - Banyak permainan yang juga bisa dengan kombinasi tombol ini secara bawaan, bedanya ini akan memulai ulang paksa +- L + Bawah + SELECT: Membuka menu in-game + - R: Maju satu bingkai (frame) + - Tangkap Layar + - Atas/Bawah/Kiri/Kanan: Ubah bank VRAM + - A: Simpan tangkapan layar + - B: Kembali ke menu in-game + - Penampil RAM + - Atas/Bawah: Gulir (Scroll) + - Kiri/Kanan: Gulir cepat + - R + Bawah/Atas: Gulir lebih cepat + - R + Kiri/Kanan: Gulir paling cepat + - A: Memasuki Penyunting RAM + - B: Kembali ke menu in-game + - Y: Menentukan pindah ke alamat mana + - Atas/Bawah: Meningkatkan/Mengurangi nilai (value) yang dipilih + - Kiri/Kanan: Pilih nilai + - A/B: Kembali ke Penampil/Penyunting RAM di alamat yang ditentu + - SELECT: Beralih antara [peta-peta memori ARM7 and ARM9](https://problemkaputt.de/gbatek-ds-memory-maps.htm) + - Penyunting (Editor) RAM + - Atas/Bawah/Kiri/Kanan: Pilih nilai (value) + - A: Mengubah nilai yang dipilih + - Atas/Bawah: Meningkatkan/Mengurangi nilai sebesar 1h + - Kiri/Kanan: Meningkatkan/Mengurangi nilai sebesar 10h + - A/B: Akhiri mengubah nilai + - B: Kembali ke Penampil RAM + - Y: Menentukan pindah ke alamat mana + - Atas/Bawah: Meningkatkan/Mengurangi nilai (value) yang dipilih + - Kiri/Kanan: Pilih nilai + - A/B: Kembali ke Penampil/Penyunting RAM di alamat yang ditentu +- Kembali ke pemuat (loader) kemungkinan tidak bekerja pada beberapa model O3DS, dan tidak bekerja di mode B4DS +- Kombinasi tombol untuk membuka menu in-game dapat diubah di pengaturan TWiLight Menu++ +- Tombol kendali volume presisi dapat dinyalakan/dimatikan di pengaturan TWiLight Menu++ +- Tangkapan layar disimpan di `sd:/_nds/nds-bootstrap/screenshots.tar`. Berkas ini dapat dibuka menggunakan penampil arsip seperti [7-Zip](https://www.7-zip.org/) +- Menangkap layar saat ini belum bisa di mode B4DS diff --git a/pages/_id-ID/nds-bootstrap/faq.md b/pages/_id-ID/nds-bootstrap/faq.md index 18c337ab..413176d5 100644 --- a/pages/_id-ID/nds-bootstrap/faq.md +++ b/pages/_id-ID/nds-bootstrap/faq.md @@ -2,22 +2,24 @@ lang: en-US layout: faq section: nds-bootstrap -title: FAQ & Troubleshooting -long_title: nds-bootstrap FAQ & Troubleshooting -description: FAQ & Troubleshooting for nds-bootstrap +title: FAQ & Pengusutan masalah +long_title: FAQ & Pengusutan masalah nds-bootstrap +description: FAQ & Pengusutan masalah untuk nds-bootstrap --- -#### I'm having issues with my ROM(s), what should I do? -- Make sure that you are on the latest release of [nds-bootstrap](https://github.com/DS-Homebrew/nds-bootstrap/releases/latest) and [TWiLight Menu++](https://github.com/DS-Homebrew/TWiLightMenu/releases/latest) if you are using it (update instructions are provided in each release page) -- Check [the nds-bootstrap compatibility list](https://docs.google.com/spreadsheets/d/1LRTkXOUXraTMjg1eedz_f7b5jiuyMv2x6e_jY_nyHSc/htmlview#gid=0) to see if this is a known issue on the latest nds-bootstrap -- Try with all cheats disabled for that game as some cheats are not compatible with nds-bootstrap at the moment, pressing L in the game's cheats menu on TWiLight Menu++ will disable all cheats for it +#### Saya mengalami isu dengan ROM saya, bagaimana ini? +- Make sure that you are on the latest release of [nds-bootstrap](https://github.com/DS-Homebrew/nds-bootstrap/releases/latest) and [**TW**i**L**ight Menu++](https://github.com/DS-Homebrew/TWiLightMenu/releases/latest) if you are using it (update instructions are provided in each release page) +- Periksa [daftar kesesuaian nds-bootstrap](https://docs.google.com/spreadsheets/d/1LRTkXOUXraTMjg1eedz_f7b5jiuyMv2x6e_jY_nyHSc/htmlview#gid=0) untuk melihat jika isu yang terjadi sudah diketahui pada versi terkini nds-bootstrap +- Try with all cheats disabled for that game as some cheats are not compatible with nds-bootstrap at the moment, pressing L in the game's cheats menu on **TW**i**L**ight Menu++ will disable all cheats for it - If it worked before, delete the `fatTable` and `patchOffsetCache` folders in `sd:/_nds/nds-bootstrap/` - Run the game with different settings, this includes ARM9 CPU Speed, Async card read, DS/DSi Mode, sound quality, Card read DMA, etc - - Using TWiLight Menu++, change all the per-game settings to `Default` - - If there is a specific per-game setting that causes your issue, please report this to the [GitHub](https://github.com/DS-Homebrew/nds-bootstrap/issues) + - Using **TW**i**L**ight Menu++, change all the per-game settings to `Default` + - If there is a specific per-game setting that causes your issue, please report this to the [GitHub repository](https://github.com/DS-Homebrew/nds-bootstrap/issues) +- If present, delete the cheat database (`usrcheat.dat`) in `sd:/_nds/TWiLightMenu/extras` +- [Re-dump the ROM](https://wiki.ds-homebrew.com/twilightmenu/faq?faq=how-do-i-get-games) to ensure that it is not corrupted - If you have followed all the above steps, ask in the [Discord server](https://discord.gg/yD3spjv) -- If the server says it's an nds-bootstrap issue, check if the game hasn't been reported already on Github - - Check the closed issues too in case there has already been an issue closed in preference a different one. +- If the server says it's an nds-bootstrap issue, check if the game hasn't been reported already on GitHub + - Check the closed issues too in case there has already been an issue closed in preference a different one - If it doesn't have any GitHub issue attached to it, go ahead and make a new one - If no solution has been found at this point, please update the [compatibility list](https://wiki.ds-homebrew.com/nds-bootstrap/testing) @@ -36,16 +38,24 @@ nds-bootstrap patches the ROM functions to run from an SD card, as the ROMs are - Swap top and bottom screens in compatible games for more comfortable gameplay, or on systems with a broken or removed screen - Take screenshots and edit values in the RAM using the in-game menu -#### What is a Donor ROM? +#### DS/DS Lite: Why use nds-bootstrap on a DS flashcard? +- Certain compatible ROMs are loaded into the Memory Expansion Pak (or Slot-2 flashcarts containing RAM), allowing for load times to be faster than even normal Game Cards +- A limited number of DSiWare can be run using built-in patches and a Donor ROM of a DSi-Enhanced title + - Keep in mind that nds-bootstrap will always be used for DSiWare, regardless of `Use nds-bootstrap` setting in TWLMenu++ Settings +- If your flashcard kernel cannot run a certain ROM, nds-bootstrap can be used instead, and can be set per-game +- Swap top and bottom screens in compatible games for more comfortable gameplay, or on systems with a broken or removed screen +- Edit values in the RAM using the in-game menu + +#### Donor ROM itu apa? In nds-bootstrap, when a game doesn't boot, another ROM is used to "donate" it's ARM7 (and ARM7i, if available) binary to the game set to run, in place of the game's own said binary. A Donor ROM can be set using **TW**i**L**ight Menu++. -- **Flashcards in DS mode:** The few supported DSi-Exclusive/DSiWare titles will require a DSi-Enhanced ROM set as a Donor ROM. -- **DSiWarehax:** As both DSi-Enhanced games and (most) DSi-Exclusive/DSiWare games contain different MBK settings from each other, DSi-Enhanced games will not boot in DSi mode without a Donor ROM. By setting a DSi-Exclusive/DSiWare title as a Donor ROM, DSi-Enhanced games will be able to run within the MBK settings set by the DSiWare title the exploit is used on. -- **CycloDS iEvolution:** Same case with DSiWarehax, but DSi-Exclusive/DSiWare titles will require a DSi-Enhanced game set as a Donor ROM, instead of the other way around. +- **Flashcards in DS mode:** The few supported DSi-Exclusive/DSiWare titles will require a DSi-Enhanced ROM set as a Donor ROM +- **DSiWarehax:** As both DSi-Enhanced games and (most) DSi-Exclusive/DSiWare games contain different MBK settings from each other, DSi-Enhanced games will not boot in DSi mode without a Donor ROM. By setting a DSi-Exclusive/DSiWare title as a Donor ROM, DSi-Enhanced games will be able to run within the MBK settings set by the DSiWare title the exploit is used on +- **CycloDS iEvolution:** Same case with DSiWarehax, but DSi-Exclusive/DSiWare titles will require a DSi-Enhanced game set as a Donor ROM, instead of the other way around -#### What is the best Donor ROM? -There is no *best* one to use. -If you're a DSiWarehax user, it is preferred to set an SDK5 ROM containing a sub-version higher than 0. However, if you have no existing DSiWare ROM, you can dump a ROM of *Nintendo DSi Sound* (SDK5.0) using GodMode9**i**, and set DSi Sound as a Donor ROM. +#### Donor ROM apa yang terbaik? +Tidak ada yang *terbaik*, sih. +Jika kamu pengguna DSiWarehax, lebih baik memilih ROM SDK5 yang berisi sub-version lebih tinggi dari 0. However, if you have no existing DSiWare ROM, you can dump a ROM of *Nintendo DSi Sound* (SDK5.0) using GodMode9**i**, and set DSi Sound as a Donor ROM. If you own a 3DS console though, it is preferable to dump the DS WiFi Settings ROM (SDK5.5) using GodMode9, and instead, set DS WiFi Settings as a Donor ROM, as doing so allows sleep mode to be activated in DSiWare without waiting 9 seconds. #### Why can't I set a Donor ROM? @@ -55,7 +65,10 @@ If there's a title requiring a Donor ROM, and the ROM TWLMenu++ stated to find d A nightly build is build for the latest commit. Nightly builds may be unstable, but has the most recent bugfixes added. You can get nightly builds for nds-bootstrap [here](https://github.com/TWLBot/Builds/raw/master/nds-bootstrap.7z). #### Why do my cheats not work? -The way E cheat types are implemented in nds-bootstrap is broken, meaning they'd only work half of the time. Your cheat probably uses that type. It is not a fault of the cheat database, but rather a fault of nds-bootstrap. Please do not request these cheats to get deleted from the DB. +- Some cheats may have button activators or other conditions that need to be met. Check the description of the cheat for more information + - In **TW**i**L**ight Menu++, you can press Y to view a specific cheat's information, when available +- Most cheats were developed for use in DS mode and may not work correctly while running in DSi mode. If the game is DSi-Enhanced, try setting it to run in DS mode +- The way E-type cheats are implemented in nds-bootstrap is currently broken, meaning they may or may not work. Your cheat probably uses that type, and it is not known when this issue will be fixed For more info on cheats, check the [Action Replay cheats section of the Retail ROMs page](https://wiki.ds-homebrew.com/ds-index/retail-roms#action-replay-cheats). @@ -75,12 +88,26 @@ The reason screenshots can only be taken of the main screen is a hardware limita When taking a screenshot using nds-bootstrap it needs to use the DS's display capture feature to capture a frame from the main engine, however this display capture can only write to VRAM and requires one of the first four banks. nds-bootstrap will try to select a bank that isn't being used for the main engine so usually you can simply ignore this, however in some case all four of the possible VRAM banks will be in use for the main engine and thus it's not possible to take a perfect screenshot and you will need to select the bank you find looks best. #### Can I play games online using nds-bootstrap? -Playing games online with nds-bootstrap will work exactly as it does with real Game Cards. See the [Wi-Fi](../ds-index/wifi) page for information on connecting to an alternate online service. -- If you are playing a DSi-Enhanced game in DS mode, you are restricted to unsecured or WEP network connections +Playing games online with nds-bootstrap will work exactly as it does with real Game Cards. Lihat halaman [Wi-Fi](../ds-index/wifi) untuk informasi cara menyambungkan ke layanan daring alternatif. +- Jika kamu bermain permainan DSi-Enhanced di mode DS, kamu akan terbatas pada sambungan tidak aman atau jejaring WEP #### Can setting a game to use 133 MHz (TWL) CPU speed damage my console? No. While not all games may function correctly under this setting, the DSi and 3DS were designed to be able to reach this CPU speed. -- If you encounter an issue with a game when running at 133 MHz (TWL) CPU speed, create an issue on the [TWiLight Menu++ GitHub repository](https://github.com/DS-Homebrew/TWiLightMenu/issues) detailing the effects so that it may be blacklisted from being launched at that CPU speed +- If you encounter an issue with a game when running at 133 MHz (TWL) CPU speed, create an issue on the [**TW**i**L**ight Menu++ GitHub repository](https://github.com/DS-Homebrew/TWiLightMenu/issues) detailing the effects so that it may be blacklisted from being launched at that CPU speed -#### Apa permainan dapat dipercepat dengan nds-bootstrap? +#### Can I speed up games using nds-bootstrap? While TWL CPU speed may reduce lag, nds-bootstrap cannot run games at faster speeds than intended. + +#### Masukan tombol apakah dapat dipetakan ulang dengan nds-boostrap? +Tidak. Karena nds-bootstrap menjalankannya secara natif, maka fungsi sebagian besar tombol tidak dapat diubah. Cara satu-satunya ya dengan memodifikasi permainan itu sendiri, atau dengan kode cheat. + +#### Bagaimana cara bermain ROM Pokémon teracakadut (randomized) dengan nds-bootstrap? +Pokémon HeartGold/SoulSilver, Black/White, dan Black 2 / White 2 terdapat kode tindakan anti-piracy yang harus ditambal sendiri *sebelum* mengacakadut ROM. Caranya bisa dengan [DS-Scene ROM Tool](https://gbatemp.net/download/35735/). +- ROM yang diacakadut (randomized) tidak dapat ditambal AP saat berlangsung seperti versi ori permainan-permainan ini, karena mengacakadut ROM punya keluaran unik yang terlalu banyak untuk disertakan di **TW**i**L**ight Menu++ + +#### What are DSi binaries? How do I get them? +DSi binaries are the portions of a game's code to be used on DSi (as well as 3DS) systems for use of the DSi's features, such as the cameras and improved Wi-Fi capabilities. Older dumping methods may not have properly dumped these. + +- ROMs without the DSi binaries can still be played on any console through DS mode, in which it will run as if the game were being played on a Nintendo DS Phat/Lite + +To obtain a ROM that contains the DSi binaries, [re-dump your Game Card](https://wiki.ds-homebrew.com/twilightmenu/faq?faq=how-do-i-get-games). diff --git a/pages/_id-ID/nds-bootstrap/testing.md b/pages/_id-ID/nds-bootstrap/testing.md index c0a60446..f424442f 100644 --- a/pages/_id-ID/nds-bootstrap/testing.md +++ b/pages/_id-ID/nds-bootstrap/testing.md @@ -2,7 +2,7 @@ lang: id-ID layout: wiki section: nds-bootstrap -title: Daftar Kesesuaian (Compatibility) & Tips Pengujian +title: Daftar Kompatibilitas & Tips Pengujian description: Compatibility list and tips for testing ROMs --- diff --git a/pages/_id-ID/twilightmenu/creating-ram-disks.md b/pages/_id-ID/twilightmenu/creating-ram-disks.md index 40bc1740..51dae3ad 100644 --- a/pages/_id-ID/twilightmenu/creating-ram-disks.md +++ b/pages/_id-ID/twilightmenu/creating-ram-disks.md @@ -1,37 +1,37 @@ --- -lang: en-US +lang: id-ID layout: wiki section: twilightmenu category: other -title: Creating RAM Disks +title: Membuat RAM Disk description: Cara membuat RAM disk untuk menjalankan homebrew DS lawas di TWL Menu++ --- -Beberapa homebrew DS tidak mengakses file sistem kartu SD dengan benar. Oleh karena itu, mungkin cara ini dibutuhkan untuk memuat sebuah file sistem ke RAM yang berisi file yang dibutuhkan oleh homebrewmu agar dapat berfungsi. +Beberapa homebrew DS tidak mampu mengakses berkas sistem kartu SD dengan benar. Oleh karena itu, mungkin dibutuhkan memuat berkas sistem mandiri ke dalam RAM yang berisi berkas yang dibutuhkan homebrew agar dapat berfungsi. Perangkat lunak yang digunakan di sini memerlukan sistem operasi Windows. {:.alert .alert-info} -Kamu tidak perlu mengikuti cara ini jika kamu memakai flashcart. +Kamu tidak perlu mengikuti ini jika memakai flashcard. {:.alert .alert-info} -Untuk membuat RAM disk, unduh [Dataram RAMDisk](http://memory.dataram.com/products-and-services/software/ramdisk#freeware) (klik `Download Software`), dan ikuti intruksi di bawah ini. +Untuk membuat cakram RAM (RAM disk), unduh [Dataram RAMDisk](http://memory.dataram.com/products-and-services/software/ramdisk#freeware) (klik `Download Software`), dan ikuti arahan di bawah ini. -Intruksi dibuat oleh Dakkon7, diubah oleh Rocket Robz: +Arahan dibuat oleh Dakkon7, diubah oleh Rocket Robz: 1. Jalankan RAMDisk -1. Klik **View** -> **Advanced** +1. Pencet **View** -> **Advanced** 1. Untuk **Disk Size**, tulis `12` untuk DSi, atau `28` untuk 3DS, di atas **Max 1023 MB** 1. Hapus tanda **Create TEMP Directory**, jika telah ditandai -1. Klik **Load/Save** -1. Klik `Start RAMDisk`, dan sebuah jendela baru untuk .img mu akan muncul -1. Letakan file dan folder dari homebrew yang kamu inginkan di situ, dan/atau file(s) yang ingin kamu gunakan +1. Pencet **Load/Save** +1. Pencet `Start RAMDisk`, dan akan muncul jendela baru untuk .img tadi +1. Letakkan berkas dan folder yang homebrew butuhkan di situ, dan/atau berkas lain yang ingin digunakan 1. Pada program RAMDisk, tekan `Save Disk Image Now` -1. Simpan `romname.img` ke `ramdisks` folder di lokasi file .nds berada. Jika folder tersebut tidak ada, buatlah folder tersebut -1. Klik `Stop RAMDisk` saat kamu selesai -1. Di TWiLight Menu++, buka pengaturan per-gim untuk homebrew mu -1. Atur RAM disk ke 0 -1. Jalankan homebrew mu, dan itu akan membaca RAM disk mu +1. Simpan `[nama rom].img` ke folder `ramdisks` tempat lokasi berkas .nds ditaruh. Jika folder tersebut belum ada, buat dulu +1. Pencet `Stop RAMDisk` jika sudah selesai +1. Di TWiLight Menu++, buka pengaturan tiap permainan pada homebrew dengan **Y** +1. Atur **RAM disk** ke 0 +1. Luncurkan homebrew, dan cakram RAM kamu akan terbaca -Jika kamu ingin menggunakan slot RAM disk untuk setiap aplikasi homebrew, gunakan `.img1` sebagai ekstensi untuk RAM disk slot 1, dan seterusnya. +Jika ingin menggunakan cakram RAM lain pada satu aplikasi homebrew, gunakan ekstensi `.img1` untuk cakram RAM slot 1, dan seterusnya mengikut angka. {:.alert .alert-info} diff --git a/pages/_id-ID/twilightmenu/custom-boot-splashes.md b/pages/_id-ID/twilightmenu/custom-boot-splashes.md index 07c2d50d..7668d68b 100644 --- a/pages/_id-ID/twilightmenu/custom-boot-splashes.md +++ b/pages/_id-ID/twilightmenu/custom-boot-splashes.md @@ -1,19 +1,19 @@ --- -lang: en-US +lang: id-ID layout: wiki section: twilightmenu category: customization -title: Kustom Boot Splashes -description: Cara menggunakan splash screen kustom untuk TWL Menu++ +title: Splash awal nyala kustom +description: Cara menggunakan layar splash kustom untuk TWiLight Menu++ --- -Kamu dapat menggunakan file GIF kustom untuk digunakan sebagai splash screen saat booting TWiLight Menu++. GIF tersebut harus bernama `splashtop.gif` dan `splashbottom.gif` serta berada di `sd:/_nds/TWiLightMenu/extras`, lalu atur `DSi Splash Screen` ke `Custom` di pengaturan TWiLight Menu++. +Berkas GIF ubah suai (custom) dapat kamu gunakan sebagai layar splash saat awal nyala (boot) TWiLight Menu++. Berkasnya harus dinamakan `splashtop.gif` dan `splashbottom.gif` serta berada di `sd:/_nds/TWiLightMenu/extras`, lalu ubah `Layar Splash DSi` ke `Ubah suai` di pengaturan TWiLight Menu++. -Rata-rata file GIF di atas 256x192 akan berfungsi, dengan beberapa pengecualian: -- File GIF lebih dari1 MiB (DSi Mode) atau 256 KiB (DS Mode) mungkin tidak akan berjalan dengan kecepatan penuh karena proses dekompresi berlangsung cepat -- Di antara keduanya, GIF harus kurang dari 10 MB (DSi Mode) atau sekitar 2 MB (DS Mode) -- Jika kedua GIF di atur menjadi loop forever, mereka akan muncul sekitar 3 detik, jadi aturlah jumlah putar / loop count setidaknya satu untuk mengatur waktunya -- The user input flag is supported so set it and a long delay on a frame if you want to show a splash and wait like the defaults - - Hanya GIF yang menunggu untuk masukan akan berhenti sejenak, jadi yang lain bisa melanjutkan proses animasinya -- Jika menggunakan tabel warna lokal seluruh frame harus ditimpa karena itu akan mengganti semua palet layar, bukan hanya frame saat ini -- Interlaced dan text frames tidak akan berfungsi +Berkas GIF sampai ukuran 256x192 dapat berfungsi, dengan beberapa pengecualian: +- GIF yang lebih dari 1 MiB (Mode DSi) atau 256 KiB (Mode DS) mungkin akan berjalan lambat karena sekaligus didekompresi +- Di antara keduanya, GIF harus kurang dari 10 MB (Mode DSi) atau sekitar 2 MB (Mode DS) +- Jika kedua GIF diatur ke "loop forever" keduanya akan muncul selama 3 detik, perlu ada satu yang diatur ke "loop count" untuk mengatur waktunya +- Ada panji (flag) masukan pengguna, jadi lama pemutaran perlu digunakan pada bingkai jika ingin gambarnya muncul dan menunggu secara bawaan + - Hanya GIF yang menunggu masukan yang akan dijeda, supaya animasi yang lain tetap berjalan +- Jika menggunakan "Local Color Tables", seluruh bingkai harus ditimpa karena seluruh palet layar akan diganti; bukan cuma di bingkai saat ini +- Interlace dan bingkai teks tidak akan berfungsi diff --git a/pages/_id-ID/twilightmenu/custom-dsi-3ds-sfx.md b/pages/_id-ID/twilightmenu/custom-dsi-3ds-sfx.md index d56996c2..252aecca 100644 --- a/pages/_id-ID/twilightmenu/custom-dsi-3ds-sfx.md +++ b/pages/_id-ID/twilightmenu/custom-dsi-3ds-sfx.md @@ -7,61 +7,62 @@ title: Skin DSi/3DS - Kustom Efek Suara / SFX description: Cara menggunakan suara latar belakang kustom dan efek suara di skin DSi dan 3DS untuk TWiLight Menu++ --- -TWiLight Menu++ mendukung file suara kustom pada setiap tema. Letakkan file suaramu di sub direktori `sound` pada folder temamu, sebagai contoh untuk `tema` white, kamu harus meletakkan filenya masing-masing di `themes/white/sound/sfx.bin` dan `themes/white/sound/bgm.pcm.raw`. Keduanya itu opsional, jika salah satu hilang maka musik bawaan akan digunakan. Kamu juga harus mengatur pengaturan musik di pengaturan tema. +TWiLight Menu++ mendukung file suara kustom pada setiap tema. Letakkan file suaramu di sub direktori `sound` pada folder temamu, sebagai contoh untuk `tema` white, kamu harus meletakkan filenya masing-masing di `themes/white/sound/sfx.bin` dan `themes/white/sound/bgm.pcm.raw`. Both files are optional, if `bmg.pcm.raw` is missing, the default music will be used. The same thing would happen with the sound effects if `sfx.bin` is missing as well. Intruksi ini mengansumsikan kamu telah memasang devkitPro dengan mmutil. Kamu bisa mendapatkan devkitPro di [Website devkitPro](https://devkitpro.org/wiki/Getting_Started). ## Sound Effect Bank -Sound effect bank berisi efek suara seperti ikon pilih suara, dsb. +The sound effect bank (sfx.bin) contains sound effects such as the icon select sound, etc. | File | Keterangan | | ----------- | ----------------------------------------------------------------------------------------- | | startup.wav | Dimainkan saat startup. Lihat bagian [suara Startup](#startup-sound) untuk lebih jelasnya | | back.wav | Kembali | | launch.wav | Dimainkan saat menjalankan gim | -| select.wav | Dimainkan saat menggerakkan kunsor pilih | +| select.wav | Played when moving the cursor in the per-game settings and select menu | | wrong.wav | Dimainkan ketika mencapai akhir dari satu halaman | | switch.wav | Dimainkan saat mengganti halaman | | stop.wav | Dimainkan di tema DSi ketika kunsor pilih berhenti bergerak | -| bgm.pcm.raw | Bukan bagian dari soundbank. Lihat bagian [Menu BGM](#menu-bgm) untuk lebih jelasnya | -Kamu bisa menjalakan kode `make` untuk membuat sound effect bank. Semua file yang ada pada daftar di atas, kecuali *bgm.pcm.raw* dibutuhkan, tetapi kamu bisa membuat mereka hening. +All the files listed above are required to build a custom sound effect bank. If you want a sound to be mute, you can use a silent audio file. The `.wav` format is mandatory and the encoding *must* be PCM. -Hasil *sfx.bin* **harus di bawah 512000B = 512 kB**. Jika lebih akan mengakibatkan crash dan beberapa suara tidak bisa diputar penuh. +To build the sound effect bank you need to download [this file](/assets/files/Makefile) and put it next to all the `.wav` files that will be used. After all the files are on the same folder, open your terminal (or command line if you are using Windows), change the current directory (`cd`) to the folder where `Makefile` is, and then run the `make` command. + +You will get a resulting `sfx.bin` file that can be copied to the `sound` subfolder in your theme folder. **This file must be under 512000B = 512 kB**. Any file larger than that will result in either crashes or some sounds not playing fully. ### Suara startup -Saat efek suara lain akan berfungsi dengan setiap file WAV, suara startup harus dengan format yang spesifik agar dapat berfungsi dengan baik, sebaliknya akan ada celah antara ketika suara startup berhenti dan musik latar belakang dimulai. +While the other sound effects will work with any WAV file with PCM encoding, the startup sound must be in a specific format in order to work properly, otherwise there will be a gap between when the startup sound stops and the background music begins. -File startup.wav harus **16-bit 16 kHz**. Kamu bisa menggunakkan [Audacity](https://www.audacityteam.org/download/) untuk menkonversi ke format tersebut. Begitu file dimuat di Audacity, ubah **Project Rate (Hz)** ke **16000**, lalu tekan **Shift+M**, dan ubah **Format** ke **16-bit PCM**. +The startup.wav file must be **16-bit 16 kHz**. You can use [Audacity](https://www.audacityteam.org/download/) for example to convert to this format. Once the file is loaded in Audacity, change the **Project Rate (Hz)** to **16000**, then press **Shift+M**, and change the **Format** to **16-bit PCM**. -Jika filemu Stereo, kamu harus mengubahnya di **Tracks > Mix > Mix Stereo down to Mono**. +If your file is in Stereo, you should also go to **Tracks > Mix > Mix Stereo down to Mono**. -Kamu harus mengatur `PlayStartupJingle=1` di `theme.ini` milikmu agar jingle startup bisa diputar. +You must set `PlayStartupJingle=1` in your `theme.ini` for the startup jingle to play. ## Menu BGM -Menu BGM harus berupa **16-bit 16 kHz Mono** file raw PCM. Di bawah ini ada dua metode untuk menkonversi file audio menjadi format tersebut. +Menu BGM needs to be a **16-bit 16 kHz Mono** raw PCM file. Below are two methods for converting audio files into that format. -Tidak seperti sfx.bin, *bgm.pcm.raw* ukurannya bisa sangat besar. +Unlike sfx.bin, *bgm.pcm.raw* can be arbitrarily large. ### ffmpeg -Cara termudah untuk konversi muusik untuk digunakan di TWiLight Menu++ adalah dengan menggunakkan [perintah ffmpeg](https://ffmpeg.org) ini di terminal: +The simplest way to convert music for use in TWiLight Menu++ is to run this [ffmpeg](https://ffmpeg.org) command in a terminal: ```bash ffmpeg -i [input file] -f s16le -acodec pcm_s16le -ac 1 -ar 16k bgm.pcm.raw ``` -Ganti `[input file]` dengan nama file yang ingin kamu konversikan. Kamu juga bisa dengan mudah melakukan ini dengan drag filenya ke jendela terminal dengan kunsor pada lokasi yang tepat. +Replace `[input file]` with the name of the file you want to convert. You can usually do this by simply dragging the file onto the terminal window with the cursor in the correct location. ### Audacity -Jika kamu tidak ingin menggunakan command line kamu masih bisa menkonversi menggunakan [Audacity](https://www.audacityteam.org/download/). +If you don't want to use the command line you can also convert using [Audacity](https://www.audacityteam.org/download/). -Untuk menkonversi audio: +To convert the audio: 1. Muat filenya di Audacity 1. Jika filemu stereo, klik pada lagu tersebut lalu pilih `Tracks` > `Mix` > `Mix Stereo down to Mono` 1. Ubah `Project Rate (Hz)` di kiri bawah menjadi `16000` -Untuk export ke dalam format yang benar: +To export in the correct format: 1. Pilih `File` > `Export` > `Export Audio...` 1. Atur `File Type` to `Other uncompressed files` 1. Atur `Header` to `RAW (header-less)` @@ -69,4 +70,6 @@ Untuk export ke dalam format yang benar: 1. Atur nama output menjadi `bgm.pcm.raw` dan klik `Save` 1. Klik `OK` untuk mengedit metadata -Kini kamu memiliki file `bgm.pcm.raw` yang bisa kamu salin ke subfolder `sound` di folder temamu. +Now you have a `bgm.pcm.raw` file that can be copied to the `sound` subfolder in your theme folder. + + You should then set the `DSi/3DS Theme Music` option in TWiLight Menu++ settings to "Theme" for your custom BGM to play on the menu. \ No newline at end of file diff --git a/pages/_id-ID/twilightmenu/how-to-get-custom-icons.md b/pages/_id-ID/twilightmenu/how-to-get-custom-icons.md index ead73576..cfb13601 100644 --- a/pages/_id-ID/twilightmenu/how-to-get-custom-icons.md +++ b/pages/_id-ID/twilightmenu/how-to-get-custom-icons.md @@ -7,11 +7,10 @@ title: Cara mendapatkan Ikon dan Banner ubah suai description: How to set custom icons and banners for folders and games in TWiLight Menu++ --- -### Custom Game Icons and Banners 1. Download the icon or banner you want to set from [the Skins site](https://skins.ds-homebrew.com/icon/) - - Banners have a `.bin` file extension, they include custom game titles and its icons can be still or animated. These files are can only be set for roms. - - Icons have a `.png` file exension and will only be shown as still images. These can be set for both folders and roms. + - Banners have a `.bin` file extension, they include custom game titles and its icons can be still or animated. When used with folders, the custom titles won't be shown, and the folder name will be displayed instead. + - Icons have a `.png` file exension and will only be shown as still images. - Any `.png` file that's 4 bits in color depth and 32x32 pixels or less in resolution can also be used, not only the ones present in the the Skins site. 1. Put the icon/banner file in `sd:\_nds\TWiLightMenu\icons` - - If it's a custom icon for a folder, rename the file so that its name is the same as the name of the folder in which you want the icon to be displayed. - - If it's a custon icon or banner for a rom, rename the file so that its name is the same as the rom whose icon you want to replace. Note the the name has to include the file extension, e.g. `ASME.nds.png` or `ASME.nds.bin` if you want the icon/banner to show for the rom `ASME.nds`. This works not only for `.nds` roms, but for all roms that can be ran from TWiLight Menu++. + - If it's a custom icon or banner for a folder, rename the file so that its name is the same as the name of the folder in which you want the icon to be displayed. Keep in mind this will not replace the folder icon (unless the custom icon is bigger than the default skin icon), it will just be shown over it. + - If it's a custom icon or banner for a rom, rename the file so that its name is the same as the rom whose icon you want to replace. Note the the name has to include the file extension, e.g. `ASME.nds.png` or `ASME.nds.bin` if you want the icon/banner to show for the rom `ASME.nds`. This works not only for `.nds` roms, but for all roms that can be ran from TWiLight Menu++. diff --git a/pages/_id-ID/twilightmenu/installing-flashcard.md b/pages/_id-ID/twilightmenu/installing-flashcard.md index 92b93a04..42a3dc48 100644 --- a/pages/_id-ID/twilightmenu/installing-flashcard.md +++ b/pages/_id-ID/twilightmenu/installing-flashcard.md @@ -17,7 +17,7 @@ description: Cara memasang TWiLight Menu++ pada flashcard Nintendo DS 1. Jika sudah ada data simpanan (save), sebelumnya pindahkan dulu berkas `.sav`, yang tadinya bersama ROM DS, ke folder baru bernama `saves`, yang letaknya juga sama dengan ROM DS 1. ... - **Pengguna DS Phat(kodok) / Lite:** Jika menyalaawalkan `BOOT.NDS` malah tersangkut di layar putih, sisipkan DS Memory Expansion Pak, lalu coba lagi - - **Pengguna DSi/3DS:** Jalankan TWLMenu++ di kartu SD konsol, dan nyalakan `Akses SCFG di Slot-1` lalu ubah `Slot-1: Mode Sentuh` ke `Mode DSi` + - **DSi/3DS users:** Run TWLMenu++ on the console's SD card, open TWLMenu++ Settings, switch to the `Misc. settings` page, and turn on `SCFG access in Slot-1` and set `Slot-1: Touch Mode` to `DSi Mode` - Ini agar laju jam (clock speed) TWL dan/atau kebut VRAM dapat digunakan permainan di flashcard, sekaligus mengakses kartu memori SD konsol, dan menjalankan ROM DSi-Enhanced/DSi-Exclusive/DSiWare dalam mode DSi di flashcard - Jika ini dinyalakan, tombol SELECT + Atas/Bawah dapat ditekan untuk beralih antara kartu SD konsol dan kartu SD flashcard @@ -26,11 +26,11 @@ description: Cara memasang TWiLight Menu++ pada flashcard Nintendo DS - Lewati jika tidak ada untuk flashcard-mu 1. ... - **Pengguna DS Phat(kodok) / Lite:** Masuk ke pengaturan di menu DS resmi, dan nyalakan `auto-start` agar flashcard langsung mulai sendiri - - **Pengguna DSi/3DS:** Jalankan TWLMenu++ di kartu SD konsol, dan nyalakan `Langsung mulai Slot-1` + - **Pengguna DSi/3DS:** Jalankan TWLMenu++ di kartu SD konsol, buka Pengaturan TWLMenu++, pindah ke halaman `pengaturan lain`, dan nyalakan `Langsung mulai Slot-1` ### Menjalankan permainan dengan firmware flashcard -Mohon diingat ini hanya bisa jika flashcart sudah diatur langsung memulai TWiLight Menu++. Lihat bagian di atas untuk caranya. +Mohon diingat ini hanya bekerja jika flashcard sudah diatur langsung-memulai TWiLight Menu++. Lihat bagian di atas untuk caranya. {:.alert .alert-warning} Mohon diingat tidak semua flashcard dapat memainkan permainan dengan cara ini. Jika langkah di bawah tidak berlaku untuk flashcard-mu, lewati bagian ini. @@ -60,4 +60,4 @@ Mohon diingat tidak semua flashcard dapat memainkan permainan dengan cara ini. J Pasang [YSMenu dari RetroGameFan](https://gbatemp.net/threads/retrogamefan-updates-releases.267243/). - Pastikan kamu sudah ada `YSMenu.nds` (diubah nama dari `TTMenu.dat` jika belum ada) dan folder `TTMenu` pada root kartu microSD flashcard -1. Ubah `Gunakan nds-bootstrap` ke `Tak`, agar yang digunakan bukan nds-bootstrap tetapi firmware flashcard +1. Buka Pengaturan TWLMenu++, pindah ke halaman `pengaturan nds-bootstrap`, dan ubah `Gunakan nds-bootstrap` ke `Tak`, agar yang digunakan bukan nds-boostrap tetapi perangkat tegar (firmware) flashcard diff --git a/pages/_id-ID/twilightmenu/updating-3ds.md b/pages/_id-ID/twilightmenu/updating-3ds.md index bd67904d..9507bbb2 100644 --- a/pages/_id-ID/twilightmenu/updating-3ds.md +++ b/pages/_id-ID/twilightmenu/updating-3ds.md @@ -12,10 +12,10 @@ tabs: manual: Manual --- -Jika memperbarui dari versi yang lebih tua dari v6.8.3, mohon pindahkan dulu berkas `.sav` permainan DS ke folder baru bernama `saves`, folder `saves` harus di tempat yang sama dengan ROM DS. +Jika memperbarui dari versi yang lebih lawas dari v6.8.3, mohon pindahkan dulu berkas `.sav` permainan DS ke folder baru bernama `saves`, folder `saves` harus di tempat yang sama dengan ROM DS. {:.alert .alert-info} -Jika memperbarui dari versi yang lebih tua dari v21.0.0, mohon pindahkan dulu berkas `.pub` dan/atau `.prv` untuk ROM DSiWare ke folder baru bernama `saves`, folder `saves` harus di tempat yang sama dengan ROM DSiWare. +Jika memperbarui dari versi yang lebih lawas dari v21.0.0, mohon pindahkan dulu berkas `.pub` dan/atau `.prv` untuk ROM DSiWare ke folder baru bernama `saves`, tempat folder `saves` harus sama dengan ROM DSiWare. {:.alert .alert-info} {% capture tab-universal-updater %} diff --git a/pages/_id-ID/twilightmenu/updating-dsi.md b/pages/_id-ID/twilightmenu/updating-dsi.md index 239e4985..840bde85 100644 --- a/pages/_id-ID/twilightmenu/updating-dsi.md +++ b/pages/_id-ID/twilightmenu/updating-dsi.md @@ -8,10 +8,10 @@ long_title: Memperbarui TWiLight Menu++ (DSi) description: Cara memperbarui TWiLight Menu++ pada Nintendo DSi --- -Jika memperbarui dari versi yang lebih tua dari v16.8.3, mohon pindahkan dulu berkas `.sav` permainan DS ke folder baru bernama `saves`, folder `saves` harus di tempat yang sama dengan ROM DS. +Jika memperbarui dari versi yang lebih lawas dari v16.8.3, mohon pindahkan dulu berkas `.sav` permainan DS ke folder baru bernama `saves`, folder `saves` harus di tempat yang sama dengan ROM DS. {:.alert .alert-info} -Jika memperbarui dari versi yang lebih tua dari v21.0.0, mohon pindahkan dulu berkas `.pub` dan/atau `.prv` untuk ROM DSiWare ke folder baru bernama `saves`, folder `saves` harus di tempat yang sama dengan ROM DSiWare. +Jika memperbarui dari versi yang lebih lawas dari v21.0.0, mohon pindahkan dulu berkas `.pub` dan/atau `.prv` untuk ROM DSiWare ke folder baru bernama `saves`, tempat folder `saves` harus sama dengan ROM DSiWare. {:.alert .alert-info} ### Pembaruan diff --git a/pages/_id-ID/twilightmenu/updating-flashcard.md b/pages/_id-ID/twilightmenu/updating-flashcard.md index 6a3997aa..8420e75b 100644 --- a/pages/_id-ID/twilightmenu/updating-flashcard.md +++ b/pages/_id-ID/twilightmenu/updating-flashcard.md @@ -8,10 +8,10 @@ long_title: Pembaruan TWiLight Menu++ (Flashcard) description: Cara memperbarui TWiLight Menu++ pada flashcard Nintendo DS --- -Jika memperbarui dari versi yang lebih tua dari v16.4.0, mohon pindahkan dulu berkas `.sav` permainan DS ke folder baru bernama `saves`, folder `saves` harus di tempat yang sama dengan ROM DS. +Jika memperbarui dari versi yang lebih lawas dari v16.4.0, mohon pindahkan dulu berkas `.sav` permainan DS ke folder baru bernama `saves`, folder `saves` harus di tempat yang sama dengan ROM DS. {:.alert .alert-info} -Jika memperbarui dari versi yang lebih tua dari v21.0.0, mohon pindahkan dulu berkas `.pub` dan/atau `.prv` untuk ROM DSiWare ke folder baru bernama `saves`, folder `saves` harus di tempat yang sama dengan ROM DSiWare. +Jika memperbarui dari versi yang lebih lawas dari v21.0.0, mohon pindahkan dulu berkas `.pub` dan/atau `.prv` untuk ROM DSiWare ke folder baru bernama `saves`, folder `saves` harus di tempat yang sama dengan ROM DSiWare. {:.alert .alert-info} ### Pembaruan diff --git a/pages/_it-IT/community/discord-rules.md b/pages/_it-IT/community/discord-rules.md index 08c30379..9f4e685e 100644 --- a/pages/_it-IT/community/discord-rules.md +++ b/pages/_it-IT/community/discord-rules.md @@ -14,7 +14,7 @@ This page provides more details to the rules outlined in the [#info-and-rules](h - This applies to everyone regardless of their role or level of activity in this server, even if they aren’t on the server - Do not backseat moderate or try to "help" when a moderator is already dealing with a situation - Reminders of the rules are fine, as long as you remain respectful -- Credit the creator(s) when sending something if you know who created it +- Credit the creator(s) when sending something if you know who created it (exception being when the included work already credits said author) ### 2. Do not bring the chat quality down @@ -26,28 +26,32 @@ Examples of what breaks this rule include: - Important information can be found in [#useful-resources](https://discord.com/channels/283769550611152897/638041441079263283) and in the pinned messages of all the channels - Taking up excessive space in chat (e.g. Sending a tiny amount of words in multiple messages instead of keeping it all in one message) - Repeating messages, whether it is repeated in the same channel or in multiple channels - - If you're unsure where to post your message check the channel topics and ask in the most fitting one - - If you're still unsure, ask in [#community-meta](https://discord.com/channels/283769550611152897/715651368391671919) + - If you're unsure where to post your message, identify which channel would be the most fitting for your message by check its topic. Alternatively, ask in [#community-meta](https://discord.com/channels/283769550611152897/715651368391671919) - Pubblicare solo per pubblicare piuttosto che per creare delle conversazioni reali (come lamentarsi che la chat è morta, solo inviando saluti, copypasta, ecc) -- Sending extremely long messages, use a tool such as [mystbin](https://mystb.in/) for longer messages instead +- Monologuing to the point where others are discouraged from intervening or a 16:9 mobile display with an average font size user would have to scroll in order to read your full message. Please refer to an external service (such as [mystbin](https://mystb.in/)) so that other users messages could be read as well +- Rants are allowed as long as its for the sake of conversation rather than purely venting. This includes being open to other viewpoints, being able to back up personal feelings with facts, and bringing new ideas to the table (if it's been done before) -- At a moderator's discretion, discussions may be stopped +**Moderators may request a discussion to stop, and users are expected to comply with its request, even if it doesn't fall into any of the above examples** ### 3. Do not self-promote with no context or without explicit staff permission - Giving links to other Discord servers on request is allowed, but please ask a moderator in a DM before advertising a server without prior context - DM advertisements aren't allowed, both by the Discord Terms of Service and our server rules, mass DM advertisement (with proof) will land you a ban - Joining for the purpose of advertising your discord server will land you a ban and your advertisements will be deleted +- Any compromised account will get banned, with the sent messages from the bot being removed. If the account is later retrieved, please contact one of the staff members ### 4. Avoid piracy discussion -- Do not link/mention piracy websites/tools, upload pirated content, or encourage others to pirate -- We will not assist with piracy or provide support for any pirated content or leaked titles +Examples for what breaks this rule includes: +- Mentioning/Linking piracy websites/tools +- Encouraging piracy, whether by assisting others with it or justifying it +- Uploading pirated or NDA-breaking content (ROMs compiled via official licensed SDKs, tools, etc...) + +Example for what DOESN'T break this rule being: +- Discussing any of the publicly-known leaked content, as long as no builds, source code or even unrelated files are shared + +Discord’s Terms of Service follow the US law and as such, is subject to the US definition of piracy regardless of wherever the user lives in the US or not - For more information on what is piracy or not, we suggest reading [eip’s piracy definition page](https://3ds.eiphax.tech/piracy.html) (Disclaimer: We are not lawyers) -- Discord’s Terms of Service follow the US law and as such, is subject to the US definition of piracy regardless of wherever the user lives in the US or not -- You may discuss publicly-known information about the leaks as long as no builds, files or source code is shared -- Do not link to SDK tools, or anything that breaks a Non-Disclosure Agreement - - This includes sending ROMs that were built with leaked SDK programs ### 5. Keep conversations within their respective channels @@ -60,7 +64,7 @@ Examples of what breaks this rule include: - We are not able to easily moderate content in other languages - We suggest using [DeepL](https://www.deepl.com/translator) for translation -- Moderators may allow others to speak in foreign languages in case translation fails and there are trusted people that know your language and are able to help +- Exceptions may be granted in case translation fails and there are trusted people that know your language and are able to help ### 7. You may not have an alternative account on this server without staff permission @@ -79,20 +83,17 @@ Examples of what breaks this rule include: - Things that happen in Direct Messages **are** the business of the server since unless you both share another server or are friends, you wouldn't be able to reach each other - Examples of what not to do include DM advertising, purposely redirecting users to DMs from normal chat (such as support) to break rules, and harassment - ### 10. Do not bring external drama, NSFW, or illegal content into the server - If you are banned in other servers, avoid talking about it here - We can not help you get unbanned from other servers, that is the decision of the staff members there - Do not post anything that is not considered safe for work (e.g. sexual content, extreme violence, drugs) -- Any account with a disturbing avatar will be kicked, if you rejoin and still have the avatar, you will be banned +- Accounts with disturbing avatars will be kicked, then leading to a ban if they keep said avatar on return - Despite adult content being banned, users are still required to be thirteen and over in order to participate on this Discord server as per the Discord TOS ### 11. Do not talk about or do actions pertaining to breaking other Discord TOS -- [Link to Terms of Service](https://discord.com/terms) -- [Link to community guidelines](https://discord.com/guidelines) -- Trying to do anything that is not explicitly mentioned in our rules but is still against Discord TOS will land you a ban (e.g. raids, malware, phishing) +- Breaking anything covered by either Discord's [Terms of Service](https://discord.com/terms) or [community guidelines](https://discord.com/guidelines), regardless of whether mentioned by the above or not, will land one a ban ### 12. Do not try to evade the rules as this will be treated as breaking them @@ -114,4 +115,4 @@ The consequences of breaking these rules are a warning, mute, kick or ban. Of co - However, when doing your report, cover any links; do not give the DM advertiser more visibility than they already got by Direct Messaging everyone -Last updated: 2021-12-20 +Last updated: 2022-04-07 diff --git a/pages/_it-IT/ds-index/forwarders.md b/pages/_it-IT/ds-index/forwarders.md index 05762f8a..908ef72e 100644 --- a/pages/_it-IT/ds-index/forwarders.md +++ b/pages/_it-IT/ds-index/forwarders.md @@ -57,7 +57,7 @@ If you already have Universal Updater installed on your console, you can skip to ### Passo 1: Per iniziare 1. Copy `NDSForwarder.dsi` to your SD card root - This can optionally be installed to hiyaCFW directly using [TMFH](https://github.com/JeffRuLz/TMFH/releases/latest/download/TMFH.0.7.1.zip) -1. Download the [Forwarder pack for DSi SD Card](https://github.com/RocketRobz/NTR_Forwarder/releases/latest/download/DS.Game.Forwarder.pack.DSi.3DS.SD.Card.7z) +1. Download the [Forwarder pack for DSi SD Card](https://github.com/RocketRobz/NTR_Forwarder/releases/download/SD-6/DS.Game.Forwarder.pack.DSi.3DS.SD.Card.7z) 1. Extract the contents of the `for SD Card root` folder to the root of your DSi's SD card After you extract the pack for your card, you can edit `sd:/_nds/nds-bootstrap.ini` and change the following settings. diff --git a/pages/_it-IT/ds-index/special-games.md b/pages/_it-IT/ds-index/special-games.md index b29d23da..7c66d6fc 100644 --- a/pages/_it-IT/ds-index/special-games.md +++ b/pages/_it-IT/ds-index/special-games.md @@ -25,12 +25,22 @@ description: DS(i) Games that have special properties - Versus mode is removed - Many files are compressed for the game to fit within the DSiWare size limit - Icon is animated +- Chronos Twins +- Clubhouse Games + - Split into three DSiWare titles called + - Clubhouse Games Express: Card Classics + - Clubhouse Games Express: Family Favorites + - Clubhouse Games Express: Strategy Pack +- Dragon's Lair + - Extras menu containing Watch Mode is replaced with the Manual - Electroplankton - - Each mode are turned into DSiWare + - Each mode are turned into standalone DSiWare titles - Elite Forces: Unit 77 - Multiplayer added +- Heathcliff: Frantic Foto + - DSiWare version called "Heathcliff: Spot On" - Master of Illusion/Magic Made Fun - - DSiWare version called "Master of Illusion Express" (USA), or "A Little Bit of... Magic Made Fun" (Europe) + - Split into six DSiWare titles called "Master of Illusion Express" (USA), or "A Little Bit of... Magic