diff --git a/_data/en-US/categories.json b/_data/en-US/categories.json index 87f942a6..34da9e58 100644 --- a/_data/en-US/categories.json +++ b/_data/en-US/categories.json @@ -32,7 +32,10 @@ } ], "nds-bootstrap": [ - + { + "key": "other", + "title": "Other" + } ], "gbarunner2": [ diff --git a/pages/_en-US/nds-bootstrap/faq.md b/pages/_en-US/nds-bootstrap/faq.md index a8e25c7a..29f87341 100644 --- a/pages/_en-US/nds-bootstrap/faq.md +++ b/pages/_en-US/nds-bootstrap/faq.md @@ -6,13 +6,14 @@ category: other title: FAQ & Troubleshooting description: FAQ & Troubleshooting for nds-bootstrap --- + #### Why do I get a white screen when trying to load a game from SD Card? - First, check the [the nds-bootstrap compatibility list](https://docs.google.com/spreadsheets/d/1LRTkXOUXraTMjg1eedz_f7b5jiuyMv2x6e_jY_nyHSc/htmlview#gid=0) and make sure your game is compatible - Try with all cheats disabled for that game as some cheats are not compatible with nds-bootstrap at the moment, you can use L to disable all cheats for a game - If the game you’re trying to launch is a DSi Enhanced game, then make sure that TWiLight Menu++ is set to use `DS Mode` - If it worked before, delete the `fatTable` and `patchOffsetCache` folders in `sd:/_nds/nds-bootstrap/` -#### Why are there issues with ROM loading, even if they're run natively? +#### Why are there issues with ROM loading, even though they're run natively? nds-bootstrap patches the ROM functions to run from an SD card, as the ROMs are hardcoded to read from Slot-1. There are also timing issues and AP measures (which most are already removed), both of which would cause the ROMs to not work properly. To improve performance, nds-bootstrap also shrinks the game's heap in memory, which breaks some games, though both the forwarders and TWiLight Menu++ have a heap shrink blacklist to fix the non-working games broken by heap shrink. @@ -21,18 +22,18 @@ To improve performance, nds-bootstrap also shrinks the game's heap in memory, wh - Certain compatible ROMs are loaded into RAM, allowing for load times to be faster than even normal cartridges - You can expand the VRAM memory bus to 32-bit - Utilize the DSi's additional CPU speed -- Enhance your audio with 48khz. +- Enhance your audio with 48 KHz - Use DSi mode, allowing for DSi features - Using certain cartridges, you are able to use IR in your application - nds-bootstrap is open source meaning devs can always update it to fix bugs and other things even if the company gets discontinued. -- the DS Memory Expansion card is emulated meaning games that require that accessory will work +- The DS Memory Expansion Pak is emulated meaning games that require that accessory will work #### Donor ROMs Most SDK5 games can be selected as a Donor ROM (which can be done via TWiLight Menu++). The Donor ROM's ARM7 binary is copied by nds-bootstrap and replaces the ARM7 binary for the game that it is trying to run. This allows certain and SDK5 games to boot and save. #### What is a nightly and where do I get it? A nightly build is build for the latest commit. Nightly builds may be unstable, but has the most recent bugfixes added. -You can get nightly builds for nds-bootstap [here](https://github.com/TWLBot/Builds/raw/master/nds-bootstrap.7z) +You can get nightly builds for nds-bootstap [here](https://github.com/TWLBot/Builds/raw/master/nds-bootstrap.7z). #### Why do my cheats not work? The way E cheat types are implemented in nds-bootstrap is broken, meaning they'd only work half of the time. @@ -43,12 +44,12 @@ You can set heap shrink to `Hi` in settings for slightly better cheat support.