diff --git a/_data/en-US/categories.json b/_data/en-US/categories.json
index 87f942a6..34da9e58 100644
--- a/_data/en-US/categories.json
+++ b/_data/en-US/categories.json
@@ -32,7 +32,10 @@
}
],
"nds-bootstrap": [
-
+ {
+ "key": "other",
+ "title": "Other"
+ }
],
"gbarunner2": [
diff --git a/pages/_en-US/nds-bootstrap/faq.md b/pages/_en-US/nds-bootstrap/faq.md
index a8e25c7a..29f87341 100644
--- a/pages/_en-US/nds-bootstrap/faq.md
+++ b/pages/_en-US/nds-bootstrap/faq.md
@@ -6,13 +6,14 @@ category: other
title: FAQ & Troubleshooting
description: FAQ & Troubleshooting for nds-bootstrap
---
+
#### Why do I get a white screen when trying to load a game from SD Card?
- First, check the [the nds-bootstrap compatibility list](https://docs.google.com/spreadsheets/d/1LRTkXOUXraTMjg1eedz_f7b5jiuyMv2x6e_jY_nyHSc/htmlview#gid=0) and make sure your game is compatible
- Try with all cheats disabled for that game as some cheats are not compatible with nds-bootstrap at the moment, you can use L to disable all cheats for a game
- If the game you’re trying to launch is a DSi Enhanced game, then make sure that TWiLight Menu++ is set to use `DS Mode`
- If it worked before, delete the `fatTable` and `patchOffsetCache` folders in `sd:/_nds/nds-bootstrap/`
-#### Why are there issues with ROM loading, even if they're run natively?
+#### Why are there issues with ROM loading, even though they're run natively?
nds-bootstrap patches the ROM functions to run from an SD card, as the ROMs are hardcoded to read from Slot-1.
There are also timing issues and AP measures (which most are already removed), both of which would cause the ROMs to not work properly.
To improve performance, nds-bootstrap also shrinks the game's heap in memory, which breaks some games, though both the forwarders and TWiLight Menu++ have a heap shrink blacklist to fix the non-working games broken by heap shrink.
@@ -21,18 +22,18 @@ To improve performance, nds-bootstrap also shrinks the game's heap in memory, wh
- Certain compatible ROMs are loaded into RAM, allowing for load times to be faster than even normal cartridges
- You can expand the VRAM memory bus to 32-bit
- Utilize the DSi's additional CPU speed
-- Enhance your audio with 48khz.
+- Enhance your audio with 48 KHz
- Use DSi mode, allowing for DSi features
- Using certain cartridges, you are able to use IR in your application
- nds-bootstrap is open source meaning devs can always update it to fix bugs and other things even if the company gets discontinued.
-- the DS Memory Expansion card is emulated meaning games that require that accessory will work
+- The DS Memory Expansion Pak is emulated meaning games that require that accessory will work
#### Donor ROMs
Most SDK5 games can be selected as a Donor ROM (which can be done via TWiLight Menu++). The Donor ROM's ARM7 binary is copied by nds-bootstrap and replaces the ARM7 binary for the game that it is trying to run. This allows certain and SDK5 games to boot and save.
#### What is a nightly and where do I get it?
A nightly build is build for the latest commit. Nightly builds may be unstable, but has the most recent bugfixes added.
-You can get nightly builds for nds-bootstap [here](https://github.com/TWLBot/Builds/raw/master/nds-bootstrap.7z)
+You can get nightly builds for nds-bootstap [here](https://github.com/TWLBot/Builds/raw/master/nds-bootstrap.7z).
#### Why do my cheats not work?
The way E cheat types are implemented in nds-bootstrap is broken, meaning they'd only work half of the time.
@@ -43,12 +44,12 @@ You can set heap shrink to `Hi` in settings for slightly better cheat support.