Made Fun" (Europe) - Need for Speed: Nitro - DSiWare version called "Need for Speed: Nitro-X" - Download Play feature and various music are removed @@ -43,10 +53,17 @@ description: DS(i) Games that have special properties - Planet Puzzle League - DSiWare version called "Puzzle League Express" (USA), or "A Little Bit of... Puzzle League" (Europe) - Multiplayer removed + - Some music tracks removed - Plants vs. Zombies - Download Play feature, some achievements, and music video are removed - Includes exclusive minigame - Icon is animated +- Space Invaders Extreme 2 + - DSiWare version called "Space Invaders Extreme Z", exclusive to Japan + - Wireless features removed +- Sujin Taisen: Number Battles + - DSiWare version known as "Number Battle" in USA + - Local multiplayer is removed, but online multiplayer is retained - Tetris Party Deluxe - DSiWare version called "Tetris Party Live" - Field Climber, Shadow, Stage Racer, Sprint, Master Mode, Bombliss Mode are removed @@ -65,6 +82,7 @@ description: DS(i) Games that have special properties Supports Wi-Fi (WPA 1/2 included): - Bomberman Blitz - Famicom Wars DS: Ushinawareta Hikari (Advance Wars: Days of Ruin/Dark Conflict) +- Sujin Taisen: Number Battles - Tetris Party Live ### Games that got SDK upgrades @@ -258,6 +276,8 @@ Currently, nds-bootstrap does not have Slot-2 emulation. Included are some possi ### Games that use GBA Option Paks - Memory Expansion Pak - Nintendo DS Browser +- Motion Pack + - Tony Hawk’s Motion - Rumble Pak - Clubhouse Games - Custom Robo Arena @@ -292,24 +312,36 @@ Currently, nds-bootstrap does not have Slot-2 emulation. Included are some possi - Tomb Raider: Underworld - Wario: Master of Disguise - WWE SmackDown vs. Raw 2008 -- Motion Pack - - Tony Hawk’s Motion ### Games with Wii connectivity -- Animal Crossing: Wild World -> Animal Crossing: City Folk -- Band Hero -> Guitar Hero -- Batman: The Brave and the Bold (DS) -> Batman: The Brave and the Bold (Wii) -- Castlevania: Order of Ecclesia -> Castlevania Judgement -- Final Fantasy Crystal Chronicles: Echoes of Time (DS) -> Final Fantasy Crystal Chronicles: Echoes of Time (Wii) -- Geometry Wars: Galaxies (DS) -> Geometry Wars: Galaxies (Wii) -- Jam with the Band -> Live Channel -- My Word Coach -> My Word Coach (Wii) -- Pokémon Diamond/Pearl -> My Pokémon Ranch -- Pokémon Platinum -> My Pokémon Ranch (Japan Only) -- Pokémon Diamond/Pearl/Platinum/HeartGold/SoulSilver-> Pokémon Battle Revolution -- Personal Trainer: Walking -> Mii Channel -- Ultimate Band -> Ultimate Band (Wii) -- WarioWare D.I.Y. -> WarioWare D.I.Y. Showcase +- Animal Crossing: Wild World + - Animal Crossing: City Folk +- Band Hero + - Guitar Hero +- Batman: The Brave and the Bold (DS) + - Batman: The Brave and the Bold (Wii) +- Castlevania: Order of Ecclesia + - Castlevania Judgement +- Final Fantasy Crystal Chronicles: Echoes of Time (DS) + - Final Fantasy Crystal Chronicles: Echoes of Time (Wii) +- Geometry Wars: Galaxies (DS) + - Geometry Wars: Galaxies (Wii) +- Jam with the Band + - Live Channel +- My Word Coach (DS) + - My Word Coach (Wii) +- Pokémon Diamond/Pearl + - My Pokémon Ranch +- Pokémon Platinum + - My Pokémon Ranch (Japan Only Update) +- Pokémon Diamond/Pearl/Platinum/HeartGold/SoulSilver + - Pokémon Battle Revolution +- Personal Trainer: Walking + - Mii Channel +- Ultimate Band + - Ultimate Band (Wii) +- WarioWare D.I.Y. + - WarioWare D.I.Y. Showcase ### Games with IR Game Cards - Pokémon Heartgold/Soulsilver diff --git a/pages/_it-IT/gbarunner2/builds.md b/pages/_it-IT/gbarunner2/builds.md index cfb6c950..7cd41603 100644 --- a/pages/_it-IT/gbarunner2/builds.md +++ b/pages/_it-IT/gbarunner2/builds.md @@ -7,11 +7,11 @@ description: Information on the various GBARunner2 Builds and their uses --- -There are a number of different GBARunner2 releases or "builds" which one can use. They come from different branches and forks of GBARunner2 and have different features targeting either different GBA games or some different functions. **For most users** using the build that comes with TWiLightMenu++ is enough. +There are a number of different GBARunner2 releases, or "builds," which one can use. They come from different branches and forks of GBARunner2 and have different features targeting either different GBA games or some different functions. **For most users**, using the build that comes with **TW**i**L**ight Menu++ is enough. ## DS vs DSi vs 3DS Builds -GBARunner2 has had builds made that makes use of the extra hardware found inside the DSi and 3DS. Naturally, these DSi- and 3DS-specific builds will not work on a DS. However, they also will not work if you are running GBARunner2 from a flashcard on any of the systems, DSi and 3DS included. The details about this will not be covered here. +GBARunner2 has had builds made that make use of the extra hardware found inside the DSi and 3DS. Naturally, these DSi and 3DS-specific builds will not work on a DS. However, they also will not work if you are running GBARunner2 from a flashcard on any of the systems, DSi and 3DS included. The details about this will not be covered here. This means that you can use builds for the DS on both DSi and 3DS, but not vice-versa. @@ -19,13 +19,13 @@ This means that you can use builds for the DS on both DSi and 3DS, but not vice- These are the builds that are present for all three lines of systems. -### Master +### [Master](https://github.com/Gericom/GBARunner2/releases) -The Master builds or "main" builds are the proper releases of GBARunner2. This should generally be the most stable build. All other branches than this one are considered experimental and not stable enough to be included into the Master. The Master builds are divided into different builds for the DS, DSi and 3DS. They each have the name of the corresponding system appended at the end of the filename. +The Master builds, or "main" builds, are the proper releases of GBARunner2. This should generally be the most stable build. All other branches than this one are considered experimental and not stable enough to be included into the Master. The Master builds are divided into different builds for the DS, DSi and 3DS. They each have the name of the corresponding system appended at the end of the filename. -### Wi-Fi-Link +### [Wi-Fi-Link](https://github.com/Gericom/GBARunner2/releases/tag/v20200217-194452_0b8bbe3) -The Wi-Fi-Link branch adds the possibility to link up two systems wirelessly. Note that this does not go over the Internet, and this will never be possible. Currently your mileage will vary, and the only sure-fire game that will be able to keep a stable connection is Advance Guardian Heroes, and that is provided that you follow very specific instructions. Needless to say, consider this branch in its current state a novelty and a proof of concept, and not something to actually use. A few other games are able to connect, but they are very dependent on external factors like interference from other Wi-Fi signals, among many other things. +The Wi-Fi-Link branch adds the possibility to link up two systems wirelessly. Note that this does not go over the Internet, and this will never be possible due to latency. Currently your mileage will vary, and the only sure-fire game that will be able to keep a stable connection is Advance Guardian Heroes, and that is provided that you follow very specific instructions. Needless to say, consider this branch in its current state a novelty and a proof of concept, and not something to actually use. A few other games are able to connect, but they are very dependent on external factors like interference from other Wi-Fi signals, among many other things. To setup Wi-Fi liking, please see the [WikiTemp page](https://wiki.gbatemp.net/wiki/GBARunner2/Link). ## DS-Specific Builds @@ -33,33 +33,41 @@ The Wi-Fi-Link branch adds the possibility to link up two systems wirelessly. No **Normally use the ARM9DLDI**, and if that does not work then try the ARM7DLDI. Some flashcards need either the ARM7DLDI or the ARM9DLDI, and some might work with both. There is no list of which flashcards work with which builds, but if you are running into issues getting GBARunner2 to run then you might want to try the other one. +If you are using **TW**i**L**ight Menu++ on your flashcard, you can switch between ARM7DLDI and ARM9DLDI in the **TW**i**L**ight Menu++ settings. + There are no feature or performance differences between the two so there is no use in testing both to see if a game runs better or has less issues on the other. See further down to find out what build you are currently using. -### ROM3M - -If you are using TWiLightMenu++ then you are already using this feature in the GBARunner2 build that comes with it. +### [rom3M](https://github.com/Gericom/GBARunner2/releases/tag/v20190911-201047_371815e) This branch might help if trying to run ROMs that are a bit larger on the DS, but there is a limit due to the limited amount of RAM present in the DS. This is basically the Pokémon Emerald branch for the DS. -Void Star made [a fork of GBARunner2](https://github.com/unresolvedsymbol/GBARunner2-DSL-Enhanced/releases) that combines this ROM3M branch with some other neat features, and this is the build that comes with TWiLightMenu++ if you are using a DS. +Void Star made [a fork of GBARunner2](https://github.com/unresolvedsymbol/GBARunner2-DSL-Enhanced/releases) that merges the rom3M branch into the latest Master with some other neat features, and this is the build that comes with **TW**i**L**ight Menu++ if you are using a DS. ## DSi- and 3DS-Specific Builds -The DSi and 3DS can generally run the same builds, but due to the difference in amount of RAM between the DSi and 3DS the compatibility for games can differ. This generally means that the DSi might have trouble running larger ROMs that the 3DS can run fine. +The DSi and 3DS can generally run the same builds, but due to the difference in amount of RAM between the DSi and 3DS the compatibility for games can differ. This means that the DSi might have trouble running larger ROMs that the 3DS can run fine. The 3DS also has an accelerometer chip for gyro controls built-in, and this can be used in a 3DS-specific build. -### DSP +### [DSP](https://github.com/Gericom/GBARunner2/releases/tag/v20200809-113646_551ae99_dsp-audio) -The DSP builds make use of an extra processor present in both DSi and 3DS. This helps to produce a lot better sound and give better performance. There are some regressions like a couple of ROMs that do not work in this branch. +If you are using **TW**i**L**ight Menu++, then you are already using this feature in the GBARunner2 build that comes with it. -### Hybrid Hicode +The DSP builds make use of the digital sound processor present in both DSi and 3DS. This helps to produce a lot better sound and give better performance. There are some regressions, like a couple of ROMs that do not work in this branch. + +### [Hybrid Hicode](https://github.com/Gericom/GBARunner2/releases/tag/v20200812-130512_d5dc8d8) + +If you are using **TW**i**L**ight Menu++, then you are already using this feature in the GBARunner2 build that comes with it. The Hybrid Hicode branch deals with ROMs that are large and have problems running on the Master branch. This is a very useful branch for the DSi since this mostly solves the issue with having less RAM than the 3DS. -### 3DS-Specific: Gyro +### [Hicode/DSP merge](https://github.com/therealteamplayer/GBARunner2/releases/tag/v20210911-merges-and-tweaks) + +This fork by therealteamplayer merges the Hicode and DSP branches into one build, along with some other tweaks listed in the release notes. This build is currently used by **TW**i**L**ight Menu++ for the DSi/3DS SD card. + +### 3DS-Specific: [Gyro](https://github.com/Gericom/GBARunner2/releases/tag/v20191228-021638_ee7f6a0) This branch makes use of the internal accelerometer in the 3DS so that GBA games that had this functionality can be played properly. There are several steps needed to take to make it work. Note that since there are different accelerometer chips between 3DS systems, this will not work on all 3DSes because all chips do not have code supporting them. @@ -67,10 +75,10 @@ There is no consistency in what type of 3DS has what chip, at least as far as an ## Finding the Build Info -GBARunner2 has an menu you can open by touching the touch screen and pressing the right shoulder button. Within this you can find the about menu which tells you what build you are on. However, the builds that come with TWiLightMenu++ do not report a build version because they are based on forks by other people. This means that if your About page shows blank for build, you are most likely using one of these. +GBARunner2 has a menu that you can open by touching the touchscreen and pressing the right shoulder button. Within this you can find the About menu, which tells you which build you are on. However, the builds that currently come with **TW**i**L**ight Menu++ do not report a build version because they are based on forks by other people. This means that if your About page shows blank for build, you are most likely using one of these. -This tells you if you are using an ARM7DLDI or ARM9DLDI build +The About page also tells you if you are using an ARM7DLDI or ARM9DLDI build. -Knowing what build to use is useful when checking the official compatibility list in case you are having issues with running a game. +Knowing which build to use is useful when checking the official compatibility list, in case you are having issues with running a game. The release ID can be seen on the release page of the GBARunner2's github repository, where the last seven alphanumeric symbols represent the version. For example, the current latest Master release is "v20200812-131430_6e4ce45" and "6e4ce45" is used to represent its version. diff --git a/pages/_it-IT/gbarunner2/faq.md b/pages/_it-IT/gbarunner2/faq.md index ec681696..66bb35c8 100644 --- a/pages/_it-IT/gbarunner2/faq.md +++ b/pages/_it-IT/gbarunner2/faq.md @@ -13,16 +13,11 @@ Puoi leggere e seguire [questa guida](https://docs.google.com/document/d/1owjiW- #### I trucchi sono supportati? Non è il momento. Invece, è possibile iniettare in modo permanente i codici dei trucchi nella tua ROM del GBA con [GBAATM](https://gbatemp.net/threads/gba-auto-trainer-maker-gbaatm.99334/). -#### Come faccio a usare le build notturne di GBARunner2 in TWiLight Menu++? -1. Scarica la build notturna -1. Rinominala in `GBARunner2_arm7dldi_3ds.nds` (o `GBARunner2_arm7dldi_dsi.nds` se sei su DSi) -1. Posizionala in `sd:_nds` - #### Which build of GBARunner2 should I use? Usually, the builds that are included with TWiLight Menu++ is enough. For more information on the various builds of GBARunner, see the [Builds wiki page](https://wiki.ds-homebrew.com/gbarunner2/builds). #### How do I use Wi-Fi link features? -You will need a build from the [wifi_link](https://github.com/Gericom/GBARunner2/tree/wifi_link) branch to use the features. You can find detailed instructions on how to setup the builds on its [GBAtemp Wiki page](https://wiki.gbatemp.net/wiki/GBARunner2/Link). +You will need a build from the [wifi_link](https://github.com/Gericom/GBARunner2/tree/wifi_link) branch to use the features. You can find detailed instructions on how to setup the builds on its [WikiTemp page](https://wiki.gbatemp.net/wiki/GBARunner2/Link). #### Why isn't RTC (Real Time Clock) supported in a ROM hack? RTC is supported on a per-game basis. You will have to change the ROM's title ID to that of a game that supports RTC so that GBARunner2 will recognize it. @@ -33,3 +28,10 @@ You can change the title ID using the following: 1. + +#### Why is a ROM not working, even though the compatibility list says it works? +The GBARunner2 compatibility lists are primarily tested with the offical GBA BIOS, which improves compatibility. See [GBA BIOS Info](https://wiki.ds-homebrew.com/gbarunner2/bios) for information on obtaining the offical GBA BIOS. + +#### How do I fix duplicated layers at the bottom of the screen on 3DS? +This is a bug in TWLBg that is rather prevalent in GBARunner2. The only way to temporarily fix this is to restart GBARunner2. +- If applicable, you may be better off using other options for running GBA ROMs on 3DS, such as VC injects, open_agb_firm, or mGBA on n3DS models diff --git a/pages/_it-IT/hiyacfw/custom-splash-screens.md b/pages/_it-IT/hiyacfw/custom-splash-screens.md index 29c9f78b..7ffe8628 100644 --- a/pages/_it-IT/hiyacfw/custom-splash-screens.md +++ b/pages/_it-IT/hiyacfw/custom-splash-screens.md @@ -3,7 +3,7 @@ lang: it-IT layout: wiki section: hiyacfw title: Schermate d'avvio personalizzate -description: How to use custom splash screens with hiyaCFW +description: Come utilizzare schermate di avvio personalizzate con hiyaCFW --- Con hiyaCFW puoi usare le schermate d'avvio personalizzate nei formati `.bmp` o `.gif`. Devono andare nella cartella `sd:/hiya` e devono essere chiamati `splashtop` per lo schermo superiore e `splashbottom` per quello inferiore, con l'estensione del file appropriata, poi assicurati che la schermata d'avvio sia abilitata nella configurazione. Le immagini non hanno bisogno di essere nello stesso formato, quindi una può essere BMP e l'altra GIF, le GIF hanno la priorità su i file BMP. Di seguito sono riportati alcuni dettagli sui requisiti per il funzionamento delle immagini: diff --git a/pages/_it-IT/nds-bootstrap/controls.md b/pages/_it-IT/nds-bootstrap/controls.md index 9fe8168b..d94bbcf7 100644 --- a/pages/_it-IT/nds-bootstrap/controls.md +++ b/pages/_it-IT/nds-bootstrap/controls.md @@ -8,6 +8,7 @@ description: Button controls for nds-bootstrap --- These do not apply to homebrew. +- SELECT + Up/Down: Precise volume control - L + R + Up + X for 1 second: Swap the screens - L + R + Down + A for 2 seconds: Dump RAM to `sd:/_nds/nds-bootstrap`, as `ramDump.bin` - L + R + Down + B for 2 seconds: Return to loader @@ -30,6 +31,7 @@ These do not apply to homebrew. - Up/Down: Increase/Decrease selected value - Left/Right: Select a value - A/B: Return to RAM Viewer/Editor at specified address + - SELECT: Switch between [ARM7 and ARM9 memory maps](https://problemkaputt.de/gbatek-ds-memory-maps.htm) - RAM Editor - Up/Down/Left/Right: Select a value - A: Modify selected value @@ -41,7 +43,8 @@ These do not apply to homebrew. - Up/Down: Increase/Decrease selected value - Left/Right: Select a value - A/B: Return to RAM Viewer/Editor at specified address -- Returning to loader may not work on some O3DS models, and does not work in B4DS mode or when used as a button combination in DSiWare +- Returning to loader may not work on some O3DS models, and does not work in B4DS mode - The button combination for opening the in-game menu can be changed in the TWiLight Menu++ settings +- Precise volume control can be turned on or off in the TWiLight Menu++ settings - Screenshots are saved to `sd:/_nds/nds-bootstrap/screenshots.tar`. This file can be opened using an archive viewer such as [7-Zip](https://www.7-zip.org/) - Taking screenshots is currently not possible in B4DS mode diff --git a/pages/_it-IT/nds-bootstrap/faq.md b/pages/_it-IT/nds-bootstrap/faq.md index 8daa9276..a32216a8 100644 --- a/pages/_it-IT/nds-bootstrap/faq.md +++ b/pages/_it-IT/nds-bootstrap/faq.md @@ -8,16 +8,18 @@ description: FAQ & Risoluzione dei problemi per nds-bootstrap --- #### I'm having issues with my ROM(s), what should I do? -- Make sure that you are on the latest release of [nds-bootstrap](https://github.com/DS-Homebrew/nds-bootstrap/releases/latest) and [TWiLight Menu++](https://github.com/DS-Homebrew/TWiLightMenu/releases/latest) if you are using it (update instructions are provided in each release page) -- Check [the nds-bootstrap compatibility list](https://docs.google.com/spreadsheets/d/1LRTkXOUXraTMjg1eedz_f7b5jiuyMv2x6e_jY_nyHSc/htmlview#gid=0) to see if this is a known issue on the latest nds-bootstrap -- Try with all cheats disabled for that game as some cheats are not compatible with nds-bootstrap at the moment, pressing L in the game's cheats menu on TWiLight Menu++ will disable all cheats for it +- Make sure that you are on the latest release of [nds-bootstrap](https://github.com/DS-Homebrew/nds-bootstrap/releases/latest) and [**TW**i**L**ight Menu++](https://github.com/DS-Homebrew/TWiLightMenu/releases/latest) if you are using it (update instructions are provided in each release page) +- Check [the nds-bootstrap compatibility list](https://docs.google.com/spreadsheets/d/1LRTkXOUXraTMjg1eedz_f7b5jiuyMv2x6e_jY_nyHSc/htmlview#gid=0) to see if this is a known issue on the latest version of nds-bootstrap +- Try with all cheats disabled for that game as some cheats are not compatible with nds-bootstrap at the moment, pressing L in the game's cheats menu on **TW**i**L**ight Menu++ will disable all cheats for it - If it worked before, delete the `fatTable` and `patchOffsetCache` folders in `sd:/_nds/nds-bootstrap/` - Run the game with different settings, this includes ARM9 CPU Speed, Async card read, DS/DSi Mode, sound quality, Card read DMA, etc - - Using TWiLight Menu++, change all the per-game settings to `Default` - - If there is a specific per-game setting that causes your issue, please report this to the [GitHub](https://github.com/DS-Homebrew/nds-bootstrap/issues) + - Using **TW**i**L**ight Menu++, change all the per-game settings to `Default` + - If there is a specific per-game setting that causes your issue, please report this to the [GitHub repository](https://github.com/DS-Homebrew/nds-bootstrap/issues) +- If present, delete the cheat database (`usrcheat.dat`) in `sd:/_nds/TWiLightMenu/extras` +- [Re-dump the ROM](https://wiki.ds-homebrew.com/twilightmenu/faq?faq=how-do-i-get-games) to ensure that it is not corrupted - If you have followed all the above steps, ask in the [Discord server](https://discord.gg/yD3spjv) -- If the server says it's an nds-bootstrap issue, check if the game hasn't been reported already on Github - - Check the closed issues too in case there has already been an issue closed in preference a different one. +- If the server says it's an nds-bootstrap issue, check if the game hasn't been reported already on GitHub + - Check the closed issues too in case there has already been an issue closed in preference a different one - If it doesn't have any GitHub issue attached to it, go ahead and make a new one - If no solution has been found at this point, please update the [compatibility list](https://wiki.ds-homebrew.com/nds-bootstrap/testing) @@ -36,12 +38,20 @@ nds-bootstrap patches the ROM functions to run from an SD card, as the ROMs are - Inverti gli schermi superiori e inferiori per i giochi compatibili per un gameplay più confortevole, o su sistemi con uno schermo rotto o rimosso - Take screenshots and edit values in the RAM using the in-game menu +#### DS/DS Lite: Why use nds-bootstrap on a DS flashcard? +- Certain compatible ROMs are loaded into the Memory Expansion Pak (or Slot-2 flashcarts containing RAM), allowing for load times to be faster than even normal Game Cards +- A limited number of DSiWare can be run using built-in patches and a Donor ROM of a DSi-Enhanced title + - Keep in mind that nds-bootstrap will always be used for DSiWare, regardless of `Use nds-bootstrap` setting in TWLMenu++ Settings +- If your flashcard kernel cannot run a certain ROM, nds-bootstrap can be used instead, and can be set per-game +- Swap top and bottom screens in compatible games for more comfortable gameplay, or on systems with a broken or removed screen +- Edit values in the RAM using the in-game menu + #### What is a Donor ROM? In nds-bootstrap, when a game doesn't boot, another ROM is used to "donate" it's ARM7 (and ARM7i, if available) binary to the game set to run, in place of the game's own said binary. A Donor ROM can be set using **TW**i**L**ight Menu++. -- **Flashcards in DS mode:** The few supported DSi-Exclusive/DSiWare titles will require a DSi-Enhanced ROM set as a Donor ROM. -- **DSiWarehax:** As both DSi-Enhanced games and (most) DSi-Exclusive/DSiWare games contain different MBK settings from each other, DSi-Enhanced games will not boot in DSi mode without a Donor ROM. By setting a DSi-Exclusive/DSiWare title as a Donor ROM, DSi-Enhanced games will be able to run within the MBK settings set by the DSiWare title the exploit is used on. -- **CycloDS iEvolution:** Same case with DSiWarehax, but DSi-Exclusive/DSiWare titles will require a DSi-Enhanced game set as a Donor ROM, instead of the other way around. +- **Flashcards in DS mode:** The few supported DSi-Exclusive/DSiWare titles will require a DSi-Enhanced ROM set as a Donor ROM +- **DSiWarehax:** As both DSi-Enhanced games and (most) DSi-Exclusive/DSiWare games contain different MBK settings from each other, DSi-Enhanced games will not boot in DSi mode without a Donor ROM. By setting a DSi-Exclusive/DSiWare title as a Donor ROM, DSi-Enhanced games will be able to run within the MBK settings set by the DSiWare title the exploit is used on +- **CycloDS iEvolution:** Same case with DSiWarehax, but DSi-Exclusive/DSiWare titles will require a DSi-Enhanced game set as a Donor ROM, instead of the other way around #### What is the best Donor ROM? There is no *best* one to use. @@ -55,7 +65,10 @@ If there's a title requiring a Donor ROM, and the ROM TWLMenu++ stated to find d A nightly build is build for the latest commit. Nightly builds may be unstable, but has the most recent bugfixes added. You can get nightly builds for nds-bootstrap [here](https://github.com/TWLBot/Builds/raw/master/nds-bootstrap.7z). #### Why do my cheats not work? -The way E cheat types are implemented in nds-bootstrap is broken, meaning they'd only work half of the time. Your cheat probably uses that type. It is not a fault of the cheat database, but rather a fault of nds-bootstrap. Please do not request these cheats to get deleted from the DB. +- Some cheats may have button activators or other conditions that need to be met. Check the description of the cheat for more information + - In **TW**i**L**ight Menu++, you can press Y to view a specific cheat's information, when available +- Most cheats were developed for use in DS mode and may not work correctly while running in DSi mode. If the game is DSi-Enhanced, try setting it to run in DS mode +- The way E-type cheats are implemented in nds-bootstrap is currently broken, meaning they may or may not work. Your cheat probably uses that type, and it is not known when this issue will be fixed For more info on cheats, check the [Action Replay cheats section of the Retail ROMs page](https://wiki.ds-homebrew.com/ds-index/retail-roms#action-replay-cheats). @@ -80,7 +93,21 @@ Playing games online with nds-bootstrap will work exactly as it does with real G #### Can setting a game to use 133 MHz (TWL) CPU speed damage my console? No. While not all games may function correctly under this setting, the DSi and 3DS were designed to be able to reach this CPU speed. -- If you encounter an issue with a game when running at 133 MHz (TWL) CPU speed, create an issue on the [TWiLight Menu++ GitHub repository](https://github.com/DS-Homebrew/TWiLightMenu/issues) detailing the effects so that it may be blacklisted from being launched at that CPU speed +- If you encounter an issue with a game when running at 133 MHz (TWL) CPU speed, create an issue on the [**TW**i**L**ight Menu++ GitHub repository](https://github.com/DS-Homebrew/TWiLightMenu/issues) detailing the effects so that it may be blacklisted from being launched at that CPU speed #### Can I speed up games using nds-bootstrap? While TWL CPU speed may reduce lag, nds-bootstrap cannot run games at faster speeds than intended. + +#### Can I remap button inputs using nds-bootstrap? +No. Since nds-bootstrap runs games natively, it cannot change the function of most buttons. The only way to do so would be to modify the game itself, or by using cheat codes. + +#### How do I play randomized Pokémon ROMs with nds-bootstrap? +Pokémon HeartGold/SoulSilver, Black/White, and Black 2 / White 2 have anti-piracy measures that have to be manually patched out *before* randomizing the ROM. You can do this with [DS-Scene ROM Tool](https://gbatemp.net/download/35735/). +- Randomized ROMs cannot be AP-patched on-the-fly like the vanilla versions of these games are, because randomizing a ROM has far too many unique possible outputs to be reasonably included with **TW**i**L**ight Menu++ + +#### What are DSi binaries? How do I get them? +DSi binaries are the portions of a game's code to be used on DSi (as well as 3DS) systems for use of the DSi's features, such as the cameras and improved Wi-Fi capabilities. Older dumping methods may not have properly dumped these. + +- ROMs without the DSi binaries can still be played on any console through DS mode, in which it will run as if the game were being played on a Nintendo DS Phat/Lite + +To obtain a ROM that contains the DSi binaries, [re-dump your Game Card](https://wiki.ds-homebrew.com/twilightmenu/faq?faq=how-do-i-get-games). diff --git a/pages/_it-IT/twilightmenu/creating-ram-disks.md b/pages/_it-IT/twilightmenu/creating-ram-disks.md index 1b8a25ed..924c8150 100644 --- a/pages/_it-IT/twilightmenu/creating-ram-disks.md +++ b/pages/_it-IT/twilightmenu/creating-ram-disks.md @@ -29,7 +29,7 @@ Istruzioni di Dakkon7, modificate da Rocket Robz: 1. Nel programma RAMDisk, fare clic su `Save Disk Image Now` 1. Salva `nomerom.img` nella cartella `ramdisks` nella directory .nds. Se non esiste già, creala 1. Fai clic su `Stop RAMDisk` quando hai finito -1. In TWiLight Menu++, open the per-game settings for your homebrew +1. In TWiLight Menu++, apri le impostazioni di gioco per il tuo homebrew 1. Imposta RAM disk a 0 1. Avvia il tuo homebrew, e dovrebbe leggere il tuo RAM disk diff --git a/pages/_it-IT/twilightmenu/custom-dsi-3ds-sfx.md b/pages/_it-IT/twilightmenu/custom-dsi-3ds-sfx.md index 5185d5bf..d91d839c 100644 --- a/pages/_it-IT/twilightmenu/custom-dsi-3ds-sfx.md +++ b/pages/_it-IT/twilightmenu/custom-dsi-3ds-sfx.md @@ -7,36 +7,37 @@ title: DSi/3DS Skins - Custom SFX description: Come utilizzare musica di sottofondo ed effetti sonori personalizzati nelle skin DSi e 3DS per TWiLight Menu++ --- -TWiLight Menu++ supports custom sound files in themes. Place your sound files under the `sound` subdirectory in your theme folder, for example for the `white` theme, you would place the files at `themes/white/sound/sfx.bin` and `themes/white/sound/bgm.pcm.raw` respectively. Entrambi i file sono opzionali, se uno manca verrà usata la musica predefinita. Successivamente dovresti cambiare l'opzione audio nelle impostazioni a "Theme". +TWiLight Menu++ supports custom sound files in themes. Place your sound files under the `sound` subdirectory in your theme folder, for example for the `white` theme, you would place the files at `themes/white/sound/sfx.bin` and `themes/white/sound/bgm.pcm.raw` respectively. Both files are optional, if `bmg.pcm.raw` is missing, the default music will be used. The same thing would happen with the sound effects if `sfx.bin` is missing as well. Queste istruzioni presuppongono che tu abbia devkitPro installato con mmutil. Puoi scaricare devkitPro sul sito ufficiale [devkitPro website](https://devkitpro.org/wiki/Getting_Started). ## Raccolta di Effetti Sonori -La raccolta degli effetti sonori contiene effetti come il suono selezionato dall'icona, ecc. +The sound effect bank (sfx.bin) contains sound effects such as the icon select sound, etc. -| File | Descrizione | -| ----------- | ----------------------------------------------------------------------------------------------- | -| startup.wav | Riprodotto all'avvio. Vedi la sezione [suono di avvio ](#startup-sound) per maggiori dettagli | -| back.wav | Indietro | -| launch.wav | Riprodotto quando si avvia una partita | -| select.wav | Riprodotto quando si sposta il cursore | -| wrong.wav | Riprodotto quando si raggiunge la fine della pagina | -| switch.wav | Riprodotto quando si cambia pagina | -| stop.wav | Riprodotto sul tema DSi quando il cursore smette di muoversi | -| bgm.pcm.raw | Non fa parte della raccolta suoni. Vedi la sezione [Menu BGM ](#menu-bgm) per maggiori dettagli | +| File | Descrizione | +| ----------- | --------------------------------------------------------------------------------------------- | +| startup.wav | Riprodotto all'avvio. Vedi la sezione [suono di avvio ](#startup-sound) per maggiori dettagli | +| back.wav | Indietro | +| launch.wav | Riprodotto quando si avvia una partita | +| select.wav | Played when moving the cursor in the per-game settings and select menu | +| wrong.wav | Riprodotto quando si raggiunge la fine della pagina | +| switch.wav | Riprodotto quando si cambia pagina | +| stop.wav | Riprodotto sul tema DSi quando il cursore smette di muoversi | -È quindi possibile eseguire `make` per creare la raccolta dei suoni. Tutti i file elencati sopra, tranne *bgm.pcm.raw* sono richiesti, ma è possibile renderli silenziosi. +All the files listed above are required to build a custom sound effect bank. If you want a sound to be mute, you can use a silent audio file. The `.wav` format is mandatory and the encoding *must* be PCM. -Il risultato *sfx.bin* **deve essere inferiore a 512000B = 512 kB**. Se più grande, quest'ultimo si tradurrà in crash o alcuni suoni non si riprodurranno completamente. +To build the sound effect bank you need to download [this file](/assets/files/Makefile) and put it next to all the `.wav` files that will be used. After all the files are on the same folder, open your terminal (or command line if you are using Windows), change the current directory (`cd`) to the folder where `Makefile` is, and then run the `make` command. + +You will get a resulting `sfx.bin` file that can be copied to the `sound` subfolder in your theme folder. **This file must be under 512000B = 512 kB**. Any file larger than that will result in either crashes or some sounds not playing fully. ### Suono d'avvio -Mentre gli altri effetti sonori funzioneranno con qualsiasi file WAV, il suono di avvio deve essere in un formato specifico per funzionare correttamente, altrimenti ci sarà un divario tra quando il suono di avvio si ferma e la musica di sottofondo inizia. +While the other sound effects will work with any WAV file with PCM encoding, the startup sound must be in a specific format in order to work properly, otherwise there will be a gap between when the startup sound stops and the background music begins. -Il file startup.wav deve essere **16 bit 16 kHz**. È possibile utilizzare [Audacity](https://www.audacityteam.org/download/) per esempio per convertire in questo formato. Una volta caricato il file in Audacity, cambia il **Project Rate (Hz)** a **16000**, quindi premi **Shift+M** e cambia il **Format** a **PCM a 16 bit**. +The startup.wav file must be **16-bit 16 kHz**. You can use [Audacity](https://www.audacityteam.org/download/) for example to convert to this format. Once the file is loaded in Audacity, change the **Project Rate (Hz)** to **16000**, then press **Shift+M**, and change the **Format** to **16-bit PCM**. -Se il tuo file è stereo, dovresti andare anche in **Tracks > Mix > Mix Stereo down to Mono**. +If your file is in Stereo, you should also go to **Tracks > Mix > Mix Stereo down to Mono**. -È necessario impostare `PlayStartupJingle=1` nel tuo `theme.ini` per avviare il jingle da riprodurre. +You must set `PlayStartupJingle=1` in your `theme.ini` for the startup jingle to play. ## Menu BGM @@ -70,3 +71,5 @@ To export in the correct format: 1. Click `OK` to the metadata editing Now you have a `bgm.pcm.raw` file that can be copied to the `sound` subfolder in your theme folder. + + You should then set the `DSi/3DS Theme Music` option in TWiLight Menu++ settings to "Theme" for your custom BGM to play on the menu. \ No newline at end of file diff --git a/pages/_it-IT/twilightmenu/how-to-get-custom-icons.md b/pages/_it-IT/twilightmenu/how-to-get-custom-icons.md index 8c631fca..39f101d4 100644 --- a/pages/_it-IT/twilightmenu/how-to-get-custom-icons.md +++ b/pages/_it-IT/twilightmenu/how-to-get-custom-icons.md @@ -7,11 +7,10 @@ title: How to Get custom Icons and Banners description: How to set custom icons and banners for folders and games in TWiLight Menu++ --- -### Custom Game Icons and Banners 1. Download the icon or banner you want to set from [the Skins site](https://skins.ds-homebrew.com/icon/) - - Banners have a `.bin` file extension, they include custom game titles and its icons can be still or animated. These files are can only be set for roms. - - Icons have a `.png` file exension and will only be shown as still images. These can be set for both folders and roms. + - Banners have a `.bin` file extension, they include custom game titles and its icons can be still or animated. When used with folders, the custom titles won't be shown, and the folder name will be displayed instead. + - Icons have a `.png` file exension and will only be shown as still images. - Any `.png` file that's 4 bits in color depth and 32x32 pixels or less in resolution can also be used, not only the ones present in the the Skins site. 1. Put the icon/banner file in `sd:\_nds\TWiLightMenu\icons` - - If it's a custom icon for a folder, rename the file so that its name is the same as the name of the folder in which you want the icon to be displayed. - - If it's a custon icon or banner for a rom, rename the file so that its name is the same as the rom whose icon you want to replace. Note the the name has to include the file extension, e.g. `ASME.nds.png` or `ASME.nds.bin` if you want the icon/banner to show for the rom `ASME.nds`. This works not only for `.nds` roms, but for all roms that can be ran from TWiLight Menu++. + - If it's a custom icon or banner for a folder, rename the file so that its name is the same as the name of the folder in which you want the icon to be displayed. Keep in mind this will not replace the folder icon (unless the custom icon is bigger than the default skin icon), it will just be shown over it. + - If it's a custom icon or banner for a rom, rename the file so that its name is the same as the rom whose icon you want to replace. Note the the name has to include the file extension, e.g. `ASME.nds.png` or `ASME.nds.bin` if you want the icon/banner to show for the rom `ASME.nds`. This works not only for `.nds` roms, but for all roms that can be ran from TWiLight Menu++. diff --git a/pages/_it-IT/twilightmenu/installing-flashcard.md b/pages/_it-IT/twilightmenu/installing-flashcard.md index 78be9c6c..7ca128e1 100644 --- a/pages/_it-IT/twilightmenu/installing-flashcard.md +++ b/pages/_it-IT/twilightmenu/installing-flashcard.md @@ -17,7 +17,7 @@ description: Come installare TWiLight Menu++ su una flashcard del Nintendo DS 1. Se hai già dei dati di salvataggio, sposta i tuoi file `.sav` posizionati insieme alle tue ROM del DS, in una nuova cartella chiamata `saves`, che va anche questa nella posizione delle ROM del DS 1. ... - **Utenti DS Phat/Lite:** Se avviare `BOOT.NDS` causa uno schermo bianco, inserire un DS Memory Expansion Pak, e riprovare - - **Utenti DSi/3DS:** Esegui TWLMenu++ sulla scheda SD della console, e attiva `accesso SCFG da Slot-1` e imposta `Slot-1: Modalità Touch` a `Modalità DSi` + - **DSi/3DS users:** Run TWLMenu++ on the console's SD card, open TWLMenu++ Settings, switch to the `Misc. settings` page, and turn on `SCFG access in Slot-1` and set `Slot-1: Touch Mode` to `DSi Mode` - Questo permetterà di utilizzare la velocità clock TWL e/o un boost della VRAM ai vostri giochi su flashcard, così come a quelli sulla scheda SD della console, ed eseguendo giochi DSi-Enhanced/DSi-Exclusive/DSiWare in modalità DSi dalla tua flashcard - With this enabled you can use SELECT + Up/Down to switch between your internal SD card and your flashcard's SD card @@ -26,11 +26,11 @@ description: Come installare TWiLight Menu++ su una flashcard del Nintendo DS - Skip this, if you don't see your flashcard 1. ... - **DS Phat/Lite users:** Go to settings in the DS menu, and turn on auto-start, so your flashcard will start on boot - - **DSi/3DS users:** Run TWLMenu++ on the console's SD card, and turn on `Auto-start Slot-1` + - **DSi/3DS users:** Run TWLMenu++ on the console's SD card, open TWLMenu++ Settings, switch to `Misc settings` page, and turn on `Auto-start Slot-1` ### To run games using your flashcard firmware -Please note this only works if your flashcart is set to autoboot TWiLight Menu++. See above section for how to do so. +Please note this only works if your flashcard is set to autoboot TWiLight Menu++. See above section for how to do so. {:.alert .alert-warning} Please note that not all flashcards support running games in this fashion. If the below steps do not apply to your flashcard, you can skip this section. @@ -60,4 +60,4 @@ Please note that not all flashcards support running games in this fashion. If th Install [RetroGameFan's YSMenu](https://gbatemp.net/threads/retrogamefan-updates-releases.267243/). - Make sure you have `YSMenu.nds` (renamed from `TTMenu.dat` if there isn't one) and the `TTMenu` folder on the flashcard microSD root -1. Set `Use nds-bootstrap` to `No`, so the flashcard firmware will be used instead of nds-bootstrap +1. Open TWLMenu++ Settings, switch to `nds-bootstrap settings` page, and set `Use nds-bootstrap` to `No`, so the flashcard firmware will be used instead of nds-bootstrap diff --git a/pages/_ja-JP/community/discord-rules.md b/pages/_ja-JP/community/discord-rules.md index 10517e67..c596f525 100644 --- a/pages/_ja-JP/community/discord-rules.md +++ b/pages/_ja-JP/community/discord-rules.md @@ -14,7 +14,7 @@ This page provides more details to the rules outlined in the [#info-and-rules](h - This applies to everyone regardless of their role or level of activity in this server, even if they aren’t on the server - Do not backseat moderate or try to "help" when a moderator is already dealing with a situation - Reminders of the rules are fine, as long as you remain respectful -- Credit the creator(s) when sending something if you know who created it +- Credit the creator(s) when sending something if you know who created it (exception being when the included work already credits said author) ### 2. Do not bring the chat quality down @@ -26,28 +26,32 @@ Examples of what breaks this rule include: - Important information can be found in [#useful-resources](https://discord.com/channels/283769550611152897/638041441079263283) and in the pinned messages of all the channels - Taking up excessive space in chat (e.g. Sending a tiny amount of words in multiple messages instead of keeping it all in one message) - Repeating messages, whether it is repeated in the same channel or in multiple channels - - If you're unsure where to post your message check the channel topics and ask in the most fitting one - - If you're still unsure, ask in [#community-meta](https://discord.com/channels/283769550611152897/715651368391671919) + - If you're unsure where to post your message, identify which channel would be the most fitting for your message by check its topic. Alternatively, ask in [#community-meta](https://discord.com/channels/283769550611152897/715651368391671919) - Posting for the sake of posting rather than to bring actual conversations (such as complaining that the chat is dead, only sending out greetings, copypastas, etc) -- Sending extremely long messages, use a tool such as [mystbin](https://mystb.in/) for longer messages instead +- Monologuing to the point where others are discouraged from intervening or a 16:9 mobile display with an average font size user would have to scroll in order to read your full message. Please refer to an external service (such as [mystbin](https://mystb.in/)) so that other users messages could be read as well +- Rants are allowed as long as its for the sake of conversation rather than purely venting. This includes being open to other viewpoints, being able to back up personal feelings with facts, and bringing new ideas to the table (if it's been done before) -- At a moderator's discretion, discussions may be stopped +**Moderators may request a discussion to stop, and users are expected to comply with its request, even if it doesn't fall into any of the above examples** ### 3. Do not self-promote with no context or without explicit staff permission - Giving links to other Discord servers on request is allowed, but please ask a moderator in a DM before advertising a server without prior context - DM advertisements aren't allowed, both by the Discord Terms of Service and our server rules, mass DM advertisement (with proof) will land you a ban - Joining for the purpose of advertising your discord server will land you a ban and your advertisements will be deleted +- Any compromised account will get banned, with the sent messages from the bot being removed. If the account is later retrieved, please contact one of the staff members ### 4. Avoid piracy discussion -- Do not link/mention piracy websites/tools, upload pirated content, or encourage others to pirate -- We will not assist with piracy or provide support for any pirated content or leaked titles +Examples for what breaks this rule includes: +- Mentioning/Linking piracy websites/tools +- Encouraging piracy, whether by assisting others with it or justifying it +- Uploading pirated or NDA-breaking content (ROMs compiled via official licensed SDKs, tools, etc...) + +Example for what DOESN'T break this rule being: +- Discussing any of the publicly-known leaked content, as long as no builds, source code or even unrelated files are shared + +Discord’s Terms of Service follow the US law and as such, is subject to the US definition of piracy regardless of wherever the user lives in the US or not - For more information on what is piracy or not, we suggest reading [eip’s piracy definition page](https://3ds.eiphax.tech/piracy.html) (Disclaimer: We are not lawyers) -- Discord’s Terms of Service follow the US law and as such, is subject to the US definition of piracy regardless of wherever the user lives in the US or not -- You may discuss publicly-known information about the leaks as long as no builds, files or source code is shared -- Do not link to SDK tools, or anything that breaks a Non-Disclosure Agreement - - This includes sending ROMs that were built with leaked SDK programs ### 5. Keep conversations within their respective channels @@ -60,7 +64,7 @@ Examples of what breaks this rule include: - We are not able to easily moderate content in other languages - We suggest using [DeepL](https://www.deepl.com/translator) for translation -- Moderators may allow others to speak in foreign languages in case translation fails and there are trusted people that know your language and are able to help +- Exceptions may be granted in case translation fails and there are trusted people that know your language and are able to help ### 7. You may not have an alternative account on this server without staff permission @@ -79,20 +83,17 @@ Examples of what breaks this rule include: - Things that happen in Direct Messages **are** the business of the server since unless you both share another server or are friends, you wouldn't be able to reach each other - Examples of what not to do include DM advertising, purposely redirecting users to DMs from normal chat (such as support) to break rules, and harassment - ### 10. Do not bring external drama, NSFW, or illegal content into the server - If you are banned in other servers, avoid talking about it here - We can not help you get unbanned from other servers, that is the decision of the staff members there - Do not post anything that is not considered safe for work (e.g. sexual content, extreme