/*---------------------------------------------------------------------------* Project: TwlSDK - SND - tests - channel File: main.c Copyright 2007 Nintendo. All rights reserved. These coded instructions, statements, and computer programs contain proprietary information of Nintendo of America Inc. and/or Nintendo Company Ltd., and are protected by Federal copyright law. They may not be disclosed to third parties or copied or duplicated in any form, in whole or in part, without the prior written consent of Nintendo. $Log: main.c,v $ $NoKeywords: $ *---------------------------------------------------------------------------*/ #include #include void VBlankIntr(void); void DrawPos(int x, int y); /*---------------------------------------------------------------------------* Name: TwlMain Description: main Arguments: None Returns: None *---------------------------------------------------------------------------*/ void TwlMain() { TPData raw_point; // 初期化 OS_Init(); GX_Init(); TP_Init(); // Vブランク割り込み設定 OS_SetIrqFunction(OS_IE_V_BLANK, VBlankIntr); (void)OS_EnableIrqMask(OS_IE_V_BLANK); (void)OS_EnableIrq(); (void)GX_VBlankIntr(TRUE); // Send parameter of revision noise. if (TP_RequestSetStability(3, 15) != 0) { OS_Panic("SetStability request err!\n"); } GX_DispOff(); GXS_DispOff(); //--------------------------------------------------------------------------- // All VRAM banks to LCDC //--------------------------------------------------------------------------- GX_SetBankForLCDC(GX_VRAM_LCDC_ALL); //--------------------------------------------------------------------------- // Clear all LCDC space //--------------------------------------------------------------------------- MI_CpuClearFast((void *)HW_LCDC_VRAM, HW_LCDC_VRAM_SIZE); //--------------------------------------------------------------------------- // Set graphics mode VRAM display mode //--------------------------------------------------------------------------- GX_SetGraphicsMode(GX_DISPMODE_VRAM_A, // display VRAM-A (GXBGMode)0, // dummy (GXBG0As)0); // dummy GX_DispOn(); GXS_DispOn(); while (1) { OS_WaitVBlankIntr(); if (TP_RequestRawSampling(&raw_point) == 0) { DrawPos(raw_point.x, raw_point.y); } } } //-------------------------------------------------------------------------------- // Vブランク割り込み処理 // void VBlankIntr(void) { OS_SetIrqCheckFlag(OS_IE_V_BLANK); // checking VBlank interrupt } //-------------------------------------------------------------------------------- // 画面座標描画 // void DrawPos(int x, int y) { const int screen_width = 256; const int screen_height = 191; const int axis_max = 4096; int adjust_x = x * screen_width / axis_max; int adjust_y = y * screen_height / axis_max; int address = HW_LCDC_VRAM + screen_width*2*adjust_y + 2*adjust_x; *(u16 *)(address) = 0x7fff; }