nds-bootstrap FAQs: Add Why use nds-bootstrap on a DS flashcard?

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RocketRobz 2022-04-21 18:44:22 -06:00
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@ -37,6 +37,14 @@ There are also timing issues and AP measures (which most are already removed), b
- Swap top and bottom screens in compatible games for more comfortable gameplay, or on systems with a broken or removed screen - Swap top and bottom screens in compatible games for more comfortable gameplay, or on systems with a broken or removed screen
- Take screenshots and edit values in the RAM using the in-game menu - Take screenshots and edit values in the RAM using the in-game menu
#### DS/DS Lite: Why use nds-bootstrap on a DS flashcard?
- Certain compatible ROMs are loaded into the Memory Expansion Pak (or Slot-2 flashcarts containing RAM), allowing for load times to be faster than even normal Game Cards
- A limited number of DSiWare can be run using built-in patches
- Keep in mind that nds-bootstrap will always be used for DSiWare, regardless of `Use nds-bootstrap` setting in TWLMenu++ Settings
- If your flashcard kernel cannot run a certain ROM, nds-bootstrap can be used instead, and can be set per-game
- Swap top and bottom screens in compatible games for more comfortable gameplay, or on systems with a broken or removed screen
- Edit values in the RAM using the in-game menu
#### What is a Donor ROM? #### What is a Donor ROM?
In nds-bootstrap, when a game doesn't boot, another ROM is used to "donate" it's ARM7 (and ARM7i, if available) binary to the game set to run, in place of the game's own said binary. In nds-bootstrap, when a game doesn't boot, another ROM is used to "donate" it's ARM7 (and ARM7i, if available) binary to the game set to run, in place of the game's own said binary.
A Donor ROM can be set using **TW**i**L**ight Menu++. A Donor ROM can be set using **TW**i**L**ight Menu++.