violence, drugs) -- Any account with a disturbing avatar will be kicked, if you rejoin and still have the avatar, you will be banned +- Accounts with disturbing avatars will be kicked, then leading to a ban if they keep said avatar on return - Despite adult content being banned, users are still required to be thirteen and over in order to participate on this Discord server as per the Discord TOS ### 11. Do not talk about or do actions pertaining to breaking other Discord TOS -- [Link to Terms of Service](https://discord.com/terms) -- [Link to community guidelines](https://discord.com/guidelines) -- Trying to do anything that is not explicitly mentioned in our rules but is still against Discord TOS will land you a ban (e.g. raids, malware, phishing) +- Breaking anything covered by either Discord's [Terms of Service](https://discord.com/terms) or [community guidelines](https://discord.com/guidelines), regardless of whether mentioned by the above or not, will land one a ban ### 12. Do not try to evade the rules as this will be treated as breaking them @@ -114,4 +115,4 @@ The consequences of breaking these rules are a warning, mute, kick or ban. Of co - However, when doing your report, cover any links; do not give the DM advertiser more visibility than they already got by Direct Messaging everyone -Last updated: 2021-12-20 +Last updated: 2022-04-07 diff --git a/pages/_ja-JP/ds-index/forwarders.md b/pages/_ja-JP/ds-index/forwarders.md index 5084b36a..2a4db7d1 100644 --- a/pages/_ja-JP/ds-index/forwarders.md +++ b/pages/_ja-JP/ds-index/forwarders.md @@ -57,7 +57,7 @@ If you already have Universal Updater installed on your console, you can skip to ### Part 1: Getting started 1. Copy `NDSForwarder.dsi` to your SD card root - This can optionally be installed to hiyaCFW directly using [TMFH](https://github.com/JeffRuLz/TMFH/releases/latest/download/TMFH.0.7.1.zip) -1. Download the [Forwarder pack for DSi SD Card](https://github.com/RocketRobz/NTR_Forwarder/releases/latest/download/DS.Game.Forwarder.pack.DSi.3DS.SD.Card.7z) +1. Download the [Forwarder pack for DSi SD Card](https://github.com/RocketRobz/NTR_Forwarder/releases/download/SD-6/DS.Game.Forwarder.pack.DSi.3DS.SD.Card.7z) 1. Extract the contents of the `for SD Card root` folder to the root of your DSi's SD card After you extract the pack for your card, you can edit `sd:/_nds/nds-bootstrap.ini` and change the following settings. diff --git a/pages/_ja-JP/ds-index/special-games.md b/pages/_ja-JP/ds-index/special-games.md index b29d23da..7c66d6fc 100644 --- a/pages/_ja-JP/ds-index/special-games.md +++ b/pages/_ja-JP/ds-index/special-games.md @@ -25,12 +25,22 @@ description: DS(i) Games that have special properties - Versus mode is removed - Many files are compressed for the game to fit within the DSiWare size limit - Icon is animated +- Chronos Twins +- Clubhouse Games + - Split into three DSiWare titles called + - Clubhouse Games Express: Card Classics + - Clubhouse Games Express: Family Favorites + - Clubhouse Games Express: Strategy Pack +- Dragon's Lair + - Extras menu containing Watch Mode is replaced with the Manual - Electroplankton - - Each mode are turned into DSiWare + - Each mode are turned into standalone DSiWare titles - Elite Forces: Unit 77 - Multiplayer added +- Heathcliff: Frantic Foto + - DSiWare version called "Heathcliff: Spot On" - Master of Illusion/Magic Made Fun - - DSiWare version called "Master of Illusion Express" (USA), or "A Little Bit of... Magic Made Fun" (Europe) + - Split into six DSiWare titles called "Master of Illusion Express" (USA), or "A Little Bit of... Magic Made Fun" (Europe) - Need for Speed: Nitro - DSiWare version called "Need for Speed: Nitro-X" - Download Play feature and various music are removed @@ -43,10 +53,17 @@ description: DS(i) Games that have special properties - Planet Puzzle League - DSiWare version called "Puzzle League Express" (USA), or "A Little Bit of... Puzzle League" (Europe) - Multiplayer removed + - Some music tracks removed - Plants vs. Zombies - Download Play feature, some achievements, and music video are removed - Includes exclusive minigame - Icon is animated +- Space Invaders Extreme 2 + - DSiWare version called "Space Invaders Extreme Z", exclusive to Japan + - Wireless features removed +- Sujin Taisen: Number Battles + - DSiWare version known as "Number Battle" in USA + - Local multiplayer is removed, but online multiplayer is retained - Tetris Party Deluxe - DSiWare version called "Tetris Party Live" - Field Climber, Shadow, Stage Racer, Sprint, Master Mode, Bombliss Mode are removed @@ -65,6 +82,7 @@ description: DS(i) Games that have special properties Supports Wi-Fi (WPA 1/2 included): - Bomberman Blitz - Famicom Wars DS: Ushinawareta Hikari (Advance Wars: Days of Ruin/Dark Conflict) +- Sujin Taisen: Number Battles - Tetris Party Live ### Games that got SDK upgrades @@ -258,6 +276,8 @@ Currently, nds-bootstrap does not have Slot-2 emulation. Included are some possi ### Games that use GBA Option Paks - Memory Expansion Pak - Nintendo DS Browser +- Motion Pack + - Tony Hawk’s Motion - Rumble Pak - Clubhouse Games - Custom Robo Arena @@ -292,24 +312,36 @@ Currently, nds-bootstrap does not have Slot-2 emulation. Included are some possi - Tomb Raider: Underworld - Wario: Master of Disguise - WWE SmackDown vs. Raw 2008 -- Motion Pack - - Tony Hawk’s Motion ### Games with Wii connectivity -- Animal Crossing: Wild World -> Animal Crossing: City Folk -- Band Hero -> Guitar Hero -- Batman: The Brave and the Bold (DS) -> Batman: The Brave and the Bold (Wii) -- Castlevania: Order of Ecclesia -> Castlevania Judgement -- Final Fantasy Crystal Chronicles: Echoes of Time (DS) -> Final Fantasy Crystal Chronicles: Echoes of Time (Wii) -- Geometry Wars: Galaxies (DS) -> Geometry Wars: Galaxies (Wii) -- Jam with the Band -> Live Channel -- My Word Coach -> My Word Coach (Wii) -- Pokémon Diamond/Pearl -> My Pokémon Ranch -- Pokémon Platinum -> My Pokémon Ranch (Japan Only) -- Pokémon Diamond/Pearl/Platinum/HeartGold/SoulSilver-> Pokémon Battle Revolution -- Personal Trainer: Walking -> Mii Channel -- Ultimate Band -> Ultimate Band (Wii) -- WarioWare D.I.Y. -> WarioWare D.I.Y. Showcase +- Animal Crossing: Wild World + - Animal Crossing: City Folk +- Band Hero + - Guitar Hero +- Batman: The Brave and the Bold (DS) + - Batman: The Brave and the Bold (Wii) +- Castlevania: Order of Ecclesia + - Castlevania Judgement +- Final Fantasy Crystal Chronicles: Echoes of Time (DS) + - Final Fantasy Crystal Chronicles: Echoes of Time (Wii) +- Geometry Wars: Galaxies (DS) + - Geometry Wars: Galaxies (Wii) +- Jam with the Band + - Live Channel +- My Word Coach (DS) + - My Word Coach (Wii) +- Pokémon Diamond/Pearl + - My Pokémon Ranch +- Pokémon Platinum + - My Pokémon Ranch (Japan Only Update) +- Pokémon Diamond/Pearl/Platinum/HeartGold/SoulSilver + - Pokémon Battle Revolution +- Personal Trainer: Walking + - Mii Channel +- Ultimate Band + - Ultimate Band (Wii) +- WarioWare D.I.Y. + - WarioWare D.I.Y. Showcase ### Games with IR Game Cards - Pokémon Heartgold/Soulsilver diff --git a/pages/_ja-JP/gbarunner2/builds.md b/pages/_ja-JP/gbarunner2/builds.md index cfb6c950..7cd41603 100644 --- a/pages/_ja-JP/gbarunner2/builds.md +++ b/pages/_ja-JP/gbarunner2/builds.md @@ -7,11 +7,11 @@ description: Information on the various GBARunner2 Builds and their uses --- -There are a number of different GBARunner2 releases or "builds" which one can use. They come from different branches and forks of GBARunner2 and have different features targeting either different GBA games or some different functions. **For most users** using the build that comes with TWiLightMenu++ is enough. +There are a number of different GBARunner2 releases, or "builds," which one can use. They come from different branches and forks of GBARunner2 and have different features targeting either different GBA games or some different functions. **For most users**, using the build that comes with **TW**i**L**ight Menu++ is enough. ## DS vs DSi vs 3DS Builds -GBARunner2 has had builds made that makes use of the extra hardware found inside the DSi and 3DS. Naturally, these DSi- and 3DS-specific builds will not work on a DS. However, they also will not work if you are running GBARunner2 from a flashcard on any of the systems, DSi and 3DS included. The details about this will not be covered here. +GBARunner2 has had builds made that make use of the extra hardware found inside the DSi and 3DS. Naturally, these DSi and 3DS-specific builds will not work on a DS. However, they also will not work if you are running GBARunner2 from a flashcard on any of the systems, DSi and 3DS included. The details about this will not be covered here. This means that you can use builds for the DS on both DSi and 3DS, but not vice-versa. @@ -19,13 +19,13 @@ This means that you can use builds for the DS on both DSi and 3DS, but not vice- These are the builds that are present for all three lines of systems. -### Master +### [Master](https://github.com/Gericom/GBARunner2/releases) -The Master builds or "main" builds are the proper releases of GBARunner2. This should generally be the most stable build. All other branches than this one are considered experimental and not stable enough to be included into the Master. The Master builds are divided into different builds for the DS, DSi and 3DS. They each have the name of the corresponding system appended at the end of the filename. +The Master builds, or "main" builds, are the proper releases of GBARunner2. This should generally be the most stable build. All other branches than this one are considered experimental and not stable enough to be included into the Master. The Master builds are divided into different builds for the DS, DSi and 3DS. They each have the name of the corresponding system appended at the end of the filename. -### Wi-Fi-Link +### [Wi-Fi-Link](https://github.com/Gericom/GBARunner2/releases/tag/v20200217-194452_0b8bbe3) -The Wi-Fi-Link branch adds the possibility to link up two systems wirelessly. Note that this does not go over the Internet, and this will never be possible. Currently your mileage will vary, and the only sure-fire game that will be able to keep a stable connection is Advance Guardian Heroes, and that is provided that you follow very specific instructions. Needless to say, consider this branch in its current state a novelty and a proof of concept, and not something to actually use. A few other games are able to connect, but they are very dependent on external factors like interference from other Wi-Fi signals, among many other things. +The Wi-Fi-Link branch adds the possibility to link up two systems wirelessly. Note that this does not go over the Internet, and this will never be possible due to latency. Currently your mileage will vary, and the only sure-fire game that will be able to keep a stable connection is Advance Guardian Heroes, and that is provided that you follow very specific instructions. Needless to say, consider this branch in its current state a novelty and a proof of concept, and not something to actually use. A few other games are able to connect, but they are very dependent on external factors like interference from other Wi-Fi signals, among many other things. To setup Wi-Fi liking, please see the [WikiTemp page](https://wiki.gbatemp.net/wiki/GBARunner2/Link). ## DS-Specific Builds @@ -33,33 +33,41 @@ The Wi-Fi-Link branch adds the possibility to link up two systems wirelessly. No **Normally use the ARM9DLDI**, and if that does not work then try the ARM7DLDI. Some flashcards need either the ARM7DLDI or the ARM9DLDI, and some might work with both. There is no list of which flashcards work with which builds, but if you are running into issues getting GBARunner2 to run then you might want to try the other one. +If you are using **TW**i**L**ight Menu++ on your flashcard, you can switch between ARM7DLDI and ARM9DLDI in the **TW**i**L**ight Menu++ settings. + There are no feature or performance differences between the two so there is no use in testing both to see if a game runs better or has less issues on the other. See further down to find out what build you are currently using. -### ROM3M - -If you are using TWiLightMenu++ then you are already using this feature in the GBARunner2 build that comes with it. +### [rom3M](https://github.com/Gericom/GBARunner2/releases/tag/v20190911-201047_371815e) This branch might help if trying to run ROMs that are a bit larger on the DS, but there is a limit due to the limited amount of RAM present in the DS. This is basically the Pokémon Emerald branch for the DS. -Void Star made [a fork of GBARunner2](https://github.com/unresolvedsymbol/GBARunner2-DSL-Enhanced/releases) that combines this ROM3M branch with some other neat features, and this is the build that comes with TWiLightMenu++ if you are using a DS. +Void Star made [a fork of GBARunner2](https://github.com/unresolvedsymbol/GBARunner2-DSL-Enhanced/releases) that merges the rom3M branch into the latest Master with some other neat features, and this is the build that comes with **TW**i**L**ight Menu++ if you are using a DS. ## DSi- and 3DS-Specific Builds -The DSi and 3DS can generally run the same builds, but due to the difference in amount of RAM between the DSi and 3DS the compatibility for games can differ. This generally means that the DSi might have trouble running larger ROMs that the 3DS can run fine. +The DSi and 3DS can generally run the same builds, but due to the difference in amount of RAM between the DSi and 3DS the compatibility for games can differ. This means that the DSi might have trouble running larger ROMs that the 3DS can run fine. The 3DS also has an accelerometer chip for gyro controls built-in, and this can be used in a 3DS-specific build. -### DSP +### [DSP](https://github.com/Gericom/GBARunner2/releases/tag/v20200809-113646_551ae99_dsp-audio) -The DSP builds make use of an extra processor present in both DSi and 3DS. This helps to produce a lot better sound and give better performance. There are some regressions like a couple of ROMs that do not work in this branch. +If you are using **TW**i**L**ight Menu++, then you are already using this feature in the GBARunner2 build that comes with it. -### Hybrid Hicode +The DSP builds make use of the digital sound processor present in both DSi and 3DS. This helps to produce a lot better sound and give better performance. There are some regressions, like a couple of ROMs that do not work in this branch. + +### [Hybrid Hicode](https://github.com/Gericom/GBARunner2/releases/tag/v20200812-130512_d5dc8d8) + +If you are using **TW**i**L**ight Menu++, then you are already using this feature in the GBARunner2 build that comes with it. The Hybrid Hicode branch deals with ROMs that are large and have problems running on the Master branch. This is a very useful branch for the DSi since this mostly solves the issue with having less RAM than the 3DS. -### 3DS-Specific: Gyro +### [Hicode/DSP merge](https://github.com/therealteamplayer/GBARunner2/releases/tag/v20210911-merges-and-tweaks) + +This fork by therealteamplayer merges the Hicode and DSP branches into one build, along with some other tweaks listed in the release notes. This build is currently used by **TW**i**L**ight Menu++ for the DSi/3DS SD card. + +### 3DS-Specific: [Gyro](https://github.com/Gericom/GBARunner2/releases/tag/v20191228-021638_ee7f6a0) This branch makes use of the internal accelerometer in the 3DS so that GBA games that had this functionality can be played properly. There are several steps needed to take to make it work. Note that since there are different accelerometer chips between 3DS systems, this will not work on all 3DSes because all chips do not have code supporting them. @@ -67,10 +75,10 @@ There is no consistency in what type of 3DS has what chip, at least as far as an ## Finding the Build Info -GBARunner2 has an menu you can open by touching the touch screen and pressing the right shoulder button. Within this you can find the about menu which tells you what build you are on. However, the builds that come with TWiLightMenu++ do not report a build version because they are based on forks by other people. This means that if your About page shows blank for build, you are most likely using one of these. +GBARunner2 has a menu that you can open by touching the touchscreen and pressing the right shoulder button. Within this you can find the About menu, which tells you which build you are on. However, the builds that currently come with **TW**i**L**ight Menu++ do not report a build version because they are based on forks by other people. This means that if your About page shows blank for build, you are most likely using one of these. -This tells you if you are using an ARM7DLDI or ARM9DLDI build +The About page also tells you if you are using an ARM7DLDI or ARM9DLDI build. -Knowing what build to use is useful when checking the official compatibility list in case you are having issues with running a game. +Knowing which build to use is useful when checking the official compatibility list, in case you are having issues with running a game. The release ID can be seen on the release page of the GBARunner2's github repository, where the last seven alphanumeric symbols represent the version. For example, the current latest Master release is "v20200812-131430_6e4ce45" and "6e4ce45" is used to represent its version. diff --git a/pages/_ja-JP/gbarunner2/faq.md b/pages/_ja-JP/gbarunner2/faq.md index 52f8ec40..2f411527 100644 --- a/pages/_ja-JP/gbarunner2/faq.md +++ b/pages/_ja-JP/gbarunner2/faq.md @@ -13,16 +13,11 @@ You can read and follow [this guide](https://docs.google.com/document/d/1owjiW-1 #### Are cheats supported? Not right now. Instead, you can permanently inject cheat codes into your GBA ROM with [GBAATM](https://gbatemp.net/threads/gba-auto-trainer-maker-gbaatm.99334/). -#### How do I use nightly GBARunner2 builds in TWiLight Menu++? -1. Download the nightly build -1. Rename it to `GBARunner2_arm7dldi_3ds.nds` (or `GBARunner2_arm7dldi_dsi.nds` if you're on DSi) -1. Place it in `sd:_nds` - #### Which build of GBARunner2 should I use? Usually, the builds that are included with TWiLight Menu++ is enough. For more information on the various builds of GBARunner, see the [Builds wiki page](https://wiki.ds-homebrew.com/gbarunner2/builds). #### How do I use Wi-Fi link features? -You will need a build from the [wifi_link](https://github.com/Gericom/GBARunner2/tree/wifi_link) branch to use the features. You can find detailed instructions on how to setup the builds on its [GBAtemp Wiki page](https://wiki.gbatemp.net/wiki/GBARunner2/Link). +You will need a build from the [wifi_link](https://github.com/Gericom/GBARunner2/tree/wifi_link) branch to use the features. You can find detailed instructions on how to setup the builds on its [WikiTemp page](https://wiki.gbatemp.net/wiki/GBARunner2/Link). #### Why isn't RTC (Real Time Clock) supported in a ROM hack? RTC is supported on a per-game basis. You will have to change the ROM's title ID to that of a game that supports RTC so that GBARunner2 will recognize it. @@ -33,3 +28,10 @@ You can change the title ID using the following: 1. + +#### Why is a ROM not working, even though the compatibility list says it works? +The GBARunner2 compatibility lists are primarily tested with the offical GBA BIOS, which improves compatibility. See [GBA BIOS Info](https://wiki.ds-homebrew.com/gbarunner2/bios) for information on obtaining the offical GBA BIOS. + +#### How do I fix duplicated layers at the bottom of the screen on 3DS? +This is a bug in TWLBg that is rather prevalent in GBARunner2. The only way to temporarily fix this is to restart GBARunner2. +- If applicable, you may be better off using other options for running GBA ROMs on 3DS, such as VC injects, open_agb_firm, or mGBA on n3DS models diff --git a/pages/_ja-JP/nds-bootstrap/controls.md b/pages/_ja-JP/nds-bootstrap/controls.md index 9fe8168b..d94bbcf7 100644 --- a/pages/_ja-JP/nds-bootstrap/controls.md +++ b/pages/_ja-JP/nds-bootstrap/controls.md @@ -8,6 +8,7 @@ description: Button controls for nds-bootstrap --- These do not apply to homebrew. +- SELECT + Up/Down: Precise volume control - L + R + Up + X for 1 second: Swap the screens - L + R + Down + A for 2 seconds: Dump RAM to `sd:/_nds/nds-bootstrap`, as `ramDump.bin` - L + R + Down + B for 2 seconds: Return to loader @@ -30,6 +31,7 @@ These do not apply to homebrew. - Up/Down: Increase/Decrease selected value - Left/Right: Select a value - A/B: Return to RAM Viewer/Editor at specified address + - SELECT: Switch between [ARM7 and ARM9 memory maps](https://problemkaputt.de/gbatek-ds-memory-maps.htm) - RAM Editor - Up/Down/Left/Right: Select a value - A: Modify selected value @@ -41,7 +43,8 @@ These do not apply to homebrew. - Up/Down: Increase/Decrease selected value - Left/Right: Select a value - A/B: Return to RAM Viewer/Editor at specified address -- Returning to loader may not work on some O3DS models, and does not work in B4DS mode or when used as a button combination in DSiWare +- Returning to loader may not work on some O3DS models, and does not work in B4DS mode - The button combination for opening the in-game menu can be changed in the TWiLight Menu++ settings +- Precise volume control can be turned on or off in the TWiLight Menu++ settings - Screenshots are saved to `sd:/_nds/nds-bootstrap/screenshots.tar`. This file can be opened using an archive viewer such as [7-Zip](https://www.7-zip.org/) - Taking screenshots is currently not possible in B4DS mode diff --git a/pages/_ja-JP/nds-bootstrap/faq.md b/pages/_ja-JP/nds-bootstrap/faq.md index ac15f810..90ceba84 100644 --- a/pages/_ja-JP/nds-bootstrap/faq.md +++ b/pages/_ja-JP/nds-bootstrap/faq.md @@ -8,16 +8,18 @@ description: FAQ & Troubleshooting for nds-bootstrap --- #### I'm having issues with my ROM(s), what should I do? -- Make sure that you are on the latest release of [nds-bootstrap](https://github.com/DS-Homebrew/nds-bootstrap/releases/latest) and [TWiLight Menu++](https://github.com/DS-Homebrew/TWiLightMenu/releases/latest) if you are using it (update instructions are provided in each release page) -- Check [the nds-bootstrap compatibility list](https://docs.google.com/spreadsheets/d/1LRTkXOUXraTMjg1eedz_f7b5jiuyMv2x6e_jY_nyHSc/htmlview#gid=0) to see if this is a known issue on the latest nds-bootstrap -- Try with all cheats disabled for that game as some cheats are not compatible with nds-bootstrap at the moment, pressing L in the game's cheats menu on TWiLight Menu++ will disable all cheats for it +- Make sure that you are on the latest release of [nds-bootstrap](https://github.com/DS-Homebrew/nds-bootstrap/releases/latest) and [**TW**i**L**ight Menu++](https://github.com/DS-Homebrew/TWiLightMenu/releases/latest) if you are using it (update instructions are provided in each release page) +- Check [the nds-bootstrap compatibility list](https://docs.google.com/spreadsheets/d/1LRTkXOUXraTMjg1eedz_f7b5jiuyMv2x6e_jY_nyHSc/htmlview#gid=0) to see if this is a known issue on the latest version of nds-bootstrap +- Try with all cheats disabled for that game as some cheats are not compatible with nds-bootstrap at the moment, pressing L in the game's cheats menu on **TW**i**L**ight Menu++ will disable all cheats for it - If it worked before, delete the `fatTable` and `patchOffsetCache` folders in `sd:/_nds/nds-bootstrap/` - Run the game with different settings, this includes ARM9 CPU Speed, Async card read, DS/DSi Mode, sound quality, Card read DMA, etc - - Using TWiLight Menu++, change all the per-game settings to `Default` - - If there is a specific per-game setting that causes your issue, please report this to the [GitHub](https://github.com/DS-Homebrew/nds-bootstrap/issues) + - Using **TW**i**L**ight Menu++, change all the per-game settings to `Default` + - If there is a specific per-game setting that causes your issue, please report this to the [GitHub repository](https://github.com/DS-Homebrew/nds-bootstrap/issues) +- If present, delete the cheat database (`usrcheat.dat`) in `sd:/_nds/TWiLightMenu/extras` +- [Re-dump the ROM](https://wiki.ds-homebrew.com/twilightmenu/faq?faq=how-do-i-get-games) to ensure that it is not corrupted - If you have followed all the above steps, ask in the [Discord server](https://discord.gg/yD3spjv) -- If the server says it's an nds-bootstrap issue, check if the game hasn't been reported already on Github - - Check the closed issues too in case there has already been an issue closed in preference a different one. +- If the server says it's an nds-bootstrap issue, check if the game hasn't been reported already on GitHub + - Check the closed issues too in case there has already been an issue closed in preference a different one - If it doesn't have any GitHub issue attached to it, go ahead and make a new one - If no solution has been found at this point, please update the [compatibility list](https://wiki.ds-homebrew.com/nds-bootstrap/testing) @@ -36,12 +38,20 @@ nds-bootstrap patches the ROM functions to run from an SD card, as the ROMs are - Swap top and bottom screens in compatible games for more comfortable gameplay, or on systems with a broken or removed screen - Take screenshots and edit values in the RAM using the in-game menu +#### DS/DS Lite: Why use nds-bootstrap on a DS flashcard? +- Certain compatible ROMs are loaded into the Memory Expansion Pak (or Slot-2 flashcarts containing RAM), allowing for load times to be faster than even normal Game Cards +- A limited number of DSiWare can be run using built-in patches and a Donor ROM of a DSi-Enhanced title + - Keep in mind that nds-bootstrap will always be used for DSiWare, regardless of `Use nds-bootstrap` setting in TWLMenu++ Settings +- If your flashcard kernel cannot run a certain ROM, nds-bootstrap can be used instead, and can be set per-game +- Swap top and bottom screens in compatible games for more comfortable gameplay, or on systems with a broken or removed screen +- Edit values in the RAM using the in-game menu + #### What is a Donor ROM? In nds-bootstrap, when a game doesn't boot, another ROM is used to "donate" it's ARM7 (and ARM7i, if available) binary to the game set to run, in place of the game's own said binary. A Donor ROM can be set using **TW**i**L**ight Menu++. -- **Flashcards in DS mode:** The few supported DSi-Exclusive/DSiWare titles will require a DSi-Enhanced ROM set as a Donor ROM. -- **DSiWarehax:** As both DSi-Enhanced games and (most) DSi-Exclusive/DSiWare games contain different MBK settings from each other, DSi-Enhanced games will not boot in DSi mode without a Donor ROM. By setting a DSi-Exclusive/DSiWare title as a Donor ROM, DSi-Enhanced games will be able to run within the MBK settings set by the DSiWare title the exploit is used on. -- **CycloDS iEvolution:** Same case with DSiWarehax, but DSi-Exclusive/DSiWare titles will require a DSi-Enhanced game set as a Donor ROM, instead of the other way around. +- **Flashcards in DS mode:** The few supported DSi-Exclusive/DSiWare titles will require a DSi-Enhanced ROM set as a Donor ROM +- **DSiWarehax:** As both DSi-Enhanced games and (most) DSi-Exclusive/DSiWare games contain different MBK settings from each other, DSi-Enhanced games will not boot in DSi mode without a Donor ROM. By setting a DSi-Exclusive/DSiWare title as a Donor ROM, DSi-Enhanced games will be able to run within the MBK settings set by the DSiWare title the exploit is used on +- **CycloDS iEvolution:** Same case with DSiWarehax, but DSi-Exclusive/DSiWare titles will require a DSi-Enhanced game set as a Donor ROM, instead of the other way around #### What is the best Donor ROM? There is no *best* one to use. @@ -55,7 +65,10 @@ If there's a title requiring a Donor ROM, and the ROM TWLMenu++ stated to find d A nightly build is build for the latest commit. Nightly builds may be unstable, but has the most recent bugfixes added. You can get nightly builds for nds-bootstrap [here](https://github.com/TWLBot/Builds/raw/master/nds-bootstrap.7z). #### Why do my cheats not work? -The way E cheat types are implemented in nds-bootstrap is broken, meaning they'd only work half of the time. Your cheat probably uses that type. It is not a fault of the cheat database, but rather a fault of nds-bootstrap. Please do not request these cheats to get deleted from the DB. +- Some cheats may have button activators or other conditions that need to be met. Check the description of the cheat for more information + - In **TW**i**L**ight Menu++, you can press Y to view a specific cheat's information, when available +- Most cheats were developed for use in DS mode and may not work correctly while running in DSi mode. If the game is DSi-Enhanced, try setting it to run in DS mode +- The way E-type cheats are implemented in nds-bootstrap is currently broken, meaning they may or may not work. Your cheat probably uses that type, and it is not known when this issue will be fixed For more info on cheats, check the [Action Replay cheats section of the Retail ROMs page](https://wiki.ds-homebrew.com/ds-index/retail-roms#action-replay-cheats). @@ -80,7 +93,21 @@ Playing games online with nds-bootstrap will work exactly as it does with real G #### Can setting a game to use 133 MHz (TWL) CPU speed damage my console? No. While not all games may function correctly under this setting, the DSi and 3DS were designed to be able to reach this CPU speed. -- If you encounter an issue with a game when running at 133 MHz (TWL) CPU speed, create an issue on the [TWiLight Menu++ GitHub repository](https://github.com/DS-Homebrew/TWiLightMenu/issues) detailing the effects so that it may be blacklisted from being launched at that CPU speed +- If you encounter an issue with a game when running at 133 MHz (TWL) CPU speed, create an issue on the [**TW**i**L**ight Menu++ GitHub repository](https://github.com/DS-Homebrew/TWiLightMenu/issues) detailing the effects so that it may be blacklisted from being launched at that CPU speed #### Can I speed up games using nds-bootstrap? While TWL CPU speed may reduce lag, nds-bootstrap cannot run games at faster speeds than intended. + +#### Can I remap button inputs using nds-bootstrap? +No. Since nds-bootstrap runs games natively, it cannot change the function of most buttons. The only way to do so would be to modify the game itself, or by using cheat codes. + +#### How do I play randomized Pokémon ROMs with nds-bootstrap? +Pokémon HeartGold/SoulSilver, Black/White, and Black 2 / White 2 have anti-piracy measures that have to be manually patched out *before* randomizing the ROM. You can do this with [DS-Scene ROM Tool](https://gbatemp.net/download/35735/). +- Randomized ROMs cannot be AP-patched on-the-fly like the vanilla versions of these games are, because randomizing a ROM has far too many unique possible outputs to be reasonably included with **TW**i**L**ight Menu++ + +#### What are DSi binaries? How do I get them? +DSi binaries are the portions of a game's code to be used on DSi (as well as 3DS) systems for use of the DSi's features, such as the cameras and improved Wi-Fi capabilities. Older dumping methods may not have properly dumped these. + +- ROMs without the DSi binaries can still be played on any console through DS mode, in which it will run as if the game were being played on a Nintendo DS Phat/Lite + +To obtain a ROM that contains the DSi binaries, [re-dump your Game Card](https://wiki.ds-homebrew.com/twilightmenu/faq?faq=how-do-i-get-games). diff --git a/pages/_ja-JP/twilightmenu/custom-dsi-3ds-sfx.md b/pages/_ja-JP/twilightmenu/custom-dsi-3ds-sfx.md index 7bf5752c..f3952a76 100644 --- a/pages/_ja-JP/twilightmenu/custom-dsi-3ds-sfx.md +++ b/pages/_ja-JP/twilightmenu/custom-dsi-3ds-sfx.md @@ -7,30 +7,31 @@ title: DSi/3DS Skins - Custom SFX description: How to use custom background music and sound effects in DSi and 3DS skins for TWiLight Menu++ --- -TWiLight Menu++ supports custom sound files in themes. Place your sound files under the `sound` subdirectory in your theme folder, for example for the `white` theme, you would place the files at `themes/white/sound/sfx.bin` and `themes/white/sound/bgm.pcm.raw` respectively. Both files are optional, if one is missing the default music will be used. You should then also set the music option in settings to "Theme". +TWiLight Menu++ supports custom sound files in themes. Place your sound files under the `sound` subdirectory in your theme folder, for example for the `white` theme, you would place the files at `themes/white/sound/sfx.bin` and `themes/white/sound/bgm.pcm.raw` respectively. Both files are optional, if `bmg.pcm.raw` is missing, the default music will be used. The same thing would happen with the sound effects if `sfx.bin` is missing as well. These instructions assume you have devkitPro installed with mmutil. You can get devkitPro at the [devkitPro website](https://devkitpro.org/wiki/Getting_Started). ## Sound Effect Bank -The sound effect bank contains sound effects such as the icon select sound, etc. +The sound effect bank (sfx.bin) contains sound effects such as the icon select sound, etc. | File | Description | | ----------- | -------------------------------------------------------------------------------------- | | startup.wav | Played on startup. See the section on [Startup sound](#startup-sound) for more details | | back.wav | Back | | launch.wav | Played when launching a game | -| select.wav | Played when moving the select cursor | +| select.wav | Played when moving the cursor in the per-game settings and select menu | | wrong.wav | Played when reaching the end of the page | | switch.wav | Played when switching pages | | stop.wav | Played on the DSi Theme when the select cursor stops moving | -| bgm.pcm.raw | Not part of the soundbank. See the section on [Menu BGM](#menu-bgm) for more details | -You can then run `make` to make the sound effect bank. All files listed above, except *bgm.pcm.raw* are required, but you can make them silent. +All the files listed above are required to build a custom sound effect bank. If you want a sound to be mute, you can use a silent audio file. The `.wav` format is mandatory and the encoding *must* be PCM. -Your resulting *sfx.bin* **must be under 512000B = 512 kB**. Any larger will result in either crashes or some sounds not playing fully. +To build the sound effect bank you need to download [this file](/assets/files/Makefile) and put it next to all the `.wav` files that will be used. After all the files are on the same folder, open your terminal (or command line if you are using Windows), change the current directory (`cd`) to the folder where `Makefile` is, and then run the `make` command. + +You will get a resulting `sfx.bin` file that can be copied to the `sound` subfolder in your theme folder. **This file must be under 512000B = 512 kB**. Any file larger than that will result in either crashes or some sounds not playing fully. ### Startup sound -While the other sound effects will work with any WAV file, the startup sound must be in a specific format in order to work properly, otherwise there will be a gap between when the startup sound stops and the background music begins. +While the other sound effects will work with any WAV file with PCM encoding, the startup sound must be in a specific format in order to work properly, otherwise there will be a gap between when the startup sound stops and the background music begins. The startup.wav file must be **16-bit 16 kHz**. You can use [Audacity](https://www.audacityteam.org/download/) for example to convert to this format. Once the file is loaded in Audacity, change the **Project Rate (Hz)** to **16000**, then press **Shift+M**, and change the **Format** to **16-bit PCM**. @@ -70,3 +71,5 @@ To export in the correct format: 1. Click `OK` to the metadata editing Now you have a `bgm.pcm.raw` file that can be copied to the `sound` subfolder in your theme folder. + + You should then set the `DSi/3DS Theme Music` option in TWiLight Menu++ settings to "Theme" for your custom BGM to play on the menu. \ No newline at end of file diff --git a/pages/_ja-JP/twilightmenu/how-to-get-custom-icons.md b/pages/_ja-JP/twilightmenu/how-to-get-custom-icons.md index 8c631fca..39f101d4 100644 --- a/pages/_ja-JP/twilightmenu/how-to-get-custom-icons.md +++ b/pages/_ja-JP/twilightmenu/how-to-get-custom-icons.md @@ -7,11 +7,10 @@ title: How to Get custom Icons and Banners description: How to set custom icons and banners for folders and games in TWiLight Menu++ --- -### Custom Game Icons and Banners 1. Download the icon or banner you want to set from [the Skins site](https://skins.ds-homebrew.com/icon/) - - Banners have a `.bin` file extension, they include custom game titles and its icons can be still or animated. These files are can only be set for roms. - - Icons have a `.png` file exension and will only be shown as still images. These can be set for both folders and roms. + - Banners have a `.bin` file extension, they include custom game titles and its icons can be still or animated. When used with folders, the custom titles won't be shown, and the folder name will be displayed instead. + - Icons have a `.png` file exension and will only be shown as still images. - Any `.png` file that's 4 bits in color depth and 32x32 pixels or less in resolution can also be used, not only the ones present in the the Skins site. 1. Put the icon/banner file in `sd:\_nds\TWiLightMenu\icons` - - If it's a custom icon for a folder, rename the file so that its name is the same as the name of the folder in which you want the icon to be displayed. - - If it's a custon icon or banner for a rom, rename the file so that its name is the same as the rom whose icon you want to replace. Note the the name has to include the file extension, e.g. `ASME.nds.png` or `ASME.nds.bin` if you want the icon/banner to show for the rom `ASME.nds`. This works not only for `.nds` roms, but for all roms that can be ran from TWiLight Menu++. + - If it's a custom icon or banner for a folder, rename the file so that its name is the same as the name of the folder in which you want the icon to be displayed. Keep in mind this will not replace the folder icon (unless the custom icon is bigger than the default skin icon), it will just be shown over it. + - If it's a custom icon or banner for a rom, rename the file so that its name is the same as the rom whose icon you want to replace. Note the the name has to include the file extension, e.g. `ASME.nds.png` or `ASME.nds.bin` if you want the icon/banner to show for the rom `ASME.nds`. This works not only for `.nds` roms, but for all roms that can be ran from TWiLight Menu++. diff --git a/pages/_ja-JP/twilightmenu/installing-flashcard.md b/pages/_ja-JP/twilightmenu/installing-flashcard.md index 63d40e7e..96044280 100644 --- a/pages/_ja-JP/twilightmenu/installing-flashcard.md +++ b/pages/_ja-JP/twilightmenu/installing-flashcard.md @@ -17,7 +17,7 @@ description: ニンテンドーDSフラッシュカードにTWiLight Menu++を 1. すでにセーブデータがある場合は、DS ROMの場所にある`.sav`ファイルをDS ROMの場所に`saves`という新しいフォルダに移動 1. ... - **DS Phat・Liteユーザー:**`BOOT.NDS`を起動すると、白い画面のロックアップが発生した場合は、DSメモリー拡張カートリッジを挿入して、もう一度やり直してください - - **DSi・3DSユーザー:**本体のSDカードからTWiLight Menu++を実行し、`Slot-1でSCFGアクセス`をオンに設定し、`Slot-1: タッチモード`を`DSiモード`に設定します + - **DSi/3DS users:** Run TWLMenu++ on the console's SD card, open TWLMenu++ Settings, switch to the `Misc. settings` page, and turn on `SCFG access in Slot-1` and set `Slot-1: Touch Mode` to `DSi Mode` - これにより、フラッシュカードのゲームでTWLクロック速度やVRAMブーストを使用できますほか、本体のSDカードにアクセスしたり、フラッシュカードからDSi対応・DSi専用・DSiウェアのゲームをDSiモードで実行したりできます - With this enabled you can use SELECT + Up/Down to switch between your internal SD card and your flashcard's SD card @@ -26,11 +26,11 @@ description: ニンテンドーDSフラッシュカードにTWiLight Menu++を - Skip this, if you don't see your flashcard 1. ... - **DS Phat/Lite users:** Go to settings in the DS menu, and turn on auto-start, so your flashcard will start on boot - - **DSi/3DS users:** Run TWLMenu++ on the console's SD card, and turn on `Auto-start Slot-1` + - **DSi/3DS users:** Run TWLMenu++ on the console's SD card, open TWLMenu++ Settings, switch to `Misc settings` page, and turn on `Auto-start Slot-1` ### To run games using your flashcard firmware -Please note this only works if your flashcart is set to autoboot TWiLight Menu++. See above section for how to do so. +Please note this only works if your flashcard is set to autoboot TWiLight Menu++. See above section for how to do so. {:.alert .alert-warning} Please note that not all flashcards support running games in this fashion. If the below steps do not apply to your flashcard, you can skip this section. @@ -60,4 +60,4 @@ Please note that not all flashcards support running games in this fashion. If th Install [RetroGameFan's YSMenu](https://gbatemp.net/threads/retrogamefan-updates-releases.267243/). - Make sure you have `YSMenu.nds` (renamed from `TTMenu.dat` if there isn't one) and the `TTMenu` folder on the flashcard microSD root -1. Set `Use nds-bootstrap` to `No`, so the flashcard firmware will be used instead of nds-bootstrap +1. Open TWLMenu++ Settings, switch to `nds-bootstrap settings` page, and set `Use nds-bootstrap` to `No`, so the flashcard firmware will be used instead of nds-bootstrap diff --git a/pages/_ko-KR/community/discord-rules.md b/pages/_ko-KR/community/discord-rules.md index 10517e67..c596f525 100644 --- a/pages/_ko-KR/community/discord-rules.md +++ b/pages/_ko-KR/community/discord-rules.md @@ -14,7 +14,7 @@ This page provides more details to the rules outlined in the [#info-and-rules](h - This applies to everyone regardless of their role or level of activity in this server, even if they aren’t on the server - Do not backseat moderate or try to "help" when a moderator is already dealing with a situation - Reminders of the rules are fine, as long as you remain respectful -- Credit the creator(s) when sending something if you know who created it +- Credit the creator(s) when sending something if you know who created it (exception being when the included work already credits said author) ### 2. Do not bring the chat quality down @@ -26,28 +26,32 @@ Examples of what breaks this rule include: - Important information can be found in [#useful-resources](https://discord.com/channels/283769550611152897/638041441079263283) and in the pinned messages of all the channels - Taking up excessive space in chat (e.g. Sending a tiny amount of words in multiple messages instead of keeping it all in one message) - Repeating messages, whether it is repeated in the same channel or in multiple channels - - If you're unsure where to post your message check the channel topics and ask in the most fitting one - - If you're still unsure, ask in [#community-meta](https://discord.com/channels/283769550611152897/715651368391671919) + - If you're unsure where to post your message, identify which channel would be the most fitting for your message by check its topic. Alternatively, ask in [#community-meta](https://discord.com/channels/283769550611152897/715651368391671919) - Posting for the sake of posting rather than to bring actual conversations (such as complaining that the chat is dead, only sending out greetings, copypastas, etc) -- Sending extremely long messages, use a tool such as [mystbin](https://mystb.in/) for longer messages instead +- Monologuing to the point where others are discouraged from intervening or a 16:9 mobile display with an average font size user would have to scroll in order to read your full message. Please refer to an external service (such as [mystbin](https://mystb.in/)) so that other users messages could be read as well +- Rants are allowed as long as its for the sake of conversation rather than purely venting. This includes being open to other viewpoints, being able to back up personal feelings with facts, and bringing new ideas to the table (if it's been done before) -- At a moderator's discretion, discussions may be stopped +**Moderators may request a discussion to stop, and users are expected to comply with its request, even if it doesn't fall into any of the above examples** ### 3. Do not self-promote with no context or without explicit staff permission - Giving links to other Discord servers on request is allowed, but please ask a moderator in a DM before advertising a server without prior context - DM advertisements aren't allowed, both by the Discord Terms of Service and our server rules, mass DM advertisement (with proof) will land you a ban - Joining for the purpose of advertising your discord server will land you a ban and your advertisements will be deleted +- Any compromised account will get banned, with the sent messages from the bot being removed. If the account is later retrieved, please contact one of the staff members ### 4. Avoid piracy discussion -- Do not link/mention piracy websites/tools, upload pirated content, or encourage others to pirate -- We will not assist with piracy or provide support for any pirated content or leaked titles +Examples for what breaks this rule includes: +- Mentioning/Linking piracy websites/tools +- Encouraging piracy, whether by assisting others with it or justifying it +- Uploading pirated or NDA-breaking content (ROMs compiled via official licensed SDKs, tools, etc...) + +Example for what DOESN'T break this rule being: +- Discussing any of the publicly-known leaked content, as long as no builds, source code or even unrelated files are shared + +Discord’s Terms of Service follow the US law and as such, is subject to the US definition of piracy regardless of wherever the user lives in the US or not - For more information on what is piracy or not, we suggest reading [eip’s piracy definition page](https://3ds.eiphax.tech/piracy.html) (Disclaimer: We are not lawyers) -- Discord’s Terms of Service follow the US law and as such, is subject to the US definition of piracy regardless of wherever the user lives in the US or not -- You may discuss publicly-known information about the leaks as long as no builds, files or source code is shared -- Do not link to SDK tools, or anything that breaks a Non-Disclosure Agreement - - This includes sending ROMs that were built with leaked SDK programs ### 5. Keep conversations within their respective channels @@ -60,7 +64,7 @@ Examples of what breaks this rule include: - We are not able to easily moderate content in other languages - We suggest using [DeepL](https://www.deepl.com/translator) for translation -- Moderators may allow others to speak in foreign languages in case translation fails and there are trusted people that know your language and are able to help +- Exceptions may be granted in case translation fails and there are trusted people that know your language and are able to help ### 7. You may not have an alternative account on this server without staff permission @@ -79,20 +83,17 @@ Examples of what breaks this rule include: - Things that happen in Direct Messages **are** the business of the server since unless you both share another server or are friends, you wouldn't be able to reach each other - Examples of what not to do include DM advertising, purposely redirecting users to DMs from normal chat (such as support) to break rules, and harassment - ### 10. Do not bring external drama, NSFW, or illegal content into the server - If you are banned in other servers, avoid talking about it here - We can not help you get unbanned from other servers, that is the decision of the staff members there - Do not post anything that is not considered safe for work (e.g. sexual content, extreme violence, drugs) -- Any account with a disturbing avatar will be kicked, if you rejoin and still have the avatar, you will be banned +- Accounts with disturbing avatars