Update translations

This commit is contained in:
Pk11 2021-12-15 18:06:21 -06:00
parent ee5428524d
commit 25bd9c9b38
240 changed files with 3874 additions and 1352 deletions

View File

@ -43,7 +43,7 @@
"title": "Otros"
}
],
"other": [],
"godmode9i": [],
"community": [
{
"key": "discord",

View File

@ -19,12 +19,12 @@
"url": "/gbarunner2"
},
{
"title": "hiyaCFW",
"url": "/hiyacfw"
"title": "GodMode9i",
"url": "/godmode9i"
},
{
"title": "Otros Proyectos",
"url": "/other"
"title": "hiyaCFW",
"url": "/hiyacfw"
}
]
},

View File

@ -32,7 +32,7 @@
},
{
"key": "indexes",
"title": "Indexations"
"title": "Indexs"
}
],
"nds-bootstrap": [],
@ -43,7 +43,7 @@
"title": "Autres"
}
],
"other": [],
"godmode9i": [],
"community": [
{
"key": "discord",

View File

@ -19,12 +19,12 @@
"url": "/gbarunner2"
},
{
"title": "hiyaCFW",
"url": "/hiyacfw"
"title": "GodMode9i",
"url": "/godmode9i"
},
{
"title": "Autres projets",
"url": "/other"
"title": "hiyaCFW",
"url": "/hiyacfw"
}
]
},

View File

@ -1,18 +1,18 @@
{
"by": "Par : $1",
"close": "Fermer",
"color-scheme": "Jeu de couleurs :",
"color-scheme": "Schéma de couleurs :",
"dark": "Sombre",
"default": "Défaut",
"description": "Wikis pour les projets DS-Homebrew",
"discord-server": "Serveur Discord (anglais uniquement)",
"light": "Clair",
"need-help": "Besoin d'aide ? Rejoignez notre serveur Discord : <a href=\"https://ds-homebrew.com/discord\">DS(i) Mode piratage !</a> (en anglais seulement)",
"published-with": "Publié avec <a href=\"https://pages.github.com\">GitHub Pages</a>, afficher <a href=\"https://github.com/$1\">la source</a> sur GitHub.",
"need-help": "Besoin d'aide ? Rejoignez notre serveur Discord : <a href=\"https://ds-homebrew.com/discord\">DS⁽ⁱ⁾ Mode Hacking!</a> (en anglais seulement)",
"published-with": "Publié avec <a href=\"https://pages.github.com\">GitHub Pages</a>, voir la <a href=\"https://github.com/$1\">la source</a> sur GitHub.",
"select-language": "Sélectionner la langue",
"source": "Source",
"title": "Wiki DS-Homebrew",
"toggle-navigation": "Changer de mode de navigation",
"toggle-navigation": "Basculer à la navigation",
"translate-here": "Traduire ici",
"translate-on-crowdin": "Traduire sur Crowdin"
}

View File

@ -43,7 +43,7 @@
"title": "אחר"
}
],
"other": [],
"godmode9i": [],
"community": [
{
"key": "discord",

View File

@ -19,12 +19,12 @@
"url": "/gbarunner2"
},
{
"title": "hiyaCFW",
"url": "/hiyacfw"
"title": "GodMode9i",
"url": "/godmode9i"
},
{
"title": "פרוייקטים אחרים",
"url": "/other"
"title": "hiyaCFW",
"url": "/hiyacfw"
}
]
},

View File

@ -43,7 +43,7 @@
"title": "Egyéb"
}
],
"other": [],
"godmode9i": [],
"community": [
{
"key": "discord",

View File

@ -19,12 +19,12 @@
"url": "/gbarunner2"
},
{
"title": "hiyaCFW",
"url": "/hiyacfw"
"title": "GodMode9i",
"url": "/godmode9i"
},
{
"title": "Egyéb projektek",
"url": "/other"
"title": "hiyaCFW",
"url": "/hiyacfw"
}
]
},

View File

@ -43,7 +43,7 @@
"title": "crwdns22410:0crwdne22410:0"
}
],
"other": [],
"godmode9i": [],
"community": [
{
"key": "crwdns18294:0crwdne18294:0",

View File

@ -19,12 +19,12 @@
"url": "crwdns18906:0crwdne18906:0"
},
{
"title": "crwdns22400:0crwdne22400:0",
"url": "crwdns22402:0crwdne22402:0"
"title": "crwdns28511:0crwdne28511:0",
"url": "crwdns28513:0crwdne28513:0"
},
{
"title": "crwdns22404:0crwdne22404:0",
"url": "crwdns22406:0crwdne22406:0"
"title": "crwdns28515:0crwdne28515:0",
"url": "crwdns28517:0crwdne28517:0"
}
]
},

View File

@ -43,7 +43,7 @@
"title": "Lainnya"
}
],
"other": [],
"godmode9i": [],
"community": [
{
"key": "discord",

View File

@ -19,12 +19,12 @@
"url": "/gbarunner2"
},
{
"title": "hiyaCFW",
"url": "/hiyacfw"
"title": "GodMode9i",
"url": "/godmode9i"
},
{
"title": "Proyek Lainnya",
"url": "/other"
"title": "hiyaCFW",
"url": "/hiyacfw"
}
]
},

View File

@ -43,7 +43,7 @@
"title": "Altro"
}
],
"other": [],
"godmode9i": [],
"community": [
{
"key": "discord",

View File

@ -19,12 +19,12 @@
"url": "/gbarunner2"
},
{
"title": "hiyaCFW",
"url": "/hiyacfw"
"title": "GodMode9i",
"url": "/godmode9i"
},
{
"title": "Altri Progetti",
"url": "/other"
"title": "hiyaCFW",
"url": "/hiyacfw"
}
]
},

View File

@ -8,7 +8,7 @@
"discord-server": "Server Discord (solo in inglese)",
"light": "Chiaro",
"need-help": "Hai bisogno di aiuto? Unisciti al nostro server Discord: <a href=\"https://ds-homebrew.com/discord\">DS⁽ⁱ⁾ Mode Hacking!</a> (solo in inglese)",
"published-with": "Pubblicato con <a href=\"https://pages.github.com\">Pagine GitHub</a>, visualizza <a href=\"https://github.com/$1\">il codice sorgente</a> su GitHub.",
"published-with": "Pubblicato con <a href=\"https://pages.github.com\">GitHub Pages</a>, visualizza <a href=\"https://github.com/$1\">il codice sorgente</a> su GitHub.",
"select-language": "Seleziona lingua",
"source": "Fonte",
"title": "DS-Homebrew Wiki",

View File

@ -43,7 +43,7 @@
"title": "その他"
}
],
"other": [],
"godmode9i": [],
"community": [
{
"key": "discord",

View File

@ -19,12 +19,12 @@
"url": "/gbarunner2"
},
{
"title": "hiyaCFW",
"url": "/hiyacfw"
"title": "GodMode9i",
"url": "/godmode9i"
},
{
"title": "その他のプロジェクト",
"url": "/other"
"title": "hiyaCFW",
"url": "/hiyacfw"
}
]
},

View File

@ -43,7 +43,7 @@
"title": "기타"
}
],
"other": [],
"godmode9i": [],
"community": [
{
"key": "discord",

View File

@ -19,12 +19,12 @@
"url": "/gbarunner2"
},
{
"title": "hiyaCFW",
"url": "/hiyacfw"
"title": "GodMode9i",
"url": "/godmode9i"
},
{
"title": "다른 프로젝트",
"url": "/other"
"title": "hiyaCFW",
"url": "/hiyacfw"
}
]
},

View File

@ -43,7 +43,7 @@
"title": "Inne"
}
],
"other": [],
"godmode9i": [],
"community": [
{
"key": "discord",

View File

@ -19,12 +19,12 @@
"url": "/gbarunner2"
},
{
"title": "hiyaCFW",
"url": "/hiyacfw"
"title": "GodMode9i",
"url": "/godmode9i"
},
{
"title": "Inne Projekty",
"url": "/other"
"title": "hiyaCFW",
"url": "/hiyacfw"
}
]
},

View File

@ -43,7 +43,7 @@
"title": "Другое"
}
],
"other": [],
"godmode9i": [],
"community": [
{
"key": "discord",

View File

@ -19,12 +19,12 @@
"url": "/gbarunner2"
},
{
"title": "hiyaCFW",
"url": "/hiyacfw"
"title": "GodMode9i",
"url": "/godmode9i"
},
{
"title": "Другие проекты",
"url": "/other"
"title": "hiyaCFW",
"url": "/hiyacfw"
}
]
},

View File

@ -43,7 +43,7 @@
"title": "Other"
}
],
"other": [],
"godmode9i": [],
"community": [
{
"key": "discord",

View File

@ -19,12 +19,12 @@
"url": "/gbarunner2"
},
{
"title": "hiyaCFW",
"url": "/hiyacfw"
"title": "GodMode9i",
"url": "/godmode9i"
},
{
"title": "Other Projects",
"url": "/other"
"title": "hiyaCFW",
"url": "/hiyacfw"
}
]
},

View File

@ -43,7 +43,7 @@
"title": "其他"
}
],
"other": [],
"godmode9i": [],
"community": [
{
"key": "discord",

View File

@ -19,12 +19,12 @@
"url": "/gbarunner2"
},
{
"title": "hiyaCFW",
"url": "/hiyacfw"
"title": "GodMode9i",
"url": "/godmode9i"
},
{
"title": "其它项目",
"url": "/other"
"title": "hiyaCFW",
"url": "/hiyacfw"
}
]
},

View File

@ -1 +1 @@
export default { 'pageIsInYourLanguage': 'Cette page est disponible en Français!' };
export default { 'pageIsInYourLanguage': 'Cette page est disponible en français !' };

View File

@ -97,7 +97,7 @@ These are just recommended emulators and loaders that are present in TWiLight Me
[nitrografx]: https://www.gamebrew.org/wiki/NitroGrafx
[pdtwl]: https://github.com/DS-Homebrew/PicoDriveTWL
[rvidplayer]: https://gbatemp.net/threads/539163
[s8ds]: https://www.gamebrew.org/wiki/S8DS
[s8ds]: https://github.com/FluBBaOfWard/S8DS
[snemulds]: https://www.gamebrew.org/wiki/SNEmulDS
[stellads]: https://github.com/wavemotion-dave/StellaDS
[unlaunch]: https://problemkaputt.de/unlaunch.htm

View File

@ -309,3 +309,25 @@ Currently, nds-bootstrap does not have Slot-2 emulation. Included are some possi
- Personal Trainer: Walking -> Mii Channel
- Ultimate Band -> Ultimate Band (Wii)
- WarioWare D.I.Y. -> WarioWare D.I.Y. Showcase
### Other (Special Games that do not fall into an above category)
- Learn with Pokemon: Typing Adventures
- Cartridge has special bluetooth chip for connecting to the keyboard
- Pokemon Heartgold/Soulsilver
- Cartridge has IR port for connecting to pokewalker perihperal
- ElectroPlankton
- Cartridge has no save RAM
- DS Download Station
- Series of cartridges used to distribute demo games
- Sonic Classics Collection
- Genesis emulation structure has been converted into an emulator
- Nitro Development Cart
- Has extra RAM for developing games for the DSi
- Personal Trainer: Walking
- Has twin IR based pedometers
- Slide Adventure MAG KID
- Comes with a Slot-2 Optical Mouse
- Daigasso! Band Brothers
- Has a Slot-2 cart that added more songs
- Arkanoid
- Came bundled with a Slot-2 Paddle Controller

View File

@ -10,9 +10,8 @@ Para que GBARunner2 pueda lanzar juegos, se se necesita una copia de la BIOS de
### Guías de Volcado
- [Wii (not family edition)/GameCube + link cable dumper](https://github.com/FIX94/gba-link-cable-dumper)
- [3DS para la mayoría de títulos de la Virtual Console](https://glazedbelmont.github.io/gbabiosdump/#virtual-console-title-from-a-3ds) (no pueden ser de GBA o títulos que no sean de Nintendo (Game Gear))
- [GBA or DS Phat/Lite with a GBA flashcart](https://glazedbelmont.github.io/gbabiosdump/#gameboy-advance-sp-micro-ds-ds-lite)
- [GBA/DS/DS Lite with GBA flashcart or 3DS](https://glazedbelmont.github.io/gbabiosdump/)
- [Wii (not Family edition)/GameCube, GBA, and link cable dumper](https://github.com/FIX94/gba-link-cable-dumper)
Tras volcar la BIOS, debe renombrarse como `bios.bin` y colocarla en la raíz de la tarjeta o en alguna de las carpetas `sd:/gba/` o `sd:/_gba/` para que GBARunner2 pueda leerla.

View File

@ -0,0 +1,76 @@
---
lang: en-US
layout: wiki
section: gbarunner2
title: GBARunner2 Builds
description: Information on the various GBARunner2 Builds and their uses
---
There are a number of different GBARunner2 releases or "builds" which one can use. They come from different branches and forks of GBARunner2 and have different features targeting either different GBA games or some different functions. **For most users** using the build that comes with TWiLightMenu++ is enough.
## DS vs DSi vs 3DS Builds
GBARunner2 has had builds made that makes use of the extra hardware found inside the DSi and 3DS. Naturally, these DSi- and 3DS-specific builds will not work on a DS. However, they also will not work if you are running GBARunner2 from a flashcard on any of the systems, DSi and 3DS included. The details about this will not be covered here.
This means that you can use builds for the DS on both DSi and 3DS, but not vice-versa.
## Shared Builds Between the DS, DSi and 3DS
These are the builds that are present for all three lines of systems.
### Master
The Master builds or "main" builds are the proper releases of GBARunner2. This should generally be the most stable build. All other branches than this one are considered expmerimental and not stable enough to be included into the Master. The Master builds are divided into different builds for the DS, DSi and 3DS. They each have the name of the corresponding system appended at the end of the filename.
### Wi-Fi-Link
The Wi-Fi-Link branch adds the possibility to link up two systems wirelessly. Note that this does not go over the Internet, and this will never be possible. Currently your mileage will vary, and the only sure-fire game that will be able to keep a stable connection is Advance Guardian Heroes, and that is provided that you follow very specific instructions. Needless to say, consider this branch in its current state a novelty and a proof of concept, and not something to actually use. A few other games are able to connect, but they are very dependent on external factors like interference from other Wi-Fi signals, among many other things.
## DS-Specific Builds
### ARM7DLDI vs ARM9DLDI
**Normally use the ARM9DLDI**, and if that does not work then try the ARM7DLDI. Some flashcards need either the ARM7DLDI or the ARM9DLDI, and some might work with both. There is no list of which flashcards work with which builds, but if you are running into issues getting GBARunner2 to run then you might want to try the other one.
There are no feature or performance differences between the two so there is no use in testing both to see if a game runs better or has less issues on the other.
See further down to find out what build you are currently using.
### ROM3M
If you are using TWiLightMenu++ then you are already using this feature in the GBARunner2 build that comes with it.
This branch might help if trying to run ROMs that are a bit larger on the DS, but there is a limit due to the limited amount of RAM present in the DS. This is basically the Pokémon Emerald branch for the DS.
Void Star made [a fork of GBARunner2](https://github.com/unresolvedsymbol/GBARunner2-DSL-Enhanced/releases) that combines this ROM3M branch with some other neat features, and this is the build that comes with TWiLightMenu++ if you are using a DS.
## DSi- and 3DS-Specific Builds
The DSi and 3DS can generally run the same builds, but due to the difference in amount of RAM between the DSi and 3DS the compatibility for games can differ. This generally means that the DSi might have trouble running larger ROMs that the 3DS can run fine.
The 3DS also has an accelerometer chip for gyro controls built-in, and this can be used in a 3DS-specific build.
### DSP
The DSP builds make use of an extra processor present in both DSi and 3DS. This helps to produce a lot better sound and give better performance. There are some regressions like a couple of ROMs that do not work in this branch.
### Hybrid Hicode
The Hybrid Hicode branch deals with ROMs that are large and have problems running on the Master branch. This is a very useful branch for the DSi since this mostly solves the issue with having less RAM than the 3DS.
### 3DS-Specific: Gyro
This branch makes use of the internal accelerometer in the 3DS so that GBA games that had this functionality can be played properly. There are several steps needed to take to make it work. Note that since there are different accelerometer chips between 3DS systems, this will not work on all 3DSes because all chips do not have code supporting them.
There is no consistency in what type of 3DS has what chip, at least as far as anyone knows.
## Finding the Build Info
GBARunner2 has an menu you can open by touching the touch screen and pressing the right shoulder button. Within this you can find the about menu which tells you what build you are on. However, the builds that come with TWiLightMenu++ do not report a build version because they are based on forks by other people. This means that if your About page shows blank for build, you are most likely using one of these.
This tells you if you are using an ARM7DLDI or ARM9DLDI build
Knowing what build to use is useful when checking the official compatibility list in case you are having issues with running a game.
The release ID can be seen on the release page of the GBARunner2's github repository, where the last seven alphanumeric symbols represent the version. For example, the current latest Master release is "v20200812-131430_6e4ce45" and "6e4ce45" is used to represent its version.

View File

@ -18,8 +18,11 @@ Aún no. En cambio, puedes inyectar trucos en tu ROM de GBA de forma permanente
1. Renómbrala como `GBARunner2_arm7dldi_3ds.nds` (o `GBARunner2_arm7dldi_dsi.nds` si estás en una DSi)
1. Colócala en `sd:_nds`
### Which build of GBARunner2 should I use?
Usually, the builds that are included with TWiLight Menu++ is enough. For more information on the various builds of GBARunner, see the [Builds wiki page](https://wiki.ds-homebrew.com/gbarunner2/builds).
#### ¿Cómo uso las funciones Wifi Link?
Necesitarás la versión [wifi_link](https://github.com/Gericom/GBARunner2/tree/wifi_link) para utilizar dichas funciones. You can find detailed instructions on how to setup the builds on its [GBAtemp Wiki page](https://wiki.gbatemp.net/wiki/GBARunner2/Link).
You will need a build from the [wifi_link](https://github.com/Gericom/GBARunner2/tree/wifi_link) branch to use the features. You can find detailed instructions on how to setup the builds on its [GBAtemp Wiki page](https://wiki.gbatemp.net/wiki/GBARunner2/Link).
#### Why isn't RTC (Real Time Clock) supported in a ROM hack?
RTC is supported on a per-game basis. You will have to change the ROM's game code to that of the original game so that GBARunner2 will recognize it.

View File

@ -0,0 +1,36 @@
---
lang: en-US
layout: faq
section: godmode9i
title: FAQ & Troubleshooting
long_title: GodMode9i FAQ & Troubleshooting
description: FAQ & Troubleshooting for GodMode9i
---
#### How do I get past the "mounting drive(s)" screen while starting it up?
This happens when you launch GodMode9i from [hiyaCFW](../hiyacfw). You can hold <kbd class="face">X</kbd> while launching GodMode9i to skip NAND mounting. Alternatively, you can launch GodMode9i directly from Unlaunch to be able to mount the NAND.
#### Why can't I add, remove, or edit files on the NAND?
Editing files on the DSi NAND is not safe and can easily lead to a brick, so GodMode9i intentionally lacks this capability.
#### Why can't I view NDS file info for some DSiWare?
Some DSiWare, specifically those located in the `0003000f` folder, contain system data and do not have a valid banner.
#### Should I use the NDS version or the DSi version? What's the difference?
These are functionally the same, but they have specific purposes.
- If you are using GodMode9i with a flashcard, use the NDS version
- If you are installing GodMode9i to your hiyaCFW SDNAND, use the DSi version
- If you are starting GodMode9i via TWiLight Menu++, both versions will work identically
- If you are installing GodMode9i to your 3DS HOME Menu, use the CIA version
#### How do I change the language?
You can change GodMode9i's language by pressing <kbd>START</kbd>, selecting the last option in that menu, and choosing the language you want to use.
Note that this will only work if GodMode9i is being run from TWiLight Menu++ or there is a copy of `GodMode9i.nds`/`GodMode9i.dsi` in the root of your SD card.
You can also manually enter a path to any translation file on your SD card in the config file, `sd:/gm9i/config.ini`, with the `LANGUAGE_INI_PATH` entry.
#### How do I change the font?
You can change GodMode9i's font by selecting a `.frf` font file and choosing `Load font`. To set a different font as the default either place it at `sd:/gm9i/font.frf` or edit the config file (`sd:/gm9i/config.ini`) to set the `FONT_PATH` to where your font file is.
You can find a few pre-converted fonts in the [resources folder](https://github.com/DS-Homebrew/GodMode9i/tree/master/resources/fonts) of the GitHub repository and you can convert your own from a PBM image and TXT file containing the Unicode mappings using GodMode9's [fontriff.py](https://github.com/d0k3/GodMode9/blob/master/utils/fontriff.py) script.

View File

@ -0,0 +1,21 @@
---
lang: es-ES
layout: wiki
section: godmode9i
title: GodMode9i
description: Acerca de GodMode9i
---
[GodMode9i](https://github.com/DS-Homebrew/GodMode9i/) is an open source file browser for the Nintendo DS ecosystem, taking inspiration from GodMode9 for the Nintendo 3DS. GodMode9i has the ability to dump games, manage SD card files, browse NitroFS, calculate the SHA1 hash of files, edit binary files with a hex editor, and more.
## Dumping functionality
To dump games, select the drive in the drives list and follow the on-screen prompts.
- On the Nintendo DS and Nintendo DS Lite, GodMode9i can dump Slot-2 cartridges if running from Slot-1 flashcard, or Slot-1 Game Cards if GodMode9i is running from a Slot-2 flashcart
- On the Nintendo DSi family of systems, Unlaunch is required for dumping Slot-1 games to the SD card
- Follow [dsi.cfw.guide](https://dsi.cfw.guide/) for instructions on how to install Unlaunch
- On the Nintendo 3DS family of systems, a modern CFW environment is required to launch GodMode9i
- Follow [3ds.hacks.guide](https://3ds.hacks.guide/) for instructions on how to install Luma3DS + boot9strap
### Restoring saves
GodMode9i can also restore save files to DS Game Cards/GBA cartridges. This is done by selecting the `.sav` file on your SD card while the Game Card/cartridge is inserted and choosing `Restore save`.

