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Update custom-dsi-3ds-sfx.md
Just a couple edits, might update later idk
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@ -12,17 +12,17 @@ TWiLight Menu++ supports custom sound files in themes. Place your sound files un
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These instructions assume you have devkitPro installed with mmutil. You can get devkitPro at the [devkitPro website](https://devkitpro.org/wiki/Getting_Started).
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These instructions assume you have devkitPro installed with mmutil. You can get devkitPro at the [devkitPro website](https://devkitpro.org/wiki/Getting_Started).
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## Sound Effect Bank
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## Sound Effect Bank
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The sound effect bank (sfx.bin) contains sound effects such as the icon select sound, etc.
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The sound effect bank (`sfx.bin`) contains sound effects such as the icon select sound, etc.
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|File |Description|
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|File |Description |
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|----------|-----------|
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|------------|----------------------------------------------------------------------------------------|
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|startup.wav|Played on startup. See the section on [Startup sound](#startup-sound) for more details|
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|startup.wav | Played on startup. See the section on [Startup sound](#startup-sound) for more details |
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|back.wav |Back |
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|back.wav | Back |
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|launch.wav|Played when launching a game|
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|launch.wav | Played when launching a game |
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|select.wav|Played when moving the cursor in the per-game settings and select menu|
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|select.wav | Played when moving the cursor in the per-game settings and select menu |
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|wrong.wav|Played when reaching the end of the page|
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|wrong.wav | Played when reaching the end of the page |
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|switch.wav|Played when switching pages|
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|switch.wav | Played when switching pages |
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|stop.wav|Played on the DSi Theme when the select cursor stops moving|
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|stop.wav | Played on the DSi Theme when the select cursor stops moving |
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All the files listed above are required to build a custom sound effect bank. If you want a sound to be mute, you can use a silent audio file. The `.wav` format is mandatory and the encoding *must* be PCM.
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All the files listed above are required to build a custom sound effect bank. If you want a sound to be mute, you can use a silent audio file. The `.wav` format is mandatory and the encoding *must* be PCM.
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