will be kicked, then leading to a ban if they keep said avatar on return - Despite adult content being banned, users are still required to be thirteen and over in order to participate on this Discord server as per the Discord TOS ### 11. Do not talk about or do actions pertaining to breaking other Discord TOS -- [Link to Terms of Service](https://discord.com/terms) -- [Link to community guidelines](https://discord.com/guidelines) -- Trying to do anything that is not explicitly mentioned in our rules but is still against Discord TOS will land you a ban (e.g. raids, malware, phishing) +- Breaking anything covered by either Discord's [Terms of Service](https://discord.com/terms) or [community guidelines](https://discord.com/guidelines), regardless of whether mentioned by the above or not, will land one a ban ### 12. Do not try to evade the rules as this will be treated as breaking them @@ -114,4 +115,4 @@ The consequences of breaking these rules are a warning, mute, kick or ban. Of co - However, when doing your report, cover any links; do not give the DM advertiser more visibility than they already got by Direct Messaging everyone -Last updated: 2021-12-20 +Last updated: 2022-04-07 diff --git a/pages/_ko-KR/ds-index/forwarders.md b/pages/_ko-KR/ds-index/forwarders.md index 7514f5f0..6239aac4 100644 --- a/pages/_ko-KR/ds-index/forwarders.md +++ b/pages/_ko-KR/ds-index/forwarders.md @@ -57,7 +57,7 @@ DS 게임들은 디지털의 `.nds` 포맷으로 덤핑되어야 합니다. DS ### Part 1: Getting started 1. Copy `NDSForwarder.dsi` to your SD card root - This can optionally be installed to hiyaCFW directly using [TMFH](https://github.com/JeffRuLz/TMFH/releases/latest/download/TMFH.0.7.1.zip) -1. Download the [Forwarder pack for DSi SD Card](https://github.com/RocketRobz/NTR_Forwarder/releases/latest/download/DS.Game.Forwarder.pack.DSi.3DS.SD.Card.7z) +1. Download the [Forwarder pack for DSi SD Card](https://github.com/RocketRobz/NTR_Forwarder/releases/download/SD-6/DS.Game.Forwarder.pack.DSi.3DS.SD.Card.7z) 1. Extract the contents of the `for SD Card root` folder to the root of your DSi's SD card After you extract the pack for your card, you can edit `sd:/_nds/nds-bootstrap.ini` and change the following settings. diff --git a/pages/_ko-KR/ds-index/special-games.md b/pages/_ko-KR/ds-index/special-games.md index b29d23da..7c66d6fc 100644 --- a/pages/_ko-KR/ds-index/special-games.md +++ b/pages/_ko-KR/ds-index/special-games.md @@ -25,12 +25,22 @@ description: DS(i) Games that have special properties - Versus mode is removed - Many files are compressed for the game to fit within the DSiWare size limit - Icon is animated +- Chronos Twins +- Clubhouse Games + - Split into three DSiWare titles called + - Clubhouse Games Express: Card Classics + - Clubhouse Games Express: Family Favorites + - Clubhouse Games Express: Strategy Pack +- Dragon's Lair + - Extras menu containing Watch Mode is replaced with the Manual - Electroplankton - - Each mode are turned into DSiWare + - Each mode are turned into standalone DSiWare titles - Elite Forces: Unit 77 - Multiplayer added +- Heathcliff: Frantic Foto + - DSiWare version called "Heathcliff: Spot On" - Master of Illusion/Magic Made Fun - - DSiWare version called "Master of Illusion Express" (USA), or "A Little Bit of... Magic Made Fun" (Europe) + - Split into six DSiWare titles called "Master of Illusion Express" (USA), or "A Little Bit of... Magic Made Fun" (Europe) - Need for Speed: Nitro - DSiWare version called "Need for Speed: Nitro-X" - Download Play feature and various music are removed @@ -43,10 +53,17 @@ description: DS(i) Games that have special properties - Planet Puzzle League - DSiWare version called "Puzzle League Express" (USA), or "A Little Bit of... Puzzle League" (Europe) - Multiplayer removed + - Some music tracks removed - Plants vs. Zombies - Download Play feature, some achievements, and music video are removed - Includes exclusive minigame - Icon is animated +- Space Invaders Extreme 2 + - DSiWare version called "Space Invaders Extreme Z", exclusive to Japan + - Wireless features removed +- Sujin Taisen: Number Battles + - DSiWare version known as "Number Battle" in USA + - Local multiplayer is removed, but online multiplayer is retained - Tetris Party Deluxe - DSiWare version called "Tetris Party Live" - Field Climber, Shadow, Stage Racer, Sprint, Master Mode, Bombliss Mode are removed @@ -65,6 +82,7 @@ description: DS(i) Games that have special properties Supports Wi-Fi (WPA 1/2 included): - Bomberman Blitz - Famicom Wars DS: Ushinawareta Hikari (Advance Wars: Days of Ruin/Dark Conflict) +- Sujin Taisen: Number Battles - Tetris Party Live ### Games that got SDK upgrades @@ -258,6 +276,8 @@ Currently, nds-bootstrap does not have Slot-2 emulation. Included are some possi ### Games that use GBA Option Paks - Memory Expansion Pak - Nintendo DS Browser +- Motion Pack + - Tony Hawk’s Motion - Rumble Pak - Clubhouse Games - Custom Robo Arena @@ -292,24 +312,36 @@ Currently, nds-bootstrap does not have Slot-2 emulation. Included are some possi - Tomb Raider: Underworld - Wario: Master of Disguise - WWE SmackDown vs. Raw 2008 -- Motion Pack - - Tony Hawk’s Motion ### Games with Wii connectivity -- Animal Crossing: Wild World -> Animal Crossing: City Folk -- Band Hero -> Guitar Hero -- Batman: The Brave and the Bold (DS) -> Batman: The Brave and the Bold (Wii) -- Castlevania: Order of Ecclesia -> Castlevania Judgement -- Final Fantasy Crystal Chronicles: Echoes of Time (DS) -> Final Fantasy Crystal Chronicles: Echoes of Time (Wii) -- Geometry Wars: Galaxies (DS) -> Geometry Wars: Galaxies (Wii) -- Jam with the Band -> Live Channel -- My Word Coach -> My Word Coach (Wii) -- Pokémon Diamond/Pearl -> My Pokémon Ranch -- Pokémon Platinum -> My Pokémon Ranch (Japan Only) -- Pokémon Diamond/Pearl/Platinum/HeartGold/SoulSilver-> Pokémon Battle Revolution -- Personal Trainer: Walking -> Mii Channel -- Ultimate Band -> Ultimate Band (Wii) -- WarioWare D.I.Y. -> WarioWare D.I.Y. Showcase +- Animal Crossing: Wild World + - Animal Crossing: City Folk +- Band Hero + - Guitar Hero +- Batman: The Brave and the Bold (DS) + - Batman: The Brave and the Bold (Wii) +- Castlevania: Order of Ecclesia + - Castlevania Judgement +- Final Fantasy Crystal Chronicles: Echoes of Time (DS) + - Final Fantasy Crystal Chronicles: Echoes of Time (Wii) +- Geometry Wars: Galaxies (DS) + - Geometry Wars: Galaxies (Wii) +- Jam with the Band + - Live Channel +- My Word Coach (DS) + - My Word Coach (Wii) +- Pokémon Diamond/Pearl + - My Pokémon Ranch +- Pokémon Platinum + - My Pokémon Ranch (Japan Only Update) +- Pokémon Diamond/Pearl/Platinum/HeartGold/SoulSilver + - Pokémon Battle Revolution +- Personal Trainer: Walking + - Mii Channel +- Ultimate Band + - Ultimate Band (Wii) +- WarioWare D.I.Y. + - WarioWare D.I.Y. Showcase ### Games with IR Game Cards - Pokémon Heartgold/Soulsilver diff --git a/pages/_ko-KR/gbarunner2/builds.md b/pages/_ko-KR/gbarunner2/builds.md index cfb6c950..7cd41603 100644 --- a/pages/_ko-KR/gbarunner2/builds.md +++ b/pages/_ko-KR/gbarunner2/builds.md @@ -7,11 +7,11 @@ description: Information on the various GBARunner2 Builds and their uses --- -There are a number of different GBARunner2 releases or "builds" which one can use. They come from different branches and forks of GBARunner2 and have different features targeting either different GBA games or some different functions. **For most users** using the build that comes with TWiLightMenu++ is enough. +There are a number of different GBARunner2 releases, or "builds," which one can use. They come from different branches and forks of GBARunner2 and have different features targeting either different GBA games or some different functions. **For most users**, using the build that comes with **TW**i**L**ight Menu++ is enough. ## DS vs DSi vs 3DS Builds -GBARunner2 has had builds made that makes use of the extra hardware found inside the DSi and 3DS. Naturally, these DSi- and 3DS-specific builds will not work on a DS. However, they also will not work if you are running GBARunner2 from a flashcard on any of the systems, DSi and 3DS included. The details about this will not be covered here. +GBARunner2 has had builds made that make use of the extra hardware found inside the DSi and 3DS. Naturally, these DSi and 3DS-specific builds will not work on a DS. However, they also will not work if you are running GBARunner2 from a flashcard on any of the systems, DSi and 3DS included. The details about this will not be covered here. This means that you can use builds for the DS on both DSi and 3DS, but not vice-versa. @@ -19,13 +19,13 @@ This means that you can use builds for the DS on both DSi and 3DS, but not vice- These are the builds that are present for all three lines of systems. -### Master +### [Master](https://github.com/Gericom/GBARunner2/releases) -The Master builds or "main" builds are the proper releases of GBARunner2. This should generally be the most stable build. All other branches than this one are considered experimental and not stable enough to be included into the Master. The Master builds are divided into different builds for the DS, DSi and 3DS. They each have the name of the corresponding system appended at the end of the filename. +The Master builds, or "main" builds, are the proper releases of GBARunner2. This should generally be the most stable build. All other branches than this one are considered experimental and not stable enough to be included into the Master. The Master builds are divided into different builds for the DS, DSi and 3DS. They each have the name of the corresponding system appended at the end of the filename. -### Wi-Fi-Link +### [Wi-Fi-Link](https://github.com/Gericom/GBARunner2/releases/tag/v20200217-194452_0b8bbe3) -The Wi-Fi-Link branch adds the possibility to link up two systems wirelessly. Note that this does not go over the Internet, and this will never be possible. Currently your mileage will vary, and the only sure-fire game that will be able to keep a stable connection is Advance Guardian Heroes, and that is provided that you follow very specific instructions. Needless to say, consider this branch in its current state a novelty and a proof of concept, and not something to actually use. A few other games are able to connect, but they are very dependent on external factors like interference from other Wi-Fi signals, among many other things. +The Wi-Fi-Link branch adds the possibility to link up two systems wirelessly. Note that this does not go over the Internet, and this will never be possible due to latency. Currently your mileage will vary, and the only sure-fire game that will be able to keep a stable connection is Advance Guardian Heroes, and that is provided that you follow very specific instructions. Needless to say, consider this branch in its current state a novelty and a proof of concept, and not something to actually use. A few other games are able to connect, but they are very dependent on external factors like interference from other Wi-Fi signals, among many other things. To setup Wi-Fi liking, please see the [WikiTemp page](https://wiki.gbatemp.net/wiki/GBARunner2/Link). ## DS-Specific Builds @@ -33,33 +33,41 @@ The Wi-Fi-Link branch adds the possibility to link up two systems wirelessly. No **Normally use the ARM9DLDI**, and if that does not work then try the ARM7DLDI. Some flashcards need either the ARM7DLDI or the ARM9DLDI, and some might work with both. There is no list of which flashcards work with which builds, but if you are running into issues getting GBARunner2 to run then you might want to try the other one. +If you are using **TW**i**L**ight Menu++ on your flashcard, you can switch between ARM7DLDI and ARM9DLDI in the **TW**i**L**ight Menu++ settings. + There are no feature or performance differences between the two so there is no use in testing both to see if a game runs better or has less issues on the other. See further down to find out what build you are currently using. -### ROM3M - -If you are using TWiLightMenu++ then you are already using this feature in the GBARunner2 build that comes with it. +### [rom3M](https://github.com/Gericom/GBARunner2/releases/tag/v20190911-201047_371815e) This branch might help if trying to run ROMs that are a bit larger on the DS, but there is a limit due to the limited amount of RAM present in the DS. This is basically the Pokémon Emerald branch for the DS. -Void Star made [a fork of GBARunner2](https://github.com/unresolvedsymbol/GBARunner2-DSL-Enhanced/releases) that combines this ROM3M branch with some other neat features, and this is the build that comes with TWiLightMenu++ if you are using a DS. +Void Star made [a fork of GBARunner2](https://github.com/unresolvedsymbol/GBARunner2-DSL-Enhanced/releases) that merges the rom3M branch into the latest Master with some other neat features, and this is the build that comes with **TW**i**L**ight Menu++ if you are using a DS. ## DSi- and 3DS-Specific Builds -The DSi and 3DS can generally run the same builds, but due to the difference in amount of RAM between the DSi and 3DS the compatibility for games can differ. This generally means that the DSi might have trouble running larger ROMs that the 3DS can run fine. +The DSi and 3DS can generally run the same builds, but due to the difference in amount of RAM between the DSi and 3DS the compatibility for games can differ. This means that the DSi might have trouble running larger ROMs that the 3DS can run fine. The 3DS also has an accelerometer chip for gyro controls built-in, and this can be used in a 3DS-specific build. -### DSP +### [DSP](https://github.com/Gericom/GBARunner2/releases/tag/v20200809-113646_551ae99_dsp-audio) -The DSP builds make use of an extra processor present in both DSi and 3DS. This helps to produce a lot better sound and give better performance. There are some regressions like a couple of ROMs that do not work in this branch. +If you are using **TW**i**L**ight Menu++, then you are already using this feature in the GBARunner2 build that comes with it. -### Hybrid Hicode +The DSP builds make use of the digital sound processor present in both DSi and 3DS. This helps to produce a lot better sound and give better performance. There are some regressions, like a couple of ROMs that do not work in this branch. + +### [Hybrid Hicode](https://github.com/Gericom/GBARunner2/releases/tag/v20200812-130512_d5dc8d8) + +If you are using **TW**i**L**ight Menu++, then you are already using this feature in the GBARunner2 build that comes with it. The Hybrid Hicode branch deals with ROMs that are large and have problems running on the Master branch. This is a very useful branch for the DSi since this mostly solves the issue with having less RAM than the 3DS. -### 3DS-Specific: Gyro +### [Hicode/DSP merge](https://github.com/therealteamplayer/GBARunner2/releases/tag/v20210911-merges-and-tweaks) + +This fork by therealteamplayer merges the Hicode and DSP branches into one build, along with some other tweaks listed in the release notes. This build is currently used by **TW**i**L**ight Menu++ for the DSi/3DS SD card. + +### 3DS-Specific: [Gyro](https://github.com/Gericom/GBARunner2/releases/tag/v20191228-021638_ee7f6a0) This branch makes use of the internal accelerometer in the 3DS so that GBA games that had this functionality can be played properly. There are several steps needed to take to make it work. Note that since there are different accelerometer chips between 3DS systems, this will not work on all 3DSes because all chips do not have code supporting them. @@ -67,10 +75,10 @@ There is no consistency in what type of 3DS has what chip, at least as far as an ## Finding the Build Info -GBARunner2 has an menu you can open by touching the touch screen and pressing the right shoulder button. Within this you can find the about menu which tells you what build you are on. However, the builds that come with TWiLightMenu++ do not report a build version because they are based on forks by other people. This means that if your About page shows blank for build, you are most likely using one of these. +GBARunner2 has a menu that you can open by touching the touchscreen and pressing the right shoulder button. Within this you can find the About menu, which tells you which build you are on. However, the builds that currently come with **TW**i**L**ight Menu++ do not report a build version because they are based on forks by other people. This means that if your About page shows blank for build, you are most likely using one of these. -This tells you if you are using an ARM7DLDI or ARM9DLDI build +The About page also tells you if you are using an ARM7DLDI or ARM9DLDI build. -Knowing what build to use is useful when checking the official compatibility list in case you are having issues with running a game. +Knowing which build to use is useful when checking the official compatibility list, in case you are having issues with running a game. The release ID can be seen on the release page of the GBARunner2's github repository, where the last seven alphanumeric symbols represent the version. For example, the current latest Master release is "v20200812-131430_6e4ce45" and "6e4ce45" is used to represent its version. diff --git a/pages/_ko-KR/gbarunner2/faq.md b/pages/_ko-KR/gbarunner2/faq.md index 10720aea..05b46870 100644 --- a/pages/_ko-KR/gbarunner2/faq.md +++ b/pages/_ko-KR/gbarunner2/faq.md @@ -13,16 +13,11 @@ FrescoASF가 작성한 [이 가이드](https://docs.google.com/document/d/1owjiW #### 치트도 사용할 수 있나요? 아직은 사용할 수 없습니다. 대신에, [GBAATM](https://gbatemp.net/threads/gba-auto-trainer-maker-gbaatm.99334/)을 사용하여 GBA ROM에 치트 코드를 영구적으로 주입할 수 있습니다. -#### 나이틀리 GBARunner2 빌드를 TWiLight Menu++에서 사용할 수 있나요? -1. 나이틀리 빌드를 다운로드합니다. -1. 다운로드한 파일의 이름을 `GBARunner2_arm7dldi_3ds.nds` (DSi에서는 `GBARunner2_arm7dldi_dsi.nds`)로 변경해줍니다. -1. 해당 파일을 `sd:/_nds`에 놓습니다. - #### Which build of GBARunner2 should I use? Usually, the builds that are included with TWiLight Menu++ is enough. For more information on the various builds of GBARunner, see the [Builds wiki page](https://wiki.ds-homebrew.com/gbarunner2/builds). #### How do I use Wi-Fi link features? -You will need a build from the [wifi_link](https://github.com/Gericom/GBARunner2/tree/wifi_link) branch to use the features. You can find detailed instructions on how to setup the builds on its [GBAtemp Wiki page](https://wiki.gbatemp.net/wiki/GBARunner2/Link). +You will need a build from the [wifi_link](https://github.com/Gericom/GBARunner2/tree/wifi_link) branch to use the features. You can find detailed instructions on how to setup the builds on its [WikiTemp page](https://wiki.gbatemp.net/wiki/GBARunner2/Link). #### Why isn't RTC (Real Time Clock) supported in a ROM hack? RTC is supported on a per-game basis. You will have to change the ROM's title ID to that of a game that supports RTC so that GBARunner2 will recognize it. @@ -33,3 +28,10 @@ You can change the title ID using the following: 1. + +#### Why is a ROM not working, even though the compatibility list says it works? +The GBARunner2 compatibility lists are primarily tested with the offical GBA BIOS, which improves compatibility. See [GBA BIOS Info](https://wiki.ds-homebrew.com/gbarunner2/bios) for information on obtaining the offical GBA BIOS. + +#### How do I fix duplicated layers at the bottom of the screen on 3DS? +This is a bug in TWLBg that is rather prevalent in GBARunner2. The only way to temporarily fix this is to restart GBARunner2. +- If applicable, you may be better off using other options for running GBA ROMs on 3DS, such as VC injects, open_agb_firm, or mGBA on n3DS models diff --git a/pages/_ko-KR/nds-bootstrap/controls.md b/pages/_ko-KR/nds-bootstrap/controls.md index 9fe8168b..d94bbcf7 100644 --- a/pages/_ko-KR/nds-bootstrap/controls.md +++ b/pages/_ko-KR/nds-bootstrap/controls.md @@ -8,6 +8,7 @@ description: Button controls for nds-bootstrap --- These do not apply to homebrew. +- SELECT + Up/Down: Precise volume control - L + R + Up + X for 1 second: Swap the screens - L + R + Down + A for 2 seconds: Dump RAM to `sd:/_nds/nds-bootstrap`, as `ramDump.bin` - L + R + Down + B for 2 seconds: Return to loader @@ -30,6 +31,7 @@ These do not apply to homebrew. - Up/Down: Increase/Decrease selected value - Left/Right: Select a value - A/B: Return to RAM Viewer/Editor at specified address + - SELECT: Switch between [ARM7 and ARM9 memory maps](https://problemkaputt.de/gbatek-ds-memory-maps.htm) - RAM Editor - Up/Down/Left/Right: Select a value - A: Modify selected value @@ -41,7 +43,8 @@ These do not apply to homebrew. - Up/Down: Increase/Decrease selected value - Left/Right: Select a value - A/B: Return to RAM Viewer/Editor at specified address -- Returning to loader may not work on some O3DS models, and does not work in B4DS mode or when used as a button combination in DSiWare +- Returning to loader may not work on some O3DS models, and does not work in B4DS mode - The button combination for opening the in-game menu can be changed in the TWiLight Menu++ settings +- Precise volume control can be turned on or off in the TWiLight Menu++ settings - Screenshots are saved to `sd:/_nds/nds-bootstrap/screenshots.tar`. This file can be opened using an archive viewer such as [7-Zip](https://www.7-zip.org/) - Taking screenshots is currently not possible in B4DS mode diff --git a/pages/_ko-KR/nds-bootstrap/faq.md b/pages/_ko-KR/nds-bootstrap/faq.md index ac15f810..90ceba84 100644 --- a/pages/_ko-KR/nds-bootstrap/faq.md +++ b/pages/_ko-KR/nds-bootstrap/faq.md @@ -8,16 +8,18 @@ description: FAQ & Troubleshooting for nds-bootstrap --- #### I'm having issues with my ROM(s), what should I do? -- Make sure that you are on the latest release of [nds-bootstrap](https://github.com/DS-Homebrew/nds-bootstrap/releases/latest) and [TWiLight Menu++](https://github.com/DS-Homebrew/TWiLightMenu/releases/latest) if you are using it (update instructions are provided in each release page) -- Check [the nds-bootstrap compatibility list](https://docs.google.com/spreadsheets/d/1LRTkXOUXraTMjg1eedz_f7b5jiuyMv2x6e_jY_nyHSc/htmlview#gid=0) to see if this is a known issue on the latest nds-bootstrap -- Try with all cheats disabled for that game as some cheats are not compatible with nds-bootstrap at the moment, pressing L in the game's cheats menu on TWiLight Menu++ will disable all cheats for it +- Make sure that you are on the latest release of [nds-bootstrap](https://github.com/DS-Homebrew/nds-bootstrap/releases/latest) and [**TW**i**L**ight Menu++](https://github.com/DS-Homebrew/TWiLightMenu/releases/latest) if you are using it (update instructions are provided in each release page) +- Check [the nds-bootstrap compatibility list](https://docs.google.com/spreadsheets/d/1LRTkXOUXraTMjg1eedz_f7b5jiuyMv2x6e_jY_nyHSc/htmlview#gid=0) to see if this is a known issue on the latest version of nds-bootstrap +- Try with all cheats disabled for that game as some cheats are not compatible with nds-bootstrap at the moment, pressing L in the game's cheats menu on **TW**i**L**ight Menu++ will disable all cheats for it - If it worked before, delete the `fatTable` and `patchOffsetCache` folders in `sd:/_nds/nds-bootstrap/` - Run the game with different settings, this includes ARM9 CPU Speed, Async card read, DS/DSi Mode, sound quality, Card read DMA, etc - - Using TWiLight Menu++, change all the per-game settings to `Default` - - If there is a specific per-game setting that causes your issue, please report this to the [GitHub](https://github.com/DS-Homebrew/nds-bootstrap/issues) + - Using **TW**i**L**ight Menu++, change all the per-game settings to `Default` + - If there is a specific per-game setting that causes your issue, please report this to the [GitHub repository](https://github.com/DS-Homebrew/nds-bootstrap/issues) +- If present, delete the cheat database (`usrcheat.dat`) in `sd:/_nds/TWiLightMenu/extras` +- [Re-dump the ROM](https://wiki.ds-homebrew.com/twilightmenu/faq?faq=how-do-i-get-games) to ensure that it is not corrupted - If you have followed all the above steps, ask in the [Discord server](https://discord.gg/yD3spjv) -- If the server says it's an nds-bootstrap issue, check if the game hasn't been reported already on Github - - Check the closed issues too in case there has already been an issue closed in preference a different one. +- If the server says it's an nds-bootstrap issue, check if the game hasn't been reported already on GitHub + - Check the closed issues too in case there has already been an issue closed in preference a different one - If it doesn't have any GitHub issue attached to it, go ahead and make a new one - If no solution has been found at this point, please update the [compatibility list](https://wiki.ds-homebrew.com/nds-bootstrap/testing) @@ -36,12 +38,20 @@ nds-bootstrap patches the ROM functions to run from an SD card, as the ROMs are - Swap top and bottom screens in compatible games for more comfortable gameplay, or on systems with a broken or removed screen - Take screenshots and edit values in the RAM using the in-game menu +#### DS/DS Lite: Why use nds-bootstrap on a DS flashcard? +- Certain compatible ROMs are loaded into the Memory Expansion Pak (or Slot-2 flashcarts containing RAM), allowing for load times to be faster than even normal Game Cards +- A limited number of DSiWare can be run using built-in patches and a Donor ROM of a DSi-Enhanced title + - Keep in mind that nds-bootstrap will always be used for DSiWare, regardless of `Use nds-bootstrap` setting in TWLMenu++ Settings +- If your flashcard kernel cannot run a certain ROM, nds-bootstrap can be used instead, and can be set per-game +- Swap top and bottom screens in compatible games for more comfortable gameplay, or on systems with a broken or removed screen +- Edit values in the RAM using the in-game menu + #### What is a Donor ROM? In nds-bootstrap, when a game doesn't boot, another ROM is used to "donate" it's ARM7 (and ARM7i, if available) binary to the game set to run, in place of the game's own said binary. A Donor ROM can be set using **TW**i**L**ight Menu++. -- **Flashcards in DS mode:** The few supported DSi-Exclusive/DSiWare titles will require a DSi-Enhanced ROM set as a Donor ROM. -- **DSiWarehax:** As both DSi-Enhanced games and (most) DSi-Exclusive/DSiWare games contain different MBK settings from each other, DSi-Enhanced games will not boot in DSi mode without a Donor ROM. By setting a DSi-Exclusive/DSiWare title as a Donor ROM, DSi-Enhanced games will be able to run within the MBK settings set by the DSiWare title the exploit is used on. -- **CycloDS iEvolution:** Same case with DSiWarehax, but DSi-Exclusive/DSiWare titles will require a DSi-Enhanced game set as a Donor ROM, instead of the other way around. +- **Flashcards in DS mode:** The few supported DSi-Exclusive/DSiWare titles will require a DSi-Enhanced ROM set as a Donor ROM +- **DSiWarehax:** As both DSi-Enhanced games and (most) DSi-Exclusive/DSiWare games contain different MBK settings from each other, DSi-Enhanced games will not boot in DSi mode without a Donor ROM. By setting a DSi-Exclusive/DSiWare title as a Donor ROM, DSi-Enhanced games will be able to run within the MBK settings set by the DSiWare title the exploit is used on +- **CycloDS iEvolution:** Same case with DSiWarehax, but DSi-Exclusive/DSiWare titles will require a DSi-Enhanced game set as a Donor ROM, instead of the other way around #### What is the best Donor ROM? There is no *best* one to use. @@ -55,7 +65,10 @@ If there's a title requiring a Donor ROM, and the ROM TWLMenu++ stated to find d A nightly build is build for the latest commit. Nightly builds may be unstable, but has the most recent bugfixes added. You can get nightly builds for nds-bootstrap [here](https://github.com/TWLBot/Builds/raw/master/nds-bootstrap.7z). #### Why do my cheats not work? -The way E cheat types are implemented in nds-bootstrap is broken, meaning they'd only work half of the time. Your cheat probably uses that type. It is not a fault of the cheat database, but rather a fault of nds-bootstrap. Please do not request these cheats to get deleted from the DB. +- Some cheats may have button activators or other conditions that need to be met. Check the description of the cheat for more information + - In **TW**i**L**ight Menu++, you can press Y to view a specific cheat's information, when available +- Most cheats were developed for use in DS mode and may not work correctly while running in DSi mode. If the game is DSi-Enhanced, try setting it to run in DS mode +- The way E-type cheats are implemented in nds-bootstrap is currently broken, meaning they may or may not work. Your cheat probably uses that type, and it is not known when this issue will be fixed For more info on cheats, check the [Action Replay cheats section of the Retail ROMs page](https://wiki.ds-homebrew.com/ds-index/retail-roms#action-replay-cheats). @@ -80,7 +93,21 @@ Playing games online with nds-bootstrap will work exactly as it does with real G #### Can setting a game to use 133 MHz (TWL) CPU speed damage my console? No. While not all games may function correctly under this setting, the DSi and 3DS were designed to be able to reach this CPU speed. -- If you encounter an issue with a game when running at 133 MHz (TWL) CPU speed, create an issue on the [TWiLight Menu++ GitHub repository](https://github.com/DS-Homebrew/TWiLightMenu/issues) detailing the effects so that it may be blacklisted from being launched at that CPU speed +- If you encounter an issue with a game when running at 133 MHz (TWL) CPU speed, create an issue on the [**TW**i**L**ight Menu++ GitHub repository](https://github.com/DS-Homebrew/TWiLightMenu/issues) detailing the effects so that it may be blacklisted from being launched at that CPU speed #### Can I speed up games using nds-bootstrap? While TWL CPU speed may reduce lag, nds-bootstrap cannot run games at faster speeds than intended. + +#### Can I remap button inputs using nds-bootstrap? +No. Since nds-bootstrap runs games natively, it cannot change the function of most buttons. The only way to do so would be to modify the game itself, or by using cheat codes. + +#### How do I play randomized Pokémon ROMs with nds-bootstrap? +Pokémon HeartGold/SoulSilver, Black/White, and Black 2 / White 2 have anti-piracy measures that have to be manually patched out *before* randomizing the ROM. You can do this with [DS-Scene ROM Tool](https://gbatemp.net/download/35735/). +- Randomized ROMs cannot be AP-patched on-the-fly like the vanilla versions of these games are, because randomizing a ROM has far too many unique possible outputs to be reasonably included with **TW**i**L**ight Menu++ + +#### What are DSi binaries? How do I get them? +DSi binaries are the portions of a game's code to be used on DSi (as well as 3DS) systems for use of the DSi's features, such as the cameras and improved Wi-Fi capabilities. Older dumping methods may not have properly dumped these. + +- ROMs without the DSi binaries can still be played on any console through DS mode, in which it will run as if the game were being played on a Nintendo DS Phat/Lite + +To obtain a ROM that contains the DSi binaries, [re-dump your Game Card](https://wiki.ds-homebrew.com/twilightmenu/faq?faq=how-do-i-get-games). diff --git a/pages/_ko-KR/twilightmenu/custom-dsi-3ds-sfx.md b/pages/_ko-KR/twilightmenu/custom-dsi-3ds-sfx.md index 51193094..7296d996 100644 --- a/pages/_ko-KR/twilightmenu/custom-dsi-3ds-sfx.md +++ b/pages/_ko-KR/twilightmenu/custom-dsi-3ds-sfx.md @@ -7,42 +7,43 @@ title: DSi/3DS 스킨 - 커스텀 사운드 효과 description: TWiLight Menu++용 DSi와 3DS 스킨의 커스텀 배경음악과 사운드 효과를 사용하는 방법 --- -TWiLight Menu++는 테마에서 커스텀 사운드를 지원합니다. 사용할 사운드 파일을 테마 폴더 안의 `sound` 디렉토리에 넣습니다. 예를 들어, `white`라는 테마가 있다고 치면 파일을 각각 `themes/white/sound/sfx.bin` 그리고 `themes/white/sound/bgm.pcm.raw`으로 해서 넣어둡니다. 두 파일들은 굳이 넣어야 할 필요는 없고, 둘 중 하나가 사라지면 기본 사운드를 사용합니다. 파일을 잘 넣어놨다면, 설정의 음악 옵션을 "테마"로 설정합니다. +TWiLight Menu++는 테마에서 커스텀 사운드를 지원합니다. 사용할 사운드 파일을 테마 폴더 안의 `sound` 디렉토리에 넣습니다. 예를 들어, `white`라는 테마가 있다고 치면 파일을 각각 `themes/white/sound/sfx.bin` 그리고 `themes/white/sound/bgm.pcm.raw`으로 해서 넣어둡니다. Both files are optional, if `bmg.pcm.raw` is missing, the default music will be used. The same thing would happen with the sound effects if `sfx.bin` is missing as well. 이 설명은 mmutil이 설치된 devkitPro를 갖고있다는 전제 하에 적용됩니다. [devkitPro 웹사이트](https://devkitpro.org/wiki/Getting_Started)에서 devkitPro를 받으실 수 있습니다. ## 사운드 효과 뱅크 -사운드 효과 뱅크에서는 아이콘 선택 사운드와 같은 사운드 효과를 포함합니다. +The sound effect bank (sfx.bin) contains sound effects such as the icon select sound, etc. -| 파일 | 설명 | -| ----------- | --------------------------------------------------------------- | -| startup.wav | 시스템을 시작할 때 재생합니다. 더 자세한 설명은 [부팅 음악](#startup-sound) 섹션을 참고해주세요. | -| back.wav | 뒤로갈때 재생됩니다. | -| launch.wav | 게임을 실행할 때 재생됩니다. | -| select.wav | 선택 커서를 움직일 때 재생됩니다. | -| wrong.wav | 페이지의 끝에 다다랐을 때 재생됩니다. | -| switch.wav | 페이지를 전환할 때 재생됩니다. | -| stop.wav | DSi 테마에서 선택커서가 움직임을 멈출 때 재생됩니다. | -| bgm.pcm.raw | 사운드 목록의 일부분이 아닙니다. 더 자세한 설명은 [메뉴 배경음악](#menu-bgm) 섹션을 참고해주세요. | +| 파일 | 설명 | +| ----------- | ---------------------------------------------------------------------- | +| startup.wav | 시스템을 시작할 때 재생합니다. 더 자세한 설명은 [부팅 음악](#startup-sound) 섹션을 참고해주세요. | +| back.wav | 뒤로갈때 재생됩니다. | +| launch.wav | 게임을 실행할 때 재생됩니다. | +| select.wav | Played when moving the cursor in the per-game settings and select menu | +| wrong.wav | 페이지의 끝에 다다랐을 때 재생됩니다. | +| switch.wav | 페이지를 전환할 때 재생됩니다. | +| stop.wav | DSi 테마에서 선택커서가 움직임을 멈출 때 재생됩니다. | -사운드 효과 뱅크를 만들기 위해 `make`를 실행할 수 있습니다. 위에 나열된 모든 파일들은 *bgm.pcm.raw*가 필요하지만 무음으로 만들 수도 있습니다. +All the files listed above are required to build a custom sound effect bank. If you want a sound to be mute, you can use a silent audio file. The `.wav` format is mandatory and the encoding *must* be PCM. -최종적으로 *sfx.bin*은 **512000B = 512 KB를 넘어서는 안됩니다**. 이것보다 높을 경우, 충돌을 일으키거나 사운드가 끝까지 재생되지 않을 수 있습니다. +To build the sound effect bank you need to download [this file](/assets/files/Makefile) and put it next to all the `.wav` files that will be used. After all the files are on the same folder, open your terminal (or command line if you are using Windows), change the current directory (`cd`) to the folder where `Makefile` is, and then run the `make` command. + +You will get a resulting `sfx.bin` file that can be copied to the `sound` subfolder in your theme folder. **This file must be under 512000B = 512 kB**. Any file larger than that will result in either crashes or some sounds not playing fully. ### 부팅 음악 -다른 사운드 효과는 WAV 파일에서 작동하지만, 시작 사운드는 제대로 작동하려면 특정 형식이어야 하며, 그렇지 않으면 시작 사운드가 중지되는 시점과 배경 음악이 시작되는 시점 사이에 차이가 있을 수 있습니다. +While the other sound effects will work with any WAV file with PCM encoding, the startup sound must be in a specific format in order to work properly, otherwise there will be a gap between when the startup sound stops and the background music begins. -startup.wav 파일은 반드시 **16-bit 16 kHz** 형식이어야 합니다. 이 형식으로 변환하기 위해 [Audacity](https://www.audacityteam.org/download/)를 사용해볼 수 있습니다. Audacity에 파일이 로딩되었으면, **Project Rate (Hz)**를 **16000**으로 변경하고, **Shift+M**을 누른 다음, **Format**을 **16-bit PCM**으로 변경합니다. +The startup.wav file must be **16-bit 16 kHz**. You can use [Audacity](https://www.audacityteam.org/download/) for example to convert to this format. Once the file is loaded in Audacity, change the **Project Rate (Hz)** to **16000**, then press **Shift+M**, and change the **Format** to **16-bit PCM**. -사용하려는 파일이 스테레오라면, **Tracks > Mix > Mix Stereo down to Mono**를 순서대로 진행하세요. +If your file is in Stereo, you should also go to **Tracks > Mix > Mix Stereo down to Mono**. -부팅 음악을 재생하고 싶으시면, 사용자의 `theme.ini`에서 `PlayStartupJingle=1`로 설정해주세요. +You must set `PlayStartupJingle=1` in your `theme.ini` for the startup jingle to play. ## 메뉴 배경음악 -메뉴 배경음악은 **16-bit 16 kHz 모노** raw PCM 파일이여야 합니다. Below are two methods for converting audio files into that format. +Menu BGM needs to be a **16-bit 16 kHz Mono** raw PCM file. Below are two methods for converting audio files into that format. -sfx.bin 파일과는 다르게, *bgm.pcm.raw* 파일은 용량이 얼마든지 커도 좋습니다. +Unlike sfx.bin, *bgm.pcm.raw* can be arbitrarily large. ### ffmpeg The simplest way to convert music for use in TWiLight Menu++ is to run this [ffmpeg](https://ffmpeg.org) command in a terminal: @@ -70,3 +71,5 @@ To export in the correct format: 1. Click `OK` to the metadata editing Now you have a `bgm.pcm.raw` file that can be copied to the `sound` subfolder in your theme folder. + + You should then set the `DSi/3DS Theme Music` option in TWiLight Menu++ settings to "Theme" for your custom BGM to play on the menu. \ No newline at end of file diff --git a/pages/_ko-KR/twilightmenu/how-to-get-custom-icons.md b/pages/_ko-KR/twilightmenu/how-to-get-custom-icons.md index 8c631fca..39f101d4 100644 --- a/pages/_ko-KR/twilightmenu/how-to-get-custom-icons.md +++ b/pages/_ko-KR/twilightmenu/how-to-get-custom-icons.md @@ -7,11 +7,10 @@ title: How to Get custom Icons and Banners description: How to set custom icons and banners for folders and games in TWiLight Menu++ --- -### Custom Game Icons and Banners 1. Download the icon or banner you want to set from [the Skins site](https://skins.ds-homebrew.com/icon/) - - Banners have a `.bin` file extension, they include custom game titles and its icons can be still or animated. These files are can only be set for roms. - - Icons have a `.png` file exension and will only be shown as still images. These can be set for both folders and roms. + - Banners have a `.bin` file extension, they include custom game titles and its icons can be still or animated. When used with folders, the custom titles won't be shown, and the folder name will be displayed instead. + - Icons have a `.png` file exension and will only be shown as still images. - Any `.png` file that's 4 bits in color depth and 32x32 pixels or less in resolution can also be used, not only the ones present in the the Skins site. 1. Put the icon/banner file in `sd:\_nds\TWiLightMenu\icons` - - If it's a custom icon for a folder, rename the file so that its name is the same as the name of the folder in which you want the icon to be displayed. - - If it's a custon icon or banner for a rom, rename the file so that its name is the same as the rom whose icon you want to replace. Note the the name has to include the file extension, e.g. `ASME.nds.png` or `ASME.nds.bin` if you want the icon/banner to show for the rom `ASME.nds`. This works not only for `.nds` roms, but for all roms that can be ran from TWiLight Menu++. + - If it's a custom icon or banner for a folder, rename the file so that its name is the same as the name of the folder in which you want the icon to be displayed. Keep in mind this will not replace the folder icon (unless the custom icon is bigger than the default skin icon), it will just be shown over it. + - If it's a custom icon or banner for a rom, rename the file so that its name is the same as the rom whose icon you want to replace. Note the the name has to include the file extension, e.g. `ASME.nds.png` or `ASME.nds.bin` if you want the icon/banner to show for the rom `ASME.nds`. This works not only for `.nds` roms, but for all roms that can be ran from TWiLight Menu++. diff --git a/pages/_ko-KR/twilightmenu/installing-flashcard.md b/pages/_ko-KR/twilightmenu/installing-flashcard.md index 0a456bef..1cab53b3 100644 --- a/pages/_ko-KR/twilightmenu/installing-flashcard.md +++ b/pages/_ko-KR/twilightmenu/installing-flashcard.md @@ -17,7 +17,7 @@ description: 닌텐도 DS 플래시카드에서 TWiLight Menu++를 설치하는 1. 세이브 데이터를 이미 갖고있다면, DS ROM의 위치에 있는 `.sav` 파일을 `saves` 폴더에 넣으세요. (DS ROM의 위치에도 있습니다.) 1. ... - **DS Phat/Lite 이용자: **`BOOT.NDS`를 부팅할 때, 하얀 화면이 지속된다면 DS 메모리 확장 팩을 삽입하고 다시 시도해보세요. - - **DSi/3DS 이용자:** TWiLight Menu++를 콘솔 SD 카드에서 실행하고, `Slot-1에서 SCFG 접근` 을 활성화 하고 `Slot-1: 터치 모드`를 `DSi 모드`로 설정하세요. + - **DSi/3DS users:** Run TWLMenu++ on the console's SD card, open TWLMenu++ Settings, switch to the `Misc. settings` page, and turn on `SCFG access in Slot-1` and set `Slot-1: Touch Mode` to `DSi Mode` - 이렇게 하면 플래시 카드 게임에서 TWL 클락 속도나 VRAM 부스트를 사용할 수 있을 뿐 아니라 본체의 SD 카드에 액세스하거나 플래시 카드에서 DSi 전용, DSi 웨어 게임을 DSi 모드로 실행할 수도 있습니다. - With this enabled you can use SELECT + Up/Down to switch between your internal SD card and your flashcard's SD card @@ -26,11 +26,11 @@ description: 닌텐도 DS 플래시카드에서 TWiLight Menu++를 설치하는 - 사용중인 Flashcard가 보이지 않는다면 이 과정을 건너뛰세요. 1. ... - **DS Phat/Lite 이용자:** DS 메뉴의 설정에 들어가서 Auto-start를 켜면 부팅할 때 Flashcard가 시작됩니다. - - **DSi/3DS 이용자:** TWLMenu++를 본체의 SD 카드에서 실행하고, `Slot-1 자동 시작`을 켭니다. + - **DSi/3DS users:** Run TWLMenu++ on the console's SD card, open TWLMenu++ Settings, switch to `Misc settings` page, and turn on `Auto-start Slot-1` ### 사용하고 있는 Flashcard 펌웨어를 이용해 게임을 실행하려면... -Please note this only works if your flashcart is set to autoboot TWiLight Menu++. See above section for how to do so. +Please note this only works if your flashcard is set to autoboot TWiLight Menu++. See above section for how to do so. {:.alert .alert-warning} 모든 Flashcard가 이 방식으로 게임을 실행하는 것을 지원하지는 않는다는 걸 알아 주세요. 