View File

@ -7,14 +7,19 @@ long_title: nds-bootstrap FAQ & Troubleshooting
description: FAQ & Troubleshooting for nds-bootstrap
---
#### ¿Por qué me salta un pantallazo blanco cuando intento cargar un juego de la tarjeta SD?
- Comprueba [la lista de compatibilidad de nds-bootstrap](https://docs.google.com/spreadsheets/d/1LRTkXOUXraTMjg1eedz_f7b5jiuyMv2x6e_jY_nyHSc/htmlview#gid=0) y asegúrate de que el juego es compatible
- Try with all cheats disabled for that game as some cheats are not compatible with nds-bootstrap at the moment, you can use <kbd class="l">L</kbd> in the TWiLight Menu++ cheats menu to disable all cheats for a game
- Si antes funcionaba, borra las carpetas `fatTable` y `patchOffsetCache` en `sd:/_nds/nds-bootstrap/`
- Run the game with different settings, including changing the ARM9 CPU Speed, Async card read, DS/DSi Mode, sound quality, Card read DMA, etc
- It's probably not that big of an issue; ask in the [Discord server](https://discord.gg/yD3spjv) If the server says it's an nds-bootstrap issue, check if the game hasn't been reported already on [GitHub](https://github.com/DS-Homebrew/nds-bootstrap/issues). Check the closed issues too in case there has already been an issue closed in preference a different one. If it doesn't have any GitHub issue attached to it, go ahead and make a new one
If no solution has been found at this point, make sure you add it to the [compatibility list](https://wiki.ds-homebrew.com/nds-bootstrap/testing) on Google Sheets.
#### I'm having issues with my ROM(s), what should I do?
- Make sure that you are on the latest release of [nds-bootstrap](https://github.com/DS-Homebrew/nds-bootstrap/releases/latest) and [TWiLight Menu++](https://github.com/DS-Homebrew/TWiLightMenu/releases/latest) if you are using it (update instructions are provided in each release page)
- Check the [the nds-bootstrap compatibility list](https://docs.google.com/spreadsheets/d/1LRTkXOUXraTMjg1eedz_f7b5jiuyMv2x6e_jY_nyHSc/htmlview#gid=0) to see if this is a known issue on the latest nds-bootstrap
- Try with all cheats disabled for that game as some cheats are not compatible with nds-bootstrap at the moment, pressing <kbd class="l">L</kbd> in the game's cheats menu on TWiLight Menu++ will disable all cheats for it
- If it worked before, delete the `fatTable` and `patchOffsetCache` folders in `sd:/_nds/nds-bootstrap/`
- Run the game with different settings, this includes ARM9 CPU Speed, Async card read, DS/DSi Mode, sound quality, Card read DMA, etc
- Using TWiLight Menu++, change all the per-game settings to `Default`
- If there is a specific per-game setting that causes your issue, please report this to the [GitHub](https://github.com/DS-Homebrew/nds-bootstrap/issues)
- If you have followed all the above steps, ask in the [Discord server](https://discord.gg/yD3spjv)
- If the server says it's an nds-bootstrap issue, check if the game hasn't been reported already on Github
- Check the closed issues too in case there has already been an issue closed in preference a different one.
- If it doesn't have any GitHub issue attached to it, go ahead and make a new one
- If no solution has been found at this point, please update the [compatibility list](https://wiki.ds-homebrew.com/nds-bootstrap/testing)
#### Why are there issues with ROM loading, even though they're run natively?
nds-bootstrap patches the ROM functions to run from an SD card, as the ROMs are hardcoded to read from Slot-1. There are also timing issues and AP measures (which most are already removed), both of which will cause the ROMs to not work properly.
@ -38,7 +43,7 @@ In nds-bootstrap, when a game doesn't boot, another ROM is used to "donate" it's
- **CycloDS iEvolution:** Same case with DSiWarehax, but DSi-Exclusive/DSiWare titles will require a DSi-Enhanced game set as a Donor ROM, instead of the other way around.
#### What's the best Donor ROM?
There's no *best* one to use, though it's preferred to set an SDK5 ROM containing a sub-version higher than 0. However, if you're a DSiWarehax user, and have no existing DSiWare ROM, you can dump a ROM of *Nintendo DSi Sound* (SDK5.0) using GodMode9**i**, and set DSi Sound as a Donor ROM. If you own a 3DS console though, it is preferrable to dump the DS WiFi Settings ROM (SDK5.5) using GodMode9, and instead, set DS WiFi Settings as a Donor ROM, as doing so allows sleep mode to be activated in DSiWare without waiting 9 seconds.
There's no *best* one to use, though it's preferred to set an SDK5 ROM containing a sub-version higher than 0. However, if you're a DSiWarehax user, and have no existing DSiWare ROM, you can dump a ROM of *Nintendo DSi Sound* (SDK5.0) using GodMode9**i**, and set DSi Sound as a Donor ROM. If you own a 3DS console though, it is preferable to dump the DS WiFi Settings ROM (SDK5.5) using GodMode9, and instead, set DS WiFi Settings as a Donor ROM, as doing so allows sleep mode to be activated in DSiWare without waiting 9 seconds.
#### Why can't I set a Donor ROM?
If there's a title requiring a Donor ROM, and the ROM TWLMenu++ stated to find doesn't show the option to set it as one (provided you've scrolled down), then find another ROM to set as a donor.
@ -69,3 +74,10 @@ When taking a screenshot using nds-bootstrap it needs to use the DS's display ca
#### Can I play games online using nds-bootstrap?
Playing games online with nds-bootstrap will work exactly as it does with real Game Cards. See the [Wi-Fi](../ds-index/wifi) page for information on connecting to an alternate online service.
- If you are playing a DSi-Enhanced game in DS mode, you are restricted to unsecured or WEP network connections
#### Can setting a game to use 133 MHz (TWL) CPU speed damage my console?
No. While not all games may function correctly under this setting, the DSi and 3DS were designed to be able to reach this CPU speed.
- If you encounter an issue with a game when running at 133 MHz (TWL) CPU speed, create an issue on the [TWiLight Menu++ GitHub repository](https://github.com/DS-Homebrew/TWiLightMenu/issues) detailing the effects so that it may be blacklisted from being launched at that CPU speed
#### Can I speed up games using nds-bootstrap?
While TWL CPU speed may reduce lag, nds-bootstrap cannot run games at faster speeds than intended.

View File

@ -0,0 +1,43 @@
---
lang: en-US
layout: wiki
section: nds-bootstrap
title: Glossary
description: Glossary for nds-bootstrap
---
## Settings
These can be found within TWiLight Menu++'s per-game settings. Some of these options can also be changed in nds-bootstrap's in-game menu
### SDK ver
The version of the Software Development Kit (SDK) that was used to compile the ROM. ROMs that require Donor ROMs must have the same SDK version as the Donor ROM.
### Save Number
The save file for the game will have the `.savX` file extension where X is the given save number if the save number is not 0. This allows for up to 10 save files for the same ROM.
### Run in
The Mode which the ROM should be run. This affects the ARM9 CPU Speed and VRAM Mode options. Setting to DSi Mode for ROMs that do not support will likely have no effect.
### ARM9 CPU Speed
Changes the speed at which the ARM9 CPU runs. ROMs ran in DS Mode will use 67 Mhz (NTR) by default. This can be changed to 133 Mhz (TWL) to reduce slowdowns, but may also cause issues. ROMs ran in DSi Mode can only be set at 133 Mhz (TWL).
### VRAM Mode
Changes the mode of the Video Random Access Memory (VRAM) of the system. ROMs ran in DS Mode will use the DS VRAM Mode by default. This can be changed to DSi VRAM Mode but does not do anything and may cause visual issues. ROMs ran in DSi Mode can only be set at DSi VRAM Mode.
### Card Read DMA
Enables the uses of Direct Memory Access (DMA) for card reads. Having this setting on can speed up ROMs but may cause issues. More technical info can be found on the [DS Index](https://wiki.ds-homebrew.com/ds-index/retail-roms#card-read-dma).
### SWI Halt Hook
Changes whether Halt Software Interrupts (SWI) are Hooked or not. Having it set to On can speed up loading times, but might cause issues. Keeping it Off may reduce slowdowns as well.
### Ex. ROM space in RAM
If a game is small enough, it can be loaded into the system's RAM to speed up loading times. Turning this option on will increase the size limit for ROMs, but might break some.
### Direct Boot
Appears only for homebrew ROMs. Setting this to On will not use nds-bootstrap when launching the ROM. This is useful for homebrew ROMs that do not need or work with nds-bootstrap.
### Bootstrap
Change whether to run the ROM with either the Release or Nightly build of nds-bootstrap. Information on Nightly builds can be found on the [nds-bootstrap FAQ](https://wiki.ds-homebrew.com/nds-bootstrap/faq?faq=what-is-a-nightly-and-where-do-i-get-it)
### Screen Aspect Ratio
If on 3DS, the Screen Aspect Ratio can be changed from 4:3 (Default on DS/DSi) to 16:10. Only works if [widescreen is enabled](https://wiki.ds-homebrew.com/twilightmenu/playing-in-widescreen).

View File

@ -3,15 +3,34 @@ lang: es-ES
layout: wiki
section: nds-bootstrap
title: Compatibility List & Testing Tips
description: Compatibility list and tips for testing games
description: Compatibility list and tips for testing ROMs
---
### Lista de compatibilidad
To view tested games, check the [compatibility list](https://docs.google.com/spreadsheets/d/1LRTkXOUXraTMjg1eedz_f7b5jiuyMv2x6e_jY_nyHSc/). If you want to contribute, press `View only` and then `Request edit access`.
To view tested ROMs, check the [compatibility list](https://docs.google.com/spreadsheets/d/1LRTkXOUXraTMjg1eedz_f7b5jiuyMv2x6e_jY_nyHSc/). If you want to contribute, press `View only` and then `Request edit access`. Make sure to add entries to the proper sheet according to the tabs on the bottom of the page.
### Consejos para testear juegos
- Busca parpadeos en la pantalla y problemas de sonido
- Si algo parece extraño, prueba el juego en una consola sin usar nds-bootstrap para compararlos
- Prueba todo lo que puedas del juego
- Try different settings for running the game (ARM9 CPU Speed, Card read DMA, Async card read, etc)
- Busca por todos lados
To view ROMs with known issues, check the [issues page](https://github.com/DS-Homebrew/nds-bootstrap/issues) on Github. If you want to create a [new issue](https://github.com/DS-Homebrew/nds-bootstrap/issues/new), please properly follow the issue template.
### Tips For Testing ROMs
- In general, look through the [nds-bootstrap FAQ](https://wiki.ds-homebrew.com/nds-bootstrap/faq) and [glossary](https://wiki.ds-homebrew.com/nds-bootstrap/glossary) to make sure that you understand how to troubleshoot issues
#### If testing for a specific reported bug
- Replicate the steps as close as possible
- If there are any differences (such as nds-bootstrap version, system used, or settings changed), make sure to include that in your report
- Feel free to ask the original reporter for more details (such as uploading a save file or any missing information) if possible
- If there is no solution, make sure to update the compatibility list
#### If a ROM has an issue after updating nds-bootstrap
- Find which specific version first introduced this issue
- You can downgrade nds-bootstrap by downloading a [past release](https://github.com/DS-Homebrew/nds-bootstrap/releases) and following the update instructions
- Downgrading to a past release of [TWiLight Menu++](https://github.com/DS-Homebrew/TWiLightMenu/releases) might be needed as well
#### If testing for a ROM that has no known issues or has not been tested before
- Be thorough with testing the ROM, going through anything that other users might see
- Make sure to add the appropriate information on the compatibility list on the correct sheet
- Also make sure to remove games that have been tested off of the Testing Queue sheet
#### If testing to update blacklists
- Change only the blacklisted options, these being: 133 MHz (TWL) CPU Speed, Card Read DMA, Asynch Card Read, and SWI Halt Hook
- To enable blacklisted options in the per-game settings, go to `sd:/_nds/TWiLightMenu/settings.ini` and set `IGNORE_BLACKLISTS` to `1`
- If there are any issues caused when turning on these settings, please report them on the Github issues page

View File

@ -1,36 +1,5 @@
---
lang: es-ES
layout: wiki
section: other
title: GodMode9i
description: Acerca de GodMode9i
layout: redirect
destination: ../godmode9i
---
[GodMode9i](https://github.com/DS-Homebrew/GodMode9i/) is an open source file browser for the Nintendo DS ecosystem, taking inspiration from GodMode9 for the Nintendo 3DS. GodMode9i has the ability to dump games, manage SD card files, browse NitroFS, calculate the SHA1 hash of files, edit binary files with a hex editor, and more.
## Dumping functionality
To dump games, select the drive in the drives list and follow the on-screen prompts.
- On the Nintendo DS and Nintendo DS Lite, GodMode9i can dump Slot-2 cartridges if running from Slot-1 flashcard, or Slot-1 Game Cards if GodMode9i is running from a Slot-2 flashcart
- On the Nintendo DSi family of systems, Unlaunch is required for dumping Slot-1 games to the SD card
- Follow [dsi.cfw.guide](https://dsi.cfw.guide/) for instructions on how to install Unlaunch
- On the Nintendo 3DS family of systems, a modern CFW environment is required to launch GodMode9i
- Follow [3ds.hacks.guide](https://3ds.hacks.guide/) for instructions on how to install Luma3DS + boot9strap
## Troubleshooting and FAQ
#### How do I get past the "mounting drive(s)" screen while starting it up?
This happens when you launch GodMode9i from [hiyaCFW](../hiyacfw). You can hold <kbd class="face">X</kbd> while launching GodMode9i to skip NAND mounting. Alternatively, you can launch GodMode9i directly from Unlaunch to be able to mount the NAND.
#### Why can't I add, remove, or edit files on the NAND?
Editing files on the DSi NAND is not safe and can easily lead to a brick, so GodMode9i intentionally lacks this capability.
#### Why can't I view NDS file info for some DSiWare?
Some DSiWare, specifically those located in the `0003000f` folder, contain system data and do not have a valid banner.
#### Should I use the NDS version or the DSi version? What's the difference?
These are functionally the same, but they have specific purposes.
- If you are using GodMode9i with a flashcard, use the NDS version
- If you are installing GodMode9i to your hiyaCFW SDNAND, use the DSi version
- If you are starting GodMode9i via TWiLight Menu++, both versions will work identically
- If you are installing GodMode9i to your 3DS HOME Menu, use the CIA version

View File

@ -1,9 +0,0 @@
---
lang: es-ES
layout: wiki
section: other
title: Other Projects
description: Acerca de otros proyectos de DS-Homebrew
---
Esta sección contiene información sobre otros proyectos de DS-Homebrew que no son lo suficientemente grandes como para usar una sección completa de la wiki.

View File

@ -26,7 +26,7 @@ The Acekard (also called Wood UI) theme was removed due to its buggy behavior an
Ve a los ajustes de TWLMenu++ y desactiva `Update recently played list`.
#### Why do I get a white screen when trying to load a DS game from SD card?
See [Why do I get a white screen when trying to load a game from SD card?](../nds-bootstrap/faq?faq=why-do-i-get-a-white-screen-when-trying-to-load-a-game-from-sd-card) on the nds-bootstrap FAQ page.
See [Im having issues with my ROM(s), what should I do?](../nds-bootstrap/faq?faq=im-having-issues-with-my-roms-what-should-i-do) on the nds-bootstrap FAQ page.
#### ¿Cómo puedo usar trucos?
You need to have a cheat DB in the form of a `usrcheat.dat` file in the `sd:/_nds/TWiLightMenu/extras/` folder. The most updated cheat database is [DeadSkullzJr's](https://gbatemp.net/threads/deadskullzjrs-flashcart-cheat-databases.488711/).
@ -61,13 +61,8 @@ No, this is not an emulator. The menu and DS games (loaded via nds-bootstrap) ar
#### ¿Qué sistemas soporta TWiLight Menu++?
See [List of Systems Supported by TWiLight Menu++](../ds-index/emulators#list-of-supported-systems-by-twilight-menu).
#### How do I get IR working properly?
You need to downgrade both TWiLight Menu++ and nds-bootstrap to v12.2.1 and v0.30.1, respectively. After doing so, make sure both `Slot-1 microSD access` is turned off, and `SELECT button` is set to `SELECT Menu` in TWLMenu++ Settings.
- Please note that you'll lose the ability to launch DSi-Enhanced games in DSi mode, as well as launching DSi-Exclusives and DSiWare.
- If you don't want to downgrade, then IR should work on the latest TWLMenu++ and nds-bootstrap versions, with *Pokemon Black & White Versions 1 & 2*.
#### ¿The Biggest Loser es capaz de lanzar TWiLight Menu++?
No. As The Biggest Loser is a Slot-1 game, and not a DSiWare game, SD access is disabled when running Slot-1 cards.
#### Can exploits of Slot-1 games boot TWiLight Menu++?
No. As they're not DSiWare titles, SD access is disabled when running Slot-1 cards.
#### Why can't I find/see my games?
There are a multiple reasons you may be unable to find them.
@ -77,3 +72,13 @@ There are a multiple reasons you may be unable to find them.
- If the game type is set to be hidden in Emulation/HB settings, it won't appear on menus. Change these settings so that they will be displayed
- If your game is in an archive (`zip`, `rar`, `7z`, etc), it cannot be used by TWiLight Menu++. Extract the game from the archive to use it
- If your game does not use one of the [supported extensions](../ds-index/emulators#list-of-systems-supported-by-twilight-menu), you may have to change the extension by renaming the file
#### How do I access TWiLight Menu++ settings?
The way to access the TWiLight Menu++ settings varies between your configuration.
- **DS Classic Menu:** Tap the DS icon at the bottom of the lower screen
- **Nintendo DSi/SEGA Saturn/Homebrew Launcher themes: using SELECT Menu:** Press <kbd>SELECT</kbd>, then launch the Settings Applet (use the D-PAD to highlight options)
- **Nintendo DSi/SEGA Saturn/Homebrew Launcher themes not using SELECT Menu:** Hitting <kbd>SELECT</kbd> will bring you to the DS Classic Menu
- **Nintendo 3DS theme:** Tap the the wrench icon on the lower screen
- **R4 Original theme:** Hit <kbd>START</kbd> (if youre in the file browser), then hit <kbd>SELECT</kbd>
You can also hold <kbd>SELECT</kbd> while launching TWiLight Menu++ to directly access the settings.

View File

@ -26,12 +26,11 @@ Please note that not all flashcards support running games in this fashion. If th
{:.alert .alert-warning}
1. Extrae el contenido de `Flashcart Loader/(tu flashcard)` en la raíz de la microSD de tu flashcard
- Si ya lo has hecho, ve al paso 3. Si no, sigue los pasos debajo de la lista de flashcards
- If you have done so, continue to step 3. Si no, sigue los pasos debajo de la lista de flashcards
1. Para estas flashcards:
- R4i-SDHC
- Cartuchos de r4isdhc.com
- Cartuchos de r4isdhc.hk
- R4i-SDHC (r4i-sdhc.com)
- r4isdhc.com 2014-2020 cards
- R4i SDHC Upgrade Revolution
- R4DSiXL3D
- R4i Advance

View File

@ -26,8 +26,7 @@ Necesitas una consola Nintendo 3DS o 2DS.
1. Move `TwlBg.cxi` from `sd:/luma/sysmodules/` to `sd:/_nds/TWiLightMenu/TwlBg/` (create `TwlBg` folder, if it doesn't exist), and rename the file to `Widescreen.cxi`
1. Restart your 3DS while holding <kbd>SELECT</kbd> to open Luma3DS's configuration
1. Enable `external FIRMs and modules`, then press <kbd>START</kbd> to save and quit
1. Open TWiLight Menu++ settings, switch to the `Games/Apps settings` page, and set `Screen Aspect Ratio` to `16:10`
- This can be done per-game as well
1. Open TWiLight Menu++, press <kbd class="face">Y</kbd> on your desired game to bring up the per-game settings, and set `Screen Aspect Ratio` to `16:10`
¡Hecho! ¡Disfruta de tus juegos de DS a pantalla completa!

View File

@ -97,7 +97,7 @@ These are just recommended emulators and loaders that are present in TWiLight Me
[nitrografx]: https://www.gamebrew.org/wiki/NitroGrafx
[pdtwl]: https://github.com/DS-Homebrew/PicoDriveTWL
[rvidplayer]: https://gbatemp.net/threads/539163
[s8ds]: https://www.gamebrew.org/wiki/S8DS
[s8ds]: https://github.com/FluBBaOfWard/S8DS
[snemulds]: https://www.gamebrew.org/wiki/SNEmulDS
[stellads]: https://github.com/wavemotion-dave/StellaDS
[unlaunch]: https://problemkaputt.de/unlaunch.htm

View File

@ -309,3 +309,25 @@ Currently, nds-bootstrap does not have Slot-2 emulation. Included are some possi
- Personal Trainer: Walking -> Mii Channel
- Ultimate Band -> Ultimate Band (Wii)
- WarioWare D.I.Y. -> WarioWare D.I.Y. Showcase
### Other (Special Games that do not fall into an above category)
- Learn with Pokemon: Typing Adventures
- Cartridge has special bluetooth chip for connecting to the keyboard
- Pokemon Heartgold/Soulsilver
- Cartridge has IR port for connecting to pokewalker perihperal
- ElectroPlankton
- Cartridge has no save RAM
- DS Download Station
- Series of cartridges used to distribute demo games
- Sonic Classics Collection
- Genesis emulation structure has been converted into an emulator
- Nitro Development Cart
- Has extra RAM for developing games for the DSi
- Personal Trainer: Walking
- Has twin IR based pedometers
- Slide Adventure MAG KID
- Comes with a Slot-2 Optical Mouse
- Daigasso! Band Brothers
- Has a Slot-2 cart that added more songs
- Arkanoid
- Came bundled with a Slot-2 Paddle Controller

View File

@ -6,28 +6,27 @@ title: Info du BIOS GBA
description: Informations sur le BIOS GBA et comment le copier
---
Pour que GBARunner2 puisse charger des jeux, une copie du BIOS GBA est nécessaire. Les nouvelles versions de GBARunner2 (qui viennent avec la dernière version de TWiLight Menu++) ont [le BIOS Open Source de Normatt](https://github.com/Normmatt/gba_bios) intégrés. Cependant, comme ce n'est pas une copie exacte, l'utilisation d'une copie du BIOS officiel augmente la compatibilité. Vous pouvez copier un BIOS GBA officiel avec l'une des méthodes suivantes.
Pour que GBARunner2 puisse charger des jeux, une copie d'un BIOS GBA est nécessaire. Les nouvelles versions de GBARunner2 (qui viennent avec la dernière version de TWiLight Menu++) ont [le BIOS Open Source de Normatt](https://github.com/Normmatt/gba_bios) intégrés. Cependant, comme ce n'est pas une copie exacte, l'utilisation d'une copie du BIOS officiel augmente la compatibilité. Vous pouvez copier un BIOS GBA officiel avec l'une des méthodes suivantes.
### Tutoriels de dumping
- [Wii (pas d'édition familiale)/GameCube + câble lien dumper](https://github.com/FIX94/gba-link-cable-dumper)
- [3DS utilisant la plupart des jeux Console Virtuelle](https://glazedbelmont.github.io/gbabiosdump/#virtual-console-title-from-a-3ds) (ne peut pas être des titres GBA ou non-Nintendo (Game Gear))
- [GBA ou DS Phat/Lite avec un linker GBA](https://glazedbelmont.github.io/gbabiosdump/#gameboy-advance-sp-micro-ds-ds-lite)
- [Une GBA/DS/DS Lite avec une Flashcart GBA ou une 3DS](https://glazedbelmont.github.io/gbabiosdump/)
- [Une Wii (pas édition Famille)/Une GameCube, une GBA, et un dumper câble link](https://github.com/FIX94/gba-link-cable-dumper)
Après la copie du BIOS, il doit être renommé en `bios.bin` et doit ensuite être placé dans `sd:/`, `sd:/gba/`, ou `sd:/_gba/` pour que GBARunner2 le lise.
Vous pouvez vérifier que votre BIOS est une bonne copie en le comparant avec les sommes de contrôle suivantes :
GBA/GBA SP/Game Boy Micro/Game Boy Player:
Une GBA/Une GBA SP/Une Game Boy Micro/Un Game Boy Player:
- **CRC-32:** `81977335`
- **MD5:** `a860e8c0b6d573d191e4ec7db1b1e4f6`
- **SHA-1:** `300c20df6731a33952ded8c436f7f186d25d3492`
- **SHA-256:** `fd2547724b505f487e6dcb29ec2ecff3af35a841a77ab2e85fd87350abd36570`
DS/DS Lite/3DS Family:
Famille DS/DS Lite/3DS:
- **CRC-32:** `a6473709`
- **MD5:** `1c0d67db9e1208b95a1506b1688a0ad6`
- **SHA-1:** `c11531d5261006810cdc954bd4bec0afe3187b35`
- **SHA-256:** `782eb3894237ec6aa411b78ffee19078bacf10413856d33cda10b44fd9c2856b`
If you don't know how to obtain a file checksum, you can use an [online checksum calculator](https://emn178.github.io/online-tools/crc32_checksum.html).
Si vous ne savez pas comment obtenir une somme de contrôle de fichier, vous pouvez utiliser un [calculateur de sommes de contrôle](https://emn178.github.io/online-tools/crc32_checksum.html) en ligne.

