/*---------------------------------------------------------------------------* Project: TwlSDK - SND - tests - channel File: main.c Copyright 2007 Nintendo. All rights reserved. These coded instructions, statements, and computer programs contain proprietary information of Nintendo of America Inc. and/or Nintendo Company Ltd., and are protected by Federal copyright law. They may not be disclosed to third parties or copied or duplicated in any form, in whole or in part, without the prior written consent of Nintendo. $Log: main.c,v $ $NoKeywords: $ *---------------------------------------------------------------------------*/ #include #include "organ_det.g3.pcm16.h" #include "wihaho.pcm16.h" // PSGの周波数を計算するマクロ #define FreqToTimer(freq) (SND_TIMER_CLOCK / ( 8 * (freq) )) #define KeyToTimer(key) (SND_CalcTimer(FreqToTimer(440), ((key)-69)*64)) #define PCM_PLAY_CHANNEL1 4 #define PCM_PLAY_CHANNEL2 5 #define PSG_PLAY_CHANNEL 8 #define NOISE_PLAY_CHANNEL 14 #define CENTER_PAN 64 u16 Cont; u16 Trg; u8 key = 60; void VBlankIntr(void); /*---------------------------------------------------------------------------* Name: TwlMain Description: main Arguments: None Returns: None *---------------------------------------------------------------------------*/ void TwlMain() { OS_InitPrintServer(); // 初期化 OS_Init(); GX_Init(); SND_Init(); // Vブランク割り込み設定 OS_SetIrqFunction(OS_IE_V_BLANK, VBlankIntr); (void)OS_EnableIrqMask(OS_IE_V_BLANK); (void)OS_EnableIrq(); (void)GX_VBlankIntr(TRUE); // print usage OS_Printf("=================================\n"); OS_Printf("USAGE:\n"); OS_Printf(" A, B, X, Y : start sound\n"); OS_Printf(" START : stop sound\n"); OS_Printf("=================================\n"); // チャンネルをロックする SND_LockChannel((1 << PCM_PLAY_CHANNEL1) | (1 << PCM_PLAY_CHANNEL2) | (1 << PSG_PLAY_CHANNEL) | (1 << NOISE_PLAY_CHANNEL), 0); while (1) { u16 ReadData; OS_WaitVBlankIntr(); // ARM7コマンド応答受信 while (SND_RecvCommandReply(SND_COMMAND_NOBLOCK) != NULL) { } ReadData = PAD_Read(); Trg = (u16)(ReadData & (ReadData ^ Cont)); Cont = ReadData; // PCM再生 if (Trg & PAD_BUTTON_A) { OS_Printf("A\n"); SND_SetupChannelPcm(PCM_PLAY_CHANNEL1, ORGAN_DET_G3_PCM16_FORMAT, organ_det_g3_pcm16, ORGAN_DET_G3_PCM16_LOOPFLAG ? SND_CHANNEL_LOOP_REPEAT : SND_CHANNEL_LOOP_1SHOT, ORGAN_DET_G3_PCM16_LOOPSTART, ORGAN_DET_G3_PCM16_LOOPLEN, 127, SND_CHANNEL_DATASHIFT_NONE, SND_CalcTimer(ORGAN_DET_G3_PCM16_TIMER, ((key) - 67) * 64), CENTER_PAN); SND_StartTimer(1 << PCM_PLAY_CHANNEL1, 0, 0, 0); } if (Trg & PAD_BUTTON_B) { OS_Printf("B\n"); SND_SetupChannelPcm(PCM_PLAY_CHANNEL2, WIHAHO_PCM16_FORMAT, wihaho_pcm16, WIHAHO_PCM16_LOOPFLAG ? SND_CHANNEL_LOOP_REPEAT : SND_CHANNEL_LOOP_1SHOT, WIHAHO_PCM16_LOOPSTART, WIHAHO_PCM16_LOOPLEN, 127, SND_CHANNEL_DATASHIFT_NONE, WIHAHO_PCM16_TIMER, CENTER_PAN); SND_StartTimer(1 << PCM_PLAY_CHANNEL2, 0, 0, 0); } // PSG矩形波を再生 if (Trg & PAD_BUTTON_X) { OS_Printf("X\n"); SND_SetupChannelPsg(PSG_PLAY_CHANNEL, SND_DUTY_4_8, 64, SND_CHANNEL_DATASHIFT_NONE, KeyToTimer(key), CENTER_PAN); SND_StartTimer(1 << PSG_PLAY_CHANNEL, 0, 0, 0); } // ノイズの再生 if (Trg & PAD_BUTTON_Y) { OS_Printf("Y\n"); SND_SetupChannelNoise(NOISE_PLAY_CHANNEL, 64, SND_CHANNEL_DATASHIFT_NONE, KeyToTimer(key), CENTER_PAN); SND_StartTimer(1 << NOISE_PLAY_CHANNEL, 0, 0, 0); } // 停止 if (Trg & PAD_BUTTON_START) { SND_StopTimer((1 << PCM_PLAY_CHANNEL1) | (1 << PCM_PLAY_CHANNEL2) | (1 << PSG_PLAY_CHANNEL) | (1 << NOISE_PLAY_CHANNEL), 0, 0, 0); } // 再生のキーを半音上げる if (Trg & PAD_KEY_UP) { key++; SND_SetChannelTimer(1 << PCM_PLAY_CHANNEL1, SND_CalcTimer(ORGAN_DET_G3_PCM16_TIMER, ((key) - 67) * 64)); SND_SetChannelTimer((1 << PSG_PLAY_CHANNEL) | (1 << NOISE_PLAY_CHANNEL), KeyToTimer(key)); OS_Printf("key: %d\n", key); } // 再生のキーを半音下げる if (Trg & PAD_KEY_DOWN) { key--; SND_SetChannelTimer(1 << PCM_PLAY_CHANNEL1, SND_CalcTimer(ORGAN_DET_G3_PCM16_TIMER, ((key) - 67) * 64)); SND_SetChannelTimer((1 << PSG_PLAY_CHANNEL) | (1 << NOISE_PLAY_CHANNEL), KeyToTimer(key)); OS_Printf("key: %d\n", key); } // コマンドフラッシュ (void)SND_FlushCommand(SND_COMMAND_NOBLOCK); } } //-------------------------------------------------------------------------------- // Vブランク割り込み処理 // void VBlankIntr(void) { OS_SetIrqCheckFlag(OS_IE_V_BLANK); // checking VBlank interrupt }