만약 아래 절차가 당신의 Flashcard에 맞지 않는다면, 이 부분을 건너뛰셔도 됩니다, @@ -60,4 +60,4 @@ Please note this only works if your flashcart is set to autoboot TWiLight Menu++ [RetroGameFan의 YSMenu](https://gbatemp.net/threads/retrogamefan-updates-releases.267243/)를 설치해 주세요. - Flashcard의 microSD카드 루트에 `YSMenu.nds` (`TTMenu.dat`에서 이름을 변경해도 됨)과 `TTMenu`가 있는 것을 확인해 주세요. -1. `nds-bootstrap 사용`을 `비활성화`로 설정해서 nds-bootstrap 대신 Flashcard 펌웨어를 쓰도록 합니다. +1. Open TWLMenu++ Settings, switch to `nds-bootstrap settings` page, and set `Use nds-bootstrap` to `No`, so the flashcard firmware will be used instead of nds-bootstrap diff --git a/pages/_pl-PL/community/discord-rules.md b/pages/_pl-PL/community/discord-rules.md index 035ef905..eec948fb 100644 --- a/pages/_pl-PL/community/discord-rules.md +++ b/pages/_pl-PL/community/discord-rules.md @@ -14,7 +14,7 @@ This page provides more details to the rules outlined in the [#info-and-rules](h - This applies to everyone regardless of their role or level of activity in this server, even if they aren’t on the server - Do not backseat moderate or try to "help" when a moderator is already dealing with a situation - Reminders of the rules are fine, as long as you remain respectful -- Credit the creator(s) when sending something if you know who created it +- Credit the creator(s) when sending something if you know who created it (exception being when the included work already credits said author) ### 2. Do not bring the chat quality down @@ -26,28 +26,32 @@ Examples of what breaks this rule include: - Important information can be found in [#useful-resources](https://discord.com/channels/283769550611152897/638041441079263283) and in the pinned messages of all the channels - Taking up excessive space in chat (e.g. Sending a tiny amount of words in multiple messages instead of keeping it all in one message) - Repeating messages, whether it is repeated in the same channel or in multiple channels - - If you're unsure where to post your message check the channel topics and ask in the most fitting one - - If you're still unsure, ask in [#community-meta](https://discord.com/channels/283769550611152897/715651368391671919) + - If you're unsure where to post your message, identify which channel would be the most fitting for your message by check its topic. Alternatively, ask in [#community-meta](https://discord.com/channels/283769550611152897/715651368391671919) - Nie wysyłaj wiadomości dla samego wysyłania, jeśli chcesz coś napisać, niech to będzie coś wartościowego (nie narzekaj, że czat jest martwy, wyślij coś więcej niż powitanie, czy copypastę) -- Sending extremely long messages, use a tool such as [mystbin](https://mystb.in/) for longer messages instead +- Monologuing to the point where others are discouraged from intervening or a 16:9 mobile display with an average font size user would have to scroll in order to read your full message. Please refer to an external service (such as [mystbin](https://mystb.in/)) so that other users messages could be read as well +- Rants are allowed as long as its for the sake of conversation rather than purely venting. This includes being open to other viewpoints, being able to back up personal feelings with facts, and bringing new ideas to the table (if it's been done before) -- At a moderator's discretion, discussions may be stopped +**Moderators may request a discussion to stop, and users are expected to comply with its request, even if it doesn't fall into any of the above examples** ### 3. Do not self-promote with no context or without explicit staff permission - Giving links to other Discord servers on request is allowed, but please ask a moderator in a DM before advertising a server without prior context - DM advertisements aren't allowed, both by the Discord Terms of Service and our server rules, mass DM advertisement (with proof) will land you a ban - Joining for the purpose of advertising your discord server will land you a ban and your advertisements will be deleted +- Any compromised account will get banned, with the sent messages from the bot being removed. If the account is later retrieved, please contact one of the staff members ### 4. Avoid piracy discussion -- Do not link/mention piracy websites/tools, upload pirated content, or encourage others to pirate -- We will not assist with piracy or provide support for any pirated content or leaked titles +Examples for what breaks this rule includes: +- Mentioning/Linking piracy websites/tools +- Encouraging piracy, whether by assisting others with it or justifying it +- Uploading pirated or NDA-breaking content (ROMs compiled via official licensed SDKs, tools, etc...) + +Example for what DOESN'T break this rule being: +- Discussing any of the publicly-known leaked content, as long as no builds, source code or even unrelated files are shared + +Discord’s Terms of Service follow the US law and as such, is subject to the US definition of piracy regardless of wherever the user lives in the US or not - For more information on what is piracy or not, we suggest reading [eip’s piracy definition page](https://3ds.eiphax.tech/piracy.html) (Disclaimer: We are not lawyers) -- Discord’s Terms of Service follow the US law and as such, is subject to the US definition of piracy regardless of wherever the user lives in the US or not -- You may discuss publicly-known information about the leaks as long as no builds, files or source code is shared -- Do not link to SDK tools, or anything that breaks a Non-Disclosure Agreement - - This includes sending ROMs that were built with leaked SDK programs ### 5. Keep conversations within their respective channels @@ -60,7 +64,7 @@ Examples of what breaks this rule include: - We are not able to easily moderate content in other languages - We suggest using [DeepL](https://www.deepl.com/translator) for translation -- Moderators may allow others to speak in foreign languages in case translation fails and there are trusted people that know your language and are able to help +- Exceptions may be granted in case translation fails and there are trusted people that know your language and are able to help ### 7. You may not have an alternative account on this server without staff permission @@ -79,20 +83,17 @@ Examples of what breaks this rule include: - Things that happen in Direct Messages **are** the business of the server since unless you both share another server or are friends, you wouldn't be able to reach each other - Examples of what not to do include DM advertising, purposely redirecting users to DMs from normal chat (such as support) to break rules, and harassment - ### 10. Do not bring external drama, NSFW, or illegal content into the server - If you are banned in other servers, avoid talking about it here - We can not help you get unbanned from other servers, that is the decision of the staff members there - Do not post anything that is not considered safe for work (e.g. sexual content, extreme violence, drugs) -- Any account with a disturbing avatar will be kicked, if you rejoin and still have the avatar, you will be banned +- Accounts with disturbing avatars will be kicked, then leading to a ban if they keep said avatar on return - Despite adult content being banned, users are still required to be thirteen and over in order to participate on this Discord server as per the Discord TOS ### 11. Do not talk about or do actions pertaining to breaking other Discord TOS -- [Link to Terms of Service](https://discord.com/terms) -- [Link to community guidelines](https://discord.com/guidelines) -- Trying to do anything that is not explicitly mentioned in our rules but is still against Discord TOS will land you a ban (e.g. raids, malware, phishing) +- Breaking anything covered by either Discord's [Terms of Service](https://discord.com/terms) or [community guidelines](https://discord.com/guidelines), regardless of whether mentioned by the above or not, will land one a ban ### 12. Do not try to evade the rules as this will be treated as breaking them @@ -114,4 +115,4 @@ The consequences of breaking these rules are a warning, mute, kick or ban. Of co - However, when doing your report, cover any links; do not give the DM advertiser more visibility than they already got by Direct Messaging everyone -Last updated: 2021-12-20 +Last updated: 2022-04-07 diff --git a/pages/_pl-PL/ds-index/forwarders.md b/pages/_pl-PL/ds-index/forwarders.md index 32fc2dc1..1d510d54 100644 --- a/pages/_pl-PL/ds-index/forwarders.md +++ b/pages/_pl-PL/ds-index/forwarders.md @@ -57,7 +57,7 @@ If you already have Universal Updater installed on your console, you can skip to ### Część 1: Rozpoczęcie 1. Copy `NDSForwarder.dsi` to your SD card root - This can optionally be installed to hiyaCFW directly using [TMFH](https://github.com/JeffRuLz/TMFH/releases/latest/download/TMFH.0.7.1.zip) -1. Download the [Forwarder pack for DSi SD Card](https://github.com/RocketRobz/NTR_Forwarder/releases/latest/download/DS.Game.Forwarder.pack.DSi.3DS.SD.Card.7z) +1. Download the [Forwarder pack for DSi SD Card](https://github.com/RocketRobz/NTR_Forwarder/releases/download/SD-6/DS.Game.Forwarder.pack.DSi.3DS.SD.Card.7z) 1. Extract the contents of the `for SD Card root` folder to the root of your DSi's SD card After you extract the pack for your card, you can edit `sd:/_nds/nds-bootstrap.ini` and change the following settings. diff --git a/pages/_pl-PL/ds-index/special-games.md b/pages/_pl-PL/ds-index/special-games.md index b29d23da..7c66d6fc 100644 --- a/pages/_pl-PL/ds-index/special-games.md +++ b/pages/_pl-PL/ds-index/special-games.md @@ -25,12 +25,22 @@ description: DS(i) Games that have special properties - Versus mode is removed - Many files are compressed for the game to fit within the DSiWare size limit - Icon is animated +- Chronos Twins +- Clubhouse Games + - Split into three DSiWare titles called + - Clubhouse Games Express: Card Classics + - Clubhouse Games Express: Family Favorites + - Clubhouse Games Express: Strategy Pack +- Dragon's Lair + - Extras menu containing Watch Mode is replaced with the Manual - Electroplankton - - Each mode are turned into DSiWare + - Each mode are turned into standalone DSiWare titles - Elite Forces: Unit 77 - Multiplayer added +- Heathcliff: Frantic Foto + - DSiWare version called "Heathcliff: Spot On" - Master of Illusion/Magic Made Fun - - DSiWare version called "Master of Illusion Express" (USA), or "A Little Bit of... Magic Made Fun" (Europe) + - Split into six DSiWare titles called "Master of Illusion Express" (USA), or "A Little Bit of... Magic Made Fun" (Europe) - Need for Speed: Nitro - DSiWare version called "Need for Speed: Nitro-X" - Download Play feature and various music are removed @@ -43,10 +53,17 @@ description: DS(i) Games that have special properties - Planet Puzzle League - DSiWare version called "Puzzle League Express" (USA), or "A Little Bit of... Puzzle League" (Europe) - Multiplayer removed + - Some music tracks removed - Plants vs. Zombies - Download Play feature, some achievements, and music video are removed - Includes exclusive minigame - Icon is animated +- Space Invaders Extreme 2 + - DSiWare version called "Space Invaders Extreme Z", exclusive to Japan + - Wireless features removed +- Sujin Taisen: Number Battles + - DSiWare version known as "Number Battle" in USA + - Local multiplayer is removed, but online multiplayer is retained - Tetris Party Deluxe - DSiWare version called "Tetris Party Live" - Field Climber, Shadow, Stage Racer, Sprint, Master Mode, Bombliss Mode are removed @@ -65,6 +82,7 @@ description: DS(i) Games that have special properties Supports Wi-Fi (WPA 1/2 included): - Bomberman Blitz - Famicom Wars DS: Ushinawareta Hikari (Advance Wars: Days of Ruin/Dark Conflict) +- Sujin Taisen: Number Battles - Tetris Party Live ### Games that got SDK upgrades @@ -258,6 +276,8 @@ Currently, nds-bootstrap does not have Slot-2 emulation. Included are some possi ### Games that use GBA Option Paks - Memory Expansion Pak - Nintendo DS Browser +- Motion Pack + - Tony Hawk’s Motion - Rumble Pak - Clubhouse Games - Custom Robo Arena @@ -292,24 +312,36 @@ Currently, nds-bootstrap does not have Slot-2 emulation. Included are some possi - Tomb Raider: Underworld - Wario: Master of Disguise - WWE SmackDown vs. Raw 2008 -- Motion Pack - - Tony Hawk’s Motion ### Games with Wii connectivity -- Animal Crossing: Wild World -> Animal Crossing: City Folk -- Band Hero -> Guitar Hero -- Batman: The Brave and the Bold (DS) -> Batman: The Brave and the Bold (Wii) -- Castlevania: Order of Ecclesia -> Castlevania Judgement -- Final Fantasy Crystal Chronicles: Echoes of Time (DS) -> Final Fantasy Crystal Chronicles: Echoes of Time (Wii) -- Geometry Wars: Galaxies (DS) -> Geometry Wars: Galaxies (Wii) -- Jam with the Band -> Live Channel -- My Word Coach -> My Word Coach (Wii) -- Pokémon Diamond/Pearl -> My Pokémon Ranch -- Pokémon Platinum -> My Pokémon Ranch (Japan Only) -- Pokémon Diamond/Pearl/Platinum/HeartGold/SoulSilver-> Pokémon Battle Revolution -- Personal Trainer: Walking -> Mii Channel -- Ultimate Band -> Ultimate Band (Wii) -- WarioWare D.I.Y. -> WarioWare D.I.Y. Showcase +- Animal Crossing: Wild World + - Animal Crossing: City Folk +- Band Hero + - Guitar Hero +- Batman: The Brave and the Bold (DS) + - Batman: The Brave and the Bold (Wii) +- Castlevania: Order of Ecclesia + - Castlevania Judgement +- Final Fantasy Crystal Chronicles: Echoes of Time (DS) + - Final Fantasy Crystal Chronicles: Echoes of Time (Wii) +- Geometry Wars: Galaxies (DS) + - Geometry Wars: Galaxies (Wii) +- Jam with the Band + - Live Channel +- My Word Coach (DS) + - My Word Coach (Wii) +- Pokémon Diamond/Pearl + - My Pokémon Ranch +- Pokémon Platinum + - My Pokémon Ranch (Japan Only Update) +- Pokémon Diamond/Pearl/Platinum/HeartGold/SoulSilver + - Pokémon Battle Revolution +- Personal Trainer: Walking + - Mii Channel +- Ultimate Band + - Ultimate Band (Wii) +- WarioWare D.I.Y. + - WarioWare D.I.Y. Showcase ### Games with IR Game Cards - Pokémon Heartgold/Soulsilver diff --git a/pages/_pl-PL/gbarunner2/builds.md b/pages/_pl-PL/gbarunner2/builds.md index cfb6c950..7cd41603 100644 --- a/pages/_pl-PL/gbarunner2/builds.md +++ b/pages/_pl-PL/gbarunner2/builds.md @@ -7,11 +7,11 @@ description: Information on the various GBARunner2 Builds and their uses --- -There are a number of different GBARunner2 releases or "builds" which one can use. They come from different branches and forks of GBARunner2 and have different features targeting either different GBA games or some different functions. **For most users** using the build that comes with TWiLightMenu++ is enough. +There are a number of different GBARunner2 releases, or "builds," which one can use. They come from different branches and forks of GBARunner2 and have different features targeting either different GBA games or some different functions. **For most users**, using the build that comes with **TW**i**L**ight Menu++ is enough. ## DS vs DSi vs 3DS Builds -GBARunner2 has had builds made that makes use of the extra hardware found inside the DSi and 3DS. Naturally, these DSi- and 3DS-specific builds will not work on a DS. However, they also will not work if you are running GBARunner2 from a flashcard on any of the systems, DSi and 3DS included. The details about this will not be covered here. +GBARunner2 has had builds made that make use of the extra hardware found inside the DSi and 3DS. Naturally, these DSi and 3DS-specific builds will not work on a DS. However, they also will not work if you are running GBARunner2 from a flashcard on any of the systems, DSi and 3DS included. The details about this will not be covered here. This means that you can use builds for the DS on both DSi and 3DS, but not vice-versa. @@ -19,13 +19,13 @@ This means that you can use builds for the DS on both DSi and 3DS, but not vice- These are the builds that are present for all three lines of systems. -### Master +### [Master](https://github.com/Gericom/GBARunner2/releases) -The Master builds or "main" builds are the proper releases of GBARunner2. This should generally be the most stable build. All other branches than this one are considered experimental and not stable enough to be included into the Master. The Master builds are divided into different builds for the DS, DSi and 3DS. They each have the name of the corresponding system appended at the end of the filename. +The Master builds, or "main" builds, are the proper releases of GBARunner2. This should generally be the most stable build. All other branches than this one are considered experimental and not stable enough to be included into the Master. The Master builds are divided into different builds for the DS, DSi and 3DS. They each have the name of the corresponding system appended at the end of the filename. -### Wi-Fi-Link +### [Wi-Fi-Link](https://github.com/Gericom/GBARunner2/releases/tag/v20200217-194452_0b8bbe3) -The Wi-Fi-Link branch adds the possibility to link up two systems wirelessly. Note that this does not go over the Internet, and this will never be possible. Currently your mileage will vary, and the only sure-fire game that will be able to keep a stable connection is Advance Guardian Heroes, and that is provided that you follow very specific instructions. Needless to say, consider this branch in its current state a novelty and a proof of concept, and not something to actually use. A few other games are able to connect, but they are very dependent on external factors like interference from other Wi-Fi signals, among many other things. +The Wi-Fi-Link branch adds the possibility to link up two systems wirelessly. Note that this does not go over the Internet, and this will never be possible due to latency. Currently your mileage will vary, and the only sure-fire game that will be able to keep a stable connection is Advance Guardian Heroes, and that is provided that you follow very specific instructions. Needless to say, consider this branch in its current state a novelty and a proof of concept, and not something to actually use. A few other games are able to connect, but they are very dependent on external factors like interference from other Wi-Fi signals, among many other things. To setup Wi-Fi liking, please see the [WikiTemp page](https://wiki.gbatemp.net/wiki/GBARunner2/Link). ## DS-Specific Builds @@ -33,33 +33,41 @@ The Wi-Fi-Link branch adds the possibility to link up two systems wirelessly. No **Normally use the ARM9DLDI**, and if that does not work then try the ARM7DLDI. Some flashcards need either the ARM7DLDI or the ARM9DLDI, and some might work with both. There is no list of which flashcards work with which builds, but if you are running into issues getting GBARunner2 to run then you might want to try the other one. +If you are using **TW**i**L**ight Menu++ on your flashcard, you can switch between ARM7DLDI and ARM9DLDI in the **TW**i**L**ight Menu++ settings. + There are no feature or performance differences between the two so there is no use in testing both to see if a game runs better or has less issues on the other. See further down to find out what build you are currently using. -### ROM3M - -If you are using TWiLightMenu++ then you are already using this feature in the GBARunner2 build that comes with it. +### [rom3M](https://github.com/Gericom/GBARunner2/releases/tag/v20190911-201047_371815e) This branch might help if trying to run ROMs that are a bit larger on the DS, but there is a limit due to the limited amount of RAM present in the DS. This is basically the Pokémon Emerald branch for the DS. -Void Star made [a fork of GBARunner2](https://github.com/unresolvedsymbol/GBARunner2-DSL-Enhanced/releases) that combines this ROM3M branch with some other neat features, and this is the build that comes with TWiLightMenu++ if you are using a DS. +Void Star made [a fork of GBARunner2](https://github.com/unresolvedsymbol/GBARunner2-DSL-Enhanced/releases) that merges the rom3M branch into the latest Master with some other neat features, and this is the build that comes with **TW**i**L**ight Menu++ if you are using a DS. ## DSi- and 3DS-Specific Builds -The DSi and 3DS can generally run the same builds, but due to the difference in amount of RAM between the DSi and 3DS the compatibility for games can differ. This generally means that the DSi might have trouble running larger ROMs that the 3DS can run fine. +The DSi and 3DS can generally run the same builds, but due to the difference in amount of RAM between the DSi and 3DS the compatibility for games can differ. This means that the DSi might have trouble running larger ROMs that the 3DS can run fine. The 3DS also has an accelerometer chip for gyro controls built-in, and this can be used in a 3DS-specific build. -### DSP +### [DSP](https://github.com/Gericom/GBARunner2/releases/tag/v20200809-113646_551ae99_dsp-audio) -The DSP builds make use of an extra processor present in both DSi and 3DS. This helps to produce a lot better sound and give better performance. There are some regressions like a couple of ROMs that do not work in this branch. +If you are using **TW**i**L**ight Menu++, then you are already using this feature in the GBARunner2 build that comes with it. -### Hybrid Hicode +The DSP builds make use of the digital sound processor present in both DSi and 3DS. This helps to produce a lot better sound and give better performance. There are some regressions, like a couple of ROMs that do not work in this branch. + +### [Hybrid Hicode](https://github.com/Gericom/GBARunner2/releases/tag/v20200812-130512_d5dc8d8) + +If you are using **TW**i**L**ight Menu++, then you are already using this feature in the GBARunner2 build that comes with it. The Hybrid Hicode branch deals with ROMs that are large and have problems running on the Master branch. This is a very useful branch for the DSi since this mostly solves the issue with having less RAM than the 3DS. -### 3DS-Specific: Gyro +### [Hicode/DSP merge](https://github.com/therealteamplayer/GBARunner2/releases/tag/v20210911-merges-and-tweaks) + +This fork by therealteamplayer merges the Hicode and DSP branches into one build, along with some other tweaks listed in the release notes. This build is currently used by **TW**i**L**ight Menu++ for the DSi/3DS SD card. + +### 3DS-Specific: [Gyro](https://github.com/Gericom/GBARunner2/releases/tag/v20191228-021638_ee7f6a0) This branch makes use of the internal accelerometer in the 3DS so that GBA games that had this functionality can be played properly. There are several steps needed to take to make it work. Note that since there are different accelerometer chips between 3DS systems, this will not work on all 3DSes because all chips do not have code supporting them. @@ -67,10 +75,10 @@ There is no consistency in what type of 3DS has what chip, at least as far as an ## Finding the Build Info -GBARunner2 has an menu you can open by touching the touch screen and pressing the right shoulder button. Within this you can find the about menu which tells you what build you are on. However, the builds that come with TWiLightMenu++ do not report a build version because they are based on forks by other people. This means that if your About page shows blank for build, you are most likely using one of these. +GBARunner2 has a menu that you can open by touching the touchscreen and pressing the right shoulder button. Within this you can find the About menu, which tells you which build you are on. However, the builds that currently come with **TW**i**L**ight Menu++ do not report a build version because they are based on forks by other people. This means that if your About page shows blank for build, you are most likely using one of these. -This tells you if you are using an ARM7DLDI or ARM9DLDI build +The About page also tells you if you are using an ARM7DLDI or ARM9DLDI build. -Knowing what build to use is useful when checking the official compatibility list in case you are having issues with running a game. +Knowing which build to use is useful when checking the official compatibility list, in case you are having issues with running a game. The release ID can be seen on the release page of the GBARunner2's github repository, where the last seven alphanumeric symbols represent the version. For example, the current latest Master release is "v20200812-131430_6e4ce45" and "6e4ce45" is used to represent its version. diff --git a/pages/_pl-PL/gbarunner2/faq.md b/pages/_pl-PL/gbarunner2/faq.md index 92277ae2..656bc156 100644 --- a/pages/_pl-PL/gbarunner2/faq.md +++ b/pages/_pl-PL/gbarunner2/faq.md @@ -13,16 +13,11 @@ Możesz przeczytać [ten przewodnik](https://docs.google.com/document/d/1owjiW-1 #### Czy wspierane są cheaty? Jeszcze nie teraz. Zamiast tego możesz na stałe dołączyć cheaty do swojego ROMu GBA za pomocą [GBAATM](https://gbatemp.net/threads/gba-auto-trainer-maker-gbaatm.99334/). -#### Jak korzystać z wersji nightly GBARunner2 w TWiLight Menu++? -1. Pobierz wersję Nightly -1. Zmień nazwę na `GBARunner2_arm7dldi_3ds.nds` (lub `GBARunner2_arm7dldi_dsi.nds`, jeśli jesteś na DSi) -1. Umieść go w `sd:_nds` - #### Which build of GBARunner2 should I use? Usually, the builds that are included with TWiLight Menu++ is enough. For more information on the various builds of GBARunner, see the [Builds wiki page](https://wiki.ds-homebrew.com/gbarunner2/builds). #### How do I use Wi-Fi link features? -You will need a build from the [wifi_link](https://github.com/Gericom/GBARunner2/tree/wifi_link) branch to use the features. You can find detailed instructions on how to setup the builds on its [GBAtemp Wiki page](https://wiki.gbatemp.net/wiki/GBARunner2/Link). +You will need a build from the [wifi_link](https://github.com/Gericom/GBARunner2/tree/wifi_link) branch to use the features. You can find detailed instructions on how to setup the builds on its [WikiTemp page](https://wiki.gbatemp.net/wiki/GBARunner2/Link). #### Why isn't RTC (Real Time Clock) supported in a ROM hack? RTC is supported on a per-game basis. You will have to change the ROM's title ID to that of a game that supports RTC so that GBARunner2 will recognize it. @@ -33,3 +28,10 @@ You can change the title ID using the following: 1. + +#### Why is a ROM not working, even though the compatibility list says it works? +The GBARunner2 compatibility lists are primarily tested with the offical GBA BIOS, which improves compatibility. See [GBA BIOS Info](https://wiki.ds-homebrew.com/gbarunner2/bios) for information on obtaining the offical GBA BIOS. + +#### How do I fix duplicated layers at the bottom of the screen on 3DS? +This is a bug in TWLBg that is rather prevalent in GBARunner2. The only way to temporarily fix this is to restart GBARunner2. +- If applicable, you may be better off using other options for running GBA ROMs on 3DS, such as VC injects, open_agb_firm, or mGBA on n3DS models diff --git a/pages/_pl-PL/nds-bootstrap/controls.md b/pages/_pl-PL/nds-bootstrap/controls.md index 9fe8168b..d94bbcf7 100644 --- a/pages/_pl-PL/nds-bootstrap/controls.md +++ b/pages/_pl-PL/nds-bootstrap/controls.md @@ -8,6 +8,7 @@ description: Button controls for nds-bootstrap --- These do not apply to homebrew. +- SELECT + Up/Down: Precise volume control - L + R + Up + X for 1 second: Swap the screens - L + R + Down + A for 2 seconds: Dump RAM to `sd:/_nds/nds-bootstrap`, as `ramDump.bin` - L + R + Down + B for 2 seconds: Return to loader @@ -30,6 +31,7 @@ These do not apply to homebrew. - Up/Down: Increase/Decrease selected value - Left/Right: Select a value - A/B: Return to RAM Viewer/Editor at specified address + - SELECT: Switch between [ARM7 and ARM9 memory maps](https://problemkaputt.de/gbatek-ds-memory-maps.htm) - RAM Editor - Up/Down/Left/Right: Select a value - A: Modify selected value @@ -41,7 +43,8 @@ These do not apply to homebrew. - Up/Down: Increase/Decrease selected value - Left/Right: Select a value - A/B: Return to RAM Viewer/Editor at specified address -- Returning to loader may not work on some O3DS models, and does not work in B4DS mode or when used as a button combination in DSiWare +- Returning to loader may not work on some O3DS models, and does not work in B4DS mode - The button combination for opening the in-game menu can be changed in the TWiLight Menu++ settings +- Precise volume control can be turned on or off in the TWiLight Menu++ settings - Screenshots are saved to `sd:/_nds/nds-bootstrap/screenshots.tar`. This file can be opened using an archive viewer such as [7-Zip](https://www.7-zip.org/) - Taking screenshots is currently not possible in B4DS mode diff --git a/pages/_pl-PL/nds-bootstrap/faq.md b/pages/_pl-PL/nds-bootstrap/faq.md index 5de6ec7c..47c1d57b 100644 --- a/pages/_pl-PL/nds-bootstrap/faq.md +++ b/pages/_pl-PL/nds-bootstrap/faq.md @@ -8,16 +8,18 @@ description: FAQ i Rozwiązywanie problemów nds-bootstrap --- #### I'm having issues with my ROM(s), what should I do? -- Make sure that you are on the latest release of [nds-bootstrap](https://github.com/DS-Homebrew/nds-bootstrap/releases/latest) and [TWiLight Menu++](https://github.com/DS-Homebrew/TWiLightMenu/releases/latest) if you are using it (update instructions are provided in each release page) -- Check [the nds-bootstrap compatibility list](https://docs.google.com/spreadsheets/d/1LRTkXOUXraTMjg1eedz_f7b5jiuyMv2x6e_jY_nyHSc/htmlview#gid=0) to see if this is a known issue on the latest nds-bootstrap -- Try with all cheats disabled for that game as some cheats are not compatible with nds-bootstrap at the moment, pressing L in the game's cheats menu on TWiLight Menu++ will disable all cheats for it +- Make sure that you are on the latest release of [nds-bootstrap](https://github.com/DS-Homebrew/nds-bootstrap/releases/latest) and [**TW**i**L**ight Menu++](https://github.com/DS-Homebrew/TWiLightMenu/releases/latest) if you are using it (update instructions are provided in each release page) +- Check [the nds-bootstrap compatibility list](https://docs.google.com/spreadsheets/d/1LRTkXOUXraTMjg1eedz_f7b5jiuyMv2x6e_jY_nyHSc/htmlview#gid=0) to see if this is a known issue on the latest version of nds-bootstrap +- Try with all cheats disabled for that game as some cheats are not compatible with nds-bootstrap at the moment, pressing L in the game's cheats menu on **TW**i**L**ight Menu++ will disable all cheats for it - If it worked before, delete the `fatTable` and `patchOffsetCache` folders in `sd:/_nds/nds-bootstrap/` - Run the game with different settings, this includes ARM9 CPU Speed, Async card read, DS/DSi Mode, sound quality, Card read DMA, etc - - Using TWiLight Menu++, change all the per-game settings to `Default` - - If there is a specific per-game setting that causes your issue, please report this to the [GitHub](https://github.com/DS-Homebrew/nds-bootstrap/issues) + - Using **TW**i**L**ight Menu++, change all the per-game settings to `Default` + - If there is a specific per-game setting that causes your issue, please report this to the [GitHub repository](https://github.com/DS-Homebrew/nds-bootstrap/issues) +- If present, delete the cheat database (`usrcheat.dat`) in `sd:/_nds/TWiLightMenu/extras` +- [Re-dump the ROM](https://wiki.ds-homebrew.com/twilightmenu/faq?faq=how-do-i-get-games) to ensure that it is not corrupted - If you have followed all the above steps, ask in the [Discord server](https://discord.gg/yD3spjv) -- If the server says it's an nds-bootstrap issue, check if the game hasn't been reported already on Github - - Check the closed issues too in case there has already been an issue closed in preference a different one. +- If the server says it's an nds-bootstrap issue, check if the game hasn't been reported already on GitHub + - Check the closed issues too in case there has already been an issue closed in preference a different one - If it doesn't have any GitHub issue attached to it, go ahead and make a new one - If no solution has been found at this point, please update the [compatibility list](https://wiki.ds-homebrew.com/nds-bootstrap/testing) @@ -36,12 +38,20 @@ nds-bootstrap patches the ROM functions to run from an SD card, as the ROMs are - Zamień górny i dolny ekran w kompatybilnych grach, aby uzyskać bardziej komfortową rozgrywkę, lub na systemach z uszkodzonym lub usuniętym ekranem - Take screenshots and edit values in the RAM using the in-game menu +#### DS/DS Lite: Why use nds-bootstrap on a DS flashcard? +- Certain compatible ROMs are loaded into the Memory Expansion Pak (or Slot-2 flashcarts containing RAM), allowing for load times to be faster than even normal Game Cards +- A limited number of DSiWare can be run using built-in patches and a Donor ROM of a DSi-Enhanced title + - Keep in mind that nds-bootstrap will always be used for DSiWare, regardless of `Use nds-bootstrap` setting in TWLMenu++ Settings +- If your flashcard kernel cannot run a certain ROM, nds-bootstrap can be used instead, and can be set per-game +- Swap top and bottom screens in compatible games for more comfortable gameplay, or on systems with a broken or removed screen +- Edit values in the RAM using the in-game menu + #### What is a Donor ROM? In nds-bootstrap, when a game doesn't boot, another ROM is used to "donate" it's ARM7 (and ARM7i, if available) binary to the game set to run, in place of the game's own said binary. A Donor ROM can be set using **TW**i**L**ight Menu++. -- **Flashcards in DS mode:** The few supported DSi-Exclusive/DSiWare titles will require a DSi-Enhanced ROM set as a Donor ROM. -- **DSiWarehax:** As both DSi-Enhanced games and (most) DSi-Exclusive/DSiWare games contain different MBK settings from each other, DSi-Enhanced games will not boot in DSi mode without a Donor ROM. By setting a DSi-Exclusive/DSiWare title as a Donor ROM, DSi-Enhanced games will be able to run within the MBK settings set by the DSiWare title the exploit is used on. -- **CycloDS iEvolution:** Same case with DSiWarehax, but DSi-Exclusive/DSiWare titles will require a DSi-Enhanced game set as a Donor ROM, instead of the other way around. +- **Flashcards in DS mode:** The few supported DSi-Exclusive/DSiWare titles will require a DSi-Enhanced ROM set as a Donor ROM +- **DSiWarehax:** As both DSi-Enhanced games and (most) DSi-Exclusive/DSiWare games contain different MBK settings from each other, DSi-Enhanced games will not boot in DSi mode without a Donor ROM. By setting a DSi-Exclusive/DSiWare title as a Donor ROM, DSi-Enhanced games will be able to run within the MBK settings set by the DSiWare title the exploit is used on +- **CycloDS iEvolution:** Same case with DSiWarehax, but DSi-Exclusive/DSiWare titles will require a DSi-Enhanced game set as a Donor ROM, instead of the other way around #### What is the best Donor ROM? There is no *best* one to use. @@ -55,7 +65,10 @@ If there's a title requiring a Donor ROM, and the ROM TWLMenu++ stated to find d A nightly build is build for the latest commit. Nightly builds may be unstable, but has the most recent bugfixes added. You can get nightly builds for nds-bootstrap [here](https://github.com/TWLBot/Builds/raw/master/nds-bootstrap.7z). #### Why do my cheats not work? -The way E cheat types are implemented in nds-bootstrap is broken, meaning they'd only work half of the time. Your cheat probably uses that type. It is not a fault of the cheat database, but rather a fault of nds-bootstrap. Please do not request these cheats to get deleted from the DB. +- Some cheats may have button activators or other conditions that need to be met. Check the description of the cheat for more information + - In **TW**i**L**ight Menu++, you can press Y to view a specific cheat's information, when available +- Most cheats were developed for use in DS mode and may not work correctly while running in DSi mode. If the game is DSi-Enhanced, try setting it to run in DS mode +- The way E-type cheats are implemented in nds-bootstrap is currently broken, meaning they may or may not work. Your cheat probably uses that type, and it is not known when this issue will be fixed For more info on cheats, check the [Action Replay cheats section of the Retail ROMs page](https://wiki.ds-homebrew.com/ds-index/retail-roms#action-replay-cheats). @@ -80,7 +93,21 @@ Playing games online with nds-bootstrap will work exactly as it does with real G #### Can setting a game to use 133 MHz (TWL) CPU speed damage my console? No. While not all games may function correctly under this setting, the DSi and 3DS were designed to be able to reach this CPU speed. -- If you encounter an issue with a game when running at 133 MHz (TWL) CPU speed, create an issue on the [TWiLight Menu++ GitHub repository](https://github.com/DS-Homebrew/TWiLightMenu/issues) detailing the effects so that it may be blacklisted from being launched at that CPU speed +- If you encounter an issue with a game when running at 133 MHz (TWL) CPU speed, create an issue on the [**TW**i**L**ight Menu++ GitHub repository](https://github.com/DS-Homebrew/TWiLightMenu/issues) detailing the effects so that it may be blacklisted from being launched at that CPU speed #### Can I speed up games using nds-bootstrap? While TWL CPU speed may reduce lag, nds-bootstrap cannot run games at faster speeds than intended. + +#### Can I remap button inputs using nds-bootstrap? +No. Since nds-bootstrap runs games natively, it cannot change the function of most buttons. The only way to do so would be to modify the game itself, or by using cheat codes. + +#### How do I play randomized Pokémon ROMs with nds-bootstrap? +Pokémon HeartGold/SoulSilver, Black/White, and Black 2 / White 2 have anti-piracy measures that have to be manually patched out *before* randomizing the ROM. You can do this with [DS-Scene ROM Tool](https://gbatemp.net/download/35735/). +- Randomized ROMs cannot be AP-patched on-the-fly like the vanilla versions of these games are, because randomizing a ROM has far too many unique possible outputs to be reasonably included with **TW**i**L**ight Menu++ + +#### What are DSi binaries? How do I get them? +DSi binaries are the portions of a game's code to be used on DSi (as well as 3DS) systems for use of the DSi's features, such as the cameras and improved Wi-Fi capabilities. Older dumping methods may not have properly dumped these. + +- ROMs without the DSi binaries can still be played on any console through DS mode, in which it will run as if the game were being played on a Nintendo DS Phat/Lite + +To obtain a ROM that contains the DSi binaries, [re-dump your Game Card](https://wiki.ds-homebrew.com/twilightmenu/faq?faq=how-do-i-get-games). diff --git a/pages/_pl-PL/twilightmenu/custom-dsi-3ds-sfx.md b/pages/_pl-PL/twilightmenu/custom-dsi-3ds-sfx.md index c8c93b76..41a678a0 100644 --- a/pages/_pl-PL/twilightmenu/custom-dsi-3ds-sfx.md +++ b/pages/_pl-PL/twilightmenu/custom-dsi-3ds-sfx.md @@ -7,61 +7,62 @@ title: Skórki DSi/3DS - Własne SFX description: Jak używać niestandardowych efektów muzycznych i dźwiękowych w tle DSi i 3DS dla TWiLight Menu++ --- -TWiLight Menu++ obsługuje niestandardowe pliki dźwiękowe w motywach. Umieść pliki dźwiękowe w podkatalogu `sound` w folderze motywu, na przykład dla motywu `white` umieścisz pliki odpowiednio w `themes/white/sound/sfx.bin` i `themes/white/sound/bgm.pcm.raw`. Oba pliki są opcjonalne, jeśli jakiejś zabraknie, domyślna muzyka będzie użyta. Powinieneś następnie też ustawić muzykę w opcjach na "Motyw". +TWiLight Menu++ obsługuje niestandardowe pliki dźwiękowe w motywach. Umieść pliki dźwiękowe w podkatalogu `sound` w folderze motywu, na przykład dla motywu `white` umieścisz pliki odpowiednio w `themes/white/sound/sfx.bin` i `themes/white/sound/bgm.pcm.raw`. Both files are optional, if `bmg.pcm.raw` is missing, the default music will be used. The same thing would happen with the sound effects if `sfx.bin` is missing as well. Te instrukcje zakładają, że devkitPro jest zainstalowany razem z mmutil. Możesz pobrać devkitPro na [stronie devkitPro](https://devkitpro.org/wiki/Getting_Started). ## Bank Efektów Dźwiękowych -Bank efektów dźwiękowych zawiera takie efekty dźwiękowe, jak dźwięk wyboru ikony itp. +The sound effect bank (sfx.bin) contains sound effects such as the icon select sound, etc. | Plik | Opis | | ----------- | ------------------------------------------------------------------------------------------------------------- | | startup.wav | Puszczony podczas uruchomienia. Więcej szczegółów można znaleźć w rozdziale [Dźwięk startowy](#startup-sound) | | back.wav | Powrót | | launch.wav | Grane podczas uruchamiania gry | -| select.wav | Odtwarzane podczas przenoszenia wybranego kursora | +| select.wav | Played when moving the cursor in the per-game settings and select menu | | wrong.wav | Odtwarzane po dotarciu do końca strony | | switch.wav | Odtwarzane podczas przełączania stron | | stop.wav | Odtwarzany w motywie DSi, gdy kursor przestanie się poruszać | -| bgm.pcm.raw | Nie należy do soundbanku. Zobacz sekcję [Menu BGM](#menu-bgm), aby uzyskać więcej informacji | -Następnie możesz uruchomić `make`, aby stworzyć bank efektów dźwiękowych. Wszystkie pliki wymienione powyżej, z wyjątkiem *bgm.pcm.raw* są wymagane, ale możesz je wyciszyć. +All the files listed above are required to build a custom sound effect bank. If you want a sound to be mute, you can use a silent audio file. The `.wav` format is mandatory and the encoding *must* be PCM. -Twój wynikowy *sfx.bin* **musi być mniejszy niż 512000B = 512 kB**. Większe pliki spowodują zawieszanie się gry lub nie odtwarzanie niektórych dźwięków. +To build the sound effect bank you need to download [this file](/assets/files/Makefile) and put it next to all the `.wav` files that will be used. After all the files are on the same folder, open your terminal (or command line if you are using Windows), change the current directory (`cd`) to the folder where `Makefile` is, and then run the `make` command. + +You will get a resulting `sfx.bin` file that can be copied to the `sound` subfolder in your theme folder. **This file must be under 512000B = 512 kB**. Any file larger than that will result in either crashes or some sounds not playing fully. ### Dźwięk Startowy -Podczas gdy inne efekty dźwiękowe będą działać z dowolnym plikiem WAV, dźwięk startowy musi być w określonym formacie, aby działał poprawnie, w przeciwnym razie będzie występować przerwa między zakończeniem dźwięku startowego a rozpoczęciem muzyki w tle. +While the other sound effects will work with any WAV file with PCM encoding, the startup sound must be in a specific format in order to work properly, otherwise there will be a gap between when the startup sound stops and the background music begins. -Plik startup.wav musi być **16-bitowy, 16 kHz**. Możesz użyć np. [Audacity](https://www.audacityteam.org/download/) do konwersji. Po załadowaniu pliku w Audacity, zmień **Project Rate (Hz)** na **16000**, następnie naciśnij **Shift+M** i zmień **Format** na **16-bit PCM**. +The startup.wav file must be **16-bit 16 kHz**. You can use [Audacity](https://www.audacityteam.org/download/) for example to convert to this format. Once the file is loaded in Audacity, change the **Project Rate (Hz)** to **16000**, then press **Shift+M**, and change the **Format** to **16-bit PCM**. -Jeśli Twój plik jest w Stereo, powinieneś również przejść do **Tracks > Mix > Mix Stereo down to Mono**. +If your file is in Stereo, you should also go to **Tracks > Mix > Mix Stereo down to Mono**. -Musisz ustawić `PlayStartupJingle=1` w swoim `theme.ini`, aby jingiel startowy był odtwarzany. +You must set `PlayStartupJingle=1` in your `theme.ini` for the startup jingle to play. ## Menu BGM -Menu BGM musi być **16-bitowym 16 kHz Mono** plikiem raw PCM. Poniżej przedstawiamy dwie metody konwersji plików audio do tego formatu. +Menu BGM needs to be a **16-bit 16 kHz Mono** raw PCM file. Below are two methods for converting audio files into that format. -W przeciwieństwie do sfx.bin, *bgm.pcm.raw* może być dowolnie duży. +Unlike sfx.bin, *bgm.pcm.raw* can be arbitrarily large. ### ffmpeg -Najprostszym sposobem konwertowania muzyki do użycia w TWiLight Menu++ jest uruchomienie tego polecenia [ffmpeg](https://ffmpeg.org) w terminalu: +The simplest way to convert music for use in TWiLight Menu++ is to run this [ffmpeg](https://ffmpeg.org) command in a terminal: ```bash ffmpeg -i [input file] -f s16le -acodec pcm_s16le -ac 1 -ar 16k bgm.pcm.raw ``` -Zamień `[plik wejściowy]` na nazwę pliku, który chcesz przekonwertować. Zazwyczaj możesz to wykonać przeciągając plik na okno terminala z kursorem w odpowiednim miejscu. +Replace `[input file]` with the name of the file you want to convert. You can usually do this by simply dragging the file onto the terminal window with the cursor in the correct location. ### Audacity -Jeśli nie chcesz korzystać z wiersza poleceń, możesz również konwertować za pomocą [Audacity](https://www.audacityteam.org/download/). +If you don't want to use the command line you can also convert using [Audacity](https://www.audacityteam.org/download/). -Aby przekonwertować audio: +To convert the audio: 1. Załaduj plik w Audacity 1. Jeśli twój plik jest w stereo, kliknij na utwór, a następnie wybierz `Tracks` > `Mix` > `Mix Stereo down to Mono` 1. Zmień `Project Rate (Hz)` w lewym dolnym rogu na `16000` -Aby wyeksportować w poprawnym formacie: +To export in the correct format: 1. Wybierz `File` > `Eksport` > `Eksport audio...` 1. Ustaw `Typ pliku` na `Inne pliki nieskompresowane` 1. Ustaw `Header` na `RAW (header-less)` @@ -69,4 +70,6 @@ Aby wyeksportować w poprawnym formacie: 1. Ustaw nazwę wyjściową na `bgm.pcm.raw` i kliknij `Zapisz` 1. Kliknij `OK`, aby przejść do edycji metadanych -Teraz masz plik `bgm.pcm.raw`, który możesz skopiować do pod-folderu `sound` w swoim folderze motywu. +Now you have a `bgm.pcm.raw` file that can be copied to the `sound` subfolder in your theme folder. + + You should then set the `DSi/3DS Theme Music` option in TWiLight Menu++ settings to "Theme" for your custom BGM to play on the menu. \ No newline at end of file diff --git a/pages/_pl-PL/twilightmenu/how-to-get-custom-icons.md b/pages/_pl-PL/twilightmenu/how-to-get-custom-icons.md index 8c631fca..39f101d4 100644 --- a/pages/_pl-PL/twilightmenu/how-to-get-custom-icons.md +++ b/pages/_pl-PL/twilightmenu/how-to-get-custom-icons.md @@ -7,11 +7,10 @@ title: How to Get custom Icons and Banners description: How to set custom icons and banners for folders and games in TWiLight Menu++ --- -### Custom Game Icons and Banners 1. Download the icon or banner you want to set from [the Skins site](https://skins.ds-homebrew.com/icon/) - - Banners have a `.bin` file extension, they include custom game titles and its icons can be still or animated. These files are can only be set for roms. - - Icons have a `.png` file exension and will only be shown as still images. These can be set for both folders and roms. + - Banners have a `.bin` file extension, they include custom game titles and its icons can be still or animated. When used with folders, the custom titles won't be shown, and the folder name will be displayed instead. + - Icons have a `.png` file exension and will only be shown as still images. - Any `.png` file that's 4 bits in color depth and 32x32 pixels or less in resolution can also be used, not only the ones present in the the Skins site. 1. Put the icon/banner file in `sd:\_nds\TWiLightMenu\icons` - - If it's a custom icon for a folder, rename the file so that its name is the same as the name of the folder in which you want the icon to be displayed. - - If it's a custon icon or banner for a rom, rename the file so that its name is the same as the rom whose icon you want to replace. Note the the name has to include the file extension, e.g. `ASME.nds.png` or `ASME.nds.bin` if you want the icon/banner to show for the rom `ASME.nds`. This works not only for `.nds` roms, but for all roms that can be ran from TWiLight Menu++. + - If it's a custom icon or banner for a folder, rename the file so that its name is the same as the name of the folder in which you want the icon to be displayed. Keep in mind this will not replace the folder icon (unless the custom icon is bigger than the default skin icon), it will just be shown over it. + - If it's a custom icon or banner for a rom, rename the file so that its name is the same as the rom whose icon you want to replace. Note the the name has to include the file extension, e.g. `ASME.nds.png` or `ASME.nds.bin` if you want the icon/banner to show for the rom `ASME.nds`. This works not only for `.nds` roms, but for all roms that can be ran from TWiLight Menu++. diff --git a/pages/_pl-PL/twilightmenu/installing-flashcard.md b/pages/_pl-PL/twilightmenu/installing-flashcard.md index bfbebc6a..ac550e82 100644 --- a/pages/_pl-PL/twilightmenu/installing-flashcard.md +++ b/pages/_pl-PL/twilightmenu/installing-flashcard.md @@ -17,7 +17,7 @@ description: Jak zainstalować TWiLight Menu++ na Nintendo DS z flashcard 1. Jeśli już masz dane zapisu, przenieś pliki `.sav`, które są umiejscowione razem z ROMami, do nowego folderu `saves`, który także ma się znaleźć razem z ROMami 1. ... - **użytkownicy DS Phat/Lite:**Jeśli uruchomienie `BOOT.NDS` powoduje zablokowanie na białym ekranie, włóż DS Memory Expansion Pak i spróbuj ponownie - - **użytkownicy DSi/3DS:** Uruchom TWLMenu++ na karcie SD konsoli i włącz `dostęp doSCFG w Slot-1` oraz ustaw `Slot-1: Tryb Dotyku` na `DSi Mode` + - **DSi/3DS users:** Run TWLMenu++ on the console's SD card, open TWLMenu++ Settings, switch to the `Misc. settings` page, and turn on `SCFG access in Slot-1` and set `Slot-1: Touch Mode` to `DSi Mode` - Pozwoli to na wykorzystanie prędkości zegara TWL i/lub zwiększenia pamięci VRAM w grach z karty flash, a także na dostęp do karty SD konsoli i uruchamianie gier DSi-Enhanced/DSi-Exclusive/DSiWare w trybie DSi z karty flash - With this enabled you can use SELECT + Up/Down to switch between your internal SD card and your flashcard's SD card @@ -26,11 +26,11 @@ description: Jak zainstalować TWiLight Menu++ na Nintendo DS z flashcard - Skip this, if you don't see your flashcard 1. ... - **DS Phat/Lite users:** Go to settings in the DS menu, and turn on auto-start, so your flashcard will start on boot - - **DSi/3DS users:** Run TWLMenu++ on the console's SD card, and turn on `Auto-start Slot-1` + - **DSi/3DS users:** Run TWLMenu++ on the console's SD card, open TWLMenu++ Settings, switch to `Misc settings` page, and turn on `Auto-start Slot-1` ### To run games using your flashcard firmware -Please note this only works if your flashcart is set to autoboot TWiLight Menu++. See above section for how to do so. +Please note this only works if your flashcard is set to autoboot TWiLight Menu++. See above section for how to do so. {:.alert .alert-warning} Please note that not all flashcards support running games in this fashion. If the below steps do not apply to your flashcard, you can skip this section. @@ -60,4 +60,4 @@ Please note that not all flashcards support running games in this fashion. If th Install [RetroGameFan's YSMenu](https://gbatemp.net/threads/retrogamefan-updates-releases.267243/). - Make sure you have `YSMenu.nds` (renamed from `TTMenu.dat` if there isn't one) and the `TTMenu` folder on the flashcard microSD root -1. Set `Use nds-bootstrap` to `No`, so the flashcard firmware will be used instead of nds-bootstrap +1. Open TWLMenu++ Settings, switch to `nds-bootstrap settings` page, and set `Use nds-bootstrap` to `No`, so the flashcard firmware will be used instead of nds-bootstrap diff --git a/pages/_ru-RU/community/discord-rules.md b/pages/_ru-RU/community/discord-rules.md index 10517e67..c596f525 100644 --- a/pages/_ru-RU/community/discord-rules.md +++ b/pages/_ru-RU/community/discord-rules.md @@ -14,7 +14,7 @@ This page provides more details to the rules outlined in the [#info-and-rules](h - This applies to everyone regardless of their role or level of activity in this server, even if they aren’t on the server - Do not backseat moderate or try to "help" when a moderator is already dealing with a situation - Reminders of the rules are fine, as long as you remain respectful -- Credit the creator(s) when sending something if you know who created it +- Credit the creator(s) when sending something if you know who created it (exception being when the included work already credits said author) ### 2. Do not bring the chat quality down @@ -26,28 +26,32 @@ Examples of what breaks this rule include: - Important information can be found in [#useful-resources](https://discord.com/channels/283769550611152897/638041441079263283) and in the pinned messages of all the channels - Taking up excessive space in chat (e.g. Sending a tiny amount of words in multiple messages instead of keeping it all in one message) - Repeating messages, whether it is repeated in the same channel or in multiple channels - - If you're unsure where to post your message check the channel topics and ask in the most fitting one - - If you're still unsure, ask in [#community-meta](https://discord.com/channels/283769550611152897/715651368391671919) + - If you're unsure where to post your message, identify which channel would be the most fitting for your message by check its topic. Alternatively, ask in [#community-meta](https://discord.com/channels/283769550611152897/715651368391671919) - Posting for the sake of posting rather than to bring actual conversations (such as complaining that the chat is dead, only sending out greetings, copypastas, etc) -- Sending extremely long messages, use a tool such as [mystbin](https://mystb.in/) for longer messages instead +- Monologuing to the point where others are discouraged from intervening or a 16:9 mobile display with an average font size user would have to scroll in order to read your full message. Please refer to an external service (such as [mystbin](https://mystb.in/)) so that other users messages could be read as well +- Rants are allowed as long as its for the sake of conversation rather than purely venting. This includes being open to other viewpoints, being able to back up personal feelings with facts, and bringing new ideas to the table (if it's been done before) -- At a moderator's discretion, discussions may be stopped +**Moderators may request a discussion to stop, and users are expected to comply with its request, even if it doesn't fall into any of the above examples** ### 3. Do not self-promote with no context or without explicit staff permission - Giving links to other Discord servers on request is allowed, but please ask a moderator in a DM before advertising