View File

@ -0,0 +1,76 @@
---
lang: en-US
layout: wiki
section: gbarunner2
title: GBARunner2 Builds
description: Information on the various GBARunner2 Builds and their uses
---
There are a number of different GBARunner2 releases or "builds" which one can use. They come from different branches and forks of GBARunner2 and have different features targeting either different GBA games or some different functions. **For most users** using the build that comes with TWiLightMenu++ is enough.
## DS vs DSi vs 3DS Builds
GBARunner2 has had builds made that makes use of the extra hardware found inside the DSi and 3DS. Naturally, these DSi- and 3DS-specific builds will not work on a DS. However, they also will not work if you are running GBARunner2 from a flashcard on any of the systems, DSi and 3DS included. The details about this will not be covered here.
This means that you can use builds for the DS on both DSi and 3DS, but not vice-versa.
## Shared Builds Between the DS, DSi and 3DS
These are the builds that are present for all three lines of systems.
### Master
The Master builds or "main" builds are the proper releases of GBARunner2. This should generally be the most stable build. All other branches than this one are considered expmerimental and not stable enough to be included into the Master. The Master builds are divided into different builds for the DS, DSi and 3DS. They each have the name of the corresponding system appended at the end of the filename.
### Wi-Fi-Link
The Wi-Fi-Link branch adds the possibility to link up two systems wirelessly. Note that this does not go over the Internet, and this will never be possible. Currently your mileage will vary, and the only sure-fire game that will be able to keep a stable connection is Advance Guardian Heroes, and that is provided that you follow very specific instructions. Needless to say, consider this branch in its current state a novelty and a proof of concept, and not something to actually use. A few other games are able to connect, but they are very dependent on external factors like interference from other Wi-Fi signals, among many other things.
## DS-Specific Builds
### ARM7DLDI vs ARM9DLDI
**Normally use the ARM9DLDI**, and if that does not work then try the ARM7DLDI. Some flashcards need either the ARM7DLDI or the ARM9DLDI, and some might work with both. There is no list of which flashcards work with which builds, but if you are running into issues getting GBARunner2 to run then you might want to try the other one.
There are no feature or performance differences between the two so there is no use in testing both to see if a game runs better or has less issues on the other.
See further down to find out what build you are currently using.
### ROM3M
If you are using TWiLightMenu++ then you are already using this feature in the GBARunner2 build that comes with it.
This branch might help if trying to run ROMs that are a bit larger on the DS, but there is a limit due to the limited amount of RAM present in the DS. This is basically the Pokémon Emerald branch for the DS.
Void Star made [a fork of GBARunner2](https://github.com/unresolvedsymbol/GBARunner2-DSL-Enhanced/releases) that combines this ROM3M branch with some other neat features, and this is the build that comes with TWiLightMenu++ if you are using a DS.
## DSi- and 3DS-Specific Builds
The DSi and 3DS can generally run the same builds, but due to the difference in amount of RAM between the DSi and 3DS the compatibility for games can differ. This generally means that the DSi might have trouble running larger ROMs that the 3DS can run fine.
The 3DS also has an accelerometer chip for gyro controls built-in, and this can be used in a 3DS-specific build.
### DSP
The DSP builds make use of an extra processor present in both DSi and 3DS. This helps to produce a lot better sound and give better performance. There are some regressions like a couple of ROMs that do not work in this branch.
### Hybrid Hicode
The Hybrid Hicode branch deals with ROMs that are large and have problems running on the Master branch. This is a very useful branch for the DSi since this mostly solves the issue with having less RAM than the 3DS.
### 3DS-Specific: Gyro
This branch makes use of the internal accelerometer in the 3DS so that GBA games that had this functionality can be played properly. There are several steps needed to take to make it work. Note that since there are different accelerometer chips between 3DS systems, this will not work on all 3DSes because all chips do not have code supporting them.
There is no consistency in what type of 3DS has what chip, at least as far as anyone knows.
## Finding the Build Info
GBARunner2 has an menu you can open by touching the touch screen and pressing the right shoulder button. Within this you can find the about menu which tells you what build you are on. However, the builds that come with TWiLightMenu++ do not report a build version because they are based on forks by other people. This means that if your About page shows blank for build, you are most likely using one of these.
This tells you if you are using an ARM7DLDI or ARM9DLDI build
Knowing what build to use is useful when checking the official compatibility list in case you are having issues with running a game.
The release ID can be seen on the release page of the GBARunner2's github repository, where the last seven alphanumeric symbols represent the version. For example, the current latest Master release is "v20200812-131430_6e4ce45" and "6e4ce45" is used to represent its version.

View File

@ -7,19 +7,22 @@ long_title: FAQ GBARunner2 & Dépannage
description: FAQ et dépannage pour GBARunner2
---
#### Comment créer et ajouter des bordures personnalisées ?
#### Comment je crée et ajoute des bordures personnalisées ?
Vous pouvez lire et suivre [ce guide](https://docs.google.com/document/d/1owjiW-1fHEbokrkK2ZuPFjR2-N9s1dXCCAM3ghWRtxk/edit?usp=sharing) par FrescoASF.
#### Les codes de triche sont-ils pris en charge ?
Pas maintenant. Au lieu de cela, vous pouvez injecter des codes de triche en permanence dans votre ROM GBA avec [GBAATM](https://gbatemp.net/threads/gba-auto-trainer-maker-gbaatm.99334/).
Pas encore. Au lieu de cela, vous pouvez injecter des codes de triche de manière permanente dans votre ROM GBA avec [GBAATM](https://gbatemp.net/threads/gba-auto-trainer-maker-gbaatm.99334/).
#### Comment utiliser les versions nightly GBARunner2 avec TWiLight Menu++ ?
1. Télécharger la version nightly
1. Renommez-le en `GBARunner2_arm7dldi_3ds.nds` (ou `GBARunner2_arm7dldi_dsi.nds` si vous êtes sur DSi)
1. Placez-le dans `sd:/_nds`
#### Comment utiliser les fonctionnalités de connexion Wi-Fi ?
Vous aurez besoin d'une version de la branche [wifi_link](https://github.com/Gericom/GBARunner2/tree/wifi_link) pour utiliser les fonctionnalités. Vous pouvez trouver des instructions détaillées sur la façon de configurer les builds sur sa page [Wiki GBAtemp](https://wiki.gbatemp.net/wiki/GBARunner2/Link).
### Which build of GBARunner2 should I use?
Usually, the builds that are included with TWiLight Menu++ is enough. For more information on the various builds of GBARunner, see the [Builds wiki page](https://wiki.ds-homebrew.com/gbarunner2/builds).
#### Why isn't RTC (Real Time Clock) supported in a ROM hack?
#### Comment utiliser les fonctionnalités de connexion Wi-Fi ?
You will need a build from the [wifi_link](https://github.com/Gericom/GBARunner2/tree/wifi_link) branch to use the features. You can find detailed instructions on how to setup the builds on its [GBAtemp Wiki page](https://wiki.gbatemp.net/wiki/GBARunner2/Link).
#### Pourquoi la HTR (Horloge à Temps Réel) n'est pas supportée dans une ROM hack ?
RTC is supported on a per-game basis. You will have to change the ROM's game code to that of the original game so that GBARunner2 will recognize it.

View File

@ -0,0 +1,36 @@
---
lang: en-US
layout: faq
section: godmode9i
title: FAQ & Troubleshooting
long_title: GodMode9i FAQ & Troubleshooting
description: FAQ & Troubleshooting for GodMode9i
---
#### How do I get past the "mounting drive(s)" screen while starting it up?
This happens when you launch GodMode9i from [hiyaCFW](../hiyacfw). You can hold <kbd class="face">X</kbd> while launching GodMode9i to skip NAND mounting. Alternatively, you can launch GodMode9i directly from Unlaunch to be able to mount the NAND.
#### Why can't I add, remove, or edit files on the NAND?
Editing files on the DSi NAND is not safe and can easily lead to a brick, so GodMode9i intentionally lacks this capability.
#### Why can't I view NDS file info for some DSiWare?
Some DSiWare, specifically those located in the `0003000f` folder, contain system data and do not have a valid banner.
#### Should I use the NDS version or the DSi version? What's the difference?
These are functionally the same, but they have specific purposes.
- If you are using GodMode9i with a flashcard, use the NDS version
- If you are installing GodMode9i to your hiyaCFW SDNAND, use the DSi version
- If you are starting GodMode9i via TWiLight Menu++, both versions will work identically
- If you are installing GodMode9i to your 3DS HOME Menu, use the CIA version
#### How do I change the language?
You can change GodMode9i's language by pressing <kbd>START</kbd>, selecting the last option in that menu, and choosing the language you want to use.
Note that this will only work if GodMode9i is being run from TWiLight Menu++ or there is a copy of `GodMode9i.nds`/`GodMode9i.dsi` in the root of your SD card.
You can also manually enter a path to any translation file on your SD card in the config file, `sd:/gm9i/config.ini`, with the `LANGUAGE_INI_PATH` entry.
#### How do I change the font?
You can change GodMode9i's font by selecting a `.frf` font file and choosing `Load font`. To set a different font as the default either place it at `sd:/gm9i/font.frf` or edit the config file (`sd:/gm9i/config.ini`) to set the `FONT_PATH` to where your font file is.
You can find a few pre-converted fonts in the [resources folder](https://github.com/DS-Homebrew/GodMode9i/tree/master/resources/fonts) of the GitHub repository and you can convert your own from a PBM image and TXT file containing the Unicode mappings using GodMode9's [fontriff.py](https://github.com/d0k3/GodMode9/blob/master/utils/fontriff.py) script.

View File

@ -0,0 +1,21 @@
---
lang: fr-FR
layout: wiki
section: godmode9i
title: GodMode9i
description: Informations sur GodMode9i
---
[GodMode9i](https://github.com/DS-Homebrew/GodMode9i/) est un navigateur de fichiers open source pour la Nintendo DS, s'inspirant de GodMode9 pour la Nintendo 3DS. GodMode9i a plusieurs fonctions, comme de dump des jeux, gérer les fichiers de la carte SD, de parcourir les fichiers de NitroFS, de calculer le hachage SHA1 des fichiers, de modifier les fichiers binaires avec un éditeur hexadécimal, et plus encore.
## Dump de jeu
Pour dump les jeux, sélectionnez la carte de jeu dans la liste et suivez les instructions à l'écran.
- Sur la Nintendo DS et la Nintendo DS Lite, GodMode9i peut dump les cartouches Slot-2 s'il est lancé depuis une carte flash Slot-1, ou les cartes de jeu Slot-1 si GodMode9i est lancé depuis une carte flash Slot-2
- Sur la famille de consoles Nintendo DSi, Unlaunch est nécessaire pour dump les jeux du Slot-1 vers la carte SD
- Des instructions sur l'installation de Unlaunch sont disponibles sur [dsi.cfw.guide](https://dsi.cfw.guide/)
- Sur la famille des consoles Nintendo 3DS, un CFW moderne est nécessaire pour lancer GodMode9i
- Des instructions sur l'installation de Luma3DS + boot9strap sont disponibles sur [3ds.hacks.guide](https://3ds.hacks.guide/)
### Restoring saves
GodMode9i can also restore save files to DS Game Cards/GBA cartridges. This is done by selecting the `.sav` file on your SD card while the Game Card/cartridge is inserted and choosing `Restore save`.

View File

@ -7,14 +7,19 @@ long_title: nds-bootstrap FAQ & Troubleshooting
description: FAQ & Troubleshooting for nds-bootstrap
---
#### Pourquoi est-ce que je reçois un écran blanc en essayant de charger un jeu à partir de la carte SD ?
- Tout d'abord, vérifiez la [liste de compatibilité nds-bootstrap](https://docs.google.com/spreadsheets/d/1LRTkXOUXraTMjg1eedz_f7b5jiuyMv2x6e_jY_nyHSc/htmlview#gid=0) et assurez-vous que votre jeu est compatible
- Try with all cheats disabled for that game as some cheats are not compatible with nds-bootstrap at the moment, you can use <kbd class="l">L</kbd> in the TWiLight Menu++ cheats menu to disable all cheats for a game
#### I'm having issues with my ROM(s), what should I do?
- Make sure that you are on the latest release of [nds-bootstrap](https://github.com/DS-Homebrew/nds-bootstrap/releases/latest) and [TWiLight Menu++](https://github.com/DS-Homebrew/TWiLightMenu/releases/latest) if you are using it (update instructions are provided in each release page)
- Check the [the nds-bootstrap compatibility list](https://docs.google.com/spreadsheets/d/1LRTkXOUXraTMjg1eedz_f7b5jiuyMv2x6e_jY_nyHSc/htmlview#gid=0) to see if this is a known issue on the latest nds-bootstrap
- Try with all cheats disabled for that game as some cheats are not compatible with nds-bootstrap at the moment, pressing <kbd class="l">L</kbd> in the game's cheats menu on TWiLight Menu++ will disable all cheats for it
- If it worked before, delete the `fatTable` and `patchOffsetCache` folders in `sd:/_nds/nds-bootstrap/`
- Run the game with different settings, including changing the ARM9 CPU Speed, Async card read, DS/DSi Mode, sound quality, Card read DMA, etc
- It's probably not that big of an issue; ask in the [Discord server](https://discord.gg/yD3spjv) If the server says it's an nds-bootstrap issue, check if the game hasn't been reported already on [GitHub](https://github.com/DS-Homebrew/nds-bootstrap/issues). Check the closed issues too in case there has already been an issue closed in preference a different one. If it doesn't have any GitHub issue attached to it, go ahead and make a new one
If no solution has been found at this point, make sure you add it to the [compatibility list](https://wiki.ds-homebrew.com/nds-bootstrap/testing) on Google Sheets.
- Run the game with different settings, this includes ARM9 CPU Speed, Async card read, DS/DSi Mode, sound quality, Card read DMA, etc
- Using TWiLight Menu++, change all the per-game settings to `Default`
- If there is a specific per-game setting that causes your issue, please report this to the [GitHub](https://github.com/DS-Homebrew/nds-bootstrap/issues)
- If you have followed all the above steps, ask in the [Discord server](https://discord.gg/yD3spjv)
- If the server says it's an nds-bootstrap issue, check if the game hasn't been reported already on Github
- Check the closed issues too in case there has already been an issue closed in preference a different one.
- If it doesn't have any GitHub issue attached to it, go ahead and make a new one
- If no solution has been found at this point, please update the [compatibility list](https://wiki.ds-homebrew.com/nds-bootstrap/testing)
#### Why are there issues with ROM loading, even though they're run natively?
nds-bootstrap patches the ROM functions to run from an SD card, as the ROMs are hardcoded to read from Slot-1. There are also timing issues and AP measures (which most are already removed), both of which will cause the ROMs to not work properly.
@ -38,7 +43,7 @@ In nds-bootstrap, when a game doesn't boot, another ROM is used to "donate" it's
- **CycloDS iEvolution:** Same case with DSiWarehax, but DSi-Exclusive/DSiWare titles will require a DSi-Enhanced game set as a Donor ROM, instead of the other way around.
#### What's the best Donor ROM?
There's no *best* one to use, though it's preferred to set an SDK5 ROM containing a sub-version higher than 0. However, if you're a DSiWarehax user, and have no existing DSiWare ROM, you can dump a ROM of *Nintendo DSi Sound* (SDK5.0) using GodMode9**i**, and set DSi Sound as a Donor ROM. If you own a 3DS console though, it is preferrable to dump the DS WiFi Settings ROM (SDK5.5) using GodMode9, and instead, set DS WiFi Settings as a Donor ROM, as doing so allows sleep mode to be activated in DSiWare without waiting 9 seconds.
There's no *best* one to use, though it's preferred to set an SDK5 ROM containing a sub-version higher than 0. However, if you're a DSiWarehax user, and have no existing DSiWare ROM, you can dump a ROM of *Nintendo DSi Sound* (SDK5.0) using GodMode9**i**, and set DSi Sound as a Donor ROM. If you own a 3DS console though, it is preferable to dump the DS WiFi Settings ROM (SDK5.5) using GodMode9, and instead, set DS WiFi Settings as a Donor ROM, as doing so allows sleep mode to be activated in DSiWare without waiting 9 seconds.
#### Why can't I set a Donor ROM?
If there's a title requiring a Donor ROM, and the ROM TWLMenu++ stated to find doesn't show the option to set it as one (provided you've scrolled down), then find another ROM to set as a donor.
@ -69,3 +74,10 @@ When taking a screenshot using nds-bootstrap it needs to use the DS's display ca
#### Can I play games online using nds-bootstrap?
Playing games online with nds-bootstrap will work exactly as it does with real Game Cards. See the [Wi-Fi](../ds-index/wifi) page for information on connecting to an alternate online service.
- If you are playing a DSi-Enhanced game in DS mode, you are restricted to unsecured or WEP network connections
#### Can setting a game to use 133 MHz (TWL) CPU speed damage my console?
No. While not all games may function correctly under this setting, the DSi and 3DS were designed to be able to reach this CPU speed.
- If you encounter an issue with a game when running at 133 MHz (TWL) CPU speed, create an issue on the [TWiLight Menu++ GitHub repository](https://github.com/DS-Homebrew/TWiLightMenu/issues) detailing the effects so that it may be blacklisted from being launched at that CPU speed
#### Can I speed up games using nds-bootstrap?
While TWL CPU speed may reduce lag, nds-bootstrap cannot run games at faster speeds than intended.

View File

@ -0,0 +1,43 @@
---
lang: en-US
layout: wiki
section: nds-bootstrap
title: Glossary
description: Glossary for nds-bootstrap
---
## Settings
These can be found within TWiLight Menu++'s per-game settings. Some of these options can also be changed in nds-bootstrap's in-game menu
### SDK ver
The version of the Software Development Kit (SDK) that was used to compile the ROM. ROMs that require Donor ROMs must have the same SDK version as the Donor ROM.
### Save Number
The save file for the game will have the `.savX` file extension where X is the given save number if the save number is not 0. This allows for up to 10 save files for the same ROM.
### Run in
The Mode which the ROM should be run. This affects the ARM9 CPU Speed and VRAM Mode options. Setting to DSi Mode for ROMs that do not support will likely have no effect.
### ARM9 CPU Speed
Changes the speed at which the ARM9 CPU runs. ROMs ran in DS Mode will use 67 Mhz (NTR) by default. This can be changed to 133 Mhz (TWL) to reduce slowdowns, but may also cause issues. ROMs ran in DSi Mode can only be set at 133 Mhz (TWL).
### VRAM Mode
Changes the mode of the Video Random Access Memory (VRAM) of the system. ROMs ran in DS Mode will use the DS VRAM Mode by default. This can be changed to DSi VRAM Mode but does not do anything and may cause visual issues. ROMs ran in DSi Mode can only be set at DSi VRAM Mode.
### Card Read DMA
Enables the uses of Direct Memory Access (DMA) for card reads. Having this setting on can speed up ROMs but may cause issues. More technical info can be found on the [DS Index](https://wiki.ds-homebrew.com/ds-index/retail-roms#card-read-dma).
### SWI Halt Hook
Changes whether Halt Software Interrupts (SWI) are Hooked or not. Having it set to On can speed up loading times, but might cause issues. Keeping it Off may reduce slowdowns as well.
### Ex. ROM space in RAM
If a game is small enough, it can be loaded into the system's RAM to speed up loading times. Turning this option on will increase the size limit for ROMs, but might break some.
### Direct Boot
Appears only for homebrew ROMs. Setting this to On will not use nds-bootstrap when launching the ROM. This is useful for homebrew ROMs that do not need or work with nds-bootstrap.
### Bootstrap
Change whether to run the ROM with either the Release or Nightly build of nds-bootstrap. Information on Nightly builds can be found on the [nds-bootstrap FAQ](https://wiki.ds-homebrew.com/nds-bootstrap/faq?faq=what-is-a-nightly-and-where-do-i-get-it)
### Screen Aspect Ratio
If on 3DS, the Screen Aspect Ratio can be changed from 4:3 (Default on DS/DSi) to 16:10. Only works if [widescreen is enabled](https://wiki.ds-homebrew.com/twilightmenu/playing-in-widescreen).

