mirror of
https://github.com/rvtr/wiki.git
synced 2025-10-31 06:31:13 -04:00
nds-bootstrap FAQs: Add Why use nds-bootstrap on a DS flashcard?
This commit is contained in:
parent
b692b46e86
commit
156ef35695
@ -37,6 +37,14 @@ There are also timing issues and AP measures (which most are already removed), b
|
||||
- Swap top and bottom screens in compatible games for more comfortable gameplay, or on systems with a broken or removed screen
|
||||
- Take screenshots and edit values in the RAM using the in-game menu
|
||||
|
||||
#### DS/DS Lite: Why use nds-bootstrap on a DS flashcard?
|
||||
- Certain compatible ROMs are loaded into the Memory Expansion Pak (or Slot-2 flashcarts containing RAM), allowing for load times to be faster than even normal Game Cards
|
||||
- A limited number of DSiWare can be run using built-in patches
|
||||
- Keep in mind that nds-bootstrap will always be used for DSiWare, regardless of `Use nds-bootstrap` setting in TWLMenu++ Settings
|
||||
- If your flashcard kernel cannot run a certain ROM, nds-bootstrap can be used instead, and can be set per-game
|
||||
- Swap top and bottom screens in compatible games for more comfortable gameplay, or on systems with a broken or removed screen
|
||||
- Edit values in the RAM using the in-game menu
|
||||
|
||||
#### What is a Donor ROM?
|
||||
In nds-bootstrap, when a game doesn't boot, another ROM is used to "donate" it's ARM7 (and ARM7i, if available) binary to the game set to run, in place of the game's own said binary.
|
||||
A Donor ROM can be set using **TW**i**L**ight Menu++.
|
||||
|
||||
Loading…
Reference in New Issue
Block a user