a server without prior context - DM advertisements aren't allowed, both by the Discord Terms of Service and our server rules, mass DM advertisement (with proof) will land you a ban - Joining for the purpose of advertising your discord server will land you a ban and your advertisements will be deleted +- Any compromised account will get banned, with the sent messages from the bot being removed. If the account is later retrieved, please contact one of the staff members ### 4. Avoid piracy discussion -- Do not link/mention piracy websites/tools, upload pirated content, or encourage others to pirate -- We will not assist with piracy or provide support for any pirated content or leaked titles +Examples for what breaks this rule includes: +- Mentioning/Linking piracy websites/tools +- Encouraging piracy, whether by assisting others with it or justifying it +- Uploading pirated or NDA-breaking content (ROMs compiled via official licensed SDKs, tools, etc...) + +Example for what DOESN'T break this rule being: +- Discussing any of the publicly-known leaked content, as long as no builds, source code or even unrelated files are shared + +Discord’s Terms of Service follow the US law and as such, is subject to the US definition of piracy regardless of wherever the user lives in the US or not - For more information on what is piracy or not, we suggest reading [eip’s piracy definition page](https://3ds.eiphax.tech/piracy.html) (Disclaimer: We are not lawyers) -- Discord’s Terms of Service follow the US law and as such, is subject to the US definition of piracy regardless of wherever the user lives in the US or not -- You may discuss publicly-known information about the leaks as long as no builds, files or source code is shared -- Do not link to SDK tools, or anything that breaks a Non-Disclosure Agreement - - This includes sending ROMs that were built with leaked SDK programs ### 5. Keep conversations within their respective channels @@ -60,7 +64,7 @@ Examples of what breaks this rule include: - We are not able to easily moderate content in other languages - We suggest using [DeepL](https://www.deepl.com/translator) for translation -- Moderators may allow others to speak in foreign languages in case translation fails and there are trusted people that know your language and are able to help +- Exceptions may be granted in case translation fails and there are trusted people that know your language and are able to help ### 7. You may not have an alternative account on this server without staff permission @@ -79,20 +83,17 @@ Examples of what breaks this rule include: - Things that happen in Direct Messages **are** the business of the server since unless you both share another server or are friends, you wouldn't be able to reach each other - Examples of what not to do include DM advertising, purposely redirecting users to DMs from normal chat (such as support) to break rules, and harassment - ### 10. Do not bring external drama, NSFW, or illegal content into the server - If you are banned in other servers, avoid talking about it here - We can not help you get unbanned from other servers, that is the decision of the staff members there - Do not post anything that is not considered safe for work (e.g. sexual content, extreme violence, drugs) -- Any account with a disturbing avatar will be kicked, if you rejoin and still have the avatar, you will be banned +- Accounts with disturbing avatars will be kicked, then leading to a ban if they keep said avatar on return - Despite adult content being banned, users are still required to be thirteen and over in order to participate on this Discord server as per the Discord TOS ### 11. Do not talk about or do actions pertaining to breaking other Discord TOS -- [Link to Terms of Service](https://discord.com/terms) -- [Link to community guidelines](https://discord.com/guidelines) -- Trying to do anything that is not explicitly mentioned in our rules but is still against Discord TOS will land you a ban (e.g. raids, malware, phishing) +- Breaking anything covered by either Discord's [Terms of Service](https://discord.com/terms) or [community guidelines](https://discord.com/guidelines), regardless of whether mentioned by the above or not, will land one a ban ### 12. Do not try to evade the rules as this will be treated as breaking them @@ -114,4 +115,4 @@ The consequences of breaking these rules are a warning, mute, kick or ban. Of co - However, when doing your report, cover any links; do not give the DM advertiser more visibility than they already got by Direct Messaging everyone -Last updated: 2021-12-20 +Last updated: 2022-04-07 diff --git a/pages/_ru-RU/ds-index/forwarders.md b/pages/_ru-RU/ds-index/forwarders.md index 5084b36a..2a4db7d1 100644 --- a/pages/_ru-RU/ds-index/forwarders.md +++ b/pages/_ru-RU/ds-index/forwarders.md @@ -57,7 +57,7 @@ If you already have Universal Updater installed on your console, you can skip to ### Part 1: Getting started 1. Copy `NDSForwarder.dsi` to your SD card root - This can optionally be installed to hiyaCFW directly using [TMFH](https://github.com/JeffRuLz/TMFH/releases/latest/download/TMFH.0.7.1.zip) -1. Download the [Forwarder pack for DSi SD Card](https://github.com/RocketRobz/NTR_Forwarder/releases/latest/download/DS.Game.Forwarder.pack.DSi.3DS.SD.Card.7z) +1. Download the [Forwarder pack for DSi SD Card](https://github.com/RocketRobz/NTR_Forwarder/releases/download/SD-6/DS.Game.Forwarder.pack.DSi.3DS.SD.Card.7z) 1. Extract the contents of the `for SD Card root` folder to the root of your DSi's SD card After you extract the pack for your card, you can edit `sd:/_nds/nds-bootstrap.ini` and change the following settings. diff --git a/pages/_ru-RU/ds-index/special-games.md b/pages/_ru-RU/ds-index/special-games.md index b29d23da..7c66d6fc 100644 --- a/pages/_ru-RU/ds-index/special-games.md +++ b/pages/_ru-RU/ds-index/special-games.md @@ -25,12 +25,22 @@ description: DS(i) Games that have special properties - Versus mode is removed - Many files are compressed for the game to fit within the DSiWare size limit - Icon is animated +- Chronos Twins +- Clubhouse Games + - Split into three DSiWare titles called + - Clubhouse Games Express: Card Classics + - Clubhouse Games Express: Family Favorites + - Clubhouse Games Express: Strategy Pack +- Dragon's Lair + - Extras menu containing Watch Mode is replaced with the Manual - Electroplankton - - Each mode are turned into DSiWare + - Each mode are turned into standalone DSiWare titles - Elite Forces: Unit 77 - Multiplayer added +- Heathcliff: Frantic Foto + - DSiWare version called "Heathcliff: Spot On" - Master of Illusion/Magic Made Fun - - DSiWare version called "Master of Illusion Express" (USA), or "A Little Bit of... Magic Made Fun" (Europe) + - Split into six DSiWare titles called "Master of Illusion Express" (USA), or "A Little Bit of... Magic Made Fun" (Europe) - Need for Speed: Nitro - DSiWare version called "Need for Speed: Nitro-X" - Download Play feature and various music are removed @@ -43,10 +53,17 @@ description: DS(i) Games that have special properties - Planet Puzzle League - DSiWare version called "Puzzle League Express" (USA), or "A Little Bit of... Puzzle League" (Europe) - Multiplayer removed + - Some music tracks removed - Plants vs. Zombies - Download Play feature, some achievements, and music video are removed - Includes exclusive minigame - Icon is animated +- Space Invaders Extreme 2 + - DSiWare version called "Space Invaders Extreme Z", exclusive to Japan + - Wireless features removed +- Sujin Taisen: Number Battles + - DSiWare version known as "Number Battle" in USA + - Local multiplayer is removed, but online multiplayer is retained - Tetris Party Deluxe - DSiWare version called "Tetris Party Live" - Field Climber, Shadow, Stage Racer, Sprint, Master Mode, Bombliss Mode are removed @@ -65,6 +82,7 @@ description: DS(i) Games that have special properties Supports Wi-Fi (WPA 1/2 included): - Bomberman Blitz - Famicom Wars DS: Ushinawareta Hikari (Advance Wars: Days of Ruin/Dark Conflict) +- Sujin Taisen: Number Battles - Tetris Party Live ### Games that got SDK upgrades @@ -258,6 +276,8 @@ Currently, nds-bootstrap does not have Slot-2 emulation. Included are some possi ### Games that use GBA Option Paks - Memory Expansion Pak - Nintendo DS Browser +- Motion Pack + - Tony Hawk’s Motion - Rumble Pak - Clubhouse Games - Custom Robo Arena @@ -292,24 +312,36 @@ Currently, nds-bootstrap does not have Slot-2 emulation. Included are some possi - Tomb Raider: Underworld - Wario: Master of Disguise - WWE SmackDown vs. Raw 2008 -- Motion Pack - - Tony Hawk’s Motion ### Games with Wii connectivity -- Animal Crossing: Wild World -> Animal Crossing: City Folk -- Band Hero -> Guitar Hero -- Batman: The Brave and the Bold (DS) -> Batman: The Brave and the Bold (Wii) -- Castlevania: Order of Ecclesia -> Castlevania Judgement -- Final Fantasy Crystal Chronicles: Echoes of Time (DS) -> Final Fantasy Crystal Chronicles: Echoes of Time (Wii) -- Geometry Wars: Galaxies (DS) -> Geometry Wars: Galaxies (Wii) -- Jam with the Band -> Live Channel -- My Word Coach -> My Word Coach (Wii) -- Pokémon Diamond/Pearl -> My Pokémon Ranch -- Pokémon Platinum -> My Pokémon Ranch (Japan Only) -- Pokémon Diamond/Pearl/Platinum/HeartGold/SoulSilver-> Pokémon Battle Revolution -- Personal Trainer: Walking -> Mii Channel -- Ultimate Band -> Ultimate Band (Wii) -- WarioWare D.I.Y. -> WarioWare D.I.Y. Showcase +- Animal Crossing: Wild World + - Animal Crossing: City Folk +- Band Hero + - Guitar Hero +- Batman: The Brave and the Bold (DS) + - Batman: The Brave and the Bold (Wii) +- Castlevania: Order of Ecclesia + - Castlevania Judgement +- Final Fantasy Crystal Chronicles: Echoes of Time (DS) + - Final Fantasy Crystal Chronicles: Echoes of Time (Wii) +- Geometry Wars: Galaxies (DS) + - Geometry Wars: Galaxies (Wii) +- Jam with the Band + - Live Channel +- My Word Coach (DS) + - My Word Coach (Wii) +- Pokémon Diamond/Pearl + - My Pokémon Ranch +- Pokémon Platinum + - My Pokémon Ranch (Japan Only Update) +- Pokémon Diamond/Pearl/Platinum/HeartGold/SoulSilver + - Pokémon Battle Revolution +- Personal Trainer: Walking + - Mii Channel +- Ultimate Band + - Ultimate Band (Wii) +- WarioWare D.I.Y. + - WarioWare D.I.Y. Showcase ### Games with IR Game Cards - Pokémon Heartgold/Soulsilver diff --git a/pages/_ru-RU/gbarunner2/builds.md b/pages/_ru-RU/gbarunner2/builds.md index cfb6c950..7cd41603 100644 --- a/pages/_ru-RU/gbarunner2/builds.md +++ b/pages/_ru-RU/gbarunner2/builds.md @@ -7,11 +7,11 @@ description: Information on the various GBARunner2 Builds and their uses --- -There are a number of different GBARunner2 releases or "builds" which one can use. They come from different branches and forks of GBARunner2 and have different features targeting either different GBA games or some different functions. **For most users** using the build that comes with TWiLightMenu++ is enough. +There are a number of different GBARunner2 releases, or "builds," which one can use. They come from different branches and forks of GBARunner2 and have different features targeting either different GBA games or some different functions. **For most users**, using the build that comes with **TW**i**L**ight Menu++ is enough. ## DS vs DSi vs 3DS Builds -GBARunner2 has had builds made that makes use of the extra hardware found inside the DSi and 3DS. Naturally, these DSi- and 3DS-specific builds will not work on a DS. However, they also will not work if you are running GBARunner2 from a flashcard on any of the systems, DSi and 3DS included. The details about this will not be covered here. +GBARunner2 has had builds made that make use of the extra hardware found inside the DSi and 3DS. Naturally, these DSi and 3DS-specific builds will not work on a DS. However, they also will not work if you are running GBARunner2 from a flashcard on any of the systems, DSi and 3DS included. The details about this will not be covered here. This means that you can use builds for the DS on both DSi and 3DS, but not vice-versa. @@ -19,13 +19,13 @@ This means that you can use builds for the DS on both DSi and 3DS, but not vice- These are the builds that are present for all three lines of systems. -### Master +### [Master](https://github.com/Gericom/GBARunner2/releases) -The Master builds or "main" builds are the proper releases of GBARunner2. This should generally be the most stable build. All other branches than this one are considered experimental and not stable enough to be included into the Master. The Master builds are divided into different builds for the DS, DSi and 3DS. They each have the name of the corresponding system appended at the end of the filename. +The Master builds, or "main" builds, are the proper releases of GBARunner2. This should generally be the most stable build. All other branches than this one are considered experimental and not stable enough to be included into the Master. The Master builds are divided into different builds for the DS, DSi and 3DS. They each have the name of the corresponding system appended at the end of the filename. -### Wi-Fi-Link +### [Wi-Fi-Link](https://github.com/Gericom/GBARunner2/releases/tag/v20200217-194452_0b8bbe3) -The Wi-Fi-Link branch adds the possibility to link up two systems wirelessly. Note that this does not go over the Internet, and this will never be possible. Currently your mileage will vary, and the only sure-fire game that will be able to keep a stable connection is Advance Guardian Heroes, and that is provided that you follow very specific instructions. Needless to say, consider this branch in its current state a novelty and a proof of concept, and not something to actually use. A few other games are able to connect, but they are very dependent on external factors like interference from other Wi-Fi signals, among many other things. +The Wi-Fi-Link branch adds the possibility to link up two systems wirelessly. Note that this does not go over the Internet, and this will never be possible due to latency. Currently your mileage will vary, and the only sure-fire game that will be able to keep a stable connection is Advance Guardian Heroes, and that is provided that you follow very specific instructions. Needless to say, consider this branch in its current state a novelty and a proof of concept, and not something to actually use. A few other games are able to connect, but they are very dependent on external factors like interference from other Wi-Fi signals, among many other things. To setup Wi-Fi liking, please see the [WikiTemp page](https://wiki.gbatemp.net/wiki/GBARunner2/Link). ## DS-Specific Builds @@ -33,33 +33,41 @@ The Wi-Fi-Link branch adds the possibility to link up two systems wirelessly. No **Normally use the ARM9DLDI**, and if that does not work then try the ARM7DLDI. Some flashcards need either the ARM7DLDI or the ARM9DLDI, and some might work with both. There is no list of which flashcards work with which builds, but if you are running into issues getting GBARunner2 to run then you might want to try the other one. +If you are using **TW**i**L**ight Menu++ on your flashcard, you can switch between ARM7DLDI and ARM9DLDI in the **TW**i**L**ight Menu++ settings. + There are no feature or performance differences between the two so there is no use in testing both to see if a game runs better or has less issues on the other. See further down to find out what build you are currently using. -### ROM3M - -If you are using TWiLightMenu++ then you are already using this feature in the GBARunner2 build that comes with it. +### [rom3M](https://github.com/Gericom/GBARunner2/releases/tag/v20190911-201047_371815e) This branch might help if trying to run ROMs that are a bit larger on the DS, but there is a limit due to the limited amount of RAM present in the DS. This is basically the Pokémon Emerald branch for the DS. -Void Star made [a fork of GBARunner2](https://github.com/unresolvedsymbol/GBARunner2-DSL-Enhanced/releases) that combines this ROM3M branch with some other neat features, and this is the build that comes with TWiLightMenu++ if you are using a DS. +Void Star made [a fork of GBARunner2](https://github.com/unresolvedsymbol/GBARunner2-DSL-Enhanced/releases) that merges the rom3M branch into the latest Master with some other neat features, and this is the build that comes with **TW**i**L**ight Menu++ if you are using a DS. ## DSi- and 3DS-Specific Builds -The DSi and 3DS can generally run the same builds, but due to the difference in amount of RAM between the DSi and 3DS the compatibility for games can differ. This generally means that the DSi might have trouble running larger ROMs that the 3DS can run fine. +The DSi and 3DS can generally run the same builds, but due to the difference in amount of RAM between the DSi and 3DS the compatibility for games can differ. This means that the DSi might have trouble running larger ROMs that the 3DS can run fine. The 3DS also has an accelerometer chip for gyro controls built-in, and this can be used in a 3DS-specific build. -### DSP +### [DSP](https://github.com/Gericom/GBARunner2/releases/tag/v20200809-113646_551ae99_dsp-audio) -The DSP builds make use of an extra processor present in both DSi and 3DS. This helps to produce a lot better sound and give better performance. There are some regressions like a couple of ROMs that do not work in this branch. +If you are using **TW**i**L**ight Menu++, then you are already using this feature in the GBARunner2 build that comes with it. -### Hybrid Hicode +The DSP builds make use of the digital sound processor present in both DSi and 3DS. This helps to produce a lot better sound and give better performance. There are some regressions, like a couple of ROMs that do not work in this branch. + +### [Hybrid Hicode](https://github.com/Gericom/GBARunner2/releases/tag/v20200812-130512_d5dc8d8) + +If you are using **TW**i**L**ight Menu++, then you are already using this feature in the GBARunner2 build that comes with it. The Hybrid Hicode branch deals with ROMs that are large and have problems running on the Master branch. This is a very useful branch for the DSi since this mostly solves the issue with having less RAM than the 3DS. -### 3DS-Specific: Gyro +### [Hicode/DSP merge](https://github.com/therealteamplayer/GBARunner2/releases/tag/v20210911-merges-and-tweaks) + +This fork by therealteamplayer merges the Hicode and DSP branches into one build, along with some other tweaks listed in the release notes. This build is currently used by **TW**i**L**ight Menu++ for the DSi/3DS SD card. + +### 3DS-Specific: [Gyro](https://github.com/Gericom/GBARunner2/releases/tag/v20191228-021638_ee7f6a0) This branch makes use of the internal accelerometer in the 3DS so that GBA games that had this functionality can be played properly. There are several steps needed to take to make it work. Note that since there are different accelerometer chips between 3DS systems, this will not work on all 3DSes because all chips do not have code supporting them. @@ -67,10 +75,10 @@ There is no consistency in what type of 3DS has what chip, at least as far as an ## Finding the Build Info -GBARunner2 has an menu you can open by touching the touch screen and pressing the right shoulder button. Within this you can find the about menu which tells you what build you are on. However, the builds that come with TWiLightMenu++ do not report a build version because they are based on forks by other people. This means that if your About page shows blank for build, you are most likely using one of these. +GBARunner2 has a menu that you can open by touching the touchscreen and pressing the right shoulder button. Within this you can find the About menu, which tells you which build you are on. However, the builds that currently come with **TW**i**L**ight Menu++ do not report a build version because they are based on forks by other people. This means that if your About page shows blank for build, you are most likely using one of these. -This tells you if you are using an ARM7DLDI or ARM9DLDI build +The About page also tells you if you are using an ARM7DLDI or ARM9DLDI build. -Knowing what build to use is useful when checking the official compatibility list in case you are having issues with running a game. +Knowing which build to use is useful when checking the official compatibility list, in case you are having issues with running a game. The release ID can be seen on the release page of the GBARunner2's github repository, where the last seven alphanumeric symbols represent the version. For example, the current latest Master release is "v20200812-131430_6e4ce45" and "6e4ce45" is used to represent its version. diff --git a/pages/_ru-RU/gbarunner2/faq.md b/pages/_ru-RU/gbarunner2/faq.md index 52f8ec40..2f411527 100644 --- a/pages/_ru-RU/gbarunner2/faq.md +++ b/pages/_ru-RU/gbarunner2/faq.md @@ -13,16 +13,11 @@ You can read and follow [this guide](https://docs.google.com/document/d/1owjiW-1 #### Are cheats supported? Not right now. Instead, you can permanently inject cheat codes into your GBA ROM with [GBAATM](https://gbatemp.net/threads/gba-auto-trainer-maker-gbaatm.99334/). -#### How do I use nightly GBARunner2 builds in TWiLight Menu++? -1. Download the nightly build -1. Rename it to `GBARunner2_arm7dldi_3ds.nds` (or `GBARunner2_arm7dldi_dsi.nds` if you're on DSi) -1. Place it in `sd:_nds` - #### Which build of GBARunner2 should I use? Usually, the builds that are included with TWiLight Menu++ is enough. For more information on the various builds of GBARunner, see the [Builds wiki page](https://wiki.ds-homebrew.com/gbarunner2/builds). #### How do I use Wi-Fi link features? -You will need a build from the [wifi_link](https://github.com/Gericom/GBARunner2/tree/wifi_link) branch to use the features. You can find detailed instructions on how to setup the builds on its [GBAtemp Wiki page](https://wiki.gbatemp.net/wiki/GBARunner2/Link). +You will need a build from the [wifi_link](https://github.com/Gericom/GBARunner2/tree/wifi_link) branch to use the features. You can find detailed instructions on how to setup the builds on its [WikiTemp page](https://wiki.gbatemp.net/wiki/GBARunner2/Link). #### Why isn't RTC (Real Time Clock) supported in a ROM hack? RTC is supported on a per-game basis. You will have to change the ROM's title ID to that of a game that supports RTC so that GBARunner2 will recognize it. @@ -33,3 +28,10 @@ You can change the title ID using the following: 1. + +#### Why is a ROM not working, even though the compatibility list says it works? +The GBARunner2 compatibility lists are primarily tested with the offical GBA BIOS, which improves compatibility. See [GBA BIOS Info](https://wiki.ds-homebrew.com/gbarunner2/bios) for information on obtaining the offical GBA BIOS. + +#### How do I fix duplicated layers at the bottom of the screen on 3DS? +This is a bug in TWLBg that is rather prevalent in GBARunner2. The only way to temporarily fix this is to restart GBARunner2. +- If applicable, you may be better off using other options for running GBA ROMs on 3DS, such as VC injects, open_agb_firm, or mGBA on n3DS models diff --git a/pages/_ru-RU/nds-bootstrap/controls.md b/pages/_ru-RU/nds-bootstrap/controls.md index 9fe8168b..d94bbcf7 100644 --- a/pages/_ru-RU/nds-bootstrap/controls.md +++ b/pages/_ru-RU/nds-bootstrap/controls.md @@ -8,6 +8,7 @@ description: Button controls for nds-bootstrap --- These do not apply to homebrew. +- SELECT + Up/Down: Precise volume control - L + R + Up + X for 1 second: Swap the screens - L + R + Down + A for 2 seconds: Dump RAM to `sd:/_nds/nds-bootstrap`, as `ramDump.bin` - L + R + Down + B for 2 seconds: Return to loader @@ -30,6 +31,7 @@ These do not apply to homebrew. - Up/Down: Increase/Decrease selected value - Left/Right: Select a value - A/B: Return to RAM Viewer/Editor at specified address + - SELECT: Switch between [ARM7 and ARM9 memory maps](https://problemkaputt.de/gbatek-ds-memory-maps.htm) - RAM Editor - Up/Down/Left/Right: Select a value - A: Modify selected value @@ -41,7 +43,8 @@ These do not apply to homebrew. - Up/Down: Increase/Decrease selected value - Left/Right: Select a value - A/B: Return to RAM Viewer/Editor at specified address -- Returning to loader may not work on some O3DS models, and does not work in B4DS mode or when used as a button combination in DSiWare +- Returning to loader may not work on some O3DS models, and does not work in B4DS mode - The button combination for opening the in-game menu can be changed in the TWiLight Menu++ settings +- Precise volume control can be turned on or off in the TWiLight Menu++ settings - Screenshots are saved to `sd:/_nds/nds-bootstrap/screenshots.tar`. This file can be opened using an archive viewer such as [7-Zip](https://www.7-zip.org/) - Taking screenshots is currently not possible in B4DS mode diff --git a/pages/_ru-RU/nds-bootstrap/faq.md b/pages/_ru-RU/nds-bootstrap/faq.md index ac15f810..90ceba84 100644 --- a/pages/_ru-RU/nds-bootstrap/faq.md +++ b/pages/_ru-RU/nds-bootstrap/faq.md @@ -8,16 +8,18 @@ description: FAQ & Troubleshooting for nds-bootstrap --- #### I'm having issues with my ROM(s), what should I do? -- Make sure that you are on the latest release of [nds-bootstrap](https://github.com/DS-Homebrew/nds-bootstrap/releases/latest) and [TWiLight Menu++](https://github.com/DS-Homebrew/TWiLightMenu/releases/latest) if you are using it (update instructions are provided in each release page) -- Check [the nds-bootstrap compatibility list](https://docs.google.com/spreadsheets/d/1LRTkXOUXraTMjg1eedz_f7b5jiuyMv2x6e_jY_nyHSc/htmlview#gid=0) to see if this is a known issue on the latest nds-bootstrap -- Try with all cheats disabled for that game as some cheats are not compatible with nds-bootstrap at the moment, pressing L in the game's cheats menu on TWiLight Menu++ will disable all cheats for it +- Make sure that you are on the latest release of [nds-bootstrap](https://github.com/DS-Homebrew/nds-bootstrap/releases/latest) and [**TW**i**L**ight Menu++](https://github.com/DS-Homebrew/TWiLightMenu/releases/latest) if you are using it (update instructions are provided in each release page) +- Check [the nds-bootstrap compatibility list](https://docs.google.com/spreadsheets/d/1LRTkXOUXraTMjg1eedz_f7b5jiuyMv2x6e_jY_nyHSc/htmlview#gid=0) to see if this is a known issue on the latest version of nds-bootstrap +- Try with all cheats disabled for that game as some cheats are not compatible with nds-bootstrap at the moment, pressing L in the game's cheats menu on **TW**i**L**ight Menu++ will disable all cheats for it - If it worked before, delete the `fatTable` and `patchOffsetCache` folders in `sd:/_nds/nds-bootstrap/` - Run the game with different settings, this includes ARM9 CPU Speed, Async card read, DS/DSi Mode, sound quality, Card read DMA, etc - - Using TWiLight Menu++, change all the per-game settings to `Default` - - If there is a specific per-game setting that causes your issue, please report this to the [GitHub](https://github.com/DS-Homebrew/nds-bootstrap/issues) + - Using **TW**i**L**ight Menu++, change all the per-game settings to `Default` + - If there is a specific per-game setting that causes your issue, please report this to the [GitHub repository](https://github.com/DS-Homebrew/nds-bootstrap/issues) +- If present, delete the cheat database (`usrcheat.dat`) in `sd:/_nds/TWiLightMenu/extras` +- [Re-dump the ROM](https://wiki.ds-homebrew.com/twilightmenu/faq?faq=how-do-i-get-games) to ensure that it is not corrupted - If you have followed all the above steps, ask in the [Discord server](https://discord.gg/yD3spjv) -- If the server says it's an nds-bootstrap issue, check if the game hasn't been reported already on Github - - Check the closed issues too in case there has already been an issue closed in preference a different one. +- If the server says it's an nds-bootstrap issue, check if the game hasn't been reported already on GitHub + - Check the closed issues too in case there has already been an issue closed in preference a different one - If it doesn't have any GitHub issue attached to it, go ahead and make a new one - If no solution has been found at this point, please update the [compatibility list](https://wiki.ds-homebrew.com/nds-bootstrap/testing) @@ -36,12 +38,20 @@ nds-bootstrap patches the ROM functions to run from an SD card, as the ROMs are - Swap top and bottom screens in compatible games for more comfortable gameplay, or on systems with a broken or removed screen - Take screenshots and edit values in the RAM using the in-game menu +#### DS/DS Lite: Why use nds-bootstrap on a DS flashcard? +- Certain compatible ROMs are loaded into the Memory Expansion Pak (or Slot-2 flashcarts containing RAM), allowing for load times to be faster than even normal Game Cards +- A limited number of DSiWare can be run using built-in patches and a Donor ROM of a DSi-Enhanced title + - Keep in mind that nds-bootstrap will always be used for DSiWare, regardless of `Use nds-bootstrap` setting in TWLMenu++ Settings +- If your flashcard kernel cannot run a certain ROM, nds-bootstrap can be used instead, and can be set per-game +- Swap top and bottom screens in compatible games for more comfortable gameplay, or on systems with a broken or removed screen +- Edit values in the RAM using the in-game menu + #### What is a Donor ROM? In nds-bootstrap, when a game doesn't boot, another ROM is used to "donate" it's ARM7 (and ARM7i, if available) binary to the game set to run, in place of the game's own said binary. A Donor ROM can be set using **TW**i**L**ight Menu++. -- **Flashcards in DS mode:** The few supported DSi-Exclusive/DSiWare titles will require a DSi-Enhanced ROM set as a Donor ROM. -- **DSiWarehax:** As both DSi-Enhanced games and (most) DSi-Exclusive/DSiWare games contain different MBK settings from each other, DSi-Enhanced games will not boot in DSi mode without a Donor ROM. By setting a DSi-Exclusive/DSiWare title as a Donor ROM, DSi-Enhanced games will be able to run within the MBK settings set by the DSiWare title the exploit is used on. -- **CycloDS iEvolution:** Same case with DSiWarehax, but DSi-Exclusive/DSiWare titles will require a DSi-Enhanced game set as a Donor ROM, instead of the other way around. +- **Flashcards in DS mode:** The few supported DSi-Exclusive/DSiWare titles will require a DSi-Enhanced ROM set as a Donor ROM +- **DSiWarehax:** As both DSi-Enhanced games and (most) DSi-Exclusive/DSiWare games contain different MBK settings from each other, DSi-Enhanced games will not boot in DSi mode without a Donor ROM. By setting a DSi-Exclusive/DSiWare title as a Donor ROM, DSi-Enhanced games will be able to run within the MBK settings set by the DSiWare title the exploit is used on +- **CycloDS iEvolution:** Same case with DSiWarehax, but DSi-Exclusive/DSiWare titles will require a DSi-Enhanced game set as a Donor ROM, instead of the other way around #### What is the best Donor ROM? There is no *best* one to use. @@ -55,7 +65,10 @@ If there's a title requiring a Donor ROM, and the ROM TWLMenu++ stated to find d A nightly build is build for the latest commit. Nightly builds may be unstable, but has the most recent bugfixes added. You can get nightly builds for nds-bootstrap [here](https://github.com/TWLBot/Builds/raw/master/nds-bootstrap.7z). #### Why do my cheats not work? -The way E cheat types are implemented in nds-bootstrap is broken, meaning they'd only work half of the time. Your cheat probably uses that type. It is not a fault of the cheat database, but rather a fault of nds-bootstrap. Please do not request these cheats to get deleted from the DB. +- Some cheats may have button activators or other conditions that need to be met. Check the description of the cheat for more information + - In **TW**i**L**ight Menu++, you can press Y to view a specific cheat's information, when available +- Most cheats were developed for use in DS mode and may not work correctly while running in DSi mode. If the game is DSi-Enhanced, try setting it to run in DS mode +- The way E-type cheats are implemented in nds-bootstrap is currently broken, meaning they may or may not work. Your cheat probably uses that type, and it is not known when this issue will be fixed For more info on cheats, check the [Action Replay cheats section of the Retail ROMs page](https://wiki.ds-homebrew.com/ds-index/retail-roms#action-replay-cheats). @@ -80,7 +93,21 @@ Playing games online with nds-bootstrap will work exactly as it does with real G #### Can setting a game to use 133 MHz (TWL) CPU speed damage my console? No. While not all games may function correctly under this setting, the DSi and 3DS were designed to be able to reach this CPU speed. -- If you encounter an issue with a game when running at 133 MHz (TWL) CPU speed, create an issue on the [TWiLight Menu++ GitHub repository](https://github.com/DS-Homebrew/TWiLightMenu/issues) detailing the effects so that it may be blacklisted from being launched at that CPU speed +- If you encounter an issue with a game when running at 133 MHz (TWL) CPU speed, create an issue on the [**TW**i**L**ight Menu++ GitHub repository](https://github.com/DS-Homebrew/TWiLightMenu/issues) detailing the effects so that it may be blacklisted from being launched at that CPU speed #### Can I speed up games using nds-bootstrap? While TWL CPU speed may reduce lag, nds-bootstrap cannot run games at faster speeds than intended. + +#### Can I remap button inputs using nds-bootstrap? +No. Since nds-bootstrap runs games natively, it cannot change the function of most buttons. The only way to do so would be to modify the game itself, or by using cheat codes. + +#### How do I play randomized Pokémon ROMs with nds-bootstrap? +Pokémon HeartGold/SoulSilver, Black/White, and Black 2 / White 2 have anti-piracy measures that have to be manually patched out *before* randomizing the ROM. You can do this with [DS-Scene ROM Tool](https://gbatemp.net/download/35735/). +- Randomized ROMs cannot be AP-patched on-the-fly like the vanilla versions of these games are, because randomizing a ROM has far too many unique possible outputs to be reasonably included with **TW**i**L**ight Menu++ + +#### What are DSi binaries? How do I get them? +DSi binaries are the portions of a game's code to be used on DSi (as well as 3DS) systems for use of the DSi's features, such as the cameras and improved Wi-Fi capabilities. Older dumping methods may not have properly dumped these. + +- ROMs without the DSi binaries can still be played on any console through DS mode, in which it will run as if the game were being played on a Nintendo DS Phat/Lite + +To obtain a ROM that contains the DSi binaries, [re-dump your Game Card](https://wiki.ds-homebrew.com/twilightmenu/faq?faq=how-do-i-get-games). diff --git a/pages/_ru-RU/twilightmenu/custom-dsi-3ds-sfx.md b/pages/_ru-RU/twilightmenu/custom-dsi-3ds-sfx.md index 7bf5752c..f3952a76 100644 --- a/pages/_ru-RU/twilightmenu/custom-dsi-3ds-sfx.md +++ b/pages/_ru-RU/twilightmenu/custom-dsi-3ds-sfx.md @@ -7,30 +7,31 @@ title: DSi/3DS Skins - Custom SFX description: How to use custom background music and sound effects in DSi and 3DS skins for TWiLight Menu++ --- -TWiLight Menu++ supports custom sound files in themes. Place your sound files under the `sound` subdirectory in your theme folder, for example for the `white` theme, you would place the files at `themes/white/sound/sfx.bin` and `themes/white/sound/bgm.pcm.raw` respectively. Both files are optional, if one is missing the default music will be used. You should then also set the music option in settings to "Theme". +TWiLight Menu++ supports custom sound files in themes. Place your sound files under the `sound` subdirectory in your theme folder, for example for the `white` theme, you would place the files at `themes/white/sound/sfx.bin` and `themes/white/sound/bgm.pcm.raw` respectively. Both files are optional, if `bmg.pcm.raw` is missing, the default music will be used. The same thing would happen with the sound effects if `sfx.bin` is missing as well. These instructions assume you have devkitPro installed with mmutil. You can get devkitPro at the [devkitPro website](https://devkitpro.org/wiki/Getting_Started). ## Sound Effect Bank -The sound effect bank contains sound effects such as the icon select sound, etc. +The sound effect bank (sfx.bin) contains sound effects such as the icon select sound, etc. | File | Description | | ----------- | -------------------------------------------------------------------------------------- | | startup.wav | Played on startup. See the section on [Startup sound](#startup-sound) for more details | | back.wav | Back | | launch.wav | Played when launching a game | -| select.wav | Played when moving the select cursor | +| select.wav | Played when moving the cursor in the per-game settings and select menu | | wrong.wav | Played when reaching the end of the page | | switch.wav | Played when switching pages | | stop.wav | Played on the DSi Theme when the select cursor stops moving | -| bgm.pcm.raw | Not part of the soundbank. See the section on [Menu BGM](#menu-bgm) for more details | -You can then run `make` to make the sound effect bank. All files listed above, except *bgm.pcm.raw* are required, but you can make them silent. +All the files listed above are required to build a custom sound effect bank. If you want a sound to be mute, you can use a silent audio file. The `.wav` format is mandatory and the encoding *must* be PCM. -Your resulting *sfx.bin* **must be under 512000B = 512 kB**. Any larger will result in either crashes or some sounds not playing fully. +To build the sound effect bank you need to download [this file](/assets/files/Makefile) and put it next to all the `.wav` files that will be used. After all the files are on the same folder, open your terminal (or command line if you are using Windows), change the current directory (`cd`) to the folder where `Makefile` is, and then run the `make` command. + +You will get a resulting `sfx.bin` file that can be copied to the `sound` subfolder in your theme folder. **This file must be under 512000B = 512 kB**. Any file larger than that will result in either crashes or some sounds not playing fully. ### Startup sound -While the other sound effects will work with any WAV file, the startup sound must be in a specific format in order to work properly, otherwise there will be a gap between when the startup sound stops and the background music begins. +While the other sound effects will work with any WAV file with PCM encoding, the startup sound must be in a specific format in order to work properly, otherwise there will be a gap between when the startup sound stops and the background music begins. The startup.wav file must be **16-bit 16 kHz**. You can use [Audacity](https://www.audacityteam.org/download/) for example to convert to this format. Once the file is loaded in Audacity, change the **Project Rate (Hz)** to **16000**, then press **Shift+M**, and change the **Format** to **16-bit PCM**. @@ -70,3 +71,5 @@ To export in the correct format: 1. Click `OK` to the metadata editing Now you have a `bgm.pcm.raw` file that can be copied to the `sound` subfolder in your theme folder. + + You should then set the `DSi/3DS Theme Music` option in TWiLight Menu++ settings to "Theme" for your custom BGM to play on the menu. \ No newline at end of file diff --git a/pages/_ru-RU/twilightmenu/how-to-get-custom-icons.md b/pages/_ru-RU/twilightmenu/how-to-get-custom-icons.md index 8c631fca..39f101d4 100644 --- a/pages/_ru-RU/twilightmenu/how-to-get-custom-icons.md +++ b/pages/_ru-RU/twilightmenu/how-to-get-custom-icons.md @@ -7,11 +7,10 @@ title: How to Get custom Icons and Banners description: How to set custom icons and banners for folders and games in TWiLight Menu++ --- -### Custom Game Icons and Banners 1. Download the icon or banner you want to set from [the Skins site](https://skins.ds-homebrew.com/icon/) - - Banners have a `.bin` file extension, they include custom game titles and its icons can be still or animated. These files are can only be set for roms. - - Icons have a `.png` file exension and will only be shown as still images. These can be set for both folders and roms. + - Banners have a `.bin` file extension, they include custom game titles and its icons can be still or animated. When used with folders, the custom titles won't be shown, and the folder name will be displayed instead. + - Icons have a `.png` file exension and will only be shown as still images. - Any `.png` file that's 4 bits in color depth and 32x32 pixels or less in resolution can also be used, not only the ones present in the the Skins site. 1. Put the icon/banner file in `sd:\_nds\TWiLightMenu\icons` - - If it's a custom icon for a folder, rename the file so that its name is the same as the name of the folder in which you want the icon to be displayed. - - If it's a custon icon or banner for a rom, rename the file so that its name is the same as the rom whose icon you want to replace. Note the the name has to include the file extension, e.g. `ASME.nds.png` or `ASME.nds.bin` if you want the icon/banner to show for the rom `ASME.nds`. This works not only for `.nds` roms, but for all roms that can be ran from TWiLight Menu++. + - If it's a custom icon or banner for a folder, rename the file so that its name is the same as the name of the folder in which you want the icon to be displayed. Keep in mind this will not replace the folder icon (unless the custom icon is bigger than the default skin icon), it will just be shown over it. + - If it's a custom icon or banner for a rom, rename the file so that its name is the same as the rom whose icon you want to replace. Note the the name has to include the file extension, e.g. `ASME.nds.png` or `ASME.nds.bin` if you want the icon/banner to show for the rom `ASME.nds`. This works not only for `.nds` roms, but for all roms that can be ran from TWiLight Menu++. diff --git a/pages/_ru-RU/twilightmenu/installing-flashcard.md b/pages/_ru-RU/twilightmenu/installing-flashcard.md index 678c7e82..b1f206a8 100644 --- a/pages/_ru-RU/twilightmenu/installing-flashcard.md +++ b/pages/_ru-RU/twilightmenu/installing-flashcard.md @@ -17,7 +17,7 @@ description: Как установить TWiLight Menu++ на флеш-карт 1. Если у вас уже есть сохранения, создайте папку `saves` внутри папки с вашими DS образами, и переместите все `.sav` из вашей папки с образами в папку `saves` 1. ... - **Пользователям DS Phat/Lite:** Если после запуска `BOOT.NDS` консоль виснет на белом экране, вставьте DS Memory Expansion Pak и попробуйте ещё раз - - **Пользователям DSi/3DS:** Запустите TWLMenu++ с SD карты консоли, включите `Доступ SCFG в Slot-1` и поставьте `Слот-1: Режим касания` в `DSi режиме` + - **DSi/3DS users:** Run TWLMenu++ on the console's SD card, open TWLMenu++ Settings, switch to the `Misc. settings` page, and turn on `SCFG access in Slot-1` and set `Slot-1: Touch Mode` to `DSi Mode` - Это позволит вам использовать тактовая частоту TWL и/или ускорение VRAM в играх на вашем флеш-картридже, так же как и доступ к SD-карте консоли, и запуску DSi-Enhanced/DSi-Exclusive/DSiWare игр в режиме DSi с флеш-картриджа - With this enabled you can use SELECT + Up/Down to switch between your internal SD card and your flashcard's SD card @@ -26,11 +26,11 @@ description: Как установить TWiLight Menu++ на флеш-карт - Skip this, if you don't see your flashcard 1. ... - **DS Phat/Lite users:** Go to settings in the DS menu, and turn on auto-start, so your flashcard will start on boot - - **DSi/3DS users:** Run TWLMenu++ on the console's SD card, and turn on `Auto-start Slot-1` + - **DSi/3DS users:** Run TWLMenu++ on the console's SD card, open TWLMenu++ Settings, switch to `Misc settings` page, and turn on `Auto-start Slot-1` ### To run games using your flashcard firmware -Please note this only works if your flashcart is set to autoboot TWiLight Menu++. See above section for how to do so. +Please note this only works if your flashcard is set to autoboot TWiLight Menu++. See above section for how to do so. {:.alert .alert-warning} Please note that not all flashcards support running games in this fashion. If the below steps do not apply to your flashcard, you can skip this section. @@ -60,4 +60,4 @@ Please note that not all flashcards support running games in this fashion. If th Install [RetroGameFan's YSMenu](https://gbatemp.net/threads/retrogamefan-updates-releases.267243/). - Make sure you have `YSMenu.nds` (renamed from `TTMenu.dat` if there isn't one) and the `TTMenu` folder on the flashcard microSD root -1. Set `Use nds-bootstrap` to `No`, so the flashcard firmware will be used instead of nds-bootstrap +1. Open TWLMenu++ Settings, switch to `nds-bootstrap settings` page, and set `Use nds-bootstrap` to `No`, so the flashcard firmware will be used instead of nds-bootstrap diff --git a/pages/_sv-SE/community/discord-rules.md b/pages/_sv-SE/community/discord-rules.md index 449269f3..d520ef87 100644 --- a/pages/_sv-SE/community/discord-rules.md +++ b/pages/_sv-SE/community/discord-rules.md @@ -14,7 +14,7 @@ This page provides more details to the rules outlined in the [#info-and-rules](h - This applies to everyone regardless of their role or level of activity in this server, even if they aren’t on the server - Do not backseat moderate or try to "help" when a moderator is already dealing with a situation - Reminders of the rules are fine, as long as you remain respectful -- Credit the creator(s) when sending something if you know who created it +- Credit the creator(s) when sending something if you know who created it (exception being when the included work already credits said author) ### 2. Do not bring the chat quality down @@ -26,28 +26,32 @@ Examples of what breaks this rule include: - Important information can be found in [#useful-resources](https://discord.com/channels/283769550611152897/638041441079263283) and in the pinned messages of all the channels - Taking up excessive space in chat (e.g. Sending a tiny amount of words in multiple messages instead of keeping it all in one message) - Repeating messages, whether it is repeated in the same channel or in multiple channels - - If you're unsure where to post your message check the channel topics and ask in the most fitting one - - If you're still unsure, ask in [#community-meta](https://discord.com/channels/283769550611152897/715651368391671919) + - If you're unsure where to post your message, identify which channel would be the most fitting for your message by check its topic. Alternatively, ask in [#community-meta](https://discord.com/channels/283769550611152897/715651368391671919) - Posta för sakens skull i stället för att föra med sig faktiska konversationer (till exempel att klaga på att chatten är död, bara skicka ut hälsningar, copypastas, etc.) -- Sending extremely long messages, use a tool such as [mystbin](https://mystb.in/) for longer messages instead +- Monologuing to the point where others are discouraged from intervening or a 16:9 mobile display with an average font size user would have to scroll in order to read your full message. Please refer to an external service (such as [mystbin](https://mystb.in/)) so that other users messages could be read as well +- Rants are allowed as long as its for the sake of conversation rather than purely venting. This includes being open to other viewpoints, being able to back up personal feelings with facts, and bringing new ideas to the table (if it's been done before) -- At a moderator's discretion, discussions may be stopped +**Moderators may request a discussion to stop, and users are expected to comply with its request, even if it doesn't fall into any of the above examples** ### 3. Do not self-promote with no