View File

@ -3,15 +3,34 @@ lang: fr-FR
layout: wiki
section: nds-bootstrap
title: Compatibility List & Testing Tips
description: Compatibility list and tips for testing games
description: Compatibility list and tips for testing ROMs
---
### Liste de compatibilité
To view tested games, check the [compatibility list](https://docs.google.com/spreadsheets/d/1LRTkXOUXraTMjg1eedz_f7b5jiuyMv2x6e_jY_nyHSc/). If you want to contribute, press `View only` and then `Request edit access`.
To view tested ROMs, check the [compatibility list](https://docs.google.com/spreadsheets/d/1LRTkXOUXraTMjg1eedz_f7b5jiuyMv2x6e_jY_nyHSc/). If you want to contribute, press `View only` and then `Request edit access`. Make sure to add entries to the proper sheet according to the tabs on the bottom of the page.
### Conseils pour tester les jeux
- Rechercher des problèmes de scintillement de l'écran ou de son
- Si quelque chose semble étrange, exécutez le jeu en même temps sur une console n'utilisant pas nds-bootstrap pour comparer
- Essayez autant de fonctionnalités que possible dans le jeu
- Try different settings for running the game (ARM9 CPU Speed, Card read DMA, Async card read, etc)
- Be thorough
To view ROMs with known issues, check the [issues page](https://github.com/DS-Homebrew/nds-bootstrap/issues) on Github. If you want to create a [new issue](https://github.com/DS-Homebrew/nds-bootstrap/issues/new), please properly follow the issue template.
### Tips For Testing ROMs
- In general, look through the [nds-bootstrap FAQ](https://wiki.ds-homebrew.com/nds-bootstrap/faq) and [glossary](https://wiki.ds-homebrew.com/nds-bootstrap/glossary) to make sure that you understand how to troubleshoot issues
#### If testing for a specific reported bug
- Replicate the steps as close as possible
- If there are any differences (such as nds-bootstrap version, system used, or settings changed), make sure to include that in your report
- Feel free to ask the original reporter for more details (such as uploading a save file or any missing information) if possible
- If there is no solution, make sure to update the compatibility list
#### If a ROM has an issue after updating nds-bootstrap
- Find which specific version first introduced this issue
- You can downgrade nds-bootstrap by downloading a [past release](https://github.com/DS-Homebrew/nds-bootstrap/releases) and following the update instructions
- Downgrading to a past release of [TWiLight Menu++](https://github.com/DS-Homebrew/TWiLightMenu/releases) might be needed as well
#### If testing for a ROM that has no known issues or has not been tested before
- Be thorough with testing the ROM, going through anything that other users might see
- Make sure to add the appropriate information on the compatibility list on the correct sheet
- Also make sure to remove games that have been tested off of the Testing Queue sheet
#### If testing to update blacklists
- Change only the blacklisted options, these being: 133 MHz (TWL) CPU Speed, Card Read DMA, Asynch Card Read, and SWI Halt Hook
- To enable blacklisted options in the per-game settings, go to `sd:/_nds/TWiLightMenu/settings.ini` and set `IGNORE_BLACKLISTS` to `1`
- If there are any issues caused when turning on these settings, please report them on the Github issues page

View File

@ -1,36 +1,5 @@
---
lang: fr-FR
layout: wiki
section: other
title: GodMode9i
description: Informations sur GodMode9i
layout: redirect
destination: ../godmode9i
---
[GodMode9i](https://github.com/DS-Homebrew/GodMode9i/) est un navigateur de fichiers open source pour la Nintendo DS, s'inspirant de GodMode9 pour la Nintendo 3DS. GodMode9i a plusieurs fonctions, comme de dump des jeux, gérer les fichiers de la carte SD, de parcourir les fichiers de NitroFS, de calculer le hachage SHA1 des fichiers, de modifier les fichiers binaires avec un éditeur hexadécimal, et plus encore.
## Dump de jeu
Pour dump les jeux, sélectionnez la carte de jeu dans la liste et suivez les instructions à l'écran.
- Sur la Nintendo DS et la Nintendo DS Lite, GodMode9i peut dump les cartouches Slot-2 s'il est lancé depuis une carte flash Slot-1, ou les cartes de jeu Slot-1 si GodMode9i est lancé depuis une carte flash Slot-2
- Sur la famille de consoles Nintendo DSi, Unlaunch est nécessaire pour dump les jeux du Slot-1 vers la carte SD
- Des instructions sur l'installation de Unlaunch sont disponibles sur [dsi.cfw.guide](https://dsi.cfw.guide/)
- Sur la famille des consoles Nintendo 3DS, un CFW moderne est nécessaire pour lancer GodMode9i
- Des instructions sur l'installation de Luma3DS + boot9strap sont disponibles sur [3ds.hacks.guide](https://3ds.hacks.guide/)
## Dépannage et FAQ
#### Comment passer l'écran "mounting drive(s)" lors du démarrage ?
Cela se produit lorsque vous lancez GodMode9i à partir de [hiyaCFW](../hiyacfw). Vous pouvez maintenir <kbd class="face">X</kbd> pendant le lancement de GodMode9i pour sauter le montage de la NAND. Alternativement, vous pouvez lancer GodMode9i directement depuis Unlaunch pour pouvoir monter la NAND.
#### Pourquoi ne puis-je pas ajouter, supprimer ou modifier des fichiers sur la NAND ?
Editer des fichiers sur la NAND DSi n'est pas sûr et peut facilement conduire à un brick, donc GodMode9i a intentionnellement désactivé cette fonction.
#### Pourquoi ne puis-je pas voir les informations NDS pour certains DSiWare ?
Certains DSiWare, notamment ceux situés dans le dossier `0003000f` , contiennent des données système et n'ont pas de bannière valide.
#### Dois-je utiliser la version NDS ou la version DSi ? Quelle est la différence ?
Les versions sont fonctionnellement identiques, mais ont des objectifs spécifiques.
- Si vous utilisez GodMode9i avec une flashcard, utilisez la version NDS
- Si vous installez GodMode9i sur votre SDNAND hiyaCFW, utilisez la version DSi
- Si vous démarrez GodMode9i via TWiLight Menu++, les deux versions fonctionneront de manière identique
- Si vous installez GodMode9i dans le menu HOME de la 3DS, utilisez la version CIA

View File

@ -1,9 +0,0 @@
---
lang: fr-FR
layout: wiki
section: other
title: Autres projets
description: Informations sur d'autres projets DS-Homebrew
---
Cette section contient des informations sur d'autres projets DS-Homebrew qui ne sont pas assez gros pour avoir besoin d'une section complète du wiki.

View File

@ -26,7 +26,7 @@ The Acekard (also called Wood UI) theme was removed due to its buggy behavior an
Allez dans les paramètres TWLMenu++ et désactivez `Mise à jour des jeux joués récemment`.
#### Why do I get a white screen when trying to load a DS game from SD card?
See [Why do I get a white screen when trying to load a game from SD card?](../nds-bootstrap/faq?faq=why-do-i-get-a-white-screen-when-trying-to-load-a-game-from-sd-card) on the nds-bootstrap FAQ page.
See [Im having issues with my ROM(s), what should I do?](../nds-bootstrap/faq?faq=im-having-issues-with-my-roms-what-should-i-do) on the nds-bootstrap FAQ page.
#### Comment utiliser des cheats ?
You need to have a cheat DB in the form of a `usrcheat.dat` file in the `sd:/_nds/TWiLightMenu/extras/` folder. The most updated cheat database is [DeadSkullzJr's](https://gbatemp.net/threads/deadskullzjrs-flashcart-cheat-databases.488711/).
@ -61,13 +61,8 @@ No, this is not an emulator. The menu and DS games (loaded via nds-bootstrap) ar
#### Quels sont les systèmes supportés par TWiLight Menu++ ?
See [List of Systems Supported by TWiLight Menu++](../ds-index/emulators#list-of-supported-systems-by-twilight-menu).
#### How do I get IR working properly?
You need to downgrade both TWiLight Menu++ and nds-bootstrap to v12.2.1 and v0.30.1, respectively. After doing so, make sure both `Slot-1 microSD access` is turned off, and `SELECT button` is set to `SELECT Menu` in TWLMenu++ Settings.
- Please note that you'll lose the ability to launch DSi-Enhanced games in DSi mode, as well as launching DSi-Exclusives and DSiWare.
- If you don't want to downgrade, then IR should work on the latest TWLMenu++ and nds-bootstrap versions, with *Pokemon Black & White Versions 1 & 2*.
#### The Biggest Loser peut-il démarrer TWiLight Menu++ ?
No. As The Biggest Loser is a Slot-1 game, and not a DSiWare game, SD access is disabled when running Slot-1 cards.
#### Can exploits of Slot-1 games boot TWiLight Menu++?
No. As they're not DSiWare titles, SD access is disabled when running Slot-1 cards.
#### Why can't I find/see my games?
There are a multiple reasons you may be unable to find them.
@ -77,3 +72,13 @@ There are a multiple reasons you may be unable to find them.
- If the game type is set to be hidden in Emulation/HB settings, it won't appear on menus. Change these settings so that they will be displayed
- If your game is in an archive (`zip`, `rar`, `7z`, etc), it cannot be used by TWiLight Menu++. Extract the game from the archive to use it
- If your game does not use one of the [supported extensions](../ds-index/emulators#list-of-systems-supported-by-twilight-menu), you may have to change the extension by renaming the file
#### How do I access TWiLight Menu++ settings?
The way to access the TWiLight Menu++ settings varies between your configuration.
- **DS Classic Menu:** Tap the DS icon at the bottom of the lower screen
- **Nintendo DSi/SEGA Saturn/Homebrew Launcher themes: using SELECT Menu:** Press <kbd>SELECT</kbd>, then launch the Settings Applet (use the D-PAD to highlight options)
- **Nintendo DSi/SEGA Saturn/Homebrew Launcher themes not using SELECT Menu:** Hitting <kbd>SELECT</kbd> will bring you to the DS Classic Menu
- **Nintendo 3DS theme:** Tap the the wrench icon on the lower screen
- **R4 Original theme:** Hit <kbd>START</kbd> (if youre in the file browser), then hit <kbd>SELECT</kbd>
You can also hold <kbd>SELECT</kbd> while launching TWiLight Menu++ to directly access the settings.

View File

@ -8,23 +8,23 @@ long_title: Installation de TWiLight Menu++ (3DS)
description: Comment installer TWiLight Menu++ sur la Nintendo 3DS
tabs:
-
working-camera: Caméra Fonctionnelle
working-camera: Caméra fonctionnelle
non-working-camera: Caméra non fonctionnelle
manual: Manuel
---
Vous aurez besoin d'un firmware personnalisé sur votre 3DS, suivez [3ds.hacks.guide](https://3ds.hacks.guide) pour l'installer
Vous devrez d'abord avoir un firmware personnalisé sur votre 3DS, suivez [3ds.hacks.guide](https://3ds.hacks.guide) pour l'installer
{:.alert .alert-info}
{% capture tab-working-camera %}
1. Ouvrez FBI et sélectionnez `Remote install`, puis `Scan QR Code`
1. Scannez ce code QR pour installer la dernière version de [Universal-Updater](https://github.com/Universal-Team/Universal-Updater)<br> ![Universal-Updater QR code](https://db.universal-team.net/assets/images/qr/universal-updater-cia.png)
1. Ouvrez FBI et sélectionnez `Remote Install`, puis `Scan QR Code`
1. Scannez ce code QR pour installer la dernière version de [Universal-Updater](https://github.com/Universal-Team/Universal-Updater)<br> ![Code QR de Universal-Updater](https://db.universal-team.net/assets/images/qr/universal-updater-cia.png)
1. Fermez FBI et lancez Universal-Updater
- S'il n'apparaît pas dans votre menu, redémarrez votre 3DS
1. Trouvez TWiLight Menu++ dans la grille d'applications, vous pouvez rechercher avec le 3ème onglet sur la barre latérale si vous avez du mal à le trouver
- Il a cette icône: ![Icône TWiLight Menu ++](https://raw.githubusercontent.com/DS-Homebrew/TWiLightMenu/master/booter/icon.bmp)
1. Appuyez sur <kbd class="face">A</kbd> ou tapez sur l'icône de téléchargement dans la barre latérale et sélectionnez `TWiLight Menu++` pour l'installer
- Cela prendra un certain temps
- S'il n'apparaît pas sur votre menu HOME, redémarrez votre 3DS
1. Trouvez TWiLight Menu++ dans la grille des applications, vous pouvez effectuer une recherche avec le 3<sup>ème</sup> onglet de la barre latérale si vous avez des difficultés à le trouver
- Il a cette icône : ![Icône de TWiLight Menu ++](https://raw.githubusercontent.com/DS-Homebrew/TWiLightMenu/master/booter/icon.bmp)
1. Appuyez sur <kbd class="face">A</kbd> ou touchez l'icône de téléchargement dans la barre latérale et sélectionnez `TWiLight Menu++` pour l'installer
- Cela va prendre un certain temps
{% endcapture %}
{% assign tab-working-camera = tab-working-camera | split: "////////" %}
@ -32,14 +32,14 @@ Vous aurez besoin d'un firmware personnalisé sur votre 3DS, suivez [3ds.hacks.g
1. Téléchargez le dernier [`Universal-Updater.cia`](https://github.com/Universal-Team/Universal-Updater/releases/latest/download/Universal-Updater.cia)
1. Placez le fichier `Universal-Updater.cia` n'importe où sur votre carte SD
1. Lancez FBI sur votre Nintendo 3DS
1. En FBI, allez à l'endroit où vous avez collé le fichier `Universal-Updater.cia`
1. Sélectionnez le fichier `Universal-Updater.cia` et cliquez sur "Installer & Delete"
1. Dans FBI, allez à l'endroit où vous avez collé le fichier `Universal-Updater.cia`
1. Sélectionnez le fichier `Universal-Updater.cia` et cliquez sur « Install & Delete »
1. Fermez FBI et lancez Universal-Updater
- S'il n'apparaît pas dans votre menu d'accueil, redémarrez votre 3DS
1. Trouvez TWiLight Menu++ dans la grille d'applications, vous pouvez rechercher avec le 3ème onglet sur la barre latérale si vous avez du mal à le trouver
- Il a cette icône: ![Icône TWiLight Menu++](https://raw.githubusercontent.com/DS-Homebrew/TWiLightMenu/master/booter/icon.bmp)
1. Appuyez sur <kbd class="face">A</kbd> ou touchez l'icône de téléchargement et sélectionnez `TWiLight Menu++` pour l'installer
- Cela peux prendre un certain temps
- S'il n'apparaît pas sur votre menu HOME, redémarrez votre 3DS
1. Trouvez TWiLight Menu++ dans la grille des applications, vous pouvez effectuer une recherche avec le 3<sup>ème</sup> onglet de la barre latérale si vous avez des difficultés à le trouver
- Il a cette icône : ![Icône de TWiLight Menu++](https://raw.githubusercontent.com/DS-Homebrew/TWiLightMenu/master/booter/icon.bmp)
1. Appuyez sur <kbd class="face">A</kbd> ou touchez l'icône de téléchargement dans la barre latérale et sélectionnez `TWiLight Menu++` pour l'installer
- Cela va prendre un certain temps
{% endcapture %}
{% assign tab-non-working-camera = tab-non-working-camera | split: "////////" %}
@ -50,7 +50,7 @@ Vous aurez besoin d'un firmware personnalisé sur votre 3DS, suivez [3ds.hacks.g
1. Copiez le fichier `BOOT.NDS` à la racine de votre carte SD
1. Copiez le dossier `roms` à la racine de votre carte SD
1. Copiez les deux fichiers `.cia` à la racine de votre carte SD
1. Sur votre 3DS, installez les deux fichiers CIA avec FBI
1. Sur votre 3DS, installez les deux CIAs avec FBI
{% endcapture %}
{% assign tab-manual = tab-manual | split: "////////" %}

View File

@ -5,10 +5,10 @@ section: twilightmenu
category: installing
title: Installation (DSi)
long_title: Installation de TWiLight Menu++ (DSi)
description: Comment installer TWiLight Menu++ sur votre Nintendo DSi
description: Comment installer TWiLight Menu++ sur la Nintendo DSi
---
Si vous ne pouvez pas encore exécuter des homebrew sur votre DSi, suivez [dsi.cfw.guide](https://dsi.cfw.guide) pour installer TWiLight Menu++
Si vous n'avez pas déjà un moyen d'exécuter des homebrews sur votre DSi, suivez [dsi.cfw.guide](https://dsi.cfw.guide) pour installer TWiLight Menu++
{:.alert .alert-info}
### Installation
@ -21,5 +21,5 @@ Si vous ne pouvez pas encore exécuter des homebrew sur votre DSi, suivez [dsi.c
### Démarrage automatique avec Unlaunch
1. Allumez votre DSi en maintenant <kbd class="face">A</kbd> et <kbd class="face">B</kbd>
1. Dans le menu de Unlaunch, allez à `OPTIONS`
1. Dans le menu d'Unlaunch, allez à `OPTIONS`
1. Définissez `NO BUTTON` ou un bouton de votre choix sur l'entrée `TWiLight Menu++` qui dit `BOOT.NDS` sur l'écran du bas

View File

@ -3,8 +3,8 @@ lang: fr-FR
layout: wiki
section: twilightmenu
category: installing
title: Installation (Linker)
long_title: Installation de TWiLight Menu++ (Linker)
title: Installation (linker)
long_title: Installation de TWiLight Menu++ (linker)
description: Comment installer TWiLight Menu++ sur un linker Nintendo DS
---
@ -14,24 +14,23 @@ description: Comment installer TWiLight Menu++ sur un linker Nintendo DS
1. Copiez le dossier `_nds` à la racine de la carte microSD de votre linker
1. Copiez le fichier `BOOT.NDS` à la racine de la carte microSD de votre linker
1. Copiez le dossier `roms` à la racine de la carte microSD de votre linker
1. Si vous avez déjà des données de sauvegarde, déplacez vos fichiers `.sav` qui sont à l'emplacement de votre ROM DS, dans un nouveau dossier appelé `saves`, qui va également dans l'emplacement de vos ROM DS
1. Si vous avez déjà des données de sauvegarde, déplacez vos fichiers `.sav` , qui se trouvent dans l'emplacement de vos ROMs DS, vers un nouveau dossier appelé `saves`, qui va également dans l'emplacement de vos ROMs DS
1. ...
- **Utilisateurs d'une DS Phat/Lite :** Si le démarrage de `BOOT.NDS` provoque un écran blanc figé, insérez un pack d'extension de mémoire et réessayez
- **Utilisateurs DSi/3DS :** Exécutez TWLMenu++ sur la carte SD de la console, et activez `L'accès SCFG Slot-1` et définissez `Slot-1: Mode Touch` sur `Mode DSI`
- **Utilisateurs d'une DS Tank/Lite :** Si le démarrage de `BOOT.NDS` provoque un écran blanc figé, insérez un DS Memory Expansion Pak et réessayez
- **Utilisateurs d'une DSi/3DS :** Exécutez TWLMenu++ sur la carte SD de la console, activez `Accès au SCFG par le Slot-1` et définissez `Slot-1: Mode tactile` sur `Mode DSi`
- Ceci vous permet d'utiliser la vitesse TWL click et/ou le boost VRAM sur vos jeux flashcarts ainsi qu'à la carte SD de la console, et exécute les jeux Optimisés-DSi/Exclusifs-DSi/DSiWare en mode DSi depuis votre linker
### Pour exécuter des jeux en utilisant le logiciel de votre linker
Please note that not all flashcards support running games in this fashion. If the below steps do not apply to your flashcard, you can skip this section.
Notez, si-il vous plait, que tout les linkers ne supportent pas des jeux dans ce mode. Si les étapes ci-dessous ne s'appliquent pas à votre flashcart, vous pouvez sauter cette section.
{:.alert .alert-warning}
1. Extrayez ce qui est dans `Flashcart Loader/(votre linker)` à la racine de la carte microSD
- Si vous l'avez fait, passez à l'étape 3. Dans le cas contraire, suivez les étapes en dessous de la liste de flashcard ci-dessous
- If you have done so, continue to step 3. Dans le cas contraire, suivez les étapes en dessous de la liste de flashcard ci-dessous
1. Pour ces linkers :
- R4i-SDHC
- Cartes r4isdhc.com
- Cartes r4isdhc.hk
- R4i-SDHC (r4i-sdhc.com)
- r4isdhc.com 2014-2020 cards
- R4i SDHC Upgrade Revolution
- R4DSiXL3D
- R4i Advance
@ -42,11 +41,11 @@ Please note that not all flashcards support running games in this fashion. If th
- R4xDS
- DSTT(i)
- M3 DS Real
- M3i Zero (pas le modèle GMP-Z003)
- M3i Zero (non-GMP-Z003 model)
- DSONE SDHC & DSONEi
Install [RetroGameFan's YSMenu](https://gbatemp.net/threads/retrogamefan-updates-releases.267243/).
- Assurez-vous d'avoir `YSMenu.nds` (renommez `TTMenu.dat` s'il n'y est pas) et le dossier `TTMenu` sur la racine de la microSD de la flashcard
- Make sure you have `YSMenu.nds` (renamed from `TTMenu.dat` if there isn't one) and the `TTMenu` folder on the flashcard microSD root
1. Définissez `Utiliser nds-bootstrap` à `Non`, donc le micrologiciel de la flashcard sera utilisé à la place de nds-bootstrap
### Démarrage automatique de TWiLight Menu++

View File

@ -14,20 +14,19 @@ Nécessite une console Nintendo 3DS ou 2DS.
- Assurez-vous que le `boot.firm` de Luma est à la racine de la carte SD pour que cela fonctionne
### Installation
1. Download [TWPatch](https://db.universal-team.net/assets/files/TWPatch.cia) and copy `TWPatch.cia` to your SD card ([GBAtemp thread](https://gbatemp.net/threads/twpatcher-ds-i-mode-screen-filters-and-patches.542694/))
1. Téléchargez[TWPatch](https://db.universal-team.net/assets/files/TWPatch.cia)et copiez`TWPatch.cia`dans votre carte SD ([fils GBAtemp](https://gbatemp.net/threads/twpatcher-ds-i-mode-screen-filters-and-patches.542694/))
1. Installez `TWPatch.cia` en utilisant FBI
- Vous pouvez également utiliser Universal-Updater pour installer TWPatch au lieu des deux étapes précédentes
1. Retournez au menu home et lancez TWPatch
1. Hold <kbd class="face">Y</kbd> + <kbd class="face">B</kbd> to open the patch menu and enable `Widescreen patch (384x240 16:10)`
1. (Optional!) For a less pixelated widescreen, also enable `GPU scaling (blurry, no filters)`
1. Press <kbd class="face">B</kbd> to exit the patch menu
1. Press <kbd>START</kbd> to generate a `TwlBg.cxi` file with widescreen
- If the top screen doesn't indicate that wide patch is enabled, start from step 3 again
1. Move `TwlBg.cxi` from `sd:/luma/sysmodules/` to `sd:/_nds/TWiLightMenu/TwlBg/` (create `TwlBg` folder, if it doesn't exist), and rename the file to `Widescreen.cxi`
1. Maintenez <kbd class="face">Y</kbd>+<kbd class="face">B</kbd> pour ouvrir le menu du patch et activer `Widescreen patch (384x240 16:10)`
1. (Optionnel !) Pour un écran large moins pixelisé, activez aussi`GPU scaling(blurry, no filters)`
1. Appuyez sur <kbd class="face">B</kbd> pour quitter le menu du patch
1. Appuyez sur <kbd>START</kbd> pour générer un fichier `TwlBg.cxi` avec écran large
- Si l'écran du haut n'indique pas que le patch large est activé, recommencez depuis l'étape 3
1. Déplacez `TwlBg.cxi` de `sd:/luma/sysmodules/` dans `sd:/_nds/TWiLightMenu/TwlBg/` (créez le dossier `TwlBg`, si il n'existe pas), et renommez le fichier en `Widescreen.cxi`
1. Restart your 3DS while holding <kbd>SELECT</kbd> to open Luma3DS's configuration
1. Enable `external FIRMs and modules`, then press <kbd>START</kbd> to save and quit
1. Open TWiLight Menu++ settings, switch to the `Games/Apps settings` page, and set `Screen Aspect Ratio` to `16:10`
- This can be done per-game as well
1. Open TWiLight Menu++, press <kbd class="face">Y</kbd> on your desired game to bring up the per-game settings, and set `Screen Aspect Ratio` to `16:10`
Vous avez terminé ! Profitez de vos jeux DS en plein écran !

View File

@ -97,7 +97,7 @@ These are just recommended emulators and loaders that are present in TWiLight Me
[nitrografx]: https://www.gamebrew.org/wiki/NitroGrafx
[pdtwl]: https://github.com/DS-Homebrew/PicoDriveTWL
[rvidplayer]: https://gbatemp.net/threads/539163
[s8ds]: https://www.gamebrew.org/wiki/S8DS
[s8ds]: https://github.com/FluBBaOfWard/S8DS
[snemulds]: https://www.gamebrew.org/wiki/SNEmulDS
[stellads]: https://github.com/wavemotion-dave/StellaDS
[unlaunch]: https://problemkaputt.de/unlaunch.htm

View File

@ -309,3 +309,25 @@ Currently, nds-bootstrap does not have Slot-2 emulation. Included are some possi
- Personal Trainer: Walking -> Mii Channel
- Ultimate Band -> Ultimate Band (Wii)
- WarioWare D.I.Y. -> WarioWare D.I.Y. Showcase
### Other (Special Games that do not fall into an above category)
- Learn with Pokemon: Typing Adventures
- Cartridge has special bluetooth chip for connecting to the keyboard
- Pokemon Heartgold/Soulsilver
- Cartridge has IR port for connecting to pokewalker perihperal
- ElectroPlankton
- Cartridge has no save RAM
- DS Download Station
- Series of cartridges used to distribute demo games
- Sonic Classics Collection
- Genesis emulation structure has been converted into an emulator
- Nitro Development Cart
- Has extra RAM for developing games for the DSi
- Personal Trainer: Walking
- Has twin IR based pedometers
- Slide Adventure MAG KID
- Comes with a Slot-2 Optical Mouse
- Daigasso! Band Brothers
- Has a Slot-2 cart that added more songs
- Arkanoid
- Came bundled with a Slot-2 Paddle Controller

View File

@ -10,9 +10,8 @@ description: מידע לגבי הBIOS של הGBA וכיצד לחלץ אותו
### מדריכי חילוץ
- [Wii (לא גרסת הfamily)/Gamecube + כבל לינק](https://github.com/FIX94/gba-link-cable-dumper)
- [3DS באמצעות רוב כותרי ה](https://glazedbelmont.github.io/gbabiosdump/#virtual-console-title-from-a-3ds) Virtual Console (לא כותרי GBA או כותרים שהם לא של נינטנדו (Game Gear))
- [GBA או DS שמן/לייט עם פלאשקארד של GBA](https://glazedbelmont.github.io/gbabiosdump/#gameboy-advance-sp-micro-ds-ds-lite)
- [GBA/DS/DS Lite with GBA flashcart or 3DS](https://glazedbelmont.github.io/gbabiosdump/)
- [Wii (not Family edition)/GameCube, GBA, and link cable dumper](https://github.com/FIX94/gba-link-cable-dumper)
לאחר חילוץ הBIOS, חייב לשנות את שמו ל`bios.bin` ולשים אותו ב`sd:/`, `sd:/gba/` או ב`sd:/_gba/` בשביל שGBARunner2 יוכל לקרוא אותו.

