From 19068d91dad8f2be4545fec2a0031e04f60f1c5a Mon Sep 17 00:00:00 2001 From: Kaisaan <34224128+Kaisaan@users.noreply.github.com> Date: Tue, 27 Jul 2021 22:07:05 -0400 Subject: [PATCH] Update Cheats section in DS Index --- pages/_en-US/ds-index/retail-roms.md | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/pages/_en-US/ds-index/retail-roms.md b/pages/_en-US/ds-index/retail-roms.md index 2973927b..588884e1 100644 --- a/pages/_en-US/ds-index/retail-roms.md +++ b/pages/_en-US/ds-index/retail-roms.md @@ -60,6 +60,8 @@ Homebrew/digital-based solutions can also take advantage of the cheat databases, For the most complete cheat database, we recommend using the one made by DeadSkullzJr titled [DeadSkullzJr's Cheat Database](https://gbatemp.net/threads/deadskullzjrs-nds-cheat-databases.488711). -Cheat codes generally have types A through E, and here is a description of them: +Cheat codes generally have types 0 through F, and here is an (unfinished) description of them: - The 0xE code type is a 32-bit code type that allows you to make multiple writes in many consecutive addresses all at once. Essentially, it is like the basic 32-bit RAM write code type (0x0), except this doesn't have addresses listed next the the values you want to write. Instead, the 0xE code type is programmed to automatically branch from a starting address, then determine the addresses to write to. From there, you just have to tack in the amount to write to in order for it to do the job. +It is known that cheat codes of this type usually do not work with nds-bootstrap currently. +- DeadSkullzJr is working on a more comprehensive list of cheat code descriptions, this section will link to that once it is ready.