context or without explicit staff permission - Giving links to other Discord servers on request is allowed, but please ask a moderator in a DM before advertising a server without prior context - DM advertisements aren't allowed, both by the Discord Terms of Service and our server rules, mass DM advertisement (with proof) will land you a ban - Joining for the purpose of advertising your discord server will land you a ban and your advertisements will be deleted +- Any compromised account will get banned, with the sent messages from the bot being removed. If the account is later retrieved, please contact one of the staff members ### 4. Avoid piracy discussion -- Do not link/mention piracy websites/tools, upload pirated content, or encourage others to pirate -- We will not assist with piracy or provide support for any pirated content or leaked titles +Examples for what breaks this rule includes: +- Mentioning/Linking piracy websites/tools +- Encouraging piracy, whether by assisting others with it or justifying it +- Uploading pirated or NDA-breaking content (ROMs compiled via official licensed SDKs, tools, etc...) + +Example for what DOESN'T break this rule being: +- Discussing any of the publicly-known leaked content, as long as no builds, source code or even unrelated files are shared + +Discord’s Terms of Service follow the US law and as such, is subject to the US definition of piracy regardless of wherever the user lives in the US or not - For more information on what is piracy or not, we suggest reading [eip’s piracy definition page](https://3ds.eiphax.tech/piracy.html) (Disclaimer: We are not lawyers) -- Discord’s Terms of Service follow the US law and as such, is subject to the US definition of piracy regardless of wherever the user lives in the US or not -- You may discuss publicly-known information about the leaks as long as no builds, files or source code is shared -- Do not link to SDK tools, or anything that breaks a Non-Disclosure Agreement - - This includes sending ROMs that were built with leaked SDK programs ### 5. Keep conversations within their respective channels @@ -60,7 +64,7 @@ Examples of what breaks this rule include: - We are not able to easily moderate content in other languages - We suggest using [DeepL](https://www.deepl.com/translator) for translation -- Moderators may allow others to speak in foreign languages in case translation fails and there are trusted people that know your language and are able to help +- Exceptions may be granted in case translation fails and there are trusted people that know your language and are able to help ### 7. You may not have an alternative account on this server without staff permission @@ -79,20 +83,17 @@ Examples of what breaks this rule include: - Things that happen in Direct Messages **are** the business of the server since unless you both share another server or are friends, you wouldn't be able to reach each other - Examples of what not to do include DM advertising, purposely redirecting users to DMs from normal chat (such as support) to break rules, and harassment - ### 10. Do not bring external drama, NSFW, or illegal content into the server - If you are banned in other servers, avoid talking about it here - We can not help you get unbanned from other servers, that is the decision of the staff members there - Do not post anything that is not considered safe for work (e.g. sexual content, extreme violence, drugs) -- Any account with a disturbing avatar will be kicked, if you rejoin and still have the avatar, you will be banned +- Accounts with disturbing avatars will be kicked, then leading to a ban if they keep said avatar on return - Despite adult content being banned, users are still required to be thirteen and over in order to participate on this Discord server as per the Discord TOS ### 11. Do not talk about or do actions pertaining to breaking other Discord TOS -- [Link to Terms of Service](https://discord.com/terms) -- [Link to community guidelines](https://discord.com/guidelines) -- Trying to do anything that is not explicitly mentioned in our rules but is still against Discord TOS will land you a ban (e.g. raids, malware, phishing) +- Breaking anything covered by either Discord's [Terms of Service](https://discord.com/terms) or [community guidelines](https://discord.com/guidelines), regardless of whether mentioned by the above or not, will land one a ban ### 12. Do not try to evade the rules as this will be treated as breaking them @@ -114,4 +115,4 @@ The consequences of breaking these rules are a warning, mute, kick or ban. Of co - However, when doing your report, cover any links; do not give the DM advertiser more visibility than they already got by Direct Messaging everyone -Last updated: 2021-12-20 +Last updated: 2022-04-07 diff --git a/pages/_sv-SE/ds-index/forwarders.md b/pages/_sv-SE/ds-index/forwarders.md index a706d577..6ac9bf78 100644 --- a/pages/_sv-SE/ds-index/forwarders.md +++ b/pages/_sv-SE/ds-index/forwarders.md @@ -57,7 +57,7 @@ If you already have Universal Updater installed on your console, you can skip to ### Del 1: Komma igång 1. Copy `NDSForwarder.dsi` to your SD card root - This can optionally be installed to hiyaCFW directly using [TMFH](https://github.com/JeffRuLz/TMFH/releases/latest/download/TMFH.0.7.1.zip) -1. Download the [Forwarder pack for DSi SD Card](https://github.com/RocketRobz/NTR_Forwarder/releases/latest/download/DS.Game.Forwarder.pack.DSi.3DS.SD.Card.7z) +1. Download the [Forwarder pack for DSi SD Card](https://github.com/RocketRobz/NTR_Forwarder/releases/download/SD-6/DS.Game.Forwarder.pack.DSi.3DS.SD.Card.7z) 1. Extract the contents of the `for SD Card root` folder to the root of your DSi's SD card After you extract the pack for your card, you can edit `sd:/_nds/nds-bootstrap.ini` and change the following settings. diff --git a/pages/_sv-SE/ds-index/special-games.md b/pages/_sv-SE/ds-index/special-games.md index b29d23da..7c66d6fc 100644 --- a/pages/_sv-SE/ds-index/special-games.md +++ b/pages/_sv-SE/ds-index/special-games.md @@ -25,12 +25,22 @@ description: DS(i) Games that have special properties - Versus mode is removed - Many files are compressed for the game to fit within the DSiWare size limit - Icon is animated +- Chronos Twins +- Clubhouse Games + - Split into three DSiWare titles called + - Clubhouse Games Express: Card Classics + - Clubhouse Games Express: Family Favorites + - Clubhouse Games Express: Strategy Pack +- Dragon's Lair + - Extras menu containing Watch Mode is replaced with the Manual - Electroplankton - - Each mode are turned into DSiWare + - Each mode are turned into standalone DSiWare titles - Elite Forces: Unit 77 - Multiplayer added +- Heathcliff: Frantic Foto + - DSiWare version called "Heathcliff: Spot On" - Master of Illusion/Magic Made Fun - - DSiWare version called "Master of Illusion Express" (USA), or "A Little Bit of... Magic Made Fun" (Europe) + - Split into six DSiWare titles called "Master of Illusion Express" (USA), or "A Little Bit of... Magic Made Fun" (Europe) - Need for Speed: Nitro - DSiWare version called "Need for Speed: Nitro-X" - Download Play feature and various music are removed @@ -43,10 +53,17 @@ description: DS(i) Games that have special properties - Planet Puzzle League - DSiWare version called "Puzzle League Express" (USA), or "A Little Bit of... Puzzle League" (Europe) - Multiplayer removed + - Some music tracks removed - Plants vs. Zombies - Download Play feature, some achievements, and music video are removed - Includes exclusive minigame - Icon is animated +- Space Invaders Extreme 2 + - DSiWare version called "Space Invaders Extreme Z", exclusive to Japan + - Wireless features removed +- Sujin Taisen: Number Battles + - DSiWare version known as "Number Battle" in USA + - Local multiplayer is removed, but online multiplayer is retained - Tetris Party Deluxe - DSiWare version called "Tetris Party Live" - Field Climber, Shadow, Stage Racer, Sprint, Master Mode, Bombliss Mode are removed @@ -65,6 +82,7 @@ description: DS(i) Games that have special properties Supports Wi-Fi (WPA 1/2 included): - Bomberman Blitz - Famicom Wars DS: Ushinawareta Hikari (Advance Wars: Days of Ruin/Dark Conflict) +- Sujin Taisen: Number Battles - Tetris Party Live ### Games that got SDK upgrades @@ -258,6 +276,8 @@ Currently, nds-bootstrap does not have Slot-2 emulation. Included are some possi ### Games that use GBA Option Paks - Memory Expansion Pak - Nintendo DS Browser +- Motion Pack + - Tony Hawk’s Motion - Rumble Pak - Clubhouse Games - Custom Robo Arena @@ -292,24 +312,36 @@ Currently, nds-bootstrap does not have Slot-2 emulation. Included are some possi - Tomb Raider: Underworld - Wario: Master of Disguise - WWE SmackDown vs. Raw 2008 -- Motion Pack - - Tony Hawk’s Motion ### Games with Wii connectivity -- Animal Crossing: Wild World -> Animal Crossing: City Folk -- Band Hero -> Guitar Hero -- Batman: The Brave and the Bold (DS) -> Batman: The Brave and the Bold (Wii) -- Castlevania: Order of Ecclesia -> Castlevania Judgement -- Final Fantasy Crystal Chronicles: Echoes of Time (DS) -> Final Fantasy Crystal Chronicles: Echoes of Time (Wii) -- Geometry Wars: Galaxies (DS) -> Geometry Wars: Galaxies (Wii) -- Jam with the Band -> Live Channel -- My Word Coach -> My Word Coach (Wii) -- Pokémon Diamond/Pearl -> My Pokémon Ranch -- Pokémon Platinum -> My Pokémon Ranch (Japan Only) -- Pokémon Diamond/Pearl/Platinum/HeartGold/SoulSilver-> Pokémon Battle Revolution -- Personal Trainer: Walking -> Mii Channel -- Ultimate Band -> Ultimate Band (Wii) -- WarioWare D.I.Y. -> WarioWare D.I.Y. Showcase +- Animal Crossing: Wild World + - Animal Crossing: City Folk +- Band Hero + - Guitar Hero +- Batman: The Brave and the Bold (DS) + - Batman: The Brave and the Bold (Wii) +- Castlevania: Order of Ecclesia + - Castlevania Judgement +- Final Fantasy Crystal Chronicles: Echoes of Time (DS) + - Final Fantasy Crystal Chronicles: Echoes of Time (Wii) +- Geometry Wars: Galaxies (DS) + - Geometry Wars: Galaxies (Wii) +- Jam with the Band + - Live Channel +- My Word Coach (DS) + - My Word Coach (Wii) +- Pokémon Diamond/Pearl + - My Pokémon Ranch +- Pokémon Platinum + - My Pokémon Ranch (Japan Only Update) +- Pokémon Diamond/Pearl/Platinum/HeartGold/SoulSilver + - Pokémon Battle Revolution +- Personal Trainer: Walking + - Mii Channel +- Ultimate Band + - Ultimate Band (Wii) +- WarioWare D.I.Y. + - WarioWare D.I.Y. Showcase ### Games with IR Game Cards - Pokémon Heartgold/Soulsilver diff --git a/pages/_sv-SE/gbarunner2/builds.md b/pages/_sv-SE/gbarunner2/builds.md index cfb6c950..7cd41603 100644 --- a/pages/_sv-SE/gbarunner2/builds.md +++ b/pages/_sv-SE/gbarunner2/builds.md @@ -7,11 +7,11 @@ description: Information on the various GBARunner2 Builds and their uses --- -There are a number of different GBARunner2 releases or "builds" which one can use. They come from different branches and forks of GBARunner2 and have different features targeting either different GBA games or some different functions. **For most users** using the build that comes with TWiLightMenu++ is enough. +There are a number of different GBARunner2 releases, or "builds," which one can use. They come from different branches and forks of GBARunner2 and have different features targeting either different GBA games or some different functions. **For most users**, using the build that comes with **TW**i**L**ight Menu++ is enough. ## DS vs DSi vs 3DS Builds -GBARunner2 has had builds made that makes use of the extra hardware found inside the DSi and 3DS. Naturally, these DSi- and 3DS-specific builds will not work on a DS. However, they also will not work if you are running GBARunner2 from a flashcard on any of the systems, DSi and 3DS included. The details about this will not be covered here. +GBARunner2 has had builds made that make use of the extra hardware found inside the DSi and 3DS. Naturally, these DSi and 3DS-specific builds will not work on a DS. However, they also will not work if you are running GBARunner2 from a flashcard on any of the systems, DSi and 3DS included. The details about this will not be covered here. This means that you can use builds for the DS on both DSi and 3DS, but not vice-versa. @@ -19,13 +19,13 @@ This means that you can use builds for the DS on both DSi and 3DS, but not vice- These are the builds that are present for all three lines of systems. -### Master +### [Master](https://github.com/Gericom/GBARunner2/releases) -The Master builds or "main" builds are the proper releases of GBARunner2. This should generally be the most stable build. All other branches than this one are considered experimental and not stable enough to be included into the Master. The Master builds are divided into different builds for the DS, DSi and 3DS. They each have the name of the corresponding system appended at the end of the filename. +The Master builds, or "main" builds, are the proper releases of GBARunner2. This should generally be the most stable build. All other branches than this one are considered experimental and not stable enough to be included into the Master. The Master builds are divided into different builds for the DS, DSi and 3DS. They each have the name of the corresponding system appended at the end of the filename. -### Wi-Fi-Link +### [Wi-Fi-Link](https://github.com/Gericom/GBARunner2/releases/tag/v20200217-194452_0b8bbe3) -The Wi-Fi-Link branch adds the possibility to link up two systems wirelessly. Note that this does not go over the Internet, and this will never be possible. Currently your mileage will vary, and the only sure-fire game that will be able to keep a stable connection is Advance Guardian Heroes, and that is provided that you follow very specific instructions. Needless to say, consider this branch in its current state a novelty and a proof of concept, and not something to actually use. A few other games are able to connect, but they are very dependent on external factors like interference from other Wi-Fi signals, among many other things. +The Wi-Fi-Link branch adds the possibility to link up two systems wirelessly. Note that this does not go over the Internet, and this will never be possible due to latency. Currently your mileage will vary, and the only sure-fire game that will be able to keep a stable connection is Advance Guardian Heroes, and that is provided that you follow very specific instructions. Needless to say, consider this branch in its current state a novelty and a proof of concept, and not something to actually use. A few other games are able to connect, but they are very dependent on external factors like interference from other Wi-Fi signals, among many other things. To setup Wi-Fi liking, please see the [WikiTemp page](https://wiki.gbatemp.net/wiki/GBARunner2/Link). ## DS-Specific Builds @@ -33,33 +33,41 @@ The Wi-Fi-Link branch adds the possibility to link up two systems wirelessly. No **Normally use the ARM9DLDI**, and if that does not work then try the ARM7DLDI. Some flashcards need either the ARM7DLDI or the ARM9DLDI, and some might work with both. There is no list of which flashcards work with which builds, but if you are running into issues getting GBARunner2 to run then you might want to try the other one. +If you are using **TW**i**L**ight Menu++ on your flashcard, you can switch between ARM7DLDI and ARM9DLDI in the **TW**i**L**ight Menu++ settings. + There are no feature or performance differences between the two so there is no use in testing both to see if a game runs better or has less issues on the other. See further down to find out what build you are currently using. -### ROM3M - -If you are using TWiLightMenu++ then you are already using this feature in the GBARunner2 build that comes with it. +### [rom3M](https://github.com/Gericom/GBARunner2/releases/tag/v20190911-201047_371815e) This branch might help if trying to run ROMs that are a bit larger on the DS, but there is a limit due to the limited amount of RAM present in the DS. This is basically the Pokémon Emerald branch for the DS. -Void Star made [a fork of GBARunner2](https://github.com/unresolvedsymbol/GBARunner2-DSL-Enhanced/releases) that combines this ROM3M branch with some other neat features, and this is the build that comes with TWiLightMenu++ if you are using a DS. +Void Star made [a fork of GBARunner2](https://github.com/unresolvedsymbol/GBARunner2-DSL-Enhanced/releases) that merges the rom3M branch into the latest Master with some other neat features, and this is the build that comes with **TW**i**L**ight Menu++ if you are using a DS. ## DSi- and 3DS-Specific Builds -The DSi and 3DS can generally run the same builds, but due to the difference in amount of RAM between the DSi and 3DS the compatibility for games can differ. This generally means that the DSi might have trouble running larger ROMs that the 3DS can run fine. +The DSi and 3DS can generally run the same builds, but due to the difference in amount of RAM between the DSi and 3DS the compatibility for games can differ. This means that the DSi might have trouble running larger ROMs that the 3DS can run fine. The 3DS also has an accelerometer chip for gyro controls built-in, and this can be used in a 3DS-specific build. -### DSP +### [DSP](https://github.com/Gericom/GBARunner2/releases/tag/v20200809-113646_551ae99_dsp-audio) -The DSP builds make use of an extra processor present in both DSi and 3DS. This helps to produce a lot better sound and give better performance. There are some regressions like a couple of ROMs that do not work in this branch. +If you are using **TW**i**L**ight Menu++, then you are already using this feature in the GBARunner2 build that comes with it. -### Hybrid Hicode +The DSP builds make use of the digital sound processor present in both DSi and 3DS. This helps to produce a lot better sound and give better performance. There are some regressions, like a couple of ROMs that do not work in this branch. + +### [Hybrid Hicode](https://github.com/Gericom/GBARunner2/releases/tag/v20200812-130512_d5dc8d8) + +If you are using **TW**i**L**ight Menu++, then you are already using this feature in the GBARunner2 build that comes with it. The Hybrid Hicode branch deals with ROMs that are large and have problems running on the Master branch. This is a very useful branch for the DSi since this mostly solves the issue with having less RAM than the 3DS. -### 3DS-Specific: Gyro +### [Hicode/DSP merge](https://github.com/therealteamplayer/GBARunner2/releases/tag/v20210911-merges-and-tweaks) + +This fork by therealteamplayer merges the Hicode and DSP branches into one build, along with some other tweaks listed in the release notes. This build is currently used by **TW**i**L**ight Menu++ for the DSi/3DS SD card. + +### 3DS-Specific: [Gyro](https://github.com/Gericom/GBARunner2/releases/tag/v20191228-021638_ee7f6a0) This branch makes use of the internal accelerometer in the 3DS so that GBA games that had this functionality can be played properly. There are several steps needed to take to make it work. Note that since there are different accelerometer chips between 3DS systems, this will not work on all 3DSes because all chips do not have code supporting them. @@ -67,10 +75,10 @@ There is no consistency in what type of 3DS has what chip, at least as far as an ## Finding the Build Info -GBARunner2 has an menu you can open by touching the touch screen and pressing the right shoulder button. Within this you can find the about menu which tells you what build you are on. However, the builds that come with TWiLightMenu++ do not report a build version because they are based on forks by other people. This means that if your About page shows blank for build, you are most likely using one of these. +GBARunner2 has a menu that you can open by touching the touchscreen and pressing the right shoulder button. Within this you can find the About menu, which tells you which build you are on. However, the builds that currently come with **TW**i**L**ight Menu++ do not report a build version because they are based on forks by other people. This means that if your About page shows blank for build, you are most likely using one of these. -This tells you if you are using an ARM7DLDI or ARM9DLDI build +The About page also tells you if you are using an ARM7DLDI or ARM9DLDI build. -Knowing what build to use is useful when checking the official compatibility list in case you are having issues with running a game. +Knowing which build to use is useful when checking the official compatibility list, in case you are having issues with running a game. The release ID can be seen on the release page of the GBARunner2's github repository, where the last seven alphanumeric symbols represent the version. For example, the current latest Master release is "v20200812-131430_6e4ce45" and "6e4ce45" is used to represent its version. diff --git a/pages/_sv-SE/gbarunner2/faq.md b/pages/_sv-SE/gbarunner2/faq.md index 31752166..d3ac7cd6 100644 --- a/pages/_sv-SE/gbarunner2/faq.md +++ b/pages/_sv-SE/gbarunner2/faq.md @@ -13,16 +13,11 @@ Du kan läsa och följa [denna guide](https://docs.google.com/document/d/1owjiW- #### Stöds fusk? Inte just nu. Istället kan du permanent injektera fuskkoder i din GBA ROM med [GBAATM](https://gbatemp.net/threads/gba-auto-trainer-maker-gbaatm.99334/). -#### Hur använder jag nattliga GBARunner2 bygg i TWiLight Menu++? -1. Ladda ner det nattliga bygget -1. Byt namn till `GBARunner2_arm7dldi_3ds.nds` (eller `GBARunner2_arm7dldi_dsi.nds` om du är på DSi) -1. Placera den i `sd:_nds` - #### Which build of GBARunner2 should I use? Usually, the builds that are included with TWiLight Menu++ is enough. For more information on the various builds of GBARunner, see the [Builds wiki page](https://wiki.ds-homebrew.com/gbarunner2/builds). #### How do I use Wi-Fi link features? -You will need a build from the [wifi_link](https://github.com/Gericom/GBARunner2/tree/wifi_link) branch to use the features. You can find detailed instructions on how to setup the builds on its [GBAtemp Wiki page](https://wiki.gbatemp.net/wiki/GBARunner2/Link). +You will need a build from the [wifi_link](https://github.com/Gericom/GBARunner2/tree/wifi_link) branch to use the features. You can find detailed instructions on how to setup the builds on its [WikiTemp page](https://wiki.gbatemp.net/wiki/GBARunner2/Link). #### Why isn't RTC (Real Time Clock) supported in a ROM hack? RTC is supported on a per-game basis. You will have to change the ROM's title ID to that of a game that supports RTC so that GBARunner2 will recognize it. @@ -30,6 +25,13 @@ RTC is supported on a per-game basis. You will have to change the ROM's title ID You can change the title ID using the following: 1. 1. -1. +1. + +#### Why is a ROM not working, even though the compatibility list says it works? +The GBARunner2 compatibility lists are primarily tested with the offical GBA BIOS, which improves compatibility. See [GBA BIOS Info](https://wiki.ds-homebrew.com/gbarunner2/bios) for information on obtaining the offical GBA BIOS. + +#### How do I fix duplicated layers at the bottom of the screen on 3DS? +This is a bug in TWLBg that is rather prevalent in GBARunner2. The only way to temporarily fix this is to restart GBARunner2. +- If applicable, you may be better off using other options for running GBA ROMs on 3DS, such as VC injects, open_agb_firm, or mGBA on n3DS models diff --git a/pages/_sv-SE/nds-bootstrap/controls.md b/pages/_sv-SE/nds-bootstrap/controls.md index 75928b12..23f9bd17 100644 --- a/pages/_sv-SE/nds-bootstrap/controls.md +++ b/pages/_sv-SE/nds-bootstrap/controls.md @@ -8,6 +8,7 @@ description: Button controls for nds-bootstrap --- These do not apply to homebrew. +- SELECT + Up/Down: Precise volume control - L + R + Up + X for 1 second: Swap the screens - L + R + Down + A for 2 seconds: Dump RAM to `sd:/_nds/nds-bootstrap`, as `ramDump.bin` - L + R + Down + B for 2 seconds: Return to loader @@ -15,7 +16,7 @@ These do not apply to homebrew. - Many games support simply pressing this button combination by default, but this will force reset it - L + Down + SELECT: Open the in-game menu - R: Advance by one frame - - Skärmdump + - Screenshot - Up/Down/Left/Right: Change VRAM bank - A: Save screenshot - B: Return to in-game menu @@ -30,7 +31,8 @@ These do not apply to homebrew. - Up/Down: Increase/Decrease selected value - Left/Right: Select a value - A/B: Return to RAM Viewer/Editor at specified address - - RAM-redigerare + - SELECT: Switch between [ARM7 and ARM9 memory maps](https://problemkaputt.de/gbatek-ds-memory-maps.htm) + - RAM Editor - Up/Down/Left/Right: Select a value - A: Modify selected value - Up/Down: Increase/Decrease value by 1h @@ -41,7 +43,8 @@ These do not apply to homebrew. - Up/Down: Increase/Decrease selected value - Left/Right: Select a value - A/B: Return to RAM Viewer/Editor at specified address -- Returning to loader may not work on some O3DS models, and does not work in B4DS mode or when used as a button combination in DSiWare +- Returning to loader may not work on some O3DS models, and does not work in B4DS mode - The button combination for opening the in-game menu can be changed in the TWiLight Menu++ settings +- Precise volume control can be turned on or off in the TWiLight Menu++ settings - Screenshots are saved to `sd:/_nds/nds-bootstrap/screenshots.tar`. This file can be opened using an archive viewer such as [7-Zip](https://www.7-zip.org/) - Taking screenshots is currently not possible in B4DS mode diff --git a/pages/_sv-SE/nds-bootstrap/faq.md b/pages/_sv-SE/nds-bootstrap/faq.md index bceccba9..17f7d057 100644 --- a/pages/_sv-SE/nds-bootstrap/faq.md +++ b/pages/_sv-SE/nds-bootstrap/faq.md @@ -8,16 +8,18 @@ description: FAQ & Troubleshooting for nds-bootstrap --- #### I'm having issues with my ROM(s), what should I do? -- Make sure that you are on the latest release of [nds-bootstrap](https://github.com/DS-Homebrew/nds-bootstrap/releases/latest) and [TWiLight Menu++](https://github.com/DS-Homebrew/TWiLightMenu/releases/latest) if you are using it (update instructions are provided in each release page) -- Check [the nds-bootstrap compatibility list](https://docs.google.com/spreadsheets/d/1LRTkXOUXraTMjg1eedz_f7b5jiuyMv2x6e_jY_nyHSc/htmlview#gid=0) to see if this is a known issue on the latest nds-bootstrap -- Try with all cheats disabled for that game as some cheats are not compatible with nds-bootstrap at the moment, pressing L in the game's cheats menu on TWiLight Menu++ will disable all cheats for it +- Make sure that you are on the latest release of [nds-bootstrap](https://github.com/DS-Homebrew/nds-bootstrap/releases/latest) and [**TW**i**L**ight Menu++](https://github.com/DS-Homebrew/TWiLightMenu/releases/latest) if you are using it (update instructions are provided in each release page) +- Check [the nds-bootstrap compatibility list](https://docs.google.com/spreadsheets/d/1LRTkXOUXraTMjg1eedz_f7b5jiuyMv2x6e_jY_nyHSc/htmlview#gid=0) to see if this is a known issue on the latest version of nds-bootstrap +- Try with all cheats disabled for that game as some cheats are not compatible with nds-bootstrap at the moment, pressing L in the game's cheats menu on **TW**i**L**ight Menu++ will disable all cheats for it - If it worked before, delete the `fatTable` and `patchOffsetCache` folders in `sd:/_nds/nds-bootstrap/` - Run the game with different settings, this includes ARM9 CPU Speed, Async card read, DS/DSi Mode, sound quality, Card read DMA, etc - - Using TWiLight Menu++, change all the per-game settings to `Default` - - If there is a specific per-game setting that causes your issue, please report this to the [GitHub](https://github.com/DS-Homebrew/nds-bootstrap/issues) + - Using **TW**i**L**ight Menu++, change all the per-game settings to `Default` + - If there is a specific per-game setting that causes your issue, please report this to the [GitHub repository](https://github.com/DS-Homebrew/nds-bootstrap/issues) +- If present, delete the cheat database (`usrcheat.dat`) in `sd:/_nds/TWiLightMenu/extras` +- [Re-dump the ROM](https://wiki.ds-homebrew.com/twilightmenu/faq?faq=how-do-i-get-games) to ensure that it is not corrupted - If you have followed all the above steps, ask in the [Discord server](https://discord.gg/yD3spjv) -- If the server says it's an nds-bootstrap issue, check if the game hasn't been reported already on Github - - Check the closed issues too in case there has already been an issue closed in preference a different one. +- If the server says it's an nds-bootstrap issue, check if the game hasn't been reported already on GitHub + - Check the closed issues too in case there has already been an issue closed in preference a different one - If it doesn't have any GitHub issue attached to it, go ahead and make a new one - If no solution has been found at this point, please update the [compatibility list](https://wiki.ds-homebrew.com/nds-bootstrap/testing) @@ -36,12 +38,20 @@ nds-bootstrap patches the ROM functions to run from an SD card, as the ROMs are - Byt ut övre och nedre skärmar i kompatibla spel för mer bekväm gameplay, eller på system med en trasig eller borttagen skärm - Take screenshots and edit values in the RAM using the in-game menu +#### DS/DS Lite: Why use nds-bootstrap on a DS flashcard? +- Certain compatible ROMs are loaded into the Memory Expansion Pak (or Slot-2 flashcarts containing RAM), allowing for load times to be faster than even normal Game Cards +- A limited number of DSiWare can be run using built-in patches and a Donor ROM of a DSi-Enhanced title + - Keep in mind that nds-bootstrap will always be used for DSiWare, regardless of `Use nds-bootstrap` setting in TWLMenu++ Settings +- If your flashcard kernel cannot run a certain ROM, nds-bootstrap can be used instead, and can be set per-game +- Swap top and bottom screens in compatible games for more comfortable gameplay, or on systems with a broken or removed screen +- Edit values in the RAM using the in-game menu + #### What is a Donor ROM? In nds-bootstrap, when a game doesn't boot, another ROM is used to "donate" it's ARM7 (and ARM7i, if available) binary to the game set to run, in place of the game's own said binary. A Donor ROM can be set using **TW**i**L**ight Menu++. -- **Flashcards in DS mode:** The few supported DSi-Exclusive/DSiWare titles will require a DSi-Enhanced ROM set as a Donor ROM. -- **DSiWarehax:** As both DSi-Enhanced games and (most) DSi-Exclusive/DSiWare games contain different MBK settings from each other, DSi-Enhanced games will not boot in DSi mode without a Donor ROM. By setting a DSi-Exclusive/DSiWare title as a Donor ROM, DSi-Enhanced games will be able to run within the MBK settings set by the DSiWare title the exploit is used on. -- **CycloDS iEvolution:** Same case with DSiWarehax, but DSi-Exclusive/DSiWare titles will require a DSi-Enhanced game set as a Donor ROM, instead of the other way around. +- **Flashcards in DS mode:** The few supported DSi-Exclusive/DSiWare titles will require a DSi-Enhanced ROM set as a Donor ROM +- **DSiWarehax:** As both DSi-Enhanced games and (most) DSi-Exclusive/DSiWare games contain different MBK settings from each other, DSi-Enhanced games will not boot in DSi mode without a Donor ROM. By setting a DSi-Exclusive/DSiWare title as a Donor ROM, DSi-Enhanced games will be able to run within the MBK settings set by the DSiWare title the exploit is used on +- **CycloDS iEvolution:** Same case with DSiWarehax, but DSi-Exclusive/DSiWare titles will require a DSi-Enhanced game set as a Donor ROM, instead of the other way around #### What is the best Donor ROM? There is no *best* one to use. @@ -55,7 +65,10 @@ If there's a title requiring a Donor ROM, and the ROM TWLMenu++ stated to find d A nightly build is build for the latest commit. Nightly builds may be unstable, but has the most recent bugfixes added. You can get nightly builds for nds-bootstrap [here](https://github.com/TWLBot/Builds/raw/master/nds-bootstrap.7z). #### Why do my cheats not work? -The way E cheat types are implemented in nds-bootstrap is broken, meaning they'd only work half of the time. Your cheat probably uses that type. It is not a fault of the cheat database, but rather a fault of nds-bootstrap. Please do not request these cheats to get deleted from the DB. +- Some cheats may have button activators or other conditions that need to be met. Check the description of the cheat for more information + - In **TW**i**L**ight Menu++, you can press Y to view a specific cheat's information, when available +- Most cheats were developed for use in DS mode and may not work correctly while running in DSi mode. If the game is DSi-Enhanced, try setting it to run in DS mode +- The way E-type cheats are implemented in nds-bootstrap is currently broken, meaning they may or may not work. Your cheat probably uses that type, and it is not known when this issue will be fixed For more info on cheats, check the [Action Replay cheats section of the Retail ROMs page](https://wiki.ds-homebrew.com/ds-index/retail-roms#action-replay-cheats). @@ -79,8 +92,22 @@ Playing games online with nds-bootstrap will work exactly as it does with real G - If you are playing a DSi-Enhanced game in DS mode, you are restricted to unsecured or WEP network connections #### Can setting a game to use 133 MHz (TWL) CPU speed damage my console? -Nej. While not all games may function correctly under this setting, the DSi and 3DS were designed to be able to reach this CPU speed. -- If you encounter an issue with a game when running at 133 MHz (TWL) CPU speed, create an issue on the [TWiLight Menu++ GitHub repository](https://github.com/DS-Homebrew/TWiLightMenu/issues) detailing the effects so that it may be blacklisted from being launched at that CPU speed +No. While not all games may function correctly under this setting, the DSi and 3DS were designed to be able to reach this CPU speed. +- If you encounter an issue with a game when running at 133 MHz (TWL) CPU speed, create an issue on the [**TW**i**L**ight Menu++ GitHub repository](https://github.com/DS-Homebrew/TWiLightMenu/issues) detailing the effects so that it may be blacklisted from being launched at that CPU speed #### Can I speed up games using nds-bootstrap? While TWL CPU speed may reduce lag, nds-bootstrap cannot run games at faster speeds than intended. + +#### Can I remap button inputs using nds-bootstrap? +No. Since nds-bootstrap runs games natively, it cannot change the function of most buttons. The only way to do so would be to modify the game itself, or by using cheat codes. + +#### How do I play randomized Pokémon ROMs with nds-bootstrap? +Pokémon HeartGold/SoulSilver, Black/White, and Black 2 / White 2 have anti-piracy measures that have to be manually patched out *before* randomizing the ROM. You can do this with [DS-Scene ROM Tool](https://gbatemp.net/download/35735/). +- Randomized ROMs cannot be AP-patched on-the-fly like the vanilla versions of these games are, because randomizing a ROM has far too many unique possible outputs to be reasonably included with **TW**i**L**ight Menu++ + +#### What are DSi binaries? How do I get them? +DSi binaries are the portions of a game's code to be used on DSi (as well as 3DS) systems for use of the DSi's features, such as the cameras and improved Wi-Fi capabilities. Older dumping methods may not have properly dumped these. + +- ROMs without the DSi binaries can still be played on any console through DS mode, in which it will run as if the game were being played on a Nintendo DS Phat/Lite + +To obtain a ROM that contains the DSi binaries, [re-dump your Game Card](https://wiki.ds-homebrew.com/twilightmenu/faq?faq=how-do-i-get-games). diff --git a/pages/_sv-SE/twilightmenu/custom-dsi-3ds-sfx.md b/pages/_sv-SE/twilightmenu/custom-dsi-3ds-sfx.md index 09d523f2..ebf6497d 100644 --- a/pages/_sv-SE/twilightmenu/custom-dsi-3ds-sfx.md +++ b/pages/_sv-SE/twilightmenu/custom-dsi-3ds-sfx.md @@ -7,61 +7,62 @@ title: DSi/3DS Skins - Custom SFX description: Hur man använder anpassad bakgrundsmusik och ljudeffekter i DSi och 3DS stilar för TWiLight Menu++ --- -TWiLight Menu++ supports custom sound files in themes. Place your sound files under the `sound` subdirectory in your theme folder, for example for the `white` theme, you would place the files at `themes/white/sound/sfx.bin` and `themes/white/sound/bgm.pcm.raw` respectively. Båda filerna är frivilliga, om en saknas kommer standardmusiken att användas. Du bör då också ställa in musikalternativet i inställningarna till "Tema". +TWiLight Menu++ supports custom sound files in themes. Place your sound files under the `sound` subdirectory in your theme folder, for example for the `white` theme, you would place the files at `themes/white/sound/sfx.bin` and `themes/white/sound/bgm.pcm.raw` respectively. Both files are optional, if `bmg.pcm.raw` is missing, the default music will be used. The same thing would happen with the sound effects if `sfx.bin` is missing as well. Dessa instruktioner förutsätter att du har devkitPro installerat med mmutil. Du kan skaffa devkitPro på [devkitPro-webbplatsen](https://devkitpro.org/wiki/Getting_Started). ## Ljudeffekter -Ljudeffektbanken innehåller ljudeffekter som spelas när du väljer ikoner, etc. +The sound effect bank (sfx.bin) contains sound effects such as the icon select sound, etc. | Fil | Beskrivning | | ----------- | ---------------------------------------------------------------------------------------- | | startup.wav | Spelas vid uppstart. Se avsnittet om [Uppstartsljud](#startup-sound) för mer information | | back.wav | Tillbaka | | launch.wav | Spelas när du startar ett spel | -| select.wav | Spelas när du flyttar markören | +| select.wav | Played when moving the cursor in the per-game settings and select menu | | wrong.wav | Spelas när du når slutet av sidan | | switch.wav | Spelas vid byte av sidor | | stop.wav | Spelas på DSi Temat när markören slutar flytta | -| bgm.pcm.raw | Inte en del av ljudbanken. Se avsnittet om [Meny BGM](#menu-bgm) för mer information | -Du kan sedan köra `make` för att skapa ljudeffektbanken. Alla filer som anges ovan, förutom *bgm.pcm.raw* krävs, men du kan göra dem tysta. +All the files listed above are required to build a custom sound effect bank. If you want a sound to be mute, you can use a silent audio file. The `.wav` format is mandatory and the encoding *must* be PCM. -Din resulterande *sfx.bin* **måste vara under 512000B = 512 Kb**. Större filer kommer att resultera i antingen kraschar eller några ljud som inte spelar helt. +To build the sound effect bank you need to download [this file](/assets/files/Makefile) and put it next to all the `.wav` files that will be used. After all the files are on the same folder, open your terminal (or command line if you are using Windows), change the current directory (`cd`) to the folder where `Makefile` is, and then run the `make` command. + +You will get a resulting `sfx.bin` file that can be copied to the `sound` subfolder in your theme folder. **This file must be under 512000B = 512 kB**. Any file larger than that will result in either crashes or some sounds not playing fully. ### Uppstartsljud -Medan de andra ljudeffekterna kommer att fungera med någon WAV-fil, uppstartsljudet måste vara i ett visst format för att fungera korrekt, annars kommer det att finnas en lucka mellan när uppstartsljudet stannar och bakgrundsmusiken börjar. +While the other sound effects will work with any WAV file with PCM encoding, the startup sound must be in a specific format in order to work properly, otherwise there will be a gap between when the startup sound stops and the background music begins. -Startup.wav filen måste vara **16-bitars 16 kHz**. Du kan använda [Audacity](https://www.audacityteam.org/download/) till exempel för att konvertera till detta format. När filen är laddad i Audacity, ändra **Project Rate (Hz)** till **16000**, tryck sedan på **Shift+M**och ändra **-Format** till **16-bit PCM**. +The startup.wav file must be **16-bit 16 kHz**. You can use [Audacity](https://www.audacityteam.org/download/) for example to convert to this format. Once the file is loaded in Audacity, change the **Project Rate (Hz)** to **16000**, then press **Shift+M**, and change the **Format** to **16-bit PCM**. -Om din fil är i Stereo, bör du också gå till **Tracks > Mix > Mix Stereo down to Mono**. +If your file is in Stereo, you should also go to **Tracks > Mix > Mix Stereo down to Mono**. -Du måste ange `PlayStartupJingle=1` i ditt `theme.ini` för att uppstartsjingeln att spela. +You must set `PlayStartupJingle=1` in your `theme.ini` for the startup jingle to play. ## Meny BGM -Meny BGM måste vara en **16-bitars 16 kHz Mono** rå PCM-fil. Nedan finns två metoder för att konvertera ljudfiler till det formatet. +Menu BGM needs to be a **16-bit 16 kHz Mono** raw PCM file. Below are two methods for converting audio files into that format. -Till skillnad från sfx.bin, *bgm.pcm.raw* kan bli godtyckligt stort. +Unlike sfx.bin, *bgm.pcm.raw* can be arbitrarily large. ### ffmpeg -Det enklaste sättet att konvertera musik för användning i TWiLight Menu++ är att köra detta [ffmpeg](https://ffmpeg.org) kommando i en terminal: +The simplest way to convert music for use in TWiLight Menu++ is to run this [ffmpeg](https://ffmpeg.org) command in a terminal: ```bash ffmpeg -i [inmatningsfil] -f s16le -acodec pcm_s16le -ac 1 -ar 16k bgm.pcm.raw ``` -Ersätt `[inmatningsfil]` med namnet på filen du vill konvertera. Du kan vanligtvis göra detta genom att helt enkelt dra filen till terminalfönstret med markören på rätt plats. +Replace `[input file]` with the name of the file you want to convert. You can usually do this by simply dragging the file onto the terminal window with the cursor in the correct location. ### Audacity -Om du inte vill använda kommandoraden så kan du också konvertera med [Audacity](https://www.audacityteam.org/download/). +If you don't want to use the command line you can also convert using [Audacity](https://www.audacityteam.org/download/). -För att konvertera ljudet: +To convert the audio: 1. Ladda filen i Audacity 1. Om din fil är i stereo, klicka på låten och välj sedan `Tracks` > `Mix` > `Mix Stereo down to Mono` 1. Ändra `Project Rate (Hz)` längst ned till vänster till `16000` -För att exportera ljudet till rätt format: +To export in the correct format: 1. Välj `File` > `Export` > `Export Audio...