View File

@ -0,0 +1,76 @@
---
lang: en-US
layout: wiki
section: gbarunner2
title: GBARunner2 Builds
description: Information on the various GBARunner2 Builds and their uses
---
There are a number of different GBARunner2 releases or "builds" which one can use. They come from different branches and forks of GBARunner2 and have different features targeting either different GBA games or some different functions. **For most users** using the build that comes with TWiLightMenu++ is enough.
## DS vs DSi vs 3DS Builds
GBARunner2 has had builds made that makes use of the extra hardware found inside the DSi and 3DS. Naturally, these DSi- and 3DS-specific builds will not work on a DS. However, they also will not work if you are running GBARunner2 from a flashcard on any of the systems, DSi and 3DS included. The details about this will not be covered here.
This means that you can use builds for the DS on both DSi and 3DS, but not vice-versa.
## Shared Builds Between the DS, DSi and 3DS
These are the builds that are present for all three lines of systems.
### Master
The Master builds or "main" builds are the proper releases of GBARunner2. This should generally be the most stable build. All other branches than this one are considered expmerimental and not stable enough to be included into the Master. The Master builds are divided into different builds for the DS, DSi and 3DS. They each have the name of the corresponding system appended at the end of the filename.
### Wi-Fi-Link
The Wi-Fi-Link branch adds the possibility to link up two systems wirelessly. Note that this does not go over the Internet, and this will never be possible. Currently your mileage will vary, and the only sure-fire game that will be able to keep a stable connection is Advance Guardian Heroes, and that is provided that you follow very specific instructions. Needless to say, consider this branch in its current state a novelty and a proof of concept, and not something to actually use. A few other games are able to connect, but they are very dependent on external factors like interference from other Wi-Fi signals, among many other things.
## DS-Specific Builds
### ARM7DLDI vs ARM9DLDI
**Normally use the ARM9DLDI**, and if that does not work then try the ARM7DLDI. Some flashcards need either the ARM7DLDI or the ARM9DLDI, and some might work with both. There is no list of which flashcards work with which builds, but if you are running into issues getting GBARunner2 to run then you might want to try the other one.
There are no feature or performance differences between the two so there is no use in testing both to see if a game runs better or has less issues on the other.
See further down to find out what build you are currently using.
### ROM3M
If you are using TWiLightMenu++ then you are already using this feature in the GBARunner2 build that comes with it.
This branch might help if trying to run ROMs that are a bit larger on the DS, but there is a limit due to the limited amount of RAM present in the DS. This is basically the Pokémon Emerald branch for the DS.
Void Star made [a fork of GBARunner2](https://github.com/unresolvedsymbol/GBARunner2-DSL-Enhanced/releases) that combines this ROM3M branch with some other neat features, and this is the build that comes with TWiLightMenu++ if you are using a DS.
## DSi- and 3DS-Specific Builds
The DSi and 3DS can generally run the same builds, but due to the difference in amount of RAM between the DSi and 3DS the compatibility for games can differ. This generally means that the DSi might have trouble running larger ROMs that the 3DS can run fine.
The 3DS also has an accelerometer chip for gyro controls built-in, and this can be used in a 3DS-specific build.
### DSP
The DSP builds make use of an extra processor present in both DSi and 3DS. This helps to produce a lot better sound and give better performance. There are some regressions like a couple of ROMs that do not work in this branch.
### Hybrid Hicode
The Hybrid Hicode branch deals with ROMs that are large and have problems running on the Master branch. This is a very useful branch for the DSi since this mostly solves the issue with having less RAM than the 3DS.
### 3DS-Specific: Gyro
This branch makes use of the internal accelerometer in the 3DS so that GBA games that had this functionality can be played properly. There are several steps needed to take to make it work. Note that since there are different accelerometer chips between 3DS systems, this will not work on all 3DSes because all chips do not have code supporting them.
There is no consistency in what type of 3DS has what chip, at least as far as anyone knows.
## Finding the Build Info
GBARunner2 has an menu you can open by touching the touch screen and pressing the right shoulder button. Within this you can find the about menu which tells you what build you are on. However, the builds that come with TWiLightMenu++ do not report a build version because they are based on forks by other people. This means that if your About page shows blank for build, you are most likely using one of these.
This tells you if you are using an ARM7DLDI or ARM9DLDI build
Knowing what build to use is useful when checking the official compatibility list in case you are having issues with running a game.
The release ID can be seen on the release page of the GBARunner2's github repository, where the last seven alphanumeric symbols represent the version. For example, the current latest Master release is "v20200812-131430_6e4ce45" and "6e4ce45" is used to represent its version.

View File

@ -18,8 +18,11 @@ description: שאלות ותשובות ופתרון בעיות עבור GBARunne
1. שנו את שמה ל`GBARunner2_arm7dldi_3ds.nds` (או ל`GBARunner2_arm7dldi_dsi.nds` אם אתם משתמשים בDSi)
1. שימו אותה ב`sd:_nds`
### Which build of GBARunner2 should I use?
Usually, the builds that are included with TWiLight Menu++ is enough. For more information on the various builds of GBARunner, see the [Builds wiki page](https://wiki.ds-homebrew.com/gbarunner2/builds).
#### איך אני משתמש באפשרויות של הWi-Fi link?
תצטרכו את הגרסה מהבראנץ של [wifi_link](https://github.com/Gericom/GBARunner2/tree/wifi_link) בשביל להשתמש באפשרויות אלו. You can find detailed instructions on how to setup the builds on its [GBAtemp Wiki page](https://wiki.gbatemp.net/wiki/GBARunner2/Link).
You will need a build from the [wifi_link](https://github.com/Gericom/GBARunner2/tree/wifi_link) branch to use the features. You can find detailed instructions on how to setup the builds on its [GBAtemp Wiki page](https://wiki.gbatemp.net/wiki/GBARunner2/Link).
#### Why isn't RTC (Real Time Clock) supported in a ROM hack?
RTC is supported on a per-game basis. You will have to change the ROM's game code to that of the original game so that GBARunner2 will recognize it.

View File

@ -0,0 +1,36 @@
---
lang: en-US
layout: faq
section: godmode9i
title: FAQ & Troubleshooting
long_title: GodMode9i FAQ & Troubleshooting
description: FAQ & Troubleshooting for GodMode9i
---
#### How do I get past the "mounting drive(s)" screen while starting it up?
This happens when you launch GodMode9i from [hiyaCFW](../hiyacfw). You can hold <kbd class="face">X</kbd> while launching GodMode9i to skip NAND mounting. Alternatively, you can launch GodMode9i directly from Unlaunch to be able to mount the NAND.
#### Why can't I add, remove, or edit files on the NAND?
Editing files on the DSi NAND is not safe and can easily lead to a brick, so GodMode9i intentionally lacks this capability.
#### Why can't I view NDS file info for some DSiWare?
Some DSiWare, specifically those located in the `0003000f` folder, contain system data and do not have a valid banner.
#### Should I use the NDS version or the DSi version? What's the difference?
These are functionally the same, but they have specific purposes.
- If you are using GodMode9i with a flashcard, use the NDS version
- If you are installing GodMode9i to your hiyaCFW SDNAND, use the DSi version
- If you are starting GodMode9i via TWiLight Menu++, both versions will work identically
- If you are installing GodMode9i to your 3DS HOME Menu, use the CIA version
#### How do I change the language?
You can change GodMode9i's language by pressing <kbd>START</kbd>, selecting the last option in that menu, and choosing the language you want to use.
Note that this will only work if GodMode9i is being run from TWiLight Menu++ or there is a copy of `GodMode9i.nds`/`GodMode9i.dsi` in the root of your SD card.
You can also manually enter a path to any translation file on your SD card in the config file, `sd:/gm9i/config.ini`, with the `LANGUAGE_INI_PATH` entry.
#### How do I change the font?
You can change GodMode9i's font by selecting a `.frf` font file and choosing `Load font`. To set a different font as the default either place it at `sd:/gm9i/font.frf` or edit the config file (`sd:/gm9i/config.ini`) to set the `FONT_PATH` to where your font file is.
You can find a few pre-converted fonts in the [resources folder](https://github.com/DS-Homebrew/GodMode9i/tree/master/resources/fonts) of the GitHub repository and you can convert your own from a PBM image and TXT file containing the Unicode mappings using GodMode9's [fontriff.py](https://github.com/d0k3/GodMode9/blob/master/utils/fontriff.py) script.

View File

@ -0,0 +1,21 @@
---
lang: he-IL
layout: wiki
section: godmode9i
title: GodMode9i
description: מידע על GodMode9i
---
[GodMode9i](https://github.com/DS-Homebrew/GodMode9i/) is an open source file browser for the Nintendo DS ecosystem, taking inspiration from GodMode9 for the Nintendo 3DS. GodMode9i has the ability to dump games, manage SD card files, browse NitroFS, calculate the SHA1 hash of files, edit binary files with a hex editor, and more.
## Dumping functionality
To dump games, select the drive in the drives list and follow the on-screen prompts.
- On the Nintendo DS and Nintendo DS Lite, GodMode9i can dump Slot-2 cartridges if running from Slot-1 flashcard, or Slot-1 Game Cards if GodMode9i is running from a Slot-2 flashcart
- On the Nintendo DSi family of systems, Unlaunch is required for dumping Slot-1 games to the SD card
- Follow [dsi.cfw.guide](https://dsi.cfw.guide/) for instructions on how to install Unlaunch
- On the Nintendo 3DS family of systems, a modern CFW environment is required to launch GodMode9i
- Follow [3ds.hacks.guide](https://3ds.hacks.guide/) for instructions on how to install Luma3DS + boot9strap
### Restoring saves
GodMode9i can also restore save files to DS Game Cards/GBA cartridges. This is done by selecting the `.sav` file on your SD card while the Game Card/cartridge is inserted and choosing `Restore save`.

View File

@ -7,14 +7,19 @@ long_title: שאלות ותשובות & פתרון בעיות עבור nds-boots
description: שאלות ותשובות & פתרון בעיות עבור nds-bootstrap
---
#### למה אני מקבל מסך לבן כשאני מנסה להפעיל משחק מכרטיס הSD?
- ראשית, בדקו את [רשימת התאימות של nds-bootstrap](https://docs.google.com/spreadsheets/d/1LRTkXOUXraTMjg1eedz_f7b5jiuyMv2x6e_jY_nyHSc/htmlview#gid=0) ו-ודאו שהמשחק שלכם נתמך
- Try with all cheats disabled for that game as some cheats are not compatible with nds-bootstrap at the moment, you can use <kbd class="l">L</kbd> in the TWiLight Menu++ cheats menu to disable all cheats for a game
- אם המשחק עבד בעבר, מחקו את התיקיה `fatTable` ואת התיקיה `patchOffsetCache` מתוך `sd:/_nds/nds-bootstrap/`
- Run the game with different settings, including changing the ARM9 CPU Speed, Async card read, DS/DSi Mode, sound quality, Card read DMA, etc
- It's probably not that big of an issue; ask in the [Discord server](https://discord.gg/yD3spjv) If the server says it's an nds-bootstrap issue, check if the game hasn't been reported already on [GitHub](https://github.com/DS-Homebrew/nds-bootstrap/issues). Check the closed issues too in case there has already been an issue closed in preference a different one. If it doesn't have any GitHub issue attached to it, go ahead and make a new one
If no solution has been found at this point, make sure you add it to the [compatibility list](https://wiki.ds-homebrew.com/nds-bootstrap/testing) on Google Sheets.
#### I'm having issues with my ROM(s), what should I do?
- Make sure that you are on the latest release of [nds-bootstrap](https://github.com/DS-Homebrew/nds-bootstrap/releases/latest) and [TWiLight Menu++](https://github.com/DS-Homebrew/TWiLightMenu/releases/latest) if you are using it (update instructions are provided in each release page)
- Check the [the nds-bootstrap compatibility list](https://docs.google.com/spreadsheets/d/1LRTkXOUXraTMjg1eedz_f7b5jiuyMv2x6e_jY_nyHSc/htmlview#gid=0) to see if this is a known issue on the latest nds-bootstrap
- Try with all cheats disabled for that game as some cheats are not compatible with nds-bootstrap at the moment, pressing <kbd class="l">L</kbd> in the game's cheats menu on TWiLight Menu++ will disable all cheats for it
- If it worked before, delete the `fatTable` and `patchOffsetCache` folders in `sd:/_nds/nds-bootstrap/`
- Run the game with different settings, this includes ARM9 CPU Speed, Async card read, DS/DSi Mode, sound quality, Card read DMA, etc
- Using TWiLight Menu++, change all the per-game settings to `Default`
- If there is a specific per-game setting that causes your issue, please report this to the [GitHub](https://github.com/DS-Homebrew/nds-bootstrap/issues)
- If you have followed all the above steps, ask in the [Discord server](https://discord.gg/yD3spjv)
- If the server says it's an nds-bootstrap issue, check if the game hasn't been reported already on Github
- Check the closed issues too in case there has already been an issue closed in preference a different one.
- If it doesn't have any GitHub issue attached to it, go ahead and make a new one
- If no solution has been found at this point, please update the [compatibility list](https://wiki.ds-homebrew.com/nds-bootstrap/testing)
#### Why are there issues with ROM loading, even though they're run natively?
nds-bootstrap patches the ROM functions to run from an SD card, as the ROMs are hardcoded to read from Slot-1. There are also timing issues and AP measures (which most are already removed), both of which will cause the ROMs to not work properly.
@ -38,7 +43,7 @@ In nds-bootstrap, when a game doesn't boot, another ROM is used to "donate" it's
- **CycloDS iEvolution:** Same case with DSiWarehax, but DSi-Exclusive/DSiWare titles will require a DSi-Enhanced game set as a Donor ROM, instead of the other way around.
#### What's the best Donor ROM?
There's no *best* one to use, though it's preferred to set an SDK5 ROM containing a sub-version higher than 0. However, if you're a DSiWarehax user, and have no existing DSiWare ROM, you can dump a ROM of *Nintendo DSi Sound* (SDK5.0) using GodMode9**i**, and set DSi Sound as a Donor ROM. If you own a 3DS console though, it is preferrable to dump the DS WiFi Settings ROM (SDK5.5) using GodMode9, and instead, set DS WiFi Settings as a Donor ROM, as doing so allows sleep mode to be activated in DSiWare without waiting 9 seconds.
There's no *best* one to use, though it's preferred to set an SDK5 ROM containing a sub-version higher than 0. However, if you're a DSiWarehax user, and have no existing DSiWare ROM, you can dump a ROM of *Nintendo DSi Sound* (SDK5.0) using GodMode9**i**, and set DSi Sound as a Donor ROM. If you own a 3DS console though, it is preferable to dump the DS WiFi Settings ROM (SDK5.5) using GodMode9, and instead, set DS WiFi Settings as a Donor ROM, as doing so allows sleep mode to be activated in DSiWare without waiting 9 seconds.
#### Why can't I set a Donor ROM?
If there's a title requiring a Donor ROM, and the ROM TWLMenu++ stated to find doesn't show the option to set it as one (provided you've scrolled down), then find another ROM to set as a donor.
@ -69,3 +74,10 @@ When taking a screenshot using nds-bootstrap it needs to use the DS's display ca
#### Can I play games online using nds-bootstrap?
Playing games online with nds-bootstrap will work exactly as it does with real Game Cards. See the [Wi-Fi](../ds-index/wifi) page for information on connecting to an alternate online service.
- If you are playing a DSi-Enhanced game in DS mode, you are restricted to unsecured or WEP network connections
#### Can setting a game to use 133 MHz (TWL) CPU speed damage my console?
No. While not all games may function correctly under this setting, the DSi and 3DS were designed to be able to reach this CPU speed.
- If you encounter an issue with a game when running at 133 MHz (TWL) CPU speed, create an issue on the [TWiLight Menu++ GitHub repository](https://github.com/DS-Homebrew/TWiLightMenu/issues) detailing the effects so that it may be blacklisted from being launched at that CPU speed
#### Can I speed up games using nds-bootstrap?
While TWL CPU speed may reduce lag, nds-bootstrap cannot run games at faster speeds than intended.

View File

@ -0,0 +1,43 @@
---
lang: en-US
layout: wiki
section: nds-bootstrap
title: Glossary
description: Glossary for nds-bootstrap
---
## Settings
These can be found within TWiLight Menu++'s per-game settings. Some of these options can also be changed in nds-bootstrap's in-game menu
### SDK ver
The version of the Software Development Kit (SDK) that was used to compile the ROM. ROMs that require Donor ROMs must have the same SDK version as the Donor ROM.
### Save Number
The save file for the game will have the `.savX` file extension where X is the given save number if the save number is not 0. This allows for up to 10 save files for the same ROM.
### Run in
The Mode which the ROM should be run. This affects the ARM9 CPU Speed and VRAM Mode options. Setting to DSi Mode for ROMs that do not support will likely have no effect.
### ARM9 CPU Speed
Changes the speed at which the ARM9 CPU runs. ROMs ran in DS Mode will use 67 Mhz (NTR) by default. This can be changed to 133 Mhz (TWL) to reduce slowdowns, but may also cause issues. ROMs ran in DSi Mode can only be set at 133 Mhz (TWL).
### VRAM Mode
Changes the mode of the Video Random Access Memory (VRAM) of the system. ROMs ran in DS Mode will use the DS VRAM Mode by default. This can be changed to DSi VRAM Mode but does not do anything and may cause visual issues. ROMs ran in DSi Mode can only be set at DSi VRAM Mode.
### Card Read DMA
Enables the uses of Direct Memory Access (DMA) for card reads. Having this setting on can speed up ROMs but may cause issues. More technical info can be found on the [DS Index](https://wiki.ds-homebrew.com/ds-index/retail-roms#card-read-dma).
### SWI Halt Hook
Changes whether Halt Software Interrupts (SWI) are Hooked or not. Having it set to On can speed up loading times, but might cause issues. Keeping it Off may reduce slowdowns as well.
### Ex. ROM space in RAM
If a game is small enough, it can be loaded into the system's RAM to speed up loading times. Turning this option on will increase the size limit for ROMs, but might break some.
### Direct Boot
Appears only for homebrew ROMs. Setting this to On will not use nds-bootstrap when launching the ROM. This is useful for homebrew ROMs that do not need or work with nds-bootstrap.
### Bootstrap
Change whether to run the ROM with either the Release or Nightly build of nds-bootstrap. Information on Nightly builds can be found on the [nds-bootstrap FAQ](https://wiki.ds-homebrew.com/nds-bootstrap/faq?faq=what-is-a-nightly-and-where-do-i-get-it)
### Screen Aspect Ratio
If on 3DS, the Screen Aspect Ratio can be changed from 4:3 (Default on DS/DSi) to 16:10. Only works if [widescreen is enabled](https://wiki.ds-homebrew.com/twilightmenu/playing-in-widescreen).

View File

@ -3,15 +3,34 @@ lang: he-IL
layout: wiki
section: nds-bootstrap
title: רשימת תאימות & עצות לבדיקות
description: רשימת תאימות ועצות לבדיקת משחקים
description: Compatibility list and tips for testing ROMs
---
### רשימת תאימות
To view tested games, check the [compatibility list](https://docs.google.com/spreadsheets/d/1LRTkXOUXraTMjg1eedz_f7b5jiuyMv2x6e_jY_nyHSc/). If you want to contribute, press `View only` and then `Request edit access`.
To view tested ROMs, check the [compatibility list](https://docs.google.com/spreadsheets/d/1LRTkXOUXraTMjg1eedz_f7b5jiuyMv2x6e_jY_nyHSc/). If you want to contribute, press `View only` and then `Request edit access`. Make sure to add entries to the proper sheet according to the tabs on the bottom of the page.
### עצות לבדיקת משחקים
- חפשו הבהובי מסך או בעיות קול
- אם משהו נראה לא תקין, הריצו את המשחק באמצעות קונסולה שלא משתמשת בnds-bootstrap על מנת להשוות
- נסו כמה שיותר אפשרויות במשחק
- Try different settings for running the game (ARM9 CPU Speed, Card read DMA, Async card read, etc)
- תהיו יסודיים
To view ROMs with known issues, check the [issues page](https://github.com/DS-Homebrew/nds-bootstrap/issues) on Github. If you want to create a [new issue](https://github.com/DS-Homebrew/nds-bootstrap/issues/new), please properly follow the issue template.
### Tips For Testing ROMs
- In general, look through the [nds-bootstrap FAQ](https://wiki.ds-homebrew.com/nds-bootstrap/faq) and [glossary](https://wiki.ds-homebrew.com/nds-bootstrap/glossary) to make sure that you understand how to troubleshoot issues
#### If testing for a specific reported bug
- Replicate the steps as close as possible
- If there are any differences (such as nds-bootstrap version, system used, or settings changed), make sure to include that in your report
- Feel free to ask the original reporter for more details (such as uploading a save file or any missing information) if possible
- If there is no solution, make sure to update the compatibility list
#### If a ROM has an issue after updating nds-bootstrap
- Find which specific version first introduced this issue
- You can downgrade nds-bootstrap by downloading a [past release](https://github.com/DS-Homebrew/nds-bootstrap/releases) and following the update instructions
- Downgrading to a past release of [TWiLight Menu++](https://github.com/DS-Homebrew/TWiLightMenu/releases) might be needed as well
#### If testing for a ROM that has no known issues or has not been tested before
- Be thorough with testing the ROM, going through anything that other users might see
- Make sure to add the appropriate information on the compatibility list on the correct sheet
- Also make sure to remove games that have been tested off of the Testing Queue sheet
#### If testing to update blacklists
- Change only the blacklisted options, these being: 133 MHz (TWL) CPU Speed, Card Read DMA, Asynch Card Read, and SWI Halt Hook
- To enable blacklisted options in the per-game settings, go to `sd:/_nds/TWiLightMenu/settings.ini` and set `IGNORE_BLACKLISTS` to `1`
- If there are any issues caused when turning on these settings, please report them on the Github issues page

View File

@ -1,36 +1,5 @@
---
lang: he-IL
layout: wiki
section: other
title: GodMode9i
description: מידע על GodMode9i
layout: redirect
destination: ../godmode9i
---
[GodMode9i](https://github.com/DS-Homebrew/GodMode9i/) is an open source file browser for the Nintendo DS ecosystem, taking inspiration from GodMode9 for the Nintendo 3DS. GodMode9i has the ability to dump games, manage SD card files, browse NitroFS, calculate the SHA1 hash of files, edit binary files with a hex editor, and more.
## Dumping functionality
To dump games, select the drive in the drives list and follow the on-screen prompts.
- On the Nintendo DS and Nintendo DS Lite, GodMode9i can dump Slot-2 cartridges if running from Slot-1 flashcard, or Slot-1 Game Cards if GodMode9i is running from a Slot-2 flashcart
- On the Nintendo DSi family of systems, Unlaunch is required for dumping Slot-1 games to the SD card
- Follow [dsi.cfw.guide](https://dsi.cfw.guide/) for instructions on how to install Unlaunch
- On the Nintendo 3DS family of systems, a modern CFW environment is required to launch GodMode9i
- Follow [3ds.hacks.guide](https://3ds.hacks.guide/) for instructions on how to install Luma3DS + boot9strap
## Troubleshooting and FAQ
#### How do I get past the "mounting drive(s)" screen while starting it up?
This happens when you launch GodMode9i from [hiyaCFW](../hiyacfw). You can hold <kbd class="face">X</kbd> while launching GodMode9i to skip NAND mounting. Alternatively, you can launch GodMode9i directly from Unlaunch to be able to mount the NAND.
#### Why can't I add, remove, or edit files on the NAND?
Editing files on the DSi NAND is not safe and can easily lead to a brick, so GodMode9i intentionally lacks this capability.
#### Why can't I view NDS file info for some DSiWare?
Some DSiWare, specifically those located in the `0003000f` folder, contain system data and do not have a valid banner.
#### Should I use the NDS version or the DSi version? What's the difference?
These are functionally the same, but they have specific purposes.
- If you are using GodMode9i with a flashcard, use the NDS version
- If you are installing GodMode9i to your hiyaCFW SDNAND, use the DSi version
- If you are starting GodMode9i via TWiLight Menu++, both versions will work identically
- If you are installing GodMode9i to your 3DS HOME Menu, use the CIA version

View File

@ -1,9 +0,0 @@
---
lang: he-IL
layout: wiki
section: other
title: פרוייקטים אחרים
description: מידע לגבי פרויקטי DS-Homebrew אחרים
---
בחלק זה יש מידע על פרויקטי DS-Homebrew אחרים שהם לא גדולים מספיר בשביל לחלק שלם בויקי.

View File

@ -26,7 +26,7 @@ TWL_FIRM ככל הנראה נפגם. עקבו אחרי המדריך הזה לת
פתחו את ההגדרות של TWLMenu++, ובטלו את `Update recently played list`.
#### למה אני מקבל מסך לבן כשאני מנסה להפעיל משחק DS מכרטיס הSD?
See [Why do I get a white screen when trying to load a game from SD card?](../nds-bootstrap/faq?faq=why-do-i-get-a-white-screen-when-trying-to-load-a-game-from-sd-card) on the nds-bootstrap FAQ page.
See [Im having issues with my ROM(s), what should I do?](../nds-bootstrap/faq?faq=im-having-issues-with-my-roms-what-should-i-do) on the nds-bootstrap FAQ page.
#### איך אני משתמש בצ'יטים?
צריך מאגר ציטים בצורה של קובץ `usrcheat.dat` שנמצא בתיקיה `sd:/_nds/TWiLightMenu/extras/`. המאגר המעודכן ביותר הוא של [DeadSkullzJr](https://gbatemp.net/threads/deadskullzjrs-flashcart-cheat-databases.488711/).
@ -61,13 +61,8 @@ No, this is not an emulator. The menu and DS games (loaded via nds-bootstrap) ar
#### באילו מערכות TWiLight Menu++ תומך?
See [List of Systems Supported by TWiLight Menu++](../ds-index/emulators#list-of-supported-systems-by-twilight-menu).
#### How do I get IR working properly?
You need to downgrade both TWiLight Menu++ and nds-bootstrap to v12.2.1 and v0.30.1, respectively. After doing so, make sure both `Slot-1 microSD access` is turned off, and `SELECT button` is set to `SELECT Menu` in TWLMenu++ Settings.
- Please note that you'll lose the ability to launch DSi-Enhanced games in DSi mode, as well as launching DSi-Exclusives and DSiWare.
- If you don't want to downgrade, then IR should work on the latest TWLMenu++ and nds-bootstrap versions, with *Pokemon Black & White Versions 1 & 2*.
#### האם ניתן להשתמש בThe Biggest Loser על מנת להפעיל את TWiLight Menu++?
No. As The Biggest Loser is a Slot-1 game, and not a DSiWare game, SD access is disabled when running Slot-1 cards.
#### Can exploits of Slot-1 games boot TWiLight Menu++?
No. As they're not DSiWare titles, SD access is disabled when running Slot-1 cards.
#### Why can't I find/see my games?
There are a multiple reasons you may be unable to find them.
@ -77,3 +72,13 @@ There are a multiple reasons you may be unable to find them.
- If the game type is set to be hidden in Emulation/HB settings, it won't appear on menus. Change these settings so that they will be displayed
- If your game is in an archive (`zip`, `rar`, `7z`, etc), it cannot be used by TWiLight Menu++. Extract the game from the archive to use it
- If your game does not use one of the [supported extensions](../ds-index/emulators#list-of-systems-supported-by-twilight-menu), you may have to change the extension by renaming the file
#### How do I access TWiLight Menu++ settings?
The way to access the TWiLight Menu++ settings varies between your configuration.
- **DS Classic Menu:** Tap the DS icon at the bottom of the lower screen
- **Nintendo DSi/SEGA Saturn/Homebrew Launcher themes: using SELECT Menu:** Press <kbd>SELECT</kbd>, then launch the Settings Applet (use the D-PAD to highlight options)
- **Nintendo DSi/SEGA Saturn/Homebrew Launcher themes not using SELECT Menu:** Hitting <kbd>SELECT</kbd> will bring you to the DS Classic Menu
- **Nintendo 3DS theme:** Tap the the wrench icon on the lower screen
- **R4 Original theme:** Hit <kbd>START</kbd> (if youre in the file browser), then hit <kbd>SELECT</kbd>
You can also hold <kbd>SELECT</kbd> while launching TWiLight Menu++ to directly access the settings.

View File

@ -26,12 +26,11 @@ Please note that not all flashcards support running games in this fashion. If th
{:.alert .alert-warning}
1. חלצו את `Flashcart Loader/(כרטיס הפלאשקארט שלכם)` לכרטיס המיקרו SD של הפלאשקארט
- לאחר שזה בוצע, המשיכו לשלב 3. במידה ולא, עקבו אחר ההוראות מתחת לרשימת הפלאשקארטים הבאה
- If you have done so, continue to step 3. במידה ולא, עקבו אחר ההוראות מתחת לרשימת הפלאשקארטים הבאה
1. לפלאשקראטים הבאים:
- R4i-SDHC
- כרטיסי r4isdhc.com
- כרטיסי r4isdhc.hk
- R4i-SDHC (r4i-sdhc.com)
- r4isdhc.com 2014-2020 cards
- R4i SDHC Upgrade Revolution
- R4DSiXL3D
- R4i Advance
@ -42,11 +41,11 @@ Please note that not all flashcards support running games in this fashion. If th
- R4xDS
- DSTT(i)
- M3 DS Real
- M3i Zero (לא דגם GMP-Z003)
- M3i Zero (non-GMP-Z003 model)
- DSONE SDHC & DSONEi
Install [RetroGameFan's YSMenu](https://gbatemp.net/threads/retrogamefan-updates-releases.267243/).
- וודאו שיש לכם את `YSMenu.nds` (עבר שינוי שם מ`TTMenu.dat` אם אין את הקובץ) ואת התיקייה `TTMenu` בכרטיס המיקרו SD של הפלאשקארט
- Make sure you have `YSMenu.nds` (renamed from `TTMenu.dat` if there isn't one) and the `TTMenu` folder on the flashcard microSD root
1. הגדירו את `Use nds-bootstrap` ל`No`, כך שהקושחה של הפלאשקארט תהיה בשימוש במקום nds-bootstrap
### הפעלה אוטומטית של TWiLight Menu++

View File

@ -26,8 +26,7 @@ description: איך להשתמש בTWiLight Menu++ במסך רחב על Nintendo
1. Move `TwlBg.cxi` from `sd:/luma/sysmodules/` to `sd:/_nds/TWiLightMenu/TwlBg/` (create `TwlBg` folder, if it doesn't exist), and rename the file to `Widescreen.cxi`
1. Restart your 3DS while holding <kbd>SELECT</kbd> to open Luma3DS's configuration
1. Enable `external FIRMs and modules`, then press <kbd>START</kbd> to save and quit
1. Open TWiLight Menu++ settings, switch to the `Games/Apps settings` page, and set `Screen Aspect Ratio` to `16:10`
- This can be done per-game as well
1. Open TWiLight Menu++, press <kbd class="face">Y</kbd> on your desired game to bring up the per-game settings, and set `Screen Aspect Ratio` to `16:10`
סיימתם! תהנו ממשחקי הDS שלכם במסך רחב!

View File

@ -97,7 +97,7 @@ Ezek csak az ajánlott emulátorok és betöltők, amik megtalálhatók a TWiLig
[nitrografx]: https://www.gamebrew.org/wiki/NitroGrafx
[pdtwl]: https://github.com/DS-Homebrew/PicoDriveTWL
[rvidplayer]: https://gbatemp.net/threads/539163
[s8ds]: https://www.gamebrew.org/wiki/S8DS
[s8ds]: https://github.com/FluBBaOfWard/S8DS
[snemulds]: https://www.gamebrew.org/wiki/SNEmulDS
[stellads]: https://github.com/wavemotion-dave/StellaDS
[unlaunch]: https://problemkaputt.de/unlaunch.htm

View File

@ -309,3 +309,25 @@ Jelenleg az nds-bootstrap-nek nincs Slot-2 emulációja. Tartalmaz néhány lehe
- Personal Trainer: Walking -> Mii Channel
- Ultimate Band -> Ultimate Band (Wii)
- WarioWare D.I.Y. -> WarioWare D.I.Y. Showcase
### Other (Special Games that do not fall into an above category)
- Learn with Pokemon: Typing Adventures
- Cartridge has special bluetooth chip for connecting to the keyboard
- Pokemon Heartgold/Soulsilver
- Cartridge has IR port for connecting to pokewalker perihperal
- ElectroPlankton
- Cartridge has no save RAM
- DS Download Station
- Series of cartridges used to distribute demo games
- Sonic Classics Collection
- Genesis emulation structure has been converted into an emulator
- Nitro Development Cart
- Has extra RAM for developing games for the DSi
- Personal Trainer: Walking
- Has twin IR based pedometers
- Slide Adventure MAG KID
- Comes with a Slot-2 Optical Mouse
- Daigasso! Band Brothers
- Has a Slot-2 cart that added more songs
- Arkanoid
- Came bundled with a Slot-2 Paddle Controller

View File

@ -10,9 +10,8 @@ A GBARunner2-nek, hogy betöltse a címeket szüksége van egy GBA BIOS dumpra.
### Dumpolási útmutatók
- [Wii (nem családi verzió)/GameCube + link cable dumper](https://github.com/FIX94/gba-link-cable-dumper)
- [3DS-sel, a legtöbb Virtual Console címmel](https://glazedbelmont.github.io/gbabiosdump/#virtual-console-title-from-a-3ds) (nem lehet GBA vagy nem-Nintendo (Game Gear) Virtual Console cím)
- [GBA vagy DS Phat/Lite egy GBA Flashcard-dal](https://glazedbelmont.github.io/gbabiosdump/#gameboy-advance-sp-micro-ds-ds-lite)
- [GBA/DS/DS Lite egy GBA Flashcard-dal vagy 3DS](https://glazedbelmont.github.io/gbabiosdump/)
- [Wii (nem Family verzió)/GameCube, GBA és link kábel dumper](https://github.com/FIX94/gba-link-cable-dumper)
A BIOS dumpolása után át kell azt nevezni `bios.bin`-nek, majd az `sd:/`, `sd:/gba/`, vagy az `sd:/_gba/` könyvtárba kell rakni, hogy a GBARunner2 tudja olvasni.

View File

@ -0,0 +1,76 @@
---
lang: en-US
layout: wiki
section: gbarunner2
title: GBARunner2 Builds
description: Information on the various GBARunner2 Builds and their uses
---
There are a number of different GBARunner2 releases or "builds" which one can use. They come from different branches and forks of GBARunner2 and have different features targeting either different GBA games or some different functions. **For most users** using the build that comes with TWiLightMenu++ is enough.
## DS vs DSi vs 3DS Builds
GBARunner2 has had builds made that makes use of the extra hardware found inside the DSi and 3DS. Naturally, these DSi- and 3DS-specific builds will not work on a DS. However, they also will not work if you are running GBARunner2 from a flashcard on any of the systems, DSi and 3DS included. The details about this will not be covered here.
This means that you can use builds for the DS on both DSi and 3DS, but not vice-versa.
## Shared Builds Between the DS, DSi and 3DS
These are the builds that are present for all three lines of systems.
### Master
The Master builds or "main" builds are the proper releases of GBARunner2. This should generally be the most stable build. All other branches than this one are considered expmerimental and not stable enough to be included into the Master. The Master builds are divided into different builds for the DS, DSi and 3DS. They each have the name of the corresponding system appended at the end of the filename.
### Wi-Fi-Link
The Wi-Fi-Link branch adds the possibility to link up two systems wirelessly. Note that this does not go over the Internet, and this will never be possible. Currently your mileage will vary, and the only sure-fire game that will be able to keep a stable connection is Advance Guardian Heroes, and that is provided that you follow very specific instructions. Needless to say, consider this branch in its current state a novelty and a proof of concept, and not something to actually use. A few other games are able to connect, but they are very dependent on external factors like interference from other Wi-Fi signals, among many other things.
## DS-Specific Builds
### ARM7DLDI vs ARM9DLDI
**Normally use the ARM9DLDI**, and if that does not work then try the ARM7DLDI. Some flashcards need either the ARM7DLDI or the ARM9DLDI, and some might work with both. There is no list of which flashcards work with which builds, but if you are running into issues getting GBARunner2 to run then you might want to try the other one.
There are no feature or performance differences between the two so there is no use in testing both to see if a game runs better or has less issues on the other.
See further down to find out what build you are currently using.
### ROM3M
If you are using TWiLightMenu++ then you are already using this feature in the GBARunner2 build that comes with it.
This branch might help if trying to run ROMs that are a bit larger on the DS, but there is a limit due to the limited amount of RAM present in the DS. This is basically the Pokémon Emerald branch for the DS.
Void Star made [a fork of GBARunner2](https://github.com/unresolvedsymbol/GBARunner2-DSL-Enhanced/releases) that combines this ROM3M branch with some other neat features, and this is the build that comes with TWiLightMenu++ if you are using a DS.
## DSi- and 3DS-Specific Builds
The DSi and 3DS can generally run the same builds, but due to the difference in amount of RAM between the DSi and 3DS the compatibility for games can differ. This generally means that the DSi might have trouble running larger ROMs that the 3DS can run fine.
The 3DS also has an accelerometer chip for gyro controls built-in, and this can be used in a 3DS-specific build.
### DSP
The DSP builds make use of an extra processor present in both DSi and 3DS. This helps to produce a lot better sound and give better performance. There are some regressions like a couple of ROMs that do not work in this branch.
### Hybrid Hicode
The Hybrid Hicode branch deals with ROMs that are large and have problems running on the Master branch. This is a very useful branch for the DSi since this mostly solves the issue with having less RAM than the 3DS.
### 3DS-Specific: Gyro
This branch makes use of the internal accelerometer in the 3DS so that GBA games that had this functionality can be played properly. There are several steps needed to take to make it work. Note that since there are different accelerometer chips between 3DS systems, this will not work on all 3DSes because all chips do not have code supporting them.
There is no consistency in what type of 3DS has what chip, at least as far as anyone knows.
## Finding the Build Info
GBARunner2 has an menu you can open by touching the touch screen and pressing the right shoulder button. Within this you can find the about menu which tells you what build you are on. However, the builds that come with TWiLightMenu++ do not report a build version because they are based on forks by other people. This means that if your About page shows blank for build, you are most likely using one of these.
This tells you if you are using an ARM7DLDI or ARM9DLDI build
Knowing what build to use is useful when checking the official compatibility list in case you are having issues with running a game.
The release ID can be seen on the release page of the GBARunner2's github repository, where the last seven alphanumeric symbols represent the version. For example, the current latest Master release is "v20200812-131430_6e4ce45" and "6e4ce45" is used to represent its version.

View File

@ -18,8 +18,11 @@ Most még nem. E helyett Instead, permanensen beinjektálhatod a csalás kódoka
1. Nevezd át `GBARunner2_arm7dldi_3ds.nds` névre (vagy `GBARunner2_arm7dldi_dsi.nds` névre, ha DSi-n vagy)
1. Rakd az `sd:_nds` könyvtárba
### Which build of GBARunner2 should I use?
Usually, the builds that are included with TWiLight Menu++ is enough. For more information on the various builds of GBARunner, see the [Builds wiki page](https://wiki.ds-homebrew.com/gbarunner2/builds).
#### Hogyan használhatom a Wi-Fi Link szolgáltatásokat?
Szükséged van egy build-re a [wifi_link](https://github.com/Gericom/GBARunner2/tree/wifi_link) ágból, ahhoz, hogy használhasd ezt a szolgáltatást. Részletes információt találsz a buildek telepítéséről a [GBAtemp Wiki oldalon](https://wiki.gbatemp.net/wiki/GBARunner2/Link).
You will need a build from the [wifi_link](https://github.com/Gericom/GBARunner2/tree/wifi_link) branch to use the features. You can find detailed instructions on how to setup the builds on its [GBAtemp Wiki page](https://wiki.gbatemp.net/wiki/GBARunner2/Link).
#### Miért nem támogatott az RTC (Real Time Clock) egy ROM hackben?
Az RTC játékonként támogatott. A ROM játékkódját meg kell változtatnod az eredeti játék kódjára, hogy a GBARunner2 felismerje azt.
RTC is supported on a per-game basis. You will have to change the ROM's game code to that of the original game so that GBARunner2 will recognize it.

View File

@ -0,0 +1,36 @@
---
lang: en-US
layout: faq
section: godmode9i
title: FAQ & Troubleshooting
long_title: GodMode9i FAQ & Troubleshooting
description: FAQ & Troubleshooting for GodMode9i
---
#### How do I get past the "mounting drive(s)" screen while starting it up?
This happens when you launch GodMode9i from [hiyaCFW](../hiyacfw). You can hold <kbd class="face">X</kbd> while launching GodMode9i to skip NAND mounting. Alternatively, you can launch GodMode9i directly from Unlaunch to be able to mount the NAND.
#### Why can't I add, remove, or edit files on the NAND?
Editing files on the DSi NAND is not safe and can easily lead to a brick, so GodMode9i intentionally lacks this capability.
#### Why can't I view NDS file info for some DSiWare?
Some DSiWare, specifically those located in the `0003000f` folder, contain system data and do not have a valid banner.
#### Should I use the NDS version or the DSi version? What's the difference?
These are functionally the same, but they have specific purposes.
- If you are using GodMode9i with a flashcard, use the NDS version
- If you are installing GodMode9i to your hiyaCFW SDNAND, use the DSi version
- If you are starting GodMode9i via TWiLight Menu++, both versions will work identically
- If you are installing GodMode9i to your 3DS HOME Menu, use the CIA version
#### How do I change the language?
You can change GodMode9i's language by pressing <kbd>START</kbd>, selecting the last option in that menu, and choosing the language you want to use.
Note that this will only work if GodMode9i is being run from TWiLight Menu++ or there is a copy of `GodMode9i.nds`/`GodMode9i.dsi` in the root of your SD card.
You can also manually enter a path to any translation file on your SD card in the config file, `sd:/gm9i/config.ini`, with the `LANGUAGE_INI_PATH` entry.
#### How do I change the font?
You can change GodMode9i's font by selecting a `.frf` font file and choosing `Load font`. To set a different font as the default either place it at `sd:/gm9i/font.frf` or edit the config file (`sd:/gm9i/config.ini`) to set the `FONT_PATH` to where your font file is.
You can find a few pre-converted fonts in the [resources folder](https://github.com/DS-Homebrew/GodMode9i/tree/master/resources/fonts) of the GitHub repository and you can convert your own from a PBM image and TXT file containing the Unicode mappings using GodMode9's [fontriff.py](https://github.com/d0k3/GodMode9/blob/master/utils/fontriff.py) script.

View File

@ -0,0 +1,21 @@
---
lang: hu-HU
layout: wiki
section: godmode9i
title: GodMode9i
description: Információ a GodMode9i-ről
---
A [GodMode9i](https://github.com/DS-Homebrew/GodMode9i/) egy open source fájl böngésző a Nintendo DS ökoszisztémára, ami a GodMode9-ből nyert inspirációt a Nintendo 3DS-ről. A GodMode9i-nek megvan a képessége, hogy dumpoljon játékokat, kezeljen SD kártya fájlokat, tallózza NitroFS-t, kiszámolja az SHA1 hash-ét a fájloknak, bináris fájlok szerkesztését egy hex editor és még többel.
## Dumpolás funkcionalitás
A játékok dumpolásához válaszd ki a meghajtót a meghajtó listában és kövesd a képernyőn megjelenő utasításokat.
- A Nintendo DS és Nintendo DS Lite konzolon a GodMode9i tud dumpolni Slot-2 cartridge-eket, ha Slot-1 flashcard-ról fut, vagy Slot-1 játék kártyákat, ha a GodMode9i egy Slot-2 flashcard-ról fut
- A Nintendo DSi rendszer családban Unlaunch szükséges a Slot-1 játékok SD kártyára dumpolásához
- Kövesd a [dsi.cfw.guide](https://dsi.cfw.guide/) útmutató lépéseit az Unlaunch telepítéséről
- A Nintendo 3DS rendszer családban egy modern CFW környezet szükséges a GodMode9i indításához
- Kövesd a [hacks.guide](https://3ds.hacks.guide/) útmutató lépéseit a Luma3DS + boot9strap telepítéséről
### Restoring saves
GodMode9i can also restore save files to DS Game Cards/GBA cartridges. This is done by selecting the `.sav` file on your SD card while the Game Card/cartridge is inserted and choosing `Restore save`.