` 1. Ställ in `File Type` till `Other uncompressed files` 1. Ställ in `Header` till `RAW (header-less)` @@ -69,4 +70,6 @@ För att exportera ljudet till rätt format: 1. Ställ in utdatanamnet till `bgm.pcm.raw` och klicka `Save` 1. Klicka på `OK` för att redigera metadata -Nu har du en `bgm.pcm.raw`-fil som kan kopieras till mappen `ljud` i din temamapp. +Now you have a `bgm.pcm.raw` file that can be copied to the `sound` subfolder in your theme folder. + + You should then set the `DSi/3DS Theme Music` option in TWiLight Menu++ settings to "Theme" for your custom BGM to play on the menu. \ No newline at end of file diff --git a/pages/_sv-SE/twilightmenu/how-to-get-custom-icons.md b/pages/_sv-SE/twilightmenu/how-to-get-custom-icons.md index 8c631fca..39f101d4 100644 --- a/pages/_sv-SE/twilightmenu/how-to-get-custom-icons.md +++ b/pages/_sv-SE/twilightmenu/how-to-get-custom-icons.md @@ -7,11 +7,10 @@ title: How to Get custom Icons and Banners description: How to set custom icons and banners for folders and games in TWiLight Menu++ --- -### Custom Game Icons and Banners 1. Download the icon or banner you want to set from [the Skins site](https://skins.ds-homebrew.com/icon/) - - Banners have a `.bin` file extension, they include custom game titles and its icons can be still or animated. These files are can only be set for roms. - - Icons have a `.png` file exension and will only be shown as still images. These can be set for both folders and roms. + - Banners have a `.bin` file extension, they include custom game titles and its icons can be still or animated. When used with folders, the custom titles won't be shown, and the folder name will be displayed instead. + - Icons have a `.png` file exension and will only be shown as still images. - Any `.png` file that's 4 bits in color depth and 32x32 pixels or less in resolution can also be used, not only the ones present in the the Skins site. 1. Put the icon/banner file in `sd:\_nds\TWiLightMenu\icons` - - If it's a custom icon for a folder, rename the file so that its name is the same as the name of the folder in which you want the icon to be displayed. - - If it's a custon icon or banner for a rom, rename the file so that its name is the same as the rom whose icon you want to replace. Note the the name has to include the file extension, e.g. `ASME.nds.png` or `ASME.nds.bin` if you want the icon/banner to show for the rom `ASME.nds`. This works not only for `.nds` roms, but for all roms that can be ran from TWiLight Menu++. + - If it's a custom icon or banner for a folder, rename the file so that its name is the same as the name of the folder in which you want the icon to be displayed. Keep in mind this will not replace the folder icon (unless the custom icon is bigger than the default skin icon), it will just be shown over it. + - If it's a custom icon or banner for a rom, rename the file so that its name is the same as the rom whose icon you want to replace. Note the the name has to include the file extension, e.g. `ASME.nds.png` or `ASME.nds.bin` if you want the icon/banner to show for the rom `ASME.nds`. This works not only for `.nds` roms, but for all roms that can be ran from TWiLight Menu++. diff --git a/pages/_sv-SE/twilightmenu/installing-flashcard.md b/pages/_sv-SE/twilightmenu/installing-flashcard.md index 104a565a..b749ff06 100644 --- a/pages/_sv-SE/twilightmenu/installing-flashcard.md +++ b/pages/_sv-SE/twilightmenu/installing-flashcard.md @@ -17,7 +17,7 @@ description: Hur man installerar TWiLight Menu+ + på Nintendo DS minneskort 1. Om du redan har sparat data, flytta dina `.sav` filer, som finns i platsen av dina DS ROM, till en ny mapp som heter `saves`, som också går i platsen av dina DS ROM 1. ... - **DS Phat/Lite users:** If booting `BOOT.NDS` causes a white screen lock-up, insert a DS Memory Expansion Pak, and try again - - **DSi/3DS users:** Run TWLMenu++ on the console's SD card, and turn on `SCFG access in Slot-1` and set `Slot-1: Touch Mode` to `DSi Mode` + - **DSi/3DS users:** Run TWLMenu++ on the console's SD card, open TWLMenu++ Settings, switch to the `Misc. settings` page, and turn on `SCFG access in Slot-1` and set `Slot-1: Touch Mode` to `DSi Mode` - This will let you use TWL clock speed and/or VRAM boost on your flashcard games, as well as both accessing the console's SD card, and running DSi-Enhanced/DSi-Exclusive/DSiWare games in DSi mode from your flashcard - With this enabled you can use SELECT + Up/Down to switch between your internal SD card and your flashcard's SD card @@ -26,11 +26,11 @@ description: Hur man installerar TWiLight Menu+ + på Nintendo DS minneskort - Skip this, if you don't see your flashcard 1. ... - **DS Phat/Lite users:** Go to settings in the DS menu, and turn on auto-start, so your flashcard will start on boot - - **DSi/3DS users:** Run TWLMenu++ on the console's SD card, and turn on `Auto-start Slot-1` + - **DSi/3DS users:** Run TWLMenu++ on the console's SD card, open TWLMenu++ Settings, switch to `Misc settings` page, and turn on `Auto-start Slot-1` ### To run games using your flashcard firmware -Please note this only works if your flashcart is set to autoboot TWiLight Menu++. See above section for how to do so. +Please note this only works if your flashcard is set to autoboot TWiLight Menu++. See above section for how to do so. {:.alert .alert-warning} Please note that not all flashcards support running games in this fashion. If the below steps do not apply to your flashcard, you can skip this section. @@ -60,4 +60,4 @@ Please note that not all flashcards support running games in this fashion. If th Install [RetroGameFan's YSMenu](https://gbatemp.net/threads/retrogamefan-updates-releases.267243/). - Make sure you have `YSMenu.nds` (renamed from `TTMenu.dat` if there isn't one) and the `TTMenu` folder on the flashcard microSD root -1. Set `Use nds-bootstrap` to `No`, so the flashcard firmware will be used instead of nds-bootstrap +1. Open TWLMenu++ Settings, switch to `nds-bootstrap settings` page, and set `Use nds-bootstrap` to `No`, so the flashcard firmware will be used instead of nds-bootstrap diff --git a/pages/_zh-CN/community/discord-rules.md b/pages/_zh-CN/community/discord-rules.md index 10517e67..c596f525 100644 --- a/pages/_zh-CN/community/discord-rules.md +++ b/pages/_zh-CN/community/discord-rules.md @@ -14,7 +14,7 @@ This page provides more details to the rules outlined in the [#info-and-rules](h - This applies to everyone regardless of their role or level of activity in this server, even if they aren’t on the server - Do not backseat moderate or try to "help" when a moderator is already dealing with a situation - Reminders of the rules are fine, as long as you remain respectful -- Credit the creator(s) when sending something if you know who created it +- Credit the creator(s) when sending something if you know who created it (exception being when the included work already credits said author) ### 2. Do not bring the chat quality down @@ -26,28 +26,32 @@ Examples of what breaks this rule include: - Important information can be found in [#useful-resources](https://discord.com/channels/283769550611152897/638041441079263283) and in the pinned messages of all the channels - Taking up excessive space in chat (e.g. Sending a tiny amount of words in multiple messages instead of keeping it all in one message) - Repeating messages, whether it is repeated in the same channel or in multiple channels - - If you're unsure where to post your message check the channel topics and ask in the most fitting one - - If you're still unsure, ask in [#community-meta](https://discord.com/channels/283769550611152897/715651368391671919) + - If you're unsure where to post your message, identify which channel would be the most fitting for your message by check its topic. Alternatively, ask in [#community-meta](https://discord.com/channels/283769550611152897/715651368391671919) - Posting for the sake of posting rather than to bring actual conversations (such as complaining that the chat is dead, only sending out greetings, copypastas, etc) -- Sending extremely long messages, use a tool such as [mystbin](https://mystb.in/) for longer messages instead +- Monologuing to the point where others are discouraged from intervening or a 16:9 mobile display with an average font size user would have to scroll in order to read your full message. Please refer to an external service (such as [mystbin](https://mystb.in/)) so that other users messages could be read as well +- Rants are allowed as long as its for the sake of conversation rather than purely venting. This includes being open to other viewpoints, being able to back up personal feelings with facts, and bringing new ideas to the table (if it's been done before) -- At a moderator's discretion, discussions may be stopped +**Moderators may request a discussion to stop, and users are expected to comply with its request, even if it doesn't fall into any of the above examples** ### 3. Do not self-promote with no context or without explicit staff permission - Giving links to other Discord servers on request is allowed, but please ask a moderator in a DM before advertising a server without prior context - DM advertisements aren't allowed, both by the Discord Terms of Service and our server rules, mass DM advertisement (with proof) will land you a ban - Joining for the purpose of advertising your discord server will land you a ban and your advertisements will be deleted +- Any compromised account will get banned, with the sent messages from the bot being removed. If the account is later retrieved, please contact one of the staff members ### 4. Avoid piracy discussion -- Do not link/mention piracy websites/tools, upload pirated content, or encourage others to pirate -- We will not assist with piracy or provide support for any pirated content or leaked titles +Examples for what breaks this rule includes: +- Mentioning/Linking piracy websites/tools +- Encouraging piracy, whether by assisting others with it or justifying it +- Uploading pirated or NDA-breaking content (ROMs compiled via official licensed SDKs, tools, etc...) + +Example for what DOESN'T break this rule being: +- Discussing any of the publicly-known leaked content, as long as no builds, source code or even unrelated files are shared + +Discord’s Terms of Service follow the US law and as such, is subject to the US definition of piracy regardless of wherever the user lives in the US or not - For more information on what is piracy or not, we suggest reading [eip’s piracy definition page](https://3ds.eiphax.tech/piracy.html) (Disclaimer: We are not lawyers) -- Discord’s Terms of Service follow the US law and as such, is subject to the US definition of piracy regardless of wherever the user lives in the US or not -- You may discuss publicly-known information about the leaks as long as no builds, files or source code is shared -- Do not link to SDK tools, or anything that breaks a Non-Disclosure Agreement - - This includes sending ROMs that were built with leaked SDK programs ### 5. Keep conversations within their respective channels @@ -60,7 +64,7 @@ Examples of what breaks this rule include: - We are not able to easily moderate content in other languages - We suggest using [DeepL](https://www.deepl.com/translator) for translation -- Moderators may allow others to speak in foreign languages in case translation fails and there are trusted people that know your language and are able to help +- Exceptions may be granted in case translation fails and there are trusted people that know your language and are able to help ### 7. You may not have an alternative account on this server without staff permission @@ -79,20 +83,17 @@ Examples of what breaks this rule include: - Things that happen in Direct Messages **are** the business of the server since unless you both share another server or are friends, you wouldn't be able to reach each other - Examples of what not to do include DM advertising, purposely redirecting users to DMs from normal chat (such as support) to break rules, and harassment - ### 10. Do not bring external drama, NSFW, or illegal content into the server - If you are banned in other servers, avoid talking about it here - We can not help you get unbanned from other servers, that is the decision of the staff members there - Do not post anything that is not considered safe for work (e.g. sexual content, extreme violence, drugs) -- Any account with a disturbing avatar will be kicked, if you rejoin and still have the avatar, you will be banned +- Accounts with disturbing avatars will be kicked, then leading to a ban if they keep said avatar on return - Despite adult content being banned, users are still required to be thirteen and over in order to participate on this Discord server as per the Discord TOS ### 11. Do not talk about or do actions pertaining to breaking other Discord TOS -- [Link to Terms of Service](https://discord.com/terms) -- [Link to community guidelines](https://discord.com/guidelines) -- Trying to do anything that is not explicitly mentioned in our rules but is still against Discord TOS will land you a ban (e.g. raids, malware, phishing) +- Breaking anything covered by either Discord's [Terms of Service](https://discord.com/terms) or [community guidelines](https://discord.com/guidelines), regardless of whether mentioned by the above or not, will land one a ban ### 12. Do not try to evade the rules as this will be treated as breaking them @@ -114,4 +115,4 @@ The consequences of breaking these rules are a warning, mute, kick or ban. Of co - However, when doing your report, cover any links; do not give the DM advertiser more visibility than they already got by Direct Messaging everyone -Last updated: 2021-12-20 +Last updated: 2022-04-07 diff --git a/pages/_zh-CN/ds-index/forwarders.md b/pages/_zh-CN/ds-index/forwarders.md index 5084b36a..2a4db7d1 100644 --- a/pages/_zh-CN/ds-index/forwarders.md +++ b/pages/_zh-CN/ds-index/forwarders.md @@ -57,7 +57,7 @@ If you already have Universal Updater installed on your console, you can skip to ### Part 1: Getting started 1. Copy `NDSForwarder.dsi` to your SD card root - This can optionally be installed to hiyaCFW directly using [TMFH](https://github.com/JeffRuLz/TMFH/releases/latest/download/TMFH.0.7.1.zip) -1. Download the [Forwarder pack for DSi SD Card](https://github.com/RocketRobz/NTR_Forwarder/releases/latest/download/DS.Game.Forwarder.pack.DSi.3DS.SD.Card.7z) +1. Download the [Forwarder pack for DSi SD Card](https://github.com/RocketRobz/NTR_Forwarder/releases/download/SD-6/DS.Game.Forwarder.pack.DSi.3DS.SD.Card.7z) 1. Extract the contents of the `for SD Card root` folder to the root of your DSi's SD card After you extract the pack for your card, you can edit `sd:/_nds/nds-bootstrap.ini` and change the following settings. diff --git a/pages/_zh-CN/ds-index/special-games.md b/pages/_zh-CN/ds-index/special-games.md index b29d23da..7c66d6fc 100644 --- a/pages/_zh-CN/ds-index/special-games.md +++ b/pages/_zh-CN/ds-index/special-games.md @@ -25,12 +25,22 @@ description: DS(i) Games that have special properties - Versus mode is removed - Many files are compressed for the game to fit within the DSiWare size limit - Icon is animated +- Chronos Twins +- Clubhouse Games + - Split into three DSiWare titles called + - Clubhouse Games Express: Card Classics + - Clubhouse Games Express: Family Favorites + - Clubhouse Games Express: Strategy Pack +- Dragon's Lair + - Extras menu containing Watch Mode is replaced with the Manual - Electroplankton - - Each mode are turned into DSiWare + - Each mode are turned into standalone DSiWare titles - Elite Forces: Unit 77 - Multiplayer added +- Heathcliff: Frantic Foto + - DSiWare version called "Heathcliff: Spot On" - Master of Illusion/Magic Made Fun - - DSiWare version called "Master of Illusion Express" (USA), or "A Little Bit of... Magic Made Fun" (Europe) + - Split into six DSiWare titles called "Master of Illusion Express" (USA), or "A Little Bit of... Magic Made Fun" (Europe) - Need for Speed: Nitro - DSiWare version called "Need for Speed: Nitro-X" - Download Play feature and various music are removed @@ -43,10 +53,17 @@ description: DS(i) Games that have special properties - Planet Puzzle League - DSiWare version called "Puzzle League Express" (USA), or "A Little Bit of... Puzzle League" (Europe) - Multiplayer removed + - Some music tracks removed - Plants vs. Zombies - Download Play feature, some achievements, and music video are removed - Includes exclusive minigame - Icon is animated +- Space Invaders Extreme 2 + - DSiWare version called "Space Invaders Extreme Z", exclusive to Japan + - Wireless features removed +- Sujin Taisen: Number Battles + - DSiWare version known as "Number Battle" in USA + - Local multiplayer is removed, but online multiplayer is retained - Tetris Party Deluxe - DSiWare version called "Tetris Party Live" - Field Climber, Shadow, Stage Racer, Sprint, Master Mode, Bombliss Mode are removed @@ -65,6 +82,7 @@ description: DS(i) Games that have special properties Supports Wi-Fi (WPA 1/2 included): - Bomberman Blitz - Famicom Wars DS: Ushinawareta Hikari (Advance Wars: Days of Ruin/Dark Conflict) +- Sujin Taisen: Number Battles - Tetris Party Live ### Games that got SDK upgrades @@ -258,6 +276,8 @@ Currently, nds-bootstrap does not have Slot-2 emulation. Included are some possi ### Games that use GBA Option Paks - Memory Expansion Pak - Nintendo DS Browser +- Motion Pack + - Tony Hawk’s Motion - Rumble Pak - Clubhouse Games - Custom Robo Arena @@ -292,24 +312,36 @@ Currently, nds-bootstrap does not have Slot-2 emulation. Included are some possi - Tomb Raider: Underworld - Wario: Master of Disguise - WWE SmackDown vs. Raw 2008 -- Motion Pack - - Tony Hawk’s Motion ### Games with Wii connectivity -- Animal Crossing: Wild World -> Animal Crossing: City Folk -- Band Hero -> Guitar Hero -- Batman: The Brave and the Bold (DS) -> Batman: The Brave and the Bold (Wii) -- Castlevania: Order of Ecclesia -> Castlevania Judgement -- Final Fantasy Crystal Chronicles: Echoes of Time (DS) -> Final Fantasy Crystal Chronicles: Echoes of Time (Wii) -- Geometry Wars: Galaxies (DS) -> Geometry Wars: Galaxies (Wii) -- Jam with the Band -> Live Channel -- My Word Coach -> My Word Coach (Wii) -- Pokémon Diamond/Pearl -> My Pokémon Ranch -- Pokémon Platinum -> My Pokémon Ranch (Japan Only) -- Pokémon Diamond/Pearl/Platinum/HeartGold/SoulSilver-> Pokémon Battle Revolution -- Personal Trainer: Walking -> Mii Channel -- Ultimate Band -> Ultimate Band (Wii) -- WarioWare D.I.Y. -> WarioWare D.I.Y. Showcase +- Animal Crossing: Wild World + - Animal Crossing: City Folk +- Band Hero + - Guitar Hero +- Batman: The Brave and the Bold (DS) + - Batman: The Brave and the Bold (Wii) +- Castlevania: Order of Ecclesia + - Castlevania Judgement +- Final Fantasy Crystal Chronicles: Echoes of Time (DS) + - Final Fantasy Crystal Chronicles: Echoes of Time (Wii) +- Geometry Wars: Galaxies (DS) + - Geometry Wars: Galaxies (Wii) +- Jam with the Band + - Live Channel +- My Word Coach (DS) + - My Word Coach (Wii) +- Pokémon Diamond/Pearl + - My Pokémon Ranch +- Pokémon Platinum + - My Pokémon Ranch (Japan Only Update) +- Pokémon Diamond/Pearl/Platinum/HeartGold/SoulSilver + - Pokémon Battle Revolution +- Personal Trainer: Walking + - Mii Channel +- Ultimate Band + - Ultimate Band (Wii) +- WarioWare D.I.Y. + - WarioWare D.I.Y. Showcase ### Games with IR Game Cards - Pokémon Heartgold/Soulsilver diff --git a/pages/_zh-CN/gbarunner2/builds.md b/pages/_zh-CN/gbarunner2/builds.md index cfb6c950..7cd41603 100644 --- a/pages/_zh-CN/gbarunner2/builds.md +++ b/pages/_zh-CN/gbarunner2/builds.md @@ -7,11 +7,11 @@ description: Information on the various GBARunner2 Builds and their uses --- -There are a number of different GBARunner2 releases or "builds" which one can use. They come from different branches and forks of GBARunner2 and have different features targeting either different GBA games or some different functions. **For most users** using the build that comes with TWiLightMenu++ is enough. +There are a number of different GBARunner2 releases, or "builds," which one can use. They come from different branches and forks of GBARunner2 and have different features targeting either different GBA games or some different functions. **For most users**, using the build that comes with **TW**i**L**ight Menu++ is enough. ## DS vs DSi vs 3DS Builds -GBARunner2 has had builds made that makes use of the extra hardware found inside the DSi and 3DS. Naturally, these DSi- and 3DS-specific builds will not work on a DS. However, they also will not work if you are running GBARunner2 from a flashcard on any of the systems, DSi and 3DS included. The details about this will not be covered here. +GBARunner2 has had builds made that make use of the extra hardware found inside the DSi and 3DS. Naturally, these DSi and 3DS-specific builds will not work on a DS. However, they also will not work if you are running GBARunner2 from a flashcard on any of the systems, DSi and 3DS included. The details about this will not be covered here. This means that you can use builds for the DS on both DSi and 3DS, but not vice-versa. @@ -19,13 +19,13 @@ This means that you can use builds for the DS on both DSi and 3DS, but not vice- These are the builds that are present for all three lines of systems. -### Master +### [Master](https://github.com/Gericom/GBARunner2/releases) -The Master builds or "main" builds are the proper releases of GBARunner2. This should generally be the most stable build. All other branches than this one are considered experimental and not stable enough to be included into the Master. The Master builds are divided into different builds for the DS, DSi and 3DS. They each have the name of the corresponding system appended at the end of the filename. +The Master builds, or "main" builds, are the proper releases of GBARunner2. This should generally be the most stable build. All other branches than this one are considered experimental and not stable enough to be included into the Master. The Master builds are divided into different builds for the DS, DSi and 3DS. They each have the name of the corresponding system appended at the end of the filename. -### Wi-Fi-Link +### [Wi-Fi-Link](https://github.com/Gericom/GBARunner2/releases/tag/v20200217-194452_0b8bbe3) -The Wi-Fi-Link branch adds the possibility to link up two systems wirelessly. Note that this does not go over the Internet, and this will never be possible. Currently your mileage will vary, and the only sure-fire game that will be able to keep a stable connection is Advance Guardian Heroes, and that is provided that you follow very specific instructions. Needless to say, consider this branch in its current state a novelty and a proof of concept, and not something to actually use. A few other games are able to connect, but they are very dependent on external factors like interference from other Wi-Fi signals, among many other things. +The Wi-Fi-Link branch adds the possibility to link up two systems wirelessly. Note that this does not go over the Internet, and this will never be possible due to latency. Currently your mileage will vary, and the only sure-fire game that will be able to keep a stable connection is Advance Guardian Heroes, and that is provided that you follow very specific instructions. Needless to say, consider this branch in its current state a novelty and a proof of concept, and not something to actually use. A few other games are able to connect, but they are very dependent on external factors like interference from other Wi-Fi signals, among many other things. To setup Wi-Fi liking, please see the [WikiTemp page](https://wiki.gbatemp.net/wiki/GBARunner2/Link). ## DS-Specific Builds @@ -33,33 +33,41 @@ The Wi-Fi-Link branch adds the possibility to link up two systems wirelessly. No **Normally use the ARM9DLDI**, and if that does not work then try the ARM7DLDI. Some flashcards need either the ARM7DLDI or the ARM9DLDI, and some might work with both. There is no list of which flashcards work with which builds, but if you are running into issues getting GBARunner2 to run then you might want to try the other one. +If you are using **TW**i**L**ight Menu++ on your flashcard, you can switch between ARM7DLDI and ARM9DLDI in the **TW**i**L**ight Menu++ settings. + There are no feature or performance differences between the two so there is no use in testing both to see if a game runs better or has less issues on the other. See further down to find out what build you are currently using. -### ROM3M - -If you are using TWiLightMenu++ then you are already using this feature in the GBARunner2 build that comes with it. +### [rom3M](https://github.com/Gericom/GBARunner2/releases/tag/v20190911-201047_371815e) This branch might help if trying to run ROMs that are a bit larger on the DS, but there is a limit due to the limited amount of RAM present in the DS. This is basically the Pokémon Emerald branch for the DS. -Void Star made [a fork of GBARunner2](https://github.com/unresolvedsymbol/GBARunner2-DSL-Enhanced/releases) that combines this ROM3M branch with some other neat features, and this is the build that comes with TWiLightMenu++ if you are using a DS. +Void Star made [a fork of GBARunner2](https://github.com/unresolvedsymbol/GBARunner2-DSL-Enhanced/releases) that merges the rom3M branch into the latest Master with some other neat features, and this is the build that comes with **TW**i**L**ight Menu++ if you are using a DS. ## DSi- and 3DS-Specific Builds -The DSi and 3DS can generally run the same builds, but due to the difference in amount of RAM between the DSi and 3DS the compatibility for games can differ. This generally means that the DSi might have trouble running larger ROMs that the 3DS can run fine. +The DSi and 3DS can generally run the same builds, but due to the difference in amount of RAM between the DSi and 3DS the compatibility for games can differ. This means that the DSi might have trouble running larger ROMs that the 3DS can run fine. The 3DS also has an accelerometer chip for gyro controls built-in, and this can be used in a 3DS-specific build. -### DSP +### [DSP](https://github.com/Gericom/GBARunner2/releases/tag/v20200809-113646_551ae99_dsp-audio) -The DSP builds make use of an extra processor present in both DSi and 3DS. This helps to produce a lot better sound and give better performance. There are some regressions like a couple of ROMs that do not work in this branch. +If you are using **TW**i**L**ight Menu++, then you are already using this feature in the GBARunner2 build that comes with it. -### Hybrid Hicode +The DSP builds make use of the digital sound processor present in both DSi and 3DS. This helps to produce a lot better sound and give better performance. There are some regressions, like a couple of ROMs that do not work in this branch. + +### [Hybrid Hicode](https://github.com/Gericom/GBARunner2/releases/tag/v20200812-130512_d5dc8d8) + +If you are using **TW**i**L**ight Menu++, then you are already using this feature in the GBARunner2 build that comes with it. The Hybrid Hicode branch deals with ROMs that are large and have problems running on the Master branch. This is a very useful branch for the DSi since this mostly solves the issue with having less RAM than the 3DS. -### 3DS-Specific: Gyro +### [Hicode/DSP merge](https://github.com/therealteamplayer/GBARunner2/releases/tag/v20210911-merges-and-tweaks) + +This fork by therealteamplayer merges the Hicode and DSP branches into one build, along with some other tweaks listed in the release notes. This build is currently used by **TW**i**L**ight Menu++ for the DSi/3DS SD card. + +### 3DS-Specific: [Gyro](https://github.com/Gericom/GBARunner2/releases/tag/v20191228-021638_ee7f6a0) This branch makes use of the internal accelerometer in the 3DS so that GBA games that had this functionality can be played properly. There are several steps needed to take to make it work. Note that since there are different accelerometer chips between 3DS systems, this will not work on all 3DSes because all chips do not have code supporting them. @@ -67,10 +75,10 @@ There is no consistency in what type of 3DS has what chip, at least as far as an ## Finding the Build Info -GBARunner2 has an menu you can open by touching the touch screen and pressing the right shoulder button. Within this you can find the about menu which tells you what build you are on. However, the builds that come with TWiLightMenu++ do not report a build version because they are based on forks by other people. This means that if your About page shows blank for build, you are most likely using one of these. +GBARunner2 has a menu that you can open by touching the touchscreen and pressing the right shoulder button. Within this you can find the About menu, which tells you which build you are on. However, the builds that currently come with **TW**i**L**ight Menu++ do not report a build version because they are based on forks by other people. This means that if your About page shows blank for build, you are most likely using one of these. -This tells you if you are using an ARM7DLDI or ARM9DLDI build +The About page also tells you if you are using an ARM7DLDI or ARM9DLDI build. -Knowing what build to use is useful when checking the official compatibility list in case you are having issues with running a game. +Knowing which build to use is useful when checking the official compatibility list, in case you are having issues with running a game. The release ID can be seen on the release page of the GBARunner2's github repository, where the last seven alphanumeric symbols represent the version. For example, the current latest Master release is "v20200812-131430_6e4ce45" and "6e4ce45" is used to represent its version. diff --git a/pages/_zh-CN/gbarunner2/faq.md b/pages/_zh-CN/gbarunner2/faq.md index 52f8ec40..2f411527 100644 --- a/pages/_zh-CN/gbarunner2/faq.md +++ b/pages/_zh-CN/gbarunner2/faq.md @@ -13,16 +13,11 @@ You can read and follow [this guide](https://docs.google.com/document/d/1owjiW-1 #### Are cheats supported? Not right now. Instead, you can permanently inject cheat codes into your GBA ROM with [GBAATM](https://gbatemp.net/threads/gba-auto-trainer-maker-gbaatm.99334/). -#### How do I use nightly GBARunner2 builds in TWiLight Menu++? -1. Download the nightly build -1. Rename it to `GBARunner2_arm7dldi_3ds.nds` (or `GBARunner2_arm7dldi_dsi.nds` if you're on DSi) -1. Place it in `sd:_nds` - #### Which build of GBARunner2 should I use? Usually, the builds that are included with TWiLight Menu++ is enough. For more information on the various builds of GBARunner, see the [Builds wiki page](https://wiki.ds-homebrew.com/gbarunner2/builds). #### How do I use Wi-Fi link features? -You will need a build from the [wifi_link](https://github.com/Gericom/GBARunner2/tree/wifi_link) branch to use the features. You can find detailed instructions on how to setup the builds on its [GBAtemp Wiki page](https://wiki.gbatemp.net/wiki/GBARunner2/Link). +You will need a build from the [wifi_link](https://github.com/Gericom/GBARunner2/tree/wifi_link) branch to use the features. You can find detailed instructions on how to setup the builds on its [WikiTemp page](https://wiki.gbatemp.net/wiki/GBARunner2/Link). #### Why isn't RTC (Real Time Clock) supported in a ROM hack? RTC is supported on a per-game basis. You will have to change the ROM's title ID to that of a game that supports RTC so that GBARunner2 will recognize it. @@ -33,3 +28,10 @@ You can change the title ID using the following: 1. + +#### Why is a ROM not working, even though the compatibility list says it works? +The GBARunner2 compatibility lists are primarily tested with the offical GBA BIOS, which improves compatibility. See [GBA BIOS Info](https://wiki.ds-homebrew.com/gbarunner2/bios) for information on obtaining the offical GBA BIOS. + +#### How do I fix duplicated layers at the bottom of the screen on 3DS? +This is a bug in TWLBg that is rather prevalent in GBARunner2. The only way to temporarily fix this is to restart GBARunner2. +- If applicable, you may be better off using other options for running GBA ROMs on 3DS, such as VC injects, open_agb_firm, or mGBA on n3DS models diff --git a/pages/_zh-CN/nds-bootstrap/controls.md b/pages/_zh-CN/nds-bootstrap/controls.md index 9fe8168b..d94bbcf7 100644 --- a/pages/_zh-CN/nds-bootstrap/controls.md +++ b/pages/_zh-CN/nds-bootstrap/controls.md @@ -8,6 +8,7 @@ description: Button controls for nds-bootstrap --- These do not apply to homebrew. +- SELECT + Up/Down: Precise volume control - L + R + Up + X for 1 second: Swap the screens - L + R + Down + A for 2 seconds: Dump RAM to `sd:/_nds/nds-bootstrap`, as `ramDump.bin` - L + R + Down + B for 2 seconds: Return to loader @@ -30,6 +31,7 @@ These do not apply to homebrew. - Up/Down: Increase/Decrease selected value - Left/Right: Select a value - A/B: Return to RAM Viewer/Editor at specified address + - SELECT: Switch between [ARM7 and ARM9 memory maps](https://problemkaputt.de/gbatek-ds-memory-maps.htm) - RAM Editor - Up/Down/Left/Right: Select a value - A: Modify selected value @@ -41,7 +43,8 @@ These do not apply to homebrew. - Up/Down: Increase/Decrease selected value - Left/Right: Select a value - A/B: Return to RAM Viewer/Editor at specified address -- Returning to loader may not work on some O3DS models, and does not work in B4DS mode or when used as a button combination in DSiWare +- Returning to loader may not work on some O3DS models, and does not work in B4DS mode - The button combination for opening the in-game menu can be changed in the TWiLight Menu++ settings +- Precise volume control can be turned on or off in the TWiLight Menu++ settings - Screenshots are saved to `sd:/_nds/nds-bootstrap/screenshots.tar`. This file can be opened using an archive viewer such as [7-Zip](https://www.7-zip.org/) - Taking screenshots is currently not possible in B4DS mode diff --git a/pages/_zh-CN/nds-bootstrap/faq.md b/pages/_zh-CN/nds-bootstrap/faq.md index ac15f810..90ceba84 100644 --- a/pages/_zh-CN/nds-bootstrap/faq.md +++ b/pages/_zh-CN/nds-bootstrap/faq.md @@ -8,16 +8,18 @@ description: FAQ & Troubleshooting for nds-bootstrap --- #### I'm having issues with my ROM(s), what should I do? -- Make sure that you are on the latest release of [nds-bootstrap](https://github.com/DS-Homebrew/nds-bootstrap/releases/latest) and [TWiLight Menu++](https://github.com/DS-Homebrew/TWiLightMenu/releases/latest) if you are using it (update instructions are provided in each release page) -- Check [the nds-bootstrap compatibility list](https://docs.google.com/spreadsheets/d/1LRTkXOUXraTMjg1eedz_f7b5jiuyMv2x6e_jY_nyHSc/htmlview#gid=0) to see if this is a known issue on the latest nds-bootstrap -- Try with all cheats disabled for that game as some cheats are not compatible with nds-bootstrap at the moment, pressing L in the game's cheats menu on TWiLight Menu++ will disable all cheats for it +- Make sure that you are on the latest release of [nds-bootstrap](https://github.com/DS-Homebrew/nds-bootstrap/releases/latest) and [**TW**i**L**ight Menu++](https://github.com/DS-Homebrew/TWiLightMenu/releases/latest) if you are using it (update instructions are provided in each release page) +- Check [the nds-bootstrap compatibility list](https://docs.google.com/spreadsheets/d/1LRTkXOUXraTMjg1eedz_f7b5jiuyMv2x6e_jY_nyHSc/htmlview#gid=0) to see if this is a known issue on the latest version of nds-bootstrap +- Try with all cheats disabled for that game as some cheats are not compatible with nds-bootstrap at the moment, pressing L in the game's cheats menu on **TW**i**L**ight Menu++ will disable all cheats for it - If it worked before, delete the `fatTable` and `patchOffsetCache` folders in `sd:/_nds/nds-bootstrap/` - Run the game with different settings, this includes ARM9 CPU Speed, Async card read, DS/DSi Mode, sound quality, Card read DMA, etc - - Using TWiLight Menu++, change all the per-game settings to `Default` - - If there is a specific per-game setting that causes your issue, please report this to the [GitHub](https://github.com/DS-Homebrew/nds-bootstrap/issues) + - Using **TW**i**L**ight Menu++, change all the per-game settings to `Default` + - If there is a specific per-game setting that causes your issue, please report this to the [GitHub repository](https://github.com/DS-Homebrew/nds-bootstrap/issues) +- If present, delete the cheat database (`usrcheat.dat`) in `sd:/_nds/TWiLightMenu/extras` +- [Re-dump the ROM](https://wiki.ds-homebrew.com/twilightmenu/faq?faq=how-do-i-get-games) to ensure that it is not corrupted - If you have followed all the above steps, ask in the [Discord server](https://discord.gg/yD3spjv) -- If the server says it's an nds-bootstrap issue, check if the game hasn't been reported already on Github - - Check the closed issues too in case there has already been an issue closed in preference a different one. +- If the server says it's an nds-bootstrap issue, check if the game hasn't been reported already on GitHub + - Check the closed issues too in case there has already been an issue closed in preference a different one - If it doesn't have any GitHub issue attached to it, go ahead and make a new one - If no solution has been found at this point, please update the [compatibility list](https://wiki.ds-homebrew.com/nds-bootstrap/testing) @@ -36,12 +38,20 @@ nds-bootstrap patches the ROM functions to run from an SD card, as the ROMs are - Swap top and bottom screens in compatible games for more comfortable gameplay, or on systems with a broken or removed screen - Take screenshots and edit values in the RAM using the in-game menu +#### DS/DS Lite: Why use nds-bootstrap on a DS flashcard? +- Certain compatible ROMs are loaded into the Memory Expansion Pak (or Slot-2 flashcarts containing RAM), allowing for load times to be faster than even normal Game Cards +- A limited number of DSiWare can be run using built-in patches and a Donor ROM of a DSi-Enhanced title + - Keep in mind that nds-bootstrap will always be used for DSiWare, regardless of `Use nds-bootstrap` setting in TWLMenu++ Settings +- If your flashcard kernel cannot run a certain ROM, nds-bootstrap can be used instead, and can be set per-game +- Swap top and bottom screens in compatible games for more comfortable gameplay, or on systems with a broken or removed screen +- Edit values in the RAM using the in-game menu + #### What is a Donor ROM? In nds-bootstrap, when a game doesn't boot, another ROM is used to "donate" it's ARM7 (and ARM7i, if available) binary to the game set to run, in place of the game's own said binary. A Donor ROM can be set using **TW**i**L**ight Menu++. -- **Flashcards in DS mode:** The few supported DSi-Exclusive/DSiWare titles will require a DSi-Enhanced ROM set as a Donor ROM. -- **DSiWarehax:** As both DSi-Enhanced games and (most) DSi-Exclusive/DSiWare games contain different MBK settings from each other, DSi-Enhanced games will not boot in DSi mode without a Donor ROM. By setting a DSi-Exclusive/DSiWare title as a Donor ROM, DSi-Enhanced games will be able to run within the MBK settings set by the DSiWare title the exploit is used on. -- **CycloDS iEvolution:** Same case with DSiWarehax, but DSi-Exclusive/DSiWare titles will require a DSi-Enhanced game set as a Donor ROM, instead of the other way around. +- **Flashcards in DS mode:** The few supported DSi-Exclusive/DSiWare titles will require a DSi-Enhanced ROM set as a Donor ROM +- **DSiWarehax:** As both DSi-Enhanced games and (most) DSi-Exclusive/DSiWare games contain different MBK settings from each other, DSi-Enhanced games will not boot in DSi mode without a Donor ROM. By setting a DSi-Exclusive/DSiWare title as a Donor ROM, DSi-Enhanced games will be able to run within the MBK settings set by the DSiWare title the exploit is used on +- **CycloDS iEvolution:** Same case with DSiWarehax, but DSi-Exclusive/DSiWare titles will require a DSi-Enhanced game set as a Donor ROM, instead of the other way around #### What is the best Donor ROM? There is no *best* one to use. @@ -55,7 +65,10 @@ If there's a title requiring a Donor ROM, and the ROM TWLMenu++ stated to find d A nightly build is build for the latest commit. Nightly builds may be unstable, but has the most recent bugfixes added. You can get nightly builds for nds-bootstrap [here](https://github.com/TWLBot/Builds/raw/master/nds-bootstrap.7z). #### Why do my cheats not work? -The way E cheat types are implemented in nds-bootstrap is broken, meaning they'd only work half of the time. Your cheat probably uses that type. It is not a fault of the cheat database, but rather a fault of nds-bootstrap. Please do not request these cheats to get deleted from the DB. +- Some cheats may have button activators or other conditions that need to be met. Check the description of the cheat for more information + - In **TW**i**L**ight Menu++, you can press Y to view a specific cheat's information, when available +- Most cheats were developed for use in DS mode and may not work correctly while running in DSi mode. If the game is DSi-Enhanced, try setting it to run in DS mode +- The way E-type cheats are implemented in nds-bootstrap is currently broken, meaning they may or may not work. Your cheat probably uses that type, and it is not known when this issue will be fixed For more info on cheats, check the [Action Replay cheats section of the Retail ROMs page](https://wiki.ds-homebrew.com/ds-index/retail-roms#action-replay-cheats). @@ -80,7 +93,21 @@ Playing games online with nds-bootstrap will work exactly as it does with real G #### Can setting a game to use 133 MHz (TWL) CPU speed damage my console? No. While not all games may function correctly under this setting, the DSi and 3DS were designed to be able to reach this CPU speed. -- If you encounter an issue with a game when running at 133 MHz (TWL) CPU speed, create an issue on the [TWiLight Menu++ GitHub repository](https://github.com/DS-Homebrew/TWiLightMenu/issues) detailing the effects so that it may be blacklisted from being launched at that CPU speed +- If you encounter an issue with a game when running at 133 MHz (TWL) CPU speed, create an issue on the [**TW**i**L**ight Menu++ GitHub repository](https://github.com/DS-Homebrew/TWiLightMenu/issues) detailing the effects so that it may be blacklisted from being launched at that CPU speed #### Can I speed up games using nds-bootstrap? While TWL CPU speed may reduce lag, nds-bootstrap cannot run games at faster speeds than intended. + +#### Can I remap button inputs using nds-bootstrap? +No. Since nds-bootstrap runs games natively, it cannot change the function of most buttons. The only way to do so would be to modify the game itself, or by using cheat codes. + +#### How do I play randomized Pokémon ROMs with nds-bootstrap? +Pokémon HeartGold/SoulSilver, Black/White, and Black 2 / White 2 have anti-piracy measures that have to be manually patched out *before* randomizing the ROM. You can do this with [DS-Scene ROM Tool](https://gbatemp.net/download/35735/). +- Randomized ROMs cannot be AP-patched on-the-fly like the vanilla versions of these games are, because randomizing a ROM has far too many unique possible outputs to be reasonably included with **TW**i**L**ight Menu++ + +#### What are DSi binaries? How do I get them? +DSi binaries are the portions of a game's code to be used on DSi (as well as 3DS) systems for use of the DSi's features, such as the cameras and improved Wi-Fi capabilities. Older dumping methods may not have properly dumped these. + +- ROMs without the DSi binaries can still be played on any console through DS mode, in which it will run as if the game were being played on a Nintendo DS Phat/Lite + +To obtain a ROM that contains the DSi binaries, [re-dump your Game Card](https://wiki.ds-homebrew.com/twilightmenu/faq?faq=how-do-i-get-games). diff --git a/pages/_zh-CN/twilightmenu/custom-dsi-3ds-sfx.md b/pages/_zh-CN/twilightmenu/custom-dsi-3ds-sfx.md index 7bf5752c..f3952a76 100644 --- a/pages/_zh-CN/twilightmenu/custom-dsi-3ds-sfx.md +++ b/pages/_zh-CN/twilightmenu/custom-dsi-3ds-sfx.md @@ -7,30 +7,31 @@ title: DSi/3DS Skins - Custom SFX description: How to use custom background music and sound effects in DSi and 3DS skins for TWiLight Menu++ --- -TWiLight Menu++ supports custom sound files in themes. Place your sound files under the `sound` subdirectory in your theme folder, for example for the `white` theme, you would place the files at `themes/white/sound/sfx.bin` and `themes/white/sound/bgm.pcm.raw` respectively. Both files are optional, if one is missing the default music will be used. You should then also set the music option in settings to "Theme". +TWiLight Menu++ supports custom sound files in themes. Place your sound files under the `sound` subdirectory in your theme folder, for example for the `white` theme, you would place the files at `themes/white/sound/sfx.bin` and `themes/white/sound/bgm.pcm.raw` respectively. Both files are optional, if `bmg.pcm.raw` is missing, the default music will be used. The same thing would happen with the sound effects if `sfx.bin` is missing as well. These instructions assume you have devkitPro installed with mmutil. You can get devkitPro at the [devkitPro website](https://devkitpro.org/wiki/Getting_Started). ## Sound Effect Bank -The sound effect bank contains sound effects such as the icon select sound, etc. +The sound effect bank (sfx.bin) contains sound effects such as the icon select sound, etc. | File | Description | | ----------- | -------------------------------------------------------------------------------------- | | startup.wav | Played on startup. See the section on [Startup sound](#startup-sound) for more details | | back.wav | Back | | launch.wav | Played when launching a game | -| select.wav | Played when moving the select cursor | +| select.wav | Played when moving the cursor in the per-game settings and select menu | | wrong.wav | Played when reaching the end of the page | | switch.wav | Played when switching pages | | stop.wav | Played on the DSi Theme when the select cursor stops moving | -| bgm.pcm.raw | Not part of the soundbank. See the section on [Menu BGM](#menu-bgm) for more details | -You can then run `make` to make the sound effect bank. All files listed above, except *bgm.pcm.raw* are required, but you can make them silent. +All the files listed above are required to build a custom sound effect bank. If you want a sound to be mute, you can use a silent audio file. The `.wav` format is mandatory and the encoding *must* be PCM. -Your resulting *sfx.bin* **must be under 512000B = 512 kB**. Any larger will result in either crashes or some sounds not playing fully. +To build the sound effect bank you need to download [this file](/assets/files/Makefile) and put it next to all the `.wav` files that will be used. After all the files are on the same folder, open your terminal (or command line if you are using Windows), change the current directory (`cd`) to the folder where `Makefile` is, and then run the `make` command. + +You will get a resulting `sfx.bin` file that can be copied to the `sound` subfolder in your theme folder. **This file must be under 512000B = 512 kB**. Any file larger than that will result in either crashes or some sounds not playing fully. ### Startup sound -While the other sound effects will work with any WAV file, the startup sound must be in a specific format in order to work properly, otherwise there will be a gap between when the startup sound stops and the background music begins. +While the other sound effects will work with any WAV file with PCM encoding, the startup sound must be in a specific format in order to work properly, otherwise there will be a gap between when the startup sound stops and the background music begins. The startup.wav file must be **16-bit 16 kHz**. You can use [Audacity](https://www.audacityteam.org/download/) for example to convert to this format. Once the file is loaded in Audacity, change the **Project Rate (Hz)** to **16000**, then press **Shift+M**, and change the **Format** to **16-bit PCM**. @@ -70,3 +71,5 @@ To export in the correct format: 1. Click `OK` to the metadata editing Now you have a `bgm.pcm.raw` file that can be copied to the `sound` subfolder in your theme folder. + + You should then set the `DSi/3DS Theme Music` option in TWiLight Menu++ settings to "Theme" for your custom BGM to play on the menu. \ No newline at end of file diff --git a/pages/_zh-CN/twilightmenu/how-to-get-custom-icons.md b/pages/_zh-CN/twilightmenu/how-to-get-custom-icons.md index 8c631fca..39f101d4 100644 --- a/pages/_zh-CN/twilightmenu/how-to-get-custom-icons.md +++ b/pages/_zh-CN/twilightmenu/how-to-get-custom-icons.md @@ -7,11 +7,10 @@ title: How to Get custom Icons and Banners description: How to set custom icons and banners for folders and games in TWiLight Menu++ --- -### Custom Game Icons and Banners 1. Download the icon or banner you want to set from [the Skins site](https://skins.ds-homebrew.com/icon/) - - Banners have a `.bin` file extension, they include custom game titles and its icons can be still or animated. These files are can only be set for roms. - - Icons have a `.png` file exension and will only be shown as still images. These can be set for both folders and roms. + - Banners have a `.bin` file extension, they include custom game titles and its icons can be still or animated. When used with folders, the custom titles won't be shown, and the folder name will be displayed instead. + - Icons have a `.png` file exension and will only be shown as still images. - Any `.png` file that's 4 bits in color depth and 32x32 pixels or less in resolution can also be used, not only the ones present in the the Skins site. 1. Put the icon/banner file in `sd:\_nds\TWiLightMenu\icons` - - If it's a custom icon for a folder, rename the file so that its name is the same as the name of the folder in which you want the icon to be displayed. - - If it's a custon icon or banner for a rom, rename the file so that its name is the same as the rom whose icon you want to replace. Note the the name has to include the file extension, e.g. `ASME.nds.png` or `ASME.nds.bin` if you want the icon/banner to show for the rom `ASME.nds`. This works not only for `.nds` roms, but for all roms that can be ran from TWiLight Menu++. + - If it's a custom icon or banner for a folder, rename the file so that its name is the same as the name of the folder in which you want the icon to be displayed. Keep in mind this will not replace the folder icon (unless the custom icon is bigger than the default skin icon), it will just be shown over it. + - If it's a custom icon or banner for a rom, rename the file so that its name is the same as the rom whose icon you want to replace. Note the the name has to include the file extension, e.g. `ASME.nds.png` or `ASME.nds.bin` if you want the icon/banner to show for the rom `ASME.nds`. This works not only for `.nds` roms, but for all roms that can be ran from TWiLight Menu++. diff --git a/pages/_zh-CN/twilightmenu/installing-flashcard.md b/pages/_zh-CN/twilightmenu/installing-flashcard.md index be581c29..974661a4 100644 --- a/pages/_zh-CN/twilightmenu/installing-flashcard.md +++ b/pages/_zh-CN/twilightmenu/installing-flashcard.md @@ -17,7 +17,7 @@ description: 如何在 Nintendo DS 烧录卡上安装 TWiLight Menu++ 1. 如果你有历史的存档数据,可以将原来DS游戏的 `.sav`文件拷贝到`saves`目录下,这样原来的存档数据都会自动转移 1. ... - **对于 DS Phat/Lite 用户:**如果使用 `BOOT.NDS` 起到导致白屏卡机,请插入一张 DS 存储扩展卡(DS Memory Expansion Pak),然后重试 - - **对于 DSi/3DS 用户:**在主机的 SD 卡上运行 TWLMenu++,打开 `SCFG access in Slot-1` 并把 `Slot-1: Touch Mode` 改为 `DSi Mode` + - **DSi/3DS users:** Run TWLMenu++ on the console's SD card, open TWLMenu++ Settings, switch to the `Misc. settings` page, and turn on `SCFG access in Slot-1` and set `Slot-1: Touch Mode` to `DSi Mode` - 这将使您能够在您的烧录卡游戏上使用 TWL 时钟速度和/或 VRAM 提升,并能够访问主机的 SD 卡,以及从您的烧录卡中运行 DSi 增强/DSi 独占/DSiWare 游戏。 - 启用此功能后,您可以使用 SELECT + 向上/向下 切换您内部的 SD 卡和烧录卡的SD卡 @@ -26,11 +26,11 @@ description: 如何在 Nintendo DS 烧录卡上安装 TWiLight Menu++ - 如果你没有烧录卡请跳过本步骤 1. ... - **对于 DS Phat/Lite 用户:** 在 DS 设置菜单中打开自动运行,这样开机就会自动进入 - - **DSi/3DS 用户:** 在主机的SD卡上运行 TWLMenu++, 打开 `SCFG access in Slot-1`选项 + - **DSi/3DS users:** Run TWLMenu++ on the console's SD card, open TWLMenu++ Settings, switch to `Misc settings` page, and turn on `Auto-start Slot-1` ### 使用烧录卡固件运行游戏 -请注意,只有当您的烧录卡被设置为自动启动 TWiLight Menu++时才能正常工作。 请参阅上文如何配置。 +Please note this only works if your flashcard is set to autoboot TWiLight Menu++. 请参阅上文如何配置。 {:.alert .alert-warning} 请注意,并非所有烧录卡都支持以这种方式运行游戏。 如果以下步骤不适用于您的烧录卡,您可以跳过此部分。 @@ -60,4 +60,4 @@ description: 如何在 Nintendo DS 烧录卡上安装 TWiLight Menu++ 安装 [RetroGameFan's YSMenu](https://gbatemp.net/threads/retrogamefan-updates-releases.267243/)。 - 确认在烧录卡的存储卡根目录已经有`YSMenu.nds` (如果没有请直接重命名`TTMenu.dat`) 文件和 `TTMenu` 文件夹 -1. 将 `Use nds-bootstrap` 设置为 `No`,这样烧录卡固件就会取代nds-bootstrap +1. Open TWLMenu++ Settings, switch to `nds-bootstrap settings` page, and set `Use nds-bootstrap` to `No`, so the flashcard firmware will be used instead of nds-bootstrap