View File

@ -7,17 +7,22 @@ long_title: nds-bootstrap GYIK & helyreállítás
description: GYIK & hibaelhárítás az nds-bootstrap-hez
---
#### Miért kapok fehér képernyőt, ha megpróbálok betölteni egy játékot az SD kártyáról?
- Először ellenőrizd [az nds-bootstrap kompatibilitás listát ](https://docs.google.com/spreadsheets/d/1LRTkXOUXraTMjg1eedz_f7b5jiuyMv2x6e_jY_nyHSc/htmlview#gid=0) legyél biztos benne, hogy a játékod kompatiblis
- Próbáld meg az összes csalás kikapcsolásával annál a játéknál, mert néhány csalás nem kompatibilis az nds-bootstrap-pel jelenleg; az <kbd class="l">L</kbd> gombot a TWiLight Menu++ csalások menüjében tudod használni egy játék összes csalásának kikapcsolásához
- Ha korábban működött, töröld a `fatTable` és a `patchOffsetCache` mappát az `sd:/_nds/nds-bootstrap/` könyvtárból
- Futtasd a játékokat más beállításokkal beleértve az ARM9 CPU sebességet, DS/DSi módot, hang minőséget, aszink kártya olvasást, kártya DMA-t, stb.
- Valószínűleg nem akkora probléma; kérdezz a [Discord szerveren](https://discord.gg/yD3spjv) Ha a szerver szerint ez egy nds-bootstrap probléma, ellenőrizd, hogy a játékot nem jelentették-e már a [GitHub](https://github.com/DS-Homebrew/nds-bootstrap/issues)-on. Ellenőrizd a lezárt jegyeket is, arra az esetre, ha valamelyik hiba lezárásra került egy másik preferálása miatt. Ha nem tartozik hozzá GitHub hiba, akkor csinálj neki egy újat
Ha eddig nem sikerült megoldást találni, ne felejtsd el hozzáadni a [kompatibilitási listához](https://wiki.ds-homebrew.com/nds-bootstrap/testing) a Google Sheets-en.
#### I'm having issues with my ROM(s), what should I do?
- Make sure that you are on the latest release of [nds-bootstrap](https://github.com/DS-Homebrew/nds-bootstrap/releases/latest) and [TWiLight Menu++](https://github.com/DS-Homebrew/TWiLightMenu/releases/latest) if you are using it (update instructions are provided in each release page)
- Check the [the nds-bootstrap compatibility list](https://docs.google.com/spreadsheets/d/1LRTkXOUXraTMjg1eedz_f7b5jiuyMv2x6e_jY_nyHSc/htmlview#gid=0) to see if this is a known issue on the latest nds-bootstrap
- Try with all cheats disabled for that game as some cheats are not compatible with nds-bootstrap at the moment, pressing <kbd class="l">L</kbd> in the game's cheats menu on TWiLight Menu++ will disable all cheats for it
- If it worked before, delete the `fatTable` and `patchOffsetCache` folders in `sd:/_nds/nds-bootstrap/`
- Run the game with different settings, this includes ARM9 CPU Speed, Async card read, DS/DSi Mode, sound quality, Card read DMA, etc
- Using TWiLight Menu++, change all the per-game settings to `Default`
- If there is a specific per-game setting that causes your issue, please report this to the [GitHub](https://github.com/DS-Homebrew/nds-bootstrap/issues)
- If you have followed all the above steps, ask in the [Discord server](https://discord.gg/yD3spjv)
- If the server says it's an nds-bootstrap issue, check if the game hasn't been reported already on Github
- Check the closed issues too in case there has already been an issue closed in preference a different one.
- If it doesn't have any GitHub issue attached to it, go ahead and make a new one
- If no solution has been found at this point, please update the [compatibility list](https://wiki.ds-homebrew.com/nds-bootstrap/testing)
#### Miért vannak problémák a ROM betöltéssel, ha natívan futnak?
Az nds-bootstrap a ROM funkciókat patcheli, hogy fussanak SD kártyáról, és a ROM hardkódolt a Slot-1 olvasásra. Van néhány időzítési és AP intézkedés (amik nagy része már eltávolított), mind a kettő okozhatja, hogy a ROM-ok nem megfelelően működnek.
nds-bootstrap patches the ROM functions to run from an SD card, as the ROMs are hardcoded to read from Slot-1. There are also timing issues and AP measures (which most are already removed), both of which will cause the ROMs to not work properly.
#### Miért használjak nds-bootstrap-et a hagyományos flashcard helyett?
- Bizonyos kompatibilis ROM-ok betöltésre kerülnek a RAM-ba, gyorsabb betöltési időket lehetővé téve, mint a normál játék kártyák
@ -32,40 +37,47 @@ Az nds-bootstrap a ROM funkciókat patcheli, hogy fussanak SD kártyáról, és
- Képernyőképe készítése és értékek szerkesztése a RAM-ban a játékbani menü használatával
#### Mi az a Donor ROM?
Az nds-bootstrap-ben, amikor egy játék nem bootol, egy másik ROM-ot használunk, hogy "odaadományozza" az ARM7 (és ARM7i, ha van) binárisát a futtatandó játéknak, a játék saját binárisa helyett. A legtöbb játék beállítható Donor ROM-nak (ami a **TW**i**L**ight Menu++-szal tehető meg) és mind a játéknak amit indítani szeretnél, mind a donornak ugyanazt az SDK verziót kell tartalmaznia.
In nds-bootstrap, when a game doesn't boot, another ROM is used to "donate" it's ARM7 (and ARM7i, if available) binary to the game set to run, in place of the game's own said binary. Most games can be set as a Donor ROM (which can be done via **TW**i**L**ight Menu++), and both the game to launch and the donor must contain the same SDK version.
- **Flashcard-ok DS módban:** A néhány támogatott DSi-Exklúzív cím DSi-Enhanced ROM készletet igényel, mint Donor ROM.
- **DSiWarehax:** Mivel a DSi-Enhanced játékok és a DSi-Exkluzív/DSiWare játékok eltérő MBK-beállításokat tartalmaznak, a DSi-Enhanced játékok nem fognak elindulni DSi módban Donor ROM nélkül. Egy DSi-Exkluzív/DSiWare cím Donor ROM-ként való beállításával a DSi-Enhanced játékok képesek lesznek futni a DSiWare cím által beállított MBK-beállításokon belül, amelyen az exploitot használják.
- **CycloDS iEvolution:** Ugyanez a helyzet, mint a DSiWarehax-szal, de a DSi-Exkluzív/DSiWare címekhez DSi-Enhanced játékra lesz szükség, amely Donor ROM-ként van beállítva, nem pedig fordítva.
#### Mi a legjobb Donor ROM?
Nincs *legjobb*, amit használni kellene, bár előnyösebb, ha egy 0-nál magasabb alverziót tartalmazó SDK5 ROM-ot állítunk be. Azonban ha DSiWarehax felhasználó vagy és nincs létező DSiWare ROM-od, dumpolhatod a *Nintendo DSi Sound*-et (SDK5.0) a GodMode9**i** használatával, és beállíthatpd a DSi Sound-ot, mint Donor ROM. Ha azonban 3DS konzolod van, akkor célszerű a DS WiFi Settings ROM-ot (SDK5.5) a GodMode9 segítségével dumpolni, és helyette a DS WiFi Settings-t Donor ROM-ként beállítani, mivel így a DSiWare-ben 9 másodperc várakozás nélkül aktiválható az alvó üzemmód.
There's no *best* one to use, though it's preferred to set an SDK5 ROM containing a sub-version higher than 0. However, if you're a DSiWarehax user, and have no existing DSiWare ROM, you can dump a ROM of *Nintendo DSi Sound* (SDK5.0) using GodMode9**i**, and set DSi Sound as a Donor ROM. If you own a 3DS console though, it is preferable to dump the DS WiFi Settings ROM (SDK5.5) using GodMode9, and instead, set DS WiFi Settings as a Donor ROM, as doing so allows sleep mode to be activated in DSiWare without waiting 9 seconds.
#### Miért nem tudok beállítani Donor ROM-ot?
Ha van egy cím, amelyhez donor ROM-ra van szükség, és a TWLMenu által keresett ROM nem mutatja meg a lehetőséget, hogy donor ROM-nak állítsd be (feltéve, hogy lefelé görgetsz), akkor keress egy másik ROM-ot, amelyet donornak állíthatsz be.
If there's a title requiring a Donor ROM, and the ROM TWLMenu++ stated to find doesn't show the option to set it as one (provided you've scrolled down), then find another ROM to set as a donor.
#### Mi az esti fordítás (nightly) és hol szerezhetem be?
Az esti fordítás egy fordítás a legutolsó változtatásokkal. Az esti fordítások instabilak lehetnek, de tartalmazzák a legutolsó hibajavításokat. Az nds-bootstrap esti fordításokat beszerezheted [innen](https://github.com/TWLBot/Builds/raw/master/nds-bootstrap.7z).
A nightly build is build for the latest commit. Nightly builds may be unstable, but has the most recent bugfixes added. You can get nightly builds for nds-bootstrap [here](https://github.com/TWLBot/Builds/raw/master/nds-bootstrap.7z).
#### Miért nem működnek a csalásaim?
A mód, ahogy az E csalás típusok implementálva vannak az nds-bootstrap-ben hibás, ami azt jelenti, hogy az esetek felében működnek. A csalás, amit használsz valószínűleg ilyen típusú. Ez nem a csalás adatbázis hibája, hanem inkább az nds-bootstrap-pé. Kérjük ne kérd ezen csalások törlését az adatbázisból.
The way E cheat types are implemented in nds-bootstrap is broken, meaning they'd only work half of the time. Your cheat probably uses that type. It is not a fault of the cheat database, but rather a fault of nds-bootstrap. Please do not request these cheats to get deleted from the DB.
További információkért a csalásokról látogass el [Action Replay csalás fejezethez a Kereskedelmi ROM-ok oldalon](https://wiki.ds-homebrew.com/ds-index/retail-roms#action-replay-cheats).
For more info on cheats, check the [Action Replay cheats section of the Retail ROMs page](https://wiki.ds-homebrew.com/ds-index/retail-roms#action-replay-cheats).
#### Hogyan készíthetek képernyőképeket?
Képernyőképeket készíthetsz a játékbani menü fő képernyőjéről. Alapértelmezés szerint a játékon belüli menü a az <kbd class="l">L</kbd> + <kbd>Le</kbd> + <kbd>SELECT</kbd> gombokra nyílik, ezután válasz a then select `Képernyőkép...` menüpontot, majd módosítsd a VRAM bank-ot, ha szükséges és nyomj <kbd class="face">A</kbd> gombot a képernyőkép mentéséhez.
You can take screenshots of the main screen from the in-game menu. By default the in-game menu is opened by pressing <kbd class="l">L</kbd> + <kbd>Down</kbd> + <kbd>SELECT</kbd>, then select `Screenshot...`, change the VRAM bank if needed, and press <kbd class="face">A</kbd> to save the screenshot.
A PC-den megtekintéséhez a képernyőképeknek ki kell csomagolnod az `sd:/_nds/nds-bootstrap/screenshots.tar` fájlt, amiben találhatók a képernyőképek, BMP formátumban. További üres BMP fájlok is lesznek, hogy a TAR fájl 50-re feltöltéséhez fel, ezeket egyszerűen figyelmen kívül lehet hagyni vagy törölni.
To view your screenshots on your PC you will need to extract `sd:/_nds/nds-bootstrap/screenshots.tar`, inside will be all of your screenshots in BMP format. There will also be additional empty BMP files to pad the TAR file out to 50, these can simply be ignored or deleted.
Az nds-bootstrap csak 50 képernyőképet tud rakni a `screenshots.tar` fájlba, így ha már közel jársz hozzá, akkor érdemes kinyerni azokat és törölni a TAR fájlt. Az nds-bootstrap ezután egy új TAR fájlt fog generálni, amikor legközelebb betöltesz egy játékot.
nds-bootstrap can only fit 50 screenshots in the `screenshots.tar`, so once you're getting close you should extract them and delete the TAR, nds-bootstrap will then generate a new TAR next time you load a game.
#### Mi az a fő képernyő és miért csak arról készíthető képernyőkép?
A "fő" képernyő az a képernyő, amelyet a fő motorral rajzolnak, ami lehet bármelyik fizikai képernyő. Általában ez az a képernyő, ahol a fő játékmenet zajlik, és ha egy képernyő 3D-s, akkor az mindig a fő képernyő. Ez mindig a felső képernyő, ha a játékbani menüben vagy.
The "main" screen is whichever screen is being drawn using the main engine, which can be either physical screen. Typically it's the screen where the main gameplay is happening and if one screen has 3D that's always the main screen. It'll always be the top screen when in the in-game menu.
Az ok, amiért csak a fő képernyőről lehet képernyőképeket készíteni, a Nintendo DS hardveres korlátozása: nincs framebuffer, de van egy kép rögzítő funkciója, amely lehetővé teszi a fő engine kimeneteinek rögzítését. Ezt leggyakrabban a játékok használják a 3D megjelenítésére mindkét képernyőn, de képernyőképek készítésére is használható.
The reason screenshots can only be taken of the main screen is a hardware limitation of the Nintendo DS, it doesn't have a framebuffer but it does have a display capture feature which allows main engine's output to be captured. This is most often used by games to render 3D to both screens but can also be used to take screenshots.
#### Mi az a "VRAM bank" amit megkérdez, amikor képernyőképet készítek?
Amikor képernyőképet készítünk az nds-bootstrap segítségével, annak a DS képernyő rögzítő funkcióját kell használnia a fő enginge-ből, hogy rögzítsen egy képet, azonban ez a képernyő rögzítő csak VRAM-ba tud írni és az első négy bank egyikét igényli. Az nds-bootstrap megpróbál kiválasztani egy olyan bankot, amelyet nem használ a fő engine, így általában egyszerűen figyelmen kívül hagyhatod ezt, azonban bizonyos esetekben mind a négy lehetséges VRAM bankot használja a fő engine, így nem lehet tökéletes képernyőképet készíteni, és ki kell választanod azt a bankot, amelyik a legjobban néz ki.
When taking a screenshot using nds-bootstrap it needs to use the DS's display capture feature to capture a frame from the main engine, however this display capture can only write to VRAM and requires one of the first four banks. nds-bootstrap will try to select a bank that isn't being used for the main engine so usually you can simply ignore this, however in some case all four of the possible VRAM banks will be in use for the main engine and thus it's not possible to take a perfect screenshot and you will need to select the bank you find looks best.
#### Tudok online játszani játékokat az nds-bootstrap használatával?
Az nds-bootstrappal való online játék ugyanúgy fog működni, mint a valódi játékkártyákkal. Az alternatív online szolgáltatáshoz való csatlakozással kapcsolatos információkat a [Wi-Fi](../ds-index/wifi) oldalon találsz.
Playing games online with nds-bootstrap will work exactly as it does with real Game Cards. See the [Wi-Fi](../ds-index/wifi) page for information on connecting to an alternate online service.
- Ha DSi-Enhanced játékkal játszol DS módban, akkor csak nem biztonságos vagy WEP hálózati kapcsolatra van lehetőséged
#### Károsíthatja a konzolomat, ha egy játékot úgy állítok be, hogy 133 MHz-es (TWL) CPU-sebességet használjon?
No. While not all games may function correctly under this setting, the DSi and 3DS were designed to be able to reach this CPU speed.
- Ha hibát észlelsz egy játék 133 MHz (TWL) CPU sebességgel futtatásakor, hozz létre egy hibajegyet a [TWiLight Menu++ GitHub repository](https://github.com/DS-Homebrew/TWiLightMenu/issues)-ban, leírva a jelenséget, így feketelistázásra kerülhet az ezen a CPU sebességen indításra
#### Fel tudom gyorsítani a játékokat az nds-bootstrap használatával?
While TWL CPU speed may reduce lag, nds-bootstrap cannot run games at faster speeds than intended.

View File

@ -0,0 +1,43 @@
---
lang: en-US
layout: wiki
section: nds-bootstrap
title: Glossary
description: Glossary for nds-bootstrap
---
## Settings
These can be found within TWiLight Menu++'s per-game settings. Some of these options can also be changed in nds-bootstrap's in-game menu
### SDK ver
The version of the Software Development Kit (SDK) that was used to compile the ROM. ROMs that require Donor ROMs must have the same SDK version as the Donor ROM.
### Save Number
The save file for the game will have the `.savX` file extension where X is the given save number if the save number is not 0. This allows for up to 10 save files for the same ROM.
### Run in
The Mode which the ROM should be run. This affects the ARM9 CPU Speed and VRAM Mode options. Setting to DSi Mode for ROMs that do not support will likely have no effect.
### ARM9 CPU Speed
Changes the speed at which the ARM9 CPU runs. ROMs ran in DS Mode will use 67 Mhz (NTR) by default. This can be changed to 133 Mhz (TWL) to reduce slowdowns, but may also cause issues. ROMs ran in DSi Mode can only be set at 133 Mhz (TWL).
### VRAM Mode
Changes the mode of the Video Random Access Memory (VRAM) of the system. ROMs ran in DS Mode will use the DS VRAM Mode by default. This can be changed to DSi VRAM Mode but does not do anything and may cause visual issues. ROMs ran in DSi Mode can only be set at DSi VRAM Mode.
### Card Read DMA
Enables the uses of Direct Memory Access (DMA) for card reads. Having this setting on can speed up ROMs but may cause issues. More technical info can be found on the [DS Index](https://wiki.ds-homebrew.com/ds-index/retail-roms#card-read-dma).
### SWI Halt Hook
Changes whether Halt Software Interrupts (SWI) are Hooked or not. Having it set to On can speed up loading times, but might cause issues. Keeping it Off may reduce slowdowns as well.
### Ex. ROM space in RAM
If a game is small enough, it can be loaded into the system's RAM to speed up loading times. Turning this option on will increase the size limit for ROMs, but might break some.
### Direct Boot
Appears only for homebrew ROMs. Setting this to On will not use nds-bootstrap when launching the ROM. This is useful for homebrew ROMs that do not need or work with nds-bootstrap.
### Bootstrap
Change whether to run the ROM with either the Release or Nightly build of nds-bootstrap. Information on Nightly builds can be found on the [nds-bootstrap FAQ](https://wiki.ds-homebrew.com/nds-bootstrap/faq?faq=what-is-a-nightly-and-where-do-i-get-it)
### Screen Aspect Ratio
If on 3DS, the Screen Aspect Ratio can be changed from 4:3 (Default on DS/DSi) to 16:10. Only works if [widescreen is enabled](https://wiki.ds-homebrew.com/twilightmenu/playing-in-widescreen).

View File

@ -3,15 +3,34 @@ lang: hu-HU
layout: wiki
section: nds-bootstrap
title: Kompatibilitási lista & tesztelési tippek
description: Kompatibilitási lista és tippek a játékok teszteléséhez
description: Compatibility list and tips for testing ROMs
---
### Kompatibilitási lista
A tesztelt játékok megtekintéséhez nyisd meg a [kompatibilitás listát](https://docs.google.com/spreadsheets/d/1LRTkXOUXraTMjg1eedz_f7b5jiuyMv2x6e_jY_nyHSc/). Ha szeretnél közreműködni, nyomj a `View only`-ra majd a `Request edit access`-re.
To view tested ROMs, check the [compatibility list](https://docs.google.com/spreadsheets/d/1LRTkXOUXraTMjg1eedz_f7b5jiuyMv2x6e_jY_nyHSc/). Ha szeretnél közreműködni, nyomj a `View only`-ra majd a `Request edit access`-re. Make sure to add entries to the proper sheet according to the tabs on the bottom of the page.
### Tippek a játékok teszteléséhez
- Keress képernyő villogást, vagy hang problémákat
- Ha valami nem oda valónak tűnik, futtasd a játékot egy olyan konzolon, ami nem használ nds-bootstrap-et összehasonlításképp
- Próbálj ki annyi szolgáltatást a játékban amennyit csak lehet
- Próbálj meg más beállításokat a játék futtatásához (ARM9 CPU Speed, Kártya olvasás DMA, Aszink kártya olvasás, stb.)
- Legyél alapos
To view ROMs with known issues, check the [issues page](https://github.com/DS-Homebrew/nds-bootstrap/issues) on Github. If you want to create a [new issue](https://github.com/DS-Homebrew/nds-bootstrap/issues/new), please properly follow the issue template.
### Tips For Testing ROMs
- In general, look through the [nds-bootstrap FAQ](https://wiki.ds-homebrew.com/nds-bootstrap/faq) and [glossary](https://wiki.ds-homebrew.com/nds-bootstrap/glossary) to make sure that you understand how to troubleshoot issues
#### If testing for a specific reported bug
- Replicate the steps as close as possible
- If there are any differences (such as nds-bootstrap version, system used, or settings changed), make sure to include that in your report
- Feel free to ask the original reporter for more details (such as uploading a save file or any missing information) if possible
- If there is no solution, make sure to update the compatibility list
#### If a ROM has an issue after updating nds-bootstrap
- Find which specific version first introduced this issue
- You can downgrade nds-bootstrap by downloading a [past release](https://github.com/DS-Homebrew/nds-bootstrap/releases) and following the update instructions
- Downgrading to a past release of [TWiLight Menu++](https://github.com/DS-Homebrew/TWiLightMenu/releases) might be needed as well
#### If testing for a ROM that has no known issues or has not been tested before
- Be thorough with testing the ROM, going through anything that other users might see
- Make sure to add the appropriate information on the compatibility list on the correct sheet
- Also make sure to remove games that have been tested off of the Testing Queue sheet
#### If testing to update blacklists
- Change only the blacklisted options, these being: 133 MHz (TWL) CPU Speed, Card Read DMA, Asynch Card Read, and SWI Halt Hook
- To enable blacklisted options in the per-game settings, go to `sd:/_nds/TWiLightMenu/settings.ini` and set `IGNORE_BLACKLISTS` to `1`
- If there are any issues caused when turning on these settings, please report them on the Github issues page

View File

@ -1,36 +1,5 @@
---
lang: hu-HU
layout: wiki
section: other
title: GodMode9i
description: Információ a GodMode9i-ről
layout: redirect
destination: ../godmode9i
---
A [GodMode9i](https://github.com/DS-Homebrew/GodMode9i/) egy open source fájl böngésző a Nintendo DS ökoszisztémára, ami a GodMode9-ből nyert inspirációt a Nintendo 3DS-ről. A GodMode9i-nek megvan a képessége, hogy dumpoljon játékokat, kezeljen SD kártya fájlokat, tallózza NitroFS-t, kiszámolja az SHA1 hash-ét a fájloknak, bináris fájlok szerkesztését egy hex editor és még többel.
## Dumpolás funkcionalitás
A játékok dumpolásához válaszd ki a meghajtót a meghajtó listában és kövesd a képernyőn megjelenő utasításokat.
- A Nintendo DS és Nintendo DS Lite konzolon a GodMode9i tud dumpolni Slot-2 cartridge-eket, ha Slot-1 flashcard-ról fut, vagy Slot-1 játék kártyákat, ha a GodMode9i egy Slot-2 flashcard-ról fut
- A Nintendo DSi rendszer családban Unlaunch szükséges a Slot-1 játékok SD kártyára dumpolásához
- Kövesd a [dsi.cfw.guide](https://dsi.cfw.guide/) útmutató lépéseit az Unlaunch telepítéséről
- A Nintendo 3DS rendszer családban egy modern CFW környezet szükséges a GodMode9i indításához
- Kövesd a [hacks.guide](https://3ds.hacks.guide/) útmutató lépéseit a Luma3DS + boot9strap telepítéséről
## Hibaelhárítás & GYIK
#### Hogyan jutok túl a "mounting drive(s)" az induláskor?
Ez akkor történik ha a GodMode9i-t [hiyaCFW](../hiyacfw)-ből indítod. Az <kbd class="face">X</kbd>-et nyomva tartva a GodMode9i indulásakor a NAND csatolás átugorható. Alternatívaként indíthatod a GodMode9i-t közvetlenük az Unlaunch-ből, hogy felcsatolhasd a NAND-ot.
#### Miért nem tudok hozzáadni, eltávolítani vagy szerkeszteni fájlokat a NAND-on?
A fájlok szerkesztése a DSi NAND-on nem biztonságos és könnyen brickeléshez vezethet, így a GodMode9i szándékosan nem tartalmazza ezt a lehetőséget.
#### Miért nem tudom megnézni az NDS fájl információt néhány DSiWare esetén?
Néhány DSiWare, főleg azok, amik a `0003000f` mappában találhatók, rendszer adatot tartalmaznak és nem rendelkeznek érvényes banner-rel.
#### Az NDS vagy a DSi verziót javasolt használnom? Mi a különbség?
Ezek funkcionálisan ugyanazok, de sajátos céljuk van.
- Ha GodMode9i-t használsz flashcard-dal használd az NDS verziót
- Ha a GodMode9i-t telepítesz hiyaCFW SDNAND-odra, használd a DSi verziót
- Ha a GodMode9i-t TWiLight Menu++-szal indítod, mindkét verzió ugyanúgy működik
- Ha a GodMode9i-t telepítesz 3DS HOME Menübe, használd a CIA verziót

View File

@ -1,9 +0,0 @@
---
lang: hu-HU
layout: wiki
section: other
title: Egyéb projektek
description: Információk más DS-Homebrew proojektekről
---
Ez a fejezet információkat tartalmaz más DS-Homebrew projektekről, amik nem elég nagyok ahhoz, hogy kapjanak egy teljes fejezetet a wiki-ben.

View File

@ -26,7 +26,7 @@ Az Acekard (másként Wood UI) téma eltávolításra került a hibás működé
Menj a TWLMenu++ beállításaiba és kapcsold ki a `Utoljára játszott lista frissítés` opciót.
#### Miért kapok fehér képernyőt, ha megpróbálok betölteni egy DS játékot az SD kártyáról?
Tekintsd meg a [Miért kapok fehér képernyőt, ha megpróbálok betölteni egy játékot az SD kártyáról?](../nds-bootstrap/faq?faq=why-do-i-get-a-white-screen-when-trying-to-load-a-game-from-sd-card) problémát az nds-bootstrap GYIK oldalon.
See [Im having issues with my ROM(s), what should I do?](../nds-bootstrap/faq?faq=im-having-issues-with-my-roms-what-should-i-do) on the nds-bootstrap FAQ page.
#### Hogyan használhatom a csalásokat?
Szükséged van egy csalás adatbázisra a `usrcheat.dat` fájl formájában, az `sd:/_nds/TWiLightMenu/extras/` mappában. A leginkább frissített csalás adatbázis [DeadSkullzJr ](https://gbatemp.net/threads/deadskullzjrs-flashcart-cheat-databases.488711/) adatbázisa.
@ -61,13 +61,8 @@ Nem, ez nem egy emulátor. A menü és a DS játékok (nds-bootstrap-en kereszt
#### Milyen rendszereket támogat a TWiLight Menu++?
Tekintsd meg [TWiLight Menu++ által támogatott rendszerek listáját](../ds-index/emulators#list-of-supported-systems-by-twilight-menu).
#### Hogyan tehetem az IR-t megfelelően működővé?
Mind a TWiLight Menu-t, mind az nds-bootstrap-t le kell downgrade-elned v12.2.1-re, illetve v0.30.1-re. Ezt követően győződj meg arról, hogy a `Slot-1 microSD hozzáférés` ki van kapcsolva és a `SELECT gomb` a TWLMenu++ beállításokban a `SELECT Menu` beállításra van állítva.
- Fontos megjegyezned, hogy ezzel elveszted a lehetőségét annak, hogy elindíts DSi-Enhanced játékokat DSi módban és DSi-Exklúzív és DSiWare játékokat.
- Ha nem akarsz downgrade-elni, akkor az IR-nek a legújabb TWLMenu++ és nds-bootstrap verziókon működnie kell, a *Pokemon Black & White Versions 1 & 2* játékokkal.
#### Tud-e a The Biggest Loser bebootolni TWiLight Menu++-vel?
Nem. A The Biggest Loser egy Slot-1 játék és nem egy DSiWare játék; az SD hozzáférés tiltott, ha Slot-1 kártyát futtatunk.
#### A Slot-1 játékok exploitjai be tudják tölteni TWiLight Menu++-t?
Nem. Mivel ezek nem DSiWare címek, az SD-hozzáférés le van tiltva, a Slot-1 kártyák futtatásakor.
#### Miért nem találom/látom a játékaimat?
Több oka lehet, hogy nem találod őket.
@ -77,3 +72,13 @@ Több oka lehet, hogy nem találod őket.
- Ha a játék típus be lett állítva láthatatlanra az Emuláció/HB beállításokban, nem fog megjelenni a menükben. Módosítsd ezeket a beállításokat, hogy megjelenjenek
- Ha a játékod egy archív fájlban van (`zip`, `rar`, `7z`, stb.), nem használható a TWiLight Menu++ által. Csomagold ki a játékot az archívumból a használatához
- Ha a játékod nem a [támogatott kiterjesztést](../ds-index/emulators#list-of-systems-supported-by-twilight-menu) használja, szükséges lehet, hogy módosítsd a kiterjesztést a fájl átnevezésével
#### How do I access TWiLight Menu++ settings?
The way to access the TWiLight Menu++ settings varies between your configuration.
- **DS Classic Menu:** Tap the DS icon at the bottom of the lower screen
- **Nintendo DSi/SEGA Saturn/Homebrew Launcher themes: using SELECT Menu:** Press <kbd>SELECT</kbd>, then launch the Settings Applet (use the D-PAD to highlight options)
- **Nintendo DSi/SEGA Saturn/Homebrew Launcher themes not using SELECT Menu:** Hitting <kbd>SELECT</kbd> will bring you to the DS Classic Menu
- **Nintendo 3DS theme:** Tap the the wrench icon on the lower screen
- **R4 Original theme:** Hit <kbd>START</kbd> (if youre in the file browser), then hit <kbd>SELECT</kbd>
You can also hold <kbd>SELECT</kbd> while launching TWiLight Menu++ to directly access the settings.

View File

@ -26,12 +26,11 @@ Vedd figyelemben, hogy nem minden flashcard támogatja a játékok ilyen módon
{:.alert .alert-warning}
1. Csomagold ki a `Flashcart Loader/(a te flashcard-od)` mappát a flashcard-od microSD kártyája gyökerébe
- Ha ezt már megcsináltad, folytasd a 3. lépéssel. Ha még nem, kövesd a flashcard-ok listája alatti lépéseket
- If you have done so, continue to step 3. Ha még nem, kövesd a flashcard-ok listája alatti lépéseket
1. Ezekhez a flashcard-okhoz:
- R4i-SDHC
- r4isdhc.com kártyák
- r4isdhc.hk kártyák
- R4i-SDHC (r4i-sdhc.com)
- r4isdhc.com 2014-2020 cards
- R4i SDHC Upgrade Revolution
- R4DSiXL3D
- R4i Advance
@ -42,11 +41,11 @@ Vedd figyelemben, hogy nem minden flashcard támogatja a játékok ilyen módon
- R4xDS
- DSTT(i)
- M3 DS Real
- M3i Zero (nem GMP-Z003 modell)
- M3i Zero (non-GMP-Z003 model)
- DSONE SDHC & DSONEi
Telepítsd a [RetroGameFan YSMenu-jét](https://gbatemp.net/threads/retrogamefan-updates-releases.267243/).
- Ellenőrizd, hogy az `YSMenu.nds` (átnevezve `TTMenu.dat`-ról, ha nincs ilyen) és a `TTMenu` mappa létezik a flashcard-od microSD kártyájának gyökerében
Install [RetroGameFan's YSMenu](https://gbatemp.net/threads/retrogamefan-updates-releases.267243/).
- Make sure you have `YSMenu.nds` (renamed from `TTMenu.dat` if there isn't one) and the `TTMenu` folder on the flashcard microSD root
1. Állítsd be a `Use nds-bootstrap` opciót `Nem`-re, így a flashcard firmware kerül felhasználásra az nds-bootstrap helyett
### TWiLight Menu++ automatikus bootolása

View File

@ -26,8 +26,7 @@ Nintendo 2DS vagy 3DS konzolt igényel.
1. Mozgasd a `TwlBg.cxi` fájlt az `sd:/luma/sysmodules/` mappából a `sd:/_nds/TWiLightMenu/TwlBg/` mappába (hozd létre a `TwlBg` mappát, ha nem létezik) és nevezd át `Widescreen.cxi` névre
1. Indítsd újra 3DS-ed, miközben nyomva tartod a <kbd>SELECT</kbd> gombot, hogy megnyíljon a Luma3DS konfiguráció
1. Engedélyezd az `external FIRMs and modules`, opciót, majd nyomd meg a<kbd>START</kbd> gombot a mentéshez és kilépéshez
1. Nyisd meg a TWiLight Menu++ beállításokat, majd válts az `Játék/app beállítások` oldalra és állítsd be a `Képernyő arány`-t `16:10`-re
- Ez játékonként is beállítható egyébként
1. Open TWiLight Menu++, press <kbd class="face">Y</kbd> on your desired game to bring up the per-game settings, and set `Screen Aspect Ratio` to `16:10`
Mindennel elkészültél! Élvezd a DS játékokat széles képernyőn!

View File

@ -92,8 +92,8 @@ crwdns24653:0crwdne24653:0 crwdns24655:0crwdne24655:0
[nesds]: crwdns27219:0crwdne27219:0
[nitrografx]: crwdns27229:0crwdne27229:0
[rvidplayer]: crwdns27237:0crwdne27237:0
[s8ds]: crwdns24579:0crwdne24579:0
[s8ds]: crwdns27203:0crwdne27203:0
[s8ds]: crwdns27583:0crwdne27583:0
[s8ds]: crwdns27585:0crwdne27585:0
[snemulds]: crwdns27245:0crwdne27245:0
[stellads]: crwdns24507:0crwdne24507:0
[xegs-ds]: crwdns24531:0crwdne24531:0

View File

@ -309,3 +309,25 @@ crwdns25717:0crwdne25717:0 crwdns25719:0crwdne25719:0
- crwdns26117:0crwdne26117:0
- crwdns26119:0crwdne26119:0
- crwdns26123:0crwdne26123:0 crwdns26127:0crwdne26127:0 crwdns26129:0crwdne26129:0
### crwdns28467:0crwdne28467:0
- crwdns28469:0crwdne28469:0
- crwdns28471:0crwdne28471:0
- crwdns28473:0crwdne28473:0
- crwdns28475:0crwdne28475:0
- crwdns28477:0crwdne28477:0
- crwdns28479:0crwdne28479:0
- crwdns28481:0crwdne28481:0
- crwdns28483:0crwdne28483:0
- crwdns28485:0crwdne28485:0
- crwdns28487:0crwdne28487:0
- crwdns28489:0crwdne28489:0
- crwdns28491:0crwdne28491:0
- crwdns28493:0crwdne28493:0
- crwdns28495:0crwdne28495:0
- crwdns28497:0crwdne28497:0
- crwdns28499:0crwdne28499:0
- crwdns28501:0crwdne28501:0 crwdns28503:0crwdne28503:0
- crwdns28505:0crwdne28505:0
- crwdns28507:0crwdne28507:0
- crwdns28509:0crwdne28509:0

View File

@ -10,9 +10,8 @@ crwdns18376:0crwdne18376:0 crwdns19564:0crwdne19564:0 crwdns19566:0crwdne19566:0
### crwdns18384:0crwdne18384:0
- [crwdns23490:0crwdne23490:0](crwdns18386:0crwdne18386:0)
- crwdns20814:0crwdne20814:0
- [crwdns22418:0crwdne22418:0](crwdns20816:0crwdne20816:0)
- [crwdns27631:0crwdne27631:0](crwdns27629:0crwdne27629:0)
- [crwdns27635:0crwdne27635:0](crwdns27633:0crwdne27633:0)
crwdns19580:0crwdne19580:0

View File

@ -0,0 +1,76 @@
---
lang: crwdns28337:0crwdne28337:0
layout: wiki
section: crwdns28341:0crwdne28341:0
title: crwdns28343:0crwdne28343:0
description: crwdns28345:0crwdne28345:0
---
crwdns28347:0crwdne28347:0 crwdns28349:0crwdne28349:0 crwdns28351:0crwdne28351:0
## crwdns28353:0crwdne28353:0
crwdns28355:0crwdne28355:0 crwdns28357:0crwdne28357:0 crwdns28359:0crwdne28359:0 crwdns28361:0crwdne28361:0
crwdns28363:0crwdne28363:0
## crwdns28365:0crwdne28365:0
crwdns28367:0crwdne28367:0
### crwdns28369:0crwdne28369:0
crwdns28371:0crwdne28371:0 crwdns28373:0crwdne28373:0 crwdns28375:0crwdne28375:0 crwdns28377:0crwdne28377:0 crwdns28379:0crwdne28379:0
### crwdns28381:0crwdne28381:0
crwdns28383:0crwdne28383:0 crwdns28385:0crwdne28385:0 crwdns28387:0crwdne28387:0 crwdns28389:0crwdne28389:0 crwdns28391:0crwdne28391:0
## crwdns28393:0crwdne28393:0
### crwdns28395:0crwdne28395:0
crwdns28397:0crwdne28397:0 crwdns28399:0crwdne28399:0 crwdns28401:0crwdne28401:0
crwdns28403:0crwdne28403:0
crwdns28405:0crwdne28405:0
### crwdns28407:0crwdne28407:0
crwdns28409:0crwdne28409:0
crwdns28411:0crwdne28411:0 crwdns28413:0crwdne28413:0
crwdns28415:0crwdne28415:0
## crwdns28417:0crwdne28417:0
crwdns28419:0crwdne28419:0 crwdns28421:0crwdne28421:0
crwdns28423:0crwdne28423:0
### crwdns28425:0crwdne28425:0
crwdns28427:0crwdne28427:0 crwdns28429:0crwdne28429:0 crwdns28431:0crwdne28431:0
### crwdns28433:0crwdne28433:0
crwdns28435:0crwdne28435:0 crwdns28437:0crwdne28437:0
### crwdns28439:0crwdne28439:0
crwdns28441:0crwdne28441:0 crwdns28443:0crwdne28443:0 crwdns28445:0crwdne28445:0
crwdns28447:0crwdne28447:0
## crwdns28449:0crwdne28449:0
crwdns28451:0crwdne28451:0 crwdns28453:0crwdne28453:0 crwdns28455:0crwdne28455:0 crwdns28457:0crwdne28457:0
crwdns28459:0crwdne28459:0
crwdns28461:0crwdne28461:0
crwdns28463:0crwdne28463:0 crwdns28465:0crwdne28465:0

View File

@ -18,8 +18,11 @@ crwdns18348:0crwdne18348:0 crwdns18350:0crwdne18350:0
1. crwdns18356:0crwdne18356:0
1. crwdns18358:0crwdne18358:0
### crwdns28007:0crwdne28007:0
crwdns28009:0crwdne28009:0 crwdns28011:0crwdne28011:0
#### crwdns19484:0crwdne19484:0
crwdns18362:0crwdne18362:0 crwdns24255:0crwdne24255:0
crwdns28013:0crwdne28013:0 crwdns28015:0crwdne28015:0
#### crwdns27175:0crwdne27175:0
crwdns27177:0crwdne27177:0 crwdns27179:0crwdne27179:0
crwdns28017:0crwdne28017:0 crwdns28019:0crwdne28019:0

View File

@ -0,0 +1,36 @@
---
lang: crwdns28279:0crwdne28279:0
layout: faq
section: crwdns28283:0crwdne28283:0
title: crwdns28285:0crwdne28285:0
long_title: crwdns28287:0crwdne28287:0
description: crwdns28289:0crwdne28289:0
---
#### crwdns28291:0crwdne28291:0
crwdns28293:0crwdne28293:0 crwdns28295:0crwdne28295:0 crwdns28297:0crwdne28297:0
#### crwdns28299:0crwdne28299:0
crwdns28301:0crwdne28301:0
#### crwdns28303:0crwdne28303:0
crwdns28305:0crwdne28305:0
#### crwdns28307:0crwdne28307:0 crwdns28309:0crwdne28309:0
crwdns28311:0crwdne28311:0
- crwdns28313:0crwdne28313:0
- crwdns28315:0crwdne28315:0
- crwdns28317:0crwdne28317:0
- crwdns28319:0crwdne28319:0
#### crwdns28321:0crwdne28321:0
crwdns28323:0crwdne28323:0
crwdns28325:0crwdne28325:0
crwdns28327:0crwdne28327:0
#### crwdns28329:0crwdne28329:0
crwdns28331:0crwdne28331:0 crwdns28333:0crwdne28333:0
crwdns28335:0crwdne28335:0

View File

@ -0,0 +1,21 @@
---
lang: crwdns19408:0crwdne19408:0
layout: wiki
section: crwdns27963:0crwdne27963:0
title: crwdns19414:0crwdne19414:0
description: crwdns19710:0crwdne19710:0
---
crwdns24871:0crwdne24871:0 crwdns26753:0crwdne26753:0
## crwdns24875:0crwdne24875:0
crwdns26755:0crwdne26755:0
- crwdns26757:0crwdne26757:0
- crwdns26759:0crwdne26759:0
- crwdns24883:0crwdne24883:0
- crwdns24885:0crwdne24885:0
- crwdns24887:0crwdne24887:0
### crwdns27965:0crwdne27965:0
crwdns27967:0crwdne27967:0 crwdns27969:0crwdne27969:0

View File

@ -7,17 +7,22 @@ long_title: crwdns22518:0crwdne22518:0
description: crwdns22520:0crwdne22520:0
---
#### crwdns19730:0crwdne19730:0
- crwdns19322:0crwdne19322:0
- crwdns26633:0crwdne26633:0
- crwdns21330:0crwdne21330:0
- crwdns26635:0crwdne26635:0
- crwdns26637:0crwdne26637:0 crwdns26639:0crwdne26639:0 crwdns26641:0crwdne26641:0
crwdns26643:0crwdne26643:0
#### crwdns28023:0crwdne28023:0
- crwdns28025:0crwdne28025:0
- crwdns28029:0crwdne28029:0
- crwdns28033:0crwdne28033:0
- crwdns28037:0crwdne28037:0
- crwdns28041:0crwdne28041:0
- crwdns28045:0crwdne28045:0
- crwdns28049:0crwdne28049:0
- crwdns28053:0crwdne28053:0
- crwdns28057:0crwdne28057:0
- crwdns28059:0crwdne28059:0
- crwdns28061:0crwdne28061:0
- crwdns28063:0crwdne28063:0
#### crwdns26645:0crwdne26645:0
crwdns26647:0crwdne26647:0 crwdns26649:0crwdne26649:0
crwdns28065:0crwdne28065:0 crwdns28067:0crwdne28067:0
#### crwdns26651:0crwdne26651:0
- crwdns26653:0crwdne26653:0
@ -32,40 +37,47 @@ crwdns26647:0crwdne26647:0 crwdns26649:0crwdne26649:0
- crwdns26657:0crwdne26657:0
#### crwdns27263:0crwdne27263:0
crwdns27481:0crwdne27481:0 crwdns27267:0crwdne27267:0
crwdns28069:0crwdne28069:0 crwdns28071:0crwdne28071:0
- crwdns27483:0crwdne27483:0
- crwdns27485:0crwdne27485:0 crwdns27487:0crwdne27487:0
- crwdns27489:0crwdne27489:0
#### crwdns27491:0crwdne27491:0
crwdns27493:0crwdne27493:0 crwdns27495:0crwdne27495:0 crwdns27497:0crwdne27497:0
crwdns28073:0crwdne28073:0 crwdns28075:0crwdne28075:0 crwdns28077:0crwdne28077:0
#### crwdns27499:0crwdne27499:0
crwdns27501:0crwdne27501:0
crwdns28079:0crwdne28079:0
#### crwdns27503:0crwdne27503:0
crwdns27505:0crwdne27505:0 crwdns27507:0crwdne27507:0 crwdns27509:0crwdne27509:0
crwdns28081:0crwdne28081:0 crwdns28083:0crwdne28083:0 crwdns28085:0crwdne28085:0
#### crwdns27511:0crwdne27511:0
crwdns27513:0crwdne27513:0 crwdns27515:0crwdne27515:0 crwdns27517:0crwdne27517:0 crwdns27519:0crwdne27519:0
crwdns28087:0crwdne28087:0 crwdns28089:0crwdne28089:0 crwdns28091:0crwdne28091:0 crwdns28093:0crwdne28093:0
crwdns27521:0crwdne27521:0
crwdns28095:0crwdne28095:0
#### crwdns27523:0crwdne27523:0
crwdns27525:0crwdne27525:0 crwdns27527:0crwdne27527:0
crwdns28097:0crwdne28097:0 crwdns28099:0crwdne28099:0
crwdns27529:0crwdne27529:0 crwdns27531:0crwdne27531:0
crwdns28101:0crwdne28101:0 crwdns28103:0crwdne28103:0
crwdns27533:0crwdne27533:0
crwdns28105:0crwdne28105:0
#### crwdns27535:0crwdne27535:0
crwdns27537:0crwdne27537:0 crwdns27539:0crwdne27539:0 crwdns27541:0crwdne27541:0
crwdns28107:0crwdne28107:0 crwdns28109:0crwdne28109:0 crwdns28111:0crwdne28111:0
crwdns27543:0crwdne27543:0 crwdns27545:0crwdne27545:0
crwdns28113:0crwdne28113:0 crwdns28115:0crwdne28115:0
#### crwdns27547:0crwdne27547:0
crwdns27549:0crwdne27549:0 crwdns27551:0crwdne27551:0
crwdns28117:0crwdne28117:0 crwdns28119:0crwdne28119:0
#### crwdns27553:0crwdne27553:0
crwdns27555:0crwdne27555:0 crwdns27557:0crwdne27557:0
crwdns28121:0crwdne28121:0 crwdns28123:0crwdne28123:0
- crwdns27351:0crwdne27351:0
#### crwdns27587:0crwdne27587:0
crwdns28125:0crwdne28125:0 crwdns28127:0crwdne28127:0
- crwdns27593:0crwdne27593:0
#### crwdns27595:0crwdne27595:0
crwdns28129:0crwdne28129:0

View File

@ -0,0 +1,43 @@
---
lang: crwdns28131:0crwdne28131:0
layout: wiki
section: crwdns28135:0crwdne28135:0
title: crwdns28137:0crwdne28137:0
description: crwdns28139:0crwdne28139:0
---
## crwdns28141:0crwdne28141:0
crwdns28143:0crwdne28143:0 crwdns28145:0crwdne28145:0
### crwdns28147:0crwdne28147:0
crwdns28149:0crwdne28149:0 crwdns28151:0crwdne28151:0
### crwdns28153:0crwdne28153:0
crwdns28155:0crwdne28155:0 crwdns28157:0crwdne28157:0
### crwdns28159:0crwdne28159:0
crwdns28161:0crwdne28161:0 crwdns28163:0crwdne28163:0 crwdns28165:0crwdne28165:0
### crwdns28167:0crwdne28167:0
crwdns28169:0crwdne28169:0 crwdns28171:0crwdne28171:0 crwdns28173:0crwdne28173:0 crwdns28175:0crwdne28175:0
### crwdns28177:0crwdne28177:0
crwdns28179:0crwdne28179:0 crwdns28181:0crwdne28181:0 crwdns28183:0crwdne28183:0 crwdns28185:0crwdne28185:0
### crwdns28187:0crwdne28187:0
crwdns28189:0crwdne28189:0 crwdns28191:0crwdne28191:0 crwdns28193:0crwdne28193:0
### crwdns28195:0crwdne28195:0
crwdns28197:0crwdne28197:0 crwdns28199:0crwdne28199:0 crwdns28201:0crwdne28201:0
### crwdns28203:0crwdne28203:0 crwdns28205:0crwdne28205:0
crwdns28207:0crwdne28207:0 crwdns28209:0crwdne28209:0
### crwdns28211:0crwdne28211:0
crwdns28213:0crwdne28213:0 crwdns28215:0crwdne28215:0 crwdns28217:0crwdne28217:0
### crwdns28219:0crwdne28219:0
crwdns28221:0crwdne28221:0 crwdns28223:0crwdne28223:0
### crwdns28225:0crwdne28225:0
crwdns28227:0crwdne28227:0 crwdns28229:0crwdne28229:0

Some files were not shown because too many files have changed in this diff Show More